From b4538e07703f1002b526d1ad99db2b165430481b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 8 Feb 2023 17:31:51 -0500 Subject: [PATCH] v2.0.0: updated translations --- .../assets/messages/actors/actors.properties | 2 +- .../messages/actors/actors_cs.properties | 125 ++++++- .../messages/actors/actors_de.properties | 129 ++++++- .../messages/actors/actors_el.properties | 137 ++++++- .../messages/actors/actors_eo.properties | 125 ++++++- .../messages/actors/actors_es.properties | 125 ++++++- .../messages/actors/actors_eu.properties | 139 +++++-- .../messages/actors/actors_fi.properties | 131 ++++++- .../messages/actors/actors_fr.properties | 129 ++++++- .../messages/actors/actors_gl.properties | 125 ++++++- .../messages/actors/actors_hu.properties | 125 ++++++- .../messages/actors/actors_in.properties | 339 +++++++++++------ .../messages/actors/actors_it.properties | 125 ++++++- .../messages/actors/actors_ja.properties | 183 ++++++--- .../messages/actors/actors_ko.properties | 127 ++++++- .../messages/actors/actors_nl.properties | 125 ++++++- .../messages/actors/actors_pl.properties | 127 ++++++- .../messages/actors/actors_pt.properties | 231 ++++++++---- .../messages/actors/actors_ru.properties | 125 ++++++- .../messages/actors/actors_tr.properties | 135 ++++++- .../messages/actors/actors_uk.properties | 351 +++++++++++------- .../messages/actors/actors_zh.properties | 129 ++++++- .../assets/messages/items/items_cs.properties | 149 +++++++- .../assets/messages/items/items_de.properties | 169 +++++++-- .../assets/messages/items/items_el.properties | 149 +++++++- .../assets/messages/items/items_eo.properties | 149 +++++++- .../assets/messages/items/items_es.properties | 149 +++++++- .../assets/messages/items/items_eu.properties | 167 +++++++-- .../assets/messages/items/items_fi.properties | 149 +++++++- .../assets/messages/items/items_fr.properties | 157 +++++++- .../assets/messages/items/items_gl.properties | 149 +++++++- .../assets/messages/items/items_hu.properties | 149 +++++++- .../assets/messages/items/items_in.properties | 251 +++++++++---- .../assets/messages/items/items_it.properties | 153 +++++++- .../assets/messages/items/items_ja.properties | 179 +++++++-- .../assets/messages/items/items_ko.properties | 149 +++++++- .../assets/messages/items/items_nl.properties | 149 +++++++- .../assets/messages/items/items_pl.properties | 149 +++++++- .../assets/messages/items/items_pt.properties | 225 ++++++++--- .../assets/messages/items/items_ru.properties | 149 +++++++- .../assets/messages/items/items_tr.properties | 213 ++++++++--- .../assets/messages/items/items_uk.properties | 273 ++++++++++---- .../assets/messages/items/items_zh.properties | 151 +++++++- .../messages/journal/journal_de.properties | 6 +- .../messages/journal/journal_eu.properties | 12 +- .../messages/journal/journal_fr.properties | 2 +- .../messages/journal/journal_in.properties | 172 ++++----- .../messages/journal/journal_ja.properties | 12 +- .../messages/journal/journal_pl.properties | 2 +- .../messages/journal/journal_pt.properties | 16 +- .../messages/journal/journal_tr.properties | 42 +-- .../messages/journal/journal_uk.properties | 32 +- .../messages/journal/journal_zh.properties | 4 +- .../messages/levels/levels_de.properties | 8 +- .../messages/levels/levels_pt.properties | 10 +- .../assets/messages/misc/misc_cs.properties | 20 +- .../assets/messages/misc/misc_de.properties | 14 +- .../assets/messages/misc/misc_el.properties | 16 +- .../assets/messages/misc/misc_eo.properties | 14 +- .../assets/messages/misc/misc_es.properties | 14 +- .../assets/messages/misc/misc_eu.properties | 14 +- .../assets/messages/misc/misc_fi.properties | 14 +- .../assets/messages/misc/misc_fr.properties | 14 +- .../assets/messages/misc/misc_gl.properties | 14 +- .../assets/messages/misc/misc_hu.properties | 14 +- .../assets/messages/misc/misc_in.properties | 14 +- .../assets/messages/misc/misc_it.properties | 14 +- .../assets/messages/misc/misc_ja.properties | 16 +- .../assets/messages/misc/misc_ko.properties | 14 +- .../assets/messages/misc/misc_nl.properties | 14 +- .../assets/messages/misc/misc_pl.properties | 14 +- .../assets/messages/misc/misc_pt.properties | 18 +- .../assets/messages/misc/misc_ru.properties | 14 +- .../assets/messages/misc/misc_tr.properties | 14 +- .../assets/messages/misc/misc_uk.properties | 16 +- .../assets/messages/misc/misc_zh.properties | 24 +- .../messages/plants/plants_de.properties | 2 +- .../messages/plants/plants_eu.properties | 6 +- .../messages/plants/plants_pt.properties | 4 +- .../messages/plants/plants_tr.properties | 10 +- .../messages/plants/plants_uk.properties | 2 +- .../messages/scenes/scenes_de.properties | 4 +- .../messages/scenes/scenes_el.properties | 2 +- .../messages/scenes/scenes_eu.properties | 2 +- .../messages/scenes/scenes_ja.properties | 18 +- .../messages/scenes/scenes_pt.properties | 10 +- .../messages/scenes/scenes_tr.properties | 32 +- .../messages/windows/windows_cs.properties | 5 +- .../messages/windows/windows_de.properties | 7 +- .../messages/windows/windows_el.properties | 3 +- .../messages/windows/windows_eo.properties | 2 +- .../messages/windows/windows_es.properties | 3 +- .../messages/windows/windows_eu.properties | 5 +- .../messages/windows/windows_fr.properties | 5 +- .../messages/windows/windows_hu.properties | 3 +- .../messages/windows/windows_in.properties | 23 +- .../messages/windows/windows_it.properties | 3 +- .../messages/windows/windows_ja.properties | 5 +- .../messages/windows/windows_ko.properties | 3 +- .../messages/windows/windows_nl.properties | 3 +- .../messages/windows/windows_pl.properties | 3 +- .../messages/windows/windows_pt.properties | 27 +- .../messages/windows/windows_ru.properties | 3 +- .../messages/windows/windows_tr.properties | 37 +- .../messages/windows/windows_uk.properties | 7 +- .../messages/windows/windows_zh.properties | 3 +- 106 files changed, 6150 insertions(+), 1596 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 5c373928c..5ecc9197b 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -555,7 +555,7 @@ actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapon actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. actors.hero.herosubclass.monk=monk actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. -actors.hero.herosubclass.monk_desc=The Monk is a master of ... . As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\nTODO +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index fcb09f5c2..f88363c21 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Tvé vybavení působí slaběji! actors.buffs.degrade.desc=Mocná temná magie výrazně oslabuje sílu, kterou tvému vybavení dali svitky vylepšení!\n\nBěhem narušení se vylepšené vybavení chová, jako kdyby bylo nižší úrovně. _Každé vylepšení přes +3 bude mnohem slabší, než to předchozí._ Popisky tvých předmětů se změní, aby odrážely jejich sníženou sílu.\n\nNarušení nemá vliv na vyžadovanou sílu, počet nabití hůlek, výdrž vrhacích zbraní nebo na artefakty.\n\nZbývající tahy narušení: %s\nPoužití svitku vylepšení nebo svitku odstranění prokletí efekt okamžitě zruší. actors.buffs.doom.name=Záhuba -actors.buffs.doom.desc=Je těžké pokračovat dál, když se zdá, že tě samotný vesmír chce mrtvého.\n\nZahubené postavy obdrží od všech zdrojů dvojité poškození.\n\nZahubení je trvalé, jeho účinky končí pouze smrtí. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=Hrůza actors.buffs.dread.desc=Teror tak příšerný, že donutí svou oběť navždy uprchnout z podzemí!\n\nStvoření pod vlivem hrůzy budou utíkat před svými nepřáteli velmi rychle, a nadobro zmizí z kobky, pokud se nepřátelům ztratí z dohledu. Takto poražení nepřátelé poskytují jen polovinu zkušeností a nezanechávají po sobě žádné předměty. Šok z bolesti zkrátí trvání hrůzy.\n\nZbývá tahů hrůzy: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Jsi v paralýze! actors.buffs.paralysis.out=odolává paralýze actors.buffs.paralysis.desc=Častokrát to nejhorší co dělat, je nedělat vůbec nic.\n\nParalýza úplně zastaví všechny akce a nutí cíl čekat, dokud efekt nezmizí. Bolest způsobená poškozením může způsobit, že postava paralýze odolá, což ji z efektu vymaní.\n\nZbývající tahy paralýzy: %s +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=Jehelníček actors.buffs.pincushion.desc=V této postavě je momentálně zabodnuta vrhací zbraň či zbraně, které byli vůči němu použity a dopadnou na zem ve chvíli, kdy bude postava poražena.\n\nAktuální zabodnuté zbraně: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Válečník _Vydrží_, čímž actors.hero.abilities.warrior.endure.desc=Válečník vydrží 3 tahy během nichž obdrží jen polovinu zranění ze všech zdrojů. Toto zmírnění je započteno před jinými efekty snižování poškození, jako je například zbroj.\n\nPo skončení výdrže způsobí válečníkův příští zásah do 10 kol zvýšené poškození. Toto bonusové poškození je rovno polovině veškerého obdrženého počškození, a to před započtením efektů, jako je zbroj.\n\nPokud má Válečník nějaké kombo, použití této schopnosti jej o právě 3 kola prodlouží. actors.hero.abilities.mage.elementalblast.name=Výbuch Elementů +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Mág svou holí sešle _Výbuch Elementů_, čímž zasáhne širokou oblast kolem sebe efektem, který závisí na typu jeho hole. actors.hero.abilities.mage.elementalblast.desc=Mág sešle výbuch magie, který zasáhne kruhovou oblast do 4 políček kolem něj a způsobí 15-25 poškození. Konkrétní efekt výbuchu elementů závisí specificky na hůlce, kterou je Mágova hůl naplněna. actors.hero.abilities.mage.elementalblast.generic_desc=Efekt výbuchu elementů bude podobný efektu hůlky, když je použita na nepřítele nebo spojence. actors.hero.abilities.mage.wildmagic.name=Divoká magie actors.hero.abilities.mage.wildmagic.no_wands=Nemáš žádné hůlky k sesílání! actors.hero.abilities.mage.wildmagic.short_desc=Mág rozpoutá _Divokou magii_ svých hůlek, které se několikrát náhodně sešlou na vybraný cíl během jediného kola. -actors.hero.abilities.mage.wildmagic.desc=Mág sešle moc svých hůlek, čímž je náhodně vypálí 4krát v jediném tahu. Mágova hůl se do této schopnosti neuvažuje.\n\nKaždá hůlka je navíc posílena o 2 úrovně, až do maximální úrovně +3. Tato schopnost spotřebovává hůlkám jejich nabití a žádná z hůlek zároveň nemůže být vypálena více než dvakrát. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=Teleportační znak actors.hero.abilities.mage.warpbeacon.depths=Nemůžeš se teleportovat mezí podlažími! actors.hero.abilities.mage.warpbeacon.locked_floor=Nemůžeš opustit zamčené podlaží! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Vyber místo ke skoku actors.hero.abilities.rogue.smokebomb$ninjalog.name=Dřevěná návnada actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Nepřátelé jsou, z nějakého důvodu, přesvědčeni, že tahle dřevěná figurína je skutečný zloděj! actors.hero.abilities.rogue.smokebomb.short_desc=Zloděj pod sebe hodí _Dýmovnici_ a přesune se pryč, čímž oslepí nepřátele poblíž své původní pozice. -actors.hero.abilities.rogue.smokebomb.desc=Zloděj pod sebe hodí dýmovnici a přemístí se až 10 políček pryč. Může se přemístit skrze nástrahy a nepřátele, ne však skrze pevné překážky, jako jsou zdi.\n\nNepřátelé vedle zlodějovy původní pozice budou na 5 kol oslepeni. +actors.hero.abilities.rogue.smokebomb.desc=Zloděj pod sebe hodí dýmovnici a přemístí se až o 6 políček pryč. Může se přemístit přes překážky a nepřátele, ne však přes pevné překážky, jako jsou zdi.\n\nNepřátelé, kteří stáli vedle Zlodějovy původní pozice, jsou na 5 tahů oslepeni. actors.hero.abilities.rogue.deathmark.name=Znak smrti actors.hero.abilities.rogue.deathmark.ally_target=Můžeš označit pouze nepřátele actors.hero.abilities.rogue.deathmark.short_desc=Zloděj označí vybraného nepřítele _Znakem smrti_. Označení nepřátelé obdrží bonusové poškození, ale nemohou umřít, dokud znak trvá. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Dravý pták se actors.hero.abilities.huntress.spirithawk$hawkally.desc=Kouzelný dravý pták, vyvolaný Lovkyní. Září přízračnou modrou barvou, zatímco se neustále rozhlíží kolem ve snaze prozkoumat oblast.\n\nAčkoliv není zdatným bojovníkem. jeho rychlost a bystrý zrak ho činí skvělým pomocníkem k průzkumu a obtěžování nepřátel.\n\nZbývá tahů: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Zvývá garantovaných vyhnutí: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=Krysomorfóza actors.hero.abilities.ratmogrify.cant_transform=Nemůžeš krysomorfovat krysu! actors.hero.abilities.ratmogrify.too_strong=Tenhle nepřítel je na krysomorfózu moc silný! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=Lovkyně je mistryní v používání actors.hero.heroclass.huntress_desc=Lovkyně začíná s _unikátním přízračným lukem_, kterým dokáže střílet nekonečné množství kouzelných šípů.\n\nLovkyně dokáže procházet hustou vegetací, _aniž by ji pošlapala_.\n\nLovkyně začíná vybavena _párem okovaných rukavic_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nLovkyně automaticky pozná:\n_-_ Svitek identifikace\n_-_ Lektvar vidění\n_-_ Svitek ukolébání actors.hero.heroclass.huntress_unlock=Pro odemčení Lovkyně _zasáhni nepřátele vrhacími zbraněmi 10krát za jednu hru._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=Berserk actors.hero.herosubclass.berserker_short_desc=Když dostává poškození, buduje si _Berserkr_ zlost. Ta mu zvyšuje udělované poškození a může být při dosažení 100% použita pro získání dodatečné ochrany. actors.hero.herosubclass.berserker_desc=Berserkr získává zlost, když obdržuje fyzické poškození, včetně poškození zablokovaného svou zbrojí! Zlost postupně časem opadá, ale opadá mnohem pomaleji, pokud má málo HP.\n\nBerserkr způsobuje až +50 % poškození při 100% zlosti. Při 100% zlosti také může dosáhnout berserku, přičemž získá 2-6násobek ochrany své pečetě podle svých chybějících životů a udrží si 100% vztek, dokud má nějakou ochranu. Berserkr však po stavu berserku potřebuje odpočívat. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=Bojový mág actors.hero.herosubclass.battlemage_short_desc=_Bojový mág_ získává bonusový efekt, když bojuje zblízka svou holí. Tento efekt závisí na hůlce, kterou je jeho hůl naplněna. actors.hero.herosubclass.battlemage_desc=Bojový mág získává bonusový efekt, pokud udeří zblízka svou holí, jako kdyby měla jeho hůl další očarování. Tyto efekty závisí na hůlce, kterou je hůl naplněna, každá hůlka má svůj vlastní efekt. Hůl Bojového mága navíc získá 0.5 nabití pokaždé, když s ní udeří. actors.hero.herosubclass.warlock=Zaklínač -actors.hero.herosubclass.warlock_short_desc=_Zaklínač_ má šanci si označit duši nepřítele, když na něj použije kouzelnou hůlku. Označení nepřátelé mu vyléčí část jeho zdraví pokaždé, když jim fyzicky ublíží. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=_Zaklínač_ má šanci si označit duši nepřítele, když na něj použije kouzelnou hůlku. Tato šance se zvyšuje s úrovní hůlky.\n\nOznačení nepřátelé vyléčí Zaklínači 2 životy za každých 5 jim ubraných životů, ovšem pouze ručními nebo vrhacími zbraněmi, ne hůlkami. actors.hero.herosubclass.assassin=Vrah actors.hero.herosubclass.assassin_short_desc=_Vrah_ si připravuje smrtící útok ze zálohy, když je neviditelný. Čím déle vyčkává, tím silnější jeho útok může být. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=Střelkyně je mistryní střeleckého soub actors.hero.herosubclass.warden=Strážkyně actors.hero.herosubclass.warden_short_desc=_Strážkyně_ dokáže vidět skrz vysokou trávu a získává bonusové efekty když sází semena a pošlapává rostliny. actors.hero.herosubclass.warden_desc=Strážkyně má silné spojení s přírodou, což ji poskytuje řadu zvláštních schopností spojených s trávou a rostlinami. Dokáže vidět skrze vysokou a pošlapanou trávu, jako kdyby tam byl prázdný prostor.\n\nStrážkyně dokáže poručit vysoké trávě, aby vyrašila kolem semen, která hodí či zasadí a získává bonusové efekty po pošlapání rostlin. Tyto efekty nahrazují běžné efekty rostlin, takže pro ni už žádné rostliny nejsou škodlivé. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Cooldown improvizovaných projektilů @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Cooldown oživující chůze actors.hero.talent$rejuvenatingstepscooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s. actors.hero.talent$seershotcooldown.name=Cooldown střely věštce actors.hero.talent$seershotcooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Tuto schopnost jsi nedávno použil a musíš počkat, než ji budeš moct použít znovu.\n\nZbývá tahů: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=Vydatné jídlo actors.hero.talent.hearty_meal.desc=_+1:_ Najezení vyléčí Válečníka o _2 body zdraví_, pokud má méně než 50% životů nebo o _3 body zdraví_, pokud má méně než 25% životů.\n\n_+2:_ Najezení vyléčí Válečníka o _3 body zdraví_, pokud má méně než 50% životů nebo o _5 bodů zdraví_, pokud má méně než 25% životů. -actors.hero.talent.armsmasters_intuition.title=Zbrojířova intuice -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně a zbroje _2x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně a zbroje _ve chvíli, kdy se s nimi vybaví_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=Testovací subjekt actors.hero.talent.test_subject.desc=_+1:_ Kdykoliv Válečník identifikuje předmět, vyléčí se o _2 body zdraví_.\n\n_+2:_ Kdykoliv Válečník identifikuje předmět, vyléčí se o _3 body zdraví_. actors.hero.talent.iron_will.title=Železná vytrvalost @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Vypití lektvaru léčení Vál actors.hero.talent.restored_willpower.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne namísto toho dodatečnou ochrannu v hodnotě 5% z maximálních životů na +1, nebo 7.5% z maximálních životů na +2. actors.hero.talent.runic_transference.title=Runová přenosnost actors.hero.talent.runic_transference.desc=_+1:_ Válečníkova rozbitá pečeť dokáže přenést _běžné runy_, stejně jako dokáže přenést jedno vylepšení.\n\n_+2:_ Válečníkova rozbitá pečeť dokáže přenést _běžné, silnější a prokleté runy_, stejně jako dokáže přenést jedno vylepšení. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=Smrtící švih actors.hero.talent.lethal_momentum.desc=_+1:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 67%_, že mu zabere 0 tahů.\n\n_+2:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 100%_, že mu zabere 0 tahů. actors.hero.talent.improvised_projectiles.title=Improvizované projektily @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Když válečník po skoku přistane, v actors.hero.talent.impact_wave.title=Tlaková vlna actors.hero.talent.impact_wave.desc=_+1:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _2 políčka_ dozadu a mají _25% šanci_, že budou na 5 kol zranitelní.\n\n_+2:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _3 políčka_ dozadu a mají _50% šanci_, že budou na 5 kol zranitelní.\n\n_+3:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _4 políčka_ dozadu a mají _75% šanci_, že budou na 5 kol zranitelní.\n\n_+4:_ Když válečník po skoku přistane, všichni nepřátele kolem jsou odhozeni _5 políček_ dozadu a mají _100% šanci_, že budou na 5 kol zranitelní. actors.hero.talent.double_jump.title=Dvojitý skok -actors.hero.talent.double_jump.desc=_+1:_ Pokud válečník provede druhý skok během 3 kol, bude ho stát o _20% méně_ energie.\n\n_+2:_ Pokud válečník provede druhý skok během 3 kol, bude ho stát o _36% méně_ energie.\n\n_+3:_ Pokud válečník provede druhý skok během 3 kol, bude ho stát o _50% méně_ energie.\n\n_+4:_ Pokud válečník provede druhý skok během 3 kol, bude ho stát o _60% méně_ energie. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=Rostoucí vlna actors.hero.talent.expanding_wave.desc=_1:_ Dosah Nárazové vlny se zvyšuje z 5 na _6 políček_ a její úhel se zvyšuje z 60 na _75 stupňů_.\n\n_2:_ Dosah Nárazové vlny se zvyšuje z 5 na _7 políček_ a její úhel se zvyšuje z 60 na _90 stupňů_.\n\n_3:_ Dosah Nárazové vlny se zvyšuje z 5 na _8 políček_ a její úhel se zvyšuje z 60 na _105 stupňů_.\n\n_4:_ Dosah Nárazové vlny se zvyšuje z 5 na _9 políček_ a její úhel se zvyšuje z 60 na _120 stupňů_. actors.hero.talent.striking_wave.title=Úderná vlna -actors.hero.talent.striking_wave.desc=_+1:_ Nárazová vlna má _30% šanci_ při zásahu započíst efekty, jako jsou očarování nebo kombo.\n\n_+2:_ Nárazová vlna má _60% šanci_ při zásahu započíst efekty, jako jsou očarování nebo kombo.\n\n_+3:_ Nárazová vlna má _90% šanci_ při zásahu započíst efekty, jako jsou očarování nebo kombo.\n\n_+4:_ Nárazová vlna má _100% šanci_ při zásahu započíst efekty, jako jsou očarování nebo kombo, a očarování se projeví _o 20% častěji_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=Síla nárazu actors.hero.talent.shock_force.desc=_+1:_ Nárazová vlna způsobuje o _20% více poškození_ a má _25% šanci_ nepřítele omráčit namísto zmrzačení.\n\n_+2:_ Nárazová vlna způsobuje o _40% více poškození_ a má _50% šanci_ nepřítele omráčit namísto zmrzačení.\n\n_+3:_ Nárazová vlna způsobuje o _60% více poškození_ a má _75% šanci_ nepřítele omráčit namísto zmrzačení.\n\n_+4:_ Nárazová vlna způsobuje o _80% více poškození_ a má _100% šanci_ nepřítele omráčit namísto zmrzačení. actors.hero.talent.sustained_retribution.title=Vytrpěná pomsta actors.hero.talent.sustained_retribution.desc=_+1:_ Válečník způsobí _115% poškození navíc_ rozloženého do _2 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+2:_ Válečník způsobí _130% poškození navíc_ rozloženého do _3 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+3:_ Válečník způsobí _145% poškození navíc_ rozloženého do _4 zásahů_, namísto původních 100% v jediném zásahu.\n\n_+4:_ Válečník způsobí _160% poškození navíc_ rozloženého do _5 zásahů_, namísto původních 100% v jediném zásahu. actors.hero.talent.shrug_it_off.title=Nezlomnost -actors.hero.talent.shrug_it_off.desc=_+1:_ Válečník nemůže během výdrže obdržet více poškození, než _67% svých maximálních životů_.\n\n_+2:_ Válečník nemůže během výdrže obdržet více poškození, než _45% svých maximálních životů_.\n\n_+3:_ Válečník nemůže během výdrže obdržet více poškození, než _30% svých maximálních životů_.\n\n_+4:_ Válečník nemůže během výdrže obdržet více poškození, než _20% svých maximálních životů_. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=Proti přesile actors.hero.talent.even_the_odds.desc=_+1:_ Válečník obdrží navíc _5% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+2:_ Válečník obdrží navíc _10% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+3:_ Válečník obdrží navíc _15% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže.\n\n_+4:_ Válečník obdrží navíc _20% bonus k poškození_ za každého nepřítele v okruhu 2 tahů po skončení výdrže. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Použití svitku vylepšení ok actors.hero.talent.energizing_upgrade.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu 12 kol dobíjení hůlek na +1, nebo 20 kol na +2. actors.hero.talent.wand_preservation.title=Zachování hůlky actors.hero.talent.wand_preservation.desc=_+1:_ Když mág naplní svou hůl novou hůlkou, původní hůlka má _67%_ šanci být zachována na úrovni +0, v opačném případě se namísto ní vrátí 1 kouzelná pryskyřice.\n\n_+2:_ Když mág naplní svou hůl novou hůlkou, původní hůlka má _100%_ šanci být zachována na úrovni +0.\n\nTato schopnost dokáže zachovat hůlku nanejvýš pětkrát, poté poskytně vždy jen 1 kouzelnou pryskyřici. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=Magická vize actors.hero.talent.arcane_vision.desc=_+1:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 10 tahů_.\n\n_+2:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 15 tahů_. actors.hero.talent.shield_battery.title=Ochranná baterie @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Při použití divoké magie se úrove actors.hero.talent.fire_everything.title=Vypal všechno actors.hero.talent.fire_everything.desc=_+1:_ Divoká magie vypálí _pětkrát_ namísto čtyřikrát, a každá hůlka má _25% šanci_, že bude použitelná třikrát.\n\n_+2:_ Divoká magie vypálí _šestkrát_ namísto čtyřikrát, a každá hůlka má _50% šanci_, že bude použitelná třikrát.\n\n_+3:_ Divoká magie vypálí _sedmkrát_ namísto čtyřikrát, a každá hůlka má _75% šanci_, že bude použitelná třikrát.\n\n_+4:_ Divoká magie vypálí _osmkrát_ namísto čtyřikrát, a každá hůlka má _100% šanci_, že bude použitelná třikrát. actors.hero.talent.conserved_magic.title=Zachování magie -actors.hero.talent.conserved_magic.desc=_+1:_ Každé seslání skrze divokou magii spotřebuje _0.67 nabití_ namísto 1, a divoká magie má _25% šanci_ proběhnout okamžitě.\n\n_+2:_ Každé seslání skrze divokou magii spotřebuje _0.45 nabití_ namísto 1, a divoká magie má _50% šanci_ proběhnout okamžitě.\n\n_+3:_ Každé seslání skrze divokou magii spotřebuje _0.3 nabití_ namísto 1, a divoká magie má _75% šanci_ proběhnout okamžitě.\n\n_+4:_ Každé seslání skrze divokou magii spotřebuje _0.2 nabití_ namísto 1, a divoká magie má _100% šanci_ proběhnout okamžitě. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Telefrag actors.hero.talent.telefrag.desc=_+1:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _10-15 poškození_, a sám utrží _5 poškození_.\n\n_+2:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _20-30 poškození_, a sám utrží _10 poškození_.\n\n_+3:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _30-45 poškození_, a sám utrží _15 poškození_.\n\n_+4:_ Pokud se Mág teleportuje do jiné postavy, způsobí jí tím _40-60 poškození_, a sám utrží _20 poškození_.\n\nHrdina se touto schopností nemůže sám zabít, a zranění je navíc redukováno efekty snižujícími magické poškození. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Po přesunu získá Zloděj _1 tah_ actors.hero.talent.body_replacement.title=Záměna těl actors.hero.talent.body_replacement.desc=_+1:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _20 životů a 1-3 zbroje_.\n\n_+2:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _40 životů a 2-6 zbroje_.\n\n_+3:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _60 životů a 3-9 zbroje_.\n\n_+4:_ Po přesunu po sobě Zloděj zanechá dřevěnou návnadu, která má _80 životů a 4-12 zbroje_.\n\nZloděj může mít naráz jen jednu návnadu. actors.hero.talent.shadow_step.title=Stínový krok -actors.hero.talent.shadow_step.desc=_+1:_ Pokud Zloděj použije dýmovnici, když je neviditelný, stane se okamžitě a stojí o _20% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.\n\n_+2:_ Pokud Zloděj použije dýmovnici, když je neviditelný, stane se okamžitě a stojí o _36% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.\n\n_+3:_ Pokud Zloděj použije dýmovnici, když je neviditelný, stane se okamžitě a stojí o _50% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností.\n\n_+4:_ Pokud Zloděj použije dýmovnici, když je neviditelný, stane se okamžitě a stojí o _60% méně_ energie, ovšem neoslepí nepřátele, ani nespustí efekty jiných schopností. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=Strach ze smrti actors.hero.talent.fear_the_reaper.desc=_+1:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen_.\n\n_+2:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_.\n\n_+3:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni_.\n\n_+4:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni a vyděšeni_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Spektrální čepele mohou zasánout actors.hero.talent.projecting_blades.title=Dosah čepelí actors.hero.talent.projecting_blades.desc=_+1:_ Spektrální čepele jsou o _25% přesnější_ a mohou projít až _2 políčky_ pevných překážek.\n\n_+2:_ Spektrální čepele jsou o _50% přesnější_ a mohou projít až _4 políčky_ pevných překážek.\n\n_+3:_ Spektrální čepele jsou o _75% přesnější_ a mohou projít až _6 políčky_ pevných překážek.\n\n_+4:_ Spektrální čepele jsou o _100% přesnější_ a mohou projít až _8 políčky_ pevných překážek. actors.hero.talent.spirit_blades.title=Přízračné čepele -actors.hero.talent.spirit_blades.desc=_+1:_ Spektrální čepele mají _30% šanci_ použít i očarování přízračného luku.\n\n_+2:_ Spektrální čepele mají _60% šanci_ použít i očarování přízračného luku.\n\n_+3:_ Spektrální čepele mají _90% šanci_ použít i očarování přízračného luku.\n\n_+4:_ Spektrální čepele mají _100% šanci_ použít i očarování přízračného luku, a jejich očarování se projeví o _10% častěji_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=Rostoucí síla actors.hero.talent.growing_power.desc=_+1:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _38% a 125%_ z původních 33% a 100%.\n\n_+2_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _42% a 150%_ z původních 33% a 100%.\n\n_+3:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _46% a 175%_ z původních 33% a 100%.\n\n_+4:_ Zvýšení rychlosti lukostřelby a pohybu pomocí síly přírody se zvyšuje na _50% a 200%_ z původních 33% a 100%. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Útoky dravého ptáka nepřátele actors.hero.talent.swift_spirit.title=Přízračná rychlost actors.hero.talent.swift_spirit.desc=_+1:_ Rychlost pohybu dravého ptáka se zvyšuje na _2.5 políček za tah_ z původních 2, a zároveň se vždy vyhne prvním _dvěma útokům_ vedeným proti němu.\n\n_+2:_ Rychlost pohybu dravého ptáka se zvyšuje na _3 políčka za tah_ z původních 2, a zároveň se vždy vyhne prvním _čtyřem útokům_ vedeným proti němu.\n\n_+3:_ Rychlost pohybu dravého ptáka se zvyšuje na _3.5 políček za tah_ z původních 2, a zároveň se vždy vyhne prvním _šesti útokům_ vedeným proti němu.\n\n_+4:_ Rychlost pohybu dravého ptáka se zvyšuje na _4 políčka za tah_ z původních 2, a zároveň se vždy vyhne prvním _osmi útokům_ vedeným proti němu. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=Hrdinná energie actors.hero.talent.heroic_energy.rat_title=Energie krysího hrdiny -actors.hero.talent.heroic_energy.desc=_+1:_ Schopnost hrdinovy zbroje stojí o _13% méně_ energie.\n\n_+2:_ Schopnost hrdinovy zbroje stojí o _24% méně_ energie.\n\n_+3:_ Schopnost hrdinovy zbroje stojí o _34% méně_ energie.\n\n_+4:_ Schopnost hrdinovy zbroje stojí o _43% méně_ energie. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=Krysistance actors.hero.talent.ratsistance.desc=_+1:_ Krysomorfovaní nepřátelé způsobují _-10% poškození_.\n\n_+2:_ Krysomorfovaní nepřátelé způsobují _-19% poškození_.\n\n_+3:_ Krysomorfovaní nepřátelé způsobují _-27% poškození_.\n\n_+4:_ Krysomorfovaní nepřátelé způsobují _-35% poškození_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Prodej předmět actors.mobs.npcs.shopkeeper.desc=Tenhle statný chlápek vypadá příhodněji pro obchodní čtvrť v nějakém velikém městě, než pro kobku. Jeho ceny ovšem vysvětlují, proč upřednostňuje podnikat raději tady. actors.mobs.npcs.wandmaker.name=Starý výrobce hůlek -actors.mobs.npcs.wandmaker.intro_warrior=Ach, jaké příjemné překvapení setkat se s hrdinou na tak depresivním místě! Pokud by jsi pomohl starému muži, měl bych pro tebe úkol. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Dobrý bože, ty jsi mě překvapil! Nepotkal jsem tu zloděje, který by byl ještě při smyslech, takže ty musíš být z povrchu! Pokud by jsi pomohl cizímu člověku, měl bych pro tebe úkol. actors.mobs.npcs.wandmaker.intro_mage=Ach, %s! Zdravím! Slyšel jsem, že byl mezi tebou a čarodějnickým institutem nějaký rozruch! No nevadí, stejně jsem ty knihomoly nikdy neměl rád. Pokud jsi ochoten, měl bych pro tebe úkol. actors.mobs.npcs.wandmaker.intro_huntress=Ach, zdravím madam! Přátelská tvář je tady dole příjemné překvapení, že ano? Přísahal bych, že jsem tvůj obličej předtím už někdy viděl, ale ruku do ohně bych za to nedal... No nevadí, pokud zde hledáš dobrodružství, měl bych pro tebe úkol. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nPřišel jsem na tohle místo hledat vzácný předmět pro hůlku, ale sám jsem se ztratil a můj magický štít slábne. Budu muset brzy zmizet, ale nesnesl bych odejít bez toho, pro co jsem sem přišel. actors.mobs.npcs.wandmaker.intro_dust=Hledám nějaký _mrtvolný prach._ Je to speciální druh prokletého kostního prášku, který se obvykle vyskytuje na místech jako je tohle. Někde by tu měla být zabarikádovaná místnost a jsem si jistý, že v ní nějaký ten prach bude. Avšak pozor! Tento prach je posedlý velmi mocným prokletím! _Dostaň se co nejrychleji zpět ke mě_ a já tě od něj očistím. actors.mobs.npcs.wandmaker.intro_ember=Hledám nějaké _čerstvé uhlíky_ z novorozeného ohnivého elementála. Elementálové se obvykle zjeví, když není vyvolávací rituál kontrolován, takže jen najdi pár svíček, rituální místo a jsem si jistý, že se jeden objeví. Možná budeš chtít _mít po ruce nějaký ledový předmět._ Elementálové jsou velmi silní, ale chlad je celkem snadno oslabí. diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index 833d60dc1..d310ca712 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Deine Ausrüstung fühlt sich schwächer an! actors.buffs.degrade.desc=Mächtige dunkle Magie zehrt an der Stärke deine Ausrüstung, welche durch Schriftrollen der Verbesserung aufgewertet wurden!\n\nVerbesserte Ausrüstungsgegenstände werden temporär so behandelt, als hätten sie eine niedrigere Stufe als vorher. _Jeder Verbesserung ab +3 wird exponentiell schwächer._ Die Beschreibungen deiner Gegenstände wird angepasst, damit du Ihre geschwächten Werte einsehen kannst.\n\nSchwächungen beeinflussen keine Stärkeanforderungen, Ladungen von Zauberstäben, Haltbarkeit von Wurfwaffen oder Artefakte.\n\nVerbleibende Züge mit Schwächung: %s. Die Nutzung einer Schriftrolle der Verbesserung oder des Fluchbrechers wird die Schwächung sofort aufheben. actors.buffs.doom.name=verdammt -actors.buffs.doom.desc=Es ist schwer optimistisch zu bleiben, wenn sich scheinbar die ganze Welt gegen einen richtet.\n\nVerdammte Charaktere erleiden doppelten Schaden von allen Schadensquellen.\n\nDie Verdammung ist permanent kann nur mit dem Tod beendet werden. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=Grauen actors.buffs.dread.desc=Ein Schrecken, der so groß ist, dass dieser sein Ziel dazu nötigt, so schnell wie möglich aus dem Dungeon zu fliehen!\n\nKreaturen, die vom Schrecken betroffen sind, laufen mit hoher Geschwindigkeit vor ihrem Gegner davon und verschwinden vollständig aus dem Dungeon, sobald sie außer Sichtweite sind. Für Feinde, die auf diese Weise beseitigt werden, gibt es keine Gegenstände und nur die Hälfte an Erfahrungspunkten. Der Schock des Schmerzes verringert die Dauer des Grauens.\n\nVerbleibende Runden des Grauens: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Du bist gelähmt! actors.buffs.paralysis.out=widersteht der Lähmung actors.buffs.paralysis.desc=Häufig ist es das Schlimmste, gar nichts zu tun.\n\nEine Lähmung bringt sämtliche Aktionen zum Erliegen und zwingt das Ziel dazu, solange auszuharren, bis der Effekt vorüber ist. Der Schmerz von erlittenen Verletzungen kann aber dazu führen, dass Opfer der Lähmung widerstehen und sich damit von der Wirkung befreien.\n\nVerbleibende Züge mit Lähmung: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=Nadelkissen actors.buffs.pincushion.desc=Die Wurfwaffen, die du gegen diesen Charakter eingesetzt hast, stecken derzeit in ihm und fallen zu Boden, nachdem er besiegt wurde.\n\nDie folgenden Gegenstände sind derzeit angeheftet: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Der Krieger _hält durch_, über actors.hero.abilities.warrior.endure.desc=Der Krieger hält 3 Runden lang durch und erleidet nur die Hälfte des Schadens aus allen Quellen. Diese Reduktion wird vor schadenssenkenden Effekten wie Rüstungen angewendet.\n\nNach dem Durchhalten teilt der Krieger bei seinem nächsten Treffer innerhalb von 10 Runden Bonusschaden aus. Dieser Bonusschaden entspricht der Hälfte des gesamten Schadens, der ihm während des Aushaltens zugefügt wurde, vor allen Effekten der Schadensreduzierung!\n\nWenn der Krieger über eine Kombi verfügt, erhöht sich die verbleibende Zeit durch den Einsatz dieser Fähigkeit um 3 Runden. actors.hero.abilities.mage.elementalblast.name=Elementarstoß +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Der Magier sendet einen _Elementarstoß_ aus seinem Stab aus, der einen großen Bereich um ihn herum mit einem Effekt bedeckt, der je nach dem Zauber in seinem Stab variiert. actors.hero.abilities.mage.elementalblast.desc=Der Magier sendet einen Magiestoß aus, der einen Radius von bis zu 4 Feldern abdeckt und bis zu 15-25 Schaden verursacht. Der spezifische Effekt des Magiestoßes hängt von dem Zauberstab ab, der mit dem Stab des Magiers fusioniert wurde. actors.hero.abilities.mage.elementalblast.generic_desc=Die Wirkung des Elementarstoßes ähnelt der Wirkung des Zauberstabs, wenn er auf einen Feind oder Verbündeten gezielt wird. actors.hero.abilities.mage.wildmagic.name=Wilde Magie actors.hero.abilities.mage.wildmagic.no_wands=Du hast keine Zauberstäbe, die du einsetzen könntest! actors.hero.abilities.mage.wildmagic.short_desc=Der Magier entfesselt die _Wilde Magie_, die in seinen Zauberstäben innewohnt, und feuert sie in einer einzigen Runde zufällig mehrmals auf ein ausgewähltes Ziel. -actors.hero.abilities.mage.wildmagic.desc=Der Magier entfesselt die Macht in seinen Zauberstäben, indem er sie bis zu 4 Mal in einer einzigen Runde zufällig abfeuert. Der Stab des Magiers wird bei diesem Effekt nicht berücksichtigt.\n\nAußerdem wird die Stufe jedes Zauberstabs um 2 erhöht, bis zu +3. Diese Fähigkeit verbraucht Zauberstab-Ladungen, und ein Zauberstab kann nicht mehr als 2 Mal abgefeuert werden. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=Sprungmarke actors.hero.abilities.mage.warpbeacon.depths=Du kannst nicht zwischen Tiefen springen. actors.hero.abilities.mage.warpbeacon.locked_floor=Du kannst eine blockierte Ebene nicht verlassen. @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Wähle, wohin du springen möchtest actors.hero.abilities.rogue.smokebomb$ninjalog.name=hölzerner Köder actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Irgendwie sind Gegner einfach davon überzeugt, dass dieser hölzerne Köder der echte Schurke ist! actors.hero.abilities.rogue.smokebomb.short_desc=Der Schurke lässt eine _Rauchbombe_ fallen, während er sich wegteleportiert. Er blendet die Gegner nahe seiner alten Position. -actors.hero.abilities.rogue.smokebomb.desc=Der Schurke wirft eine Rauchbombe ab und teleportiert bis zu 10 Felder weit weg. Er kann durch Gefahren und Feinde hindurch teleportieren, aber nicht durch festes Terrain wie Wände.\n\nFeinde, die sich in der Nähe der alten Position des Schurken befinden, werden 5 Runden lang geblendet. +actors.hero.abilities.rogue.smokebomb.desc=Der Schurke wirft eine Rauchbombe ab und teleportiert bis zu 6 Felder weit weg. Er kann durch Gefahren und Feinde hindurch teleportieren, aber nicht durch festes Terrain wie Wände.\n\nFeinde, die sich in der Nähe der alten Position des Schurken befinden, werden 5 Runden lang geblendet. actors.hero.abilities.rogue.deathmark.name=Todesmakierung actors.hero.abilities.rogue.deathmark.ally_target=Du kannst nur Gegner markieren. actors.hero.abilities.rogue.deathmark.short_desc=Der Schurke platziert eine _Todesmarkierung_ auf einem ausgewählten Gegner. Markierte Gegner erleiden Bonusschaden, aber können nicht sterben, bevor die Markierung beendet ist. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Dein Falke bewe actors.hero.abilities.huntress.spirithawk$hawkally.desc=Ein magischer Falke, beschworen von der Jägerin. Er leuchtet in einem hellen ätherischen Blau, sein Kopf bewegt sich ständig, während er die Umgebung überblickt. \n\nObwohl er kein großer Kämpfer ist, eignen sich seine Geschwindigkeit und seine Sicht hervorragend zum Aufspüren und Ablenken von Feinden. \n\nVerbleibende Züge: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=garantiertes Ausweichen übrig: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=rattifizieren actors.hero.abilities.ratmogrify.cant_transform=Du kannst das nicht rattifizieren! actors.hero.abilities.ratmogrify.too_strong=Dieser Gegner ist zu stark zum Rattifizieren! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=Die Jägerin ist eine Meisterin der Wu actors.hero.heroclass.huntress_desc=Die Jägerin startet mit einem _einzigartigen Seelenbogen_, der eine unendliche Anzahl von beschworenen Pfeilen abfeuern kann.\n\nDie Jägerin kann durch hohes Gras laufen, _ohne es zu zertrampeln._\n\nDie Jägerin startet außerdem mit _Kampfhandschuhen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDie Jägerin identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Tränke der übersinnlichen Wahrnehmung\n_-_ Schriftrollen des Wiegenlieds actors.hero.heroclass.huntress_unlock=Um die Jägerin freizuschalten, _triff 10 mal mit Wurfwaffen gegen Feinde in einem Spiel._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=Berserker actors.hero.herosubclass.berserker_short_desc=Der _Berserker_ baut Wut auf, wenn er Schaden erleidet. Wut erhöht den von ihm ausgeteilten Schaden und kann bei 100% aktiviert werden, wodurch er einen zusätzlichen Schild erhält. actors.hero.herosubclass.berserker_desc=Der Berserker gewinnt an Wut, wenn er physischen Schaden erleidet, einschließlich Schaden, der von seiner Rüstung blockiert wird! Die Wut lässt mit der Zeit stetig nach, schwindet aber langsamer, wenn er nur noch wenige LP hat.\n\nDer Berserker verursacht bei 100% Wut bis zu +50% Schaden. Bei 100% Wut kann er auch in Rage verfallen, und dabei erhält er das 2- bis 6-fache der maximalen Abschirmung seines Siegels in Abhängigkeit von den ihm fehlenden Lebenspunkten, und bleibt bei 100% Wut, solange er noch Abschirmung übrig hat. Der Berserker braucht jedoch Zeit, um sich zu erholen, nachdem er in Rage verfallen ist. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=Kampfmagier actors.hero.herosubclass.battlemage_short_desc=Der _Kampfmagier_ löst Bonuseffekte aus, wenn er seinen Stab als Nahkampfwaffe einsetzt. Diese Effekte basieren auf dem Zauberstab, welcher mit dem Stab des Magiers verbunden ist. actors.hero.herosubclass.battlemage_desc=Der Kampfmagier erhält einen Bonuseffekt, wenn er mit seinem Stab im Nahkampf zuschlägt, als hätte sein Stab eine zusätzliche Verzauberung. Diese Effekte hängen von dem Zauberstab ab, mit dem der Stab verschmolzen ist; jeder Zauberstab hat dabei seinen eigenen Effekt. Zusätzlich zu den Zauberstab-Effekten erhält der Stab des Kampfmagiers 0,5 Ladungen, wenn er damit zuschlägt. actors.hero.herosubclass.warlock=Hexenmeister -actors.hero.herosubclass.warlock_short_desc=Der _Hexenmeister_ hat eine Chance, eine Seelenmarkierung auf Charaktere zu setzen, wenn er Zauberstäbe gegen sie einsetzt. Er heilt sich immer, wenn er markierten Gegnern physischen Schaden zufügt. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=Der Hexenmeister hat die Chance, Charakteren eine Seelenmarkierung zuzufügen, wenn er mit einem Zauberstab angreift. Die Chance, eine Seelenmarkierung anzubringen und ihre Dauer erhöhen sich mit dem Level des Zauberstabs.\n\nWenn ein Feind eine Seelenmarkierung besitzt, heilt der Hexenmeister 2 LP für jeweils 5 Schaden, den er ihm zufügt, jedoch nur mit Angriffen von Nahkampf- oder Wurfwaffen, nicht von Zauberstäben! actors.hero.herosubclass.assassin=Attentäter actors.hero.herosubclass.assassin_short_desc=Der _Attentäter_ kann einen tödlichen Angriff vorbereiten, während er unsichtbar ist. Je länger er wartet, desto stärker wird der Angriff. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=Die Scharfschützin ist eine Meisterin des actors.hero.herosubclass.warden=Wächterin actors.hero.herosubclass.warden_short_desc=_Die Wächterin_ kann durch hohes Gras sehen und bekommt Bonuseffekte, wenn sie Samen pflanzt und Pflanzen zertrampelt. actors.hero.herosubclass.warden_desc=Die Wächterin hat eine starke Verbindung zur Natur, die ihr eine Reihe von Bonuseffekten in Bezug auf Gras und Pflanzen gibt. Sie kann durch hohes und gefurchtes Gras sehen, als wäre es ein leeres Feld.\n\nDie Wächterin sorgt dafür, dass um jeden Samen, den sie wirft oder pflanzt, Gras wächst; wenn sie Pflanzen zertritt, erhält sie Bonuseffekte. Diese Bonuseffekte ersetzen die normalen Pflanzeneffekte, was bedeutet, dass keine Pflanze, auf die die Wächterin tritt, ihr schadet. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Abklingzeit für improvisierte Wurfgeschosse @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Abklingzeit für Schritte der actors.hero.talent$rejuvenatingstepscooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. actors.hero.talent$seershotcooldown.name=Abklingzeit für Schuss der klaren Sicht actors.hero.talent$seershotcooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=herzhafte Mahlzeit actors.hero.talent.hearty_meal.desc=_+1:_Essen heilt den Krieger um _2 LP_, wenn er weniger als 50% Gesundheit hat, und um _3 LP_, wenn er weniger als 25% Gesundheit hat.\n\n_+2:_ Essen heilt den Krieger um _3 LP_, wenn er weniger als 50% Gesundheit hat, und um _5 LP_, wenn er weniger als 25% Gesundheit hat. -actors.hero.talent.armsmasters_intuition.title=Intuition des Waffenmeisters -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Der Krieger identifiziert Waffen und Rüstungen _2x schneller_.\n\n_+2:_ Der Krieger identifiziert Waffen und Rüstungen, _sobald er sie ausrüstet_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=Versuchsobjekt actors.hero.talent.test_subject.desc=_+1:_Immer, wenn der Krieger einen Gegenstand identifiziert, heilt er um _2 LP_.\n\n_+2:_Immer, wenn der Krieger einen Gegenstand identifiziert, heilt er um _3 LP_. actors.hero.talent.iron_will.title=eiserner Wille @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Durch das Trinken eines Heiltra actors.hero.talent.restored_willpower.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, so gewährt es stattdessen Schildstärke entsprechend 5% der maximalen LP bei +1, oder 7,5% der maximalen LP bei +2. actors.hero.talent.runic_transference.title=Runentransfer actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Kriegers kann _normale Glyphen_ genau so transferieren wie eine Verbesserung.\n\n_+2:_ Das zerbrochene Siegel des Kriegers kann _normale, starke und verfluchte Glyphen_ genau so transferieren wie eine Verbesserung. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=tödlicher Schwung actors.hero.talent.lethal_momentum.desc=_+1:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 67%_, dass er 0 Züge braucht.\n\n_+2:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 100%_, dass er 0 Züge braucht. actors.hero.talent.improvised_projectiles.title=improvisierte Wurfgeschosse @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Wenn der Krieger nach dem Sprung landet, actors.hero.talent.impact_wave.title=Druckwelle actors.hero.talent.impact_wave.desc=_+1:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _2 Felder_ zurückgestoßen und haben eine _25% Chance_, 5 Runden lang verwundbar zu werden.\n\n_+2:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _3 Felder_ zurückgestoßen und haben eine _50% Chance_, 5 Runden lang verwundbar zu werden.\n\n_+3:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _4 Felder_ zurückgestoßen und haben eine _75% Chance_, 5 Runden lang verwundbar zu werden.\n\n_+4:_ Wenn der Krieger nach dem Sprung landet, werden alle benachbarten Feinde _5 Felder_ zurückgestoßen und haben eine _100% Chance_, 5 Runden lang verwundbar zu werden. actors.hero.talent.double_jump.title=Doppelsprung -actors.hero.talent.double_jump.desc=_+1:_ Wenn der Krieger innerhalb von 3 Runden einen zweiten Sprung ausführt, hat dieser Sprung _20% reduzierte_ Aufladungskosten.\n\n_+2:_ Wenn der Krieger innerhalb von 3 Runden einen zweiten Sprung ausführt, hat dieser Sprung _36% reduzierte_ Aufladungskosten.\n\n_+3:_ Wenn der Krieger innerhalb von 3 Runden einen zweiten Sprung ausführt, hat dieser Sprung um _50% reduzierte_ Aufladungskosten.\n\n_+4:_ Wenn der Krieger innerhalb von 3 Runden einen zweiten Sprung ausführt, hat dieser Sprung _60% reduzierte_ Aufladungskosten. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=ausbreitende Welle actors.hero.talent.expanding_wave.desc=_+1:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _6 Felder_, und der Winkel der Ausbreitung vergrößert sich von 60 auf _75 Grad_.\n\n_+2:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _7 Felder_, und der Winkel der Ausbreitung vergrößert sich von 60 auf _90 Grad_.\n\n_+3:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _8 Felder_, und der Winkel der Ausbreitung vergrößert sich von 60 auf _105 Grad_.\n\n_+4:_ Die Reichweite der Schockwelle erhöht sich von 5 auf _9 Felder_, und der Winkel der Ausbreitung vergrößert sich von 60 auf _120 Grad_. actors.hero.talent.striking_wave.title=Wellenschlag -actors.hero.talent.striking_wave.desc=_+1:_ Schockwelle hat eine Chance von _30%_, auch Treffereffekte wie Verzauberungen und Kombi zu verwenden.\n\n_+2:_ Schockwelle hat eine Chance von _60%_, auch Treffereffekte wie Verzauberungen und Kombi zu verwenden.\n\n_+3:_ Schockwelle hat eine Chance von _90%_, auch Treffereffekte wie Verzauberungen und Kombi zu verwenden.\n\n_+4:_ Schockwelle hat eine Chance von _100%_, auch Treffereffekte wie Verzauberungen und Kombi zu verwenden, und löst Verzauberungen _20% häufiger_ aus. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=Energieschock actors.hero.talent.shock_force.desc=_+1:_ Schockwelle verursacht _20% mehr Schaden_ und hat eine Chance von _25%_, statt zu verkrüppeln, zu betäuben.\n\n_+2:_ Schockwelle verursacht _40% mehr Schaden_ und hat eine Chance von _50%_, zu betäuben statt zu verkrüppeln.\n\n_+3:_ Schockwelle verursacht _60% mehr Schaden_ und hat eine Chance von _75%_, zu betäuben statt zu verkrüppeln.\n\n_+4:_ Schockwelle verursacht _80% mehr Schaden_ und hat eine Chance von _100%_, statt zu verkrüppeln, zu betäuben. actors.hero.talent.sustained_retribution.title=anhaltende Vergeltung actors.hero.talent.sustained_retribution.desc=_+1:_ Der Krieger verursacht _115% Bonusschaden_ verteilt auf _2 Treffer_, anstatt 100% Bonusschaden in 1 Treffer.\n\n_+2:_ Der Krieger verursacht _130% Bonusschaden_ verteilt auf _3 Treffer_, anstatt 100% Bonusschaden in 1 Treffer.\n\n_+3:_ Der Krieger verursacht _145% Bonusschaden_ verteilt auf _4 Treffer_, anstatt 100% Bonusschaden in 1 Treffer.\n\n_+4:_ Der Krieger verursacht _160 % Bonusschaden_ verteilt auf _5 Treffer_, anstatt 100 % Bonusschaden in 1 Treffer. actors.hero.talent.shrug_it_off.title=nimm es hin -actors.hero.talent.shrug_it_off.desc=_+1:_ Der Krieger kann nicht mehr als _67% seiner maximalen LP_ Schaden nehmen, während er durchhält.\n\n_+2:_ Der Krieger kann nicht mehr als _45% seiner maximalen LP_ Schaden nehmen, während er durchhält.\n\n_+3:_ Der Krieger kann nicht mehr als _30% seiner maximalen LP_ Schaden nehmen, während er durchhält.\n\n_+4:_ Der Krieger kann nicht mehr als _20% seiner maximalen LP_ Schaden nehmen, während er durchhält. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=die Chancen ausgleichen actors.hero.talent.even_the_odds.desc=_+1:_ Der Krieger teilt zusätzliche _5% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+2:_ Der Krieger teilt zusätzliche _10% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+3:_ Der Krieger teilt zusätzliche _15% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet.\n\n_+4:_ Der Krieger teilt zusätzliche _20% Bonus-Schaden_ an alle Feinde im Umkreis von 2 Feldern aus, wenn das Aushalten endet. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Der Einsatz einer Schriftrolle actors.hero.talent.energizing_upgrade.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, gewährt es stattdessen 12 Runden Zauberstab-Aufladung bei +1, oder 20 Runden bei +2. actors.hero.talent.wand_preservation.title=Bewahrung von Zauberstäben actors.hero.talent.wand_preservation.desc=_+1:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 67%_, dass der alte Zauberstab mit +0 zurückgegeben wird, ansonsten kommt es als 1 arkanes Harz zurück.\n\n_+2:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 100%_, dass der alte Zauberstab mit +0 zurückgegeben wird.\n\nDieses Talent kann einen Zauberstab bis zu fünfmal bewahren, danach ergibt es immer 1 arkanes Harz. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=arkane Wahrnehmung actors.hero.talent.arcane_vision.desc=_+1:_ Wenn der Magier auf einen Feind feuert, bekommt er _10 Runden lang_ die Übersinnliche Wahrnehmung für ihn.\n\n_+2:_ Wenn der Magier auf einen Feind feuert, bekommt er _15 Runden lang_ die Übersinnliche Wahrnehmung für ihn. actors.hero.talent.shield_battery.title=Schildbatterie @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Beim Einsatz von wilder Magie werden Za actors.hero.talent.fire_everything.title=aus allen Rohren actors.hero.talent.fire_everything.desc=_+1:_ wilde Magie feuert nun _5_ statt bisher 4 mal, und jeder Zauberstab hat eine 25% Chance, bis zu dreimal verwendet werden zu können.\n\n_+2:_ wilde Magie feuert nun _6_ statt bisher 4 mal, und jeder Zauberstab hat eine 50% Chance, bis zu dreimal verwendet werden zu können.\n\n_+3:_ wilde Magie feuert nun _7_ statt bisher 4 mal, und jeder Zauberstab hat eine 75% Chance, bis zu dreimal verwendet werden zu können.\n\n_+4:_ wilde Magie feuert nun _8_ statt bisher 4 mal, und jeder Zauberstab hat eine 100% Chance, bis zu dreimal verwendet werden zu können. actors.hero.talent.conserved_magic.title=konservierte Magie -actors.hero.talent.conserved_magic.desc=_+1:_ Jeder Schuss mit wilder Magie verbraucht jetzt _0,67 Ladungen_ statt 1 und wilde Magie hat eine Chance von _25%_, keinen Zug zu verbrauchen.\n\n_+2:_ Jeder Schuss mit wilder Magie verbraucht jetzt _0,45 Ladungen_ statt 1 und wilde Magie hat eine Chance von _50%_, keinen Zug zu verbrauchen.\n\n_+3:_ Jeder Schuss mit wilder Magie verbraucht jetzt _0,3 Ladungen_ statt 1 und wilde Magie hat eine Chance von _75%_, keinen Zug zu verbrauchen.\n\n_+4:_ Jeder Schuss mit wilder Magie verbraucht jetzt _0,2 Ladungen_ statt 1 und wilde Magie hat eine Chance von _100%_, keinen Zug zu verbrauchen. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Teleporttod actors.hero.talent.telefrag.desc=_+1:_ Wenn der Magier in einen anderen Charakter teleportiert, fügt er diesem _10-15 Schaden_ zu, erleidet aber selbst auch _5 Schaden_.\n\n_+2:_ Wenn der Magier in einen anderen Charakter teleportiert, fügt er diesem _20-30 Schaden_ zu, erleidet aber selbst auch _10 Schaden_.\n\n_+3:_ Wenn der Magier in einen anderen Charakter teleportiert, fügt er diesem _30-45 Schaden_ zu, erleidet aber selbst auch _15 Schaden_.\n\n_+4:_ Wenn der Magier in einen anderen Charakter teleportiert, fügt er diesem _40-60 Schaden_ zu, erleidet aber selbst auch _20 Schaden_.\n\nDer Held kann durch dieses Talent nicht getötet werden, der Selbstschaden kann durch Magieresistenz-Effekte reduziert werden. @@ -674,7 +714,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Der Schurke erhält _aller zwei actors.hero.talent.mystical_meal.title=mystische Mahlzeit actors.hero.talent.mystical_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Schurken einen Zug und gewährt ihm _3 Runden mit Artefakt-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Schurken einen Zug und gewährt ihm _5 Runden mit Artefakt-Aufladung_.\n\nDieses Talent kann nicht dazu eingesetzt werden, dass sich das Horn des Überflusses selbst auflädt. actors.hero.talent.mystical_upgrade.title=mystische Verbesserung -actors.hero.talent.mystical_upgrade.desc=_+1:_ Durch die Verwendung einer Upgrade-Schriftrolle wird der Umhang des Schurken sofort _um 2 Ladungen_ aufgeladen, wodurch er über seiner aktuellen Ladungsobergrenze liegen kann.\n\n_+2:_ Durch die Verwendung einer Upgrade-Schriftrolle wird der Umhang des Schurken sofort _um 3 Ladungen_ aufgeladen, wodurch er über seiner aktuellen Ladungsgrenze liegen kann.\n\nDieses Talent wird auch ausgelöst, wenn Schriftrollen oder Zaubersprüche verwendet werden, die auf Upgrade-Schriftrollen basieren. +actors.hero.talent.mystical_upgrade.desc=_+1:_ Durch die Verwendung einer Schriftrolle der Verbesserung wird der Umhang des Schurken sofort _um 2 Ladungen_ aufgeladen, wodurch er über seiner aktuellen Ladungsobergrenze liegen kann.\n\n_+2:_ Durch die Verwendung einer Schriftrolle der Verbesserung wird der Umhang des Schurken sofort _um 3 Ladungen_ aufgeladen, wodurch er über seiner aktuellen Ladungsgrenze liegen kann.\n\nDieses Talent wird auch ausgelöst, wenn Schriftrollen oder Zaubersprüche verwendet werden, die auf Schriftrollen der Verbesserung basieren. actors.hero.talent.mystical_upgrade.meta_desc=_Wenn dieses Talent durch einen anderen Helden erworben wird_, wird es stattdessen - bei +1 - 6 Züge, bei +2 - 10 Züge Artefakt-Aufladung ergeben. actors.hero.talent.wide_search.title=großangelegte Suche actors.hero.talent.wide_search.desc=_+1:_ Der Suchradius des Schurken wird von einem 5x5 Felder großen Bereich zu einem _7x7 Felder großen Kreis_ erweitert.\n\n_+2:_ Der Suchradius des Schurken wird von einem 5x5 Felder großen Bereich zu einem _7x7 Felder großen Bereich_ erweitert.. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Nach dem Teleportieren erhält der S actors.hero.talent.body_replacement.title=Körperersatz actors.hero.talent.body_replacement.desc=_+1:_ Nach dem Teleportieren hinterlässt der Schurke einen hölzernen Köder, der _20 Gesundheit und 1-3 Rüstung_ hat.\n\n_+2:_ Nach dem Teleportieren lässt der Schurke einen hölzernen Lockvogel zurück, der _40 Lebenspunkte und 2-6 Rüstung_ hat.\n\n_+3:_ Nach dem Teleportieren lässt der Schurke einen hölzernen Lockvogel zurück, der _60 Lebenspunkte und 3-9 Rüstung_ hat.\n\n_+4:_ Nach dem Teleportieren lässt der Schurke einen hölzernen Köder zurück, der _80 Lebenspunkte und 4-12 Rüstung_ hat.\n\nEs kann jeweils nur ein Köder aktiv sein. actors.hero.talent.shadow_step.title=Schattenschritt -actors.hero.talent.shadow_step.desc=_+1:_ Wenn der Schurke eine Rauchbombe einsetzt, während er unsichtbar ist, tritt sie sofort ein und hat um _20% reduzierte Aufladekosten, aber sie blendet auch keine Gegner und löst keine anderen Talente aus.\n\n_+2:_ Wenn der Schurke eine Rauchbombe einsetzt, während er unsichtbar ist, tritt sie sofort ein und hat um _36% reduzierte Aufladekosten, aber sie blendet auch keine Gegner und löst keine anderen Talente aus.\n\n_+3:_ Wenn der Schurke eine Rauchbombe einsetzt, während er unsichtbar tritt sie sofort ein und hat um _50% reduzierte Aufladekosten, aber sie blendet auch keine Gegner und löst keine anderen Talente aus.\n\n_+4:_ Wenn der Schurke eine Rauchbombe einsetzt, während er unsichtbar ist, tritt sie sofort ein und hat um 60 % reduzierte Aufladekosten, aber sie blendet auch keine Gegner und löst keine anderen Talente aus. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=fürchte den Sensenmann actors.hero.talent.fear_the_reaper.desc=_+1:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verkrüppelt_.\n\n_+2:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_.\n\n_+3:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_ und Gegner im Radius von 3 Feldern werden _verkrüppelt_.\n\n_+4:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_ und Gegner im Radius von 3 Feldern werden _verängstigt und verkrüppelt_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Spektralklingen können bis zu _1 zu actors.hero.talent.projecting_blades.title=hervorstehende Klingen actors.hero.talent.projecting_blades.desc=_+1:_ Spektralklingen haben _+25% Genauigkeit_ und können bis zu _2 feste Felder_ durchdringen.\n\n_+2:_ Spektralklingen haben _+50% Genauigkeit_ und können bis zu _4 feste Felder_ durchdringen.\n\n_+3:_ Spektralklingen haben _+75% Genauigkeit_ und können bis zu _6 feste Felder_ durchdringen.\n\n_+4:_ Spektralklingen haben _+100% Genauigkeit_ und können bis zu _8 feste Felder_ durchdringen. actors.hero.talent.spirit_blades.title=Geisterklingen -actors.hero.talent.spirit_blades.desc=_+1:_ Spektralklingen haben eine Chance von _30%_, die Verzauberung auch auf den Geisterbogen anzuwenden.\n\n_+2:_ Spektralklingen haben eine Chance von _60%_, die Verzauberung auch auf den Geisterbogen anzuwenden.\n\n_+3:_ Spektralklingen haben eine Chance von _90%_, die Verzauberung auch auf den Geisterbogen anzuwenden.\n\n_+4:_ Spektralklingen haben eine Chance von _100%_, die Verzauberung auch auf den Geisterbogen anzuwenden, und lösen jede Verzauberung _10% häufiger_ aus. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=wachsende Kraft actors.hero.talent.growing_power.desc=_+1:_ Die Erhöhung der Angriffs- und Bewegungsgeschwindigkeit durch die Kraft der Natur beträgt statt je 33% und 100% nun _38% und 125%_.\n\n_+2:_ Die Erhöhung der Angriffs- und Bewegungsgeschwindigkeit durch die Kraft der Natur beträgt statt je 33% und 100% nun _42% und 150%_.\n\n_+3:_ Die Erhöhung der Angriffs- und Bewegungsgeschwindigkeit durch die Kraft der Natur beträgt statt je 33% und 100% nun _46% und 175%_.\n\n_+4:_ Die Erhöhung der Angriffs- und Bewegungsgeschwindigkeit durch die Kraft der Natur beträgt statt je 33% und 100% nun _50% und 200%_. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Angriffe des Geisterfalken blenden actors.hero.talent.swift_spirit.title=flinker Geist actors.hero.talent.swift_spirit.desc=_+1:_ Die Bewegungsgeschwindigkeit des Geisterfalken wird von 2 auf _2,5 Felder_ erhöht, und er weicht garantiert den ersten _2 Angriffen_ aus, die gegen ihn geführt werden.\n\n_+2:_ Die Bewegungsgeschwindigkeit des Geisterhabichts wird von 2 auf _3 Felder erhöht und er weicht garantiert den ersten _4 Angriffen_ aus, die gegen ihn geführt werden.\n\n_+3:_ Die Bewegungsgeschwindigkeit des Geisterhabichts wird von 2 auf _3,5 Felder_ erhöht und er weicht garantiert den ersten _6 Angriffen_ aus, die gegen ihn geführt werden.\n\n_+4:_ Die Bewegungsgeschwindigkeit des Geisterfalken wird von 2 auf _4 Felder_ erhöht und er weicht garantiert den ersten _8 Angriffen_ aus, die gegen ihn geführt werden. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=heroische Energie actors.hero.talent.heroic_energy.rat_title=rattenhafte Energie -actors.hero.talent.heroic_energy.desc=_+1:_ Die Fähigkeit der Rüstung des Helden hat um _13% reduzierte_ Ladungskosten.\n\n_+2:_ Die Fähigkeit der Rüstung des Helden hat um _24% reduzierte_ Ladungskosten.\n\n_+3:_ Die Fähigkeit der Rüstung des Helden hat um _34% reduzierte_ Ladungskosten.\n\n_+4:_ Die Fähigkeit der Rüstung des Helden hat um _43% reduzierte_ Ladungskosten. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=Rattwehr actors.hero.talent.ratsistance.desc=_+1:_ Feindlich gesinnte rattifizierte Feinde verursachen _-10% Schaden_.\n\n_+2:_ Feindlich gesinnte rattifizierte Feinde verursachen _-19% Schaden_.\n\n_+3:_ Feindlich gesinnte rattifizierte Feinde verursachen _-27% Schaden_.\n\n_+4:_ Feindlich gesinnte rattifizierte Feinde verursachen _-35% Schaden_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Verkaufe einen Gegenstand actors.mobs.npcs.shopkeeper.desc=Dieser stämmige Typ sieht von seinem Erscheinungsbild eher nach jemanden aus, der in einem Handelsviertel einer größerer Stadt arbeiten könnte, anstatt in einem Dungeon. Seine Preise erklären aber, warum er den Handel hier bevorzugt. actors.mobs.npcs.wandmaker.name=Alter Stabmacher -actors.mobs.npcs.wandmaker.intro_warrior=Oh, was für eine angenehme Überraschung einen Helden in solch einer deprimierenden Umgebung zu treffen! Wenn du Interesse hast einem alten Mann auszuhelfen, hätte ich eine Aufgabe für dich. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Du meine Güte, hast du mich erschreckt! Ich habe keinen Banditen an diesem Ort entdeckt, der immer noch bei Verstand ist, also musst du von der Oberfläche sein! Wenn du Interesse hast, einem Fremden zu helfen, hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_mage=Oh, Hallo %s! Ich habe mitbekommen, dass da wohl etwas Unruhe zwischen dir und dem Institut der Zauberer herrschte? Vergiss es, ich war niemals ein Freund dieser Engstirnigen. Wenn du möchtest, hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_huntress=Oh, Hallo meine Dame! Ein freundliches Gesicht hier in dieser Tiefe zu entdecken ist wahrlich eine erfreuliche Überraschung, oder? Tatsächlich kommt mir dein Gesicht bekannt vor. Es liegt mir auf der Zunge... Egal, du bist hier für ein Abenteuer, darum hätte ich eine Aufgabe für dich. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nIch bin hier, um eine seltene Zutat für einen Zauberstab zu finden, doch habe ich mich verlaufen und mein magischer Schutzschild ist geschwächt. Ich muss diesen Ort bald verlassen, doch ich kann den Gedanken nicht ertragen, ihm mit leeren Händen den Rücken zu kehren. actors.mobs.npcs.wandmaker.intro_dust=Ich suche nach etwas _Leichenstaub._ Es ist eine bestimmte Variante von verfluchten Knochen, welche normalerweise an Orten wie diesem zu finden sind. Er sollte sich irgendwo in einem verbarrikadierten Raum hier in der Nähe befinden, ich bin mir sicher, das dort etwas Staub gefunden werden kann. Sei aber vorsichtig, der Fluch dieses Staubes ist ziemlich mächtig, _komm so schnell zurück wie möglich,_ damit ich den Staub reinigen kann. actors.mobs.npcs.wandmaker.intro_ember=Ich suche nach etwas _frischer Asche_ eines neugeborenen Feuerelementars. Elementare erscheinen normalerweise, wenn ein Beschwörungsritual nicht korrekt ausgeführt wird, also suche einige Kerzen und ein Ritualplatz und ich bin mir sicher, dass du solch ein Elementar auftauchen lassen kannst. Du solltest _etwas in der Hinterhand halten, das Frost erzeugen kann,_ da Elementare sehr mächtige Wesen sind, aber Frost sie ziemlich schnell vernichten kann. @@ -1162,7 +1259,7 @@ actors.mobs.thief.name=verrückter Dieb actors.mobs.thief.stole=Der Dieb hat %s von dir gestohlen! actors.mobs.thief.carries=\n\nDer Dieb trägt ein _%s._ Gestohlen, versteht sich. actors.mobs.thief.escapes=Der Dieb konnte mit deinem %s entkommen! -actors.mobs.thief.desc=Obwohl diese Insassen aus ihren Zellen befreit sind, ist ihr Platz immer noch das unterirdische Gefängnis. Mit der Zeit hat dieser Ort sowohl ihren Verstand, als auch ihre Freiheit genommen. Diese wahnwitzigen Diebe und Banditen haben schon vor langer Zeit vergessen, wer sie sind und warum sie stehlen.\n\nDiese Feinde tendieren dazu, zu stehlen und wegzulaufen anstatt zu kämpfen. Stelle sicher, sie im Blick zu behalten oder du wirst deine gestohlenen Dinge vielleicht nie wieder finden. +actors.mobs.thief.desc=Obwohl diese Insassen aus ihren Zellen befreit sind, ist dieser Ort immer noch ihr Gefängnis. Mit der Zeit hat dieser Ort sie sowohl ihres Verstands als auch ihrer Freiheit beraubt. Diese wahnwitzigen Diebe und Banditen haben schon vor langer Zeit vergessen, wer sie sind und warum sie stehlen.\n\nDiese Feinde tendieren dazu, zu stehlen und wegzulaufen, anstatt zu kämpfen. Stelle sicher, sie im Blick zu behalten, oder du wirst deine gestohlenen Dinge vielleicht nie wieder finden. actors.mobs.warlock.name=Zwergenhexer actors.mobs.warlock.bolt_kill=Der Schattenblitz hat dich getötet... diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index 4ade4573b..ecd4bda65 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Ο εξοπλισμός σου μοιάζει απ actors.buffs.degrade.desc=Ισχυρή σκοτεινή μαγεία απορροφά τη δύναμη που έχουν προσδώσει οι πάπυροι αναβάθμισης στον εξοπλισμό σου!\n\nΌσο ο εξοπλισμός είναι υποβαθμισμένος, θα αντιμετωπίζεται σαν χαμηλότερου επιπέδου από ό,τι είναι. _Κάθε αναβάθμιση μετά την +3 γίνεται εκθετικά πιο αδύναμη από την προηγούμενη._ Οι περιγραφές των αντικειμένων θα αλλάξουν ώστε να αποτυπώνουν τη μειωμένη δύναμή τους.\n\nΗ υποβάθμιση δεν επηρεάζει τις προϋποθέσεις δύναμης, τα φορτία ραβδιών, την ανθεκτικότητα των όπλων ρίψης και τα τεχνουργήματα.\n\nΓύροι υποβάθμισης που απομένουν: %s. Με τη χρήση ενός παπύρου αναβάθμισης ή αφαίρεσης κατάρας, η υποβάθμιση θα σταματήσει αμέσως. actors.buffs.doom.name=καταδίκη -actors.buffs.doom.desc=Δύσκολο να τα βγάλεις πέρα, όταν όλο το σύμπαν συνωμοτεί εναντίον σου.\n\nΟι καταδικασμένοι χαρακτήρες δέχονται διπλάσια ζημιά από όλες τις πηγές.\n\nΗ καταδίκη είναι μόνιμη· η επίδρασή της τελειώνει μόνο με τον θάνατο. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=πανικός actors.buffs.dread.desc=Ένας τρόμος τόσο τρανός, που ο στόχος εγκαταλείπει μια και καλή την κατακόμβη!\n\nΤα πανικόβλητα πλάσματα το σκάνε από τον εχθρό τους με μεγάλη ταχύτητα. Και μόλις είναι εκτός ορατού πεδίου, εξαφανίζονται εντελώς από την κατακόμβη. Οι εχθροί προσφέρουν τη μισή εμπειρία -και καθόλου λάφυρα- όταν τους ξεφορτώνεσαι με αυτόν τον τρόπο. Η πρόκληση πόνου μειώνει τη διάρκεια του πανικού.\n\nΓύροι πανικού που απομένουν: %d. @@ -267,7 +267,7 @@ actors.buffs.momentum.running=ελεύθερο τρέξιμο actors.buffs.momentum.resting=ανάκαμψη actors.buffs.momentum.action_name=ελεύθερο τρέξιμο actors.buffs.momentum.momentum_desc=Ο Δρομέας συσσωρεύει ορμή όσο κινείται, την οποία μπορεί να καταναλώσει για να ξεκινήσει ελεύθερο τρέξιμο.\n\nΚάθε 1 φορτίο ορμής παρέχει 2 γύρους ελεύθερου τρεξίματος, και ο Δρομέας μπορεί να συσσωρεύσει έως και 10 φορτίο. Η ορμή χάνεται γρήγορα αν ο Δρομέας σταματήσει να κινείται.\n\nΤρέχον φορτίο ορμής: %d. -actors.buffs.momentum.running_desc=Ο Δρομέας συσσωρεύει ορμή όσο κινείται, και μπορεί να την ξοδέψει για να ξεκινήσει το ελεύθερο τρέξιμο.\n\nΟ Δρομέας κινείται με διπλάσια ταχύτητα στο ελεύθερο τρέξιμο, και λαμβάνει επιπλέον αποφυγή ανάλογα με το επίπεδό του.\n\nΓύροι που απομένουν: %d. +actors.buffs.momentum.running_desc=Ο Δρομέας συσσωρεύει ορμή όσο κινείται, την οποία μπορεί να ξοδέψει για να ξεκινήσει ελεύθερο τρέξιμο.\n\nΟ Δρομέας κινείται με διπλάσια ταχύτητα στο ελεύθερο τρέξιμο και λαμβάνει επιπλέον αποφυγή ανάλογα με το επίπεδό του.\n\nΓύροι που απομένουν: %d. actors.buffs.momentum.resting_desc=Ο Δρομέας συσσωρεύει ορμή όσο κινείται, και μπορεί να τη ξοδέψει για να αρχίσει ελεύθερο τρέξιμο.\n\nΟ Δρομέας χρειάζεται χρόνο για να αναπληρώσει την ενέργειά του πριν ξαναρχίσει να συσσωρεύει ορμή.\n\nΓύροι που απομένουν: %d. actors.buffs.ooze.name=καυστική γλίτσα @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Έχεις παραλύσει! actors.buffs.paralysis.out=Αντίσταση στην παράλυση actors.buffs.paralysis.desc=Κάποιες φορές, το χειρότερο πράγμα είναι να μην κάνεις τίποτα.\n\nΗ παράλυση σταματάει όλες τις ενέργειες, αναγκάζοντας τον στόχο να περιμένει μέχρι να εξασθενήσει η επίδραση. Ο πόνος από τη λήψη ζημιάς μπορεί να κάνει τον στόχο να αντισταθεί στην παράλυση, ελευθερώνοντάς τον από την επίδραση.\n\nΓύροι παράλυσης που απομένουν: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=σουρωτήρι actors.buffs.pincushion.desc=Τα όπλα ρίψης που έχεις πετάξει σε αυτόν τον χαρακτήρα έχουν προσκολληθεί επάνω του. Θα πέσουν στο έδαφος μόλις εξοντωθεί.\n\nΤα ακόλουθα αντικείμενα είναι προσκολλημένα: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Ο Πολεμιστής _Υπο actors.hero.abilities.warrior.endure.desc=Ο Πολεμιστής υπομένει για 3 γύρους και παίρνει τη μισή ζημιά από κάθε πηγή. Αυτή η μείωση εφαρμόζεται πριν τις επιδράσεις αντοχής ζημιάς, όπως είναι η πανοπλία.\n\nΑφού υπομείνει, το επόμενό του χτύπημα εντός 10 γύρων προκαλεί επιπλέον ζημιά. Η πρόσθετη ζημιά είναι ίση με το μισό όλης της ζημιάς που του είχε προκληθεί όσο υπέμενε--προτού εφαρμοστούν επιδράσεις μείωσης ζημιάς!\n\nΑν ο Πολεμιστής έχει διαδοχή χτυπημάτων, η χρήση αυτής της ικανότητας αυξάνει τον χρόνο της διαδοχής κατά 3 γύρους. actors.hero.abilities.mage.elementalblast.name=στοιχειακή έκρηξη +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Ο Μάγος προκαλεί μια _Στοιχειακή έκρηξη_ με το κοντάρι του. Η έκρηξη καλύπτει μια μεγάλη έκταση με μια επίδραση που ποικίλλει βάσει του εμποτισμένου ραβδιού στο κοντάρι. actors.hero.abilities.mage.elementalblast.desc=Ο Μάγος προκαλεί μια έκρηξη μαγείας σε κυκλική περιοχή με ακτίνα έως 4 τετραγώνων, και προκαλεί έως 15-25 ζημιά. Η επίδραση της στοιχειακής έκρηξης ποικίλλει ανάλογα με το ποιο ραβδί είναι εμποτισμένο στο κοντάρι του Μάγου. actors.hero.abilities.mage.elementalblast.generic_desc=Η επίδραση της στοιχειακής έκρηξης θα είναι παρόμοια με αυτή του ραβδιού, όταν εξαπολύει σε εχθρό ή σύμμαχο. actors.hero.abilities.mage.wildmagic.name=ξέφρενη μαγεία actors.hero.abilities.mage.wildmagic.no_wands=Δεν έχεις ραβδιά για να το κάνεις αυτό! actors.hero.abilities.mage.wildmagic.short_desc=Ο Μάγος απελευθερώνει την _Ξέφρενη μαγεία_ από τα ραβδιά του. Τα πυροδοτεί τυχαία και πολλαπλές φορές στον επιλεγμένο στόχο, σε έναν μόνο γύρο. -actors.hero.abilities.mage.wildmagic.desc=Ο Μάγος απελευθερώνει τη δύναμη των ραβδιών του· εξαπολύει με αυτά έως και 4 φορές σε έναν μόνο γύρο. Το κοντάρι του Μάγου δεν συμπεριλαμβάνεται σε αυτήν την επίδραση.\n\nΚάθε ραβδί θα έχει το επίπεδό του ενισχυμένο κατά 2, μέχρι το +3. Η ικανότητα καταναλώνει φορτία ραβδιών, και κανένα ραβδί δεν μπορεί να χρησιμοποιηθεί πάνω από 2 φορές. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=πομπός τηλεμεταφοράς actors.hero.abilities.mage.warpbeacon.depths=Δεν μπορείς να τηλεμεταφερθείς μεταξύ επιπέδων! actors.hero.abilities.mage.warpbeacon.locked_floor=Δεν μπορείς να φύγεις από ένα κλειδωμένο επίπεδο! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Διάλεξε την περιοχ actors.hero.abilities.rogue.smokebomb$ninjalog.name=ξύλινο δόλωμα actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Παραδόξως, οι εχθροί δεν θέλουν πολύ για να πειστούν ότι αυτό το ξύλινο δόλωμα είναι ο Κλέφτης! actors.hero.abilities.rogue.smokebomb.short_desc=Ο Κλέφτης ρίχνει κάτω μία _Βόμβα καπνού_ και αναπηδά μακριά. Τυφλώνει τους εχθρούς δίπλα στην παλιά του θέση. -actors.hero.abilities.rogue.smokebomb.desc=Ο Κλέφτης αφήνει κάτω μια βόμβα καπνού και αναπηδά μέχρι 10 τετράγωνα μακριά. Μπορεί να αναπηδήσει πάνω από εχθρούς και κακοτοπιές, αλλά όχι διαμέσω συμπαγών περιοχών όπως είναι οι τοίχοι.\n\nΟι διπλανοί εχθροί στην παλιά θέση του Κλέφτη τυφλώνονται για 5 γύρους. +actors.hero.abilities.rogue.smokebomb.desc=Ο Κλέφτης αφήνει κάτω μία βόμβα καπνού και αναπηδά μέχρι 6 τετράγωνα μακριά. Μπορεί να αναπηδήσει πάνω από εχθρούς και κακοτοπιές, αλλά όχι διαμέσω συμπαγών περιοχών όπως είναι οι τοίχοι.\n\nΟι διπλανοί εχθροί στην παλιά θέση του Κλέφτη τυφλώνονται για 5 γύρους. actors.hero.abilities.rogue.deathmark.name=σημάδι θανάτου actors.hero.abilities.rogue.deathmark.ally_target=Μπορείς να σημαδέψεις μόνο εχθρούς actors.hero.abilities.rogue.deathmark.short_desc=Ο Κλέφτης βάζει ένα _Σημάδι θανάτου_ στον επιλεγμένο εχθρό. Οι σημαδεμένοι εχθροί τρώνε επιπλέον ζημιά, αλλά δεν μπορούν να πεθάνουν μέχρι να φύγει το σημάδι. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Το γεράκ actors.hero.abilities.huntress.spirithawk$hawkally.desc=Ένα μαγικό γεράκι, επικαλεσμένο από την Κυνηγό. Λάμπει με ένα ζωηρό αιθέριο μπλε. Το κεφάλι του γυρίζει συνεχώς κι ελέγχει τη γύρω περιοχή.\n\nΑν και δεν είναι τρομερός μαχητής, η αντίληψη και η ταχύτητά του το κάνουν ιδανικό για ανίχνευση και αντιπερισπασμό εχθρών.\n\nΓύροι που απομένουν: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Εγγυημένες αποφυγές που απομένουν: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=αρουραιοποίηση actors.hero.abilities.ratmogrify.cant_transform=Δεν μπορείς να το αρουραιοποιήσεις αυτό! actors.hero.abilities.ratmogrify.too_strong=Ο εχθρός είναι πολύ ισχυρός για να αρουραιοποιηθεί! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=Η Κυνηγός είναι ειδι actors.hero.heroclass.huntress_desc=Η Κυνηγός ξεκινά με ένα μοναδικό _πνευματικό τόξο,_ που εξαπολύει έναν απεριόριστο αριθμό υλοποιήσιμων βελών.\n\nΗ Κυνηγός μπορεί να περνά μέσα από το ψηλό γρασίδι _χωρίς να το ποδοπατά._\n\nΕπίσης, η Κυνηγός ξεκινά με ένα ζευγάρι _γάντια με καρφιά,_ μία υφασμάτινη πανοπλία, ένα φλασκί νερού κι ένα βελούδινο πουγκί.\n\nΗ Κυνηγός αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα ενόρασης\n_-_ Παπύρους νανουρίσματος actors.hero.heroclass.huntress_unlock=Για να ξεκλειδώσεις την Κυνηγό, _χτύπησε εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=Βάρβαρος actors.hero.herosubclass.berserker_short_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο δέχεται ζημιά. Η οργή ανεβάζει τη ζημιά που προκαλεί και μπορεί να ενεργοποιηθεί στο 100% για επιπλέον προστασία. actors.hero.herosubclass.berserker_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο λαμβάνει φυσιολογική ζημιά--συμπεριλαμβανομένης της ζημιάς που εμποδίζεται από την πανοπλία του! Η οργή μειώνεται σταθερά με τον χρόνο, αλλά η μείωση είναι πιο αργή όταν έχει χαμηλή ζωή.\n\nΟ Βάρβαρος προκαλεί έως και +50% ζημιά σε 100% οργή. Σε 100% οργή, μπορεί να εξαγριωθεί και να λάβει 2-6 φορές τη μέγιστη προστασία της σφραγίδας ανάλογα με τη χαμένη του ζωή - και θα διατηρεί την οργή στο 100% για όσο έχει ακόμα προστασία. Χρειάζεται, όμως, χρόνο για να ανακάμψει αφού εξαγριωθεί. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=Μαγομάχος actors.hero.herosubclass.battlemage_short_desc=Ο _Μαγομάχος_ ενεργοποιεί επιπλέον επιδράσεις όταν παλεύει σώμα-με-σώμα με το κοντάρι του. Οι επιδράσεις εξαρτώνται από το ραβδί που έχει εμποτιστεί στο κοντάρι. actors.hero.herosubclass.battlemage_desc=Ο Μαγομάχος ενεργοποιεί μια επίδραση όποτε χτυπάει με το κοντάρι του σε μάχη σώμα-με-σώμα--σαν να είχε το κοντάρι μία επιπλέον μαγική ενίσχυση. Οι επιδράσεις εξαρτώνται από το ραβδί που είναι εμποτισμένο στο κοντάρι· κάθε ραβδί έχει τη δική του επίδραση. Εκτός από την επίδραση του ραβδιού, το κοντάρι θα λαμβάνει και 0,5 φορτίο με κάθε χτύπημα. actors.hero.herosubclass.warlock=Αρχιμάγος -actors.hero.herosubclass.warlock_short_desc=Ο _Αρχιμάγος_ έχει μια πιθανότητα να σημαδέψει τη ψυχή ενός χαρακτήρα όταν χρησιμοποιεί ραβδιά πάνω του. Αναπληρώνει ζωή όποτε προκαλεί φυσιολογική ζημιά σε σημαδεμένους εχθρούς. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=Ο _Αρχιμάγος_ έχει την πιθανότητα να σημαδέψει την ψυχή ενός χαρακτήρα όταν χρησιμοποιεί ραβδί πάνω του. Η πιθανότητα πρόκλησης και η διάρκεια του ψυχικού σημαδιού αυξάνονται με το επίπεδο του ραβδιού.\n\nΌταν η ψυχή ενός εχθρού σημαδευτεί, ο Αρχιμάγος αναπληρώνει 2 ζωή για κάθε 5 ζημιά που του προκαλεί -- αλλά μόνο από επιθέσεις μάχης σώμα-με-σώμα ή όπλων ρίψης, όχι από ραβδιά! actors.hero.herosubclass.assassin=Δολοφόνος actors.hero.herosubclass.assassin_short_desc=Ο _Δολοφόνος_ ετοιμάζει ένα θανάσιμο χτύπημα όσο είναι αόρατος. Όσο περισσότερο περιμένει, τόσο ισχυρότερη θα είναι η επίθεση. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=Η Σκοπεύτρια είναι ειδι actors.hero.herosubclass.warden=Δασοφύλακας actors.hero.herosubclass.warden_short_desc=Η _Δασοφύλακας_ μπορεί να βλέπει μέσα από το ψηλό γρασίδι, και λαμβάνει επιπλέον επιδράσεις όταν φυτεύει σπόρους ή ποδοπατά φυτά. actors.hero.herosubclass.warden_desc=Η _Δασοφύλακας_ έχει ισχυρή σύνδεση με τη φύση, και λαμβάνει μια ποικιλία θετικών επιδράσεων σχετιζόμενων με το γρασίδι και τα φυτά. Μπορεί να βλέπει μέσα από ψηλό ή στραπατσαρισμένο γρασίδι σαν να ήταν κενός χώρος.\n\nΗ Δασοφύλακας κάνει το γρασίδι να βλαστήσει γύρω από το σημείο που θα πετάξει ή θα φυτέψει σπόρο. Ενεργοποιεί ειδικές επιδράσεις όταν ποδοπατά φυτά, οι οποίες αντικαθιστούν τις κανονικές τους επιδράσεις. Επομένως, κανένα φυτό δεν της είναι επιβλαβές κατά το πάτημα. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Αναπλήρωση αυτοσχέδιων βλημάτων @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Αναπλήρωση αναζ actors.hero.talent$rejuvenatingstepscooldown.desc=Έχεις χρησιμοποιήσει πρόσφατα το ταλέντο και πρέπει να περιμένεις πριν το χρησιμοποιήσεις ξανά.\n\nΓύροι που απομένουν: %s. actors.hero.talent$seershotcooldown.name=Αναπλήρωση μαντικής ρίψης actors.hero.talent$seershotcooldown.desc=Έχεις χρησιμοποιήσει πρόσφατα το ταλέντο και πρέπει να περιμένεις πριν το χρησιμοποιήσεις ξανά.\n\nΓύροι που απομένουν: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Έχεις χρησιμοποιήσει πρόσφατα το ταλέντο και πρέπει να περιμένεις πριν το χρησιμοποιήσεις ξανά.\n\nΓύροι που απομένουν: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Έχεις χρησιμοποιήσει πρόσφατα το ταλέντο και πρέπει να περιμένεις πριν το χρησιμοποιήσεις ξανά.\n\nΓύροι που απομένουν: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Έχεις χρησιμοποιήσει πρόσφατα το ταλέντο και πρέπει να περιμένεις πριν το χρησιμοποιήσεις ξανά.\n\nΓύροι που απομένουν: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=πλούσιο γεύμα actors.hero.talent.hearty_meal.desc=_+1:_ Τρώγοντας, ο Πολεμιστής θεραπεύεται για _2 Ζωή_, όταν έχει κάτω από 50% ζωή, και _3 Ζωή_ όταν έχει κάτω από 25%.\n\n_+2:_ Τρώγοντας, ο Πολεμιστής θεραπεύεται για _3 Ζωή_, όταν έχει κάτω από 50% ζωή, και _5 Ζωή_ όταν έχει κάτω από 25%. -actors.hero.talent.armsmasters_intuition.title=διαίσθηση του οπλαρχηγού -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Ο Πολεμιστής αναγνωρίζει όπλα και πανοπλίες _2 φορές πιο γρήγορα._\n\n_+2:_ Ο Πολεμιστής αναγνωρίζει όπλα και πανοπλίες _μόλις τα εξοπλίσει._ +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=πειραματικό υποκείμενο actors.hero.talent.test_subject.desc=_+1:_ Όποτε ο Πολεμιστής αναγνωρίζει ένα αντικείμενο, αναπληρώνει _2 Ζωή_.\n\n_+2:_ Όποτε ο Πολεμιστής αναγνωρίζει ένα αντικείμενο, αναπληρώνει _3 Ζωή_. actors.hero.talent.iron_will.title=σιδηρά θέληση @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Πίνοντας ένα φίλ actors.hero.talent.restored_willpower.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει προστασία ίση με 5% της μέγιστης ζωής στο +1, και 7.5% της μέγιστης ζωής στο +2. actors.hero.talent.runic_transference.title=ρουνική μεταφορά actors.hero.talent.runic_transference.desc=_+1:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση.\n\n_+2:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς, ισχυρούς, και καταραμένους γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=φονική ορμή actors.hero.talent.lethal_momentum.desc=_+1:_ Όταν ο Πολεμιστής καταφέρει θανάσιμο χτύπημα με όπλο φυσιολογικής ζημιάς, έχει _67% πιθανότητα_ να καταναλώσει 0 γύρους.\n\n_+2:_ Όταν ο Πολεμιστής καταφέρει θανάσιμο χτύπημα με όπλο φυσιολογικής ζημιάς, έχει _100% πιθανότητα_ να καταναλώσει 0 γύρους. actors.hero.talent.improvised_projectiles.title=αυτοσχέδια βλήματα @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Όταν ο Πολεμιστής προ actors.hero.talent.impact_wave.title=κύμα πρόσκρουσης actors.hero.talent.impact_wave.desc=_+1:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _2 τετράγωνα_ μακριά--κι έχουν _25%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.\n\n_+2:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _3 τετράγωνα_ μακριά--κι έχουν _50%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.\n\n_+3:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _4 τετράγωνα_ μακριά--κι έχουν _75%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους.\n\n_+4:_ Όταν ο Πολεμιστής προσγειωθεί μετά το άλμα, όλοι οι διπλανοί εχθροί πετώνται _5 τετράγωνα_ μακριά--κι έχουν _100%_ πιθανότητα να γίνουν ευάλωτοι για 5 γύρους. actors.hero.talent.double_jump.title=διπλό άλμα -actors.hero.talent.double_jump.desc=_+1:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _20% μειωμένο_ κόστος φορτίου.\n\n_+2:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _36% μειωμένο_ κόστος φορτίου.\n\n_+3:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _50% μειωμένο_ κόστος φορτίου.\n\n_+4:_ Αν ο Πολεμιστής εκτελέσει δεύτερο άλμα εντός 3 γύρων, το άλμα αυτό θα έχει _60% μειωμένο_ κόστος φορτίου. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=επεκτεινόμενο κύμα actors.hero.talent.expanding_wave.desc=_+1:_ Το εύρος του ωστικού κύματος αυξάνεται στα _6 τετράγωνα_ από 5, και το πλάτος του στις _75 μοίρες_ από 60.\n\n_+2:_ Το εύρος του ωστικού κύματος αυξάνεται στα _7 τετράγωνα_ από 5, και το πλάτος του στις _90 μοίρες_ από 60.\n\n_+3:_ Το εύρος του ωστικού κύματος αυξάνεται στα _8 τετράγωνα_ από 5, και το πλάτος του στις _105 μοίρες_ από 60.\n\n_+4:_ Το εύρος του ωστικού κύματος αυξάνεται στα _9 τετράγωνα_ από 5, και το πλάτος του στις _120 μοίρες_ από 60. actors.hero.talent.striking_wave.title=κρουστικό κύμα -actors.hero.talent.striking_wave.desc=_+1:_ Το ωστικό κύμα έχει _30% πιθανότητα_ να κάνει χρήση επιδράσεων χτυπήματος, όπως μαγικές ενισχύσεις και διαδοχή χτυπημάτων.\n\n_+2:_ Το ωστικό κύμα έχει _60% πιθανότητα_ να κάνει χρήση επιδράσεων χτυπήματος, όπως μαγικές ενισχύσεις και διαδοχή χτυπημάτων.\n\n_+3:_ Το ωστικό κύμα έχει _90% πιθανότητα_ να κάνει χρήση επιδράσεων χτυπήματος, όπως μαγικές ενισχύσεις και διαδοχή χτυπημάτων.\n\n_+4:_ Το ωστικό κύμα έχει _100% πιθανότητα_ να κάνει χρήση επιδράσεων χτυπήματος, όπως μαγικές ενισχύσεις και διαδοχή χτυπημάτων. Ενεργοποιεί μαγικές ενισχύσεις _20% συχνότερα_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=ωστική ισχύς actors.hero.talent.shock_force.desc=_+1:_ Το ωστικό κύμα προκαλεί _20% περισσότερη ζημιά_, κι έχει _25% πιθανότητα_ να ακινητοποιήσει αντί να σακατέψει.\n\n_+2:_ Το ωστικό κύμα προκαλεί _40% περισσότερη ζημιά_, κι έχει _50% πιθανότητα_ να ακινητοποιήσει αντί να σακατέψει.\n\n_+3:_ Το ωστικό κύμα προκαλεί _60% περισσότερη ζημιά_, κι έχει _75% πιθανότητα_ να ακινητοποιήσει αντί να σακατέψει.\n\n_+4:_ Το ωστικό κύμα προκαλεί _80% περισσότερη ζημιά_, κι έχει _100% πιθανότητα_ να ακινητοποιήσει αντί να σακατέψει. actors.hero.talent.sustained_retribution.title=διατηρημένη εκδίκηση actors.hero.talent.sustained_retribution.desc=_+1:_ Ο Πολεμιστής προκαλεί _115% επιπλέον ζημιά_ διαμοιρασμένη σε _2 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.\n\n_+2:_ Ο Πολεμιστής προκαλεί _130% επιπλέον ζημιά_ διαμοιρασμένη σε _3 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.\n\n_+3:_ Ο Πολεμιστής προκαλεί _145% επιπλέον ζημιά_ διαμοιρασμένη σε _4 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.\n\n_+4:_ Ο Πολεμιστής προκαλεί _160% επιπλέον ζημιά_ διαμοιρασμένη σε _5 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα. actors.hero.talent.shrug_it_off.title=αγνόησέ το -actors.hero.talent.shrug_it_off.desc=_+1:_ Ο Πολεμιστής δεν θα λάβει ζημιά ανώτερη του _67% της μέγιστης ζωής του_ ενώ υπομένει.\n\n_+2:_ Ο Πολεμιστής δεν θα λάβει ζημιά ανώτερη του _45% της μέγιστης ζωής του_ ενώ υπομένει.\n\n_+3:_ Ο Πολεμιστής δεν θα λάβει ζημιά ανώτερη του _30% της μέγιστης ζωής του_ ενώ υπομένει.\n\n_+4:_ Ο Πολεμιστής δεν θα λάβει ζημιά ανώτερη του _20% της μέγιστης ζωής του_ ενώ υπομένει. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=εξομάλυνση των δεινών actors.hero.talent.even_the_odds.desc=_+1:_ Ο Πολεμιστής προκαλεί _5% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.\n\n_+2:_ Ο Πολεμιστής προκαλεί _10% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.\n\n_+3:_ Ο Πολεμιστής προκαλεί _15% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.\n\n_+4:_ Ο Πολεμιστής προκαλεί _20% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Η χρήση παπύρου α actors.hero.talent.energizing_upgrade.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει 12 γύρους επαναφόρτισης ραβδιών στο +1 και 20 γύρους στο +2. actors.hero.talent.wand_preservation.title=διατήρηση ραβδιών actors.hero.talent.wand_preservation.desc=_+1:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στο κοντάρι του, το παλιό ραβδί έχει _67% πιθανότητα_ να επιστρέψει στο +0 --ειδάλλως μετατρέπεται σε 1 αρκανική ρητίνη.\n\n_+2:_ Όταν ο Μάγος εμποτίζει ένα νέο ραβδί στο κοντάρι του, το παλιό ραβδί έχει _100% πιθανότητα_ να επιστρέψει στο +0.\n\nΑυτό το ταλέντο μπορεί να διατηρήσει ραβδιά έως και 5 φορές. Έπειτα, θα τα μετατρέπει πάντα σε 1 απόκρυφη ρητίνη. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=απόκρυφη όραση actors.hero.talent.arcane_vision.desc=_+1:_ Όταν ο Μάγος εξαπολύει σε έναν εχθρό, λαμβάνει ενόραση πάνω του για _10 γύρους_.\n\n_+2:_ Όταν ο Μάγος εξαπολύει σε έναν εχθρό, λαμβάνει ενόραση πάνω του για _15 γύρους_. actors.hero.talent.shield_battery.title=μπαταρία ασπίδας @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Κατά τη χρήση ξέφρενη actors.hero.talent.fire_everything.title=πυρ κατά βούληση actors.hero.talent.fire_everything.desc=_+1:_ Η ξέφρενη μαγεία πυροδοτείται _5 φορές_ αντί για 4. Κάθε ραβδί έχει _25% πιθανότητα_ να χρησιμοποιηθεί 3 φορές.\n\n_+2:_ Η ξέφρενη μαγεία πυροδοτείται _6 φορές_ αντί για 4. Κάθε ραβδί έχει _50% πιθανότητα_ να χρησιμοποιηθεί 3 φορές.\n\n_+3:_ Η ξέφρενη μαγεία πυροδοτείται _7 φορές_ αντί για 4. Κάθε ραβδί έχει _75% πιθανότητα_ να χρησιμοποιηθεί 3 φορές.\n\n_+4:_ Η ξέφρενη μαγεία πυροδοτείται _8 φορές_ αντί για 4. Κάθε ραβδί έχει _100% πιθανότητα_ να χρησιμοποιηθεί 3 φορές. actors.hero.talent.conserved_magic.title=διατηρημένη μαγεία -actors.hero.talent.conserved_magic.desc=_+1:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.67 φορτίο_ αντί για 1. Η ξέφρενη μαγεία έχει _25% πιθανότητα_ να μην καταναλώσει έναν γύρο.\n\n_+2:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.45 φορτίο_ αντί για 1. Η ξέφρενη μαγεία έχει _50% πιθανότητα_ να μην καταναλώσει έναν γύρο.\n\n_+3:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.3 φορτίο_ αντί για 1. Η ξέφρενη μαγεία έχει _75% πιθανότητα_ να μην καταναλώσει έναν γύρο.\n\n_+4:_ Κάθε ριπή ξέφρενης μαγείας χρησιμοποιεί πλέον _0.2 φορτίο_ αντί για 1. Η ξέφρενη μαγεία έχει _100% πιθανότητα_ να μην καταναλώσει έναν γύρο. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Τηλε-φόνος actors.hero.talent.telefrag.desc=_+1:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _10-15 ζημιά_ - αλλά παίρνει κι αυτός _5 ζημιά_.\n\n_+2:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _20-30 ζημιά_ - αλλά παίρνει κι αυτός _10 ζημιά_.\n\n_+3:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _30-45 ζημιά_ - αλλά παίρνει κι αυτός _15 ζημιά_.\n\n_+4:_ Αν ο Μάγος τηλεμεταφερθεί πάνω σε άλλον χαρακτήρα, του προκαλεί _40-60 ζημιά_ - αλλά παίρνει κι αυτός _20 ζημιά_.\n\nΟ ήρωας δεν μπορεί να σκοτωθεί από αυτό το ταλέντο· η ζημιά στον εαυτό μπορεί να μειωθεί με επιδράσεις αντοχής στη μαγεία. @@ -663,7 +703,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ Ο Μάγος μπορεί πλέο #rogue actors.hero.talent.cached_rations.title=κρυφές μερίδες -actors.hero.talent.cached_rations.desc=_+1:_ Ο Κλέφτης μπορεί να βρει _4 μικρές μερίδες_ τοποθετημένες σε σεντούκια, ενώ εξερευνεί τα πρωτύτερα επίπεδα της κατακόμβης.\n\n_+2:_ Ο Κλέφτης μπορεί να βρει _6 μικρές μερίδες_ τοποθετημένες σε σεντούκια, ενώ εξερευνεί τα πρωτύτερα επίπεδα της κατακόμβης. +actors.hero.talent.cached_rations.desc=_+1:_ Ο Κλέφτης μπορεί να βρει _4 μικρές μερίδες_ τοποθετημένες σε σεντούκια ενώ εξερευνεί τα αρχικά επίπεδα της κατακόμβης.\n\n_+2:_ Ο Κλέφτης μπορεί να βρει _6 μικρές μερίδες_ τοποθετημένες σε σεντούκια ενώ εξερευνεί τα αρχικά επίπεδα της κατακόμβης. actors.hero.talent.thiefs_intuition.title=διαίσθηση του κλέφτη actors.hero.talent.thiefs_intuition.desc=_+1:_ Ο Κλέφτης αναγνωρίζει τα δαχτυλίδια _2 φορές πιο γρήγορα,_ και αναγνωρίζει το είδος ενός δαχτυλιδιού _μόλις το φορέσει._\n\n_+2:_ Ο Κλέφτης αναγνωρίζει τα δαχτυλίδια _μόλις τα φορέσει,_ και αναγνωρίζει το είδος ενός δαχτυλιδιού _μόλις το μαζέψει._ actors.hero.talent.sucker_punch.title=ύπουλη γροθιά @@ -692,7 +732,7 @@ actors.hero.talent.enhanced_rings.desc=_+1:_ Όταν ο Κλέφτης χρησ actors.hero.talent.enhanced_lethality.title=αυξημένη φονικότητα actors.hero.talent.enhanced_lethality.desc=_+1:_ Ο Δολοφόνος μπορεί να εκτελέσει εχθρούς με κάτω από _4/13/27/67% ζωή_ ανά επίπεδο προετοιμασίας, αντί για 3/10/20/50%.\n\n_+2:_ Ο Δολοφόνος μπορεί να εκτελέσει εχθρούς με κάτω από _5/17/33/83% ζωή_ ανά επίπεδο προετοιμασίας, αντί για 3/10/20/50%.\n\n_+3:_ Ο Δολοφόνος μπορεί να εκτελέσει εχθρούς με κάτω από _6/20/40/100% ζωή_ ανά επίπεδο προετοιμασίας, αντί για 3/10/20/50%. -actors.hero.talent.assassins_reach.title=πεδίο Δολοφόνου +actors.hero.talent.assassins_reach.title=δολοφονικό πεδίο actors.hero.talent.assassins_reach.desc=_+1:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _1/3/4/6 τετράγωνα_, από 1/2/3/4.\n\n_+2:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/4/6/8 τετράγωνα_, από 1/2/3/4.\n\n_+3:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/5/7/10 τετράγωνα_, από 1/2/3/4. actors.hero.talent.bounty_hunter.title=κυνηγός κεφαλών actors.hero.talent.bounty_hunter.desc=_+1:_ Όταν ο Δολοφόνος εκτελεί εχθρό με προετοιμασμένο χτύπημα, η πιθανότητα να πετάξει αντικείμενο αυξάνεται κατά _2/4/8/16%_ ανά επίπεδο προετοιμασίας.\n\n_+2:_ Όταν ο Δολοφόνος εκτελεί εχθρό με προετοιμασμένο χτύπημα, η πιθανότητα να πετάξει αντικείμενο αυξάνεται κατά _4/8/16/32%_ ανά επίπεδο προετοιμασίας.\n\n_+3:_ Όταν ο Δολοφόνος εκτελεί εχθρό με προετοιμασμένο χτύπημα, η πιθανότητα να πετάξει αντικείμενο αυξάνεται κατά _6/12/24/48%_ ανά επίπεδο προετοιμασίας. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Μόλις αναπηδήσει, ο actors.hero.talent.body_replacement.title=Αντικατάσταση σώματος actors.hero.talent.body_replacement.desc=_+1:_ Μόλις αναπηδήσει, ο Κλέφτης αφήνει πίσω του ένα ξύλινο δόλωμα με _20 ζωή και 1-3 πανοπλία_.\n\n_+2:_ Μόλις αναπηδήσει, ο Κλέφτης αφήνει πίσω του ένα ξύλινο δόλωμα με _40 ζωή και 2-6 πανοπλία_.\n\n_+3:_ Μόλις αναπηδήσει, ο Κλέφτης αφήνει πίσω του ένα ξύλινο δόλωμα με _60 ζωή και 3-9 πανοπλία_.\n\n_+4:_ Μόλις αναπηδήσει, ο Κλέφτης αφήνει πίσω του ένα ξύλινο δόλωμα με _80 ζωή και 4-12 πανοπλία_.\n\nΜόνο ένα δόλωμα μπορεί να είναι ενεργό τη φορά. actors.hero.talent.shadow_step.title=βήμα-σκιά -actors.hero.talent.shadow_step.desc=_+1:_ Αν ο Κλέφτης ρίξει βόμβα καπνού ενώ είναι αόρατος, το κάνει ακαριαία κι έχει _20% μειωμένο_ κόστος φορτίου --αλλά δεν τυφλώνει εχθρούς και δεν ενεργοποιεί άλλα ταλέντα.\n\n_+2:_ Αν ο Κλέφτης ρίξει βόμβα καπνού ενώ είναι αόρατος, το κάνει ακαριαία κι έχει _36% μειωμένο_ κόστος φορτίου --αλλά δεν τυφλώνει εχθρούς και δεν ενεργοποιεί άλλα ταλέντα.\n\n_+3:_ Αν ο Κλέφτης ρίξει βόμβα καπνού ενώ είναι αόρατος, το κάνει ακαριαία κι έχει _50% μειωμένο_ κόστος φορτίου --αλλά δεν τυφλώνει εχθρούς και δεν ενεργοποιεί άλλα ταλέντα.\n\n_+4:_ Αν ο Κλέφτης ρίξει βόμβα καπνού ενώ είναι αόρατος, το κάνει ακαριαία κι έχει _60% μειωμένο_ κόστος φορτίου --αλλά δεν τυφλώνει εχθρούς και δεν ενεργοποιεί άλλα ταλέντα. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=τρέμε τον Θεριστή actors.hero.talent.fear_the_reaper.desc=_+1:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _σακατεύεται._\n\n_+2:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _τρομοκρατείται και σακατεύεται._\n\n_+3:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _τρομοκρατείται και σακατεύεται·_ οι εχθροί μέχρι 3 τετράγωνα μακριά _σακατεύονται._\n\n_+4:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _τρομοκρατείται και σακατεύεται·_ οι εχθροί μέχρι 3 τετράγωνα μακριά _τρομοκρατούνται και σακατεύονται._ @@ -727,7 +767,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Ο κλώνος-σκιά λαμβάν #huntress actors.hero.talent.natures_bounty.title=αμοιβή της φύσης -actors.hero.talent.natures_bounty.desc=_+1:_ Η Κυνηγός μπορεί να βρει _4 μούρα_ κρυμμένα σε ψηλό γρασίδι ενώ εξερευνεί τα πρωτύτερα επίπεδα της κατακόμβης.\n\n_+2:_ Η Κυνηγός μπορεί να βρει _6 μούρα_ κρυμμένα σε ψηλό γρασίδι ενώ εξερευνεί τα πρωτύτερα επίπεδα της κατακόμβης. +actors.hero.talent.natures_bounty.desc=_+1:_ Η Κυνηγός μπορεί να βρει _4 μούρα_ κρυμμένα σε ψηλό γρασίδι ενώ εξερευνεί τα αρχικά επίπεδα της κατακόμβης.\n\n_+2:_ Η Κυνηγός μπορεί να βρει _6 μούρα_ κρυμμένα σε ψηλό γρασίδι ενώ εξερευνεί τα αρχικά επίπεδα της κατακόμβης. actors.hero.talent.survivalists_intuition.title=διαίσθηση του επιβιωτιστή actors.hero.talent.survivalists_intuition.desc=_+1:_ Η Κυνηγός αναγνωρίζει όλον τον εξοπλισμό _x1,75 γρηγορότερα._\n\n_+2:_ Η Κυνηγός αναγνωρίζει όλον τον εξοπλισμό _x2,5 γρηγορότερα._ actors.hero.talent.followup_strike.title=ακόλουθο χτύπημα @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Οι φασματικές λεπίδ actors.hero.talent.projecting_blades.title=προβλητικές λεπίδες actors.hero.talent.projecting_blades.desc=_+1:_ Οι φασματικές λεπίδες έχουν _+25% ακρίβεια,_ και μπορούν να διαπεράσουν έως και _2 συμπαγή τετράγωνα_.\n\n_+2:_ Οι φασματικές λεπίδες έχουν _+50% ακρίβεια,_ και μπορούν να διαπεράσουν έως και _4 συμπαγή τετράγωνα_.\n\n_+3:_ Οι φασματικές λεπίδες έχουν _+75% ακρίβεια,_ και μπορούν να διαπεράσουν έως και _6 συμπαγή τετράγωνα_.\n\n_+4:_ Οι φασματικές λεπίδες έχουν _+100% ακρίβεια,_ και μπορούν να διαπεράσουν έως και _8 συμπαγή τετράγωνα_. actors.hero.talent.spirit_blades.title=πνευματικές λεπίδες -actors.hero.talent.spirit_blades.desc=_+1:_ Οι φασματικές λεπίδες έχουν _30% πιθανότητα_ να ενεργοποιήσουν και τη μαγική ενίσχυση του πνευματικού τόξου.\n\n_+2:_ Οι φασματικές λεπίδες έχουν _60% πιθανότητα_ να ενεργοποιήσουν και τη μαγική ενίσχυση του πνευματικού τόξου.\n\n_+3:_ Οι φασματικές λεπίδες έχουν _90% πιθανότητα_ να ενεργοποιήσουν και τη μαγική ενίσχυση του πνευματικού τόξου.\n\n_+4:_ Οι φασματικές λεπίδες έχουν _100% πιθανότητα_ να ενεργοποιήσουν και τη μαγική ενίσχυση του πνευματικού τόξου. Επίσης, ενεργοποιούν κάθε μαγική ενίσχυση _10% συχνότερα_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=αυξημένη ισχύς actors.hero.talent.growing_power.desc=_+1:_ Τα μπόνους επίθεσης και ταχύτητας κίνησης από τη δύναμη της φύσης αυξάνονται σε _38% και 125%_, από 33% και 100%.\n\n_+2:_ Τα μπόνους επίθεσης και ταχύτητας κίνησης από τη δύναμη της φύσης αυξάνονται σε _42% και 150%_, από 33% και 100%.\n\n_+3:_ Τα μπόνους επίθεσης και ταχύτητας κίνησης από τη δύναμη της φύσης αυξάνονται σε _46% και 175%_, από 33% και 100%.\n\n_+4:_ Τα μπόνους επίθεσης και ταχύτητας κίνησης από τη δύναμη της φύσης αυξάνονται σε _50% και 200%_, από 33% και 100%. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Οι επιθέσεις του π actors.hero.talent.swift_spirit.title=ταχύ πνεύμα actors.hero.talent.swift_spirit.desc=_+1:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _2.5 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _2 πρώτες επιθέσεις_ εναντίον του.\n\n_+2:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _3 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _4 πρώτες επιθέσεις_ εναντίον του.\n\n_+3:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _3.5 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _6 πρώτες επιθέσεις_ εναντίον του.\n\n_+4:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _4 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _8 πρώτες επιθέσεις_ εναντίον του. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=ηρωική ενέργεια actors.hero.talent.heroic_energy.rat_title=αρουρωική ενέργεια -actors.hero.talent.heroic_energy.desc=_+1:_ Η ικανότητα πανοπλίας του ήρωα έχει _13% μειωμένο_ κόστος φορτίου.\n\n_+2:_ Η ικανότητα πανοπλίας του ήρωα έχει _24% μειωμένο_ κόστος φορτίου.\n\n_+3:_ Η ικανότητα πανοπλίας του ήρωα έχει _34% μειωμένο_ κόστος φορτίου.\n\n_+4:_ Η ικανότητα πανοπλίας του ήρωα έχει _43% μειωμένο_ κόστος φορτίου. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=αρουραιομαχία actors.hero.talent.ratsistance.desc=_+1:_ Οι επιθετικοί αρουραιοποιημένοι εχθροί προκαλούν _-10% ζημιά._\n\n_+2:_ Οι επιθετικοί αρουραιοποιημένοι εχθροί προκαλούν _-19% ζημιά._\n\n_+3:_ Οι επιθετικοί αρουραιοποιημένοι εχθροί προκαλούν _-27% ζημιά._\n\n_+4:_ Οι επιθετικοί αρουραιοποιημένοι εχθροί προκαλούν _-35% ζημιά._ @@ -839,8 +935,8 @@ actors.mobs.npcs.imp.hey=%s! Πσστ! actors.mobs.npcs.imp.desc=Τα δαιμόνια είναι κατώτεροι δαίμονες. Δεν είναι φημισμένα για τη δύναμη ή το μαγικό τους ταλέντο, αλλά είναι αρκετά έξυπνα και κοινωνικά. Πολλά δαιμόνια προτιμούν να ζουν ανάμεσα σε μη δαίμονες. actors.mobs.npcs.impshopkeeper.name=φιλόδοξο δαιμόνιο -actors.mobs.npcs.impshopkeeper.greetings= %s! Τι κάνεις; -actors.mobs.npcs.impshopkeeper.greetings_ascent=%s! Τι έκανες;! Ψώνισε γρήγορα· πρέπει να φύγω από εδώ! +actors.mobs.npcs.impshopkeeper.greetings=%s! Γεια σου! +actors.mobs.npcs.impshopkeeper.greetings_ascent=%s! Τι έκανες;! Ψώνισε γρήγορα... πρέπει να φύγω από εδώ! actors.mobs.npcs.impshopkeeper.thief=Νόμιζα ότι μπορούσα να σε εμπιστευτώ! actors.mobs.npcs.impshopkeeper.desc=Τα δαιμόνια είναι κατώτεροι δαίμονες. Δεν είναι φημισμένα για τη δύναμη ή το μαγικό τους ταλέντο, αλλά είναι αρκετά έξυπνα και κοινωνικά. Πολλά δαιμόνια προτιμούν να ζουν και να συναλλάσσονται με μη δαίμονες. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Πώληση αντικειμένου actors.mobs.npcs.shopkeeper.desc=Αυτός ο εύσωμος τύπος δείχνει πιο ταιριαστός σε εμπορικό κατάστημα μεγαλούπολης παρά σε κατακόμβη. Οι τιμές του εξηγούν γιατί προτιμά να εμπορεύεται εδώ. actors.mobs.npcs.wandmaker.name=γέρος ραβδοποιός -actors.mobs.npcs.wandmaker.intro_warrior=Ω! Τι ευχάριστη έκπληξη να συναντώ έναν ήρωα, σε ένα τόσο καταθλιπτικό μέρος! Αν θέλεις να βοηθήσεις έναν γέρο άνθρωπο, έχω μια δουλειά για σένα. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Ω, με τρόμαξες! Δεν έχω δει ληστή εδώ που να έχει σώας τας φρένας, άρα πρέπει να έρχεσαι απ' την επιφάνεια! Αν δε σε πειράζει να βοηθήσεις έναν άγνωστο, έχω μια δουλειά για σένα. actors.mobs.npcs.wandmaker.intro_mage=%s! Πώς τα πας; Άκουσα για μια φασαρία που έγινε ανάμεσα σε εσένα και το ινστιτούτο μάγων; Αλλά τέλος πάντων... ποτέ δεν τους συμπάθησα αυτούς τους μούχλες έτσι κι αλλιώς. Εάν είσαι πρόθυμος, έχω μια δουλειά για σένα. actors.mobs.npcs.wandmaker.intro_huntress=Ω, καλώς ήρθες δεσποινίς! Μια φιλική παρουσία είναι ευχάριστη εδώ κάτω, έτσι δεν είναι; Παίρνω όρκο ότι κάπου σε έχω ξαναδεί, αλλά δεν μπορώ να θυμηθώ πού... Τέλος πάντων... αν έχεις έρθει για περιπέτεια, έχω μια δουλειά για σένα. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nΉρθα για να βρω ένα σπάνιο συστατικό ενός ραβδιού. Αλλά έχω χαθεί, και η μαγική μου ασπίδα αποδυναμώνεται. Πρέπει να αποχωρήσω σύντομα, αλλά δεν θέλω να φύγω προτού βρω αυτό που ψάχνω. actors.mobs.npcs.wandmaker.intro_dust=Ψάχνω λίγη _σκόνη σορού._ Είναι ένα είδος καταραμένου οστεάλευρου που εμφανίζεται, συνήθως, σε τέτοια μέρη. Κάπου εδώ πρέπει να υπάρχει ένα φραγμένο δωμάτιο· εκεί θα έχει και τη σκόνη. Να προσέχεις όμως, η κατάρα της σκόνης είναι ιδιαίτερα ισχυρή. _Γύρνα σε μένα, όσο πιο γρήγορα μπορείς,_ και θα την εξαγνίσω εγώ. actors.mobs.npcs.wandmaker.intro_ember=Ψάχνω για μερικά _φρέσκα κάρβουνα_ από ένα νεογέννητο στοιχείο της φωτιάς. Τα στοιχεία συνήθως εμφανίζονται όταν ένα τελετουργικό επίκλησης δεν ελέγχεται επαρκώς. Αν βρεις μερικά κεριά κι έναν τελετουργικό χώρο, είμαι σίγουρος ότι θα το κάνεις να εμφανιστεί. Ίσως θέλεις να _έχεις πρόχειρο ένα αντικείμενο παγώματος--_τα στοιχεία είναι πολύ ισχυρά, αλλά ο πάγος τα εξολοθρεύει εύκολα. diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index a36dedbf4..a5e6a516a 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Vi defendaĵo degeneris! actors.buffs.degrade.desc=Potenca fimagio elsuĉas la povon, kiu devenas de skribrulaĵoj de plibonigo, kiujn vi uzis sur via armaĵo!\n\nKiam degenerinta, plibonigita armaĵo estos efektive je malpli alta nivelo. _Ĉiu plibonigo post +3 estos signife malpli forta ol la antaŭa._ Priskriboj de viaj armaĵoj ŝanĝiĝos konsiderante degeneron.\n\nDegenero ne efikas al postulata povo (por uzi armaĵon), ŝargoj de vergoj, firmeco de ĵetarmiloj kaj antikvaĵoj.\n\nPluaj temperoj da degenero: %s. Uzu skribrulaĵon de plibonigo aŭ de senmalbenigo por tuj fini degeneron. actors.buffs.doom.name=doomed -actors.buffs.doom.desc=Estas malfacile kiam la ĉieo postulas vian morton.\n\nPereigendaj uloj ricevos duoblan damaĝon de ĉiuj fontoj.\n\nPereigo estas certega kaj finiĝos nur je la morto. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=dread actors.buffs.dread.desc=Grandega timo, kiu instigas la viktimon forkuri tra la tuta labirinto!\n\nTeruritaj estaĵoj forkuros de malamiko je plena rapido kaj tute malaperos, kiam ĉesos esti videblaj. Monstroj forigitaj per tiu ĉi metodo ne faligos trezoron kaj rekompencos la heroon nur per duono de spert-poentoj. Ŝoko pro doloro povas malpliigi daŭron de tiu ĉi efiko.\n\nPluaj temperoj da teruro: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Vi estas paralizita! actors.buffs.paralysis.out=senparalizigita actors.buffs.paralysis.desc=Ofte la plej malbona aĵo por fari estas fari nenion.\n\nParalizo komplete haltigas ĉiujn agojn devigante la viktimon atendi ĝis la efiko finiĝos. La sufero pro damaĝo ankaŭ povas kaŭzi la viktimon liberiĝi el paralizo.\n\nPluaj temperoj da paralizo: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=pincushion actors.buffs.pincushion.desc=La ĵetarmiloj uzitaj kontraŭ tiu ĉi malamiko alkroĉiĝis al li kaj falos teren kiam la malamiko estos venkita.\n\nNune la jenaj ĵetarmiloj alkroĉiĝis: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=La batalisto povas transatendi k actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the Warrior has any combo, using this ability increases its remaining time by 3 turns. actors.hero.abilities.mage.elementalblast.name=magia eksplodo +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=La magiisto povas ellasi _magian eksplodon_ per sia bastonego, kiu kovros vastan areon ĉirkaŭ li per efiko rilata al la vergo uzita por plenigi la bastonegon. actors.hero.abilities.mage.elementalblast.desc=La magiisto ellasas magian eksplodon, kiu kovras cirklon kun la radiuso de 4 kaheloj kaj kaŭzas 15-25 da damaĝo. La efiko de tiu ĉi kapablo dependas de vergo uzita por plenigi la bastonegon. actors.hero.abilities.mage.elementalblast.generic_desc=Ĝi estas simila al la efiko, kiu aperas dum pafi monstron aŭ amikon per la vergo. actors.hero.abilities.mage.wildmagic.name=sovaĝa magio actors.hero.abilities.mage.wildmagic.no_wands=Vi havas neniun vergon por pafi! actors.hero.abilities.mage.wildmagic.short_desc=La magiisto povas liberigi _sovaĝan magion_ dormantan en liaj vergoj per hazarde pluroble pripafi la elektitan celon dum unu tempero. -actors.hero.abilities.mage.wildmagic.desc=La magiisto liberigas la povon de liaj vergoj, per hazarde uzi ilin maksimume kvaroble dum unu tempero. La bastonego de magiisto ne estas uzata.\n\nNivelo de ĉiu vergo pliiĝas je 2, sed ĝia maksimuma nivelo povas esti +3. Tiu ĉi kapablo konsumas ŝargojn de vergoj kaj ĉiu vergo povas esti uzita maksimume 2-foje. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=teleport-marko actors.hero.abilities.mage.warpbeacon.depths=Vi ne povas teleportiĝi inter keletaĝoj! actors.hero.abilities.mage.warpbeacon.locked_floor=Vi ne povas forlasi ŝlositan keletaĝon! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Elektu kien ensalti actors.hero.abilities.rogue.smokebomb$ninjalog.name=ligna kvazaŭhomo actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Ial kontraŭuloj pensas, ke tiu ĉi ligna kvazaŭhomo estas la vera fripono! actors.hero.abilities.rogue.smokebomb.short_desc=La fripono povas ĵeti _fumbombon_ kaj samtempe malaperi. Li blindumos monstrojn, kiuj estos proksime de lia eksa pozicio. -actors.hero.abilities.rogue.smokebomb.desc=La fripono ĵetas fumbombon kaj ekaperas (maksimume) 10 kaheloj for. Li povas transsalti danĝeraĵojn kaj malamikojn, sed li ne povas transsalti firman terenon – kiel murojn.\n\nKontraŭuloj apudaj al la eksa pozicio de la fripono estas blindumitaj por 5 temperoj. +actors.hero.abilities.rogue.smokebomb.desc=La fripono ĵetas fumbombon kaj ekaperas (maksimume) 6 kaheloj for. Li povas transsalti danĝeraĵojn kaj malamikojn, sed li ne povas transsalti firman terenon – kiel murojn.\n\nKontraŭuloj apudaj al la eksa pozicio de la fripono estas blindumitaj por 5 temperoj. actors.hero.abilities.rogue.deathmark.name=marko de morto actors.hero.abilities.rogue.deathmark.ally_target=Vi povas marki nur malamikojn actors.hero.abilities.rogue.deathmark.short_desc=La fripono povas loki _markon de morto_ sur elektita monstro. Markitaj malamikoj ricevos ekstran damaĝon, sed ne mortos kiam la marko estas aktiva. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Via akcipitro m actors.hero.abilities.huntress.spirithawk$hawkally.desc=Magia akcipitro, alvokita de la ĉasistino. La birdo briletas per efemera blua lumo, ĝia kapo senĉese ruliĝas flanken por observi la ĉirkaŭaĵon.\n\nMalgraŭ la fakto, ke ĝia atakpovo estas mizera, ĝiaj rapido kaj vidatingo estas utilaj por esplori la labirinton kaj malatentigi malamikojn.\n\nPluaj temperoj: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Pliajn atakojn ĝi evitos: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=rattransformo actors.hero.abilities.ratmogrify.cant_transform=Tio ĉi ne povas ŝanĝiĝi al rato! actors.hero.abilities.ratmogrify.too_strong=Tiu ĉi monstro estas tro forta por ŝanĝiĝi al rato! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=The Huntress is a master of thrown wea actors.hero.heroclass.huntress_desc=La ĉasistino komencas kun _unika spirita pafarko_, kiu povas arkpafi senliman nombron da magiaj sagoj.\n\nLa ĉasistino povas trairi altan herbon sen piedpremi ĝin.\n\nŜi eniras la labirinton posedante _pikilecajn gantojn_, ŝtofan defendaĵon, felsakon kaj veluran sakon.\n\nLa ĉasistino aŭtomate identigas:\n_–_ skribrulaĵojn de identigo,\n_–_ eliksirojn de mensvido,\n_–_ skribrulaĵojn de lulkanto. actors.hero.heroclass.huntress_unlock=To unlock the Huntress _hit enemies with thrown weapons 10 times in one game._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=berserko actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage and can be activated at 100% for bonus shielding. actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. At 100% rage he can also go berserk, gaining 2-6x his seal's maximum shielding depending on his missing health and keeping his rage at 100% as long as he has shielding left. However, the Berserker needs time to recover after he goes berserk. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=batalmagiisto actors.hero.herosubclass.battlemage_short_desc=La _batalmagiisto_ akiras ekstrajn efikojn dum permane ataki per sia bastonego. Tiuj ĉi efikoj dependas de vergo, per kiu la bastonego estas plenigita. actors.hero.herosubclass.battlemage_desc=La batalmagiisto akiras ekstran efikon, kiam li permane frapas malamikon per sia bastonego, samkiel la bastonego havus ensorĉon. Tiu ĉi efiko dependas de vergo, per kiu li plenigis la bastonego, do ĉiu vergo donas alian efikon. Aldone al la menciitaj efikoj, la bastonego gajnas 0,5 ŝargojn por frapo. actors.hero.herosubclass.warlock=sorĉisto -actors.hero.herosubclass.warlock_short_desc=La _sorĉisto_ havas ŝancon por marki spiriton de monstro per uzi vergon. Li saniĝos kiam li kaŭzos korpan damaĝon al markitaj kontraŭuloj. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=La sorĉisto havas ŝancon por marki spiriton de atakata monstro per uzi vergon. La ŝanco por marki spiriton kaj ĝia daŭro pliiĝas kun nivelo de vergo.\n\nKiam spirito de malamiko estas markita, la sorĉisto saniĝos je 2 sanpoentoj por ĉiu 5 poentoj de kaŭzata damaĝo – sed nur damaĝo pro manarmiloj kaj ĵetarmilo enkalkulas, ne damaĝo pro vergoj! actors.hero.herosubclass.assassin=kaŝmortigisto actors.hero.herosubclass.assassin_short_desc=La _kaŝmortigisto_ povas prepari mortigan frapon dum esti nevidebla. Ju pli longe li atendas, des pli forta la atako estos. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=La celpafistino estas majstro pri batalo je actors.hero.herosubclass.warden=gardistino actors.hero.herosubclass.warden_short_desc=La _gardistino_ povas vidi trans densa herbo kaj akiras ekstrajn efikojn dum planti semojn aŭ piedpremi vegetaĵojn. actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe Warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Trankvil-tempo por improvizitaj ĵetarmiloj @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Trankvil-tempo por refreŝigaj actors.hero.talent$rejuvenatingstepscooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPluaj temperoj por atendi: %s. actors.hero.talent$seershotcooldown.name=Trankvil-tempo por aŭgura pafo actors.hero.talent$seershotcooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPluaj temperoj por atendi: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPluaj temperoj por atendi: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPluaj temperoj por atendi: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPluaj temperoj por atendi: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=nutranta manĝaĵo actors.hero.talent.hearty_meal.desc=_+1:_ manĝado sanigas la bataliston por _2 sanpoentoj_ kiam li havas malpli ol 50% de sano, kaj por _3 sanpoentoj_ kiam li havas malpli ol 25% de sano.\n\n_+2:_ manĝado sanigas la bataliston por _3 sanpoentoj_ kiam li havas malpli ol 50% de sano, kaj por _5 sanpoentoj_ kiam li havas malpli ol 25% de sano. -actors.hero.talent.armsmasters_intuition.title=intuicio de militisto -actors.hero.talent.armsmasters_intuition.desc=_+1:_ la batalisto identigas armilojn kaj defendaĵojn _duoble pli rapide_.\n\n_+2:_ la batalisto identigas armilojn kaj defendaĵojn _kiam li surmetas ilin._ +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=testita objekto actors.hero.talent.test_subject.desc=_+1:_ kiam la batalisto identigas aĵon, li saniĝas je _2 sanpoentoj._\n\n_+2:_ kiam la batalisto identigas aĵon, li saniĝas je _3 sanpoentoj._ actors.hero.talent.iron_will.title=fera volo @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ trinkado de eliksiro de sano se actors.hero.talent.restored_willpower.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li gajnos la ŝirmon egalan al 5% de lia maksimuma sano je nivelo +1; aŭ 7,5% de lia maksimuma sano je nivelo +2. actors.hero.talent.runic_transference.title=transigo de skribaĵo actors.hero.talent.runic_transference.desc=_+1:_ la rompita sigelo de batalisto povas transigi _kutimajn skribaĵojn_ en la sama maniero, kiel ĝi transigas plibonigon.\n\n_+2:_ la rompita sigelo de batalisto povas transigi _kutimajn, potencajn i malbenajn skribaĵojn_ en la sama maniero, kiel ĝi transigas plibonigon. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=impeto de morto actors.hero.talent.lethal_momentum.desc=_+1:_ kiam la batalisto mortigas kontraŭulon per fizika armilo, la mortiga frapo havas _67% ŝancon_ por daŭri 0 tempero.\n\n_+2:_ kiam la batalisto mortigas kontraŭulon per fizika armilo, la mortiga frapo havas _100% ŝancon_ por daŭri 0 tempero. actors.hero.talent.improvised_projectiles.title=improvizitaj ĵetarmiloj @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ kiam la batalisto surteriĝas post salto actors.hero.talent.impact_wave.title=falondo actors.hero.talent.impact_wave.desc=_+1:_ kiam la batalisto surteriĝas post salto, ĉiuj apudaj malamikoj estas forpuŝitaj je _2 kaheloj_ kun _25% probablo_ ricevi la staton “vundeblo” por 5 temperoj.\n\n_+2:_ kiam la batalisto surteriĝas post salto, ĉiuj apudaj malamikoj estas forpuŝitaj je _3 kaheloj_ kun _50% probablo_ ricevi la staton “vundeblo” por 5 temperoj.\n\n_+3:_ kiam la batalisto surteriĝas post salto, ĉiuj apudaj malamikoj estas forpuŝitaj je _4 kaheloj_ kun _75% probablo_ ricevi la staton “vundeblo” por 5 temperoj.\n\n_+4:_ kiam la batalisto surteriĝas post salto, ĉiuj apudaj malamikoj estas forpuŝitaj je _5 kaheloj_ kun _100% probablo_ ricevi la staton “vundeblo” por 5 temperoj. actors.hero.talent.double_jump.title=duobla salto -actors.hero.talent.double_jump.desc=_+1:_ kiam la batalisto resaltas post 3 temperoj, la dua salto uzas je _20% malpli_ de ŝargoj.\n\n_+2:_ kiam la batalisto resaltas post 3 temperoj, la dua salto uzas je _36% malpli_ de ŝargoj.\n\n_+3:_ kiam la batalisto resaltas post 3 temperoj, la dua salto uzas je _50% malpli_ de ŝargoj.\n\n_+4:_ kiam la batalisto resaltas post 3 temperoj, la dua salto uzas je _60% malpli_ de ŝargoj. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=etendita ŝokondo actors.hero.talent.expanding_wave.desc=_+1:_ radiuso de ŝokondo pliiĝas al _6 kaheloj_ (el 5) kaj ĝia angula distanco pliiĝas al _75°_ (el 60°).\n\n_+2:_ radiuso de ŝokondo pliiĝas al _7 kaheloj_ (el 5) kaj ĝia angula distanco pliiĝas al _90°_ (el 60°).\n\n_+3:_ radiuso de ŝokondo pliiĝas al _8 kaheloj_ (el 5) kaj ĝia angula distanco pliiĝas al _105°_ (el 60°).\n\n_+4:_ radiuso de ŝokondo pliiĝas al _9 kaheloj_ (el 5) kaj ĝia angula distanco pliiĝas al _120°_ (el 60°). actors.hero.talent.striking_wave.title=frapeca ŝokondo -actors.hero.talent.striking_wave.desc=_+1:_ estas _35% ŝanco_, ke damaĝo pro ŝokondo ankaŭ aktivigas efikojn rilatajn al frapoj: ensorĉojn kaj specialajn atakojn de fraparo.\n\n_+2:_ estas _60% ŝanco_, ke damaĝo pro ŝokondo ankaŭ aktivigas efikojn rilatajn al frapoj: ensorĉojn kaj specialajn atakojn de fraparo.\n\n_+3:_ estas _90% ŝanco_, ke damaĝo pro ŝokondo ankaŭ aktivigas efikojn rilatajn al frapoj: ensorĉojn kaj specialajn atakojn de fraparo.\n\n_+4:_ estas _100% ŝanco_, ke damaĝo pro ŝokondo ankaŭ aktivigas efikojn rilatajn al frapoj: ensorĉojn kaj specialajn atakojn de fraparo, kaj ensorĉoj aktiviĝas je _20% pli ofte_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=surdumiga ŝokondo actors.hero.talent.shock_force.desc=_+1:_ ŝokondo kaŭzas _20% pli de damaĝo_ kaj havas _25% ŝancon_ por surdumigi malamikojn anstataŭ kripligi ilin.\n\n_+2:_ ŝokondo kaŭzas _40% pli de damaĝo_ kaj havas _50% ŝancon_ por surdumigi malamikojn anstataŭ kripligi ilin.\n\n_+3:_ ŝokondo kaŭzas _60% pli de damaĝo_ kaj havas _75% ŝancon_ por surdumigi malamikojn anstataŭ kripligi ilin.\n\n_+4:_ ŝokondo kaŭzas _80% pli de damaĝo_ kaj havas _100% ŝancon_ por surdumigi malamikojn anstataŭ kripligi ilin. actors.hero.talent.sustained_retribution.title=daŭriĝanta venĝo actors.hero.talent.sustained_retribution.desc=_+1:_ la batalisto kaŭzas _115% de ekstra damaĝo_ dividitan al _2 frapoj_ anstataŭ 100% de ekstra damaĝo je 1 frapo.\n\n_+2:_ la batalisto kaŭzas _130% de ekstra damaĝo_ dividitan al _3 frapoj_ anstataŭ 100% de ekstra damaĝo je 1 frapo.\n\n_+3:_ la batalisto kaŭzas _145% de ekstra damaĝo_ dividitan al _4 frapoj_ anstataŭ 100% de ekstra damaĝo je 1 frapo.\n\n_+4:_ la batalisto kaŭzas _160% de ekstra damaĝo_ dividitan al _5 frapoj_ anstataŭ 100% de ekstra damaĝo je 1 frapo. actors.hero.talent.shrug_it_off.title=batu min pli forte! -actors.hero.talent.shrug_it_off.desc=_+1:_ la batalisto ne povas ricevi damaĝon pli grandan ol _67% de lia maksimuma sano_ dum transatendi.\n\n_+2:_ la batalisto ne povas ricevi damaĝon pli grandan ol _45% de lia maksimuma sano_ dum transatendi.\n\n_+3:_ la batalisto ne povas ricevi damaĝon pli grandan ol _30% de lia maksimuma sano_ dum transatendi.\n\n_+4:_ la batalisto ne povas ricevi damaĝon pli grandan ol _20% de lia maksimuma sano_ dum transatendi. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=egalaj ŝancoj actors.hero.talent.even_the_odds.desc=_+1:_ post trasuferi la batalisto kaŭzas _5% de ekstra damaĝo_ al ĉiu kontraŭulo ene la distanco 2 kaheloj.\n\n_+2:_ post trasuferi la batalisto kaŭzas _10% de ekstra damaĝo_ al ĉiu kontraŭulo ene la distanco 2 kaheloj.\n\n_+3:_ post trasuferi la batalisto kaŭzas _15% de ekstra damaĝo_ al ĉiu kontraŭulo ene la distanco 2 kaheloj.\n\n_+4:_ post trasuferi la batalisto kaŭzas _20% de ekstra damaĝo_ al ĉiu kontraŭulo ene la distanco 2 kaheloj. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ uzo de skribrulaĵo de plibonig actors.hero.talent.energizing_upgrade.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li gajnos 12 temperojn de ŝargado de vergoj je nivelo +1; aŭ 20 temperojn je nivelo +2. actors.hero.talent.wand_preservation.title=konservo de vergo actors.hero.talent.wand_preservation.desc=_+1:_ kiam la magiisto plenigas sian bastonegon per nova vergo, estas _67% ŝanco,_ ke la malnova vergo revenos al la dorsosako sen plibonigoj (+0), aliokaze la vergo detruiĝos al 1 mistera rezino.\n\n_+2:_ kiam la magiisto plenigas sian bastonegon per nova vergo, estas _100% ŝanco,_ ke la malnova vergo revenos al la dorsosako sen plibonigoj (+0).\n\nTiu ĉi talento povas konservi maksimume kvin vergojn, poste vergoj ĉiam detruiĝos al 1 mistera rezino. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=mistera vido actors.hero.talent.arcane_vision.desc=_+1:_ kiam la magiisto pafas al kontraŭulo, li gajnas mensvidon por _10 temperoj._\n\n_+2:_ kiam la magiisto pafas al kontraŭulo, li gajnas mensvidon por _15 temperoj._ actors.hero.talent.shield_battery.title=ŝirma baterio @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ dum uzi la sovaĝan magion, nivelo de v actors.hero.talent.fire_everything.title=plena malŝargiĝo actors.hero.talent.fire_everything.desc=_+1:_ sovaĝa povo pafas _5-foje_ (implicite 4) kaj ĉiu vergo havas _25% ŝancon_ por esti uzebla 3-foje.\n\n_+2:_ sovaĝa povo pafas _6-foje_ (implicite 4) kaj ĉiu vergo havas _50% ŝancon_ por esti uzebla 3-foje.\n\n_+3:_ sovaĝa povo pafas _7-foje_ (implicite 4) kaj ĉiu vergo havas _75% ŝancon_ por esti uzebla 3-foje.\n\n_+4:_ sovaĝa povo pafas _8-foje_ (implicite 4) kaj ĉiu vergo havas _100% ŝancon_ por esti uzebla 3-foje. actors.hero.talent.conserved_magic.title=ŝparema magio -actors.hero.talent.conserved_magic.desc=_+1: dum uzi la sovaĝan magion, ĉiu vergopafo uzas _0,45 ŝargojn_ (anstataŭ 1) kaj estas _50% ŝanco_, ke ĝi daŭros 0 temperojn.\n\n_+2: dum uzi la sovaĝan magion, ĉiu vergopafo uzas _0,67 ŝargojn_ (anstataŭ 1) kaj estas _25% ŝanco_, ke ĝi daŭros 0 temperojn.\n\n_+3: dum uzi la sovaĝan magion, ĉiu vergopafo uzas _0,3 ŝargojn_ (anstataŭ 1) kaj estas _75% ŝanco_, ke ĝi daŭros 0 temperojn.\n\n_+4: dum uzi la sovaĝan magion, ĉiu vergopafo uzas _0,2 ŝargojn_ (anstataŭ 1) kaj estas _100% ŝanco_, ke ĝi daŭros 0 temperojn. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=telefrapo actors.hero.talent.telefrag.desc=_+1:_ se la magiisto teleportiĝas super kontraŭulo, li kaŭzas _10-15 da damaĝo_, tamen ankaŭ ricevas _5 da damaĝo_.\n\n_+2:_ se la magiisto teleportiĝas super kontraŭulo, li kaŭzas _20-30 da damaĝo_, tamen ankaŭ ricevas _10 da damaĝo_.\n\n_+3:_ se la magiisto teleportiĝas super kontraŭulo, li kaŭzas _30-45 da damaĝo_, tamen ankaŭ ricevas _15 da damaĝo_.\n\n_+4:_ se la magiisto teleportiĝas super kontraŭulo, li kaŭzas _40-60 da damaĝo_, tamen ankaŭ ricevas _20 da damaĝo_.\n\nLa heroo ne povas morti pro tiu ĉi kapablo, la ricevata damaĝo povas esti etigita per kontraŭmagiaj efikoj. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ post ekaperi la fripono akiras rapid actors.hero.talent.body_replacement.title=ligna kvazaŭhomo actors.hero.talent.body_replacement.desc=_+1:_ post ekaperi la fripono postlasas en la antaŭa loko lignan kvazaŭhomon, kiu havas _20 da sano kaj 1-3 da defendaĵo_.\n\n_+2:_ post ekaperi la fripono postlasas en la antaŭa loko lignan kvazaŭhomon, kiu havas _40 da sano kaj 2-6 da defendaĵo_.\n\n_+3:_ post ekaperi la fripono postlasas en la antaŭa loko lignan kvazaŭhomon, kiu havas _60 da sano kaj 3-9 da defendaĵo_.\n\n_+4:_ post ekaperi la fripono postlasas en la antaŭa loko lignan kvazaŭhomon, kiu havas _80 da sano kaj 4-12 da defendaĵo_.\n\nNur unu ligna kvazaŭhomo povas esti aktiva samtempe. actors.hero.talent.shadow_step.title=ombraj paŝoj -actors.hero.talent.shadow_step.desc=_+!:_ kiam la fripono ĵetas fumbombon dum esti nevidebla, ĝi senprokraste eksplodas kaj uzas _je 20% ŝargoj malpli_, tamen ĝi ne blindumas malamikojn kaj ne aktivigas aliajn kapablojn.\n\n_+2:_ kiam la fripono ĵetas fumbombon dum esti nevidebla, ĝi senprokraste eksplodas kaj uzas _je 36% ŝargoj malpli_, tamen ĝi ne blindumas malamikojn kaj ne aktivigas aliajn kapablojn.\n\n_+3:_ kiam la fripono ĵetas fumbombon dum esti nevidebla, ĝi senprokraste eksplodas kaj uzas _je 50% ŝargoj malpli_, tamen ĝi ne blindumas malamikojn kaj ne aktivigas aliajn kapablojn.\n\n_+4:_ kiam la fripono ĵetas fumbombon dum esti nevidebla, ĝi senprokraste eksplodas kaj uzas _je 60% ŝargoj malpli_, tamen ĝi ne blindumas malamikojn kaj ne aktivigas aliajn kapablojn. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=timo antaŭ morto actors.hero.talent.fear_the_reaper.desc=_+1:_ kiam mort-markita monstro havas 0 sanpoentojn, ĝi iĝas _kripligita._\n\n_+2:_ kiam mort-markita monstro havas 0 sanpoentojn, ĝi iĝas _terurita kaj kripligita_.\n\n_+3:_ kiam mort-markita monstro havas 0 sanpoentojn ĝi iĝas _terurita kaj kripligita_ kaj aliaj monstroj troviĝantaj ne pli ol 3 kaheloj for iĝas _kripligitaj_.\n\n_+4:_ kiam mort-markita monstro havas 0 sanpoentojn ĝi iĝas _terurita kaj kripligita_ kaj aliaj monstroj troviĝantaj ne pli ol 3 kaheloj for iĝas _teruritaj kaj kripligitaj_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ rotaciaj akraĵoj povas frapi _1 kon actors.hero.talent.projecting_blades.title=plilongigitaj akraĵoj actors.hero.talent.projecting_blades.desc=_+1:_ precizo de rotaciaj akraĵoj _pliiĝas je 25%_ kaj ili povas trapenetri maksimume _2 firmajn kahelojn_.\n\n_+2:_ precizo de rotaciaj akraĵoj _pliiĝas je 50%_ kaj ili povas trapenetri maksimume _4 firmajn kahelojn_.\n\n_+3:_ precizo de rotaciaj akraĵoj _pliiĝas je 75%_ kaj ili povas trapenetri maksimume _6 firmajn kahelojn_.\n\n_+4:_ precizo de rotaciaj akraĵoj _pliiĝas je 100%_ kaj ili povas trapenetri maksimume _8 firmajn kahelojn_. actors.hero.talent.spirit_blades.title=spiritaj akraĵoj -actors.hero.talent.spirit_blades.desc=_+1:_ estas _35% ŝanco_, ke rotaciaj akraĵoj uzas ensorĉon de la spirita pafarko.\n\n_+2:_ estas _60% ŝanco_, ke rotaciaj akraĵoj uzas ensorĉon de la spirita pafarko.\n\n_+3:_ estas _90% ŝanco_, ke rotaciaj akraĵoj uzas ensorĉon de la spirita pafarko.\n\n_+4:_ estas _100% ŝanco_, ke rotaciaj akraĵoj uzas ensorĉon de la spirita pafarko, kaj ensorĉo aktiviĝas _je 10% pli ofte_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=kreskanta potenco actors.hero.talent.growing_power.desc=_+1:_ dum uzi la talenton natura potenco, pafrapido pliiĝas je _38%_ (norme 33%) kaj pliigo de ŝia movrapido pliiĝas je _125%_.\n\n_+2:_ dum uzi la talenton natura potenco, pafrapido pliiĝas je _42%_ (norme 33%) kaj pliigo de ŝia movrapido pliiĝas je _150%_.\n\n_+3:_ dum uzi la talenton natura potenco, pafrapido pliiĝas je _46%_ (norme 33%) kaj pliigo de ŝia movrapido pliiĝas je _175%_.\n\n_+4:_ dum uzi la talenton natura potenco, pafrapido pliiĝas je _50%_ (norme 33%) kaj pliigo de ŝia movrapido pliiĝas je _200%_. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ atakoj de la akcipitro blindumas m actors.hero.talent.swift_spirit.title=apusa lerteco actors.hero.talent.swift_spirit.desc=_+1:_ movrapido de la akcipitro pliiĝas al _2,5 kaheloj/tempero_ (norme 2) kaj la birdo certe evitas la _2 unuajn atakojn_ kontraŭ ĝi.\n\n_+2:_ movrapido de la akcipitro pliiĝas al _3 kaheloj/tempero_ (norme 2) kaj la birdo certe evitas la _4 unuajn atakon_ kontraŭ ĝi.\n\n_+3:_ movrapido de la akcipitro pliiĝas al _3,5 kaheloj/tempero_ (norme 2) kaj la birdo certe evitas la _6 unuajn atakon_ kontraŭ ĝi.\n\n_+4:_ movrapido de la akcipitro pliiĝas al _4 kaheloj/tempero_ (norme 2) kaj la birdo certe evitas la _8 unuajn atakon_ kontraŭ ĝi. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=heroa energio actors.hero.talent.heroic_energy.rat_title=rata energio -actors.hero.talent.heroic_energy.desc=_+1:_ defendaĵa kapablo uzas je _13% malpli_ de ŝargoj.\n\n_+2:_ defendaĵa kapablo uzas je _24% malpli_ de ŝargoj.\n\n_+3:_ defendaĵa kapablo uzas je _34% malpli_ de ŝargoj.\n\n_+4:_ defendaĵa kapablo uzas je _14% malpli_ de ŝargoj. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=ratrezisto actors.hero.talent.ratsistance.desc=_+1:_ minacaj rattransformitaj malamikoj kaŭzas je _10% malpli_ de damaĝo.\n\n_+2:_ minacaj rattransformitaj malamikoj kaŭzas je _19% malpli_ de damaĝo.\n\n_+3:_ minacaj rattransformitaj malamikoj kaŭzas je _27% malpli_ de damaĝo.\n\n_+4:_ minacaj rattransformitaj malamikoj kaŭzas je _35% malpli_ de damaĝo. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Vendi aĵon actors.mobs.npcs.shopkeeper.desc=Tiu ĉi dikulo pli bone konvenus al komerca kvartalo de iu urbego ol al subteraĵa labirinto. Liaj prezoj klarigas kial li preferas komerci tie ĉi. actors.mobs.npcs.wandmaker.name=maljuna vergisto -actors.mobs.npcs.wandmaker.intro_warrior=Ho, kia agrabla surprizo renkonti heroon en tiel melankolia ejo! Se vi estas preta por helpi al maljunulo, mi eble havas laboron por vi. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Hu, vi konsternis min! Mi ne renkontis iun ajn banditon de tiu ĉi loko kiu ne frenezis, do vi sendube estas de la supraĵo! Se vi estas preta por helpi min iomete, mi eble havas taskon por vi. actors.mobs.npcs.wandmaker.intro_mage=Ho, saluton %s! Mi aŭskultis pri iu disputo inter vi kaj la Magia Institucio? Ne gravas, mi neniam ja ŝatis tiujn senfervorulojn. Se vi volas, mi eble havas taskon por vi. actors.mobs.npcs.wandmaker.intro_huntress=Ha, saluton junulino! Agrabla vizaĝo estas plezura surprizo tie ĉi subtere, ĉu ne? Efektive, mi certegas, ke mi vidis vian vizaĝeton antaŭe, tamen mi ne vetludus pri tio… Ne gravas, se vi estas tie ĉi por aventuro, mi eble havas taskon por vi. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nMi alvenis tien ĉi por trovi maloftan konsistaĵon por mia vergo, sed mi perdiĝis kaj mia magia ŝirmilo malfortiĝas. Mi devos foriri baldaŭ, sed mi ne povas foriri sen tiu, pro kiu mi alvenis. actors.mobs.npcs.wandmaker.intro_dust=Mi serĉas ian _pulvoron kadavran._ Ĝi estas nekutima speco de manĝaĵo el malbenitaj ostoj kaj ĝi kutime aperas en lokoj kiel tiu ĉi. Povas esti ie proksime barikadita ĉambro, mi certas, ke tie troviĝas iom da kadavraĵo. Estu singarda, la malbeno ensorĉita en kadavraĵon estas eĉ potenca, _revenu al mi kiel eble plej rapide_ kaj mi senmalbenigos vin. actors.mobs.npcs.wandmaker.intro_ember=Mi serĉas iun _freŝan ardaĵon_ el ĵusnaskita fajrido. Fajridoj kutime aperas dum alvoka ritaro, do nur trovu kelkajn kandelojn kaj ritarejon, kaj mi certas, ke iu ajn aperos. Mi konsilas al vi _prenu enmane iun frostigan aĵon,_ fajridoj estas tre fortaj, tamen glacio povas estingi ilin eĉ facile. diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 60825ada5..b2c354feb 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=¡Tu equipamiento se siente mas débil! actors.buffs.degrade.desc=¡Una poderosa magia oscura está drenando la fuerza que los pergaminos de mejora otorgaban a tu equipamiento!\n\nMientras se encuentre degradado, el equipamiento mejorado se tratará como si fuera de un menor nivel del que realmente es. _Cada mejora después de +3 se vuelve exponencialmente más débil que la anterior._ Las descripciones de tus ítems cambiarán para reflejar su nivel de poder reducido.\n\nLa degradación no afecta los requisitos de fuerza, cargas de varita, durabilidad de armas arrojadizas ni artefactos.\n\nTurnos restantes de degradación: %s. Usar un pergamino de mejora o eliminar maldición terminará con la degradación inmediatamente. actors.buffs.doom.name=condenado -actors.buffs.doom.desc=Es difícil seguir adelante cuando pareciera que el universo te quiere muerto.\n\nLos personajes condenados recibirán el doble de daño de todos los orígenes.\n\nLa condena es permanente, sus efectos solo cesan en la muerte. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=pavor actors.buffs.dread.desc=¡Un terror tan grande que hará que su objetivo huya de la mazmorra por completo!\n\nLas criaturas afectadas por pavor huirán de su oponente a gran velocidad y desaparecerán de la mazmorra una vez estén fuera de visión. Los enemigos derrotados de esta manera otorgan la mitad de experiencia y no dejan ningún ítem. El impacto del dolor reducirá la duración de pavor.\n\nTurnos de pavor restantes: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=¡Estás paralizado! actors.buffs.paralysis.out=parálisis resistida actors.buffs.paralysis.desc=A menudo, lo peor que se puede hacer es nada en absoluto.\n\nLa parálisis detiene por completo todas las acciones, lo que obliga al objetivo a esperar hasta que el efecto desaparezca. El dolor del daño recibido puede hacer que los personajes se resistan a la parálisis, sacándolos del efecto.\n\nTurnos de parálisis restantes: %s +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=alfiletero actors.buffs.pincushion.desc=Las armas arrojadizas que has usado contra este personaje se encuentran clavadas en él y caerán al suelo cuando sea derrotado.\n\nLos siguientes ítems se encuentran clavados: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=El Guerrero _Aguanta_, saltándo actors.hero.abilities.warrior.endure.desc=El Guerrero aguanta 3 turnos y recibe la mitad del daño de todas las fuentes. Esta reducción se aplica antes de los efectos de resistencia al daño como la armadura.\n\nDespués de aguantar, el siguiente golpe del Guerrero dentro de los próximos 10 turnos gana daño adicional. Equivalente a la mitad de todo el daño recibido mientras aguantaba, ¡antes de que se aplique cualquier reducción!\n\nSi el Guerrero tiene puntos de combo, usar esta habilidad incrementa su duración en 3 turnos. actors.hero.abilities.mage.elementalblast.name=explosión elemental +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=El Mago emite una _Explosión Elemental_, cubriendo una gran área a su alrededor con un efecto basado en el de la varita imbuida en su bastón. actors.hero.abilities.mage.elementalblast.desc=El Mago emite una explosión de magia, que cubre una región circular de hasta 4 casillas a su alrededor e inflige 15-25 de daño. El efecto específico de la explosión elemental variará según la varita imbuida en el bastón del Mago. actors.hero.abilities.mage.elementalblast.generic_desc=El efecto de explosión elemental será similar al efecto de la varita cuando se dispara contra un enemigo o aliado. actors.hero.abilities.mage.wildmagic.name=magia salvaje actors.hero.abilities.mage.wildmagic.no_wands=¡No tienes ningún bastón con el cual disparar! actors.hero.abilities.mage.wildmagic.short_desc=El Mago libera la _Magia Salvaje_ contenida en sus varitas, disparándolas al azar varias veces a un objetivo en un solo turno. -actors.hero.abilities.mage.wildmagic.desc=El Mago libera el poder de sus varitas, disparándolas al azar hasta 4 veces en un solo turno. El bastón del Mago no está incluido en este efecto.\n\nCada varita tiene su nivel potenciado en 2, hasta un máximo de +3. Esta habilidad consume cargas de varita, y ninguna varita puede dispararse más de 2 veces. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=baliza de teletransporte actors.hero.abilities.mage.warpbeacon.depths=¡No puedes teletransportare entre diferentes profundidades! actors.hero.abilities.mage.warpbeacon.locked_floor=¡No puedes abandonar un nivel cerrado! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Elige una ubicación hacia donde sa actors.hero.abilities.rogue.smokebomb$ninjalog.name=señuelo de madera actors.hero.abilities.rogue.smokebomb$ninjalog.desc=¡De alguna manera, los enemigos están convencidos de que este señuelo de madera es realmente el Pícaro! actors.hero.abilities.rogue.smokebomb.short_desc=El Pícaro lanza una _Bomba de Humo_ mientras se retira en un destello. Cegando a los enemigos cercanos a su antigua ubicación. -actors.hero.abilities.rogue.smokebomb.desc=El Pícaro lanza una bomba de humo y se retira en un destello de hasta 10 casillas de distancia. Puede destellar a través de peligros y enemigos, pero no a través de terrenos sólidos como paredes.\n\nLos enemigos adyacentes a la antigua posición del Pícaro serán cegados por 5 turnos. +actors.hero.abilities.rogue.smokebomb.desc=El Pícaro lanza una bomba de humo y se retira en un destello de hasta 6 casillas de distancia. Puede destellar a través de peligros y enemigos, pero no a través de terrenos sólidos como paredes.\n\nLos enemigos adyacentes a la antigua posición del Pícaro serán cegados por 5 turnos. actors.hero.abilities.rogue.deathmark.name=marca de muerte actors.hero.abilities.rogue.deathmark.ally_target=Solo puedes marcar enemigos actors.hero.abilities.rogue.deathmark.short_desc=El Pícaro coloca una _Marca de Muerte_ en un enemigo. El cual recibe daño adicional, pero no puede morir hasta que la marca se desvanezca. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=¡Tu halcón at actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un halcón mágico, invocado por la Cazadora. Resplandece un brillante azul etéreo, su cabeza se mueve constantemente mientras inspecciona el área.\n\nSi bien no es un gran luchador, su velocidad y visión lo hacen excelente para explorar y distraer a los enemigos.\n\nTurnos restantes: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garantizados restantes: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=enratuzar actors.hero.abilities.ratmogrify.cant_transform=¡No puedes enratuzar eso! actors.hero.abilities.ratmogrify.too_strong=¡Ese enemigo es muy poderoso para ser enratuzado! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=La Cazadora es una maestra de las arma actors.hero.heroclass.huntress_desc=La Cazadora empieza con un _arco espiritual único_, el cual puede disparar un numero infinito de flechas.\n\nLa Cazadora puede pasar a través de la hierba alta _sin pisotearla_.\n\nLa Cazadora comienza con unos _guantes tachonados_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de visión mental\n_-_ Pergaminos de canción de cuna actors.hero.heroclass.huntress_unlock=Para desbloquear a la Cazadora, _golpea enemigos con armas arrojadizas 10 veces en una partida._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=frenético actors.hero.herosubclass.berserker_short_desc=El _Frenético_ acumula furia cuando recibe daño. La furia aumenta su daño y puede activarse al 100% para obtener blindaje adicional. actors.hero.herosubclass.berserker_desc=El Frenético acumula furia cuando recibe daño físico, ¡incluido el daño que bloquea su armadura! La furia se desvanece con el tiempo, pero lo hace más lentamente si tiene pocos PS.\n\nEl Frenético inflige hasta +50% de daño al 100% de furia. Al 100% de furia, este puede enfurecer, obteniendo 2-6 veces el blindaje máximo de su sello dependiendo de su salud faltante y mantendrá su furia al 100% siempre y cuando le quede blindaje. Sin embargo, el Frenético necesita tiempo para recuperarse después de enfurecer. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=mago de batalla actors.hero.herosubclass.battlemage_short_desc=El _Mago de Batalla_ conjura efectos adicionales cuando lucha cuerpo a cuerpo con su bastón. Estos efectos dependen de la varita con la que esté imbuido su bastón. actors.hero.herosubclass.battlemage_desc=El Mago de Batalla obtiene un efecto adicional cada vez que ataca cuerpo a cuerpo con su bastón, como si este tuviera un encantamiento adicional. Estos efectos dependen de la varita con la que esté imbuido su bastón, cada varita tiene su propio efecto. Además de los efectos de la varita, el bastón del Mago de Batalla también obtendrá 0.5 cargas cuando golpee con él. actors.hero.herosubclass.warlock=brujo -actors.hero.herosubclass.warlock_short_desc=El _Brujo_ tiene una probabilidad de marcar el alma de los personajes cuando usa varitas en ellos. Este se curará cada vez que inflija daño físico a enemigos marcados. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=El Brujo tiene una probabilidad de marcar el alma de los personajes cuando usa varitas en ellos. La probabilidad de aplicar una marca de alma y su duración aumentan con el nivel de la varita.\n\nCuando el alma de un enemigo esta marcada, el Brujo se curará 2 PS por cada 5 puntos de daño que inflija sobre este, ¡pero solo con ataques cuerpo a cuerpo o armas arrojadizas, no con varitas! actors.hero.herosubclass.assassin=asesino actors.hero.herosubclass.assassin_short_desc=El _Asesino_ puede preparar un golpe mortal mientras este invisible. Cuanto más espere, más poderoso será el ataque. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=La Francotiradora es una maestra del combat actors.hero.herosubclass.warden=guardabosques actors.hero.herosubclass.warden_short_desc=La _Guardabosques_ puede ver a través de la hierba alta y obtiene efectos adicionales cuando planta semillas y pisotea plantas. actors.hero.herosubclass.warden_desc=La Guardabosques tiene una fuerte conexión con la naturaleza, lo que le otorga una variedad de efectos adicionales relacionados con la hierba y las plantas. Puede ver a través de la hierba alta y surcada como si fuera un espacio vacío.\n\nLa Guardabosques hace que brote hierba alrededor de cualquier semilla que arroje o plante, y obtiene efectos especiales al pisotear las plantas. Estos efectos especiales reemplazan los efectos normales de las plantas, lo que significa que ninguna planta es dañina para ella al pisotearla. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=recarga de proyectil improvisado @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=recarga de pasos rejuvenecedor actors.hero.talent$rejuvenatingstepscooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s. actors.hero.talent$seershotcooldown.name=recarga de disparo vidente actors.hero.talent$seershotcooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Has utilizado este talento recientemente y deberás esperar antes de volver a utilizarlo.\n\nTurnos restantes: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=comida saludable actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura _2 PS_ al Guerrero cuando su salud está por debajo del 50%, y _3 PS_ cuando está por debajo del 25%.\n\n_+2:_ Comer cura _3 PS_ al Guerrero cuando su salud está por debajo del 50%, y _5 PS_ cuando está por debajo del 25%. -actors.hero.talent.armsmasters_intuition.title=Intuición del maestro de armas -actors.hero.talent.armsmasters_intuition.desc=_+1:_ El Guerrero identifica armas y armaduras _el doble de rápido_.\n\n_+2:_ El guerrero identifica armas y armaduras _cuando las equipa_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=Sujeto de pruebas actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un ítem se cura _2 PS_.\n\n_+2:_ Cuando el Guerrero identifica un ítem se cura _3 PS_. actors.hero.talent.iron_will.title=Voluntad de hierro @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Beber una poción de curación actors.hero.talent.restored_willpower.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará en su lugar, blindaje equivalente al 5% de PS máximos en +1 o 7.5% de PS máximos en +2. actors.hero.talent.runic_transference.title=Transferencia rúnica actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=Impulso letal actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 67%_ de tomar 0 turnos.\n\n_+2:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 100%_ de tomar 0 turnos. actors.hero.talent.improvised_projectiles.title=Proyectil improvisado @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Cuando el Guerrero aterriza después de actors.hero.talent.impact_wave.title=onda de impacto actors.hero.talent.impact_wave.desc=_+1:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _2 casillas_ hacia atrás y tienen una _probabilidad del 25%_ de quedar vulnerables por 5 turnos.\n\n_+2:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _3 casillas_ hacia atrás y tienen una _probabilidad del 50%_ de quedar vulnerables por 5 turnos.\n\n_+3:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _4 casillas_ hacia atrás y tienen una _probabilidad del 75%_ de quedar vulnerables por 5 turnos.\n\n_+4:_ Cuando el Guerrero aterriza después de saltar, todos los enemigos adyacentes son empujados _5 casillas_ hacia atrás y tienen una _probabilidad del 100%_ de quedar vulnerables por 5 turnos. actors.hero.talent.double_jump.title=doble salto -actors.hero.talent.double_jump.desc=_+1:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 20%_.\n\n_+2:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 36%_.\n\n_+3:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 50%_.\n\n_+4:_ Si el Guerrero realiza un segundo salto en 3 turnos, ese salto tiene un coste _reducido en un 60%_. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=onda expansiva actors.hero.talent.expanding_wave.desc=_+1:_ El alcance de la onda de choque incrementa de 5 a _6 casillas_ y su ancho aumenta de 60 a _75 grados_.\n\n_+2:_ El alcance de la onda de choque incrementa de 5 a _7 casillas_ y su ancho aumenta de 60 a _90 grados_.\n\n_+3:_ El alcance de la onda de choque incrementa de 5 a _8 casillas_ y su ancho aumenta de 60 a _105 grados_.\n\n_+4:_ El alcance de la onda de choque incrementa de 5 a _9 casillas_ y su ancho aumenta de 60 a _120 grados_. actors.hero.talent.striking_wave.title=onda destructiva -actors.hero.talent.striking_wave.desc=_+1:_ Onda de choque tiene un _30% de probabilidad_ de activar efectos al-impacto como encantamientos y combo.\n\n_+2:_ Onda de choque tiene un _60% de probabilidad_ de activar efectos al-impacto como encantamientos y combo.\n\n_+3:_ Onda de choque tiene un _90% de probabilidad_ de activar efectos al-impacto como encantamientos y combo.\n\n_+4:_ Onda de choque tiene un _100% de probabilidad_ de activar efectos al-impacto como encantamientos y combo y los encantamientos ocurren un _20% más frecuente_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=fuerza de choque actors.hero.talent.shock_force.desc=_+1:_ Onda de choque inflige un _20% más de daño_ y tiene un _25% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+2:_ Onda de choque inflige un _40% más de daño_ y tiene un _50% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+3:_ Onda de choque inflige un _60% más de daño_ y tiene un _75% de probabilidad_ de aturdir en lugar de lisiar.\n\n_+4:_ Onda de choque inflige un _80% más de daño_ y tiene un _100% de probabilidad_ de aturdir en lugar de lisiar. actors.hero.talent.sustained_retribution.title=retribución sostenida actors.hero.talent.sustained_retribution.desc=_+1:_ El Guerrero inflige _115% de daño adicional_ distribuido en 2 golpes, en lugar de 100% en 1 solo golpe.\n\n_+2:_ El Guerrero inflige _130% de daño adicional_ distribuido en 3 golpes, en lugar de 100% en 1 solo golpe.\n\n_+3:_ El Guerrero inflige _145% de daño adicional_ distribuido en 4 golpes, en lugar de 100% en 1 solo golpe.\n\n_+4:_ El Guerrero inflige _160% de daño adicional_ distribuido en 5 golpes, en lugar de 100% en 1 solo golpe. actors.hero.talent.shrug_it_off.title=indiferencia -actors.hero.talent.shrug_it_off.desc=_+1:_ El Guerrero no puede recibir más del _67% de sus PS máximos_ en daño mientras esta aguantando.\n\n_+2:_ El Guerrero no puede recibir más del _45% de sus PS máximos_ en daño mientras esta aguantando.\n\n_+3:_ El Guerrero no puede recibir más del _30% de sus PS máximos_ en daño mientras esta aguantando.\n\n_+4:_ El Guerrero no puede recibir más del _20% de sus PS máximos_ en daño mientras esta aguantando. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=equilibrar la balanza actors.hero.talent.even_the_odds.desc=_+1:_ El Guerrero inflige un _5% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+2:_ El Guerrero inflige un _10% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+3:_ El Guerrero inflige un _15% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar.\n\n_+4:_ El Guerrero inflige un _20% de daño adicional_ por cada enemigo a 2 casillas de él cuando termina de aguantar. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar un pergamino de mejora rec actors.hero.talent.energizing_upgrade.meta_desc=_Si este talento es obtenido por otro héroe_ le otorgará en su lugar, 12 turnos de recarga de varitas en +1 o 20 turnos en +2. actors.hero.talent.wand_preservation.title=Varita preservada actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta con nivel +0, de no ser así otorga 1 resina arcana.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta con nivel +0.\n\nEste talento puede preservar varitas hasta un máximo de cinco veces, pasado este punto siempre otorgará 1 resina arcana. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=visión arcana actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _10 turnos_.\n\n_+2:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _15 turnos_. actors.hero.talent.shield_battery.title=Carga defensiva @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Al usar magia salvaje, las varitas ser actors.hero.talent.fire_everything.title=dispara todo actors.hero.talent.fire_everything.desc=_+1:_ Magia salvaje ahora dispara _5 veces_ en vez de 4 y cada varita tiene un _25% de probabilidad_ de ser usada 3 veces.\n\n_+2:_ Magia salvaje ahora dispara _6 veces_ en vez de 4 y cada varita tiene un _50% de probabilidad_ de ser usada 3 veces.\n\n_+3:_ Magia salvaje ahora dispara _7 veces_ en vez de 4 y cada varita tiene un _75% de probabilidad_ de ser usada 3 veces.\n\n_+4:_ Magia salvaje ahora dispara _8 veces_ en vez de 4 y cada varita tiene un _100% de probabilidad_ de ser usada 3 veces. actors.hero.talent.conserved_magic.title=magia conservada -actors.hero.talent.conserved_magic.desc=_+1:_ Cada disparo de magia salvaje ahora usa _0.67 cargas_ en vez de 1 y magia salvaje tiene una _probabilidad del 25%_ de no tomar ningún turno.\n\n_+2:_ Cada disparo de magia salvaje ahora usa _0.45 cargas_ en vez de 1 y magia salvaje tiene una _probabilidad del 50%_ de no tomar ningún turno.\n\n_+3:_ Cada disparo de magia salvaje ahora usa _0.3 cargas_ en vez de 1 y magia salvaje tiene una _probabilidad del 75%_ de no tomar ningún turno.\n\n_+4:_ Cada disparo de magia salvaje ahora usa _0.2 cargas_ en vez de 1 y magia salvaje tiene una _probabilidad del 100%_ de no tomar ningún turno. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Telefragmentación actors.hero.talent.telefrag.desc=_+1:_ Si el Mago se teletransporta sobre un personaje, le inflige _10-15 de daño_ pero recibe _5 de daño_.\n\n_+2:_ Si el Mago se teletransporta sobre un personaje, le inflige _20-30 de daño_ pero recibe _10 de daño_.\n\n_+3:_ Si el Mago se teletransporta sobre un personaje, le inflige _30-45 de daño_ pero recibe _15 de daño_.\n\n_+4:_ Si el Mago se teletransporta sobre un personaje, le inflige _40-60 de daño_ pero recibe _20 de daño_.\n\nEl héroe no puede morir a causa de este talento, el daño recibido puede reducirse mediante efectos de resistencia mágica. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Tras destellar, el Pícaro gana _1 t actors.hero.talent.body_replacement.title=sustitución de cuerpo actors.hero.talent.body_replacement.desc=_+1:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _20 de salud y 1-3 de armadura_.\n\n_+2:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _40 de salud y 2-6 de armadura_.\n\n_+3:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _60 de salud y 3-9 de armadura_.\n\n_+4:_ Tras destellar, el Pícaro deja un señuelo de madera que tiene _80 de salud y 4-12 de armadura_.\n\nSolo puede haber un señuelo activo a la vez. actors.hero.talent.shadow_step.title=paso sombrío -actors.hero.talent.shadow_step.desc=_+1:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 20%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+2:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 36%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+3:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 50%_, pero no ciega a enemigos ni activa otros talentos.\n\n_+4:_ Si el Pícaro usa bomba de humo estando invisible, esta ocurre instantáneamente y tiene un coste _reducido en un 60%_, pero no ciega a enemigos ni activa otros talentos. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=muerte aterradora actors.hero.talent.fear_the_reaper.desc=_+1:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _lisiado_.\n\n_+2:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_.\n\n_+3:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este quedarán _lisiados_.\n\n_+4:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este quedarán _aterrados y lisiados_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Cuchillas espectrales puede golpear actors.hero.talent.projecting_blades.title=cuchillas proyectantes actors.hero.talent.projecting_blades.desc=_+1:_ Cuchillas espectrales tiene _+25% de precisión_ y puede penetrar hasta _2 casillas sólidas_.\n\n_+2:_ Cuchillas espectrales tiene _+50% de precisión_ y puede penetrar hasta _4 casillas sólidas_.\n\n_+3:_ Cuchillas espectrales tiene _+75% de precisión_ y puede penetrar hasta _6 casillas sólidas_.\n\n_+4:_ Cuchillas espectrales tiene _+100% de precisión_ y puede penetrar hasta _8 casillas sólidas_. actors.hero.talent.spirit_blades.title=cuchillas espirituales -actors.hero.talent.spirit_blades.desc=_+1:_ Cuchillas espectrales tiene una _probabilidad del 30%_ de usar también el encantamiento del arco espiritual.\n\n_+2:_ Cuchillas espectrales tiene una _probabilidad del 60%_ de usar también el encantamiento del arco espiritual.\n\n_+3:_ Cuchillas espectrales tiene una _probabilidad del 90%_ de usar también el encantamiento del arco espiritual.\n\n_+4:_ Cuchillas espectrales tiene una _probabilidad del 100%_ de usar también el encantamiento del arco espiritual y activa cada encantamiento un _10% más frecuente_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=poder creciente actors.hero.talent.growing_power.desc=_+1:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _38% y 125%_ respectivamente.\n\n_+2:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _42% y 150%_ respectivamente.\n\n_+3:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _46% y 175%_ respectivamente.\n\n_+4:_ Los aumentos de velocidad de ataque y de movimiento del poder de la naturaleza incrementan de 33% y 100% a _50% y 200%_ respectivamente. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Los ataques del halcón espíritu actors.hero.talent.swift_spirit.title=espíritu veloz actors.hero.talent.swift_spirit.desc=_+1:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _2.5 casillas_ y está garantizado que esquive los primeros _2 ataques_ realizados contra él.\n\n_+2:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _3 casillas_ y está garantizado que esquive los primeros _4 ataques_ realizados contra él.\n\n_+3:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _3.5 casillas_ y está garantizado que esquive los primeros _6 ataques_ realizados contra él.\n\n_+4:_ La velocidad de movimiento del halcón espíritu incrementa de 2 a _4 casillas_ y está garantizado que esquive los primeros _8 ataques_ realizados contra él. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=energía heroica actors.hero.talent.heroic_energy.rat_title=energía ratoica -actors.hero.talent.heroic_energy.desc=_+1:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 13%_.\n\n_+2:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 24%_.\n\n_+3:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 34%_.\n\n_+4:_ La habilidad de la armadura del héroe tiene un coste _reducido en un 43%_. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=ratenacidad actors.hero.talent.ratsistance.desc=_+1:_ Enemigos enratuzados hostiles causan _-10% de daño_.\n\n_+2:_ Enemigos enratuzados hostiles causan _-19% de daño_.\n\n_+3:_ Enemigos enratuzados hostiles causan _-27% de daño_.\n\n_+4:_ Enemigos enratuzados hostiles causan _-35% de daño_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Vender un ítem actors.mobs.npcs.shopkeeper.desc=Este tipo gordo parece más apropiado para un distrito de intercambio en una gran ciudad que para una mazmorra. Sus precios explican por qué prefiere hacer negocios aquí. actors.mobs.npcs.wandmaker.name=viejo artesano de varitas -actors.mobs.npcs.wandmaker.intro_warrior=Oh, ¡que agradable sorpresa encontrar a un héroe en un lugar tan deprimente! Si estás dispuesto a ayudar a un viejo hombre, podría tener una tarea para ti. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=¡Oh Dios, me asustaste! No he conocido un bandido de este lugar que aún tenga cordura, ¡así que debes ser de la superficie! Si estás dispuesto a ayudar a un desconocido, podría tener una tarea para ti. actors.mobs.npcs.wandmaker.intro_mage=Oh, ¡hola %s! He oído que hubo un lío entre ti y el instituto de magos... Oh, no hagas caso, nunca me gustaron esos anticuados después de todo. Si quieres, podría tener una tarea para ti. actors.mobs.npcs.wandmaker.intro_huntress=Oh, ¡hola señorita! Una cara amigable es una agradable sorpresa aquí abajo, ¿no crees? De hecho, juro que he visto tu cara antes, pero no acabo de recordar... Oh, no hagas caso, si estás aquí por la aventura, podría tener una tarea para ti. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nVine aquí para encontrar un ingrediente poco común para una varita, pero me he perdido, y mi escudo mágico se está debilitando. Tendré que irme pronto, pero no soportaría irme sin lo que busco. actors.mobs.npcs.wandmaker.intro_dust=Busco algo de _polvo cadavérico._ Es una especie de harina de hueso maldito que usualmente se encuentra en lugares como este. Debe haber una habitación barricada en los alrededores, estoy seguro de que algo de polvo se va a acumular allí. Ten cuidado, la maldición del polvo es muy potente, _vuelve a mi lo más rápido posible_ y lo purificaré para ti. actors.mobs.npcs.wandmaker.intro_ember=Busco _ascuas frescas_ de una cría elemental de fuego. Los elementales usualmente aparecen cuando un ritual de invocación no está bajo control, tan sólo tienes que encontrar algunas velas y un lugar para el ritual y estoy seguro de que puedes hacer aparecer uno. Aunque quizá querrías _tener algún tipo de objeto congelante a mano_, ya que los elementales son muy poderosos, pero el hielo los derriba muy fácilmente. diff --git a/core/src/main/assets/messages/actors/actors_eu.properties b/core/src/main/assets/messages/actors/actors_eu.properties index d304c4e89..5275f5547 100644 --- a/core/src/main/assets/messages/actors/actors_eu.properties +++ b/core/src/main/assets/messages/actors/actors_eu.properties @@ -85,10 +85,10 @@ actors.buffs.ascensionchallenge.almost=Zinginarrian Yog-en oratzea ahultzen dela actors.buffs.ascensionchallenge.on_kill=Energia ilunak irensten zaitu... actors.buffs.barkskin.name=azal gogortua -actors.buffs.barkskin.desc=Zure azala gogortzen da, zuhaitz-azala bezain lakarra eta trinkoa nabaritzen duzu.\n\nGogortutako azalak zure armadura efektiboa areagotzen du, eraso fisikoetatik hobeto babestea ahalbidetuz.\n\nZure armadura honenbestez areagotu da: 0-%d.\nGeratzen diren azal gogortuaren txandak: %s. +actors.buffs.barkskin.desc=Zure azala gogortzen da, zuhaitz-azala bezain lakarra eta trinkoa nabaritzen duzu.\n\nGogortutako azalak zure armadura efektiboa areagotzen du, eraso fisikoetatik hobeto babestea ahalbidetuz.\n\nZure armadura honenbestez areagotu da: 0-%d.\nGainerako azal gogortuaren txandak: %s. actors.buffs.barrier.name=langa -actors.buffs.barrier.desc=Kalte guztia geldiarazten duen burbuila iraunkor bat.\n\nLangak zaintzen duen horri zuzendutako kaltea hartzen du babesa geratzen zaion bitartean. Denborarekin babesa galduz doa.\n\nGeratzen den babesa: %d. +actors.buffs.barrier.desc=Kalte guztia geldiarazten duen burbuila iraunkor bat.\n\nLangak zaintzen duen horri zuzendutako kaltea hartzen du babesa geratzen zaion bitartean. Denborarekin babesa galduz doa.\n\nGainerako babesa: %d. actors.buffs.berserk.angered=haserre actors.buffs.berserk.berserk=amorratua @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Zure ekipamendua ahulagoa dirudi! actors.buffs.degrade.desc=Magia ilun ahaltsu batek hobekuntza idazkiek zure ekipamenduari emandako indarra xurgatzen du!\n\nNarriatua dagoela, hobetutako ekipamendua maila baxuagoko batekoa balitz dabil. _ +3 osteko hobekuntza bakoitza aurrekoa baino esponentzialki ahulagoa da._ Zure elementuen deskripzioa aldatu egingo da botere mailan aldaketa hau adierazteko.\n\nNarriatzeak ez dio eragiten indar beharrei, zarten kargei, arma jaurtigarrien iraunkortasunari, edo artefaktuei.\n\nGainerako narriatze txandak: %s. Hobekuntza edo madarikazioa kentzeko idazki bat erabiltzean berehala etengo da narriatzea. actors.buffs.doom.name=galbidean -actors.buffs.doom.desc=Zaila da aurrera egitea unibertsoak hilik nahi zaituela ematen duenean.\n\nKondenatutako pertsonaiak iturri guztietatik kalte bikoitza jasoko dute.\n\nKondena behi betiko da, efektua heriotzarekin besterik ez da amaitzen. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=latzikara actors.buffs.dread.desc=Beldur bat hainbestekoa, non biktimak ziegatik ere ihes egiten duela!\n\nLatzikaraz kaltetutako izakiak ziztu bizian ihes egingo dute, eta ziegatik desagertuko dira erabat behin bistatik desagertuta. Honela gainetik kendutako etsaiek esperientzia erdia ematen dute eta ez dituzte objektuak lagatzen. Min astinaldi batek latzikararen iraupena murriztuko du.\n\nGainerako latzikara txandak: %d. @@ -268,7 +268,7 @@ actors.buffs.momentum.resting=berreskuratzen actors.buffs.momentum.action_name=lasterka actors.buffs.momentum.momentum_desc=Lasterkariak momentu kargak irabazten ditu mugitzen den einean, lasterka hasteko erabili daitezkeenak.\n\nMomentu karga bakoitzak lasterkan ibiltzeko bi txanda baimentzen ditu. Lasterkariak 10 momentu karga bil ditzake. Momentua bizkor galtzen da Lasterkaria mugitzeari uzten dionean.\n\nUneko momentu karga: %d. actors.buffs.momentum.running_desc=Mugitu ahala, lasterkariak momentua metatzen du, lasterka hasteko erabili dezakeena.\n\nLasterka ari dela, lasterkariak abiadura bikoitza du eta saihesteko aukera areagotzen zaio mailaren arabera.\n\nGainerako txandak: %d. -actors.buffs.momentum.resting_desc=Mugitu ahala, lasterkariak momentua metatzen du, lasterka hasteko erabili dezakeena.\n\nLasterkariak bere iraupena berreskuratu behar du momentua berriro metatu ahal izateko.\n\nGeratzen diren txandak: %d. +actors.buffs.momentum.resting_desc=Mugitu ahala, lasterkariak momentua metatzen du, lasterka hasteko erabili dezakeena.\n\nLasterkariak bere iraupena berreskuratu behar du momentua berriro metatu ahal izateko.\n\nGainerako txandak: %d. actors.buffs.ooze.name=basa kaustikoa actors.buffs.ooze.heromsg=Basa kaustikoak haragia jaten dizu. Garbitu ezazu! @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Gerarazita zaude! actors.buffs.paralysis.out=gerarazleari aurre egin dio actors.buffs.paralysis.desc=Maiz egin daitekeen okerrena ezer ez egitea da.\n\nGerarazleak ekintza guztiak oztopatzen ditu, biktimari efektua iragan arte itxarotera behartuz. Kaltea jasotzearen minak pertsonaiek gerarazleari aurre egitea ekar lezake, efektutik askatuz.\n\nGainerako gerarazle txandak: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=kutuna actors.buffs.pincushion.desc=Honen aurka erabili dituzun arma jaurtigaiak iltzatuta daramatza, eta gainditzen duzunean eroriko zaizkio.\n\nHonako hauek daramatza iltzatuta: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Gudariak _eusten du_, hainbat tx actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the Warrior has any combo, using this ability increases its remaining time by 3 turns. actors.hero.abilities.mage.elementalblast.name=buhunba elementala +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Aztiak _buhunba elementala_ igortzen du bera zartatik, ingurune zabal handi bati eraginez, bere makuluaren zartaren araberakoa. actors.hero.abilities.mage.elementalblast.desc=Aztiak magia buhunba igortzen du, 4 lauzako ingurune zirkular batean 15-25 kalte-puntu eraginez. Buhunba elementalaren efektu zehatza aztiaren makuluan txertatutako zartaren araberakoa da. actors.hero.abilities.mage.elementalblast.generic_desc=Buhunba elementalaren efektua zartaren efektuaren antzekoa izango da, aliatu edo etsai bati jotzean. actors.hero.abilities.mage.wildmagic.name=magia basatia actors.hero.abilities.mage.wildmagic.no_wands=Ez duzu zartatzeko zartarik! actors.hero.abilities.mage.wildmagic.short_desc=Aztiak bere zartetan metatutako _Magia Basatia_ askatzen du, txanda bakarrean aukeratutako biktima bat hainbat aldiz ausaz zartatzen. -actors.hero.abilities.mage.wildmagic.desc=Aztiak bere zartetan metatutako energia askatzen du, txanda bakarrean 4 aldi arte ausaz zartatzen. Aztiaren makulua ez dago efektu honen barne.\n\nHorretaz gain, zarta bakoitzaren maila 2 puntutan igotzen da, +3-ra arte gehienez jota. Gaitasun honek zarten kargak kontsumitzen ditu eta zarta bakoitza ezin da 2 alditan baino gehiagotan erabili. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=faro eroalea actors.hero.abilities.mage.warpbeacon.depths=Ezin duzu solairu artean teleportatu! actors.hero.abilities.mage.warpbeacon.locked_floor=Ezin duzu giltzatutako solairu bat utzi! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Hautatu jauzi egiteko leku bat. actors.hero.abilities.rogue.smokebomb$ninjalog.name=zurezko beita actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Nola edo hala, etsaiak erraz sinetsita daude zurezko beita benetako alproja dela! actors.hero.abilities.rogue.smokebomb.short_desc=Alprojak _ke bonba_ jaurtitzen du eta desagertzen da. Aurreko kokalekuaren inguruan zeuden arerioak itsutuz. -actors.hero.abilities.rogue.smokebomb.desc=Alprojak ke bonba bat jaurtitzen du eta 10 lauzako distantziaraino teleporta daiteke. Arerioen eta arriskuen zehar teleporta daitekeen bitartean, hormak bezalako lursoil solidoak ezin ditu gurutzatu.\n\nAlprojaren aurreko posizioaren ondoko arerioak 5 txandetan zehar itsutu egongo dira. +actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns. actors.hero.abilities.rogue.deathmark.name=herio-marka actors.hero.abilities.rogue.deathmark.ally_target=Etsaiak markatu ditzakezu, besterik ez actors.hero.abilities.rogue.deathmark.short_desc=Alprojak _herio-marka_ jarri diezaioke hautatutako arerioari. Markatutako etsaiek kalte gehigarria jasoko dute, baina ezin dira hil marka agortu arte. @@ -429,7 +433,7 @@ actors.hero.abilities.rogue.shadowclone.name=itzalezko klona actors.hero.abilities.rogue.shadowclone.short_desc=Alprojak _itzalezko klon_ bat araokatzen du, borrokan lagundu diezaion. actors.hero.abilities.rogue.shadowclone.desc=Alprojak itzalezko klon bat araokatzen du, borrokan lagundu diezaion. Itzalezko klona zuzentzeak ez du karga kosturik.\n\nKlonak 80 OP ditu, ez darama armadurarik eta 10-20eko kaltea egiten du. Ezaugarri guzti hauek gaitasunen bitartez hobe daitezke, klonak heroiaren arma eta armadurengatik irabazitako onurak, besteak beste. actors.hero.abilities.rogue.shadowclone$shadowally.name=itzalezko alproja -actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Your clone moves to that position. +actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Zure klona posizio horretara doa. actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Zure klonak jarraitzen zaitu. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Zure klona erasora doa! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Alprojaren kopia, goibelduraren itzalaz egina. Ekuru tente geldi, begiak zuri, lurrina balitz bezala iluntasuna dario.\n\nKlona ez da alprojaren kopia perfektua, baina borrokalari txukuna da, eta trebezia egokiekin alprojaren tresneria erabili dezake. @@ -450,9 +454,24 @@ actors.hero.abilities.huntress.spirithawk$hawkally.name=espiritu belatza actors.hero.abilities.huntress.spirithawk$hawkally.direct_defend=Your hawk moves to that position. actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Zure belatzak jarraitzen zaitu. actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Zure belatzak erasotzen du! -actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.desc=Ehiztariak deitutako belatz magikoa. Argi urdin etereo batekin distira egiten du, eta burua etengabe biratzen da ingurua aztertuz.\n\nBorrokalari sendoa ez den arren, haren abiadura eta ikusmena bikainak dira etsaiak esploratzeko eta entretenitzeko.\n\nGainerako txandak: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Gainerako bermatutako saihesteak: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=Arratoitzea actors.hero.abilities.ratmogrify.cant_transform=Ezin duzu arratoitu! actors.hero.abilities.ratmogrify.too_strong=Arerioa indartsuegia da arratoitzeko! @@ -493,15 +512,20 @@ actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which rec actors.hero.heroclass.mage_unlock=Aztia desblokeatzeko _erabili hobekuntza eskuizkribu bat elementuren bat indartzeko_ actors.hero.heroclass.rogue=alproja -actors.hero.heroclass.rogue_desc_short=The Rogue can evade enemies and strike from invisibility using his _cloak of shadows._ He also _detects secrets and traps_ from a greater distance. +actors.hero.heroclass.rogue_desc_short=Alprojak etsaiak saihestu ditzake eta ikusezintasunetik jo bere _ itzal kapa_ erabiliz. _Sekretuak eta tranpak_ urrunagotik atzeman ditzake. actors.hero.heroclass.rogue_desc=The Rogue starts with a _unique Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping actors.hero.heroclass.rogue_unlock=Alproja desblokeatzeko _egin 10 ustekabeko eraso partida berean._ actors.hero.heroclass.huntress=ehiztaria -actors.hero.heroclass.huntress_desc_short=The Huntress is a master of thrown weapons and has a _magical bow_ with infinite arrows. She also travels through tall grass _without trampling it._ +actors.hero.heroclass.huntress_desc_short=Ehiztaria arma jaurtigaien espezialista da, eta _arku magiko_ bat du, gezi agortu-ezinekin. Belar artean ibili daiteke hau _zanpatu gabe_ actors.hero.heroclass.huntress_desc=Ehiztaria _espiritu arku bakanarekin_ hasten da, araokatutako gezi kopuru mugagabea jaurti ditzakeena. \n\nEhiztaria belar altuan zehar ibili daiteke hau zanpatu gabe.\n\nEhiztariak _tatxetako eskularruak_, oihalezko armadura, zahatoa, eta belusezko toxa daramatza baita.\n\nEhiztariak automatikoki identifikatzen ditu:\n_-_ Identifikazio eskuizkribuak\n_-_ Gogo ikusmen edabeak\n_-_ Sehaska-kanta eskuizkribuak actors.hero.heroclass.huntress_unlock=Ehiztaria desblokeatzeko _Akabatu 10 etsai arma jaurtigaiekin partida berean._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=amorratua actors.hero.herosubclass.berserker_short_desc=_Amorratua_k hira metatzen du jasotako kaltearekin. Hirak eragindako kaltea areagotzen du, eta % 100eko babes gehigarriarekin aktibatu daiteke. actors.hero.herosubclass.berserker_desc=_Amorratua_ k hira metatzen du kaltea jaso ahala, armadurak gelditutakoa barne! Hira denborarekin doa, baina astiroago agortzen zaio osasun gutxi duenean.\n\nAmorratuak +50% kalte eragiten du % 100 hira duenean. % 100 hirarekin amorratu eta osasunaren arabera 2-6 aldiz bere babes maila maximoa eskuratzen du, eta babesa duen bitartean hira osoa mantenduko du. Amorratu ostean berreskuratzeko denbora bat behar du. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=gudu-aztia actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with. actors.hero.herosubclass.battlemage_desc=Gudu-aztiak efektu gehigarriak lor ditzake bere makuluarekin aurrez aurre borrokatzean, makuluan txertatutako zartak enkantamendu gehigarria balu bezala. Efektuak makuluan txertatutako zartaren araberakoak dira, zarta bakoitzak bere efektua du. Zartaren efektuaz gain, Gudu aztiak 0,5 karga-puntu lortuko ditu honekin jotzean. actors.hero.herosubclass.warlock=belagilea -actors.hero.herosubclass.warlock_short_desc=_Belagilea_k pertsonaien arima markatzeko aukera du hauyek zartatzean. Arima markatua duten etsaiei kalte egitean sendatu egiten da. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=Belagileak pertsonen arima markatzeko aukera du hauek zartatzean, Arima-marka bat aplikatzeko aukera eta haren iraupena zartaren mailaren araberakoa da.\n\nEtsai batek arima markatuta duenean, belagileak 2 osasun-puntu berreskuratuko ditud hari eragindako 5 kalte puntuko, baina aurrez aurreko edo jaurtitzeko armekin bakarrik, ez zartekin! actors.hero.herosubclass.assassin=erailea actors.hero.herosubclass.assassin_short_desc=_Erailea_k bere hurrengo erasoarako danbateko hilkorra prestatzen du ikusezina denean. Zenbat eta luzeago ikusezin, are boteretsuagoa erasoa. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=_Zelataria_ urruneko borrokan aditua da. Be actors.hero.herosubclass.warden=jagolea actors.hero.herosubclass.warden_short_desc=_Jagolea_k belar altuaren zehar ikusi dezake eta efektu gehigarriak eskuratzen ditu haziak landatzean edo landareak zanpatzean. actors.hero.herosubclass.warden_desc=_Jagolea_ k naturaren indarrekin lotura sendoa du, eta honek landare eta belarrekin lotutako efektu gehigarriak ematen dizkio. Belar altu eta estuan zehar ikusi dezake bidea garbi balego bezala.\n\nJagoleak landaretza ildaskak sor ditzake hazi bat jaurti edo landatzean, eta efektu bereziak lortzen ditu landarean zanpatzean. Efektu hauek landareen ohikoa ordezten dute, eta ez dago berarentzat kaltegarria den bakarra. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=inprobisatutako jaurtigaien hoztea @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=gaztetzen duten urratsen hozte actors.hero.talent$rejuvenatingstepscooldown.desc=Trebezia hau oraintsu erabili duzu, eta berriro erabiltzeko itxaron behar duzu.\n\nGainerako txandak: %s. actors.hero.talent$seershotcooldown.name=tiro igarlearen hozte tartea actors.hero.talent$seershotcooldown.desc=Trebezia hau oraintsu erabili duzu, eta berriro erabiltzeko itxaron behar duzu.\n\nGainerako txandak: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Trebezia hau oraintsu erabili duzu, eta berriro erabiltzeko itxaron behar duzu.\n\nGainerako txandak: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Trebezia hau oraintsu erabili duzu, eta berriro erabiltzeko itxaron behar duzu.\n\nGainerako txandak: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Trebezia hau oraintsu erabili duzu, eta berriro erabiltzeko itxaron behar duzu.\n\nGainerako txandak: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=janari oparoa actors.hero.talent.hearty_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean gudariak _2 osasun puntu_ jasotzen ditu, eta _3 osasun puntu_ %25 baino gutxiagoko osasunarekin jatean.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean gudariak _3 osasun puntu_ jasotzen ditu, eta _5 osasun puntu_ %25 baino gutxiagoko osasunarekin jatean. -actors.hero.talent.armsmasters_intuition.title=arma maisuaren sena -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Gudariak _2 aldiz azkarrago_ identifikatzen ditu armak eta armadurak.\n\n_+2:_ Gudariak armak eta armadurak identifikatzen ditu _janzterakoan_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=probaren subjektua actors.hero.talent.test_subject.desc=_+1:_ Elementuren bat identifikatzean, gudariak _2 osasun puntu_ eskuratzen ditu.\n\n_+2:_ Elementuren bat identifikatzean, gudariak _3 osasun puntu_ eskuratzen ditu. actors.hero.talent.iron_will.title=burdinazko gogoa @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Sendatze edabe bat edatean guda actors.hero.talent.restored_willpower.meta_desc=_Trebezia hau heroi desberdin batek eskuratuz gero_ +1ean osasun maximoaren % 5eko babesa, edo osasun maximoaren % 7,5 +2an. actors.hero.talent.runic_transference.title=transferentzia errunikoa actors.hero.talent.runic_transference.desc=_+1:_ Gudariaren zigilu urratuak _glifo arrunta_k ekarri ditzake armaduratik armadurara, hobekuntza bat dakarren bezala.\n\n_+2:_ Gudariaren zigilu urratuak _glifo arruntak, indartsuak, eta madarikatuak_ ekarri ditzake armaduratik armadurara, hobekuntza bat dakarren bezala. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=momentu hilkorra actors.hero.talent.lethal_momentum.desc=_+1:_ Gudariak arma fisikoren batekin kolpe hilgarria ematean, _% 67ko aukera_ du 0 txanda hartzeko.\n\n_+2:_ Gudariak arma fisikoren batekin kolpe hilgarria ematean, _% 100ko aukera_ du 0 txanda hartzeko. actors.hero.talent.improvised_projectiles.title=inprobisatutako jaurtigaiak @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Gudariak saltatu eta lurra hartzean, alb actors.hero.talent.impact_wave.title=kolpe buhunba actors.hero.talent.impact_wave.desc=_+1:_ Gudariak saltatu eta lurra hartzean, alboko etsai guztiak _2 lauza_ atzera bultzatuko ditu, eta 5 txandaz zauri-ezina bihurtzeko _% 25eko aukera_ du.\n\n_+2:_ Gudariak saltatu eta lurra hartzean, alboko etsai guztiak _3 lauza_ atzera bultzatuko, ditu eta 5 txandaz zauri-ezina bihurtzeko _% 50eko aukera_ du.\n\n_+3:_ Gudariak saltatu eta lurra hartzean, alboko etsai guztiak _4 lauza_ atzera bultzatuko, ditu eta 5 txandaz zauri-ezina bihurtzeko _% 75eko aukera_ du.\n\n_+4:_ Gudariak saltatu eta lurra hartzean, alboko etsai guztiak _5 lauza_ atzera bultzatuko, ditu eta 5 txandaz zauri-ezina bihurtzeko _% 100eko aukera_ du. actors.hero.talent.double_jump.title=jauzi bikoitza -actors.hero.talent.double_jump.desc=_+1:_ Gudariak 3 txandatan bigarren jauzi bat eginez gero, jauzi horrek _kargaren % 20 gutxiago_ behar du.\n\n_+2:_ Gudariak 3 txandatan bigarren jauzi bat eginez gero, jauzi horrek _kargaren % 36 gutxiago_ behar du.\n\n_+3:_ Gudariak 3 txandatan bigarren jauzi bat eginez gero, jauzi horrek _kargaren % 50 gutxiago_ behar du.\n\n_+4:_ Gudariak 3 txandatan bigarren jauzi bat eginez gero, jauzi horrek _kargaren % 60 gutxiago_ behar du. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=hedapen-olatua actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60. actors.hero.talent.striking_wave.title=striking wave -actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it triggers enchantments _20% more often_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=deskargaren indarra actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _40% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple. actors.hero.talent.sustained_retribution.title=zigor iraunkorra actors.hero.talent.sustained_retribution.desc=_+1:_ Gurariak _% 115eko kalte gehigarria_ eragiten du _2 txandatan_ banatua, txanda bakarrean % 100 eragin ordez.\n\n_+2:_ Gurariak _% 130eko kalte gehigarria_ eragiten du _3 txandatan_ banatua, txanda bakarrean % 100 eragin ordez.\n\n_+3:_ Gurariak _% 145eko kalte gehigarria_ eragiten du _4 txandatan_ banatua, txanda bakarrean % 100 eragin ordez.\n\n_+4:_ Gurariak _% 160eko kalte gehigarria_ eragiten du _5 txandatan_ banatua, txanda bakarrean % 100 eragin ordez. actors.hero.talent.shrug_it_off.title=shrug it off -actors.hero.talent.shrug_it_off.desc=_+1:_ Gudariak ezin du bere _gehieneko osasunaren % 67_ baino gehiagoko kaltea jaso eutsi bitartean.\n\n_+2:_ Gudariak ezin du bere _gehieneko osasunaren % 45_ baino gehiagoko kaltea jaso eutsi bitartean.\n\n_+3:_ Gudariak ezin du bere _gehieneko osasunaren % 30_ baino gehiagoko kaltea jaso eutsi bitartean.\n\n_+4:_ Gudariak ezin du bere _gehieneko osasunaren % 20_ baino gehiagoko kaltea jaso eutsi bitartean. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=berdindu aukerak actors.hero.talent.even_the_odds.desc=_+1:_ Gudariak _% 5eko kalte gehigarria_ eragiten du 2 lauzetara dagoen etsai bakoitzeko, eutsi bitartean.\n\n_+2:_ Gudariak _% 10eko kalte gehigarria_ eragiten du 2 lauzetara dagoen etsai bakoitzeko, eutsi bitartean.\n\n_+3:_ Gudariak _% 15eko kalte gehigarria_ eragiten du 2 lauzetara dagoen etsai bakoitzeko, eutsi bitartean.\n\n_+4:_ Gudariak _% 20ko kalte gehigarria_ eragiten du 2 lauzetara dagoen etsai bakoitzeko, eutsi bitartean. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Aztiaren makuluak _4 karga punt actors.hero.talent.energizing_upgrade.meta_desc=_Trebezia hau heroi desberdin batek eskuratuz gero_ 12 zarta-karga txanda irabaziko ditu +1ean, edo 20 txanda +2an. actors.hero.talent.wand_preservation.title=zarten zaintza actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=ikusmen arkanoa actors.hero.talent.arcane_vision.desc=_+1:_ Arerio bat zartatzean, aztiak _10 txandaz_ bere gogo-ikusmena jasoko du.\n\n_+2:_ Arerio bat zartatzean, aztiak _15 txandaz_ bere gogo-ikusmena jasoko du. actors.hero.talent.shield_battery.title=ezkutu bateria @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be bo actors.hero.talent.fire_everything.title=kiskali dena actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times. actors.hero.talent.conserved_magic.title=gordetako magia -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Telefrag actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _10 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _15 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _20 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _1 tu actors.hero.talent.body_replacement.title=gorputz ordeztea actors.hero.talent.body_replacement.desc=_+1:_ Alprojak kliskatu eta bertan zurezko beita bat uzten du, _20 osasun puntu eta 1-3 abbes puntu dituena.\n\n_+2:_ Alprojak kliskatu eta bertan zurezko beita bat uzten du, _20 osasun puntu eta 2-6 babes puntu dituena.\n\n_+3:_ Alprojak kliskatu eta bertan zurezko beita bat uzten du, _20 osasun puntu eta 3-9 babes puntu dituena.\n\n_+4:_ Alprojak kliskatu eta bertan zurezko beita bat uzten du, _20 osasun puntu eta 4-12 babes puntu dituena.\n\nBaita bakarra egon daiteke aktibo aldi berean. actors.hero.talent.shadow_step.title=itzalezko urratsa -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _20% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _36% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _60% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=segalariari beldurra izan actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 add actors.hero.talent.projecting_blades.title=marraza jaurtigaiak actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_. actors.hero.talent.spirit_blades.title=espiritu marraza -actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it triggers each enchantment _10% more often_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=boterea hazkundean actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 175%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind actors.hero.talent.swift_spirit.title=sorbeltz espiritua actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=energia heroikoa actors.hero.talent.heroic_energy.rat_title=energia arratroikoa -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=arratsistentzia actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-19% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-27% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-35% damage_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Saldu objektua actors.mobs.npcs.shopkeeper.desc=Tipo lodi hau hiri handi bateko merkatal guneari ziegari baino hobeto doakiola dirudi. Elementuen prezioak direla eta denda ziegan izatea nahiago duela argi dago. actors.mobs.npcs.wandmaker.name=zarta egile zaharra -actors.mobs.npcs.wandmaker.intro_warrior=Hara, bai ezustekoa heroi bat toki etsigarri honetan! Agure honi lagundu nahi badiozu, agian badut zeregin bat zuretzat. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Ay ene, izutu nauzu! Buru argitasuna mantentzen duen mandilik ez dut ezagutu inguruan, beraz gainazaletik etorri behar izan duzu! Ezezagun bat laguntzeko prest bazaude, zuretzako zeregin bat izan nezake. actors.mobs.npcs.wandmaker.intro_mage=Oh, kaixo %s! Magia institutuaren eta zure artean arazoak egon direla entzun dut. Baina ez larritu, ez ditut inoiz betilun horiek gustukoak izan. Nahi izatekotan, zuretzako zeregin bat izan nezake. actors.mobs.npcs.wandmaker.intro_huntress=Hara, kaixo andere! Aurpegi adiskidetsu bat ezusteko handia da hemen, ezta? Izan ere, zure arpegia lehenago ere ikusi dudala esango nuke, baina ez nago guztiz ziur... berdin du, abentura bila bazatoz, zuretzat zeregin bat izan nezake. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nZarta baterako osagai berezi baten bila etorri nintzen, baina galdu egin naiz, eta nire ezkutu magikoa ahultzen ari da. Laster joan beharko naiz, baina ezin dut jasan bilatzera etorri nintzen hori gabe itzultzea. actors.mobs.npcs.wandmaker.intro_dust=_Gorpu hauts_ apur baten bila nabil. Honelako tokietan agertu ohi den madarikatutako hezurren irina bat da. Hemen inguruan barrikadaz babestutako gela bat egon beharko luke, ziur nago hor hautsa pilatu dela. Baina ibili kontu handiz, hautsak daraman madarikazioa nahiko ahaltsua da, _itzuli nigana ahal bezain laster_ eta nik garbituko dut. actors.mobs.npcs.wandmaker.intro_ember=Su elemental jaio berri baten _txingar bizi_ baten bila nabil. Elementalak arao erritual bat kontrolik gabe egitean agertzen dira, beraz bilatu kandela batzuk eta errituala egiteko toki bat, eta ziur baten bat agerrarazi dezakezula. _Izozteko tresnaren bat_ eskura izatea aholkatzen dizut, elementalak oso boteretsuak dira, baina izotzak berehala makaltzen ditu. diff --git a/core/src/main/assets/messages/actors/actors_fi.properties b/core/src/main/assets/messages/actors/actors_fi.properties index 0a80ff6ad..a3185c77a 100644 --- a/core/src/main/assets/messages/actors/actors_fi.properties +++ b/core/src/main/assets/messages/actors/actors_fi.properties @@ -21,7 +21,7 @@ actors.blobs.paralyticgas.desc=Pilvi lamauttavaa kaasua pyörteilee ruudussa. actors.blobs.sacrificialfire.desc=Uhraava liekki roihuaa alttarin päällä. Jokainen olento, joka tapetaan tässä käytetään uhrilahjaksi tyrmän hengille.\n\nKenties jonkinlainen palkinto voidaan saada riittävien uhrauksien johdosta? actors.blobs.sacrificialfire.worthy=Tuli otttaa uhrin vastaan ja kasvaa vahvemmaksi. -actors.blobs.sacrificialfire.unworthy=Tuli otttaa uhrin vastaan, mutta et näe muutosta. +actors.blobs.sacrificialfire.unworthy=Tuli ottaa uhrin vastaan, mutta et näe muutosta. actors.blobs.sacrificialfire.reward=Tuli leimahtaa ja haihtuu, jättäen jälkeensä palkinnon! actors.blobs.smokescreen.desc=Paksu pilvi mustaa savua pyörteilee ruudussa. @@ -123,7 +123,7 @@ actors.buffs.burning.heromsg=Sytyit tuleen! actors.buffs.burning.burnsup=%s palaa poroksi! actors.buffs.burning.ondeath=Paloit poroksi... actors.buffs.burning.rankings_desc=Paloi poroksi -actors.buffs.burning.desc=Harvat asiat ovat ahdistavampia kuin palaminen.\n\nTuli aiheuttaa vahinkoa joka vuoro kunnes se sammutetaan tai sammuu. Tuli voidaan sammuttaa astumalla veteen tai taikajuoman roiskahduksella.\n\nLisäksi tuli saattaa sytyttää palavaa maastoa tai tavaroita, joihin se koskettaa.\n\nVuoroja palamisen loppumiseen: %s. +actors.buffs.burning.desc=Harvat asiat ovat ahdistavampia kuin palaminen.\n\nTuli aiheuttaa vahinkoa joka vuoro, kunnes se sammutetaan tai sammuu. Tuli voidaan sammuttaa astumalla veteen tai taikajuoman roiskahduksella.\n\nLisäksi tuli saattaa sytyttää palavaa maastoa tai tavaroita, joihin se koskettaa.\n\nVuoroja palamisen loppumiseen: %s. actors.buffs.championenemy.warn=Tunnet kuolettavan olennon läsnäolon. actors.buffs.championenemy$blazing.name=roihun riivaama @@ -148,7 +148,7 @@ actors.buffs.chill.freezes=%s jäätyy! actors.buffs.chill.desc=Ei ihan jäässä, mutta silti liian kylmä.\n\nKylmentyneet kohteet suorittavat kaikki toiminnot hitaammin, riippuen efektin jäljellä olevasta ajasta. Huonoimmillaan tämä on verrannollinen hidastuneisuuteen.\n\nVuoroja kylmentyneenä jäljellä: %1$s.\nNopeus on vähentynyt: %2$s%%. actors.buffs.combo.name=kombo -actors.buffs.combo.action_name=combo-hyökkäys +actors.buffs.combo.action_name=kombo-hyökkäys actors.buffs.combo.combo=%d:n osuman kombo! actors.buffs.combo.bad_target=Sinun täytyy kohdistaa hyökkäys kantamalla olevaan viholliseen. actors.buffs.combo.prompt=Valitse kohde hyökätäksesi. @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Varusteesi tuntuvat heikommilta! actors.buffs.degrade.desc=Voimakas pimeä taikuus imee voimaa parannuksen kääröillä varusteisiisi lisätyistä parannuksista!\n\nHeikennyksen alaisena parannetut varusteet toimivat kuin ne olisivat huonompitasoisia kuin ne itse asiassa ovat. _Jokainen parannus +3:n jälkeen on eksponentiaalisesti heikompi kuin edellinen_. Varusteidesi kuvaukset muuttuvat kuvaamaan niiden heikennyttä tilaa.\n\nHeikennys ei vaikuta vahvuusvaatimuksiin, sauvojen latauksiin, heittoaseiden käyttökertoihin tai artefakteihin.\n\nVuoroja heikennystä jäljellä: %s. Parannuksen käärön tai kirouksenpoiston käärön käyttäminen lakkauttaa heikennyksen vaikutuksen välittömästi. actors.buffs.doom.name=tuomittu -actors.buffs.doom.desc=On vaikea jatkaa eteenpäin, kun vaikuttaa siltä, että koko universumi haluaa sinut hengiltä.\n\nTuomitut hahmot vahingoittuvat kaksinkertaisesti kaikesta.\n\nTuomio on lopullista, joten sen vaikutukset loppuvat ainoastaan kuolemaan. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=pelko actors.buffs.dread.desc=Niin suuri kauhu, että se saa kohteensa pakenemaan luolastosta kokonaan!\n\nPelosta kärsivät olennot pakenevat vastustajansa luota nopeasti, ja katoavat luolastosta kokonaan kun ne ovat poissa näkyvistä. Tällä tavalla voitetut viholliset antavat puolet kokemuksesta eivätkä pudota esineitä. Kipu lyhentää pelon kestoa.\n\nVuoroja pelkoa jäljellä: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Olet lamaantunut! actors.buffs.paralysis.out=lamaannus vastustettu actors.buffs.paralysis.desc=Joskus huonoin mahdollinen asia tehdä on olla tekemättä mitään.\n\nLamaantuminen estää täydellisesti kaikenlaisen toiminnan, pakottaen kohteen odottamaan vaikutuksen lakkaamista. Kipu vahingoittumisesta saattaa mahdollistaa lamauksen loppumisen.\n\nVuoroja lamaantuneena jäljellä: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=neulatyyny actors.buffs.pincushion.desc=Heittoaseet, joita olet käyttänyt tätä kohdetta vastaan ovat kiinni siinä ja putoavat lattialle voittassasi sen.\n\nSeuraavat esineet ovat kiinni tällä hetkellä: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Soturi _Sietää_, ohittaen usea actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the Warrior has any combo, using this ability increases its remaining time by 3 turns. actors.hero.abilities.mage.elementalblast.name=elementaalinen purkaus +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff. actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away and deals up to 15-25 damage. The specific effect of elemental blast will vary by the wand imbued in the Mage's staff. actors.hero.abilities.mage.elementalblast.generic_desc=The effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally. actors.hero.abilities.mage.wildmagic.name=villi magia actors.hero.abilities.mage.wildmagic.no_wands=Sinulla ei ole sauvoja joilla ampua! actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn. -actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability does consume wand charges, and no one wand can be fired more than 2 times. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=siirtymämajakka actors.hero.abilities.mage.warpbeacon.depths=Et voi siirtyä kerrosten välillä! actors.hero.abilities.mage.warpbeacon.locked_floor=Et voi poistua lukitusta tasosta! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Valitse ruutu, mihin haluat hypät actors.hero.abilities.rogue.smokebomb$ninjalog.name=puinen syötti actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Jotenkin viholliset ovat vakuuttuneita, että syötti on oikeasti Roisto. actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location. -actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 10 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns. +actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns. actors.hero.abilities.rogue.deathmark.name=kuoleman merkki actors.hero.abilities.rogue.deathmark.ally_target=Voit merkitä ainoastaan vihollisia actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies.\n\nTurns remaining: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=rottamogrifoi actors.hero.abilities.ratmogrify.cant_transform=Et voi rottamogrifoida tuota! actors.hero.abilities.ratmogrify.too_strong=Tuo vihollinen on liian vahva rottamogrifoitavaksi! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=The Huntress is a master of thrown wea actors.hero.heroclass.huntress_desc=Metsästäjä aloittaa _ainutlaatuisella henkijousella_, jonka taiotut nuolet eivät koskaan lopu. \n\nMetsästäjä voi kävellä korkean ruohon läpi _tallaamatta sitä matalaksi_.\n\nMetsästäjä aloittaa myös _nastoitetuilla hanskoilla_, kangaspanssarilla, leilillä ja samettipussukalla.\n\nMetsästäjä tunnistaa automaattisesti:\n_-_ Tunnistuksen kääröt\n_-_ Mielinäön taikajuomat\n_-_ Unilaulun kääröt actors.hero.heroclass.huntress_unlock=To unlock the Huntress _hit enemies with thrown weapons 10 times in one game._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=raivopää actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage and can be activated at 100% for bonus shielding. actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. At 100% rage he can also go berserk, gaining 2-6x his seal's maximum shielding depending on his missing health and keeping his rage at 100% as long as he has shielding left. However, the Berserker needs time to recover after he goes berserk. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=taistelumaagi actors.hero.herosubclass.battlemage_short_desc=_Taistelumaagi_ loihtii lisätehosteita taistellessaan lähiteistelussa sauvallaan. Nämä tehosteet riippuvat sauvasta, joka on liitettynä hänen omaansa. actors.hero.herosubclass.battlemage_desc=Taistelumaagi saa lisävaikutuksia aina, kun hän iskee lähitaistelussa hänen sauvallaan, ikään kuin sauvassa olisi ylimääräinen lumous. Nämä vaikutukset riippuvat sauvasta, joka on liitettynä taistelumaagin omaan sauvaan. Jokaisella sauvalla on oma vaikutuksensa. Tämän lisäksi Taistelumaagin sauva saa 0,5 latausta kun hän iskee sillä. actors.hero.herosubclass.warlock=velho -actors.hero.herosubclass.warlock_short_desc=_Velho_ voi merkitä vihollisen sielun ampuessaan tätä sauvalla. Hän saa elinvoimaa tehdessään fyysistä vahinkoa merkatuihin vihollisiin. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands! actors.hero.herosubclass.assassin=salamurhaaja actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=The Sniper is a master of ranged combat, wh actors.hero.herosubclass.warden=vartija actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants. actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe Warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s. actors.hero.talent$seershotcooldown.name=seer shot cooldown actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=runsas ateria actors.hero.talent.hearty_meal.desc=_+1:_ Syöminen palauttaa soturille _kaksi elinvoimaa_ alle 50% elinvoimalla ja _kolme elinvoimaa_ alle 25% elinvoimalla.\n\n_+2:_ Syöminen palauttaa soturille _kolme elinvoimaa_ alle 50% elinvoimalla ja _viisi elinvoimaa_ alle 25% elinvoimalla. -actors.hero.talent.armsmasters_intuition.title=asemestarin vaisto -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Soturi tunnistaa aseet ja panssarit _kaksi kertaa nopeammin_.\n\n_+2:_ Soturi tunnistaa aseet ja panssarit _ottaessaan ne käyttöön_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=koekaniini actors.hero.talent.test_subject.desc=_+1:_ Esineiden tunnistaminen palauttaa soturille _kaksi elinvoimaa_.\n\n_+2:_ Esineiden tunnistaminen palauttaa soturille _kolme elinvoimaa_. actors.hero.talent.iron_will.title=rautainen tahto @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Elinvoiman taikajuoman juominen actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2. actors.hero.talent.runic_transference.title=riimusiirto actors.hero.talent.runic_transference.desc=_+1:_ Soturin murtunut sinetti voi siirtää _tavalliset glyyfit_ samaan tapaan kuin parannukset.\n\n_+2:_ Soturin murtunut sinetti voi siirtää _tavalliset, voimakkaat ja kirotut glyyfit_ samaan tapaan kuin parannukset. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=tappava liikevoima actors.hero.talent.lethal_momentum.desc=_+1:_ Tappavalla iskulla on _67% mahdollisuus_ olla kuluttamatta aikaa soturin tappaessa vihollisen fyysisellä aseella.\n\n_+2:_ Tappavalla iskulla on _100% mahdollisuus_ olla kuluttamatta aikaa soturin tappaessa vihollisen fyysisellä aseella. actors.hero.talent.improvised_projectiles.title=tyrmäävä heitto @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, al actors.hero.talent.impact_wave.title=impact wave actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns. actors.hero.talent.double_jump.title=tuplahyppy -actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=expanding wave actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60. actors.hero.talent.striking_wave.title=striking wave -actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it triggers enchantments _20% more often_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=shock force actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _40% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple. actors.hero.talent.sustained_retribution.title=sustained retribution actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit. actors.hero.talent.shrug_it_off.title=shrug it off -actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _67% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _45% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _30% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _20% of his max HP_ in damage while enduring. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=even the odds actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade insta actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2. actors.hero.talent.wand_preservation.title=sauvojen säilyminen actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0, otherwise it will be returned as 1 arcane resin.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve wands a maximum of five times, afterward it will always grant 1 arcane resin. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=taikanäkö actors.hero.talent.arcane_vision.desc=_+1:_ Maagi saa mielinäön _10 vuoron ajaksi_ kohteeseensa ampuessaan sitä sauvalla.\n\n_+2:_ Maagi saa mielinäön _15 vuoron ajaksi_ kohteeseensa ampuessaan sitä sauvalla. actors.hero.talent.shield_battery.title=suojauslataus @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be bo actors.hero.talent.fire_everything.title=fire everything actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times. actors.hero.talent.conserved_magic.title=conserved magic -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Telefrag actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _10 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _15 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _20 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _1 tu actors.hero.talent.body_replacement.title=body replacement actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-3 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-6 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-9 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-12 armor_.\n\nOnly one decoy can be active at a time. actors.hero.talent.shadow_step.title=shadow step -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _20% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _36% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _60% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=fear the reaper actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 add actors.hero.talent.projecting_blades.title=projecting blades actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_. actors.hero.talent.spirit_blades.title=spirit blades -actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it triggers each enchantment _10% more often_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=growing power actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 175%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind actors.hero.talent.swift_spirit.title=swift spirit actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=heroic energy actors.hero.talent.heroic_energy.rat_title=ratroic energy -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=ratsistance actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-19% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-27% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-35% damage_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Myy esine actors.mobs.npcs.shopkeeper.desc=Tämän tukevan tyypin luulisi ennemmin käyvän kauppaa jossain suurkaupungissa kuin luolastossa. Hänen hintansa selittävät, miksi hän pitää parempana vaihtoehtona käydä kauppaa täällä. actors.mobs.npcs.wandmaker.name=vanha sauvantekijä -actors.mobs.npcs.wandmaker.intro_warrior=Ah, miten miellyttävää tavata tuollainen sankari näinkin masentavassa paikassa! Jos jaksat auttaa vanhaa miestä, minulla saattaisi olla tehtävä sinulle. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Hyvänen aika, säikäytit minut! En ole kohdannut yhtään järjissään olevaa lainsuojatonta täällä, joten oletkin varmaan maan pinnalta! Jos jaksat auttaa muukalaista, minulla saattaisi olla tehtävä sinulle. actors.mobs.npcs.wandmaker.intro_mage=Terve %s! Kuulin, että sinulla ja velho-instituutiolla olisi ollut vähän riitaa. Pah, älä välitä, en ole koskaan pitänyt niistä lyttääjistä. Jos haluat olla avuksi, minulla olisi tehtävä sinulle. actors.mobs.npcs.wandmaker.intro_huntress=Terve neiti! Ystävälliset kasvot ovat varmaankin yllätys täällä alhaalla? itse asiassa, voisin vannoa nähneeni sinut jossain, mutta en ole täysin varma... Pah, unohda koko juttu, mutta jos olet täällä etsimässä seikkailua, minulla saattaisi olla tehtävä sinulle. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nTulin tänne löytääkseni harvinaisen ainesosan sauvaan, mutta olen eksynyt ja maaginen kilpeni on heikentymässä. Minun täytyy lähteä pian, mutta en voi palata ilman sitä, mitä tulin tänne hakemaan. actors.mobs.npcs.wandmaker.intro_dust=Yritän löytää vähän _luupölyä_. Se on erityistä kirottua luujauhetta, jota yleensä näkee tämänkaltaisissa paikoissa. Jossain täällä pitäisi olla huone, jonka oviaukko on suljettu barrikadilla. Olen varma, että siellä on vähän pölyä. Ole kuitenkin varovainen, pölyssä oleva kirous on melko vahva. _Tule takaisin luokseni niin nopeasti kuin voit_, niin voin poistaa kirouksen. actors.mobs.npcs.wandmaker.intro_ember=Yritän löytää vähän vastasyntyneen tulielementaalin _tuoreita kekäleitä._ Elementaaleja ilmaantuu tavallisesti, kun kutsumisrituaalia ei kontrolloida, joten etsi muutama kynttilä ja rituaalipaikka niin olen varma, että voit saada yhden ilmaantumaan. Jos olisin sinä, pitäisin jonkin _jäädyttävän esineen_ käden ulottuvilla. Vaikka elementaalit ovat melko vahvoja, jää tappaa ne helposti. diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 241753bbc..9b301ab9f 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Votre équipement semble affaibli ! actors.buffs.degrade.desc=Une puissante magie noire absorbe la puissance que le parchemin d'amélioration a appliqué à votre équipement!\n\nLorsqu'ils sont dégradés, les objets seront considérés comme possédant un niveau plus faible. Toute amélioration supérieur à +3 devient exponentiellement plus faible que la précédente. Les descriptions de vos objets vont changer pour afficher leur puissance désormais réduite.\n\nLa dégradation n'affecte ni les exigences de force, les charges des baguettes, la durabilité des armes de jet ou les artefacts.\n\nTours de dégradation restants: %s. Utiliser un parchemin d'amélioration réhabilite votre arme instantanément. actors.buffs.doom.name=maudit -actors.buffs.doom.desc=Il est difficile de continuer quand il semble que le monde veut votre mort.\n\nLes condamnés reçoivent des dégâts doublés de toutes les sources.\n\nLa condamnation est inaltérable, elle ne s'arrête qu'au moment de la mort. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=terreur actors.buffs.dread.desc=Une terreur si intense qu'elle poussera votre cible à s'enfuir du donjon.\n\nLes créatures affectées par la terreur vont s'enfuir à toute vitesse et vont disparaître complètement du donjon une fois hors de vue. Les ennemis éliminés de cette façon ne donneront que la moitié de l'expérience et ne lâcheront aucun objets. Le choc de la douleur réduira la durée de la terreur.\n\nTours de terreur restants: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Vous êtes paralysé ! actors.buffs.paralysis.out=a résisté à la paralysie actors.buffs.paralysis.desc=Parfois, la pire chose à faire est de ne rien faire.\n\nLa paralysie bloque toutes les actions, obligeant la cible à attendre que les effets se dissipent. La douleur causée par des dégâts peut briser la paralysie.\n\nTours de paralysie restants : %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=Pique-aiguilles actors.buffs.pincushion.desc=Les armes lancées que vous avez utilisées contre ce personnage sont actuellement accrochées sur celui-ci et tomberont au sol après sa défaite.\n\nLes éléments suivants sont actuellement coincées : @@ -359,7 +362,7 @@ actors.buffs.corrosion.desc=Les acides puissants rongent la chair, le métal et actors.buffs.vertigo.name=vertige actors.buffs.vertigo.desc=Marcher en ligne droite n'est pas évident quand le monde tourne autour de vous.\n\nLes personnages sous l'effet du vertige qui essayent de se déplacer iront dans une direction au hasard au lieu de celle qu'ils avaient choisie.\n\nTours de vertige restants : %s. -actors.buffs.wandempower.name=Baguettes d’habilitées +actors.buffs.wandempower.name=Baguettes améliorée actors.buffs.wandempower.desc=Vos baguettes faisant des dégâts ont été renforcées, ce qui augmente la quantité de dégâts qu'elles infligent pour quelques charges.\n\nDommages bonus : %1$d.\nCharges restantes : %2$d. actors.buffs.weakness.name=affaibli @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Le Guerrier _Encaisse les coups_ actors.hero.abilities.warrior.endure.desc=Le Guerrier résiste pendant 3 tours, il reçoit la moitié des dégâts de toutes les sources. Cette réduction s'applique avant les effets de résistance aux dégâts comme l'armure.\n\nAprès avoir résisté, dans les 10 prochains tours, l'attaque suivante du guerrier gagne des bonus en dégâts. Ce bonus d'attaque est égal à la moitié des dégâts qui lui ont été infligé pendant qu'il résistait, avant les effets de réduction de dégât !\n\nSi le Guerrier a un combo, utiliser cette compétence augmente son temps restant de 3 tours. actors.hero.abilities.mage.elementalblast.name=explosion élémentaire +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Le Mage émet une _Explosion élémentaire_ depuis son bâton sur une large zone autour de lui, l'effet variant selon la baguette qui imprègne son bâton. actors.hero.abilities.mage.elementalblast.desc=Le Mage relâche une explosion de magie qui couvre une zone circulaire de 4 cases de rayon et infligeant 15-25 dégâts. L'effet supplémentaire de l'explosion élémentaire varie selon la baguette qui imprègne le bâton du Mage. actors.hero.abilities.mage.elementalblast.generic_desc=Les effets de l'explosion élémentaire sont similaires aux effets de la baguette, autant aux ennemis qu'aux alliés. actors.hero.abilities.mage.wildmagic.name=magie sauvage actors.hero.abilities.mage.wildmagic.no_wands=Vous n'avez pas de baguettes pour tirer avec ! actors.hero.abilities.mage.wildmagic.short_desc=Le Mage libère la _Magie sauvage_ contenue dans ses baguettes en tirant au hasard plusieurs fois sur une cible choisie en un seul tour. -actors.hero.abilities.mage.wildmagic.desc=Le Mage relâche le pouvoir de ses baguettes, tirant aléatoirement jusqu'à 4 fois en un seul tour. Le bâton du Mage n'est pas inclus.\n\nChaque baguette voit son niveau augmenté de 2, jusqu'à un maximum de +3. Cette capacité consomme les charges des baguettes, et chaque baguette ne peut tirer que 2 fois au maximum. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=balise de téléportation actors.hero.abilities.mage.warpbeacon.depths=Vous ne pouvez pas vous téléporter entre les différentes profondeurs ! actors.hero.abilities.mage.warpbeacon.locked_floor=Vous ne pouvez pas partir d'un étage bloqué ! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Choisissez un endroit où sauter actors.hero.abilities.rogue.smokebomb$ninjalog.name=leurre en bois actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Etrangement, les ennemis sont persuadés que ce leurre est bien le Voleur ! actors.hero.abilities.rogue.smokebomb.short_desc=Le Voleur jette une _Bombe Fumigène_ et se téléporte. Il devient temporairement invisible et aveugle les ennemis proches de son ancien emplacement. -actors.hero.abilities.rogue.smokebomb.desc=Le Voleur jette une bombe fumigène et se téléporte jusqu'à 10 cases de distance. Il peut passer au travers des dangers du terrain et des ennemis, mais pas au travers des murs.\n\nLes ennemis proches de son ancien emplacement sont aveuglés pendant 5 tours. +actors.hero.abilities.rogue.smokebomb.desc=Le Voleur jette une bombe fumigène et se téléporte jusqu'à 6 cases de distance. Il peut passer au travers des danger du terrain et des ennemis, mais pas au travers des murs. \n\nLes ennemis proches de son ancien emplacement sont aveuglés pendant 5 tours. actors.hero.abilities.rogue.deathmark.name=marque de la mort actors.hero.abilities.rogue.deathmark.ally_target=Vous ne pouvez marquer que les ennemis actors.hero.abilities.rogue.deathmark.short_desc=Le Voleur place une _Marque de la Mort_ sur un ennemi. Les ennemis marqués reçoivent des dégâts supplémentaires, mais ne peuvent pas mourir avant que la marque ne se dissipe. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Votre faucon va actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un faucon magique, invoqué par la Chasseresse. Il brille d'une lueur bleue éthérée et bouge constamment sa tête pour surveiller les alentours.\n\nS'il n'est pas fait pour combattre, sa vitesse et sa vision en font un excellent éclaireur et lui permettent de distraire les ennemis facilement.\n\nTours restants: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garanties restantes: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=rat-morphoser actors.hero.abilities.ratmogrify.cant_transform=Vous ne pouvez pas rat-morphoser cela ! actors.hero.abilities.ratmogrify.too_strong=Cet ennemi est trop puissant pour la rat-morphose ! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=La Chasseresse a une grande maîtrise actors.hero.heroclass.huntress_desc=La Chasseresse commence avec un _arc spirituel unique_, qui peut tirer un nombre infini de flèches invoquées.\n\nLa Chasseresse peut traverser les herbes hautes _sans les écraser._\n\nLa Chasseresse commence également avec des _gants cloutés_, une armure en tissu, une outre et une pochette en velours.\n\nLa Chasseresse identifie automatiquement:\n_-_Parchemins d'Identification\n_-_Potions de Vision Spirituelle\n_-_Parchemins de Berceuse. actors.hero.heroclass.huntress_unlock=Pour débloquer la chasseresse, toucher 10 fois des ennemis avec des armes de jets en une seule partie. +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Le _Berserk_ accumule la rage lorsqu'il reçoit des dégâts. La rage augmente ses dégâts et peut être activée à 100% pour une protection supplémentaire. actors.hero.herosubclass.berserker_desc=Le _Berserk_ accumule de la rage lorsqu'il reçoit des dégâts physiques, y compris les dégâts bloqués par son armure ! La rage se dissipe au cours du temps, mais plus lentement s'il a peu de points de vie.\nLe Bersek peut gagner jusqu'à +50% dégâts d'attaque à 100% de rage. À 100% de rage il peut entrer en furie, gagnant 2-6x la protection maximale de son sceau selon sa santé manquante et garde sa rage à 100% tant que la protection reste. Cependant le Berserk a besoin de temps pour récupérer après une furie. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=mage de guerre actors.hero.herosubclass.battlemage_short_desc=Le _Mage de Guerre_ applique des effets supplémentaires alors qu'il se bat avec son bâton comme arme de mêlée. Ces effets dépendent de la magie de la baguette imprégnée dans son bâton actors.hero.herosubclass.battlemage_desc=Le Mage de guerre gagne un effet supplémentaire lorsque il se bât en mêlée avec son bâton, comme si son bâton était imprégné d'un enchantement. ces effets dépendent de la baguette qui imprègne le bâton, chaque baguette ayant son propre effet. Le bâton du Mage de guerre gagne également 0.5 charges par coup de mêlée. actors.hero.herosubclass.warlock=sorcier -actors.hero.herosubclass.warlock_short_desc=Le _Sorcier_ a une chance de marquer l'âme d'une cible lorsqu'il utilise une baguette sur eux. Il va régénérer lorsque il infligera des dégâts physiques aux ennemis marqués. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=Le Sorcier a une chance de marquer l'âme d'une cible lorsqu'il utilise une baguette sur eux. La chance de marquer l'âme et la durée de marquage augmente avec le niveau de la baguette.\n\nLorsque l'âme d'un ennemi est marqué, le Sorcier va régénérer 2 pv tout les 5 dégâts dégâts physiques infligés aux ennemis marqués, c'est à dire uniquement des dégâts provoqués par des armes de mêlée ou de jet, pas des baguettes ! actors.hero.herosubclass.assassin=assassin actors.hero.herosubclass.assassin_short_desc=L'_Assassin_ peut préparer un coup mortelle alors qu'il est invisible. Plus longtemps il reste invisible, plus puissante l'attaque va être. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=La Tireuse d'élite est un maître du comba actors.hero.herosubclass.warden=gardienne actors.hero.herosubclass.warden_short_desc=La _Gardienne_ peut voir à travers les hautes herbes et obtient des effets bonus lorsqu'elle plante des graines et piétine les plantes. actors.hero.herosubclass.warden_desc=La Gardienne a une forte connexion avec la nature qui lui accorde divers effets bonus liés à l'herbe et aux plantes. Elle peut voir à travers les herbes hautes et touffues comme s'il n'y avait rien.\nLa Gardienne peut faire pousser de l'herbe autour de chaque graine qu'elle lance ou plante, et gagne des effets bonus en piétinant des plantes. Ces effets spéciaux remplacent les effets habituels des plantes, ainsi aucune plante n'a un effet négatif sur elle. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Temps de recharge des projectiles improvisés @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=temps de recharge des pas raje actors.hero.talent$rejuvenatingstepscooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s. actors.hero.talent$seershotcooldown.name=Temps de recharge de tir visionnaire\n  actors.hero.talent$seershotcooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=repas copieux actors.hero.talent.hearty_meal.desc=_+1 :_ Manger soigne _2 PV_ au Guerrier quand il est en dessous de 50% de santé, et _3 PV_ quand il est en dessous de 25% de santé.\n\n_+2 :_ Manger soigne _3 PV_ au Guerrier lorsqu'il est en dessous de 50% de sa santé, et _5 PV_ lorsqu'il est en dessous de 25% de sa santé. -actors.hero.talent.armsmasters_intuition.title=intuition du maître d'armes -actors.hero.talent.armsmasters_intuition.desc=_+1 :_ Le Guerrier identifie armes et armures _2x plus vite_.\n\n_+2 :_ Le Guerrier identifie armes et armures _quand il les équipe_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=sujet test actors.hero.talent.test_subject.desc=_+1 :_ Lorsque le Guerrier identifie un objet, il se soigne de _2 PV_.\n\n_+2 :_ Lorsque le Guerrier identifie un objet, il se soigne de _3 PV_. actors.hero.talent.iron_will.title=volonté de fer @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1 :_ Boire une potion de guérison actors.hero.talent.restored_willpower.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place un blindage égal à 5% des pv max à +1, ou 7,5% des pv max à +2. actors.hero.talent.runic_transference.title=transfert runique actors.hero.talent.runic_transference.desc=_+1:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires_ de la même manière qu'il transfère une mise à niveau.\n\n_+2:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires, puissants et mauditss_ de la même manière qu'il transfère une mise à niveau. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=élan meurtrier actors.hero.talent.lethal_momentum.desc=_+1 :_ Lorsque le guerrier porte un coup fatal avec une arme physique, il a _67% de chances_ que cela ne prenne aucun tour.\n\n_+2 :_ Lorsque le guerrier porte un coup fatal avec une arme physique, il a _100% de chances_ que cela ne prenne aucun tour. actors.hero.talent.improvised_projectiles.title=projectiles improvisés @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Quand le Guerrier atterrit après avoir actors.hero.talent.impact_wave.title=Vague d'impact actors.hero.talent.impact_wave.desc=_+1:_ Quand le Guerrier atterrit après avoir bondi, tous les ennemis adjacents sont expulsés de _2 cases_ en arrière et ont _25% de chance_ de devenir vulnérable.\n\n_+2:_ Quand le Guerrier atterrit après avoir bondi, tous les ennemis adjacents sont expulsés de _3 cases_ en arrière et ont _50% de chance_ de devenir vulnérable.\n\n_+3:_ Quand le Guerrier atterrit après avoir bondi, tous les ennemis adjacents sont expulsés de _4 cases_ en arrière et ont _75% de chance_ de devenir vulnérable.\n\n_+4:_ Quand le Guerrier atterrit après avoir bondi, tous les ennemis adjacents sont expulsés de _5 cases_ en arrière et ont _100% de chance_ de devenir vulnérable. actors.hero.talent.double_jump.title=double saut -actors.hero.talent.double_jump.desc=_+1 :_ Si le guerrier effectue un deuxième saut dans les 3 tours, ce saut a un coût de charge réduit de _20%_.\n\n_+2 :_ Si le guerrier effectue un deuxième saut dans les 3 tours, ce saut a un coût de charge réduit de _36 %_.\n\n_+3 :_ Si le guerrier effectue un deuxième saut dans les 3 tours, ce saut a un coût de charge réduit de _50 %_.\n\n_+4: _ Si le guerrier effectue un deuxième saut dans les 3 tours, ce saut a un coût de charge réduit de _60%_. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=Extension de l'onde actors.hero.talent.expanding_wave.desc=_+1:_ La portée de l'onde de choc est augmentée à _6 cases_ au lieu de 5, et sa largeur est augmentée à _75 degrés_ au lieu de 60.\n\n_+2:_ La portée de l'onde de choc est augmentée à _7 cases_ au lieu de 5, et sa largeur est augmentée à _90 degrés_ au lieu de 60.\n\n_+3:_ La portée de l'onde de choc est augmentée à _8 cases_ au lieu de 5, et sa largeur est augmentée à _105 degrés_ au lieu de 60.\n\n_+4:_ La portée de l'onde de choc est augmentée à _9 cases_ au lieu de 5, et sa largeur est augmentée à _120 degrés_ au lieu de 60. actors.hero.talent.striking_wave.title=Onde de choc -actors.hero.talent.striking_wave.desc=_+1 :_ L'onde de choc a _30% de chances_ de déclencher également des effets à l'impact comme des enchantements et des combos.\n\n_+2 :_ L'onde de choc a _60% de chances_ de déclencher également des effets à l'impact comme des enchantements et des combos.\n\n_+3 :_ L'onde de choc a _90% de chances_ de déclencher également des effets à l'impact comme des enchantements et des combos.\n\n_+4 :_ L'onde de choc a _100% de chances_ de déclencher également des effets à l'impact comme des enchantements et des combos, elle déclenche également les enchantements _20% plus souvent_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=Puissance de frappe actors.hero.talent.shock_force.desc=_+1 :_ L'onde de choc inflige _20% de dégâts supplémentaires_ et a _25% de chances_ de paralyser au lieu d'estropier.\n\n_+2 :_ L'onde de choc inflige _40% de dégâts supplémentaires_ et a _50% de chances_ de paralyser au lieu d'estropier.\n\n_+3 :_ L'onde de choc inflige _60 % de dégâts supplémentaires_ et a _75% de chances_ de paralyser au lieu d'estropier.\n\n_+4 :_ L'onde de choc inflige _80% de dégâts supplémentaires_ et a _100% de chances_ de paralyser au lieu d'estropier. actors.hero.talent.sustained_retribution.title=Rétribution soutenue actors.hero.talent.sustained_retribution.desc=_+1:_ Le Guerrier inflige _115% de dégâts supplémentaires_ répartis sur _2 coups_, au lieu de 100% de dégâts supplémentaires sur 1 coup.\n\n_+2:_ Le Guerrier inflige _130% de dégâts supplémentaires_ répartis sur _3 coups_, au lieu de 100% de dégâts supplémentaires sur 1 coup.\n\n_+3 :_ Le Guerrier inflige _145% de dégâts supplémentaires_ répartis sur _4 coups_, au lieu de 100% de dégâts supplémentaires sur 1 coup.\n\n_+4:_ Le Guerrier inflige _160 % de dégâts supplémentaires_ répartis sur _5 coups_, au lieu de 100 % de dégâts supplémentaires sur 1 coup. actors.hero.talent.shrug_it_off.title=Tenir bon -actors.hero.talent.shrug_it_off.desc=_+1:_ Le Guerrier ne peux prendre plus de _67% de ses PV maximum_ en dégâts lorsque il endure les coups.\n\n_+2:_ Le Guerrier ne peux prendre plus de _45% de ses PV maximum_ en dégâts lorsque il endure les coups.\n\n_+3:_ Le Guerrier ne peux prendre plus de _30% de ses PV maximum_ en dégâts lorsque il endure les coups.\n\n_+4:_ Le Guerrier ne peux prendre plus de _20% de ses PV maximum_ en dégâts lorsque il endure les coups. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=Folie des foule actors.hero.talent.even_the_odds.desc=_+1:_ Le guerrier inflige _5% de dégâts supplémentaires_ pour chaque ennemi à moins de 2 cases après avoir enduré.\n\n_+2:_ Le guerrier inflige _10% de dégâts supplémentaires_ pour chaque ennemi à moins de 2 cases après avoir enduré.\n\n_+3:_ Le guerrier inflige _15% de dégâts supplémentaires_ pour chaque ennemi à moins de 2 cases après avoir enduré.\n\n_+4:_ Le guerrier inflige _20 % de dégâts supplémentaires_ pour chaque ennemi à moins de 2 cases après avoir enduré. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ L'utilisation d'un parchemin d' actors.hero.talent.energizing_upgrade.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place 12 tours de recharge de baguette à +1, ou 20 tours à +2. actors.hero.talent.wand_preservation.title=préservation de baguette actors.hero.talent.wand_preservation.desc=_+1 :_ Lorsque le Mage imprègne une nouvelle baguette dans son bâton, l'ancienne a 67% de chances d'être restituée à +0, ou sera rendue sous la forme de 1 résine arcanique.\n\n_+2 :_ Lorsque le mage imprègne une nouvelle baguette dans son bâton, l'ancienne a 100 % de chances de restituée à +0.\n\nCe talent peut préserver une baguette jusqu'à cinq fois, après quoi 1 résine arcanique sera rendue à chaque fois. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=vision des arcanes actors.hero.talent.arcane_vision.desc=_+1 :_ Quand le Mage touche un ennemi avec sa baguette, il obtient une vision mentale sur lui pendant _10 tours_.\n\n_+2 :_ Quand le Mage touche un ennemi avec sa baguette, il obtient une vision mentale sur lui pendant _15 tours_. actors.hero.talent.shield_battery.title=batterie de blindage @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1 :_ Lors de l'utilisation de la magie sauv actors.hero.talent.fire_everything.title=Destruction totale actors.hero.talent.fire_everything.desc=_+1:_ La magie sauvage se déclenche désormais _5 fois_, au lieu de 4, et chaque baguette a _25% de chance_ d'être utilisable 3 fois..\n\n_+2:_ La magie sauvage se déclenche désormais _6 fois_, au lieu de 4, et chaque baguette a _50% de chance_ d'être utilisable 3 fois..\n\n_+3 :_ La magie sauvage se déclenche désormais _7 fois_, au lieu de 4, et chaque baguette a _75% de chance_ d'être utilisable 3 fois..\n\n_+4:_ La magie sauvage se déclenche désormais _8 fois_, au lieu de 4, et chaque baguette a _100% de chance_ d'être utilisable 3 fois.. actors.hero.talent.conserved_magic.title=Magie conservatrice -actors.hero.talent.conserved_magic.desc=_+1 :_ Chaque décharge de magie sauvage utilise maintenant _0.67 charges_ au lieu de 1, et la magie sauvage a _25% de chance_ de ne pas utiliser un tour.\n\n_+2 :_ Chaque décharge de magie sauvage utilise maintenant _0.45 charges_ au lieu de 1, et la magie sauvage a _50% de chance_ de ne pas utiliser un tour.\n\n_+3 :_ Chaque décharge de magie sauvage utilise maintenant _0.3 charges_ au lieu de 1, et la magie sauvage a _75% de chance_ de ne pas utiliser un tour.\n\n_+4 :_ Chaque décharge de magie sauvage utilise maintenant _0.2 charges_ au lieu de 1, et la magie sauvage a _100% de chance_ de ne pas utiliser un tour. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Téléfrag actors.hero.talent.telefrag.desc=_+1 :_ Si le Mage se téléporte sur un autre personnage, il lui inflige _10-15 dégâts_, mais subit également _5 dégâts_.\n\n_+2 :_ Si le Mage se téléporte sur un autre personnage, il lui inflige _20-30 dégâts_, mais subit également _10 dégâts_.\n\n_+3 :_ Si le Mage se téléporte sur un autre personnage, il lui inflige _30-45 dégâts_, mais subit également _15 dégâts_.\n\n_+4 :_ Si le Mage se téléporte sur un autre personnage, il lui inflige _40-60 dégâts_, mais subit également _20 dégâts_.\n\nLe héros ne peut pas être tué par ce talent, les dégâts personnels peuvent être réduits par des effets de résistance magique. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1 :_ Après s'être téléporté le Vole actors.hero.talent.body_replacement.title=Leurre actors.hero.talent.body_replacement.desc=_+1 :_ Après s'être téléporté, le Voleur laisse derrière lui un leurre en bois qui a _20 points de vie et 1-3 armure_.\n\n_+2 :_ Après s'être téléporté, le Voleur laisse derrière lui un leurre en bois qui a _40 points de vie et 2-6 d'armure_.\n\n_+3 :_ Après s'être téléporté, le Voleur laisse derrière lui un leurre en bois qui a _60 points de vie et 3-9 armure_.\n\n_+4 :_ Après s'être téléporté, le Voleur laisse derrière lui un leurre en bois qui a _80 points de vie et 4-12 d'armure_.\n\nUn seul leurre peut être actif à la fois. actors.hero.talent.shadow_step.title=Pas de l'ombre -actors.hero.talent.shadow_step.desc=_+1 :_ Si le voleur utilise une bombe fumigène alors qu'il est invisible, elle est instantanée et a un coût de charge _réduit de 20%_, mais n'aveugle pas les ennemis et ne déclenche pas d'autres talents non plus.\n\n_+2 :_ Si le voleur utilise une bombe fumigène alors qu'il est invisible, elle est instantanée et a un coût de charge _réduit de 36 %_, mais n'aveugle pas les ennemis et ne déclenche pas d'autres talents non plus.\n\n_+3 :_ Si le voleur utilise une bombe fumigène alors qu'il est invisible, elle est instantanée et a un coût de charge _réduit de 50 %_, mais n'aveugle pas les ennemis et ne déclenche pas d'autres talents non plus.\n\n_+4 :_ Si le voleur utilise une bombe fumigène alors qu'il est invisible, elle est instantanée et a un coût de charge _réduit de 60%_, mais n'aveugle pas les ennemis et ne déclenche pas d'autres talents non plus. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=Craint le Faucheur actors.hero.talent.fear_the_reaper.desc=_+1:_ Lorsqu'un ennemi marqué par la mort atteint 0 pv, il devient _estropié_.\n\n_+2:_ Lorsqu'un ennemi marqué par la mort atteint 0 hp, il devient _apeuré et estropié_.\n\n_+3:_ Lorsqu'un ennemi marqué par la mort atteint 0 hp, il devient _apeuré et estropié_ et les ennemis à moins de 3 cases deviennent _estropiés_.\n\n_+4:_ Lorsqu'un ennemi marqué par la mort atteint 0 hp, il devient _apeuré et estropié_ et les ennemis à moins de 3 cases deviennent _apeurés et estropiés_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Les lames spectrales peuvent toucher actors.hero.talent.projecting_blades.title=lames saillantes actors.hero.talent.projecting_blades.desc=_+1:_ Les lames spectrales ont _+25% de précision_ et peuvent pénétrer jusqu'à _2 cases solides_.\n\n_+2:_ Les lames spectrales ont _+50% de précision_ et peuvent pénétrer jusqu'à _4 cases solides_.\n\n_+3:_ Les lames spectrales ont _+75% de précision_ et peuvent pénétrer jusqu'à _6 cases solides_.\n\n_+4:_ Les lames spectrales ont _+100% de précision_ et peuvent pénétrer jusqu'à _8 cases solides_. actors.hero.talent.spirit_blades.title=Lames spirituelles -actors.hero.talent.spirit_blades.desc=_+1:_ Les lames spectrales ont _30% de chances_ d'utiliser l'enchantement de l'arc spirituel.\n\n_+2:_ Les lames spectrales ont _60% de chances_ d'utiliser l'enchantement de l'arc spirituel.\n\n_+3:_ Les lames spectrales ont _90% de chances_ d'utiliser l'enchantement de l'arc spirituel.\n\n_+4:_ Les lames spectrales ont _100% de chances_ d'utiliser l'enchantement de l'arc spirituel, elles déclenchent également chaque enchantement _10% plus souvent_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=Pouvoir croissant actors.hero.talent.growing_power.desc=_+1:_ Les augmentations de vitesse d'attaque et de déplacement de la colère de la nature sont augmentées à _38% et 125%_, au lieu de 33% et 100%.\n\n_+2:_ Les augmentations de vitesse d'attaque et de déplacement de la colère de la nature sont augmentées à _42% et 150%_, au lieu de 33% et 100%.\n\n_+3:_ Les augmentations de vitesse d'attaque et de déplacement de la colère de la nature sont augmentées à _46% et 150%_, au lieu de 33% et 100%.\n\n_+4:_ Les augmentations de vitesse d'attaque et de déplacement de la colère de la nature sont augmentées à _50% et 200%_, au lieu de 33% et 100%. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Les attaques du faucon spirituel a actors.hero.talent.swift_spirit.title=esprit vif actors.hero.talent.swift_spirit.desc=_+1:_ La vitesse de déplacement du faucon spirituel est augmentée à _2,5 cases_ au lieu de 2, et il est sûr d'esquiver les _2 premières attaques_ faites contre lui.\n\n_+2:_ La vitesse de déplacement du faucon spirituel est augmentée à _3 cases_ au lieu de 2, et il est sûr d'esquiver les _4 premières attaques_ faites contre lui.\n\n_+3:_ La vitesse de déplacement du faucon spirituel est augmentée à _3,5 cases_ au lieu de 2, et il est sûr d'esquiver les _6 premières attaques_ faites contre lui.\n\n_+4:_La vitesse de déplacement du faucon spirituel est augmentée à _4 cases_ au lieu de 2, et il est sûr d'esquiver les _8 premières attaques_ faites contre lui. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=Energie héroïque actors.hero.talent.heroic_energy.rat_title=Energie Ratroïque -actors.hero.talent.heroic_energy.desc=_+1:_ La capacité d'armure du héros a un coût de charge de _13% réduit_.\n\n_+2:_ La capacité d'armure du héros a un coût de charge _24% réduit_.\n\n_+3:_ La capacité d'armure du héros a un coût de charge _34 % réduit_.\n\n_+4:_ La capacité d'armure du héros a un coût de charge _43% réduit_ +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=ratsistance actors.hero.talent.ratsistance.desc=_+1:_ Les ennemis hostiles rat-morphosés infligent _-10% de dégâts_.\n\n_+2:_ Les ennemis hostiles rat-morphosés infligent _-19% de dégâts_.\n\n_+3:_ Les ennemis hostiles rat-morphosés infligent _-27% de dégâts_.\n\n_+4:_ Les ennemis hostiles rat-morphosés infligent _-35% de dégâts_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Vendre un objet actors.mobs.npcs.shopkeeper.desc=Ce gros marchand serait plus à sa place dans le centre-ville d'une grosse cité que dans un donjon. Ses prix expliquent sans doute pourquoi il préfère commercer ici. actors.mobs.npcs.wandmaker.name=vieux faiseur de baguettes -actors.mobs.npcs.wandmaker.intro_warrior=Oh, quelle bonne surprise de rencontrer un héros dans un endroit si déprimant ! Si vous vous sentez d'aider un vieillard j'ai une quête pour vous. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Bon dieu, vous m'avez surpris ! Vous êtes le premier bandit que je rencontre ici qui ne soit pas fou. Vous devez donc venir de la surface ! Si vous vous sentez d'aider un vieillard, j'ai une quête pour vous. actors.mobs.npcs.wandmaker.intro_mage=Oh, bonjour %s ! J'ai entendu dire qu'il y avait eu du grabuge entre vous et l'institut magique ? Mais qu'importe, je n'ai jamais aimé ces porteurs de baguettes crottées. Si vous le souhaitez, j'aurais une quête pour vous. actors.mobs.npcs.wandmaker.intro_huntress=Ho, bonjour mademoiselle! Un joli minois est une agréable surprise dans ces profondeurs, n'est-ce pas ? En fait, je suis sûr de vous avoir déjà vue, mais je ne sais plus où... Qu'importe, si vous êtes là pour l'aventure, j'ai une quête pour vous. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nJe suis venu ici à la recherche d'un ingrédient rare pour finir une baguette, seulement je me suis perdu et mon bouclier magique faiblit. Je dois partir au plus tôt, mais je ne supporterais pas de partir les mains vides. actors.mobs.npcs.wandmaker.intro_dust=Je cherche de la _poussière d'os._ C'est un type spécial de poudre d'os maudite que l'on trouve généralement dans ce genre d'endroit. Il devrait y avoir une cloison en bois dans ce niveau, je suis certain qu'il y aura de la poudre d'os derrière. Soyez extrêmement prudent, la malédiction qui pèse sur cette poudre est puissante, _revenez me voir aussi vite que possible_ et je la purifierai. actors.mobs.npcs.wandmaker.intro_ember=Je recherche des _braises fraîches_ issues d'un élémental de feu nouveau-né. Les élémentaux apparaissent dès qu'un rituel d'invocation est incontrôlé. Trouvez donc quelques bougies et un site de rituel et je suis sûr que vous pourrez en faire apparaître un. Vous aurez envie d'avoir des _sorts de froid sous la main,_ les élémentaux sont puissants mais la glace les détruit assez facilement. @@ -939,7 +1036,7 @@ actors.mobs.demonspawner.desc=Ce mélange contorsionnant de chair naine est resp actors.mobs.dm100.name=DM-100 actors.mobs.dm100.zap_kill=L'éclair vous a tué... -actors.mobs.dm100.desc=Le DM-100 est un modèle précoce de « machine de défense » naine qui a été conçu pour protéger les mineurs nains dans les grottes en dessous de cette prison. Leurs chocs électriques se sont avérés trop faibles cependant, et ils ont donc été offerts à la ville humaine ci-dessus. Ils sont restés inutilisés pendant des années et ont finalement trouvé leur chemin vers la prison, où le directeur les a d'abord jugés trop cruels pour être utilisés. Cependant, à mesure que les prisonniers devenaient plus indisciplinés, ils devenaient une nécessité. +actors.mobs.dm100.desc=Le DM-100 est un modèle précoce de « machine de défense » naine qui a été conçu pour protéger les mineurs nains dans les grottes en dessous de cette prison. Leurs chocs électriques se sont avérés trop faibles cependant, et ils ont donc été offerts à la ville humaine ci-dessus. Ils sont restés inutilisés pendant des années et ont finalement trouvé leur chemin vers la prison, où le directeur les a d'abord jugés trop cruels pour être utilisés. Cependant, à mesure que les prisonniers devenaient plus indisciplinés, ils sont devenus une nécessité. actors.mobs.dm200.name=DM-200 actors.mobs.dm200.vent=Le DM-200 projette du gaz toxique ! diff --git a/core/src/main/assets/messages/actors/actors_gl.properties b/core/src/main/assets/messages/actors/actors_gl.properties index bded0f506..7f7a103a1 100644 --- a/core/src/main/assets/messages/actors/actors_gl.properties +++ b/core/src/main/assets/messages/actors/actors_gl.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=¡O teu equipo asemella estar deteriorado! actors.buffs.degrade.desc=¡Unha poderosa maxia escura parece estar anulando o efecto dos conxuros de mellora que aplicaches ó teu equipamento!\n\nMentras estés malfadado, o equipo mellorado será un nivel menor do correspondente. _Cada mellora superior a +3 debilítase exponencialmente respecto da anterior._ As descripcións dos teus obxectos cambiarán para reflexar esta perda de poder.\n\nEstar malfadado non afecta ós requerimentos de forza, ás cargas das variñas ou á durabilidade das armas arroxadizas ou artefactos.\n\nTurnos restantes estando malfadado: %s. Usar un conxuro de mellora ou de eliminar feitizo implicará deixar de estar malfado desde ese mismo instante. actors.buffs.doom.name=doomed -actors.buffs.doom.desc=É duro continuar cando todo ó teu redor asemella estar contra ti.\n\nAs personaxes endiañadas reciben doble dano de calquera tipo de ataque.\n\nEstar endiañado é un efecto permanente, soamente finaliza coa morte da personaxe. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=dread actors.buffs.dread.desc=¡O medo é tan grande que fará que o obxectivo abandone completamente o calabozo!\n\nAs criaturas afectadas polo pánico fuxirán da orixe do seu medo a todo correr e esvaeceranse da mazmorra cando desaparezan da túa vista. Os inimigos que sexan derrotados deste xeito darán a metade da experiencia e non deixarán recompensa. A dor producida por ataques diminuirá a duración do pánico.\n\nTurnos de pánico restantes: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=¡Estás paralizado! actors.buffs.paralysis.out=Resistiches a parálise actors.buffs.paralysis.desc=Ás veces a peor cousa que podes facer é non facer nada.\n\nA parálise detén automáticamente todas as accións, obrigando ó obxectivo a agardar a que remate o efecto. A dor ó recibir dano pode causar que as personaxes resistan a parálise, finalizando o efecto antes de tempo.\n\nTurnos restantes de parálise: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=pincushion actors.buffs.pincushion.desc=As armas arroxadas que lanzaches contra esta personaxe están fixadas no seu corpo e unicamente caerán ó solo cando sexa derrotada.\n\nOs seguintes obxectos están actualmente fixados: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=O Guerreiro _Resiste_, consumind actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the Warrior has any combo, using this ability increases its remaining time by 3 turns. actors.hero.abilities.mage.elementalblast.name=explosión elemental +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=O Mago emite unha _Explosión Elemental_ desde a súa variña, cubrindo unha grande área ó seu redor cun efecto que varía dependendo da variña que leve imbuida no seu bastón. actors.hero.abilities.mage.elementalblast.desc=O Mago emite unha explosión máxica, que abrangue unha rexión circular de ata 4 baldosas e fai entre 15-25 de dano. O efecto específico da explosión elemental variará segundo a variña coa que esté imbuida o seu bastón máxico. actors.hero.abilities.mage.elementalblast.generic_desc=O efecto da explosión elemental será similar ó efecto que ten a variña cando a disparas contra un inimigo ou aliado. actors.hero.abilities.mage.wildmagic.name=maxia salvaxe actors.hero.abilities.mage.wildmagic.no_wands=¡Non tes variñas que disparar! actors.hero.abilities.mage.wildmagic.short_desc=O Mago libera a _Maxia Salvaxe_ contida nas súas variñas, disparándoas aleatoriamente múltiples veces nun único turno a un obxectivo escollido. -actors.hero.abilities.mage.wildmagic.desc=O Mago libera o poder das súas variñas, disparándoas ata 4 veces nun turno. O bastón do Mago non se inclúe neste efecto.\n\nCada variña tamén potenciará o seu nivel en 2, ata +3. Esta habilidade non consume cargas de variña e ningunha delas pode dispararse máis de 2 veces. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=marca de teletransporte actors.hero.abilities.mage.warpbeacon.depths=¡Non podes teletransportarte entre abismos! actors.hero.abilities.mage.warpbeacon.locked_floor=¡Non podes saír dun nivel pechado! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Escolle unha ubicación para saltar actors.hero.abilities.rogue.smokebomb$ninjalog.name=engano en madeira actors.hero.abilities.rogue.smokebomb$ninjalog.desc=¡Algunhas veces, os inimigos convéncense de que o engano de madeira é o verdadeiro Pícaro! actors.hero.abilities.rogue.smokebomb.short_desc=O Pícaro bota unha _Bomba de Fume_ á vez que desaparece, cegando ós inimigos que se atopaban preto da súa ubicación inicial. -actors.hero.abilities.rogue.smokebomb.desc=O Pícaro lanza unha bomba de fume e cega ós obxectivos nun radio de ata 10 baldosas. Pode cegar a través de perigos e inimigos pero non a través de terreo sólido coma muros.\n\nOs inimigos que se atopen adxacentes a posición inicial do Pícaro quedarán cegos 5 turnos. +actors.hero.abilities.rogue.smokebomb.desc=O Pícaro lanza unha bomba de fume e desaparece nun lóstrego teletransportándose ata 6 baldosas de distancia. O efecto de cegueira atravesa trampas e inimigos pero non o terreo sólido como paredes ou muros.\n\nOs inimigos que se atopen xunto a posición inicial do Pícaro quedarán cegados por 5 turnos. actors.hero.abilities.rogue.deathmark.name=marca da morte actors.hero.abilities.rogue.deathmark.ally_target=Só podes marcar inimigos actors.hero.abilities.rogue.deathmark.short_desc=O Pícaro coloca unha _Marca da Morte_ nun inimigo seleccionado. Os inimigos marcados reciben dano adicional pero non poden morrer ata que a marca finalice. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=¡O teu falcón actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un falcón máxico, invocado pola Cazadora, escintila nun brillante azul etéreo, a súa cachola xira cara os lados constantemente para non peder detalle da zona.\n\nA pesar de non valer moito como loitador a súa visión e velocidade o fan excelente para explorar e distraer ós inimigos.\n\nTurnos restantes: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquivas garantizadas restantes: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=ratatransmutación actors.hero.abilities.ratmogrify.cant_transform=¡Non podes ratatransmutar iso! actors.hero.abilities.ratmogrify.too_strong=¡O inimigo é demasiado forte para ratatransmutalo! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=The Huntress is a master of thrown wea actors.hero.heroclass.huntress_desc=A Cazadora comeza cun _Arco Espiritual único_ que pode disparar frechas conxuradas infinitas.\n\nA Cazadora pode cruzar a herba alta _sen pisala_.\n\nA Cazadora tamén comeza con _unhos guantes chatolados_, unha armadura de tela, un pelello e unha bolsa de veludo.\n\nA Cazadora identifica automaticamente:\n_-_ Pergamiños de Identificación\n_-_ Pocións de Visión Mental\n_-_ Pergamiños de Arrolo actors.hero.heroclass.huntress_unlock=To unlock the Huntress _hit enemies with thrown weapons 10 times in one game._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=furibundo actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage and can be activated at 100% for bonus shielding. actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. At 100% rage he can also go berserk, gaining 2-6x his seal's maximum shielding depending on his missing health and keeping his rage at 100% as long as he has shielding left. However, the Berserker needs time to recover after he goes berserk. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=mago de batalla actors.hero.herosubclass.battlemage_short_desc=O _Mago de Batalla_ conxura efectos extra cando loita corpo a corpo co seu bastón. Estos efectos dependen da variña coa que estea imbuido o seu bastón. actors.hero.herosubclass.battlemage_desc=O Mago de Batalla gaña un efecto extra cando golpea corpo a corpo co seu bastón, como se o seu bastón tivera un encantamento extra. Estos efectos son dependentes da variña coa que o bastón estea imbuido, cada variña ten o seu propio efecto. A maiores do efecto da variña, o bastón do Mago de Batalla gañará 0.5 cargas cando se empregue para golpear corpo a corpo. actors.hero.herosubclass.warlock=bruxo -actors.hero.herosubclass.warlock_short_desc=O _Bruxo_ ten unha oportunidade de marcar as almas das personaxes cando empregue as súas variñas contra eles. Asemade, curarase cando faga dano físico a inimigos marcados. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=Cando o Bruxo empregue unha variña contra unha personaxe, ten unha porcentaxe de posibilidade de marcar a súa alma. Esta posibilidade incrementarase canto maior nivel teña a variña empregada.\n\nCando un inimigo teña a súa alma marcada, o Bruxo curarase 2 pv por cada 5 puntos de dano que lle faga, pero só con ataques corpo a corpo ou armas arreboladizas ¡Non variñas! actors.hero.herosubclass.assassin=asasino actors.hero.herosubclass.assassin_short_desc=O _Asasino_ pode preparar un golpe mortal cando está invisible. Canto máis agarde oculto, máis poderoso será o ataque. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=A Tiradora é unha maestra do combate a dis actors.hero.herosubclass.warden=gardiá actors.hero.herosubclass.warden_short_desc=A _Gardián pode ver a través da herba alta e gaña efectos adicionais cando planta sementes e esmagalla plantas. actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe Warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=recuperando proxectís improvisados @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=recuperando disparo vidente actors.hero.talent$rejuvenatingstepscooldown.desc=Usaches recentemente este talento e debes agardar un intre ata poder empregalo de novo.\n\nTurnos restantes: %s. actors.hero.talent$seershotcooldown.name=recuperando disparo vidente actors.hero.talent$seershotcooldown.desc=Usaches recentemente este talento e debes agardar un intre ata poder empregalo de novo.\n\nTurnos restantes: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Usaches recentemente este talento e debes agardar un intre ata poder empregalo de novo.\n\nTurnos restantes: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Usaches recentemente este talento e debes agardar un intre ata poder empregalo de novo.\n\nTurnos restantes: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Usaches recentemente este talento e debes agardar un intre ata poder empregalo de novo.\n\nTurnos restantes: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=comida de fartura actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura ó Guerreiro _2 PV_ cando se atopa por debaixo do 50% da súa saúde, e _3 PV_ cando se atopa por embaixo do 25%.\n\n_+2:_ Comer cura ó Guerreiro _3 PV_ cando se atopa por debaixo do 50% da súa saúde, e _5 PV_ cando se atopa por embaixo do 25%. -actors.hero.talent.armsmasters_intuition.title=intuición do mestre de armas -actors.hero.talent.armsmasters_intuition.desc=_+1:_ O Guerreiro identifica armas e armaduras _o doble de rápido_.\n\n_+2:_ O Guerreiro identifica armas e armaduras _cando as equipa_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=suxeito de proba actors.hero.talent.test_subject.desc=_+1:_ Cando o Guerreiro identifica un obxecto cúrase _2 PV_.\n\n_+2:_ Cando o Guerreiro identifica un obxecto cúrase _3 PV_. actors.hero.talent.iron_will.title=vontade de ferro @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Chimpar unha poción de curaci actors.hero.talent.restored_willpower.meta_desc=_Se un heroe distinto obtén este talento_ gañará no seu lugar unha protección equivalente ó 5% da vida máxima con +1, ou o 7.5% da vida máxima con +2. actors.hero.talent.runic_transference.title=transferencia rúnica actors.hero.talent.runic_transference.desc=_+1:_ O selo roto do Guerreiro pode transferir _glifos normais_ do mesmo xeito que transfire unha mellora.\n\n_+2:_ O selo roto do Guerreiro pode transferir _glifos normais, poderosos e malditos_ do mesmo xeito que transfire unha mellora. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=impulso letal actors.hero.talent.lethal_momentum.desc=_+1:_ Cando o Guerreiro fai un golpe devastador coa súa arma física, ten un _67% de probabilidade_ de que a súa acción non consuma turnos.\n\n_+2:_ Cando o Guerreiro fai un golpe devastador coa súa arma física, ten un _100% de probabilidade_ de que a súa acción non consuma turnos. actors.hero.talent.improvised_projectiles.title=proxectís improvisados @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Cando o guerreiro aterriza despois de da actors.hero.talent.impact_wave.title=onda de impacto actors.hero.talent.impact_wave.desc=_+1:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes son empurrados _2 baldosas_ cara atrás e teñen un _25% de probabilidades_ de quedar vulnerables 5 turnos.\n\n_+2:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes son empurrados _3 baldosas_ cara atrás e teñen un _50% de probabilidades_ de quedar vulnerables 5 turnos.\n\n_+3:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes son empurrados _4 baldosas_ cara atrás e teñen un _75% de probabilidades_ de quedar vulnerables 5 turnos.\n\n_+4:_ Cando o guerreiro aterriza despois de dar un chimpo, tódolos inimigos adxacentes son empurrados _5 baldosas_ cara atrás e teñen un _100% de probabilidades_ de quedar vulnerables 5 turnos. actors.hero.talent.double_jump.title=doble salto -actors.hero.talent.double_jump.desc=_+1:_ Se o guerreiro fai un segundo chimpo nos seguintes 3 turnos, este salto reduce o seu custo de carga nun 20%.\n\n_+2:_ Se o guerreiro fai un segundo chimpo nos seguintes 3 turnos, este salto reduce o seu custo de carga nun 36%.\n\n_+3:_ Se o guerreiro fai un segundo chimpo nos seguintes 3 turnos, este salto reduce o seu custo de carga nun 50%.\n\n_+4:_ Se o guerreiro fai un segundo chimpo nos seguintes 3 turnos, este salto reduce o seu custo de carga nun 60%. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=onda expansiva actors.hero.talent.expanding_wave.desc=_+1:_ O rango da onda de choque aumenta ata ás _6 baldosas_ das 5 iniciais, e o seu ángulo de efecto abarca _75 graos_ en lugar de 60.\n\n_+2:_ O rango da onda de choque aumenta ata ás _7 baldosas_ das 5 iniciais, e o seu ángulo de efecto abarca _90 graos_ en lugar de 60.\n\n_+3:_ O rango da onda de choque aumenta ata ás _8 baldosas_ das 5 iniciais, e o seu ángulo de efecto abarca _105 graos_ en lugar de 60.\n\n_+4:_ O rango da onda de choque aumenta ata ás _9 baldosas_ das 5 iniciais, e o seu ángulo de efecto abarca _120 graos_ en lugar de 60. actors.hero.talent.striking_wave.title=onda de golpes -actors.hero.talent.striking_wave.desc=_+1:_ A onda de choque ten un _30% de probabilidade_ de facer efectos adicionais como encantamentos ou secuencia de golpes.\n\n_+2:_ A onda de choque ten un _60% de probabilidade_ de facer efectos adicionais como encantamentos ou secuencia de golpes.\n\n_+3:_ A onda de choque ten un _90% de probabilidade_ de facer efectos adicionais como encantamentos ou secuencia de golpes.\n\n_+4:_ A onda de choque ten un _100% de probabilidade_ de facer efectos adicionais como encantamentos ou secuencia de golpes, e activa os encantamentos cun _20% máis de frecuencia_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=forza de choque actors.hero.talent.shock_force.desc=_+1:_ A onda de choque fai un _20% máis de dano_ e ten un _25% de probabilidade_ de aturdir en lugar de mancar.\n\n_+2:_ A onda de choque fai un _40% máis de dano_ e ten un _50% de probabilidade_ de aturdir en lugar de mancar.\n\n_+3:_ A onda de choque fai un _60% máis de dano_ e ten un _75% de probabilidade_ de aturdir en lugar de mancar.\n\n_+4:_ A onda de choque fai un _80% máis de dano_ e ten un _100% de probabilidade_ de aturdir en lugar de mancar. actors.hero.talent.sustained_retribution.title=dano repartido actors.hero.talent.sustained_retribution.desc=_+1:_ O Guerreiro fai un _115% de dano adicional_ repartido en _2 golpes_, no lugar de facer un 100% de dano nun golpe.\n\n_+2:_ O Guerreiro fai un _130% de dano adicional_ repartido en _3 golpes_, no lugar de facer un 100% de dano nun golpe.\n\n_+3:_ O Guerreiro fai un _145% de dano adicional_ repartido en _4 golpes_, no lugar de facer un 100% de dano nun golpe.\n\n_+4:_ O Guerreiro fai un _160% de dano adicional_ repartido en _5 golpes_, no lugar de facer un 100% de dano nun golpe. actors.hero.talent.shrug_it_off.title=engruñarse -actors.hero.talent.shrug_it_off.desc=_+1:_ O Guerreiro non pode recibir máis dun _67% dos seus PV máximos_ en dano mentres resiste.\n\n_+2:_ O Guerreiro non pode recibir máis dun _45% dos seus PV máximos_ en dano mentres resiste.\n\n_+3:_ O Guerreiro non pode recibir máis dun _30% dos seus PV máximos_ en dano mentres resiste.\n\n_+4:_ O Guerreiro non pode recibir máis dun _20% dos seus PV máximos_ en dano mentres resiste. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=repartir papeletas actors.hero.talent.even_the_odds.desc=_+1:_ O Guerreiro fai un _5% de dano adicional_ a cada inimigo sito nun radio de 2 baldosas cando deixa de estar resistindo.\n\n_+2:_ O Guerreiro fai un _10% de dano adicional_ a cada inimigo sito nun radio de 2 baldosas cando deixa de estar resistindo.\n\n_+3:_ O Guerreiro fai un _15% de dano adicional_ a cada inimigo sito nun radio de 2 baldosas cando deixa de estar resistindo.\n\n_+4:_ O Guerreiro fai un _20% de dano adicional_ a cada inimigo sito nun radio de 2 baldosas cando deixa de estar resistindo. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Empregar un pergamiño de mello actors.hero.talent.energizing_upgrade.meta_desc=_Se un heroe distinto obtén este talento_ gañará 12 turnos de recarga de variñas a +1, ou 20 turnos a +2. actors.hero.talent.wand_preservation.title=variña preservada actors.hero.talent.wand_preservation.desc=_+1:_ Cando o Mago imbúe unha nova variña no seu bastón, a variña vella ten un _67% de probabilidades_ de recuperarse como +0, noutro caso obterase 1 resina arcana.\n\n_+1:_ Cando o Mago imbúe unha nova variña no seu bastón, a variña vella ten un _100% de probabilidades_ de recuperarse como +0.\n\nEste talento pode recuperar variñas un máximo de cinco veces, unha vez esgotadas obterase sempre 1 resina arcana. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=visión arcana actors.hero.talent.arcane_vision.desc=_+1:_ Cando o Mago dispara unha variña a un inimigo, gaña visión mental sobre el durante _10 turnos_.\n\n_+2:_ Cando o Mago dispara unha variña a un inimigo, gaña visión mental sobre el durante _15 turnos_. actors.hero.talent.shield_battery.title=batería de escudos @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Cando se usa maxia salvaxe, as variñas actors.hero.talent.fire_everything.title=disparándoo todo actors.hero.talent.fire_everything.desc=_+1:_ Maxia salvaxe dispara _5 veces_ en lugar de 4 e cada variña ten un _25% de probabilidades_ de poder empregarse 3 veces.\n\n_+2:_ Maxia salvaxe dispara _6 veces_ en lugar de 4 e cada variña ten un _50% de probabilidades_ de poder empregarse 3 veces.\n\n_+3:_ Maxia salvaxe dispara _7 veces_ en lugar de 4 e cada variña ten un _75% de probabilidades_ de poder empregarse 3 veces.\n\n_+4:_ Maxia salvaxe dispara _8 veces_ en lugar de 4 e cada variña ten un _100% de probabilidades_ de poder empregarse 3 veces. actors.hero.talent.conserved_magic.title=maxia conservada -actors.hero.talent.conserved_magic.desc=_+1:_ Cada disparo de maxia salvaxe consume _0.67 cargas_ en lugar de 1, e a maxia salvaxe ten un _25% de probabilidades_ de non gastar turnos.\n\n_+2:_ Cada disparo de maxia salvaxe consume _0.45 cargas_ en lugar de 1, e a maxia salvaxe ten un _50% de probabilidades_ de non gastar turnos.\n\n_+3:_ Cada disparo de maxia salvaxe consume _0.3 cargas_ en lugar de 1, e a maxia salvaxe ten un _75% de probabilidades_ de non gastar turnos.\n\n_+4:_ Cada disparo de maxia salvaxe consume _0.2 cargas_ en lugar de 1, e a maxia salvaxe ten un _100% de probabilidades_ de non gastar turnos. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Escarallamiento por teletransporte actors.hero.talent.telefrag.desc=_+1:_ Se o Mago se teletransporta sobre outra personaxe faille _10-15 de dano_ pero a cambio recibe _5 de dano_.\n\n_+2:_ Se o Mago se teletransporta sobre outra personaxe faille _20-30 de dano_ pero a cambio recibe _10 de dano_.\n\n_+3:_ Se o Mago se teletransporta sobre outra personaxe faille _30-45 de dano_ pero a cambio recibe _15 de dano_.\n\n_+4:_ Se o Mago se teletransporta sobre outra personaxe faille _40-60 de dano_ pero a cambio recibe _20 de dano_.\n\nO heroe non pode morrer debido a este talento, o dano recibido pode ser reducido por efectos de protección contra maxia. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Despois de desaparecer baixo un lós actors.hero.talent.body_replacement.title=cambio de corpo actors.hero.talent.body_replacement.desc=_+1:_ Despois de desaparecer baixo un lóstrego, o Pícaro deixa no sitio un boneco de madeira que ten _20 de saúde e 1-3 de armadura_.\n\n_+2:_ Despois de desaparecer baixo un lóstrego, o Pícaro deixa no sitio un boneco de madeira que ten _40 de saúde e 2-6 de armadura_.\n\n_+3:_ Despois de desaparecer baixo un lóstrego, o Pícaro deixa no sitio un boneco de madeira que ten _60 de saúde e 3-9 de armadura_.\n\n_+4:_ Despois de desaparecer baixo un lóstrego, o Pícaro deixa no sitio un boneco de madeira que ten _80 de saúde e 4-12 de armadura_.\n\nUnicamente pode estar activo un boneco de cada vez. actors.hero.talent.shadow_step.title=paso sombrío -actors.hero.talent.shadow_step.desc=_+1:_ Cando o Pícaro emprega a súa bomba de fume estando invisible, non consume turnos e gasta un _20% menos_ de carga respecto do custo habitual, pero non pode cegar inimigos ou activar outros talentos.\n\n_+2:_ Cando o Pícaro emprega a súa bomba de fume estando invisible, non consume turnos e gasta un _36% menos_ de carga respecto do custo habitual, pero non pode cegar inimigos ou activar outros talentos.\n\n_+3:_ Cando o Pícaro emprega a súa bomba de fume estando invisible, non consume turnos e gasta un _50% menos_ de carga respecto do custo habitual, pero non pode cegar inimigos ou activar outros talentos.\n\n_+4:_Cando o Pícaro emprega a súa bomba de fume estando invisible, non consume turnos e gasta un _60% menos_ de carga respecto do custo habitual, pero non pode cegar inimigos ou activar outros talentos. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=temor á morte actors.hero.talent.fear_the_reaper.desc=_+1:_ Cando un inimigo coa marca da morte acada 0 pv, queda _lisiado_.\n\n_+2:_ Cando un inimigo coa marca da morte acada 0 pv, queda _asustado e lisiado_.\n\n_+3:_ Cando un inimigo coa marca da morte acada 0 pv, queda _asustado e lisiado_ e os inimigos a 3 baldosas quedan tamén _lisiados_.\n\n_+4:_ Cando un inimigo coa marca da morte acada 0 pv, queda _asustado e lisiado_ e os inimigos a 3 baldosas quedan tamén _asustados e lisiados_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ As coitelas espectrais poden impacta actors.hero.talent.projecting_blades.title=coitelas proxectadas actors.hero.talent.projecting_blades.desc=_+1:_ As coitelas espectrais teñen un _+25% de precisión_ e poden atravesar ata _2 casillas de muro ou parede_.\n\n_+2:_ As coitelas espectrais teñen un _+50% de precisión_ e poden atravesar ata _4 baldosas de muro ou parede_.\n\n_+3:_ As coitelas espectrais teñen un _+75% de precisión_ e poden atravesar ata _6 baldosas de muro ou parede_.\n\n_+4:_ As coitelas espectrais teñen un _+100% de precisión_ e poden atravesar ata _8 baldosas de muro ou parede_. actors.hero.talent.spirit_blades.title=coitelas espirituais -actors.hero.talent.spirit_blades.desc=_+1:_ As coitelas espectrais teñen un _30% de oportunidade_ de empregar o encantamento do arco espiritual.\n\n_+2:_ As coitelas espectrais teñen un _60% de oportunidade_ de empregar o encantamento do arco espiritual.\n\n_+3:_ As coitelas espectrais teñen un _90% de oportunidade_ de empregar o encantamento do arco espiritual.\n\n_+4:_ As coitelas espectrais teñen un _100% de oportunidade_ de empregar o encantamento do arco espiritual. e activan encantamentos cunha frecuencia un _10% maior_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=poder do crecemento actors.hero.talent.growing_power.desc=_+1:_ O ataque e a velocidade de movemento poténcianse grazas ó poder da natureza mellorando dun 33% and 100% ata un _38% e 125%_ respectivamente.\n\n_+2:_ O ataque e a velocidade de movemento poténcianse grazas ó poder da natureza mellorando dun 33% and 100% ata un _42% e 150%_ respectivamente.\n\n_+3:_ O ataque e a velocidade de movemento poténcianse grazas ó poder da natureza mellorando dun 33% and 100% ata un _46% e 175%_ respectivamente.\n\n_+4:_ O ataque e a velocidade de movemento poténcianse grazas ó poder da natureza mellorando dun 33% and 100% ata un _50% e 200%_ respectivamente. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Os ataques do falcón espiritual c actors.hero.talent.swift_spirit.title=espírito acelerado actors.hero.talent.swift_spirit.desc=_+1:_ O movemento do falcón espiritual increméntase de 2 a _2.5 baldosas_ e garante a esquiva dos _2 primeiros ataques_ que lle fagan.\n\n_+2:_ O movemento do falcón espiritual increméntase de 2 a _3 baldosas_ e garante a esquiva dos _4 primeiros ataques_ que lle fagan.\n\n_+3:_ O movemento do falcón espiritual increméntase de 2 a _3.5 baldosas_ e garante a esquiva dos _6 primeiros ataques_ que lle fagan.\n\n_+4:_O movemento do falcón espiritual increméntase de 2 a _4 baldosas_ e garante a esquiva dos _8 primeiros ataques_ que lle fagan. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=enerxía heroica actors.hero.talent.heroic_energy.rat_title=enerxía ratoñenta -actors.hero.talent.heroic_energy.desc=_+1:_ O heroe pode usar a habilidade da súa armadura cun consumo de carga _reducido un 13%_.\n\n_+2:_ O heroe pode usar a habilidade da súa armadura cun consumo de carga _reducido un 24%_.\n\n_+3:_ O heroe pode usar a habilidade da súa armadura cun consumo de carga _reducido un 34%_.\n\n_+4:_ O heroe pode usar a habilidade da súa armadura cun consumo de carga _reducido un 43%_. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=ratosistencia actors.hero.talent.ratsistance.desc=_+1:_ Os inimigos ratatransmutados hostiles fan _-10% de dano_.\n\n_+2:_ Os inimigos ratatransmutados hostiles fan _-19% de dano_.\n\n_+3:_ Os inimigos ratatransmutados hostiles fan _-27% de dano_.\n\n_+4:_ Os inimigos ratatransmutados hostiles fan _-35% de dano_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Vender un obxecto actors.mobs.npcs.shopkeeper.desc=Este home recio parece máis propio dun barrio comercial que duns calabozos subterráneos como estos. Os seus prezos explican porqué prefire facer os seus negocios aquí. actors.mobs.npcs.wandmaker.name=vello fabricante de variñas -actors.mobs.npcs.wandmaker.intro_warrior=Oh, ¡Que grata sorpresa atopar un heroe neste asoballado lugar! Se queres axudar a un vello, teño un encargo para ti. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=¡Por tódolos deuses! ¡Asustáchesme! Non coñezo un só pícaro deste lugar que non estea tolo, polo que ti debes vir da superficie. Se queres axudar a un estraño, teño unha tarefa para ti. actors.mobs.npcs.wandmaker.intro_mage=¡Oh, bo día, %s! Escoitei que te metiches nalgún lío no instituto de magos ¿verdade? Non importa, nunca me gustaron eses feiticeiros estirados. Se che apetece, teño un encargo para ti. actors.mobs.npcs.wandmaker.intro_huntress=¡Oh, bo día señorita! Unha faciana amistosa sempre é unha agradable sorpresa aquí abaixo ¿non si? De feito, sóame a túa cara de algo, pero non me dou conta de quen ves sendo... Non importa, se estás aquí buscando aventuras, teño un encargo que pode interesarche. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nEstou á procura dun raro ingrediente para unha variña, pero perdinme e a miña protección máxica estase acabando. Necesito marchar canto antes, pero non quero irme sen aquelo que andaba buscando. actors.mobs.npcs.wandmaker.intro_dust=Estou a buscar algo de _po cadavérico._ E un preparado feito de ósos enfeitizados que se acostumbra atopar en lugares como este. Por esta zona debería atoparse unha estancia pechada, estou convencido de que dentro hai algo dese po. Pero ten coidado, a maldición que ten ese produto ó bastante poderosa, _cando o teñas, volta xunto a min o máis á présa que poidas_ e liberareite dela. actors.mobs.npcs.wandmaker.intro_ember=Estou buscando algo de _borralla quente_ dun novo elemental de lume. Os elementais aparecen polo xeral cando se descontrola un ritual, se procuras algunhas candeas e das coas pintadas dun ritual estou seguro de que o podes invocar. Estaría ben que tiveras a man _algún obxecto enfriante_ xa que os elementais son bastante poderosos pero o xeo os elimina con facilidade. diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 2b941944b..950a5335d 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=A felszerelésedet gyengébbnek érzed! actors.buffs.degrade.desc=Erős sötét mágia csapolja a felszereléseden használt fejlődéstekercsek erejét!\n\nA lefokozás alatt a fejlettebb felszerelés úgy tekintendő, mintha az aktuálisnál alacsonyabb szintű volna. _Minden +3 utáni fejlesztés exponenciálisan gyengébb, mint az utolsó._ A tárgyaid leírásában a csökkentett szintű pontok szerepelnek ilyenkor.\n\nA lefokozás nem hat az erőnléti követelményekre, a varázspálcák töltésére, a dobófegyverek tartósságára, vagy az ereklyékre.\n\nA hátrelévő körök száma: %s. Egy fejlődéstekercset, vagy átoklevétel tekercset felhasználva azonnal befejeződik a lefokozás. actors.buffs.doom.name=kudarcra ítélt -actors.buffs.doom.desc=Nehéz folytatni, ha úgy tűnik a világ holtan szeretne látni.\n\nA kudarcra ítélt karakterek dupla sérülést szenvednek.\n\nAz ítélet végleges, csak a halállal végződhet. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=rettegés actors.buffs.dread.desc=A rémület olyan nagy, hogy a célpont teljesen elmenekül a kazamatából!\n\nA rémület által érintett lények nagy sebességgel menekülnek az ellenfelük elől, és teljesen eltűnnek a várbörtönből, amint látótávolságon kívülre kerülnek. Az így legyőzött ellenségek fél tapasztalatot kapnak, és nem dobnak el tárgyakat. A fájdalom sokkja csökkenti a rettegés időtartamát.\n\nA rettegés hátralévő fordulói: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Lebénultál! actors.buffs.paralysis.out=bénulás vége actors.buffs.paralysis.desc=Gyakran a semmittevés a legrosszabb.\n\nA bénulás minden mozdulatot gátol, a célpont kénytelen kivárni amíg el nem múlik. Ha sebzést kap, a fájdalom felébresztheti a karaktert a bénultságból.\n\nA bénultság %s körön át tart. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=tűpárna actors.buffs.pincushion.desc=Az ellene használt dobófegyverek pillanatnyilag csak nekiragadnak, majd a padlóra esnek miután legyőzted.\n\nJelenleg az alábbi tárgyak ragadtak hozzá: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=A harcos _tűr_, több fordulót actors.hero.abilities.warrior.endure.desc=A Harcos 3 fordulón át kitart, és minden forrásból származó sebzés felét viseli el. Ez a csökkentés a sebzésnek ellenálló hatások, például a páncélzat előtt érvényesül.\n\nA kitartás után a harcos következő találata 10 fordulón belül bónusz sebzést kap. Ez a bónusz sebzés egyenlő a kitartás alatt okozott sebzés felével, mielőtt bármilyen sebzéscsökkentő hatás érné!\n\nHa a harcosnak van bármilyen kombója, e képesség használata 3 körrel növeli annak hátralévő idejét. actors.hero.abilities.mage.elementalblast.name=elementális robbanás +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=A mágus _elemi robbanást_ bocsát ki a botjából, nagy területet beborítva körülötte, amely a botjában lévő pálcától függően változó hatású. actors.hero.abilities.mage.elementalblast.desc=A mágus egy mágikus lökést bocsát ki, amely egy 4 csempe távolságig terjedő kör alakú területet fed le, és legfeljebb 15-25 sebzést okoz. Az elemi robbanás konkrét hatása a mágus pálcájába oltott pálcától függően változik. actors.hero.abilities.mage.elementalblast.generic_desc=Az elemi robbanás hatása hasonló lesz, mint a pálca hatása amikor egy ellenségre vagy szövetségesre csapódik. actors.hero.abilities.mage.wildmagic.name=vadmágia actors.hero.abilities.mage.wildmagic.no_wands=Nincs pálcád, amivel varázsolhatnál! actors.hero.abilities.mage.wildmagic.short_desc=A mágus szabadjára engedi a pálcáiban lévő _vad mágiát_, és egy kör alatt véletlenszerűen többször is kilövi őket egy kiválasztott célpontra. -actors.hero.abilities.mage.wildmagic.desc=A Mágus szabadjára engedi a pálcáiban rejlő erőt, és egy fordulóban akár négyszer is véletlenszerűen elsüti őket. A Mágus botja nem tartozik ebbe a hatásba.\n\nMinden pálcának a szintje is megemelkedik 2-vel, +3-ig. Ez a képesség fogyasztja a pálca töltéseit, és egyetlen pálca sem lőhető ki 2-nél többször. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=térváltó jelzőfény actors.hero.abilities.mage.warpbeacon.depths=Nem tudsz a mélységek között teret váltani! actors.hero.abilities.mage.warpbeacon.locked_floor=Nem hagyhatsz el lezárt szintet! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Válaszd ki, hova ugrasz actors.hero.abilities.rogue.smokebomb$ninjalog.name=fából készült csali actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Valahogy az ellenség könnyen meggyőződhet arról, hogy ez a fából készült csali az igazi zsivány! actors.hero.abilities.rogue.smokebomb.short_desc=A zsivány egy _füstbombát_ dob, miközben elillan. Elvakítja a régi helyéhez közeli ellenfeleket. -actors.hero.abilities.rogue.smokebomb.desc=A Zsivány ledob egy füstbombát, és 10 mezőt surran. Át tud surranni a veszélyeken és ellenségeken, de szilárd terepen, például falakon nem\n\nAzok az ellenségek, amelyek a Zsivány régi pozíciójának szomszédságában vannak, 5 fordulóra megvakulnak. +actors.hero.abilities.rogue.smokebomb.desc=A Zsivány ledob egy füstbombát, és 6 egységet surran. Át tud illanni a veszélyeken és ellenségeken, de szilárd terepen, például falakon nem.\n\nAzok az ellenségek, amelyek a Zsivány régi pozíciójának szomszédságában vannak, 5 fordulóra megvakulnak. actors.hero.abilities.rogue.deathmark.name=halálos jel actors.hero.abilities.rogue.deathmark.ally_target=Csak ellenségeket jelölhetsz meg actors.hero.abilities.rogue.deathmark.short_desc=A zsivány _halálos jelet_ helyez egy kiválasztott ellenségre. A megjelölt ellenség bónusz sebzést kap, de nem halhat meg, amíg a jel meg nem szűnik. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=A sólymod tám actors.hero.abilities.huntress.spirithawk$hawkally.desc=Egy mágikus sólyom, amelyet a Vadásznő idézett meg. Élénk éteri kék színben ragyog, feje folyamatosan mozog, miközben a környéket méri fel.\n\nBár nem túl jó harcos, sebessége és látása miatt kiválóan alkalmas felderítésre és az ellenség figyelmének elterelésére.\n\nHátralévő körök: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Hátralévő garantált kitérések : %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=patkányosítás actors.hero.abilities.ratmogrify.cant_transform=Ezt nem tudod patkányosítani. actors.hero.abilities.ratmogrify.too_strong=Ez az ellenfél túl erős a patkányosításhoz! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=A Vadásznő a dobófegyverek mestere, actors.hero.heroclass.huntress_desc=A Vadásznő egy _egyedi Lélek Íjjal_ rendelkezik, amely végtelen számú megidézett nyílvesszőt képes kilőni.\n\nA Vadásznő képes magas fűben közlekedni _ anélkül, hogy letaposná_.\n\nA Vadásznő _szegecses kesztyűvel_, szövetpáncéllal, egy vizes tömlővel és egy bársonyzacskóval indul.\n\nA Vadásznő automatikusan azonosítja:\n_-_ Az Azonosító Tekercseket\n_-_ A Látomás Italokat\n_-_ Az Altatódal Tekercseket actors.hero.heroclass.huntress_unlock=Oldd fel a Vadásznőt, úgy, hogy _eltalálsz 10 ellenséget, valamilyen dobófegyverrel egyetlen játékban!_ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=vérengző actors.hero.herosubclass.berserker_short_desc=A _Vérengző_ dühöt gyűjt, ahogy sebzést kap. A düh növeli a sebzését, és 100% -on aktiválható a bónusz pajzsért. actors.hero.herosubclass.berserker_desc=A Vérengző dühbe jön, ha fizikai sebzést kap, beleértve a páncélja által blokkolt sebzést is! A düh idővel folyamatosan csökken, de lassabban, ha alacsony a HP-je.\n\nA Vérengző akár +50%-os sebzést is okozhat 100%-os düh esetén. 100%-os dühöngésnél is képes őrjöngeni. A pecsétje maximális pajzsának 2-6-szorosát kapja meg a hiányzó életerejétől függően, és a dühe 100%-on marad, amíg van még pajzsa. A Vérengzőnek azonban időre van szüksége, hogy helyreálljon, miután dühödté vált. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=harci mágus actors.hero.herosubclass.battlemage_short_desc=A _harci mágus_ bónuszhatásokat varázsol, amikor a botjával közelharcban harcol. Ezek a hatások attól függnek, hogy milyen pálcával van beoltva a botja. actors.hero.herosubclass.battlemage_desc=A harci mágus bónuszhatást kap, amikor közelharcban lecsap a botjával, mintha a botja egy további varázslattal lenne ellátva. Ezek a hatások attól függnek, hogy milyen pálcával van beoltva a botja, minden pálcának megvan a maga hatása. A pálcahatásokon kívül a harci mágus botja 0,5 töltést is kap, amikor lecsap vele. actors.hero.herosubclass.warlock=boszorkánymester -actors.hero.herosubclass.warlock_short_desc=A _boszorkánymesternek_ van esélye arra, hogy lélekjellel jelölje meg az ellenfeleket, amikor pálcát használ. Gyógyulni fog, amikor fizikai sebzést okoz a megjelölt ellenségnek. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=A boszorkánymesternek van esélye lélekjelet ejteni a karaktereken, amikor pálcát használ rajtuk. A lélekjelzés alkalmazásának esélye és időtartama a pálcaszint növekedésével nő.\n\nHa egy ellenségen lélekjelzés van, a boszorkánymester minden 5 sebzés után 2 hp-t gyógyít, de csak közelharci vagy dobófegyverrel végrehajtott támadással, pálcával nem! actors.hero.herosubclass.assassin=orgyilkos actors.hero.herosubclass.assassin_short_desc=Az _orgyilkos_ láthatatlanul is képes halálos csapást mérni. Minél tovább vár, annál erősebb lesz a támadás. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=Az orvlövész távolsági harc mestere, ak actors.hero.herosubclass.warden=vadőr actors.hero.herosubclass.warden_short_desc=A _Vadőr_ átlát a magas füvön, és bónuszhatásokat kap, amikor magokat ültet és növényeket tapos el. actors.hero.herosubclass.warden_desc=A Vadőrnek erős kapcsolata van a természettel, ami számos bónusz hatást biztosít neki a fűvel és a növényekkel kapcsolatban. Képes átlátni a magas barázdált füvön, mintha az üres tér lenne.\n\nA Vadőr által elvetett vagy elültetett mag körül fű hajt ki, és különleges hatásokat ér el, amikor növényeket tapos el. Ezek a speciális hatások helyettesítik a szokásos növényi hatásokat, ami azt jelenti, hogy egyetlen növény sem ártalmas, ha rátapos. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=rögtönzött lövedékek csillapodásideje @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=fiatalító lépések cooldown actors.hero.talent$rejuvenatingstepscooldown.desc=Nemrég használtad ezt a tehetséget, és várnod kell, mielőtt újra használnád.\n\nHátralévő körök: %s. actors.hero.talent$seershotcooldown.name=látnok lövés cooldown actors.hero.talent$seershotcooldown.desc=Nemrég használtad ezt a tehetséget, és várnod kell, mielőtt újra használnád.\n\nHátralévő körök: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Nemrég használtad ezt a tehetséget, és várnod kell, mielőtt újra használnád.\n\nHátralévő körök: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Nemrég használtad ezt a tehetséget, és várnod kell, mielőtt újra használnád.\n\nHátralévő körök: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Nemrég használtad ezt a tehetséget, és várnod kell, mielőtt újra használnád.\n\nHátralévő körök: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=bőséges étel actors.hero.talent.hearty_meal.desc=_+1:_ Ha 50% alatti egészségszintnél eszel, a harcos _2 HP_ -t gyógyul, és _3 HP_ -t amikor 25% alatt van.\n\n_+2:_ Ha 50% alatti egészségszintnél eszel, a harcos _3 HP_ -t gyógyul, és _5 HP_ -t amikor 25% alatt van. -actors.hero.talent.armsmasters_intuition.title=fegyvermesteri intuíció -actors.hero.talent.armsmasters_intuition.desc=_+1:_ A harcos _2x gyorsabban_ azonosítja a fegyvereket és a páncélokat.\n\n_+2:_ A harcos _amint viseli_ azonosítja a fegyvereket és a páncélokat. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=tesztalany actors.hero.talent.test_subject.desc=_+1:_ Bármikor, amikor egy tárgyat azonosít a harcos _2 HP_-t gyógyul.\n\n_+2:_ Bármikor, amikor egy tárgyat azonosít a harcos _3 HP_-t gyógyul. actors.hero.talent.iron_will.title=vasakarat @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Egy gyógyital elfogyasztása r actors.hero.talent.restored_willpower.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_ ehelyett 5% maximális életerőnek megfelelő védelmet biztosít +1-nél, vagy 7,5% maximális életerőnek megfelelő védelmet +2-nél. actors.hero.talent.runic_transference.title=rúna átvitel actors.hero.talent.runic_transference.desc=_+1:_ A harcos törött medálja át tudja helyezni a _szokásos hieroglifákat_ és egyúttal egy fejlesztést is.\n\n_+2:_ A harcos törött medálja át tudja helyezni a _szokásos, erőteljes és átkozott hieroglifákat_ és egyúttal egy fejlesztést is. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=halálos mozzanat actors.hero.talent.lethal_momentum.desc=_+1:_ Ha a harcos fizikai fegyverrel gyilkos ütést mér, _67% eséllyel_ 0 körig fog tartani.\n\n_+2:_ Ha a harcos fizikai fegyverrel gyilkos ütést mér, _100% eséllyel_ 0 körig fog tartani. actors.hero.talent.improvised_projectiles.title=improvizált lövedék @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Amikor a Harcos ugrás után földet ér actors.hero.talent.impact_wave.title=lökéshullám actors.hero.talent.impact_wave.desc=_+1:_ Amikor a Harcos az ugrás után földet ér, minden szomszédos ellenség _2 mezővel_ hátralökődik, és _25% eséllyel_ 5 fordulóra sebezhetővé válik.\n\n_+2:_ Amikor a Harcos az ugrás után földet ér, minden szomszédos ellenség _3 mezővel_ hátralökődik, és _50% eséllyel_ 5 fordulóra sebezhetővé válik.\n\n_+3:_ Amikor a Harcos az ugrás után földet ér, minden szomszédos ellenség _4 mezőt_ hátralökődik, és _75% eséllyel_ 5 fordulóra sebezhetővé válik.\n\n_+4:_ Amikor a Harcos az ugrás után földet ér, minden szomszédos ellenség _5 mezőt_ hátralökődik, és _100% eséllyel_ 5 fordulóra sebezhetővé válik. actors.hero.talent.double_jump.title=dupla ugrás -actors.hero.talent.double_jump.desc=_+1:_ Ha a Harcos 3 fordulón belül egy második ugrást hajt végre, annak az ugrásnak _20%-kal csökkentett_ töltésköltsége van.\n\n_+2:_ Ha a Harcos 3 fordulón belül egy második ugrást hajt végre, akkor annak az ugrásnak _36%-kal csökkentett_ töltésköltsége van.\n\n_+3:_ Ha a Harcos 3 fordulón belül egy második ugrást hajt végre, az ugrásnak _50%-kal csökkentett_ töltésköltsége van.\n\n_+4:_ Ha a Harcos 3 fordulón belül egy második ugrást hajt végre, az ugrásnak _60%-kal csökkentett_ töltésköltsége van. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=táguló hullám actors.hero.talent.expanding_wave.desc=_+1:_ A lökéshullám hatótávolsága 5 csempéről _6 csempére_, szélessége pedig 60-ról _75 fokra_ nő.\n\n_+2:_ A lökéshullám hatótávolsága 5-ről _7 csempére_, szélessége pedig 60-ról _90 fokra_ nő.\n\n_+3:_ A lökéshullám hatótávolsága 5 csempéről _8 csempére_, szélessége pedig 60-ról _105 fokra_nő.\n\n_+4:_ A lökéshullám hatótávolsága 5 csempéről _9 csempére_, szélessége pedig 60-ról _120 fokra_ nő. actors.hero.talent.striking_wave.title=lehengerlő hullám -actors.hero.talent.striking_wave.desc=_+1:_ A lökéshullám _30% eséllyel_ kiváltja az ütéssel elérhető hatásokat, például a varázslatokat és a kombókat.\n\n_+2:_ A lökéshullám _60% eséllyel_ kiváltja az ütéssel elérhető hatásokat, például a varázslatokat és a kombókat.\n\n_+3:_ A lökéshullám _90% eséllyel_ kiváltja az ütéssel elérhető hatásokat, például a varázslatokat és a kombókat.\n\n_+4:_ A lökéshullám _100% eséllyel_ kiváltja az ütéssel elérhető hatásokat, például a varázslatokat és a kombókat, továbbá a varázslatokat _20% -al gyakrabban_ beindítja. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=lökőerő actors.hero.talent.shock_force.desc=_+1:_ A lökéshullám _20% -kal több sebzést_ okoz, és _25% eséllyel_ kábít el bénítás helyett.\n\n_+2:_ A lökéshullám _40% -kal több sebzést_ okoz, és _50% eséllyel_ kábít el bénítás helyett.\n\n_+3:_ A lökéshullám _60% -kal több sebzést_ okoz és _75% eséllyel_ kábít el bénítás helyett.\n\n_+4:_ A lökéshullám _80% -kal több sebzést_ okoz és _100% eséllyel_ kábít el bénítás helyett. actors.hero.talent.sustained_retribution.title=tartós megtorlás actors.hero.talent.sustained_retribution.desc=_+1:_ A harcos _115% bónusz sebzést_ okoz _2 ütésen_ keresztül elosztva, ahelyett, hogy 100% bónusz sebzést okozna 1 ütéssel.\n\n_+2:_ A harcos _130% bónusz sebzést_ okoz _3 ütésen_ keresztül elosztva, ahelyett, hogy 100% bónusz sebzést okozna 1 ütéssel.\n\n_+3:_ A harcos _145% bónusz sebzést_ okoz _4 ütésen_ keresztül elosztva, ahelyett, hogy 100% bónusz sebzést okozna 1 ütéssel.\n\n_+4:_ A harcos _160% bónusz sebzést_ okoz _5 ütésen_ keresztül elosztva, ahelyett, hogy 100% bónusz sebzést okozna 1 ütéssel. actors.hero.talent.shrug_it_off.title=vállvonás -actors.hero.talent.shrug_it_off.desc=_+1:_ A harcos nem szenvedhet a _maximális HP-jának 67%-ánál_ több sebzést, amíg kitartásban van.\n\n_+2:_ A harcos nem szenvedhet a _maximális HP-jának 45%-ánál_ több sebzést, amíg kitartásban van.\n\n_+3:_ A harcos nem szenvedhet a _maximális HP-jának 30%-ánál_ több sebzést, amíg kitartásban van.\n\n_+4:_ A harcos nem szenvedhet a _maximális HP-jának 20%-ánál_ több sebzést, amíg kitartásban van. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=esélyegyenlítés actors.hero.talent.even_the_odds.desc=_+1:_ A harcos további _5% bónusz sebzést_ okoz minden ellenségnek 2 csempén belül, amikor a kitartás véget ér.\n\n_+2:_ A harcos további _10% bónusz sebzést_ okoz minden ellenségnek 2 csempén belül, amikor a kitartás véget ér.\n\n_+3:_ A harcos további _15% bónusz sebzést_ okoz minden ellenségnek 2 csempén belül, amikor a kitartás véget ér.\n\n_+4:_ A harcos további _20% bónusz sebzést_ okoz minden ellenségnek 2 csempén belül, amikor a kitartás véget ér. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Egy fejlődéstekercs használa actors.hero.talent.energizing_upgrade.meta_desc=_Ha ezt a tehetséget egy másik hős kapta meg_ ehelyett 12 fordulónyi pálca-újratöltést biztosít +1, vagy 20 fordulónyi újratöltést +2 értéken. actors.hero.talent.wand_preservation.title=konzervált varázspálca actors.hero.talent.wand_preservation.desc=_+1:_ Amikor a Mágus új pálcát olt a botjába, a régi pálcát _67% eséllyel_ +0-ás szinten kapja vissza, ellenkező esetben 1 misztikus gyantává válik.\n\n_+2:_ Amikor a Mágus új pálcát olt a botjába, a régi pálcát _100% eséllyel_ +0-ás szinten kapja vissza.\n\nEz a tehetség maximum ötször képes a pálcákat megőrizni, utána mindig 1 misztikus gyantát ad. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=misztikus látomás actors.hero.talent.arcane_vision.desc=_+1:_ Amikor a mágus megtámad egy ellenséget, látomása támad _10 körön keresztül_.\n\n_+2:_ Amikor a mágus megtámad egy ellenséget, látomása támad _15 körön keresztül_. actors.hero.talent.shield_battery.title=pajzs akkumulátor @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Vad mágia használatakor a pálcák er actors.hero.talent.fire_everything.title=tűz mindenhol actors.hero.talent.fire_everything.desc=_+1:_ A vad mágia mostantól 4 helyett _5-ször_ tüzel, és minden pálca _25% eséllyel_ 3-szor használható.\n\n_+2:_ A vad mágia mostantól 4 helyett _6-szor_ tüzel, és minden pálca _50% eséllyel_ 3-szor használható.\n\n_+3:_ A vad mágia mostantól 4 helyett _7-szer_ tüzel, és minden pálca _75% eséllyel_ 3-szor használható.\n\n_+4:_ A vad mágia mostantól 4 helyett _8-szor_ tüzel, és minden pálca _100% eséllyel_ 3-szor használható. actors.hero.talent.conserved_magic.title=megőrzött varázslat -actors.hero.talent.conserved_magic.desc=_+1:_ A vad mágia minden egyes csapása mostantól _0,67 töltést_ használ 1 helyett és a vad mágiának _25% esélye_ van arra, hogy nem kerül fordulóba.\n\n_+2:_ A vad mágia minden egyes csapása mostantól _0,45 töltést_ használ 1 helyett és a vad mágiának _50% esélye_ van arra, hogy nem kerül fordulóba.\n\n_+3:_ A vad mágia minden egyes csapása mostantól _0,3 töltést_ használ 1 helyett és a vad mágiának _75% esélye_ van arra, hogy nem kerül fordulóba.\n\n_+4:_ A vad mágia minden egyes csapása mostantól _0,2 töltést_ használ 1 helyett és a vad mágiának _100% esélye_ van arra, hogy nem kerül fordulóba. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Telefrag actors.hero.talent.telefrag.desc=_+1:_ Ha a mágus egy másik karakterbe olvad, akkor _10-15 sebzést_ okoz neki, de _5 sérülést_ is elszenved.\n\n_+2:_ Ha a mágus egy másik karakterbe olvad, akkor _20-30 sebzést_ okoz neki, de _10 sérülést_ is elszenved.\n\n_+3:_ Ha a mágus egy másik karakterbe olvad, akkor _30-45 sebzést_ okoz neki, de _15 sérülést_ is elszenved.\n\n_+4:_ Ha a mágus egy másik karakterbe olvad, akkor _40-60 sebzést_ okoz neki, de _20 sérülést_ is elszenved.\n\nA hőst nem lehet megölni ezzel a tehetséggel, az önsérülést mágiaellenálló hatásokkal lehet csökkenteni. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Elillanás után a zsivány _1 kör_ actors.hero.talent.body_replacement.title=testcsere actors.hero.talent.body_replacement.desc=_+1:_ Elillanás után a zsivány egy fa csalit hagy maga után aminek _20 egészsége és 1-3 páncélja van_.\n\n_+2:_ Elillanás után a zsivány egy fa csalit hagy maga után aminek _40 egészsége és 2-6 páncélja van_.\n\n_+3:_ Elillanás után a zsivány egy fa csalit hagy maga után aminek _60 egészsége és 3-9 páncélja van_.\n\n_+4:_ Elillanás után a zsivány egy fa csalit hagy maga után aminek _80 egészsége és 4-12 páncélja van_.\n\nCsak egy csali lehet aktív egy időben. actors.hero.talent.shadow_step.title=árnylépés -actors.hero.talent.shadow_step.desc=_+1:_ Ha a zsivány füstbombát használ láthatatlansága alatt, azonnali hatása lesz, illetve_20% -al csökkenti a költségét,_ valamint nem vakítja el az ellenfeleit és nem engedélyez egyéb tehetségeket.\n\n_+2:_ Ha a zsivány füstbombát használ láthatatlansága alatt, azonnali hatása lesz, illetve_36% -al csökkenti a költségét,_ valamint nem vakítja el az ellenfeleit és nem enged egyéb tehetségeket.\n\n_+3:_ Ha a zsivány füstbombát használ láthatatlansága alatt, azonnali hatása lesz, illetve_50% -al csökkenti a költségét,_ valamint nem vakítja el az ellenfeleit és nem enged egyéb tehetségeket.\n\n_+4:_ Ha a zsivány füstbombát használ láthatatlansága alatt, azonnali hatása lesz, illetve_60% -al csökkenti a költségét,_ valamint nem vakítja el az ellenfeleit és nem enged egyéb tehetségeket. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=félj a kaszástól actors.hero.talent.fear_the_reaper.desc=_+1:_ Amikor egy halálra megjelölt ellenfél a 0 egészséget eléri, _lerokkan_.\n\n_+2:_ Amikor egy halálra megjelölt ellenfél a 0 egészséget eléri, _lerokkan és megrémül_.\n\n_+3:_ Amikor egy halálra megjelölt ellenfél a 0 egészséget eléri, _lerokkan és megrémül_. A 3 osztáson belüli ellenségek is _lerokkannak_.\n\n_+4:_ Amikor egy halálra megjelölt ellenfél a 0 egészséget eléri, _lerokkan és megrémül_. A 3 osztáson belüli ellenségek is _lerokkannak és megrémülnek_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ A szivárvány pengék akár _1 tov actors.hero.talent.projecting_blades.title=nyújtott pengék actors.hero.talent.projecting_blades.desc=_+1:_ A szivárvány pengék _+25% -os pontossággal_ rendelkeznek, és akár _2 tömör lapon_ is át tudnak hatolni.\n\n_+2:_ A szivárvány pengék _+50% -os pontossággal_ rendelkeznek, és akár _4 tömör lapon_ is át tudnak hatolni.\n\n_+3:_ A szivárvány pengék _+75% -os pontossággal_ rendelkeznek, és akár _6 tömör lapon_ is át tudnak hatolni.\n\n_+4:_ A szivárvány pengék _+100% -os pontossággal_ rendelkeznek, és akár _8 tömör lapon_ is át tudnak hatolni. actors.hero.talent.spirit_blades.title=lélekpengék -actors.hero.talent.spirit_blades.desc=_+1:_ A szivárvány pengék _30% -os eséllyel_ a lélek íj bűvöletét is átvehetik.\n\n_+2:_ A szivárvány pengék _60% -os eséllyel_ a lélek íj bűvöletét is átvehetik.\n\n_+3:_ A szivárvány pengék _90% -os eséllyel_ a lélek íj bűvöletét is átvehetik.\n\n_+4:_ A szivárvány pengék _100% -os eséllyel_ a lélek íj bűvöletét is átvehetik és _10%-kal gyakrabban_ váltják ki az egyes bűvöleteket. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=növekvő erő actors.hero.talent.growing_power.desc=_+1:_ A természet erejéből származó támadás- és mozgássebesség-növelés _38% -ra és 125% -ra_ nőtt 33% -ról és 100% -ról.\n\n_+2:_ A természet erejéből származó támadás- és mozgássebesség-növelés _42% -ra és 150% -ra_ nőtt 33% -ról és 100% -ról.\n\n_+3:_ A természet erejéből származó támadás- és mozgássebesség-növelés _46% -ra és 175% -ra_ nőtt 33% -ról és 100% -ról.\n\n_+4:_ A természet erejéből származó támadás- és mozgássebesség-növelés _50% -ra és 200% -ra_ nőtt 33% -ról és 100% -ról. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ A léleksólyom támadásai _2 for actors.hero.talent.swift_spirit.title=fürge lélek actors.hero.talent.swift_spirit.desc=_+1:_ A léleksólyom mozgási sebessége 2-ről _2,5 mezőre_ nő és garantáltan kitér az első _2_ ellene irányuló támadás elől.\n\n_+2:_ A léleksólyom mozgási sebessége 2-ről _3 mezőre_ nő és garantáltan kitér az első _4_ ellene irányuló támadás elől.\n\n_+3:_ A léleksólyom mozgási sebessége 2-ről _3,5 mezőre_ nő és garantáltan kitér az első _6_ ellene irányuló támadás elől.\n\n_+4:_ A léleksólyom mozgási sebessége 2-ről _4 mezőre_ nő és garantáltan kitér az első _8_ ellene irányuló támadás elől. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=hősi energia actors.hero.talent.heroic_energy.rat_title=patkányi energia -actors.hero.talent.heroic_energy.desc=_+1:_ A hős páncél képességének _13% -al csökken_ a töltési költsége.\n\n_+1:_ A hős páncél képességének _24% -al csökken_ a töltési költsége.\n\n_+1:_ A hős páncél képességének _34% -al csökken_ a töltési költsége.\n\n_+1:_ A hős páncél képességének _43% -al csökken_ a töltési költsége. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=patkányállóság actors.hero.talent.ratsistance.desc=_+1:_ Ellenséges patkányosított ellenfeleid _-10% sebzést_ okoznak.\n\n_+2:_ Ellenséges patkányosított ellenfeleid _-19% sebzést_ okoznak.\n\n_+3:_ Ellenséges patkányosított ellenfeleid _-27% sebzést_ okoznak.\n\n_+4:_ Ellenséges patkányosított ellenfeleid _-35% sebzést_ okoznak. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Mit adnál el? actors.mobs.npcs.shopkeeper.desc=Ez a vaskos fickó sokkal jobban illene egy nagyváros kereskedelmi negyedébe, mint egy kazamatába. Az árai megmagyarázzák, miért szeret inkább itt üzletelni. actors.mobs.npcs.wandmaker.name=öreg pálcakészítő -actors.mobs.npcs.wandmaker.intro_warrior=Ó, micsoda kellemes meglepetés találkozni egy hőssel egy ilyen nyomasztó helyen! Lenne egy feladatom számodra, ha szívesen segítenél egy öregemberen. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Jóságos ég, megijesztettél! Nem találkoztam itt olyan banditával, aki még eszénél lett volna, te biztos a felszínről jössz! Lenne egy feladatom számodra, ha szívesen segítenél egy idegennek. actors.mobs.npcs.wandmaker.intro_mage=Ó, üdv %s! Hallom kis kalamajka volt veled és a varázslóiskolával? De hagyjuk, sosem szerettem ezeket a begyepesedett helyeket. Lenne egy feladatom számodra, ha benne vagy. actors.mobs.npcs.wandmaker.intro_huntress=Ó, üdv, kisasszony! Kellemes meglepetés egy barátságos arcot látni idelenn, nem igaz? Valójában meg mernék rá esküdni, hogy láttam már az arcod ezelőtt, de nem tudnám megmondani, hogy hol... De hagyjuk, ha kalandért jöttél, lenne egy feladatom a számodra. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nEgy varázspálcához szükséges ritka hozzávalóért jöttem ide, de eltévedtem, és a varázspajzsom gyengül. Hamarosan távoznom kell, de nem tudnék elmenni úgy, hogy meg ne szerezzem, amiért idejöttem. actors.mobs.npcs.wandmaker.intro_dust=Egy kis _hullaport_ keresek. Ez egy különleges fajta átkozott csontliszt, amely általában ilyen helyeken fordul elő mint ez. Valahol itt kell lennie egy eltorlaszolt helynek, biztos vagyok benne, hogy ott van ilyen por. De légy óvatos, a porban lévő átok meglehetősen erős: _siess vele hozzám, ahogy csak tudsz,_ és én megtisztítlak tőle. actors.mobs.npcs.wandmaker.intro_ember=Egy újszülött tűzelementálból való _friss parazsat_ keresek. Elementálok akkor bukkannak fel, amikor egy idéző varázslatnál nincs megfelelő irányítás, szóval csak keress néhány gyertyát és egy szertartási helyet, biztosan elő tudsz ugrasztani egyet. Azért jó, ha _kéznél tartasz valami fagyasztó eszközt,_ mert bár az elementálok nagyon erősek, a jég elég könnyen lenyomja őket. diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index d22dfa965..8e10dcc8e 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -70,55 +70,55 @@ actors.buffs.artifactrecharge.desc=Energi mengalir di tubuhmu, meningkatkan kece actors.buffs.ascensionchallenge.name=kutukan jimat actors.buffs.ascensionchallenge.desc=entah bagaimana tog-dzewa mengendalikan dunia ini melalui jimat, dan berusaha untuk menghentikan kenaikanmu\n\nkekuatan yog's yang membuat dungeon lebih berbahaya, menambahkan jumlah musuh dan membuat mereka lebih kuat! kekuatan ini akan tetap membangun jika di tinggal tidak di check, itu bisa jadi lemah dengan mengalahkan musuh yang sudah di perkuat oleh kekuatan yog's. actors.buffs.ascensionchallenge.desc_clear=Energi gelap yang terpancar dari jimat ini telah dilemahkan untuk sementara -actors.buffs.ascensionchallenge.desc_beckon=The amulet is currently _calling out to distant enemies,_ alerting them to your position. +actors.buffs.ascensionchallenge.desc_beckon=saat ini jimat sedang memanggil musuh di sekitar actors.buffs.ascensionchallenge.desc_haste=Jimat ini menambah _kecepatan pada musuh yang jauh,_ untuk mengejarmu actors.buffs.ascensionchallenge.desc_slow=jimat ini membuatmu _menjadi lambat_ dan menghilangkan efek kecepatan -actors.buffs.ascensionchallenge.desc_damage=The energy from the amulet has gotten so strong that it's _directly harming you!_ +actors.buffs.ascensionchallenge.desc_damage=energi dari jimat itu menjadi sangat kuat sehingga bisa melukaimu actors.buffs.ascensionchallenge.beckon=Jimat ini mulai memanggil musuh yang jauh. actors.buffs.ascensionchallenge.haste=Jimat ini mulai menambah kecepatan musuh yang jauh! -actors.buffs.ascensionchallenge.slow=The amulet starts to feel like a lead weight in your inventory! -actors.buffs.ascensionchallenge.damage=The amulet begins radiating dark energy. It burns! -actors.buffs.ascensionchallenge.weaken_info=You must defeat enemies to weaken the amulet's curse! -actors.buffs.ascensionchallenge.weaken=You can feel the amulet's curse weaken slightly. -actors.buffs.ascensionchallenge.break=You take a moment to catch your breath and feel your wounds begin to close! -actors.buffs.ascensionchallenge.almost=You feel Yog's grip on the amulet begin to weaken, you're almost there! -actors.buffs.ascensionchallenge.on_kill=The dark energy consumes you... +actors.buffs.ascensionchallenge.slow=Jimat mulai terasa seperti beban di inventaris Anda! +actors.buffs.ascensionchallenge.damage=Jimat itu mulai memancarkan energi gelap yang membara +actors.buffs.ascensionchallenge.weaken_info=Anda harus mengalahkan musuh untuk melemahkan kutukan dari jimat +actors.buffs.ascensionchallenge.weaken=kamu bisa merasakan bahwa kutukan dari jimat sedikit melemah +actors.buffs.ascensionchallenge.break=anda meluangkan waktu sejenak untuk mengatur napas dan merasakan bahwa luka anda mulai tertutup +actors.buffs.ascensionchallenge.almost=Anda merasakan cengkraman yoga pada jimat mulai melemah, sedikit lagi +actors.buffs.ascensionchallenge.on_kill=Energi gelap tersebut mulai melahapmu... actors.buffs.barkskin.name=kulit kayu actors.buffs.barkskin.desc=Kulitmu mengeras, rasanya kasar dan padat seperti kulit kayu.\n\nKulit yang mengeras ini meningkatkan armor efektifmu, membuatmu dapat pertahanan yang lebih baik dari serangan fisik.\n\nArmormu saat ini ditingkatkan sebesar: 0-%d.\nGiliran sampai kulit kayu melemah: %s. -actors.buffs.barrier.name=barrier +actors.buffs.barrier.name=Penghalang actors.buffs.barrier.desc=Gelembung kuat yang menahan semua damage.\n\nPenahan ini akan menyerap semua damage bagi sesuatu yang ada di dalamnya selama masih ada penahan yang tersisa. Perisai juga akan menghilang secara perlahan seiring waktu.\n\nPerisai tersisa: %d . -actors.buffs.berserk.angered=angered -actors.buffs.berserk.berserk=berserking -actors.buffs.berserk.exhausted=exhausted -actors.buffs.berserk.recovering=recovering -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him 2x his seal's max shielding, increasing to 6x if he has very low health. This shielding decays over time and once it runs out the berserker will have to rest before building rage again.\n\nCurrent Rage: _%.0f%%_\n_+%.0f%%_ damage -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50% damage and gaining bonus shielding._\n\nThis bonus shielding is equal to 2x his seal's max shielding, increasing to 6x if he has very low health. When this shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again. -actors.buffs.berserk.recovering_desc=Inner strength has its limits. The Berserker must rest before using his rage again.\n\nWhile recovering the Berserker does not build any rage from taking damage. -actors.buffs.berserk.recovering_desc_turns=Turns until recovered: _%d_ -actors.buffs.berserk.recovering_desc_levels=Levels until recovered: _%.2f_ +actors.buffs.berserk.angered=Marah +actors.buffs.berserk.berserk=Mengamuk +actors.buffs.berserk.exhausted=Kelelahan +actors.buffs.berserk.recovering=Pulih +actors.buffs.berserk.angered_desc=Tingkat keparahan cedera Berserker memperkuat pukulannya. Saat berserker menerima kerusakan fisik, amarahnya akan meningkat, memberinya kerusakan bonus. Kerusakan yang diblokir oleh baju besi masih diperhitungkan dalam membangun kemarahan.\n\nKemarahan akan memudar seiring waktu. Semakin rendah kesehatan pengamuk, semakin lama bertahan.\n\nPada 100 %%rage, Berserker bisa mengamuk, memberinya 2x pelindung maksimum segelnya, meningkat menjadi 6x jika dia memiliki kesehatan yang sangat rendah. Perisai ini meluruh seiring waktu dan setelah habis, pengamuk harus beristirahat sebelum membangun amarah lagi.\n\nCurrent Rage_%.0f%%_\n_+%.0f%%_damage +actors.buffs.berserk.berserk_desc=Ketakutan dan ketidakpastian memudar, hanya menyisakan kemarahan. Dalam keadaan ini Berserker sangat kuat, _memberikan+50% kerusakan dan mendapatkan perlindungan bonus._\n\nPerisai bonus ini sama dengan 2x perisai maks segelnya, meningkat menjadi 6x jika dia memiliki kesehatan yang sangat rendah. Saat perisai ini dikurangi menjadi 0, mengamuk akan berakhir.\n\nSetelah mengamuk, Berserker perlu pulih sebelum bisa membangun amarah lagi. +actors.buffs.berserk.recovering_desc=Kekuatan dari dalam ada batasnya. Berserker harus beristirahat sebelum menggunakan amarahnya lagi.\n\nSaat waktu pemulihan Berserker tidak akan membangun kemarahan apa pun dari menerima kerusakan. +actors.buffs.berserk.recovering_desc_turns=Giliran hingga pulih: _%d_ +actors.buffs.berserk.recovering_desc_levels=Level hingga pulih: _%.2f_ actors.buffs.berserk.rankings_desc=Ngamuk sampai Mati -actors.buffs.berserk.action_name=Berserk -actors.buffs.berserk.no_seal=You need your broken seal to berserk! +actors.buffs.berserk.action_name=Mengamuk +actors.buffs.berserk.no_seal=kau membutuhkan segel rusakmu untuk mengamuk -actors.buffs.bleeding.name=Berdarah +actors.buffs.bleeding.name=berdarah actors.buffs.bleeding.ondeath=Kau pendarahan sampai mati... actors.buffs.bleeding.heromsg=Kau mengalami pendarahan! actors.buffs.bleeding.rankings_desc=Pendarahan sampai Mati actors.buffs.bleeding.desc=Luka itu mengakibatkan darah bercucuran dengan jumlah yang mengkhawatirkan.\n\nPendarahan mengakibatkan damage setiap giliran. Setiap giliran damage itu berkurang secara acak, sampai pendarahan benar-benar berhenti.\n\nDamage pendarahan sekarang: %d. -actors.buffs.bless.name=Diberkati +actors.buffs.bless.name=diberkati actors.buffs.bless.desc=Ledakan fokus yang besar, konon ini terinspirasi dari para Dewa.\n\nBerkat meningkatkan akurasi dan hindaran sebesar 25%%, membuat berkat ini lebih efektif dalam serangan.\n\nWaktu sisa berkat: %s. -actors.buffs.blindness.name=Buta +actors.buffs.blindness.name=buta actors.buffs.blindness.heromsg=Kau jadi buta! actors.buffs.blindness.desc=Kebutaan merubah sekitarmu bagaikan dunia gelap.\n\nSaat buta, karakter tidak dapat melihat lebih dari satu petak, membuat serangan jarak jauh tidak berguna dan sangat mudah kehilangan jejak musuh. Ditambah, pahlawan yang buta tidak bisa membaca gulungan ataupun buku.\n\nSisa waktu kebutaan: %s giliran. actors.buffs.buff.heromsg= -actors.buffs.burning.name=Terbakar +actors.buffs.burning.name=terbakar actors.buffs.burning.heromsg=Kau terbakar! actors.buffs.burning.burnsup=%s terbakar! actors.buffs.burning.ondeath=Kau terbakar sampai mati... @@ -139,7 +139,7 @@ actors.buffs.championenemy$blessed.desc=Jagoan suci memiliki 200% akurasi dan pe actors.buffs.championenemy$growing.name=jagoan pertumbuhan actors.buffs.championenemy$growing.desc=Jagoan pertumbuhan secara berkala mendapatkan bonus akurasi, penghidaran, serangan jarak dekat, dan pengurangan damage yang diterima.\n\nPeningkatan Akurasi/Penghindaran/damage:%1$d%%\nPengurangan damage saat ini: %2$d%% -actors.buffs.charm.name=Terpesona +actors.buffs.charm.name=terpesona actors.buffs.charm.heromsg=Kau terpikat! actors.buffs.charm.desc=Terpikat adalah sihir manipulatif yang dapat membuat musuh mengagumi satu sama lain.\n\nKarakter yang terkena efek terpikat tidak dapat menyerang musuh yang membuat mereka terpikat secara langsung, sehingga menyerang target lain masih memungkinkan. Rasa sakit akan mengurangi durasi terpikat ini.\n\nSisa giliran terpikat: %s. @@ -159,67 +159,67 @@ actors.buffs.combo$combomove.parry_desc=_6 Kombo: Parry_ menahan serangan beriku actors.buffs.combo$combomove.crush_desc=_8 Kombo: Crush_ memberikan %d%% (kombo*25%%) dari damage serangan jarak dekatmu ke target utama, dan setengah dari damage tersebut ke musuh dalam area 7x7. Kombo di-reset saat digunakan. actors.buffs.combo$combomove.fury_desc=_10 Kombo: Fury_ menghantam musuh satu kali untuk setiap kombo yang kau miliki, setiap hantaman memberikan 60% damage dan dapat memicu enchantment. Kombo di-reset saat digunakan. -actors.buffs.corruption.name=corrupted +actors.buffs.corruption.name= Rusak actors.buffs.corruption.desc=Korupsi menyerap ke dalam inti makhluk hidup, memutarbalikkan sifat asli mereka.\n\nMakhluk yang terkorupsi akan menyerang teman mereka, dan mengabaikan musuh sebelumnya. Korupsi juga memberikan damage, dan akan perlahan membuat target tidak tahan.\n\nKorupsi ini permanen, efeknya hanya akan hilang saat mati. -actors.buffs.cripple.name=crippled +actors.buffs.cripple.name=Pincang actors.buffs.cripple.heromsg=Kakimu pincang! actors.buffs.cripple.desc=Kau sangat yakin kakimu seharusnya tidak berjalan seperti ini.\n\nPincang membuat kecepatan bergerak berkurang sebagian, membuat berjalan satu petak saja membutuhkan dua giliran.\n\nSisa waktu pincang: %s giliran. -actors.buffs.degrade.name=degraded +actors.buffs.degrade.name=Terdegradasi actors.buffs.degrade.heromsg=Peralatanmu terasa melemah! actors.buffs.degrade.desc=Sihir hitam yang kuat telah melemahkan kekuatan yang telah diberikan oleh gulungan upgrade di perlengkapanmu!.\n\nKetika terdegradasi, perlengkapan yang terupgrade akan dianggap seolah-olah mempunyai level lebih rendah dari biasanya. _Setiap upgrade setelah +3 menjadi semakin lebih lemah dari sebelumnya._ Deskripsi barangmu akan berubah untuk mencerminkan pengurangan kekuatan levelnya.\n\nDegradasi tidak mempengaruhi kekuatan yang dibutuhkan, isi tongkat sihir, daya tahan senjata lempar, atau artefak.\n\nDurasi degradasi yang tersisa: %s. Menggunakan gulungan upgrade atau penghapus kutukan akan langsung mengakhiri durasi degradasi. -actors.buffs.doom.name=doomed -actors.buffs.doom.desc=Sangat sulit untuk melanjutkan perjalanan ketika alam semesta tampaknya menginginkanmu mati.\n\nKarakter yang ditakdirkan mati akan menerima damage dua kali lipat dari semua sumber.\n\nTakdir ini permanen, dan hanya akan berakhir oleh kematian. +actors.buffs.doom.name=Ditakdirkan mati +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. -actors.buffs.dread.name=dread +actors.buffs.dread.name=Ketakutan actors.buffs.dread.desc=Teror maha dahsyat yang membuat targetnya kabur dari dungeon!\n\nMakhluk yang ketakutan akan lari terbirit-birit dari lawan, dan akan kabur dari dungeon begitu mereka tak terlihat. Musuh yang dikalahkan dengan cara ini memberikan setengah pengalaman dan tidak menjatuhkan item. Kejutan rasa sakit akan mengurangi durasi ketakutan.\n\nSisa waktu ketakutan: %d -actors.buffs.drowsy.name=drowsy +actors.buffs.drowsy.name=Mengantuk actors.buffs.drowsy.desc=Kekuatan gaib membuatmu sulit untuk tetap sadar.\n\nSang pahlawan dapat menahan rasa kantuk dengan cara diserang lawan, atau jika darahnya penuh.\n\nSetelah beberapa saat, target akan tidur dengan lelap. -actors.buffs.earthimbue.name=imbued with earth +actors.buffs.earthimbue.name=Dijiwai dengan tanah actors.buffs.earthimbue.desc=Kau dijiwai dengan kekuatan tanah!\n\nSemua serangan fisik akan menggeser bumi di bawah musuh, melumpuhkan mereka untuk waktu yang singkat.\n\nSisa giliran jiwa tanah: %s. actors.buffs.enhancedrings.name=peningkatan cincin actors.buffs.enhancedrings.desc=Artefak yang baru saja dipakai Pengembara memperkuat cincinnya! Memberikan +1 upgrade untuk %dgiliran selanjutnya. -actors.buffs.fireimbue.name=imbued with fire +actors.buffs.fireimbue.name=Dijiwai dengan api actors.buffs.fireimbue.desc=Kau dijiwai kekuatan api!\n\nSemua serangan fisik memiliki peluang untuk membuat musuhmu terbakar. Ditambah, kau kebal terhadap api.\n\nSisa waktu dijiwai api: %s giliran. -actors.buffs.foresight.name=foresight +actors.buffs.foresight.name=Mata batin actors.buffs.foresight.desc=Entah bagaimana kau dapat melihat tata ruang di sekitarmu dengan kekuatan pikiranmu.\n\nKetika sedang dalam efek mata batin, semua petak dalam radius yang luas akan terlihat, termasuk segala jebakan dan pintu rahasia.\n\nSisa giliran mata batin: %s -actors.buffs.frost.name=frozen +actors.buffs.frost.name=Membeku actors.buffs.frost.freezes=%s membeku! actors.buffs.frost.desc=Dia membeku, membeku dalam es yang padat dan dingin.\n\nMembeku mempunyai efek serupa dengan kelumpuhan, membuat target mustahil untuk bergerak. Tapi tak seperti kelumpuhan, membeku akan segera hilang jika terkena serangan karena esnya tentu akan pecah.\n\nSisa waktu membeku: %s giliran. -actors.buffs.frostimbue.name=imbued with frost +actors.buffs.frostimbue.name=Dijiwai dengan es actors.buffs.frostimbue.desc=Kau dijiwai oleh kekuatan es!\n\nSemua serangan fisik akan terus membuat musuh kedinginan. Selain itu, kau benar-benar kebal terhadap hawa dingin.\nSisa giliran penjiwaan es: %s. -actors.buffs.fury.name=furious +actors.buffs.fury.name=Marah actors.buffs.fury.heromsg=Amarahmu meluap! actors.buffs.fury.desc=Kau marah, musuh tidak akan suka saat kau marah.\n\nKemarahan besar berapi-api di dalam dirimu, meningkatkan kekuatan fisikmu sebanyak 50%%.\n\nKemarahanmu tak akan sirna selama darahmu di bawah 50%%. -actors.buffs.blobimmunity.name=purification barrier +actors.buffs.blobimmunity.name=Penahan purifikasi actors.buffs.blobimmunity.desc=Kekuatan yang aneh menyelubungimu dengan penahan tipis yang protektif, menahan semua efek berbahaya yang ada di udara.\n\nKau imun terhadap semua efek yang berarea selama penahan ini ada.\n\nSisa giliran imunitas: %s. -actors.buffs.haste.name=haste +actors.buffs.haste.name=Kecepatan actors.buffs.haste.desc=Energi mengalir dalam otot-ototmu, membuatmu dapat berlari dalam kecepatan yang luar biasa!\n\nSaat berada dalam efek kecepatan kau akan dapat berlari 3x lipat lebih cepat, tapi hal yang lain tetap akan berkecepatan normal.\n\nSisa giliran kecepatan: %s. -actors.buffs.healing.name=healing +actors.buffs.healing.name=Penyembuhan actors.buffs.healing.desc=Obat ajaib menyebabkan luka menutup dan daging menyatu.\n\nDarah akan terus beregenerasi setiap giliran sampai efek penyembuhan berakhir. Jumlah penyembuhan mungkin memudar seiring waktu.\n\nPenyembuhan berikutnya: %d\n\nSisa penyembuhan: %d. -actors.buffs.hex.name=hexed +actors.buffs.hex.name=Terkutuk actors.buffs.hex.heromsg=Kau terkena hex! actors.buffs.hex.desc=Sihir hitam yang melemahkan focus, menyebabkan target sedikit bingung.\n\nHex mengurangi akurasi dan penghindaran sebanyak 20%%, menyebabkan target kurang efektif dalam pertarungan.\n\nDurasi hex yang tersisa: %s. actors.buffs.holdfast.name=tahan posisi actors.buffs.holdfast.desc=Pendekar menahan posisinya, meningkatkan armornya sebesar 0-%d. Ini akan bertahan sampai dia bergerak. -actors.buffs.hunger.hungry=hungry -actors.buffs.hunger.starving=starving +actors.buffs.hunger.hungry=Lapar +actors.buffs.hunger.starving=Kelaparan actors.buffs.hunger.onhungry=Kau lapar. actors.buffs.hunger.onstarving=Kau kelaparan! actors.buffs.hunger.ondeath=Kau mati kelaparan... @@ -229,68 +229,71 @@ actors.buffs.hunger.desc_intro_hungry=Kau merasakan perutmu keroncongan, tapi be actors.buffs.hunger.desc_intro_starving=Kau kelaparan sampai kesakitan. actors.buffs.hunger.desc=\n\nRasa lapar lama-lama meningkat selama kau menghabislan waktu di Dungeon, dan tak lama kau akan kelaparan. Selama kelaparan, kau perlahan akan kehilangan darah dan tidak dapat regenerasi.\n\nMengatur makanan itu penting! Jika kau masih punya banyak darah, menahan rasa kelaparan bukanlah ide yang buruk, malah kau akan punya lebih banyak makanan nanti. Pengaturan makanan yang efektif akan membuat makanan tahan lebih lama! -actors.buffs.invisibility.name=invisible +actors.buffs.invisibility.name=Tidak terlihat actors.buffs.invisibility.desc=Kau benar-benar berbaur dengan lingkungan sekitar, membuat kau mustahil untuk dapat dilihat.\n\nSaat kau tembus pandang musuh tidak dapat menyerang atau mengikutimu. Serangan fisik atau efek sihir (seperti tongkat sihir atau gulungan) akan segera membatalkan tembus pandang.\n\nSisa waktu tembus pandang %s giliran. -actors.buffs.levitation.name=levitating +actors.buffs.levitation.name=Melayang actors.buffs.levitation.desc=Kekuatan gaib menerbangkanmu di atas tanah, membuatmu terasa sangat ringan.\n\nSaat melayang kau akan mengabaikan segala efek yang berada di tanah. Jebakan tak akan terinjak, air tidak akan menghilangkan api, rumput tidak akan terinjak, kakimu tidak akan tertanam ke tanah, dan kau akan melayang melewati jurang. Hati-hati, jika efek melayang habis, maka semua efek-efek di atas juga berlaku kembali.\n\nSisa waktu melayang: %s giliran. -actors.buffs.lifelink.name=life link +actors.buffs.lifelink.name=Ikatan kehidupan actors.buffs.lifelink.desc=Inti kehidupan karakter ini terikat pada karakter lain di dekatnya. Semua jenis damage yang diterima satu karakter akan diterima oleh karakter lain juga.\n\nSetiap kali karakter ini menerima damage, setengah damage-nya akan dibagikan kepada target yang terikat.\n\nDurasi ikatan kehidupan yang tersisa: %s, atau sampai karakter yang terikat mati. -actors.buffs.light.name=illuminated +actors.buffs.light.name=Diterangi cahaya actors.buffs.light.desc=Bahkan di Dungeon tergelap pun, cahaya gemilang di sisimu akan selalu membuat nyaman.\n\nCahaya membantumu menghilangkan kegelapan, membuatmu dapat melihat kejauhan dengan jelas.\n\nCahaya akan mati dalam %s giliran. -actors.buffs.lockedfloor.name=floor is locked +actors.buffs.lockedfloor.name=Lantai ini terkunci actors.buffs.lockedfloor.desc=Lantai ini terkunci, dan kau tak bisa meninggalkannya!\n\nSelama lantai ini terkunci, kau tak akan merasa lapar atau merasakan sakit akibat kelaparan. Juga, jika kau tidak mengalahkan raja lantai ini, efek pasif regenerasi juga akan terhenti.\n\nDitambah, jika kau dihidupkan kembali oleh ankh yang tidak diberkati saat lantai ini terkunci, maka lantai ini akan di-reset.\n\nBunuh raja untuk membuka kunci. -actors.buffs.lostinventory.name=lost inventory +actors.buffs.lostinventory.name=Penyimpanan yang hilang actors.buffs.lostinventory.desc=Perlengkapanmu hilang di suatu tempat di dalam Dungeon! Kau tidak akan dapat mengambil atau menggunakan sesuatu sampai kau mendapatkan kembali tasmu. -actors.buffs.magicalsight.name=magical sight +actors.buffs.magicalsight.name=Penglihatan magis actors.buffs.magicalsight.desc=Entah bagaimana kau dapat melihat menggunakan pikiran, bukan menggunakan matamu.\n\nSemua daerah atau efek yang mengurangi atau menghalangi pandangan akan hilang selama penglihatan magis aktif, dan jarak pandangmu meningkat sebesar 50%%.\n\nGiliran pandangan magis tersisa: %s. -actors.buffs.magicalsleep.name=magical sleep +actors.buffs.magicalsleep.name=Tidur magis actors.buffs.magicalsleep.toohealthy=Kau terlalu sehat, dan menolak untuk tidur. actors.buffs.magicalsleep.fallasleep=Kau tertidur lelap dalam kekuatan magis. actors.buffs.magicalsleep.wakeup=Kau bangun merasa segar dan sehat. actors.buffs.magicalsleep.desc=Karakter ini tidur lelap secara ajaib yang tidak akan terbangun secara natural.\n\nTidur magis ini sama seperti tidur biasa, kecuali hanya serangan yang akan membangunkan target.\n\nUntuk sang pahlawan, tidur magis ini mempunyai kekuatan meregenerasi, yang akan menyembuhkan luka saat istirahat. -actors.buffs.magicimmune.name=immune to magic -actors.buffs.magicimmune.desc=All magical effects have lost their hold on you, you are completely impervious to them.\n\nWhile magic immune all harmful and helpful magical effects will not apply to you, including curses, enchants, wands, scrolls, rings, artifacts, etc.\n\nTurns of magic immunity remaining: %s. +actors.buffs.magicimmune.name=Kebal terhadap sihir +actors.buffs.magicimmune.desc=Semua efek magis telah kehilangan cengkeramannya pada Anda, Anda benar-benar kebal terhadapnya.Sementara kebal terhadap semua efek magis yang berbahaya, efek magis membantu juga tidak akan berlaku untuk Anda, termasuk kutukan, pesona, tongkat sihir, gulungan, cincin, artefak, dll. \nGiliran kekebalan sihir yang tersisa:%s. -actors.buffs.mindvision.name=mind vision +actors.buffs.mindvision.name=Melihat pikiran actors.buffs.mindvision.desc=Entah bagaimana kau dapat melihat semua makhluk di lantai ini melalui pikiranmu. Perasaan yang aneh.\n\nSemua karakter di lantai ini dapat terlihat olehmu selama kau mempunyai kemampuan "melihat pikiran". Efek ini juga mungkin dapat digunakan untuk kepentingan efek sihir.\n\nSisa waktu dapat melihat pikiran: %s. -actors.buffs.momentum.momentum=building momentum -actors.buffs.momentum.running=freerunning -actors.buffs.momentum.resting=recovering +actors.buffs.momentum.momentum=membangun momentum +actors.buffs.momentum.running=Pelari bebas +actors.buffs.momentum.resting=Pulih actors.buffs.momentum.action_name=lari bebas actors.buffs.momentum.momentum_desc=Saat dia bergerak, Pelari Bebas membangun momentum, yang bisa dia gunakan untuk memulai lari bebas.\n\nSetiap charge momentum memberikan dua giliran lari bebas, dan Pelari Bebas dapat membangun hingga 10 charge. Momentum dengan cepat hilang saat Pelari Bebas berhenti bergerak.\n\nCharge momentum saat ini: %d. actors.buffs.momentum.running_desc=Saat ia bergerak, Pelari Bebas membangun momentum, yang dapat digunakan memulai lari bebas.\n\nKetika sedang lari bebas, Pelari Bebas bergerak dengan kecepatan ganda dan mendapat bonus penghindaran berdasar tingkat levelnya.\n\nGiliran tersisa :%d. actors.buffs.momentum.resting_desc=Saat dia bergerak, pelari bebas membangun momentum, yang bisa dia gunakan untuk memulai lari bebas.\n\nPelari bebas membutuhkan waktu untuk memulihkan staminanya sebelum membangun momentum lagi.\n\nGiliran tersisa: %d. -actors.buffs.ooze.name=caustic ooze +actors.buffs.ooze.name=Cairan kaustik actors.buffs.ooze.heromsg=Cairan kaustik memakan tubuhmu. Segera cuci! actors.buffs.ooze.ondeath=Kau mencair... actors.buffs.ooze.rankings_desc=Larut actors.buffs.ooze.desc=Asam lengket ini menempel pada daging, dan perlahan-lahan daging itu meleleh.\n\nCairan ini akan menghasilkan damage yang konstan dari waktu ke waktu, tetapi dapat hilang jika dicuci dalam air.\n\nSisa giliran cairan: %s. -actors.buffs.paralysis.name=paralysed +actors.buffs.paralysis.name=Lumpuh actors.buffs.paralysis.heromsg=Kau lumpuh! actors.buffs.paralysis.out=tahan terhadap kelumpuhan actors.buffs.paralysis.desc=Terkadang, hal yang paling buruk dilakukan adalah tidak melakukan apapun.\n\nKelumpuhan sepenuhnya menghentikan semua tindakan, memaksa target untuk menunggu sampai efeknya hilang. Rasa sakit karena menerima damage dapat membuat karakter menolak kelumpuhan itu sehingga efek lumpuh itu hilang.\n\nSisa giliran: %s. -actors.buffs.pincushion.name=pincushion +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + +actors.buffs.pincushion.name=Tertancap actors.buffs.pincushion.desc=Senjata jarak jauh yang kau gunakan untuk melawan karakter ini saat ini tertancap di mereka dan akan jatuh ke lantai setelah mereka dikalahkan.\n\nItem berikut yang saat ini tertancap: -actors.buffs.poison.name=poisoned +actors.buffs.poison.name=Keracunan actors.buffs.poison.heromsg=Kau keracunan! actors.buffs.poison.ondeath=Kau mati karena racun... actors.buffs.poison.rankings_desc=Mati karena Racun actors.buffs.poison.desc=Racun bekerja menyusuri tubuh, perlahan mematikan fungsi dalam tubuh.\n\nRacun memberi damage setiap giliran sampai efek itu hilang dengan sendirinya.\n\nSisa waktu racun: %s giliran. -actors.buffs.preparation.name=preparation +actors.buffs.preparation.name=Persiapan actors.buffs.preparation.action_name=mempersiapkan serangan actors.buffs.preparation.desc=Pembunuh menunggu dengan sabar, bersiap menyerang dari balik bayangan. actors.buffs.preparation.desc_dmg=Serangan selanjutnya akan menghasilkan _%1$d%% damage tambahan_, dan akan mengeksekusi musuh biasa bila darahnya kurang dari _%2$d%%_, atau raja bila darahnya kurang dari _%3$d%%_. @@ -303,70 +306,70 @@ actors.buffs.preparation.no_target=Tidak ada yang dapat diserang di sana. actors.buffs.preparation.out_of_reach=Target itu ada di luar jangkauan. actors.buffs.preparation.assassinated=terbunuh -actors.buffs.prismaticguard.name=prismatic Guard +actors.buffs.prismaticguard.name=Penjaga prismatik actors.buffs.prismaticguard.desc=Kau dilindungi oleh bayangan prismatik yang saat ini tidak aktif. Ketika ada musuh, bayangan prismatik akan bertindak dan melindungimu!\n\nSaat tidak aktif, bayangan prismatik akan terus pulih dari dari segala damage yang mereka dapatkan.\n\nDarah saat ini: %d/%d. -actors.buffs.recharging.name=recharging +actors.buffs.recharging.name=Mengisi ulang actors.buffs.recharging.desc=Energi mengalir dalam dirimu, meningkatkan kecepatan isi ulang tongkat sihirmu.\n\nSetiap giliran akan meningkatkan isi tongkatmu satu seperempat, lebih dari biasanya.\n\nSisa waktu isi ulang cepat: %s giliran. -actors.buffs.revealedarea.name=revealed area +actors.buffs.revealedarea.name=Area terungkap actors.buffs.revealedarea.desc=Sejumlah area di Dungeon diperlihatkan sementara kepada pahlawan, Mereka akan melihatnya tidak masalah mereka sedang di mana.\n\nGiliran tersisa: %s. -actors.buffs.revealedchar.name=revealed +actors.buffs.revealedchar.name=Terungkap actors.buffs.revealedchar.desc=Karakter ini diperlihatkan kepada sang pahlawan, Mereka akan terlihat di mana pun mereka berada.\n\nGiliran tersisa: %s. -actors.buffs.roots.name=rooted +actors.buffs.roots.name=Tertanam actors.buffs.roots.heromsg=Kau tak bisa bergerak! actors.buffs.roots.desc=Akar (sihir atau natural) melingkar di kaki, membuat kaki tertanam ke dalam tanah.\n\nAkar mengunci target di tempat, membuatnya mustahil untuk bergerak, tapi aksi lain tidak berpengaruh.\n\nSisa waktu kaki tertanam: %s giliran. -actors.buffs.scrollempower.name=scroll empower +actors.buffs.scrollempower.name=Gulungan yang memperkuat actors.buffs.scrollempower.desc=Energi dari gulungan yang baru saja dibaca oleh Penyihir memperkuat tongkat sihi miliknya!\n\nPeningkatan Level: +%1$d.\nSisa tembakan: %2$d. -actors.buffs.shadows.name=shadowmelded +actors.buffs.shadows.name=Berbaur dengan bayangan actors.buffs.shadows.desc=Kau membaur dengan bayangan di sekitarmu, membuatmu tembus pandang dan melambatkan metabolisme tubuhmu.\n\nSaat kau tembus pandang musuh tak akan dapat menyerangmu atau mengikutimu. Serangan fisik ataupun efek sihir (seperti gulungan atau tongkat sihir) akan segera membatalkan tembus pandang. Ditambah, saat membaur dengan bayangan, rasa laparmu juga sedikit tertahan.\n\nKau akan terus berbaur dengan bayangan sampai kau keluar ruangan atau mengadakan kontak dengan musuh. -actors.buffs.slow.name=slowed +actors.buffs.slow.name=Melambat actors.buffs.slow.desc=Sihir lambat memengaruhi jalannya waktu untuk si target, bagi mereka, semuanya bergerak super cepat.\n\nKarakter yang melambat melakulan segala aksi dua kali lebih lama dari biasanya.\n\nSisa waktu melambat: %s giliran. -actors.buffs.snipersmark.name=sniper's mark +actors.buffs.snipersmark.name=Tanda penembak jitu actors.buffs.snipersmark.action_name_snapshot=snapshot actors.buffs.snipersmark.action_name_volley=Volli actors.buffs.snipersmark.action_name_sniper=Tembakan Sniper actors.buffs.snipersmark.desc=Penembak Jitu terfokus pada targetnya yang baru diserang. Dia dapat melakukan serangan khusus yang bervariasi dengan busurnya berdasarkan pada bagaimana busur itu diaugmentasi.\n\nBusur yang tidak diaugmentasi akan menembakkan _snapshot,_ memberikan damage kecil tetapi tidak memakan waktu untuk menembak.\n\nBusur yang diaugmentasi kecepatan akan menembakkan _volley_ tiga panah. Setiap panah akan menghasilkan damage yang berkurang, tetapi masih dapat mengaktifkan enchantment. Volley ini memakan 1 giliran untuk menembak.\n\nBusur yang diaugmentasi damage akan melepaskan _sniper shot._ Tembakan ini dijamin mengenai target, memberikan damage bonus berdasarkan jarak target, dan memakan 2 giliran untuk menembak. -actors.buffs.soulmark.name=soul marked +actors.buffs.soulmark.name=Tanda jiwa actors.buffs.soulmark.desc=Sang dukun telah menandai jiwa dari karakter ini, memungkinkan dukun untuk menyembuhkan diri setiap kali karakter ini diserang secara fisik.\n\nGiliran tanda jiwa: %s. -actors.buffs.stamina.name=stamina +actors.buffs.stamina.name=Stamina actors.buffs.stamina.desc=Kau memiliki stamina yang tidak terbatas, membuatmu bisa bergerak lebih cepat!\n\nSaat memiliki efek stamina, kau akan berlari dengan kecepatan +50%%, tapi kecepatannya akan normal ketika melakukan hal yang lain.\n\nSisa giliran stamina: %s. -actors.buffs.vulnerable.name=vulnerable +actors.buffs.vulnerable.name=Rentan actors.buffs.vulnerable.heromsg=Kau merasa rapuh! actors.buffs.vulnerable.desc=Sihir kerentanan meningkatkan semua damage fisik yang diterima seseorang sebanyak 33%%, setelah damage itu dikurangi oleh armor.\n\nGiliran rentan tersisa: %s. -actors.buffs.terror.name=terrified +actors.buffs.terror.name=Ketakutan actors.buffs.terror.desc=Teror adalah sihir manipulatif yang memaksa targetnya menjadi panik tak terkendali.\n\nKarakter yang ketakutan dipaksa untuk melarikan diri dari lawan mereka, menjauh melewati pintu-pintu dan dinding-dinding sejauhnya. Namun begitu, kejutan dari rasa sakit akan mengurangi durasi teror.\n\nSisa giliran teror: %s. -actors.buffs.toxicimbue.name=imbued with toxicity +actors.buffs.toxicimbue.name=Dijiwai dengan racun actors.buffs.toxicimbue.desc=Kau dijiwai oleh kekuatan racun!\n\nSeiring kau berjalan-jalan, gas beracun akan menyerebak dari dalam dirimu, menyakiti musuhmu. Kau imun terhadap gas beracun dan racun selama efek berlangsung.\n\nSisa waktu dijiwai racun: %s giliran. -actors.buffs.corrosion.name=corrosion +actors.buffs.corrosion.name=Korosi actors.buffs.corrosion.heromsg=Kau meleleh! actors.buffs.corrosion.ondeath=Kau meleleh... actors.buffs.corrosion.rankings_desc=Larut actors.buffs.corrosion.desc=Asam yang kuat melelehkan tubuh, logam, dan tulang dalam tingkat yang mengkhawatirkan.\n\nDamage korosi meningkat setiap waktunya, seiring dengan semakin melelehnya target.\n\nSisa waktu korosi: %1$s.\nDamage korosi saat ini: %2$d. -actors.buffs.vertigo.name=vertigo +actors.buffs.vertigo.name=Vertigo actors.buffs.vertigo.desc=Berjalan di garis lurus akan sangat sulit jika seluruh dunia berputar-putar.\n\nSaat sedang dalam efek vertigo, karakter akan berjalan menuju arah yang acak.\n\nSisa waktu vertigo: %s giliran. -actors.buffs.wandempower.name=wands empowered +actors.buffs.wandempower.name=Tongkat yang di perkuat actors.buffs.wandempower.desc=Tongkat pemberi damage-mu telah dikuatkan, meningkatkan jumlah damage yang ditimbulkannya untuk beberapa tembakan.\n\nBonus damage: %1$d\nTembakan tersisa: %2$d -actors.buffs.weakness.name=weakened +actors.buffs.weakness.name=Melemah actors.buffs.weakness.heromsg=Kau merasa lemah! actors.buffs.weakness.desc=Tiba-tiba semuanya terasa lebih berat.\n\nSihir pelemah mengurangi kekuatan fisik sebuah karakter, yang mengurangi damage yang ditimbulkannya sebesar 33%%.\n\nSisa waktu kelemahan: %s. -actors.buffs.wellfed.name=well fed +actors.buffs.wellfed.name=Cukup makan actors.buffs.wellfed.desc=Kau merasa cukup puas dan kenyang.\n\nSaat cukup makan, rasa laparmu tidak akan meningkat, dan kau akan mendapatan darah tambahan seiring waktu.\n\nSisa giliran: %d. @@ -387,19 +390,20 @@ actors.hero.abilities.warrior.shockwave.name=gelombang kejut actors.hero.abilities.warrior.shockwave.short_desc=Pendekar mengantam tanah dan melepaskan _Gelombang Kejut_ dalam area berbentuk kerucut. Musuh yang terkena efek gelombang kejut akan menerima damage dan menjadi lumpuh. actors.hero.abilities.warrior.shockwave.desc=Pendekar menghantam tanah, menghasilkan gelombang kejut yang bergerak hingga 5 petak dalam area kerucut 60 derajat.\n\nMusuh yang terkena gelombang kejut ini akan pincang selama 5 giliran. Mereka juga menerima 5-10 damage, ditambah 1-2 damage tambahan untuk setiap poin kekuatan yang dimiliki Pendekar di atas 10. actors.hero.abilities.warrior.endure.name=tahan -actors.hero.abilities.warrior.endure$enduretracker.name=endurance +actors.hero.abilities.warrior.endure$enduretracker.name=Ketahanan actors.hero.abilities.warrior.endure$enduretracker.desc=Pendekar sekarang memberikan damage bonus berdasarkan damage yang dia tahan.\n\nDamage Bonus: %1$d\nSerangan tersisa: %2$d actors.hero.abilities.warrior.endure.short_desc=Pendekar _Bertahan_, melewati beberapa giliran tetapi mendapatkan ketahanan yang tinggi terhadap damage. Dia kemudian memberikan damage bonus berdasarkan seberapa besar yang dia tahan. -actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to half of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the Warrior has any combo, using this ability increases its remaining time by 3 turns. +actors.hero.abilities.warrior.endure.desc=Warrior bertahan selama 3 giliran, menerima setengah damage dari semua sumber. Pengurangan ini diterapkan sebelum efek penahan kerusakan seperti baju besi.\n\nSetelah bertahan, serangan warrior berikutnya selama 10 putaran akan mendapatkan bonus kerusakan. Kerusakan bonus ini sama dengan setengah dari semua kerusakan yang diterimanya saat bertahan, sebelum efek pengurangan kerusakan apa pun!\n\nJika Warrior memiliki kombo, menggunakan kemampuan ini akan menambah waktu tersisa sebanyak 3 putaran. actors.hero.abilities.mage.elementalblast.name=ledakan elemental +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Penyihir memancarkan _Ledakan Elemental_ dari tongkatnya, menutupi area yang luas di sekitarnya dengan efek yang bervariasi berdasarkan jenis sihir di tongkatnya. actors.hero.abilities.mage.elementalblast.desc=Penyihir memancarkan ledakan sihir, yang mencakup wilayah melingkar hingga 4 petak jauhnya dan menghasilkan hingga 15-25 damage. Efek spesifik dari ledakan elemental akan berbeda-beda tergantung dari tongkat sihir apa yang dijiwai oleh tongkat Penyihir. actors.hero.abilities.mage.elementalblast.generic_desc=Efek ledakan elemental akan serupa dengan efek tongkat sihir ketika menyerang musuh atau sekutu. actors.hero.abilities.mage.wildmagic.name=sihir liar actors.hero.abilities.mage.wildmagic.no_wands=Kau tidak punya tongkat sihir untuk ditembakkan! actors.hero.abilities.mage.wildmagic.short_desc=Penyihir melepaskan _Sihir Liar_ di dalam tongkatnya yang secara acak akan bertubi-tubi menembak target terpilih dalam satu giliran. -actors.hero.abilities.mage.wildmagic.desc=Penyihir melepaskan kekuatan di dalam semua tongkat sihirnya, secara acak menembakkannya sampai 4 kali dalam satu giliran. Tongkat Penyihir tidak termasuk dalam efek ini.\n\nSetiap tongkat sihir ditingkatkan levelnya sebanyak 2, dengan batas +3. Kemampuan ini memakan charge tongkat sihir, dan tidak ada tongkat sihir yang dapat ditembakkan lebih dari 2 kali. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=suar teleportasi actors.hero.abilities.mage.warpbeacon.depths=Kau tidak bisa teleportasi di lantai yang berbeda! actors.hero.abilities.mage.warpbeacon.locked_floor=Kau tidak dapat meninggalkan lantai yang terkunci! @@ -418,18 +422,18 @@ actors.hero.abilities.rogue.smokebomb.prompt=Pilih lokasi untuk lompat actors.hero.abilities.rogue.smokebomb$ninjalog.name=umpan kayu actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Entah bagaimana, musuh dengan mudah tertipu bahwa umpan kayu ini adalah Pengembara yang asli! actors.hero.abilities.rogue.smokebomb.short_desc=Pengembara melempar sebuah _Bom Asap_ seraya ia berpindah tempat. Dia menjadi tidak terlihat sementara dan membutakan musuh di dekat lokasi sebelumnya. -actors.hero.abilities.rogue.smokebomb.desc=Pengembara melemparkan bom asap dan berpindah tempat sampai sejauh 10 petak. Ia dapat berpindah melewati rintangan dan musuh, tapi tidak dapat menembus area padat seperti dinding.\n\nMusuh yang berada di sekitar posisi awal Pengembara akan menjadi buta selama 5 giliran. +actors.hero.abilities.rogue.smokebomb.desc=Pengembara melempar bom asap dan berpindah posisi hingga 6 petak jauhnya. Dia bisa pindah menembus hadangan dan musuh, tetapi tidak dapat menembus benda yang kokoh seperti dinding.\n\nMusuh yang dekat dengan posisi awal Pengembara akan dibutakan selama 5 giliran. actors.hero.abilities.rogue.deathmark.name=tanda maut actors.hero.abilities.rogue.deathmark.ally_target=Kau hanya bisa menandai musuh actors.hero.abilities.rogue.deathmark.short_desc=Pengembara menempatkan _Tanda Kematian_ pada musuh yang dipilih. Musuh yang ditandai akan menerima damage bonus, tetapi tidak bisa mati sampai tanda itu berakhir. actors.hero.abilities.rogue.deathmark.desc=Pengembara menempelkan tanda pada musuh yang dipilih, menyebabkan musuh menerima 25% damage ekstra. Tanda diterapkan secara instan dan berlangsung selama 5 giliran. \n\nMusuh yang ditandai menerima damage bonus tetapi tidak dapat mati sampai tanda itu berakhir. Jika musuh memiliki 0 HP saat tanda berakhir, mereka akan langsung mati. -actors.hero.abilities.rogue.deathmark$deathmarktracker.name=marked for death +actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Ditandai untuk mati actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Musuh ini telah ditandai, menyebabkan mereka menerima 25%% damage tambahan, tetapi juga membuat mereka tidak bisa mati sampai tanda itu berakhir.\n\nGiliran tersisa: %s. actors.hero.abilities.rogue.shadowclone.name=klon bayangan actors.hero.abilities.rogue.shadowclone.short_desc=Pengembara memanggil _Klon Bayangan_, yang dapat diarahkan untuk membantunya dalam pertempuran. actors.hero.abilities.rogue.shadowclone.desc=Pengembara dapat memunculkan tiruan bayangan dirinya, yang mana dapat diarahkan untuk membantu di pertarungan. Pengarahan tiruan bayangan tidak memakan charge apapun.\n\nTiruan itu memiliki darah sebanyak 80, tidak memiliki armor, dan menyerang dengan 10-20 damage. Semua sifat itu dapat ditingkatkan dengan bakat, seperti bagaimana tiruan itu mendapatkan manfaat dari senjata dan armor yang dimiliki pahlawan. actors.hero.abilities.rogue.shadowclone$shadowally.name=bayangan pengembara -actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Your clone moves to that position. +actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Klon anda bergerak ke posisi itu. actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tiruanmu bergerak mengikutimu. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Tiruanmu bergerak menyerang! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Tiruan Pengembara, terbuat dari bayangan gelap. Tiruan itu berdiri diam, dengan mata kosong dan gumpalan kegelapan menyeruak darinya seperti uap.\n\nTiruan ini bukanlah tiruan sempurna dari Pengembara, tapi masih merupakan petarung yang tangguh, dan bisa mendapatkan keuntungan dari peralatan si Pengembara dikombinasikan dengan bakat yang tepat. @@ -447,12 +451,27 @@ actors.hero.abilities.huntress.spirithawk.no_space=Tidak ada ruang kosong di dek actors.hero.abilities.huntress.spirithawk.short_desc=Pemburu memanggil _Elang Roh_ yang dapat membantunya mengeksplor lokasi dan mengalihkan perhatian musuh. actors.hero.abilities.huntress.spirithawk.desc=Pemburu memanggil elang roh yang bisa diarahkan dengan cara menggunakan kemampuan lagi ketika dia sudah terpanggil. Elang itu bertahan selama 100 giliran, dan mengarahkan elang tidak memakan charge apapun.\n\nElang memiliki darah yang sedikit dan kekuatan yang lemah, tapi dia bergerak cepat, gesit, dan akurat. Ia akan memberikan penglihatan kepada Pemburu setiap saat. Ia kebal terhadap semua efek area, seperti api dan gas racun. Ia tidak akan menyerang kecuali jika diarahkan secara langsung. actors.hero.abilities.huntress.spirithawk$hawkally.name=elang roh -actors.hero.abilities.huntress.spirithawk$hawkally.direct_defend=Your hawk moves to that position. +actors.hero.abilities.huntress.spirithawk$hawkally.direct_defend=Elang Anda bergerak ke posisi itu. actors.hero.abilities.huntress.spirithawk$hawkally.direct_follow=Elangmu bergerak mengikutimu. actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Elangmu bergerak menyerang! actors.hero.abilities.huntress.spirithawk$hawkally.desc=Elang ajaib, dipanggil oleh Pemburu. Elang itu bersinar biru terang, ia terus celingak-celinguk sembari memantau area sekitar.\n\nMeskipun ia bukan petarung yang tangguh, kecepatan dan penglihatan yang dimilikinya sempurna untuk memata-matai dan mengalihkan perhatian musuh.\n\nGiliran tersisa: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Penghindaran yang dijamin tersisa: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=tikusisasi actors.hero.abilities.ratmogrify.cant_transform=Kau tidak bisa mentikusisasi itu! actors.hero.abilities.ratmogrify.too_strong=Musuh itu terlalu kuat untuk ditikusisasi! @@ -470,8 +489,8 @@ actors.hero.hero.new_level=Naik level! +Akurasi, +Penghindaran, +5 Darah! actors.hero.hero.new_talent=+1 Poin Talent! actors.hero.hero.unspent=Kau punya poin talent yang belum digunakan! actors.hero.hero.level_cap=Kau tak dapat tumbuh lebih kuat lagi, tapi exp yang kau dapat tentu memberimu lonjakan kekuatan! -actors.hero.hero.you_now_have=you picked up: %s. -actors.hero.hero.you_cant_have=you can't carry: %s. +actors.hero.hero.you_now_have=Kamu mengambil%s +actors.hero.hero.you_cant_have=Kamu tidak dapat membawa%s actors.hero.hero.locked_chest=Peti ini terkunci dan kau tidak memiliki kunci yang cocok. actors.hero.hero.locked_door=Kau tidak memiliki kunci yang pas. actors.hero.hero.noticed_smth=Kau menyadari sesuatu. @@ -483,28 +502,33 @@ actors.hero.hero.revive=Ankh meledak dan memberikanmu energi kehidupan! ##classes actors.hero.heroclass.warrior=pendekar -actors.hero.heroclass.warrior_desc_short=The Warrior endures extra damage with shielding granted by his _broken seal._ The seal can be moved between armors and _transfers a single upgrade._ +actors.hero.heroclass.warrior_desc_short=Warrior menahan lebih banyak kerusakan dengan perlindungan yang diberikan oleh _segel rusaknya._ Segel dapat dipindahkan di antara baju zirah dan _mentransfer satu peningkatan._ actors.hero.heroclass.warrior_desc=Pendekar memulai dengan _pin rusak unik_ yang menghasilkan perisai atas darahnya. Pin dapat dipindahkan dari armor ke armor lain, dan dapat _membawa satu upgrade_.\n\nPendekar juga memulai dengan _pedang pendek usang_, _tiga batu lempar_, armor kain, kantong air, dan kantong kecil.\n\nPendekar secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Penyembuhan\n_-_ Gulungan Kemarahan -actors.hero.heroclass.warrior_unlock=The Warrior is automatically unlocked. +actors.hero.heroclass.warrior_unlock=Warrior secara otomatis terbuka. actors.hero.heroclass.mage=penyihir -actors.hero.heroclass.mage_desc_short=The Mage is an arcane expert and carries a _magical staff_ that's stronger than a wand. The staff can be _imbued with any wand_ the Mage finds. -actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the Mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade -actors.hero.heroclass.mage_unlock=To unlock the Mage _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_short=Penyihir adalah ahli sihir dan membawa _tongkat magis_ yang lebih kuat dari tongkat sihir. tongkat dapat _dijiwai dengan tongkat sihir apa pun_ yang ditemukan Penyihir. +actors.hero.heroclass.mage_desc=Penyihir memulai dengan _tongkat unik_, yang diisi ulang lebih cepat dari tongkat sihir biasa, dan memiliki 1 charge tambahan. Tongkat ini _dapat dijiwai dengan tongkat sihir apa pun_ yang ditemukan oleh penyihir di Dungeon.\n\nPenyihir juga memulai dengan _tongkat sihir misil magis_ yang dijiwai di tongkatnya, armor kain, kantong air, dan kantong kecil.\n\nPenyihir secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Api Cair\n_-_ Gulungan Upgrade +actors.hero.heroclass.mage_unlock=Untuk membuka Penyihir _gunakan gulungan peningkatan untuk membuat item lebih kuat. actors.hero.heroclass.rogue=pengembara -actors.hero.heroclass.rogue_desc_short=The Rogue can evade enemies and strike from invisibility using his _cloak of shadows._ He also _detects secrets and traps_ from a greater distance. +actors.hero.heroclass.rogue_desc_short=Penipu bisa menghindari serangan dan musuh dengan menjadi tak terlihat menggunakan jubah bayangan, dia juga mampu mendeteksi rahasia dan jebakan dengan jangkauan yang luas actors.hero.heroclass.rogue_desc=Pengembara memulai dengan _Jubah Bayangan unik_, yang mana dapat ia pakai untuk menjadi tembus pandang kapan pun ia mau.\n\nPengembara dapat _mendeteksi rahasia dan jebakan_ dari jarak yang jauh.\n\nPengembara juga memulai dengan _pisau belati_, _tiga pisau lempar_, armor kain, kantong air, dan kantong kecil.\n\nPengembara secara otomatis sudah mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Tembus Pandang\n_-_ Gulungan Peta Ajaib -actors.hero.heroclass.rogue_unlock=To unlock the Rogue _perform 10 surprise attacks in one game._ +actors.hero.heroclass.rogue_unlock=Untuk membuka Pengembara _lakukan 10 serangan mendadak dalam satu pertandingan._ actors.hero.heroclass.huntress=pemburu -actors.hero.heroclass.huntress_desc_short=The Huntress is a master of thrown weapons and has a _magical bow_ with infinite arrows. She also travels through tall grass _without trampling it._ +actors.hero.heroclass.huntress_desc_short=Pemburu adalah ahli pelempar senjata dan memiliki busur roh dengan amunisi tak terbatas, dia juga mampu melewati rumput tinggi tanpa merusaknya actors.hero.heroclass.huntress_desc=Pemburu dapat melewati rumput tinggi _tanpa merusaknya_.\n\nPemburu juga memulai dengan _sarung tangan tajam_, armor kain, kantong air, dan kantong kecil.\n\nPemburu secara otomatis sudah mengindentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Melihat Pikiran\n_-_ Gulungan Nina Bobo -actors.hero.heroclass.huntress_unlock=To unlock the Huntress _hit enemies with thrown weapons 10 times in one game._ +actors.hero.heroclass.huntress_unlock=Untuk membuka Pemburu wanita _bunuh musuh dengan senjata lempar sebanyak 10 kali dalam satu permainan._ + +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage and can be activated at 100% for bonus shielding. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. At 100% rage he can also go berserk, gaining 2-6x his seal's maximum shielding depending on his missing health and keeping his rage at 100% as long as he has shielding left. However, the Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=Berserker membangun amarah saat dia menerima kerusakan fisik, termasuk kerusakan yang diblokir oleh armornya! Kemarahan perlahan memudar dari waktu ke waktu, tetapi memudar lebih lambat jika HP-nya rendah.\n\nBerserker memberikan hingga +50% damage pada 100% rage. Pada kemarahan 100% dia juga bisa mengamuk, mendapatkan 2-6x perisai maksimum segelnya tergantung pada kesehatannya yang hilang dan mempertahankan amarahnya pada 100% selama perisainya tersisa. Namun, Berserker membutuhkan waktu untuk pulih setelah mengamuk. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ membangun kombo saat dia berhasil melayangkan serangan. Dia bisa menggunakan kombo untuk menggunakan kemampuan unik. actors.hero.herosubclass.gladiator_desc=Gladiator membangun satu poin kombo setiap kali dia membuat serangan yang berhasil dengan senjata jarak dekat atau jarak jauh. Jika Gladiator tidak berhasil melakukan serangan dalam 5 putaran, kombonya akan disetel ulang.\n\nSaat kombo dibangun, berbagai kemampuan kombo akan terbuka. Kemampuan baru tersedia pada kombo 2, 4, 6, 8, dan 10. Beberapa kemampuan membantu membangun lebih banyak kombo, sementara yang lain membiarkan Gladiator menggunakan kombonya untuk serangan yang kuat. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=penyihir tarung actors.hero.herosubclass.battlemage_short_desc=_Penyihir Tarung_ memunculkan efek bonus saat bertarung dalam jarak dekat dengan tongkatnya. Efek ini bergantung pada tongkat sihir yang menjiwai tongkatnya. actors.hero.herosubclass.battlemage_desc=Penyihir Tarung mendapatkan efek bonus setiap kali dia menyerang dalam jarak dekat dengan tongkatnya, seolah-olah tongkatnya memiliki enchantment tambahan. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya, setiap tongkat sihir memiliki efeknya sendiri-sendiri. Selain efek tongkat sihir, tongkat Penyihir Tarung juga akan mengisi 0,5 charge saat dia menyerang. actors.hero.herosubclass.warlock=dukun -actors.hero.herosubclass.warlock_short_desc=_Dukun_ memiliki peluang untuk memberikan tanda jiwa pada karakter yang ia tembak dengan tongkatnya. Ia akan memulihkan darahnya setiap kali ia mendaratkan serangan fisik kepada musuh yang sudah tertandai. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=Dukun memiliki kesempatan untuk memberikan tanda jiwa pada karakter ketika dia menggunakan tongkat sihir pada mereka. Peluang untuk menerapkan tanda jiwa dan durasinya meningkat seiring dengan level tongkat sihir.\n\nKetika musuh ditandai jiwa, Dukun akan menyembuhkan 2 darah untuk setiap 5 damage yang dia berikan kepada mereka, tetapi hanya dengan serangan dari jarak dekat atau senjata yang dilempar, bukan dari tongkat sihir! actors.hero.herosubclass.assassin=pembunuh actors.hero.herosubclass.assassin_short_desc=_Pembunuh_ dapat menyiapkan serangan mematikan saat dia tembus pandang. Semakin lama dia menunggu, semakin kuat serangannya. @@ -525,7 +549,13 @@ actors.hero.herosubclass.sniper_short_desc=_Penembak Jitu_ bisa menembus armor d actors.hero.herosubclass.sniper_desc=Penembak Jitu adalah master dari serangan jarak jauh, yang mana serangan dia menembus armor musuh. Saat ia menyerang dengan senjata lempar, ia akan menempelkan tanda penembak jitu kepada musuh tersebut, yang mana pada serangan selanjutnya ia dapat menyerang dengan serangan spesial dari busurnya. Serangan spesial ini bermacam-macam berdasarkan bagaimana busur uty diaugmentasi.\n\nBusur yang tidak diaugmentasi akan menembakkan snapshot yang mana akan mengurangi damage serangan, namun dapat digunakan tanpa menghabiskan giliran. Busur augmentasi cepat akan menembakkan rentetan panah yang damagenya dikurangi, dapat mengaktifkan enchantment, dan menghabiskan 1 giliran. Busur augmentasi damage akan menembakkan serangan yang dijamin kena, memberikan bonus damage berdasarkan jarak serang, dan membutuhkan 2 giliran untuk menembaknya. actors.hero.herosubclass.warden=pencinta alam actors.hero.herosubclass.warden_short_desc=_Pencinta Alam_ dapat melihat menembus rumput tinggi dan akan mendapatkan efek bonus saat ia menanam benih dan menginjak tanaman. -actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe Warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on. +actors.hero.herosubclass.warden_desc=Pencinta Alam memiliki koneksi yang kuat dengan alam, memungkinkannya untuk mendapatkan bermacam-macam efek bonus yang berhubungan dengan rumput dan tanaman. Ia dapat melihat tembus melalui rumput tinggi layaknya tidak ada apa-apa yang menghalangi pandangannya.\n\nPencinta alam membuat rumput dapat tumbuh di sekitar benih yang ia lempar atau tanam, dan ia mendapatkan efek spesial ketika menginjak tanaman. Efek spesial itu akan menggantikan efek tanaman yang biasa, dengan kata lain tidak akan ada tanaman yang melukainya ketika diinjak. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=cooldown proyektil improvisasi @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=cooldown langkah pertumbuhan actors.hero.talent$rejuvenatingstepscooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s. actors.hero.talent$seershotcooldown.name=cooldown tembakan penglihatan actors.hero.talent$seershotcooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=makanan sehat actors.hero.talent.hearty_meal.desc=_+1:_ Memakan makanan menyembuhkan darah Pendekar sebanyak _2_ jika darah di bawah 50%, dan _3_ jika darah di bawah 25%. \n\n_+2:_ Memakan makanan menyembuhkan darah Pendekar sebanyak _3_ jika darah di bawah 50%, dan _5_ jika darah di bawah 25%. -actors.hero.talent.armsmasters_intuition.title=intuisi ahli senjata -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Pendekar mengidentifikasi senjata dan armor _2x lebih cepat_.\n\n_+2:_ Pendekar mengidentifikasi senjata dan armor _ketika ia memakainya_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=kelinci percobaan actors.hero.talent.test_subject.desc=_+1:_ Setiap kali Pendekar mengidentifikasi item, ia menyembuhkan darah sebanyak _2_.\n\n_+2:_ Setiap kali Pendekar mengidentifikasi item, ia menyembuhkan darah sebanyak _3_. actors.hero.talent.iron_will.title=kemauan besi @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Meminum ramuan penyembuhan seca actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2. actors.hero.talent.runic_transference.title=sihir pemindahan actors.hero.talent.runic_transference.desc=_+1:_ Pin rusak Pendekar dapat mentransfer _glyph biasa_ sama seperti mentransfer upgrade.\n\n_+2:_ Pin rusak Pendekar dapat mentransfer _glyph biasa, glyph kuat, dan glyph kutukan_ sama seperti mentransfer upgrade. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=momentum mematikan actors.hero.talent.lethal_momentum.desc=_+1:_ Ketika Pendekar mengalahkan musuh dengan senjata fisik, ada _peluang sebesar 67%_ serangan itu tidak memakan giliran sama sekali.\n\n_+2:_ Ketika Pendekar mengalahkan musuh dengan senjata fisik, ada _peluang sebesar 100%_ serangan itu tidak memakan giliran sama sekali. actors.hero.talent.improvised_projectiles.title=improvisasi proyektil @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Saat Pendekar mendarat setelah melompat, actors.hero.talent.impact_wave.title=gelombang benturan actors.hero.talent.impact_wave.desc=_+1:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekeliling akan terlempar _2 petak_ ke belakang dan memiliki _peluang 25%_ untuk menjadi rentan selama 5 giliran.\n\n_+2:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekeliling akan terlempar _3 petak_ ke belakang dan memiliki _peluang 50%_ untuk menjadi rentan selama 5 giliran.\n\n_+3:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekeliling akan terlempar _4 petak_ ke belakang dan memiliki _peluang 75%_ untuk menjadi rentan selama 5 giliran.\n\n_+4:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekeliling akan terlempar _5 petak_ ke belakang dan memiliki _peluang 100%_ untuk menjadi rentan selama 5 giliran. actors.hero.talent.double_jump.title=lompatan ganda -actors.hero.talent.double_jump.desc=_+1:_ Jika Pendekar melakukan lompatan kedua dalam 3 giliran berikutnya, lompatan itu memiliki _20% pengurangan_ biaya charge.\n\n_+2:_ Jika Pendekar melakukan lompatan kedua dalam 3 giliran berikutnya, lompatan itu memiliki _36% pengurangan_ biaya charge.\n\n_+3:_ Jika Pendekar melakukan lompatan kedua dalam 3 giliran berikutnya, lompatan itu memiliki _50% pengurangan_ biaya charge.\n\n_+4:_ Jika Pendekar melakukan lompatan kedua dalam 3 giliran berikutnya, lompatan itu memiliki _60% pengurangan_ biaya charge. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=gelombang yang meluas actors.hero.talent.expanding_wave.desc=_+1:_ Jangkauan gelombang kejut ditingkatkan menjadi _6 petak_ dari 5, dan lebarnya ditingkatkan menjadi _75 derajat_ dari 60.\n\n_+2:_ Jangkauan gelombang kejut ditingkatkan menjadi _7 petak_ dari 5, dan lebarnya ditingkatkan menjadi _90 derajat_ dari 60.\n\n_+3:_ Jangkauan gelombang kejut ditingkatkan menjadi _8 petak_ dari 5, dan lebarnya ditingkatkan menjadi _105 derajat_ dari 60.\n\n_+4:_ Jangkauan gelombang kejut ditingkatkan menjadi _9 petak_ dari 5, dan lebarnya ditingkatkan menjadi _120 derajat_ dari 60. actors.hero.talent.striking_wave.title=gelombang serangan -actors.hero.talent.striking_wave.desc=_+1:_ Gelombang Kejut memiliki _peluang 30%_ untuk dapat juga menggunakan efek enchantment dan kombo.\n\n_+2:_ Gelombang Kejut memiliki _peluang 60%_ untuk dapat juga menggunakan efek enchantment dan kombo.\n\n_+1:_ Gelombang Kejut memiliki _peluang 90%_ untuk dapat juga menggunakan efek enchantment dan kombo.\n\n_+1:_ Gelombang Kejut memiliki _peluang 100%_ untuk dapat juga menggunakan efek enchantment dan kombo, dan juga dapat mengaktifkan enchantment _20% lebih sering_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=tenaga kejut actors.hero.talent.shock_force.desc=_+1:_Gelombang kejut memberikan _20% damage tambahan_ dan mempunyai _peluang 25%_ untuk melumpuhkan musuh.\n\n_+2:_Gelombang kejut memberikan _40% damage tambahan_ dan mempunyai _peluang 50%_ untuk melumpuhkan musuh.\n\n_+3:_Gelombang kejut memberikan _60% damage tambahan_ dan mempunyai _peluang 75%_ untuk melumpuhkan musuh.\n\n_+4:_Gelombang kejut memberikan _80% damage tambahan_ dan mempunyai _peluang 100%_ untuk melumpuhkan musuh. actors.hero.talent.sustained_retribution.title=hukuman berkelanjutan actors.hero.talent.sustained_retribution.desc=_+1:_ Pendekar memberikan _115% bonus damage_ yang tersebar di _2 serangan_, yang asalnya hanya 100% bonus damage dalam 1 serangan.\n\n_+2:_ Pendekar memberikan _130% bonus damage_ yang tersebar di _3 serangan_, yang asalnya hanya 100% bonus damage dalam 1 serangan.\n\n_+3:_ Pendekar memberikan _145% bonus damage_ yang tersebar di _4 serangan_, yang asalnya hanya 100% bonus damage dalam 1 serangan.\n\n_+4:_ Pendekar memberikan _160% bonus damage_ yang tersebar di _5 serangan_, yang asalnya hanya 100% bonus damage dalam 1 serangan. actors.hero.talent.shrug_it_off.title=abaikan saja -actors.hero.talent.shrug_it_off.desc=_+1:_ Pendekar tidak dapat menerima damage lebih dari _67% dari HP maksimalnya_ saat bertahan.\n\n_+2:_ Pendekar tidak dapat menerima damage lebih dari _45% dari HP maksimalnya_ saat bertahan.\n\n_+3:_ Pendekar tidak dapat menerima damage lebih dari _30% dari HP maksimalnya_ saat bertahan.\n\n_+4:_ Pendekar tidak dapat menerima damage lebih dari _20% dari HP maksimalnya_ saat bertahan. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=menggenapkan ganjil actors.hero.talent.even_the_odds.desc=_+1:_ Pendekar memberikan tambahan _5% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+2:_ Pendekar memberikan tambahan _10% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+3:_ Pendekar memberikan tambahan _15% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir.\n\n_+4:_ Pendekar memberikan tambahan _20% bonus damage_ untuk setiap musuh dalam 2 petak saat pertahanan berakhir. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Menggunakan gulungan upgrade se actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2. actors.hero.talent.wand_preservation.title=preservasi tongkat sihir actors.hero.talent.wand_preservation.desc=_+1:_ Saat Penyihir menjiwai tongkat sihir baru pada tongkat miliknya, tongkat sihir yang lama memiliki _peluang 67%_ untuk kembali ke tangan Penyihir pada level +0, kalau gagal maka akan kembali menjadi 1 getah misterius.\n\n_+2:_ Saat Penyihir menjiwai tongkat sihir baru pada tongkat miliknya, tongkat sihir yang lama memiliki _peluang 100%_ untuk kembali ke tangan Penyihir pada level +0.\n\nBakat ini dapat mengembalikan tongkat sihir sebanyak lima kali, setelah itu pengembalian hanya akan menghasilkan 1 getah misterius. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=penglihatan ajaib actors.hero.talent.arcane_vision.desc=_+1:_ Ketika Penyihir menembak musuh, ia dapat melihat pikiran mereka selama _10 giliran_.\n\n_+2:_ Ketika Penyihir menembak musuh, ia dapat melihat pikiran mereka selama _15 giliran_. actors.hero.talent.shield_battery.title=baterai perisai @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=+1:_ Saat menggunakan sihir liar, tongkat sih actors.hero.talent.fire_everything.title=membakar segalanya actors.hero.talent.fire_everything.desc=_+1:_ Sihir liar sekarang menembak _5 kali_ dari yang asalnya 4 kali, dan setiap tongkat sihir memiliki _peluang 25%_ untuk dapat dipakai 3 kali.\n\n_+1:_ Sihir liar sekarang menembak _6 kali_ dari yang asalnya 4 kali, dan setiap tongkat sihir memiliki _peluang 50%_ untuk dapat dipakai 3 kali.\n\n_+1:_ Sihir liar sekarang menembak _7 kali_ dari yang asalnya 4 kali, dan setiap tongkat sihir memiliki _peluang 75%_ untuk dapat dipakai 3 kali.\n\n_+1:_ Sihir liar sekarang menembak _8 kali_ dari yang asalnya 4 kali, dan setiap tongkat sihir memiliki _peluang 100%_ untuk dapat dipakai 3 kali. actors.hero.talent.conserved_magic.title=sihir yang disimpan -actors.hero.talent.conserved_magic.desc=_+1:_ Setiap tembakan dari sihir liar sekarang menggunakan _0.67 charge_ dari yang asalnya 1, dan sihir liar memiliki _peluang 25%_ untuk tidak memakan giliran.\n\n_+2:_ Setiap tembakan dari sihir liar sekarang menggunakan _0.45 charge_ dari yang asalnya 1, dan sihir liar memiliki _peluang 50%_ untuk tidak memakan giliran.\n\n_+3:_ Setiap tembakan dari sihir liar sekarang menggunakan _0.3 charge_ dari yang asalnya 1, dan sihir liar memiliki _peluang 75%_ untuk tidak memakan giliran.\n\n_+4:_ Setiap tembakan dari sihir liar sekarang menggunakan _0.2 charge_ dari yang asalnya 1, dan sihir liar memiliki _peluang 100%_ untuk tidak memakan giliran. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Telefrag actors.hero.talent.telefrag.desc=_+1:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _10-15 damage_, namun ia sendiri juga menerima _5 damage_.\n\n_+2:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _20-30 damage_, namun ia sendiri juga menerima _10 damage_.\n\n_+3:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _30-45 damage_, namun ia sendiri juga menerima _15 damage_.\n\n_+4:_ Jika Penyihir berpindah kepada karakter lain, ia memberikan _40-60 damage_, namun ia sendiri juga menerima _20 damage_.\n\nPahlawan tidak dapat mati karena bakat ini, damage pada diri sendiri itu dapat dikurangi dengan efek ketahanan sihir. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Setelah berpindah, Pengembara mendap actors.hero.talent.body_replacement.title=penggantian tubuh actors.hero.talent.body_replacement.desc=_+1:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _20 hp dan 1-3 armor_.\n\n_+2:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _40 hp dan 2-6 armor_.\n\n_+3:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _60 hp dan 3-9 armor_.\n\n_+4:_ Setelah berpindah, Pengembara meninggalkan umpan kayu yang memiliki _80 hp dan 4-12 armor_.\n\nHanya satu umpan yang bisa aktif pada satu waktu. actors.hero.talent.shadow_step.title=langkah bayangan -actors.hero.talent.shadow_step.desc=_+1:_ Jika pengembara menggunakan bom asap saat sedang tembus pandang, penggunaannya akan terjadi secara instan dan biaya charge _20% lebih sedikit_, tapi juga tidak akan membutakan musuh atau mengaktifkan bakat yang lain.\n\n_+2:_ Jika pengembara menggunakan bom asap saat sedang tembus pandang, penggunaannya akan terjadi secara instan dan biaya charge _36% lebih sedikit_, tapi juga tidak akan membutakan musuh atau mengaktifkan bakat yang lain.\n\n_+3:_ Jika pengembara menggunakan bom asap saat sedang tembus pandang, penggunaannya akan terjadi secara instan dan biaya charge _50% lebih sedikit_, tapi juga tidak akan membutakan musuh atau mengaktifkan bakat yang lain.\n\n_+4:_ Jika pengembara menggunakan bom asap saat sedang tembus pandang, penggunaannya akan terjadi secara instan dan biaya charge _60% lebih sedikit_, tapi juga tidak akan membutakan musuh atau mengaktifkan bakat yang lain. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=takut akan maut actors.hero.talent.fear_the_reaper.desc=_+1:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _pincang_.\n\n_+2:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _ketakutan dan pincang_.\n\n_+3:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _ketakutan dan pincang_ dan musuh lain sejauh 3 petak juga akan menjadi _pincang_.\n\n_+4:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _ketakutan dan pincang_ dan musuh lain sejauh 3 petak juga akan menjadi _ketakutan dan pincang_. @@ -750,7 +790,7 @@ actors.hero.talent.point_blank.title=titik kosong actors.hero.talent.point_blank.desc=_+1:_ Ketika pemburu menggunakan busur atau senjata lempar pada jarak serang dekat, serangan itu memiliki _-30% akurasi,_ yang mana asalnya adalah -50%.\n\n_+2:_ Ketika pemburu menggunakan busur atau senjata lempar pada jarak serang dekat, serangan itu memiliki _-10% akurasi,_ yang mana asalnya adalah -50%.\n\n_+3:_ Ketika pemburu menggunakan busur atau senjata lempar pada jarak serang dekat, serangan itu memiliki _+10% akurasi,_ yang mana asalnya adalah -50%.\n\nPerlu diperhatikan bahwa senjatan lempar atau busur roh selalu memiliki +50% akurasi saat digunakan pada jarak jauh. actors.hero.talent.seer_shot.title=tembakan penglihatan actors.hero.talent.seer_shot.desc=_+1:_ Ketika Pemburu menembakkan panah ke tanah, panah itu memberikan penglihatan di area 3x3 di sekitarnya _5 giliran_. Memiliki cooldown 20 giliran.\n\n_+2:_ Ketika Pemburu menembakkan panah ke tanah, panah itu memberikan penglihatan di area 3x3 di sekitarnya _10 giliran_. Memiliki cooldown 20 giliran.\n\n_+3:_ Ketika Pemburu menembakkan panah ke tanah, panah itu memberikan penglihatan di area 3x3 di sekitarnya _15 giliran_. Memiliki cooldown 20 giliran. -actors.hero.talent.seer_shot.meta_desc=_If this talent is gained by a different hero_ it will trigger from any thrown weapon. +actors.hero.talent.seer_shot.meta_desc=Jika bakat ini didapatkan oleh pahlawan yang berbeda_ bakat ini akan dipicu dari senjata apa pun yang dilempar. actors.hero.talent.farsight.title=penglihatan jarak jauh actors.hero.talent.farsight.desc=_+1:_ Jarak penglihatan Penembak Jitu _ditingkatkan 25%_.\n\n_+2:_ Jarak penglihatan Penembak Jitu _ditingkatkan 50%_.\n\n_+3:_ Jarak penglihatan Penembak Jitu _ditingkatkan 75%_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Pisau spektral dapat mengenai hingga actors.hero.talent.projecting_blades.title=pedang proyeksi actors.hero.talent.projecting_blades.desc=_+1:_ Pisau spektral memiliki _+25% akurasi_, dan dapat menembus hingga _2 petak padat_.\n\n_+2:_ Pisau spektral memiliki _+50% akurasi_, dan dapat menembus hingga _4 petak padat_.\n\n_+3:_ Pisau spektral memiliki _+75% akurasi_, dan dapat menembus hingga _6 petak padat_.\n\n_+4:_ Pisau spektral memiliki _+100% akurasi_, dan dapat menembus hingga _8 petak padat_. actors.hero.talent.spirit_blades.title=pedang roh -actors.hero.talent.spirit_blades.desc=_+1:_ Pisau spektral memiliki _peluang 30%_ untuk dapat menggunakan enchantment yang sama dengan busur jiwa.\n\n_+2:_ Pisau spektral memiliki _peluang 60%_ untuk dapat menggunakan enchantment yang sama dengan busur jiwa.\n\n_+3:_ Pisau spektral memiliki _peluang 90%_ untuk dapat menggunakan enchantment yang sama dengan busur jiwa.\n\n_+4:_ Pisau spektral memiliki _peluang 100%_ untuk dapat menggunakan enchantment yang sama dengan busur jiwa, dan akan mengaktifkan setiap enchantment _10% lebih sering_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=kekuatan yang meningkat actors.hero.talent.growing_power.desc=_+1:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _38% dan 125%_, dari 33% dan 100%.\n\n_+2:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _42% dan 150%_, dari 33% dan 100%.\n\n_+3:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _46% dan 175%_, dari 33% dan 100%.\n\n_+4:_ Peningkatan serangan dan kecepatan gerak dari kekuatan alam meningkat menjadi _50% dan 200%_, dari 33% dan 100%. @@ -781,16 +821,72 @@ actors.hero.talent.wild_momentum.title=momentum liar actors.hero.talent.wild_momentum.desc=_+1:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _1 giliran_. Durasi dapat diperpanjang sampai maksimal _2 giliran_.\n\n_+2:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _2 giliran_. Durasi dapat diperpanjang sampai maksimal _4 giliran_.\n\n_+3:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _3 giliran_. Durasi dapat diperpanjang sampai maksimal _6 giliran_.\n\n_+4:_ Membunuh musuh dengan busur roh memperpanjang durasi kekuatan alam selama _4 giliran_. Durasi dapat diperpanjang sampai maksimal _8 giliran_. actors.hero.talent.eagle_eye.title=mata elang -actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision. +actors.hero.talent.eagle_eye.desc=_+1:_ Jangkauan penglihatan elang roh ditingkatkan menjadi _7 ubin_ dari 6 ubin.\n\n_+2:_ Jangkauan penglihatan elang roh ditingkatkan menjadi _8 ubin_ dari 6 ubin.\n\n_+3:_ Jangkauan penglihatan elang roh ditingkatkan menjadi _9 ubin_ dari 6 ubin, dan mendapat _2 ubin_ penglihatan pikiran.\n\n_+4:_ Jangkauan penglihatan elang roh ditingkatkan menjadi _10 ubin_ dari 6 ubin, dan mendapat _3 ubin_ penglihatan pikiran. actors.hero.talent.go_for_the_eyes.title=bidik matanya -actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_. +actors.hero.talent.go_for_the_eyes.desc=_+1:_ Serangan dari roh elang membutakan musuh selama _2 giliran_.\n\n_+2:_ Serangan dari roh elang membutakan musuh selama _5 giliran_.\n\n_+3:_ Serangan dari roh elang membutakan musuh selama _5 putaran_ dan membuat mereka pincang selama _2 putaran_.\n\n_+4:_ Serangan dari roh elang membutakan musuh selama _5 putaran_ dan membuat mereka picang selama _5 putaran_. actors.hero.talent.swift_spirit.title=roh gesit actors.hero.talent.swift_spirit.desc=_+1:_ Kecepatan gerak elang roh ditingkatkan jadi _2.5 petak_ dari yang asalnya 2, dan dijamin dapat menghindari _2 serangan_ berikutnya.\n\n_+2:_ Kecepatan gerak elang roh ditingkatkan jadi _3 petak_ dari yang asalnya 2, dan dijamin dapat menghindari _4 serangan_ berikutnya.\n\n_+3:_ Kecepatan gerak elang roh ditingkatkan jadi _3.5 petak_ dari yang asalnya 2, dan dijamin dapat menghindari _6 serangan_ berikutnya.\n\n_+4:_ Kecepatan gerak elang roh ditingkatkan jadi _4 petak_ dari yang asalnya 2, dan dijamin dapat menghindari _8 serangan_ berikutnya. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=energi heroik actors.hero.talent.heroic_energy.rat_title=energi kasar -actors.hero.talent.heroic_energy.desc=_+1:_ Kemampuan armor pahlawan memiliki _13% pengurangan_ biaya charge.\n\n_+2:_ Kemampuan armor pahlawan memiliki _24% pengurangan_ biaya charge.\n\n_+3:_ Kemampuan armor pahlawan memiliki _34% pengurangan_ biaya charge.\n\n_+4:_ Kemampuan armor pahlawan memiliki _43% pengurangan_ biaya charge. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=daya tahan actors.hero.talent.ratsistance.desc=_+1:_ Musuh yang diubah menjadi tikus memberikan _-10% damage_.\n\n_+2:_ Musuh yang diubah menjadi tikus memberikan _-19% damage_.\n\n_+3:_ Musuh yang diubah menjadi tikus memberikan _-27% damage_.\n\n_+4:_ Musuh yang diubah menjadi tikus memberikan _-35% damage_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Jual sebuah item actors.mobs.npcs.shopkeeper.desc=Pria gemuk ini mencari tempat yang sesuai untuk melakukan kegiatan jual beli. Harga barang di tokonya menjelaskan kenapa dia lebih memilih berjualan di sini. actors.mobs.npcs.wandmaker.name=pembuat tongkat sihir -actors.mobs.npcs.wandmaker.intro_warrior=Oh, kejutan yang menyenangkan dapat bertemu dengan pahlawan di tempat yang buruk ini! Jika kau berencana untuk membantu orang tua ini, aku punya sebuah tugas untukmu. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Oh Tuhanku, kau mengangetkanku! Aku tidak pernah menemui bandit dari sini yang masih waras, jadi kau pasti dari permukaan! Jika kau bersedia membantu seseorang, aku di sini punya tugas untukmu. actors.mobs.npcs.wandmaker.intro_mage=Oh, halo %s! Kudengar kau ada masalah dengan institut penyihir ya? Ah lupakan saja, aku tak pernah menyukai mereka sih. Jika kau bersedia, aku punya sebuah tugas untukmu. actors.mobs.npcs.wandmaker.intro_huntress=Oh, halo nona! Wajah yang ramah merupakan sebuah kejutan yang menyenangkan di bawah sini, iya kan? Faktanya, aku bersumpah aku pernah melihat wajahmu sebelumnya, tapi aku tak dapat menyentuh wajahnya... Oh lupakan, jika kau ke sini untuk bertualang, aku punya sebuah tugas untukmu. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nAku datang ke sini untuk mencari bahan langka untuk sebuah tongkat sihir, tapi aku sepertinya tersesat, dan pelindung sihirku sudah melemah. Aku harus segera pergi, tapi aku tidak bisa pergi sebelum aku mendapat apa yang kumau. actors.mobs.npcs.wandmaker.intro_dust=Aku sedang mencari _abu mayat._ Itu ada di tulang terkutuk spesial yang memang biasanya ada di tempat seperti ini. Pasti di suatu tempat ada ruangan yang dibarikade, dan tulang itu pasti ada di sana. Hati-hati, kutukan dalam abu itu berbahaya, _kembali padaku secepatnya setelah mendapatkan abu itu_ dan aku akan membersihkan kutukannya. actors.mobs.npcs.wandmaker.intro_ember=Aku sedang mencari _bara api segar_ dari elemental api muda. Elemental biasanya muncul lewat sebuah ritual, jadi carilah lilin dan tempat ritual dan aku yakin kau akan memunculkannya satu. Mungkin kau membutuhkan _benda yang dingin,_ elemental itu sangat kuat, tapi es dapat menhancurkan mereka dengan mudah. @@ -919,7 +1016,7 @@ actors.mobs.brute.name=gnoll brutal actors.mobs.brute.enraged=mengamuk actors.mobs.brute.def_verb=ketahan actors.mobs.brute.desc=Gnoll brutal adalah jenis gnoll yang terbesar, terkuat, dan terkeras. Saat sekarat, mereka akan mengamuk, yang memberi mereka pelindung sementara dan penambahan yang besar pada damage. -actors.mobs.brute$bruterage.name=brute rage +actors.mobs.brute$bruterage.name=Amukan Brutal actors.mobs.brute$bruterage.desc=Gnoll brutal ini sedang sekarat, tapi ingin kau mati bersamanya!\n\nGnoll brutal in ini akan mati jika ketahanannya habis, baik karena waktu atau terkena damage. Selama itu, mereka akan memberikan damage yang sangat besar, jadi waspadalah!\n\nKetahanan tersisa: %d. actors.mobs.causticslime.name=slime kaustik @@ -939,7 +1036,7 @@ actors.mobs.demonspawner.desc=Campuran daging dwarf yang mengerikan ini bertangg actors.mobs.dm100.name=DM-100 actors.mobs.dm100.zap_kill=Sengatan listrik membunuhmu... -actors.mobs.dm100.desc=The DM-100 is an early model of dwarven 'defense machine' which was designed to protect dwarven miners in the caves below this prison. Their electrical shocks proved too weak however, and so they were gifted to the human city above. They went unused for years and eventually found their way to the prison, where the warden initially deemed them too cruel to use. However, as the prisoners became more unruly they became a necessity. +actors.mobs.dm100.desc=DM-100 adalah model awal 'mesin pertahanan' dwarf yang dirancang untuk melindungi penambang dwarf di gua-gua yang berada di bawah penjara ini. Kejutan listrik mereka terbukti terlalu lemah, jadi mereka diberikan ke kota manusia yang berada di atas gua . Mereka tidak digunakan selama bertahun-tahun dan akhirnya menemukan jalan mereka ke penjara, di mana sipir awalnya menganggap mereka terlalu kejam untuk digunakan. Namun, karena para tahanan menjadi lebih sulit diatur, mereka menjadi kebutuhan. actors.mobs.dm200.name=DM-200 actors.mobs.dm200.vent=DM-200 menembakkan semburan gas beracun! @@ -1069,7 +1166,7 @@ actors.mobs.monk.name=biarawan dwarf actors.mobs.monk.def_verb=ketahan actors.mobs.monk.parried=tertangkis actors.mobs.monk.desc=Para biarawan itu adalah fanatik, yang membaktikan dirinya sendiri untuk melindungi sang raja melalu kekuatan fisik. Saking berbaktinya, mereka sudah rela menyerahkan akal sehatnya pada sang raja, membuat mereka sekarang berkeliaran di kota dwarf seperti zombie.\n\nBiarawan hanya mengandalkan kemampuan seni adu tinju, dan dapat menjadikan tangan kosongnya itu sebagai senjata dan pertahanan sekaligus. Saat mereka fokus, mereka akan menangkis serangan fisik selanjutnya, walaupun serangan tersebut dijamin tidak akan meleset sekalipun. Biarawan membangun fokus lebih baik saat bergerak, dan perlahan hilang saat bertarung langsung. -actors.mobs.monk$focus.name=focused +actors.mobs.monk$focus.name=Fokus actors.mobs.monk$focus.desc=Biarawan ini tidak mengalihkan perhatiannya dari target mereka, dan tampaknya mengantisipasi gerakan mereka sebelum mereka melakukannya.\n\nSaat sedang fokus, serangan fisik berikutnya yang diberikan ke mereka dijamin akan meleset, apa pun situasinya. Menangkis serangan ini akan menghabiskan fokus biarawan, dan mereka perlu membangunnya lagi untuk bisa menangkis serangan yang lain. Biarawan membangun fokus lebih cepat saat mereka bergerak. actors.mobs.piranha.name=piranha raksasa @@ -1221,6 +1318,6 @@ actors.mobs.yogfist$darkfist.desc=Tinju ini terbentuk dari energi gelap yang mur actors.char.kill=%s membunuhmu... -actors.char.defeat=you defeated %s. +actors.char.defeat=Kamu mengalahkan%s actors.char.def_verb=menghindar actors.char.invulnerable=kebal diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 9b3d8a0e1..bc6029e27 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Il tuo equipaggiamento sembra indebolito! actors.buffs.degrade.desc=Potente magia oscura sta interferendo con la forza delle pergamene di miglioramento infuse nel tuo equipaggiamento!\n\nMentre sei deteriorato, l'attrezzatura migliorata verrà considerata come se fosse di un livello più basso di quello reale. _Ogni miglioramento dopo il +3 è reso esponenzialmente più debole del precedente._ Le descrizioni dei tuoi oggetti cambieranno per riflettere il loro ridotto livello di potere.\n\nLa degradazione non coinvolge i requisiti di forza, le cariche delle bacchette, la durevolezza delle armi da lancio o gli artefatti.\n\nTurni di degradazione rimanenti: %s. Usare una pergamena di miglioramento o di rimuovi maledizione fermerà la degradazione immediatamente. actors.buffs.doom.name=condannato -actors.buffs.doom.desc=È arduo proseguire quando sembra che l'intero universo ti voglia morto.\n\nPersonaggi condannati riceveranno danno doppio da tutte le fonti.\n\nLa condanna è permanente, i suoi effetti cessano solo con la morte. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=terrore actors.buffs.dread.desc=Un terrore così grande che causerà la fuga del bersaglio dal dungeon! \n\nCreature affette da terrore scapperanno dal loro avversario a gran velocità, e scompariranno completamente dal dungeon una volta che saranno fuori dal campo visivo. Nemici sconfitti in questo modo daranno metà dell'esperienza e non lasceranno oggetti. Lo shock del dolore diminuirà la durata del terrore.\n\nTurno di terrore rimanenti: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Sei paralizzato! actors.buffs.paralysis.out=resiste alla paralisi actors.buffs.paralysis.desc=Spesso la peggior cosa da fare è nulla di nulla.\n\nParalisi ferma completamente tutte le azioni, forzando il bersaglio ad aspettare finché l'effetto svanisce. Il dolore causato dal subire danni può provocare ai personaggi l'uscita repentina dalla paralisi.\n\nTurni di paralisi rimanenti: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=puntaspilli actors.buffs.pincushion.desc=Le armi da lancio che hai usato contro questa creatura sono incastrate e cadranno a terra quando l'avrai sconfitta.\n\nI seguenti oggetti sono attaccati: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Il Guerriero _Incassa_, saltando actors.hero.abilities.warrior.endure.desc=Il Guerriero sopporta i colpi per 3 turni, ricevendo metà dei danni qualunque sia la causa. Questa riduzione è applicata prima degli effetti di resistenza al danno come l'armatura.\n\nDopo aver sopportato, il primo colpo a segno entro 10 turni avrà un danno bonus pari a metà del danno ricevuto dal guerriero durante la sopportazione, prima di qualunque effetto di riduzione del danno!\n\nSe il Guerriero ha una combo, usare questa abilità prolungherà il suo tempo rimanente di 3 turni. actors.hero.abilities.mage.elementalblast.name=Esplosione Elementale +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Il Mago sprigiona un'_Esplosione Elementale_ dal suo bastone, investendo una vasta area intorno a lui con un effetto che varia in base alla bacchetta infusa nel bastone. actors.hero.abilities.mage.elementalblast.desc=Il Mago emana un'esplosione di magia che copre un'area circolare avente raggio di 4 caselle e provoca 15-25 danni. L'effetto specifico dell'Esplosione Elementale varia a seconda della bacchetta instillata nel bastone del mago. actors.hero.abilities.mage.elementalblast.generic_desc=L'effetto dell'Esplosione Elementale è simile all'effetto sprigionato dalla bacchetta quando viene utilizzata per colpire un nemico o un alleato. actors.hero.abilities.mage.wildmagic.name=magia selvaggia actors.hero.abilities.mage.wildmagic.no_wands=Non hai alcuna bacchetta con cui attaccare! actors.hero.abilities.mage.wildmagic.short_desc=Il mago scatena la _Magia Selvaggia_ contenuta nelle sue bacchette, colpendo più volte in un singolo turno un bersaglio scelto. Le bacchette vengono utilizzate casualmente. -actors.hero.abilities.mage.wildmagic.desc=Il Mago scatena il potere che si trova nelle sue bacchette, usandole a caso fino a 4 volte in un solo turno. Il bastone del Mago non è incluso in quest'effetto.\n\nIl livello di ogni bacchetta è incrementato di 2, fino a +3. Quest'abilità consuma le cariche delle bacchette e nessuna di esse può essere utilizzata per più di 2 volte. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=tele-faro actors.hero.abilities.mage.warpbeacon.depths=Non puoi spostarti tra piani diversi! actors.hero.abilities.mage.warpbeacon.locked_floor=Non puoi abbandonare un piano bloccato! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Scegli un luogo in cui saltare actors.hero.abilities.rogue.smokebomb$ninjalog.name=esca in legno actors.hero.abilities.rogue.smokebomb$ninjalog.desc=In qualche modo, i nemici si convincono facilmente che questa esca di legno sia il vero Ladro! actors.hero.abilities.rogue.smokebomb.short_desc=I Ladro getta a terra una _Bomba Fumogena_ e scompare. I nemici che si trovano vicini alla sua precedente posizione vengono accecati. -actors.hero.abilities.rogue.smokebomb.desc=Il Ladro getta una bomba fumogena e in un attimo si allontana di 10 caselle. Può superare pericoli e nemici, ma non passare attraverso ostacoli spessi come i muri.\n\nI nemici che si trovano nelle caselle adiacenti alla posizione originaria del Ladro rimangono accecati per 5 turni. +actors.hero.abilities.rogue.smokebomb.desc=Il Ladro getta una bomba fumogena e in un attimo si allontana di 6 caselle. Può superare pericoli e nemici ma non passare attraverso ostacoli spessi, come i muri\n\nI nemici che si trovano nelle caselle adiacenti alla posizione originaria del Ladro rimangono accecati per 5 turni. actors.hero.abilities.rogue.deathmark.name=marchio della morte actors.hero.abilities.rogue.deathmark.ally_target=Puoi marchiare solo i nemici actors.hero.abilities.rogue.deathmark.short_desc=Il Ladro pone un _Marchio della Morte_ su un nemico scelto. I nemici marchiati subiscono danni bonus, ma non possono morire finché il marchio non svanisce. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Il falco sta an actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un falco magico evocato dalla Cacciatrice. Emette un'etereo bagliore blu, e il suo capo si volge costantemente intorno per sorvegliare l'area circostante.\n\nNon è un valido combattente, ma la sua velocità e la vista acuta lo rendono un eccellente esploratore e gli permettono di distrarre facilmente i nemici.\n\nTurni rimanenti: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Il Falco schiverà di sicuro ancora %d attacchi. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=rattificazione actors.hero.abilities.ratmogrify.cant_transform=Non puoi rattificarlo! actors.hero.abilities.ratmogrify.too_strong=Quel nemico è troppo forte per essere rattificato! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=La Cacciatrice è una maestra delle ar actors.hero.heroclass.huntress_desc=La Cacciatrice inizia con un _arco spirituale unico_, che può scoccare un numero infinito di frecce evocate.\n\nLa Cacciatrice può camminare attraverso l'erba alta _senza calpestarla_.\n\nLa Cacciatrice inizia anche con _guanti borchiati_, armatura di stoffa, un otre e una borsa di velluto.\n\nLa Cacciatrice identifica automaticamente:\n_-_ Pergamena dell'identificazione\n_-_ Pozione di visione mentale\n_-_ Pergamena della ninna nanna actors.hero.heroclass.huntress_unlock=Per sbloccare la Cacciatrice _colpisci 10 nemici con armi da lancio in una partita._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Il _Berserker_ accumula tanta furia quanti più danni subisce. La furia incrementa il suo danno e può essere attivata quando è al 100% per dello scudo bonus. actors.hero.herosubclass.berserker_desc=Il Berserker accumula tanta rabbia quanti più danni fisici subisce, inclusi i danni bloccati dall'armatura! La rabbia diminuisce progressivamente nel tempo, ma diminuisce più lentamente se l'eroe ha pochi PS. \n\nIl Berserker ottiene fino a +50% di danni a 100% di rabbia. A 100% di rabbia può anche andare in furia, ottenendo 2-6 volte la scudo massimo del sigillo in base alla salute mancante e mantenendo la rabbia al 100% finchè gli rimane dello scudo. Tuttavia, il Berserker ha bisogno di tempo per riprendersi dopo la furia. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=mago guerriero actors.hero.herosubclass.battlemage_short_desc=Il _Mago Guerriero_ evoca effetti bonus quando combatte in mischia con il suo bastone. Questi effetti dipendono dal tipo di bacchetta infusa nel bastone. actors.hero.herosubclass.battlemage_desc=Il Mago Guerriero ottiene effetti bonus quando attacca in mischia con il suo bastone, come se il bastone avesse un incantamento. Questi effetti dipendono dal tipo di bacchetta infusa nel bastone, ogni bacchetta produce un effetto diverso. Inoltre, il bastone guadagna 0.5 cariche quando il Mago Guerriero lo usa per attaccare in mischia. actors.hero.herosubclass.warlock=stregone -actors.hero.herosubclass.warlock_short_desc=Lo _Stregone_ ha la possibilità di marchiare l'anima dei personaggi quando usa il potere delle bacchette su di loro. L'eroe si curerà quando infligge danni fisici ai nemici marchiati. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=Lo Stregone ha la possibilità di marchiare l'anima dei personaggi quando usa il potere delle bacchette su di loro. La probabilità di applicare un marchio e la sua durata aumentano con l'aumentare del livello della bacchetta.\n\nQuando un nemico ha l'anima marchiata, lo Stregone riceverà 2 HP per ogni 5 danni inflitti al nemico. Valgono solo i danni inflitti con armi da mischia o da lancio, non valgono i datti inflitti dalle bacchette! actors.hero.herosubclass.assassin=assassino actors.hero.herosubclass.assassin_short_desc=L'_Assassino_ può preparare un attacco mortale mentre è invisibile. Più tempo aspetta, più potente sarà l'attacco. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=Il Cecchino è un maestro del combattimento actors.hero.herosubclass.warden=guardiano actors.hero.herosubclass.warden_short_desc=Il _Guardiano_ può vedere attraverso l'erba alta e ottiene effetti bonus quando pianta i semi e calpesta le piante. actors.hero.herosubclass.warden_desc=Il Guardiano possiede un forte legame con la natura, che gli garantisce diversi effetti bonus legati all'erba e alle piante. Ha la capacità di vedere attraverso l'erba alta e quella calpestata come se fossero spazi liberi.\n\nIl Guardiano fa germogliare l'erba attorno ai semi che lancia o che pianta, e ottiene speciali effetti quando calpenta le piante. Questi speciali effetti sostituiscono i regolari effetti delle piante; ciò significa che nessuna pianta è pericolosa per il Guardiano. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Conto alla rovescia per i Proiettili improvvisati @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Conto alla rovescia per i Pass actors.hero.talent$rejuvenatingstepscooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. actors.hero.talent$seershotcooldown.name=Conto alla rovescia per il Colpo del veggente actors.hero.talent$seershotcooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=pasto abbondante actors.hero.talent.hearty_meal.desc=_+1:_ Mangiare quando la salute è inferiore al 50%, guarirà il Guerriero di _2 HP_; se la salute è inferiore al 25%, guarirà di _3 HP_.\n\n_+2:_ Mangiare quando la salute è inferiore al 50%, guarirà il Guerriero di _3 HP_; se la salute è inferiore al 25%, guarirà di _5 HP_. -actors.hero.talent.armsmasters_intuition.title=intuito del maestro d'armi -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Il Guerriero identifica armi e armatura _2 volte più velocemente_.\n\n_+2:_ Il Guerriero identifica armi e armatura _quando le equipaggia_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=cavia actors.hero.talent.test_subject.desc=_+1:_ Il Guerriero guadagna _2 HP_ quando identifica un oggetto.\n\n_+2:_ Il Guerriero guadagna _3 HP_ quando identifica un oggetto. actors.hero.talent.iron_will.title=volontà di ferro @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Usare una pozione della guarigi actors.hero.talent.restored_willpower.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece uno scudo uguale al 5% dei punti vita massimi a +1, o 7,5% dei punti vita massimi a +2. actors.hero.talent.runic_transference.title=trasferimento runico actors.hero.talent.runic_transference.desc=_+1:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali_ nello stesso modo in cui trasferisce un miglioramento.\n\n_+2:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali, potenti e maledetti_ nello stesso modo in cui trasferisce un miglioramento. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=inerzia letale actors.hero.talent.lethal_momentum.desc=_+1:_ Quando il Guerriero arreca un colpo mortale con un'arma fisica, l'attacco ha _67% di probabilità_ di durare 0 turni.\n\n_+2:_ Quando il Guerriero arreca un colpo mortale con un'arma fisica, l'attacco ha _100% di probabilità_ di durare 0 turni. actors.hero.talent.improvised_projectiles.title=proiettili improvvisati @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Quando il Guerriero atterra dopo essere actors.hero.talent.impact_wave.title=onda all'impatto actors.hero.talent.impact_wave.desc=_+1:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _2 caselle_ e c'è una _probabilità del 25%_ che diventino vulnerabili per 5 turni.\n\n_+2:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _3 caselle_ e c'è una _probabilità del 50%_ che diventino vulnerabili per 5 turni.\n\n_+3:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _4 caselle_ e c'è una _probabilità del 75%_ che diventino vulnerabili per 5 turni.\n\n_+4:_ Quando il Guerriero atterra dopo aver saltato, tutti i nemici adiacenti vengono spinti indietro di _5 caselle_ e c'è una _probabilità del 100%_ che diventino vulnerabili per 5 turni. actors.hero.talent.double_jump.title=doppio salto -actors.hero.talent.double_jump.desc=_+1:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 20%_.\n\n_+2:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 36%_.\n\n_+3:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 50%_.\n\n_+4:_ Se il Guerriero compie un secondo salto entro 3 turni, il costo di carica del salto è _ridotto del 60%_. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=onda amplificata actors.hero.talent.expanding_wave.desc=_+1:_ Il raggio dell'Onda d'urto è incrementato a _6 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _75 gradi_, dai 60 iniziali.\n\n_+2:_ Il raggio dell'Onda d'urto è incrementato a _7 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _90 gradi_, dai 60 iniziali.\n\n_+3:_ Il raggio dell'Onda d'urto è incrementato a _8 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _105 gradi_, dai 60 iniziali.\n\n_+4:_ Il raggio dell'Onda d'urto è incrementato a _9 caselle_, dalle 5 iniziali, e l'ampiezza del cono è incrementata a _120 gradi_, dai 60 iniziali. actors.hero.talent.striking_wave.title=onda sorprendente -actors.hero.talent.striking_wave.desc=_+1:_ L'onda d'urto ha un probabilità del _30% chance_ di utilizzare anche effetti come incantesimi e combo.\n\n+2:_ L'onda d'urto ha un probabilità del _60% chance_ di utilizzare anche effetti come incantesimi e combo.\n\n+3:_ L'onda d'urto ha un probabilità del _90% chance_ di utilizzare anche effetti come incantesimi e combo.\n\n+4:_ L'onda d'urto ha un probabilità del _60% chance_ di utilizzare anche effetti come incantesimi e combo e scatena gli incantesimo il _20% più spesso. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=forza d'urto actors.hero.talent.shock_force.desc=_+1:_ L'Onda d'urto infligge _20% danni in più_ e ha una _probabilità del 25%_ di stordire, al posto di azzoppare.\n\n_+2:_ L'Onda d'urto infligge _40% danni in più_ e ha una _probabilità del 50%_ di stordire, al posto di azzoppare.\n\n_+3:_ L'Onda d'urto infligge _60% danni in più_ e ha una _probabilità del 75%_ di stordire, al posto di azzoppare.\n\n_+4:_ L'Onda d'urto infligge _80% danni in più_ e ha una _probabilità del 100%_ di stordire, al posto di azzoppare. actors.hero.talent.sustained_retribution.title=ricompensa persistente actors.hero.talent.sustained_retribution.desc=_+1:_ Il Guerriero infligge il _115% di danno bonus_ distribuito in _2 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco.\n\n_+2:_ Il Guerriero infligge il _130% di danno bonus_ distribuito in _3 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco.\n\n_+3:_ Il Guerriero infligge il _145% di danno bonus_ distribuito in _4 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco.\n\n_+4:_ Il Guerriero infligge il _160% di danno bonus_ distribuito in _5 attacchi_, al posto di infliggere il 100% di danno bonus in 1 attacco. actors.hero.talent.shrug_it_off.title=fare spallucce -actors.hero.talent.shrug_it_off.desc=_+1:_ Il Guerriero non può ricevere danni per più del _67% dei suoi HP massimi_ mentre sta sopportando.\n\n_+2:_ Il Guerriero non può ricevere danni per più del _45% dei suoi HP massimi_ mentre sta sopportando.\n\n_+3:_ Il Guerriero non può ricevere danni per più del _30% dei suoi HP massimi_ mentre sta sopportando.\n\n_+4:_ Il Guerriero non può ricevere danni per più del _20% dei suoi HP massimi_ mentre sta sopportando. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=pari opportunità actors.hero.talent.even_the_odds.desc=_+1:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 5%_ per ogni nemico che si trova entro 2 caselle.\n\n_+2:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 10%_ per ogni nemico che si trova entro 2 caselle.\n\n_+3:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 15%_ per ogni nemico che si trova entro 2 caselle.\n\n_+4:_ Quando finisce di incassare, il Guerriero infligge un ulteriore _danno bonus del 20%_ per ogni nemico che si trova entro 2 caselle. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Leggere una Pergamena del migli actors.hero.talent.energizing_upgrade.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece 12 turni di ricarica a +1, o 20 turni a +2. actors.hero.talent.wand_preservation.title=conservazione della bacchetta actors.hero.talent.wand_preservation.desc=_+1:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _probabilità del 67%_ di essere restituita a +0.\n\n_+2:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _probabilità del 100%_ di essere restituita a +0.\n\nQuesto talento può preservare una bacchetta per un massimo di cinque volte, dopodiché garantirà sempre 1 resina arcana. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=visione arcana actors.hero.talent.arcane_vision.desc=_+1:_ Quando il Mago colpisce un nemico con una bacchetta, guadagna _10 turni_ di visione mentale.\n\n_+2:_ Quando il Mago colpisce un nemico con una bacchetta, guadagna _15 turni_ di visione mentale. actors.hero.talent.shield_battery.title=scudo a batteria @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Utilizzando la magia selvaggia, le bacc actors.hero.talent.fire_everything.title=fino all'ultimo colpo actors.hero.talent.fire_everything.desc=_+1:_ La Magia Selvaggia ora colpisce _5 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _25% di possibilità_ di essere usabile 3 volte.\n\n+2:_ La Magia Selvaggia ora colpisce _6 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _50% di possibilità_ di essere usabile 3 volte.\n\n_+3:_ La Magia Selvaggia ora colpisce _7 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _75% di possibilità_ di essere usabile 3 volte.\n\n_+4:_ La Magia Selvaggia ora colpisce _8 volte_ in un turno, dalle 4 iniziali, e ogni bacchetta ha il _100% di possibilità_ di essere usabile 3 volte. actors.hero.talent.conserved_magic.title=risparmio di energia -actors.hero.talent.conserved_magic.desc=_+1:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.67 cariche_, invece di 1. E ha il _25% di probabilità_ di non consumare turni.\n\n_+2:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.45 cariche_, invece di 1. E ha il _50% di probabilità_ di non consumare turni.\n\n_+3:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.3 cariche_, invece di 1. E ha il _75% di probabilità_ di non consumare turni.\n\n_+4:_ Ogni colpo di bacchetta durante la Magia Selvaggia ora consuma _0.2 cariche_, invece di 1. E ha il _100% di probabilità_ di non consumare turni. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Teledistruzione actors.hero.talent.telefrag.desc=_+1:_ Se il Mago si teletrasporta su un altro personaggio, infligge _10-15 danni_, ma subisce anche _5 danni_.\n\n_+2:_ Se il Mago si teletrasporta su un altro personaggio, infligge _20-30 danni_, ma subisce anche _10 danni_.\n\n_+3:_ Se il Mago si teletrasporta su un altro personaggio, infligge _30-45 danni_, ma subisce anche _15 danni_.\n\n_+4:_ Se il Mago si teletrasporta su un altro personaggio, infligge _40-60 danni_, ma subisce anche _20 danni_.\n\nL'eroe non può essere ucciso da questo talento, il danno che subisce può essere ridotto dagli effetti di resistenza magica. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Dopo lo scatto, il Ladro ottiene _1 actors.hero.talent.body_replacement.title=sostituzione del corpo actors.hero.talent.body_replacement.desc=_+1:_ Dopo lo scatto, il Ladro rilascia un'esca di legno dietro di sé che ha _20 di vita e 1-3 armatura_.\n\n_+2:_ Dopo lo scatto, il Ladro rilascia un'esca di legno dietro di sé che ha _40 di vita e 2-6 armatura_.\n\n_+3:_ Dopo lo scatto, il Ladro rilascia un'esca di legno dietro di sé che ha _60 di vita e 3-9 armatura_.\n\n_+4:_ Dopo lo scatto, il Ladro rilascia un'esca di legno dietro di sé che ha _80 di vita e 4-12 armatura_.\n\nPuò essere attivata solo un'esca alla volta. actors.hero.talent.shadow_step.title=passi nell'ombra -actors.hero.talent.shadow_step.desc=_+1:_ Se il Ladro usa la bomba fumogena mentre è invisibile, l'utilizzo è istantaneo e il costo in cariche è _ridotto del 20%_. Tuttavia non acceca i nemici, nè attiva altri talenti.\n\n_+2:_ Se il Ladro usa la bomba fumogena mentre è invisibile, l'utilizzo è istantaneo e il costo in cariche è _ridotto del 36%_. Tuttavia non acceca i nemici, nè attiva altri talenti.\n\n_+3:_ Se il Ladro usa la bomba fumogena mentre è invisibile, l'utilizzo è istantaneo e il costo in cariche è _ridotto del 50%_. Tuttavia non acceca i nemici, nè attiva altri talenti.\n\n_+4:_ Se il Ladro usa la bomba fumogena mentre è invisibile, l'utilizzo è istantaneo e il costo in cariche è _ridotto del 60%_. Tuttavia non acceca i nemici, nè attiva altri talenti. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=paura del mietitore actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando un nemico marchiato raggiunge 0 hp, diventa _paralizzato_.\n\n_+2:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_.\n\n_+3:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_ e i nemici entro 3 caselle diventano _paralizzati_.\n\n_+4:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_ e i nemici entro 3 caselle diventano _impauriti e paralizzati_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Le Lame Spettrali possono colpire fi actors.hero.talent.projecting_blades.title=lame sporgenti actors.hero.talent.projecting_blades.desc=_+1:_ Le Lame Spettrali hanno _+25% di precisione_, e possono passare attraverso _2 caselle solide_.\n\n_+2:_ Le Lame Spettrali hanno _+50% di precisione_, e possono passare attraverso _4 caselle solide_.\n\n_+3:_ Le Lame Spettrali hanno _+75% di precisione_, e possono passare attraverso _6 caselle solide_.\n\n_+4:_ Le Lame Spettrali hanno _+100% di precisione_, e possono passare attraverso _8 caselle solide_. actors.hero.talent.spirit_blades.title=lame spirituali -actors.hero.talent.spirit_blades.desc=_+1:_ Le Lame Spettrali hanno il _30% di probabilità_ di attivare l'incantamento dell'arco spirituale.\n\n_+2:_ Le Lame Spettrali hanno il _60% di probabilità_ di attivare l'incantamento dell'arco spirituale.\n\n_+3:_ Le Lame Spettrali hanno il _90% di probabilità_ di attivare l'incantamento dell'arco spirituale.\n\n_+4:_ Le Lame Spettrali hanno il _100% di probabilità_ di attivare l'incantamento dell'arco spirituale, e ogni incantamento viene attivato il _10% più spesso_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=forza crescente actors.hero.talent.growing_power.desc=_+1:_ I bonus di attacco e di velocità di movimento assicurati dalla Forza della natura vengono incrementati rispettivamente a _38% e 125%_, dal valore iniziale di 33% e 100%.\n\n_+2:_ I bonus di attacco e di velocità di movimento assicurati dalla Forza della natura vengono incrementati rispettivamente a _42% e 150%_, dal valore iniziale di 33% e 100%.\n\n_+3:_ I bonus di attacco e di velocità di movimento assicurati dalla Forza della natura vengono incrementati rispettivamente a _46% e 175%_, dal valore iniziale di 33% e 100%.\n\n_+4:_ I bonus di attacco e di velocità di movimento assicurati dalla Forza della natura vengono incrementati rispettivamente a _50% e 200%_, dal valore iniziale di 33% e 100%. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Gli attacchi dello Spirito del Fal actors.hero.talent.swift_spirit.title=spirito rapido actors.hero.talent.swift_spirit.desc=_+1:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _2,5 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _2 attacchi_ subìti.\n\n_+2:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _3 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _4 attacchi_ subìti.\n\n_+3:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _3,5 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _6 attacchi_ subìti.\n\n_+4:_ La velocità di movimento dello Spirito del Falco è incrementata da 2 a _4 caselle_ per turno. Inoltre il Falco ha la certezza di schivare i primi _8 attacchi_ subìti. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=energia eroica actors.hero.talent.heroic_energy.rat_title=energia rattoica -actors.hero.talent.heroic_energy.desc=_+1:_ L'abilità dell'armatura dell'eroe costa il _13% di cariche in meno_.\n\n_+2:_ L'abilità dell'armatura dell'eroe costa il _24% di cariche in meno_.\n\n_+3:_ L'abilità dell'armatura dell'eroe costa il _34% di cariche in meno_.\n\n_+4:_ L'abilità dell'armatura dell'eroe costa il _43% di cariche in meno_. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=rattistenza actors.hero.talent.ratsistance.desc=_+1:_ I nemici rattificati ostili infliggono _-10% di danno_.\n\n_+2:_ I nemici rattificati ostili infliggono _-19% di danno_.\n\n_+3:_ I nemici rattificati ostili infliggono _-27% di danno_.\n\n_+4:_ I nemici rattificati ostili infliggono _-35% di danno_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Vendi un oggetto actors.mobs.npcs.shopkeeper.desc=Questo tizio robusto sarebbe più adatto a un distretto commerciale in qualche grande città che a un sotterraneo. I suoi prezzi spiegano come mai preferisce fare affari qui. actors.mobs.npcs.wandmaker.name=vecchio fabbricante di bacchette -actors.mobs.npcs.wandmaker.intro_warrior=Oh, che piacevole sorpresa incontrare un eroe in un posto tanto deprimente! Se ti va di aiutare un vecchio, potrei avere un compito per te. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Oh per gli dei, mi hai spaventato! In questo luogo non ho incontrato un bandito che sia ancora sano di mente, quindi devi venire dalla superficie! Se ti va di aiutare uno straniero, potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_mage=Oh, salve %s! Ho sentito che c'è stato un putiferio riguardo te e l'istituto dei maghi? Oh, come non detto, in ogni caso non mi sono mai piaciuti quei parrucconi. Se sei disponibile potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_huntress=Oh, salve signora! Un viso amichevole è una piacevole sorpresa quaggiù, non trova? In effetti giurerei di aver già visto il tuo viso prima, ma non riesco a ricordare... Oh come non detto, se sei qui per l'avventura, potrei avere un compito per te. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nSono venuto qui per trovare un raro ingrediente per una bacchetta, ma mi sono perso e il mio scudo magico si sta indebolendo. Presto dovrò lasciare questo luogo, ma non vorrei andarmene senza aver recuperato quello per cui sono venuto. actors.mobs.npcs.wandmaker.intro_dust=Sto cercando della _polvere di cadavere._ È un tipo particolare di farina d'ossa maledette che solitamente si trova in posti come questo. Dovrebbe esserci una stanza barricata qui da qualche parte, sono certo che della polvere verrà fuori lì. Devi fare attenzione comunque, la maledizione della polvere è piuttosto potente, _torna qui da me il più velocemente possibile_ e la purificherò per te. actors.mobs.npcs.wandmaker.intro_ember=Sto cercando delle _braci fresche_ da un elementale del fuoco neonato. Gli elementali di solito spuntano fuori quando un rituale di evocazione non è mantenuto sotto controllo, quindi basta trovare delle candele e il luogo del rituale e sono certo che riuscirai a richiamarne uno. Ti farebbe comodo tenere _qualche tipo di oggetto congelante a portata di mano,_ gli elementali sono molto potenti, ma il ghiaccio li sconfigge piuttosto facilmente. diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 146d0e086..11acffb6d 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -97,11 +97,11 @@ actors.buffs.berserk.recovering=回復中 actors.buffs.berserk.angered_desc=狂戦士の損傷が深刻になっていくほど、彼の一撃が強くなっていく。狂戦士が物理ダメージを受けると、彼の怒りは強まっていき、ボーナスダメージが入るようになる。鎧によって防がれたダメージも怒りを強める。\n\n怒りは時間の経過とともに消え失せていく。狂戦士の体力が少ないほど、怒りは長く燃え続ける。\n\n怒りが100%%に達すると、狂戦士は2倍の、非常に体力が低いときには6倍の自身の最大シールドを付与する凶暴状態に移行できる。このシールドは時間と共に減少し、尽きると、再び怒りを溜める前に休息しなければならなくなる。\n\n現在の怒りの激しさ: _%.0f%%_\n_+%.0f%%_ダメージ actors.buffs.berserk.berserk_desc=恐怖と不安は消え去り、怒りだけが残る。この状態の狂戦士は非常に強力で、_+50%ダメージとボーナスシールドを獲得する。_\n\nこのボーナスシールドは自身の印章の最大シールドの2倍に相当し、体力が非常に低い場合は6倍まで増加する。このシールドが0になると、凶暴化は終了する。\n\n怒った後、狂戦士は再び怒りを構築することができるようになるまでに回復する必要がある。 actors.buffs.berserk.recovering_desc=内なる強さには限界がある。狂戦士が怒りを宿す前には休息が必要だ。\n\n狂戦士が回復中にダメージを受けても、怒ることはない。 -actors.buffs.berserk.recovering_desc_turns=Turns until recovered: _%d_ -actors.buffs.berserk.recovering_desc_levels=Levels until recovered: _%.2f_ +actors.buffs.berserk.recovering_desc_turns=回復まで: _%d_ターン +actors.buffs.berserk.recovering_desc_levels=回復まで: _%.2f_レベル actors.buffs.berserk.rankings_desc=凶暴化により死亡 -actors.buffs.berserk.action_name=Berserk -actors.buffs.berserk.no_seal=You need your broken seal to berserk! +actors.buffs.berserk.action_name=凶暴化 +actors.buffs.berserk.no_seal=凶暴化するには壊れた印章が必要だ! actors.buffs.bleeding.name=流血 actors.buffs.bleeding.ondeath=流血して死んでしまった… @@ -168,10 +168,10 @@ actors.buffs.cripple.desc=足がありえない方向に曲がっている。\n\ actors.buffs.degrade.name=劣化 actors.buffs.degrade.heromsg=装備が弱くなったようだ! -actors.buffs.degrade.desc=強力な闇の魔法によって、強化の巻物が装備品に与えた力が失われている。\n\n劣化している間、強化した装備は、実際よりも低いレベルであるかのように扱われる。_+3以降の強化は、最後の強化よりも指数関数的に弱くなる。_アイテムの説明文は、パワーレベルの低下に合わせて変更される。\n\n劣化は、筋力要件、杖の充填、投擲武器の耐久性、アーティファクトには影響しない。\n\n劣化が終わるまで: %sターン。強化や解呪の除去の巻物を使うと、すぐに劣化が終わる。 +actors.buffs.degrade.desc=強力な闇の魔法によって、強化の巻物が装備品に与えた力が失われている。\n\n劣化している間、強化した装備は、実際よりも低いレベルであるかのように扱われる。_+3以降の強化は、最後の強化よりも指数関数的に弱くなる。_アイテムの説明文は、パワーレベルの低下に合わせて変更される。\n\n劣化は、筋力要件、杖の充填、投擲武器の耐久性、アーティファクトには影響しない。\n\n劣化が終わるまで: %sターン。強化や解呪の巻物を使うと、すぐに劣化が終わる。 actors.buffs.doom.name=不運 -actors.buffs.doom.desc=何をやってもうまくいかない。死ぬときを世界が待ち望んでいるようだ。\n\n不運な生物はどんな物からも二倍のダメージを受けるようになる。\n\n不運から解き放たれるのは死んだ時だけだ。 +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=畏怖 actors.buffs.dread.desc=あまりに強烈な恐怖により、対象はひたすらダンジョンから逃げるだろう!\n\n畏怖の影響を受けた生物は相手から高速で逃げ、視界の外に出るとダンジョンから完全に姿を消す。この方法で倒された敵は半分の経験値を与え、アイテムを落とさない。痛みの衝撃は畏怖の持続時間を短くする。\n\n畏怖の残り: %dターン @@ -262,13 +262,13 @@ actors.buffs.magicimmune.desc=全ての魔法は効果を失い、それらに actors.buffs.mindvision.name=天眼 actors.buffs.mindvision.desc=どういうわけか、この階の生物はみんな心の中で見えるようになった。かなり変な感じがする。\n\n天眼が続く限り、この階の生物が見えるようになる。魔法を使う時も、天眼で見える生物は近くにいるか見えているかのように扱うことができる。\n\n天眼が終わるまで: %s ターン -actors.buffs.momentum.momentum=building momentum -actors.buffs.momentum.running=freerunning +actors.buffs.momentum.momentum=助走 +actors.buffs.momentum.running=影走り actors.buffs.momentum.resting=回復中 -actors.buffs.momentum.action_name=freerun -actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d. -actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the Freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d. -actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d. +actors.buffs.momentum.action_name=影走り +actors.buffs.momentum.momentum_desc=忍者は移動するときに助走をつけ、それを消費して影走りを開始することができる。\n\nこのとき、助走量を消費して影走りを開始する。助走量は1チャージにつき2ターンの影走りを付与し、忍者は最大10チャージまで蓄積できる。忍者が動きを止めると、助走量は急速に失われる。\n\n現在の助走量: %d +actors.buffs.momentum.running_desc=忍者は移動するときに助走をつけ、それを消費して影走りを開始することができる。\n\n影走りの間、忍者は2倍の速度で移動し、レベルに応じた回避力のボーナスを獲得する。\n\n影走りが終わるまで: %dターン +actors.buffs.momentum.resting_desc=忍者は移動するときに助走をつけ、それを消費して影走りを開始することができる。\n\n忍者は、再び助走する前にスタミナを回復させる時間が必要だ。\n\nスタミナが回復するまで: %dターン actors.buffs.ooze.name=苛性粘液 actors.buffs.ooze.heromsg=苛性粘液が体を侵蝕している。早く洗ったほうがいい! @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=麻痺した! actors.buffs.paralysis.out=麻痺を堪えた actors.buffs.paralysis.desc=しばしば、最悪の事態よりもっと悪いことがあった、と気付かされる。\n\n麻痺すると全ての行動ができなくなり、効果が終了するまでずっと待機状態になる。受けたダメージの痛みによって、より早く麻痺から立ち直れるだろう。\n\n麻痺が終わるまで: %s ターン +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=針刺し actors.buffs.pincushion.desc=あなたがこのキャラクターに対して使用した投擲武器は現在くっついていて、それが倒された後に床に落ちます。\n\n現在、以下のアイテムがくっついています。 @@ -296,8 +299,8 @@ actors.buffs.preparation.desc=暗殺者は辛抱強く待機し、影から襲 actors.buffs.preparation.desc_dmg=次の攻撃は、_%1$d%%のボーナスダメージ_が入り、_%2$d%%の体力以下の通常の敵や、_%3$d%%の体力以下のボスを処刑する。 actors.buffs.preparation.desc_dmg_likely=次の攻撃はより大きいダメージが入りそうだ。 actors.buffs.preparation.desc_blink=距離 _%d_ までの敵の目の前に現れて攻撃することができる。 -actors.buffs.preparation.desc_invis_time=Turns spent invisible: _%d._ -actors.buffs.preparation.desc_invis_next=Turns for stronger attack: _%d._ +actors.buffs.preparation.desc_invis_time=不可視状態継続ターン: _%d_ +actors.buffs.preparation.desc_invis_next=次の準備段階に必要なターン: _%d_ actors.buffs.preparation.prompt=攻撃する対象を選択!\n最大移動距離: %d actors.buffs.preparation.no_target=そこには攻撃できるものはなにもない。 actors.buffs.preparation.out_of_reach=その対象は範囲外だ。 @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=戦士は_忍苦_すると数タ actors.hero.abilities.warrior.endure.desc=戦士は3ターンの間、全発生源から受けるダメージを半減させ、忍苦する。この削減は、鎧のようなダメージに抵抗する効果の前に適用される。\n\n忍苦後、10ターン以内の戦士の次の命中はボーナスダメージをもたらす。このボーナスダメージは、ダメージ削減効果の前に、忍苦中に彼に与えられた全ダメージの半分に等しい!\n\n戦士にコンボがある場合、この能力を使用すると、残り時間が3ターン増加する。 actors.hero.abilities.mage.elementalblast.name=元素の爆発 +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=魔術師は杖から_元素の爆発_を放ち、長杖の杖の状態に応じて変化する効果で周囲を広く覆う。 actors.hero.abilities.mage.elementalblast.desc=魔術師は魔力の爆発を放ち、最大4タイル先の円形領域を覆い、最大15-25のダメージを与える。元素の爆発の固有の効果は、魔術師の長杖に浸透した杖によって異なる。 actors.hero.abilities.mage.elementalblast.generic_desc=元素の爆発の効果は、敵や味方に撃った時の杖の効果に類似するものになる。 actors.hero.abilities.mage.wildmagic.name=荒れ狂う魔法 actors.hero.abilities.mage.wildmagic.no_wands=撃つ為の杖を持ってない! actors.hero.abilities.mage.wildmagic.short_desc=魔術師は彼の杖の中に封じ込められている_荒れ狂う魔法_を解き、1ターンの間、選択された対象へ複数回その杖を無作為に乱射する。 -actors.hero.abilities.mage.wildmagic.desc=魔術師は杖に宿る力を解放し、1ターンに最大4回まで乱射する。魔術師の長杖はこの効果に含まれない。\n\nまた、各杖のレベルは2ずつ上がり、最大で+3まで上昇する。この能力は杖の充填を消費し、1本の杖を2回以上発射することはできない。 +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=ワープ標識 actors.hero.abilities.mage.warpbeacon.depths=異なる深度間でのワープはできない! actors.hero.abilities.mage.warpbeacon.locked_floor=封鎖された階を離れられない! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=跳ぶ場所を選択 actors.hero.abilities.rogue.smokebomb$ninjalog.name=木製の囮 actors.hero.abilities.rogue.smokebomb$ninjalog.desc=なぜか敵は、この木製の囮を本物の盗賊だと簡単に思い込んでしまう。 actors.hero.abilities.rogue.smokebomb.short_desc=盗賊は瞬息し離れながら_発煙弾_を投げ落とす。盗賊は元の場所付近の敵を盲目にする。 -actors.hero.abilities.rogue.smokebomb.desc=盗賊は発煙弾を投げつけ、最大10タイル先まで瞬息する。危険な場所や敵の間をすり抜けることはできるが、壁のような固い地形はすり抜けられない。\n\n盗賊の元の場所に隣接している敵は、5ターンの間、盲目になる。 +actors.hero.abilities.rogue.smokebomb.desc=盗賊は発煙弾を投げつけ、最大6タイル先まで瞬息する。危険な場所や敵の間をすり抜けることはできるが、壁のような固い地形はすり抜けられない。\n\n盗賊の元の場所に隣接している敵は、5ターンの間、盲目になる。 actors.hero.abilities.rogue.deathmark.name=死の印 actors.hero.abilities.rogue.deathmark.ally_target=敵だけに印を付けられる actors.hero.abilities.rogue.deathmark.short_desc=盗賊は選んだ敵に_死の印_を付ける。印を付けられた敵はボーナスダメージを受けるが、印が終わるまでは死ねない。 @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=鷹は攻撃す actors.hero.abilities.huntress.spirithawk$hawkally.desc=女猟師によって召喚された、魔法の鷹。明るい霊妙な青で煌めき、その頭は絶えず周囲を見渡しながら揺れ動いている。\n\n戦闘能力はあまり高くないが、速く、視野が広いため、偵察や敵の注意を逸らすのに優れている。\n\n残り: %dターン actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=絶対回避の残り: %d回 +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=鼠化 actors.hero.abilities.ratmogrify.cant_transform=それは鼠化できない! actors.hero.abilities.ratmogrify.too_strong=その敵は鼠化させるには強すぎる! @@ -484,24 +503,29 @@ actors.hero.hero.revive=アンクは爆発して生命力を注いでくれた ##classes actors.hero.heroclass.warrior=戦士 actors.hero.heroclass.warrior_desc_short=戦士は_壊れた印章_によって生成されたシールドでダメージに追加で耐える。印章は、鎧の間を移動させることができ、_1回の強化を移す。_ -actors.hero.heroclass.warrior_desc=戦士は、自分の体力を超えてシールドを生成する、_固有の壊れた印章_を持って開始する。この印章は鎧の間を移動することができ、_1つの強化と共に移動する_ことができる。\n\n戦士はまた、_摩耗した短剣_、_3個の石礫_、布の鎧、革袋水筒、ベルベットのポーチを持って開始する。\n\n戦士は以下を自動で識別する:\n_・_識別の巻物\n_・_治癒のポーション\n_・_激怒の巻物 +actors.hero.heroclass.warrior_desc=戦士は、自分の体力を超えてシールドを生成する、_固有の壊れた印章_を持って開始する。この印章は鎧の間を移動することができ、_1つの強化と共に移動する_ことができる。\n\n戦士はまた、_摩耗した短剣_、_3個の石礫_、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n戦士は以下を自動で識別する:\n_・_識別の巻物\n_・_治癒のポーション\n_・_激怒の巻物 actors.hero.heroclass.warrior_unlock=戦士は自動でロック解除される。 actors.hero.heroclass.mage=魔術師 actors.hero.heroclass.mage_desc_short=魔術師は秘儀の熟達者で、杖より強い_魔法の長杖_を携えている。長杖は、魔術師が発見した_どの杖も浸透させる_ことができる。 -actors.hero.heroclass.mage_desc=魔術師は、杖よりも充填が速く、充填が1回分多くなる、_固有の長杖_を持って開始する。この長杖には、ダンジョン内で見つけた任意の杖を浸透させることができる。\n\n魔術師はまた、長杖に浸透した_魔法の矢の杖_、布の鎧、革袋水筒、ベルベットのポーチを持って開始する。\n\n魔術師は以下を自動で識別する:\n_・_識別の巻物\n_・_炎のポーション\n_・_強化の巻物 +actors.hero.heroclass.mage_desc=魔術師は、杖よりも充填が速く、充填が1回分多くなる、_固有の長杖_を持って開始する。この長杖には、ダンジョン内で見つけた任意の杖を浸透させることができる。\n\n魔術師はまた、長杖に浸透した_魔法の矢の杖_、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n魔術師は以下を自動で識別する:\n_・_識別の巻物\n_・_炎のポーション\n_・_強化の巻物 actors.hero.heroclass.mage_unlock=魔術師のロックを解除するには、_アイテムを強くするために強化の巻物を使う。_ actors.hero.heroclass.rogue=盗賊 actors.hero.heroclass.rogue_desc_short=盗賊は_影の外套_を用いて敵から逃れ、不可視の状態から襲撃する。また、盗賊は広い範囲から_隠されたものと罠を見つける。_ -actors.hero.heroclass.rogue_desc=盗賊は、自由に透明化することができる、_固有の影の外套_を持って開始する。\n\n盗賊はまた、_ダガー_、_3個の投げナイフ_、布の鎧、革袋水筒、ベルベットのポーチを持って開始する。\n\n盗賊は以下を自動で識別する:\n_・_識別の巻物\n_・_不可視のポーション\n_・_魔法の地図の巻物 +actors.hero.heroclass.rogue_desc=盗賊は、自由に透明化することができる、_固有の影の外套_を持って開始する。\n\n盗賊はまた、_ダガー_、_3個の投げナイフ_、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n盗賊は以下を自動で識別する:\n_・_識別の巻物\n_・_不可視のポーション\n_・_魔法の地図の巻物 actors.hero.heroclass.rogue_unlock=盗賊のロックを解除するには、_1回のゲームで10回の奇襲攻撃を果たす。_ actors.hero.heroclass.huntress=女猟師 actors.hero.heroclass.huntress_desc_short=女猟師は投擲武器の達人であり、矢が無限にある_魔法の弓_を持つ。また、女猟師は背の高い草を_踏み潰すことなく_、進み抜ける。 -actors.hero.heroclass.huntress_desc=女猟師は、無限に魔法の矢を放つことができる、_固有の精霊の弓_を持って開始する。\n\n女猟師は背の高い草を_踏みつけず_に通ることができる。\n\n女猟師はまた、_鋲付き手袋_、布の鎧、革袋水筒、ベルベットのポーチを持って開始する。\n\n女猟師は以下を自動で識別する:\n_・_識別の巻物\n_・_天眼のポーション\n_・_子守歌の巻物 +actors.hero.heroclass.huntress_desc=女猟師は、無限に魔法の矢を放つことができる、_固有の精霊の弓_を持って開始する。\n\n女猟師は背の高い草を_踏みつけず_に通ることができる。\n\n女猟師はまた、_鋲付き手袋_、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n女猟師は以下を自動で識別する:\n_・_識別の巻物\n_・_天眼のポーション\n_・_子守歌の巻物 actors.hero.heroclass.huntress_unlock=女猟師のロックを解除するには、_1回のゲームで10回投擲武器を敵に命中させる。_ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=狂戦士 actors.hero.herosubclass.berserker_short_desc=_狂戦士_は、ダメージを受けると怒りが蓄積される。怒りはダメージを増加させ、100%に到達するとボーナスシールドを発動させることができる。 actors.hero.herosubclass.berserker_desc=狂戦士は物理ダメージを受けると、鎧で防いだダメージも含めて怒りを得る! 怒りは時間の経過とともに徐々に消えていくが、HPが低い場合はよりゆっくりと消えていく。\n\n狂戦士は怒りが100%のとき、最大で+50%のダメージを与える。100%の怒りでは凶暴化を発動させることもでき、減っていた体力に応じて壊れた印章の最大シールドの2~6倍を獲得し、シールドが残っている限り100%の怒りを維持することができる。しかし、狂戦士は凶暴化状態になった後、回復する時間が必要である。 @@ -512,20 +536,26 @@ actors.hero.herosubclass.battlemage=魔術戦士 actors.hero.herosubclass.battlemage_short_desc=_魔術戦士_は、自分の長杖を使った打撃戦闘の際にボーナス効果を発揮する。この効果は長杖に浸透した杖によって異なる。 actors.hero.herosubclass.battlemage_desc=魔術戦士は、自分の長杖を使って打撃攻撃を行うたびに、あたかも長杖に追加のエンチャントが施されているかのようなボーナス効果を得る。これらの効果は、長杖に浸透した杖に依存し、全ての杖にはそれぞれの効果がある。杖の効果に加えて、魔術戦士の長杖は攻撃時に0.5の充填を得る。 actors.hero.herosubclass.warlock=黒魔術師 -actors.hero.herosubclass.warlock_short_desc=_黒魔術師_は杖を相手に使ったとき、その相手を魂の刻印にする可能性がある。黒魔術師は、刻印された敵に物理ダメージを与えたときは、毎回回復する。 +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=黒魔術師は杖を相手に使ったとき、その相手に魂の刻印を与える可能性がある。杖のレベルに応じて、魂の刻印を与える確率と持続期間が増加する。\n\n敵の魂が刻印されると、杖からではなく、打撃または投擲武器から攻撃したときのみだが、黒魔術師はその敵に与えたダメージ5毎に2HPを回復する! actors.hero.herosubclass.assassin=暗殺者 actors.hero.herosubclass.assassin_short_desc=_暗殺者_は、不可視の間に致命的な襲撃を準備することができる。待つ時間が長ければ長いほど、より強力な攻撃が可能になる。 actors.hero.herosubclass.assassin_desc=暗殺者は不可視になると次の攻撃の準備をする。準備時間が長いほど、次の襲撃がより強力になる。準備は最大で9ターンまで構築可能だ。\n\n準備完了後、暗殺者は次の攻撃でボーナスダメージを与え、対象に瞬息することができ、弱った敵を瞬時に殺すこともできる。 actors.hero.herosubclass.freerunner=忍者 -actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while. -actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again. +actors.hero.herosubclass.freerunner_short_desc=_忍者_は、移動することで助走をつけ、それを利用して影走りを開始することができる。これにより少しの間、移動速度と回避力のボーナスが得られる。 +actors.hero.herosubclass.freerunner_desc=忍者が移動すると、助走量が蓄積される。10ターン移動すると最大10まで助走量を得ることができるが、動きを止めると急速に失う。忍者は助走量を使い切ることで影走りを開始することができ、助走量1ポイントにつき2ターンの間、影走りを行うことができる。\n\n影走り中は2倍の速度で移動し、レベルに比例して回避力にボーナスを得る。影走りが終了すると、再び助走をつけるまでにクールダウンがある。 actors.hero.herosubclass.sniper=狙撃手 actors.hero.herosubclass.sniper_short_desc=_狙撃手_は遠距離攻撃で鎧を貫くことができる。投擲武器で攻撃した後、弓による特殊攻撃で追い撃つことができる。 actors.hero.herosubclass.sniper_desc=狙撃手は遠距離攻撃の達人で、その遠距離攻撃は敵の装甲を貫く。投擲武器で敵を攻撃すると、敵に狙撃手の標的を付け、弓による特殊攻撃で追い撃つことができる。この特殊攻撃は、弓の伸張方法によって変化する。\n\n補強されていない弓は、ダメージが減少するが即座に発射される速射をする。速度弓は3本の矢を連発し、ダメージは減少するがエンチャントを発動することができ、発射までに1ターンかかる。ダメージ弓は必中し、発射までに2ターンかかり、距離に応じてボーナスダメージを与える狙撃を発射する。 actors.hero.herosubclass.warden=自然の保護者 actors.hero.herosubclass.warden_short_desc=_自然の保護者_は背の高い草越しに視認でき、種を植えたときと植物を踏みつぶしたときにボーナス効果を得る。 actors.hero.herosubclass.warden_desc=自然の保護者は自然と強力な繋がりを持ち、それが草と植物に同調する多様なボーナス効果を得る。彼女は背の高い草と掘り返された草が空いた空間であるかのように、越えて視認できる。\n\n種を投げたり植えたりすると周囲に草が生え、植物を踏みつぶすと特殊な効果を得ることができる。この特殊効果は通常の植物の効果に代わるもので、彼女が踏んでも害のない植物を意味する。 +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=即席で作った飛び道具のクールダウン @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=活力が回復する歩調の actors.hero.talent$rejuvenatingstepscooldown.desc=この天賦は最近使用され、再び使用するには待つ必要がある。\n\n残り: %sターン actors.hero.talent$seershotcooldown.name=視る者の発射のクールダウン actors.hero.talent$seershotcooldown.desc=この天賦は最近使用され、再び使用するには待つ必要がある。\n\n残り: %sターン +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=この天賦は最近使用され、再び使用するには待つ必要がある。\n\n残り: %sターン +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=この天賦は最近使用され、再び使用するには待つ必要がある。\n\n残り: %sターン +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=この天賦は最近使用され、再び使用するには待つ必要がある。\n\n残り: %sターン +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=温かい食事 actors.hero.talent.hearty_meal.desc=_+1:_ 戦士の体力が50%を下回っている時に食事をすると _2 HP_ を回復、25%を下回っている時は _3 HP_ 回復する。\n\n_+2:_ 戦士の体力が50%を下回っている時に食事をすると _3 HP_ を回復、25%を下回っている時は _5 HP_ 回復する。 -actors.hero.talent.armsmasters_intuition.title=武器マスターの直感 -actors.hero.talent.armsmasters_intuition.desc=_+1:_ 戦士は武器と防具を_2倍速く_識別できる。\n\n_+2:_ 戦士は武器と防具を_装備時に_識別できる。 +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=被験者 actors.hero.talent.test_subject.desc=_+1:_ 戦士がアイテムを識別すると _2 HP_ 回復する。\n\n_+2:_ 戦士がアイテムを識別すると _3 HP_ 回復する。 actors.hero.talent.iron_will.title=鉄の意志 @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ 治癒のポーションを飲 actors.hero.talent.restored_willpower.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1で最大HPの5%に、+2で最大HPの7.5%に等しいシールドを得るだろう。 actors.hero.talent.runic_transference.title=ルーン文字の転移 actors.hero.talent.runic_transference.desc=_+1:_ 戦士の壊れた印章は_普通の刻印_をアップグレードと同じように付け替えることができる。 \n\n_+2:_ 戦士の壊れた印章は_普通の刻印_、_強力な刻印_、_呪いの刻印_をアップグレードと同じように付け替えることができる。 +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=致死の勢い actors.hero.talent.lethal_momentum.desc=_+1:_ 戦士が物理的な武器で致命的な一撃を与えたとき、それが_67%の確率で_0ターンになる。\n\n_+2:_ 戦士が物理的な武器で致命的な一撃を与えたとき、それが_100%の確率で_0ターンになる。 actors.hero.talent.improvised_projectiles.title=即席で作った飛び道具 @@ -565,8 +604,8 @@ actors.hero.talent.strongman.desc=_+1:_ 戦士の筋力は_8%増加し_、端数 actors.hero.talent.endless_rage.title=止め処ない怒り actors.hero.talent.endless_rage.desc=_+1:_ 狂戦士は最大_116%の怒り_に至ることができる。\n\n_+2:_ 狂戦士は最大_133%の怒り_に至ることができる。\n\n_+3:_ 狂戦士は最大_150%の怒り_に至ることができる。\n\n100%を超える怒りのポイントごとに、凶暴シールドが1%増加し、クールダウンが1%減少するが、+50%を超えてダメージボーナスは増加しない。 -actors.hero.talent.deathless_fury.title=deathless fury -actors.hero.talent.deathless_fury.desc=_+1:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _3 hero levels_ when this happens.\n\n_+2:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _2 hero levels_ when this happens.\n\n_+3:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _1 hero level_ when this happens.\n\nNote that the Berserker will still die if he has 0 HP when berserking ends. +actors.hero.talent.deathless_fury.title=不死の怒り +actors.hero.talent.deathless_fury.desc=_+1:_ 凶暴化は狂戦士が死ぬとき、怒りが100%以上であれば自動的に発動するようになるが、その時のクールダウンは_3レベル_である。\n\n_+2:_ 凶暴化は狂戦士が死ぬとき、怒りが100%以上であれば自動的に発動するようになるが、その時のクールダウンは_2レベル_である。\n\n_+3:_ 凶暴化は狂戦士が死ぬとき、怒りが100%以上であれば自動的に発動するようになるが、その時のクールダウンは_1レベル_である。\n\n注意: 凶暴化の終了時点でHPが0の場合、狂戦士は死亡する。 actors.hero.talent.enraged_catalyst.title=激怒触媒 actors.hero.talent.enraged_catalyst.desc=_+1:_ 狂戦士の武器のエンチャントや呪いの発動率は、怒りが高いほど頻発し、怒り100%では最大で_15%多く頻発_する。\n\n_+2:_ 狂戦士の武器のエンチャントや呪いの発動率は、怒りが高いほど頻発し、怒り100%では最大で_30%多く頻発_する。\n\n_+3:_ 狂戦士の武器のエンチャントや呪いの発動率は、怒りが高いほど頻発し、怒り100%では最大で_45%多く頻発_する。 @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ 戦士は跳んで着地した時、隣 actors.hero.talent.impact_wave.title=激突強襲 actors.hero.talent.impact_wave.desc=_+1:_ 戦士は跳んで着地した時、隣接する全ての敵は_2タイル_ノックバックし、_25%の確率_で5ターン脆弱になる。\n\n_+2:_ 戦士は跳んで着地した時、隣接する全ての敵は_3タイル_ノックバックし、_50%の確率_で5ターン脆弱になる。\n\n_+3:_ 戦士は跳んで着地した時、隣接する全ての敵は_4タイル_ノックバックし、_75%の確率_で5ターン脆弱になる。\n\n_+4:_ 戦士は跳んで着地した時、隣接する全ての敵は_5タイル_ノックバックし、_100%の確率_で5ターン脆弱になる。 actors.hero.talent.double_jump.title=二回跳ぶ -actors.hero.talent.double_jump.desc=_+1:_ 戦士は3ターン以内に2回目の跳躍を、_20%減少した_充填消費でする。\n\n_+2:_ 戦士は3ターン以内に2回目の跳躍を、_36%減少した_充填消費でする。\n\n_+3:_ 戦士は3ターン以内に2回目の跳躍を、_50%減少した_充填消費でする。\n\n_+4:_ 戦士は3ターン以内に2回目の跳躍を、_60%減少した_充填消費でする。 +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=拡大する波 actors.hero.talent.expanding_wave.desc=_+1:_ 衝撃波の範囲は5タイルから_6タイル_に増加し、幅は60度から_75度_に増加する。\n\n_+2:_ 衝撃波の範囲は5タイルから_7タイル_に増加し、幅は60度から_90度_に増加する。\n\n_+3:_ 衝撃波の範囲は5タイルから_8タイル_に増加し、幅は60度から_105度_に増加する。\n\n_+4:_ 衝撃波の範囲は5タイルから_9タイル_に増加し、幅は60度から_120度_に増加する。 actors.hero.talent.striking_wave.title=襲う波 -actors.hero.talent.striking_wave.desc=_+1:_ 衝撃波はエンチャントやコンボなどの命中時の効果も_30%の確率_で使用する。\n\n_+2:_ 衝撃波はエンチャントやコンボなどの命中時の効果も_60%の確率_で使用する。\n\n_+3:_ 衝撃波はエンチャントやコンボなどの命中時の効果も_90%の確率_で使用する。\n\n_+4:_ 衝撃波はエンチャントやコンボなどの命中時の効果も_100%の確率_で使用し、エンチャントを_20%更に頻繁_に発動する。 +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=衝撃力 actors.hero.talent.shock_force.desc=_+1:_ 衝撃波は_20%多いダメージ_を与え、_25%の確率_で大怪我させずに硬直させる。\n\n_+2:_ 衝撃波は_40%多いダメージ_を与え、_50%の確率_で大怪我させずに硬直させる。\n\n_+3:_ 衝撃波は_60%多いダメージ_を与え、_75%の確率_で大怪我させずに硬直させる。\n\n_+4:_ 衝撃波は_80%多いダメージ_を与え、_100%の確率_で大怪我させずに硬直させる。 actors.hero.talent.sustained_retribution.title=不屈の報い actors.hero.talent.sustained_retribution.desc=_+1:_ 戦士は1回の打撃に100%のボーナスダメージを与える代わりに、_2回の打撃_に延びた_115%のボーナスダメージ_を与える。\n\n_+2:_ 戦士は1回の打撃に100%のボーナスダメージを与える代わりに、_3回の打撃_に延びた_130%のボーナスダメージ_を与える。\n\n_+3:_ 戦士は1回の打撃に100%のボーナスダメージを与える代わりに、_4回の打撃_に延びた_145%のボーナスダメージ_を与える。\n\n_+4:_ 戦士は1回の打撃に100%のボーナスダメージを与える代わりに、_5回の打撃_に延びた_160%のボーナスダメージ_を与える。 actors.hero.talent.shrug_it_off.title=受け流す -actors.hero.talent.shrug_it_off.desc=_+1:_ 戦士は忍苦中の間に、_彼の最大HPの67%_より大きいダメージを受けない。\n\n_+2:_ 戦士は忍苦中の間に、_彼の最大HPの45%_より大きいダメージを受けない。\n\n_+3:_ 戦士は忍苦中の間に、_彼の最大HPの30%_より大きいダメージを受けない。\n\n_+4:_ 戦士は忍苦中の間に、_彼の最大HPの20%_より大きいダメージを受けない。 +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=五分五分 actors.hero.talent.even_the_odds.desc=_+1:_ 戦士は忍苦終止時に、2タイル以内にいる敵1体につき、追加の_5%のボーナスダメージ_を与える。\n\n_+2:_ 戦士は忍苦終止時に、2タイル以内にいる敵1体につき、追加の_10%のボーナスダメージ_を与える。\n\n_+3:_ 戦士は忍苦終止時に、2タイル以内にいる敵1体につき、追加の_15%のボーナスダメージ_を与える。\n\n_+4:_ 戦士は忍苦終止時に、2タイル以内にいる敵1体につき、追加の_20%のボーナスダメージ_を与える。 @@ -605,7 +644,7 @@ actors.hero.talent.scholars_intuition.title=学者の直観 actors.hero.talent.scholars_intuition.desc=_+1:_ 魔術師は杖を_3倍速く_識別する。\n\n_+2:_ 魔術師は杖を_使うときに_識別する。 actors.hero.talent.tested_hypothesis.title=分析済み仮説 actors.hero.talent.tested_hypothesis.desc=_+1:_ 魔術師がアイテムを識別するたびに、_2ターン分の杖の_充填を得る。\n\n_+2:_ 魔術師がアイテムを識別するたびに、_3ターン分の杖の_充填を得る。 -actors.hero.talent.backup_barrier.title=backup barrier +actors.hero.talent.backup_barrier.title=補助バリア actors.hero.talent.backup_barrier.desc=_+1:_ 魔術師は長杖の最後の充填を消費するたびに_3のシールド_を得る。\n\n_+2:_ 魔術師は長杖の最後の充填を消費するたびに_5のシールド_を得る。 actors.hero.talent.backup_barrier.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに勇士の最もレベルが高い杖から発動するだろう。 @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ 強化の巻物を使うと、 actors.hero.talent.energizing_upgrade.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1で12ターンの、+2で20ターンの杖の充填が得られるだろう。 actors.hero.talent.wand_preservation.title=杖の保持 actors.hero.talent.wand_preservation.desc=_+1:_ 魔術師が自分の長杖に新しい杖を宿したとき、古い杖は+0で戻される_確率が67%_であり、そうならなければ秘儀の樹脂1として戻される。\n\n_+2:_ 魔術師が自分の長杖に新しい杖を宿したとき、古い杖は+0で戻される_確率が100%_である。\n\nこの天賦は杖を最大5回まで保持でき、その後は秘儀の樹脂1が常に得られる。 +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=秘儀の眼 actors.hero.talent.arcane_vision.desc=_+1:_ 魔術師が敵を撃つと、_10ターン_の間、その敵の天眼が得られる。\n\n_+2:_ 魔術師が敵を撃つと、_15ターン_の間、その敵の天眼が得られる。 actors.hero.talent.shield_battery.title=シールド電池 @@ -652,9 +692,9 @@ actors.hero.talent.wild_power.desc=_+1:_ 荒れ狂う魔法を使うとき、杖 actors.hero.talent.fire_everything.title=悉皆乱射 actors.hero.talent.fire_everything.desc=_+1:_ 荒れ狂う魔法は4回から増えてすぐに_5回_撃ち、それぞれの杖は_25%の確率_で3回使えるようになる。\n\n_+2:_ 荒れ狂う魔法は4回から増えてすぐに_6回_撃ち、それぞれの杖は_50%の確率_で3回使えるようになる。\n\n_+3:_ 荒れ狂う魔法は4回から増えてすぐに_7回_撃ち、それぞれの杖は_75%の確率_で3回使えるようになる。\n\n_+4:_ 荒れ狂う魔法は4回から増えてすぐに_8回_撃ち、それぞれの杖は_100%の確率_で3回使えるようになる。 actors.hero.talent.conserved_magic.title=エネルギーを保存した魔法 -actors.hero.talent.conserved_magic.desc=_+1:_ 荒れ狂う魔法からのそれぞれの撃ちは充填1回ではなく_充填0.67回_使い、荒れ狂う魔法は_25%の確率_でターンを消費しない。\n\n_+2:_ 荒れ狂う魔法からのそれぞれの撃ちは充填1回ではなく_充填0.45回_使い、荒れ狂う魔法は_50%の確率_でターンを消費しない。\n\n_+3:_ 荒れ狂う魔法からのそれぞれの撃ちは充填1回ではなく_充填0.3回_使い、荒れ狂う魔法は_75%の確率_でターンを消費しない。\n\n_+4:_ 荒れ狂う魔法からのそれぞれの撃ちは充填1回ではなく_充填0.2回_使い、荒れ狂う魔法は_100%の確率_でターンを消費しない。 +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. -actors.hero.talent.telefrag.title=Telefrag +actors.hero.talent.telefrag.title=テレフラグ actors.hero.talent.telefrag.desc=_+1:_ 魔術師が他のキャラクターの中にワープすると_10-15ダメージ_を与えるが、魔術師も_5ダメージ_被る。\n\n_+2:_ 魔術師が他のキャラクターの中にワープすると_20-30ダメージ_を与えるが、魔術師も_10ダメージ_被る。\n\n_+3:_ 魔術師が他のキャラクターの中にワープすると_30-45ダメージ_を与えるが、魔術師も_15ダメージ_被る。\n\n_+4:_ 魔術師が他のキャラクターの中にワープすると_40-60ダメージ_を与えるが、魔術師も_20ダメージ_被る。\n\nこの天賦によって勇士は死なず、自己ダメージは魔法耐性効果によって減らすことができる。 actors.hero.talent.remote_beacon.title=遠隔標識 actors.hero.talent.remote_beacon.desc=_+1:_ 魔術師は_4タイル_以内のどの位置にも標識を配備できる。\n\n_+2:_ 魔術師は_8タイル_以内のどの位置にも標識を配備できる。\n\n_+3:_ 魔術師は_12タイル_以内のどの位置にも標識を配備できる。\n\n_+4:_ 魔術師は_16タイル_以内のどの位置にも標識を配備できる。\n\n魔術師は立ち入りできない場所の中に標識を配備できない。 @@ -697,19 +737,19 @@ actors.hero.talent.assassins_reach.desc=_+1:_ 暗殺者の瞬息範囲が準備 actors.hero.talent.bounty_hunter.title=賞金稼ぎ actors.hero.talent.bounty_hunter.desc=_+1:_ 暗殺者が準備した襲撃で敵を殺したとき、準備段階ごとに殺した敵がアイテムを落とす確率が、_2/4/8/16%_増加する。\n\n_+2:_ 暗殺者が準備した襲撃で敵を殺したとき、準備段階ごとに殺した敵がアイテムを落とす確率が、_4/8/16/32%_増加する。\n\n_+3:_ 暗殺者が準備した襲撃で敵を殺したとき、準備段階ごとに殺した敵がアイテムを落とす確率が、_6/12/24/48%_増加する。 -actors.hero.talent.evasive_armor.title=evasive armor -actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor. -actors.hero.talent.projectile_momentum.title=projectile momentum -actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons. -actors.hero.talent.speedy_stealth.title=speedy stealth -actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not. +actors.hero.talent.evasive_armor.title=回避鎧 +actors.hero.talent.evasive_armor.desc=_+1:_ 忍者は影走り中、筋力が鎧の重さを1超えるごとに_回避力が+1_される。\n\n_+2:_ 忍者は影走り中、筋力が鎧の重さを1超えるごとに_回避力が+2_される。\n\n_+3:_ 忍者は影走り中、筋力が鎧の重さを1超えるごとに_回避力が+3_される。 +actors.hero.talent.projectile_momentum.title=投射の勢い +actors.hero.talent.projectile_momentum.desc=_+1:_ 忍者は影走り中、投擲武器の_正確性は+20%、ダメージは+15%_増加する。\n\n_+2:_ 忍者は影走り中、投擲武器の_正確性は+40%、ダメージは+30%_増加する。\n\n_+3:_ 忍者は影走り中、投擲武器の_正確性は+60%、ダメージは+45%_増加する。 +actors.hero.talent.speedy_stealth.title=迅速な隠密 +actors.hero.talent.speedy_stealth.desc=_+1:_ 忍者は不可視のとき、1ターンにつき2の助走量を得る。\n\n_+2:_ +1の効果に加え、忍者は不可視のとき、影走りのターンを消費しない。\n\n_+3:_ +1と+2の効果に加え、忍者は不可視のとき、影走りかどうかに関係なく2倍の速度で移動できる。 actors.hero.talent.hasty_retreat.title=迅速な退却 actors.hero.talent.hasty_retreat.desc=_+1:_ 盗賊は瞬息後に_1ターン_の加速と不可視を得る。\n\n_+2:_ 盗賊は瞬息後に_2ターン_の加速と不可視を得る。\n\n_+3:_ 盗賊は瞬息後に_3ターン_の加速と不可視を得る。\n\n_+4:_ 盗賊は瞬息後に_4ターン_の加速と不可視を得る。 actors.hero.talent.body_replacement.title=肉体代替 actors.hero.talent.body_replacement.desc=_+1:_ 瞬息後、盗賊は_体力20と鎧1-3_を持つ木製の囮の背後に離れる。\n\n_+2:_ 瞬息後、盗賊は_体力40と鎧2-6_を持つ木製の囮の背後に離れる。\n\n_+3:_ 瞬息後、盗賊は_体力60と鎧3-9_を持つ木製の囮の背後に離れる。\n\n_+4:_ 瞬息後、盗賊は_体力80と鎧4-12_を持つ木製の囮の背後に離れる。\n\n一度に一個の囮のみが作動可能。 actors.hero.talent.shadow_step.title=影の足踏み -actors.hero.talent.shadow_step.desc=_+1:_ 盗賊が不可視中に発煙弾を使用すると瞬時に発生し、消費充填量が_20%減少する_が、敵を盲目にしたり、他の天賦を発動させることはない。\n\n_+2:_ 盗賊が不可視中に発煙弾を使用すると瞬時に発生し、消費充填量が_36%減少する_が、敵を盲目にしたり、他の天賦を発動させることはない。\n\n_+3:_ 盗賊が不可視中に発煙弾を使用すると瞬時に発生し、消費充填量が_50%減少する_が、敵を盲目にしたり、他の天賦を発動させることはない。\n\n_+4:_ 盗賊が不可視中に発煙弾を使用すると瞬時に発生し、消費充填量が_60%減少する_が、敵を盲目にしたり、他の天賦を発動させることはない。 +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=死神を恐れる actors.hero.talent.fear_the_reaper.desc=_+1:_  死の印が付けられた敵が0HPに至ると、その敵は_大怪我_を負った状態になる。\n\n_+2:_ 死の印が付けられた敵が0HPに至ると、その敵は_恐怖と大怪我_を負った状態になる。\n\n_+3:_ 死の印が付けられた敵が0HPに至ると、その敵は_恐怖と大怪我_を、3タイル以内の敵は_大怪我_を負った状態になる。\n\n_+4:_ 死の印が付けられた敵が0HPに至ると、その敵は_恐怖と大怪我_を、3タイル以内の敵は_恐怖と大怪我_を負った状態になる。 @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ 奇態刃は最大で_1つの追加 actors.hero.talent.projecting_blades.title=突出した刃 actors.hero.talent.projecting_blades.desc=_+1:_ 奇態刃は_+25%正確_になり、最大で_2タイルの固体_を貫通できる。\n\n_+2:_ 奇態刃は_+50%正確_になり、最大で_4タイルの固体_を貫通できる。\n\n_+3:_ 奇態刃は_+75%正確_になり、最大で_6タイルの固体_を貫通できる。\n\n_+4:_ 奇態刃は_+100%正確_になり、最大で_8タイルの固体_を貫通できる。 actors.hero.talent.spirit_blades.title=精霊の刃 -actors.hero.talent.spirit_blades.desc=_+1:_ 奇態刃は_30%の確率_で精霊の弓のエンチャントも使用する。\n\n_+2:_ 奇態刃は_60%の確率_で精霊の弓のエンチャントも使用する。\n\n_+3:_ 奇態刃は_90%の確率_で精霊の弓のエンチャントも使用する。\n\n_+4:_ 奇態刃は_100%の確率_で精霊の弓のエンチャントも使用し、それぞれのエンチャントを_10%頻繁_に発動する。 +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=成長する力 actors.hero.talent.growing_power.desc=_+1:_ 自然の力からの攻撃と移動速度の増強は、33%と100%から_38%と125%_に増加される。\n\n_+2:_ 自然の力からの攻撃と移動速度の増強は、33%と100%から_42%と150%_に増加される。\n\n_+3:_ 自然の力からの攻撃と移動速度の増強は、33%と100%から_46%と175%_に増加される。\n\n_+4:_ 自然の力からの攻撃と移動速度の増強は、33%と100%から_50%と200%_に増加される。 @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ 精霊の鷹からの攻撃は、 actors.hero.talent.swift_spirit.title=迅速な精霊 actors.hero.talent.swift_spirit.desc=_+1:_ 精霊の鷹の移動速度は2タイルから_2.5タイル_に増加され、精霊の鷹に対して為される最初の_2回の攻撃_を必ず避ける。\n\n_+2:_ 精霊の鷹の移動速度は2タイルから_3タイル_に増加され、精霊の鷹に対して為される最初の_4回の攻撃_を必ず避ける。\n\n_+3:_ 精霊の鷹の移動速度は2タイルから_3.5タイル_に増加され、精霊の鷹に対して為される最初の_6回の攻撃_を必ず避ける。\n\n_+4:_精霊の鷹の移動速度は2タイルから_4タイル_に増加され、精霊の鷹に対して為される最初の_8回の攻撃_を必ず避ける。 +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=勇士のエネルギー actors.hero.talent.heroic_energy.rat_title=勇鼠のエネルギー -actors.hero.talent.heroic_energy.desc=_+1:_ 勇士の鎧の能力は、消費充填量が_13%減る_。\n\n_+2:_ 勇士の鎧の能力は、消費充填量が_24%減る_。\n\n_+3:_ 勇士の鎧の能力は、消費充填量が_34%減る_。\n\n_+4:_ 勇士の鎧の能力は、消費充填量が_43%減る_。 +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=鼠輩 actors.hero.talent.ratsistance.desc=_+1:_ 敵対する鼠化した敵は、_-10%のダメージ_を与える.\n\n_+2:_ 敵対する鼠化した敵は、_-19%のダメージ_を与える.\n\n_+3:_ 敵対する鼠化した敵は、_-27%のダメージ_を与える.\n\n_+4:_ 敵対する鼠化した敵は、_-35%のダメージ_を与える. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=アイテムを売る actors.mobs.npcs.shopkeeper.desc=この屈強な男性はダンジョンの中で商売をするよりも大都市で交易をしている方が似合っている。彼のつける価格を見るとなぜダンジョンの中で商売をしているかがわかる。 actors.mobs.npcs.wandmaker.name=老練な杖職人 -actors.mobs.npcs.wandmaker.intro_warrior=ああ、こんな陰鬱な場所で勇士に会えるなんでなんて嬉しいんだろう!この老人に手を貸してくれるなら、すこし頼みたいことがあるのだが。 +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=おやおや、これは驚いた!この場所で正気を保ったままの盗賊に会うなんて初めてだ。地上から来たのだろう!もし余所者に手を貸してくれるなら、すこし頼みたいことがあるのだが。 actors.mobs.npcs.wandmaker.intro_mage=おや、こんにちは%s!魔術師協会と君との間で騒動があったと聞いたが?いや心配するな、あんな時代遅れどもは好きになれんからな。仕事をする気があるなら、すこし頼みたいことがあるのだが。 actors.mobs.npcs.wandmaker.intro_huntress=やあこんにちは、お嬢さん!この場所でこんな愛嬌のある顔を見られるなんて嬉しいよ、違うかね?実際、君の顔はどこかで絶対見た気がするんだが、どうも腑に落ちないな… いや忘れてくれ、もし私のために危険を犯してくれるなら、すこし頼みたいことがあるのだが。 +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\n杖のために貴重な原料が必要でここまで降りてきたんだが、迷ってしまって、しかも魔法の盾も弱まっているときた。もうすぐ此処を去らねばならないが、どうしてもその原料を諦めることができないのだ。 actors.mobs.npcs.wandmaker.intro_dust=_死体の灰_ を探しているのだ。このあたりに現れる呪われた特殊な骨粉だ。ここから近くに障害物に囲まれた部屋があって、そこに灰があるはずだ。しかし注意するのだ、灰の呪いはかなり強力だぞ。浄化をするから、 _できるだけ早く戻ってきなさい_ 。 actors.mobs.npcs.wandmaker.intro_ember=生まれたての炎の元素霊から取れる _新鮮な燃えさし_ を探しているのだ。元素霊は管理されなくなった召喚の儀式を行う場所に出現する。だから数本の蝋燭と召喚場所さえ見つければ一匹見つけることができるはずだ。元素霊はとても強力だが、氷を使えば簡単に捕まえられるだろうから、 _凍らせられるアイテムを持っていきなさい_ 。 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 1d6eaaa2f..e888ddf10 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=당신의 장비가 약해진 것 같다! actors.buffs.degrade.desc=강력한 암흑 마법이 당신의 장비에 깃든 강화의 주문서의 힘을 빨아들이고 있습니다! \n\n장비 약화가 적용되는 동안 강화된 장비는 제 성능을 온전히 발휘하지 못합니다. _+3 이후의 모든 강화 효율이 큰 폭으로 감소합니다._ 장비의 설명이 감소된 수치를 반영하여 표시됩니다.\n\n장비 약화는 힘 요구치, 마법 막대의 충전량, 투척 무기의 내구도, 그리고 유물 효과에는 영향을 주지 않습니다.\n\n장비 약화가 끝나기까지 %s턴 남았습니다. 강화의 주문서를 사용하면 장비 약화 효과를 즉시 끝낼 수 있습니다. actors.buffs.doom.name=파멸 -actors.buffs.doom.desc=온 세상이 당신이 죽기를 바라는데, 어찌 계속 살아갈 수 있을까요?\n\n파멸당한 캐릭터는 모든 피해를 두 배로 입게 됩니다.\n\n파멸은 영구적으로 지속되며, 오직 죽어야만 끝이 납니다. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=두려움 actors.buffs.dread.desc=대상의 공포가 극에 달해 던전으로부터 도망치려 합니다!\n\n두려움에 떠는 대상은 적으로부터 빠른 속도로 도망치며, 시야에서 벗어난 순간 던전에서 완전히 사라집니다. 이러한 방식으로 처치한 적은 절반의 경험치를 주며, 전리품을 떨어뜨리지 않습니다. 피해를 입으면 두려움의 지속 시간이 줄어듭니다.\n\n두려움은 %d턴 동안 지속됩니다. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=당신은 마비되었다! actors.buffs.paralysis.out=마비 저항 actors.buffs.paralysis.desc=때로는 아무것도 하지 않는 것이 최악입니다.\n\n마비는 모든 행동을 완전히 멈추어 대상이 지속 시간동안 가만히 있게 합니다. 마비 중인 대상은 피해를 입으면 그 고통으로 인해 마비에서 즉시 벗어날 수도 있습니다.\n\n마비 효과는 %s턴 동안 지속됩니다. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=부착 actors.buffs.pincushion.desc=당신이 던진 투척 무기가 이 캐릭터에게 꽂혔습니다. 부착된 투척 무기는 그 캐릭터가 죽고 난 후 바닥에 떨어지게 됩니다.\n\n현재 다음과 같은 아이템들이 붙어 있습니다: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=전사는 _인내_하여 몇 턴 actors.hero.abilities.warrior.endure.desc=전사가 3턴 동안 인내하여, 모든 피해를 절반으로 줄입니다. 이 효과는 방어력 등에 의한 피해 경감에 앞서 적용됩니다.\n\n인내가 끝난 후 10턴 내에 전사가 공격에 성공하면, 인내하는 동안 받은 모든 공격의 경감 전 피해량의 총합의 절반만큼을 추가로 입힙니다!\n\n연속 타격을 쌓아 놓은 상태일 경우, 이 능력을 사용하면 연속 타격의 지속 시간이 3턴 연장됩니다. actors.hero.abilities.mage.elementalblast.name=원소 폭발 +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=마법사는 자신의 지팡이에서 _원소 폭발_을 일으켜 자신 주변의 넓은 공간을 지팡이에 융합한 마법 막대에 따른 효과로 뒤덮습니다. actors.hero.abilities.mage.elementalblast.desc=마법사는 반지름 4칸의 원형 범위에 마법 폭발을 일으켜 최대 15-25의 피해를 입힙니다. 원소 폭발의 특수 효과는 마법사의 지팡이에 융합된 마법 막대의 종류에 따라 달라집니다. actors.hero.abilities.mage.elementalblast.generic_desc=원소 폭발의 특수 효과는 해당 마법 막대를 적이나 아군에게 사용했을 때의 효과와 비슷할 것입니다. actors.hero.abilities.mage.wildmagic.name=격렬한 마법 actors.hero.abilities.mage.wildmagic.no_wands=발사할 마법 막대가 없다! actors.hero.abilities.mage.wildmagic.short_desc=마법사는 그가 가지고 있는 마법 막대들에 깃든 _격렬한 마법_을 해방하여 한 턴만에 대상에게 무작위의 마법을 여러 발 발사합니다. -actors.hero.abilities.mage.wildmagic.desc=마법사는 그가 가진 마법 막대들의 힘을 해방하여 그것들을 한 턴에 최대 4번까지 무작위로 발사할 수 있습니다. 마법사의 지팡이는 이 효과에 해당하지 않습니다. \n\n강화 수치 +3 미만의 마법은 모두 두 단계 강화되어 발사됩니다. 이 능력은 여전히 마법 막대 충전량을 소모하며, 각각의 마법 막대는 최대 두 번까지만 발사됩니다. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=순간이동 신호기 actors.hero.abilities.mage.warpbeacon.depths=층을 넘어서 순간이동을 할 수는 없다! actors.hero.abilities.mage.warpbeacon.locked_floor=잠겨 있는 층을 벗어날 수는 없다! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=이동할 지역을 선택하세요 actors.hero.abilities.rogue.smokebomb$ninjalog.name=통나무 미끼 actors.hero.abilities.rogue.smokebomb$ninjalog.desc=이유는 모르겠지만 적들은 이 통나무를 진짜 도적이라고 생각하는 것 같다! actors.hero.abilities.rogue.smokebomb.short_desc=도적은 점멸과 동시에 _연막탄_을 던져 점멸 전 위치 부근의 적들을 실명시킵니다. -actors.hero.abilities.rogue.smokebomb.desc=도적은 최대 10칸을 순간이동함과 동시에 연막탄을 던집니다. 도적은 순간이동하면서 적들과 위험 요소를 가로지를 수 있지만, 벽처럼 단단한 지형은 넘을 수 없습니다.\n\n도적이 순간이동을 출발한 위치에 인접해 있던 적들은 5턴 동안 실명합니다. +actors.hero.abilities.rogue.smokebomb.desc=도적은 최대 6칸을 점멸함과 동시에 연막탄을 던집니다. 도적은 점멸하면서 적들과 위험 요소를 가로지를 수 있지만, 벽처럼 단단한 지형은 넘을 수 없습니다.\n\n도적이 점멸하기 전 위치에 인접한 적들은 5턴 동안 실명합니다. actors.hero.abilities.rogue.deathmark.name=죽음의 표식 actors.hero.abilities.rogue.deathmark.ally_target=당신은 적들에게만 표식을 새길 수 있다. actors.hero.abilities.rogue.deathmark.short_desc=도적은 _죽음의 표식_을 지정한 적에게 새길 수 있습니다. 표식이 새겨진 적은 추가 피해를 입지만, 표식이 사라지기 전까지는 죽지 않습니다. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=매가 공격 actors.hero.abilities.huntress.spirithawk$hawkally.desc=사냥꾼이 소환한 마법의 매입니다. 영적인 밝은 푸른 빛을 발하고 있으며, 고개를 여기저기 돌려가며 지역을 정찰하고 있습니다.\n\n훌륭한 싸움꾼은 아니지만 매의 날렵함과 시야는 정찰과 교란에 안성맞춤입니다.\n\n남은 턴: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=남은 확정 회피 횟수: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=쥐 변이 actors.hero.abilities.ratmogrify.cant_transform=당신은 그것을 쥐로 만들 수 없다! actors.hero.abilities.ratmogrify.too_strong=이 적은 쥐로 만들기엔 너무 강력하다! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=사냥꾼은 투척 무기의 달인 actors.hero.heroclass.huntress_desc=사냥꾼은 화살을 무한히 발사할 수 있는 _특별한 영혼의 활_을 가지고 시작합니다.\n\n사냥꾼은 길게 자란 풀을 _짓밟지 않고_ 지나갈 수 있습니다.\n\n사냥꾼은 또한 _징 박힌 장갑_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n사냥꾼은 다음 아이템들을 감정한 채로 시작합니다:\n_-_ 감정의 주문서\n_-_ 심안의 물약\n_-_ 자장가의 주문서 actors.hero.heroclass.huntress_unlock=사냥꾼을 해금하려면 _한 판에 투척 무기로 적을 10번 맞히세요._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=광전사 actors.hero.herosubclass.berserker_short_desc=_광전사_는 피해를 입을 때마다 분노를 쌓습니다. 분노는 피해량을 증가시키며, 광포화하여 순식간에 막대한 추가 방어막을 얻을 수 있습니다. actors.hero.herosubclass.berserker_desc=광전사는 방어구로 막아낸 피해를 포함한 물리적인 피해를 입음에 따라 분노를 얻습니다! 분노는 시간이 흐름에 따라 점점 사라지지만, 낮은 체력일수록 더 느리게 사라집니다,\n\n광전사의 분노가 100%일 때 최대 50%의 추가적인 피해를 줍니다. 분노가 100%일 때 광포화 할 수 있으며, 잃은 체력에 비례해 인장의 최대 방어막이 2-6배 증가하고 방어막이 남아있으면 분노를 계속 100%로 유지합니다. 하지만, 광전사가 광포화 한 이후에는 회복을 할 시간이 필요합니다. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=전투 마법사 actors.hero.herosubclass.battlemage_short_desc=_전투 마법사_는 자신의 지팡이로 근접 공격을 할 때 추가 효과를 얻습니다. 이 효과는 지팡이에 융합된 마법 막대의 종류에 따라 달라집니다. actors.hero.herosubclass.battlemage_desc=전투 마법사는 그의 지팡이로 근접 공격을 할 때, 마치 지팡이에 추가적인 마법이 부여된 것처럼 추가 효과를 얻습니다. 이 효과는 지팡이에 융합되어 있는 마법 막대에 따라 달라지며, 각각의 마법 막대는 고유한 효과를 가지고 있습니다. 마법 막대의 효과 외에도, 전투 마법사의 지팡이는 성공적인 공격을 가할 때마다 0.5의 충전량을 얻습니다. actors.hero.herosubclass.warlock=흑마법사 -actors.hero.herosubclass.warlock_short_desc=_흑마법사_는 대상에게 마법 막대를 사용할 때 영혼 표식을 새길 확률이 있습니다. 흑마법사는 표식이 새겨진 적에게 물리 피해를 입힐 때마다 체력을 회복합니다. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=흑마법사는 대상에게 마법 막대를 사용할 때 영혼 표식을 새길 확률이 있습니다. 영혼 표식을 새길 확률과 지속 시간은 막대의 강화수치에 따라 증가합니다.\n\n적에게 영혼의 표식이 새겨진 경우, 흑마법사는 그들에게 입히는 매 5의 피해 당 2의 체력을 회복할 것입니다. 그러나 오직 근접 공격 혹은 투척 무기로 입히는 피해만 해당되며, 마법 막대는 해당하지 않습니다! actors.hero.herosubclass.assassin=암살자 actors.hero.herosubclass.assassin_short_desc=_암살자_는 투명한 상태에서 치명적인 일격을 준비할 수 있습니다. 투명화한 상태로 오래 기다릴수록, 일격이 더욱 강력해질 것입니다. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=저격수는 원거리 전투의 숙련자 actors.hero.herosubclass.warden=숲지기 actors.hero.herosubclass.warden_short_desc=_숲지기_는 길게 자란 풀 너머를 볼 수 있으며, 씨앗을 심거나 식물을 밟을 때 추가 효과를 얻습니다. actors.hero.herosubclass.warden_desc=숲지기는 자연과의 강한 유대로 풀과 식물로부터 다양한 추가 효과를 얻을 수 있습니다. 또한 그녀는 길게 자란 풀과 헤쳐나간 풀이 없는 것과 마찬가지로 주변을 볼 수 있습니다.\n\n숲지기는 씨앗을 던지거나 심을 때 근처에 풀을 자라나게 하며, 식물을 밟을 때 특별한 효과를 얻습니다. 이 특별한 효과는 기존 식물의 효과를 대체하며, 밟는 식물로부터 어떠한 피해도 받지 않게 합니다. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name= 재사용 대기 시간: 급조한 투척물 @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name= 재사용 대기 시간: 활 actors.hero.talent$rejuvenatingstepscooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s. actors.hero.talent$seershotcooldown.name= 재사용 대기 시간: 예지의 화살 actors.hero.talent$seershotcooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=당신은 최근에 이 특성을 사용하여, 다시 사용하는 데에 시간이 필요합니다.\n\n남은 턴: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=푸짐한 식사 actors.hero.talent.hearty_meal.desc=_+1:_ 음식을 섭취할 때 체력이 50% 이하라면 _2 HP_ , 25% 이하라면 _3 HP_를 회복합니다.\n\n_+2:_ 음식을 섭취할 때 체력이 50% 이하라면 _3 HP_ , 25% 이하라면 _5 HP_를 회복합니다. -actors.hero.talent.armsmasters_intuition.title=장인의 직감 -actors.hero.talent.armsmasters_intuition.desc=_+1:_ 무기와 방어구를 _2배 빠르게_ 감정 합니다.\n\n_+2:_ 무기와 방어구를 _착용하는 즉시_ 감정 합니다. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=실험체 actors.hero.talent.test_subject.desc=_+1:_ 아이템을 감정할 때마다 _2 HP_만큼 회복합니다.\n\n_+2:_ 아이템을 감정할 때마다 _3 HP_만큼 회복합니다. actors.hero.talent.iron_will.title=강철의 의지 @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ 치유의 물약을 마시면 actors.hero.talent.restored_willpower.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 최대 체력의 5%, +2일 때 최대 체력의 7.5%의 방어막을 얻습니다. actors.hero.talent.runic_transference.title=상형문자 전이 actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_를 옮길 수 있습니다. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=치명적인 관성 actors.hero.talent.lethal_momentum.desc=_+1:_ 적을 처치하는 마지막 근접 공격이 _67% 확률_로 턴을 소모하지 않습니다.\n\n_+2:_ 적을 처치하는 마지막 근접 공격이 _100% 확률_로 턴을 소모하지 않습니다. actors.hero.talent.improvised_projectiles.title=급조한 투척물 @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ 전사가 도약 후 착지할 때, 근 actors.hero.talent.impact_wave.title=충격파 actors.hero.talent.impact_wave.desc=_+1:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _2타일_ 만큼 밀려나며, _25% 확률_로 5턴간 취약 상태가 됩니다.\n\n_+2:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _3타일_ 만큼 밀려나며, _50% 확률_로 5턴간 취약 상태가 됩니다.\n\n_+3:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _4타일_ 만큼 밀려나며, _75% 확률_로 5턴간 취약 상태가 됩니다.\n\n_+4:_ 전사가 도약 후 착지할 때, 근접한 모든 적들은 _5타일_ 만큼 밀려나며, _100% 확률_로 5턴간 취약 상태가 됩니다. actors.hero.talent.double_jump.title=이중 도약 -actors.hero.talent.double_jump.desc=_+1:_ 전사가 도약한 후 3턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _20% 적은_ 충전량을 소모합니다.\n\n_+2:_ 전사가 도약한 후 3턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _36% 적은_ 충전량을 소모합니다.\n\n_+3:_ 전사가 도약한 후 3턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _50% 적은_ 충전량을 소모합니다.\n\n_+4:_ 전사가 도약한 후 3턴 이내에 다시 도약을 발동할 경우, 해당 도약은 _60% 적은_ 충전량을 소모합니다. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=확장된 충격파 actors.hero.talent.expanding_wave.desc=_+1:_ 충격파의 거리가 기존 5타일에서 _6타일_ 로 증가하고, 폭이 기존 60도에서 _75도_로 증가합니다.\n\n_+2:_ 충격파의 거리가 기존 5타일에서 _7타일_ 로 증가하고, 폭이 기존 60도에서 _90도_로 증가합니다.\n\n_+3:_ 충격파의 거리가 기존 5타일에서 _8타일_ 로 증가하고, 폭이 기존 60도에서 _105도_로 증가합니다.\n\n_+4:_ 충격파의 거리가 기존 5타일에서 _9타일_ 로 증가하고, 폭이 기존 60도에서 _120도_로 증가합니다. actors.hero.talent.striking_wave.title=충격파 타격 -actors.hero.talent.striking_wave.desc=_+1:_ 충격파를 사용할 때 _30% 확률_로 무기의 마법이 부여되고 연속 타격 수치를 늘립니다.\n\n_+2:_ 충격파를 사용할 때 _60% 확률_로 무기의 마법이 부여되고 연속 타격 수치를 늘립니다.\n\n_+3:_ 충격파를 사용할 때 _90% 확률_로 무기의 마법이 부여되고 연속 타격 수치를 늘립니다.\n\n_+4:_ 충격파를 사용할 때 _100% 확률_로 무기의 마법이 부여되고 연속 타격 수치를 늘립니다. 또한 충격파에 부여된 마법이 발동할 확률이 _20%_ 증가합니다. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=충격력 actors.hero.talent.shock_force.desc=_+1:_ 충격파의 피해량이 _20% 증가_하며, _25% 확률_로 대상을 기절시킵니다.\n\n_+2:_ 충격파의 피해량이 _40% 증가_하며, _50% 확률_로 대상을 기절시킵니다.\n\n_+3:_ 충격파의 피해량이 _60% 증가_하며, _75% 확률_로 대상을 기절시킵니다.\n\n_+4:_ 충격파의 피해량이 _80% 증가_하며, _100% 확률_로 대상을 기절시킵니다. actors.hero.talent.sustained_retribution.title=지속적인 응징 actors.hero.talent.sustained_retribution.desc=_+1:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _115%의 추가 피해_를 _2회_에 나누어 입힙니다.\n\n_+2:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _130%의 추가 피해_를 _3회_에 나누어 입힙니다.\n\n_+3:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _145%의 추가 피해_를 _4회_에 나누어 입힙니다.\n\n_+4:_ 전사는 100%의 추가 피해로 1회 공격하는 대신, 총 _160%의 추가 피해_를 _5회_에 나누어 입힙니다. actors.hero.talent.shrug_it_off.title=무시하기 -actors.hero.talent.shrug_it_off.desc=_+1:_ 전사는 인내하는 동안 _최대 체력의 67%_ 이상의 피해를 받지 않습니다.\n\n_+2:_ 전사는 인내하는 동안 _최대 체력의 45%_ 이상의 피해를 받지 않습니다.\n\n_+3:_ 전사는 인내하는 동안 _최대 체력의 30%_ 이상의 피해를 받지 않습니다.\n\n_+4:_ 전사는 인내하는 동안 _최대 체력의 20%_ 이상의 피해를 받지 않습니다. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=균등한 기회 actors.hero.talent.even_the_odds.desc=_+1:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _5%의 추가 피해_를 입힙니다.\n\n_+2:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _10%의 추가 피해_를 입힙니다.\n\n_+3:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _15%의 추가 피해_를 입힙니다.\n\n_+4:_ 전사는 인내가 끝났을 때 주변 2타일 이내에 있던 모든 적 하나 당 기존 추가 피해에 더불어 _20%의 추가 피해_를 입힙니다. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ 강화의 주문서를 사용 actors.hero.talent.energizing_upgrade.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 12턴의 마법 막대 충전 효과를, +2일 때 20턴의 마법 막대 충전 효과를 얻습니다. actors.hero.talent.wand_preservation.title=마법막대 보존 actors.hero.talent.wand_preservation.desc=_+1:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _67% 확률_로 +0인 상태로 반환됩니다. 만약 보존에 실패할 경우 대신 신비한 송진 하나를 얻습니다.\n\n_+2:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _100% 확률_로 +0인 상태로 반환됩니다.\n\n이 특성은 마법 막대를 최대 다섯 번까지 반환할 수 있으며, 그 이후엔 마법 막대 대신 신비한 송진 하나를 얻습니다. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=비전 시야 actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _10 턴의 심안 효과_를 얻습니다.\n\n_+2:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _15 턴의 심안 효과_를 얻습니다. actors.hero.talent.shield_battery.title=보호막 충전 @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ 격렬한 마법을 사용할 때, 마 actors.hero.talent.fire_everything.title=전탄 발사 actors.hero.talent.fire_everything.desc=_+1:_ 격렬한 마법이 _최대 5번_까지 발사되며, 각각의 마법 막대가 _25% 확률_로 3번까지 발사됩니다.\n\n_+2:_ 격렬한 마법이 _최대 6번_까지 발사되며, 각각의 마법 막대가 _50% 확률_로 3번까지 발사됩니다.\n\n_+3:_ 격렬한 마법이 _최대 7번_까지 발사되며, 각각의 마법 막대가 _75% 확률_로 3번까지 발사됩니다.\n\n_+4:_ 격렬한 마법이 _최대 8번_까지 발사되며, 각각의 마법 막대가 _100% 확률_로 3번까지 발사됩니다. actors.hero.talent.conserved_magic.title=보존된 마법 -actors.hero.talent.conserved_magic.desc=_+1:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 _0.67_로 감소하며, _25%_의 확률로 턴을 소모하지 않습니다.\n\n_+2:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 _0.45_로 감소하며, _50%_의 확률로 턴을 소모하지 않습니다.\n\n_+3:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 _0.3_으로 감소하며, _75%_의 확률로 턴을 소모하지 않습니다.\n\n_+4:_ 격렬한 마법 사용 시, 매 발사마다 소모되는 충전량이 _0.2_로 감소하며, _100%_의 확률로 턴을 소모하지 않습니다. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=순간이동 처치 actors.hero.talent.telefrag.desc=_+1:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _10-15의 피해_를 입히지만, 자신 역시 _5의 피해_를 입습니다.\n\n_+2:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _20-30의 피해_를 입히지만, 자신 역시 _10의 피해_를 입습니다.\n\n_+3:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _30-45의 피해_를 입히지만, 자신 역시 _15의 피해_를 입습니다.\n\n_+4:_ 마법사가 다른 대상에게 순간이동하면 대상에게 _40-60의 피해_를 입히지만, 자신 역시 _20의 피해_를 입습니다.\n\n영웅은 이 효과로 죽지 않으며, 자가 피해는 항마 효과로 경감할 수 있습니다. @@ -700,7 +740,7 @@ actors.hero.talent.bounty_hunter.desc=_+1:_ 암살자가 마음가짐 공격으 actors.hero.talent.evasive_armor.title=기민한 갑옷 actors.hero.talent.evasive_armor.desc=_+1:_ 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 영웅의 힘 1당 _+1 의 추가 회피_를 얻습니다.\n\n_+2:_ 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 영웅의 힘 1당 _+2 의 추가 회피_를 얻습니다.\n\n_+3:_ 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 영웅의 힘 1당 _+3 의 추가 회피_를 얻습니다. actors.hero.talent.projectile_momentum.title=발사체 가속 -actors.hero.talent.projectile_momentum.desc=_+1:_ 프리러닝 도중, 투척 무기에 명중률 _+20%와 피해 +15%_를 얻습니다.\n\n_+2:_ 프리러닝 도중, 투척 무기에 명중률 _+40%와 피해 +30%_를 얻습니다.\n\n_+3:_ 프리러닝 도중, 투척 무기에 명중률 _+60%와 피해 +45%_를 얻습니다. +actors.hero.talent.projectile_momentum.desc=_+1:_ 프리러닝 도중, 투척 무기에 _명중률 +20%_와 _피해 +15%_를 얻습니다.\n\n_+2:_ 프리러닝 도중, 투척 무기에 _명중률 +40%_와 _피해 +30%_를 얻습니다.\n\n_+3:_ 프리러닝 도중, 투척 무기에 _명중률 +60%_와 _피해 +45%_를 얻습니다. actors.hero.talent.speedy_stealth.title=은신 가속 actors.hero.talent.speedy_stealth.desc=_+1:_ 프리러너는 은신 중에 매 턴마다 2의 가속력을 쌓습니다.\n\n_+2:_ +1의 효과에 더불어, 프리러너가 은신 중일 때는 프리러닝 지속 시간이 감소하지 않습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 프리러너는 프리러닝에 상관없이 은신 중에 2배의 속도로 이동합니다. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ 도적은 점멸한 후 _1턴_ 동 actors.hero.talent.body_replacement.title=몸 바꿔치기 actors.hero.talent.body_replacement.desc=_+1:_ 도적은 점멸한 후 _20의 체력과 1-3의 방어력_을 가진 통나무 미끼를 남깁니다. \n\n_+2:_ 도적은 점멸한 후 _40의 체력과 2-6의 방어력_을 가진 통나무 미끼를 남깁니다. \n\n_+3:_ 도적은 점멸한 후 _60의 체력과 3-9의 방어력_을 가진 통나무 미끼를 남깁니다. \n\n_+4:_ 도적은 점멸한 후 _80의 체력과 4-12의 방어력_을 가진 통나무 미끼를 남깁니다. \n\n한 번에 하나의 미끼만 존재할 수 있습니다. actors.hero.talent.shadow_step.title=그림자 밟기 -actors.hero.talent.shadow_step.desc=_+1:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _20% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다.\n\n_+2:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _36% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다.\n\n_+3:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _50% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다.\n\n_+4:_ 도적이 투명화 상태에서 연막탄을 사용하면 즉시 발동하며 기존 대비 _60% 적은_ 충전량을 사용하지만, 적들을 실명시키지 않고 다른 특성을 발동시키지도 않습니다. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=사신을 두려워하라 actors.hero.talent.fear_the_reaper.desc=_+1:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _불구_ 상태로 만듭니다.\n\n_+2:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만듭니다.\n\n_+3:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만들고, 3타일 이내에 있는 모든 적을 _불구_ 상태로 만듭니다.\n\n_+4:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만들고, 3타일 이내에 있는 모든 적을 _공포, 불구_ 상태로 만듭니다. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ 유령 칼날이 최대 _1명의 추 actors.hero.talent.projecting_blades.title=도달의 칼날 actors.hero.talent.projecting_blades.desc=_+1:_ 유령 칼날의 정확도가 _25% 증가_하고, _2개의 단단한 타일_을 관통할 수 있습니다.\n\n_+2:_ 유령 칼날의 정확도가 _50% 증가_하고, _4개의 단단한 타일_을 관통할 수 있습니다.\n\n_+3:_ 유령 칼날의 정확도가 _75% 증가_하고, _6개의 단단한 타일_을 관통할 수 있습니다.\n\n_+4:_ 유령 칼날의 정확도가 _100% 증가_하고, _8개의 단단한 타일_을 관통할 수 있습니다. actors.hero.talent.spirit_blades.title=영혼의 칼날 -actors.hero.talent.spirit_blades.desc=_+1:_ 유령 칼날에 _30% 확률_로 영혼의 활의 마법이 부여됩니다.\n\n_+2:_ 유령 칼날에 _60% 확률_로 영혼의 활의 마법이 부여됩니다.\n\n_+3:_ 유령 칼날에 _90% 확률_로 영혼의 활의 마법이 부여됩니다.\n\n_+4:_ 유령 칼날에 _100% 확률_로 영혼의 활의 마법이 부여됩니다. 또한 유령 칼날에 부여된 각 마법이 발동할 확률이 _10% 증가합니다_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=성장하는 힘 actors.hero.talent.growing_power.desc=_+1:_ 자연의 힘으로 얻는 공격 속도와 이동 속도가 기존 33%/100%에서 _38%/125%_로 증가합니다.\n\n_+2:_ 자연의 힘으로 얻는 공격 속도와 이동 속도가 기존 33%/100%에서 _42%/150%_로 증가합니다.\n\n_+3:_ 자연의 힘으로 얻는 공격 속도와 이동 속도가 기존 33%/100%에서 _46%/175%_로 증가합니다.\n\n_+4:_ 자연의 힘으로 얻는 공격 속도와 이동 속도가 기존 33%/100%에서 _50%/200%_로 증가합니다. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ 영혼의 매의 공격이 적을 actors.hero.talent.swift_spirit.title=신속한 영혼 actors.hero.talent.swift_spirit.desc=_+1:_ 영혼의 매의 이동 속도가 _2.5타일_로 증가하며, 소환 후 들어오는 _첫 2 회의 공격_을 반드시 회피합니다.\n\n_+2:_ 영혼의 매의 이동 속도가 _3타일_로 증가하며, 소환 후 들어오는 _첫 4 회의 공격_을 반드시 회피합니다.\n\n_+3:_ 영혼의 매의 이동 속도가 _3.5타일_로 증가하며, 소환 후 들어오는 _첫 6 회의 공격_을 반드시 회피합니다.\n\n_+4:_ 영혼의 매의 이동 속도가 _4타일_로 증가하며, 소환 후 들어오는 _첫 8 회의 공격_을 반드시 회피합니다. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=영웅적인 에너지 actors.hero.talent.heroic_energy.rat_title=쥐적인 에너지 -actors.hero.talent.heroic_energy.desc=_+1:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _13% 감소_합니다.\n\n_+2:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _24% 감소_합니다.\n\n_+3:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _34% 감소_합니다.\n\n_+4:_ 영웅의 방어구 능력 사용에 드는 충전량이 기존 대비 _43% 감소_합니다. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=쥐항력 actors.hero.talent.ratsistance.desc=_+1:_ 쥐로 변한 적은 _10% 적은 피해_를 입힙니다.\n\n_+2:_ 쥐로 변한 적은 _19% 적은 피해_를 입힙니다.\n\n_+3:_ 쥐로 변한 적은 _27% 적은 피해_를 입힙니다.\n\n_+4:_ 쥐로 변한 적은 _35% 적은 피해_를 입힙니다. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=판매할 아이템을 선택하세요 actors.mobs.npcs.shopkeeper.desc=이 작은 남자는 거대한 도시보단 던전에 틀어박혀 장사를 하는 것에 더 소질이 있는 것 같습니다. 손님들에게 바가지를 씌우는 걸 보면 왜 그런지 알 수 있죠. actors.mobs.npcs.wandmaker.name=지팡이 깎는 노인 -actors.mobs.npcs.wandmaker.intro_warrior=오, 이 우울한 곳을 찾는 모험가가 있다니 얼마나 놀라운 기쁨인가! 이 늙은이를 돕고 싶으면, 여기 부탁이 있네. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=오 신이시여, 놀랐구먼! 아직 이성을 잃지 않은 도적은 본 적이 없으니, 자네는 분명 지상에서 내려온 사람이겠군! 이 늙은이를 도와줄 수 있겠는가? 부탁이 있다네. actors.mobs.npcs.wandmaker.intro_mage=오, 반갑네 %s(이)여! 자네에 대해 마법사 학회에서 이야기를 들은 적이 있던가? 아 신경쓸 거 없네, 그 앞뒤 꽉 막힌 녀석들이랑은 엮이기도 싫으니 말야. 이 늙은이를 돕고 싶다면, 여기 부탁이 있네. actors.mobs.npcs.wandmaker.intro_huntress=아 반갑네, 여인이여! 이런 곳에서 우호적인 이를 만나다니 놀랍군 그래. 사실 자네를 어디선가 본 적이 있는 것 같은데, 확실하지는 않군... 뭐, 어쨌든, 모험을 하러 온 겐가? 그럼 부탁할 게 있다네. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\n난 마법 막대를 만들 희귀한 재료를 찾으러 왔네, 하지만 여기서 길을 잃었고, 마법 보호막도 점점 힘을 잃어가는구먼. 곧 여길 떠야할 것 같지만, 그 물건을 못 얻고 그냥 갈 수는 없어서 말야. actors.mobs.npcs.wandmaker.intro_dust=내가 필요한 건 _시체 먼지_일세. 이러한 장소에서만 나온다는 특별한 종류의 저주 받은 뼛가루지. 여기 어딘가에 나무로 막힌 문이 있을 건대, 그 문 너머에 있을 거라고 확신하지. 하지만 주의하게나. 그 먼지가 가진 저주는 꽤 강력하거든, _먼지를 얻었으면 최대한 빨리 나에게로 돌아와 주게._ 그 저주를 정화해 줄 테니 말야. actors.mobs.npcs.wandmaker.intro_ember=내가 필요한 건 갓 소환된 불정령에서 얻을 수 있는 _신선한 잉걸불_일세. 정령은 조정되지 않은 소환 의식으로 쉽게 부를 수 있으니, 의식의 제단에 양초를 몇 개 가져가면 하나 소환할 수 있을 걸세. 정령은 강하지만 얼음으로 쉽게 제압할 수 있으니, _얼음을 일으키는 아이템을 가져가면 편리할 걸세._ diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index 2e75ecb2a..f68862280 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Je uitrusting voelt zwakker! actors.buffs.degrade.desc=Krachtige duistere magie ondermijnt de sterkte van rollen van opwaardering die zijn toegepast op je uitrusting!\n\nTijdens degradatie gedraagt opgewaardeerde uitrusting zich als op een lager niveau dan het eigenlijk is. _Elke opwaardering na +3 wordt exponentieel zwakker dan de vorige._ De beschrijving van je voorwerpen verandert om de degradatie in krachtniveau te laten zien.\n\nDegradatie beïnvloedt niet de krachtvoorwaarden, toverstoklading, duurzaamheid van werpwapens of artefacten.\n\nResterende beurten van degradatie: %s. Het gebruik van een rol van opwaardering of vloekverwijdering beëindigt de degradatie ogenblikkelijk. actors.buffs.doom.name=verdoemd -actors.buffs.doom.desc=Het is lastig om door te gaan wanneer het lijkt alsof het universum je dood wil hebben.\n\nVerdoemde personages krijgen dubbele schade van alle bronnen.\n\nVerdoemenis is permanent, het eindigt alleen bij de dood. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=geschrokken actors.buffs.dread.desc=Een verschrikking die zo groot is dat zijn doelwit de kerker volledig ontvlucht!\n\nWezens die door verschrikking worden getroffen, rennen met hoge snelheid weg van hun tegenstander en verdwijnen volledig uit de kerker zodra ze uit het zicht zijn. Van vijanden die op deze manier worden verslagen, krijg je de helft van ervaring toegekend en ze laten geen voorwerpen vallen. Een pijnstoot vermindert de duur van verschrikking.\n\nResterende beurten van verschrikking: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Je bent verlamd! actors.buffs.paralysis.out=verzet tegen verlamming actors.buffs.paralysis.desc=Vaak is niets doen de slechtste optie.\n\nVerlamming stopt alle acties, en dwingt het doelwit te wachten totdat het effect eindigt. Door pijn van toegebrachte schade kunnen personages zich verzetten tegen de verlamming, wat het effect beëindigt.\n\nResterende beurten met verlamming: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=speldenkussen actors.buffs.pincushion.desc=De gegooide wapens die je naar dit personage heb gegooid zijn op het moment aan hen vastgeplakt en valt op de grond nadat het karakter is verslagen.\n\nDe volgende voorwerpen zitten op het moment vast: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=De Krijger _Verdraagt_ , slaat v actors.hero.abilities.warrior.endure.desc=De Krijger verdraagt voor 3 beurten en loopt de helft van de schade op van alle bronnen. Deze vermindering wordt toegepast voor andere schadeverminderende effecten van bijvoorbeeld een harnas.\n\nNa het verdragen krijgt zijn volgende treffer binnen 10 beurten bonusschade. Deze bonusschade is gelijk aan de helft van alle schade toegebracht aan hem tijdens het verdragen, voor alle schadeverminderende effecten!\n\nAls de krijger een combo heeft opgebouwd wordt deze met 3 beurten verlengd. actors.hero.abilities.mage.elementalblast.name=elementaire ontploffing +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=De Magiër vuurt een _Elementaire Ontploffing_ af uit zijn staf, deze bedekt een groot gebied rond hem met een effect dat afhankelijk is van de toverstok waarmee zijn staf is verrijkt. actors.hero.abilities.mage.elementalblast.desc=De Magiër zendt een ontploffing van magie uit, die een cirkelvormig gebied tot 4 tegels ver omvat en 15-25 schade doet. Het specifieke effect van de elementaire ontploffing varieert afhankelijk van de toverstok waarmee de staf van de Magiër is verrijkt. actors.hero.abilities.mage.elementalblast.generic_desc=Het effect van de elementaire ontploffing is gelijkwaardig aan het effect van de toverstok wanneer het een vijand of bondgenoot raakt. actors.hero.abilities.mage.wildmagic.name=wilde magie actors.hero.abilities.mage.wildmagic.no_wands=Je hebt geen toverstokken om mee te schieten! actors.hero.abilities.mage.wildmagic.short_desc=De Magiër ontketent de _Wilde Magie_ die zijn toverstokken bevatten, deze schiet hij willekeurig verschillende keren op een gekozen doelwit in een enkele beurt. -actors.hero.abilities.mage.wildmagic.desc=De Magiër ontketent de kracht in zijn toverstokken, deze schiet hij willekeurig tot 4 keer in een enkele beurt. De staf van de Magiër is niet inbegrepen in dit effect.\n\nHet niveau van elke toverstok wordt ook versterkt met 2, tot +3. Deze vaardigheid verbruikt geen ladingen van de toverstokken, en geen enkele toverstok kan meer dan 2 keer afgevuurd worden. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=teleportatiebaken actors.hero.abilities.mage.warpbeacon.depths=Je kunt niet teleporteren tussen verdiepingen! actors.hero.abilities.mage.warpbeacon.locked_floor=Je kan geen vergrendelde verdieping verlaten! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Kies een plek om naartoe te springe actors.hero.abilities.rogue.smokebomb$ninjalog.name=houten lokaas actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Op de een of andere manier zijn vijanden makkelijk overtuigd dat dit houten lokaas de echte Schurk is! actors.hero.abilities.rogue.smokebomb.short_desc=De Schurk gooit een _Rookbom_ terwijl hij weg teleporteert. Hij verblindt de vijanden in de buurt van zijn oude plek. -actors.hero.abilities.rogue.smokebomb.desc=De Schurk gooit een rookbom en teleporteert dan tot 10 tegels ver. Hij kan door gevaren en vijanden teleporteren maar niet door vast terrein zoals muren.\n\nVijanden die naast de Schurk zijn oude positie staan worden verblind voor 5 beurten. +actors.hero.abilities.rogue.smokebomb.desc=De Schurk gooit een rookbom en teleporteert dan tot 6 tegels ver. Hij kan door gevaren en vijanden teleporteren maar niet door hard terrein zoals muren.\n\nVijanden die naast de Schurk zijn oude positie staan worden verblind voor 5 beurten. actors.hero.abilities.rogue.deathmark.name=doodsmarkering actors.hero.abilities.rogue.deathmark.ally_target=Je kan enkel vijanden markeren actors.hero.abilities.rogue.deathmark.short_desc=De Schurk plaatst een _Doodsmarkering_ op een verkozen vijand. Gemarkeerde vijanden lopen bonusschade op, maar kunnen niet sterven tot de markering eindigt. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Je havik beweeg actors.hero.abilities.huntress.spirithawk$hawkally.desc=Een magische havik, die is opgeroepen door de Jaagster. Hij gloeit helder etherisch blauw, zijn hoofd beweegt constant rond terwijl het zijn gebied overziet.\n\nHoewel het niet echt een vechter is, maken zijn snelheid en visie hem uitstekend geschikt voor speuren en afleiden van vijanden. \n\nResterende beurten: %d actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Resterende gegarandeerde ontwijking: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=ratformeren actors.hero.abilities.ratmogrify.cant_transform=Je kunt dat niet ratformeren! actors.hero.abilities.ratmogrify.too_strong=De vijand is te sterk om te ratformeren! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=De Jaagster is een meester in het gooi actors.hero.heroclass.huntress_desc=De Jaagster begint met een _unieke geestboog_ die een oneindig aantal toverpijlen kan afvuren.\n\nDe Jaagster kan door hoog gras lopen _zonder het te vertrappen_.\n\nDe Jaagster begint ook met _gevoerde handschoenen_, kleren van stof, een waterzak en een fluwelen buidel.\n\nDe Jaagster identificeert automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Geestvisie\n_-_ Rol van Slaaplied actors.hero.heroclass.huntress_unlock=Om de Jaagster te ontgrendelen _raak je vijanden 10 keer met gegooide wapens in één spel._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=De _Berserker_ bouwt woede op terwijl hij schade oploopt. Woede verhoogt zijn aangerichte schade en kan worden geactiveerd bij 100% voor bonus bescherming. actors.hero.herosubclass.berserker_desc=De Berserker wordt woedend als hij fysieke schade oploopt, inclusief schade die wordt geblokkeerd door zijn pantser! Woede vervaagt gestaag na verloop van tijd, maar vervaagt langzamer als hij een lage gezondheid heeft.\n\nDe Berserker richt tot +50% schade aan bij 100% woede. Wanneer hij 100% woedend is kan hij gaan berserken, waardoor hij 2-6x de bescherming van het zegel krijgt, en 100% woede houdt zolang hij nog bescherming heeft. De Berserker heeft echter tijd nodig om te herstellen nadat hij heeft geberserkt. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=strijdmagiër actors.hero.herosubclass.battlemage_short_desc=De _Strijdmagiër_ krijgt bonuseffecten wanneer hij slaat met zijn staf. Deze effecten zijn afhankelijk van de toverstok waarmee zijn staf is verrijkt. actors.hero.herosubclass.battlemage_desc=De _Strijdmagiër_ krijgt een bonuseffect wanneer hij slagen uitdeelt met zijn staf, alsof zijn staf een extra betovering heeft. Deze effecten zijn afhankelijk van de toverstok waarmee zijn staf is verrijkt, elke toverstaf heeft zijn eigen effect. Naast de toverstafeffecten laadt de staf van de Strijdmagiër ook 0,5 schoten op als hij ermee slaat. actors.hero.herosubclass.warlock=duivelskunstenaar -actors.hero.herosubclass.warlock_short_desc=De _Duivelskunstenaar_ heeft een kans om personages te zielmarkeren als hij een toverstok op ze gebruikt. Hij geneest wanneer hij fysieke schade toebrengt aan zielgemarkeerde vijanden. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=De Duivelskunstenaar heeft een kans om een zielsmarkering op personages toe te passen wanneer hij toverstokken op hen gebruikt. De kans om een zielmarkering toe te passen en de duur ervan nemen toe met het niveau van de toverstok.\n\nWanneer een vijand is zielgemarkeerd, geneest de Duivelskunstenaar 2 HP voor elke 5 schade die hij aan hen toebrengt, maar alleen met slagaanvallen of met werpwapens, niet van toverstokken! actors.hero.herosubclass.assassin=sluipmoordenaar actors.hero.herosubclass.assassin_short_desc=De _Sluipmoordenaar_ kan een dodelijke aanval voorbereiden terwijl hij onzichtbaar is. Hoe langer hij wacht, hoe krachtiger de aanval is. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=De Sluipschutter is een meester in afstands actors.hero.herosubclass.warden=bewaakster actors.hero.herosubclass.warden_short_desc=De _Bewaakster_ kan door hoog gras kijken en krijgt bonuseffecten als ze zaden plant en planten vertrapt. actors.hero.herosubclass.warden_desc=De Bewaakster heeft een sterke band met de natuur, wat haar een verscheidenheid aan bonuseffecten geeft met betrekking tot gras en planten. Ze kan door hoog of vertrapt gras kijken alsof het er niet is.\n\nDe Bewaakster zorgt ervoor dat gras opkomt rond elk zaad dat ze gooit of plant, en ze krijgt speciale effecten wanneer ze planten vertrapt. Deze speciale effecten vervangen de reguliere planteffecten, wat betekent dat geen enkele plant schadelijk is voor haar om op te stappen. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=geïmproviseerde projectielen afkoelperiode @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=verjongende stappen afkoelperi actors.hero.talent$rejuvenatingstepscooldown.desc=Je hebt dit talent onlangs gebruikt en moet wachten voordat je het opnieuw gebruikt. \n\nResterende beurten: %s. actors.hero.talent$seershotcooldown.name=ziener schot afkoelperiode actors.hero.talent$seershotcooldown.desc=Je hebt dit talent onlangs gebruikt en moet wachten voordat je het opnieuw gebruikt. \n\nResterende beurten: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Je hebt dit talent onlangs gebruikt en moet wachten voordat je het opnieuw gebruikt. \n\nResterende beurten: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Je hebt dit talent onlangs gebruikt en moet wachten voordat je het opnieuw gebruikt. \n\nResterende beurten: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Je hebt dit talent onlangs gebruikt en moet wachten voordat je het opnieuw gebruikt. \n\nResterende beurten: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=hartige maaltijd actors.hero.talent.hearty_meal.desc=_+1:_ Eten geneest de Krijger voor _2 HP_ wanneer hij onder 50% HP is, en voor _3 HP_ wanneer hij onder 25% HP is.\n\n_+2:_ Eten geneest de Krijger voor _3 HP_ wanneer hij onder 50% HP is, en voor _5 HP_ wanneer hij onder 25% HP is. -actors.hero.talent.armsmasters_intuition.title=intuïtie van de wapenmeester -actors.hero.talent.armsmasters_intuition.desc=_+1:+ De Krijger identificeert wapens en harnassen _2x sneller_.\n\n_+2:_ De Krijger identificeert wapens en harnassen _zodra hij ze uitrust_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=test subject actors.hero.talent.test_subject.desc=_+1:_ Wanneer de Krijger een voorwerp identificeert geneest hij voor _2 HP_.\n\n_+2:_ Wanneer de Krijger een voorwerp identificeert geneest hij voor _3 HP_. actors.hero.talent.iron_will.title=ijzeren wil @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Het drinken van een genezende t actors.hero.talent.restored_willpower.meta_desc=_Als dit talent wordt verkregen door een andere held_ geeft het in plaats daarvan een afscherming gelijk aan 5% max HP bij +1, of 7,5% max HP bij +2. actors.hero.talent.runic_transference.title=runische overdracht actors.hero.talent.runic_transference.desc=_+1:_ Het gebroken zegel van de Krijger kan _reguliere symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\n_2+:_ Het gebroken zegel van de Krijger kan _reguliere, krachtige, en vervloekende symbolen_ overbrengen op dezelfde manier als opwaarderingen. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=dodelijke momentum actors.hero.talent.lethal_momentum.desc=_+1:_ Wanneer de Krijger een dodelijke slag uitdeelt met een fysiek wapen, is er een kans van _67%_ dat dit geen beurt kost.\n\n_+2:_ Wanneer de Krijger een dodelijke slag uitdeelt met een fysiek wapen, is er een kans van _100%_ dat dit geen beurt kost. actors.hero.talent.improvised_projectiles.title=geïmproviseerde projectielen @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Wanneer de Krijger landt na het springen actors.hero.talent.impact_wave.title=impactgolf actors.hero.talent.impact_wave.desc=_+1:_ Wanneer de Krijger landt na het springen, worden alle aangrenzende vijanden _2 tegels_ weggeduwd en hebben ze een kans van _25%_ om 5 beurten kwetsbaar te worden. \n\n_+2:_ Wanneer de Krijger landt na het springen, worden alle aangrenzende vijanden _3 tegels_ weggeduwd en hebben ze een _50% kans_ om 5 beurten kwetsbaar te worden. \n\n_+3:_ Wanneer de Krijger landt na het springen, worden alle aangrenzende vijanden _4 tegels_ weggeduwd en hebben ze een kans van _75%_ om 5 beurten kwetsbaar te worden. \n\n_+4:_ Wanneer de Krijger landt na het springen, worden alle aangrenzende vijanden _5 tegels_ weggeduwd en hebben ze een _100% kans_ om 5 beurten kwetsbaar te worden. actors.hero.talent.double_jump.title=dubbele sprong -actors.hero.talent.double_jump.desc=_+1:_ Als de Krijger een tweede sprong maakt binnen 3 beurten, heeft die sprong _20% lagere_ kosten. \n\n_+2:_ Als de Krijger een tweede sprong maakt binnen 3 beurten, heeft die sprong _36% lagere_ kosten. \n\n_+3:_ Als de Krijger een tweede sprong maakt binnen 3 beurten, kost die sprong _50% lagere_ kosten. \n\n_+4:_ Als de Krijger een tweede sprong maakt binnen 3 beurten, heeft die sprong _60% lagere_ kosten. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=uitdijende golf actors.hero.talent.expanding_wave.desc=_+1:_ Het bereik van Schokgolf wordt vergroot van 5 naar _6 tegels_ en de breedte wordt vergroot van 60 naar _75 graden_. \n\n_+2:_ Het bereik van Schokgolf wordt vergroot van 5 naar _7 tegels_ en de breedte wordt vergroot van 60 naar _90 graden_. \n\n_+3:_ Het bereik van Schokgolf wordt vergroot van 5 naar _8 tegels_ en de breedte wordt vergroot van 60 naar _105 graden_. \n\n_+4:_ Het bereik van Schokgolf wordt vergroot van 5 naar _9 tegels_ en de breedte wordt vergroot van 60 naar _120 graden_. actors.hero.talent.striking_wave.title=treffende golf -actors.hero.talent.striking_wave.desc=_+1:_ Schokgolf heeft een kans van _30%_ om ook slageffecten als betoveringen en combo's te gebruiken. \n\n_+2:_ Schokgolf heeft een kans van _60%_ om ook slageffecten als betoveringen en combo's te gebruiken. \n\n_+3:_ Schokgolf heeft een kans van _90%_ om ook slageffecten als betoveringen en combo's te gebruiken. \n\n_+4:_ Schokgolf heeft een _100% kans_ om ook slageffecten als betoveringen en combo's te gebruiken, en het activeert betoveringen _20% vaker_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=schokgolfkracht actors.hero.talent.shock_force.desc=_+1:_ Schokgolf richt _20% meer schade aan_ en heeft _25% kans_ om te verdoven in plaats van te verkreupelen. \n\n_+2:_ Schokgolf richt _40% meer schade aan_ en heeft _50% kans_ om te verdoven in plaats van te verkreupelen. \n\n_+3:_ Schokgolf richt _60% meer schade aan_ en heeft _75% kans_ om te verdoven in plaats van te verkreupelen. \n\n_+4:_ Schokgolf richt _80% meer schade aan_ en heeft _100% kans_ om te verdoven in plaats van te verkreupelen. actors.hero.talent.sustained_retribution.title=aanhoudende vergelding actors.hero.talent.sustained_retribution.desc=_+1:_ De Krijger richt _115% bonusschade_ aan verspreid over _2 treffers_, in plaats van 100% bonusschade in 1 treffer.\n\n_+2:_ De Krijger richt _130% bonusschade_ aan verspreid over _3 treffers_, in plaats van 100% bonusschade in 1 treffer.\n\n_+3:_ De Krijger richt _145% bonusschade_ aan verspreid over _4 treffers_, in plaats van 100% bonusschade in 1 treffer.\n\n_+4:_ De Krijger richt _160% bonusschade_ aan verspreid over _5 treffers_, in plaats van 100% bonusschade in 1 treffer. actors.hero.talent.shrug_it_off.title=schouderophalend -actors.hero.talent.shrug_it_off.desc=_+1:_ De Krijger kan niet meer dan _67% van zijn maximale HP_ schade oplopen terwijl hij volhardt.\n\n_+2:_ De Krijger kan niet meer dan _45% van zijn maximale HP_ schade oplopen terwijl hij volhardt.\n\n_+3:_ De Krijger kan niet meer dan _30% van zijn maximale HP_ schade oplopen terwijl hij volhardt.\n\n_+4:_ De Krijger kan niet meer dan _20% van zijn maximale HP_ schade oplopen terwijl hij volhardt. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=gelijke kansen actors.hero.talent.even_the_odds.desc=_+1:_ De Krijger richt een extra _5% bonusschade_ aan bij elke vijand binnen 2 tegels wanneer volharding eindigt.\n\n_+2:_ De Krijger richt een extra _10% bonusschade_ aan bij elke vijand binnen 2 tegels wanneer volharding eindigt.\n\n_+3:_ De Krijger richt een extra _15% bonusschade_ aan bij elke vijand binnen 2 tegels wanneer volharding eindigt.\n\n_+4:_ De Krijger richt een extra _20% bonusschade_ aan bij elke vijand binnen 2 tegels wanneer volharding eindigt. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Door een rol van opwaardering t actors.hero.talent.energizing_upgrade.meta_desc=_Als dit talent wordt verkregen door een andere held_ geeft het in plaats daarvan 12 beurten toverstok oplading bij +1, of 20 beurten bij +2. actors.hero.talent.wand_preservation.title=toverstok behoud actors.hero.talent.wand_preservation.desc=_+1:_ Wanneer de Magiër zijn staf met een nieuwe toverstok verrijkt, heeft de oude toverstok een kans van _67%_ om terug te keren met +0 opwaardering, anders keert het terug als 1 mysterieuze hars.\n\n_+2:_ Wanneer de Magiër zijn staf met een nieuwe toverstok verrijkt, heeft de oude toverstok een _100% kans_ om terug te keren met +0 opwaardering.\n\nDit talent kan toverstokken maximaal vijf keer laten terugkeren, daarna geeft het altijd 1 mysterieuze hars. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=mysterieuze visie actors.hero.talent.arcane_vision.desc=_+1:_ Wanneer de Magiër een vijand schiet krijgt hij geestvisie op hen voor _10 beurten_.\n\n_+1:_ Wanneer de Magiër een vijand schiet krijgt hij geestvisie op hen voor _15 beurten_. actors.hero.talent.shield_battery.title=schildbatterij @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Bij gebruik van wilde magie worden tove actors.hero.talent.fire_everything.title=vuur alles af actors.hero.talent.fire_everything.desc=_+1:_ Wilde magie vuurt nu _5 keer_ in plaats van 4, en elke toverstok heeft _25% kans_ om 3 keer te worden gebruikt.\n\n_+2:_ Wilde magie vuurt nu _6 keer_ in plaats van 4, en elke toverstok heeft _50% kans_ om 3 keer te worden gebruikt.\n\n_+3:_ Wilde magie vuurt nu _7 keer_ in plaats van 4, en elke toverstok heeft _75% kans_ om 3 keer te worden gebruikt.\n\n_+4:_ Wilde magie vuurt nu _8 keer_ in plaats van 4, en elke toverstok heeft _100% kans_ om 3 keer te worden gebruikt. actors.hero.talent.conserved_magic.title=bewaarde magie -actors.hero.talent.conserved_magic.desc=_+1:_ Elk schot van wilde magie gebruikt nu _0,67 ladingen_ in plaats van 1, en wilde magie heeft een kans van _25%_ om geen beurt te kosten.\n\n_+2:_ Elk schot van wilde magie gebruikt nu _0,45 ladingen_ in plaats van 1, en wilde magie heeft een kans van _50%_ om geen beurt te kosten.\n\n_+3:_ Elk schot van wilde magie gebruikt nu _0,3 ladingen_ in plaats van 1, en wilde magie heeft een kans van _75%_ om geen beurt te kosten.\n\n_+4:_ Elk schot van wilde magie gebruikt nu _0,2 ladingen_ in plaats van 1, en wilde magie heeft een kans van _100%_ om geen beurt te kosten. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Dodelijke teleportatie actors.hero.talent.telefrag.desc=_+1:_ Als de Magiër zich in een ander personage teleporteert, brengt hij er _10-15 schade_ aan toe, maar krijgt hij ook _5 schade_.\n\n_+2:_ Als de Magiër zich in een ander personage teleporteert, brengt hij _20-30 schade_ toe, maar krijgt ook _10 schade_.\n\n_+3:_ Als de Magiër zich in een ander personage teleporteert, brengt hij _30-45 schade_ toe, maar krijgt ook _15 schade_.\n\n_+4:_ Als de Magiër zich in een ander personage teleporteert, brengt hij er _40-60 schade_ aan toe, maar krijgt hij ook _20 schade_.\n\nDe held kan niet worden gedood door dit talent, de zelfbeschadiging kan worden verminderd door magische weerstandseffecten. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Na toesnellen krijgt de Schurk _1 be actors.hero.talent.body_replacement.title=lichaamsvervanging actors.hero.talent.body_replacement.desc=_+1:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _20 gezondheid en 1-3 bepantsering_.\n\n_+2:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _40 gezondheid en 2-6 bepantsering_.\n\n_+3:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _60 gezondheid en 3-9 bepantsering_.\n\n_+4:_ Na te hebben toegesneld, laat de Schurk een houten lokaas achter met _80 gezondheid en 4-12 bepantsering_.\n\nEr kan slechts één lokaas tegelijk actief zijn. actors.hero.talent.shadow_step.title=schaduw stap -actors.hero.talent.shadow_step.desc=_+1:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en kost het _20% lagere_ oplaadkosten, maar het verblindt ook geen vijanden en activeert geen andere talenten.\n\n_+2:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en kost het _36% lagere_ oplaadkosten, maar het verblindt ook geen vijanden en activeert geen andere talenten.\n\n_+3:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en kost het _50% lagere_ oplaadkosten, maar het verblindt ook geen vijanden en activeert geen andere talenten.\n\n_+4:_ Als de Schurk een rookbom gebruikt terwijl hij onzichtbaar is, gebeurt dit onmiddellijk en kost het _60% lagere_ oplaadkosten, maar het verblindt ook geen vijanden en activeert geen andere talenten. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=vrees Magere Hein actors.hero.talent.fear_the_reaper.desc=_+1:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _kreupel_.\n\n_+2:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_.\n\n_+3:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_ en worden vijanden binnen 3 tegels _kreupel_.\n\n_+4:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_ en worden vijanden binnen 3 tegels _bevreesd en kreupel_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Spookachtige messen kunnen tot _1 ex actors.hero.talent.projecting_blades.title=projecterende messen actors.hero.talent.projecting_blades.desc=_+1:_ Spookachtige messen hebben een nauwkeurigheid van _+25%_ en kunnen tot _2 harde tegels doordringen_.\n\n_+2:_ Spookachtige messen hebben een nauwkeurigheid van _+50%_ en kunnen tot _4 harde tegels doordringen_.\n\n_+3:_ Spookachtige messen hebben een nauwkeurigheid van _+75%_ en kunnen tot _6 harde tegels doordringen_.\n\n_+4:_ Spookachtige messen hebben _+100% nauwkeurigheid_ en kunnen tot _8 harde tegels doordringen_. actors.hero.talent.spirit_blades.title=geestmessen -actors.hero.talent.spirit_blades.desc=_+1:_ Spookachtige messen hebben een kans van _30%_ om ook de betovering van de geestboog te gebruiken.\n\n_+2:_ Spookachtige messen hebben een kans van _60%_ om ook de betovering van de geestboog te gebruiken.\n\n_+3:_ Spookachtige messen hebben een kans van _90%_ om ook de betovering van de geestboog te gebruiken.\n\n_+4:_ Spookachtige messen hebben een _100% kans_ om ook de betovering van de geestboog te gebruiken, en het activeert elke betovering _10% vaker_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=groeikracht actors.hero.talent.growing_power.desc=_+1:_ De aanvals- en bewegingssnelheidsboosts van de kracht van de natuur worden verhoogd van 33% en 100% naar _38% en 125%_.\n\n_+2:_ De aanvals- en bewegingssnelheidsboosts van de kracht van de natuur worden verhoogd van 33% en 100% naar _42% en 150%_.\n\n_+3:_ De aanvals- en bewegingssnelheidsboosts van de kracht van de natuur worden verhoogd van 33% en 100% naar _46% en 175%_.\n\n_+4:_ De aanvals- en bewegingssnelheidsboosts van de kracht van de natuur worden verhoogd van 33% en 100% naar _50% en 200%_. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Aanvallen van de geesthavik verbli actors.hero.talent.swift_spirit.title=vlotte geest actors.hero.talent.swift_spirit.desc=_+1:_ De bewegingssnelheid van de geesthavik wordt verhoogd van 2 naar _2,5 tegels_, en hij ontwijkt gegarandeerd de eerste _2 aanvallen_ die op hem worden gedaan.\n\n_+2:_ De bewegingssnelheid van de geesthavik wordt verhoogd van 2 naar _3 tegels_, en hij ontwijkt gegarandeerd de eerste _4 aanvallen_ die op hem worden gedaan.\n\n_+3:_ De bewegingssnelheid van de geesthavik wordt verhoogd van 2 naar _3,5 tegels_, en hij ontwijkt gegarandeerd de eerste _6 aanvallen_ die op hem worden gedaan.\n\n_+4:_De bewegingssnelheid van de geesthavik wordt verhoogd van 2 naar _4 tegels_, en hij ontwijkt gegarandeerd de eerste _8 aanvallen_ die op hem worden gedaan. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=heldhaftige energie actors.hero.talent.heroic_energy.rat_title=rathaftige energie -actors.hero.talent.heroic_energy.desc=_+1:_ Het pantser van de held heeft _13% lagere_ oplaadkosten.\n\n_+2:_ Het pantser van de held heeft _24% lagere_ oplaadkosten.\n\n_+3:_ Het pantser van de held heeft _34% lagere_ oplaadkosten.\n\n_+4:_ Het pantser van de held heeft _43% lagere_ oplaadkosten. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=ratsistentie actors.hero.talent.ratsistance.desc=_+1:_ Vijandige, geratformeerde vijanden brengen _-10% schade_ aan.\n\n_+2:_ Vijandige, geratformeerde vijanden brengen _-19% schade aan_.\n\n_+3:_ Vijandige, geratformeerde vijanden richten _-27% schade aan_.\n\n_+4:_ Vijandige, geratformeerde vijanden brengen _-35% schade_ aan. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Verkoop een voorwerp actors.mobs.npcs.shopkeeper.desc=Deze stevige kerel lijkt meer te passen in een handelswijk in een of andere grote stad in plaats van een kerker. Zijn prijzen verklaren waarom hij hier het liefst zaken doet. actors.mobs.npcs.wandmaker.name=oude toverstokmaker -actors.mobs.npcs.wandmaker.intro_warrior=Oh, wat een fijne verassing om een held te ontmoeten in zo'n droevige plek! Als je een oude man wil helpen, heb ik misschien een taak voor je. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Oh Goedheid, je liet me schrikken! Ik ben nog geen bandiet tegengekomen in deze plek die nog steeds bij zijn verstand is, dus je moet wel van het oppervlakte komen! Als je een vreemdeling wil helpen, heb ik misschien een taak voor je. actors.mobs.npcs.wandmaker.intro_mage=Oh, hallo %s! Ik hoorde dat dat er enige opschudding was tussen jou en het tovenaarsinstituut? Ach, laat maar, ik heb die treuzelaars nooit leuk gevonden. Als je wilt, heb ik wel een taak voor je. actors.mobs.npcs.wandmaker.intro_huntress=Oh, hallo mevrouw! Een vriendelijk gezicht is een fijne verassing hier beneden, niet? Sterker nog, ik zweer dat ik je gezicht eerder heb gezien, maar ik kan mijn vinger er niet op leggen... Laat maar, als je hier bent voor een avontuur heb ik misschien een taak voor je. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nIk ben hier gekomen voor een zeldzaam ingrediënt voor een toverstok, maar ik ben verdwaald geraakt en mijn magisch schild wordt zwakker. Ik moet binnenkort vertrekken, maar kan het niet verdragen om te gaan zonder te krijgen waarvoor ik kwam. actors.mobs.npcs.wandmaker.intro_dust=Ik zoek voor wat _lijkstof._ Het is een speciaal soort vervloekt beendermeel dat gewoonlijks verschijnt in plekken zoals deze. Er zou een gebarricadeerde kamer hier ergens moeten zijn, ik ben er zeker van dat het beendermeel daar verschijnt. Wees echter voorzichtig, de vloek die het stof met zich meebrengt is behoorlijk krachtig, _kom zo snel mogelijk bij me terug_ en ik hef het voor je op. actors.mobs.npcs.wandmaker.intro_ember=Ik zoek naar wat _verse sintels_ van een pasgeboren vuur elementair. Elementairs verschijnen meestal bij een oproepingsritueel als die niet onder controle is, dus vind gewoon wat kaarsen en een ruimte voor een ritueel en je weet er vast wel eentje op te roepen. Je wilt misschien wel een of ander _bevriezend voorwerp_ gebruiken, want hoewel elementairs erg krachtig zijn brengt ijs ze makkelijk ten einde. diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index c31f71451..7bc4d1315 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Twój ekwipunek wydaje się słabszy! actors.buffs.degrade.desc=Potężna czarna magia pochłania siłę, którą zwoje ulepszeń nałożyły na twój ekwipunek!\n\nPodczas degradacji, ulepszony sprzęt będzie traktowany tak, jakby był na niższym poziomie, niż jest w rzeczywistości. _Każde ulepszenie po +3 staje się znacznie słabsze od poprzedniego._ Opisy twoich przedmiotów zmienią się, aby odzwierciedlić ich zmniejszony poziom mocy.\n\nDegradacja nie ma wpływu na wymagania siły, ładunki różdżek, trwałość rzucanej broni, czy artefakty.\n\nPozostałe tury: %s. Użycie zwoju ulepszenia lub zdjęcia klątwy natychmiast zakończy degradację. actors.buffs.doom.name=przeklęty -actors.buffs.doom.desc=Ciężko żyć, gdy cały świat chce, żebyś umarł.\n\nPrzeklęte postacie otrzymują podwójnie obrażenie bez względu na ich rodzaj.\n\nKlątwa jest pernamentna, jej efekt kończy się jedynie wraz ze śmiercią jej posiadacza. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=groza actors.buffs.dread.desc=Ogromny strach, który zmusza cel do całkowitej ucieczki z lochu!\n\nPotwory opanowane przez grozę będą uciekać szybciej niż zwykle od swojego przeciwnika, po czym znikną z lochu, jeśli będą poza zasięgiem wzroku. Przeciwnicy pokonani w ten sposób nie dają doświadczenia ani przedmiotów. Szok bólu skróci czas trwania grozy.\n\nPozostałe tury: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Jesteś sparaliżowany! actors.buffs.paralysis.out=odparł paraliż actors.buffs.paralysis.desc=Często najgorszą z możliwości jest niepodjęcie akcji. \n\nParaliż powoduje kompletne zatrzymanie akcji, zmusza cel do zamarcia w bezruchu do zakończenia efektu. Ból spowodowany atakami również może odeprzeć działanie efektu paraliżu.\n\nParaliż będzie jeszcze trwał przez: %s tur. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=poduszka na szpilki actors.buffs.pincushion.desc=Broń miotana użyta przeciwko temu stworzeniu jest w nim zablokowana, będzie można ją odzyskać dopiero po powaleniu wroga.\n\nNastępujące bronie są aktualnie niedostępne: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Wojownik zwiększa swoją _wytrw actors.hero.abilities.warrior.endure.desc=Wojownik staje się wytrzymały na 3 tury, otrzymując połowę obrażeń ze wszystkich źródeł. Ta redukcja jest nakładana przed innymi efektami obniżającymi obrażenia, takimi jak zbroja.\n\nPo opuszczeniu wytrzymałości następne uderzenie wojownika w ciągu 10 tur zadaje dodatkowe obrażenia. Są one równe połowie obrażeń otrzymanych podczas wytrzymywania ataków, obliczanymi przed wszelkimi efektami redukcji obrażeń!\n\nJeśli Wojownik prowadzi ciąg uderzeń, użycie tej umiejętności zwiększa jej pozostały czas o 3 tury. actors.hero.abilities.mage.elementalblast.name=wybuch żywiołów +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Mag rzuca zaklęcie _wybuchu żywiołów_ za pomocą swojego kostura. Czar pokrywa znaczny obszar wokół użytkownika, a jego działanie zależy od różdżki pochłoniętej przez kostur. actors.hero.abilities.mage.elementalblast.desc=Mag wytwarza magiczną sferę, która obejmuje okrągły region o promieniu maksymalnie 4 pól, zadając 15-25 obrażeń. Efekt tego pola zależy od różdżki zaabsorbowanej przez kostur. actors.hero.abilities.mage.elementalblast.generic_desc=Efekt sfery będzie podobny do działania różdżki, gdy ta użyta jest na wrogu bądź sojuszniku. actors.hero.abilities.mage.wildmagic.name=dzika magia actors.hero.abilities.mage.wildmagic.no_wands=Nie masz żadnych różdżek do użycia! actors.hero.abilities.mage.wildmagic.short_desc=Mag uwalnia _dziką magię_ zawartą w jego różdżkach, używając kilku losowo wybranych, by trafić kilka razy we wskazany cel w ciągu jednej tury. -actors.hero.abilities.mage.wildmagic.desc=Mag uwalnia moce swych różdżek, losowo strzelając do 4 razy w jednej turze. Kostur maga nie jest uwzględniany. \n\nPoziom każdej z różdżek jest zwiększony o 2, maksymalnie do +3. Ta umiejętność zużywa ładunki, a z jednej różdżki można oddać maksymalnie dwa strzały. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=latarnia teleportacyjna actors.hero.abilities.mage.warpbeacon.depths=Tą umiejętnością nie możesz przenosić się między piętrami lochu! actors.hero.abilities.mage.warpbeacon.locked_floor=Nie możesz opuścić zamkniętego piętra! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Wybierz cel skoku actors.hero.abilities.rogue.smokebomb$ninjalog.name=drewniany wabik actors.hero.abilities.rogue.smokebomb$ninjalog.desc=W jakiś sposób wrogowie są łatwo przekonani, że ten drewniany wabik jest prawdziwym Łotrzykiem! actors.hero.abilities.rogue.smokebomb.short_desc=Łotrzyk rzuca _Bombę Dymną_ i w mgnieniu oka odskakuje, oślepiając wrogów w pobliżu swojej poprzedniej lokalizacji. -actors.hero.abilities.rogue.smokebomb.desc=Łotrzyk rzuca bombę dymną i teleportuje się na odległość nie większą niż 10 pól. Może on ominąć przeszkody i przeciwników, ale nie solidny teren taki jak ściany.\n\nPrzeciwnicy sąsiadujący z poprzednią pozycją Łotrzyka będą oślepieni na 5 tur. +actors.hero.abilities.rogue.smokebomb.desc=Łotrzyk rzuca bombę dymną i teleportuje się na odległość nie większą niż 6 pól. Może on ominąć przeszkody i przeciwników, ale nie przez solidny teren jak ściany.\n\nPrzeciwnicy sąsiadujący z poprzednią pozycją Łotrzyka będą oślepieni na 5 tur. actors.hero.abilities.rogue.deathmark.name=znak śmierci actors.hero.abilities.rogue.deathmark.ally_target=Możesz oznaczać tylko wrogów. actors.hero.abilities.rogue.deathmark.short_desc=Łotrzyk umieszcza _znak śmierci_ na wybranym wrogu. Naznaczeni przeciwnicy otrzymują bonusowe obrażenia, ale nie mogą umrzeć, dopóki znak nie zniknie. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Twój sokół a actors.hero.abilities.huntress.spirithawk$hawkally.desc=Magiczny jastrząb przywołany przez Łowczynię. Lśni jasnoniebieskim, nieziemskim światłem. Ma oczy dookoła głowy, bacznie obserwuje otoczenie. \n\nMoże nie jest dobrym wojownikiem, jednak jego doskonały wzrok i szybkość są niezłymi atutami, by za jego pomocą badać okolicę i odwracać uwagę przeciwników. \n\nPozostałe tury: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Pozostałe gwarantowane uniki: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=szczuromorfoza actors.hero.abilities.ratmogrify.cant_transform=Nie możesz tego przemienić w szczura! actors.hero.abilities.ratmogrify.too_strong=Ten przeciwnik jest zbyt silny, by zmienić go w szczura! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=Łowczyni jest mistrzynią broni rzuca actors.hero.heroclass.huntress_desc=Łowczyni zaczyna z _unikatowym łukiem dusz_, który może wyczarować nieskończoną ilość strzał.\n\nŁowczyni może przemknąć przez wysoką trawę _nie zadeptując jej_.\n\nŁowczyni zaczyna również z _ćwiekowanymi rękawicami_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nŁowczyni automatycznie identyfikuje:\n_-_ Zwój identyfikacji \n_-_ Miksturę wizji umysłów\n_-_ Zwój kołysanki actors.hero.heroclass.huntress_unlock=Aby odblokować Łowczynię _traf przeciwników bronią miotaną 10 razy w jednej grze._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośnie w miarę otrzymywania obrażeń. Wściekłość ta z kolei zwiększa zadawane przez niego obrażenia i może zostać uwolniona przy 100% w zamian za dodatkową osłonę. actors.hero.herosubclass.berserker_desc=Berserker zyskuje wściekłość, gdy otrzymuje obrażenia, w tym obrażenia zablokowane przez jego zbroję! Wściekłość zanika z biegiem czasu, ale dzieje się to wolniej na niskim poziomie PŻ.\n\nBerserker zadaje do +50% obrażeń przy 100% wściekłości. Przy 100% wściekłości może też wpaść w szał, uzyskując przy tym 2-6x maksymalnej osłony ze swojej pieczęci zależnie od ilości jego brakującego zdrowia oraz podtrzymując wściekłość na poziomie 100% dopóki jego osłona się nie wyczerpie. Berserker potrzebuje jednak czasu, aby dojść do siebie po wpadnięciu w szał. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=mag bojowy actors.hero.herosubclass.battlemage_short_desc=_Mag bojowy_ wywołuje dodatkowe efekty podczas walki w zwarciu przy użyciu kostura. Efekty te zależą od różdżki, z którą jego kostur został połączony. actors.hero.herosubclass.battlemage_desc=Mag bojowy zyskuje dodatkowe efekty za każdym razem, gdy uderza w zwarciu swoim kosturem, tak jakby jego kostur posiadał dodatkowe zaklęcie. Efekty te są zależne od różdżki, z którą został połączony – każda różdżka ma swój własny efekt. Oprócz efektów różdżki, kostur Maga bitewnego zyskuje również 0,5 ładunku przy uderzeniu. actors.hero.herosubclass.warlock=czarnoksiężnik -actors.hero.herosubclass.warlock_short_desc=_Czarnoksiężnik_ ma szansę naznaczyć duszę przeciwnika przy użyciu na nim różdżki. Leczy swoje rany, gdy zadaje obrażenia fizyczne oznaczonym wrogom. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=Czarnoksiężnik ma szansę naznaczyć duszę przeciwnika przez użycie na nim różdżki. Szansa wzrasta wraz z jej poziomem ulepszenia. \n\nAtakowanie naznaczonego przeciwnika bronią białą bądź miotaną z wyjątkiem różdżek uleczy Czarnoksiężnika o 2 punkty życia za każde zadane 5 punktów obrażeń. actors.hero.herosubclass.assassin=skrytobójca actors.hero.herosubclass.assassin_short_desc=_Skrytobójca_ przygotowuje zabójczy atak, gdy jest niewidzialny. Im dłużej czeka, tym silniejszy będzie jego atak. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=Strzelczyni jest mistrzynią walki dystanso actors.hero.herosubclass.warden=strażniczka actors.hero.herosubclass.warden_short_desc=_Strażniczka_ widzi przez wysoką trawę i otrzymuje dodatkowe efekty, gdy sadzi nasiona i depcze rośliny. actors.hero.herosubclass.warden_desc=Strażniczka jest silnie połączona z naturą, dzięki czemu otrzymuje wiele bonusów związanych z trawą i roślinami. Widzi przez wysoką i wydeptaną trawę, jak gdyby jej nie było.\n\nStrażniczka sprawia, że trawa wyrasta wokół dowolnego zasadzonego lub rzuconego nasiona. Otrzymuje ona także specjalne efekty przy deptaniu roślin. Efekty zastępują te normalne, przez co zdeptanie którejkolwiek z roślin nie jest dla niej szkodliwe. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=odnawianie improwizowanych pocisków @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=ładowanie odnawiających krok actors.hero.talent$rejuvenatingstepscooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać, zanim użyjesz go ponownie.\n\nPozostałe tury: %s. actors.hero.talent$seershotcooldown.name=odnawianie przewidującego strzału actors.hero.talent$seershotcooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać zanim użyjesz go ponownie.\n\nPozostałe tury: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać, zanim użyjesz go ponownie.\n\nPozostałe tury: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać, zanim użyjesz go ponownie.\n\nPozostałe tury: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Niedawno użyłeś tego talentu i musisz poczekać, zanim użyjesz go ponownie.\n\nPozostałe tury: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=krzepiący posiłek actors.hero.talent.hearty_meal.desc=_+1:_ Jedzenie leczy _2 punkty życia_ jeśli Wojownik ma poniżej 50% zdrowia lub _3 punkty życia_ jeśli ma poniżej 25% zdrowia.\n\n_+2:_ Jedzenie leczy _3 punkty życia_ jeśli Wojownik ma poniżej 50% zdrowia lub _5 punktów życia_ jeśli ma poniżej 25% zdrowia. -actors.hero.talent.armsmasters_intuition.title=Intuicja mistrza broni -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Wojownik identyfikuje broń i zbroję _2x szybciej_. \n\n_+2:_ Wojownik identyfikuje broń i zbroję _natychmiast po założeniu_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=Próba badawcza actors.hero.talent.test_subject.desc=_+1:_ Wojownik leczy _2 punkty życia_ gdy zidentyfikuje dowolny przedmiot.\n\n_+2:_ Wojownik leczy _3 punkty życia_ gdy zidentyfikuje dowolny przedmiot. actors.hero.talent.iron_will.title=żelazna wola @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Wypicie mikstury uzdrawiającej actors.hero.talent.restored_willpower.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on tarczę równą 5% maksymalnego zdrowia przy +1 lub 7,5% przy +2. actors.hero.talent.runic_transference.title=Wymiana runiczna actors.hero.talent.runic_transference.desc= _+1:_ Złamana pieczęć Wojownika może przenosić _zwykłe glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Złamana pieczęć Wojownika może przenosić _zwykłe, potężne i przeklęte glify_ w ten sam sposób, w jaki przenosi ulepszenie. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=Zabójcza prędkość actors.hero.talent.lethal_momentum.desc=_+1:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, śmiertelny cios ma _67% szans_ by zajął 0 tur.\n\n_+2:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, śmiertelny cios ma _100% szans_ by zajął 0 tur. actors.hero.talent.improvised_projectiles.title=Improwizowane pociski @@ -566,7 +605,7 @@ actors.hero.talent.strongman.desc=_+1:_ Siła Wojownika jest _zwiększona o 8%_, actors.hero.talent.endless_rage.title=Nieskończona wściekłość actors.hero.talent.endless_rage.desc=_+1:_ Berserker może osiągnąć maksimum _116% wściekłości_.\n\n_+2:_ Berserker może osiągnąć maksimum _133% wściekłości_.\n\n_+3:_ Berserker może osiągnąć maksimum _150% wściekłości_. \n\nKażdy punkt szału powyżej 100% zwiększa osłonę berserkera o 1% i zmniejsza czas na odnowienie o 1%, ale nie zwiększa bonusu do obrażeń powyżej +50%. actors.hero.talent.deathless_fury.title=nieśmiertelna furia -actors.hero.talent.deathless_fury.desc=_+1:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _3 hero levels_ when this happens.\n\n_+2:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _2 hero levels_ when this happens.\n\n_+3:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _1 hero level_ when this happens.\n\nNote that the Berserker will still die if he has 0 HP when berserking ends. +actors.hero.talent.deathless_fury.desc=_+1_ Berserk aktywuje się automatycznie, gdy bohater umiera a furia sięga 100% lub więcej. Czas ponownego załadowania berserka wynosi 3 poziomy doświadczenia. \n\n_+2_ Berserk aktywuje się automatycznie, gdy bohater umiera a furia sięga 100% lub więcej. Czas ponownego załadowania berserka wynosi 2 poziomy doświadczenia. \n\n_+3_ Berserk aktywuje się automatycznie, gdy bohater umiera a furia sięga 100% lub więcej. Czas ponownego załadowania berserka wynosi 1 poziom doświadczenia. actors.hero.talent.enraged_catalyst.title=Katalizator furii actors.hero.talent.enraged_catalyst.desc=_+1:_ Zaklęcia i klątwy na broni Berserkera uruchamiają się tym częściej, im więcej ma wściekłości, do maksymalnie _15% częściej_ przy 100% furii. \n\n_+2:_ Zaklęcia i klątwy na broni Berserkera uruchamiają się tym częściej, im więcej ma wściekłości, do maksymalnie _30% częściej_ przy 100% furii. \n\n_+3:_ Zaklęcia i klątwy na broni Berserkera uruchamiają się tym częściej, im więcej ma wściekłości, do maksymalnie _45% częściej_ przy 100% furii. @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Gdy Wojownik ląduje, każdy przyległy actors.hero.talent.impact_wave.title=fala uderzeniowa actors.hero.talent.impact_wave.desc=_+1:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _2 pola_ i mają _25% szans_ na odsłonięcie się na 5 tur.\n\n_+2:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _3 pola_ i mają _50% szans_ na odsłonięcie się na 5 tur.\n\n_+3:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _4 pola_ i mają _75% szans_ na odsłonięcie się na 5 tur.\n\n_+4:_ Gdy Wojownik ląduje, wszyscy przylegli wrogowie są odepchnięci na _5 pól_ i mają _100% szans_ na odsłonięcie się na 5 tur. actors.hero.talent.double_jump.title=podwójny skok -actors.hero.talent.double_jump.desc=_+1:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 3 tur, jego koszt jest _zmniejszony o 20%_.\n\n_+2:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 3 tur, jego koszt jest _zmniejszony o 36%_.\n\n_+3:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 3 tur, jego koszt jest _zmniejszony o 50%_.\n\n_+4:_ Jeśli Wojownik wykonuje drugi skok w przeciągu 3 tur, jego koszt jest _zmniejszony o 60%_. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=rosnąca fala actors.hero.talent.expanding_wave.desc=_+1:_ Zasięg fali uderzeniowej jest zwiększony do _6 pól_ z 5, a jej szerokość jest zwiększona do _75 stopni_ z 60.\n\n_+2:_ Zasięg fali uderzeniowej jest zwiększony do _7 pól_ z 5, a jej szerokość jest zwiększona do _90 stopni_ z 60.\n\n_+3:_ Zasięg fali uderzeniowej jest zwiększony do _8 pól_ z 5, a jej szerokość jest zwiększona do _105 stopni_ z 60.\n\n_+4:_ Zasięg fali uderzeniowej jest zwiększony do _9 pól_ z 5, a jej szerokość jest zwiększona do _120 stopni_ z 60. actors.hero.talent.striking_wave.title=atakująca fala -actors.hero.talent.striking_wave.desc=_+1:_ Fala uderzeniowa ma _30% szans_, by nałożyć efekty nakładane przy trafieniu, takie jak zaklęcia czy zwiększenie ciągu uderzeń.\n\n_+2:_ Fala uderzeniowa ma _60% szans_, by nałożyć efekty nakładane przy trafieniu, takie jak zaklęcia czy zwiększenie ciągu uderzeń.\n\n_+3:_ Fala uderzeniowa ma _90% szans_, by nałożyć efekty nakładane przy trafieniu, takie jak zaklęcia czy zwiększenie ciągu uderzeń.\n\n_+4:_ Fala uderzeniowa ma _100% szans_, by nałożyć efekty nakładane przy trafieniu, takie jak zaklęcia czy zwiększenie ciągu uderzeń. Ponadto zaklęcia są aktywowane _20% częściej_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=siła wstrząsu actors.hero.talent.shock_force.desc=_+1:_ Fala uderzeniowa zadaje _20% więcej obrażeń_ i ma _25% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+2:_ Fala uderzeniowa zadaje _40% więcej obrażeń_ i ma _50% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+3:_ Fala uderzeniowa zadaje _60% więcej obrażeń_ i ma _75% szans_ na ogłuszenie zamiast okaleczenia.\n\n_+4:_ Fala uderzeniowa zadaje _80% więcej obrażeń_ i ma _100% szans_ na ogłuszenie zamiast okaleczenia. actors.hero.talent.sustained_retribution.title=słodka zemsta actors.hero.talent.sustained_retribution.desc=_+1:_ Wojownik zadaje _115% dodatkowych obrażeń_ rozłożonych na _2 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+2:_ Wojownik zadaje _130% dodatkowych obrażeń_ rozłożonych na _3 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+3:_ Wojownik zadaje _145% dodatkowych obrażeń_ rozłożonych na _4 ciosy_ zamiast 100% dodatkowych obrażeń w 1 ciosie.\n\n_+4:_ Wojownik zadaje _160% dodatkowych obrażeń_ rozłożonych na _5 ciosów_ zamiast 100% dodatkowych obrażeń w 1 ciosie. actors.hero.talent.shrug_it_off.title=to tylko zadrapanie -actors.hero.talent.shrug_it_off.desc=_+1:_ Wojownik nie może stracić więcej niż _67% swojego maksymalnego zdrowia_, gdy jest wytrwały.\n\n_+2:_ Wojownik nie może stracić więcej niż _45% swojego maksymalnego zdrowia_, gdy jest wytrwały.\n\n_+3:_ Wojownik nie może stracić więcej niż _30% swojego maksymalnego zdrowia_, gdy jest wytrwały.\n\n_+4:_ Wojownik nie może stracić więcej niż _20% swojego maksymalnego zdrowia_, gdy jest wytrwały. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=wyrównanie szans actors.hero.talent.even_the_odds.desc=_+1:_ Wojownik zadaje dodatkowe _5% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+2:_ Wojownik zadaje dodatkowe _10% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+3:_ Wojownik zadaje dodatkowe _15% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija.\n\n_+4:_ Wojownik zadaje dodatkowe _20% obrażeń_ za każdego przeciwnika w zasięgu 2 pól, gdy efekt wytrzymałości przemija. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Użycie zwoju ulepszenia natych actors.hero.talent.energizing_upgrade.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 12 tur ładowania różdżek przy +1 lub 20 tur przy +2. actors.hero.talent.wand_preservation.title=konserwacja różdżki actors.hero.talent.wand_preservation.desc=_+1:_ Kiedy Mag łączy swój kostur z nową różdżką, ma _67% szansy_ na zwrócenie starej różdżki na poziomie +0. W przeciwnym razie, zostanie ona zwrócona jako 1 kawałek magicznej żywicy.\n\n_+2:_ Kiedy Mag łączy swój kostur z nową różdżką, ma _100% szansy_ na zwrócenie starej różdżki na poziomie +0.\n\nTen talent może zachować różdżkę maksymalnie 5 razy, po czym zawsze będzie dawał 1 kawałek magicznej żywicy. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=tajemna wizja actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _10 tur_.\n\n_+2:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _15 tur_. actors.hero.talent.shield_battery.title=tarcza ładunków @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Przy używaniu dzikiej magii, różdżk actors.hero.talent.fire_everything.title=ogień zaporowy actors.hero.talent.fire_everything.desc=_+1:_ Zaklęcie dzikiej magii strzela _5 razy_ zamiast 4 i każda różdżka ma _25% szansy_ na bycie użytą 3 razy.\n\n_+2:_ Zaklęcie dzikiej magii strzela _6 razy_ zamiast 4 i każda różdżka ma _50% szansy_ na bycie użytą 3 razy.\n\n_+3:_ Zaklęcie dzikiej magii strzela _7 razy_ zamiast 4 i każda różdżka ma _75% szansy_ na bycie użytą 3 razy.\n\n_+4:_ Zaklęcie dzikiej magii strzela _8 razy_ zamiast 4 i każda różdżka ma _100% szansy_ na bycie użytą 3 razy. actors.hero.talent.conserved_magic.title=zachowana magia -actors.hero.talent.conserved_magic.desc=_+1:_ Każde użycie różdżki przez zaklęcie dzikiej magii używa _0,67 ładunku_ zamiast 1-go całego i dzika magia ma _25% szans_, by jej użycie nie zużywało tury.\n\n_+2:_ Każde użycie różdżki przez zaklęcie dzikiej magii używa _0,45 ładunku_ zamiast 1-go całego i dzika magia ma _50% szans_, by jej użycie nie zużywało tury.\n\n_+3:_ Każde użycie różdżki przez zaklęcie dzikiej magii używa _0,3 ładunku_ zamiast 1-go całego i dzika magia ma _75% szans_, by jej użycie nie zużywało tury.\n\n_+4:_ Każde użycie różdżki przez zaklęcie dzikiej magii używa _0,2 ładunku_ zamiast 1-go całego i dzika magia ma _100% szans_, by jej użycie nie zużywało tury. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Telefrag actors.hero.talent.telefrag.desc=_+1:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _10-15 obrażeń_, ale sam otrzymuje _5 obrażeń_.\n\n_+2:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _20-30 obrażeń_, ale sam otrzymuje _10 obrażeń_.\n\n_+3:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _30-45 obrażeń_, ale sam otrzymuje _15 obrażeń_.\n\n_+4:_ Jeśli mag teleportuje się na miejsce, na którym znajduje się inna postać, zadaje jej _40-60 obrażeń_, ale sam otrzymuje _20 obrażeń_.\n\nBohater nie może zostać zabity przez ten talent, a obrażenia własne mogą być zmniejszone przez efekty odporności na magię. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Po teleportacji Łotrzyk otrzymuje _ actors.hero.talent.body_replacement.title=zamiana ciał actors.hero.talent.body_replacement.desc=_+1:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _20 punktów życia i 1-3 punktów pancerza_.\n\n_+2:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _40 punktów życia i 2-6 punktów pancerza_.\n\n_+3:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _60 punktów życia i 3-9 punktów pancerza_.\n\n_+4:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _80 punktów życia i 4-12 punktów pancerza_.\n\nTylko jeden wabik na raz może być aktywny actors.hero.talent.shadow_step.title=krok cienia -actors.hero.talent.shadow_step.desc=_+1:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _20% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.\n\n_+2:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _36% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.\n\n_+3:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _50% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.\n\n_+4:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _60% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=bój się kostuchy actors.hero.talent.fear_the_reaper.desc=_+1:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _okaleczony_.\n\n_+2:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_.\n\n_+3:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_, a wszyscy inni przeciwnicy w zasięgu 3 pól zostaną _okaleczeni_.\n\n_+4:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_, podobnie jak _wszyscy_ inni przeciwnicy w zasięgu 3 pól. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Widmowe ostrza mogą uderzyć maksym actors.hero.talent.projecting_blades.title=widmowe ostrza actors.hero.talent.projecting_blades.desc=_+1:_ Widmowe ostrza stają się o _25% celniejsze_ i mogą przebić do _2 pól przeszkód_.\n\n_+2:_ Widmowe ostrza stają się o _50% celniejsze_ i mogą przebić do _4 pól przeszkód_.\n\n_+3:_ Widmowe ostrza stają się o _75% celniejsze_ i mogą przebić do _6 pól przeszkód_.\n\n_+4:_ Widmowe ostrza stają się o _100% celniejsze_ i mogą przebić do _8 pól przeszkód_. actors.hero.talent.spirit_blades.title=ostrza dusz -actors.hero.talent.spirit_blades.desc=_+1:_ Widmowe ostrza mają _30% szans_ na użycie zaklęcia, które posiada łuk dusz.\n\n_+2:_ Widmowe ostrza mają _60% szans_ na użycie zaklęcia, które posiada łuk dusz.\n\n_+1:_ Widmowe ostrza mają _90% szans_ na użycie zaklęcia, które posiada łuk dusz.\n\n_+1:_ Widmowe ostrza mają _100% szans_ na użycie zaklęcia, które posiada łuk dusz, uruchamiając każde zaklęcie _10% częściej_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=rosnąca siła actors.hero.talent.growing_power.desc=_+1:_ Zwiększenie mocy ataku i szybkości poruszania się od siły natury jest zwiększone do odpowiednio _38% i 125%_ z 33% i 100%.\n\n_+2:_ Zwiększenie mocy ataku i szybkości poruszania się do siły natury jest zwiększone do odpowiednio _42% i 150%_ z 33% i 100%.\n\n_+3:_ Zwiększenie mocy ataku i szybkości poruszania się od siły natury jest zwiększone do odpowiednio _46% i 175%_ z 33% i 100%.\n\n_+4:_ Zwiększenie mocy ataku i szybkości poruszania się od siły natury jest zwiększone do odpowiednio _50% i 200%_ z 33% i 100%. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Ataki ducha sokoła oślepiają pr actors.hero.talent.swift_spirit.title=szybki duch actors.hero.talent.swift_spirit.desc=_+1:_ Prędkość poruszania się ducha sokoła jest zwiększona do _2,5 pól_ z 2 i zawsze unika on pierwszych _2 ataków_.\n\n_+2:_ Prędkość poruszania się ducha sokoła jest zwiększona do _3 pól_ z 2 i zawsze unika on pierwszych _4 ataków_.\n\n_+3:_ Prędkość poruszania się ducha sokoła jest zwiększona do _3,5 pól_ z 2 i zawsze unika on pierwszych _6 ataków_.\n\n_+4:_ Prędkość poruszania się ducha sokoła jest zwiększona do _4 pól_ z 2 i zawsze unika on pierwszych _8 ataków_. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=bohaterska energia actors.hero.talent.heroic_energy.rat_title=szczurza energia -actors.hero.talent.heroic_energy.desc=_+1:_ Umiejętność zbroi bohatera jest o _13% tańsza_ \n\n_+2:_ Umiejętność zbroi bohatera jest o _24% tańsza_ \n\n_+3:_ Umiejętność zbroi bohatera jest o _34% tańsza_ \n\n_+4:_ Umiejętność zbroi bohatera jest o _43% tańsza_ +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=szczuroodporność actors.hero.talent.ratsistance.desc=_+1:_ Wrogowie przemienieni w szczury zadają _-10% obrażeń_.\n\n_+2:_ Wrogowie przemienieni w szczury zadają _-19% obrażeń_.\n\n_+3:_ Wrogowie przemienieni w szczury zadają _-27% obrażeń_.\n\n_+4:_ Wrogowie przemienieni w szczury zadają _-35% obrażeń_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Sprzedaj przedmiot actors.mobs.npcs.shopkeeper.desc=Ten otyły facet wygląda na sprzedawcę z dzielnicy handlowej dużego miasta. Jego ceny wydają się wyjaśniać czemu kręci biznes tutaj. actors.mobs.npcs.wandmaker.name=Stary różdżkarz -actors.mobs.npcs.wandmaker.intro_warrior=Cóż za miła niespodzianka. Bohater w takim mrocznym miejscu! Jeśli chciałbyś pomóc poczciwemu starcu - mogę mieć dla ciebie zadanie. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Jejku, ale mnie przestraszyłeś! Nie spotkałem tutaj żadnego bandyty przy zdrowych zmysłach... Nie jesteś stąd, prawda? Jeśli chcesz pomóc obcej osobie, może mam dla ciebie jakąś robotę do wykonania. actors.mobs.npcs.wandmaker.intro_mage=Och, witaj %s! Słyszałem o pewnym zamieszaniu dotyczącym ciebie i instytutu czarodziei? A zresztą nieważne, tak czy siak nigdy nie lubiłem tych fajtłapów. Jeśli masz ochotę, mogę mieć dla ciebie zadanie. actors.mobs.npcs.wandmaker.intro_huntress=Och, witam pannę! Zobaczyć przyjazną twarz to takie miłe zaskoczenie tu na dole, czyż nie? W rzeczy samej, mógłbym przysiąc, że widziałem twoją twarz już wcześniej, ale głowy sobie nie dam uciąć... Zresztą nieważne, jeśli poszukujesz przygody, mogę mieć dla ciebie zadania. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nPrzybyłem tu, by odnaleźć rzadki składnik do budowy różdżki, lecz zagubiłem się, a moja magiczna osłona słabnie. Muszę wkrótce wracać, ale nie mogę znieść myśli o powrocie bez zdobycia tego, po co tu przybyłem. actors.mobs.npcs.wandmaker.intro_dust=Szukam trochę _mączki kostnej._ Jest to dość nietypowy posiłek z przeklętych kości, który zwykle występuje w miejscach takich jak to. Gdzieś tutaj powinny być zabarykadowane drzwi i jestem pewien, że znajdzie się tam trochę mączki. Bądź jednak ostrożny, klątwa drzemiąca w mączce jest dość potężna, _wróć do mnie tak szybko jak tylko potrafisz,_ a ja ją zdejmę z ciebie. actors.mobs.npcs.wandmaker.intro_ember=Poszukuję _świeżych niedopałków_ pochodzących od świeżo narodzonych żywiołaków ognia. Żywiołaki zwykle pojawiają się kiedy rytuał przyzwania nie jest kontrolowany, więc po prostu znajdź trochę świec i miejsce rytuału i jestem pewien, że możesz jakiegoś wywołać. Aczkolwiek możesz chcieć _mieć ze sobą jakiś zamrażający przedmiot,_ żywiołaki są bowiem bardzo potężne, lecz lód sobie z nimi upora dość łatwo. diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 22a0803e2..d859311d4 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -95,7 +95,7 @@ actors.buffs.berserk.berserk=enfurecido actors.buffs.berserk.exhausted=exausto actors.buffs.berserk.recovering=recuperando actors.buffs.berserk.angered_desc=A severidade dos ferimentos do Berserker fortalecem os seus ataques. À medida em que o Berserker recebe dano físico, sua fúria aumentará, garantindo dano bônus. Danos bloqueados por armaduras também contam para o aumento da fúria.\n\nA fúria desaparecerá com o tempo. Quanto menor for a vida do Berserker, maior será a sua duração.\n\nCom 100%% de fúria, o Berserker pode enfurecer, concedendo a ele 2 vezes a proteção máxima de seu selo, aumentando para 6 vezes se ele estiver com a vida muito baixa. Essa proteção decai com o tempo e, uma vez que se esgote, o berserker terá que descansar antes de acumular fúria novamente.\n\nFúria atual: _%.0f%%_\n_+%.0f%%_ de dano -actors.buffs.berserk.berserk_desc=O medo e a incerteza desaparecem, deixando apenas raiva. Neste estado, o Berserker é extremamente poderoso, _causando +50% de dano e ganhando bônus de proteção._\n\nEste bônus de proteção é igual a 2 vezes a proteção máxima de seu selo, aumentando para 6 vezes se ele estiver com a vida muito baixa. Quando essa proteção for reduzida a 0, a fúria terminará.\n\nDepois de enfurecer, o Berserker precisará se recuperar antes de poder acumular fúria novamente. +actors.buffs.berserk.berserk_desc=O medo e a incerteza desaparecem, restando apenas raiva. Neste estado, o Berserker é extremamente poderoso, _causando +50% de dano e ganhando bônus de proteção._\n\nEste bônus de proteção é igual a 2 vezes a proteção máxima de seu selo, aumentando para 6 vezes se ele estiver com a vida muito baixa. Quando essa proteção for reduzida a 0, a fúria terminará.\n\nDepois de enfurecer, o Berserker precisará se recuperar antes de poder acumular fúria novamente. actors.buffs.berserk.recovering_desc=Força interior tem seus limites. O Berserker deve descansar antes de enfurecer novamente.\n\nEnquanto estiver se recuperando, o Berserker não acumula nenhuma fúria ao receber dano. actors.buffs.berserk.recovering_desc_turns=Turnos até a recuperação: _%d_ actors.buffs.berserk.recovering_desc_levels=Níveis até a recuperação: _%.2f_ @@ -148,19 +148,19 @@ actors.buffs.chill.freezes=%s congelou! actors.buffs.chill.desc=Ainda não congelado, mas mesmo assim muito frio.\n\nAlvos resfriados realizarão todas sua ações mais devagar, dependendo de quantos turnos restam até o fim do efeito. Na pior das hipóteses, equivale a estar desacelerado.\n\nTurnos restantes de frio: %1$s.\nA velocidade está reduzida em: %2$s%% actors.buffs.combo.name=combo -actors.buffs.combo.action_name=Combinação de ataques +actors.buffs.combo.action_name=ataque de combo actors.buffs.combo.combo=Combo de %d golpes! actors.buffs.combo.bad_target=Você deve selecionar um alvo no seu alcance de ataque. actors.buffs.combo.prompt=Selecione um alvo para atacar. actors.buffs.combo.desc=O Gladiador ganha impulso conforme acerta seus golpes. A cada ataque aumenta o contador do combo em um, porém, demorar muito tempo entre golpes irá redefinir o combo para 0.\n\nAcumular o combo habilita ataques especiais que não tem chance de erro! Um ataque diferente é habilitado na contagem de combos em 2, 4, 6, 8 e 10. Alguns golpes redefinem o combo e outros não, e cada ataque só pode ser usado uma vez por sessão de combo.\n\nCombo atual:%1$d.\n\nRodadas até o combo acabar:%2$s actors.buffs.combo$combomove.clobber_desc=_2 Combo: Surrar_ empurra um inimigo 2 quadrados, mas não causa dano e não pode empurrar em um buraco. Aumenta o combo em 1. -actors.buffs.combo$combomove.slam_desc=_4 Combo: Batida_ Dá %d%% (combo*20%%) da sua redução de dano como dano bônus. Redefine o Combo quando usado. +actors.buffs.combo$combomove.slam_desc=_4 Combo: Batida_ causa%d%% (combo*20%%) do seu poder de bloqueio de dano como dano bônus. Redefine o combo quando usado. actors.buffs.combo$combomove.parry_desc=_6 Combo: Bloquear_ bloqueia o próximo ataque por 1 turno quando ativado e instantaneamente retalia o atacante. Recomeça o combo se nada for bloqueado. -actors.buffs.combo$combomove.crush_desc=_8 Combo: Esmagar_ Dá %d%% (combo*25%%) do seu dano com armas corpo a corpo para o alvo primário e metade desse dano para todos os outros inimigos em uma área de 7x7 quadrados. Redefine o Combo quando usado. -actors.buffs.combo$combomove.fury_desc=_10 Combo: Fúria_ ataca um inimigo mais de uma vez pra cada combo que você tiver, cada ataque causa 60% de dano e pode ativar encantamentos. Recomeça o combo quando usado. +actors.buffs.combo$combomove.crush_desc=_8 Combo: Esmagar_ causa %d%% (combo*25%%) do seu dano com armas corpo a corpo para o alvo primário e metade desse dano para todos os outros inimigos em uma área de 7x7 quadrados. Redefine o combo quando usado. +actors.buffs.combo$combomove.fury_desc=_10 Combo: Fúria_ atinge um inimigo uma vez para cada combo que você possuir, cada acerto causa 60% de dano e pode ativar encantamentos. Recomeça o combo quando usado. actors.buffs.corruption.name=corrompido -actors.buffs.corruption.desc=A corrupção penetra na essência de um ser, colocando-os contra sua natureza anterior.\n\nCriaturas corrompidas atacarão seus aliados e ignorarão seus antigos inimigos. A corrupção também é prejudicial, e irá lentamente levar seu alvo a sucumbir.\n\nA corrupção é permanente, seus efeitos terminam apenas na morte. +actors.buffs.corruption.desc=A corrupção penetra na essência de um ser, colocando-o contra sua natureza anterior.\n\nCriaturas corrompidas atacarão seus aliados e ignorarão seus antigos inimigos. A corrupção também é prejudicial, e irá lentamente levar seu alvo a sucumbir.\n\nA corrupção é permanente, seus efeitos terminam apenas na morte. actors.buffs.cripple.name=aleijado actors.buffs.cripple.heromsg=Você foi aleijado! @@ -168,10 +168,10 @@ actors.buffs.cripple.desc=Você tem certeza que pernas não deveriam se curvar d actors.buffs.degrade.name=degradado actors.buffs.degrade.heromsg=Seu equipamento parece mais fraco! -actors.buffs.degrade.desc=Uma poderosa magia negra está enfraquecendo a força que os pergaminhos de melhoria aplicaram ao seu equipamento!\n\nEnquanto degradado, equipamento melhorado será tratado como se fosse de um nível menor do que atualmente é. _Cada melhoria após +3 torna-se exponencialmente mais fraca que a última._ A descrição dos seus itens irá mudar para refletir seu nível de força reduzido.\n\nDegradação não afeta os requerimentos de força, cargas de varinhas, durabilidade de armas arremessáveis ou artefatos.\n\nTurnos de degradação restantes: %s. Usar um pergaminho de melhoria ou remover maldição irá terminar com a degradação imediatamente. +actors.buffs.degrade.desc=Uma poderosa magia negra está enfraquecendo a força que os pergaminhos de melhoria aplicaram ao seu equipamento!\n\nEnquanto degradado, equipamento aprimorado será tratado como se fosse de um nível menor do que atualmente é. _Cada melhoria após +3 torna-se exponencialmente mais fraca que a última._ A descrição dos seus itens irá mudar para refletir seu nível de força reduzido.\n\nDegradação não afeta os requerimentos de força, cargas de varinhas, durabilidade de armas arremessáveis ou artefatos.\n\nTurnos de degradação restantes: %s. Usar um pergaminho de melhoria ou remover maldição irá terminar com a degradação imediatamente. actors.buffs.doom.name=sentenciado -actors.buffs.doom.desc=É difícil de continuar quando parece que o universo inteiro lhe quer morto.\n\nPersonagens sentenciados irão receber o dobro de dano de todas as fontes.\n\nSentença é permanente, seus efeitos acabam apenas na morte. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=pavor actors.buffs.dread.desc=Um terror tão grande que fará com que o alvo fuja completamente da masmorra!\n\nCriaturas afetadas pelo pavor irão fugir do seu oponente em alta velocidade e, uma vez fora de vista, desaparecerão da masmorra completamente. Inimigos que são derrotados desta forma concedem metade da experiência e não dão itens. O choque da dor irá diminuir a duração do pavor.\n\nTurnos de pavor restante: %d @@ -186,14 +186,14 @@ actors.buffs.enhancedrings.name=anéis aprimorados actors.buffs.enhancedrings.desc=O artefato recentemente usado pelo Ladino está fortalecendo seus anéis. Garantindo a eles +1 de melhoria por %d mais turnos. actors.buffs.fireimbue.name=imbuído com Fogo -actors.buffs.fireimbue.desc=Você esta imbuído com o poder do fogo!\n\nTodos os ataques físicos tem uma chance de atear fogo ao inimigo. Adicionalmente, você está completamente imune aos efeitos do fogo.\n\nTurnos de imbuição de fogo restantes: %s. +actors.buffs.fireimbue.desc=Você está imbuído com o poder do fogo!\n\nTodos os ataques físicos têm uma chance de atear fogo ao inimigo. Adicionalmente, você está completamente imune aos efeitos do fogo.\n\nTurnos de imbuição de fogo restantes: %s. actors.buffs.foresight.name=vidência actors.buffs.foresight.desc=Você de alguma forma é capaz de enxergar o layout do terreno ao seu redor com a sua mente.\n\nEnquanto sob o efeito da previsão, todos os quadrados em um raio amplo são revelados a você, incluindo quaisquer armadilhas escondidas ou portas secretas.\n\nTurnos de previsão restante: %s. actors.buffs.frost.name=congelado actors.buffs.frost.freezes=%s congelou! -actors.buffs.frost.desc=Não deve ser confundido com congelamento sólido. Esse tipo mais benigno de congelamento simplesmente encapsula o alvo em gelo.\n\nCongelamento funciona de uma maneira similar à paralisia, tornando impossível para o alvo agir. Diferente da paralisia, o congelamento é cancelado se o alvo levar dano, pois o gelo irá quebrar.\n\nTurnos de congelamento restantes: %s. +actors.buffs.frost.desc=Não deve ser confundido com congelamento sólido, este tipo mais benigno de congelamento simplesmente encapsula o alvo em gelo.\n\nCongelamento funciona de uma maneira similar à paralisia, tornando impossível para o alvo agir. Diferente da paralisia, o congelamento é cancelado se o alvo levar dano, pois o gelo irá quebrar.\n\nTurnos de congelamento restantes: %s. actors.buffs.frostimbue.name=imbuído com gelo actors.buffs.frostimbue.desc=Você está imbuído com o poder do gelo!\n\nTodos os ataques físicos irão fazer com que gelo se acumule nos inimigos. Além disso, você está completamente imune ao frio.\n\nTurnos de imbuição gélida restantes: %s. @@ -202,7 +202,7 @@ actors.buffs.fury.name=furioso actors.buffs.fury.heromsg=Você ficou furioso! actors.buffs.fury.desc=Você está irado. Inimigos não vão gostar quando você estiver irado.\n\nUma grande raiva queima dentro de você, aumentando o dano que você causa com ataques físicos em 50%%\n\nA raiva irá permanecer enquanto você estiver ferido abaixo de 50%% de vida. -actors.buffs.blobimmunity.name=barreira de purificação +actors.buffs.blobimmunity.name=barreira purificadora actors.buffs.blobimmunity.desc=Uma estranha força está lhe encasulando em uma fina barreira protetiva, bloqueando todos os efeitos gasosos danosos.\n\nVocê está imune a todos os efeitos em área enquanto esta barreira estiver ativa.\n\nTurnos de imunidade restantes: %s. actors.buffs.haste.name=aceleração @@ -213,10 +213,10 @@ actors.buffs.healing.desc=Um remédio mágico está remendando sua carne e fazen actors.buffs.hex.name=enfeitiçado actors.buffs.hex.heromsg=Você foi enfeitiçado! -actors.buffs.hex.desc=Magia negra que enfraquece o foco, fazendo o alvo levemente desorientado.\n\nEstar enfeitiçado reduz a precisão e evasão por 20%%, fazendo com que o alvo fique menos efetivo em combate.\n\nTurnos de enfeitiçamento remanescentes:%s. +actors.buffs.hex.desc=Magia negra que enfraquece o foco, fazendo o alvo levemente desorientado.\n\nEstar enfeitiçado reduz a precisão e evasão em 20%%, fazendo com que o alvo fique menos efetivo em combate.\n\nTurnos de enfeitiçamento remanescentes:%s. actors.buffs.holdfast.name=foco -actors.buffs.holdfast.desc=O Guerreio está mantendo sua posição, aumentando sua armadura por 0-%d. Isso durará até ele se mover. +actors.buffs.holdfast.desc=O Guerreiro está mantendo sua posição, aumentando sua armadura em 0-%d. Isso durará até ele se mover. actors.buffs.hunger.hungry=faminto actors.buffs.hunger.starving=morrendo de fome @@ -230,10 +230,10 @@ actors.buffs.hunger.desc_intro_starving=Você está com tanta fome que dói. actors.buffs.hunger.desc=\n\nA fome aumenta conforme você explora a masmorra. Eventualmente você irá começar a morrer de fome. Enquanto estiver morrendo de fome, você começará a perder vida lentamente ao invés de regenerá-la.\n\nFazer racionamento é importante! Se você tiver um pouco de vida para sacrificar, permanecer com fome por algum tempo não é uma má ideia se isso significa que você terá mais comida mais tarde. Um bom uso dos seus recursos pode fazer a comida durar muito mais! actors.buffs.invisibility.name=invisível -actors.buffs.invisibility.desc=Você está completamente misturado com o terreno ao seu redor, tornando-o impossível de se enxergar.\n\nEnquanto estiver invisível, inimigos são incapazes de atacar ou seguir você. Ataques físicos e efeitos mágicos (como varinhas e pergaminhos) irão imediatamente cancelar a invisibilidade.\n\nTurnos de invisibilidade restantes: %s. +actors.buffs.invisibility.desc=Você está completamente misturado com o terreno ao seu redor, tornando-lhe impossível de se enxergar.\n\nEnquanto estiver invisível, inimigos são incapazes de atacar ou seguir você. Ataques físicos e efeitos mágicos (como varinhas e pergaminhos) irão imediatamente cancelar a invisibilidade.\n\nTurnos de invisibilidade restantes: %s. actors.buffs.levitation.name=levitando -actors.buffs.levitation.desc=Uma força mágica está fazendo-o levitar sobre o chão, fazendo você se sentir como se não tivesse peso algum.\n\nEnquanto estiver levitando, você irá ignorar todos os efeitos baseados no chão. Armadilhas não ativarão, água não apagará o fogo, plantas não serão pisadas, raízes não lhe afetarão e você irá pairar acima de abismos. Tenha cuidado, pois todas essas coisas podem entrar em efeito no segundo em que a levitação terminar!\n\nTurnos de levitação restantes: %s. +actors.buffs.levitation.desc=Uma força mágica está fazendo-lhe levitar sobre o chão, fazendo você se sentir como se não tivesse peso algum.\n\nEnquanto estiver levitando, você irá ignorar todos os efeitos baseados no chão. Armadilhas não ativarão, água não apagará o fogo, plantas não serão pisadas, raízes não lhe afetarão e você irá pairar acima de abismos. Tenha cuidado, pois todas essas coisas podem entrar em efeito no segundo em que a levitação terminar!\n\nTurnos de levitação restantes: %s. actors.buffs.lifelink.name=elo de vida actors.buffs.lifelink.desc=A força vital desta personagem está ligada a outro personagem próximo. Qualquer dano causado é compartilhado entre eles.\n\nSempre que este personagem sofrer algum dano, metade dele será transferido para o alvo do elo de vida em vez dele.\n\nTurnos do elo de vida restantes: %s, ou até que o personagem ligado morra. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Você foi paralisado! actors.buffs.paralysis.out=paralisia resistida actors.buffs.paralysis.desc=Muitas vezes, a pior coisa a fazer é nada.\n\nParalisia interrompe completamente todas as ações, forçando o alvo a esperar até que o efeito desapareça. A dor de receber dano pode fazer com que os personagens resistam à paralisia, quebrando-os do efeito.\n\nTurnos de paralisia restantes: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=alfineteira actors.buffs.pincushion.desc=As armas de arremesso que você usou contra o personagem estão presas no corpo do inimigo e cairão no chão assim que for derrotado.\n\nOs itens presos neste momento são: @@ -342,7 +345,7 @@ actors.buffs.stamina.desc=Você tem vigor interminável, permitindo um movimento actors.buffs.vulnerable.name=vulnerável actors.buffs.vulnerable.heromsg=Você se sente frágil! -actors.buffs.vulnerable.desc=Magia de vulnerabilidade aumenta todo o dano físico que um personagem leva por 33%%, após o dano ser reduzido por armadura.\n\nTurnos de vulnerabilidade restantes: %s. +actors.buffs.vulnerable.desc=Magia de vulnerabilidade aumenta todo o dano físico que um personagem leva em 33%%, depois que o dano foi reduzido pela armadura.\n\nTurnos de vulnerabilidade restantes: %s. actors.buffs.terror.name=aterrorizado actors.buffs.terror.desc=O terror é uma magia manipuladora que força seu alvo a um pânico incontrolável.\n\nPersonagens aterrorizados são forçados a fugir de seu oponente, tentando colocar o máximo de portas e paredes entre eles. No entanto, o choque da dor diminuirá a duração do terror.\n\nTurnos de terror restantes: %s. @@ -384,7 +387,7 @@ actors.hero.abilities.warrior.heroicleap.prompt=Escolha uma direção para salta actors.hero.abilities.warrior.heroicleap.short_desc=O Guerreiro executa um _Salto Heroico_ em direção a localização escolhida, voando por cima de inimigos e armadilhas. actors.hero.abilities.warrior.heroicleap.desc=O Guerreiro salta em direção a localização escolhida, indo por cima de quaisquer inimigos ou armadilhas no caminho. Porém, ele não pode saltar sobre paredes ou objetos sólidos. actors.hero.abilities.warrior.shockwave.name=Onda de choque -actors.hero.abilities.warrior.shockwave.short_desc=O Guerreiro lança uma _Onda de choque_ em uma área de efeito cônica ao esmurrar o chão. Inimigos pegos na área de choque são atingidos e aleijados. +actors.hero.abilities.warrior.shockwave.short_desc=O Guerreiro lança uma _Onda de choque_ em uma área de efeito cônica ao esmurrar o chão. Inimigos pegos na área de choque sofrem dano e são aleijados. actors.hero.abilities.warrior.shockwave.desc=O Guerreiro esmurra o chão, produzindo uma onda de choque que se estende até 5 quadrados em um cone de 60 graus.\n\nInimigos pegos na onda de choque são aleijados por 5 turnos. Eles também recebem 5-10 de dano, mais 1-2 de dano extra para cada ponto de força que o Guerreiro tem acima de 10. actors.hero.abilities.warrior.endure.name=Resistir actors.hero.abilities.warrior.endure$enduretracker.name=resiliência @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=O Guerreiro _Resiste_, passando actors.hero.abilities.warrior.endure.desc=O Guerreiro resiste por 3 turnos, recebendo metade do dano de todas as fontes. Essa redução é aplicada antes de efeitos de resistência como armadura.\n\nDepois de resistir, o próximo ataque do Guerreiro em 10 turnos ganha um bônus de dano. Esse bônus de dano é igual a metade de todo o dano recebido enquanto resistia, antes de qualquer efeito de redução de dano!\n\nSe o Guerreiro tem qualquer combo, usar essa habilidade aumenta o tempo restante em 3 turnos. actors.hero.abilities.mage.elementalblast.name=Explosão elementar +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=O Mago emite uma _Explosão Elementar_ de seu cajado, cobrindo uma grande área ao seu redor com um efeito que varia baseado na varinha que está imbuída em seu cajado. actors.hero.abilities.mage.elementalblast.desc=O Mago emite uma explosão mágica, que cobre uma região circular de até 4 quadrados e dá até 15-25 dano. O efeito específico dessa explosão elementar irá depender da varinha imbuída no cajado do Mago. actors.hero.abilities.mage.elementalblast.generic_desc=O efeito da explosão elementar será parecida com o efeito da varinha quando disparada em um inimigo ou aliado. actors.hero.abilities.mage.wildmagic.name=Magia selvagem actors.hero.abilities.mage.wildmagic.no_wands=Você não tem varinhas para disparar! actors.hero.abilities.mage.wildmagic.short_desc=O Mago desencadeia a _Magia Selvagem_ contida em suas varinhas, aleatoriamente disparando-as várias vezes em um alvo escolhido em uma única rodada. -actors.hero.abilities.mage.wildmagic.desc=O Mago desencadeia o poder de suas varinhas, aleatoriamente disparando-as até 4 vezes em uma única rodada. O cajado do Mago não é incluído nesse efeito.\n\nCada varinha também tem seu nível aumentado em 2, até +3. Esta habilidade consome cargas de varinha, e nenhuma varinha pode ser disparada mais de 2 vezes. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=Farol de teletransporte actors.hero.abilities.mage.warpbeacon.depths=Você não pode teletransportar entre andares! actors.hero.abilities.mage.warpbeacon.locked_floor=Você não pode sair de um nível trancado! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Escolha um local para pular actors.hero.abilities.rogue.smokebomb$ninjalog.name=Boneco de madeira actors.hero.abilities.rogue.smokebomb$ninjalog.desc=De algum jeito, os inimigos são facilmente convencidos de que esse boneco de madeira é o Ladino real! actors.hero.abilities.rogue.smokebomb.short_desc=O Ladino joga uma _Bomba de Fumaça_ enquanto lampeja para longe. Ele cega inimigos pertos da sua localização anterior. -actors.hero.abilities.rogue.smokebomb.desc=O Ladino joga uma bomba de fumaça e lampeja até 10 quadrados para longe. Ele pode lampejar através de armadilhas, elementos danosos e inimigos, mas não através de objetos sólidos como paredes.\n\nInimigos adjacentes a localização anterior do Ladino serão cegados por 5 turnos. +actors.hero.abilities.rogue.smokebomb.desc=O Ladino joga uma bomba de fumaça e pula até 6 quadrados para longe. Ele pode pular através de armadilhas e inimigos, mas não através de objetos sólidos, como paredes.\n\nInimigos adjacentes a localização anterior do Ladino serão cegados por 5 turnos. actors.hero.abilities.rogue.deathmark.name=Marca da morte actors.hero.abilities.rogue.deathmark.ally_target=Você só pode marcar inimigos actors.hero.abilities.rogue.deathmark.short_desc=O Ladino coloca uma _Marca da Morte_ em um inimigo escolhido. Inimigos marcados recebem dano bônus, mas não podem morrer até que a marca acabe. @@ -426,7 +430,7 @@ actors.hero.abilities.rogue.deathmark.desc=O Ladino coloca uma Marca no inimigo actors.hero.abilities.rogue.deathmark$deathmarktracker.name=marcado para morrer actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=Este inimigo foi marcado, fazendo com que receba 25%% de dano bônus, mas também fazendo com que seja incapaz de morrer até a marca expirar.\n\nTurnos restantes: %s. actors.hero.abilities.rogue.shadowclone.name=Clone das Sombras -actors.hero.abilities.rogue.shadowclone.short_desc=O Ladino invoca um _Clone das Sombras_, que pode ser direcionado para ajudá-lo no combate. +actors.hero.abilities.rogue.shadowclone.short_desc=O Ladino invoca um _Clone das Sombras_, que pode ser direcionado para ajudá-lo em combate. actors.hero.abilities.rogue.shadowclone.desc=O Ladino invoca um mímico sombrio de si mesmo, que pode ser direcionado para ajudá-lo no combate. Direcioná-lo não custa nenhuma carga.\n\nO clone tem 80 pontos de vida, nenhuma armadura e dá 10-20 de dano. Todas essas características podem ser melhoradas com talentos, tal que o clone se beneficia de armas e armaduras que o herói possui. actors.hero.abilities.rogue.shadowclone$shadowally.name=Sombra do ladino actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Seu clone se move para essa posição. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Seu falcão se actors.hero.abilities.huntress.spirithawk$hawkally.desc=Um falcão mágico, invocado pela Caçadora. Ele brilha com um azul etéreo, constantemente movendo sua cabeça, analisando a área.\n\nEmbora não seja um bom lutador, sua velocidade e visão o tornam excelente para explorar e distrair inimigos.\n\nTurnos restantes: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Turnos de desvios garantidos: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=Ratransmutar actors.hero.abilities.ratmogrify.cant_transform=Você não pode ratransmutar isto! actors.hero.abilities.ratmogrify.too_strong=Este inimigo é muito forte para ratransmutar! @@ -502,8 +521,13 @@ actors.hero.heroclass.huntress_desc_short=A Caçadora é uma mestra em armas de actors.hero.heroclass.huntress_desc=A Caçadora começa com um _arco espiritual único _ que pode atirar um infinito número de flechas conjuradas.\n\nA Caçadora pode andar pela grama alta _sem pisoteá-la_.\n\nEla também começa com um par de _luvas cravejadas_, uma armadura de pano, um odre e uma bolsa de veludo.\n\nA Caçadora automaticamente identifica:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Visão Mental\n_-_ Pergaminhos do Acalento actors.hero.heroclass.huntress_unlock=Para desbloquear a Caçadora _acerte inimigos com armas de arremesso 10 vezes em um jogo._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=berserker -actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria enquanto recebe dano. Fúria aumenta seu dano e pode ser ativado em 100% para proteção bônus. +actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria enquanto recebe dano. Fúria aumenta seu dano e pode ser ativada em 100% para proteção bônus. actors.hero.herosubclass.berserker_desc=O Berserker acumula fúria conforme recebe dano físico, incluindo dano bloqueado por sua armadura! Fúria lentamente abaixa com o tempo, mas abaixa mais lentamente se ele está com pouca vida.\n\nO Berserker causa até +50% de dano com 100% de fúria. Com 100% de fúria, ele também pode enfurecer, ganhando de 2 a 6 vezes a proteção máxima de seu selo, dependendo de sua vida perdida e mantendo sua fúria em 100% enquanto tiver escudo restante. No entanto, o Berserker precisa de tempo para se recuperar depois de enfurecer. actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_short_desc=O _Gladiador_ acumula combo quando consegue realizar ataques com sucesso. Ele pode gastar seu combo para utilizar habilidades únicas. @@ -512,20 +536,26 @@ actors.hero.herosubclass.battlemage=mago de batalha actors.hero.herosubclass.battlemage_short_desc=O _Mago de Batalha_ conjura efeitos bônus quando luta corpo a corpo usando seu cajado. Estes efeitos dependem da varinha com a qual o cajado foi imbuído. actors.hero.herosubclass.battlemage_desc=O _Mago de batalha_ ganha um efeito bônus sempre que usa seu cajado em uma luta corpo a corpo, como se o cajado possuísse um encantamento adicional. Esses efeitos dependem da varinha com qual o cajado foi imbuído e cada varinha possui seu próprio efeito. Além dos efeitos da varinha, o cajado do Mago de batalha ganhará meia carga a cada pancada. actors.hero.herosubclass.warlock=bruxo -actors.hero.herosubclass.warlock_short_desc=O _Bruxo_ tem uma chance de marcar a alma do personagem quando usa sua varinha nele. Ele irá se curar sempre que infligir dano em inimigos marcados. -actors.hero.herosubclass.warlock_desc=O Bruxo tem uma chance de infligir uma marca na alma de personagens quando ele utiliza varinhas neles. A chance de aplicar uma marca e sua duração aumentam com o nível da varinha.\n\nQuando a alma de um inimigo é marcada, o Bruxo irá se curar por 2 de vida a cada 5 de dano que ele causar neles, mas apenas com ataques de armas corpo a corpo ou de arremesso, não de varinhas! +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. +actors.hero.herosubclass.warlock_desc=O Bruxo tem uma chance de infligir uma marca na alma de personagens quando ele utiliza varinhas neles. A chance de aplicar uma marca e sua duração aumentam com o nível da varinha.\n\nO Bruxo irá se curar em 2 de vida por cada 5 de dano que ele infligir a um inimigo quando este estiver com a alma marcada, mas apenas com ataques de armas corpo a corpo ou de arremesso, não de varinhas! actors.hero.herosubclass.assassin=assassino actors.hero.herosubclass.assassin_short_desc=O _Assassino_ prepara um ataque mortal enquanto está invisível. Quanto mais ele esperar, mais poderoso o ataque será. -actors.hero.herosubclass.assassin_desc=O Assassino prepara seu próximo ataque quando se torna invisível. Quanto mais preparo ele tem, mais poderoso seu ataque se torna. A preparação se acumula por 9 turnos.\n\nApós se preparar, o Assassino poderá infligir dano bônus em seu próximo ataque, saltar até o seu alvo e até mesmo matar instantaneamente inimigos fracos o suficiente. +actors.hero.herosubclass.assassin_desc=O Assassino prepara seu próximo ataque quando se torna invisível. Quanto mais preparo ele tem, mais poderoso seu ataque se torna. A preparação se acumula para até 9 turnos.\n\nApós se preparar, o Assassino poderá infligir dano bônus em seu próximo ataque, lampejar até o seu alvo e até mesmo matar instantaneamente inimigos fracos o suficiente. actors.hero.herosubclass.freerunner=corredor -actors.hero.herosubclass.freerunner_short_desc=Enquanto se movimenta, o _Corredor_ acumula impulso, o qual pode ser usado para começar a correr. Isto o dá velocidade bônus e evasão por um curto período de tempo. +actors.hero.herosubclass.freerunner_short_desc=Enquanto se movimenta, o _Corredor_ acumula impulso, o qual pode ser usado para começar a correr. Isto dá a ele velocidade bônus e evasão por um curto período de tempo. actors.hero.herosubclass.freerunner_desc=Quando o Corredor se movimenta ele acumula impulso. Ele pode ganhar até 10 pontos de impulso após correr por 10 turnos, mas rapidamente perde-os se parar de se movimentar. O corredor pode utilizar seu impulso para começar a correr, por 2 turnos por ponto de impulso\n\nQuando correndo, o Corredor se movimenta a 2x a sua velocidade e ganha bônus de evasão em proporção ao seu nível. Assim que o correr termina, há um tempo de recarga até que impulso possa ser acumulado novamente. actors.hero.herosubclass.sniper=atiradora -actors.hero.herosubclass.sniper_short_desc=A _Atiradora_ pode perfurar a armadura com seus ataques distantes. Após golpear o inimigo com uma arma de arremesso ela pode seguir com um ataque especial de seu arco. +actors.hero.herosubclass.sniper_short_desc=A _Atiradora_ pode perfurar a armadura com seus ataques a distância. Após golpear o inimigo com uma arma de arremesso ela pode seguir com um ataque especial de seu arco. actors.hero.herosubclass.sniper_desc=A Atiradora é uma mestra no combate à distância, cujos ataques podem perfurar a armadura do inimigo. Ao atacar com uma arma de arremesso, ela coloca uma marca de atiradora neles, o que a permite seguir com um ataque especial de seu arco. Esse ataque especial varia dependendo de como seu arco está modificado.\n\nUm arco não modificado irá disparar um tiro rápido que possui dano reduzido, porém atira instantaneamente. Um Arco Veloz disparará uma sequência de três flechas com dano reduzido, ainda pode ativar encantamentos e levará 1 turno para atirar. Um Arco de Dano disparará uma flecha da atiradora que possui acerto garantido, dá dano extra baseado na distância e levará 2 turnos para atirar. actors.hero.herosubclass.warden=Guardiã actors.hero.herosubclass.warden_short_desc=A _Guardiã_ pode ver através de grama alta e ganha efeitos bônus quando planta sementes e pisoteia plantas. actors.hero.herosubclass.warden_desc=A Guardiã possui uma forte conexão com a natureza que concede a ela uma variedade de efeitos bônus relacionados a plantas e grama. Ela é capaz de ver através de grama alta e rugosa como se fossem um espaço vazio.\n\nA Guardiã faz grama brotar em volta de qualquer semente que ela jogue ou plante e ganha efeitos especiais ao pisotear plantas. Esses efeitos especiais substituem os efeitos regulares da planta, significando que nenhuma planta é prejudicial para ela pisar. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Tempo de recarga do projéteis improvisados @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Tempo de recarga de passos rej actors.hero.talent$rejuvenatingstepscooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s actors.hero.talent$seershotcooldown.name=Tempo de recarga do tiro da vidência actors.hero.talent$seershotcooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Você usou este talento recentemente e precisa esperar antes de usá-lo de novo.\n\nTurnos restantes: %s +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=refeição saudável actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura o Guerreiro em _2 PV_ quando sua vida está abaixo de 50% e em _3 PV_ quando abaixo de 25%.\n\n_+2:_ Comer cura o Guerreiro em _3 PV_ quando sua vida está abaixo de 50% e em _5 PV_ quando abaixo de 25%. -actors.hero.talent.armsmasters_intuition.title=intuição de mestre das armas -actors.hero.talent.armsmasters_intuition.desc=_+1:_ O Guerreiro identifica armas e armaduras _2x mais rápido_.\n\n_+2:_ O Guerreiro identifica armas e armaduras _quando ele as equipa_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=cobaia actors.hero.talent.test_subject.desc=_+1:_ Sempre que o Guerreiro identificar um item, ele se cura em _2 de vida_.\n\n_+2:_ Sempre que o Guerreiro identificar um item, ele se cura em _3 de vida_. actors.hero.talent.iron_will.title=determinação de ferro @@ -553,7 +591,8 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Beber uma poção de cura insta actors.hero.talent.restored_willpower.meta_desc=_Se este talento for ganho por um herói diferente_, será concedido blindagem igual a 5% do pv máximo em +1, ou 7,5% do pv máximo em +2. actors.hero.talent.runic_transference.title=transferência rúnica actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento. -actors.hero.talent.lethal_momentum.title=momento mortal +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. +actors.hero.talent.lethal_momentum.title=ímpeto letal actors.hero.talent.lethal_momentum.desc=_+1:_ Quando o guerreiro desfere um golpe mortal com uma arma física, há _67% de chance_ de levar 0 turnos.\n\n_+2:_ Quando o guerreiro desfere um golpe mortal com uma arma física, há _100% de chance_ de levar 0 turnos. actors.hero.talent.improvised_projectiles.title=Projéteis improvisados actors.hero.talent.improvised_projectiles.desc=_+1:_ O Guerreiro pode cegar um inimigo por _2 turnos_ ao arremessar qualquer item que não seja uma arma de arremesso. Este talento tem um tempo de recarga de 50 turnos.\n\n_+2:_ O Guerreiro pode cegar um inimigo por _3 turnos_ ao arremessar qualquer item que não seja uma arma de arremesso. Este talento tem um tempo de recarga de 50 turnos. @@ -575,26 +614,26 @@ actors.hero.talent.cleave.desc=_+1:_ Quando o Gladiador mata um inimigo, o tempo actors.hero.talent.lethal_defense.title=Defesa Letal actors.hero.talent.lethal_defense.desc=_+1:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _recupera 33%_ do escudo do selo quebrado,\n\n_+2:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _recupera 67%_ do escudo do selo quebrado.\n\n_+3:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _recupera 100%_ do escudo do selo quebrado. actors.hero.talent.enhanced_combo.title=Combo melhorado -actors.hero.talent.enhanced_combo.desc=_+1:_ Quando o combo do Gladiador é 7 ou maior, A distância de Surrar aumenta em 3, causa vertigem e pode derrubar os inimigos em abismos.\n\n_+2:_ Além dos benefícios do +1, quando o combo do Gladiador é 9 ou maior Bloquear funciona em múltiplos ataques.\n\n_+3:_ Além dos benefícios de +1 e +2, O Gladiador pode saltar até 3 espaços para combar quando usar Batida, Esmagar, ou Fúria. +actors.hero.talent.enhanced_combo.desc=_+1:_ Quando o combo do Gladiador é 7 ou maior, a distância de Surrar aumenta em 3, causa vertigem e pode derrubar os inimigos em abismos.\n\n_+2:_ Além dos benefícios do +1, quando o combo do Gladiador é 9 ou maior Bloquear funciona em múltiplos ataques.\n\n_+3:_ Além dos benefícios de +1 e +2, O Gladiador pode saltar até 3 espaços para combar quando usar Batida, Esmagar, ou Fúria. actors.hero.talent.body_slam.title=Encontrão actors.hero.talent.body_slam.desc=_+1:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes levarão dano igual a _1-4 mais 25%_ de seu poder de bloqueio de dano.\n\n_+2:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes levarão dano igual a _2-8 mais 50%_ de seu poder de bloqueio de dano.\n\n_+3:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes levarão dano igual a _3-12 mais 75%_ de seu poder de bloqueio de dano.\n\n_+4:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes levarão dano igual a _4-16 mais 100%_ de seu poder de bloqueio de dano. actors.hero.talent.impact_wave.title=onda de impacto actors.hero.talent.impact_wave.desc=_+1:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _2 quadrados_ para longe e têm _25% de chance_ de se tornarem vulneráveis por 5 turnos.\n\n_+2:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _3 quadrados_ para longe e têm _50% de chance_ de se tornarem vulneráveis por 5 turnos.\n\n_+3:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _4 quadrados_ para longe e têm _75% de chance_ de se tornarem vulneráveis por 5 turnos.\n\n_+4:_ Quando o Guerreiro aterrissa após saltar, todos os inimigos adjacentes são empurrados _5 quadrados_ para longe e têm _100% de chance_ de se tornarem vulneráveis por 5 turnos. actors.hero.talent.double_jump.title=Pulo duplo -actors.hero.talent.double_jump.desc=_+1:_ Se o Guerreiro realizar um segundo salto em 3 turnos, esse salto terá um custo de carga _20% reduzido_.\n\n_+2:_ Se o Guerreiro realizar um segundo salto em 3 turnos, esse salto terá um custo de carga _36% reduzido_.\n\n_+3:_ Se o Guerreiro realizar um segundo salto em 3 turnos, esse salto terá um custo de carga _50% reduzido_.\n\n_+4:_ Se o Guerreiro realizar um segundo salto em 3 turnos, esse salto terá um custo de carga _60% reduzido_. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=Onda expansiva actors.hero.talent.expanding_wave.desc=_+1:_ O alcance da Onda de Choque é aumentada de 5 para _6 espaços_, e sua largura é aumentada de 60 para _75 graus_.\n\n_+2:_ O alcance da Onda de Choque é aumentada de 5 para _7 espaços_, e sua largura é aumentada de 60 para _90 graus_.\n\n_+3:_ O alcance da Onda de Choque é aumentada de 5 para _8 espaços_, e sua largura é aumentada de 60 para _105 graus_.\n\n_+4:_ O alcance da Onda de Choque é aumentada de 5 para _9 espaços_, e sua largura é aumentada de 60 para _120 graus_. actors.hero.talent.striking_wave.title=Onda destrutiva -actors.hero.talent.striking_wave.desc=_+1:_ Onda de Choque tem _30% de chance_ de também utilizar efeitos de acerto como encantamentos e combo.\n\n_+2:_ Onda de Choque tem _60% de chance_ de também utilizar efeitos de acerto como encantamentos e combo.\n\n_+3:_ Onda de Choque tem _90% de chance_ de também utilizar efeitos de acerto como encantamentos e combo.\n\n_+4:_ Onda de Choque tem _100% de chance_ de também utilizar efeitos de acerto como encantamentos e combo, e ativa encantamentos com _20% a mais de frequência_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=Força de choque actors.hero.talent.shock_force.desc=_+1:_ Onda de Choque causa _ 20% a mais de dano_ e tem _25% de chance_ de atordoar em vez de aleijar.\n\n_+2:_ Onda de Choque causa _40% a mais de dano_ e tem _50% de chance_ de atordoar em vez de aleijar.\n\n_+3:_ Onda de Choque causa _60% a mais de dano_ e tem _75% de chance_ de atordoar em vez de aleijar..\n\n_+4:_ Onda de Choque causa _80% a mais de dano_ e tem _100% de chance_ de atordoar em vez de aleijar. actors.hero.talent.sustained_retribution.title=Retribuição sustentada actors.hero.talent.sustained_retribution.desc=_+1:_ O Guerreiro causa _115% de dano bônus_ distribuídos em _2 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+2:_ O Guerreiro causa _130% de dano bônus_ distribuídos em _3 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+3:_ O Guerreiro causa _145% de dano bônus_ distribuídos em _4 acertos_, em vez de 100% de dano bônus em 1 acerto.\n\n_+4:_ O Guerreiro causa _160% de dano bônus_ distribuídos em _5 acertos_, em vez de 100% de dano bônus em 1 acerto. actors.hero.talent.shrug_it_off.title=Dar de ombros -actors.hero.talent.shrug_it_off.desc=_+1:_ O Guerreiro não pode levar mais do que _67% da sua vida máxima_ em dano enquanto resiste.\n\n_+2:_ O Guerreiro não pode levar mais do que _45% da sua vida máxima_ em dano enquanto resiste.\n\n_+3:_ O Guerreiro não pode levar mais do que _30% da sua vida máxima_ em dano enquanto resiste.\n\n_+4:_ O Guerreiro não pode levar mais do que _20% da sua vida máxima_ em dano enquanto resiste. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=Equilibrar as chances actors.hero.talent.even_the_odds.desc=_+1:_ O Guerreiro causa um adicional de _5% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.\n\n_+2:_ O Guerreiro causa um adicional de _10% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.\n\n_+3:_ O Guerreiro causa um adicional de _15% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina.\n\n_+4:_ O Guerreiro causa um adicional de _20% de dano bônus_ para cada inimigo dentro de 2 espaços quando a resistência termina. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar um pergaminho de aprimoram actors.hero.talent.energizing_upgrade.meta_desc=Se este talento for ganho por um herói diferente, será concedido 12 turnos de recarga de varinha em +1, ou 20 turnos em +2. actors.hero.talent.wand_preservation.title=preservação de varinha actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _67% de chance_ de ser devolvida com +0, caso contrário será devolvida como 1 resina arcana.\n\n_+2:_ Quando o Mago imbui uma nova varinha em seu cajado, a varinha antiga tem _100% de chance_ de ser devolvida com +0.\n\nEste talento pode preservar varinhas no máximo cinco vezes, depois sempre concederá 1 de resina arcana. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=visão arcana actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _10 turnos_.\n\n_+2:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _15 turnos_. actors.hero.talent.shield_battery.title=bateria de escudo @@ -631,7 +671,7 @@ actors.hero.talent.empowered_strike.desc=_+1:_ O primeiro ataque corpo a corpo d actors.hero.talent.mystical_charge.title=Carregamento místico actors.hero.talent.mystical_charge.desc=_+1:_ Atingir com seu cajado garante ao Mago de Batalha _0.5 turnos_ de carregamento de artefato.\n\n_+2:_ Atingir com seu cajado garante ao Mago de Batalha _1 turno_ de carregamento de artefato.\n\n_+3:_ Atingir com seu cajado garante ao Mago de Batalha _1.5 turnos_ de carregamento de artefato. actors.hero.talent.excess_charge.title=Excesso de carga -actors.hero.talent.excess_charge.desc=_+1:_ Quando o cajado do Mago de batalha estiver totalmente carregado, seu próximo disparo concederá a ele _0,67 de proteção_ por nível do cajado.\n\n_+2:_ Quando o cajado do Mago de batalha estiver totalmente carregado, seu próximo disparo concederá a ele _1,33 de proteção_ por nível do cajado.\n\n_+3:_ Quando o cajado do Mago de batalha estiver totalmente carregado, seu próximo disparo concederá a ele _2 de proteção_ por nível do cajado. +actors.hero.talent.excess_charge.desc=_+1:_ Quando o cajado do Mago de Batalha estiver totalmente carregado, seu próximo disparo concederá a ele _0,67 de proteção_ por nível do cajado.\n\n_+2:_ Quando o cajado do Mago de Batalha estiver totalmente carregado, seu próximo disparo concederá a ele _1,33 de proteção_ por nível do cajado.\n\n_+3:_ Quando o cajado do Mago de Batalha estiver totalmente carregado, seu próximo disparo concederá a ele _2 de proteção_ por nível do cajado. actors.hero.talent.soul_siphon.title=Sifão da alma actors.hero.talent.soul_siphon.desc=_+1:_ Dano corpo a corpo causado por outros personagens ativa a marca da alma do Bruxo em _13% de eficácia_.\n\n_+2:_ Dano corpo a corpo causado por outros personagens ativa a marca da alma do Bruxo em _27% de eficácia_.\n\n_+3:_ Dano corpo a corpo causado por outros personagens ativa a marca da alma do Bruxo em _40% de eficácia_. @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Ao usar magia selvagem, as varinhas ser actors.hero.talent.fire_everything.title=Atire tudo actors.hero.talent.fire_everything.desc=_+1:_ A magia selvagem agora dispara _5 vezes_ em vez de 4, e cada varinha tem _25% de chance_ de ser usada 3 vezes.\n\n_+2:_ A magia selvagem agora dispara _6 vezes_ em vez de 4, e cada varinha tem _50% de chance_ de ser usada 3 vezes.\n\n_+3:_ A magia selvagem agora dispara _7 vezes_ em vez de 4, e cada varinha tem _75% de chance_ de ser usada 3 vezes.\n\n_+4:_ A magia selvagem agora dispara _8 vezes_ em vez de 4, e cada varinha tem _100% de chance_ de ser usada 3 vezes. actors.hero.talent.conserved_magic.title=Magia conservada -actors.hero.talent.conserved_magic.desc=_+1:_ Cada disparo da magia selvagem agora usa _0,67 cargas_ em vez de 1, e a magia selvagem tem _25% de chance_ de não gastar um turno.\n\n_+2:_ Cada disparo da magia selvagem agora usa _0,45 cargas_ em vez de 1, e a magia selvagem tem _50% de chance_ de não gastar um turno.\n\n_+3:_ Cada disparo da magia selvagem agora usa _0,3 cargas_ em vez de 1, e a magia selvagem tem _75% de chance_ de não gastar um turno.\n\n_+4:_ Cada disparo da magia selvagem agora usa _0,2 cargas_ em vez de 1, e a magia selvagem tem _100% de chance_ de não gastar um turno. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Telemorte actors.hero.talent.telefrag.desc=_+1:_ Se o mago se teleportar para outro personagem, causa _10-15 de dano_ a ele, mas também sofre _5 de dano_.\n\n_+2:_ Se o mago se teleportar para outro personagem, causa _20-30 de dano_ a ele, mas também sofre _10 de dano_.\n\n_+3:_ Se o mago se teleportar para outro personagem, causa _30-45 de dano_ a ele, mas também sofre _15 de dano_.\n\n_+4:_ Se o mago se teleportar para outro personagem, causa _40-60 de dano_ a ele, mas também sofre _20 de dano_.\n\nO herói não pode ser morto por este talento, o dano próprio pode ser reduzido com efeitos de resistência mágica. @@ -677,7 +717,7 @@ actors.hero.talent.mystical_upgrade.title=melhoria mística actors.hero.talent.mystical_upgrade.desc=_+1:_ Usar um Pergaminho de aprimoramento instantaneamente recarrega a capa do Ladino _em 2 cargas_, isso pode colocar a carga acima do limite.\n\n_+2:_ Usar um Pergaminho de aprimoramento instantaneamente recarrega a capa do Ladino _em 3 cargas_, isso pode colocar a carga acima do limite.\n\nEste talento também ativa quando usar um pergaminho ou feitiço baseado no pergaminho do aprimoramento. actors.hero.talent.mystical_upgrade.meta_desc=_Se este talento for ganho por um herói diferente_, concederá 6 turnos de recarga de artefato em +1, ou 10 turnos em +2. actors.hero.talent.wide_search.title=grande busca -actors.hero.talent.wide_search.desc=_+1:_ O raio da procura do Ladino é aumentado de um quadrado de 5x5 para um _circulo de 7x7_.\n\n_+2:_ O raio da procura do Ladino é aumentado de um quadrado de 5x5 para um _quadrado de 7x7_. +actors.hero.talent.wide_search.desc=_+1:_ O raio de procura do Ladino é aumentado de um quadrado de 5x5 para um _circulo de 7x7_.\n\n_+2:_ O raio de procura do Ladino é aumentado de um quadrado de 5x5 para um _quadrado de 7x7_. actors.hero.talent.wide_search.meta_desc=_Se este talento for obtido por um herói diferente_, aumentará seu raio de busca de um quadrado de 3x3 para um círculo de 5x5 em +1, ou um quadrado de 5x5 em +2. actors.hero.talent.silent_steps.title=passos silenciosos actors.hero.talent.silent_steps.desc=_+1:_ O Ladino não irá acordar inimigos adormecidos enquanto ele estiver _a 3 ou mais quadrados de distância deles_.\n\n_+2:_ O Ladino não irá acordar inimigos adormecidos enquanto ele estiver _não adjacente a eles_. @@ -685,7 +725,7 @@ actors.hero.talent.rogues_foresight.title=previsão do ladino actors.hero.talent.rogues_foresight.desc=_+1:_ Quando o Ladino está em um andar com uma sala secreta, ele tem _50% de chance de notar_ que o andar contém um segredo.\n\n_+2:_ Quando o Ladino está em um andar com uma sala secreta, ele tem _75% de chance de notar_ que o andar contém um segredo. actors.hero.talent.light_cloak.title=Capa leve -actors.hero.talent.light_cloak.desc=_+1:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _25% da velocidade_.\n\n_+2:_ O Ladino pode usar seu capa das sombras quando não está equipada, mas recarrega a _50% da velocidade_.\n\n_+3:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _75% da velocidade_. +actors.hero.talent.light_cloak.desc=_+1:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _25% da velocidade_.\n\n_+2:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _50% da velocidade_.\n\n_+3:_ O Ladino pode usar sua capa das sombras quando não está equipada, mas recarrega a _75% da velocidade_. actors.hero.talent.light_cloak.meta_desc=Se este talento for ganho por um herói diferente, aumentará a velocidade de carregamento de todos os artefatos em 7/13/20% em +1/+2/+3. actors.hero.talent.enhanced_rings.title=Anéis aprimorados actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 3 turnos_.\n\n_+2:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 6 turnos_.\n\n_+3:_ Quando o Ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 9 turnos_. @@ -707,14 +747,14 @@ actors.hero.talent.speedy_stealth.desc=_+1:_ O Corredor ganha 2 unidades de impu actors.hero.talent.hasty_retreat.title=Retirada apressada actors.hero.talent.hasty_retreat.desc=_+1:_ Depois de lampejar, o Ladino ganha _1 turno_ de aceleração e invisibilidade.\n\n_+2: _ Depois de lampejar, o Ladino ganha _2 turnos_ de aceleração e invisibilidade.\n\n_+3:_ Depois de lampejar, o Ladino ganha _3 turnos_ de aceleração e invisibilidade.\n\n_+4:_ Depois de lampejar, o Ladino ganha _4 turnos_ de aceleração e invisibilidade. actors.hero.talent.body_replacement.title=Substituição de corpo -actors.hero.talent.body_replacement.desc=_+1:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _20 saúde e 1-3 armadura_.\n\n_+2:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _40 saúde e 2-6 armadura_.\n\n_+3:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _60 de saúde e 3-9 de armadura_.\n\n_+4:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _80 saúde e 4-12 armadura_.\n\nApenas uma isca pode estar ativa por vez. +actors.hero.talent.body_replacement.desc=_+1:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _20 de vida e 1-3 armadura_.\n\n_+2:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _40 de vida e 2-6 armadura_.\n\n_+3:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _60 de vida e 3-9 de armadura_.\n\n_+4:_ Depois de lampejar, o Ladino deixa uma isca de madeira para trás que tem _80 de vida e 4-12 armadura_.\n\nApenas uma isca pode estar ativa por vez. actors.hero.talent.shadow_step.title=Passo das sombras -actors.hero.talent.shadow_step.desc=_+1:_ Se o Ladino usar a bomba de fumaça enquanto invisível, ela explodirá instantaneamente e seu custo de recarregamento é _reduzido em 20%_, no entanto ela também não cegará inimigos nem ativará outros talentos.\n\n_+2:_ Se o Ladino usar a bomba de fumaça enquanto invisível ela explodirá instantaneamente e seu custo de recarregamento é _reduzido em 36%_, no entanto ela também não cegará inimigos nem ativará outros talentos.\n\n_+3:_ Se o Ladino usar a bomba de fumaça enquanto invisível ela explodirá instantaneamente e seu custo de recarregamento é _reduzido em 50%_, no entanto ela também não cegará inimigos nem ativará outros talentos.\n\n_+4:_ Se o Ladino usar a bomba de fumaça enquanto invisível ela explodirá instantaneamente e seu custo de recarregamento é _reduzido em 60%_, no entanto, ela também não cegará inimigos nem ativará outros talentos. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=Temor da morte actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _aleijado_.\n\n_+2:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_.\n\n_+3:_ Quando um inimigo com a marca de morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _aleijados_.\n\n_+4:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _assustados e aleijados_. actors.hero.talent.deathly_durability.title=Durabilidade mortal -actors.hero.talent.deathly_durability.desc=_+1_ Inimigos mortos pela marca da morte darão ao Ladino, um escudo equivalente a _13%_ da sua saúde quando foram marcados.\n\n_+2:_ Inimigos mortos pela marca da morte darão ao Ladino, um escudo equivalente a _25%_ da sua saúde quando foram marcados.\n\n_+3:_ Inimigos mortos pela marca da morte darão ao Ladino, um escudo equivalente a _38%_ da sua saúde quando foram marcados.\n\n_+4:_ Inimigos mortos pela marca da morte darão ao Ladino, um escudo equivalente a _50%_ da sua saúde quando foram marcados. +actors.hero.talent.deathly_durability.desc=_+1_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _13%_ da sua vida quando foram marcados.\n\n_+2:_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _25%_ da sua vida quando foram marcados.\n\n_+3:_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _38%_ da sua vida quando foram marcados.\n\n_+4:_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _50%_ da sua vida quando foram marcados. actors.hero.talent.double_mark.title=Marca dupla actors.hero.talent.double_mark.desc=_+1:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _30% reduzido_.\n\n_+2:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _50% reduzido_.\n\n_+3:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _65% reduzido_.\n\n_+4:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _75% reduzido_. @@ -738,7 +778,7 @@ actors.hero.talent.natures_aid.desc=_+1:_ A Caçadora ganha 0-2 armadura de pele actors.hero.talent.invigorating_meal.title=refeição revigorante actors.hero.talent.invigorating_meal.desc=_+1:_ A Caçadora leva apenas 1 turno para comer (bagas são comidas instantaneamente) e dá a ela _1 turno de pressa_.\n\n_+2:_ A Caçadora leva apenas 1 turno para comer (bagas são comidas instantaneamente) e dá a ela _2 turnos de pressa_. actors.hero.talent.restored_nature.title=natureza restaurada -actors.hero.talent.restored_nature.desc=_+1:_ Beber uma poção de cura faz com que _até 5 arbustos de grama_ apareçam na volta da Caçadora, e enraízam inimigos adjacentes por _2 turnos_. \n\n_+2:_ Beber uma poção de cura faz com que _até 8 arbustos de grama_ apareçam na volta da Caçadora, e enraízam inimigos adjacentes por _3 turnos_. \n\nEste talento também é ativado ao beber poções e elixires derivados da poção de cura. +actors.hero.talent.restored_nature.desc=_+1:_ Beber uma poção de cura faz brotar _até 5 arbustos de grama_ em volta da Caçadora, e enraíza inimigos adjacentes por _2 turnos_. \n\n_+2:_ Beber uma poção de cura faz brotar _até 8 arbustos de grama_ em volta da Caçadora, e enraíza inimigos adjacentes por _3 turnos_.\n\nEste talento também é ativado ao beber poções ou elixires derivados da poção de cura. actors.hero.talent.rejuvenating_steps.title=passos rejuvenescedores actors.hero.talent.rejuvenating_steps.desc=_+1:_ Quando a Caçadora pisa em grama baixa ou em cinzas, elas florescem em grama alta, que a caçadora enruga automaticamente. Tem _10 turnos de recarga_.\n\n_+2:_ Quando a Caçadora pisa em grama baixa ou em cinzas, elas florescem em grama alta, que a caçadora enruga automaticamente. Tem _5 turnos de recarga_.\n\nEste talento produzirá vegetação rugosa se os efeitos de regeneração passiva estiverem desativados ou caso o herói não tenha ganhado experiência em um longo tempo. actors.hero.talent.heightened_senses.title=sentidos apurados @@ -749,7 +789,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Armas de arremesso têm _+50% actors.hero.talent.point_blank.title=À queima roupa actors.hero.talent.point_blank.desc=_+1:_ Quando a Caçadora usa uma arma de arremesso ou seu arco a uma distância corpo a corpo, ela tem _-30% de precisão_ em vez de -50%.\n\n_+2:_ Quando a Caçadora usa uma arma de arremesso ou seu arco a uma distância corpo a corpo, ela tem _-10% de precisão_ em vez de -50%.\n\n_+3:_ Quando a Caçadora usa uma arma de arremesso ou seu arco a uma distância corpo a corpo, ela tem _+10% de precisão_ em vez de -50%.\n\nObserve que seu arco espiritual ou armas de arremesso sempre têm +50% de precisão quando usadas a distância. actors.hero.talent.seer_shot.title=Tiro de vidência -actors.hero.talent.seer_shot.desc=_+1:_ Quando a Caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _5 turnos_. Tem 20 turnos de recarga.\n\n_+2:_ Quando a Caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _10 turnos_. Tem 20 turnos de recarga.\n\n_+3:_ Quando a Caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _15 turnos_. Tem 20 turnos de recarga. +actors.hero.talent.seer_shot.desc=_+1:_ Quando a Caçadora atira uma flecha no chão, ela concede visão em uma área de 3x3 ao seu redor por _5 turnos_. Tem 20 turnos de recarga.\n\n_+2:_ Quando a Caçadora atira uma flecha no chão, ela concede visão em uma área de 3x3 ao seu redor por _10 turnos_. Tem 20 turnos de recarga.\n\n_+3:_ Quando a Caçadora atira uma flecha no chão, ela concede visão em uma área de 3x3 ao seu redor por _15 turnos_. Tem 20 turnos de recarga. actors.hero.talent.seer_shot.meta_desc=Se este talento for ganho por um herói diferente, ele será desencadeado por qualquer arma de arremesso. actors.hero.talent.farsight.title=Visão longínqua. @@ -771,13 +811,13 @@ actors.hero.talent.fan_of_blades.desc=_ +1: _ As lâminas espectrais podem ating actors.hero.talent.projecting_blades.title=Lâminas projetantes actors.hero.talent.projecting_blades.desc=_+1:_ As lâminas espectrais têm _+25% de precisão_ e podem penetrar até _2 quadrados sólidos_.\n\n_+2:_ As lâminas espectrais têm _+50% de precisão_ e podem penetrar até _4 quadrados sólidos_.\n\n_+3:_ As lâminas espectrais têm _+75% de precisão_ e podem penetrar até _6 quadrados sólidos_.\n\n_+4:_ As lâminas espectrais têm _+100% de precisão_ e podem penetrar até _8 quadrados sólidos_. actors.hero.talent.spirit_blades.title=Lâminas espirituais -actors.hero.talent.spirit_blades.desc=_+1:_ Lâminas espectrais têm _30% de chance_ de usar o encantamento do arco espiritual.\n\n_+2:_ As lâminas espectrais têm _60% de chance_ de usar o encantamento do arco espiritual.\n\n_+3:_ Lâminas espectrais têm _90% de chance_ de usar o encantamento do arco espiritual.\n\n_+4:_ As lâminas espectrais têm _100% de chance_ de também usar o encantamento do arco espiritual e ativam o encantamento com _10% mais frequência_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=Poder crescente actors.hero.talent.growing_power.desc=_+1:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _38% e 125% _, de 33% e 100%.\n\n_+2:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _42% e 150% _, de 33% e 100%.\n\n_+3:_ Os impulsos no ataque e velocidade de movimento do poder da natureza são aumentados para _46% e 175% _, de 33% e 100%.\n\n_+4:_ Os impulso no ataque e velocidade de movimento do poder da natureza são aumentados para _50% e 200% _, de 33% e 100%. actors.hero.talent.natures_wrath.title=Ira da natureza actors.hero.talent.natures_wrath.desc=_+1:_Enquanto o poder da natureza está ativo, tiros do arco espiritual têm _8% de chance_ de ativar um efeito danoso aleatório de planta.\n\n_+2:_Enquanto o poder da natureza está ativo, tiros do arco espiritual têm _17% de chance_ de ativar um efeito danoso aleatório de planta.\n\n_+3:_Enquanto o poder da natureza está ativo, tiros do arco espiritual têm _25% de chance_ de ativar um efeito danoso aleatório de planta.\n\n_+4:_Enquanto o poder da natureza está ativo, tiros do arco espiritual têm _33% de chance_ de ativar um efeito danoso aleatório de planta.\n\nAs plantas que podem ser ativadas são: Ceguerva, Flor de fogo, Muda de Gelo, Sofrimusgo e Vinha Tempestuosa. -actors.hero.talent.wild_momentum.title=Acumulo Selvagem +actors.hero.talent.wild_momentum.title=ímpeto selvagem actors.hero.talent.wild_momentum.desc=_+1:_ Matar um inimigo com o arco espiritual prolonga a duração do poder da natureza em _1 turno_. A duração pode ser estendida até no máximo _2 turnos_.\n\n_+2:_ Matar um inimigo com o arco espiritual prolonga a duração do poder da natureza em _2 turnos_. A duração pode ser estendida até no máximo _4 turnos_.\n\n_+3:_ Matar um inimigo com o arco espiritual prolonga a duração do poder da natureza em _3 turnos_. A duração pode ser estendida até no máximo _6 turnos_.\n\n_+4:_ Matar um inimigo com o arco espiritual prolonga a duração do poder da natureza em _4 turnos_. A duração pode ser estendida até no máximo _8 turnos_. actors.hero.talent.eagle_eye.title=Olhos de Falcão @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Ataques do falcão espiritual cega actors.hero.talent.swift_spirit.title=Espírito veloz actors.hero.talent.swift_spirit.desc=_+1:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _2,5 espaços_ e tem garantida sua esquiva contra os primeiros _2 ataques_ recebidos.\n\n_+2:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _3 espaços_ e tem garantida sua esquiva contra os primeiros _4 ataques_ recebidos.\n\n_+3:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _3,5 espaços_ e tem garantida sua esquiva contra os primeiros _6 ataques_ recebidos.\n\n_+4:_ A velocidade de movimento do Falcão Espiritual aumenta de 2 para _4 espaços_ e tem garantida sua esquiva contra os primeiros _8 ataques_ recebidos. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=energia heroica actors.hero.talent.heroic_energy.rat_title=energia ratroica -actors.hero.talent.heroic_energy.desc=_+1:_ A habilidade de armadura do herói tem _13% de redução_ de custo de carga.\n\n_+2:_ A habilidade de armadura do herói tem _24% de redução_ de custo de carga.\n\n_+3:_ A habilidade de armadura do herói tem _34% de redução_ de custo de carga.\n\n_+4:_ A habilidade de armadura do herói tem _43% de redução_ de custo de carga. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=ratosistência actors.hero.talent.ratsistance.desc=_+1:_ Inimigos hostis ratransmutados dão _-10% de dano_.\n\n_+2:_ Inimigos hostis ratransmutados dão _-19% de dano_.\n\n_+3:_ Inimigos hostis ratransmutados dão _-27% de dano_.\n\n_+4:_ Inimigos hostis ratransmutados dão _-35% de dano_. @@ -813,7 +909,7 @@ actors.mobs.npcs.blacksmith.get_lost=Tô ocupado. Cai fora! actors.mobs.npcs.blacksmith.same_item=Escolha 2 itens diferentes, não o mesmo item duas vezes! actors.mobs.npcs.blacksmith.diff_type=Escolha 2 itens do mesmo tipo! actors.mobs.npcs.blacksmith.un_ided=Eu preciso saber com o que trabalho, identifica eles primeiro! -actors.mobs.npcs.blacksmith.cursed=Eu não trabalho com items amaldiçoados! +actors.mobs.npcs.blacksmith.cursed=Eu não trabalho com itens amaldiçoados! actors.mobs.npcs.blacksmith.degraded=Isto aqui é lixo, a qualidade é muito ruim! actors.mobs.npcs.blacksmith.cant_reforge=Eu não posso reforjar esses items! actors.mobs.npcs.blacksmith.def_verb=bloqueou @@ -879,14 +975,15 @@ actors.mobs.npcs.shopkeeper.sell=Vender um item actors.mobs.npcs.shopkeeper.desc=Este sujeito robusto parece mais apropriado para um grande distrito de comércio em uma cidade grande do que em uma masmorra. Seus preços explicam por que ele prefere fazer negócio aqui. actors.mobs.npcs.wandmaker.name=Velho Fabricante de Varinhas -actors.mobs.npcs.wandmaker.intro_warrior=Oh, que surpresa agradável é encontrar um herói em um lugar tão deprimente! Se estiver a fim de ajudar um senhor já idoso, eu talvez tenha uma tarefa para você. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Pelas barbas de... você me assustou! Eu não encontrei um bandido neste lugar que ainda tenha a sua sanidade, então você deve ser da superfície! Se estiver a fim de ajudar um estranho, eu talvez tenha uma tarefa para você. actors.mobs.npcs.wandmaker.intro_mage=Oh, olá %s! Eu soube que houve um problema entre você e o instituto dos magos? Ah, deixa para lá, eu nunca gostei daqueles velhos quadradões mesmo. Se estiver disposto, eu talvez tenha uma tarefa para você. actors.mobs.npcs.wandmaker.intro_huntress=Oh, olá senhorita! Um rosto amigável é uma surpresa agradável por aqui, não é mesmo? Na verdade, eu juro que já vi o rosto da senhorita antes, mas não consigo me recordar de onde... Ah, não importa. Se está aqui para uma aventura, eu talvez tenha uma tarefa para você. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nEu vim aqui para encontrar um ingrediente raro para uma varinha. Mas eu acabei me perdendo e meu escudo mágico está enfraquecendo. Eu vou precisar sair logo, mas não posso ir embora sem levar o que vim pegar aqui. actors.mobs.npcs.wandmaker.intro_dust=Eu estou procurando um pouco de _pó de cadáver._ É um tipo especial de farinha de osso amaldiçoada que geralmente aparece em lugares como este. Deve haver um quarto barricado por aqui em algum lugar, eu tenho certeza que um pouco deste pó irá se acumular lá. Tenha cuidado no entanto, a maldição que o pó carrega é bastante potente, _traga de volta para mim o mais rápido possível_ e eu vou purificá-lo para você. -actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando um pouco de _brasas frescas_ de um elemental de fogo recém-nascido. Elementais geralmente aparecem quando um ritual de invocação não foi controlado, então apenas encontre algumas velas e uma marca de ritual e eu tenho certeza que você consegue fazer um aparecer. Você pode querer _guardar algum item de congelamento e deixá-lo à mão,_ elementais são muito poderosos, mas o gelo irá deixar a batalha mais fácil. -actors.mobs.npcs.wandmaker.intro_berry=O velho guarda desta prisão mantinha uma _planta putrifruta_ e eu estou atrás de uma de suas sementes. A planta provavelmente cresceu descontroladamente, então fazer com que ela solte uma de suas sementes pode ser complicado. O jardim deve estar em algum lugar por aqui. Tente _ficar longe de suas raízes_ se você quiser ficar inteiro. Usar fogo pode ser tentador, mas, por favor, não o faça, pois irá matar a planta e destruirá suas sementes. +actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando um pouco de _brasas frescas_ de um elemental de fogo recém-invocado. Elementais geralmente aparecem quando um ritual de invocação não foi controlado, então apenas encontre algumas velas e uma marca de ritual e eu tenho certeza que você consegue fazer um aparecer. Você pode querer _guardar algum item de congelamento e deixá-lo à mão,_ elementais são muito poderosos, mas o gelo irá deixar a batalha mais fácil. +actors.mobs.npcs.wandmaker.intro_berry=O velho guarda desta prisão mantinha uma _planta putrifruta_ e eu estou atrás de uma de suas sementes. A planta provavelmente cresceu descontroladamente, então fazer com que ela solte uma de suas sementes pode ser complicado. O jardim deve estar em algum lugar por aqui. Tente _ficar longe de suas raízes_ se quiser manter seus membros inteiros. Usar fogo pode ser tentador, mas, por favor, não o faça, pois irá matar a planta e destruirá suas sementes. actors.mobs.npcs.wandmaker.intro_2=\n\nSe puder trazer isso para mim, eu ficarei feliz em retribuir você com uma das minhas melhores varinhas! Eu tenho duas comigo agora, você vai poder escolher a que preferir. actors.mobs.npcs.wandmaker.reminder_dust=Está tendo sorte com o pó de cadáver, %s? Procure por uma barricada. actors.mobs.npcs.wandmaker.reminder_ember=Está tendo sorte com as cinzas, %s? Você irá precisar encontrar quatro velas e um lugar para fazer o ritual. @@ -920,7 +1017,7 @@ actors.mobs.brute.enraged=Enfurecido actors.mobs.brute.def_verb=bloqueou actors.mobs.brute.desc=Os brutos são os maiores, mais fortes e mais difíceis de todos os gnolls. Quando mortalmente feridos, eles ficam furiosos, ganhando blindagem temporária e um grande aumento de dano. actors.mobs.brute$bruterage.name=raiva bruta -actors.mobs.brute$bruterage.desc=Este gnoll bruto está morrendo, mas quer te levar com ele!\n\nO bruto morre quando sua blindagem acaba, seja devido ao tempo ou por receber dano. Enquanto isso, ele causará muito mais dano que o normal, então cuidado!\n\nBlindagem restante: %d. +actors.mobs.brute$bruterage.desc=Este gnoll bruto está morrendo, mas quer te levar com ele!\n\nO gnoll bruto morre quando sua blindagem acaba, seja devido ao tempo ou por receber dano. Enquanto isso, ele causará muito mais dano que o normal, então cuidado!\n\nBlindagem restante: %d. actors.mobs.causticslime.name=slime cáustico actors.mobs.causticslime.desc=Este slime parece ter sido contaminado pela magia negra que emana das profundezas. Ele perdeu sua cor verde habitual e muco cáustico escorre dele. @@ -943,11 +1040,11 @@ actors.mobs.dm100.desc=O DM-100 é um modelo antigo de 'máquina de defesa' anã actors.mobs.dm200.name=DM-200 actors.mobs.dm200.vent=O DM-200 dispara um jato de escape tóxico! -actors.mobs.dm200.desc=O DM-200 é a segunda geração de 'máquina de defesa' anã, projetada para proteger anões mineradores nas cavernas e na cidade abaixo. Eles são muito maiores e mais volumosos que seus antecessores e atacam com punhos hidráulicos devastadores.\n\nSeu tamanho aumentado também é sua principal fraqueza, pois eles não conseguem passar pelos túneis e portas estreitas da masmorra. Os anões foram capazes de compensar a falta de mobilidade do DM-200, permitindo que eles expelissem seus gases de escape tóxicos em inimigos distantes, ou inimigos que eles não possam alcançar. +actors.mobs.dm200.desc=O DM-200 é a segunda geração de 'máquina de defesa' anã, projetada para proteger anões mineradores nas cavernas e na cidade abaixo. Eles são muito maiores e mais volumosos que seus antecessores e atacam com punhos hidráulicos devastadores.\n\nSeu tamanho aumentado também é sua principal fraqueza, pois eles não conseguem passar pelos túneis e portas estreitas da masmorra. Os anões foram capazes de compensar a falta de mobilidade do DM-200, permitindo que eles expelissem seus gases de escape tóxicos em inimigos distantes ou inimigos que eles não possam alcançar. actors.mobs.dm201.name=DM-201 actors.mobs.dm201.vent=O DM-201 lança uma granada corrosiva! -actors.mobs.dm201.desc=Os anões fizeram uma breve experiência com maior ênfase na falta de mobilidade do DM-200 e criaram alguns modelos de DM totalmente estacionários. O DM-201 é um DM-200 adaptado que funciona como uma torre de sentinela que não tem capacidade de movimento. Em troca da falta de mobilidade, os DM-201 têm significativamente mais durabilidade e poder de ataque.\n\nComo o DM-201 não tem motor de escape, os anões equiparam-no com granadas de gás corrosivo! Os DM-201's são, no entanto, cuidadosos com essas granadas e só as lançarão quando atacados à distância. +actors.mobs.dm201.desc=Os anões fizeram uma breve experiência com maior ênfase na falta de mobilidade do DM-200 e criaram alguns modelos de DM totalmente estacionários. O DM-201 é um DM-200 adaptado que funciona como uma torre de sentinela que não tem capacidade de movimento. Em troca da falta de mobilidade, os DM-201 têm significativamente mais durabilidade e poder de ataque.\n\nComo o DM-201 não tem motor de escape, os anões equiparam-no com granadas de gás corrosivo! Os DM-201's são, no entanto, cuidadosos com essas granadas e só as lançarão quando atacados a distância. actors.mobs.dm300.name=DM-300 actors.mobs.dm300.notice=PESSOAL NÃO AUTORIZADO DETECTADO! @@ -991,7 +1088,7 @@ actors.mobs.elemental$newbornfireelemental.desc=Elementais são criaturas caóti actors.mobs.elemental$frostelemental.name=elemental de gelo actors.mobs.elemental$frostelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais de gelo são um tipo comum de elemental que enfraquece os inimigos com magia congelante. Eles esfriarão seu alvo com ataques corpo a corpo e ocasionais ataques de longo alcance. Sua mágica é muito mais eficaz na água. actors.mobs.elemental$shockelemental.name=elemental elétrico -actors.mobs.elemental$shockelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais elétricos são um tipo menos comum de elemental o qual ataca seus inimigos com eletricidade e flashes de luz. No combate corpo a corpo, arcos de eletricidade atingirão inimigos próximos e causarão dano adicional ao alvo principal se eles estiverem na água. Ocasionalmente, eles também focalizam um feixe de luz de longo alcance em seu alvo, cegando-o temporariamente. +actors.mobs.elemental$shockelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais elétricos são um tipo menos comum de elemental o qual ataca seus inimigos com eletricidade e clarões de luz. No combate corpo a corpo, arcos de eletricidade atingirão inimigos próximos e causarão dano adicional ao alvo principal se ele estiver na água. Ocasionalmente, eles também focalizam um feixe de luz de longo alcance em seu alvo, cegando-o temporariamente. actors.mobs.elemental$chaoselemental.name=Elemental caótico actors.mobs.elemental$chaoselemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais caóticos são elementais raros e perigosos que não se estabilizaram em um elemento específico. Eles desencadearão magia imprevisível quando atacarem. @@ -1042,9 +1139,9 @@ actors.mobs.king.name=Rei dos Anões actors.mobs.king.notice=Como ousa! actors.mobs.king.defeated=Você não pode me matar, %s... eu sou... imortal..... actors.mobs.king.def_verb=bloqueou -actors.mobs.king.arise=Levantem-se, escravos! +actors.mobs.king.arise=Ergam-se, escravos! actors.mobs.king.rankings_desc=Caiu perante ao Rei dos Anões -actors.mobs.king.desc=O último rei dos anões era conhecido pelos seu profundo conhecimento dos processos da vida e da morte. Ele persuadiu os membros de sua corte a participar de um ritual, dizendo a eles que eles teriam a vida eterna. No final ele foi único que obteve o que queria - junto com um exército de mortos-vivos como bônus. +actors.mobs.king.desc=O último rei dos anões era conhecido pelos seus profundos conhecimentos dos processos da vida e da morte. Ele persuadiu os membros de sua corte a participar de um ritual, dizendo a eles que teriam a vida eterna. No final, ele foi único que obteve o que queria - junto com um exército de mortos-vivos como bônus. actors.mobs.king$undead.name=Anão morto-vivo actors.mobs.king$undead.def_verb=bloqueou actors.mobs.king$undead.rankings_desc=Caiu perante ao Rei dos Anões @@ -1060,17 +1157,17 @@ actors.mobs.necromancer.desc=Estes aprendizes de magos das trevas reuniram-se na actors.mobs.necromancer$necroskeleton.name=Esqueleto do Necromante actors.mobs.necromancer$necroskeleton.desc=Este esqueleto foi invocado por um necromante. Ele se comporta como um esqueleto normal e morrerá quando o necromante que o invocou for morto. -actors.mobs.mob.died=Você ouve algo morrer à distância. +actors.mobs.mob.died=Você ouve algo morrer a distância. actors.mobs.mob.rage=#$%^ actors.mobs.mob.exp=%+dEXP actors.mobs.mob.rankings_desc=Morto por: %s actors.mobs.monk.name=monge anão actors.mobs.monk.def_verb=bloqueou -actors.mobs.monk.parried=defendeu +actors.mobs.monk.parried=bloqueou actors.mobs.monk.desc=Estes monges são fanáticos, que se dedicaram a proteger seu rei através do poder físico. Tão grande é sua devoção que eles entregaram totalmente suas mentes ao seu rei e agora vagam pela cidade dos anões como zumbis irracionais.\n\nOs monges confiam apenas na arte do combate corpo a corpo e são capazes de usar somente seus punhos tanto para ataque quanto para defesa. Quando estiverem focados, os monges irão bloquear o próximo ataque físico usado contra eles, mesmo que seja garantido para acertar. Monges acumulam foco mais rapidamente enquanto estão em movimento e mais lentamente quando estão em combate direto. actors.mobs.monk$focus.name=focado -actors.mobs.monk$focus.desc=Este monge está perfeitamente focado em seu alvo e parece estar antecipando seus movimentos antes que ele o faça.\n\nEnquanto focado, o próximo ataque físico feito contra o monge é garantido que falhará, não importando as circunstâncias. Defender esse ataque gastará o foco do monge e ele precisará acumulá-lo novamente para defender outro ataque. Os monges acumulam foco mais rapidamente enquanto estão em movimento. +actors.mobs.monk$focus.desc=Este monge está perfeitamente focado em seu alvo e parece estar antecipando seus movimentos antes que ele o faça.\n\nEnquanto focado, o próximo ataque físico feito contra o monge é garantido que falhe, não importando as circunstâncias. Bloquear esse ataque gastará o foco do monge e ele precisará acumulá-lo novamente para bloquear outro ataque. Os monges acumulam foco mais rapidamente enquanto estão em movimento. actors.mobs.piranha.name=piranha gigante actors.mobs.piranha.desc=Estes peixes carnívoros não são habitantes naturais das poças subterrâneas. Elas foram criadas especificamente para proteger cofres de tesouro inundados. @@ -1087,17 +1184,17 @@ actors.mobs.ripperdemon.leap=O demônio estripador prepara-se para saltar! actors.mobs.ripperdemon.desc=Estas criaturas horríveis são o resultado dos muitos cadáveres de anões nesta região que estão sendo usados por forças demoníacas. Os estripadores são criaturas cadavéricas e fantasmagóricas que se parecem com anões, mas com corpos partidos e longas garras afiadas feitas de ossos.\n\nOs demônios estripadores não são particularmente duráveis, mas são ágeis e perigosos. Eles são capazes de saltar grandes distâncias para alcançar rapidamente os alvos logo antes de os ferir com suas garras. actors.mobs.rotheart.name=coração pútrido -actors.mobs.rotheart.desc=O fruto de putrifruta é peculiar. Ao invés de apodrecer e fornecer nutrientes, o fruto cresce, endurece e engloba a semente. Ele fornece proteção para os órgãos internos que crescem no interior do fruto. Esta esfera gigante é conhecida como o coração de uma planta putrifruta adulta. +actors.mobs.rotheart.desc=O fruto de Putrifruta é peculiar. Ao invés de apodrecer e fornecer nutrientes, o fruto cresce, endurece e engloba a semente. Ele fornece proteção para os órgãos internos que crescem no interior do fruto. Esta esfera gigante é conhecida como o coração de uma planta putrifruta adulta. actors.mobs.rotlasher.name=chicoteadora pútrida actors.mobs.rotlasher.desc=A chicoteadora pútrida é uma parte da estrutura da raiz de uma planta madura de putrifruta, e também seu principal meio de defesa. Chicoteadoras estão presas ao chão, mas atacam violentamente qualquer ameaça que se aproxime delas. Quando não há inimigos próximos, elas ficam imóveis, tentando se mesclar com a vegetação em volta. actors.mobs.rotlasher$waiting.status=%s está imóvel. actors.mobs.scorpio.name=escorpião -actors.mobs.scorpio.desc=Estas enormes criaturas demoníacas do tipo aracnídeo evitam o combate corpo a corpo, preferindo disparar espinhos serrilhados incapacitantes a longas distâncias. +actors.mobs.scorpio.desc=Estas enormes criaturas demoníacas do tipo aracnídeo evitam o combate corpo a corpo, preferindo disparar espinhos serrilhados incapacitantes de longas distâncias. actors.mobs.senior.name=monge sênior -actors.mobs.senior.desc=Estes monges são fanáticos, que se dedicaram a proteger seu rei através do poder físico. Tão grande é sua devoção que eles entregaram totalmente suas mentes ao seu rei e agora vagam pela cidade dos anões como zumbis irracionais.\n\nEste monge dominou a arte do combate corpo a corpo e é capaz de ganhar foco enquanto se move muito mais rapidamente do que monges comuns. Quando eles estiverem focados, os monges irão defender o próximo ataque físico usado contra eles, mesmo que seja garantido para acertar. Monges acumulam foco mais rapidamente enquanto estão em movimento e mais lentamente quando estão em combate direto. +actors.mobs.senior.desc=Estes monges são fanáticos, que se dedicaram a proteger seu rei através do poder físico. Tão grande é sua devoção que eles entregaram totalmente suas mentes ao seu rei e agora vagam pela cidade dos anões como zumbis irracionais.\n\nEste monge dominou a arte do combate corpo a corpo e é capaz de ganhar foco enquanto se move muito mais rapidamente do que monges comuns. Quando eles estiverem focados, os monges irão bloquear o próximo ataque físico usado contra eles, mesmo que seja garantido para acertar. Monges acumulam foco mais rapidamente enquanto estão em movimento e mais lentamente quando estão em combate direto. actors.mobs.shaman.name=gnoll xamã actors.mobs.shaman.bolt_kill=O raio mágico matou você... @@ -1112,7 +1209,7 @@ actors.mobs.armoredbrute.desc=Os gnolls brutos mais antigos geralmente usam arma actors.mobs.skeleton.name=esqueleto actors.mobs.skeleton.explo_kill=Você foi morto por uma explosão de ossos... actors.mobs.skeleton.def_verb=bloqueou -actors.mobs.skeleton.desc=Esqueletos são compostos de ossadas de aventureiros sem sorte e habitantes da masmorra. Reanimados pelas emanações mágicas maléficas das profundezas abaixo. Após serem danificados o suficiente, eles se desintegram em uma explosão de ossos. +actors.mobs.skeleton.desc=Esqueletos são compostos de ossadas de aventureiros sem sorte e habitantes da masmorra, reanimados pelas emanações mágicas maléficas das profundezas abaixo. Após serem danificados o suficiente, eles se desintegram em uma explosão de ossos. actors.mobs.slime.name=slime actors.mobs.slime.def_verb=bloqueou @@ -1169,7 +1266,7 @@ actors.mobs.warlock.bolt_kill=O raio sombrio matou você... actors.mobs.warlock.desc=À medida que os interesses dos anões mudavam da engenharia para as artes arcanas, os bruxos obtiveram poder dentro da cidade. Eles começaram com a magia elementar, mas logo mudaram para a demonologia e a necromancia. O mais forte desses bruxos tomou o trono da cidade dos anões, e seus companheiros foram autorizados a continuar praticando sua magia negra, desde que entregassem seu livre arbítrio a ele.\n\nEsses feiticeiros possuem uma poderosa magia disruptiva e podem impedir temporariamente a mágica de melhoria aplicada ao seu equipamento. Quanto mais melhorado for um item, mais fortemente ele será afetado. actors.mobs.wraith.name=espectro -actors.mobs.wraith.desc=Um espectro é um espirito vingativo de um pecador, cujo túmulo foi perturbado. Sendo uma entidade etérea, é muito difícil atingi-los com uma arma comum. +actors.mobs.wraith.desc=Um espectro é um espírito vingativo de um pecador, cujo túmulo foi perturbado. Sendo uma entidade etérea, é muito difícil atingi-los com uma arma comum. actors.mobs.yog.name=Yog-Dzewa actors.mobs.yog.notice=A esperança é uma ilusão... @@ -1192,7 +1289,7 @@ actors.mobs.yogdzewa.darkness=A escuridão se aproxima... actors.mobs.yogdzewa.hope=SUA. ESPERANÇA. É. UMA. ILUSÃO! actors.mobs.yogdzewa.defeated=... actors.mobs.yogdzewa.rankings_desc=Devorado por Yog-Dzewa -actors.mobs.yogdzewa.desc=Yog-Dzewa é um Deus Antigo; uma grande monstruosidade que chega aos mundos mortais e os devora para alimentar o seu crescimento sem fim. Os anões devem ter atraído a atenção deste horror cósmico enquanto brincavam com magias negra, desde então vêm tentado mantê-lo contido.\n\nYog-Dzewa se origina de uma dimensão de caos mágico bruto e não pode trazer a sua verdadeira forma para este mundo. Em vez disso, ele criou avatares e invocou lacaios demoníacos para fazer o seu trabalho aqui.\n\nEste olho gigante é o ponto central do poder do Yog-Dzewa neste mundo. Enquanto o olho em si está imóvel, ele é capaz de disparar poderosos raios de magia demoníaca e invocar uma variedade de lacaios para ajudá-lo. +actors.mobs.yogdzewa.desc=Yog-Dzewa é um Deus Antigo; uma grande monstruosidade que chega aos mundos mortais e os devora para alimentar o seu crescimento sem fim. Os anões devem ter atraído a atenção deste horror cósmico enquanto brincavam com magia negra, desde então vêm tentado mantê-lo contido.\n\nYog-Dzewa se origina de uma dimensão de caos mágico bruto e não pode trazer a sua verdadeira forma para este mundo. Em vez disso, ele criou avatares e invocou lacaios demoníacos para fazer o seu trabalho aqui.\n\nEste olho gigante é o ponto central do poder do Yog-Dzewa neste mundo. Enquanto o olho em si está imóvel, ele é capaz de disparar poderosos raios de magia demoníaca e invocar uma variedade de lacaios para ajudá-lo. actors.mobs.yogdzewa.desc_spawners=Você pode sentir ondas de energia demoníaca dos andares acima irradiando para o olho. Algo que você deixou vivo lá em cima deve estar canalizando energia de volta para Yog-Dzewa. _Yog usará essa energia para invocar lacaios mais poderosos!_ actors.mobs.yogdzewa$larva.name=larva divina actors.mobs.yogdzewa$larva.rankings_desc=Devorado por Yog-Dzewa @@ -1209,12 +1306,12 @@ actors.mobs.yogfist$burningfist.desc=Este punho é formado por magia caótica fl actors.mobs.yogfist$soiledfist.name=punho de terra actors.mobs.yogfist$soiledfist.desc=Este punho é formado por magia de terra caótica. À medida que se move, constantemente fará com que a vegetação brote ao seu redor. Ele também pode disparar rajadas de terra concentradas que prenderão seu alvo em vinhas e raízes de rápido crescimento!\n\nO punho obtém energia desta vida vegetal e resistirá a danos com base na quantidade de vegetação alta ou sulcada perto dele! actors.mobs.yogfist$rottingfist.name=punho pútrido -actors.mobs.yogfist$rottingfist.desc=Este punho é formado por corrupção viva. Trata-se de uma massa de carne em decomposição, que pode espalhar muco cáustico ao seu redor e gás tóxico ao atacar em longa distância. Pior ainda, a grande massa do punho faz com que ele sangre ao invés de sofrer danos diretamente.\n\nÁgua pode ser usada para lavar o muco, mas o punho também é capaz de absorver água para se curar! Além disso, causar dano ao punho enquanto ele sangra fará com que o sangramento se renove, mas não se acumula! +actors.mobs.yogfist$rottingfist.desc=Este punho é formado por corrupção viva. Trata-se de uma massa de carne em decomposição, que pode espalhar muco cáustico ao seu redor e gás tóxico ao atacar em longa distância. Pior ainda, a grande massa do punho faz com que ele sangre ao invés de sofrer danos diretamente.\n\nÁgua pode ser usada para lavar o muco, mas o punho também é capaz de absorver água para se curar! Além disso, causar dano ao punho enquanto ele sangra fará com que o sangramento se renove, mas não se acumule! actors.mobs.yogfist$rustedfist.name=punho enferrujado -actors.mobs.yogfist$rustedfist.desc=Este punho é formado de metal vivo. É uma massa de metal em movimento que tem poderosos ataques corpo a corpo e pode aleijar os seus alvos à distância. Devido à sua enorme massa, o punho sofrerá qualquer dano ao longo do tempo, ao invés de imediatamente.\n\nO punho, porém, é inflexível e não pode passar por passagens apertadas. Além disso, embora possa levar os danos lentamente, os danos adiados continuarão a aumentar se o punho for atingido várias vezes. +actors.mobs.yogfist$rustedfist.desc=Este punho é formado de metal vivo. É uma massa de metal em movimento que tem poderosos ataques corpo a corpo e pode aleijar os seus alvos a distância. Devido a sua enorme massa, o punho sofrerá qualquer dano recebido ao longo do tempo, ao invés de imediatamente.\n\nO punho, porém, é inflexível e não pode passar por passagens apertadas. Além disso, embora possa levar os danos lentamente, os danos adiados continuarão a aumentar se o punho for atingido várias vezes. actors.mobs.yogfist$brightfist.name=punho brilhante actors.mobs.yogfist$brightfist.teleport=O punho se teletransporta em um clarão de luz que cega você drasticamente! -actors.mobs.yogfist$brightfist.desc=Este punho é feito de energia de pura luz. Ele é capaz de disparar poderosos feixes de luz a cada turno! Esses feixes irão cegá-lo temporariamente, além de causar grande dano. O punho também é capaz de envolver brevemente a área em luz ofuscante a fim de escapar!\n\nO punho não tem nenhuma habilidade especial que possa usar em combate corpo a corpo. +actors.mobs.yogfist$brightfist.desc=Este punho é feito de energia de pura luz. Ele é capaz de disparar poderosos feixes de luz a cada turno! Esses feixes irão cegar você temporariamente, além de causar grande dano. O punho também é capaz de envolver brevemente a área em luz ofuscante a fim de escapar!\n\nO punho não tem nenhuma habilidade especial que possa usar em combate corpo a corpo. actors.mobs.yogfist$darkfist.name=punho negro actors.mobs.yogfist$darkfist.teleport=O punho se teletransporta em uma explosão de escuridão que extingue sua fonte de luz! actors.mobs.yogfist$darkfist.desc=Este punho é formado de pura energia negra. Ele é capaz de lançar poderosas rajadas de magia negra a cada turno! Essas rajadas irão enfraquecer a sua fonte de luz, além de causar grande dano. O punho também é capaz de envolver brevemente a área em escuridão a fim de escapar!\n\nO punho não tem nenhuma habilidade especial que possa usar no combate corpo a corpo. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 1259c7cba..5d846d509 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Ваша экипировка выглядит др actors.buffs.degrade.desc=Мощная, темная магия высасывает силу, которой Свитки улучшения наделили вашу экипировку!\n\nВо время, пока ваша экипировка деградирована, ее фактический уровень ниже действительного. _Любое улучшение после +3 становится порядком слабее предыдущего._ Описание ваших предметов будет изменяться с учетом его сниженного уровня силы.\n\nДеградация не влияет на требования силы, заряды палочек, прочность метательного оружия или на артефакты.\n\nОсталось ходов с деградацией: %s. Использование Свитка улучшения или рассеяния немедленно снимет эффект деградации. actors.buffs.doom.name=обречен -actors.buffs.doom.desc=Такое ощущение, как будто сама судьба желает вашей смерти.\n\nВесь урон, получаемый обреченным на гибель персонажем, будет удвоен.\n\nДанный эффект длится до самой смерти. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=боязнь actors.buffs.dread.desc=Ужас настолько сильный, что напуганный сбежит из подземелья навсегда.\n\nПораженные ужасом будут убегать от противника во весь дух, и полностью исчезнут, как только скроются из виду. Такое избавление, конечно, не даст вам вещей монстра, и наградит лишь половиной опыта. Боль сокращает продолжительность эффекта.\n\nХодов до окончания эффекта: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Вы парализованы! actors.buffs.paralysis.out=вырывается из паралича actors.buffs.paralysis.desc=Зачастую, самое худшее - это потерять контроль над ситуацией.\n\nПаралич вынуждает цель ждать окончания эффекта. Боль от получения урона может заставить персонажей сопротивляться параличу, выводя их из-под действия эффекта.\n\nХодов осталось: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=мишень actors.buffs.pincushion.desc=Орудие, брошенное в этого персонажа, застряло в нем и выпадет только после того, как он будет убит.\n\nВ настоящее время в нём воткнуты следующие предметы: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Воин _выжидает_, п actors.hero.abilities.warrior.endure.desc=Воин выжидает 3 хода, получая половину урона от всех источников. Это снижение срабатывает перед эффектами сопротивления урону, такими как броня.\n\nПосле выжидания следующий удар воина нанесет дополнительный урон в течение 10 ходов. Этот урон равен половине всего урона, нанесенного ему во время выжидания, полученного до любых эффектов уменьшения урона!\n\nЕсли воин в процессе комбо, использование этой способности увеличит их длительность на 3 хода. actors.hero.abilities.mage.elementalblast.name=элементальный взрыв +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Маг испускает _Элементарный взрыв_ из своего посоха, покрывая большую площадь вокруг себя с эффектом, который варьируется в зависимости от палочки в его посохе. actors.hero.abilities.mage.elementalblast.desc=Маг испускает магический взрыв, который покрывает круглую область на расстоянии до 4 клеток и наносит до 15-25 урона. Эффект стихийного взрыва будет зависеть от палочки, влитой в посох мага. actors.hero.abilities.mage.elementalblast.generic_desc=Эффект стихийного взрыва будет схож с эффектом палочки при использовании на врага или союзника. actors.hero.abilities.mage.wildmagic.name=дикая магия actors.hero.abilities.mage.wildmagic.no_wands=У тебя нет палочек, чтобы выстрелить ими! actors.hero.abilities.mage.wildmagic.short_desc=Маг высвобождает _Дикую Магию_, содержащуюся в его палочках, беспорядочно стреляя ими несколько раз в выбранную цель за один ход. -actors.hero.abilities.mage.wildmagic.desc=Маг высвобождает силу в своих палочках, случайным образом стреляя ими до 4 раз за один ход. Посох мага при этом не учитывается.\n\nУровень каждой палочки усилен на 2, максимум до +3. Эта способность расходует заряды палочек, при этом ни одна палочка не может быть использована более 2 раз. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=варп-маяк actors.hero.abilities.mage.warpbeacon.depths=Вы не можете перемещаться между пропастями! actors.hero.abilities.mage.warpbeacon.locked_floor=Вы не можете покинуть закрытый этаж! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Выберите клетку дл actors.hero.abilities.rogue.smokebomb$ninjalog.name=деревянная приманка actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Каким-то образом враги легко убеждаются, что эта деревянная приманка - настоящий Разбойник! actors.hero.abilities.rogue.smokebomb.short_desc=Разбойник бросает _Дымовую Бомбу_, совершая скачок. Он становится временно невидимым и ослепляет врагов рядом со своим старым местоположением. -actors.hero.abilities.rogue.smokebomb.desc=Разбойник бросает дымовую шашку и совершает скачок на расстояние до 10 клеток. Он может перескакивать сквозь ловушки и врагов, но не сквозь твердую местность, такую как стены.\n\nВраги, которые находятся рядом со старой позицией разбойника, будут ослеплены на 5 ходов. +actors.hero.abilities.rogue.smokebomb.desc=Разбойник бросает дымовую шашку и совершает скачок на расстояние до 6 клеток. Он может перескакивать сквозь ловушки и врагов, но не сквозь твердую местность, такую как стены.\n\nВраги, которые находятся рядом со старой позицией разбойника, будут ослеплены на 5 ходов. actors.hero.abilities.rogue.deathmark.name=метка смерти actors.hero.abilities.rogue.deathmark.ally_target=Вы можете отмечать только врагов actors.hero.abilities.rogue.deathmark.short_desc=Разбойник ставит _Метку Смерти_ на выбранного врага. Отмеченные враги получают дополнительный урон, но не могут умереть, пока отметка не закончится. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Ваш ястр actors.hero.abilities.huntress.spirithawk$hawkally.desc=Волшебный ястреб, призванный Охотницей. Он светится ярким синим эфирным цветом, он постоянно крутит головой, осматривая местность\n\nХоть он и не лучший боец, его скорость и зрение делают его превосходным в разведке и отвлечении врагов.\n\nОставшиеся ходы: %d actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Осталось гарантированных уворотов: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=крысоморфоз actors.hero.abilities.ratmogrify.cant_transform=Ты не можешь крысоморфизировать это! actors.hero.abilities.ratmogrify.too_strong=Этот враг слишком силен, чтобы крысоморфизировать его! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=Охотница - эксперт да actors.hero.heroclass.huntress_desc=Охотница начинает с уникальным _Луком Духов_, который может стрелять бесконечным количеством колдовских стрел.\n\nОхотница может ходить в высокой траве, _не вытаптывая её_.\n\nОхотница также начинает с парой _шипованных перчаток_, тканой броней, бурдюком, и бархатным мешочком.\n\nОхотница автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Ментального Зрения\n_-_ Свиток Колыбельной actors.hero.heroclass.huntress_unlock=Чтобы разблокировать Охотницу, _ударьте 10 раз по противникам с помощью метательного оружия._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=_Берсерк_ накапливает ярость, когда получает урон. Ярость увеличивает наносимый им урон и при 100% может быть активирована для получения дополнительного щита. actors.hero.herosubclass.berserker_desc=Берсерк погружается в ярость, когда он получает физический урон, включая урон, который блокируется его броней! Ярость постепенно угасает с течением времени, но она угасает медленнее, если у него мало ОЗ.\n\nБерсерк наносит до 50% дополнительного урона при 100% ярости. При 100% ярости Берсерк также может впасть в неистовство, получая 2- до 6-кратную максимальную защиту своей печати, в зависимости от не хватающего ему здоровья, и удерживая ярость на уровне 100%, пока у него остается защита. Берсерку, однако, нужно время, чтобы прийти в себя после того, как он впал в неистовство. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=боевой маг actors.hero.herosubclass.battlemage_short_desc=_Боевой маг_ получает бонусные эффекты, когда сражается в ближнем бою со своим посохом. Эти эффекты зависят от палочки, которой наделён его посох. actors.hero.herosubclass.battlemage_desc=Боевой маг получает бонусный эффект всякий раз, когда он наносит удар в ближнем бою своим посохом, будто дополнительное зачарование. Эти эффекты зависят от палочки, которой наделён его посох, каждая палочка имеет свой собственный эффект. В дополнение к эффектам палочки, посох Боевого мага также получит 0,5 заряда каждый раз, когда маг бьет им вблизи actors.hero.herosubclass.warlock=чернокнижник -actors.hero.herosubclass.warlock_short_desc=У _Чернокнижника_ есть шанс пометить врагов меткой души, когда он использует на них палочки. Он исцеляется всякий раз, когда наносит физический урон помеченным врагам. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=У Чернокнижника есть шанс пометить меткой души персонажей на которых он использует свои палочки. Шанс применить метку души и ее продолжительность увеличиваются с уровнем палочки.\n\nКогда враг помечен меткой души, Чернокнижник исцеляет 2 оз за каждые 5 урона, которые он наносит им, но только при атаках из оружия ближнего боя или метательного оружия, а не из палочек! actors.hero.herosubclass.assassin=убийца actors.hero.herosubclass.assassin_short_desc=_Убийца_ может подготовить смертоносный удар, пока он невидим. Чем дольше он ждет, тем мощнее будет атака. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=Снайпер - это мастер дал actors.hero.herosubclass.warden=хранительница actors.hero.herosubclass.warden_short_desc=_Хранительница_ может видеть сквозь высокую траву и получает бонусные эффекты, когда она сажает семена и топчет растения. actors.hero.herosubclass.warden_desc=Хранительница имеет сильную связь с природой, которая даёт ей множество бонусных эффектов, связанных с травой и растениями. Она способна видеть сквозь высокую и примятую траву, как если бы это было пустое пространство.\n\nХранительница заставляет траву прорастать вокруг любого семени, которое она бросает или сажает, и получает специальные эффекты, когда вытаптывает растения. Эти специальные эффекты заменяют обычные эффекты растений, а это означает, что ни одно растение не причинит ей вреда, если она наступит на него. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=перезарядка импровизированных снарядов @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=перезарядка вос actors.hero.talent$rejuvenatingstepscooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s. actors.hero.talent$seershotcooldown.name=перезарядка всевидящего выстрела actors.hero.talent$seershotcooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Вы недавно использовали этот талант и должны подождать, прежде чем использовать его снова.\n\nХодов осталось: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=Ешь на здоровье actors.hero.talent.hearty_meal.desc=_+1:_ Перекус восстанавливает Воину _2 ОЗ_, когда его здоровье ниже 50%, и _3 ОЗ_, когда его здоровье ниже 25%.\n\n_+2:_ Перекус восстанавливает Воину _3 ОЗ_, когда его здоровье ниже 50%, и _5 ОЗ_, когда его здоровье ниже 25%. -actors.hero.talent.armsmasters_intuition.title=Интуиция оружейника -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Воин опознаёт оружие и броню в _2 раза быстрее_.\n\n_+2:_ Воин опознаёт оружие и броню, _как только экипирует их_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=Подопытная крыса actors.hero.talent.test_subject.desc=_+1:_ Всякий раз, когда Воин опознает предмет, он восстанавливает _2 ОЗ_. \n\n_+2:_ Всякий раз, когда Воин опознает предмет, он восстанавливает _3 ОЗ_. actors.hero.talent.iron_will.title=Стальная воля @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Выпитое зелье Ис actors.hero.talent.restored_willpower.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает щит на 5% от максимального ОЗ при +1 или 7,5% от максимального ОЗ при +2. actors.hero.talent.runic_transference.title=Перенос рун actors.hero.talent.runic_transference.desc=_+1:_ Сломанная печать Воина может переносить _обычные глифы_ так же, как и улучшение.\n\n_+2:_ Сломанная печать Воина может переносить _обычные, мощные и проклятые глифы_ так же, как и улучшение. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=Смертельный импульс actors.hero.talent.lethal_momentum.desc=_+1:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _67% шанс_ быть мгновенной.\n\n_+2:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _100% шанс_ быть мгновенной. actors.hero.talent.improvised_projectiles.title=Импровизированные снаряды @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Когда Воин приземляет actors.hero.talent.impact_wave.title=ударная волна actors.hero.talent.impact_wave.desc=_+1:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _2 клетки_ назад и имеют_25% шанс_ получить уязвимость на 5 хода.\n\n_+2:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _3 клетки_ назад и имеют_50% шанс_ получить уязвимость на 5 хода.\n\n_+3:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _4 клетки_ назад и имеют_75% шанс_ получить уязвимость на 5 хода.\n\n_+4:_Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _5 клеток_ назад и имеют_100% шанс_ получить уязвимость на 5 хода. actors.hero.talent.double_jump.title=двойной прыжок -actors.hero.talent.double_jump.desc=_+1:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 20%_.\n\n_+2:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 36%_.\n\n_+3:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 50%_.\n\n_+4:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 60%_. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=увеличивающаяся волна actors.hero.talent.expanding_wave.desc=_+1:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _75 градусов_ с 60.\n\n_+2:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _90 градусов_ с 60.\n\n_+3:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _105 градусов_ с 60.\n\n_+4:_ Диапазон ударной волны увеличен до _6 клеток_ с 5, а её ширина увеличена до _120 градусов_ с 60. actors.hero.talent.striking_wave.title=ударная волна -actors.hero.talent.striking_wave.desc=_+1:_ Ударная волна также имеет _шанс 30%_ применить эффекты, такие как чары и комбо.\n\n_+2:_ Ударная волна также имеет _шанс 60%_ применить эффекты, такие как чары и комбо.\n\n_+3:_ Ударная волна также имеет _шанс 90%_ применить эффекты, такие как чары и комбо.\n\n_+4:_ Ударная волна также имеет _шанс 100%_ применить эффекты, такие как чары и комбо, и вызывает чары на _20% чаще_. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=ударная сила actors.hero.talent.shock_force.desc=_+1:_ Ударная волна наносит _на 20% больше_ урона и имеет _шанс 25%_ оглушить, а не наложить хромоту.\n\n_+2:_ Ударная волна наносит _на 40% больше_ урона и имеет _шанс 50%_ оглушить, а не наложить хромоту.\n\n_+3:_ Ударная волна наносит _на 60% больше_ урона и имеет _шанс 75%_ оглушить, а не наложить хромоту.\n\n_+4:_ Ударная волна наносит _на 80% больше_ урона и имеет _шанс 100%_ оглушить, а не наложить хромоту. actors.hero.talent.sustained_retribution.title=устойчивое возмездие actors.hero.talent.sustained_retribution.desc=_+1:_ Воин наносит _115% бонусного урона_ распределенного между _2 ударами_, вместо 100% за 1 удар.\n\n_+2:_ Воин наносит _130% бонусного урона_ распределенного между _3 ударами_, вместо 100% за 1 удар.\n\n_+3:_ Воин наносит _145% бонусного урона_ распределенного между _4 ударами_, вместо 100% за 1 удар.\n\n_+4:_ Воин наносит _160% бонусного урона_ распределенного между _5 ударов_, вместо 100% за 1 удар. actors.hero.talent.shrug_it_off.title=не обращай внимания -actors.hero.talent.shrug_it_off.desc=_+1:_ Воин не может получить урон более _67% от своего максимального здоровья_ во время выжидания.\n\n_+2:_ Воин не может получить урон более _45% от своего максимального здоровья_ во время выжидания.\n\n_+3:_ Воин не может получить урон более _30% от своего максимального здоровья_ во время выжидания.\n\n_+4:_ Воин не может получить урон более _20% от своего максимального здоровья_ во время выжидания. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=уравнять шансы actors.hero.talent.even_the_odds.desc=_+1:_ Воин наносит дополнительные _5% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+2:_ Воин наносит дополнительные _10% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+3:_ Воин наносит дополнительные _15% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания.\n\n_+4:_ Воин наносит дополнительные _20% бонусного урона_ за каждого врага в пределах 2 клеток по окончании выжидания. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Использование св actors.hero.talent.energizing_upgrade.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает 12 ходов на перезарядку палочки при +1 или 20 ходов при +2. actors.hero.talent.wand_preservation.title=Сохранение палочки actors.hero.talent.wand_preservation.desc=_+1:_ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _67% шанс_ вернуться как +0, в противном случае она будет возвращена как 1 магическая смола.\n\n_+2:_ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _100% шанс_ вернуться как +0.\n\nЭтот талант может сохранить палочки максимум пять раз, после чего он всегда будет давать 1 магическую смолу при слиянии. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=Магическое зрение actors.hero.talent.arcane_vision.desc=_+1:_ Всякий раз, когда Маг попадает по врагу из палочки, он получает Ментальное зрение на _10 ходов_.\n\n_+2:_ Всякий раз, когда Маг попадает по врагу из палочки, он получает Ментальное зрение на _15 ходов_. actors.hero.talent.shield_battery.title=Защитная батарея @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ При использовании ди actors.hero.talent.fire_everything.title=огонь из всех орудий actors.hero.talent.fire_everything.desc=_+1:_ Дикая магия теперь срабатывает _5 раз_ вместо 4 и у каждой палочки есть _шанс 25%_ использовать её 3 раза.\n\n_+2:_ Дикая магия теперь срабатывает _6 раз_ вместо 4 и у каждой палочки есть _шанс 50%_ использовать её 3 раза.\n\n_+3:_ Дикая магия теперь срабатывает _7 раз_ вместо 4 и у каждой палочки есть _шанс 75%_ использовать её 3 раза.\n\n_+4:_ Дикая магия теперь срабатывает _8 раз_ вместо 4 и у каждой палочки есть _шанс 100%_ использовать её 3 раза. actors.hero.talent.conserved_magic.title=сохранённая магия -actors.hero.talent.conserved_magic.desc=_+1:_ Каждый выстрел дикой магии теперь использует _0.67 зарядов_ вместо 1 и имеет _25% шанс_ не потратить ход.\n\n_+2:_ Каждый выстрел дикой магии теперь использует _0.45 зарядов_ вместо 1 и имеет _шанс 50%_ не потратить ход.\n\n_+3:_ Каждый выстрел дикой магии теперь использует _0.3 зарядов_ вместо 1 и имеет _шанс 75%_ не потратить ход.\n\n_+4:_ Каждый выстрел дикой магии теперь использует _0.2 зарядов_ вместо 1 и имеет _шанс 100%_ не потратить ход. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Телепорт-урон actors.hero.talent.telefrag.desc=_+1:_ Если маг превращается в другого персонажа, он наносит ему _10-15 урона_, но также получает _5 урона_.\n\n_+2:_ Если маг превращается в другого персонажа, он наносит ему _20-30 урона_, но также получает _10 урона_.\n\n_+3:_ Если маг превращается в другого персонажа, он наносит ему _30-45 урона_, но также получает _15 урона_.\n\n_+4:_ Если маг превращается в другого персонажа, он наносит ему _40-60 урона_, но также получает _20 урона_.\n\nГерой не может быть убит этим талантом, урон может быть уменьшен эффектами сопротивления магии. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ После скачка Разбой actors.hero.talent.body_replacement.title=подмена тела actors.hero.talent.body_replacement.desc=_+1:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _20 здоровья и 1-3 брони_.\n\n_+2:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _40 здоровья и 2-6 брони_.\n\n_+3:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _60 здоровья и 3-9 брони_.\n\n_+4:_ После скачка, Разбойник оставляет за собой деревянную приманку, которая имеет _80 здоровья и 4-12 брони_.\n\nОдновременно может быть активна только одна приманка. actors.hero.talent.shadow_step.title=теневой шаг -actors.hero.talent.shadow_step.desc=_+1:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _20% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+2:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _36% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+3:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _50% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты.\n\n_+4:_ Если разбойник использует дымовую бомбу, будучи невидимым, это происходит мгновенно и расходует на _60% меньше_ заряда, но при этом он не ослепляет врагов и не активирует другие таланты. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=страх смерти actors.hero.talent.fear_the_reaper.desc=_+1:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _хромоту_.\n\n_+2:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_.\n\n_+3:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _хромоту_.\n\n_+4:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 оз, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _испуг и хромоту_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Спектральные клинк actors.hero.talent.projecting_blades.title=проецирующиеся клинки actors.hero.talent.projecting_blades.desc=_+1:_ Спектральные клинки имеют _+25% точности_ и проходят сквозь _ 2 сплошные клетки_.\n\n_+2:_ Спектральные клинки имеют _+50% точности_ и проходят сквозь _4 сплошные клетки_.\n\n_+3:_ Спектральные клинки имеют _+75% точности_ и проходят сквозь _6 сплошных клеток_.\n\n_+4:_ Спектральные клинки имеют _+100% точности_ и проходят сквозь _8 сплошных клеток_. actors.hero.talent.spirit_blades.title=клинки духов -actors.hero.talent.spirit_blades.desc=_+1:_ Спектральные клинки имеют _шанс 30%_ также использовать зачарование на луке духов.\n\n_+2:_ Спектральные клинки имеют _шанс 60%_ также использовать зачарование на луке духов.\n\n_+3:_ Спектральные клинки имеют _шанс 90%_ также использовать зачарование на луке духов.\n\n_+4:_ Спектральные клинки имеют _шанс 100%_ также использовать зачарование на луке духов и делают это _на 10% чаще_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=растущая мощь actors.hero.talent.growing_power.desc=_+1:_ Атака и скорость передвижения от силы природы увеличивается до _38% и 125%_, с 33% и 100%.\n\n_+2:_ Атака и скорость передвижения от силы природы увеличивается до _42% и 150%_, с 33% и 100%.\n\n_+3:_ Атака и скорость передвижения от силы природы увеличивается до _46% и 150%_, с 33% и 100%.\n\n_+4:_ Атака и скорость передвижения от силы природы увеличивается до _50% и 200%_, с 33% и 100%. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Атаки призрачного actors.hero.talent.swift_spirit.title=стремительный дух actors.hero.talent.swift_spirit.desc=_+1:_ Скорость передвижения призрачного ястреба увеличена с 2 до _2.5 клеток_, и он гарантированно уклонится от первых _2 атак_, нанесенных ему.\n\n_+2:_ Скорость передвижения призрачного ястреба увеличена с 2 до _3 клеток_, и он гарантированно уклонится от первых _4 атак_, нанесенных ему.\n\n_+3:_ Скорость передвижения призрачного ястреба увеличена с 2 до _3.5 клеток_, и он гарантированно уклонится от первых _6 атак_, нанесенных ему.\n\n_+4:_ Скорость передвижения призрачного ястреба увеличена с 2 до _4 клеток_, и он гарантированно уклонится от первых _8 атак_, нанесенных ему. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=героическая энергия actors.hero.talent.heroic_energy.rat_title=крысоическая энергия -actors.hero.talent.heroic_energy.desc=_+1:_ Способность брони героя имеет сниженную стоимость заряда _на 13%_.\n\n_+2:_ Способность брони героя имеет сниженную стоимость заряда _на 24%_.\n\n_+3:_ Способность брони героя имеет сниженную стоимость заряда _на 34%_.\n\n_+4:_ Способность брони героя имеет сниженную стоимость заряда _на 43%_. +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=крысопротивление actors.hero.talent.ratsistance.desc=_+1:_ Враждебные крысоморфизированные враги наносят на _-10% меньше урона_.\n\n_+2:_ Враждебные крысоморфизированные враги наносят на _-19% меньше урона_.\n\n_+3:_ Враждебные крысоморфизированные враги наносят на _-27% меньше урона_.\n\n_+4:_ Враждебные крысоморфизированные враги наносят на _-35% меньше урона_. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Продать предмет actors.mobs.npcs.shopkeeper.desc=Этот полный парень лучше смотрелся бы в торговом районе крупного города, чем в подземелье. Его цены объясняют, почему он решил обосноваться здесь. actors.mobs.npcs.wandmaker.name=старый чародей -actors.mobs.npcs.wandmaker.intro_warrior=О, как приятно лицезреть героя в столь гнетущем месте! Если ты не против помочь пожилому человеку, у меня есть для тебя задание. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=О Боже, ты меня напугал! В этих местах я не встречал бандита, сохранившего свой разум, так что ты, видать, с поверхности! Если ты не прочь помочь незнакомцу, у меня есть для тебя задание. actors.mobs.npcs.wandmaker.intro_mage=О, здравствуй, %s! Я слышал, ты навел шума в институте чародеев? О, неважно, я все равно никогда не любил этих напыщенных снобов. Если хочешь, у меня есть для тебя задание. actors.mobs.npcs.wandmaker.intro_huntress=О, здравствуй, мисс! Дружелюбное лицо в этом месте - настоящий сюрприз, не так ли? Если честно, готов поспорить, что уже видел твое лицо где-то, но никак не могу вспомнить... А, неважно, если ты ищешь приключений, у меня есть задание. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nЯ пришел сюда, чтобы найти редкий ингредиент для палочки, но заблудился, а мой магический щит постепенно ослабевает. Вскоре мне придется покинуть это место, но я очень не хочу возвращаться с пустыми руками. actors.mobs.npcs.wandmaker.intro_dust=Я ищу _прах мертвеца._ Это особый вид измельченных проклятых костей, обычно встречающийся в подобных местах. Где-то здесь должна находиться заваленная комната, в которой есть пыль. Однако будь осторожнее, проклятие, лежащее на пыли, достаточно мощное. _Вернись ко мне как можно быстрее_ и я сниму его. actors.mobs.npcs.wandmaker.intro_ember=Я ищу _пепел элементаля,_ который получают из молодых огненных элементалей. Они обычно появляются, когда ритуал призыва не контролируется, так что найди свечи и точку призыва, я уверен, у тебя получится одного встретить. Ты, возможно, захочешь _иметь при себе что-нибудь замораживающее,_ элементали очень сильны, но лёд быстро остудит их пыл. diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index 35de251ee..4a13dad71 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Eşyalarının zayıfladığını hissediyorsun! actors.buffs.degrade.desc=Güçlü bir kara büyü geliştirme parşömenlerinin ekipmanınıza verdiği gücü azaltıyor.\n\nKalitesi düşen yükseltilmiş ekipman, olduğundan daha düşük bir seviye gibi görülür. +3'den sonraki her yükseltme öncekinden daha da zayıf olur. Eşyanızın açıklaması düşülen güç seviyesine göre değişir.\n\nKalitesinin düşmesi eşyanın güç gereksinimini, asa şarjını, fırlatılan silahların ve büyülü eşyaların dayanıklılığını etkilemez.\n\nKalitesinin normale dönmesine kalan tur: %s. Yükseltme parşömeni veya lanet kaldırma parşömeni kullanıldığında eşyanın kalitesi anında normale döner. actors.buffs.doom.name=mahvoluş -actors.buffs.doom.desc=Evren ölmeni isterken ilerlemek zor olacak gibi görünüyor.\n\nLanetli karakterler tüm kaynaklardan iki kat fazla hasar alırlar.\n\nLanet sonsuzdur, ve sadece ölümle son bulur. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=dehşet actors.buffs.dread.desc=Hedefinin zindandan tamamen kaçmasına neden olacak kadar büyük bir terör!\n\nDehşetten etkilenen yaratıklar rakiplerinden yüksek hızda kaçacak ve gözden kaybolduklarında zindandan tamamen kaybolacaklar. Bu şekilde mağlup edilen düşmanlar, yarı deneyim verir ve hiç eşya düşürmez. Ağrının verdiği şok dehşetin süresini kısaltacaktır.\n\nDehşetin geçmesine kalan sıra: %d. @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Felç oldun! actors.buffs.paralysis.out=felce karşı koyuldu actors.buffs.paralysis.desc=Çoğu zaman en kötü şey hiçbir şey yapmamaktır.\n\nFelç, tüm davranışların durmasına neden olarak hedefini etkinin geçmesine beklemeye zorlar. Hasar almaktan kaynaklanan acı, karakterlerin felcin etkine karşı koymalarına neden olarak onları felç etkisinden çıkarabilir.\n\nFelcin geçmesine kalan sıra: %s. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=iğnelik actors.buffs.pincushion.desc=Bu karaktere karşı kullandığın fırlatma silahları ona saplı ve o yenildikten sonra yere düşecekler.\n\nSaplı eşyalar: @@ -366,7 +369,7 @@ actors.buffs.weakness.name=zayıflamış actors.buffs.weakness.heromsg=Zayıflamış hissediyorsun! actors.buffs.weakness.desc=Her şey bir anda daha ağır hissettirmeye başladı.\n\nZayıflatma büyüsü karakterin fiziksel gücünü azaltır, ve 33%% daha az hasar vermelerine sebep olur.\n\nzayıflamanın geçmesine kalan tur.%s. -actors.buffs.wellfed.name=iyi doymuş +actors.buffs.wellfed.name=sağlam doymuş actors.buffs.wellfed.desc=Gayet tatmin olmuş ve tok hissediyorsun.\n\nİyi beslenmişken açlığın artmaz, ve bunun yanında ekstra bir miktar sağlığa sahip olursun.\n\nKalan sıra: %d. @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Savaşçı _katlanırken_, birka actors.hero.abilities.warrior.endure.desc=Savaşçı, tüm kaynaklardan yarı hasar alarak 3 tur katlanır. Bu azalma, zırh gibi hasara dayanıklı etkilerden önce uygulanır.\n\nKatlandıktan sonra, savaşçının 10 sıra içindeki bir sonraki vuruşu ilave hasar kazanır. Bu bonus hasar, herhangi bir hasar azaltma etkisinden önce, ona verilen tüm hasarın yarısına eşittir!\n\nSavaşçının herhangi bir kombosu varsa, bu yeteneği kullanmak kombonun kalan süresini 3 tur artırır. actors.hero.abilities.mage.elementalblast.name=Element patlaması +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Büyücü değneğiyle bir _element patlaması_ oluşturur, etrafında geniş bir alanda değneğindeki asaya göre etkiler oluşturur. actors.hero.abilities.mage.elementalblast.desc=Büyücü, 4 karoya kadar dairesel bir bölgeyi kaplayan ve 15-25'e kadar hasar veren bir büyü patlaması yayar. Elemental patlamanın spesifik etkisi, Büyücünün asasına yerleştirilen asaya göre değişecektir. actors.hero.abilities.mage.elementalblast.generic_desc=Temel patlamanın etkisi, bir düşmana veya müttefike çarpıldığında değnek etkisine benzer olacaktır. actors.hero.abilities.mage.wildmagic.name=Vahşi Büyü actors.hero.abilities.mage.wildmagic.no_wands=Saldıracak bir asanız yok! actors.hero.abilities.mage.wildmagic.short_desc=Büyücü asalarında bulunan _vahşi büyüyü_ salar; seçilen hedefe, tek turda birçok kez rastgele saldırır. -actors.hero.abilities.mage.wildmagic.desc=Büyücü, asalarındaki gücü serbest bırakır ve onları tek seferde 4 defaya kadar rastgele ateşler. Büyücünün değneği bu etkiye dahil değildir.\n\nAyrıca her asanın seviyesi 2 arttırılır ve +3'e kadar çıkabilir. Bu yetenek asa şarjlarını tüketir ve hiçbir asa 2 defadan fazla ateşlenemez. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=Işınlanma feneri actors.hero.abilities.mage.warpbeacon.depths=Katlar arası ışınlanamazsın! actors.hero.abilities.mage.warpbeacon.locked_floor=Kilitli bir katı terk edemezsin! @@ -418,8 +422,8 @@ actors.hero.abilities.rogue.smokebomb.prompt=Atlayacağın yeri seç actors.hero.abilities.rogue.smokebomb$ninjalog.name=Tahta Kukla actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Nasılsa düşmanlar bu kuklanın gerçek haydut olduğunu düşünüyor. actors.hero.abilities.rogue.smokebomb.short_desc=Haydut yere bir _Duman Bombası_ atıp başka bir yere ışınlanır. Eskiden bulunduğu yerin yakınındaki düşmanlar kör olur. -actors.hero.abilities.rogue.smokebomb.desc=Rogue bir sis bombası atar ve 10 kare kadar uzağa ışınlanabilir. Tehlikelerin ve düşmanların arasından ışınlanabilir, ancak duvarlar gibi sağlam arazilerden geçemez.\n\nRogue'un eski konumuna bitişik olan düşmanlar 5 sıra boyunca kör olur. -actors.hero.abilities.rogue.deathmark.name=Ölüm damgası +actors.hero.abilities.rogue.smokebomb.desc=Rogue bir sis bombası atar ve 6 karo kadar uzağa yanıp söner. Tehlikelerin ve düşmanların arasından göz kırpabilir, ancak duvarlar gibi sağlam arazilerden geçemez.\n\nRogue'un eski konumuna bitişik olan düşmanlar 5 tur boyunca kör edilecektir. +actors.hero.abilities.rogue.deathmark.name=ölüm damgası actors.hero.abilities.rogue.deathmark.ally_target=Sadece düşmanları damgalayabilirsin actors.hero.abilities.rogue.deathmark.short_desc=Haydut seçilen düşmana _ölüm damgası_ yerleştirir. Damgalı düşmanlar fazladan hasar alır ama damga bitene kadar ölemezler. actors.hero.abilities.rogue.deathmark.desc=Haydut seçilen düşmanı damgalar, damga düşmanın %25 fazladan hasar almasını sağlar. Damgalama anında gerçekleşir ve 5 tur sürer.\n\nDamgalanmış düşmanlar fazladan hasar alır ama damga bitene kadar ölemezler. Eğer bir düşman damga bittiğinde 0 HP'de şse anına ölürler. @@ -434,13 +438,13 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Klonun seni tak actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Klonun saldırıyor! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Haydutun gölgeden yapılmış kopyası. Boş gözleriyle ve buhar gibi yayılan karanlığıyla kımıldamadan duruyor.\n\nKlon haydutun tıpatıp kopyası değil ama gene de iyi bir dövüşçü ve bazı kabiliyetlerle haydutun ekipmanlarından faydalanabilir. -actors.hero.abilities.huntress.spectralblades.name=Hayalet hançerler. +actors.hero.abilities.huntress.spectralblades.name=hayalet hançerler. actors.hero.abilities.huntress.spectralblades.short_desc=Avcı hedefe _hayalet hançer_ atar ve mevcut yakın dövüş silahına bağlı olarak hasar verir. actors.hero.abilities.huntress.spectralblades.desc=Avcı bir hedefe yakın dövüş silahından çıkmış menzilli bir saldırı gibi davranan hayalet bıçak atar. Efsunlarda dahil silahın tüm etkileri bu saldırıda mevcuttur. -actors.hero.abilities.huntress.naturespower.name=Doğanın gücü +actors.hero.abilities.huntress.naturespower.name=doğanın gücü actors.hero.abilities.huntress.naturespower.short_desc=Avcı _doğanın gücünü_ çağırır ve hareket hızını ve yayının saldırı hızını kısa bir süre için artırır. actors.hero.abilities.huntress.naturespower.desc=Avcı kendini ve yayını doğanın gücüyle geçici bir süreliğine güçlendirir! Bu 8 el sürer.\n\nBu süre boyunca, Avcı iki kat hızlı hareket eder ve yayıyla %33 daha hızlı saldırır. Eğer Keskin Nişancı özel saldırılarını kullanırsa bonus yay efektleri tetiklenmez. -actors.hero.abilities.huntress.naturespower$naturespowertracker.name=Doğanın gücü +actors.hero.abilities.huntress.naturespower$naturespowertracker.name=doğanın gücü actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=Avcı geçici bir süre için güçlendi, hareket hızı ve yayının saldırı hızı arttı.\n\nKalan tur: %s actors.hero.abilities.huntress.spirithawk.name=ruh şahini actors.hero.abilities.huntress.spirithawk.no_space=Etrafında boş alan yok. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Şahin saldırm actors.hero.abilities.huntress.spirithawk$hawkally.desc=Avcı tarafından çağırılmış bir ruh şahini. Semavi bir maviyle parlıyor, bölgeyi incelerken kafası sürekli hareket ediyor.\n\nPek iyi bir dövüşçü olmasa da hızı ve görüşü onu düşmanları gözetlemek ve onların dikkatlerini dağıtmak için mükemmel kılıyor.\n\nKalan sıra: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Kalan garanti kaçınmalar: %d +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=Fareleştirme actors.hero.abilities.ratmogrify.cant_transform=Onu fareleştiremezsin actors.hero.abilities.ratmogrify.too_strong=Bu düşman fareleştirmek için çok güçlü @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=Avcı, fırlatma silahlarında uzmand actors.hero.heroclass.huntress_desc=Avcı, sonsuz sayıda sihirli ok atabilen _eşsiz ruh yayı_ ile başlar.\n\nAvcı, uzun çimenlerin arasında _onları çiğnemeden_ seyahat edebilir.\n\nAvcı ayrıca _çivili eldivenler_, kumaş zırh, kırba ve kadife kese ile başlar.\n\nAvcı otomatikman şunları tanımlar:\n_-_ Tanımlama Parşömeni\n_-_ Akıl Görüşü İksiri\n_-_ Ninni Parşömeni actors.hero.heroclass.huntress_unlock=Avcı'yı açmak için _bir oyunda düşmanlara fırlatma silahı ile 15 kere vur._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=vahşi savaşçı actors.hero.herosubclass.berserker_short_desc=_Vahşi Savaşçı_ hasar aldıkça öfke biriktirir. Öfke, hasarını artırır ve 100% fazladan kalkan için aktive edilebilir. actors.hero.herosubclass.berserker_desc=Vahşi savaşçı zırhıyla azalttığı hasarla birlikte fiziksel hasar aldıkça öfke kazanır! Öfke zamanla azalır ama canı azsa daha yavaş azalır.\n\n%100 öfkedeyken Vahşi Savaşçı +%50'ye kadar hasar kazanır. 0 candayken ve %100 öfkedeyken Vahşi Savaşçı kısa bir süre için normal maksimum kalkanının sekiz katı kadar kalkan kazanır ve kalkanı bitene kadar ölmeyi reddeder. Ölümü reddettikten sonra kendine gelmesi için biraz zamana ihtiyacı olur. @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=savaş büyücüsü actors.hero.herosubclass.battlemage_short_desc=_ Savaş Büyücüsü_ değneğiyle yakın dövüşte savaşırken bonus etkiler gerçekleştirir. Bu etkiler değneğin aşılandığı asaya bağlıdır. actors.hero.herosubclass.battlemage_desc=Savaş büyücüsü değneğiyle yakın dövüşte savaştığında değneği efsunluymuş gibi fazladan etkiler kazanır. Bu etkiler değneğin aşılandığı asaya bağlıdır ve her asanın kendi etkisi vardır. Asa etkilerinin yanı sıra Savaş Büyücüsünün değneği her saldırıda 0.5 şarj kazanır. actors.hero.herosubclass.warlock=sihirbaz -actors.hero.herosubclass.warlock_short_desc=_Sihirbaz_, karakterlerin üzerlerinde asa kullanırken ruhlarını işaretleme şansına sahiptir. İşaretli düşmanlara her fiziksel hasar verdiğinde iyileşir. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=Sihirbazın asalarıyla düşmanlarına saldırdığında onların ruhunu damgalama şansı vardır. Asanın seviyesi arttıkça ruhu damgalamanın şansı ve damganın düşmanda kalma süresi de artar.\n\nSavaş büyücüsünün damgalı bir düşmana, asalarıyla değil de yakın dövüşle veya fırlatma silahlarıyla, verdiği her 5 hasar onu 2 can iyileştirir. actors.hero.herosubclass.assassin=suikastçi actors.hero.herosubclass.assassin_short_desc=_Süikastçı_ görünmezken ölümcül bir saldırı hazırlayabilir. Ne kadar çok beklerse saldırı o kadar güçlü olur. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=Keskin Nişancı uzak dövüş ustasıdır, actors.hero.herosubclass.warden=gardiyan actors.hero.herosubclass.warden_short_desc=Uzun çimler _Gardiyan_'ın görüşünü engellemez ve _Gardiyan_ tohum ekerken ve bitki ezerken fazladan etkiler kazanır. actors.hero.herosubclass.warden_desc=Gardiyan doğayla olan güçlü bağından dolayı çimenlerle ve bitkilerle ilişkili bonus etkilere sahiptir. Uzun çimen yokmuşçasına içinden görebilir.\n\nGardiyan ektiği her tohumun çevresinde çimen yetişmesini sağlar ve bitkileri ezerken fazladan etkiler kazanır. Bu özel etkiler normal bitki etkilerinin yerini alır yani hiçbir bitkiyi ezmenin zararlı bir yanı yoktur. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Doğaçlama atış bekleme süresi @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Yetiştiren adımlar bekleme s actors.hero.talent$rejuvenatingstepscooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s actors.hero.talent$seershotcooldown.name=kahin atışı soğumakta actors.hero.talent$seershotcooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=Doyurucu yemek actors.hero.talent.hearty_meal.desc=_+1:_ Savaşçı canı %50'nin altıydaken yemek yerse _2HP_ , %25 altındayken yerse _3HP_ kazanır.\n\n_+2:_ Savaşçı canı %50'nin altıydaken yemek yerse _3HP_ , %25 altındayken yerse _5HP_ kazanır -actors.hero.talent.armsmasters_intuition.title=Silah Ustasının Sezgisi -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Savaşçı silah ve zırhları _2x daha hızlı_ tanımlar.\n\n_+2:_ Savaşçı silahları ve zırhları _kuşandığında tanımlar_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=Denek actors.hero.talent.test_subject.desc=_+1:_ Savaşçı her eşya tanımladığında _2HP_ iyileşir.\n\n_+2:_ Savaşçı her eşya tanımladığında _3HP_ iyileşir. actors.hero.talent.iron_will.title=Demir İrade @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ İyileştirme iksiri içmek Sav actors.hero.talent.restored_willpower.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine +1'de maksimum sağlığın %5'ine, +2'de ise %7.5'ine eşit koruma sağlar. actors.hero.talent.runic_transference.title=Rünik Aktarış actors.hero.talent.runic_transference.desc=_+1:_ Savaşçının kırık mührü yükselltmeleri aktardığı gibi _yaygın rünleri_ de aktarabilir.\n\n_+2:_ Savaşçının kırık mührü yükseltmeleri aktardığı gibi _yaygın, nadir ve lanetli rünleri_ de aktarabilir. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=Ölümcül Momentum actors.hero.talent.lethal_momentum.desc=_+1:_ Savaşçı silahıyla öldüren bir darbe indirirse _%67 şansla_ bu darbe sıfır tur harcar.\n\n_+2:_ Savaşçı silahıyla öldüren bir darbe indirirse _%100 şansla_ bu darbe sıfır tur harcar. actors.hero.talent.improvised_projectiles.title=Doğaçlama atış @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_ Savaşçı zıpladıktan sonra yere indi actors.hero.talent.impact_wave.title=etki dalgası actors.hero.talent.impact_wave.desc=_+1:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _2 kare_ geri itilir ve 5 tur boyunca _%25 şansla_ savunmasız hale gelir.\n\n_+2:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _3 kare_ geri itilir ve 5 tur boyunca _%50 şansla_ savunmasız hale gelir.\n\n_+3:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _4 kare_ geri itilir ve 5 tur boyunca _%75 şansla_ savunmasız hale gelir.\n\n_+4:_ Savaşçı zıpladıktan sonra yere indiğinde, bitişik tüm düşmanlar _5 kare_ geri itilir ve 5 tur boyunca _%100 şansla_ savunmasız hale gelir. actors.hero.talent.double_jump.title=çift atlama -actors.hero.talent.double_jump.desc=_+1:_ Savaşçı 3 tur içinde ikinci bir sıçrama yaparsa, bu sıçramanın _%20 azaltılmış_ şarj maliyeti olur.\n\n_+2:_ Savaşçı 3 tur içinde ikinci bir sıçrama yaparsa, bu sıçramanın _%36 azaltılmış_ şarj maliyeti olur.\n\n_+3:_ Savaşçı 3 tur içinde ikinci bir sıçrama yaparsa, bu sıçramanın _%50 azaltılmış_ şarj maliyeti olur.\n\n_+4:_ Savaşçı 3 tur içinde ikinci bir sıçrama yaparsa, bu sıçramanın _%60 azaltılmış_ şarj maliyeti olur. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=genişleyen dalga actors.hero.talent.expanding_wave.desc=_+1:_ Şok dalgasının menzili 5'ten _6 kareye_, genişliği ise 60'tan _75 dereceye_ yükseltildi.\n\n_+2:_ Şok dalgasının menzili 5'ten _7 karoya_ yükseltildi ve genişliği 60'tan _90 dereceye_ yükseltildi.\n\n_+3:_ Şok dalgasının menzili 5'ten _8 kareye_ yükseltildi ve genişliği 60'tan _105 dereceye_ yükseltildi.\n\n_+4:_ Şok dalgasının menzili 5'ten _9 kareye_ yükseltildi ve genişliği 60'tan _120 dereceye_ yükseltildi. actors.hero.talent.striking_wave.title=çarpıcı dalga -actors.hero.talent.striking_wave.desc=_+1:_ Shockwave, sihir ve kombo gibi isabet efektlerini de kullanmak için _%30 şansa sahiptir.\n\n_+2:_ Shockwave, sihir ve kombo gibi isabet efektlerini de kullanmak için _%60 şansa sahiptir.\n\n_+3:_ Shockwave, sihir ve kombo gibi isabet efektlerini de kullanmak için _%90 şansa sahiptir.\n\n_+4:_ Shockwave'in ayrıca kullanmak için _%100 şansı_ vardır. Büyüler ve kombo gibi vuruş efektleri ve büyüleri _%20 daha sık_ tetikler. +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=şok gücü actors.hero.talent.shock_force.desc=_+1:_ Shockwave _%20 daha fazla hasar_ verir ve sakatlanmak yerine sersemletme için _%25 şansa sahiptir.\n\n_+2:_ Shockwave _%40 daha fazla hasar_ verir ve sakat bırakmak yerine sersemletme için _%50 şansa sahiptir.\n\n_+3:_ Shockwave _60% daha fazla hasar_ verir ve sakatlanmak yerine sersemletme için _%75 şansa sahiptir.\n\n_+4:_ Shockwave _%80 daha fazla hasar_ verir ve sakat bırakmak yerine sersemletme için _%100 şansa sahiptir. actors.hero.talent.sustained_retribution.title=sürekli ceza actors.hero.talent.sustained_retribution.desc=_+1:_ Savaşçı, 1 vuruşta %100 ilave hasar yerine, _2 vuruşa yayılan _%115 ilave hasar_ verir.\n\n_+2:_ Savaşçı, 1 vuruşta %100 ilave hasar yerine _3 vuruşa_ yayılan _%130 ilave hasar_ verir.\n\n_+3:_ Savaşçı, 1 vuruşta %100 ilave hasar yerine, _4 vuruşa yayılan _%145 ilave hasar_ verir.\n\nSavaşçı, 1 vuruşta %100 ilave hasar yerine, _5 vuruşa yayılan _%160 ilave hasar_ verir. actors.hero.talent.shrug_it_off.title=omuz silkme -actors.hero.talent.shrug_it_off.desc=_+1:_ Savaşçı direnirken _maksimum canının %67'sinden_ fazla hasar alamaz.\n\n_+2:_ Savaşçı direnirken _maksimum canının %45'inden_ fazla hasar alamaz.\n\n_+3:_ Savaşçı direnirken _maksimum canının %30'undan_ fazla hasar alamaz.\n\n_+4:_ Savaşçı direnirken _maksimum canının %20'sinden_ fazla hasar alamaz. +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=ihtimaller bile actors.hero.talent.even_the_odds.desc=_+1:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için ek _%5 bonus hasar_ verir.\n\n_+2:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için ek _1%10 ilave hasar_ verir.\n\n_+3:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için ek _1%15 bonus hasar_ verir.\n\n_+4:_ Savaşçı, dayanıklılık sona erdiğinde 2 karo içindeki her düşman için _%20 ilave hasar_ verir. @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_ Bir yükseltme kaydırma kullan actors.hero.talent.energizing_upgrade.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine +1'de 12 sıra asa şarjı ya da +2'de 20 sıra asa şarjı verir. actors.hero.talent.wand_preservation.title=Asa Koruma actors.hero.talent.wand_preservation.desc=_+1:_ Büyücü değneğine yeni bir asa işlendiğinde, eski asanın +0'da geri dönme olasılığı _%67'dir_, aksi takdirde 1 gizemli reçine olarak iade edilir.\n\n_+2:_ Büyücü değneğine yeni bir asa işlediğinde, eski asanın +0'da geri dönme olasılığı _%100'dür._\n\nBu yetenek, asaları en fazla beş kez koruyabilir, daha sonra her zaman 1 gizemli reçine verir. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=Sihirli Görüş actors.hero.talent.arcane_vision.desc=_+1:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _10 tur_ akıl görüşü kazanır.\n\n_+2:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _15 tur_ akıl görüşü kazanır. actors.hero.talent.shield_battery.title=Batarya Kalkanı @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_ Vahşi büyü kullanırken, asalar _+4' actors.hero.talent.fire_everything.title=her şeyi ateşle actors.hero.talent.fire_everything.desc=_+1:_ Vahşi büyü artık 4 değil, _5 defa_ ateşleniyor ve her bir asanın 3 kez kullanılabilir olmak için _%25 şansı_ var.\n\n_+2:_ Vahşi büyü artık 4 değil, _6 defa_ ateşleniyor ve her bir asanın 3 kez kullanılabilir olmak için _%50 şansı_ var.\n\n_+3:_ Vahşi büyü artık 4 değil, _7 defa_ ateşleniyor ve her bir asanın 3 kez kullanılabilir olmak için _%75 şansı_ var.\n\n_+4:_ Vahşi büyü artık 4 değil, _8 defa_ ateşleniyor ve her bir asanın 3 kez kullanılabilir olmak için _%100 şansı_ var. actors.hero.talent.conserved_magic.title=korunmuş büyü -actors.hero.talent.conserved_magic.desc=_+1:_ Vahşi büyüyle yapılan her vuruş artık 1 yerine _0.67 şarj_ kullanıyor ve vahşi büyünün sıra harcamamak için _%25 şansı_ var.\n\n_+2:_ Vahşi büyüyle yapılan her vuruş artık 1 yerine _0.45 şarj_ kullanıyor ve vahşi büyünün sıra harcamamak için _%50 şansı_ var.\n\n_+3:_ Vahşi büyüyle yapılan her vuruş artık 1 yerine _0.3 şarj_ kullanıyor ve vahşi büyünün sıra harcamamak için _%75 şansı_ var.\n\n_+4:_ Vahşi büyüyle yapılan her vuruş artık 1 yerine _0.2 şarj_ kullanıyor ve vahşi büyünün sıra harcamamak için _%100 şansı_ var. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Telefrag actors.hero.talent.telefrag.desc=_+1:_ Büyücü başka bir karaktere dönüşürse ona _10-15 hasar_ verir, ancak aynı zamanda _5 hasar_ alır.\n\n_+2:_ Büyücü başka bir karaktere dönüşürse, ona _20-30 hasar_ verir, ancak aynı zamanda _10 hasar_ alır.\n\n_+3:_ Büyücü başka bir karaktere dönüşürse ona _30-45 hasar_ verir, ancak aynı zamanda _15 hasar_ alır.\n\n_+4:_ Büyücü başka bir karaktere dönüşürse ona _40-60 hasar_ verir, ama aynı zamanda _20 hasar_ alır.\n\nKahraman bu yetenek tarafından öldürülemez, büyü direnci etkileri ile kendine verdiği hasar azaltılabilir. @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Haydut yanıp söndükten sonra _1 t actors.hero.talent.body_replacement.title=vücut değişikliği actors.hero.talent.body_replacement.desc=_+1:_ Haydut, yanıp söndükten sonra arkasında _20 can ve 1-3 zırh_ olan tahta bir yem bırakır.\n\n_+2:_ Haydut, yanıp söndükten sonra arkasında _40 can ve 2-6 zırha sahip tahta bir yem bırakır.\n\n_+3:_ Haydut, yanıp söndükten sonra arkasında _60 can ve 3-9 zırha sahip tahta bir yem bırakır.\n\n_+4:_ Yanıp söndükten sonra, Haydut, arkasında _80 can ve 4-12 zırha sahip tahta bir yem bırakır.\n\nBir seferde yalnızca bir yem etkin olabilir. actors.hero.talent.shadow_step.title=gölge adımı -actors.hero.talent.shadow_step.desc=_+1:_ Haydut görünmezken sis bombası kullanırsa, anında gerçekleşir ve _%20 azaltılmış_ şarj maliyetine sahiptir, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez.\n\n_+2:_ Düzenbaz görünmezken sis bombası kullanırsa, anında gerçekleşir ve _%36 daha düşük şarj maliyetine sahiptir, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez.\n\n_+3:_ Düzenbaz görünmezken sis bombası kullanırsa, anında gerçekleşir ve _%50 azaltılmış_ şarj maliyetine sahiptir, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez.\n\n_+4:_ Düzenbaz görünmezken sis bombası kullanırsa, anında gerçekleşir ve _%60 daha düşük şarj maliyetine sahiptir, ancak aynı zamanda düşmanları kör etmez veya diğer yetenekleri tetiklemez. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=ormandan kork actors.hero.talent.fear_the_reaper.desc=_+1:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _sakatlanır_.\n\n_+2:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _korkulur ve sakatlanır_.\n\n_+3:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _korkulur ve sakatlanır_ ve 3 karo içindeki düşmanlar _sakatlanır_.\n\n_+4:_ Düşman olarak işaretlenmiş bir ölüm 0 hp'ye ulaştığında,\n_korkulur ve sakatlanırlar ve 3 karo içindeki düşmanlar _korkulur ve sakatlanır_. @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Hayali bıçaklar, %50 hasar için _ actors.hero.talent.projecting_blades.title=çıkıntılı bıçaklar actors.hero.talent.projecting_blades.desc=_+1:_ Spektral bıçakların _+%25 doğruluğu vardır ve _2 katı karoya kadar_ nüfuz edebilir.\n\n_+2:_ Spektral bıçaklar _+%50 doğruluğa sahiptir ve _4 katı karoya kadar_ nüfuz edebilir.\n\n_+3:_ Spektral bıçakların _+%75 doğruluğu_ vardır ve _6 katı karoya kadar_ nüfuz edebilir.\n\n_+4:_ Spektral bıçaklar _+%100 doğruluğa sahiptir ve _8 katı karoya kadar nüfuz edebilir. actors.hero.talent.spirit_blades.title=ruh bıçakları -actors.hero.talent.spirit_blades.desc=_+1:_ Hayalet bıçakların, ruh yayındaki büyüyü de kullanmak için _%30 şansı_ vardır.\n\n_+2:_ Spektral bıçakların, ruh yayı üzerindeki büyüyü de kullanmak için _%60 şansı vardır.\n\n_+3:_ Spektral bıçakların, ruh yayındaki büyüyü de kullanmak için _%90 şansı vardır.\n\n_+4:_ Spektral bıçakların, sihri ruh yayında da kullanmak için _%100 şansı vardır ve her büyüyü _%10 daha sık_ tetikler. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=büyüyen güç actors.hero.talent.growing_power.desc=_+1:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları %33 ve %100'den _%38 ve %125_'e yükseltildi.\n\n_+2:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları %33 ve %100'den _%42 ve %150'ye yükseltildi.\n\n_+3:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları %33 ve %100'den _%46 ve %175'e yükseltildi.\n\n_+4:_ Doğanın gücünden gelen saldırı ve hareket hızı artışları, %33 ve %100'den _%50 ve %200_'e yükseltildi. @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_ Ruh şahininin saldırıları, _2 actors.hero.talent.swift_spirit.title=hızlı ruh actors.hero.talent.swift_spirit.desc=_+1:_ Ruh şahininin hareket hızı 2'den _2.5 kareye_ yükseltildi ve ona karşı yapılan ilk _2 saldırıyı_ savuşturması garantilendi.\n\n_+2:_ Ruh şahininin hareket hızı 2'den _3 kareye_ yükseltildi ve ona karşı yapılan ilk _4 saldırıyı_ savuşturması garantilendi.\n\n_+3:_ Ruh şahininin hareket hızı 2'den _3.5 kareye_ yükseltildi ve ona karşı yapılan ilk _6 saldırıyı_ savuşturması garantilendi.\n\n_+4:_ Ruh şahininin hareket hızı 2'den _4 kareye_ yükseltildi ve ona karşı yapılan ilk _8 saldırıyı_ savuşturması garantilendi. +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=kahramanca enerji actors.hero.talent.heroic_energy.rat_title=sıçansal enerji -actors.hero.talent.heroic_energy.desc=_+1:_ Kahramanın zırh yeteneğinin şarj maliyeti %13 azaltılmıştır.\n\n_+2:_ Kahramanın zırh yeteneği, _%24 azaltılmış_ şarj maliyetine sahiptir.\n\n_+3:_ Kahramanın zırh yeteneği, _%34 azaltılmış_ şarj maliyetine sahiptir.\n\n_+4:_ Kahramanın zırh yeteneği, _%43 azaltılmış_ şarj maliyetine sahiptir +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=sıçan direnci actors.hero.talent.ratsistance.desc=_+1:_ Düşmanca fareyle büyülenmiş düşmanlar _-10% hasar_ verir.\n\n_+2:_ Düşmanca, fareyle büyülenmiş düşmanlar _-19% hasar verir_.\n\n_+3:_ Düşmanca, fareyle büyülenmiş düşmanlar _-%27 hasar verir_.\n\n_+4:_ Sıçrayan düşmanlar %_-35 hasar_ verir. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Bir eşya sat actors.mobs.npcs.shopkeeper.desc=Bu şişman insan geniş bir şehir yerine bir zindanda ticaret yapmayı daha uygun bulmuş. Fiyatları neden burada iş yapmak istediğini açıklıyor. actors.mobs.npcs.wandmaker.name=yaşlı asa yapımcısı -actors.mobs.npcs.wandmaker.intro_warrior=Oh, böyle depresif bir yerde bir kahramanla karşılaşmak ne memnun edici bir sürpriz böyle! Eğer yaşlı bir adama yardım etmek istersen senin için bir görevim olabilir. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=Oh Tanrım, beni korkuttun! Bu yerde akıl sağlığına sahip bir haydutla bile karşılaşmadım, yani sen yeryüzünden olmalısın! Eğer bir yabancıya yardım etmek istersen senin için bir görevim olabilir. actors.mobs.npcs.wandmaker.intro_mage=Oh, merhaba %s! Sen ve büyücülerin kuruluşu arasında bir gürültü koptuğunu duydum? Oh, boşver, zaten o eski kafalıları hiç sevmedim. Eğer istersen, senin için bir görevim olabilir. actors.mobs.npcs.wandmaker.intro_huntress=Oh, merhaba bayan! Aşağılarda dostça bir yüz görmek memnun edici bir sürpriz, değil mi? Gerçekte, yüzünü önceden gördüğüme yemin edebilirim, ama emin olamıyorum... Oh boşver, eğer macera için buradaysan senin için bir görevim olabilir. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nBuraya bir asa için özel bir malzeme için gelmiştim, ama kayboldum ve büyülü kalkanım zayıflıyor. Yakında ayrılmam gerekecek ama gelmeme sebep olan şeyi almadan gitmeyi göze alamam. actors.mobs.npcs.wandmaker.intro_dust=Biraz _ceset tozu_ arıyorum. Bu genellikle böyle bir yerde ortaya çıkan özel bir şey. Buralarda bir yerde kapalı bir oda olmalı, tozun orada olduğuna eminim. Ama dikkatli ol, tozun taşıdığı lanet bayağı etkili, _tozu alır almaz yanıma gel_ ve laneti üzerinden kaldırayım. actors.mobs.npcs.wandmaker.intro_ember=Ben yeni doğmuş bir ateş elementalinden _taze köz_ istiyorum. Elementaller genellikle doğum ritueli kontrol edilmediğinde oluşur, bu yüzden sadece biraz mum ve bir ritüel bölgesi bul ve eminim ki birinin ortaya çıkmasını sağlayabilirsin. Ayrıca _yakınında bir dondurucu eşya bulundurmak isteyebilirsin,_ elementaller çok güçlüdür, ancak buz onların icabına çabucak bakar. diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index 4914bc860..449e5a966 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -49,7 +49,7 @@ actors.blobs.web.desc=Тут все вкрито товстим павутинн ###buffs -actors.buffs.adrenaline.name=Адреналін +actors.buffs.adrenaline.name=адреналін actors.buffs.adrenaline.desc=Спалах фізичної сили, адреналін покращує швидкість атаки та руху.\n\nАдреналін дозволяє цілі бігти у 2 рази швидше та атакувати у 1,5 рази швидше.\n\nЗалишилося ходів: %s. actors.buffs.adrenalinesurge.name=підвищення сили @@ -94,7 +94,7 @@ actors.buffs.berserk.angered=розгніваний actors.buffs.berserk.berserk=лютий actors.buffs.berserk.exhausted=виснажений actors.buffs.berserk.recovering=Відновлення -actors.buffs.berserk.angered_desc=Серйозність травм Берсерка підсилює його удари. Коли Берсерк отримує фізичні пошкодження, його лють зростає, що дозволяє його атакам наносити додаткові ушкодження. Ушкодження, заблоковані бронею, все одно збільшують лють.\n\nЛють з часом згасає. Чим нижче здоров'я Берсерка, тим довше вона триматиметься.\n\nНа 100%% люті Берсерк може почати лютувати, що дає йому 2х максимального захистувід знаку, зростаючи до 6х, якщо у нього дуже мало здоров'я. Цей захист зникає з часом, і коли він закінчиться, берсерку доведеться відпочити перед тим, як знову накопичувати лють.\n\nПоточна лють: _%.0f%%_\n_+%.0f%%_ ушкоджень +actors.buffs.berserk.angered_desc=Серйозність травм Берсерка підсилює його удари. Коли Берсерк отримує фізичні пошкодження, його лють зростає, що дозволяє його атакам наносити додаткові ушкодження. Ушкодження, заблоковані бронею, все одно збільшують лють.\n\nЛють з часом згасає. Чим нижче здоров'я Берсерка, тим довше вона триматиметься.\n\nНа 100%% люті Берсерк може почати лютувати, що дає йому 2х максимального захисту від знаку, зростаючи до 6х, якщо у нього дуже мало здоров'я. Цей захист зникає з часом, і коли він закінчиться, берсерку доведеться відпочити перед тим, як знову накопичувати лють.\n\nПоточна лють: _%.0f%%_\n_+%.0f%%_ ушкоджень actors.buffs.berserk.berserk_desc=Страх і невпевненість стікають, мов кров, лишаючи лише гнів. В цьому стані Берсерк неймовірно потужний, завдаючи +50% шкоди і отримуючи додатковий захист.\n\nЦей додатковий захист дорівнює 2х від максимального захисту його знаку, зростаючи до 6х, якщо у нього дуже мало здоров'я. Коли цей захист зпаде до 0, лютування закінчиться.\n\nПісля лютування, Берсерку буде необхідно відпочити перед тим, як знову накопичувати лють. actors.buffs.berserk.recovering_desc=Внутрішня сила має свої обмеження. Берсерк повинен відпочити, щоб знову могти використовувати свою лють.\n\nПід час відновлення Берсерк не накопичує лють від отриманих ушкоджень. actors.buffs.berserk.recovering_desc_turns=Ходів до відновлення: _%d_ @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Ваша екіпіровка здається сл actors.buffs.degrade.desc=Потужна темна магія пожирає силу, що надана твоєму спорядженню сувоєм покращення! \n\nПід дією чарів деградації, покращене спорядження виявлятиме свої властивості таким чином, ніби воно має нижчий рівень, ніж насправді. \nКожне оновлення після +3 буде проявлятись рівномірно слабше за попереднє. \nОписи предметів відображатимуть зміни своїх властивостей відповідно до пониженого рівня міці.\n\nПрокляття не впливає на рівень необхідної сили, заряди жезлів, стан зброї для метання та на артефакти.\n\nХодів до кінця прокляття залишилось:%s\nВикористання сувою оновлення чи очищення від прокляття миттєво зупинить деградацію. actors.buffs.doom.name=Приречений -actors.buffs.doom.desc=Важко продовжувати похід,коли схоже на те,що сам Всесвіт бажає твоєї смерті.\n\nПрокляті персонажі отримуватимуть подвійну шкоду.\n\nПрокляття незнищенне,воно спаде лише після смерті. +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=жах actors.buffs.dread.desc=Жах настільки страшний, що його жертва втікатиме з підземелля!\n\nІстоти, вражені жахом, будуть бігти від свого супротивника на великій швидкості і повністю зникнуть з підземелля, як тільки вони зникнуть з поля зору. Вороги, яких позбулися таким чином, не дадуть жодних предметів або досвіду. Отримана шкода зменшить тривалість жаху.\n\nХодів до закінчення жаху: %d. @@ -259,7 +259,7 @@ actors.buffs.magicalsleep.desc=Персонаж перебуває у магіч actors.buffs.magicimmune.name=невразливий до магії actors.buffs.magicimmune.desc=Всі магічні ефекти відтепер не мають на вас впливу, ви повністю невразливі до них.\n\nПеребуваючи у цьому стані, ви не будете піддаватись дії усіх корисних та шкідливих магічних ефектів, включаючи прокляття, ефекти від зачарувань, паличок, сувоїв, кілець, артефактів і т.д.\n\nНевразливість до магії триватиме ще %s ходів. -actors.buffs.mindvision.name=внутрішній зір +actors.buffs.mindvision.name=прозріння actors.buffs.mindvision.desc=Якимось чином ви тепер можете бачити усіх істот на рівні за допомогою розуму. Дивне відчуття.\n\nВсі персонажі на рівні видимі для вас. Істота, помічена внутрішнім зором, вважається "видимою" для дії багатьох магічних ефектів.\n\nВнутрішній зір діятиме ще %s ходів. actors.buffs.momentum.momentum=нарощування імпульсу @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=Вас паралізувало! actors.buffs.paralysis.out=Ви не піддалися паралічу actors.buffs.paralysis.desc=Часто найгірше,що може з вами статися - це коли ви ні на що не можете вплинути.\n\nПараліч не дає чинити будь-які дії, змушуючи персонажа чекати, доки ефект не спаде. Біль від отриманої шкоди може вивести персонажа з паралічу.\n\nПараліч триватиме ще %s ходів. +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=голківниця actors.buffs.pincushion.desc=Кинута зброя, яку ви застосували проти цього персонажа, в даний час застрягла у ньому і впаде на підлогу після того, як його переможуть\n\nНаразі затрягли наступні предмети: @@ -331,7 +334,7 @@ actors.buffs.slow.desc=Уповільнююча магія впливає на actors.buffs.snipersmark.name=мітка мисливиці actors.buffs.snipersmark.action_name_snapshot=снапшот actors.buffs.snipersmark.action_name_volley=залп -actors.buffs.snipersmark.action_name_sniper=Чіткий вистріл +actors.buffs.snipersmark.action_name_sniper=чіткий постріл actors.buffs.snipersmark.desc=Снайпер фокусується на цілі, на яку вона напала. Вона може виконати спеціальну атаку луком, яка буде змінюватися в залежності від того, як лук покращений.\n\nСтандартний лук буде стріляти _швидким пострілом_, який завдає меншу шкоду, але не вимагає ніякого часу на використання.\n\nЛук, покращений на швидкість, стрілятиме _залпом_ з трьох стріл. Кожна стріла завдає незначних пошкоджень, але все ще може активувати зачарування. Цей залп займає 1 хід.\n\nЛук, покращений на пошкодження, здійснить _снайперський постріл_. Цей постріл гарантовано поцілить в ворога, завдасть шкоди на основі відстані до цілі і займе 2 ходи. actors.buffs.soulmark.name=мітка душі @@ -384,8 +387,8 @@ actors.hero.abilities.warrior.heroicleap.prompt=Оберіть напрямок actors.hero.abilities.warrior.heroicleap.short_desc=Воїн здійснює _Героїчний Стрибок_ до цільового місця, розсікаючи повітря над ворогами та небезпеками. actors.hero.abilities.warrior.heroicleap.desc=Воїн стрибає до цільового місця, оминаючи будь-яких ворогів або небезпеку на шляху. Однак він не може стрибати крізь стіни або іншу тверду місцевість. actors.hero.abilities.warrior.shockwave.name=ударна хвиля -actors.hero.abilities.warrior.shockwave.short_desc=Воїн випускає _Ударну Хвилю_ у конічній області дії, вдаряючись об землю. Вороги, що потрапили в ударну хвилю, зазнають шкоди та калічень. -actors.hero.abilities.warrior.shockwave.desc=Воїн б'ється об землю, створюючи ударну хвилю, яка поширюється на 5 клітин у конусі 60 градусів.\n\nВороги, охоплені цією ударною хвилею, скалічені на 5 ходів. Вони також отримують 5-10 шкоди, плюс додаткові 1-2 шкоди за кожне очко сили Воїна вище 10. +actors.hero.abilities.warrior.shockwave.short_desc=Воїн випускає _Ударну Хвилю_ у конічній області дії, вдаряючись об землю. Вороги, що потрапили в ударну хвилю, зазнають шкоди та травм. +actors.hero.abilities.warrior.shockwave.desc=Воїн б'ється об землю, створюючи ударну хвилю, яка поширюється на 5 клітин у конусі 60 градусів.\n\nВорогів, охоплених цією ударною хвилею, травмовано на 5 ходів. Вони також отримують 5-10 шкоди, плюс додаткові 1-2 шкоди за кожне очко сили Воїна вище 10. actors.hero.abilities.warrior.endure.name=витримувати actors.hero.abilities.warrior.endure$enduretracker.name=витримка actors.hero.abilities.warrior.endure$enduretracker.desc=Тепер Воїн завдає додаткової шкоди залежно від виртиманої шкоди.\n\nДодаткова шкода: %1$d\nУдарів залишилося: %2$d @@ -393,18 +396,19 @@ actors.hero.abilities.warrior.endure.short_desc=Воїн _Очікує_, про actors.hero.abilities.warrior.endure.desc=Воїн очікує 3 ходи, отримуючи половину шкоди від усіх атак. Це зменшення застосовується до ефектів стійкості до пошкоджень, таких як обладунки.\n\nПісля очікування наступний удар воїна протягом 10 ходів отримує додаткову шкоду. Ця додаткова шкода дорівнює половині всієї шкоди, завданої йому під час очікування, до будь-яких ефектів зменшення шкоди!\n\nЯкщо Воїн має будь-яку серію атак, використання цієї здатності подовжується на 3 ходи. actors.hero.abilities.mage.elementalblast.name=елементальний вибух +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=Маг випускає _Елементальний Вибух_ зі своєї патериці, охоплюючи велику область навколо себе ефектом, який залежить від жезлу в його патериці. actors.hero.abilities.mage.elementalblast.desc=Маг випускає вибух магії, який охоплює круглу область на відстані до 4 клітин і завдає до 15-25 шкоди. Специфічний ефект елементального вибуху буде змінюватися залежно від жезлу, яким наділена патериця Мага. actors.hero.abilities.mage.elementalblast.generic_desc=Ефект елементального вибуху буде подібний до ефекту жезлу, коли той поцілює у ворога або союзника. actors.hero.abilities.mage.wildmagic.name=дика магія actors.hero.abilities.mage.wildmagic.no_wands=У вас немає жезлів для використання! actors.hero.abilities.mage.wildmagic.short_desc=Маг вивільнює _Дику Магію_, що міститься в його жезлах, випадковим чином стріляючи ними кілька разів у вибрану ціль протягом одного ходу. -actors.hero.abilities.mage.wildmagic.desc=Маг вивільнює силу своїх жезлів, випадково стріляючи ними до 4 разів протягом одного ходу. Патериця Мага не включається в цей ефект.\n\nКожен жезл також має свій рівень, збільшений на 2 до +3. Ця здатність споживає заряди жезлу, і жоден жезл не може вистрілити більше 2 разів. +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=маяк переміщення actors.hero.abilities.mage.warpbeacon.depths=Ви не можете переміщатися між поверхами! actors.hero.abilities.mage.warpbeacon.locked_floor=Ви не можете залишити замкнутий поверх! actors.hero.abilities.mage.warpbeacon.too_far=Ця локація задалеко! -actors.hero.abilities.mage.warpbeacon.invalid_beacon=Ви не можете розташувати маяк там! +actors.hero.abilities.mage.warpbeacon.invalid_beacon=Ви не можете розташувати маяк тут! actors.hero.abilities.mage.warpbeacon.window_desc=Маяк наразі розташовано на %d поверсі. actors.hero.abilities.mage.warpbeacon.window_tele=телепорт до маяка actors.hero.abilities.mage.warpbeacon.window_clear=скинути маяк @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=Оберіть ціль для ст actors.hero.abilities.rogue.smokebomb$ninjalog.name=дерев'яний манок actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Якимось чином вороги легко дізнаються, що ця дерев’яна манка – справжній Розбійник! actors.hero.abilities.rogue.smokebomb.short_desc=Розбійник кидає _Димову Бомбу_, відстрибуючи назад. Він засліплює ворогів поблизу свого старого місцезнаходження. -actors.hero.abilities.rogue.smokebomb.desc=Розбійник кидає димову бомбу і відстрибує на відстань до 10 клітин. Він може стрибати крізь небезпеки та ворогів, але не крізь тверду місцевість, як стіни.\n\nВороги навколо старого місцезнаходження Розбійника будуть осліплені на 5 ходів. +actors.hero.abilities.rogue.smokebomb.desc=Розбійник кидає димову бомбу і відстрибує на відстань до 6 клітин. Він може стрибати крізь небезпеки та ворогів, але не крізь тверду місцевість, як стіни.\n\nВороги навколо старого місцезнаходження Розбійника будуть осліплені на 5 ходів. actors.hero.abilities.rogue.deathmark.name=мітка смерті actors.hero.abilities.rogue.deathmark.ally_target=Ви можете відмітити лише ворогів actors.hero.abilities.rogue.deathmark.short_desc=Розбійник накладає _Мітку Смерті_ на обраного ворога. Позначені вороги отримують додаткову шкоду, але не можуть померти, поки мітка не припинить діяти. @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Ваш ястр actors.hero.abilities.huntress.spirithawk$hawkally.desc=Магічний яструб, прикликаний Мисливицею. Він сяє яскравим напівпрозорим блакитним кольором, його голова постійно обертається, досліджуючи місцевість. \n\nХоча він не є сильним бійцем, його швидкість та зір роблять з нього відмінного розвідника та відвертання уваги ворогів\n\nХодів залишилось: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Гарантованих ухилень залишилося: %d. +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=Щуризувати actors.hero.abilities.ratmogrify.cant_transform=Ви не можете щуризувати це! actors.hero.abilities.ratmogrify.too_strong=Ворог занадто сильний щоби щуризувати його! @@ -484,24 +503,29 @@ actors.hero.hero.revive=Анх вибухає життєдайною енерг ##classes actors.hero.heroclass.warrior=воїн actors.hero.heroclass.warrior_desc_short=Захист Воїна, наданий його _зламаним знаком_, витримує додаткову шкоду. Знак може бути вільно переміщений між обладунками і _переносить одне покращення з собою._ -actors.hero.heroclass.warrior_desc=Воїн розпочинає з _унікальною зламаною печаткою_ що створює щит для його здоров'я. Печатку може бути прикріплено до різної броні та _одноразово покращено_.\n\nВоїн також розпочинає зі _зношеним коротким мечем_, _трьома кидальними каменями_, шкіряною бронею, баклагою та оксамитовим мішечком.\n\nВоїн автоматично розпізнає:\n_-_ Сувої Розпізнавання\n_-_ Зілля Зцілення\n_-_ Сувої Люті +actors.hero.heroclass.warrior_desc=Воїн розпочинає з _унікальною зламаною печаткою_ що створює щит для його здоров'я. Печатку може бути прикріплено до різної броні та _одноразово покращено_.\n\nВоїн також розпочинає зі _зношеним коротким мечем_, _трьома кидальними каменями_, шкіряною бронею, бурдюком та оксамитовим мішечком.\n\nВоїн автоматично розпізнає:\n_-_ Сувої Розпізнавання\n_-_ Еліксири Зцілення\n_-_ Сувої Люті actors.hero.heroclass.warrior_unlock=Воїн розблоковується автоматично. actors.hero.heroclass.mage=маг actors.hero.heroclass.mage_desc_short=Маг — експерт в таємних знаннях, що носить з собою _магічну патерицю_, яка є сильнішою за паличку. Патериця може бути _наділена силою будь-якої палички_, яку знайде Маг. -actors.hero.heroclass.mage_desc=Маг починає гру з _унікальною патерицею_, яка перезаряджується значно швидше за жезл і має додатковий 1 заряд. Патерицю можна _наділити властивістю будь-якого жезла_, знайденого в підземеллі.\n\nМаг також починає з _патерицею наділеною жезлом магічних стріл_, сорочкою, баклагою, оксамитовим мішечком\n\nМаг автоматично розпізнає:\n_-_ Сувої розпізнавання\n_-_ Еліксири Рідкого Вогню\n_-_ Сувої покращення +actors.hero.heroclass.mage_desc=Маг починає гру з _унікальним жезлом_, який перезаряджується значно швидше за паличку і має додатковий 1 заряд. Жезл можна _наділити властивістю будь-якої палички_, знайденої в підземеллі.\n\nМаг також починає з _жезлом, наділенним властивостями палички магічних стріл_, сорочкою, бурдюком, оксамитовим мішечком\n\nМаг автоматично розпізнає:\n_-_ Сувої розпізнавання\n_-_ Еліксири Рідкого Вогню\n_-_ Сувої покращення actors.hero.heroclass.mage_unlock=Відкрий Мага, _використавши сувій покращення, щоб посилити предмет._ actors.hero.heroclass.rogue=розбійник -actors.hero.heroclass.rogue_desc_short=Розбійник може уникати ворогів і атакувати з невидимості, використовуючи _накидку тіней._ Він також _помічає секрети і пастки_ з більшої відстані. -actors.hero.heroclass.rogue_desc=Розбійник починає з _унікальним Плащем Тіней_, який він може використати щоб стати невидимим.\n\nРозбійник може _виявити секрети та пастки_ з більшої відстані.\n\nТакож Розбійник починає з _кинджалом_, _трьома метальними ножами_, _Сорочкою_, баклагою та оксамитовим мішечком.\n\nРозбійник автоматично розпізнає:\n_-_ Сувої Розпізнавання\n_-_ Зілля невидимості\n_-_ Сувої Магічного Картографування +actors.hero.heroclass.rogue_desc_short=Розбійник може уникати ворогів і атакувати з невидимості, використовуючи _плащ тіней._ Він також _помічає секрети і пастки_ з більшої відстані. +actors.hero.heroclass.rogue_desc=Розбійник починає з _унікальним Плащем Тіней_, який він може використати щоб стати невидимим.\n\nРозбійник може _виявити секрети та пастки_ з більшої відстані.\n\nТакож Розбійник починає з _кинджалом_, _трьома метальними ножами_, _сорочкою_, бурдюком та оксамитовим мішечком.\n\nРозбійник автоматично розпізнає:\n_-_ Сувої Розпізнавання\n_-_ Еліксир Невидимості\n_-_ Сувої Магічної Карти actors.hero.heroclass.rogue_unlock=Відкрий Розбійника _10 несподіваними атаками в одній грі._ actors.hero.heroclass.huntress=мисливиця actors.hero.heroclass.huntress_desc_short=Мисливиця є майстром метальної зброї та має _магічний лук_ з нескінченними стрілами. Вона також проходить через високу траву, _не затоптуючи її_. -actors.hero.heroclass.huntress_desc=Мисливиця починає з _унікальним Луком Душ_, який може стріляти нескінченною кількістю заклятих стріл.\n\nМисливиця може ходити крізь високу траву _не витоптуючи її_.\n\nТакож Мисливиця починає з _шипованими рукавицями_, сорочкою, баклагою та оксамитовим мішечком.\n\nМисливиця автоматично розпізнає:\n_-_ Сувої Розпізнавання\n_-_ Зілля Внутрішнього Зору\n_-_ Сувої Колискової +actors.hero.heroclass.huntress_desc=Мисливиця починає з _унікальним Луком Душ_, який може стріляти нескінченною кількістю заклятих стріл.\n\nМисливиця може ходити крізь високу траву _не витоптуючи її_.\n\nТакож Мисливиця починає з _шипованими рукавицями_, сорочкою, бурдюком та оксамитовим мішечком.\n\nМисливиця автоматично розпізнає:\n_-_ Сувої Розпізнавання\n_-_ Еліксири Прозріння\n_-_ Сувої Колискової actors.hero.heroclass.huntress_unlock=Відкрий Мисливицю, _влучивши у 10 ворогів метальною зброєю в одній грі._ +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=З отриманням шкоди, __Берсерк__ накопичує лють. Лють підвищує завдавану ним шкоду та може бути активована на 100% для додаткового захисту. actors.hero.herosubclass.berserker_desc=Берсерк отримує лють, коли йому завдають фізичної шкоди, в тому числі враховується і та шкода, що блокується бронею! Лють швидко зникає із часом, але чим нижче здоров'я, тим повільніше це відбувається.\n\nБерсерк наносить до +50% додаткової шкоди при 100% люті. На 100% люті він також може впасти в шаленство, отримуючи максимальний захист свого знаку 2-6 разів залежно від його недостатнього здоров'я, та зберігаючи лють на 100%, допоки він має захист. Втім, після використання цієї здібності має пройти певний час для відновлення. @@ -510,10 +534,10 @@ actors.hero.herosubclass.gladiator_short_desc=__Гладіатор__ накоп actors.hero.herosubclass.gladiator_desc=Гладіатор отримує одне очко комбо за кожну вдалу атаку рукопашною чи метальною зброєю. Якщо жодної атаки не було за останні 5 ходів, його комбо скидається.\n\nІз накопиченням очків комбо відкриваються нові здібності. Здібності відкриваються при 2, 4, 6, 8 та 10 ударах комбо. Деякі здібності дозволяють накопичити ще більше ударів, а інші витрачують усі очки комбо. actors.hero.herosubclass.battlemage=бойовий маг actors.hero.herosubclass.battlemage_short_desc=__Бойовий маг__ отримує бонусні ефекти при застосуванні своєї патериці в ближньому бою. Ці ефекти залежать від жезлу, силою якого наділено патерицю. -actors.hero.herosubclass.battlemage_desc=Бойовий маг отримує бонусний ефект, коли б'є патерицею, що працює як зачарування, вид якого залежить від жезла, силою якої була наділена патериця. Окрім ефекту від жезлу, патериця Бойового мага також отримує 0.5 зарядів за кожний фізичний удар. +actors.hero.herosubclass.battlemage_desc=Бойовий маг отримує бонусний ефект, коли б'є жезлом, що працює як зачарування, вид якого залежить від палички, силою якої був наділен жезл. Окрім ефекту від палички, жезл Бойового мага також отримує 0.5 зарядів за кожний фізичний удар. actors.hero.herosubclass.warlock=Чорнокнижник -actors.hero.herosubclass.warlock_short_desc=__Чорнокнижник__ має шанс відмітити істоту міткою душі, застосовуючи на ній жезли. Він зцілюється, коли завдає фізичні удари по відмічених ворогах. -actors.hero.herosubclass.warlock_desc=Чорнокнижник може з певною ймовірністю нанести мітку душі на істоту, до якої застосовує жезли. Ця ймовірність та час, протягом вона діє залежать від рівня жезлу.\n\nЯкщо ворог відмічений міткою душі, то Чорнокнижник зцілюватиметься на 2 здоров'я за кожні 5 шкоди від фізичних атак по цьому ворогові. +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. +actors.hero.herosubclass.warlock_desc=Чорнокнижник може з певною ймовірністю нанести мітку душі на істоту, до якої застосовує палички. Ця ймовірність та час, протягом вона діє залежать від рівня палички.\n\nЯкщо ворог відмічений міткою душі, то Чорнокнижник зцілюватиметься на 2 здоров'я за кожні 5 шкоди від фізичних атак по цьому ворогові. actors.hero.herosubclass.assassin=вбивця actors.hero.herosubclass.assassin_short_desc=__Вбивця__ може підготуватись та нанести смертоносну атаку з невидимості. Чим довше він вичікує, тим сильніше буде ця атака. actors.hero.herosubclass.assassin_desc=Вбивця починає готувати свій удар, коли стає невидимим. Чим довше він готує удар, тим сильніше цей удар буде. Підготовка може тривати до 9 ходів.\n\nПісля підготовки, Вбивця нанесе додаткову шкоду із наступним ударом. Він може телепортуватись до цілі, і навіть миттєво вбити ворога, якщо він достатньо слабкий для цього. @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=Снайпер — майстриня да actors.hero.herosubclass.warden=лісник actors.hero.herosubclass.warden_short_desc=__Ліснича__ може бачити крізь високу траву і отримує бонусні ефекти, коли садить насіння та встає на рослини. actors.hero.herosubclass.warden_desc=У __Лісничої__ є сильний зв'язок із природою, через що вона отримує бонусні ефекти, пов'язані із травою та рослинами. Вона здатна бачити крізь високу чи протоптану траву, мов її полю зору ніщо не зашкоджує.\n\nКоли Ліснича садить насіння, навколо рослини проростає з усіх боків трава, а коли вона встає на рослини, то отримує особливі ефекти, від яких вона ніколи не отримає шкоди, на заміну стандартним ефектам. +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=Перезарядка підручних снарядів @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=Перезарядка ціл actors.hero.talent$rejuvenatingstepscooldown.desc=Ви нещодавно використали цей талант, і маєте почекати, перш ніж використовувати його знову. \n\nХодів залишилося: %s. actors.hero.talent$seershotcooldown.name=Перезарядка вистрілу прозріння actors.hero.talent$seershotcooldown.desc=Ви нещодавно використали цей талант, і маєте почекати, перш ніж використовувати його знову. \n\nХодів залишилося: %s. +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=Ви нещодавно використали цей талант, і маєте почекати, перш ніж використовувати його знову. \n\nХодів залишилося: %s. +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=Ви нещодавно використали цей талант, і маєте почекати, перш ніж використовувати його знову. \n\nХодів залишилося: %s. +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=Ви нещодавно використали цей талант, і маєте почекати, перш ніж використовувати його знову. \n\nХодів залишилося: %s. +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=ситна їжа actors.hero.talent.hearty_meal.desc=_+1:_ Вживання їжі зцілює Воїна на _2 здоров'я_ у випадку, коли показник його здоров'я нижче 50%, і _3 здоров'я_ при показнику здоров'я меншим за _25%_.\n\n_+2:_ Вживання їжі зцілює Воїна на _3 здоров'я_ у випадку, коли показник його здоров'я нижче 50%, і _5 здоров'я_ при показнику здоров'я меншим за _25%_. -actors.hero.talent.armsmasters_intuition.title=інтуїція воєводи -actors.hero.talent.armsmasters_intuition.desc=_+1:_ Воїн розпізнає зброю та обладунки у _2х швидше_.\n\n_+2:_ Воїн розпізнає зброю та обладунки _одразу як їх надягає_. +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=тестовий суб'єкт actors.hero.talent.test_subject.desc=_+1:_Кожного разу коли воїн розпізнає предмет, він відновлює _2 здоров'я_.\n\n_+2:_Кожного разу коли воїн розпізнає предмет, він відновлює _3 здоров'я_. actors.hero.talent.iron_will.title=сталева воля @@ -550,9 +588,10 @@ actors.hero.talent.iron_stomach.desc=_+1:_ Вживання їжі займає actors.hero.talent.restored_willpower.title=непохитна рішучість actors.hero.talent.restored_willpower.desc=_+1:_ Вживання Еліксиру Зцілення миттєво відновлює _67% бар'єру_, котрий генерує розколотий знак Воїна.\n\n_+1:_ Вживання Еліксиру Зцілення миттєво відновлює _100% бар'єру_, котрий генерує розколотий знак Воїна.\n\nЦей талант спрацьовує і у випадках, коли вживані еліксири чи настоянки засновані на Еліксирі Зцілення. -actors.hero.talent.restored_willpower.meta_desc=_Якщо цей талант отримає інший герой_, він дасть бонус захисту в 5% від максимального здоровʼя на +1, або 7.5% від максимального здоровʼя на +2. +actors.hero.talent.restored_willpower.meta_desc=_Якщо цей талант отримає інший герой_, він дасть бонус захисту в 5% від максимального здоров'я на +1, або 7.5% від максимального здоров'я на +2. actors.hero.talent.runic_transference.title=збереження рун actors.hero.talent.runic_transference.desc=_+1:_ Воїнський розколотий знак може переносити _звичайні руни_, у той же спосіб, котрим він переносить покращення.\n\n_+2:_ Воїнський розколотий знак може переносити _звичайні, потужні та прокляті руни_, у той же спосіб, котрим він переносить покращення. +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=смертельний імпульс actors.hero.talent.lethal_momentum.desc=_+1:_ Коли Воїн робить смертельний удар холодною зброєю, він має _67% шанс_ зайняти 0 ходів.\n\n_+2:_ Коли Воїн робить смертельний удар холодною зброєю, він має _100% шанс_ зайняти 0 ходів. actors.hero.talent.improvised_projectiles.title=імпровізовані снаряди @@ -566,7 +605,7 @@ actors.hero.talent.strongman.desc=_+1:_ Сила Воїна _зростає на actors.hero.talent.endless_rage.title=нескінченна лють actors.hero.talent.endless_rage.desc=_+1:_ Берсерк може досягти максимуму в _116% люті_.\n\n_+2:_ Берсерк може досягти максимуму в _133% люті_.\n\n_+3:_ Берсерк може досягти максимуму в _150% люті_.\n\nКожний відсоток люті понад 100% збільшує захист від шаленства на 1% та зменшує час перезаряджання на 1%, але не збільшує бонус шкоди понад +50%. actors.hero.talent.deathless_fury.title=безсмертний гнів -actors.hero.talent.deathless_fury.desc=_+1:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _3 hero levels_ when this happens.\n\n_+2:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _2 hero levels_ when this happens.\n\n_+3:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _1 hero level_ when this happens.\n\nNote that the Berserker will still die if he has 0 HP when berserking ends. +actors.hero.talent.deathless_fury.desc=_+1:_ Шаленство автоматично спрацьовує, якщо Берсерк ось-ось помре, а його лють дорівнює або перевищує 100%, але він має перезарядку в _3 рівня героя_, коли це відбувається.\n\n_+2:_ Шаленство автоматично спрацьовує, якщо Берсерк ось-ось помре, а його лють дорівнює або перевищує 100%, але він має перезарядку в _2 рівня героя_, коли це відбувається.\n\n_+3:_ Шаленство автоматично спрацьовує, якщо Берсерк ось-ось помре, а його лють дорівнює або перевищує 100%, але він має перезарядку в _1 рівень героя_, коли це відбувається.\n\nЗверніть увагу, що Берсерк все одно помре, якщо у нього буде 0 здоров'я на момент закінчення шаленства. actors.hero.talent.enraged_catalyst.title=роззлючений каталіст actors.hero.talent.enraged_catalyst.desc=_+1:_ Чари та прокльони на зброї Берсерка спрацьовують частіше, чим більше у нього люті, максимум на _15% частіше_ при 100% люті.\n\n_+2:_ Чари та прокльони на зброї Берсерка спрацьовують частіше, чим більше у нього люті, максимум на _30% частіше_ при 100% люті.\n\n_+3:_ Чари та прокльони на зброї Берсерка спрацьовують частіше, чим більше у нього люті, максимум на _45% частіше_ при 100% люті. @@ -578,25 +617,25 @@ actors.hero.talent.enhanced_combo.title=покращене комбо actors.hero.talent.enhanced_combo.desc=_+1:_ Коли рахунок серії Гладіатора 7 чи вище, відстань Відкидання зростає до 3, воно завдає запаморочення та може скидати ворогів у провалля.\n\n_+2:_ На додачу до бонусів +1, коли рахунок серії Гладіатора 9 чи вище, Парирування працює з декількома атаками.\n\n_+3:_ На додачу до бонусів +1 та _2, Гладіатор може стрибнути до комбо/3 плиток, коли використовує Удар тілом, Знищення, або Лють. actors.hero.talent.body_slam.title=удар тілом -actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _1-4 plus 25%_ of his damage blocking power.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _2-8 plus 50%_ of his damage blocking power.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _3-12 plus 75%_ of his damage blocking power.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take damage equal to _4-16 plus 100%_ of his damage blocking power. +actors.hero.talent.body_slam.desc=_+1:_ Коли Воїн приземляється після стрибка, всі сусідні вороги отримують ушкодження, що дорівнює _1-4 плюс 25%_ його здатності блокування ушкоджень.\n\n_+2:_ Коли Воїн приземляється після стрибка, всі сусідні вороги отримують ушкодження, що дорівнює _2-8 плюс 50%_ його здатності блокування ушкоджень.\n\n_+3:_ Коли Воїн приземляється після стрибка, всі сусідні вороги отримують ушкодження, що дорівнює _3-12 плюс 75%_ його здатності блокування ушкоджень.\n\n_+4:_ Коли Воїн приземляється після стрибка, всі сусідні вороги отримують ушкодження, що дорівнює _4-16 плюс 100%_ його здатності блокування ушкоджень. actors.hero.talent.impact_wave.title=ударна хвиля -actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back and have a _25% chance_ of becoming vulnerable for 5 turns.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _3 tiles_ back and have a _50% chance_ of becoming vulnerable for 5 turns.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back and have a _75% chance_ of becoming vulnerable for 5 turns.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _5 tiles_ back and have a _100% chance_ of becoming vulnerable for 5 turns. +actors.hero.talent.impact_wave.desc=_+1:_ Коли Воїн приземляється після стрибка, всі сусідні вороги відкидаються на _2 плитки_ назад і мають _25% шанс_ стати вразливими на 5 ходів.\n\n_+2:_ Коли Воїн приземляється після стрибка, всі сусідні вороги відкидаються на _3 плитки_ назад і мають _50% шанс_ стати вразливими на 5 ходів.\n\n_+3:_ Коли Воїн приземляється після стрибка, всі сусідні вороги відкидаються на _4 плитки_ назад і мають _75% шанс_ стати вразливими на 5 ходів.\n\n_+4:_ Коли Воїн приземляється після стрибка, всі сусідні вороги відкидаються на _5 плиток_ назад і мають _100% шанс_ стати вразливими на 5 ходів. actors.hero.talent.double_jump.title=подвійний стрибок -actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _20% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _36% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _60% reduced_ charge cost. +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. -actors.hero.talent.expanding_wave.title=expanding wave -actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60. -actors.hero.talent.striking_wave.title=striking wave -actors.hero.talent.striking_wave.desc=_+1:_ Ударна хвиля має _30% шанс_ також викликати ефекти, такі як чари і серію ударів.\n\n_+2:_ Ударна хвиля має _60% шанс_ також викликати ефекти, такі як чари і серію ударів.\n\n_+3:_ Ударна хвиля має _90% шанс_ також викликати ефекти, такі як чари і серію ударів.\n\n_+4:_ Ударна хвиля має _100% шанс_ також викликати ефекти, такі як чари і серію ударів. -actors.hero.talent.shock_force.title=shock force -actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _40% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple. +actors.hero.talent.expanding_wave.title=хвиля, що розширюється +actors.hero.talent.expanding_wave.desc=_+1:_ Дальність дії Ударної хвилі збільшена до _6 плиток_ з 5, а її ширина збільшена до _75 градусів_ з 60.\n\n_+2:_ Дальність дії Ударної хвилі збільшена до _7 плиток_ з 5, а її ширина збільшена до _90 градусів_ з 60.\n\n_+3:_ Дальність дії Ударної хвилі збільшена до _8 плиток_ з 5, а її ширина збільшена до _105 градусів_ з 60.\n\n_+4:_ Дальність дії Ударної хвилі збільшена до _9 плиток_ з 5, а її ширина збільшена до _120 градусів_ з 60. +actors.hero.talent.striking_wave.title=ударна хвиля +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. +actors.hero.talent.shock_force.title=сила удару +actors.hero.talent.shock_force.desc=_+1:_ Ударна хвиля завдає на _20% більше шкоди_ і має _25% шанс_ оглушити замість того, щоб покалічити.\n\n_+2:_ Ударна хвиля завдає на _40% більше шкоди_ і має _50% шанс_ оглушити замість того, щоб покалічити.\n\n_+3:_ Ударна хвиля завдає на _60% більше шкоди_ і має _75% шанс_ оглушити замість того, щоб покалічити.\n\n_+4:_ Ударна хвиля завдає на _80% більше шкоди_ і має _100% шанс_ оглушити замість того, щоб покалічити. -actors.hero.talent.sustained_retribution.title=sustained retribution -actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _115% bonus damage_ spread over _2 hits_, instead of 100% bonus damage in 1 hit.\n\n_+2:_ The Warrior deals _130% bonus damage_ spread over _3 hits_, instead of 100% bonus damage in 1 hit.\n\n_+3:_ The Warrior deals _145% bonus damage_ spread over _4 hits_, instead of 100% bonus damage in 1 hit.\n\n_+4:_ The Warrior deals _160% bonus damage_ spread over _5 hits_, instead of 100% bonus damage in 1 hit. -actors.hero.talent.shrug_it_off.title=shrug it off -actors.hero.talent.shrug_it_off.desc=_+1:_ Воїн не може отримати шкоди більше ніж _67% від максимального здоров'я_ під час очікування.\n\n_+2_ Воїн не може отримати шкоди більше ніж _45% від максимального здоров'я_ під час очікування.\n\n_+1:_ Воїн не може отримати шкоди більше ніж _30% від максимального здоров'я_ під час очікування.\n\n_+1:_ Воїн не може отримати шкоди більше ніж _20% від максимального здоров'я_ під час очікування. -actors.hero.talent.even_the_odds.title=even the odds -actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends. +actors.hero.talent.sustained_retribution.title=тривала відплата +actors.hero.talent.sustained_retribution.desc=_+1:_ Воїн завдає _115% бонусної шкоди_, розподіленої на _2 удари_, замість 100% бонусної шкоди за 1 удар.\n\n_+2:_ Воїн завдає _130% бонусної шкоди_, розподіленої на _3 удари_, замість 100% бонусної шкоди за 1 удар.\n\n_+3:_ Воїн завдає _145% бонусної шкоди_, розподіленої на _4 удари_, замість 100% бонусної шкоди за 1 удар.\n\n_+4:_ Воїн завдає _160% бонусної шкоди_, розподіленої на _5 ударів_, замість 100% бонусної шкоди за 1 удар. +actors.hero.talent.shrug_it_off.title=потиснути плечима +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. +actors.hero.talent.even_the_odds.title=зрівняти шанси +actors.hero.talent.even_the_odds.desc=_+1:_ Воїн наносить додаткові _5% бонусної шкоди_ за кожного ворога в радіусі 2 плиток, коли закінчується витривалість.\n\n_+2:_ Воїн наносить додаткові _10% бонусної шкоди_ за кожного ворога в радіусі 2 плиток, коли закінчується витривалість.\n\n_+3:_ Воїн наносить додаткові _15% бонусної шкоди_ за кожного ворога в радіусі 2 плиток, коли закінчується витривалість.\n\n_+4:_ Воїн наносить додаткові _20% бонусної шкоди_ за кожного ворога в радіусі 2 плиток, коли закінчується витривалість. #mage actors.hero.talent.empowering_meal.title=посилююча їжа @@ -607,15 +646,16 @@ actors.hero.talent.tested_hypothesis.title=перевірена гіпотеза actors.hero.talent.tested_hypothesis.desc=_+1:_ Кожного разу коли Маг розпізнає предмет, він отримує _2 ходи Перезарядки Жезлів_.\n\n_+2:_ Кожного разу коли Маг розпізнає предмет, він отримує _3 ходи Перезарядки Жезлів_. actors.hero.talent.backup_barrier.title=резервний бар'єр actors.hero.talent.backup_barrier.desc=_+1:_ Маг отримує _3 пункти бар'єру_ кожного разу, коли витрачає останній заряд своєї патериці. \n\n_+2:_ Маг отримує _5 пунктів бар'єру_ кожного разу, коли витрачає останній заряд своєї патериці. -actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand. +actors.hero.talent.backup_barrier.meta_desc=_Якщо цей талант буде отриманий іншим героєм_, то він спрацює від палички героя найвищого рівня. actors.hero.talent.energizing_meal.title=калорійна їжа actors.hero.talent.energizing_meal.desc=_+1:_ Вживання їжі Магом займає 1 хід і дає йому _5 ходів Перезарядки Жезлів_.\n\n_+2:_ Вживання їжі Магом займає 1 хід і дає йому _8 ходів Перезарядки Жезлів_. actors.hero.talent.energizing_upgrade.title=енергійне оновлення actors.hero.talent.energizing_upgrade.desc=_+1:_ Використання Сувою Покращення миттєво підзаряджає патерицю Мага на _4 заряди_, ці заряди можуть бути додані понад максимального заряду патериці.\n\n_+2:_ Використання Сувою Покращення миттєво підзаряджає патерицю Мага на _6 заряди_, ці заряди можуть бути додані понад максимального заряду патериці.\n\nЦей талант спрацьовує і у випадках, коли використані сувої чи закляття основані на Сувої Покращення. -actors.hero.talent.energizing_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 12 turns of wand recharging at +1, or 20 turns at +2. +actors.hero.talent.energizing_upgrade.meta_desc=_Якщо цей талант отримає інший герой_, він замість цього дасть 12 ходів перезарядки палички з +1, або 20 ходів з +2. actors.hero.talent.wand_preservation.title=збереження жезлу actors.hero.talent.wand_preservation.desc=_+1:_ Коли Маг насичує свою патерицю силою нового жезлу, старий жезл матиме _67% шансу_ бути повернутим з +0, інакше він буде повернений як 1 містична смола.\n\n_+2:_ Коли Маг насичує свою патерицю новим жезлом, старий жезл матиме _100% шансу_ бути повернутим з +0.\n\nЦей талант може зберегти жезл до п'яти разів, після цього він завжди буде повертати 1 містичну смолу. +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=внутрішній зір actors.hero.talent.arcane_vision.desc=_+1:_ Коли Маг поцілює ворога магією, він отримує прозріння до цієї істоти на _10 ходів_.\n\n_+2:_ Коли Маг поцілює ворога магією, він отримує прозріння до цієї істоти на _15 ходів_. actors.hero.talent.shield_battery.title=батарея щитів @@ -623,43 +663,43 @@ actors.hero.talent.shield_battery.desc=_+1:_ Маг має можливість actors.hero.talent.empowering_scrolls.title=розширення можливостей сувої actors.hero.talent.empowering_scrolls.desc=_+1:_ Коли Маг читає сувій, наступне _використання жезлу_ отримає +3 рівні.\n\n_+2:_ Коли Маг читає сувій, наступні _ два використання жезлу_ отримають +3 рівні.\n\n_+3:_ Коли Маг читає сувій, наступні _ три використання жезлу_ отримають +3 рівні. -actors.hero.talent.ally_warp.title=ally warp -actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies. +actors.hero.talent.ally_warp.title=союзницьке викривлення +actors.hero.talent.ally_warp.desc=_+1:_ Маг може торкнутися союзника, щоб миттєво помінятися з ним місцями, з діапазоном _2 плитки_.\n\n_+2:_ Маг може торкнутися союзника, щоб миттєво помінятися з ним місцями, з діапазоном _4 плитки_.\n\n_+3:_ Маг може торкнутися союзника, щоб миттєво помінятися з ним місцями, з діапазоном _6 плиток_.\n\nМаг не може мінятися місцями з нерухомими союзниками. actors.hero.talent.empowered_strike.title=підготований напад -actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+16% damage_ and the staff's bonus effect gets _+50% power_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_ and the staff's bonus effect gets _+100% power_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_ and the staff's bonus effect gets _+150% power_. +actors.hero.talent.empowered_strike.desc=_+1:_ Перший удар Бойового мага в ближньому бою жезлом після заклинання завдає _+16% шкоди_, а бонусний ефект жезла збільшується на _+50% потужності_.\n\n_+2:_ Перший удар Бойового мага в ближньому бою жезлом після заклинання завдає _+33% шкоди_, а бонусний ефект жезла збільшується на _+100% потужності_.\n\n_+3:_ Перший удар Бойового мага в ближньому бою жезлом після заклинання завдає _+50% шкоди_, а бонусний ефект жезла збільшується на _+150% потужності_. actors.hero.talent.mystical_charge.title=містичний заряд -actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging. +actors.hero.talent.mystical_charge.desc= _+1:_ Удар жезлом дає Бойовому магу _0,5 ходу_ перезарядки артефакту.\n\n_+2:_ Удар жезлом дає Бойовому магу _1 хід_ перезарядки артефакту.\n\n_+3:_ Удар жезлом дає Бойовому магу _1,5 ходу_ перезарядки артефакту. actors.hero.talent.excess_charge.title=надлишок заряду -actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, its next zap will grant him _0.67 shielding_ per level of the staff.\n\n_+2:_ When the Battlemage's staff is fully charged, its next zap will grant him _1.33 shielding_ per level of the staff.\n\n_+3:_ When the Battlemage's staff is fully charged, its next zap will grant him _2 shielding_ per level of the staff. +actors.hero.talent.excess_charge.desc=_+1:_ Коли жезл Бойового мага повністю заряджений, наступний удар дасть йому _0.67 захисту_ за рівень жезла.\n\n_+2:_ Коли жезл Бойового мага повністю заряджений, наступний удар дасть йому _1.33 захисту_ за рівень жезла.\n\n_+3:_ Коли жезл Бойового мага повністю заряджений, наступний удар дасть йому _2 захисту_ за рівень жезла. actors.hero.talent.soul_siphon.title=поглинання душі -actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_. +actors.hero.talent.soul_siphon.desc=_+1:_ Ушкодження в ближньому бою, що наносяться іншими персонажами, активує мітку душі Чорнокнижника з _13% ефективності_.\n\n_+2:_ Ушкодження в ближньому бою, що наносяться іншими персонажами, активує мітку душі Чорнокнижника з _27% ефективності_.\n\n_+3:_ Ушкодження в ближньому бою, що наносяться іншими персонажами, активує мітку душі Чорнокнижника з _40% ефективності_. actors.hero.talent.soul_eater.title=пожирач душ -actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die. +actors.hero.talent.soul_eater.desc=_+1:_ Мітка душі дає _0.33 ходів_ ситості за кожну отриману фізичну шкоду. Вороги з міткою душі мають _10% шанс_ викликати ефект "з'їсти", коли помирають.\n\n_+2:_ Мітка душі дає _0.67 ходів_ ситості за кожну отриману фізичну шкоду. Вороги з міткою душі мають _20% шанс_ викликати ефект "з'їсти", коли помирають.\n\n_+3:_ Мітка душі дає _1 хід_ ситості за кожну отриману фізичну шкоду. Вороги з міткою душі мають _30% шанс_ викликати ефект "з'їсти", коли помирають. actors.hero.talent.necromancers_minions.title=посіпаки некроманта -actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith. +actors.hero.talent.necromancers_minions.desc=_+1:_ Коли душа ворога, позначена міткою, помирає, Чорнокнижник має _13% шанс_ воскресити її як корумпованого примару.\n\n_+2:_ Коли душа ворога, позначена міткою, помирає, Чорнокнижник має _27% шанс_ воскресити її як корумпованого примару.\n\n_+3:_ Коли душа ворога, позначена міткою, помирає, Чорнокнижник має _40% шанс_ воскресити її як корумпованого примару. actors.hero.talent.blast_radius.title=радуіс вибуху -actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4. +actors.hero.talent.blast_radius.desc=_+1:_ Радіус вибуху стихії збільшено до _5 плиток_, з 4-х.\n\n_+2:_ Радіус вибуху стихії збільшено до _6 плиток_, з 4-х.\n\n_+3:_ Радіус вибуху стихії збільшено до _7 плиток_, з 4-х.\n\n_+4:_ Радіус вибуху стихії збільшено до _8 плиток_, з 4-х. actors.hero.talent.elemental_power.title=елементальна сила -actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _25%_.\n\n_+2:_ The power of elemental blast is increased by _50%_.\n\n_+3:_ The power of elemental blast is increased by _75%_.\n\n_+4:_ The power of elemental blast is increased by _100%_. -actors.hero.talent.reactive_barrier.title=реактивний барʼєр -actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2.5 shielding_ for every character affected by elemental blast, to a max of 5 characters.\n\n_+2:_ The Mage gains _5 shielding_ for every character affected by elemental blast, to a max of 6 characters.\n\n_+3:_ The Mage gains _7.5 shielding_ for every character affected by elemental blast, to a max of 7 characters.\n\n_+4:_ The Mage gains _10 shielding_ for every character affected by elemental blast, to a max of 8 characters. +actors.hero.talent.elemental_power.desc=_+1:_ Потужність стихійного вибуху збільшена на _25%_.\n\n_+2:_ Потужність стихійного вибуху збільшена на _50%_.\n\n_+3:_ Потужність стихійного вибуху збільшена на _75%_.\n\n_+4:_ Потужність стихійного вибуху збільшена на _100%_. +actors.hero.talent.reactive_barrier.title=реактивний бар'єр +actors.hero.talent.reactive_barrier.desc=_+1:_ Маг отримує _2.5 захисту_ за кожного персонажа, ураженого стихійним вибухом, максимум 5 персонажів.\n\n_+2:_ Маг отримує _5 захисту_ за кожного персонажа, ураженого стихійним вибухом, максимум 6 персонажів.\n\n_+3:_ Маг отримує _7.5 захисту_ за кожного персонажа, ураженого стихійним вибухом, максимум 7 персонажів.\n\n_+4:_ Маг отримує _10 захисту_ за кожного персонажа, ураженого стихійним вибухом, максимум 8 персонажів. actors.hero.talent.wild_power.title=дика сила -actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be boosted by either _2 or 3, up to +4_.\n\n_+2:_ When using wild magic, wands will be boosted by _3, up to +5_.\n\n_+3:_ When using wild magic, wands will be boosted by either _3 or 4, up to +6_.\n\n_+4:_ When using wild magic, wands will be boosted by _4, up to +7_. +actors.hero.talent.wild_power.desc=_+1:_ При використанні дикої магії палички будуть посилені на _2 або 3, аж до +4_.\n\n_+2:_ При використанні дикої магії палички будуть посилені на _3, аж до +5_.\n\n_+3:_ При використанні дикої магії палички будуть посилені на _3 або 4, аж до +6_.\n\n_+4:_ При використанні дикої магії палички будуть посилені на _4, аж до +7_. actors.hero.talent.fire_everything.title=стрільба усім -actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_ up from 4, and each wand has a _25% chance_ to be usable 3 times.\n\n_+2:_ Wild magic now fires _6 times_ up from 4, and each wand has a _50% chance_ to be usable 3 times.\n\n_+3:_ Wild magic now fires _7 times_ up from 4, and each wand has a _75% chance_ to be usable 3 times.\n\n_+4:_ Wild magic now fires _8 times_ up from 4, and each wand has a _100% chance_ to be usable 3 times. +actors.hero.talent.fire_everything.desc=_+1:_ Дика магія тепер стріляє _5 разів_ з 4, і кожна паличка має _25% шанс_ бути використаною 3 рази.\n\n_+2:_ Дика магія тепер стріляє _6 разів_ з 4, і кожна паличка має _50% шанс_ бути використаною 3 рази.\n\n_+3:_ Дика магія тепер стріляє _7 разів_ з 4, і кожна паличка має _75% шанс_ бути використаною 3 рази.\n\n_+4:_ Дика магія тепер стріляє _8 разів_ з 4, і кожна паличка має _100% шанс_ бути використаною 3 рази. actors.hero.talent.conserved_magic.title=збережена магія -actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.67 charges_ instead of 1, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.45 charges_ instead of 1, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.3 charges_ instead of 1, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.2 charges_ instead of 1, and wild magic has a _100% chance_ to not spend a turn. +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=Телефраг -actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _10 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _15 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _20 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects. +actors.hero.talent.telefrag.desc=_+1:_ Якщо Маг переміщується до іншого персонажа, він наносить йому _10-15 пошкоджень_, але також отримує _5 пошкоджень_.\n\n_+2:_ Якщо Маг переміщується до іншого персонажа, він наносить йому _20-30 пошкоджень_, але також отримує _10 пошкоджень_.\n\n_+3:_ Якщо Маг переміщується до іншого персонажа, він наносить йому _30-45 пошкоджень_, але також отримує _15 пошкоджень_.\n\n_+4:_ Якщо Маг переміщується до іншого персонажа, він наносить йому _40-60 пошкоджень_, але також отримує _20 пошкоджень_.\n\nГерой не може бути вбитий цією здібністю, самопошкодження може бути зменшене ефектами стійкості до магії. actors.hero.talent.remote_beacon.title=Віддалений Маяк -actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _4 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _8 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _12 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _16 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible. +actors.hero.talent.remote_beacon.desc=_+1:_ Маг може розмістити маяк у будь-якому місці в межах _4 плиток_\n\n_+2:_ Маг може розмістити маяк у будь-якому місці в межах _8 плиток_\n\n_+3:_ Маг може розмістити маяк у будь-якому місці в межах _12 плиток_\n\n_+4:_ Маг може розмістити маяк у будь-якому місці в межах _16 плиток_\n\nМаг не може розміщувати маяки в недоступних місцях. actors.hero.talent.longrange_warp.title=Далекий Телепорт -actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor. +actors.hero.talent.longrange_warp.desc=_+1:_ Маг тепер може переміщатися між поверхами за _150% вартості заряду_.\n\n_+2:_ Маг тепер може переміщатися між поверхами за _117% вартості заряду_.\n\n_+3:_ Маг тепер може переміщатися між поверхами за _83% вартості заряду_.\n\n_+4:_ Маг тепер може переміщатися між поверхами за _50% вартості заряду_.\n\nМаг не може використовувати дальній стрибок, щоб покинути заблокований поверх. #rogue actors.hero.talent.cached_rations.title=запас провіанту @@ -674,56 +714,56 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Розбійник отриму actors.hero.talent.mystical_meal.title=загадкова їжа actors.hero.talent.mystical_meal.desc=_+1:_ Вживання їжі Розбійником займає 1 хід і дає йому _3 ходи Перезарядки Артефактів_.\n\n_+2:_ Вживання їжі Розбійником займає 1 хід і дає йому _5 ходів Перезарядки Артефактів_.\n\nЦей талант не може бути використаний для підзарядки Рогу Достатку. actors.hero.talent.mystical_upgrade.title=містичне покращення -actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade. -actors.hero.talent.mystical_upgrade.meta_desc=_If this talent is gained by a different hero_ it will instead grant 6 turns of artifact recharging at +1, or 10 turns at +2. +actors.hero.talent.mystical_upgrade.desc=_+1:_ Використання Сувою Покращення миттєво перезаряджає плащ Розбійника _на 2 заряди_, що може перевищити його поточний ліміт заряду.\n\n_+2:_ Використання Сувою Покращення миттєво перезаряджає плащ Розбійника _на 3 заряди_, що може перевищити його поточний ліміт заряду.\n\nЦя здібність також спрацьовує при використанні сувоїв або заклинань, заснованих на Сувоях Покращення. +actors.hero.talent.mystical_upgrade.meta_desc=_Якщо цю здібність отримає інший герой_, то замість цього він отримає 6 ходів перезарядки артефакту на +1, або 10 ходів на +2. actors.hero.talent.wide_search.title=широкий пошук actors.hero.talent.wide_search.desc=_+1:_ Радіус пошуку Розбійника збільшується з 5x5 клітинок до _кола у 6x6_.\n\n_+2:_ Радіус пошуку Розбійника збільшується з 6x6 клітинок до _кола у 7x7_. -actors.hero.talent.wide_search.meta_desc=_If this talent is gained by a different hero_ it will instead increase their search radius from a 3x3 square to a 5x5 circle at +1, or a 5x5 square at +2. +actors.hero.talent.wide_search.meta_desc=_Якщо цю здібність отримає інший герой_, то радіус його пошуку збільшиться з квадрата 3x3 до квадрата 5x5 з +1, або до квадрата 5x5 з +2. actors.hero.talent.silent_steps.title=тихі кроки actors.hero.talent.silent_steps.desc=_+1:_ Розбійник не викликає пробудження ворогів, доки він віддалений від них на _3 чи більше клітинки_.\n\n_+2:_ Розбійник не викликає пробудження ворогів, доки він _не стає поряд з ними_. actors.hero.talent.rogues_foresight.title=проникливість розбійника -actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret. +actors.hero.talent.rogues_foresight.desc=_+1:_ Коли Розбійник знаходиться на рівні з секретною кімнатою, він має _50% шанс помітити_, що рівень містить секрет.\n\n_+2:_ Коли Розбійник знаходиться на рівні з секретною кімнатою, він має _75% шанс помітити_, що рівень містить секрет. -actors.hero.talent.light_cloak.title=light cloak -actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_. -actors.hero.talent.light_cloak.meta_desc=_If this talent is gained by a different hero_ it will instead increase the charging speed of all artifacts by 7/13/20% at +1/+2/+3. +actors.hero.talent.light_cloak.title=легкий плащ +actors.hero.talent.light_cloak.desc=_+1:_ Розбійник може використовувати Плащ Тіней, коли він не екіпірований, але він перезаряджається зі _25% швидкістю_.\n\n_+2:_ Розбійник може використовувати Плащ Тіней, коли він не екіпірований, але він перезаряджається зі _50% швидкістю_.\n\n_+3:_ Розбійник може використовувати Плащ Тіней, коли він не екіпірований, але він перезаряджається зі _75% швидкістю_. +actors.hero.talent.light_cloak.meta_desc=_Якщо цю здібність отримає інший герой_, вона збільшить швидкість перезарядки всіх артефактів на 7/13/20% при +1/+2/+3. actors.hero.talent.enhanced_rings.title=покращені персні -actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_. +actors.hero.talent.enhanced_rings.desc=_+1:_ Коли Розбійник використовує артефакт, його кільця отримують +1 покращення на _3 ходи_.\n\n_+2:_ Коли Розбійник використовує артефакт, його кільця отримують +1 покращення на _6 ходів_.\n\n_+3:_ Коли Розбійник використовує артефакт, його кільця отримують +1 покращення на _9 ходів_. actors.hero.talent.enhanced_lethality.title=покращена летальність -actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ Вбивця може вбивати ворогів з рівнем нижче _4/13/27/67% здоров'я_ за рівень підготовки, в порівнянні з 3/10/20/50%.\n\n_+2:_ Вбивця може вбивати ворогів з рівнем нижче _5/17/33/83% здоров'я_ за рівень підготовки, в порівнянні з 3/10/20/50%.\n\n_+3:_ Вбивця може вбивати ворогів з рівнем нижче _6/20/40/100% здоров'я_ за рівень підготовки, в порівнянні з 3/10/20/50%. actors.hero.talent.assassins_reach.title=зона досяжності вбивці -actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4. +actors.hero.talent.assassins_reach.desc=_+1:_ Діапазон погляду Вбивці за рівень підготовки збільшено до _1/3/4/6 плиток_, з 1/2/3/4.\n\n_+2:_ Діапазон погляду Вбивці за рівень підготовки збільшено до _2/4/6/8 плиток_, з 1/2/3/4.\n\n_+3:_ Діапазон погляду Вбивці за рівень підготовки збільшено до _2/5/7/10 плиток_, з 1/2/3/4. actors.hero.talent.bounty_hunter.title=мисливець за головами -actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike their item drop chance is increased by _2/4/8/16%_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike their item drop chance is increased by _4/8/16/32%_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike their item drop chance is increased by _6/12/24/48%_, per level of preparation. +actors.hero.talent.bounty_hunter.desc=_+1:_ Коли Вбивця вбиває ворога підготовленим ударом, шанс випадіння предмета збільшується на _2/4/8/16%_, за рівень підготовки.\n\n_+2:_ Коли Вбивця вбиває ворога підготовленим ударом, шанс випадіння предмета збільшується на _4/8/16/32%_, за рівень підготовки.\n\n_+3:_ Коли Вбивця вбиває ворога підготовленим ударом, шанс випадіння предмета збільшується на _6/12/24/48%_, за рівень підготовки. -actors.hero.talent.evasive_armor.title=evasive armor -actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor. -actors.hero.talent.projectile_momentum.title=projectile momentum -actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons. -actors.hero.talent.speedy_stealth.title=speedy stealth -actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not. +actors.hero.talent.evasive_armor.title=маневрена броня +actors.hero.talent.evasive_armor.desc=_+1:_ Під час вільного бігу Бігун отримує додатково _+1 ухилення_ за кожну надлишкову одиницю сили на його обладунку.\n\n_+2:_ Під час вільного бігу Бігун отримує додатково _+2 ухилення_ за кожну надлишкову одиницю сили на його обладунку.\n\n_+3:_ Під час вільного бігу Бігун отримує додатково _+3 ухилення_ за кожну надлишкову одиницю сили на його обладунку. +actors.hero.talent.projectile_momentum.title=імпульс снаряда +actors.hero.talent.projectile_momentum.desc=_+1:_ Під час вільного бігу Бігун отримує _+20% точності та +15% пошкодження_ від кинутої зброї.\n\n_+2:_ Під час вільного бігу Бігун отримує _+40% точності та +30% пошкодження_ від кинутої зброї.\n\n_+3:_ Під час вільного бігу Бігун отримує _+60% точності та +45% пошкодження_ від кинутої зброї. +actors.hero.talent.speedy_stealth.title=швидкісна непомітність +actors.hero.talent.speedy_stealth.desc=_+1:_ Бігун отримує 2 очки імпульсу за хід, поки він невидимий.\n\n_+2:_ На додаток до переваг +1, вільний біг більше не відраховується, поки Бігун невидимий.\n\n_+3:_ На додаток до переваг +1 і +2, Бігун рухається з 2x швидкістю, будучи невидимим, незалежно від того, біжить він вільним бігом чи ні. -actors.hero.talent.hasty_retreat.title=hasty retreat -actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _1 turn_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _3 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _4 turns_ of haste and invisibility. -actors.hero.talent.body_replacement.title=body replacement -actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _20 health and 1-3 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _40 health and 2-6 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 3-9 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _80 health and 4-12 armor_.\n\nOnly one decoy can be active at a time. +actors.hero.talent.hasty_retreat.title=поспішний відступ +actors.hero.talent.hasty_retreat.desc=_+1:_ Після моргання Розбійник отримує _1 хід_ поспіху та невидимість.\n\n_+2:_ Після моргання Розбійник отримує _2 ходи_ поспіху та невидимість.\n\n_+3:_ Після моргання Розбійник отримує _3 ходи_ поспіху та невидимість.\n\n_+4:_ Після моргання Розбійник отримує _4 ходи_ поспіху та невидимість. +actors.hero.talent.body_replacement.title=підміна тіла +actors.hero.talent.body_replacement.desc=_+1:_ Після моргання Розбійник залишає після себе дерев'яну приманку, яка має _20 здоров'я та 1-3 броні_.\n\n_+2:_ Після моргання Розбійник залишає після себе дерев'яну приманку, яка має _40 здоров'я та 2-6 броні_.\n\n_+3:_ Після моргання Розбійник залишає після себе дерев'яну приманку, яка має _60 здоров'я та 3-9 броні_.\n\n_+4:_ Після моргання Розбійник залишає після себе дерев'яну приманку, яка має _80 здоров'я та 4-12 броні_.\n\nОдночасно може бути активною лише одна приманка. actors.hero.talent.shadow_step.title=тіньовий крок -actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _20% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _36% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _60% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. -actors.hero.talent.fear_the_reaper.title=fear the reaper -actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_. -actors.hero.talent.deathly_durability.title=deathly durability -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _50%_ of their hp when they were marked. -actors.hero.talent.double_mark.title=double mark -actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _30% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _50% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _65% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _75% reduced_ charge cost. +actors.hero.talent.fear_the_reaper.title=бійтеся жнеця +actors.hero.talent.fear_the_reaper.desc=_+1:_ Коли смертельна мітка ворога досягає 0 здоров'я, він стає _покаліченим_.\n\n_+2:_ Коли смертельна мітка ворога досягає 0 здоров'я, він стає _боязким і покаліченим_.\n\n_+3:_ Коли смертельна мітка ворога досягає 0 здоров'я, він стає _боязким і покаліченим_, а вороги в радіусі 3 плиток стають _покаліченими_.\n\n_+4:_ Коли смертельна мітка ворога досягає 0 здоров'я, він стає _боязким і покаліченим_, а вороги в радіусі 3 плиток стають _боязкими і покаліченими_. +actors.hero.talent.deathly_durability.title=смертельна стійкість +actors.hero.talent.deathly_durability.desc=_+1:_ Вороги, убиті міткою смерті, надають розбійнику щит, що дорівнює _13%_ від їхнього здоров’я, коли вони були позначені.\n\n_+2:_ Вороги, убиті міткою смерті, надають розбійнику щит, що дорівнює _25%_ від їхнього здоров’я, коли вони були позначені.\n\n_+3:_ Вороги, убиті міткою смерті, надають щит розбійнику, що дорівнює _38%_ від їхнього здоров’я, коли вони були позначені.\n\n_+4:_ Вороги, убиті міткою смерті, надають розбійнику щит, що дорівнює _50%_ від їхнього здоров’я, коли вони були позначені. +actors.hero.talent.double_mark.title=подвійна позначка +actors.hero.talent.double_mark.desc=_+1:_ Позначення другої цілі одночасно з першою має _30% зниження_ вартості заряду.\n\n_+2:_ Позначення другої цілі одночасно з першою має _50% зниження_ вартості заряду.\n\n_+3:_ Позначення другої цілі одночасно з першою має _65% зниження_ вартості заряду.\n\n_+4:_ Позначення другої цілі одночасно з першою має _75% зниження_ вартості заряду. actors.hero.talent.shadow_blade.title=тіньове лезо -actors.hero.talent.shadow_blade.desc=_+1:_ The shadow clone gains _8%_ of the hero's damage per turn, and has a _25% chance_ to use the enchantment on the hero's weapon.\n\n_+2:_ The shadow clone gains _16%_ of the hero's damage per turn, and has a _50% chance_ to use the enchantment on the hero's weapon.\n\n_+3:_ The shadow clone gains _24%_ of the hero's damage per turn, and has a _75% chance_ to use the enchantment on the hero's weapon.\n\n_+4:_ The shadow clone gains _32%_ of the hero's damage per turn, and has a _100% chance_ to use the enchantment on the hero's weapon +actors.hero.talent.shadow_blade.desc=_+1:_ Тіньовий клон отримує _8%_ шкоди героя за хід і має _25% шанс_ застосувати зачарування на зброї героя.\n\n_+2:_ Тіньовий клон отримує _16%_ шкоди героя за хід і має _50% шанс_ застосувати зачарування на зброї героя.\n\n_+3:_ Тіньовий клон отримує _24%_ шкоди героя за хід і має _75% шанс_ застосувати зачарування на зброї героя.\n\n_+4:_ Тіньовий клон отримує _32%_ шкоди героя за хід і має _100% шанс_ застосувати зачарування на зброї героя actors.hero.talent.cloned_armor.title=клонована броня -actors.hero.talent.cloned_armor.desc=_+1:_ The shadow clone gains _12%_ of the hero's armor value, and has a _25% chance_ to use the glyph on the hero's armor.\n\n_+2:_ The shadow clone gains _24%_ of the hero's armor value, and has a _50% chance_ to use the glyph on the hero's armor.\n\n_+3:_ The shadow clone gains _36%_ of the hero's armor value, and has a _75% chance_ to use the glyph on the hero's armor.\n\n_+4:_ The shadow clone gains _48%_ of the hero's armor value, and has a _100% chance_ to use the glyph on the hero's armor. +actors.hero.talent.cloned_armor.desc=_+1:_ Тіньовий клон отримує _12%_ від значення обладунку героя та має _25% шанс_ використати гліф на броні героя.\n\n_+2:_ Тіньовий клон отримує _24%_ від значення обладунку героя та має _50% шанс_ використати гліф на броні героя.\n\n_+3:_ Тіньовий клон отримує _36%_ від значення обладунку героя та має _75% шанс_ використати гліф на броні героя.\n\n_+4:_ Тіньовий клон отримує _48%_ від значення обладунку героя та має _100% шанс_ використати гліф на броні героя. actors.hero.talent.perfect_copy.title=ідеальна копія -actors.hero.talent.perfect_copy.desc=_+1:_ The shadow clone gains _10%_ of the hero's max HP, and can instantly swap places with the hero up to _1 tile_ away.\n\n_+2:_ The shadow clone gains _20%_ of the hero's max HP, and can instantly swap places with the hero up to _2 tiles_ away.\n\n_+3:_ The shadow clone gains _30%_ of the hero's max HP, and can instantly swap places with the hero up to _3 tiles_ away.\n\n_+4:_ The shadow clone gains _40%_ of the hero's max HP, and can instantly swap places with the hero up to _4 tiles_ away. +actors.hero.talent.perfect_copy.desc=_+1:_ Тіньовий клон отримує _10%_ від максимального HP героя і може миттєво помінятися місцями з героєм на відстані до _1 тайла_.\n\n_+2:_ Тіньовий клон отримує _20%_ від максимального HP героя і може миттєво помінятися місцями з героєм на відстані до _2 тайлів_.\n\n_+3:_ Тіньовий клон отримує _30%_ від максимального HP героя і може миттєво помінятися місцями з героєм на відстані до _3 тайлів_.\n\n_+4:_ Тіньовий клон отримує _40%_ від максимального HP героя і може миттєво помінятися місцями з героєм на відстані до _4 тайлів_. #huntress actors.hero.talent.natures_bounty.title=щедрість природи @@ -731,73 +771,129 @@ actors.hero.talent.natures_bounty.desc=_+1:_ На ранніх стадіях д actors.hero.talent.survivalists_intuition.title=єгерська інтуїція actors.hero.talent.survivalists_intuition.desc=_+1:_ Мисливиця розпізнає усе спорядження у _1.75x швидше_.\n\n_+2:_ Мисливиця розпізнає усе спорядження у _2.5x швидше_. actors.hero.talent.followup_strike.title=послідовна атака -actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_. +actors.hero.talent.followup_strike.desc=_+1:_ Якщо Мисливиця поцілює ворога за допомогою свого лука чи метальної зброї, її наступна атака ближнього бою супротив цього ворога отримує _2 додаткових пункти ушкодження_.\n\n_+2:_ Якщо Мисливиця поцілює ворога за допомогою свого лука чи метальної зброї, її наступна атака ближнього бою супротив цього ворога отримує _3 додаткових пункти ушкодження_. actors.hero.talent.natures_aid.title=допомога природи -actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 0-2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 0-2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision. +actors.hero.talent.natures_aid.desc=_+1:_ Мисливиця отримує 0-2 броні Дубової Шкіри, яка зникає кожні _3 ходу_, коли в її баченні активується ефект рослини.\n\n_+2:_ Мисливиця отримує 0-2 броні Дубової Шкіри, яка зникає кожні _5 ходів_, коли в її баченні активується ефект рослини. actors.hero.talent.invigorating_meal.title=підбадьорлива пожива actors.hero.talent.invigorating_meal.desc=_+1:_ Вживання їжі Мисливецею займає 1 хід (ягоди вживаються миттєво) і дає їй _1 хід прискорення_.\n\n_+2:_ Вживання їжі Мисливецею займає 1 хід (ягоди вживаються миттєво) і дає їй _2 ходи прискорення_. actors.hero.talent.restored_nature.title=відновлена природа actors.hero.talent.restored_nature.desc=_+1:_ Вживання Еліксиру Зцілення створить навколо Мисливиці _до 5 клітинок трави_, і укорінить ворогів навколо на _2 ходи_.\n\n_+2:_ Вживання Еліксиру Зцілення створить навколо Мисливиці _до 8 клітинок трави_, і укорінить ворогів навколо на _3 ходи_.\n\nЦей талант спрацьовує і у випадках, коли вживані еліксири чи настоянки засновані на Еліксирі Зцілення. actors.hero.talent.rejuvenating_steps.title=омолоджуючі кроки -actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time. +actors.hero.talent.rejuvenating_steps.desc=_+1:_ Коли мисливиця ступає на низьку траву або вуглинки, вони вилітають на високу траву, яку мисливиця негайно борознить. Це має час відновлення _10 ходів_.\n\n_+2:_ Коли мисливиця ступає на низьку траву або вуглинки, вони вилітають у високу траву, яку мисливиця негайно борознить. Це має час відновлення _5 ходів_.\n\nЦей талант створить борознисту траву, якщо пасивні ефекти регенерації вимкнено або герой довго не отримував досвіду. actors.hero.talent.heightened_senses.title=загострені почуття actors.hero.talent.heightened_senses.desc=_+1:_ Мисливиця отримує прозріння, і бачить усіх ворогів у радіусі _2 клітинок навколо її місцезнаходження_.\n\n_+2:_ Мисливиця отримує прозріння, і бачить усіх ворогів у радіусі _3 клітинок навколо її місцезнаходження_. actors.hero.talent.durable_projectiles.title=міцні снаряди actors.hero.talent.durable_projectiles.desc=_+1:_ Метальна зброя на _+50% довговічніша_, коли використовується Мисливецею.\n\n_+2:_ Метальна зброя на _+75% довговічніша_, коли використовується Мисливецею. -actors.hero.talent.point_blank.title=point blank -actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses her bow or a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses her bow or a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses her bow or a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons or the spirit bow always have +50% accuracy when used at a distance. -actors.hero.talent.seer_shot.title=seer shot -actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown. -actors.hero.talent.seer_shot.meta_desc=_If this talent is gained by a different hero_ it will trigger from any thrown weapon. +actors.hero.talent.point_blank.title=впритул +actors.hero.talent.point_blank.desc=_+1:_ Коли Мисливиця використовує свій лук або метальну зброю на відстані ближнього бою, точність _-30%_ замість -50%.\n\n_+2:_ Коли Мисливиця використовує свій лук або метальну зброю на відстані ближнього бою, точність _-10%_ замість -50%.\n\n_+3:_ Коли Мисливиця використовує свій лук або метальну зброю на дистанції ближнього бою, точність _+10%_ замість -50%.\n\nЗауважте, що метальна зброя або духовий лук завжди мають +50% точності при використанні на відстані. +actors.hero.talent.seer_shot.title=віщий вистріл +actors.hero.talent.seer_shot.desc=_+1:_ Коли Мисливиця пускає стрілу в землю, вона забезпечує бачення в області 3x3 навколо неї на _5 ходів_. Це має час відновлення 20 ходів.\n\n_+2:_ Коли Мисливиця пускає стрілу в землю, вона забезпечує бачення в області 3x3 навколо неї на _10 ходів_. Це має час відновлення 20 ходів.\n\n_+3:_ Коли Мисливиця пускає стрілу в землю, вона забезпечує бачення в області 3x3 навколо неї на _15 ходів_. Це має час відновлення 20 ходів. +actors.hero.talent.seer_shot.meta_desc=_Якщо цей талант отримав інший герой _ він спрацює з будь-якої кинутої зброї. -actors.hero.talent.farsight.title=farsight +actors.hero.talent.farsight.title=далекозорість actors.hero.talent.farsight.desc=_+1:_ Діапазон зору Снайпера _зібльшено на 25%_.\n\n_+2:_ Діапазон зору Снайпера _зібльшено на 50%_.\n\n_+3:_ Діапазон зору Снайпера _зібльшено на 75%_. -actors.hero.talent.shared_enchantment.title=shared enchantment -actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment. -actors.hero.talent.shared_upgrades.title=shared upgrades -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_. +actors.hero.talent.shared_enchantment.title=спільне зачарування +actors.hero.talent.shared_enchantment.desc=_+1:_ Метальна зброя має _33% шанс_ використати чари на луці снайпера.\n\n_+2:_ Метальна зброя має _67% шанс_ використати чари на луці снайпера.\n\n_+3:_ Метальна зброя має _100% шанс_ використати чари на луці снайпера.\n\nЦей талант не стосується дротиків із зачарованого арбалета, вони вже активують чари арбалета. +actors.hero.talent.shared_upgrades.title=спільні оновлення +actors.hero.talent.shared_upgrades.desc=_+1:_ Коли снайпер атакує вдосконаленою метальною зброєю, кожен рівень збільшує тривалість позначки снайпера на 1 хід, а шкоду від її спеціальної атаки — на _10%_.\n\n_+2:_ Коли снайпер атакує вдосконаленою метальною зброєю, кожен рівень збільшує тривалість позначки снайпера на 1 хід, а шкоду від її спеціальної атаки — на _20%_.\n\n_+3:_ Коли снайпер атакує вдосконаленою метальною зброєю, кожен рівень збільшує тривалість позначки снайпера на 1 хід, а шкоду від її спеціальної атаки — на _30%_. -actors.hero.talent.durable_tips.title=durable tips -actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them. +actors.hero.talent.durable_tips.title=довговічні наконечники +actors.hero.talent.durable_tips.desc=_+1:_ Дротики з наконечником мають _вдвічі більше міцності_, коли їх використовує Ліснича.\n\n_+2:_ Дротики з наконечником мають _втричі міцніші_, коли їх використовує Ліснича.\n\n_+3:_ Дротики з наконечником мають _у 4 рази міцніші_, коли їх використовує Ліснича. actors.hero.talent.barkskin.title=дубова шкіра -actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains _0-50% of her level_ in barkskin armor which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains _0-100% of her level_ in barkskin armor which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains _0-150% of her level_ in barkskin armor which fades every turn. -actors.hero.talent.shielding_dew.title=shielding dew -actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_. +actors.hero.talent.barkskin.desc=_+1:_ Наступаючи на траву, Ліснича отримує _0-50% від свого рівня_ броні з Баркскіна, яка зникає кожного ходу.\n\n_+2:_ Наступаючи на траву, Ліснича отримує _0-100% від свого рівня_ броні з Баркскіна, яка зникає кожного ходу.\n\n_+3:_ Наступаючи на траву, Ліснича отримує _0-150% від свого рівня_ броні з Баркскіна, яка зникає кожного ходу. +actors.hero.talent.shielding_dew.title=захисна роса +actors.hero.talent.shielding_dew.desc=_+1:_ Краплі роси можуть захистити Лісничу, коли її здоров'я повне, до _20% від її максимального здоров'я_.\n\n_+2:_ Краплі роси можуть захистити Лісничу, коли її здоров'я повне, до _40% від її максимального здоров'я_.\n\n_+3:_ Краплі роси можуть захистити Лісничу, коли її здоров'я повне, до _60% від її максимального здоров'я_. -actors.hero.talent.fan_of_blades.title=fan of blades -actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+2:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+3:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+4:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE. +actors.hero.talent.fan_of_blades.title=віяло леза +actors.hero.talent.fan_of_blades.desc=_+1:_ Спектральні леза можуть вразити до _1-ї додаткової цілі_ на 50% шкоди. Ціль повинна бути видимою і знаходитися в межах _30 градусів_ конуса зони ефекта.\n\n_+2:_ Спектральні леза можуть вразити до _2-х додаткових цілей_ на 50% шкоди. Ціль повинна бути видимою і знаходитися в межах _60 градусів_ конуса зони ефекта.\n\n_+3:_ Спектральні леза можуть вразити до _3-х додаткових цілей_ на 50% шкоди. Ціль повинна бути видимою і знаходитися в межах _90 градусів_ конуса зони ефекта.\n\n_+4:_ Спектральні леза можуть вразити до _4-х додаткових цілей_ на 50% шкоди. Ціль повинна бути видимою і знаходитися в межах _120 градусів_ конуса зони ефекта. actors.hero.talent.projecting_blades.title=проектуючі леза -actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_. +actors.hero.talent.projecting_blades.desc=_+1:_ Спектральні леза мають _+25% точності_, і можуть пробивати до _2-х твердих плиток_.\n\n_+2:_ Спектральні леза мають _+50% точності_, і можуть пробивати до _4-х твердих плиток_.\n\n_+3:_ Спектральні леза мають _+75% точності_, і можуть пробивати до _6-ти твердих плиток_.\n\n_+4:_ Спектральні леза мають _+100% точності_, і можуть пробивати до _8-ми твердих плиток_. actors.hero.talent.spirit_blades.title=леза духу -actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it triggers each enchantment _10% more often_. +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=ростуча сила -actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 175%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%. +actors.hero.talent.growing_power.desc=_+1:_ Збільшення атаки і швидкості пересування від сили природи збільшено до _38% і 125%_, з 33% і 100%.\n\n_+2:_ Збільшення атаки і швидкості пересування від сили природи збільшено до _42% і 150%_, з 33% і 100%.\n\n_+3:_ Збільшення атаки і швидкості пересування від сили природи збільшено до _46% і 175%_, з 33% і 100%.\n\n_+4:_ Збільшення атаки та швидкості пересування від сили природи збільшено до _50% та 200%_, з 33% та 100%. actors.hero.talent.natures_wrath.title=кара природи -actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine. +actors.hero.talent.natures_wrath.desc=_+1:_ Поки активна сила природи, постріли з Лука Душ мають _8% шанс_ викликати випадковий шкідливий ефект на рослину.\n\n_+2:_ Поки активна сила природи, постріли з Лука Душ мають _17% шанс_ викликати випадковий шкідливий ефект на рослину.\n\n_+3:_ Поки активна сила природи, постріли з Лука Душ мають _25% шанс_ викликати випадковий шкідливий ефект на рослину.\n\n_+4:_ Поки активна сила природи, постріли з Лука Душ мають _33% шанс_ викликати випадковий шкідливий ефект на рослину.\n\nРослини, які можуть бути викликані: сліпа трава, вогняна квітка, крижана шапка, горе-мох і бурелом. actors.hero.talent.wild_momentum.title=дикий імпульс -actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_. +actors.hero.talent.wild_momentum.desc=_+1:_ Вбивство ворога з Лука Душ подовжує тривалість сили природи на _1 хід_. Тривалість можна продовжити максимум на _2 ходи_.\n\n_+2:_ Вбивство ворога з Лука Душ подовжує тривалість сили природи на _2 ходи_. Тривалість можна продовжити максимум на _4 ходи_.\n\n_+3:_ Вбивство ворога з Лука Душ подовжує тривалість сили природи на _3 ходи_. Тривалість можна продовжити максимум на _6 ходів_.\n\n_+4:_ Вбивство ворога з Лука Душ подовжує тривалість сили природи на _4 ходи_. Тривалість можна продовжити максимум на _8 ходів_. actors.hero.talent.eagle_eye.title=орлине око -actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _9 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _10 tiles_ from 6, and it gets _3 tiles_ of mind vision. +actors.hero.talent.eagle_eye.desc=_+1:_ Дальність бачення духу яструба збільшується до _7 тайлів_ з 6.\n\n_+2:_ Дальність бачення духу яструба збільшується на _8 тайлів_ з 6.\n\n_+3:_ Дальність бачення духу яструба збільшується до _9 тайлів_ з 6, і він отримує _2 тайли_ внутрішнього зору.\n\n_+4:_ Дальність бачення духу яструба збільшується до _10 тайлів_ з 6, і він отримує _3 тайли_ внутрішнього зору. actors.hero.talent.go_for_the_eyes.title=бий по очам -actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _5 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _2 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_ and cripple them for _5 turns_. +actors.hero.talent.go_for_the_eyes.desc=_+1:_ Атаки духу яструба засліплюють ворогів на _2 ходи_.\n\n_+2:_ Атаки духу яструба засліплюють ворогів на _5 ходів_.\n\n_+3:_ Атаки духу яструба засліплюють ворогів на _5 ходів_, і калічать їх на _2 ходи_.\n\n_+4:_ Атаки духу яструба засліплюють ворогів на _5 ходів_, і калічать їх на _5 ходів_. actors.hero.talent.swift_spirit.title=стрімкий дух -actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _6 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _8 attacks_ made against it. +actors.hero.talent.swift_spirit.desc=_+1:_ Швидкість пересування духу яструба збільшується до _2.5 тайлів_ з 2, і він гарантовано ухиляється від перших _2 атак_, зроблених проти нього.\n\n_+2:_ Швидкість пересування духу яструба збільшується до _3 тайлів_ з 2, і він гарантовано ухиляється від перших _4 атак_, зроблених проти нього.\n\n_+3:_ Швидкість пересування духу яструба збільшується до _3,5 тайлів_ з 2, і він гарантовано ухиляється від перших _6 атак_, зроблених проти нього.\n\n_+4:_ Швидкість пересування духу яструба збільшується до _4 тайлів_ з 2, і він гарантовано ухиляється від перших _8 атак_, зроблених проти нього. + +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability #universal actors.hero.talent.heroic_energy.title=героїчна енергія actors.hero.talent.heroic_energy.rat_title=щуроїчна енергя -actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=щуропір -actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-19% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-27% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-35% damage_. +actors.hero.talent.ratsistance.desc=_+1:_ Ворожі щуризовані вороги завдають _-10% шкоди_.\n\n_+2:_ Ворожі щуризовані вороги завдають _-19% шкоди_.\n\n_+3:_ Ворожі щуризовані вороги завдають _-27% шкоди_.\n\n_+4:_ Ворожі щуризовані вороги завдають _-35% шкоди_. actors.hero.talent.ratlomacy.title=щуромантія -actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them friendly and makes the transformation permanent.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them friendly, makes the transformation permanent, and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them friendly, makes the transformation permanent, and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them friendly, makes the transformation permanent, and gives them _6 turns_ of adrenaline. +actors.hero.talent.ratlomacy.desc=_+1:_ Використання щуризації на щуризованих ворогах робить їх дружніми і робить трансформацію постійною.\n\n_+2:_ Використання щуризації на щуризованих ворогах робить їх дружніми і робить трансформацію постійною, і дає їм _2 ходи_ адреналіну.\n\n_+3:_ Використання щуризації на щуризованих ворогах робить їх дружніми і робить трансформацію постійною, і дає їм _4 ходи_ адреналіну.\n\n_+4:_ Використання щуризації на щуризованих ворогах робить їх дружніми і робить трансформацію постійною, і дає їм _6 ходів_ адреналіну. actors.hero.talent.ratforcements.title=щурукріплення -actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you. +actors.hero.talent.ratforcements.desc=_+1:_ Використання щуризації на собі _створить 1_ сумчастого щура поряд з вами.\n\n_+2:_ Використання щуризації на собі _створить 2_ сумчастих щура поряд з вами.\n\n_+3:_ Використання щуризації на собі _створить 3_ сумчастих щура поряд з вами.\n\n_+4:_ Використання щуризації на собі _створить 4_ сумчастих щура поряд з вами. @@ -845,7 +941,7 @@ actors.mobs.npcs.impshopkeeper.thief=Я думав, на вас можна по actors.mobs.npcs.impshopkeeper.desc=Чорти є нижчими демонами. Вони відрізняються своєю як фізичною так і магічною слабкістю. Але вони досить розумні і комунікабельні, і багато хто з них прагнуть жити і вести бізнес з недемонами. actors.mobs.npcs.mirrorimage.name=Ілюзія -actors.mobs.npcs.mirrorimage.desc=Ця ілюзія схожа на вас, навіть здається, що вона має вашу зброю та обладунки.\n\nІлюзії будуть шукати і атакувати ворогів, використовуючи свою зброю, яка веде себе так само, як і ваша, але завдає менше шкоди. Вони зʼявляються майже невидимими, але вони мають приймати більш помітну форму, щоб атакувати ворога.\n\nХоча їхній наступальний потенціал може бути потужним, ілюзії не мають здоров'я, вони зникнуть в момент, коли отримають будь-які пошкодження. +actors.mobs.npcs.mirrorimage.desc=Ця ілюзія схожа на вас, навіть здається, що вона має вашу зброю та обладунки.\n\nІлюзії будуть шукати і атакувати ворогів, використовуючи свою зброю, яка веде себе так само, як і ваша, але завдає менше шкоди. Вони з'являються майже невидимими, але вони мають приймати більш помітну форму, щоб атакувати ворога.\n\nХоча їхній наступальний потенціал може бути потужним, ілюзії не мають здоров'я, вони зникнуть в момент, коли отримають будь-які пошкодження. actors.mobs.npcs.prismaticimage.name=Призматичний вартовий actors.mobs.npcs.prismaticimage.desc=Ця сяюча копія подібна до вас за виглядом, її зброя та обладунок нагадують ваші.\nПризматичні вартові намагатимуться шукати ворогів та привертати їх увагу. Незважаючи на те, що вони не мають такої самої сили, як ви, вони мають підвищену стійкість, а також, на відміну від ілюзій, отримують захист від обладунку.\n\nПри зменшенні здоров'я до 0, призматичний вартовий буде існувати ще протягом декількох ходів, і за цей час їх ще можна зцілити. @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=Продати предмет actors.mobs.npcs.shopkeeper.desc=Цей чоловік одягений так, наче він у торговому районі в якомусь великому місті, а не в підземеллі. Його ціни пояснюють, чому він вирішив займатися торгівлею саме тут. actors.mobs.npcs.wandmaker.name=старий чарівник -actors.mobs.npcs.wandmaker.intro_warrior=О, який приємний сюрприз зустріти героя в такому гнітючому місці! Якщо ви хочете допомогти старій людині, я можу дати вам завдання. +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=О боже, ви мене налякали! Я ще не зустрічав бандита з незатуманеним розумом в цьому місці. Мабуть, ви з поверхні! Якщо ви готові допомогти незнайомій людині, не за просто так звісно, я маю для вас завдання. actors.mobs.npcs.wandmaker.intro_mage=О, привіт, %s! Я чув, що ти навів багато шуму в інституті чарівників ? А, не зважай, я завжди не любив цих пихатих індиків. Якщо ви бажаєте, я можу дати завдання для вас. actors.mobs.npcs.wandmaker.intro_huntress=О, привіт, міс! Приємний сюрприз. Я присягаю, що бачив ваше обличчя раніше...Якщо ти тут задля пригод, я можу дати тобі завдання. +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\nЯ прийшов сюди, щоб знайти рідкісний інгредієнт для палички, але я втратив майже всю свою магічну енергію. Мій магічний щит послаблюється, і саме тому мені потрібно забиратися звідси, але я не можу покинути це підземелля, не отримавши того, за чим я прийшов. actors.mobs.npcs.wandmaker.intro_dust=Я шукаю проклятий _кістковий пил_. Це особливий вид пилу, який зазвичай з'являється в таких місцях. На цьому рівні повинна бути завалена кімната, я впевнений, що там буде пил. Будьте обережні, прокляття дуже потужне, і коли ви його знайдете, біжіть до мене настільки швидко, наскільки можете, і я зніму прокляття. actors.mobs.npcs.wandmaker.intro_ember=Я шукаю _жар_ від новонародженого елементалю вогню. Елементалі, як правило, з'являються, коли ритуал прикликання ніким не контролюється, тому просто знайдіть ритуальні свічки та спеціальне коло прикликання. Можливо, вам захочеться заморозити елементаля, але лід та холод знищить і його, і попіл. @@ -919,7 +1016,7 @@ actors.mobs.brute.name=гнолл-берсерк actors.mobs.brute.enraged=розлючений actors.mobs.brute.def_verb=заблоковано actors.mobs.brute.desc=Берсерки - найбільші, найсильніші та найкремезніші з усіх гнолів. Опинившись перед обличчям смерті, вони впадають у неймовірний гнів, отримуючи тимчасовий захист та значне посилення їх ударів. -actors.mobs.brute$bruterage.name=brute rage +actors.mobs.brute$bruterage.name=груба лють actors.mobs.brute$bruterage.desc=Цей гнолл-берсерк помирає, але хоче забрати твоє життя із собою!\n\nБерсерк помре, коли захист зникне, або із часом, або будучи пошкодженим. Поки він ще живий, він битиме значно сильніше, тому будь уважним!\n\nЗалишилось захисту: %d. actors.mobs.causticslime.name=Їдкий слизень @@ -939,7 +1036,7 @@ actors.mobs.demonspawner.desc=Ця скручена амальгама з два actors.mobs.dm100.name=ЗМ-100 actors.mobs.dm100.zap_kill=Вас вбила блискавка... -actors.mobs.dm100.desc=The DM-100 is an early model of dwarven 'defense machine' which was designed to protect dwarven miners in the caves below this prison. Their electrical shocks proved too weak however, and so they were gifted to the human city above. They went unused for years and eventually found their way to the prison, where the warden initially deemed them too cruel to use. However, as the prisoners became more unruly they became a necessity. +actors.mobs.dm100.desc=DM-100 - це рання модель "оборонної машини" гномів, яка була розроблена для захисту гномів-шахтарів у печерах під цією в'язницею. Однак їх електричні розряди виявилися занадто слабкими, і тому їх подарували людському місту нагорі. Роками вони лишалися невикористаними і врешті-решт потрапили до в'язниці, де начальник в'язниці спочатку вважав їх занадто жорстокими для використання. Однак, коли в'язні стали більш непокірними, вони стали необхідністю. actors.mobs.dm200.name=ЗМ-200 actors.mobs.dm200.vent=ЗМ-200 вистрілює струменем токсичних випарів! @@ -1123,14 +1220,14 @@ actors.mobs.snake.hint=Спробуйте скористатися кнопко actors.mobs.snake.desc=Ці маленькі змії здатні дуже легко ухилятися від ударів, що робить їх дуже небезпечними ворогами.\n\nВи можете здійснити несподівані атаки, перебуваючи поза зором змії. _Один із способів - дозволити змії переслідувати вас через дверний отвір_, а потім, як вона просунеться у двері, атакувати. actors.mobs.spectralnecromancer.name=примарний некромант -actors.mobs.spectralnecromancer.desc=Хоч скелети — це й хліб насущний для некроманта, деякі віддають перевагу менш матеріальним посіпакам. Спектральні некроманти обрали своїми посіпаками фантомів!\n\nПоодинокі фантоми не такі сильні, як скелети, але ці некроманти не бояться викликати їх цілу купу! +actors.mobs.spectralnecromancer.desc=Хоч скелети — це звичайна справа для некроманта, деякі віддають перевагу менш матеріальним посіпакам. Спектральні некроманти обрали своїми посіпаками фантомів!\n\nПоодинокі фантоми не такі сильні, як скелети, але ці некроманти не бояться викликати їх цілу купу! actors.mobs.spinner.name=Печерний павук actors.mobs.spinner.desc=Ці зеленуваті пухнасті печерні павуки намагаються уникати прямого бою. Натомість, вони вважають за краще чекати вдалині, поки їх жертва бовтається у павутинні, повільно вмираючи від отруйного укусу. Вони здатні стріляти з великої відстані і намагатимуться перекрити будь-який шлях, по якому йде здобич. actors.mobs.statue.name=Жива статуя actors.mobs.statue.def_verb=заблокував -actors.mobs.statue.desc=Ви б могли подумати, що це просто ще одна з неживих статуй цього підземелля, але червоні осяяні очі видають її.\n\nХоч сама статуя і зроблена з каменю, проте _%s_ виглядає справжнім. +actors.mobs.statue.desc=Ви б могли подумати, що це просто ще одна з неживих статуй цього підземелля, але червоні осяяні очі видають її.\n\nХоч сама статуя і є тільки скульптурою, її _%s_ — точно не з каменю. actors.mobs.succubus.name=Суккуб actors.mobs.succubus.desc=Суккуби - це демони, які змінюють свою фігуру в залежності від уподобань жертви, що дозволяє їм маніпулювати розумом своєї здобичі. Цей набув форми блідо-готичного гуманоїда, можливо, для зваблення дворфів?\n\nСуккуб може тимчасово зачаровувати свого ворога при нападі, не дозволяючи ворогу безпосередньо атакувати себе. Коли сукуби нападають на магічну істоту, вони крадуть частину життєвої енергії. @@ -1221,6 +1318,6 @@ actors.mobs.yogfist$darkfist.desc=Цей кулак сформований з к actors.char.kill=%s вбив тебе... -actors.char.defeat=ви знищили %s. +actors.char.defeat=%s помирає від вашої руки. actors.char.def_verb=Ухилився actors.char.invulnerable=невразливий diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index b2513f79b..d637eeeea 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=你的装备被暂时弱化了! actors.buffs.degrade.desc=强大的黑暗魔法正在吞噬升级卷轴注入你装备的魔力!\n\n降级状态下的装备会被视作比起原有等级更低的状态。_超过3级的每次升级都会遭受愈加严重的反噬。_物品的描述也会根据降级的影响而改变。\n\n不过,降级不会影响装备的力量需求,法杖充能,投武耐久以及神器。\n\n降级效果剩余时长:%s回合。使用一张升级卷轴或驱邪卷轴可以立即驱散这种黑暗魔法。 actors.buffs.doom.name=定命 -actors.buffs.doom.desc=当整个宇宙都看起来想置你于死地时,继续斗争还有什么意义呢?\n\n被定命的角色受到的任何伤害都会翻倍。\n\n定命是永久性的,死后才能解脱。 +actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death. actors.buffs.dread.name=魂飞魄散 actors.buffs.dread.desc=目标已被吓至魂飞魄散,正在极度的恐慌下尝试逃出这座地牢!\n\n魂飞魄散的生物将快速逃离它们的敌人,并且会在脱离敌人视野后立即消失在整座地牢中。逃离的敌人不会掉落道具,只会给予玩家减半的经验值奖励。伤害所造成的痛楚将促使其镇定下来。\n\n逃命中,剩余时长:%d 回合。 @@ -281,6 +281,9 @@ actors.buffs.paralysis.heromsg=你被麻痹了! actors.buffs.paralysis.out=解脱麻痹 actors.buffs.paralysis.desc=通常最坏的事就是什么事都做不出来。\n\n麻痹会停止目标的一切动作,使目标保持原状直到效果消失。受伤导致的疼痛也能帮助目标脱离麻痹。 \n\n麻痹效果剩余时长:%s回合 +actors.buffs.physicalempower.name=physically empowered +actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d. + actors.buffs.pincushion.name=中矢 actors.buffs.pincushion.desc=你击中这个角色的投掷武器正卡在他们身上,打败他们后投掷武器将会掉在地上。\n\n正卡在其他角色身上的物品: @@ -393,13 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=战士_苦痛坚忍_,跳过若 actors.hero.abilities.warrior.endure.desc=战士首先忍耐3回合,将任何受到的伤害减少一半。此减伤效果优先于其它减伤计算。\n\n在此之后,战士在10回合内的下一次攻击将造成额外伤害。额外伤害等同于在忍耐期间所有受到的原始伤害的一半。\n\n如果战士处于连击状态,此能力将补偿3回合连击时间。 actors.hero.abilities.mage.elementalblast.name=元素风暴 +actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff. actors.hero.abilities.mage.elementalblast.short_desc=法师从老魔杖中释放_元素风暴_,席卷以自身为中心的一大片圆形区域,造成伤害并基于灌注的法杖引发不同的效果。 actors.hero.abilities.mage.elementalblast.desc=法师释放出风暴般的魔力,席卷半径为4的圆形区域,对其中的目标造成15-25点伤害。元素风暴引发的特效随老魔杖灌注的法杖而变。 actors.hero.abilities.mage.elementalblast.generic_desc=元素风暴引发的效果与法杖向目标施法的效果类似。 actors.hero.abilities.mage.wildmagic.name=狂野魔法 actors.hero.abilities.mage.wildmagic.no_wands=你没有法杖可供施法! actors.hero.abilities.mage.wildmagic.short_desc=法师引导出法杖中的_狂野魔法_,在单回合内对指定目标随机释放这些法杖多次。 -actors.hero.abilities.mage.wildmagic.desc=法师引导出法杖的魔力,在一回合内随机释放法杖至多4次。该能力不会释放法师的老魔杖。\n\n这个能力释放法杖时,法杖视为上升2级,最高可至+3。该能力消耗法杖充能,每根法杖最多释放两次。 +actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times. actors.hero.abilities.mage.warpbeacon.name=空间信标 actors.hero.abilities.mage.warpbeacon.depths=你无法传送到其它楼层! actors.hero.abilities.mage.warpbeacon.locked_floor=楼层被封锁了,你无法离开! @@ -418,7 +422,7 @@ actors.hero.abilities.rogue.smokebomb.prompt=选择要跳到的位置 actors.hero.abilities.rogue.smokebomb$ninjalog.name=木桩替身 actors.hero.abilities.rogue.smokebomb$ninjalog.desc=不知为何敌人坚信这就是盗贼本身。 actors.hero.abilities.rogue.smokebomb.short_desc=盗贼在原地制造一场_烟幕爆炸_后闪现离去,并使原点周围的敌人失明。 -actors.hero.abilities.rogue.smokebomb.desc=盗贼在原地制造一场烟幕爆炸,并闪现最多10格的距离。闪现无视敌人与环境,但仍会被固态地形如墙壁阻挡。\n\n盗贼原位置周围的敌人将失明5回合。 +actors.hero.abilities.rogue.smokebomb.desc=盗贼在原地制造一场烟幕爆炸,并闪现最多6格的距离。闪现无视敌人与环境,但仍会被实体地形如墙壁阻挡。\n\n盗贼原位置周围的敌人将失明5回合。 actors.hero.abilities.rogue.deathmark.name=夺命印记 actors.hero.abilities.rogue.deathmark.ally_target=你只能标记敌人。 actors.hero.abilities.rogue.deathmark.short_desc=盗贼向选中的敌人施加_夺命印记_。被标记的敌人将受到额外伤害,但不会在标记期间死亡。 @@ -453,6 +457,21 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=你的飞鹰正 actors.hero.abilities.huntress.spirithawk$hawkally.desc=一只女猎手召唤的灵能飞鹰,它全身散发着明亮而空灵的蓝光,它不断扭头探查着周围环境。\n\n飞鹰并不适合武力战斗,但其速度与视野使其能够胜任高效的侦查与危险的引敌任务。\n\n飞鹰将在%d回合后消散。 actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=飞鹰将必定闪避接下来的%d次攻击。 +actors.hero.abilities.duelist.challenge.name=challenge +actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge +actors.hero.abilities.duelist.challenge.already_dueling=You can only be in one duel at a time. +actors.hero.abilities.duelist.challenge.ally_target=You can only challenge enemies. +actors.hero.abilities.duelist.challenge.unreachable_target=You must be able to reach your target. +actors.hero.abilities.duelist.challenge.distant_target=That enemy is too far away to challenge. +actors.hero.abilities.duelist.challenge.short_desc=The Duelist _challenges_ a nearby enemy to a duel, temporarily freezing all other enemies. +actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either. +actors.hero.abilities.duelist.challenge$duelparticipant.name=duel participant +actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d. +actors.hero.abilities.duelist.elementalstrike.name=elemental strike +actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment. +actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon. +actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range. + actors.hero.abilities.ratmogrify.name=鼠化术 actors.hero.abilities.ratmogrify.cant_transform=这个目标无法被鼠化! actors.hero.abilities.ratmogrify.too_strong=这名敌人过于强大,鼠化术无效! @@ -502,6 +521,11 @@ actors.hero.heroclass.huntress_desc_short=女猎手精通投掷武器,并且 actors.hero.heroclass.huntress_desc=女猎手初始携带一把独特的_灵能短弓_,拥有无限的魔法弹药。\n\n女猎手可以穿过高草丛而_不将其践踏成草地_。\n\n同时,女猎手初始携带一副_镶钉手套_,布甲,水袋与绒布包。\n\n女猎手开局鉴定的道具有:\n_-_鉴定卷轴\n_-_灵视药剂\n_-_催眠卷轴 actors.hero.heroclass.huntress_unlock=_在一场游戏中使用投掷武器命中十次敌人_以解锁女猎手。 +actors.hero.heroclass.duelist=Duelist +actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._ +actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image +actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._ + actors.hero.herosubclass.berserker=狂战士 actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时候会积累怒气,怒气能提高狂战士的攻击力,并可在其达到100%时激活以获得额外护盾值。 actors.hero.herosubclass.berserker_desc=_狂战士_在受到物理伤害时会积累怒气,这种怒气甚至可以由被其护甲抵挡的伤害转化而来!怒气会随时间稳定消逝,但在狂战士生命值较低时流失得更慢。\n狂战士在积累100%怒气时达到最大的50%伤害加成。在这种情况下,狂战士还可以进入狂暴状态,根据自身已损失生命值获得2~6倍的纹章护盾值,且在有护盾剩余时怒气值始终保持在100%。但是,狂战士在狂暴结束之后也会需要时间恢复气力。 @@ -512,7 +536,7 @@ actors.hero.herosubclass.battlemage=战斗法师 actors.hero.herosubclass.battlemage_short_desc=_战斗法师_在使用老魔杖近战攻击时会附带额外的法术效果。这些效果取决于老魔杖内灌注的法杖类型。 actors.hero.herosubclass.battlemage_desc=战斗法师使用老魔杖近战时会附带类似附魔的额外效果,效果取决于老魔杖吸收的法杖类型,每种法杖各不相同。老魔杖在近战中还会恢复0.5点充能。 actors.hero.herosubclass.warlock=术士 -actors.hero.herosubclass.warlock_short_desc=_术士_在对敌人使用法杖时有几率为其带上灵魂标记。只要术士对被标记的敌人造成物理伤害,自身就会回复生命值。 +actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark enemies with his wands. He will heal whenever he deals physical damage to marked enemies. actors.hero.herosubclass.warlock_desc=术士在对敌人使用法杖时有几率为其带上灵魂标记。施加标记的几率与标记的持续时间随法杖等级增加而上升。\n\n在攻击被标记的敌人时,每造成5点伤害,术士将回复2点生命值。这种效果只会在造成物理伤害时出现,若使用法杖造成伤害则不会触发它。 actors.hero.herosubclass.assassin=刺客 actors.hero.herosubclass.assassin_short_desc=隐形时,_刺客_会准备一次致命的攻击。耐心等得越久,这一击的威力越强。 @@ -526,6 +550,12 @@ actors.hero.herosubclass.sniper_desc=狙击手是远程战斗大师。她的远 actors.hero.herosubclass.warden=守望者 actors.hero.herosubclass.warden_short_desc=_守望者_具有穿透高草的视野,而且在种植和踩踏植物时会获得额外效果。 actors.hero.herosubclass.warden_desc=守望者与自然之力有强大的联结,这赋予了她多项有关植物的能力。守望者具有穿透高草与枯草的视野。\n\n守望者种下的种子周围会生出草,在踩踏植物时会获得额外效果取代原本效果,使得所有植株对其完全无害。 +actors.hero.herosubclass.champion=champion +actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability. +actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed. +actors.hero.herosubclass.monk=monk +actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities. +actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level. ##talents actors.hero.talent$improvisedprojectilecooldown.name=即兴投掷-冷却 @@ -534,12 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=复春步伐-冷却 actors.hero.talent$rejuvenatingstepscooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 actors.hero.talent$seershotcooldown.name=探地之矢-冷却 actors.hero.talent$seershotcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 +actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown +actors.hero.talent$aggressivebarriercooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 +actors.hero.talent$lethalhastecooldown.name=lethal haste cooldown +actors.hero.talent$lethalhastecooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 +actors.hero.talent$swiftequipcooldown.name=swift equip cooldown +actors.hero.talent$swiftequipcooldown.desc=你刚刚发动过这个天赋,需要稍等才能再次发动。\n\n剩余冷却:%s回合。 +actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality +actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=丰盛一餐 actors.hero.talent.hearty_meal.desc=_+1:_战士在生命值低于50%的时候进食会恢复_2点生命_,生命值低于25%的时候会恢复_3点生命_。\n\n_+2:_战士在生命值低于50%的时候进食会恢复_3点生命_,生命值低于25%的时候会恢复_5点生命_。 -actors.hero.talent.armsmasters_intuition.title=兵师直觉 -actors.hero.talent.armsmasters_intuition.desc=_+1:_战士鉴定武器和护甲的速度提升为原来的_两倍_。\n\n_+2:_战士会瞬间鉴定_他装备的_武器与护甲。 +actors.hero.talent.veterans_intuition.title=veteran's intuition +actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.test_subject.title=实验对象 actors.hero.talent.test_subject.desc=_+1:_每当战士鉴定了一件物品,他将恢复_ 2 点生命_。\n\n_+2:_每当战士鉴定了一件物品,他将恢复_ 3 点生命_。 actors.hero.talent.iron_will.title=钢铁意志 @@ -553,6 +591,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_喝下治疗药剂会立刻回 actors.hero.talent.restored_willpower.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在 +1 等级时提供等同于 5% 最大生命值的护盾,在 +2 等级时提供等同于 7.5% 最大生命值的护盾。 actors.hero.talent.runic_transference.title=刻印转移 actors.hero.talent.runic_transference.desc=_+1:_战士的破损纹章可以像携带一层升级一样携带_普通或稀有刻印_。\n\n_+2:_战士的破损纹章可以像携带一层升级一样携带_普通、稀有、强力、诅咒刻印_。 +actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2. actors.hero.talent.lethal_momentum.title=手起刀落 actors.hero.talent.lethal_momentum.desc=_+1:_战士斩杀敌人的一击有_ 67% 的概率_不消耗回合数。\n\n_+2:_战士斩杀敌人的一击有_ 100% 的概率_不消耗回合数。 actors.hero.talent.improvised_projectiles.title=即兴投掷 @@ -566,7 +605,7 @@ actors.hero.talent.strongman.desc=_+1:_战士的力量提升_8%_,向下取 actors.hero.talent.endless_rage.title=洪荒之怒 actors.hero.talent.endless_rage.desc=_+1:_狂战士的怒气上限提升至_116%_。\n\n_+2:_狂战士的怒气上限提升至_133%_。\n\n_+3:_狂战士的怒气上限提升至_150%_。\n\n怒气值超过100%时,每1%额外怒气将会提升护盾值1%,并降低1%的冷却时间,但伤害提升效果不会超过50%。 actors.hero.talent.deathless_fury.title=不朽骤雨 -actors.hero.talent.deathless_fury.desc=_+1:_当狂战士即将死亡,且怒气值达到或超过100%时,将自动触发狂暴。这个天赋在触发后需要在_英雄升3级_后才能再次触发。\n\n_+2:_当狂战士即将死亡,且怒气值达到或超过100%时,将自动触发狂暴。这个天赋在触发后需要在_英雄升2级_后才能再次触发。\n\n_+3:_当狂战士即将死亡,且怒气值达到或超过100%时,将自动触发狂暴。这个天赋在触发后需要在_英雄升1级_后才能再次触发。\n\n注意:当狂暴结束时,若狂战士的生命为0,则仍会死亡。 +actors.hero.talent.deathless_fury.desc=_+1:_当狂战士即将死亡,且怒气值至少达到100%时,将自动触发狂暴。这个天赋在触发后需要在_英雄升3级_后才能再次触发。\n\n_+2:_当狂战士即将死亡,且怒气值至少达到100%时,将自动触发狂暴。这个天赋在触发后需要在_英雄升2级_后才能再次触发。\n\n_+3:_当狂战士即将死亡,且怒气值至少达到100%时,将自动触发狂暴。这个天赋在触发后需要在_英雄升1级_后才能再次触发。\n\n注意:当狂暴结束时,若狂战士的生命为0,则仍会死亡。 actors.hero.talent.enraged_catalyst.title=怒气导魔 actors.hero.talent.enraged_catalyst.desc=_+1:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至 1.15 倍_。\n\n_+2:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至 1.30 倍_。\n\n_+3:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至 1.45 倍_。 @@ -582,19 +621,19 @@ actors.hero.talent.body_slam.desc=_+1:_战士英勇之跃落地时,对所有 actors.hero.talent.impact_wave.title=堕天一击 actors.hero.talent.impact_wave.desc=_+1:_战士英勇之跃落地时,击退所有相邻敌人_2_格,有_25%_几率使其获得 5 回合易伤。\n\n_+2:_战士英勇之跃落地时,击退所有相邻敌人_3_格,有_50%几率_使其获得 5 回合易伤。\n\n_+3:_战士英勇之跃落地时,击退所有相邻敌人_4_格,有_75%几率_使其获得 5 回合易伤。\n\n_+4:_战士英勇之跃落地时,击退所有相邻敌人_5_格,有_100%几率_使其获得 5 回合易伤。 actors.hero.talent.double_jump.title=二段跳跃 -actors.hero.talent.double_jump.desc=_+1:_战士使用英勇跳跃后,3 回合内下一次使用充能消耗减少_20%_。\n\n_+2:_战士使用英勇跳跃后,3 回合内下一次使用充能消耗减少_36%_。\n\n_+3:_战士使用英勇跳跃后,3 回合内下一次使用充能消耗减少_50%_。\n\n_+4:_战士使用英勇跳跃后,3 回合内下一次使用充能消耗减少_60%_。 +actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost. actors.hero.talent.expanding_wave.title=广域冲击 actors.hero.talent.expanding_wave.desc=_+1:_震地冲击的射程由5格扩大到_6格_,角度从60度展宽为_75度_。\n\n_+2:_震地冲击的射程由5格扩大到_7格_,角度从60度展宽为_90度_。\n\n_+3:_震地冲击的射程由5格扩大到_8格_,角度从60度展宽为_105度_。\n\n_+4:_震地冲击的射程由5格扩大到_9格_,角度从60度展宽为_120度_。 actors.hero.talent.striking_wave.title=复合震波 -actors.hero.talent.striking_wave.desc=_+1:_使用震地冲击时,有_30%_概率触发攻击特效如附魔与连击。\n\n_+2:_使用震地冲击时,有_60%_概率触发攻击特效如附魔与连击。\n\n_+3:_使用震地冲击时,有_90%_概率触发攻击特效如附魔与连击。\n\n_+4:_使用震地冲击时,有_100%_概率触发攻击特效如附魔与连击。同时对附魔效果的触发还有_额外20%的概率提升_。 +actors.hero.talent.striking_wave.desc=_+1:_ Shockwave has a _30% chance_ to also use on-hit effects like enchantments and combo.\n\n_+2:_ Shockwave has a _60% chance_ to also use on-hit effects like enchantments and combo.\n\n_+3:_ Shockwave has a _90% chance_ to also use on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also use on-hit effects like enchantments and combo, and it gives enchantments _+20% power_. actors.hero.talent.shock_force.title=强力冲击 actors.hero.talent.shock_force.desc=_+1:_震地冲击伤害增加_20%_,有_25%_概率将目标击晕而非残废。\n\n_+2:_震地冲击伤害增加_40%_,有_50%_概率将目标击晕而非残废。\n\n_+3:_震地冲击伤害增加_60%_,有_75%_概率将目标击晕而非残废。\n\n_+4:_震地冲击伤害增加_80%_,有_100%_概率将目标击晕而非残废。 actors.hero.talent.sustained_retribution.title=持续反击 actors.hero.talent.sustained_retribution.desc=_+1:_反击的额外伤害增加到_115%_,分配给接下来_2_次攻击。\n\n_+2:_反击的额外伤害增加到_130%_,分配给接下来_3_次攻击。\n\n_+3:_反击的额外伤害增加到_145%_,分配给接下来_4_次攻击。\n\n_+4:_反击的额外伤害增加到_160%_,分配给接下来_5_次攻击。\n\n注:原本为100%额外伤害的一次攻击。 actors.hero.talent.shrug_it_off.title=痛觉阈值 -actors.hero.talent.shrug_it_off.desc=_+1:_战士在苦痛坚忍中最多受到_67%最大生命值_的伤害。\n\n_+2:_战士在苦痛坚忍中最多受到_45%最大生命值_的伤害。\n\n_+3:_战士在苦痛坚忍中最多受到_30%最大生命值_的伤害。\n\n_+4:_战士在苦痛坚忍中最多受到_20%最大生命值_的伤害。 +actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior's damage reduction while enduring is _increased to 60%_, from 50%.\n\n_+2:_ The Warrior's damage reduction while enduring is _increased to 68%_, from 50%.\n\n_+3:_ The Warrior's damage reduction while enduring is _increased to 74%_, from 50%.\n\n_+4:_ The Warrior's damage reduction while enduring is _increased to 80%_, from 50%. actors.hero.talent.even_the_odds.title=情势反转 actors.hero.talent.even_the_odds.desc=_+1:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_5%额外伤害_。\n\n_+2:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_10%额外伤害_。\n\n_+3:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_15%额外伤害_。\n\n_+4:_战士在苦痛坚忍结束时,周围两格每有一名敌人,增加_20%额外伤害_。 @@ -616,6 +655,7 @@ actors.hero.talent.energizing_upgrade.desc=_+1:_使用升级卷轴会瞬间为 actors.hero.talent.energizing_upgrade.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在 +1 等级时提供 12 回合的法杖充能,在 +2 等级时提供 20 回合的法杖充能。 actors.hero.talent.wand_preservation.title=法杖回收 actors.hero.talent.wand_preservation.desc=_+1:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_67%_的概率以0级状态回收,在回收失败的时候会以 1 个奥术聚酯取而代之。\n\n_+2:_当法师将新的法杖注入老魔杖时,先前灌注的法杖有_100%_的概率_以0级状态回收。\n\n此天赋最多能成功回收法杖五次,在那之后将只能将法杖转化为奥术聚酯。 +actors.hero.talent.wand_preservation.meta_desc=_If this talent is gained by a different hero_ it will instead increase the amount of arcane resin gained when putting a wand into an alchemy pot by 1 at +1, or by 2 at +2. actors.hero.talent.arcane_vision.title=奥术感知 actors.hero.talent.arcane_vision.desc=_+1:_当法师使用法杖命中敌人时,获取目标视野,持续 _10 回合_。\n\n_+2:_当法师使用法杖命中敌人时,获取目标视野,持续 _15 回合_。 actors.hero.talent.shield_battery.title=储能护盾 @@ -627,7 +667,7 @@ actors.hero.talent.ally_warp.title=移形换位 actors.hero.talent.ally_warp.desc=_+1: _法师可以通过点击与一名_2格范围内_的友方单位瞬间交换位置。\n\n_+2: _法师可以通过点击与一名_4格范围内_的友方单位瞬间交换位置。\n\n_+3: _法师可以通过点击与一名_6格范围内_的友方单位瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。 actors.hero.talent.empowered_strike.title=蓄能打击 -actors.hero.talent.empowered_strike.desc=_+1:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_16%额外伤害_,且老魔杖的额外效果获得_50%_额外威力。\n\n_+2:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_33%额外伤害_。,且老魔杖的额外效果获得_100%_额外威力。\n\n_+3:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_50%额外伤害_,且老魔杖的额外效果获得_150%_额外威力。。 +actors.hero.talent.empowered_strike.desc=_+1:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_16%额外伤害_,且老魔杖的额外效果获得_50%_威力提升。\n\n_+2:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_33%额外伤害_,且老魔杖的额外效果获得_100%_威力提升。\n\n_+3:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_50%额外伤害_,且老魔杖的额外效果获得_150%_威力提升。 actors.hero.talent.mystical_charge.title=充能秘术 actors.hero.talent.mystical_charge.desc=_+1:_当战斗法师用老魔杖近战击中敌人时,会获得相当于_0.5回合_的神器充能效果。\n\n_+2:_当战斗法师用老魔杖近战击中敌人时,会获得相当于_1回合_的神器充能效果。\n\n_+3:_当战斗法师用老魔杖近战击中敌人时,会获得相当于_1.5回合_的神器充能效果。 actors.hero.talent.excess_charge.title=盈能屏障 @@ -652,7 +692,7 @@ actors.hero.talent.wild_power.desc=_+1:_释放狂野魔法时,法杖会被 actors.hero.talent.fire_everything.title=法力倾泻 actors.hero.talent.fire_everything.desc=_+1:_狂野魔法将释放法杖由 4 次提升到_5_次,并且每一根法杖有_25%_的几率可被释放 3 次。\n\n_+2:_狂野魔法将释放法杖由 4 次提升到_6_次,并且每一根法杖有_50%_的几率可被释放 3 次。\n\n_+3:_狂野魔法将释放法杖由 4 次提升到_7_次,并且每一根法杖有_75%_的几率可被释放 3 次。\n\n_+4:_狂野魔法将释放法杖由 4 次提升到_8_次,并且每一根法杖有_100%_的几率可被释放 3 次。 actors.hero.talent.conserved_magic.title=节能施法 -actors.hero.talent.conserved_magic.desc=_+1:_狂野魔法每次释放法杖消耗充能从 1 点下降至_0.67_点。\n并且狂野魔法有_25%_概率不花费时间。\n\n_+2:_狂野魔法每次释放法杖消耗充能从 1 点下降至_0.45_点。\n并且狂野魔法有_50%_概率不花费时间。\n\n_+3:_狂野魔法每次释放法杖消耗充能从 1 点下降至_0.3_点。\n并且狂野魔法有_75%_概率不花费时间。\n\n_+4:_狂野魔法每次释放法杖消耗充能从 1 点下降至_0.2_点。\n并且狂野魔法有_100%_概率不花费时间。 +actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.33 charges_ instead of 0.5, and wild magic has a _25% chance_ to not spend a turn.\n\n_+2:_ Each zap from wild magic now uses _0.225 charges_ instead of 0.5, and wild magic has a _50% chance_ to not spend a turn.\n\n_+3:_ Each zap from wild magic now uses _0.15 charges_ instead of 0.5, and wild magic has a _75% chance_ to not spend a turn.\n\n_+4:_ Each zap from wild magic now uses _0.1 charges_ instead of 0.5, and wild magic has a _100% chance_ to not spend a turn. actors.hero.talent.telefrag.title=传送挤压 actors.hero.talent.telefrag.desc=_+1:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_10-15点_伤害,但自己会受到_5点伤害_。\n\n_+2:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_20-30点_伤害,但自己会受到_10点伤害_。\n\n_+3:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_30-45点_伤害,但自己会受到_15点伤害_。\n\n_+4:_当法师传送回信标与另一角色发生碰撞时,法师对其造成_40-60点_伤害,但自己会受到_20点伤害_。\n\n玩家不会死于自伤,且该伤害可由魔法抵抗效果减免。 @@ -709,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_盗贼在闪现后获得_1回合_ actors.hero.talent.body_replacement.title=替身掩护 actors.hero.talent.body_replacement.desc=_+1:_闪现时,盗贼会留下一个有_ 20 点生命与 1-3 点护甲_的替身木桩。\n\n_+2:_闪现时,盗贼会留下一个有_ 40 点生命与 2-6 点护甲_的替身木桩。\n\n_+3:_闪现时,盗贼会留下一个有_ 60 点生命与 3-9 点护甲_的替身木桩。\n\n_+4:_闪现时,盗贼会留下一个有_ 80 点生命与 4~12 点护甲_的替身木桩。\n\n同一时间只可存在一个替身木桩。 actors.hero.talent.shadow_step.title=烟幕潜行 -actors.hero.talent.shadow_step.desc=_+1:_盗贼隐身时,烟幕爆炸可以瞬间发动,并且充能花费会_降低 20%_。隐身时的烟幕爆炸不会致盲敌人,也不会触发其他天赋。\n\n_+2:_盗贼隐身时,烟幕爆炸可以瞬间发动,并且充能花费会_降低 36%_。隐身时的烟幕爆炸不会致盲敌人,也不会触发其他天赋。\n\n_+3:_盗贼隐身时,烟幕爆炸可以瞬间发动,并且充能花费会_降低 50%_。隐身时的烟幕爆炸不会致盲敌人,也不会触发其他天赋。\n\n_+4:_盗贼隐身时,烟幕爆炸可以瞬间发动,并且充能花费会_降低 60%_。隐身时的烟幕爆炸不会致盲敌人,也不会触发其他天赋。 +actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _16% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _30% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _41% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _50% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents. actors.hero.talent.fear_the_reaper.title=恐惧蔓延 actors.hero.talent.fear_the_reaper.desc=_+1:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废_效果。\n\n_+2:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果。\n\n_+3:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果,并且 3 方格内的其他敌人也会获得_残废_效果。\n\n_+4:_拥有夺命印记的敌人在生命值降为 0 时会获得_残废与恐惧_效果,并且 3 方格内的其他敌人也会获得_残废与恐惧_效果。 @@ -771,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_灵魂飞刃最多能命中_1个额 actors.hero.talent.projecting_blades.title=索敌飞刃 actors.hero.talent.projecting_blades.desc=_+1:_灵魂飞刃精准度提升_25%_,最多能穿透_2格固体地形_。\n\n_+2:_灵魂飞刃精准度提升_50%_,最多能穿透_4格固体地形_。\n\n_+3:_灵魂飞刃精准度提升_75%_,最多能穿透_6格固体地形_。\n\n_+4:_灵魂飞刃精准度提升_100%_,最多能穿透_8格固体地形_。 actors.hero.talent.spirit_blades.title=灵能飞刃 -actors.hero.talent.spirit_blades.desc=_+1:_灵魂飞刃有_30%_的概率额外使用灵能短弓的附魔。\n\n_+2:_灵魂飞刃有_60%_的概率额外使用灵能短弓的附魔。\n\n_+3:_灵魂飞刃有_90%_的概率额外使用灵能短弓的附魔。\n\n_+4:_灵魂飞刃有_100%_的概率额外使用灵能短弓的附魔,附魔触发概率_提升10%_。 +actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _30% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _60% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _90% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow, and it gives each enchantment _+10% power_. actors.hero.talent.growing_power.title=茁壮之力 actors.hero.talent.growing_power.desc=_+1:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_38%_与_125%_。\n\n_+2:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_42%_与_150%_。\n\n_+3:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_46%_与_175%_。\n\n_+4:_较之原先的33%与100%,自然之力对射击速度与移动速度的加成提升为_50%_与_200%_。 @@ -787,10 +827,66 @@ actors.hero.talent.go_for_the_eyes.desc=_+1:_飞鹰在攻击时会扑抓敌人 actors.hero.talent.swift_spirit.title=疾风之魄 actors.hero.talent.swift_spirit.desc=_+1:_飞鹰的移动速度由每回合 2 格提升至_2.5_格,必定闪避其遭到的前_2次攻击_次攻击。\n\n_+2:_飞鹰的移动速度由每回合 2 格提升至_3_格,必定闪避其遭到的前_4_次攻击。\n\n_+3:_飞鹰的移动速度由每回合 2 格提升至_3.5_格,必定闪避其遭到的前_6_次攻击。\n\n_+4:_飞鹰的移动速度由每回合 2 格提升至_4_格,必定闪避其遭到的前_8_次攻击。 +#duelist +actors.hero.talent.strengthening_meal.title=strengthening meal +actors.hero.talent.strengthening_meal.desc=_+1:_ Eating food grants the Duelist 2 bonus damage on her next _2 physical attacks_.\n\n_+2:_ Eating food grants the Duelist 2 bonus damage on her next _3 physical attacks_. +actors.hero.talent.adventurers_intuition.title=adventurer's intuition +actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapons _2.5x faster_ and armor _1.75x faster_.\n\n_+2:_ The Duelist identifies weapons _when she equips them_ and armor _2.5x faster_. +actors.hero.talent.patient_strike.title=patient strike +actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_. +actors.hero.talent.aggressive_barrier.title=aggressive barrier +actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_. +actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown. + +actors.hero.talent.focused_meal.title=focused meal +actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_. +actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2. +actors.hero.talent.restored_agility.title=restored agility +actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.weapon_recharging.title=weapon recharging +actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs. +actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2. +actors.hero.talent.lethal_haste.title=lethal haste +actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste. +actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown. +actors.hero.talent.swift_equip.title=swift equip +actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it. + +actors.hero.talent.lightweight_charge.title=lightweight charge +actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_. +actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected. +actors.hero.talent.deadly_followup.title=deadly followup +actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns. + +actors.hero.talent.secondary_charge.title=secondary charge +actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%. +actors.hero.talent.twin_upgrades.title=twin upgrades +actors.hero.talent.twin_upgrades.desc=_+1:_ If the weaker of the Champion's two equipped weapons is _2 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+2:_ If the weaker of the Champion's two equipped weapons is _1 or more tiers lower_ than the stronger one, it is boosted to the stronger weapon's level.\n\n_+3:_ If the weaker of the Champion's two equipped weapons is _the same tier or lower_ than the stronger one, it is boosted to the stronger weapon's level. +actors.hero.talent.combined_lethality.title=combined lethality +actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. + +#second subclass + +actors.hero.talent.close_the_gap.title=close the gap +actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged. +actors.hero.talent.invigorating_victory.title=invigorating victory +actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel. +actors.hero.talent.elimination_match.title=elimination match +actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost. + +actors.hero.talent.elemental_reach.title=elemental reach +actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65. +actors.hero.talent.striking_force.title=striking force +actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_. +actors.hero.talent.directed_power.title=directed power +actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target. + +#third armor ability + #universal actors.hero.talent.heroic_energy.title=英勇能量 actors.hero.talent.heroic_energy.rat_title=阴勇能量 -actors.hero.talent.heroic_energy.desc=_+1:_发动英雄护甲能力的充能消耗_减少13%_。\n\n_+2:_发动英雄护甲能力的充能消耗_减少24%_。\n\n_+3:_发动英雄护甲能力的充能消耗_减少34%_。\n\n_+4:_发动英雄护甲能力的充能消耗_减少43%_。 +actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost actors.hero.talent.ratsistance.title=鼠手鼠脚 actors.hero.talent.ratsistance.desc=_+1:_被鼠化的敌人造成的伤害会降低_10%_。\n\n_+2:_被鼠化的敌人造成的伤害会降低_19%_。\n\n_+3:_被鼠化的敌人造成的伤害会降低_27%_。\n\n_+4:_被鼠化的敌人造成的伤害会降低_35%_。 @@ -879,10 +975,11 @@ actors.mobs.npcs.shopkeeper.sell=选择一件要出售的物品 actors.mobs.npcs.shopkeeper.desc=这个矮胖的家伙看起来更适合在某些大城市里做买卖而不是这种地牢。这些商品的价格解释了为什么他会喜欢在这儿做生意。 actors.mobs.npcs.wandmaker.name=老杖匠 -actors.mobs.npcs.wandmaker.intro_warrior=啊,能在这片压抑的地方遇见一位英雄可真是个惊喜!如果你愿意帮助我这个老人家脱离苦海的话,你可以帮忙做一个任务。 +actors.mobs.npcs.wandmaker.intro_warrior=Oh, hello there! What a pleasant surprise to meet a warrior from the north in such a depressing place! You must have travelled quite far to get here. If you're looking for adventure, I may have a task for you. actors.mobs.npcs.wandmaker.intro_rogue=天哪,你吓了我一跳!在这里这么久你是我见过的第一个尚有理智的强盗,所以你肯定是从地表下来的!如果你愿意帮助我这样一名陌生人的话,这有一个任务或许你能帮上忙。 actors.mobs.npcs.wandmaker.intro_mage=哦,你好啊%s!我好像听说你在法师学院那里搞了不少麻烦?算了这没关系,反正我也不喜欢那些墨守成规的榆木脑袋。如果你愿意的话,我这有个任务可以让你帮忙。 actors.mobs.npcs.wandmaker.intro_huntress=啊,你好啊姑娘!能在这下面见到一张友善的面孔真是太惊喜了,你说是吧?咦,说来,我敢打赌以前在哪见过你,但想不起具体……哦算了,不用在意,如果你是来这里冒险的话,我这有个任务交给你做。 +actors.mobs.npcs.wandmaker.intro_duelist=Oh, hello miss! What a pleasant surprise to meet a hero in such a depressing place! If you're up to helping an old man out, I may have a task for you. actors.mobs.npcs.wandmaker.intro_1=\n\n我在这里是为了寻找一个制作法杖需要的稀有材料,但我迷了路,而且身上的魔法盾也在慢慢减弱。我必须马上离开这里,但我不想空手而出。 actors.mobs.npcs.wandmaker.intro_dust=我在寻找一些_尸骨灰烬_。这是一种通常出现在这种地方的被诅咒的特殊骨灰。它应该就在附近某个被隔住的房间里,我很肯定你能在那里找到一些灰烬。不过要小心,灰烬上的诅咒相当强大,_尽快将它带回来_,我会净化其中的诅咒。 actors.mobs.npcs.wandmaker.intro_ember=我在寻找能从新生火元素身上获得的_元素余烬_。元素生物通常出现在无人控制的召唤仪式上,因此要召唤它只需要去找到一些蜡烛和一个能举行仪式的场地——我很确定你能找到这样的地方。你可能会需要_一些冰冻物品_元素生物异常强大,但用冰的话就能轻易消灭它们。 diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index 946e2065f..943f6db92 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Vlastnosti tvé hrdinné zbroje byly p items.armor.clotharmor.name=Látková zbroj items.armor.clotharmor.desc=Lehká zbroj, která poskytuje pouze základní ochranu. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=Lovkynin plášť items.armor.huntressarmor.no_enemies=Žádní nepřátelé na dohled items.armor.huntressarmor.desc=Pokud má na sobě Lovkyně tento plášť, může použít speciální schopnost. @@ -126,13 +129,13 @@ items.armor.platearmor.name=Plátová zbroj items.armor.platearmor.desc=Obrovské kovové pláty spojené do pevného obleku, poskytují unikátní ochranu každému dobrodruhovi, který je dostatečně silný, aby unesl jeho ohromnou hmotnost. items.armor.roguearmor.name=Zlodějův háv -items.armor.roguearmor.desc=Pokud má na sobě Zloděj tento tmavý háv, může použít speciální schopnost. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=Šupinová zbroj items.armor.scalearmor.desc=Kovové plátky našité na koženou vestu dávají dohromady flexibilní, avšak kvalitní obranu. -items.armor.warriorarmor.name=Válečníkova zbroj -items.armor.warriorarmor.desc=Přestože se tato zbroj zdá být těžká, umožňuje Válečníkovi použít speciální schopnost. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=UVAŘIT items.artifacts.alchemiststoolkit.ac_energize=ENERGIZOVAT items.artifacts.alchemiststoolkit.not_ready=Tvá sada se ještě nezahřála. items.artifacts.alchemiststoolkit.cursed=Tvá prokletá sada ti brání používat alchymii. -items.artifacts.alchemiststoolkit.need_energy=Na to potřebuješ alespoň 5 energie. -items.artifacts.alchemiststoolkit.energize_desc=Každých 5 krystalů energie poskytne alchymické sadě dostatek energie ke zvýšení její úrovně, čímž se zvýší rychlost, jakou sada produkuje energii a jak rychle se zahřívá.\n\nKolik energie chceš použít? -items.artifacts.alchemiststoolkit.energize_1=5 energie: +1 úroveň +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d energie: +%2$d úrovně items.artifacts.alchemiststoolkit.desc=Sada obsahuje mnoho různých činidel a bylinek spolu s malým varným flakónkem, díky čemuž lze použít k provedení alchymie na cestách. Zdá se, že ve flakónku je substance, která vypadá jako krystaly alchymické energie v tekuté formě. items.artifacts.alchemiststoolkit.desc_cursed=Prokletá sada přilnula k tvému boku a brání ti používat alchymii. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Rostliny znovu povyrostly a nyní připom items.artifacts.sandalsofnature.desc_4=Zdá se, že rostliny dosáhly své maximální velikosti a připomínají pár obrněných holin. Holiny jsou sytě hnědé a připomínají velmi silný strom. items.artifacts.sandalsofnature.desc_hint=Během nošení tohoto artefaktu se cítíš více v souladu s přírodou. items.artifacts.sandalsofnature.desc_cursed=Prokletá obuv blokuje tvůj veškerý soulad s přírodou. -items.artifacts.sandalsofnature.desc_ability=Tvoje obuv pulzuje barvami posledního semínka, kterým jsi ji vyživil. Může na malou chvíli zakořenit do země a vytvořit efekt dané rostliny kdekoliiv v dosahu 3 políček. Potřeba nabití: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Počet semínek předaných obuvi: %d items.artifacts.talismanofforesight.name=Talisman předtuchy @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Úlomek prokletého kovu, který se odštípl z DM-3 items.quest.pickaxe.name=Krumpáč items.quest.pickaxe.ac_mine=TĚŽIT items.quest.pickaxe.no_vein=Nikde poblíž není žádné temné zlato k vytěžení. -items.quest.pickaxe.desc=Jedná se o velký a robustní nástroj na rozbíjení kamenů. Pravděpodobně může být použit i jako zbraň. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=Obří krysí lebka items.quest.ratskull.desc=Překvapivě velká krysí lebka. Byla by to skvělá lovecká trofej, kdyby tu někde bylo místo, kam ji vystavit. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Prsten zvyšuje tvou pozornost, což tvým útok items.rings.ringofarcana.name=Prsten tajemna items.rings.ringofarcana.stats=Při nošení zvýší tento prsten sílu run a očarování o _%s%%._ items.rings.ringofarcana.typical_stats=Při nošení zvýší obvykle tento prsten sílu run a očarování o _%s%%._ -items.rings.ringofarcana.desc=Tento prsten posiluje magická očarování zbraní a runy vyryté na zbrojích, zvyšujíc jak jejich šanci na aktivování, tak sílu jejich efektu. Prokletý prsten naopak očarování a runy oslabí. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=Prsten živlů items.rings.ringofelements.stats=Tento prsten během nošení poskytne _%s%%_ ochrany proti živlům. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Běžně tento prsten během nošení p items.rings.ringofelements.desc=Prsten poskytuje ochranu proti většině živlů a magickým efektům, snižuje poškození a také trvání škodlivých efektů. Prokletý prsten tyto efekty naopak výrazně zhorší. items.rings.ringofenergy.name=Prsten energie -items.rings.ringofenergy.stats=Tento prsten během nošení zvýší rychlost dobíjení hůlek o _%1$s%%_ a rychlost dobíjení artefaktů o _%2$s%%._ -items.rings.ringofenergy.typical_stats=Běžně tento prsten během nošení zvýší rychlost dobíjení hůlek o _%1$s%%_ a rychlost dobíjení artefaktů o _%2$s%%._ -items.rings.ringofenergy.desc=Tvé hůlky a artefakty se budou v magickém poli, vyzařující z tohoto prstenu, dobíjet výrazně rychleji. Prokletý prsten dobíjení naopak zpomalí. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=Prsten vyhýbání items.rings.ringofevasion.stats=Tento prsten během nošení zvýší tvé vyhýbání o _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Prsten urychluje nositelovi reakce, takže pro ne items.rings.ringofforce.name=Prsten údernosti items.rings.ringofforce.stats=Beze zbraně tento prsten, s tvou současnou sílou, udělí _%1$d-%2$d poškození._ S vybavenou zbraní prsten zvýší tvé poškození o _%3$d._ items.rings.ringofforce.typical_stats=Beze zbraně tento prsten, s tvou současnou sílou, běžně udělí _%1$d-%2$d poškození._ S vybavenou zbraní prsten zvýší tvé poškození běžně o _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Prsten nositeli zvýší sílu jeho úderů na blízko. Tato mimořádná síla se pří držení zbraně příliš neprojeví, ale právě neozbrojený útok bude mnohem silnějším. Prokletý prsten naopak nositelovi údery oslabí. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=Prsten zuřivosti items.rings.ringoffuror.stats=Tento prsten během nošení zvýší rychlost tvých útoků o _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=Svitek mystické energie items.scrolls.exotic.scrollofmysticalenergy.desc=Čistá magická energie, vázající se k tomuto pergamenu, po vypuštění postupně dobije vybavené artefakty toho, kdo jej přečte. items.scrolls.exotic.scrollofpassage.name=Svitek průchodu -items.scrolls.exotic.scrollofpassage.desc=Kouzlo na tomto pergamenu okamžitě přesune toho, kdo jej přečte, k nejbližšímu průchodu do další části kobky nad ním. Velmi užitečné pro rychlou cestu do obchodu. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=Svitek průzračného odrazu items.scrolls.exotic.scrollofprismaticimage.desc=Zaříkávadlo na tomto svitku vytvoří barevné iluzorní dvojče toho, kdo jej přečte. Tento průzračný odraz funguje jako tvůj slabší klon s podobnou obranou, ale nižším zdravím a poškozením.\n\nPrůzračný odraz se objeví, když jsou přítomni nepřátelé a pokusí se bránit čtenáře svitku.\n\nPokud už průzračný odraz existuje, použití tohoto svitku jej úplně vyléčí. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Nikdy jsem nechtěl být zbraň, chtěl jsem items.weapon.curses.annoying.msg_12=Pamatuj, přehnané sebevědomí je pomalý a zákeřný vrah. items.weapon.curses.annoying.msg_13=VAŠE MÍSTO TEĎ PATŘÍ NÁM! items.weapon.curses.annoying.desc=Obtěžující zbraně jsou sice schopné komunikovat, ale jsou užvaněné až příliš. Často na tebe budou bezdůvodně přitahovat pozornost. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=%s Oslepení items.weapon.curses.dazzling.desc=Blýskavé zbraně se občas rozzáří prudkým zábleskem světla, který oslepí všechny, které je mohou vidět. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s Přesouvání items.weapon.curses.displacing.desc=Zbraně přesouvání jsou naplněny chaotickou teleportační magií, která má schopnost náhodně přemísťovat nepřátele po podlaží. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=%s výbušnosti items.weapon.curses.explosive.warm=Teplé... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Výbušné zbraně si postupně budují sílu items.weapon.curses.explosive.desc_cool=Tvá zbraň je právě studená na dotek. items.weapon.curses.explosive.desc_warm=Tvá zbraň buduje energii a zahřívá se... items.weapon.curses.explosive.desc_hot=Tvoje zbraň je horká! Každou chvíli vybuchne! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s Odmítání items.weapon.curses.friendly.desc=Zbraně odmítání se nejlépe hodí pro pacifisty, jelikož občas vyvolávají kouzlo, které držiteli zbraně znemožní bojovat. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=%s Polarizace items.weapon.curses.polarized.desc=Polarizovaná zbraň je ovlivněna magií, která způsobí, že její útok udělí buď o 50% více poškození nebo vůbec žádné poškození. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=%s Obětování items.weapon.curses.sacrificial.desc=Obětní zbraně vyžadují od nositele krev výměnou za to, že zaútočí na nepřítele. Čím je nositel zdravější, tím více krve mu prokletí vezme. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=%s Vzdoru items.weapon.curses.wayward.desc=Nevyzpytatelné zbraně se občas stanou extrémně nepřesnými. Jejich magie může chvíli trvat, když se spustí ale lze jji vyrušit úspěšným zásahem nevyzpytatelnou zbraní. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=Nevyzpytatelný items.weapon.curses.wayward$waywardbuff.desc=Magie tvé nevyzpytatelné zbraně se aktivovala, což z ní na nějakou dobu dělá extrémně nepřesnou. Tento efekt neovlivňuje útoky, které mají garantovaný zásah, jako jsou útoky ze zálohy, a lze jej okamžitě vyrušit úspěšným zásahem touto zbraní.\n\nZbývá tahů: %s. ###enchantments items.weapon.enchantments.blazing.name=%s Zapálení items.weapon.enchantments.blazing.desc=Toto okouzlení zahalí zbraň plameny, které zapalují zasažené nepřátele a způsobují bonusové poškození těm už zapáleným. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=%s Blokace items.weapon.enchantments.blocking.desc=Zbraně blokování mají šanci ti poskytnout ochranu, když s nimi zaútočíš. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=Blokující items.weapon.enchantments.blocking$blockbuff.desc=Okouzlení blokování na tvé zbrani ti poskytlo krátkodobou defensivní sílu!\n\nZbývající ochrana: %d\n\nZbývá tahů: %s. items.weapon.enchantments.blooming.name=%s Rozkvětu items.weapon.enchantments.blooming.desc=Zbraně rozkvětu obsahují magii, která způsobí, že vegetace vyroste skrz nebo kolem těch, které zasáhnou. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=%s Ochlazení items.weapon.enchantments.chilling.desc=Nepřátelé zasažení tímto okouzlením jsou ochlazeni, což zpomaluje jejich pohyb a útoky. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s Uchování items.weapon.enchantments.kinetic.desc=Když je nepřítel zabit uchovávající zbraní, jakékoliv přebytečné poškození je do ní uloženo a bude aplikováno v dalším úspěšném útoku. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=Uchované poškození items.weapon.enchantments.kinetic$conserveddamage.desc=Tvá zbraň si uchovala přebytečné poškození z předchozího úderu a použije ho jako bonusové poškození ve tvém dalším útoku. Uchovaná síla se ovšem časem pomalu rozplyne.\n\nUchované poškození: %d items.weapon.enchantments.corrupting.name=%s Zkaženosti items.weapon.enchantments.corrupting.desc=Tohle silné okouzlení má moc podrobit si vůli tvých nepřátel. Když je nepřítel touto zbraní zabit, je zde šance, že namísto smrti podlehne efektu zkaženosti. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%s Odrazivosti items.weapon.enchantments.elastic.desc=Zbraně odrazivosti mají šanci odrazit nepřátele na krátkou vzdálenost pryč. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=%s Smrti items.weapon.enchantments.grim.desc=Tohle mocné okouzlení má sílu okamžitě popravit nepřítele. Čím slabší je nepřítel, tím má efekt větší pravděpodobnost se projevit. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s Štěstí items.weapon.enchantments.lucky.desc=Nepřátelé, kteří jsou zabiti zbraní štěstí, mají šanci, že z nich vypadne extra předmět. - -items.weapon.enchantments.precise.name=%s Přesnosti -items.weapon.enchantments.precise.desc=Přesná zbraň má šanci zaručit zásah do nepřítele, bez ohledu na okolnostech. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s Dosahu items.weapon.enchantments.projecting.desc=S tímto okouzlením získají zbraně na blízko extra dosah. Zbraně na dálku budou schopné proniknout okolními zdmi. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=%s Probíjení items.weapon.enchantments.shocking.desc=Z probíjející zbraně jiskří elektřina, která uděluje extra poškození všem nepřátelům poblíž. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=%s Nestálosti items.weapon.enchantments.unstable.desc=Tohle okouzlení vyzařuje chaotickou energii, která se pokaždé projeví jiným efektem. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s Vysátí items.weapon.enchantments.vampiric.desc=Tohle silné okouzlení s každým úderem saje životní sílu z nepřátel a převádí ji zpět do držitele zbraně. Čím méně má držitel zdraví, tím je účinek silnější. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=Vrahova čepel items.weapon.melee.assassinsblade.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Malá vlnkovitá čepel z obsidiánu. I přes skvělé vyvážení je obtížné s ní zacházet, ale pokud najde ten správný cíl, dokáže být smrtící. items.weapon.melee.battleaxe.name=Bojová sekera items.weapon.melee.battleaxe.stats_desc=Jedná se o poněkud přesnou zbraň. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Obrovská ocelová hlava této bojové sekery vkládá do každého úderu značnou tíhu. items.weapon.melee.crossbow.name=Kuše items.weapon.melee.crossbow.stats_desc=Zbraň zvyšuje poškození hozených šipek a dokonce jim také poskytne své případné okouzlení. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Poměrně složitá zbraň, která dokáže s mimořádnou rychlostí vystřelovat šipky. Přestože pro to není navržena, tíha kuše a její robustní konstrukce z ní dělá také slušnou zbraň na blízko. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=Dýka items.weapon.melee.dagger.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Jednoduchá železná dýka s dřevěnou rukojetí. items.weapon.melee.dirk.name=Dlouhá dýka items.weapon.melee.dirk.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Delší dýka, která poskytuje o trochu víc oceli k vražení do nepřátel. items.weapon.melee.flail.name=Biják items.weapon.melee.flail.stats_desc=Jedná se o poněkud nepřesnou zbraň.\nTato zbraň nemůže provést překvapivý útok. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Špičatá koule připevněná k rukojeti dlouhým řetězem. Velmi nepraktická, ale zničující pokud zasadí pevný úder. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=Kamenná rukavice items.weapon.melee.gauntlet.stats_desc=Jedná se o velmi rychlou zbraň. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Masivní rukavice vyrobená z karmínové látky a po povrchu pokrytá těžkými magickými kameny. Tkanina se kolem tebe utahuje, takže tlusté kamenné pláty jsou téměř jako druhá kůže. Rozpřáhnutí s tak těžkou zbraní vyžaduje sílu, ale dodává tvým úderům obrovskou moc. items.weapon.melee.glaive.name=Halapartna items.weapon.melee.glaive.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Masivní dřevcová zbraň sestrojená z čepele zvláštního meče přidělaného ke konci tyče. items.weapon.melee.gloves.name=Okované rukavice items.weapon.melee.gloves.stats_desc=Jedná se o velmi rychlou zbraň. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Okované rukavice, které sice neposkytují žádnou skutečnou ochranu, ale fungují jako obstojná zbraň a zároveň udrží ruce volné. items.weapon.melee.greataxe.name=Velká sekera items.weapon.melee.greataxe.stats_desc=Jedná se o neuvěřitelně těžkou zbraň. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Původně nošena přes rameno, tato titanová sekera je stejně silná, jako je těžká. items.weapon.melee.greatshield.name=Velký štít items.weapon.melee.greatshield.typical_stats_desc=Běžně zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje. items.weapon.melee.greatshield.stats_desc=Zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Spíš mobilní stěna než štít. Tato obrovská masa kovu sice poskytuje kvalitní obranu, ale nenechává příliš prostoru na útočení. items.weapon.melee.greatsword.name=Velký meč +items.weapon.melee.greatsword.ability_name=Rozpolcení +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Ohromná čepel, která způsobuje velké poškození tím, že do každého úderu přenáší svou tíhu. items.weapon.melee.handaxe.name=Ruční sekera items.weapon.melee.handaxe.stats_desc=Jedná se o poněkud přesnou zbraň. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Lehká sekera, nejčastěji používaná pro kácení stromů. Široká čepel funguje dobře i proti nepřátelům. items.weapon.melee.knuckles.name=Boxer @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.knuckles.desc=Kus železa tvarovaný tak, aby se vešel kolem kloubů. Ponechává volné ruce, ale umožňuje lepší útok než jen prázdné pěsti. items.weapon.melee.longsword.name=Dlouhý meč +items.weapon.melee.longsword.ability_name=Rozpolcení +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Dlouhé ostří tohoto ocelového meče povzbudivě září, nicméně je díky své velikosti poněkud těžký. items.weapon.melee.mace.name=Palcát items.weapon.melee.mace.stats_desc=Jedná se o poněkud přesnou zbraň. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Velká železná hlavice této zbraně způsobuje značné škody. items.weapon.melee.magesstaff.name=Mágova hůl @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=V současné době v sobě hůl nemá žá items.weapon.melee.magesstaff.has_wand=Hůl svou silou právě naplňuje _%s._ items.weapon.melee.magesstaff.cursed_wand=Hůl je prokletá, takže její magie je zrádná a nevyzpytatelná. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Tato zbraň na blízko _úrovně %1$d_ uděluje _%2$d-%3$d poškození_ a vyžaduje _%4$d bodů síly_ pro řádné využití. items.weapon.melee.meleeweapon.stats_unknown=Běžně tato zbraň na blízko _úrovně %1$d_ uděluje _%2$d-%3$d poškození_ a vyžaduje _%4$d bodů síly_ pro řádné využití. items.weapon.melee.meleeweapon.probably_too_heavy=Tato zbraň je na tebe nejspíš příliš těžká. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=Krátký meč +items.weapon.melee.shortsword.ability_name=Rozpolcení +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Poměrně krátký meč, jen o pár palců delší než dýka. items.weapon.melee.quarterstaff.name=Bojová hůl items.weapon.melee.quarterstaff.stats_desc=Zbraň blokuje 0-2 poškození. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Tyč z tvrdého dřeva, jejíž konce jsou zpevněny železem. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=Kulatý štít items.weapon.melee.roundshield.typical_stats_desc=Běžně zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje. items.weapon.melee.roundshield.stats_desc=Zbraň blokuje 0-%d poškození. Zablokovaného poškození se s vylepšením zvyšuje. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Velký štít, který účinně blokuje útoky a při nejhorším se dá použít i jako slušná zbraň. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=Runová čepel items.weapon.melee.runicblade.stats_desc=Zbraň ze svých vylepšení získává větší přínos. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Tajemná zbraň z daleké země s jasně modrou čepelí. items.weapon.melee.sai.name=Bojové čepele items.weapon.melee.sai.stats_desc=Jedná se o velmi rychlou zbraň. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Dvě tenké čepele určené pro držení v obou rukách. Skvělé na odrovnání nepřátel ve smršti rychlých seků. items.weapon.melee.scimitar.name=Šavle items.weapon.melee.scimitar.stats_desc=Jedná se o poněkud rychlou zbraň. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Široká zakřivená čepel. Její tvar umožňuje rychlé, ale méně silné útoky. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=Kopí items.weapon.melee.spear.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Štíhlá dřevěná tyč zakončená ostrým hrotem. items.weapon.melee.sword.name=Meč +items.weapon.melee.sword.ability_name=Rozpolcení +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Dobře vyvážený meč. Není příliš velký, ale stejně je výrazně delší než krátký meč. +items.weapon.melee.sword$cleavetracker.name=Rozpolcení +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=Válečné kladivo items.weapon.melee.warhammer.stats_desc=Jedná se o poněkud přesnou zbraň. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Jen málo tvorů dokáže odolat drtivé ráně této ohromné masy olova a oceli. Aby se ji dalo ovšem účinně použít, vyžaduje velkou sílu. items.weapon.melee.whip.name=Bič items.weapon.melee.whip.stats_desc=Jedná se o zbraň s obrovským dosahem. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Přestože ostrý konec lana na konci této zbraně uděluje malé poškození, její dosah nemá soupeře. items.weapon.melee.wornshortsword.name=Opotřebený meč +items.weapon.melee.wornshortsword.ability_name=Rozpolcení +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Poměrně krátký meč, opotřebený častým používáním. Je trochu lehčí a také slabší než normální krátký meč. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Tyto lehké nože jsou vyváženy tak, items.weapon.missiles.throwingspear.name=Vrhací kopí items.weapon.missiles.throwingspear.desc=Tato zlehka vyvážená kopí mají tenkou kostru, která je jasně navržená pro házení, ne bodání. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=Vrhací kámen items.weapon.missiles.throwingstone.desc=Tyto kameny jsou obroušeny tak, aby mohly být hozeny větší silou než obyčejné kameny. Ale i přes své řemeslné zpracování, stále nejsou velmi spolehlivou zbraní. @@ -1827,7 +1939,12 @@ items.item.curse=Prokletí items.kindofmisc.unequip_title=Vyměnit předmět items.kindofmisc.unequip_message=Nejprve musíš jeden z těchto předmětů sundat. Vyber předmět, který chceš vyměnit. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Tvá ruka se neúmyslně svírá kolem zbraně. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Koruna Krále trpaslíků items.kingscrown.ac_wear=NASADIT diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index dce800ae5..fd190440f 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -6,7 +6,7 @@ items.armor.curses.bulk.name=%s des Füllstoffs items.armor.curses.bulk.desc=Eine Füllstoff-Rüstung sieht zwar größer und imposanter aus, schützt jedoch nicht besser. Was noch schlimmer ist: Das zusätzliche Volumen macht es sehr schwer, sich durch Türöffnungen zu zwängen. items.armor.curses.corrosion.name=%s der Zersetzung -items.armor.curses.corrosion.desc=Eine Rüstung der Korrosion ist in der Lage, mit einer zersetzenden Flüssigkeit aufzuplatzen, was alles im Gebiet mit einem klebrigen Säureschlamm bedeckt. +items.armor.curses.corrosion.desc=Eine Rüstung der Zersetzung ist dazu in der Lage, mit einer zersetzenden Flüssigkeit aufzuplatzen, wodurch alles im Umkreis mit einem klebrigen Säureschlamm bedeckt wird. items.armor.curses.displacement.name=%s der Verschiebung items.armor.curses.displacement.desc=Der Fluch der Verschiebung versucht es, den Träger in die Sicherheit zu verschieben, wenn er angegriffen wird. Der Fluch ist jedoch etwas zu effektiv und teleportiert den Benutzer zufällig in der Ebene herum. @@ -68,7 +68,7 @@ items.armor.glyphs.viscosity$defereddamage.name=verzögerter Schaden items.armor.glyphs.viscosity$defereddamage.ondeath=Der verzögerte Schaden hat dich getötet... items.armor.glyphs.viscosity$defereddamage.rankings_desc=Durch verzögerten Schaden getötet items.armor.glyphs.viscosity$defereddamage.desc=Schaden wird allmählich, über die Zeit verteilt, zugefügt, anstelle von sofort.\n\nVerbleibender aufgeschobener Schaden: %d. -items.armor.glyphs.viscosity.desc=Diese Glyphe ist in der Lage, die erlittenen Schaden Ihres Trägers zu verhindern und zu speichern. Mit der Zeit wird der gespeicherte Schaden nach und nach auf den Träger übertragen anstatt auf einmal. +items.armor.glyphs.viscosity.desc=Diese Glyphe ist dazu in der Lage, den durch den Träger erlittenen Schaden zu verzögern. Mit der Zeit wird der gespeicherte Schaden nach und nach, anstatt auf einmal, auf den Träger übertragen. @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Die Eigenschaften deiner Heldenrüstung items.armor.clotharmor.name=Stoffrüstung items.armor.clotharmor.desc=Diese sehr leichte Rüstung bietet einen grundlegenen Schutz. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=Umhang des Helden items.armor.huntressarmor.no_enemies=Keine Gegner in Sicht. items.armor.huntressarmor.desc=Während die Jägerin diesen Umhang trägt, kann sie eine besondere Fähigkeit einsetzen. @@ -126,13 +129,13 @@ items.armor.platearmor.name=Plattenrüstung items.armor.platearmor.desc=Riesige Platten aus Metall verbinden sich zu einer mächtigen Rüstung, die jedem, der stark genug ist Ihre atemberaubende Last zu tragen, unvergleichlichen Schutz bietet. items.armor.roguearmor.name=Gewand des Helden -items.armor.roguearmor.desc=Während der Schurke dieses dunkle Gewand trägt, kann er eine besondere Fähigkeit einsetzen. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=Schuppenrüstung items.armor.scalearmor.desc=Die Metallschuppen wurden an eine Lederweste angenäht und schaffen damit eine flexible, aber auch schützende Rüstung. -items.armor.warriorarmor.name=Rüstung des Helden -items.armor.warriorarmor.desc=Zwar sieht diese Rüstung schwer aus, doch erlaubt sie es dem Krieger, eine besondere Fähigkeit einzusetzen. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=BRAUEN items.artifacts.alchemiststoolkit.ac_energize=AUFWÄRMEN items.artifacts.alchemiststoolkit.not_ready=Dein Labor ist noch nicht auf Betriebstemperatur. items.artifacts.alchemiststoolkit.cursed=Dein verfluchtes Labor hindert dich daran, Alchemie zu verwenden. -items.artifacts.alchemiststoolkit.need_energy=Du benötigst mindestens 5 Energie dafür. -items.artifacts.alchemiststoolkit.energize_desc=Jeweils 5 Energiekristalle geben dem Alchemielabor genügend Energie dafür, einen neuen Level zu erreichen, was wiederum die Rate der Energieproduktion des Alcehmielabors und die Geschwindigkeit seiner Aufwärmung erhöht.\n\nWieviel Energie möchtest du einsetzen? -items.artifacts.alchemiststoolkit.energize_1=5 Energie: +1 Level +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d Energie: +%2$d Level items.artifacts.alchemiststoolkit.desc=Dieses Alchemielabor enthält eine Anzahl von Stoffen und Kräutern, sowie eine Mischphiole, was dir "Alchemie unterwegs" ermöglicht. Die Phiole enthält etwas, das aussieht wie flüssige Kristalle alchemischer Energie. items.artifacts.alchemiststoolkit.desc_cursed=Das verfluchte Laborgerät hat sich an deine Seite gefesselt und verhindert, dass du Alchemie verwenden kannst. @@ -258,7 +261,7 @@ items.artifacts.driedrose$ghosthero.dialogue_halls_3=Was haben sich die Zwerge d items.artifacts.driedrose$ghosthero.dialogue_halls_4=Die Monster hier wirken wie aus einer anderen Welt, woher sind sie gekommen? items.artifacts.driedrose$ghosthero.dialogue_halls_5=Spürst du das auch? Es ist, als würde uns jemand beobachten. items.artifacts.driedrose$ghosthero.dialogue_halls_6=Zum Glück gibt es Fackeln, es ist so dunkel hier! -items.artifacts.driedrose$ghosthero.dialogue_ascension_1=Warum passiert das, ich dachte, wir sind erfolgreich? +items.artifacts.driedrose$ghosthero.dialogue_ascension_1=Warum passiert das, ich dachte, wir haben es geschafft? items.artifacts.driedrose$ghosthero.dialogue_ascension_2=Wie kann dieses Ding immer noch Einfluss auf die Welt haben? items.artifacts.driedrose$ghosthero.dialogue_ascension_3=Ich hoffe, du weißt, was du mit diesem Amulett machst. items.artifacts.driedrose$ghosthero.dialogue_ascension_4=Ich nehme an, wir sind noch nicht ganz fertig. @@ -315,7 +318,7 @@ items.artifacts.driedrose$ghosthero.desc=Ein zierlich aussehendes, schemenhaftes ##back to artifacts items.artifacts.etherealchains.name=Ätherketten -items.artifacts.etherealchains.ac_cast=ZAUBERN +items.artifacts.etherealchains.ac_cast=AUSWERFEN items.artifacts.etherealchains.rooted=Deine Ketten können dich nicht ziehen, solange du verwurzelt bist. items.artifacts.etherealchains.no_charge=Deine Ketten sind nicht ausreichend aufgeladen. items.artifacts.etherealchains.cursed=Du kannst verfluchte Ketten nicht verwenden. @@ -333,7 +336,7 @@ items.artifacts.etherealchains$chainsrecharge.levelup=Deine Kette wird stärker! items.artifacts.hornofplenty.name=Horn des Überflusses items.artifacts.hornofplenty.ac_snack=IMBISS items.artifacts.hornofplenty.ac_eat=ESSEN -items.artifacts.hornofplenty.ac_store=LAGERN +items.artifacts.hornofplenty.ac_store=FÜTTERN items.artifacts.hornofplenty.eat=Du isst aus dem Horn. items.artifacts.hornofplenty.prompt=Wähle etwas zu Essen aus items.artifacts.hornofplenty.no_food=In deinem Horn ist nichts zu essen! @@ -343,7 +346,7 @@ items.artifacts.hornofplenty.maxlevel=Dein Horn hat so viel Essen konsumiert wie items.artifacts.hornofplenty.levelup=Dein Horn hat die Nahrungsspende verzehrt und wird stärker! items.artifacts.hornofplenty.feed=Das Horn hat dein Nahrungsopfer verzehrt. items.artifacts.hornofplenty.desc=Man kann nicht in dieses Horn blasen, aber es füllt sich nach und nach mit Lebensmitteln, wenn man es ausrüstet und an Erfahrung gewinnt. Du kannst jede Ladung einzeln als Imbiss genießen oder essen, bis du voll bist. -items.artifacts.hornofplenty.desc_hint=Vielleicht ist es möglich die Kräfte des Horns zu steigern, wenn man es mit Essen füttert. +items.artifacts.hornofplenty.desc_hint=Vielleicht ist es möglich, die Kräfte des Horns zu erhöhen, wenn man ihm Nahrung gibt. items.artifacts.hornofplenty.desc_cursed=Das verfluchte Horn hat sich an dich gebunden und scheint begierig darauf dir Essen zu entreißen anstatt es zu produzieren. items.artifacts.lloydsbeacon.name=Iloyds Leuchtfeuerstab @@ -390,12 +393,12 @@ items.artifacts.sandalsofnature.low_charge=Deine Schuhe haben dafür nicht genug items.artifacts.sandalsofnature.prompt_target=Wähle einen Ort items.artifacts.sandalsofnature.out_of_range=Dieser Ort ist außer Reichweite. items.artifacts.sandalsofnature.desc_1=Was ursprünglich wie ein paar Sandalen aus Lianen aussah, sind in Wahrheit zwei Pflanzen! Sie scheinen sehr schwach und blass, vielleicht brauchen sie Nährstoffe? -items.artifacts.sandalsofnature.desc_2=Das Schuhwerk ist gewachsen und sieht nun eher wie ein paar maßgeschneiderte Schuhe aus. Ein wenig Farbe ist in sie zurückgekehrt, vielleicht können sie noch weiter wachsen? +items.artifacts.sandalsofnature.desc_2=Das Schuhwerk ist gewachsen und sieht nun eher wie ein paar maßgeschneiderter Schuhe aus. Es hat wieder etwas Farbe bekommen; vielleicht kann es noch weiter wachsen? items.artifacts.sandalsofnature.desc_3=Die Pflanzen sind erneut gewachsen und haben nun Ähnlichkeit mit einem Paar solider Schuhe aus Rinde. Die Pflanzen scheinen ihre Kraft zurückerlangt zu haben, vielleicht können sie aber noch weiter wachsen? items.artifacts.sandalsofnature.desc_4=Die Pflanzen scheinen ausgewachsen zu sein, sie ähneln bewehrten Beinschienen. Sie sind braun und sehen wie kräftige Bäume aus. items.artifacts.sandalsofnature.desc_hint=Mit diesem Artefakt fühlst du dich mehr mit der Natur verbunden. items.artifacts.sandalsofnature.desc_cursed=Die verfluchten Sandalen verhindern jegliche Einstimmung auf die Natur. -items.artifacts.sandalsofnature.desc_ability=Die Schuhe haben eine Schattierung der Farbe des Samens, den du ihnen zuletzt verfüttert hast. Sie können sich kurzzeitig im Erdboden verwurzeln und den Effekt der jeweiligen Pflanze irgendwo in einem Radius von 3 Feldern hervorrufen. Ladungen benötigt: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Du hast dem Schuhwerk %d Samen gefüttert. items.artifacts.talismanofforesight.name=Talisman der Vorsehung @@ -459,7 +462,7 @@ items.bags.potionbandolier.desc=Dieses dicke Bandelier liegt eng an deiner Brust items.bags.scrollholder.name=Schriftrollen-Rolle items.bags.scrollholder.desc=Dieser röhrenförmige Behälter sieht aus, als ließen sich die gesamten Aufzeichnungen und Werkzeuge eines Astronomen damit transportieren, aber deine Schriftrollen werden hier ebenfalls gut reinpassen. Es gibt sogar ein paar Seitentaschen, welche deine Zauberkristalle und Pulver aufnehmen können.\n\nDie Rolle sieht nicht sehr entzündlich aus, was bedeuten könnte, dass deine Schriftrollen darin nun vor Feuer geschützt sind. -items.bags.velvetpouch.name=Beutel aus Samt +items.bags.velvetpouch.name=Samtbeutel items.bags.velvetpouch.desc=Dieser kleine Samtbeutel kann viel kleine Gegenstände aufnehmen, wie Samen und Runensteine. items.bags.magicalholster.name=Magisches Holster @@ -603,7 +606,7 @@ items.journal.regionlorepage$prison.name=verschlissener Tagebucheintrag items.journal.regionlorepage$prison.desc=Ein Tagebucheintrag oder eine andere Art Eintragung auf einem Stück alten Papiers. Es scheint besser erhalten zu sein als die Briefe, die du in der Kanalisation gefunden hast, aber du musst es immer noch aufheben, um es zu lesen. items.journal.regionlorepage$caves.name=alter Logbucheintrag -items.journal.regionlorepage$caves.desc=Das sieht aus, wie eine Eintragung aus dem Logbuch eines Erkunders, erstaunlich gut erhalten, obwohl es sehr alt sein muss. Hebe es auf, um es zu lesen. +items.journal.regionlorepage$caves.desc=Das sieht aus wie eine Eintragung aus dem Logbuch eines Erkunders, erstaunlich gut erhalten, obwohl es sehr alt sein muss. Hebe es auf, um es zu lesen. items.journal.regionlorepage$city.name=rostige Platte items.journal.regionlorepage$city.desc=Eine kleine, rostige Metallplatte mit einer magisch darauf eingebrannten Nachricht. Die Buchstaben sind trotz des Alters der Platte gut zu erkennen, aber du musst sie aufheben, um es zu lesen. @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Eine Platte rostigen, verfluchten Metalls, die sich items.quest.pickaxe.name=Spitzhacke items.quest.pickaxe.ac_mine=SCHÜRFEN items.quest.pickaxe.no_vein=Es befindet sich kein Dunkelgold in der Nähe, welches du abbauen könntest. -items.quest.pickaxe.desc=Dies ist ein zuverlässiges Werkzeug, um Steine zu zerschlagen. Es könnte auch als Waffe eingesetzt werden. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=Gigantischer Rattenschädel items.quest.ratskull.desc=Dies ist, zu deiner Verwunderung, ein ungewöhnlich großer Ratten-Totenschädel. Es wäre eine großartige Trophäe, wenn du eine Wand hättest, woran du ihn aufhängen könntest. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Dieser Ring verbessert deine Konzentration und m items.rings.ringofarcana.name=Ring der Arkana items.rings.ringofarcana.stats=Wenn dieser Ring getragen wird, verstärkt er die Wirkung von Verzauberungen und Glyphen um _%s%%._ items.rings.ringofarcana.typical_stats=Wenn dieser Ring getragen wird, verstärkt er normalerweise die Wirkung von Verzauberungen und Glyphen um _%s%%._ -items.rings.ringofarcana.desc=Dieser Ring verstärkt die Verzauberungen von Waffen und die Glyphen auf Rüstungen, zuerst die Chance auf deren Aktivierung, und dann die Stärke des Effekts. Ein verfluchter Ring wird stattdessen Verzauberungen und Glyphen schwächen. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=Ring der Elemente items.rings.ringofelements.stats=Wenn dieser Ring getragen wird, bietet er _%s%%_ Elementarwiderstand. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Wenn er getragen wird, bietet dieser Ri items.rings.ringofelements.desc=Der Träger dieses Ringes kann elementaren und magischen Effekten leichter widerstehen, indem der erlittene Schaden und die Dauer der Effekte reduziert werden. Selbstverständlich verstärkt ein verfluchter Ring stattdessen die negativen Effekte. items.rings.ringofenergy.name=Ring der Energie -items.rings.ringofenergy.stats=Wenn dieser Ring getragen wird, erhöht sich die Aufladegeschwindigkeit von Zauberstäben um _%1$s%%_ und die von Artefakten um _%2$s%%._ -items.rings.ringofenergy.typical_stats=Wenn dieser Ring getragen wird, erhöht sich die Aufladegeschwindigkeit von Zauberstäben normalerweise um _%1$s%%_ und die von Artefakten um _%2$s%%._ -items.rings.ringofenergy.desc=Deine Zauberstäbe und Artefakte laden in dem arkanen Feld, das von diesem Ring ausgestrahlt wird, schneller auf. Durch einen verfluchten Ring wird die Aufladung dagegen verlangsamen. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=Ring des Ausweichens items.rings.ringofevasion.stats=Wenn dieser Ring getragen wird, erhöht sich das Ausweichen um _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Dieser Ring beschleunigt die Reaktionen seines Tr items.rings.ringofforce.name=Ring der Kraft items.rings.ringofforce.stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke _%1$d-%2$d Schaden_ verursachen. Mit einer Ausgerüsteten Waffe erhöht dieser Ring den Schaden um _%3$d._ items.rings.ringofforce.typical_stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke typischerweise _%1$d-%2$d Schaden_ verursachen. Mit einer Ausgerüsteten Waffe erhöht dieser Ring typischerweise den Schaden um _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Dieser Ring verbessert die Wucht der Nahkampf-Attacken des Trägers. Diese zusätzliche Kraft ist recht schwach, wenn Waffen getragen werden, aber ein unbewaffneter Angriff wird deutlich stärker sein. Ein verfluchter Ring wird die Attacken des Trägers stattdessen schwächen. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=Ring des Zorns items.rings.ringoffuror.stats=Wenn dieser Ring getragen wird, erhöht er die Geschwindigkeit deiner Angriffe um _%s%%._ @@ -1053,7 +1062,7 @@ items.scrolls.exotic.scrollofdivination.desc=Dieser Zauberspruch wird vier zufä items.scrolls.exotic.scrollofdivination$wnddivination.desc=Deine Schriftrolle der Wahrsagerei hat die folgenden Gegenstände identifiziert: items.scrolls.exotic.scrollofdread.name=Schriftrolle der Furcht -items.scrolls.exotic.scrollofdread.desc=Wenn diese Schriftrolle gelesen wird, emittiert sie einen roten Lichtblitz, der unheimlichen Schrecken auf alle Feinde in deinem Sichtkreis bringt. Der Effekt ist so heftig, dass sie sich schnellstens abwenden und aus dem Dungeon fliehen, so dass man sie nie wiedersieht!\n\nFeinde mit starkem Willen, solche wie die Bosse, werden stattdessen von gewöhnlichem Terror übermannt. +items.scrolls.exotic.scrollofdread.desc=Wenn diese Schriftrolle gelesen wird, emittiert sie einen roten Lichtblitz, der unheimlichen Schrecken auf alle Feinde in deinem Sichtkreis bringt. Der Effekt ist so heftig, dass sie sich schnellstens abwenden und aus dem Dungeon fliehen, so dass man sie nie wiedersieht!\n\nGenau wie bei der Schriftrolle des Terrors kann der Effekt mit der Zeit nachlassen, oder dann, wenn der Feind angegriffen wird.\n\nFeinde mit starkem Willen, solche wie die Bosse, werden stattdessen von gewöhnlichem Terror übermannt. items.scrolls.exotic.scrollofenchantment.name=Schriftrolle der Verzauberung items.scrolls.exotic.scrollofenchantment.inv_title=Verzaubere einen Gegenstand @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=Schriftrolle der mystischen Ene items.scrolls.exotic.scrollofmysticalenergy.desc=Die rohe magische Macht, die auf dieses Pergament gebannt wurde, wird, wenn man sie entfesselt, die ausgerüsteten Gegenstände des Nutzers mit der Zeit aufladen. items.scrolls.exotic.scrollofpassage.name=Schriftrolle des Aufstiegs -items.scrolls.exotic.scrollofpassage.desc=Der Zauberspruch auf diesem Pergament versetzt den Lesenden sofort auf die erste Ebene der aktuellen Region. Das macht sich ziemlich gut, wenn man schnell zu einem Laden kommen möchte. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=Schriftrolle der Lichtbrechung items.scrolls.exotic.scrollofprismaticimage.desc=Das Beschwören dieser Schriftrolle wird eine Illusion des Lesers erschaffen, die in allen Farben des Regenbogens leuchtet. Dieses Abbild handelt wie ein schwächeres Abbild des Lesers mit ähnlicher Verteidigung, aber Lebensenergie und verursachter Schaden sind geringer.\n\nDas Abbild zeigt sich, wenn Gegner in der Nähe sind und wird versuchen, den Leser zu verteidigen.\n\nWenn es bereits existiert, wird diese Schriftrolle das Abbild vollständig heilen. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Ich wollte keine Waffe, ich wollte einer Hol items.weapon.curses.annoying.msg_12=Denk daran, die Selbstüberschätzung ist ein langsamer und heimtückischer Mörder. items.weapon.curses.annoying.msg_13=ALL DEINE STÜTZPUNKT SIND GEHÖREN UNS! items.weapon.curses.annoying.desc=Nervige Waffen können sprechen, aber sie sind etwas zu energisch. Sie werden oft die Aufmerksamkeit auf dich lenken, ohne, dass sie das eigentlich wollen. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=Blende-%s items.weapon.curses.dazzling.desc=Blendende Waffen blitzen mitunter mit einem Blendlicht auf und blenden dadurch alles und jeden, der sie sehen kann. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s der Verdrängung items.weapon.curses.displacing.desc=Waffen der Verdrängung wurden mit einer chaotischen Teleportationsmagie versehen. Sie besitzen die Fähigkeit, Gegner irgendwo auf diese Ebene zu teleportieren. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=explosiver %s items.weapon.curses.explosive.warm=Warm... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Explosive Waffen bauen ständig Ladung auf un items.weapon.curses.explosive.desc_cool=Deine Waffe fühlt sich momentan kühl an. items.weapon.curses.explosive.desc_warm=Deine Waffe baut Ladung auf und wird warm... items.weapon.curses.explosive.desc_hot=Deine Waffe ist heiß! Sie wird gleich explodieren! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s der Freundlichkeit items.weapon.curses.friendly.desc=Freundliche Waffen sind am besten für Pazifisten geeignet und lösen gelegentlich Magie aus, die es unmöglich macht zu kämpfen. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=%s der Polarisation items.weapon.curses.polarized.desc=Eine polarisierte Waffe steht unter dem Einfluss von Magie, die dazu führt, dass diese Waffe entweder 50% mehr oder gar keinen Schaden anrichtet. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=Opfer-%s items.weapon.curses.sacrificial.desc=Opferwaffen dürstet es nach dem Blut ihres Trägers als Gegenleistung für den Angriff auf Feinde. Je gesünder der Träger ist, desto mehr Blut wird der Fluch verlangen. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=%s der Launigkeit items.weapon.curses.wayward.desc=Launische Waffen werden mitunter sehr ungenau. Diese Magie hält eine kurze Zeitlang an, wenn sie aktiviert wird, sie wird jedoch zerstreut, wenn man mit der launischen Waffe einen Treffer landet. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=launisch items.weapon.curses.wayward$waywardbuff.desc=Die Magie deiner launischen Waffe wurde aktiviert, so dass sie eine kurze Zeitlang sehr ungenau ist. Dies betrifft aber keine Angriffe, deren Treffer garantiert ist, zum Beispiel Überraschungsangriffe. Ein erfolgreicher Angriff mit einer launischen Waffe wird diesen Effekt sofort zerstreuen.\n\nVerbleibende Züge: %s. ###enchantments items.weapon.enchantments.blazing.name=Flammen-%s items.weapon.enchantments.blazing.desc=Diese Verzauberung lässt Flammen aus einer Waffe züngeln, sodass Feinde in Flammen aufgehen; bereits brennende Feinde erleiden zusätzlichen Schaden. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=%s der Abwehr items.weapon.enchantments.blocking.desc=Abwehrende Waffen haben die Chance, dich kurz zu schützen, nachdem du mit ihnen angegriffen hast. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=Abwehr items.weapon.enchantments.blocking$blockbuff.desc=Die Abwehrverzauberung deiner Waffe hat kurzzeitig deine Defensivkräfte verstärkt!\n\nVerbleibende Abwehr: %d\n\nVerbleibende Züge: %s. items.weapon.enchantments.blooming.name=%s der Blüte items.weapon.enchantments.blooming.desc=Blühende Waffen enthalten Magie, die dazu führt, dass Vegetation an oder neben der Position des damit Geschlagenen zu sprießen beginnt. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=Frost-%s items.weapon.enchantments.chilling.desc=Gegner, die mit dieser Verzauberung getroffen werden, werden unterkühlt, was ihre Bewegungen und Angriffe verlangsamt. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=kinetisch %s items.weapon.enchantments.kinetic.desc=Wenn ein Gegner mit einer kinetischen Waffe getötet wird, nimmt diese jede überschüssige Kraft auf und überträgt sie auf ihren nächsten erfolgreichen Angriff. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=konservierter Schaden items.weapon.enchantments.kinetic$conserveddamage.desc=Deine Waffe hat überschüssige Kraft von vorherigen Tötungen gespeichert, welche bei dem nächsten Angriff als zusätzlicher Schaden hinzugefügt wird. Jedoch wird diese Kraft langsam mit der Zeit verschwinden.\n\nKonservierter Schaden: %d. items.weapon.enchantments.corrupting.name=%s der Korruption items.weapon.enchantments.corrupting.desc=Diese mächtige Verzauberung besitzt die Fähigkeit, Feinde deinem Willen zu unterwerfen. Wird ein Feind mit dieser Waffe getötet, besteht die Chance, dass er korrumpiert wird, anstatt zu sterben. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%s der Elastizität items.weapon.enchantments.elastic.desc=Mit elastischen Waffen hat man eine Chance, Feinde über eine kurze Distanz zurückzuschleudern. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=%s des Grauens items.weapon.enchantments.grim.desc=Diese mächtige Verzauberung besitzt die Kraft, einen Gegner sofort zu exekutieren. Je schwächer der Gegner ist, desto wahrscheinlicher wird dieser sofort getötet. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s des Glücks items.weapon.enchantments.lucky.desc=Feinde, die mit einer glücklichen Waffe getötet werden, hinterlassen möglicherweise zusätzliche Beute. - -items.weapon.enchantments.precise.name=%s der Präzision -items.weapon.enchantments.precise.desc=Mit einer präzisen Waffe hat man die Chance eines garantierten Treffers gegen einen Feind, unabhängig von den Umständen. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s der Reichweite items.weapon.enchantments.projecting.desc=Mit dieser Verzauberung werden Nahkampfwaffen eine größere Reichweite erhalten. Fernwaffen werden nahegelegene Wände durchdringen können. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=Schock-%s items.weapon.enchantments.shocking.desc=Elekrizität geht von der verzauberten Waffe kontrolliert hervor, was zusätzlichen Schaden an alle Gegner in der Nähe anrichtet. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=Chaotischer %s items.weapon.enchantments.unstable.desc=Diese Verzauberung sondert eine chaotische Energie ab und wird mit jedem Treffer als eine andere Verzauberung agieren. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s des Vampirs items.weapon.enchantments.vampiric.desc=Diese mächtige Verzauberung saugt mit jedem Treffer Lebensenergie aus den getroffenen Gegnern und gibt diese an den Träger der verzauberten Waffe weiter. Je weniger Lebenspunkte der Träger hat, desto stärker ist dieser Effekt. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=Attentäterklinge items.weapon.melee.assassinsblade.stats_desc=Diese Waffe kann gegen ahnungslose Gegner besonders effektiv geführt werden. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Eine kleine gewellte Klinge aus Obsidian. Es fällt schwer sie zu führen, obwohl die Klinge sehr leicht ist. In den richtigen Händen ist diese Waffe tödlich. items.weapon.melee.battleaxe.name=Streitaxt items.weapon.melee.battleaxe.stats_desc=Diese Waffe ermöglicht präzise Angriffe. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Der enorme Stahlkopf dieser Streitaxt bringt eine beachtliche Wucht mit jedem Schlag. items.weapon.melee.crossbow.name=Armbrust items.weapon.melee.crossbow.stats_desc=Diese Waffe verstärkt den Schaden von Pfeilen, falls sie ausgerüstet ist und verleiht ihnen die eigenen Zauberkräfte. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Eine etwas komplizierte Waffe, welche Bolzen mit außergewöhnlicher Geschwindigkeit verschießt. Obwohl sie nicht dafür entworfen wurde, ist sie – durch ihre schwere und kräftige Ausführung – durchaus für den Nahkampf verwendbar. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=Dolch items.weapon.melee.dagger.stats_desc=Diese Waffe ist gegen ahnungslose Gegner stärker. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Ein einfacher Eisendolch mit einem abgenutzten Holzgriff. items.weapon.melee.dirk.name=Langdolch items.weapon.melee.dirk.stats_desc=Diese Waffe kann gegen ahnungslose Gegner effektiv geführt werden. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Ein längerer Stoßdolch, hat ein wenig mehr Stahl, der in Gegner versenkt werden kann. items.weapon.melee.flail.name=Flegel items.weapon.melee.flail.stats_desc=Dies ist eine eher ungenaue Waffe.\nDiese Waffe kann nicht für Überraschungsangriffe genutzt werden. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Eine Kugel übersät mit Stacheln, welche mittels einer schweren Kette an einem Griff befestigt wurde. Diese Waffe ist sehr unhandlich, landet richtet bei einem direkten Treffer vernichtende Schäden an. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=Steinhandschuh items.weapon.melee.gauntlet.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Dieser massige Kampfhandschuh ist aus einem karminrotem Material gefertigt, mit darauf aufgesetzten, schweren, magischen Steinen. Das Material zieht sich um deine Hand zusammen und lässt die dicke Steinplatte fast wie eine zweite Haut erscheinen. Eine solch schwere Waffe zu schwingen, erfordert viel Stärke, aber bringt eine enorme Wucht in deine Schläge. items.weapon.melee.glaive.name=Glefe items.weapon.melee.glaive.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Eine gewaltige Stangenwaffe, die aus einer Schwertklinge am Ende einer Stange besteht. items.weapon.melee.gloves.name=Kampfhandschuhe items.weapon.melee.gloves.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Diese Kampfhandschuhe bieten keinen Schutz, dienen jedoch als einsatzbereite Waffe, welche die Hände frei lässt. items.weapon.melee.greataxe.name=Großaxt items.weapon.melee.greataxe.stats_desc=Diese Waffe ist unglaublich schwer. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Gedacht um auf der Schulter des Besitzers getragen zu werden, ist diese gigantische Axt ebenso mächtig wie schwer. items.weapon.melee.greatshield.name=Großschild items.weapon.melee.greatshield.typical_stats_desc=Diese Waffe wehrt typischerweise 0-%d Schaden ab. Die Abwehrkraft steigt mit den Aufwertungen der Waffe. items.weapon.melee.greatshield.stats_desc=Diese Waffe wehrt 0–%d Schaden ab. Die Abwehrkraft steigt mit den Aufwertungen der Waffe. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Dieses gigantische Schild ist eher eine mobile Wand als ein Schild. Es hilft bei der Verteidigung, aber lässt nicht viel Spielraum um anzugreifen. items.weapon.melee.greatsword.name=Großschwert +items.weapon.melee.greatsword.ability_name=Durchschneiden +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Diese aufragende Klinge richtet hohen Schaden aufgrund der Wucht, welche diese Klinge mit jedem Hieb erzeugt. items.weapon.melee.handaxe.name=Handaxt items.weapon.melee.handaxe.stats_desc=Diese Waffe ermöglicht präzise Angriffe. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Eine leichte Holzfälleraxt. Zweckentfremdet funktoniert diese breite Klinge auch gut gegen Feinde. items.weapon.melee.knuckles.name=Schlagringe @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Diese Waffe ermöglicht sehr schnelle Ang items.weapon.melee.knuckles.desc=Ein Stück Eisen, welches so geformt wurde, dass es um die Knöchel passt. Hält die Hände frei und ermöglicht trotzdem bessere Attacken als mit der blanken Faust. items.weapon.melee.longsword.name=Langschwert +items.weapon.melee.longsword.ability_name=Durchschneiden +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Die scharfe Klinge dieses stählernden Langschwertes reflektiert beruhigend im Licht, obwohl es wegen seiner Länge recht schwer ist. items.weapon.melee.mace.name=Streitkolben items.weapon.melee.mace.stats_desc=Diese Waffe ermöglicht präzise Angriffe. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Die große Eisenspitze dieser Waffe richtet beträchtlichen Schaden an. items.weapon.melee.magesstaff.name=Magierstab @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=In diesem Stab ruht aktuell keine Magie. Z items.weapon.melee.magesstaff.has_wand=Der Stab ist derzeit mit einem _%s_ verschmolzen. items.weapon.melee.magesstaff.cursed_wand=Dieser Stab ist verflucht, was seine Magie chaotisch und zufällig macht. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Diese Nahkampfwaffe der _Stufe %1$d_ richtet _%2$d-%3$d Schaden_ an und benötigt eine _Stärke von %4$d,_ um die Waffe ohne Abzüge verwenden zu können. items.weapon.melee.meleeweapon.stats_unknown=Diese Nahkampfwaffe der _Stufe %1$d_ richtet gewöhnlich _%2$d-%3$d Schaden_ an und benötigt eine _Stärke von %4$d,_ um die Waffe ohne Abzüge verwenden zu können. items.weapon.melee.meleeweapon.probably_too_heavy=Wahrscheinlich ist diese Waffe zu schwer für dich. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=Kurzschwert +items.weapon.melee.shortsword.ability_name=Durchschneiden +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Ein ziemlich kurzes Schwert, nur ein paar Zentimeter länger als ein Dolch. items.weapon.melee.quarterstaff.name=Kampfstab items.weapon.melee.quarterstaff.stats_desc=Diese Waffe blockt 0-2 Schaden. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Dieser Stab besteht aus Hartholz, seine Enden sind mit Eisen beschlagen. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=Rundschild items.weapon.melee.roundshield.typical_stats_desc=Diese Waffe wehrt typischerweise 0–%d Schaden ab. Diese Abwehr steigt mit der Aufwertung der Waffe. items.weapon.melee.roundshield.stats_desc=Diese Waffe wehrt 0–%d Schaden ab. Die Abwehrkraft steigt mit den Aufwertungen der Waffe. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Dieses große Schild wehrt Angriffe effektiv ab und ist zur Not auch eine brauchbare Waffe. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=Runenklinge items.weapon.melee.runicblade.stats_desc=Diese Waffe wird von weiteren Aufwertungen besonders profitieren. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Eine mysteriöse Waffe aus einem fernen Land, mit einer hellblauen Klinge. items.weapon.melee.sai.name=Sai items.weapon.melee.sai.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Zwei dünne Klingen, die in je einer Hand getragen werden sollen. Großartig geeignet, um Gegner mit hektischen Stichen niederzustrecken. items.weapon.melee.scimitar.name=Krummsäbel items.weapon.melee.scimitar.stats_desc=Diese Waffe ermöglicht schnelle Angriffe. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Eine dicke gewölbte Klinge. Die Form ermöglicht es zwar schnelle Hiebe auszuteilen, auf Kosten des Schadens. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=Speer items.weapon.melee.spear.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Ein schlanker Holzstab. An seiner Spitze ruht eine scharfe Eisenspitze. items.weapon.melee.sword.name=Schwert +items.weapon.melee.sword.ability_name=Durchschneiden +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Ein gut ausbalanciertes Schwert. Nicht zu groß, aber immer noch merklich länger als ein Kurzschwert. +items.weapon.melee.sword$cleavetracker.name=Durchschneiden +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=Streithammer items.weapon.melee.warhammer.stats_desc=Diese Waffe ermöglicht präzise Angriffe. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Nur wenige Kreaturen können dem vernichtenden Schlag dieser gewaltigen Masse aus Blei und Stahl standhalten, aber es braucht große Stärke, um diese Waffe effektiv verwenden zu können. items.weapon.melee.whip.name=Peitsche items.weapon.melee.whip.stats_desc=Diese Waffe verfügt über eine enorme Reichweite. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Am Ende der gebundenen Lederriemen befindet sich ein Eisenhaken, welches nur geringfügigen Schaden anrichtet, aber dafür über eine unschlagbare Reichweite besitzt. items.weapon.melee.wornshortsword.name=Abgenutztes Kurzschwert +items.weapon.melee.wornshortsword.ability_name=Durchschneiden +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Ein recht kurzes Schwert, welches aufgrund langanhaltender Verwendung deutlich abgenutzt ist. Es ist sowohl schwächer als auch leichter als ein gewöhnliches Kurzschwert. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Diese leichten Messer sind austariert, items.weapon.missiles.throwingspear.name=Wurfspeer items.weapon.missiles.throwingspear.desc=Diese leichten Speere sind aus dünnem Material und so hergestellt, um geworfen und nicht gestoßen zu werden. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=Wurfstein items.weapon.missiles.throwingstone.desc=Diese Steine wurden abgeschliffen, damit sich mit größerer Kraft geworfen werden können, als normale Steine. Trotz der Handwerkskunst sind sie weiterhin keine sehr zuverlässige Waffe. @@ -1827,7 +1939,12 @@ items.item.curse=Fluch items.kindofmisc.unequip_title=Einen Ausrüstungsteil ablegen items.kindofmisc.unequip_message=Du musst erst einen dieser Gegenstände ablegen. Wähle einen Gegenstand, mit dem du tauschen möchtest. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Dein Griff verfestigt sich unfreiwillig um die Waffe. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Krone des Zwergenkönigs items.kingscrown.ac_wear=TRAGEN diff --git a/core/src/main/assets/messages/items/items_el.properties b/core/src/main/assets/messages/items/items_el.properties index 7293e3fc1..1fd71da86 100644 --- a/core/src/main/assets/messages/items/items_el.properties +++ b/core/src/main/assets/messages/items/items_el.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Τα χαρακτηριστικά τη items.armor.clotharmor.name=υφασμάτινη πανοπλία items.armor.clotharmor.desc=Αυτό το ελαφρύ ρούχο προσφέρει βασική προστασία. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=ηρωικός μανδύας items.armor.huntressarmor.no_enemies=Δεν υπάρχουν εχθροί τριγύρω items.armor.huntressarmor.desc=Όσο φοράει τον μανδύα, η Κυνηγός μπορεί να εκτελέσει μια ειδική ικανότητα. @@ -126,13 +129,13 @@ items.armor.platearmor.name=μεταλλική πανοπλία items.armor.platearmor.desc=Η πανοπλία αποτελείται από τεράστιες μεταλλικές πλάκες ενωμένες μεταξύ τους. Προσφέρει απαράμιλλη προστασία σε κάθε δυνατό εξερευνητή που θα αντέξει το τεράστιο βάρος της. items.armor.roguearmor.name=ηρωικό ένδυμα -items.armor.roguearmor.desc=Όσο φοράει αυτό το σκοτεινό ένδυμα, ο Κλέφτης μπορεί να εκτελέσει μια ειδική ικανότητα. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=φολιδωτή πανοπλία items.armor.scalearmor.desc=Οι μεταλλικές φολίδες, ραμμένες πάνω σε ένα δερμάτινο γιλέκο, δημιουργούν μια ευέλικτη αλλά και ισχυρή πανοπλία. -items.armor.warriorarmor.name=ηρωική πανοπλία -items.armor.warriorarmor.desc=Παρότι η πανοπλία δείχνει βαριά, επιτρέπει στον Πολεμιστή να εκτελέσει μια ειδική ικανότητα. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=ΠΑΡΑΣΚΕΥΑΣΕ items.artifacts.alchemiststoolkit.ac_energize=ΕΝΕΡΓΕΙΩΣΕ items.artifacts.alchemiststoolkit.not_ready=Η εργαλειοθήκη σου δεν έχει ετοιμαστεί ακόμα. items.artifacts.alchemiststoolkit.cursed=Η καταραμένη εργαλειοθήκη σε αποτρέπει από το να κάνεις αλχημεία! -items.artifacts.alchemiststoolkit.need_energy=Χρειάζεσαι τουλάχιστον 5 ενέργεια γι' αυτό. -items.artifacts.alchemiststoolkit.energize_desc=5 ενεργειακοί κρύσταλλοι προσφέρουν αρκετή ενέργεια για να ανεβεί ένα επίπεδο η εργαλειοθήκη. Αυτό αυξάνει τον ρυθμό παραγωγής ενέργειας της εργαλειοθήκης, καθώς και τον ρυθμό προετοιμασίας της.\n\nΠόση ενέργεια θα ήθελες να χρησιμοποιήσεις; -items.artifacts.alchemiststoolkit.energize_1=5 ενέργεια: +1 επίπεδο +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d ενέργεια: +%2$d επίπεδα items.artifacts.alchemiststoolkit.desc=Η εργαλειοθήκη περιέχει διάφορα συστατικά και βότανα, μαζί με ένα φιαλίδιο ανάμειξης, ώστε να μπορείς να κάνεις αλχημεία όπου κι αν βρίσκεσαι. Το φιαλίδιο περιέχει κρυστάλλους αλχημικής ενέργειας σε υγρή μορφή. items.artifacts.alchemiststoolkit.desc_cursed=Η καταραμένη εργαλειοθήκη έχει προσκολληθεί στο πλευρό σου, και σε αποτρέπει από το να κάνεις αλχημεία. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Τα φυτά μεγάλωσαν και items.artifacts.sandalsofnature.desc_4=Τα φυτά φαίνονται να έχουν φτάσει στο μέγιστο μέγεθός τους· θυμίζουν ζευγάρι από θωρακισμένα περικνήμια. Τα περικνήμια είναι σκούρου καφέ χρώματος και ομοιάζουν με στιβαρό δέντρο. items.artifacts.sandalsofnature.desc_hint=Νιώθεις μεγαλύτερη εναρμόνιση με τη φύση ενώ φοράς αυτό το τεχνούργημα. items.artifacts.sandalsofnature.desc_cursed=Τα καταραμένα σανδάλια εμποδίζουν οποιαδήποτε εναρμόνιση με τη φύση. -items.artifacts.sandalsofnature.desc_ability=Τα υποδήματα κυματίζουν με το χρώμα του τελευταίου σπόρου που τα τάισες. Μπορούν να ριζωθούν για λίγο στο έδαφος και να ενεργοποιήσουν την επίδραση του αντίστοιχου φυτού, οπουδήποτε εντός 3 τετραγώνων. Απαιτούμενο φορτίο: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Έχεις ταΐσει τα υποδήματά σου %d σπόρους. items.artifacts.talismanofforesight.name=φυλαχτό της πρόβλεψης @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Ένα σκουριασμένο κόμμα κατα items.quest.pickaxe.name=αξίνα items.quest.pickaxe.ac_mine=ΕΞΟΡΥΞΕ items.quest.pickaxe.no_vein=Δεν υπάρχει φλέβα σκοτεινού χρυσού κοντά σου για να εξορύξεις. -items.quest.pickaxe.desc=Αυτό είναι ένα μεγάλο και ανθεκτικό εργαλείο για σπάσιμο βράχων. Ίσως να μπορεί να χρησιμοποιηθεί ως όπλο. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=κρανίο γιγαντιαίου αρουραίου items.quest.ratskull.desc=Ένα εκπληκτικά μεγάλο κρανίο αρουραίου. Θα ήταν εξαιρετικό τρόπαιο κυνηγιού, αν είχες έναν τοίχο να το κρεμάσεις. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Αυτό το δαχτυλίδι αυξάνει items.rings.ringofarcana.name=δαχτυλίδι αρκάνας items.rings.ringofarcana.stats=Όταν το δαχτυλίδι φορεθεί, θα αυξήσει την ισχύ των γλύφων και των μαγικών ενισχύσεων κατά _%s%%._ items.rings.ringofarcana.typical_stats=Όταν το δαχτυλίδι φορεθεί, κανονικά θα αυξήσει την ισχύ των γλύφων και των μαγικών ενισχύσεων κατά _%s%%._ -items.rings.ringofarcana.desc=Αυτό το δαχτυλίδι βελτιώνει τις μαγικές ενισχύσεις των όπλων και τους γλύφους των πανοπλιών· πρώτα με το να αυξάνει την πιθανότητα ενεργοποίησής τους κι έπειτα τη δύναμη των επιδράσεών τους. Ένα καταραμένο δαχτυλίδι θα αποδυναμώσει τις ενισχύσεις και τους γλύφους. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=δαχτυλίδι των στοιχείων items.rings.ringofelements.stats=Όταν το δαχτυλίδι φορεθεί, θα προσφέρει _%s%%_ αντίσταση στα φυσικά στοιχεία. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Όταν το δαχτυλίδι φορ items.rings.ringofelements.desc=Αυτό το δαχτυλίδι αυξάνει την αντοχή στις περισσότερες φυσικές και μαγικές επιδράσεις, μειώνοντας τη ζημιά και τη διάρκειά τους. Ένα καταραμένο δαχτυλίδι χειροτερεύει αυτές τις επιδράσεις. items.rings.ringofenergy.name=δαχτυλίδι της ενέργειας -items.rings.ringofenergy.stats=Όταν το δαχτυλίδι φορεθεί, θα αυξήσει την ταχύτητα φόρτισης των ραβδιών κατά _%1$s%%_ και των τεχνουργημάτων κατά _%2$s%%._ -items.rings.ringofenergy.typical_stats=Όταν το δαχτυλίδι φορεθεί, κανονικά θα αυξήσει την ταχύτητα φόρτισης των ραβδιών κατά _%1$s%%_ και των τεχνουργημάτων κατά _%2$s%%._ -items.rings.ringofenergy.desc=Τα ραβδιά και τα τεχνουργήματά σου θα επαναφορτίζονται γρηγορότερα στο μαγικό πεδίο αυτού του δαχτυλιδιού. Ένα καταραμένο δαχτυλίδι θα επιβραδύνει την επαναφόρτιση. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=δαχτυλίδι της αποφυγής items.rings.ringofevasion.stats=Όταν το δαχτυλίδι φορεθεί, θα αυξήσει την αποφυγή σου κατά _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Αυτό το δαχτυλίδι επιταχύν items.rings.ringofforce.name=δαχτυλίδι της ισχύος items.rings.ringofforce.stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί _%1$d-%2$d ζημιά._ Κρατώντας όπλο, το δαχτυλίδι αυξάνει τη ζημιά κατά _%3$d._ items.rings.ringofforce.typical_stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί κανονικά _%1$d-%2$d ζημιά._ Κρατώντας όπλο, κανονικά αυξάνει τη ζημιά κατά _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Αυτό το δαχτυλίδι αυξάνει την ισχύ των χτυπημάτων μάχης σώμα-με-σώμα. Η αύξηση ισχύος είναι αρκετά ασθενής όταν κρατάς όπλο--αλλά μια άοπλη επίθεση θα γίνει εξαιρετικά ισχυρότερη. Αντιθέτως, ένα καταραμένο δαχτυλίδι θα αποδυναμώσει τα χτυπήματα του χρήστη. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=δαχτυλίδι της παραφοράς items.rings.ringoffuror.stats=Όταν το δαχτυλίδι φορεθεί, θα αυξήσει την ταχύτητα των επιθέσεών σου κατά _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=πάπυρος απόκρυφη items.scrolls.exotic.scrollofmysticalenergy.desc=Όταν απελευθερωθεί, η ωμή μαγική δύναμη αυτής της περγαμηνής θα φορτίζει σταδιακά τα εξοπλισμένα τεχνουργήματα του χρήστη. items.scrolls.exotic.scrollofpassage.name=πάπυρος περάσματος -items.scrolls.exotic.scrollofpassage.desc=Η μαγεία αυτής της περγαμηνής τηλεμεταφέρει τον αναγνώστη στην από πάνω είσοδο της τρέχουσας τοποθεσίας. Πολύ χρήσιμο για να φτάσεις γρήγορα στο κατάστημα. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=πάπυρος πρισματικής εικόνας items.scrolls.exotic.scrollofprismaticimage.desc=Η μαγεία αυτού του παπύρου θα δημιουργήσει έναν πολύχρωμο δίδυμο του αναγνώστη. Αυτή η πρισματική εικόνα δρα ως ο πιο αδύναμος κλώνος του αναγνώστη: έχει παρόμοια άμυνα, αλλά χαμηλότερη ζωή και επίθεση.\n\nΗ πρισματική εικόνα θα παρουσιάζεται όταν υπάρχουν κοντινοί εχθροί, και θα επιχειρεί να προστατεύει τον αναγνώστη.\n\nΑν υπάρχει ήδη κάποια πρισματική εικόνα, με τη χρήση του παπύρου θα θεραπευτεί πλήρως. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Δεν ήθελα να 'μουν όπλο... items.weapon.curses.annoying.msg_12=Να θυμάσαι, η αλαζονεία είναι ένας αργός και ύπουλος φονιάς. items.weapon.curses.annoying.msg_13=ΟΛΕΣ ΣΟΥ Η ΒΑΣΗ ΕΙΝ' ΑΝΗΚΟΥΝ ΣΕ ΜΑΣ! items.weapon.curses.annoying.desc=Τα ενοχλητικά όπλα είναι ικανά να μιλούν, αλλά είναι και αρκετά ανήσυχα. Συχνά θα τραβούν, άθελά τους, την προσοχή επάνω σου. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=%s εκθαμβωτικότητας items.weapon.curses.dazzling.desc=Τα εκθαμβωτικά όπλα εκπέμπουν εκτυφλωτικό φως ανά διαστήματα, τυφλώνοντας όλους όσους τα βλέπουν. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s εκτοπισμού items.weapon.curses.displacing.desc=Τα εκτοπιστικά όπλα είναι εγχυμένα με χαοτική μαγεία τηλεμεταφοράς. Κατέχουν την ικανότητα να τηλεμεταφέρουν τους εχθρούς σε τυχαία μέρη του ορόφου. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=%s εκρηκτικότητας items.weapon.curses.explosive.warm=Ζεστό... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Τα εκρηκτικά όπλα συγκεν items.weapon.curses.explosive.desc_cool=Το όπλο είναι ψυχρό στο άγγιγμα. items.weapon.curses.explosive.desc_warm=Το όπλο αναπτύσσει ενέργεια και θερμαίνεται... items.weapon.curses.explosive.desc_hot=Το όπλο σου είναι καυτό! Είναι έτοιμο να εκραγεί! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s φιλικότητας items.weapon.curses.friendly.desc=Τα φιλικά όπλα είναι κατάλληλα για ειρηνιστές: κάπου-κάπου ενεργοποιούν μια μαγεία που καθιστά αδύνατη τη μάχη. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=%s πόλωσης items.weapon.curses.polarized.desc=Η μαγεία ενός όπλου πόλωσης το κάνει να προκαλεί είτε 50% παραπάνω ζημιά είτε καθόλου ζημιά. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=%s θυσιασμού items.weapon.curses.sacrificial.desc=Τα όπλα θυσιασμού απαιτούν αίμα από τον χρήστη για να επιτεθεί σε εχθρούς. Όσο πιο υγιής είναι ο χρήστης, τόσο περισσότερο αίμα απομυζά η κατάρα. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=%s ιδιοτροπίας items.weapon.curses.wayward.desc=Τα ιδιότροπα όπλα γίνονται εξαιρετικά ανακριβή ανά διαστήματα. Η μαγεία αυτή διαρκεί για λίγο αφού ενεργοποιηθεί, αλλά εξαλείφεται μόλις καταφέρεις χτύπημα με το ιδιότροπο όπλο. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=ιδιοτροπία items.weapon.curses.wayward$waywardbuff.desc=Η μαγεία του ιδιότροπου όπλου έχει ενεργοποιηθεί και το κάνει εξαιρετικά ανακριβές για ένα μικρό χρονικό διάστημα. Έχε υπόψη σου ότι δεν επηρεάζονται οι επιθέσεις που είναι εγγυημένες να επιτύχουν, όπως οι αιφνίδιες. Μία επιτυχής επίθεση με το ιδιότροπο όπλο θα εξαλείψει αμέσως την επίδραση.\n\nΓύροι που απομένουν: %s. ###enchantments items.weapon.enchantments.blazing.name=%s ανάφλεξης items.weapon.enchantments.blazing.desc=Αυτή η ενίσχυση κάνει το όπλο να εκτοπίζει φλόγες, αναφλέγοντας τους εχθρούς και προκαλώντας επιπλέον ζημιά σε όσους είναι ήδη τυλιγμένοι με φλόγες. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=%s αμυντικότητας items.weapon.enchantments.blocking.desc=Τα όπλα αμυντικότητας έχουν μια πιθανότητα να σε περικλείσουν για λίγο με ασπίδα προστασίας αφού επιτεθείς με αυτά. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=αμυντικότητα items.weapon.enchantments.blocking$blockbuff.desc=Η μαγική ενίσχυση αμυντικότητας του όπλου σού παρέχει μια σύντομη αύξηση της αμυντικής σου ισχύος!\n\nΠροστασία που απομένει: %d.\n\nΓύροι που απομένουν: %s. items.weapon.enchantments.blooming.name=%s ανθηρότητας items.weapon.enchantments.blooming.desc=Η μαγεία των όπλων ανθηρότητας κάνει τη βλάστηση να ξεπηδά γύρω από αυτούς που χτυπιούνται από αυτά. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=%s ψύχους items.weapon.enchantments.chilling.desc=Οι εχθροί που χτυπιούνται από αυτήν την ενίσχυση ψύχονται, κι επιβραδύνονται οι κινήσεις και οι επιθέσεις τους. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s κινητικότητας items.weapon.enchantments.kinetic.desc=Όταν ένας εχθρός σκοτωθεί από όπλο κινητικότητας, η περίσσια ισχύς του χτυπήματος αποθηκεύεται στο όπλο. Θα εφαρμοστεί ως επιπλέον ζημιά στην επόμενη επιτυχημένη επίθεση. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=διατηρημένη ζημιά items.weapon.enchantments.kinetic$conserveddamage.desc=Το όπλο σου έχει αποθηκεύσει την περίσσια ισχύ από ένα προηγούμενο θανάσιμο χτύπημα. Θα την εφαρμόσει ως επιπλέον ζημιά στην επόμενη επίθεσή σου. Όμως, η ενέργεια αυτή εξασθενεί σιγά-σιγά με το πέρασμα του χρόνου.\n\nΔιατηρημένη ζημιά: %d. items.weapon.enchantments.corrupting.name=%s διαφθοράς items.weapon.enchantments.corrupting.desc=Αυτή η ισχυρή ενίσχυση κατέχει την ικανότητα να υποτάξει τους εχθρούς στη θέλησή σου. Όταν ένας εχθρός εξοντωθεί από αυτό το όπλο, υπάρχει πιθανότητα να γίνει διεφθαρμένος αντί να πεθάνει. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%s ελαστικότητας items.weapon.enchantments.elastic.desc=Τα όπλα ελαστικότητας έχουν μια πιθανότητα να πετάξουν τους εχθρούς πίσω σε μικρές αποστάσεις. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=%s ολέθρου items.weapon.enchantments.grim.desc=Αυτή η ισχυρή ενίσχυση κατέχει τη δύναμη να εκτελέσει ακαριαία έναν εχθρό. Η επίδραση είναι πιο πιθανό να συμβεί όσο πιο αδύναμος είναι ο εχθρός. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s καλοτυχίας items.weapon.enchantments.lucky.desc=Οι εχθροί που σκοτώνονται από όπλο καλοτυχίας έχουν την πιθανότητα να πετάξουν επιπλέον λάφυρα. - -items.weapon.enchantments.precise.name=%s ακριβείας -items.weapon.enchantments.precise.desc=Ένα όπλο ακριβείας έχει την πιθανότητα να εγγυηθεί την επιτυχία ενός χτυπήματος, ανεξάρτητα από τις συνθήκες. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s προβλητικότητας items.weapon.enchantments.projecting.desc=Με αυτήν την ενίσχυση, τα όπλα μάχης σώμα-με-σώμα αποκτούν μεγαλύτερη εμβέλεια χτυπήματος. Τα όπλα απόστασης μπορούν να διαπερνούν τους κοντινούς τοίχους. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=%s ηλεκτροπληξίας items.weapon.enchantments.shocking.desc=Τα όπλα ηλεκτροπληξίας σχηματίζουν ηλεκτρικά τόξα, προκαλώντας επιπλέον ζημιά σε όλους τους κοντινούς εχθρούς. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=%s αστάθειας items.weapon.enchantments.unstable.desc=Αυτή η ενίσχυση ακτινοβολεί με χαοτική ενέργεια· δρα ως μια διαφορετική ενίσχυση σε κάθε χτύπημα. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s αφαίμαξης items.weapon.enchantments.vampiric.desc=Αυτή η ισχυρή ενίσχυση απορροφά τη ζωή από τους εχθρούς σε κάθε χτύπημα, διοχετεύοντάς την πίσω στον χρήστη. Όσο πιο χαμηλή είναι η ζωή του χρήστη, τόσο ισχυρότερη είναι η επίδραση. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=δολοφονικό λεπίδι items.weapon.melee.assassinsblade.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Ένα μικρό και καμπυλωτό λεπίδι φτιαγμένο από οψιδιανό. Δύσκολο στη χρήση παρά την ελαφρότητά του, αλλά θανατηφόρο αν πετύχει καλά τον στόχο. items.weapon.melee.battleaxe.name=πολεμικό τσεκούρι items.weapon.melee.battleaxe.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Η τεράστια ατσάλινη κεφαλή του πολεμικού τσεκουριού δίνει βάρος σε κάθε του χτύπημα. items.weapon.melee.crossbow.name=βαλλίστρα items.weapon.melee.crossbow.stats_desc=Αυτό το όπλο αυξάνει τη ζημιά των βελών όσο είναι εξοπλισμένο. Τους προσφέρει ακόμη και τη μαγική του ενίσχυση. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Ένα αρκετά περίτεχνο όπλο που εξαπολύει βέλη σε εξαιρετικές ταχύτητες. Αν και δεν είναι σχεδιασμένη για αυτό, το βάρος και η στιβαρότητά της την καθιστούν επαρκές όπλο μάχης σώμα-με-σώμα. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=στιλέτο items.weapon.melee.dagger.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Ένα απλό σιδερένιο στιλέτο με φθαρμένη ξύλινη λαβή. items.weapon.melee.dirk.name=ξιφίδιο items.weapon.melee.dirk.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Ένα στιλέτο με λίγο παραπάνω ατσάλι, για βαθύτερα μπηξίματα στις σάρκες των εχθρών. items.weapon.melee.flail.name=κόπανος items.weapon.melee.flail.stats_desc=Αυτό το όπλο είναι κάπως άστοχο.\nΤο όπλο δεν μπορεί να επιτεθεί αιφνιδιαστικά. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Μία μπάλα με καρφιά που ενώνεται με αλυσίδα πάνω στη λαβή. Πολύ δύσχρηστο όπλο, αλλά καταστροφικό αν καταφέρει καλό χτύπημα. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=πέτρινο γάντι items.weapon.melee.gauntlet.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Αυτό το τεράστιο γάντι είναι φτιαγμένο από κόκκινο ύφασμα με ένα στρώμα βαριάς μαγικής πέτρας. Το ύφασμα στενεύει γύρω σου, κάνοντας τις παχιές πέτρινες πλάκες σαν δεύτερο δέρμα. Για να χρησιμοποιήσεις ένα τόσο βαρύ όπλο χρειάζεται δύναμη, αλλά προσθέτει τρομερή ισχύ στα χτυπήματά σου. items.weapon.melee.glaive.name=λόγχη items.weapon.melee.glaive.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη εμβέλεια. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Ένα τεράστιο κοντάρι με μια λεπίδα ξίφους τοποθετημένη στην άκρη του. items.weapon.melee.gloves.name=γάντια με καρφιά items.weapon.melee.gloves.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Αυτά τα γάντια με καρφιά δεν παρέχουν κάποια ουσιώδη προστασία. Λειτουργούν, όμως, ως ένα αξιοπρεπές όπλο και αφήνουν τα χέρια ελεύθερα. items.weapon.melee.greataxe.name=πέλεκυς items.weapon.melee.greataxe.stats_desc=Αυτό το όπλο είναι απίστευτα βαρύ. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Προορισμένος να κρατιέται πάνω από τον ώμο· αυτός ο γιγαντιαίος πέλεκυς είναι τόσο ισχυρός όσο και βαρύς. items.weapon.melee.greatshield.name=γιγάντια ασπίδα items.weapon.melee.greatshield.typical_stats_desc=Κανονικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. items.weapon.melee.greatshield.stats_desc=Αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Περισσότερο κινητό τείχος παρά ασπίδα. Αυτή η γιγάντια μάζα μετάλλου βοηθά στην άμυνα, αλλά δεν αφήνει μεγάλο περιθώριο για επιθέσεις. items.weapon.melee.greatsword.name=μεγαξίφος +items.weapon.melee.greatsword.ability_name=κοψιά +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Αυτή η επιβλητική λεπίδα προκαλεί βαριά ζημιά, επενδύοντας το βάρος της σε κάθε χτύπημα. items.weapon.melee.handaxe.name=τσεκούρι χειρός items.weapon.melee.handaxe.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Ένα ελαφρύ τσεκούρι που συνήθως χρησιμοποιείται για κόψιμο δέντρων. Η πλατιά του λεπίδα λειτουργεί καλά και εναντίον εχθρών. items.weapon.melee.knuckles.name=σιδερογροθιά @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Αυτό είναι ένα πολύ γρ items.weapon.melee.knuckles.desc=Ένα κομμάτι σιδήρου σχηματισμένο να χωράει στις αρθρώσεις. Αφήνει τα χέρια ελεύθερα και κάνει καλύτερες επιθέσεις από μια άδεια γροθιά. items.weapon.melee.longsword.name=μακροξίφος +items.weapon.melee.longsword.ability_name=κοψιά +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Η μακριά και κοφτερή ατσάλινη λεπίδα του σπαθιού λάμπει καθησυχαστικά, αν και το μέγεθός της το κάνει αρκετά βαρύ. items.weapon.melee.mace.name=κεφαλοθραύστης items.weapon.melee.mace.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Η μεγάλη σιδερένια κεφαλή αυτού του όπλου προκαλεί ουσιώδη ζημιά. items.weapon.melee.magesstaff.name=κοντάρι μάγου @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=Το κοντάρι δεν κατέχει items.weapon.melee.magesstaff.has_wand=Το κοντάρι είναι εμποτισμένο με ένα _%s._ items.weapon.melee.magesstaff.cursed_wand=Αυτό το κοντάρι είναι καταραμένο, κάνοντας τη μαγεία του χαοτική και τυχαία. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Αυτό το όπλο _%1$dης βαθμίδας_ προκαλεί _%2$d-%3$d ζημιά_ στη μάχη σώμα-με-σώμα, και απαιτεί _%4$d δύναμη_ για να χρησιμοποιηθεί σωστά. items.weapon.melee.meleeweapon.stats_unknown=Κανονικά, αυτό το όπλο _%1$dης βαθμίδας_ προκαλεί _%2$d-%3$d ζημιά_ στη μάχη σώμα-με-σώμα, και απαιτεί _%4$d δύναμη_ για να χρησιμοποιηθεί σωστά. items.weapon.melee.meleeweapon.probably_too_heavy=Πιθανώς αυτό το όπλο να είναι πολύ βαρύ για σένα. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=ξίφος +items.weapon.melee.shortsword.ability_name=κοψιά +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Ένα ιδιαίτερα κοντό σπαθί· λίγα μόλις εκατοστά μακρύτερο από το στιλέτο. items.weapon.melee.quarterstaff.name=σιδηροκόνταρο items.weapon.melee.quarterstaff.stats_desc=Αυτό το όπλο εμποδίζει 0-2 πόντους ζημιάς. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Ένα κοντάρι από σκληρό ξύλο. Οι άκρες του είναι καλυμμένες με σίδερο. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=στρογγυλή ασπίδα items.weapon.melee.roundshield.typical_stats_desc=Κανονικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. items.weapon.melee.roundshield.stats_desc=Αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Αυτή η ασπίδα αποκρούει αποτελεσματικά τις επιθέσεις και, στην ανάγκη, γίνεται ένα αξιοπρεπές όπλο. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=ρουνικό σπαθί items.weapon.melee.runicblade.stats_desc=Αυτό το όπλο ωφελείται περισσότερο από τις αναβαθμίσεις. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Ένα μυστηριώδες όπλο με λαμπερή μπλε λεπίδα, από κάποια μακρινή γη. items.weapon.melee.sai.name=σάι items.weapon.melee.sai.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Δυο λεπτά λεπίδια, προορισμένα να κρατιούνται σε ένα χέρι το καθένα. Άψογα για την καταστροφή εχθρών με καταιγισμό κοψιμάτων. items.weapon.melee.scimitar.name=γιαταγάνι items.weapon.melee.scimitar.stats_desc=Αυτό το όπλο είναι αρκετά γρήγορο. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Ένα σπαθί με πλατιά και κυρτή λεπίδα. Χάρη στο σχήμα του προκαλεί ταχύτερες -αλλά και λιγότερο ισχυρές- επιθέσεις. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=δόρυ items.weapon.melee.spear.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη έκταση χτυπήματος. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Μία λεπτή, ξύλινη ράβδος με σιδερένια αιχμή. items.weapon.melee.sword.name=σπαθί +items.weapon.melee.sword.ability_name=κοψιά +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Ένα καλά ισορροπημένο όπλο. Όχι πολύ μεγάλο, αλλά αρκετά μακρύτερο από το ξίφος. +items.weapon.melee.sword$cleavetracker.name=κοψιά +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=πολεμική σφύρα items.weapon.melee.warhammer.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Λίγα πλάσματα μπορούν να αντέξουν το συντριπτικό χτύπημα αυτής της τεράστιας μάζας ατσαλιού και μολύβδου. Χρειάζεται, όμως, μεγάλη δύναμη για να χρησιμοποιηθεί αποτελεσματικά. items.weapon.melee.whip.name=μαστίγιο items.weapon.melee.whip.stats_desc=Αυτό το όπλο έχει τεράστια εμβέλεια. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Ενώ το αγκυλωτό κομμάτι σχοινιού στην άκρη του όπλου προκαλεί ελάχιστη ζημιά, η έκτασή του είναι ασυναγώνιστη. items.weapon.melee.wornshortsword.name=φθαρμένο ξίφος +items.weapon.melee.wornshortsword.ability_name=κοψιά +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Ένα αρκετά κοντό σπαθί που έχει φθαρεί από την πολλή χρήση. Είναι πιο αδύναμο -αλλά και λίγο ελαφρύτερο- από ένα ξίφος σε καλή κατάσταση. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Αυτά τα ελαφριά μαχαί items.weapon.missiles.throwingspear.name=δόρυ ρίψης items.weapon.missiles.throwingspear.desc=Αυτά τα ελαφριά δόρατα έχουν λεπτούς σκελετούς που είναι σχεδιασμένοι καθαρά για ρίψη. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=πέτρα ρίψης items.weapon.missiles.throwingstone.desc=Αυτές οι πέτρες είναι λειασμένες για να μπορούν να πεταχτούν με περισσότερη δύναμη από ό,τι μια κοινή πέτρα. Παρά τη μαστοριά, δεν είναι και πολύ αξιόπιστο όπλο. @@ -1827,7 +1939,12 @@ items.item.curse=κατάρα items.kindofmisc.unequip_title=Αφόπλισε ένα αντικείμενο items.kindofmisc.unequip_message=Πρέπει να αφοπλίσεις ένα από αυτά τα εφόδια πρώτα. Διάλεξε το εφόδιο με το οποίο θα το ανταλλάξεις. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Η λαβή σου στενεύει ακούσια γύρω από το όπλο. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Στέμμα του νάνου βασιλιά items.kingscrown.ac_wear=ΦΟΡΕΣΕ diff --git a/core/src/main/assets/messages/items/items_eo.properties b/core/src/main/assets/messages/items/items_eo.properties index 8a33a3c16..b226aea73 100644 --- a/core/src/main/assets/messages/items/items_eo.properties +++ b/core/src/main/assets/messages/items/items_eo.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Transigis atributojn de via heroa defen items.armor.clotharmor.name=ŝtofa defendaĵo items.armor.clotharmor.desc=Tiu ĉi malpeza defendaĵo garantias bazan protekton. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=pelerino de heroo items.armor.huntressarmor.no_enemies=Neniu kontraŭulo en vidatingo items.armor.huntressarmor.desc=Portante tiun ĉi pelerinon, la ĉasistino povas uzi specialan kapablon. @@ -126,13 +129,13 @@ items.armor.platearmor.name=plateta kiraso items.armor.platearmor.desc=Grandetaj metalaj platetoj kunligitaj formante kirason, kiu peras nekompareblan protekton por iu ajn aventuristo kiu estas sufiĉe forta por porti ĝian pezegon. items.armor.roguearmor.name=kostumo de heroo -items.armor.roguearmor.desc=Portante tiun ĉi nigran kostumon, la fripono povas uzi specialan kapablon. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=skvamkiraso items.armor.scalearmor.desc=Metalaj skvamoj alkudritaj al leda veŝto formas elastan tamen protektan defendaĵon. -items.armor.warriorarmor.name=defendaĵo de heroo -items.armor.warriorarmor.desc=Kvankam tiu ĉi defendaĵo ŝajnas esti peza, la batalisto povas uzi ĝin por fari specialan kapablon. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=KUIRI items.artifacts.alchemiststoolkit.ac_energize=ENERGIIZI items.artifacts.alchemiststoolkit.not_ready=Via ilaro ankoraŭ ne varmiĝis. items.artifacts.alchemiststoolkit.cursed=Malbenita ilaro malebligas al vi uzi alĥemion! -items.artifacts.alchemiststoolkit.need_energy=Necesas havi almenaŭ 5 poentojn da energio por energiizi la ilaron. -items.artifacts.alchemiststoolkit.energize_desc=Ĉiuj 5 kristaloj de energio ŝargas la alĥemian ilaron per sufiĉe da energio por pliigi ĝian nivelon. Ju pli alta nivelo de ilaro, des pli rapide ĝi generas energion kaj varmiĝas.\n\nKiom da energio vi volas uzi? -items.artifacts.alchemiststoolkit.energize_1=5 da energio: +1 nivelo +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d da energio: +%2$d niveloj items.artifacts.alchemiststoolkit.desc=Tiu ĉi ilaro enhavas kelkajn reakciilojn kaj herbojn kune kun malgranda provtubo por prepari eliksirojn ie ajn vi estas. La provtubo ŝajnas enhavi kristalojn de alĥemio en likva formo. items.artifacts.alchemiststoolkit.desc_cursed=La malbenita ilaro alteniiĝis al vi kaj malpermesas al vi uzi alĥemion. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Vegetaĵoj kreskis pli kaj nun ili aspekt items.artifacts.sandalsofnature.desc_4=Vegetaĵoj atingis sian maksimuman grandon, ili aspektas kiel paro da firmaj botoj. La botoj estas brunaj kaj similas tre fortikajn arbojn. items.artifacts.sandalsofnature.desc_hint=Vi sentas vin pli interligita kun naturo, kiam vi portas tiun ĉi antikvaĵon. items.artifacts.sandalsofnature.desc_cursed=La malbenitaj sandaloj malhelpas al vi ĉiun interligon kun naturo. -items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius. Charge needed: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Vi nutris la piedvestaĵon per %d semoj. items.artifacts.talismanofforesight.name=talismano de prudento @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Ŝelpeco de rusta kaj malbenita metalo, kiu disiĝis items.quest.pickaxe.name=pioĉo items.quest.pickaxe.ac_mine=PIOĈI items.quest.pickaxe.no_vein=Estas neniu vejno de ombra oro proksime por elfosi. -items.quest.pickaxe.desc=Tiu ĉi estas granda kaj firma ilo por rompi rokojn. Eble ĝi povas esti uzata kiel armilo. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=giganta kranio de rato items.quest.ratskull.desc=Surprizinde granda kranio de rato. Ĝi estus agrabla ĉastrofeo, se vi havus muron por alfiksi ĝin. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Tiu ĉi ringo pliigas vian sinkoncentron, plifac items.rings.ringofarcana.name=ring of arcana items.rings.ringofarcana.stats=When worn, this ring will increase the power of enchantments and glyphs by _%s%%._ items.rings.ringofarcana.typical_stats=When worn, this ring will typically increase the power of enchantments and glyphs by _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, first increasing their activation chance and then the strength of their effects. A cursed ring will instead weaken enchantments and glyphs. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=ringo de elementoj items.rings.ringofelements.stats=Kiam surmetita, tiu ĉi ringo liveros _%s%%_ da rezisto kontraŭ naturpotencoj. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Kiam surmetita, tiu ĉi ringo kutime li items.rings.ringofelements.desc=Tiu ĉi ringo peras reziston kontraŭ plejparto de elementaj kaj magiaj efikoj, malpliigante ilian damaĝon kaj daŭron. Sendube malbenita ringo igos tiujn efikojn pli turmentaj. items.rings.ringofenergy.name=ringo de energio -items.rings.ringofenergy.stats=Kiam surmetita, tiu ĉi ringo pliigos rapidon de ŝargado de vergoj je _%1$s%%_ kaj de antikvaĵoj je _%2$s%%_ -items.rings.ringofenergy.typical_stats=Kiam surmetita, tiu ĉi ringo kutime pliigos rapidon de ŝargado de vergoj je _%1$s%%_ kaj de antikvaĵoj je _%2$s%%._ -items.rings.ringofenergy.desc=Viaj vergoj kaj antikvaĵoj ŝargiĝos pli rapide en la sfinksa kampo, kiu radias de tiu ĉi ringo. Malbenita ringo tamen malrapidigos ŝargadon. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=ringo de evito items.rings.ringofevasion.stats=Kiam surmetita, tiu ĉi ringo pliigos vian evitpovon je _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Tiu ĉi ringo plirapidigas reagoj de la portanto, items.rings.ringofforce.name=ringo de forto items.rings.ringofforce.stats=Kun via nuna povo, kiam senarmila, tiu ĉi ringo kaŭzos _%1$d-%2$d da damaĝo._ Kun surmetita armilo tiu ĉi ringo pliigos damaĝon je _%3$d._ items.rings.ringofforce.typical_stats=Kun via nuna povo, kiam senarmila, tiu ĉi ringo kutime kaŭzos _%1$d-%2$d da damaĝo._ Kun surmetita armilo tiu ĉi ringo kutime pliigos damaĝon je _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Tiu ĉi ringo pliigas forton de batoj de la portanto. Tiu kroma forto estas malgrava dum uzo de armiloj, sed senarmilaj atakoj estos ege pli fortaj. Tamen malbenita ringo malfortigos batojn de la portanto. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=ringo de furiozo items.rings.ringoffuror.stats=Kiam surmetita, tiu ĉi ringo pliigos vian fraprapidon je _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=skribrulaĵo de mistera energio items.scrolls.exotic.scrollofmysticalenergy.desc=Kiam la kruda magia energio ensorĉita en tiu ĉi pergameno estos ellasita, ĝi ŝargados ĉiujn surmetitajn antikvaĵojn de la leganto dum tempo. items.scrolls.exotic.scrollofpassage.name=skribrulaĵo de trairejo -items.scrolls.exotic.scrollofpassage.desc=La sorĉaĵo de tiu ĉi pergameno senprokraste transportos la leganton al enirejo de la plej proksima regiono de la labirinto. Tre oportuna maniero por transporti sin al vendejo. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=skribrulaĵo de prisma figuro items.scrolls.exotic.scrollofprismaticimage.desc=La sorĉaĵo de tiu ĉi skribrulaĵo kreos koloran iluzian ĝemelon de la leganto. Tiu ĉi prisma figuro agos kiel malpli forta klono de la leganto, kun simila defendo sed malpli da sano kaj atakpovo.\n\nLa prisma figuro montros sin al kontraŭuloj kaj provos defendi la leganton.\n\nSe prisma figuro jam ekzistas, uzo de tiu ĉi skribrulaĵo plene sanigos lin. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=I didn't want to be a weapon, I wanted to be items.weapon.curses.annoying.msg_12=Remember, overconfidence is a slow and insidious killer. items.weapon.curses.annoying.msg_13=ALL YOUR BASE ARE BELONG TO US! items.weapon.curses.annoying.desc=Kolerigaj armiloj povas paroli, sed ili estas ete tro viglaj. Ili ofte absorbas atenton sur vi pretervole. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=blinduma %s items.weapon.curses.dazzling.desc=Blindumaj armiloj de tempo al tempo ellasas brilegan lumon blindumantan ĉiun, kiu rigardas ĝin. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=fitransporta %s items.weapon.curses.displacing.desc=Fitransportaj armiloj estas ensorĉitaj per ĥaose teleportanta magio, kiu povas teleporti kontraŭuloj hazarde en la keletaĝo. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=eksploda %s items.weapon.curses.explosive.warm=Varma… @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Eksplodaj armiloj senĉese ŝargiĝas per ene items.weapon.curses.explosive.desc_cool=Via armilo nuntempe estas malvarma. items.weapon.curses.explosive.desc_warm=Via armilo ŝargiĝas per energio kaj varmiĝas… items.weapon.curses.explosive.desc_hot=Your weapon is hot! It's about to explode! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=amikema %s items.weapon.curses.friendly.desc=Amikemaj armiloj taŭgas por pacistoj, ili de tempo al tempo ellasas magion, kiu malebligas batali. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=polarizita %s items.weapon.curses.polarized.desc=Polarizita armilo estas sub la kontrolo de magio, kiu igos la armilon kaŭzi aŭ ≥150% da damaĝo aŭ neniun damaĝon. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=sangavida %s items.weapon.curses.sacrificial.desc=Sangavidaj armiloj postulos sangon de portanto por ataki kontraŭuloj. Ju pli sana la portanto estas, des pli multe da sango la malbeno elverŝos. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=arbitra %s items.weapon.curses.wayward.desc=Arbitraj armiloj kelkfoje estas ekstreme malprecizaj. Tiu ĉi magiaĵo daŭras por momente post aktiviĝo kaj povas esti nuligita per fari frapon per la arbitra armilo. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=wayward items.weapon.curses.wayward$waywardbuff.desc=Arbitra malbeno de via armilo aktiviĝis igante vian armilon ekstreme malpreciza. Tio ĉi ne efikos sur garantiataj frapoj, ekzemple surprizitaj atakoj. Sukcesa frapo per arbitra armilo senprokraste nuligos la arbitrecon.\n\nPluaj temperoj de arbitreco: %s. ###enchantments items.weapon.enchantments.blazing.name=bruliga %s items.weapon.enchantments.blazing.desc=Tiu ĉi ensorĉo igas armilon disigi flamojn, ekbrulante kontraŭulojn kaj kaŭzante aldonan damaĝon al malamikoj, kiuj jam brulas. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=defenda %s items.weapon.enchantments.blocking.desc=Blocking weapons have a chance to briefly shield you after attacking with them. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=blocking items.weapon.enchantments.blocking$blockbuff.desc=Your weapon's blocking enchantment has granted you a brief boost to your defensive power!\n\nShielding remaining: %d\n\nTurns remaining: %s. items.weapon.enchantments.blooming.name=floriga %s items.weapon.enchantments.blooming.desc=Florigaj armiloj enhavas magion, kiu kaŭzos kreskaĵoj vegeti sur aŭ apud la frapita ulo. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=trankviliga %s items.weapon.enchantments.chilling.desc=Monstroj frapitaj per tiu ĉi ensorĉo estas trankviligitaj, kaj iliaj movoj kaj atakoj iĝas pli malrapidaj. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=kineta %s items.weapon.enchantments.kinetic.desc=Kiam malamiko estas mortigita per uzo de kineta armilo, ĉiu troa forto konserviĝas en la armilo kaj ellasiĝos je la sekva sukcesa frapo. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=conserved damage items.weapon.enchantments.kinetic$conserveddamage.desc=Via armilo konservis troan forton de la antaŭa mortiga frapo kaj ellasos ĝin kiel kroma damaĝo je via sekva frapo. Tamen tiu energio malrapidete malaperos laŭtempe.\n\nKonservita damaĝo: %d. items.weapon.enchantments.corrupting.name=korupta %s items.weapon.enchantments.corrupting.desc=Tiu ĉi potenca ensorĉo povas persvadi malamikojn al via flanko. Kiam monstro estas mortigita per tiu ĉi armilo, estas ŝanco, ke ĝi estos koruptita anstataŭ morti. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=elasta %s items.weapon.enchantments.elastic.desc=Elastaj armiloj havas ŝancon por forpuŝi malamikojn je eta distanco. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=finfrapa %s items.weapon.enchantments.grim.desc=Tiu ĉi potenca ensorĉo kapablas tuj senvivigi kontraŭulon. Des pli ebla la efiko estas, ju malpli forta la kontraŭulo estas. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=bonŝanca %s items.weapon.enchantments.lucky.desc=Monstroj mortigitaj per bonŝanca armilo havos ŝancon faligi iun trezoron. - -items.weapon.enchantments.precise.name=preciza %s -items.weapon.enchantments.precise.desc=Preciza armilo havas ŝancon garantii frapi monstron, sendepende de cirkonstancoj. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=plilongigita %s items.weapon.enchantments.projecting.desc=Kun tiu ĉi ensorĉo permanaj armiloj akiros plian atingon kaj ĵetarmiloj kapablos transiri proksimajn murojn. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=ŝoka %s items.weapon.enchantments.shocking.desc=Elektra arko el ŝoka armilo kaŭzos aldonan damaĝon al ĉiuj proksimaj kontraŭuloj. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=nestabila %s items.weapon.enchantments.unstable.desc=Tiu ĉi ensorĉo radias ĥaosan energion, kiu agas diference je ĉiu frapo. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=vampira %s items.weapon.enchantments.vampiric.desc=Tiu ĉi potenca ensorĉo elsuĉas vivenergion el kontraŭuloj je ĉiu frapo kaj transverŝas ĝin al la portanto. Ju malpli da sano la portanto havas, des pli forta la efiko estas. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=mortiga klingo items.weapon.melee.assassinsblade.stats_desc=Tiu ĉi armilo estas pli efika kontraŭ surprizitaj malamikoj. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Malgranda ondforma razilo farita el obsidiano, malfacile uzebla malgraŭ esti malpeza, sed mortiga se ĝi trafas celon. items.weapon.melee.battleaxe.name=batalhakilo items.weapon.melee.battleaxe.stats_desc=Tio ĉi estas ja preciza armilo. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Granda stala klingo de tiu ĉi batalhakilo kaŭzas seriozan inerton je ĉiu larĝa svingo. items.weapon.melee.crossbow.name=pafarko items.weapon.melee.crossbow.stats_desc=Tiu ĉi armilo pliigas damaĝon de ĵetsagetoj kiam surmetita kaj eĉ transdonos sian ensorĉon al ili. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Nesufiĉe komplika armilo pafanta sagojn kun deca rapido. Kvankam ĝi ne estas projektita por servi kiel permana armilo, pro ĝia solida strukturo ĝi taŭgos por batali permane. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=ponardo items.weapon.melee.dagger.stats_desc=Tiu ĉi armilo estas pli efika kontraŭ surprizitaj malamikoj. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Simpla fera ponardo kun eluzita ligna tenilo. items.weapon.melee.dirk.name=stileto items.weapon.melee.dirk.stats_desc=Tiu ĉi armilo estas pli efika kontraŭ surprizitaj malamikoj. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Longeta puŝ-ponardo, peco da stalo por piki malamikojn. items.weapon.melee.flail.name=draŝilo batala items.weapon.melee.flail.stats_desc=Tio ĉi estas ja malakurata armilo.\nPer tiu ĉi armilo surpriza atako ne eblas. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Dorna globo fiksita por plilongigi al la ĉeno. Tre maloportuna, tamen ruinigema je forta frapo. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=ŝton-ganto items.weapon.melee.gauntlet.stats_desc=Tio ĉi estas tre rapida armilo. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Tiu ĉi masiva ganto estas farita el karminruĝa teksaĵo kovrita supre per peza magia ŝtono. La teksaĵo kunpremas ĉirkaŭ vi, igante tiujn ĉi dikajn ŝtonajn platetojn kvazaŭ via dua haŭto. Manipuli tiel pezan armilon postulas forton, sed igas viajn frapojn tre potencaj. items.weapon.melee.glaive.name=halebardo items.weapon.melee.glaive.stats_desc=Tio ĉi estas ja malrapida armilo.\nTiu ĉi armilo havas egan atingon. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Masiva batalilo konsistanta el glava klingo sur la fino de stango. items.weapon.melee.gloves.name=pikilecaj gantoj items.weapon.melee.gloves.stats_desc=Tio ĉi estas tre rapida armilo. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Tiuj gantoj kun platkapaj najloj ne liveras veran protekton, sed funkcias kiel deca armilo samtempe ne okupante viajn manojn. items.weapon.melee.greataxe.name=hakilego items.weapon.melee.greataxe.stats_desc=Tiu ĉi armilo estas pezega. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Destinita por svingi super ŝultro, tiu ĉi titana hakilo estas tiel potenca kiel peza. items.weapon.melee.greatshield.name=ŝildego items.weapon.melee.greatshield.typical_stats_desc=Tiu ĉi armilo kutime blokas 0-%d da damaĝo, tiu bloko pliiĝas proporcie al plibonigoj. items.weapon.melee.greatshield.stats_desc=Tiu ĉi armilo blokas 0-%d da damaĝo, tiu bloko pliiĝas proporcie al plibonigoj. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Pli simila al portebla muro ol ŝildo, tiu ĉi masiva pecego da metalo ebligas defendon, sed ne lasas multe da spaco por ataki. items.weapon.melee.greatsword.name=glavego +items.weapon.melee.greatsword.ability_name=disrompigisto +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Tiu ĉi masiva klingo kaŭzas seriozegan damaĝon je ĉiu fortplena svingo. items.weapon.melee.handaxe.name=hakileto items.weapon.melee.handaxe.stats_desc=Tio ĉi estas ja preciza armilo. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Malpeza hakilo, kutime uzata por faligi arbojn. Ĝia larĝa klingo ankaŭ bone taŭgas kontraŭ malamikoj. items.weapon.melee.knuckles.name=gant-armilo @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Tio ĉi estas tre rapida armilo. items.weapon.melee.knuckles.desc=Peco de fero formita por konformi ĉirkaŭ fingr-ostoj. Ne okupas manojn kaj ebligas pli bonajn frapojn ol libera pugno. items.weapon.melee.longsword.name=glavo longa +items.weapon.melee.longsword.ability_name=disrompigisto +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Longa stala klingo de tiu ĉi glavo briletas kuraĝdone, tamen ĝia grandeco igas ĝin eĉ peza. items.weapon.melee.mace.name=klabo items.weapon.melee.mace.stats_desc=Tio ĉi estas ja preciza armilo. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Granda fera finaĵo de tiu ĉi armilo kaŭzas seriozan damaĝon. items.weapon.melee.magesstaff.name=magiista bastonego @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=La bastonego nuntempe ne havas magion ene, items.weapon.melee.magesstaff.has_wand=La bastonego estas nuntempe plenigita per _%s._ items.weapon.melee.magesstaff.cursed_wand=Tiu ĉi bastonego estas malbenita, ĝia magio estas ĥaosa kaj hazarda. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Tiu ĉi _%1$d-nivela_ permana armilo kaŭzas _%2$d-%3$d da damaĝo_ kaj postulas _%4$d da povo_ por uzi ĝin ĝuste. items.weapon.melee.meleeweapon.stats_unknown=Kutime tiu ĉi _%1$d-nivela_ permana armilo kaŭzas _%2$d-%3$d da damaĝo_ kaj postulas _%4$d da povo_ por uzi ĝin ĝuste. items.weapon.melee.meleeweapon.probably_too_heavy=Probable tiu ĉi armilo estas tro peza por vi. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=glaveto +items.weapon.melee.shortsword.ability_name=disrompigisto +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Sufiĉe mallonga glavo, nur je kelkaj centimetroj pli longa ol ponardo. items.weapon.melee.quarterstaff.name=kvaronbastono items.weapon.melee.quarterstaff.stats_desc=Tiu ĉi armilo blokas 0-2 da damaĝo. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Bastono de malmola ligno, ĝiaj finaĵoj kovriĝas fero. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=ronda ŝildo items.weapon.melee.roundshield.typical_stats_desc=Tiu ĉi armilo kutime blokas 0-%d da damaĝo, tiu bloko pliiĝas proporcie al plibonigoj. items.weapon.melee.roundshield.stats_desc=Tiu ĉi armilo blokas 0-%d da damaĝo, tiu bloko pliiĝas proporcie al plibonigoj. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Tiu ĉi granda ŝildo efike blokas atakojn kaj servas kiel boneta armilo dum malfacilaj situacioj. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=runa klingo items.weapon.melee.runicblade.stats_desc=Tiu ĉi armilo profitas pli pro plibonigoj. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Mistera armilo el fora lando, posedanta helbluan klingon. items.weapon.melee.sai.name=japana ponardo items.weapon.melee.sai.stats_desc=Tio ĉi estas tre rapida armilo. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Du maldikaj klingoj destinitaj por teni po unu en ĉiu mano. Bonegaj por distranĉi monstrojn per kelkaj rapidaj frapoj. items.weapon.melee.scimitar.name=cimitaro items.weapon.melee.scimitar.stats_desc=Tio ĉi estas ja rapida armilo. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Dika kurba klingo, ĝia formo ebligas pli rapidajn, tamen malpli potencajn atakojn. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=pikstango items.weapon.melee.spear.stats_desc=Tio ĉi estas ja malrapida armilo.\nTiu ĉi armilo havas egan atingon. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Maldika ligna stango finigita per pika fero. items.weapon.melee.sword.name=glavo +items.weapon.melee.sword.ability_name=disrompigisto +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Bone ekvilibrigita glavo. Ne tro granda, sed plue pli granda ol glaveto. +items.weapon.melee.sword$cleavetracker.name=disrompigisto +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=martelo batala items.weapon.melee.warhammer.stats_desc=Tio ĉi estas ja preciza armilo. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Nur kelkaj monstroj povas travivi detruantan frapegon de ega pezeco de tiu ĉi plumbo kaj stalo, sed ĝi postulas multege da povo por uzi ĝin efike. items.weapon.melee.whip.name=vipo items.weapon.melee.whip.stats_desc=Tiu ĉi armilo havas grandegan atingon. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Kvankam la pikileca finaĵo de ŝnurego de tiu ĉi armilo kaŭzas malfortan damaĝon, ĝia atingo estas senkompara. items.weapon.melee.wornshortsword.name=eluzita glaveto +items.weapon.melee.wornshortsword.ability_name=disrompigisto +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Sufiĉe mallonga glavo, eluzita dum peza uzado. Ĝi estas malpli forta kaj ete malpli peza ol glaveto en bona stato. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Tiuj ĉi malpezaj tranĉiloj estas ekvi items.weapon.missiles.throwingspear.name=ĵetlanco items.weapon.missiles.throwingspear.desc=Tiuj ĉi malpezaj lancoj distingiĝas per maldikaj teniloj, kiuj sendube estas projektitaj por ĵeti, ne por puŝi. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=ĵetŝtono items.weapon.missiles.throwingstone.desc=Tiuj ĉi ŝtonoj estas glatigitaj por esti ĵeteblaj pli malproksime ol normaj ŝtonoj. Malgraŭ la prilaboro, ili plue ne estas tre konfidindaj armiloj. @@ -1827,7 +1939,12 @@ items.item.curse=malbeno items.kindofmisc.unequip_title=Demetu unu aĵon items.kindofmisc.unequip_message=Unue vi devas demeti unu el tiuj ĉi aĵoj. Elektu aĵon por anstataŭigi. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Viaj manoj senvole ĉirkaŭpremas tenilon de la armilo. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=krono de reĝo de gnomoj items.kingscrown.ac_wear=SURKAPIGI diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index 8c44529cb..c39c008c1 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=¡Las propiedades de tu armadura heroic items.armor.clotharmor.name=armadura de tela items.armor.clotharmor.desc=Esta armadura liviana ofrece protección básica. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=velo de cazadora items.armor.huntressarmor.no_enemies=No hay enemigos a la vista items.armor.huntressarmor.desc=Mientras lleve el velo, la Cazadora puede realizar una habilidad especial. @@ -126,13 +129,13 @@ items.armor.platearmor.name=armadura laminada items.armor.platearmor.desc=Enormes láminas de metal se unen formando un traje que brinda una protección incomparable a cualquier aventurero lo suficientemente fuerte como para soportar su asombroso peso. items.armor.roguearmor.name=atuendo de pícaro -items.armor.roguearmor.desc=Mientras lleve este oscuro atuendo, el Pícaro puede realizar una habilidad especial. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=armadura de escamas items.armor.scalearmor.desc=Las escamas metálicas cosidas en un chaleco de cuero crean una flexible, pero protectora armadura. -items.armor.warriorarmor.name=armadura del héroe -items.armor.warriorarmor.desc=Aunque esta armadura parezca pesada, le permite al Guerrero realizar una habilidad especial. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=FERMENTAR items.artifacts.alchemiststoolkit.ac_energize=ENERGIZAR items.artifacts.alchemiststoolkit.not_ready=Tu kit de herramientas no ha terminado de calentarse. items.artifacts.alchemiststoolkit.cursed=¡Tu kit de herramientas maldito te impide usar la alquimia! -items.artifacts.alchemiststoolkit.need_energy=Necesitas al menos 5 de energía para eso. -items.artifacts.alchemiststoolkit.energize_desc=Cada 5 cristales de energía le darán al kit de herramientas suficiente energía para ganar un nivel, lo que aumenta la velocidad con la que este genera energía y la rapidez con la que se calienta.\n\n¿Cuánta energía deseas utilizar? -items.artifacts.alchemiststoolkit.energize_1=5 de energía: +1 nivel +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d de energía: +%2$d niveles items.artifacts.alchemiststoolkit.desc=Este kit de herramientas contiene una serie de reactivos y hierbas junto a un pequeño frasco de mezcla, lo que permite utilizar la alquimia sobre la marcha. El frasco contiene lo que parece ser cristales de energía en forma liquida. items.artifacts.alchemiststoolkit.desc_cursed=El kit de herramientas maldito se ha unido a tu lado y se niega a permitirte usar la alquimia. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Las plantas han vuelto a crecer y ahora s items.artifacts.sandalsofnature.desc_4=Las plantas parecen haber alcanzado su máximo tamaño, se parecen a un par de rodilleras blindadas. Las rodilleras son de color marrón oscuro y se asemejan a un árbol muy resistente. items.artifacts.sandalsofnature.desc_hint=Te sientes más en sintonía con la naturaleza mientras llevas puesto este artefacto. items.artifacts.sandalsofnature.desc_cursed=Las sandalias malditas están bloqueando cualquier sintonía con la naturaleza. -items.artifacts.sandalsofnature.desc_ability=El calzado brilla con el color de la última semilla que le ofreciste. Estos puedes enraizarse brevemente en el suelo y producir el efecto de esa planta en cualquier lugar en un radio de 3 casillas. Carga necesaria: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Has nutrido tu calzado con %d semillas. items.artifacts.talismanofforesight.name=talismán de previsión @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Un fragmento de metal maldito oxidado, que se despre items.quest.pickaxe.name=pico items.quest.pickaxe.ac_mine=MINAR items.quest.pickaxe.no_vein=No hay ninguna veta de oro oscuro cerca que minar. -items.quest.pickaxe.desc=Esta es una herramienta grande y resistente para romper rocas. Probablemente puede ser utilizada como un arma. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=calavera de rata gigante items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería un trofeo de caza estupendo, si tuvieras un muro en el que colgarla. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Este anillo aumenta tu concentración, facilitan items.rings.ringofarcana.name=anillo de arcana items.rings.ringofarcana.stats=Cuando se usa, este anillo incrementa el poder de encantamientos y glifos en _%s%%._ items.rings.ringofarcana.typical_stats=Cuando se usa, este anillo normalmente incrementaría el poder de los encantamientos y glifos en _%s%%._ -items.rings.ringofarcana.desc=Este anillo mejora los encantamientos mágicos en armas y glifos en armaduras, primero incrementando su probabilidad de activación y luego el poder de sus efectos. En cambio, un anillo maldito debilitará los encantamientos y glifos. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=anillo de los elementos items.rings.ringofelements.stats=Cuando se usa, este anillo proporciona _%s%%_ de resistencia elemental. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Cuando se usa, este anillo normalmente items.rings.ringofelements.desc=Este anillo proporciona resistencia a la mayoría de los efectos mágicos y elementales, disminuyendo el daño y la duración de los efectos negativos. Naturalmente, un anillo maldito empeorará estos efectos. items.rings.ringofenergy.name=anillo de energía -items.rings.ringofenergy.stats=Cuando se usa, este anillo incrementa la velocidad de carga de varitas en _%1$s%%_ y la velocidad de carga de artefactos en _%2$s%%._ -items.rings.ringofenergy.typical_stats=Cuando se usa, este anillo normalmente incrementaría la velocidad de carga de varitas en _%1$s%%_ y la velocidad de carga de artefactos en _%2$s%%._ -items.rings.ringofenergy.desc=Tus varitas y artefactos se recargarán más rápidamente en el campo arcano que irradia de este anillo. Un anillo maldito ralentizará la recarga. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=anillo de evasión items.rings.ringofevasion.stats=Cuando se usa, este anillo aumenta tu evasión en _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Este anillo acelera las reacciones del portador, items.rings.ringofforce.name=anillo de fuerza items.rings.ringofforce.stats=Cuando estés desarmado, con tu fuerza actual, este anillo infligirá _%1$d-%2$d de daño._ Con un arma equipada, ese anillo incrementa el daño en _%3$d._ items.rings.ringofforce.typical_stats=Cuando estés desarmado, con tu fuerza actual, normalmente este anillo infligiría _%1$d-%2$d de daño._ Con un arma equipada, este anillo incrementaría el daño en _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Este anillo aumenta la fuerza de los golpes cuerpo a cuerpo del usuario. Este poder adicional es bastante débil cuando se empuñan armas, pero un ataque sin armas se hará mucho más fuerte. Un anillo maldito en cambio debilitará los golpes del portador. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=anillo de furia items.rings.ringoffuror.stats=Cuando se usa, este anillo aumenta la velocidad de tus ataques en _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=pergamino de energía mística items.scrolls.exotic.scrollofmysticalenergy.desc=El poder mágico en bruto que se encuentra en este pergamino recargará, al ser liberado, los artefactos equipados del usuario a lo largo del tiempo. items.scrolls.exotic.scrollofpassage.name=pergamino de pasaje -items.scrolls.exotic.scrollofpassage.desc=El hechizo en este pergamino transporta instantáneamente al lector a la entrada de la región más cercana. Muy útil para llegar rápidamente a una tienda. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=pergamino de imagen prismática items.scrolls.exotic.scrollofprismaticimage.desc=El encantamiento en este pergamino creará un colorido e ilusorio gemelo del lector. Esta imagen prismática actúa como un clon más débil del lector, con una defensa similar pero con menor ps y daño.\n\nLa imagen prismática se mostrará cuando los enemigos estén presentes e intentará defender al lector.\n\nSi ya existe una imagen prismática, usar este pergamino la curará por completo. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=No quería ser un arma, quería ser un hacha items.weapon.curses.annoying.msg_12=Recuerda, el exceso de confianza es un asesino lento e insidioso. items.weapon.curses.annoying.msg_13=¡TODA TU BASE NOS PERTENECE! items.weapon.curses.annoying.desc=Las armas molestas son capaces de hablar pero son quizás demasiado enérgicas. A menudo llamarán la atención sin querer. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=%s deslumbrante items.weapon.curses.dazzling.desc=Las armas deslumbrantes parpadearán ocasionalmente con una luz resplandeciente, cegando a todo lo que la vea. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s desplazante items.weapon.curses.displacing.desc=Las armas de desplazamiento están impregnadas de magia de teletransportación caótica, teniendo la habilidad de mover enemigos alrededor del nivel aleatoriamente. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=%s detonante items.weapon.curses.explosive.warm=Tibio... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Las armas detonantes acumulan energía de for items.weapon.curses.explosive.desc_cool=Tu arma se siente fría al tacto de momento. items.weapon.curses.explosive.desc_warm=Tu arma está acumulando energía y empieza a calentarse... items.weapon.curses.explosive.desc_hot=¡Tu arma esta caliente! ¡Esta apunto de explotar! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s de amistad items.weapon.curses.friendly.desc=Las armas amistosas son más adecuadas para los pacifistas, ocasionalmente desencadenando magia que hace que sea imposible luchar. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=%s de polaridad items.weapon.curses.polarized.desc=Un arma polarizada se ve afectada por magia que hace que su ataque inflija un 50% más de daño, o que no cause ningún daño. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=%s de sacrificio items.weapon.curses.sacrificial.desc=Las armas de sacrificio exigen la sangre de su portador a cambio de atacar enemigos. Cuanta más salud tenga su portador, más sangre tomará la maldición. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=%s rebelde items.weapon.curses.wayward.desc=Las armas rebeldes se volverán extremadamente imprecisas en ocasiones. Esta magia dura por un corto tiempo cuando se activa aunque puede disiparse acertando un golpe con el arma rebelde. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=rebeldía items.weapon.curses.wayward$waywardbuff.desc=La magia de tu arma rebelde se ha activado, haciéndola extremadamente imprecisa por un corto tiempo. Ten en cuenta que esto no afecta ataques garantizados a impactar, como ataques sorpresa. Golpear exitosamente con un arma rebelde detendrá este efecto inmediatamente.\n\nTurnos restantes: %s. ###enchantments items.weapon.enchantments.blazing.name=%s flameante items.weapon.enchantments.blazing.desc=Este encantamiento hace que las llamas salgan de un arma, encendiendo a los enemigos e infligiendo daño adicional a los enemigos que ya están en llamas. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=%s de bloqueo items.weapon.enchantments.blocking.desc=Las armas de bloqueo tienen una probabilidad de protegerte después de atacar con ellas. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=bloqueo items.weapon.enchantments.blocking$blockbuff.desc=¡El encantamiento de bloqueo de tu arma te ha garantizado una breve mejora a tu poder defensivo!\n\nBlindaje restante: %d\n\nTurnos restantes: %s. items.weapon.enchantments.blooming.name=%s floreciente items.weapon.enchantments.blooming.desc=Las armas florecientes contienen magia que hará que la vegetación brote sobre o alrededor de aquellos que golpean. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=%s enfriante items.weapon.enchantments.chilling.desc=Los enemigos golpeados con este encantamiento son enfriados, reduciendo su velocidad de movimiento y ataques. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s de energía cinética items.weapon.enchantments.kinetic.desc=Cuando un enemigo es derrotado con un arma cinética, cualquier exceso de fuerza almacenada en el arma será aplicada al siguiente ataque exitoso. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=daño conservado items.weapon.enchantments.kinetic$conserveddamage.desc=Tu arma ha almacenado el exceso de fuerza del anterior golpe mortal y se aplicará como daño adicional a tu siguiente ataque. Sin embargo, la energía se desvanecerá lentamente a través del tiempo.\n\nDaño Conservado: %d items.weapon.enchantments.corrupting.name=%s de corrupción items.weapon.enchantments.corrupting.desc=Este poderoso encantamiento posee la habilidad de convertir enemigos a tu voluntad. Cuando un enemigo muere con esta arma, existe la posibilidad de que se corrompa en lugar de morir. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%s de elasticidad items.weapon.enchantments.elastic.desc=Las armas elásticas tienen una probabilidad de enviar enemigos volando a distancias cortas. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=%s de sombras items.weapon.enchantments.grim.desc=Este poderoso encantamiento posee el poder de ejecutar instantáneamente a un enemigo. El efecto es más probable que ocurra cuanto más débil sea el enemigo. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s de fortuna items.weapon.enchantments.lucky.desc=Los enemigos que son derrotados por un arma afortunada tienen una probabilidad de dejar botín adicional. - -items.weapon.enchantments.precise.name=%s de precisión -items.weapon.enchantments.precise.desc=Un arma precisa tiene la posibilidad de garantizar un golpe sobre un enemigo, sin importar las circunstancias. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s de proyección items.weapon.enchantments.projecting.desc=Con este encantamiento, las armas cuerpo a cuerpo obtendrán un alcance adicional. Las armas a distancia podrán penetrar las paredes cercanas. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=%s electrizante items.weapon.enchantments.shocking.desc=La electricidad de un arma electrizante arquea infligiendo daño adicional a todos los enemigos cercanos. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=%s inestable items.weapon.enchantments.unstable.desc=Este encantamiento irradia energía caótica, actuando como un encantamiento diferente con cada golpe. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s chupa sangre items.weapon.enchantments.vampiric.desc=Este poderoso encantamiento absorbe la energía vital de los enemigos con cada golpe, canalizándola de nuevo al usuario. El efecto es más fuerte cuanto menor sea la salud del usuario. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=cuchilla de asesino items.weapon.melee.assassinsblade.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Una pequeña cuchilla ondulada hecha de obsidiana, difícil de usar a pesar de ser liviana, pero mortal si es usada correctamente. items.weapon.melee.battleaxe.name=hacha de combate items.weapon.melee.battleaxe.stats_desc=Esta es un arma bastante precisa. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=La enorme cabeza de acero de esta hacha de batalla pone un peso considerable detrás de cada golpe. items.weapon.melee.crossbow.name=ballesta items.weapon.melee.crossbow.stats_desc=Esta arma aumenta el daño de los dardos lanzados cuando está equipada, e incluso les otorgará su encantamiento. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Un arma bastante intrincada que dispara dardos a velocidades excepcionales. Aunque no esté diseñada para esto, el peso y la construcción robusta de esta ballesta también la convierten en un arma cuerpo a cuerpo decente. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=daga items.weapon.melee.dagger.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Una simple daga de hierro con un mango de madera desgastada. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Esta arma es más efectiva contra enemigos desprevenidos. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Una daga más larga, tiene un poco más de acero que clavar en los enemigos. items.weapon.melee.flail.name=mangual items.weapon.melee.flail.stats_desc=Esta es un arma bastante imprecisa.\nEsta arma no puede atacar por sorpresa. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Una bola de pinchos sujeta a un mango por una larga cadena. Muy difícil de manejar, pero devastadora si consigue un golpe sólido. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=guantelete de piedra items.weapon.melee.gauntlet.stats_desc=Esta es un arma muy rápida. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Este gran guantelete está hecho de tela carmesí con pesadas piedras mágicas puesta encima. La tela se tensa alrededor de ti, haciendo que las placas de piedra sean casi como una segunda piel. Balancear un arma tan pesada requiere fuerza, pero añade tremenda fuerza a tus golpes. items.weapon.melee.glaive.name=guja items.weapon.melee.glaive.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Un arma de asta enorme que consiste en una hoja de espada en el extremo de una barra. items.weapon.melee.gloves.name=guantes tachonados items.weapon.melee.gloves.stats_desc=Esta es un arma muy rápida. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Estos guantes tachonados no dan ninguna protección real, pero actúan como un arma útil a la vez que mantiene las manos libres. items.weapon.melee.greataxe.name=gran hacha items.weapon.melee.greataxe.stats_desc=Esta arma es increíblemente pesada. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Diseñada para ser usada sobre el hombro, esta hacha titánica es tan poderosa como pesada. items.weapon.melee.greatshield.name=gran escudo items.weapon.melee.greatshield.typical_stats_desc=Normalmente esta arma bloquea de 0 a %d de daño. Este bloqueo aumenta con mejoras. items.weapon.melee.greatshield.stats_desc=Esta arma bloquea de 0 a %d de daño. Este bloqueo aumenta con mejoras. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Más parecido a un muro móvil que un escudo, esta gigantesca masa de metal ayuda en la defensa pero no deja mucho margen para el ataque. items.weapon.melee.greatsword.name=mandoble +items.weapon.melee.greatsword.ability_name=adherirse +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Esta imponente espada inflige gran daño al emplear su peso en cada movimiento. items.weapon.melee.handaxe.name=hacha de mano items.weapon.melee.handaxe.stats_desc=Esta es un arma bastante precisa. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Un hacha ligera, normalmente usada para talar árboles. Su ancho filo también funciona bien contra enemigos. items.weapon.melee.knuckles.name=puño de acero @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Esta es un arma muy rápida. items.weapon.melee.knuckles.desc=Una pieza de hierro que encaja alrededor de los nudillos. Mantiene las manos libres, pero permite mejores ataques que un puño vacío. items.weapon.melee.longsword.name=espada larga +items.weapon.melee.longsword.ability_name=adherirse +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=La larga y afilada cuchilla de acero de esta espada brilla de manera tranquilizadora, aunque su tamaño la hace bastante pesada. items.weapon.melee.mace.name=maza items.weapon.melee.mace.stats_desc=Esta es un arma bastante precisa. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=La gran cabeza de hierro de esta arma hace un daño sustancial. items.weapon.melee.magesstaff.name=bastón del mago @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=El bastón no tiene magia actualmente, deb items.weapon.melee.magesstaff.has_wand=El bastón está imbuido con una _%s._ items.weapon.melee.magesstaff.cursed_wand=El bastón está maldito, lo que hace que su magia sea caótica y aleatoria. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Esta arma cuerpo a cuerpo de _tier-%1$d_ inflige _%2$d-%3$d de daño_ y requiere _%4$d de fuerza_ para ser utilizada correctamente. items.weapon.melee.meleeweapon.stats_unknown=Típicamente, esta arma cuerpo a cuerpo de _tier-%1$d_ inflige _%2$d-%3$d de daño_ y requiere _%4$d de fuerza_ para ser utilizada correctamente. items.weapon.melee.meleeweapon.probably_too_heavy=Probablemente esta arma es muy pesada para ti. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=espada corta +items.weapon.melee.shortsword.ability_name=adherirse +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Una espada bastante corta, apenas algo más larga que una daga. items.weapon.melee.quarterstaff.name=lanza larga items.weapon.melee.quarterstaff.stats_desc=Esta arma bloquea 0-2 de daño. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Un bastón de madera endurecida, los extremos están reforzadas con hierro. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de daño. Este bloqueo aumenta con las mejoras. items.weapon.melee.roundshield.stats_desc=Esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Este gran escudo bloquea ataques de forma eficaz y es un arma bastante buena en un apuro. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=espada rúnica items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia más de las mejoras. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Un arma misteriosa de una tierra lejana, con una hoja azul brillante. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta es un arma muy rápida. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Dos cuchillas delgadas destinadas a ser empuñadas una en cada mano. Excelentes para derribar enemigos con una ráfaga de cortes. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta es un arma bastante rápida. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Una hoja gruesa y curva. Su forma permite ataques rápidos aunque menos poderosos. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=pica items.weapon.melee.spear.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Una vara de madera delgada con una punta de hierro cortante. items.weapon.melee.sword.name=espada +items.weapon.melee.sword.ability_name=adherirse +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Una espada muy bien equilibrada. No es demasiado grande, pero sigue siendo notablemente más larga que una espada corta. +items.weapon.melee.sword$cleavetracker.name=adherirse +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=martillo de guerra items.weapon.melee.warhammer.stats_desc=Esta es un arma bastante precisa. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Pocas criaturas pueden soportar el golpe aplastante de esta imponente maza de plomo y acero, pero se necesita una gran fuerza para usarla de manera efectiva. items.weapon.melee.whip.name=látigo items.weapon.melee.whip.stats_desc=Esta arma tiene enorme alcance. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Aunque las púas situadas al final de esta cuerda hacen escaso daño, su alcance es inigualable. items.weapon.melee.wornshortsword.name=espada corta desgastada +items.weapon.melee.wornshortsword.ability_name=adherirse +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Una espada bastante corta, desgastada por un fuerte uso. Es más débil y algo más ligera que una espada corta en mejores condiciones. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Estos cuchillos livianos están balance items.weapon.missiles.throwingspear.name=lanza arrojadiza items.weapon.missiles.throwingspear.desc=Estas lanzas ligeras tienen delgadas marcas que están claramente diseñadas para ser lanzadas, y no empuñadas. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=piedra arrojadiza items.weapon.missiles.throwingstone.desc=Estas piedras están lijadas para que puedan ser arrojadas con más poder que una piedra normal. A pesar de la artesanía, todavía no son un arma muy confiable. @@ -1827,7 +1939,12 @@ items.item.curse=una maldición items.kindofmisc.unequip_title=Desequipar un ítem items.kindofmisc.unequip_message=Debes desequipar uno de estos ítems primero. Seleccione un ítem para intercambiar. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Tu mano aprieta la empuñadura de tu arma de forma involuntaria. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Corona del Rey Enano items.kingscrown.ac_wear=USAR diff --git a/core/src/main/assets/messages/items/items_eu.properties b/core/src/main/assets/messages/items/items_eu.properties index cfd353a2e..23b6007b9 100644 --- a/core/src/main/assets/messages/items/items_eu.properties +++ b/core/src/main/assets/messages/items/items_eu.properties @@ -67,7 +67,7 @@ items.armor.glyphs.viscosity.deferred=atzeratutako %d items.armor.glyphs.viscosity$defereddamage.name=atzeratutako kaltea items.armor.glyphs.viscosity$defereddamage.ondeath=Atzeratutako kalteak hil zaitu... items.armor.glyphs.viscosity$defereddamage.rankings_desc=Atzeratutako kalteak hila -items.armor.glyphs.viscosity$defereddamage.desc=Kaltea apurka jasotzen da denboran zehar, eta ez berehala.\n\nGeratzen den atzeratutako kaltea: %d. +items.armor.glyphs.viscosity$defereddamage.desc=Kaltea apurka jasotzen da denboran zehar, eta ez berehala.\n\nGainerako atzeratutako kaltea: %d. items.armor.glyphs.viscosity.desc=Glifo honek eramaileari eragindako kaltea biltegiratu dezake, kalte hau apurka eraginez dena aldi berean jaso ez dezan. @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Zure armadura heroikoaren ezaugarriak t items.armor.clotharmor.name=oihalezko armadura items.armor.clotharmor.desc=Armadura arin honek oinarrizko babesa ematen du. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=heroiaren kapa items.armor.huntressarmor.no_enemies=Areriorik ez ikusgai. items.armor.huntressarmor.desc=Kapa hau janztean, ehiztariak abilezia berezi bat lortzen du. @@ -126,13 +129,13 @@ items.armor.platearmor.name=xafla armadura items.armor.platearmor.desc=Jantzi bat osatuz elkartutako metalezko xafla erraldoiek bere pisu txundigarria eramateko nahiko indartsu diren abenturazaleei paregabeko babesa emango diete. items.armor.roguearmor.name=heroiaren janzkia -items.armor.roguearmor.desc=Janzki ilun hau janztean, alprojak abilezia berezi bat lortzen du. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=ezkata armadura items.armor.scalearmor.desc=Larruzko txalekoan jositako metalezko ezkatek armadura malgu baina babesle bat osatzen dute. -items.armor.warriorarmor.name=heroiaren armadura -items.armor.warriorarmor.desc=Armadura hau astuna badirudi ere, gudariari abilezia berezi bat ematen dio. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=EGOSI items.artifacts.alchemiststoolkit.ac_energize=ENERGIZATU items.artifacts.alchemiststoolkit.not_ready=Zure tresneria ez dago oraindik bero. items.artifacts.alchemiststoolkit.cursed=Madarikatutako tresneriak alkimia erabiltzea eragozten dizu! -items.artifacts.alchemiststoolkit.need_energy=5 energia-puntu behar dituzu horretarako. -items.artifacts.alchemiststoolkit.energize_desc=5 energia kristalek tresneria maila batez hobetzeko energia beste dute, eta honek tresneriak energia berreskuratzeko abiadura areagotzen du, eta zeinen azkar berotzen den. -items.artifacts.alchemiststoolkit.energize_1=5 energia: +1 maila +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d energia: +%2$d maila items.artifacts.alchemiststoolkit.desc=Tresneria honek erreaktiboak eta belarrak ditu eta nahasgailu txiki bat, alkimia bidean egin ahal izateko. Badirudi anpuluak energia alkimikozko kristalak dituela, forma likidoan. items.artifacts.alchemiststoolkit.desc_cursed=Madarikatutako tresneria albora itsatsi zaizu, eta alkimia erabiltzea eragozten dizu. @@ -165,7 +168,7 @@ items.artifacts.capeofthorns$thorns.inert=Zure kapa bizigabea bihurtzen da atzer items.artifacts.capeofthorns$thorns.radiating=Zure kapak energia igortzen du, babestuta sentitzen zara! items.artifacts.capeofthorns$thorns.levelup=Zure kapa indartsuago bilakatu da! items.artifacts.capeofthorns$thorns.name=arantzak -items.artifacts.capeofthorns$thorns.desc=Zure kapak energia igortzen du, zu indar desbideratzaile batez inguratuz!\n\nJasotzen duzun kalte guztia murrizten da arantzen efektuak dirauen bitartean. Gainera, erasotzailea zure ondoan badago, murriztutako kopurua erasotzaileari itzultzen zaio.\n\nGeratzen diren arantzen txandak: %s. +items.artifacts.capeofthorns$thorns.desc=Zure kapak energia igortzen du, zu indar desbideratzaile batez inguratuz!\n\nJasotzen duzun kalte guztia murrizten da arantzen efektuak dirauen bitartean. Gainera, erasotzailea zure ondoan badago, murriztutako kopurua erasotzaileari itzultzen zaio.\n\nGainerako arantzen txandak: %s. items.artifacts.chaliceofblood.name=odol kaliza items.artifacts.chaliceofblood.ac_prick=SASTATU @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Landareak berriro hazi dira eta zuhaitz-a items.artifacts.sandalsofnature.desc_4=Landareek bere tamaina handiena hartu dutela ematen du, armadura knemida biren antza dute. Knemidak marroi ilunak dira eta zuhaitz sendo baten itxura dute. items.artifacts.sandalsofnature.desc_hint=Naturarekin sintonian nabaritzen zara artefaktu hau daramazula. items.artifacts.sandalsofnature.desc_cursed=Madarikatutako sandaliak naturarekin bat egitea eragozten dute. -items.artifacts.sandalsofnature.desc_ability=Oinetakoak jateko eman diezun azken haziaren kolorea izurtzen dute. Une batez erroak bota ditzakete eta 3 lauzetako erradioan landareak ekoiztu. Beharrezko karga: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Oinetakoak %d haziekin elikatu dituzu. items.artifacts.talismanofforesight.name=aurreikuspen talismana @@ -725,7 +728,7 @@ items.potions.elixirs.elixirofarcanearmor.desc=Elixir honek edaleari kalte magik items.potions.elixirs.elixirofaquaticrejuvenation.name=gaztetze akuatikoaren elixirra items.potions.elixirs.elixirofaquaticrejuvenation.desc=Elixir honek Goo-aren gorpuzkiak dauzka, sendatze edabe batekin hobetuak. Berehalako sendatzea eragingo ez badu ere, uretan zaudenean apurka zure osasunaren kopuru handiago bat berreskuratuko du. items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.name=sendatze akuatikoa -items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Gooak duenaren antzeko une bateko sendatze gaitasuna eskuratu duzu.\n\nUretan zaudenean, txanda bakoitzeko osasun apur bat berreskuratuko duzu. Efektua eten egingo da osasuna osorik duzunean edo uretatik ateratzean.\n\nGeratzen den sendatzea: %d. +items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Gooak duenaren antzeko une bateko sendatze gaitasuna eskuratu duzu.\n\nUretan zaudenean, txanda bakoitzeko osasun apur bat berreskuratuko duzu. Efektua eten egingo da osasuna osorik duzunean edo uretatik ateratzean.\n\nGainerako sendatzea: %d. items.potions.elixirs.elixirofdragonsblood.name=dragoi odolaren elixirra items.potions.elixirs.elixirofdragonsblood.desc=Edaterakoan, elixir honek edalearen zainetan barrena botere kartsua hedatuko du. Efektu honek edalea sutik salbuetsiko du, eta eraso fisikoetan etsaiak sutan jarri ahal izango ditu. @@ -741,7 +744,7 @@ items.potions.elixirs.elixirofmight.msg_1=+1 ind, +%d osa items.potions.elixirs.elixirofmight.msg_2=Indar aurkitu berriaz betetzen zaizu gorputza. items.potions.elixirs.elixirofmight.desc=Edabe boteretsu hau zure muskuluetan zehar barreiatuko da, zure indarra puntu batez eta gehieneko osasuna %d puntuz iraunkorki areagotuz. Osasun bultzada zure gehieneko osasunarekiko proportzionala da, baina apurka kenduko da mailak irabazi ahala. items.potions.elixirs.elixirofmight$htboost.name=gehienezko osasunaren bultzada -items.potions.elixirs.elixirofmight$htboost.desc=Zure burua naturaz harago indartsu eta osasuntsu nabarmentzen duzu.\n\nZure gehieneko osasuna denbora luze batez handitu da. Mailak igo ahala bultzada galtzen joango zara.\n\nOraingo bultzada kopurua: %d\nGeratzen diren mailak: %d +items.potions.elixirs.elixirofmight$htboost.desc=Zure burua naturaz harago indartsu eta osasuntsu nabarmentzen duzu.\n\nZure gehieneko osasuna denbora luze batez handitu da. Mailak igo ahala bultzada galtzen joango zara.\n\nOraingo bultzada kopurua: %d\nGainerako mailak: %d items.potions.elixirs.elixiroftoxicessence.name=esentzia toxikoaren elixirra items.potions.elixirs.elixiroftoxicessence.desc=Edaterakoan, elixir honek edaleari energia toxikoa txertatuko dio. Edalea gas toxikoaren eta pozoiaren efektuetaz salbuetsiko da, eta mugitu ahala gas toxikoa askatuko du. @@ -769,7 +772,7 @@ items.potions.exotic.exoticpotion.no=Ez, iritziz aldatu dut items.potions.exotic.potionofcleansing.name=garbiketa edabea items.potions.exotic.potionofcleansing.desc=Erreaktibo indartsu honek edalea efektu kaltegarri guztiekiko inmune bihurtuko du txanda batzuz zanga-zanga irensten bada. Garbitu nahi den horri bota ahal zaio ere. items.potions.exotic.potionofcleansing$cleanse.name=garbituta -items.potions.exotic.potionofcleansing$cleanse.desc=Honek efektu kaltegarri guztienganako une bateko immunitatea du!\n\nGeratzen diren txandak: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Honek efektu kaltegarri guztienganako une bateko immunitatea du!\n\nGainerako txandak: %s. items.potions.exotic.potionofcorrosivegas.name=gas korrosiboaren edabea items.potions.exotic.potionofcorrosivegas.desc=Presiopeko botila honi kortxoa ateratzean edo botila bera haustean edukia herdoil koloreko gasezko hodei korrosibo eta hilgarri batean lehertuko da. Gas hau gas toxikoa baina azkarrago hedatuko da, eta hilkorragoa da, baina ez du luza iraungo. @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Madarikatutako metal herdoilduzko puska bat, suntsit items.quest.pickaxe.name=pikatxoia items.quest.pickaxe.ac_mine=USTIATU items.quest.pickaxe.no_vein=Ez dago urre ilun zainik zure mehatzetik hurbil. -items.quest.pickaxe.desc=Arrokak apurtzeko tresna sendo eta handia da. Arma bezala erabili daiteke. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=arratoi erraldoiaren kaskezurra items.quest.ratskull.desc=Arratoi burezur bereziki handia. Ehiza trofeo moduan itzela, jartzeko horma bat izango bazenu. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Eraztun honek zure arreta areagotzen du, zure er items.rings.ringofarcana.name=ring of arcana items.rings.ringofarcana.stats=When worn, this ring will increase the power of enchantments and glyphs by _%s%%._ items.rings.ringofarcana.typical_stats=When worn, this ring will typically increase the power of enchantments and glyphs by _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, first increasing their activation chance and then the strength of their effects. A cursed ring will instead weaken enchantments and glyphs. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=elementuen eraztuna items.rings.ringofelements.stats=Janztean, eraztun honek zure _%% %s_ eko elementalekiko erresistentzia emango dizu. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Janztean, eraztun honek _%% %s_ eko el items.rings.ringofelements.desc=Eraztun honek efektu elemental eta magiko gehienekiko erresistentzia ematen du, kaltea eta ondorioen iraupena gutxiagotuz. Madarikatutako eraztun batek noski efektuak okertu egingo lituzke. items.rings.ringofenergy.name=energia eraztuna -items.rings.ringofenergy.stats=Janztean, eraztun honek zarten karga-abiadura _%1$s%%_ azkartuko du, eta artefaktuen karga-abiadura _%2$s%%._ -items.rings.ringofenergy.typical_stats=Janztean, eraztun honek zarten karga-abiadura _%1$s%%_ azkartu ohi du, eta artefaktuen karga-abiadura _%2$s%%._ -items.rings.ringofenergy.desc=Zure zarta eta artefaktuak azkarrago kargatuko dira eraztun honek erradiatzen duen eremu arkanoan. Madarikatutako eraztun batek, ordea, karga motelduko du. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=saiheste eraztuna items.rings.ringofevasion.stats=Janztean, eraztun honek zure saihesteko aukera _%% %s_ areagotuko du. @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Eraztun honek eramailearen erreakzioak bizkortzen items.rings.ringofforce.name=botere eraztuna items.rings.ringofforce.stats=Armarik gabe, orain duzun indarrarekin, eraztun honek _%1$d-%2$d kalte puntu_ eragingo ditu. Arma tresnatuta baduzu, eraztun honek _%3$d_ puntutan areagotuko du kaltea. items.rings.ringofforce.typical_stats=Armarik gabe, orain duzun indarrarekin, eraztun honek _%1$d-%2$d kalte puntu_ eragin ohi ditu. Arma tresnatuta baduzu, eraztun honek _%3$d_ puntutan areagotuko du kaltea. +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Eraztun honek eramailearen zartakoen boterea areagotzen du. Armekin indar gehigarri hau ez da asko, baina arma gabeko erasoak askoz bortitzagoak izango dira. Madarikatutako eraztun batek eramailearen danbatekoak ahulduko ditu. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=sumin eraztuna items.rings.ringoffuror.stats=Janztean, eraztun honek zure erasotzeko abiadura _%% %s_ azkartuko du. @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=energia mistikoaren eskuizkribu items.scrolls.exotic.scrollofmysticalenergy.desc=Pergamino honi estekatutako botere magiko gordinak, askatzean, erabiltzaileak tresnatutako artefaktuak kargatuko ditu denboran zehar. items.scrolls.exotic.scrollofpassage.name=pasabide eskuizkribua -items.scrolls.exotic.scrollofpassage.desc=Pergamino honetako xarmak goiko pisuko sarrera hurbilenera garraiatuko du irakurlea berehala. Erabilgarria oso denda batera azkar joateko. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=irudi prismatikoaren eskuizkribua items.scrolls.exotic.scrollofprismaticimage.desc=Eskuizkribu honetako sorginkeriak irakurlearen biki koloretsu bat sortuko du. Irudi prismatiko honek irakurlearen klon ahuldu bat da, antzeko defentsarekin baina osasun eta indar gutxiagorekin.\n\nIrudi prismatikoa ikusgai bilakatuko da etsaiak agertu bezain pronto eta irakurlea defendatzera ekingo dio.\n\nIrudi prismatikoren bat jada existitzen bada, eskuizkribu hau erabiltzeak guztiz sendatuko du. @@ -1122,7 +1131,7 @@ items.spells.featherfall.name=luma-erorketa items.spells.featherfall.light=Luma bezain arina sentitzen zara! items.spells.featherfall.desc=Sorginkeria honek grabitateak esalearengan duen efektua moldatzen du, eta denbora batez distantzia luzeetatik kalterik jaso gabe jauztea ahalbidetzen dio. Sorginkeriaren erabilera bakoitza amildegi bakar batean babesteko balio du. items.spells.featherfall$featherbuff.name=luma-erorketa -items.spells.featherfall$featherbuff.desc=Luma-erorketaren sorginkeriaren menpe zaude, amildegian behera kalterik gabe erortzea ahalbidetzen dizuna! Efektua behin erabilita agortuko da, edo denbora batera.\n\nGeratzen diren txandak: %s. +items.spells.featherfall$featherbuff.desc=Luma-erorketaren sorginkeriaren menpe zaude, amildegian behera kalterik gabe erortzea ahalbidetzen dizuna! Efektua behin erabilita agortuko da, edo denbora batera.\n\nGainerako txandak: %s. items.spells.spell.ac_cast=ESAN items.spells.spell.no_magic=Ezin dituzu sorginkeriak esan magiatik salbuetsita zaudela. @@ -1324,7 +1333,7 @@ items.wands.wandofmagicmissile.stats_desc=Zarta honetako tximista bakoitzak _%1$ items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff. items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging. items.wands.wandofmagicmissile$magiccharge.name=karga magikoa -items.wands.wandofmagicmissile$magiccharge.desc=Zure misil magikoaren zartak boterez elikatu ditu zure zartak, bere hurrengo zartadaren eraginkortasuna hobetuz.\n\nZarten indartzea: %d.\n\nGeratzen diren karga magikoaren txandak: %s. +items.wands.wandofmagicmissile$magiccharge.desc=Zure misil magikoaren zartak boterez elikatu ditu zure zartak, bere hurrengo zartadaren eraginkortasuna hobetuz.\n\nZarten indartzea: %d.\n\nGainerako karga magikoaren txandak: %s. items.wands.wandofprismaticlight.name=argi prismatikoaren zarta items.wands.wandofprismaticlight.staff_name=argi prismatikoaren makulua @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Nik ez nuen arma izan nahi, baizik eta egurg items.weapon.curses.annoying.msg_12=Remember, overconfidence is a slow and insidious killer. items.weapon.curses.annoying.msg_13=ALL YOUR BASE ARE BELONG TO US! items.weapon.curses.annoying.desc=Arma gogaikarriak hitz egiteko gai dira, baina energia gehiegitxo dute. Maiz atentzioa zugana dakarte nahi gabe. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=%s itsugarria items.weapon.curses.dazzling.desc=Arma itsugarriek batzuetan argi itsugarriz distiratzen dute, hau ikusten duen oro itsutuz. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=lekualdatze %s items.weapon.curses.displacing.desc=Lekualdatze armek teleporazio magia kaotikoa dute txertatuta, etsaiak solairuan zehar ausaz eroateko gaitasunarekin. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=%s lehergarria items.weapon.curses.explosive.warm=Epel... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Arma lehergaiak indarra pilatu eta eztanda eg items.weapon.curses.explosive.desc_cool=Zure arma hotz nabaritu dezakezu ukitzean. items.weapon.curses.explosive.desc_warm=Zure armak energia metatzen du eta berotzen ari da... items.weapon.curses.explosive.desc_hot=Zure arma bero dago! Lehertzear! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s adiskidetsua items.weapon.curses.friendly.desc=Arma adiskidetsuak bakezaleentzat dira egokiak, noizean behin borrokatzea ezinezkoa bihurtzen duen magia askatzen dute. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=%s polarizatua items.weapon.curses.polarized.desc=Daukan magiaren eraginez, arma polarizatu baten erasoak %50 kalte gehiago egin dezake, ala kalterik ez. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=sakrifiziorako %s items.weapon.curses.sacrificial.desc=Sakrifiziorako armak eramailearen odola eskatuko dute arerioak erasotzearen ordainetan. Zenbat eta eramailea osasuntsuago, are eta odol gehiago eskatuko du madarikazioak. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=%s egoskorra items.weapon.curses.wayward.desc=Arma egoskorrak oso zehaztasun gutxikoak izan ohi dira. Magia hau, behin aktibatuta, luze irauten du, baina badoa arma egoskorrarekin kolpe bat ematea lortuz gero. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=egoskorra items.weapon.curses.wayward$waywardbuff.desc=Zure arma egoskorraren magia aktibatu egin da, eta oso zehaztugabe bihurtu da une batez. Kontuan izan horrek ez diela eragiten kolpatzeko bermatuta dauden erasoei, ustekabeko erasoak esaterako. Arma egoskorrarekin erasotze lortzeak berehala argituko du efektu hori. ###enchantments items.weapon.enchantments.blazing.name=sute %s items.weapon.enchantments.blazing.desc=Enkantamendu honek armek sugarrak botatzea eragiten du, etsaiak sutan ezarriz eta jada sutan daudenei kalte gehiago eraginez. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=defentsazko %s items.weapon.enchantments.blocking.desc=Arma blokeatzaileek, beraiekin eraso ostean zu babesteko aukera dute. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=defentsa -items.weapon.enchantments.blocking$blockbuff.desc=Zure armaren blokeatze-enkantamenduak defentsarako ahalmena indartu dizu denbora batez!\n\nGeratzen den babesa: %d\n\nGeratzen diren txandak: %s. +items.weapon.enchantments.blocking$blockbuff.desc=Zure armaren blokeatze-enkantamenduak defentsarako ahalmena indartu dizu denbora batez!\n\nGainerako babesa: %d\n\nGainerako txandak: %s. items.weapon.enchantments.blooming.name=%s loratua items.weapon.enchantments.blooming.desc=Arma loratuek jomugan eta inguruan landaredia haztea dakarren magia dute. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=hozkirri %s items.weapon.enchantments.chilling.desc=Enkantamendu honek jotako arerioak hozkirri dira, eta bere mugimendu eta erasoak moteltzen dira. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s zinetikoa items.weapon.enchantments.kinetic.desc=Etsai bat arma zinetiko batekin erailtzen denean, gehiegizko indarra arman gordetzen da eta hurrengo eraso arrakastatsuan erabiliko da. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=gordetako kaltea items.weapon.enchantments.kinetic$conserveddamage.desc=Zure armak aurreko zartako erailearen gehiegizko indarra gorde du, eta zure hurrengo erasoan kalte gehigarri gisa erabiliko du. Hala ere energia apurka galduko da denbora iragan ahala.\n\nGordetako kaltea: %d. items.weapon.enchantments.corrupting.name=usteltze %s items.weapon.enchantments.corrupting.desc=Enkantamendu ahaltsu honek arerioak zure agindutara jartzeko gaitasuna du. Etsai bat arma honekin akabatzean hil ordez berau usteltzeko aukera dago. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%s zalua items.weapon.enchantments.elastic.desc=Arma elastikoek etsaiak hegaz bidali ditzakete distantzia labur batez. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=%s ospela items.weapon.enchantments.grim.desc=Enkantamendu indartsu honek etsai bat bertan akabatzeko boterea du. Zenbat eta ahulagoa etsaia are eta aukera gehiago efektua lortzeko. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=zorioneko %s items.weapon.enchantments.lucky.desc=Zorioneko arma batekin hildako etsaiek objektu gehiago erortzen utzi ditzakete. - -items.weapon.enchantments.precise.name=%s zehatza -items.weapon.enchantments.precise.desc=Arma zehatz batek etsaia joko dela bermatzeko aukera dauka, egoera dena dela. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s beso luzea items.weapon.enchantments.projecting.desc=Enkantamendu honekin aurrez aurreko armek irismen handiagoa lortuko dute. Urruneko armak inguruko hormak zeharkatu ahal izango dituzte. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=Deskarga %s items.weapon.enchantments.shocking.desc=Deskarga armei elektrizitatea darie, inguruko etsai guztiei kalte gehigarria eraginez. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=ausazko %s items.weapon.enchantments.unstable.desc=Enkantamendu honek energia kaotikoa igortzen du, eta zartako bakoitzean enkantamendu desberdin baten gisara ari da. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s banpirikoa items.weapon.enchantments.vampiric.desc=Enkantamendu ahaltsu honek etsaien bizitza energia xurgatzen du danbateko bakoitzarekin, eramailearengana bideratuz. Eramailea gero eta ahulago efektua are eta indartsuagoa. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=Erailearen marraza items.weapon.melee.assassinsblade.stats_desc=Arma hau ustekabean harrapatutako etsaien aurka indartsuagoa da. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Obsidianaz egindako marraza izurtsu txiki bat, arina bada ere erabiltzeko zaila, baina toki zuzena aurkitzen duenean hilgarria. items.weapon.melee.battleaxe.name=gudu aizkora items.weapon.melee.battleaxe.stats_desc=Hau arma nahiko zehatza da. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Gudu aizkora honen altzairuzko buru erraldoiak giharra jartzen du zartako zabal bakoitzean. items.weapon.melee.crossbow.name=balezta items.weapon.melee.crossbow.stats_desc=Arma hau tresnatzean jaurtitako dardoen kaltea areagotzen da, eta bere enkantamendua ere emango die. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Tximistak abiada bizian askatzen dituen arma korapilatsua. Horretarako diseinatu ez bada ere, balezta honen eraikuntza indartsu eta sendoak aurrez aurreko arma gisa ere erabilgarri bihurtzen du. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=daga items.weapon.melee.dagger.stats_desc=Arma hau ustekabean harrapatutako etsaien aurka indartsuagoa da. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Burdinazko daga sinple bat higatutako zurezko kirten batekin. items.weapon.melee.dirk.name=dirka items.weapon.melee.dirk.stats_desc=Arma hau ustekabean harrapatutako etsaien aurka indartsuagoa da. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Sastakatzeko daga luzeago honek, arerioei sartzeko altzairu apur bat gehiago ematen dizu. items.weapon.melee.flail.name=trailua items.weapon.melee.flail.stats_desc=Hau zehaztasun gutxiko arma bat da.\nArma honekin ezin dira ezusteko erasoak egin. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Iltzedun bola bat kate zati batekin. Oso astuna eta erabiltzeko zaila, baina kolpea ondo ematea lortuz gero suntsitzailea. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=Harrizko eskularrua items.weapon.melee.gauntlet.stats_desc=Hau oso arma bizkorra da. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Eskularru erraldoi hau karmin-koloreko ehunez egina dago eta gainean harri magikozko geruza astun bat darama. Ehuna zure inguruan estutzen da, harrizko xafla lodiak ia bigarren azal bat gisa sentiaraztea lortuz. Arma pisutsu hau zabukatzeko indarra behar da, baina izugarrizko boterea gehitzen dio zure kolpeei. items.weapon.melee.glaive.name=ezpata makurra items.weapon.melee.glaive.stats_desc=Hau nahiko arma motela da.\nArma honek irismen gehigarria du. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Haga arma erraldoia, mastaren bukaeran ezpata baten sorbatza duena. items.weapon.melee.gloves.name=tatxetako eskularruak items.weapon.melee.gloves.stats_desc=Hau oso arma bizkorra da. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Tatxetako eskularruek ez dute babes errealik ematen, baina eskuak libre uzten dituen arma erosoa dira. items.weapon.melee.greataxe.name=itzal handiko aizkora items.weapon.melee.greataxe.stats_desc=Arma hau izugarri astuna da. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Lepo gainetik astintzekoa, aizkora titaniko hau boteretsu bezain astuna da. items.weapon.melee.greatshield.name=itzal handiko ezkutua items.weapon.melee.greatshield.typical_stats_desc=Arma honek 0-%d kalte puntu blokeatu ohi ditu. Blokeatzeko gaitasun hau hobekuntzekin areagotzen da. items.weapon.melee.greatshield.stats_desc=Arma honek 0-%d kalte puntu blokeatzen ditu. Blokeatzeko gaitasun hau hobekuntzekin areagotzen da. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Ezkutu bat baino horma higikor bat, metalezko masa erraldoi honek babesean laguntzen du, baina ez du erasorako toki askorik uzten. items.weapon.melee.greatsword.name=itzal handiko ezpata +items.weapon.melee.greatsword.ability_name=zatikatu +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Marraza izugarri honek kalte larria eragiten du bere giharra zanbulu bakoitzean jarriz items.weapon.melee.handaxe.name=esku-aizkora items.weapon.melee.handaxe.stats_desc=Hau arma nahiko zehatza da. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Aizkora arin bat, zuhaitzak botatzeko erabilia. Bere sorbatz zabala ondo dator etsaien aurka ere. items.weapon.melee.knuckles.name=altzairuzko ukabila @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Hau oso arma bizkorra da. items.weapon.melee.knuckles.desc=Hatz-koskorretan sartzeko forma duen burdinazko pieza bat. eskuak libre mantentzen ditu baina ukabila hutsezko eraso hobeak ahalbidetzen ditu. items.weapon.melee.longsword.name=ezpata luzea +items.weapon.melee.longsword.ability_name=zatikatu +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Ezpata honen altzairuzko sorbatza zorrotzaren distira lasaigarria da, baina bere tamainak astun bihurtzen du. items.weapon.melee.mace.name=mazoa items.weapon.melee.mace.stats_desc=Hau arma nahiko zehatza da. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Arma honen burdinazko buru handiak kalte nabarmena eragiten du. items.weapon.melee.magesstaff.name=aztiaren makulua @@ -1550,7 +1612,7 @@ items.weapon.melee.magesstaff.id_first=Aurretik zarta hau identifikatu behar duz items.weapon.melee.magesstaff.cursed=Ezin duzu madarikatutako zarta bat erabili. items.weapon.melee.magesstaff.imbue_desc=Ziur zure makuluan zarta hau txertatu nahi duzula?\n\nTxertatutako zarta makuluaren maila berekoa edo gehiagokoa bada, makuluak zartaren maila hartuko du, gehi hobekuntzetako bakar bat.\n\nTxertatze honekin %d mailako makulu bat izango da. items.weapon.melee.magesstaff.imbue_lost=Zure makuluan orain txertatuta dagoen zarta galduko da. -items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a _%1$d%% chance_ to be returned at +0. Wand returns remaining: _%2$d_. If your wand is not preserved, you will get 1 arcane resin instead. +items.weapon.melee.magesstaff.imbue_talent=Zure makuluan txertatuko zarta _ %% %1$d-ko aukera_ du +0ra itzultzeko. Geratzen diren zarta itzulerak: _%2$d_. Zure zartak irauten ez badu, erretxina arkano 1 jasoko duzu bere ordez. items.weapon.melee.magesstaff.yes=Bai, ziur nago items.weapon.melee.magesstaff.no=Ez, iritziz aldatu dut items.weapon.melee.magesstaff.desc=Aztiak berak egina, makulu hau arma magiko bakana da, zeini zarta baten efektu magikoa txertatu ahal zaion. @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=Makuluak ez du magiarik orain, zarta baten items.weapon.melee.magesstaff.has_wand=Makuluak _%s_ bat dauka txertatua. items.weapon.melee.magesstaff.cursed_wand=Makulua madarikatuta dago, bere magia kaotikoa eta ausazkoa da. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=_%1$d. kategoriako_ aurrez aurreko arma honek _%2$d-%3$d kalte puntu_ eragiten ditu eta _%4$d indar puntu_ eskatzen ditu behar bezala erabiltzeko. items.weapon.melee.meleeweapon.stats_unknown=_%1$d. kategoriako_ aurrez aurreko arma honek _%2$d-%3$d kalte puntu_ eragin ohi ditu eta _%4$d indar puntu_ eskatzen ditu behar bezala erabiltzeko. items.weapon.melee.meleeweapon.probably_too_heavy=Arma hau zuretzat astunegia izan daiteke. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=ezpata laburra +items.weapon.melee.shortsword.ability_name=zatikatu +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Ezpata labur xamarra, daga bat baino apurtxo bat luzeagoa. items.weapon.melee.quarterstaff.name=laurden makulua items.weapon.melee.quarterstaff.stats_desc=Arma honek 0-2 kalte puntu blokeatzen ditu. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Zur gogorrezko makulua, muturrak burdinaz ferratuta. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=ezkutu borobila items.weapon.melee.roundshield.typical_stats_desc=Arma honek 0-%d kalte puntu blokeatu ohi ditu. Blokeatzeko gaitasun hau hobekuntzekin areagotzen da. items.weapon.melee.roundshield.stats_desc=Arma honek 0-%d kalte puntu blokeatzen ditu. Blokeatzeko gaitasun hau hobekuntzekin areagotzen da. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Ezkutu handi honek erasoak eraginkorki gelditzen ditu, eta hoberik izan ezean arma txukuna da ere. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=marraza errunikoa items.weapon.melee.runicblade.stats_desc=Arma honek hobekuntzei etekin handiagoa ateratzen die. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Lurralde urrun bateko arma misteriotsua, sorbatz argi urdin batekin. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Hau oso arma bizkorra da. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Bi marraza fin, esku bakoitzean bana eramateko. Bikaina arerioak txiki txiki dzast mozteko. items.weapon.melee.scimitar.name=zimitarra items.weapon.melee.scimitar.stats_desc=Hau arma nahiko bizkorra da. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Makotutako marraza lodi bat. Bere formak eraso bizkorragoak ahalbidetzen ditu, baina indar gutxiagokoak. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=arpoia items.weapon.melee.spear.stats_desc=Hau nahiko arma motela da.\nArma honek irismen gehigarria du. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Zurezko ziri lerdena zorroztutako burdina duela puntan. items.weapon.melee.sword.name=ezpata +items.weapon.melee.sword.ability_name=zatikatu +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Ondo orekatutako ezpata bat. Ez luzeegia, baina ezpata labur bat baino nabarmen luzeagoa. +items.weapon.melee.sword$cleavetracker.name=zatikatu +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=gudu mailua items.weapon.melee.warhammer.stats_desc=Hau arma nahiko zehatza da. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Izaki gutxik jasan dezakete berun eta altzairuzko masa neurrigabe honen zartako suntsitzailea, baina indar asko behar da modu eraginkorrean erabiltzeko. items.weapon.melee.whip.name=zartailua items.weapon.melee.whip.stats_desc=Arma honek irismen izugarria du. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Arma honen puntako soka arantzadunak kalte gutxi egiten du, baina bere irismena paregabekoa da. items.weapon.melee.wornshortsword.name=higatutako ezpata laburra +items.weapon.melee.wornshortsword.ability_name=zatikatu +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Ezpata labur xamarra, erabilera jarraituak higatuta. Egoera onean dagoen ezpata labur bat baino ahulagoa eta arinagoa. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Aizto arin hauek airean zuzen jomugara items.weapon.missiles.throwingspear.name=jaurtitzeko arpoia items.weapon.missiles.throwingspear.desc=Arpoi arin hauek gorputz mehea dute eta argi dago jaurtitzeko eta ez sastatzeko eginak daudela. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=jaurtitzeko harria items.weapon.missiles.throwingstone.desc=Harri hauek lixatu egin dira harri arrunt bat baino indartsuago jaurti ahal izateko. Landuta badago ere, ez da oso arma eraginkor bat. @@ -1827,7 +1939,12 @@ items.item.curse=madarikazioa items.kindofmisc.unequip_title=Destresnatu pieza bat items.kindofmisc.unequip_message=Elementu hauetakoren bat destresnatu behar duzu aurretik. Hautatu elementu bat trukatzeko. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Zure eskubilduak nahi gabe armaren kirtena estutzen du. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Ipotx erregearen koroa items.kingscrown.ac_wear=JANTZI diff --git a/core/src/main/assets/messages/items/items_fi.properties b/core/src/main/assets/messages/items/items_fi.properties index 743c1bfbc..1ca26f719 100644 --- a/core/src/main/assets/messages/items/items_fi.properties +++ b/core/src/main/assets/messages/items/items_fi.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Sankarillisen panssarin ominaisuudet on items.armor.clotharmor.name=kangaspanssari items.armor.clotharmor.desc=Tämä kevyt panssari tarjoaa perussuojauksen. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=sankarin viitta items.armor.huntressarmor.no_enemies=Vihollisia ei ole näkyvissä items.armor.huntressarmor.desc=Tätä viittaa käyttäessään Metsästäjä voi suorittaa erityisen kyvyn. @@ -126,13 +129,13 @@ items.armor.platearmor.name=levypanssari items.armor.platearmor.desc=Valtavat metallilevyt on yhdistetty panssariksi, joka tarjoaa lähes läpäisemättömän suojauksen niille seikkailijoille, jotka jaksavat kannatella sen murskaavan painon. items.armor.roguearmor.name=sankarin puku -items.armor.roguearmor.desc=Tätä tummaa pukua käyttäessään Roisto voi suorittaa erityisen kyvyn. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=suomupanssari items.armor.scalearmor.desc=Nahkaiseen liiviin ommellut metallisuomut muodostavat joustavan ja hyvin suojaavan panssarin. -items.armor.warriorarmor.name=sankarin panssari -items.armor.warriorarmor.desc=Vaikka tämä panssari näyttää raskaalta, se antaa Soturille mahdollisuuden suorittaa erityinen kyky. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=HAUDUTA items.artifacts.alchemiststoolkit.ac_energize=ENERGISOI items.artifacts.alchemiststoolkit.not_ready=Työvälinesarjasi ei ole vielä lämmennyt tarpeeksi. items.artifacts.alchemiststoolkit.cursed=Kirottu työvälinesarjasi estää sinua käyttämästä alkemiaa! -items.artifacts.alchemiststoolkit.need_energy=Sinun tarvitsee vähintään viisi energiaa siihen -items.artifacts.alchemiststoolkit.energize_desc=5 energiakristallia antaa työvalinesarjalle tarpeeksi energiaa noustakseen uudelle tasolle. Tämä lisää lämpenemisnopeutta ja nopeutta, jolla työvälinesarja tuottaa energiaa ajan myötä.\n\nKuinka paljon energiaa haluaisit käyttää? -items.artifacts.alchemiststoolkit.energize_1=Viisi energiaa: +1 taso +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d energiaa: +%2$dtasoa items.artifacts.alchemiststoolkit.desc=Tämä työvälinesarja sisältää joitakin nesteitä, yrttejä ja sekoituspullon alkemian käyttämiseen milloin vain. Pullonäyttää sisältävän alkemiallisia energiakiteitä nestemäisessä muodossa. items.artifacts.alchemiststoolkit.desc_cursed=Kirottu työvälinesarja on tarrautunut sinuun ja estää sinua käyttämästä alkemiaa. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Kasvit ovat kasvaneet uudestaan ja muistu items.artifacts.sandalsofnature.desc_4=Kasvit näyttäisisvät saavuttaneen niiden enimmäiskoon. Ne muistuttavat panssaroituja syvän ruskeita puita, jotka muodostavat lahkeet varpaistasi reisiin asti. items.artifacts.sandalsofnature.desc_hint=Tunnet itesi läheisemmäksi luonnon kanssa kantaessasi tätä artifaktia. items.artifacts.sandalsofnature.desc_cursed=Kirotut sandaalit estävät kaikenlaisen yheyden luonnon kanssa. -items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius. Charge needed: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Olet syöttänyt jalkineille %d siementä. items.artifacts.talismanofforesight.name=aavistuksen talismaani @@ -839,7 +842,9 @@ items.quest.metalshard.desc=DM-300:sta sen tuhoutuessa irronnut sirpale ruosteis items.quest.pickaxe.name=hakku items.quest.pickaxe.ac_mine=KAIVA items.quest.pickaxe.no_vein=Lähelläsi ei ole hämykultasuonta kaivettavaksi. -items.quest.pickaxe.desc=Tämä suuri ja järeä työkalu on tarkoitettu kivien rikkomiseen. Sitä voisi todennäköisesti käyttää aseenakin. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=jättiläismäinen rotan kallo items.quest.ratskull.desc=Yllättävän suuri rotan kallo. Siitä tulisi hyvä metsästystrofee, jos sinulla olisi seinä, jolle voisit ripustaa sen. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Tämä sormus kasvattaa keskittymiskykyäsi, saa items.rings.ringofarcana.name=ring of arcana items.rings.ringofarcana.stats=When worn, this ring will increase the power of enchantments and glyphs by _%s%%._ items.rings.ringofarcana.typical_stats=When worn, this ring will typically increase the power of enchantments and glyphs by _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, first increasing their activation chance and then the strength of their effects. A cursed ring will instead weaken enchantments and glyphs. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=elementtien sormus items.rings.ringofelements.stats=Tämän sormuksen käyttäminen antaa _%s%%_ suojausta elementtejä vastaan. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Tyypillisesti tämäntyyppisen sormukse items.rings.ringofelements.desc=Tämä sormus tarjoaa vastustuskykyä useimpia elementtejä ja maagisia vaikutuksia vastaan, laskien niiden vahinkoa ja haitallisten vaikutusten kestoa. Luonnollisesti kirottu sormus pahentaa näitä vaikutuksia. items.rings.ringofenergy.name=energian sormus -items.rings.ringofenergy.stats=Tämän sormuksen käyttäminen kasvattaa sauvojen latausnopeutta _%1$s%%_ ja artefaktien latausnopeutta _%2$s%%_. -items.rings.ringofenergy.typical_stats=Tyypillisesti tämäntyyppisen sormuksen käyttäminen kasvattaa sauvojen latausnopeutta _%1$s%%_ ja artefaktien latausnopeutta _%2$s%%_. -items.rings.ringofenergy.desc=Sauvasi ja artefaktisi latautuvat nopeammin sormuksesta säteilevässä maagisessa aurassa. Kirottu sormus puolestaan hidastaa latautumista. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=väistelyn sormus items.rings.ringofevasion.stats=Tämän sormuksen käyttäminen kasvattaa väistökykyäsi _%s%%_. @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Tämä sormus nopeuttaa käyttäjänsä reaktioit items.rings.ringofforce.name=voiman sormus items.rings.ringofforce.stats=Aseettomana ja nykyisellä vahvuudellasi tämä sormus tekee _%1$d-%2$d vahinkoa_. Aseella lyödessä sormus kasvattaa vahinkoa _%3$d_ pistettä. items.rings.ringofforce.typical_stats=Aseettomana ja nykyisellä vahvuudellasi tämäntyyppinen sormus tekee tyypillisesti _%1$d-%2$d vahinkoa_. Aseella lyödessä sormus kasvattaa vahinkoa tyypillisesti _%3$d_ pistettä. +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Tämä sormus lisää käyttäjänsä iskujen voimaa. Tämä ylimääräinen voima on melko heikko aseita käyttäessä, mutta aseettomana tehdyistä hyökkäyksistä tulee paljon vahvempia. Kirottu sormus tekee puolestaan käyttäjänsä iskuista heikompia. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=raivon sormus items.rings.ringoffuror.stats=Tämän sormuksen käyttäminen kasvattaa hyökkäystesi nopeutta _%s%%_. @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=mystisen energian käärö items.scrolls.exotic.scrollofmysticalenergy.desc=Tähän pergamenttiin sidottu raaka taikavoima lataa luettaessa lukijansa käytössä olevia artefakteja ajan myötä. items.scrolls.exotic.scrollofpassage.name=kulkemisen käärö -items.scrolls.exotic.scrollofpassage.desc=Tähän pergamenttiin sidottu loitsu siirtää lukijansa lähimmän yläpuolella olevan luolaston alueen sisäänkäynnin luokse, mikä on todella kätevää nopeasti kauppaan pääsemiseen. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=prismaattisen heijastuksen käärö items.scrolls.exotic.scrollofprismaticimage.desc=Tähän kääröön sidottu loitsu luo värikkään illuusiokopion lukijastaan. Tämä prismaattinen heijastus toimii lukijan heikompana kloonina samankaltaisella puolustustaidolla, mutta vähemmällä elinvoimalla ja vahingolla.\n\nPrismaattinen heijastus näyttäytyy vihollisten läsnäollessa ja yrittää puolustaa käärön lukijaa.\n\nJos prismaattinen heijastus on jo olemassa, käärön lukeminen parantaa sen täysin. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=I didn't want to be a weapon, I wanted to be items.weapon.curses.annoying.msg_12=Remember, overconfidence is a slow and insidious killer. items.weapon.curses.annoying.msg_13=ALL YOUR BASE ARE BELONG TO US! items.weapon.curses.annoying.desc=Ärsyttävät aseet kykenevät puhumaan, mutta ne ovat hieman liian energisiä. Ne saattavat monesti vetää ei-toivottua huomiota sinuun tarkoittamatta sitä. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=Häikäisevä %s items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=siirtävä %s items.weapon.curses.displacing.desc=Siirtäviin aseisiin on loitsittu kaoottista teleportaatiomagiaa, joka pitää sisällään kyvyn siirtää vihollisia satunnaisesti ympäri tasoa. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=explosive %s items.weapon.curses.explosive.warm=Warm... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch. items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm... items.weapon.curses.explosive.desc_hot=Your weapon is hot! It's about to explode! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=ystävällinen %s items.weapon.curses.friendly.desc=Ystävälliset aseet sopivat parhaiten pasifisteille, sillä niillä taisteleminen saattaa laukaista taian, joka tekee niillä lyömisestä mahdotonta. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=polarisoitunut %s items.weapon.curses.polarized.desc=Polarisoituneeseen aseeseen vaikuttaa taikuus, joka saa sen tekemään 50% enemmän vahinkoa tai ei ollenkaan vahinkoa. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=uhraava %s items.weapon.curses.sacrificial.desc=Uhraavat aseet vaativat verta kantajaltaan vihollisia vastaan hyökkäämisen maksuksi. Mitä elinvoimaisempi aseen kantaja on, sitä enemmän verta kirous vie. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=kuriton %s items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=wayward items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s. ###enchantments items.weapon.enchantments.blazing.name=roihuava %s items.weapon.enchantments.blazing.desc=Tämä lumous saa liekit leiskumaan aseesta, sytyttäen viholliset tuleen ja tehden lisävahinkoa palaviin vihollisiin. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=torjuva %s items.weapon.enchantments.blocking.desc=Blocking weapons have a chance to briefly shield you after attacking with them. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=blocking items.weapon.enchantments.blocking$blockbuff.desc=Your weapon's blocking enchantment has granted you a brief boost to your defensive power!\n\nShielding remaining: %d\n\nTurns remaining: %s. items.weapon.enchantments.blooming.name=kukkiva %s items.weapon.enchantments.blooming.desc=Kukkiviin aseisiin on sidottu magiaa, joka saa kasvit nousemaan aseella lyötyjen kohteiden ympärille. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=hyytävä %s items.weapon.enchantments.chilling.desc=Hyytävällä aseella isketyt viholliset kylmentyvät, hidastaen niiden liikkumisnopeutta ja hyökkäyksiä. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=kineettinen %s items.weapon.enchantments.kinetic.desc=Tappaessasi vihollisen kineettisellä aseella kaikki tappamisen ylimääräinen vahinko säilyy aseessa ja purkautuu seuraavaan osuvaan lyöntiin. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=conserved damage items.weapon.enchantments.kinetic$conserveddamage.desc=Aseesi on sitonut itseensä edellisestä tappavasta lyönnistä ylimääräistä energiaa ja tämä energia purkautuu seuraavassa lyönnissäsi. Energia kuitenkin hiipuu aseesta hitaasti pois.\n\nSäilytettyä vahinkoa: %d. items.weapon.enchantments.corrupting.name=turmeleva %s items.weapon.enchantments.corrupting.desc=Tämä voimakas lumous pystyy kääntämään vihollistesi tahdon omaksesi. Tappaessasi vihollisen tällä aseella se saattaa turmeltua tahtosi alaiseksi kuolemisen sijaan. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=kimmoisa %s items.weapon.enchantments.elastic.desc=Kimmoisat aseet voivat saada viholliset lentämään lyhyen matkaa taaksepäin. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=kuoleman %s items.weapon.enchantments.grim.desc=Tämä väkevä lumous pitää sisällään voiman tappaa vihollinen välittömästi. Vaikutuksella on sitä suurempi mahdollisuus ilmetä, mitä heikompi vihollinen on. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=onnekas %s items.weapon.enchantments.lucky.desc=Tällä lumouksella lumotulla aseella tapetut viholliset pudottavat todennäköisemmin ylimääräisiä esineitä. - -items.weapon.enchantments.precise.name=tarkka %s -items.weapon.enchantments.precise.desc=Tarkalla aseella on mahdollisuus varmistaa osuminen viholliseen ulkoisista tekijöistä huolimatta. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=kantava %s items.weapon.enchantments.projecting.desc=Kantaman lumouksella lumotut aseet saavat ylimääräistä kantamaa. Pitkän matkan aseet pystyvät läpäisemään läheiset seinät. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=sähköinen %s items.weapon.enchantments.shocking.desc=Sähkö rätisee sähköisestä aseesta, tehden ylimääräistä vahinkoa kaikkiin läheisiin vihollisiin. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=epävakaa %s items.weapon.enchantments.unstable.desc=Epävakauden lumouksella lumotut aseet säteilevät kaoottista energiaa, joka aiheuttaa erilaisen lumouksen vaikutuksen joka osumalla. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=vampiirinen %s items.weapon.enchantments.vampiric.desc=Vampiirisella lumouksella lumotut aseet imevät elinvoimaa vihollisilta joka osumalla, suunnaten elinvoiman takaisin aseen kantajaan. Vaikutus on sitä voimakkaampi, mitä vähemmän elinvoimaa aseen käyttäjällä on jäljellä. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=salamurhaajan terä items.weapon.melee.assassinsblade.stats_desc=Tämä ase on vahvempi siitä tietämättömiä vihollisia vastaan. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Pieni, aaltoileva obsidiaaninen terä. Vaikea käyttää sen keveydestä huolimatta, mutta tappava löytäessään kohteensa. items.weapon.melee.battleaxe.name=tappara items.weapon.melee.battleaxe.stats_desc=Tämä on melko tarkka ase. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Tämän tapparan valtaisa teräksinen pää antaa suuren voiman sen jokaiseen iskuun. items.weapon.melee.crossbow.name=varsijousi items.weapon.melee.crossbow.stats_desc=Käytettäessä tämä ase kasvattaa heitettävien nuolien vahinkoa ja jopa antaa lumouksensa vaikutuksen nuoliin. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Melko monimutkainen ase, joka ampuu nuolia poikkeuksellisella nopeudella. Vaikka sitä ei ole tarkoitettu lyömiseen, sen paino ja luja rakenne tekevät siitä kohtuullisen lyömäaseen. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=tikari items.weapon.melee.dagger.stats_desc=Tämä ase on vahvempi pahaa aavistamattomia vihollisia vastaan. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Yksinkertainen rautatikari kuluneella puisella kädensijalla. items.weapon.melee.dirk.name=pistotikari items.weapon.melee.dirk.stats_desc=Tämä ase on vahvempi siitä tietämättömiä vihollisia vastaan. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Pidempi pistotikari, joka mahdollistaa enemmän terästä päätymään vihollisten sisuksiin. items.weapon.melee.flail.name=ketjukuulanuija items.weapon.melee.flail.stats_desc=Tämä on melko epätarkka ase.\nTällä aseella ei voi tehdä yllätyshyökkäystä. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Lyhyeen puiseen varteen kiinnitetyn ketjun päässä oleva piikkipallo. Todella hankala käyttää, mutta tuhoava osuessaan kunnolla. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=kivinen taisteluhansikas items.weapon.melee.gauntlet.stats_desc=Tämä on todella nopea ase. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Tämä painava sotahansikas on tehty punaisesta kankaasta ja sen päälle kerrostetuista maagisista kivistä. Kangas tiukkenee kätesi ympärille, saaden kivilevyt tuntumaan kuin toiselta ihokerrokselta. Näin painavan aseen käyttö vaatii paljon vahvuutta, mutta lisää huomattavaa voimaa lyönteihisi. items.weapon.melee.glaive.name=varsimiekka items.weapon.melee.glaive.stats_desc=Tämä on melko hidas ase.\nTämä ase yltää pidemmälle. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Massiivinen salkoase, joka koostuu puisesta varresta ja sen päässä olevasta miekan terästä. items.weapon.melee.gloves.name=nastoitetut hanskat items.weapon.melee.gloves.stats_desc=Tämä on todella nopea ase. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Nämä nastoitetut hanskat eivät tarjoa ollenkaan suojaa, mutta ne toimivat kohtuullisesti lyömiseen ja pitävät kätesi vapaina. items.weapon.melee.greataxe.name=mestauskirves items.weapon.melee.greataxe.stats_desc=Tämä ase on uskomattoman painava. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Tarkoitettuna olalla kannettavaksi, tämä jättimäinen kirves on yhtä voimakas kuin painavakin. items.weapon.melee.greatshield.name=suuri kilpi items.weapon.melee.greatshield.typical_stats_desc=Tavallisesti tämänlainen ase torjuu 0-%d vahinkoa. Torjumiskapasiteetti kasvaa parannusten myötä. items.weapon.melee.greatshield.stats_desc=Tämä ase torjuu 0-%d vahinkoa. Torjumiskapasiteetti kasvaa parannusten myötä. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Enemmänkin siirrettävä seinä kuin kilpi, tämä valtaisa metallilevy auttaa puolustuksessa, muttei jätä paljoa tilaa hyökkäämiselle. items.weapon.melee.greatsword.name=kahden käden miekka +items.weapon.melee.greatsword.ability_name=halkaisu +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Tämä suuri terä tuottaa raskasta vahinkoa jokaisella heilautuksella. items.weapon.melee.handaxe.name=kirves items.weapon.melee.handaxe.stats_desc=Tämä on melko tarkka ase. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Kevyt, varmaankin puiden kaatamiseen tarkoitettu kirves. Leveä terä toimii hyvin vihollisiakin vastaan. items.weapon.melee.knuckles.name=nyrkkirauta @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Tämä on todella nopea ase. items.weapon.melee.knuckles.desc=Pala rautaa, joka on muotoiltu sopimaan rystysten ympärille. Pitää kädet vapaina ja mahdollistaa paremmat hyökkäykset kuin paljas nyrkki. items.weapon.melee.longsword.name=pitkä miekka +items.weapon.melee.longsword.ability_name=halkaisu +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Tämän miekan pitkä ja terävä teräksinen terä kiiltää rauhoittavasti. Sen koko tekee siitä kuitenkin melko painavan. items.weapon.melee.mace.name=nuija items.weapon.melee.mace.stats_desc=Tämä on melko tarkka ase. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Tämän aseen suuri rautainen pää tuottaa huomattavaa vahinkoa. items.weapon.melee.magesstaff.name=maagin sauva @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=Sauvassa ei ole tällä hetkellä voimaa, items.weapon.melee.magesstaff.has_wand=Sauvaasi on tällä hetkellä yhdistetty _%s_. items.weapon.melee.magesstaff.cursed_wand=Sauva on kirottu, tehden sen taikuudesta kaoottista ja satunnaista. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Tämä _tason-%1$d_ lyömäase tekee _%2$d-%3$d vahinkoa_ ja sen kunnollinen käyttö vaatii _%4$d pistettä vahvuutta_. items.weapon.melee.meleeweapon.stats_unknown=Tavallisesti tällainen _tason-%1$d_ lyömäase tekee _%2$d-%3$d vahinkoa_ ja sen kunnollinen käyttö vaatii _%4$d pistettä vahvuutta_. items.weapon.melee.meleeweapon.probably_too_heavy=Tämä ase taitaa olla liian painava sinulle. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=lyhyt miekka +items.weapon.melee.shortsword.ability_name=halkaisu +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Melko lyhyt miekka, ainoastaan muutaman tuuman pidempi kuin tikari. items.weapon.melee.quarterstaff.name=taistelusauva items.weapon.melee.quarterstaff.stats_desc=Tämä ase torjuu 0-2 vahinkoa. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Kovasta puusta tehty sauva, jonka päät päättyvät rautaisiin nystyihin. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=pyöreä kilpi items.weapon.melee.roundshield.typical_stats_desc=Tavallisesti tämänlainen ase torjuu 0-%d vahinkoa. Torjumiskapasiteetti kasvaa parannusten myötä. items.weapon.melee.roundshield.stats_desc=Tämä ase torjuu 0-%d vahinkoa. Torjumiskapasiteetti kasvaa parannusten myötä. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Tämä suuri kilpi suojaa hyvin hyökkäyksiltä ja on kohtalainen ase tiukoissa tilanteissa. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=riimuterä items.weapon.melee.runicblade.stats_desc=Tämä ase hyötyy enemmän parannuksista. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Kaukaisesta maasta peräisin oleva salaperäinen ase, jossa on kirkkaansininen terä. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Tämä on todella nopea ase. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Kaksi ohutta terää, jotka on tarkoitettu pidettäväksi toinen toisessa ja toinen toisessa kädessä. Ne ovat erinomaisia vihollisten palasiksi leikkelyyn nopeilla viilloilla. items.weapon.melee.scimitar.name=sapeli items.weapon.melee.scimitar.stats_desc=Tämä on melko nopea ase. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Leveäteräinen kaareva miekka. Sen muoto mahdollistaa nopeammat, mutta hieman tehottomammat hyökkäykset. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=keihäs items.weapon.melee.spear.stats_desc=Tämä on melko hidas ase.\nTämä ase yltää pidemmälle. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Ohut puinen tanko, jonka päässä on terävä rautainen kärki. items.weapon.melee.sword.name=miekka +items.weapon.melee.sword.ability_name=halkaisu +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Hyvin painotettu miekka. Ei liian iso, mutta silti huomattavasti pidempi kuin lyhyt miekka. +items.weapon.melee.sword$cleavetracker.name=halkaisu +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=sotavasara items.weapon.melee.warhammer.stats_desc=Tämä on melko tarkka ase. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Harva olento voi kestää murskaavan iskun tästä valtavasta massiivisesta lyijy- ja teräsaseesta, mutta sen tehokas käyttö vaatii valtavaa vahvuutta. items.weapon.melee.whip.name=ruoska items.weapon.melee.whip.stats_desc=Tällä aseella on uskomaton kantama. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Vaikkakin tämän aseen pässä oleva narukieppi tekee heikkoa vahinkoa, mikään lähiase ei voita sitä kantamassa. items.weapon.melee.wornshortsword.name=kulunut lyhyt miekka +items.weapon.melee.wornshortsword.ability_name=halkaisu +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Melko lyhyt ja käytössä suuresti kulunut miekka. Se on hieman heikompi ja kevyempi kuin paremmassa kunnossa oleva lyhyt miekka. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Nämä kevyet veitset on painotettu len items.weapon.missiles.throwingspear.name=heittokeihäs items.weapon.missiles.throwingspear.desc=Näiden kevyiden heittokeihäiden ohuet varret kielivät niiden olevan selkeästi suunniteltu heitettäväksi, ei lähiaseena käytettäväksi. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=heittokivi items.weapon.missiles.throwingstone.desc=Nämä kivet on hiottu niiden heittämisen helpottamiseksi. Työstä huolimatta ne eivät ole mitenkään luotettavia aseita. @@ -1827,7 +1939,12 @@ items.item.curse=kirous items.kindofmisc.unequip_title=Poista yksi esine käytöstä items.kindofmisc.unequip_message=Sinun täytyy ensin ottaa toinen näistä esineistä pois käytöstä. Valitse esine vaihdettavaksi. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Otteesi kiristyy aseen ympärille tahdostasi riippumatta. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Kääpiö Kuninkaan kruunu items.kingscrown.ac_wear=PUE diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index da010698f..64de64857 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Les propriétés héroïques de l'armur items.armor.clotharmor.name=armure en lin items.armor.clotharmor.desc=Cette armure légère offre une protection succincte. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=cape de héros items.armor.huntressarmor.no_enemies=Pas d'ennemis en vue items.armor.huntressarmor.desc=En portant cette cape, la Chasseresse peut utiliser une capacité spéciale. @@ -126,13 +129,13 @@ items.armor.platearmor.name=armure de plates items.armor.platearmor.desc=D'énormes plaques de métal jointes formant une armure offrant une protection inégalée aux aventuriers assez forts pour supporter son poids éreintant. items.armor.roguearmor.name=tunique de héros -items.armor.roguearmor.desc=En portant cette sombre tunique, le Voleur peut utiliser une capacité spéciale. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=armure d'écailles items.armor.scalearmor.desc=Les écailles de métal fixées sur cette veste de cuir en font une armure souple offrant une protection efficace. -items.armor.warriorarmor.name=armure de héros -items.armor.warriorarmor.desc=Même si cette armure paraît très lourde, elle permet au Guerrier d'utiliser une capacité spéciale. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=BRASSER items.artifacts.alchemiststoolkit.ac_energize=ÉNERGIE items.artifacts.alchemiststoolkit.not_ready=Votre nécessaire n'a pas terminé de chauffer. items.artifacts.alchemiststoolkit.cursed=Votre nécessaire maudit vous empêche d'utiliser l'alchimie! -items.artifacts.alchemiststoolkit.need_energy=Vous avez besoin d'au moins 5 points d'énergie pour cela. -items.artifacts.alchemiststoolkit.energize_desc=5 cristaux d'énergie donneront au nécessaire d'alchimie assez d'énergie pour gagner un niveau, ce qui augmente sa génération d'énergie et la vitesse à laquelle il chauffe\n\nCombien d'énergie voulez vous utiliser ? -items.artifacts.alchemiststoolkit.energize_1=5 d'énergie: +1 niveau +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d d'énergie: +%2$d niveaux items.artifacts.alchemiststoolkit.desc=Ce nécessaire d'alchimie contient un certain nombre de réactifs et d'herbes, ainsi qu'une petite fiole de mélange, permettant une alchimie instantanée. Le contenu de la fiole ressemble à des cristaux d'énergie sous forme liquide. items.artifacts.alchemiststoolkit.desc_cursed=Le nécessaire maudit s'est lié à vous et refuse de vous laisser utiliser l'alchimie. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Les plantes ont encore grandi et ressembl items.artifacts.sandalsofnature.desc_4=Les plantes semblent avoir atteint leur taille maximale, elles ressemblent à une paire de jambières blindées. Elles sont d'un marron profond comme le tronc d'un arbre robuste. items.artifacts.sandalsofnature.desc_hint=Vous vous sentez plus proche de la nature en portant cet artefact. items.artifacts.sandalsofnature.desc_cursed=Les sandales maudites empêchent toute harmonie avec la nature. -items.artifacts.sandalsofnature.desc_ability=Les chaussures chatoient de la couleur de la dernière graine que vous leur avez donné. Elles peuvent temporairement s'enraciner et produire l'effet de cette plante dans un rayon de 3 cases. Charge nécessaire : _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Vous avez nourri les chaussures avec une graine de %s. items.artifacts.talismanofforesight.name=talisman de prescience @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Un tesson de métal maudit rouillé, qui provient de items.quest.pickaxe.name=pioche items.quest.pickaxe.ac_mine=MINER items.quest.pickaxe.no_vein=Il n'y a pas de filon d'or sombre à miner à votre portée. -items.quest.pickaxe.desc=C'est un gros outil robuste pour casser la pierre. Il peut certainement être utilisé comme une arme. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=crâne de rat géant items.quest.ratskull.desc=Un crâne de rat incroyablement grand. Cela ferait un trophée parfait si vous aviez un mur sur lequel le fixer. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Cette bague augmente votre concentration, rendan items.rings.ringofarcana.name=Bague d’Arcanes items.rings.ringofarcana.stats=Porté, cet anneau augmente de pouvoir des enchantements et glyphes de _%s%%._ items.rings.ringofarcana.typical_stats=Porté, cet anneau augmente habituellement de pouvoir des enchantements et glyphes de _%s%%._ -items.rings.ringofarcana.desc=Cet anneau renforce les enchantements magiques sur les armes et les glyphes sur les armures, augmentant d'abord leur chance d'activation puis l'intensité de leurs effets. Un anneau maudit affaiblira au contraire les enchantements et les glyphes. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=bague des éléments items.rings.ringofelements.stats=Si vous la portez, cette bague augmentera de _%s%%_ votre résistance élémentaire @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Si vous la portez, cette bague augmente items.rings.ringofelements.desc=Cette bague augmente la résistance à la plupart des effets magiques et élémentaux, réduisant les dégâts et la durée des effets. Naturellement, une bague maudite va au contraire accentuer les effets néfastes. items.rings.ringofenergy.name=bague d'énergie -items.rings.ringofenergy.stats=Si vous la portez, cette bague augmentera votre vitesse de charge des baguettes de _%1$s%%_ et la vitesse de charge des artefacts de _%2$s %%._ -items.rings.ringofenergy.typical_stats=Si vous la portez, cette bague augmentera généralement votre vitesse de charge des baguettes de _%1$s%%_ et la vitesse de charge des artefacts de _%2$s %%._ -items.rings.ringofenergy.desc=Vos baguettes et artefacts se rechargent plus rapidement dans le champ magique qui émane de cette bague. Une bague maudite va au contraire ralentir la vitesse de rechargement. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=bague d'évasion items.rings.ringofevasion.stats=Si vous la portez, cette bague augmentera votre esquive de _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Cette bague accélère les réflexes du porteur, items.rings.ringofforce.name=bague de force items.rings.ringofforce.stats=Si vous êtes à mains nues, avec votre force actuelle, cette bague infligera de _%1$d à %2$d dégâts._ Avec une arme équipée, cette bague augmentera les dégats de _%3$d._ items.rings.ringofforce.typical_stats=Si vous êtes à mains nues, avec votre force actuelle, typiquement cette bague infligera de _%1$d à %2$d dégâts._ Avec une arme équipée, typiquement cette bague augmentera les dégâts de _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Cette bague améliore la force des attaques au corps à corps de son porteur. Cette puissance supplémentaire est plutôt faible lorsque l'on manie une arme, mais elle rendra les attaques à mains nues beaucoup plus puissantes. Une bague maudite affaiblira au contraire les attaques de son porteur. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=bague de furie items.rings.ringoffuror.stats=Si vous la portez,cette bague augmentera la vitesse de vos attaques de _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=parchemin d'énergie mystique items.scrolls.exotic.scrollofmysticalenergy.desc=Le pouvoir magique pur attaché a ce parchemin va, quand déchaîné, charger les artefacts équipés d'un utilisateur au fil du temps. items.scrolls.exotic.scrollofpassage.name=parchemin de passage -items.scrolls.exotic.scrollofpassage.desc=Le sort sur ce parchemin va transporter instantanément le lecteur à l'entrée de région la plus proche au dessus de lui. Très utile pour rapidement rejoindre une boutique. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=parchemin d'image prismatique items.scrolls.exotic.scrollofprismaticimage.desc=L'incantation sur ce parchemin créera une doublure du/de la lecteurice. Cette images prismatique agira comme un clone plus faible du lecteur avec les mêmes défenses mais moins de PV et de dégâts .\n\nCette image prismatique se montrera lorsque des ennemis seront présents et tentera de défendre le lecteur.\n\nSi une image prismatique existe déjà, l'utilisation de ce parchemin la guérira complètement. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Je ne voulais pas être une arme, je voulais items.weapon.curses.annoying.msg_12=Rappelez vous que l'excès de confiance est une mort lente et insidieuse. items.weapon.curses.annoying.msg_13=TOUTE VOTRE BASE NOUS APPARTIENT ! items.weapon.curses.annoying.desc=Les armes pénibles sont douées de parole, cependant ce sont des vraies bavardes. Elles attireront souvent l'attention sur vous sans le vouloir. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=%s éblouissant items.weapon.curses.dazzling.desc=Les armes éblouissantes vont parfois émettre une puissante lumière, aveuglant tous ceux qui peuvent les voir. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s de déplacement items.weapon.curses.displacing.desc=Les armes de déplacement sont empruntes d'une magie chaotique de téléportation. Elles ont la capacité de déplacer au hasard les ennemis dans le niveau. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=explosif %s items.weapon.curses.explosive.warm=Chaud... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Les armes explosives accumulent graduellement items.weapon.curses.explosive.desc_cool=Votre arme est froide au toucher. items.weapon.curses.explosive.desc_warm=Votre arme accumule de l'énergie et devient chaude... items.weapon.curses.explosive.desc_hot=Votre arme est brûlante ! Elle est sur le point d'exploser ! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s sympathique items.weapon.curses.friendly.desc=Les armes sympathiques sont faites pour les pacifistes, déclenchant parfois de la magie rendant le combat impossible. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name= %s polarisé(e) items.weapon.curses.polarized.desc=Une arme polarisée est affectée par une magie qui fait que ses attaques font 50% de dégats en plus… ou aucun. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=%s sacrificiel(le) items.weapon.curses.sacrificial.desc=Les armes sacrificielles attaquent les ennemis mais exigent le sang de leur utilisateur en échange. Plus l'utilisateur est en bonne santé, plus grande sera la quantité de sang exigée. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=%s impévisible items.weapon.curses.wayward.desc=Les armes imprévisibles deviennent parfois extrêmement peu précises. Cette magie dure un petit moment après son activation, mais peut être dissipée en portant un coup avec l'arme imprévisible. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=Imprévisible items.weapon.curses.wayward$waywardbuff.desc=La magie de votre arme imprévisible s'est activée, la rendant extrêmement peu précise pendant un cout moment. Cela n'affecte pas les attaques dont le coup est garanti, comme les attaques surprises. Toucher la cible avec l'arme imprévisible met immédiatement fin à cet effet.\n\nTours restants:%s. ###enchantments items.weapon.enchantments.blazing.name=%s ardent(e) items.weapon.enchantments.blazing.desc=Cet enchantement fait jaillir des flammes ardentes de l'arme qui enflamment les ennemis et infligent des dégâts supplémentaires à ceux qui sont déjà en feu. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=%s bloquant(e) items.weapon.enchantments.blocking.desc=Les armes bloquantes ont une chance de vous protéger brièvement après que vous ayez attaqué avec. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=Bloquant items.weapon.enchantments.blocking$blockbuff.desc=L'enchantement bloquant de votre arme vous accorde un boost temporaire de votre pouvoir défensif !\n\nProtection restante : %d\n\nTours restants : %s. items.weapon.enchantments.blooming.name=%s fleurissant(e) items.weapon.enchantments.blooming.desc=Les armes fleurissantes contiennent de la magie qui fait pousser la végétation autour d'elles. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=%s glaçant(e) items.weapon.enchantments.chilling.desc=Les ennemis touchés par cet enchantement sont refroidis, ce qui ralentit leurs mouvements et leurs attaques. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s cinétique items.weapon.enchantments.kinetic.desc=Quand un ennemi est tué avec une arme cinétique, l'excès de force est conservé dans l'arme et sera appliqué lors de la prochaine attaque. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=Dégats conservés items.weapon.enchantments.kinetic$conserveddamage.desc=Votre arme a conservé l'excès de force d'un précédent coup de grâce, et l'appliquera comme un dégât bonus lors de votre prochaine attaque. Toutefois, l'énergie s'estompera avec le temps.\nDégâts Conservés : %d. items.weapon.enchantments.corrupting.name= %s de corruption items.weapon.enchantments.corrupting.desc=Ce puissant enchantement possède la capacité de plier les ennemis sous votre volonté. Lorsque un ennemi est tué avec cette arme, il y a une chance pour qu'il soit corrompu au lieu de mourir. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%s élastique items.weapon.enchantments.elastic.desc=Les armes élastiques peuvent envoyer les ennemis voltiger vers l'arrière sur de courtes distances. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=sinistre %s items.weapon.enchantments.grim.desc=Ce puissant enchantement a le pouvoir de tuer instantanément un ennemi. Son effet à plus de chances de se produire si la cible est faible. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s de chance items.weapon.enchantments.lucky.desc=Les ennemis tués avec une arme chanceuse ont des chances de lâcher un meilleur butin. - -items.weapon.enchantments.precise.name=%s de précision -items.weapon.enchantments.precise.desc=Une arme de précision a toujours une chance de toucher, quelque soit les circonstances. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s saillant(e) items.weapon.enchantments.projecting.desc=Avec cet enchantement, les armes de corps-à-corps gagnent en portée. Les armes de jet sont capables de traverser les murs adjacents. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=%s foudroyant(e) items.weapon.enchantments.shocking.desc=Des arcs électriques jaillissent des armes foudroyantes, causant des dégâts à toutes les cibles alentour. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=%s instable items.weapon.enchantments.unstable.desc=Cet enchantement irradie d'une énergie chaotique, agissant comme un enchantement différent à chaque attaque. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s vampirique items.weapon.enchantments.vampiric.desc=Ce puissant enchantement aspire la force vitale des ennemis à chaque coup et l'injecte dans son porteur. L'effet est plus puissant si le niveau de vie du porteur est faible. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=lame de l'assassin items.weapon.melee.assassinsblade.stats_desc=Cette arme est plus forte quand elle attaque par surprise. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Une petite lame ondulée en obsidienne, difficile d'emploi malgré son faible poids, elle est mortelle si elle trouve le bon endroit ou frapper sa cible. items.weapon.melee.battleaxe.name=hache de guerre items.weapon.melee.battleaxe.stats_desc=C'est une arme plutôt précise. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=L'énorme lame en acier de cette hache de guerre ajoute un élan considérable à chacun de vos coups. items.weapon.melee.crossbow.name=arbalète items.weapon.melee.crossbow.stats_desc=Cette arme améliore les dégâts des fléchettes lancées quand elle est équipée, et leur transmet même son enchantement. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Une arme assez complexe qui tire des carreaux avec une vitesse exceptionnelle. Bien qu'elle ne soit pas conçue pour, le poids et la construction robuste de cette arbalète en font aussi une arme de mêlée convenable. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=dague items.weapon.melee.dagger.stats_desc=Cette arme est plus forte quand elle attaque par surprise. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Une simple dague de fer avec un manche en bois usé. items.weapon.melee.dirk.name=poignard items.weapon.melee.dirk.stats_desc=Cette arme est plus forte quand elle attaque par surprise. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Une grande dague offrant plus d'acier à plonger dans les ennemis. items.weapon.melee.flail.name=fléau items.weapon.melee.flail.stats_desc=C'est une arme assez peu précise.\nCette arme ne peut pas réaliser d'attaque surprise. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Une boule d'acier hérissée de pointes, attachée à la poignée par une longueur de chaîne. Très peu maniable, mais dévastatrice si le coup porté touche. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=gant de pierre items.weapon.melee.gauntlet.stats_desc=C'est une arme très rapide. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Cet énorme gant est fait de tissu pourpre recouvert de lourdes pierres magiques sur le dessus. Le tissu se resserre sur vous, les plaques de pierres formant presque une seconde peau. Manier une arme si lourde exige de la force, mais ajoute une puissance considérable à vos coups. items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au bout d'un long manche. items.weapon.melee.gloves.name=gants cloutés items.weapon.melee.gloves.stats_desc=C'est une arme très rapide. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Ces gants cloutés n'offre pas de vraie protection, mais sont utiles comme armes quand les mains sont vides. items.weapon.melee.greataxe.name=grande hache items.weapon.melee.greataxe.stats_desc=Cette arme est incroyablement lourde. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Pensé pour être brandie par-dessus l'épaule, cette hache titanesque est aussi puissante qu'elle est lourde. items.weapon.melee.greatshield.name=grand bouclier items.weapon.melee.greatshield.typical_stats_desc=Normalement cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. items.weapon.melee.greatshield.stats_desc=Cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Plus un mur mobile qu'un bouclier, cet énorme masse de métal assiste la défense mais ne laisse que peu de possibilités pour les attaques. items.weapon.melee.greatsword.name=grande épée +items.weapon.melee.greatsword.ability_name=fendre +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Cette imposante lame inflige d'énormes dégâts. items.weapon.melee.handaxe.name=hachette items.weapon.melee.handaxe.stats_desc=C'est une arme plutôt précise. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Une hache légère, plus communément utilisée pour couper des branches. La large lame fonctionne également assez bien contre les ennemis. items.weapon.melee.knuckles.name=poing américain @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=C'est une arme très rapide. items.weapon.melee.knuckles.desc=Un morceau de fer forgé pour pouvoir s'enfiler sur la main. Garde les mains libres, mais permet de meilleures attaques qu'à mains nues. items.weapon.melee.longsword.name=épée longue +items.weapon.melee.longsword.ability_name=fendre +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=La longue lame d'acier effilée de cette épée brille de manière rassurante, cependant, sa taille la rend plutôt lourde. items.weapon.melee.mace.name=masse items.weapon.melee.mace.stats_desc=C'est une arme plutôt précise. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=La tête en fer massive de cette arme inflige des dégâts considérables. items.weapon.melee.magesstaff.name=bâton du mage @@ -1550,7 +1612,7 @@ items.weapon.melee.magesstaff.id_first=Vous devez identifier cette baguette d'ab items.weapon.melee.magesstaff.cursed=Vous ne pouvez pas utiliser une baguette maudite. items.weapon.melee.magesstaff.imbue_desc=Voulez-vous vraiment imprégner votre bâton avec cette baguette ? \n\nSi la baguette utilisée pour imprégner le bâton est d'un niveau égal ou supérieur au bâton, ce dernier héritera du niveau de la baguette plus un dû à ses augmentations. \n\nCette imprégnation donnera un bâton de _niveau %d_. items.weapon.melee.magesstaff.imbue_lost=La baguette actuellement imprégnée dans votre bâton sera perdue. -items.weapon.melee.magesstaff.imbue_talent=La baguette actuellement imprégnée dans votre bâton a _%1$d%% chance_ d'être rendue. Elle aura un niveau +0. Retour·s de baguette restant·s : %2$d. Si votre baguette n'est pas préservée, vous récupérerez 1 résine arcanique à la place. +items.weapon.melee.magesstaff.imbue_talent=La baguette actuellement imprégnée dans votre bâton a _%1$d%% chance_ d'être rendue au niveau +0. Retours de baguette restants : %2$d. Si votre baguette n'est pas préservée, vous récupérerez 1 résine arcanique à la place. items.weapon.melee.magesstaff.yes=Oui je suis sûr. items.weapon.melee.magesstaff.no=Non, j'ai changé d'avis items.weapon.melee.magesstaff.desc=Fabriqué par le Mage lui même, ce bâton est une arme magique unique qui peut être imprégné avec une baguette. @@ -1558,57 +1620,104 @@ items.weapon.melee.magesstaff.no_wand=Le bâton n'a pas de magie en lui. Il doit items.weapon.melee.magesstaff.has_wand=Le bâton est imprégné avec _%s._ items.weapon.melee.magesstaff.cursed_wand=Cette baguette est maudite, rendant sa magie chaotique et aléatoire. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Cette arme de mêlée de _niveau %1$d_ inflige _de %2$d à %3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée. items.weapon.melee.meleeweapon.stats_unknown=En moyenne cette arme de mêlée de _niveau-%1$d_ inflige de _%2$d à %3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée. items.weapon.melee.meleeweapon.probably_too_heavy=Cette arme est probablement trop lourde pour vous. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=épée courte +items.weapon.melee.shortsword.ability_name=fendre +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Une épée plutôt courte, à peine plus longue qu'une dague. items.weapon.melee.quarterstaff.name=bâton items.weapon.melee.quarterstaff.stats_desc=Cette arme bloque 0-2 dégâts. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Un bâton de bois dur, ses bouts sont chaussés de fer. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=bouclier rond items.weapon.melee.roundshield.typical_stats_desc=Normalement cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. items.weapon.melee.roundshield.stats_desc=Cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Ce grand bouclier bloque efficacement les attaques et demeure une arme correcte pour réaliser des attaques de pique. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=lame runique items.weapon.melee.runicblade.stats_desc=Cette arme profite plus des améliorations. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Une arme mystérieuse d'une contrée lointaine, avec une lame bleue brillante. items.weapon.melee.sai.name=saï items.weapon.melee.sai.stats_desc=C'est une arme très rapide. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Deux lames minces devraient être maniées dans une main chacune. Excellent pour abattre les ennemis avec une rafale de coupures items.weapon.melee.scimitar.name=cimeterre items.weapon.melee.scimitar.stats_desc=C'est une arme plutôt rapide. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Une épaisse lame courbe. Sa forme lui permet des attaques plus rapides, bien que moins puissantes. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=lance items.weapon.melee.spear.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Une mince tige de bois avec une pointe de fer aiguisée. items.weapon.melee.sword.name=épée +items.weapon.melee.sword.ability_name=fendre +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Une épée bien équilibrée. Pas trop grande, mais elle reste bien plus longue qu'une épée courte. +items.weapon.melee.sword$cleavetracker.name=fendre +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=marteau de guerre items.weapon.melee.warhammer.stats_desc=C'est une arme plutôt précise. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Bien peu de créatures peuvent résister aux coups devastateurs de cette masse imposante de plomb et d'acier, mais elle nécessite une grande force pour être efficacement utilisée. items.weapon.melee.whip.name=fouet items.weapon.melee.whip.stats_desc=Cette arme à une énorme portée. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Bien que l'extrémité barbelée de cette corde n'inflige que peu de dégâts, sa portée est inégalée. items.weapon.melee.wornshortsword.name=épée courte usée +items.weapon.melee.wornshortsword.ability_name=fendre +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Une épée plutôt courte, usée par un usage intensif. Elle est à la fois affaiblie et plus légère qu'une même épée en meilleure condition. ###missile weapons items.weapon.missiles.darts.adrenalinedart.name=fléchette d'adrénaline -items.weapon.missiles.darts.adrenalinedart.desc=Ces fléchettes sont recouvertes d'un composé de vifchardon qui renforce la vitesse de déplacement et d'attaque des allié·e·s, ou réduit brièvement la vitesse de déplacement des ennemis. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les allié·e·s. +items.weapon.missiles.darts.adrenalinedart.desc=Ces fléchettes sont recouvertes d'un composé de vifchardon qui renforce la vitesse de déplacement et d'attaque des alliés, ou réduit brièvement la vitesse de déplacement des ennemis. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les alliés. items.weapon.missiles.darts.blindingdart.name=fléchette aveuglante items.weapon.missiles.darts.blindingdart.desc=Ces fléchettes sont enduites d'un extrait d'Herblouï qui aveugleront leurs cibles pour un court instant. Cependant ils ne seront pas désorientés, et un ennemi saura toujours où il vous a vu pour la dernière fois. @@ -1617,7 +1726,7 @@ items.weapon.missiles.darts.chillingdart.name=fléchette de léthargie items.weapon.missiles.darts.chillingdart.desc=Ces fléchettes sont enduite d'un extrait de Pistigel qui ralentiront énormément leur cible. items.weapon.missiles.darts.cleansingdart.name=fléchette purificatrice -items.weapon.missiles.darts.cleansingdart.desc=Ces fléchettes sont enduites d'un extrait de mageroyal qui va temporairement immuniser les allié·e·s aux effets néfastes, ou retirer tous les effets positifs des ennemis. Les ennemis peuvent parfois oublier qu'iels attaquent ou vous fuient. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les allié·e·s. +items.weapon.missiles.darts.cleansingdart.desc=Ces fléchettes sont enduites d'un extrait de mageroyal qui va temporairement immuniser les alliés aux effets néfastes, ou qui supprimera tous les effets positifs des ennemis. Les ennemis peuvent parfois oublier qu'ils attaquent ou vous fuient. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les alliés. items.weapon.missiles.darts.dart.name=fléchette items.weapon.missiles.darts.dart.ac_tip=ENDUIRE @@ -1638,7 +1747,7 @@ items.weapon.missiles.darts.healingdart.name=fléchette régénératives items.weapon.missiles.darts.healingdart.desc=Ces fléchettes sont enduites d'un extrait de solherbe qui vont donner un bonus de régénération à leur cible. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les alliés. items.weapon.missiles.darts.holydart.name=fléchette bénie -items.weapon.missiles.darts.holydart.desc=Ces fléchettes sont enduites d'un extrait de fleurétoile qui va insuffler une énergie bénie à leur cible. Les allié·e·s et les ennemis normaux seront bénis, mais les ennemis mort-vivant ou démoniaques subiront d'importants dégâts. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les allié·e·s. +items.weapon.missiles.darts.holydart.desc=Ces fléchettes sont enduites d'un extrait de fleurétoile qui va insuffler une énergie bénie à leur cible. Les alliés et les ennemis normaux seront bénis, mais les ennemis morts-vivants ou démoniaques subiront d'importants dégâts. La fléchette elle-même est toujours nocive aux ennemis, mais ne blessera pas les alliés. items.weapon.missiles.darts.incendiarydart.name=dard incendiaire items.weapon.missiles.darts.incendiarydart.desc=Ces fléchettes sont enduites d'un extrait de Pyroflore et exploseront dans de brillantes flammes à l'impact. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Ces couteaux légers sont ont été éq items.weapon.missiles.throwingspear.name=lance de jet items.weapon.missiles.throwingspear.desc=Ces lances légères ont une structure fine, clairement conçue pour être lancée, et non frappée. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=pierres de jet items.weapon.missiles.throwingstone.desc=Ces pierres sont lestées pour pouvoir être lancées avec plus de puissance que des pierres ordinaires. Malgré cet artisanat, ce ne sont pas des armes très fiables. @@ -1827,7 +1939,12 @@ items.item.curse=malédiction items.kindofmisc.unequip_title=Déséquipez un objet items.kindofmisc.unequip_message=Vous devez d'abord déséquiper d'abord un de ces objets. Sélectionnez un objet avec lequel intervertir. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Votre main se contracte involontairement autour de la poignée de l'arme. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Couronne du roi nain items.kingscrown.ac_wear=PORTER diff --git a/core/src/main/assets/messages/items/items_gl.properties b/core/src/main/assets/messages/items/items_gl.properties index 208379e39..ef350ddd1 100644 --- a/core/src/main/assets/messages/items/items_gl.properties +++ b/core/src/main/assets/messages/items/items_gl.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Your heroic armor's properties have bee items.armor.clotharmor.name=armadura de tela items.armor.clotharmor.desc=estas roupas da feira apenas ofrecen protección básica. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=capa do heroe items.armor.huntressarmor.no_enemies=Non hai inimigos á vista items.armor.huntressarmor.desc=Mentres leves esta capa, a Cazadora pode activar a súa habilidade especial. @@ -126,13 +129,13 @@ items.armor.platearmor.name=armadura de placas items.armor.platearmor.desc=Grandes placas de metal únense nunha coraza que outorga unha protección extraordinaria a calquera aventureiro o suficentemente forte como para vestila. items.armor.roguearmor.name=vestimenta de ladrón -items.armor.roguearmor.desc=Cando leve esta escura vestimenta, o Pícaro pode activar unha habilidade especial. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=armadura de escamas items.armor.scalearmor.desc=Estas escamas de metal engarzadas nun traxe de coiro proporcionan unha flexible e protectora armadura. -items.armor.warriorarmor.name=armadura do heroe -items.armor.warriorarmor.desc=Ainda que esta armadura parece pesada, permítelle ó Heroe activar a súa habilidade especial. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=COCIÑAR items.artifacts.alchemiststoolkit.ac_energize=ENERXIZAR items.artifacts.alchemiststoolkit.not_ready=O teu equipo alquímico ainda non está listo. items.artifacts.alchemiststoolkit.cursed=¡O teu equipo de alquimista está maldito! ¡Non o podes usar! -items.artifacts.alchemiststoolkit.need_energy=Precisas alomenos 5 de enerxía para iso. -items.artifacts.alchemiststoolkit.energize_desc=Cada 5 cristais de enerxía aportan ó equipamento alquímico enerxía de abondo para gañar un nivel, o que lle permite á súa vez incrementar a frecuencia coa que xera enerxía e se prepara.\n\n¿Canta enerxía queres empregar? -items.artifacts.alchemiststoolkit.energize_1=5 enerxía: +1 nivel +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d enerxía: +%2$d niveis items.artifacts.alchemiststoolkit.desc=Este equipo de alquimia contén unha variada cantidade de sustancias e herbas e un pequeno vial para mesturas, permitindo facer alquimia no momento. O vial contén o que asemellan cristais de enerxía alquímica en forma líquida. items.artifacts.alchemiststoolkit.desc_cursed=O equipo de alquimia maldito atópase fixado a ti e impídeche facer pocións. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=As plantas creceron de novo e agora semel items.artifacts.sandalsofnature.desc_4=As plantas parecen ter acadado o seu máximo tamaño, adoitando o aspecto dun par de borceguíns reforzados, dunha cor marrón escura, asemellándose as raíces dunha árbore moi vella. items.artifacts.sandalsofnature.desc_hint=Sintes unha maior conexión coa natureza cando levas posto este artefacto. items.artifacts.sandalsofnature.desc_cursed=As sandalias malditas bloquean calquera clase de afinidade coa natureza. -items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius. Charge needed: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Alimentaches ó teu calzado con %d sementes. items.artifacts.talismanofforesight.name=talisman de asexamento @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Unha peza de metal oxidado que se desprendeu do DM-3 items.quest.pickaxe.name=pico de mineiro items.quest.pickaxe.ac_mine=EXTRAER items.quest.pickaxe.no_vein=Non hai ningunha vea de ouro escuro preto para extraer. -items.quest.pickaxe.desc=Unha grande e robusta ferramenta para romper rochas. Se cadra tamén pode empregarse coma arma. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=caveira de rata xigante items.quest.ratskull.desc=A caveira dunha rata inusualmente grande. Sen dúbida daba un bó trofeo de caza se tiveras unha parede onde colgala. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Este anel mellora a túa concentración, facendo items.rings.ringofarcana.name=ring of arcana items.rings.ringofarcana.stats=When worn, this ring will increase the power of enchantments and glyphs by _%s%%._ items.rings.ringofarcana.typical_stats=When worn, this ring will typically increase the power of enchantments and glyphs by _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, first increasing their activation chance and then the strength of their effects. A cursed ring will instead weaken enchantments and glyphs. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=anel dos elementos items.rings.ringofelements.stats=Cando o uses, este anel outorgarache _%s%%_ de resistencia elemental. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Cando o uses, este anel adoitará outor items.rings.ringofelements.desc=Este anel concede resistencia contra a maioría dos efectos elementais e máxicos, diminuíndo o dano e a duración dos mesmos. Un anel maldito deste tipo incrementará ditas variables. items.rings.ringofenergy.name=anel de enerxía -items.rings.ringofenergy.stats=Cando se use, este anel incrementará a velocidade de carga das variñas en _%1$s%%_ e a velocidade de carga de artefactos en _%2$s%%._ -items.rings.ringofenergy.typical_stats=Cando se use, este anel adoitará incrementar a velocidade de carga das variñas en _%1$s%%_ e a velocidade de carga de artefactos _%2$s%%._ -items.rings.ringofenergy.desc=As túas variñas e artefactos recargaranse máis rapidamente grazas á aura arcana que irradia este anel. Un anel maldito, pola contra, freará a recarga. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=anel de evasión items.rings.ringofevasion.stats=Cando se use, este anel incrementará a túa evasión en _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Este anel acelera as reaccións do posuidor, face items.rings.ringofforce.name=anel de forza items.rings.ringofforce.stats=Cando esteas desarmado, este anel sumará á túa forza actual _%1$d-%2$d de dano._ Cunha arma equipada, este anel aumentará o dano en _%3$d._ items.rings.ringofforce.typical_stats=Cando esteas desarmado, este anel adoitará sumar á túa forza actual _%1$d-%2$d damage._ Cunha arma equipada, este anel adoitará aumentar o dano en _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Este anel aumenta a forza dos golpes corpo a corpo do posuidor. Este poder adicional é máis feble cando se porta unha arma, o ataque sen armas resultará moito máis potente. Un anel maldito debilitará os golpes do posuidor. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=anel de carraxe items.rings.ringoffuror.stats=Cando se use, este anel aumentará a velocidade dos teus ataques en _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=pergamiño de enerxía mística items.scrolls.exotic.scrollofmysticalenergy.desc=Un forte poder máxico atópase retido neste pergamiño, cando se libere recargará os artefactos do usuario en pouco tempo. items.scrolls.exotic.scrollofpassage.name=pergamiño de viaxe -items.scrolls.exotic.scrollofpassage.desc=O conxuro deste pergamiño transportará ó lanzador de xeito instantáneo cara a entrada máis próxima sita sobre el. Moi útil para chegar rápido ás tendas. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=pergamiño de imaxe prismática items.scrolls.exotic.scrollofprismaticimage.desc=O conxuro que contén este pergamiño creará unha imaxe ilusoria do lanzador. Esta imaxe actúa coma unha copia máis feble del, que fai menos dano e ten menos pv pero unha defensa similar.\n\nA imaxe prismática farase visible cando haxa inimigos á vista e intentará defender ó lanzador. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=I didn't want to be a weapon, I wanted to be items.weapon.curses.annoying.msg_12=Remember, overconfidence is a slow and insidious killer. items.weapon.curses.annoying.msg_13=ALL YOUR BASE ARE BELONG TO US! items.weapon.curses.annoying.desc=As armas molestas poden falar, pero son algo pesadas. Adoitan chamar a túa atención sen necesidade. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=dazzling %s items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s desprazante items.weapon.curses.displacing.desc=As armas desprazantes atópanse imbuídas con maxia caótica de teletransporte e teñen a capacidade de enviar ós inimigos a ubicacións aleatorias do mesmo nivel. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=explosive %s items.weapon.curses.explosive.warm=Warm... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch. items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm... items.weapon.curses.explosive.desc_hot=Your weapon is hot! It's about to explode! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name= %s amigable items.weapon.curses.friendly.desc=As armas amigables son ideais para os pacifistas, activando por momentos maxia que fai imposible pelexar. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name= %s bipolar items.weapon.curses.polarized.desc=Unha arma bipolar atópase afectada por maxia que fai que o atacante golpee cun 50% máis de dano, ou non cause dano ningún. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name= %s de sacrificio items.weapon.curses.sacrificial.desc=Unha arma de sacrificio esixe sangue do posuidor a cambio de atacar. Canta máis saúde teña o seu portador, máis sangue reclamará. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name= %s rebelde items.weapon.curses.wayward.desc=As armas rebeldes poden resultar extremadamente imprecisas. A súa maxia dura pouco tempo cado se activa e pode disiparse no momento do golpe. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=wayward items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s. ###enchantments items.weapon.enchantments.blazing.name= %s de lume items.weapon.enchantments.blazing.desc=Este encantamento provoca que a arma emita lume ó golpear, facendo arder ós inimigos e infrinxindo dano adicional a aqueles que xa estén en chamas. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name= %s de bloqueo items.weapon.enchantments.blocking.desc=Blocking weapons have a chance to briefly shield you after attacking with them. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=blocking items.weapon.enchantments.blocking$blockbuff.desc=Your weapon's blocking enchantment has granted you a brief boost to your defensive power!\n\nShielding remaining: %d\n\nTurns remaining: %s. items.weapon.enchantments.blooming.name=%s florecente items.weapon.enchantments.blooming.desc=As armas florecentes conteñen maxia que fai que a vexetación surxa ó redor daqueles golpeados con ela. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=%s enfriante items.weapon.enchantments.chilling.desc=Os inimigos golpeados con este encantamento quedan enfriados, esto diminúe a velocidade dos seus movementos e ataques. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name= %s de impulso items.weapon.enchantments.kinetic.desc=Cando un inimigo é derrotado cunha arma de impulso, calquera exceso de forza queda almaceado na arma e aplicarase no próximo ataque con éxito. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=conserved damage items.weapon.enchantments.kinetic$conserveddamage.desc=A túa arma almaceou a forza sobrante dun ataque previo e a liberará como dano adicional no próximo ataque con éxito. Porén, esta enerxía esvaécese co tempo.\n\nDano Conservado: %d. items.weapon.enchantments.corrupting.name= %s de corrupción items.weapon.enchantments.corrupting.desc=Este poderoso encantamento posúe a capacidade de someter ós inimigos á túa vontade. Cando un obxectivo sexa derrotado con esta arma, ten probabilidades de corromperse en lugar de morrer. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name= %s de elasticidade items.weapon.enchantments.elastic.desc=As armas elásticas teñen probabilidades de expulsar cara atrás os inimigos curtas distancias. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name= %s de execución items.weapon.enchantments.grim.desc=Este poderoso encantamento ten a capacidade de eliminar directamente a un inimigo. O efecto é máis probable canto máis feble sexa o inimigo. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s de fortuna items.weapon.enchantments.lucky.desc=Os inimigos eliminados cunha arma de fortuna teñen probabilidades de conter recompensas adicionais. - -items.weapon.enchantments.precise.name= %s de precisión -items.weapon.enchantments.precise.desc=Unha arma precisa ten probabilidades de garantir un golpe a un inimigo, sen importar as circunstancias. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s de alcance items.weapon.enchantments.projecting.desc=Con este encantamento as armas corpo a corpo gañarán alcance adicional e as armas a distancia poderán atravesar paredes próximas. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name= %s electrizante items.weapon.enchantments.shocking.desc=A descarga de electricidade liberada con esta arma fará dano adicional ós enemigos próximos. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name= %s inestable items.weapon.enchantments.unstable.desc=Este encantamento irradia enerxía caótica, facendo que se active un efecto distinto en cada golpe. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name= %s vampirizante items.weapon.enchantments.vampiric.desc=Este poderoso encantamento zuga a forza vital dos inimigos con cada golpe, outorgándolla ó portador. Canto menos saúde teña este, máis intenso será o efecto. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=coitela do asasino items.weapon.melee.assassinsblade.stats_desc=Esta arma é máis poderosa contra enemigos desprevidos. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Unha pequena coitela feita de obsidiana, non é doada de usar a pesares da súa lixeireza pero resulta mortal nas mans axeitadas. items.weapon.melee.battleaxe.name=machada de batalla items.weapon.melee.battleaxe.stats_desc=Ista é unha arma bastante precisa. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=A enorme cabeza de metal desta machada engade unha potencia considerable a cada golpe. items.weapon.melee.crossbow.name=bésta items.weapon.melee.crossbow.stats_desc=Cando se equipa, esta arma mellora o dano dos dardos que lanzas e pode engadirlles o seu encantamento. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Unha lixeira e complexa arma que dispara proxectís a velocidades excepcionais. A pesares de non estar deseñada para iso, a rixidez da súa estrutura a converte tamén nunha decente arma corpo a corpo. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=daga items.weapon.melee.dagger.stats_desc=Esta arma é máis poderosa contra enemigos desprevidos. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Unha sinxela daga de ferro cun desgastado mango de madeira. items.weapon.melee.dirk.name=puñal items.weapon.melee.dirk.stats_desc=Esta arma é máis poderosa contra enemigos desprevidos. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Unha longa e afilada coitela, contén algo máis de metal que a daga para cravar nos inimigos. items.weapon.melee.flail.name=mallo de guerra items.weapon.melee.flail.stats_desc=Esta é unha arma bastante imprecisa.\nEsta arma non pode facer ataques sorpresa. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Unha bola con pinchos fixada a un mango por unha cadea. Moi imprecisa, pero devastadora cando golpea con éxito. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=guante de pedra items.weapon.melee.gauntlet.stats_desc=Esta é unha arma moi rápida. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Este poderoso guante está feito de tela carmesí cunha pesada pedra máxica no seu extremo. O seu deseño axústase á túa man coma unha segunda pel. Golpear con esta arma require forza, pero engade unha grande cantidade de dano ós teus golpes. items.weapon.melee.glaive.name=bisarma items.weapon.melee.glaive.stats_desc=Esta é unha arma bastante lenta.\nEsta arma ten alcance adicional. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Unha longa arma de asta composta por unha coitela no extremo dun mango. items.weapon.melee.gloves.name=guantes chatolados items.weapon.melee.gloves.stats_desc=Esta é unha arma moi rápida. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Estos guantes chatolados non ofrecen ningunha protección real, pero fan a labor dunha arma mantendo as mans libres. items.weapon.melee.greataxe.name=gran machado items.weapon.melee.greataxe.stats_desc=Esta arma resulta incriblemente pesada. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Feito para levarse sobre un hombreiro, este xigantesco machado é tan poderoso como pesado. items.weapon.melee.greatshield.name=escudo pavés items.weapon.melee.greatshield.typical_stats_desc=Esta arma adoita bloquear 0-%d de dano. Este bloqueo increméntase coas melloras. items.weapon.melee.greatshield.stats_desc=Esta arma bloquea 0-%d de dano. Este bloqueo aumenta coas melloras. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Máis semellante a unha parede móbil que a un escudo, esta xigantesca masa de metal engade defensa pero non deixa moito espazo para atacar. items.weapon.melee.greatsword.name=espadón +items.weapon.melee.greatsword.ability_name=fenda +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Esta xigantesca coitela infrinxe un cuantioso dano grazas a engadir o seu peso en cada golpe. items.weapon.melee.handaxe.name=machada de man items.weapon.melee.handaxe.stats_desc=Ista é unha arma bastante precisa. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Unha machada lixeira que se adoita empregar para curtar árbores. Porén, tamén traballa ben para curtar inimigos. items.weapon.melee.knuckles.name=puño de ferro @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Esta é unha arma moi rápida. items.weapon.melee.knuckles.desc=Unha peza de ferro que se axusta nos cotobelos. Mantén as mans libres, incrementando a eficiencia das puñadas. items.weapon.melee.longsword.name=espada longa +items.weapon.melee.longsword.ability_name=fenda +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Esta longa coitela de aceiro brilla con intensidade, a pesares da súa apariencia non resulta especialmente pesada. items.weapon.melee.mace.name=maza items.weapon.melee.mace.stats_desc=Ista é unha arma bastante precisa. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=A longa cabeza de ferro desta arma infrinxe un dano considerable. items.weapon.melee.magesstaff.name=bastón de mago @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=O bastón non ten actualmente ningunha max items.weapon.melee.magesstaff.has_wand=O bastón atópase actualmente imbuído con _%s._ items.weapon.melee.magesstaff.cursed_wand=O bastón está maldito, de xeito que a maxia que lanza é completamente aleatoria. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Esta _arma corpo a corpo de categoría-%1$d_ fai _%2$d-%3$d de dano_ e precisa _%4$d de forza_ para usala axeitadamente. items.weapon.melee.meleeweapon.stats_unknown=Esta _arma corpo a corpo de categoría-%1$d_ adoita facer _%2$d-%3$d de dano_ e precisa _%4$d de forza_ para usala axeitadamente. items.weapon.melee.meleeweapon.probably_too_heavy=Probablemente esta arma é moi pesada para ti. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=espada curta +items.weapon.melee.shortsword.ability_name=fenda +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Unha coitela sinxela, soamente un chisco máis longa que unha daga. items.weapon.melee.quarterstaff.name=bastón items.weapon.melee.quarterstaff.stats_desc=Esta arma bloquea 0-2 de dano. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Un bastón de buxo, rematado nun mango de ferro. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de dano. Este bloqueo increméntase coas melloras. items.weapon.melee.roundshield.stats_desc=Esta arma bloquea 0-%d de dano. Este bloqueo aumenta coas melloras. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Este grande escudo bloquea bastante ben os ataques e dá unha arma decente para un apuro. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=espada rúnica items.weapon.melee.runicblade.stats_desc=Esta arma benefíciase máis das melloras. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Unha arma misteriosa de terras lonxanas, cunha coitela que escintila en cores azuis. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta é unha arma moi rápida. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Dous finos coitelos feitos para collerse cada un nunha man. Perfecto para esganar ós inimigos cunha morea de cortes. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta é unha arma bastante rápida. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Unha fina folla curva. A súa forma permite golpes máis rápidos pero menos potentes. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=lanza items.weapon.melee.spear.stats_desc=Esta é unha arma bastante lenta.\nEsta arma ten alcance adicional. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Un esvelto pau de madeira rematado nunha punta de ferro. items.weapon.melee.sword.name=espada +items.weapon.melee.sword.ability_name=fenda +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Unha espada ben equilibrada. Non moi grande, pero aínda así bastante máis longa que unha espada curta. +items.weapon.melee.sword$cleavetracker.name=fenda +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=martelo de guerra items.weapon.melee.warhammer.stats_desc=Ista é unha arma bastante precisa. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Poucas criaturas poden resistir o demoledor golpe desta abraiante masa de chumbo e aceiro, pero precisa de gran forza para manexalo axeitadamente. items.weapon.melee.whip.name=látigo items.weapon.melee.whip.stats_desc=Esta arma ten un grande alcance. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=A pesares de que as cintas de corda ó extremo desta arma fan pouco dano, o seu alcance non ten igual. items.weapon.melee.wornshortsword.name=espada curta gastada +items.weapon.melee.wornshortsword.ability_name=fenda +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Unha espada curta desgastada co uso. É un pouco máis feble e un pouco máis lixeira que unha espada curta en mellores condicións. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Estos coitelos lixeiros deséñanse de items.weapon.missiles.throwingspear.name=lanza arreboladiza items.weapon.missiles.throwingspear.desc=Estas lanzas lixeiras teñen finas marcas que melloran a súa precisión ó ser lanzadas. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=croio arreboladizo items.weapon.missiles.throwingstone.desc=Estas pedras escóllense para facer máis dano ó lanzarse que un croio normal. A pesares diso, non son armas moi eficientes. @@ -1827,7 +1939,12 @@ items.item.curse=maldecir items.kindofmisc.unequip_title=Desequipar un obxecto items.kindofmisc.unequip_message=Precisas desequipar un dos obxectos primeiro. Escolle o obxecto que queres retirar. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=A túa man aférrase involuntariamente á arma. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=coroa do Rei Anano items.kingscrown.ac_wear=PÓR diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index 798399e13..2e5d4e7ca 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=A hősi páncélod tulajdonságai átke items.armor.clotharmor.name=szövet páncél items.armor.clotharmor.desc=Ez a könnyű páncél alapszintű védelmet nyújt. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=hősi köpeny items.armor.huntressarmor.no_enemies=Nem látsz ellenséget items.armor.huntressarmor.desc=A köpenyt viselve a vadásznő egy különleges képességre tesz szert: @@ -126,13 +129,13 @@ items.armor.platearmor.name=lemezvért items.armor.platearmor.desc=Roppant méretű fémlemezekből készült páncél. Páratlan védelmet nyújt bármely kalandornak, aki elbír ilyen elképesztő súlyt. items.armor.roguearmor.name=hősi ruha -items.armor.roguearmor.desc=Ezt a sötét ruhát viselve a zsivány egy speciális képességre tesz szert. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=pikkelyvért items.armor.scalearmor.desc=A bőrvértre varrott fémpikkelyekből készült páncél jó védelmet nyújt, mégis rugalmas. -items.armor.warriorarmor.name=hősi páncél -items.armor.warriorarmor.desc=Habár nehéznek tűnik ez a páncél, a harcos különleges képességre tesz szert általa. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=FŐZÖK items.artifacts.alchemiststoolkit.ac_energize=ENERGIZÁL items.artifacts.alchemiststoolkit.not_ready=Az eszközöd még nem melegedett fel. items.artifacts.alchemiststoolkit.cursed=Az elátkozott eszközöd meggátol az alkímiában! -items.artifacts.alchemiststoolkit.need_energy=Ehhez legalább 5 energiára van szükséged. -items.artifacts.alchemiststoolkit.energize_desc=Minden 5 energiakristály elegendő energiát ad az eszköztárnak ahhoz, hogy szintet lépjen. Ez növeli az eszköztár idővel történő energiatermelésének és a bemelegedésének a sebességét.\n\nMennyi energiát szeretnél felhasználni? -items.artifacts.alchemiststoolkit.energize_1=5 energia: +1 szint +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d energia: +%2$d szint items.artifacts.alchemiststoolkit.desc=Ez az eszköztár számos vegyszert és gyógyfüvet tartalmaz, emellett egy kis keverő üvegcsét, lehetővé téve az útközbeni alkímiát is. Az üvegcse folyékony formában alkimista energiakristályoknak látszó anyagot tartalmaz. items.artifacts.alchemiststoolkit.desc_cursed=A megátkozott eszköz oldaladhoz láncolta magát, és nem engedi hogy alkímiát használhass. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=A növények újra nőttek, már egy pár items.artifacts.sandalsofnature.desc_4=Úgy tűnik, a növények elérték a lehető legnagyobb méretüket, egy pár lábvértre hasonlítanak. Sötétbarna színűek és egy masszív fára emlékeztetnek. items.artifacts.sandalsofnature.desc_hint=Úgy érzed, mélyebb harmóniában vagy a természettel, mikor ezt az ereklyét hordod. items.artifacts.sandalsofnature.desc_cursed=A megátkozott szandál akadályozza a természettel való bármiféle összhangot. -items.artifacts.sandalsofnature.desc_ability=A lábbelid színe az utoljára elfogyasztott mag színében lüktet. Rövid időre a földbe gyökerezhetnek, és 3 csempe sugarú körben bárhol előidézhetik az adott növény hatását. Szükséges töltés még: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=A lábbelit megetetted %d maggal. items.artifacts.talismanofforesight.name=betekintés talizmánja @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Egy szilánk rozsdás megátkozott fémből, ami a D items.quest.pickaxe.name=csákány items.quest.pickaxe.ac_mine=BÁNYÁSZOM items.quest.pickaxe.no_vein=Nincs a közeledben kibányászható sötét aranyérc. -items.quest.pickaxe.desc=Hatalmas, kemény, kőfejtésre használt szerszám. Valószínűleg fegyverként is használható. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=óriás patkánykoponya items.quest.ratskull.desc=Egy meglepően méretes patkánykoponya. Nagyszerű vadásztrófea lehetne, ha lenne falad, ahova kirakhatnád. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=E gyűrű növeli az összpontosításod, támad items.rings.ringofarcana.name=arcana gyűrű items.rings.ringofarcana.stats=A gyűrűt viselve ennyivel nő a bűvöletek és vésetek ereje _%s%%._ items.rings.ringofarcana.typical_stats=A gyűrűt viselve jellemzően ennyivel nő a bűvöletek és vésetek ereje _%s%%._ -items.rings.ringofarcana.desc=Ez a gyűrű felerősíti a fegyvereken lévő mágikus varázslatokat és a páncélokon lévő véseteket, először megnövelve aktiválási esélyüket, majd hatásuk erejét. Egy elátkozott gyűrű viszont gyengíti a varázslatokat és a véseteket. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=elemek gyűrűje items.rings.ringofelements.stats=Ha viseled, ez a gyűrű _%s%%_ elementális ellenállásról gondoskodik. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Ha viseled, ez a gyűrű tipikusan _%s% items.rings.ringofelements.desc=Ez a gyűrű a legtöbb elementális és varázshatásra ellenállást biztosít, csökkenti a sérülést és a negatív hatások idejét. Természetesen egy megátkozott gyűrű ehelyett rontja ezeket a hatásokat. items.rings.ringofenergy.name=energiagyűrű -items.rings.ringofenergy.stats=Ha viseled, ez a gyűrű ennyivel növeli a varázspálca töltési sebességét _%1$s%%_ és az ereklyék töltési sebességét _%2$s%%._ -items.rings.ringofenergy.typical_stats=Ha viseled, ez a gyűrű tipikusan ennyivel növeli a varázspálca töltési sebességét _%1$s%%_ és az ereklyék töltési sebességét _%2$s%%._ -items.rings.ringofenergy.desc=A pálcáid és az ereklyéid sokkal gyorsabban töltenek fel a gyűrűből sugárzó rejtélyes erőtérben. Ha a gyűrű átkozott, lelassítja a varázspálcák töltését. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=kijátszás gyűrűje items.rings.ringofevasion.stats=Ha viseled, ez a gyűrű ennyivel növeli a kitérést _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Ez a gyűrű felgyorsítja a viselője reakcióit items.rings.ringofforce.name=nyerserő-gyűrű items.rings.ringofforce.stats=A jelenlegi erőddel fegyvertelenül ez a gyűrű _%1$d-%2$d sérülést_ okoz. Fegyverrel ez a gyűrű ennyivel növeli a sebzésed: _%3$d._ items.rings.ringofforce.typical_stats=Fegyvertelenül a jelenlegi erőddel ez a gyűrű jellemzően _%1$d-%2$d sérülést_ okoz. Fegyverrel jellemzően ennyivel növeli a sebzést: _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Ez a gyűrű fokozza a viselője pusztakézi ütéseinek erejét. Ez az extra erő elég gyenge ha fegyvert forgatsz, de egy fegyvertelen támadás sokkal erősebbé válik. Egy megátkozott gyűrű ehelyett gyengíti az pusztakézi ütéseid erejét. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=tombolásgyűrű items.rings.ringoffuror.stats=A gyűrűt viselve a ennyivel nő a támadásaid sebessége _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=misztikus energia tekercse items.scrolls.exotic.scrollofmysticalenergy.desc=Ahogy a pergamenben rejlő nyers varázserő kiszabadul, fokozatosan feltölti a felhasználója minden készítményét. items.scrolls.exotic.scrollofpassage.name=utazó tekercs -items.scrolls.exotic.scrollofpassage.desc=A pergamenre írt varázslat azonnal teleportálja a felolvasót a fölötte lévő terület bejáratához. Nagyon jól jön, ha gyorsan a boltba mennél. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=prizmakép tekercs items.scrolls.exotic.scrollofprismaticimage.desc=A tekercs varázslata a felolvasó egy színes ikerpárját hozza létre. Ez a prizmakép a felolvasó gyengébb klónja, ugyanolyan védelemmel de alacsonyabb életerővel és sebzéssel.\n\nA prizmakép akkor mutatja meg magát, ha ellenséget lát, és kísérletet tesz a felolvasó megvédésére.\n\nHa a prizmakép már létezik, a tekercs felolvasása teljesen felgyógyítja azt. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Nem fegyver akartam lenni, hanem favágó fe items.weapon.curses.annoying.msg_12=Ne feledd, a túlzott magabiztosság lassú és alattomos gyilkos! items.weapon.curses.annoying.msg_13=MINDEN AMI VAGY, HOZZÁNK TARTOZIK! items.weapon.curses.annoying.desc=A zavaró fegyverek képesek beszélni, de nem bírják visszafogni magukat. Sokszor akaratlanul is fel fogják hívni rád az ellenfelek figyelmét. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=ragyogó %s items.weapon.curses.dazzling.desc=A káprázatos fegyverek néha káprázatos fényben villannak fel, elvakítva mindent, ami látja őket. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=áttelepítő %s items.weapon.curses.displacing.desc=Az áttelepítő fegyvereket zavaros teleportmágia itatja át, amely képes az ellenfeleket a szint véletlenszerű helyeire szippantani. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=robbanó %s items.weapon.curses.explosive.warm=Meleg... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=A robbanófegyverek folyamatosan energiát gy items.weapon.curses.explosive.desc_cool=A fegyvered jelenleg hűvös tapintású. items.weapon.curses.explosive.desc_warm=A fegyvered energiát gyűjt és felmelegszik... items.weapon.curses.explosive.desc_hot=A fegyvered forró! Mindjárt felrobban! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=barátságos %s items.weapon.curses.friendly.desc=A barátságos fegyverek leginkább pacifistáknak valók, alkalmanként olyan varázslatot váltanak ki, amik harcra képtelenné teszik. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=polarizált %s items.weapon.curses.polarized.desc=Egy polarizált fegyver olyan varázslattal bír, ami vagy 50% -al több sérülést okoz, vagy egyáltalán nem okoz sérülést. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=áldozati %s items.weapon.curses.sacrificial.desc=Az áldozati fegyverek a támadásokért cserébe vért követelnek a használójuktól. Minél egészségesebb a fegyver használója, az átok annál több vért vesz el tőle. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=csökönyös %s items.weapon.curses.wayward.desc=Az elhajló fegyverek néha rendkívül pontatlanok lesznek. Ez a varázslat egy kis ideig tart, amikor aktiválódik, de eloszlatható, ha az elhajló fegyverrel csapást mérünk. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=önfejű items.weapon.curses.wayward$waywardbuff.desc=Az elhajló fegyvered mágiája aktiválódott, ami rövid időre rendkívül pontatlanná teszi. Vedd figyelembe, hogy ez nem érinti azokat a támadásokat, amelyek garantáltan találnak, például a meglepetésszerű támadásokat. Ha sikeresen támadsz az elhajló fegyverrel, ez a hatás azonnal megszűnik.\n\nHátralévő körök: %s. ###enchantments items.weapon.enchantments.blazing.name=lángoló %s items.weapon.enchantments.blazing.desc=A bűvöléstől a fegyver tüzet okád, lángra lobbantva az ellenségeket és bónusz sérülést okoz azokon, akik már lángoltak. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=védő %s items.weapon.enchantments.blocking.desc=A blokkoló fegyvereknek van esélyük arra, hogy rövid időre védelmet adjanak, miután támadtál velük. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=védő items.weapon.enchantments.blocking$blockbuff.desc=A fegyvered blokkoló varázslata rövid időre megnövelte a védekezőképességedet!\n\nMaradék védelmezés: %d\n\nHátralévő körök: %s. items.weapon.enchantments.blooming.name=virágzó %s items.weapon.enchantments.blooming.desc=A virágzó fegyverek olyan varázslatot hordoznak, melytől növényzet serken a megsebzett körül. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=dermesztő %s items.weapon.enchantments.chilling.desc=A bűvölt fegyver csapásai megdermesztik az ellenfeleket, így csökken a mozgási és támadási sebességük. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=kinetikus %s items.weapon.enchantments.kinetic.desc=Amikor egy ellenséget kinetikus fegyverrel megölnek, minden fel nem használt erő eltárolódik a fegyverben és a következő sikeres támadáshoz adódik. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=megőrzött sebzés items.weapon.enchantments.kinetic$conserveddamage.desc=A fegyvered eltárolta a többlet erőt az előző gyilkos ütésből és bónusz sérülésként a következő támadásod erősíti. Az energia idővel lassan elveszik.\n\nEltárolt sérülés: %d. items.weapon.enchantments.corrupting.name=korrumpáló %s items.weapon.enchantments.corrupting.desc=Ezzel az erőteljes bűvölettel az ellenségeid az akaratod szerint fognak cselekedni. Miután megöltél egy ellenfelet ezzel a fegyverrel, lehetséges hogy romlottá válik ahelyett, hogy elpusztulna. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=rugalmas %s items.weapon.enchantments.elastic.desc=A rugalmas fegyverek néha visszalökik kis távolságokra az ellenfeleket. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=ádáz %s items.weapon.enchantments.grim.desc=Az erős bűvöletnek megvan az ereje ahhoz, hogy azonnal kivégezze az ellenséget. A hatás annál nagyobb valószínűséggel fordul elő, minél gyengébb az ellenfél. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=szerencse %s items.weapon.enchantments.lucky.desc=Azok az ellenségek, akiket egy szerencsés fegyverrel öltek meg, esélyes, hogy extra zsákmányt hagynak maguk után. - -items.weapon.enchantments.precise.name=pontos %s -items.weapon.enchantments.precise.desc=Egy precíz fegyvernek megvan az esélye, hogy garantáltan eltalálja az ellenfeled, a körülményektől függetlenül. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=nyújtott %s items.weapon.enchantments.projecting.desc=A bűvölés hatására a közelharci fegyverek messzebbre érnek el, a távolsági fegyverek pedig áthatolnak a közeli falakon. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=sokkoló %s items.weapon.enchantments.shocking.desc=Áram ível ki a sokkoló fegyverből, az egymáshoz közel álló ellenségeknek többlet sebzést okozva. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=kiszámíthatatlan %s items.weapon.enchantments.unstable.desc=A bűvölet zavaros energiát sugároz, minden ütésnél más és más bűvöletként viselkedik. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=vámpír %s items.weapon.enchantments.vampiric.desc=Ez az erőteljes bűvölet minden egyes ütéssel életerőt szív el az ellenféltől, vissza áramoltatva a hordozójába. Annál erősebb a hatás, minél kisebb az életerőd. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=orgyilkos pengéje items.weapon.melee.assassinsblade.stats_desc=Ez a fegyver erősebb azok ellen az ellenségek ellen, akik nem vettek észre. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Az obszidiánból készült kicsi, hullámos penge bár súlyra könnyű, mégis nehéz használni. Ha viszont jó helyen talál be, halálos sebet ejt. items.weapon.melee.battleaxe.name=csatabárd items.weapon.melee.battleaxe.stats_desc=Meglehetősen pontos fegyver. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=A csatabárd roppant acélfeje minden suhintást jelentős súllyal támogat meg. items.weapon.melee.crossbow.name=íjpuska items.weapon.melee.crossbow.stats_desc=Ez a fegyver megnöveli a dobott dárdák erejét, sőt biztosítja a bűvöletüket. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Egészen bonyolult fegyver, ami kivételes sebességgel lő nyílvesszőket. Habár nem arra tervezték, a súlyos és robusztus kialakítása kiváló közelharci fegyverré is teszi. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=tőr items.weapon.melee.dagger.stats_desc=Ez a fegyver erősebb azok ellen az ellenségek ellen, akik nem vettek észre. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Egyszerű vastőr, kopott fa markolattal. items.weapon.melee.dirk.name=hosszú tőr items.weapon.melee.dirk.stats_desc=Ez a fegyver erősebb azok ellen az ellenségek ellen, akik nem vettek észre. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Egy hosszabb szúrótőr, egy picit több acélt ad, amit az ellenfélbe lehet döfni. items.weapon.melee.flail.name=láncos buzogány items.weapon.melee.flail.stats_desc=Ez egy inkább pontantlan fegyver.\nEzzel a fegyverrel nem lehet rajtaütést végrehajtani. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Tüskés golyó, amelyet lánccal erősítettek a nyeléhez. Nehezen kezelhető, de ha egyszer rendesen betalál, pusztít. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=kő védőkesztyű items.weapon.melee.gauntlet.stats_desc=Nagyon gyors fegyver. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Ez a masszív védőkesztyű bíbor szövetből készült, a tetején nehéz mágikus kőborítással. A szövet szorosan köréd erősödik, mintha a kőlapok egy második bőrként viselkednének. Egy ilyen nehéz fegyvert lóbálni megerőltető, de borzasztó erőt ad az ütéseidnek. items.weapon.melee.glaive.name=szurony items.weapon.melee.glaive.stats_desc=Elég lassú fegyver.\nNagy távolságba is elér. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Egy rúd végére erősített kardpengéből készült óriási szúrófegyver. items.weapon.melee.gloves.name=szegecses kesztyű items.weapon.melee.gloves.stats_desc=Nagyon gyors fegyver. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Ezek a szegecses kesztyűk nem nyújtanak valódi védelmet, de kiszolgáló fegyvernek alkalmasak, ugyanis szabadon hagyják a kezeidet. items.weapon.melee.greataxe.name=nagy fejsze items.weapon.melee.greataxe.stats_desc=Ez a fegyver hihetetlenül nehéz. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=A váll fölött hordott óriási fejsze éppolyan nagy erejű, mint amilyen nehéz, items.weapon.melee.greatshield.name=nagy pajzs items.weapon.melee.greatshield.typical_stats_desc=Ez a fegyver jellemzően 0-%d sebzést blokkol. Ez a blokkolás fejlesztésekkel tovább nő. items.weapon.melee.greatshield.stats_desc=Ez a fegyver 0-%d sebzést blokkol. Ez a védelem fejlesztésekkel tovább növelhető. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Inkább mondhatni mozgó falnak semmint pajzsnak. A hatalmas fémtömeg védelmet nyújt, de nem nagyon hagy teret a támadásra. items.weapon.melee.greatsword.name=nagy kard +items.weapon.melee.greatsword.ability_name=hasítás +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=A hatalmas penge a súlya miatt minden ütéssel komoly sebet ejt. items.weapon.melee.handaxe.name=kézi fejsze items.weapon.melee.handaxe.stats_desc=Elég pontos fegyver. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Favágáshoz használt könnyű fejsze. A széles pengéje remekül működik az ellenségek ellen is. items.weapon.melee.knuckles.name=bokszer @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Nagyon gyors fegyver. items.weapon.melee.knuckles.desc=Ujjpercekre kimunkált vasdarab. Nem foglalja le a kezet, de mégis erősebb vele a támadás, mint puszta kézzel. items.weapon.melee.longsword.name=hosszúkard +items.weapon.melee.longsword.ability_name=hasítás +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=A kard hosszú, borotvaéles acélpengéje megnyugtatóan fénylik, bár a mérete miatt igencsak nehéz. items.weapon.melee.mace.name=buzogány items.weapon.melee.mace.stats_desc=Elég pontos fegyver. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=A fegyver hatalmas vasfeje komoly sebet tud ejteni. items.weapon.melee.magesstaff.name=mágus varázsbotja @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=A botban most nincs mágikus erő, előbb items.weapon.melee.magesstaff.has_wand=A varázsbotba jelenleg egy _%s_ van beoltva. items.weapon.melee.magesstaff.cursed_wand=Ez a varázsbot átkozott, ettől kaotikusan és vaktában varázsol. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Ez egy _%1$d. szintű_ kézifegyver, amely _%2$d-%3$d sebzést_ okoz és _%4$d erő_ szükséges a megfelelő használatához. items.weapon.melee.meleeweapon.stats_unknown=Ez egy _%1$d. szintű_ kézifegyver, amely általában _%2$d-%3$d sebzést_ ejt, és a megfelelő használatához _%4$d erő_ szükséges. items.weapon.melee.meleeweapon.probably_too_heavy=Valószínűleg ez a fegyver túl nehéz neked. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=rövidkard +items.weapon.melee.shortsword.ability_name=hasítás +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Eléggé rövid, a tőrnél alig néhány centivel hosszabb kard. items.weapon.melee.quarterstaff.name=vívóbot items.weapon.melee.quarterstaff.stats_desc=Ez a fegyver 0-2 sebzést blokkol. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Keményfából készült bot, a végeire vasat erősítettek. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=kerek pajzs items.weapon.melee.roundshield.typical_stats_desc=Ez a fegyver jellemzően 0-%d sebzést blokkol. Ez a védelem fejlesztésekkel tovább növelhető. items.weapon.melee.roundshield.stats_desc=Ez a fegyver 0-%d sebzést blokkol. Ez a védelem fejlesztésekkel tovább növelhető. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=A nagy pajzs hatékonyan védi a támadásokat, szükség esetén pedig tisztességes fegyverként szolgál. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=rúnapenge items.weapon.melee.runicblade.stats_desc=A fejlesztések nagyobb hatást fejtenek ki erre a fegyverre. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Egy távoli országból való titokzatos fegyver, ragyogó kék pengével. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Nagyon gyors fegyver. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Egy-egy vékony penge a két kézbe: kitűnő megoldás ellenfelek szétszabdalására szélsebes vágásokkal. items.weapon.melee.scimitar.name=handzsár items.weapon.melee.scimitar.stats_desc=Elég gyors fegyver. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Vastag, ívelt penge. Az alakjának köszönhetően gyorsabb, de kevésbé erőteljes támadásra képes. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=lándzsa items.weapon.melee.spear.stats_desc=Elég lassú fegyver.\nNagy távolságba is elér. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Vékony farúd, amelynek a végére élezett vasat erősítettek. items.weapon.melee.sword.name=kard +items.weapon.melee.sword.ability_name=hasítás +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Jó arányokkal bíró kard. Nem túl nagy, de a rövidkardnál szemmel láthatóan hosszabb. +items.weapon.melee.sword$cleavetracker.name=hasítás +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=harci kalapács items.weapon.melee.warhammer.stats_desc=Elég pontos fegyver. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Kevés lény bír ellenállni az ólom és acél eme rendkívül erős ötvözetével mért pusztító csapásnak, de a hatékony használata nagy erőt is igényel. items.weapon.melee.whip.name=ostor items.weapon.melee.whip.stats_desc=Ez a fegyver elképesztően messzire elér. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Bár a fegyver végén lévő szegecses kötél szerény sebzést ejt, a hatótávolsága páratlan. items.weapon.melee.wornshortsword.name=viseltes rövidkard +items.weapon.melee.wornshortsword.ability_name=hasítás +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Eléggé rövid, a sok használattól megviselt kard. Gyengébb, de kissé könnyebb is mint egy jobb állapotban lévő rövidkard. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Ezek a pehelysúlyú kések ki lettek e items.weapon.missiles.throwingspear.name=dobólándzsa items.weapon.missiles.throwingspear.desc=Ezek a pehelykönnyű lándzsák vékony nyéllel rendelkeznek, ami miatt elhajításra lettek tervezve és nem szúrásra. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=dobható kő items.weapon.missiles.throwingstone.desc=Ezek a kövek homokkal lettek lecsiszolva, hogy több erővel lehessen őket eldobni, mint a hagyományos köveket. A tökéletes kivitel ellenére nem megbízható fegyverek. @@ -1827,7 +1939,12 @@ items.item.curse=átok items.kindofmisc.unequip_title=Leveszek egy tárgyat items.kindofmisc.unequip_message=Először le kell tenned egyet ezekből a tárgyakból. Válassz egy tárgyat, amivel kicseréled. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=A markod akaratlanul a fegyverre szorul. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Törpekirály koronája items.kingscrown.ac_wear=FELVESZEM diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index 7f98e3c6a..9032463ad 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -64,7 +64,7 @@ items.armor.glyphs.thorns.desc=Glyph yang kuat ini melukai penyerang, menyebabka items.armor.glyphs.viscosity.name=%s viskositas items.armor.glyphs.viscosity.deferred=%d tangguhan -items.armor.glyphs.viscosity$defereddamage.name=deferred damage +items.armor.glyphs.viscosity$defereddamage.name=Kerusakan yang ditunda items.armor.glyphs.viscosity$defereddamage.ondeath=Damage yang ditunda membunuhmu... items.armor.glyphs.viscosity$defereddamage.rankings_desc=Terbunuh oleh damage yang ditunda items.armor.glyphs.viscosity$defereddamage.desc=Damage diberikan secara perlahan alih-alih diterima secara lansung semua.\n\nSisa waktu damage ditunda: %d. @@ -85,10 +85,10 @@ items.armor.armor.probably_too_heavy=Mungkin armor ini terlalu berat untukmu. items.armor.armor.excess_str=Karena kekuatanmu kelebihan, kau _lebih mudah menghindar_ saat memakai armor ini. items.armor.armor.evasion=Peningkatan _penghindaran_ telah ditambahkan. items.armor.armor.defense=Peningkatan _pertahanan_ telah ditambahkan. -items.armor.armor.inscribed=it is inscribed with a _%s._ +items.armor.armor.inscribed=Telah diberi kekuatan _%s._ items.armor.armor.cursed_worn=Karena armor ini terkutuk, kau tidak kuat untuk melepaskannya. items.armor.armor.cursed=Kau dapat merasakan sihir jahat di armor ini. -items.armor.armor.weak_cursed=Despite the curse, you are able to unequip this armor. +items.armor.armor.weak_cursed=Mengesampingkan kutukannya, kau dapat melepas armor ini. items.armor.armor.not_cursed=Armor ini bebas dari sihir jahat. items.armor.armor.seal_attached=Pin Pendekar yang rusak melekat pada armor ini, memberikannya hingga _%d perisai_. items.armor.armor$glyph.glyph=glyph @@ -102,13 +102,16 @@ items.armor.classarmor.low_charge=Armor tidak memiliki cukup charge untuk menggu items.armor.classarmor.charge_use=Menggunakan kemampuan ini sekarang akan menghabiskan _%s_ charge. items.armor.classarmor.transfer_title=Transfer Armor items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be transferred to another set of armor. Note that the original armor will be destroyed in the process. -items.armor.classarmor.transfer_prompt=Select an Armor +items.armor.classarmor.transfer_prompt=Pilih sebuah Armor items.armor.classarmor.transfer_cancel=Batal items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred! items.armor.clotharmor.name=armor kain items.armor.clotharmor.desc=Armor ringan ini memberi proteksi biasa. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=jubah pahlawan items.armor.huntressarmor.no_enemies=Tidak ada musuh dalam jarak pandang. items.armor.huntressarmor.desc=Saat memakai jubah ini, Pemburu dapat menggunakan kemampuan spesial. @@ -126,13 +129,13 @@ items.armor.platearmor.name=armor besi items.armor.platearmor.desc=Piringan logam yang banyak sekali bergabung menjadi pakaian yang memberikan proteksi tak tertandingi untuk petualang yang cukup kuat untuk menahan beratnya. items.armor.roguearmor.name=pakaian pahlawan -items.armor.roguearmor.desc=Saat menggunakan pakaian ini, Pengembara dapat menggunakan kemampuan spesial. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=armor sisik items.armor.scalearmor.desc=Sisik logam dijahit di atas rompi kulit menghasilkan armor yang fleksibel, dan protektif. -items.armor.warriorarmor.name=armor pahlawan -items.armor.warriorarmor.desc=Walau armor ini terlihat berat, tapi itu membuat Pendekar dapat menggunakan kemampuan spesialnya. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=MASAK items.artifacts.alchemiststoolkit.ac_energize=BERENERGI items.artifacts.alchemiststoolkit.not_ready=Alatmu belum selesai melakukan pemanasan. items.artifacts.alchemiststoolkit.cursed=Alat terkutukmu mencegahmu untuk meracik! -items.artifacts.alchemiststoolkit.need_energy=kau membutuhkan setidaknya 5 energi untuk itu. -items.artifacts.alchemiststoolkit.energize_desc=Setiap 5 kristal energi akan memberi peralatan energi yang cukup untuk naik level, yang meningkatkan kecepatan peralatan menghasilkan energi dari waktu ke waktu, dan seberapa cepat pemanasan.\n\nBerapa banyak energi yang ingin Kau gunakan? -items.artifacts.alchemiststoolkit.energize_1=5 energi: +1 level +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d energi: +%2$d level items.artifacts.alchemiststoolkit.desc=Alat ini berisi sejumlah reagen dan rempah-rempah, bersamaan dengan botol-botol peracik kecil, membuatmu bisa meracik di perjalanan. Botolnya mengandung sesuatu yang kelihatannya seperti energi alkimua dalam bentuk cair. items.artifacts.alchemiststoolkit.desc_cursed=Alat terkutuk ini telah mengikat dirinya sendiri di sampingmu, dan melarangmu untuk menggunakan alat peracik. @@ -164,7 +167,7 @@ items.artifacts.capeofthorns.desc_active=Mantel ini sepertinya sedang mengeluark items.artifacts.capeofthorns$thorns.inert=Mantelmu menjadi pasif kembali. items.artifacts.capeofthorns$thorns.radiating=Mantelmu mulai memancarkan energi, kau merasa terlindungi! items.artifacts.capeofthorns$thorns.levelup=Mantelmu bertambah kuat! -items.artifacts.capeofthorns$thorns.name=thorns +items.artifacts.capeofthorns$thorns.name=Duri items.artifacts.capeofthorns$thorns.desc=Mantelmu memancarkan energi, mengelilingimu dengan kekuatan deflektif!\n\nSemua damage yang kau terima berkurang selama efek duri berlangsung. Ditambah, jika si penyerang berada di sebelahmu, maka damage yang dikurangi itu akan dipantulkan kepada si penyerang.\n\nSisa waktu efek duri: %s giliran. items.artifacts.chaliceofblood.name=piala darah @@ -188,7 +191,7 @@ items.artifacts.cloakofshadows.no_charge=Jubahmu belum cukup terisi untuk dapat items.artifacts.cloakofshadows.desc=Jubah ajaib yang tak ternilai harganya, dicuri dari tempat senjata kerajaan bertahun-tahun lalu oleh Pengembara. Saat dipakai, jubah ini dapat menjadi tembus pandang untuk sesaat.\n\nSemakin sering jubah dipakai, akan bertambah kuat juga lah jubah ini, membuat Pengembara dapat tembus pandang lebih sering dan lebih lama. items.artifacts.cloakofshadows$cloakstealth.no_charge=Jubahmu kehabisan energi. items.artifacts.cloakofshadows$cloakstealth.levelup=Jubahmu tambah kuat! -items.artifacts.cloakofshadows$cloakstealth.name=cloaked +items.artifacts.cloakofshadows$cloakstealth.name=Berjubah items.artifacts.cloakofshadows$cloakstealth.desc=Jubah bayanganmu memberimu kekuatan tembus pandang saat kau memakainya.\n\nSaat kau tembus pandang, musuh tidak dapat menyerang atau mengikutimu. Serangan fisik dan efek sihir (seperti gulungan atau tongkat sihir) akan membatalkan tembus pandang.\n\nKau akan terus tembus pandang sampai dibatalkan atau sampai charge-nya habis. items.artifacts.driedrose.name=mawar layu @@ -258,11 +261,11 @@ items.artifacts.driedrose$ghosthero.dialogue_halls_3=Apa yang dipikirkan para dw items.artifacts.driedrose$ghosthero.dialogue_halls_4=Monster di sini seperti dari dunia lain, dari mana asalnya? items.artifacts.driedrose$ghosthero.dialogue_halls_5=Apakah kau merasakannya? Seperti ada sesuatu yang mengawasi kita. items.artifacts.driedrose$ghosthero.dialogue_halls_6=Syukurlah ada obor, sangat gelap di sini! -items.artifacts.driedrose$ghosthero.dialogue_ascension_1=Why is this happening, I thought we succeeded? -items.artifacts.driedrose$ghosthero.dialogue_ascension_2=How is that thing still able to influence this world? -items.artifacts.driedrose$ghosthero.dialogue_ascension_3=I hope you know what you're doing with that amulet. -items.artifacts.driedrose$ghosthero.dialogue_ascension_4=I suppose we're not done just yet. -items.artifacts.driedrose$ghosthero.dialogue_ascension_5=We've come so far already, we can finish this! +items.artifacts.driedrose$ghosthero.dialogue_ascension_1=Mengapa ini terjadi, aku kira kita berhasil? +items.artifacts.driedrose$ghosthero.dialogue_ascension_2=Bagaimana hal itu masih dapat mempengaruhi dunia ini? +items.artifacts.driedrose$ghosthero.dialogue_ascension_3=Aku harap kau tahu apa yang kau lakukan dengan amulet itu. +items.artifacts.driedrose$ghosthero.dialogue_ascension_4=Aku kira kita masih belum selesai. +items.artifacts.driedrose$ghosthero.dialogue_ascension_5=Kita telah datang sangat jauh, kita dapat menyelesaikan ini! items.artifacts.driedrose$ghosthero.dialogue_ascension_6=Just a little further, we can make it out of here! items.artifacts.driedrose$ghosthero.seen_goo_1=Waspadalah oleh Goo! @@ -385,17 +388,17 @@ items.artifacts.sandalsofnature.ac_root=MENGAKAR items.artifacts.sandalsofnature.prompt=Pilih sebuah benih items.artifacts.sandalsofnature.levelup=Alas kakimu membesar! items.artifacts.sandalsofnature.absorb_seed=Alas kaki itu menyerap benihnya, dan kelihatan lebih sehat. -items.artifacts.sandalsofnature.no_effect=You must feed a seed to your footwear first. -items.artifacts.sandalsofnature.low_charge=Your footwear don't have enough energy for that. -items.artifacts.sandalsofnature.prompt_target=Select a location -items.artifacts.sandalsofnature.out_of_range=That location is out of range. +items.artifacts.sandalsofnature.no_effect=Kau harus memberi makan alas kakimu dengan sebuah benih terlebih dahulu. +items.artifacts.sandalsofnature.low_charge=Alas kakimu tidak memiliki cukup energi untuk itu. +items.artifacts.sandalsofnature.prompt_target=Pilih sebuah lokasi +items.artifacts.sandalsofnature.out_of_range=Lokasi itu di luar jangkauan. items.artifacts.sandalsofnature.desc_1=Benda yang telihat seperti sandal ini ternyata terbuat dari tanaman asli! Sandal itu terlihat sangat rapuh dan pucat, mungkin sandal ini perlu diberi nutrisi? items.artifacts.sandalsofnature.desc_2=Alas kaki ini berkembang dan sekarang lebih terlihat seperti sepatu. Mungkin masih bisa tumbuh lebih besar? items.artifacts.sandalsofnature.desc_3=Tanaman ini tumbuh lagi dan sekarang membentuk sepatu bot yang solid terbuat dari kulit kayu. Tanaman itu kelihatannya telah bertambah kuat, tapi mungkin juga mereka masih bisa tumbuh lebih besar? items.artifacts.sandalsofnature.desc_4=Tanaman ini sepertinya sudah tumbuh secara maksimal, tanaman ini membentuk sepasang armor greave. Greave ini berwarna coklat dan membentuk kayu yang kuat. items.artifacts.sandalsofnature.desc_hint=Kau merasa lebih terikat dengan alam saat memakai artefak ini. items.artifacts.sandalsofnature.desc_cursed=Sandal terkutuk menghalangi interaksi dengan alam sekitar. -items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius. Charge needed: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Kau telah memberi makan alas kakimu benih-benih %d. items.artifacts.talismanofforesight.name=jimat mata batin @@ -407,7 +410,7 @@ items.artifacts.talismanofforesight.full_charge=Jimatmu sudah terisi penuh! items.artifacts.talismanofforesight.desc=Batu halus dengan ukiran aneh di atasnya. Kau merasa batu itu seperti mengawasi segala sesuatu di sekitarmu, mengawasi apa pun yang tersembunyi. items.artifacts.talismanofforesight.desc_worn=Saat kau memegang jimat ini, kau merasa indramu meningkat. Jimat perlahan membangun charge seiring berjalannya waktu dan ketika kau menemukan pintu atau jebakan tersembunyi.\n\nJimat dapat mengeluarkan charge-nya untuk dapat 'memindai' dalam bentuk kerucut, yang mengungkapkan semua permukaan dan rahasia di area yang dipindai, dan akan memberimu penglihatan musuh dan item untuk waktu yang singkat. items.artifacts.talismanofforesight.desc_cursed=Jimat terkutuk itu dengan saksama menatapmu, menumpulkan indramu. -items.artifacts.talismanofforesight$foresight.name=foresight +items.artifacts.talismanofforesight$foresight.name=Mata batin items.artifacts.talismanofforesight$foresight.uneasy=Kau merasa gelisah. items.artifacts.talismanofforesight$foresight.desc=Kau merasa gugup, seperti ada sesuatu berbahaya di sekitar yang tak terlihat. @@ -424,7 +427,7 @@ items.artifacts.timekeepershourglass.prompt=Bagaimana kau ingin memakai sihir ja items.artifacts.timekeepershourglass.desc=Jam pasir hiasan besar ini terlihat cukup sederhana, tetapi kau merasa kekuatan besar tersimpan dalam bingkai yang diukir halus ini. Saat kau memutar jam pasir dan melihat pasir jatuh kau bisa merasakan keajaibannya menarikmu, pastinya menggunakan sihir pada jam pasir ini akan memberi kau kekuatan untuk mengontrol waktu. items.artifacts.timekeepershourglass.desc_hint=Jam pasir ini kelihatannya kehilangan sejumlah pasir, seandainya kau dapat menemukan beberapa... items.artifacts.timekeepershourglass.desc_cursed=Jam pasir terkutuk itu terkunci di sisimu, kau dapat merasa jam itu berusaha memanipulasi aliran waktu. -items.artifacts.timekeepershourglass$timefreeze.name=Time Freeze +items.artifacts.timekeepershourglass$timefreeze.name=Pembekuan Waktu items.artifacts.timekeepershourglass$timefreeze.desc=Time is frozen around you, allowing you to perform actions instantly. The effect will last until it is cancelled or your hourglass runs out of charge. Attacking or using magic will break this effect as well. items.artifacts.timekeepershourglass$sandbag.name=sekantong pasir ajaib items.artifacts.timekeepershourglass$sandbag.levelup=Kau menambahkan pasir ke jam pasirmu. @@ -457,7 +460,7 @@ items.bags.potionbandolier.name=tempat ramuan items.bags.potionbandolier.desc=Bandolier tebal ini pas di sekeliling dadamu seperti selempang, banyak terdapat tali pengikat di atasnya untuk menempatkan botol ramuan.\n\nSaat di dalam bandolier, ramuanmu akan tahan dingin. items.bags.scrollholder.name=tempat gulungan -items.bags.scrollholder.desc=This tubular container looks like it would hold an astronomer's tools and charts, but your scrolls will fit just as well. There's even a few side compartments which would nicely fit your spell crystals and powders.\n\nThe holder doesn't look very flammable, so your scrolls should be safe from fire inside it. +items.bags.scrollholder.desc=Wadah berbentuk tabung ini sepertinya bekas tempat menyimpan peralatan dan skema seorang ahli astronom, tetapi gulunganmu kelihatannya pas juga di dalamnya. Bahkan ada bagian di samping yang kelihatannya cocok untuk menempatkan kristal-kristal mantramu.\nWadah ini nampaknya tahan api, jadi gulunganmu yang ada di dalam seharusnya aman dari api items.bags.velvetpouch.name=kantong kecil items.bags.velvetpouch.desc=Kantong kecil ini dapat menyimpan item-item kecil di dalamnya, seperti benih dan bebatuan. @@ -474,7 +477,7 @@ items.bombs.arcanebomb.desc=Bom ini dijiwai dengan sifat-sifat sihir. Itu akan m items.bombs.bomb.name=bom items.bombs.bomb.ac_lightthrow=NYALAKAN & LEMPAR items.bombs.bomb.snuff_fuse=Kau cepat-cepat meniup sumbu bom. -items.bombs.bomb.ondeath=The explosion kills you... +items.bombs.bomb.ondeath=Ledakan itu membunuhmu... items.bombs.bomb.rankings_desc=Terbunuh karena ledakan items.bombs.bomb.desc=Bom bubuk hitam yang cukup berat. Ledakan dari bom ini pasti akan merusak apa pun yang ada di dekatnya. items.bombs.bomb.desc_fuse=Sepertinya akan membutuhkan beberapa giliran sebelum terbakar setelah itu dinyalakan. @@ -526,7 +529,7 @@ items.food.blandfruit.icefruit=buah es items.food.blandfruit.fadefruit=buah hilang items.food.blandfruit.sorrowfruit=buah kesakitan items.food.blandfruit.stormfruit=buah badai -items.food.blandfruit.dreamfruit=magefruit +items.food.blandfruit.dreamfruit=Buah mimpi items.food.blandfruit.starfruit=buah bintang items.food.blandfruit.swiftfruit=buah lincah items.food.blandfruit.raw=Kau tidak dapat memakannya mentah-mentah. @@ -596,13 +599,13 @@ items.journal.guidebook.desc=Buku panduan petualang, ditinggalkan di sini oleh s items.journal.guidepage.name=halaman buku panduan yang robek items.journal.guidepage.desc=Halaman yang robek dari sebuah buku panduan berpetualang.\n\nHampir semua teks terlalu kecil untuk dibaca dari kejauhan, tapi kau dapat membaca judul dari halaman itu:\n\n_"%s"_ -items.journal.regionlorepage$sewers.name=worn letter +items.journal.regionlorepage$sewers.name=surat usang items.journal.regionlorepage$sewers.desc=What looks to be a letter, written on a dirt-stained piece of paper. You'll need to pick it up to be able to make out what's written on it. -items.journal.regionlorepage$prison.name=worn journal entry +items.journal.regionlorepage$prison.name=catatan jurnal usang items.journal.regionlorepage$prison.desc=A journal entry, or some other kind of record, written on an old piece of paper. It seems to have fared better than the letters you found in the sewers, but you'll still need to pick it up to read it. -items.journal.regionlorepage$caves.name=old log entry +items.journal.regionlorepage$caves.name=buku catatan tua items.journal.regionlorepage$caves.desc=What looks to be an entry in an explorer's logbook, preserved surprisingly well despite how old it must be. Pick it up to read it. items.journal.regionlorepage$city.name=rusted tablet @@ -724,7 +727,7 @@ items.potions.elixirs.elixirofarcanearmor.desc=Elixir ini akan memberikan peminu items.potions.elixirs.elixirofaquaticrejuvenation.name=elixir peremajaan akuatik items.potions.elixirs.elixirofaquaticrejuvenation.desc=Elixir ini mengandung sisa-sisa dari Goo yang dicampur dengan ramuan penyembuhan. Efek penyembuhannya tidak langsung, namun efeknya akan meningkat drastis saat kau berdiri di atas air. -items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.name=aquatic healing +items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.name=Penyembuhan Akuatik items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Untuk sementara kau mendapatkan properti restoratif yang mirip dengan Goo.\n\nSaat berdiri di atas air, kau akan memulihkan sejumlah kecil darah per giliran. Efeknya dihentikan sementara saat kau dalam keadaan darah penuh atau tidak berada di atas air.\n\nPenyembuhan tersisa: %d. items.potions.elixirs.elixirofdragonsblood.name=elixir darah naga @@ -740,7 +743,7 @@ items.potions.elixirs.elixirofmight.name=elixir tenaga items.potions.elixirs.elixirofmight.msg_1=+1 kekuatan, +%d darah items.potions.elixirs.elixirofmight.msg_2=Kekuatan baru mengalir dalam tubuhmu. items.potions.elixirs.elixirofmight.desc=Cairan yang kuat ini akan mengalir melalui otot-ototmu, meningkatkan kekuatanmu secara permanen sebanyak satu poin dan darahmu sebanyak %d poin. Peningkatan darah berskala dengan darah maksimummu, tetapi perlahan-lahan akan hilang saat kau naik level. -items.potions.elixirs.elixirofmight$htboost.name=max health boost +items.potions.elixirs.elixirofmight$htboost.name=Peningkatan Darah Maksimal items.potions.elixirs.elixirofmight$htboost.desc=Tubuhmu terasa kuat dan sehat secara tidak wajar.\n\nDarah maksimummu ditingkatkan untuk jangka waktu yang lama. Saat kau naik level, peningkatan itu akan terus memudar.\n\nJumlah peningkatan saat ini: %d.\nLevel tersisa: %d. items.potions.elixirs.elixiroftoxicessence.name=elixir sumber racun @@ -768,7 +771,7 @@ items.potions.exotic.exoticpotion.no=Tidak, aku berubah pikiran items.potions.exotic.potionofcleansing.name=ramuan pembersihan items.potions.exotic.potionofcleansing.desc=Reagen yang kuat ini akan membuat peminumnya kebal terhadap semua efek berbahaya selama beberapa giliran saat diminum. Ramuan ini juga bisa dilemparkan ke target untuk membuatnya steril dari efek berbahaya tersebut. -items.potions.exotic.potionofcleansing$cleanse.name=cleansed +items.potions.exotic.potionofcleansing$cleanse.name=dibersihkan items.potions.exotic.potionofcleansing$cleanse.desc=Karakter ini untuk sementara kebal terhadap semua efek berbahaya!\n\nsisa waktu kebal: %s items.potions.exotic.potionofcorrosivegas.name=ramuan gas korosif @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Serpihan logam berkarat terkutuk yang lepas dari DM- items.quest.pickaxe.name=kapak tambang items.quest.pickaxe.ac_mine=TAMBANG items.quest.pickaxe.no_vein=Tidak ada emas gelap di dekatmu untuk ditambang. -items.quest.pickaxe.desc=Alat yang besar dan kokoh untuk menghancurkan batu. Mungkin juga bisa dipakai sebagai senjata. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=tengkorak tikus raksasa items.quest.ratskull.desc=Tengkorak tikus yang besar. Akan sangat bagus untuk trofi berburu, jika kau punya cukup ruang di dinding untuk menggantungnya @@ -872,10 +877,10 @@ items.rings.ringofaccuracy.stats=Saat dipakai, cincin ini akan meningkatkan akur items.rings.ringofaccuracy.typical_stats=Saat dipakai, cincin ini biasanya akan meningkatkan akurasimu sebesar _%s%%._ items.rings.ringofaccuracy.desc=Cincin ini meningkatkan fokusmu, sehingga memudahkan seranganmu mengenai target. Cincin yang terkutuk malah akan membuat seranganmu sering meleset. -items.rings.ringofarcana.name=ring of arcana +items.rings.ringofarcana.name=cincin arkana items.rings.ringofarcana.stats=When worn, this ring will increase the power of enchantments and glyphs by _%s%%._ items.rings.ringofarcana.typical_stats=When worn, this ring will typically increase the power of enchantments and glyphs by _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, first increasing their activation chance and then the strength of their effects. A cursed ring will instead weaken enchantments and glyphs. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=cincin elemen items.rings.ringofelements.stats=Saat dipakai, cincin ini akan memberikan ketahanan elemental sebesar _%s%%._ @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Saat dipakai, cincin ini biasanya akan items.rings.ringofelements.desc=Cincin ini memberikan resistansi pada hampir semua elemen dan efek sihir, mengurangi damage dan durasinya. Secara natural, cincin terkutuk malah akan memperburuk efeknya. items.rings.ringofenergy.name=cincin energi -items.rings.ringofenergy.stats=Saat dipakai, cincin ini akan meningkatkan kecepatan pengisian tongkat sebesar _%1$s%%_ dan kecepatan pengisian artefak sebesar _%2$s%%._ -items.rings.ringofenergy.typical_stats=Saat dipakai, cincin ini biasanya akan meningkatkan kecepatan pengisian tongkat sebesar _%1$s%%_ dan kecepatan pengisian artefak sebesar _%2$s%%._ -items.rings.ringofenergy.desc=Tongkat sihir dan arfefakmu akan terisi ulang lebih cepat di dalam radiasi sihir yang dipancarkan cincin ini. Cincin yang terkutuk justru akan melambatkan isi ulangnya. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=cincin penghindaran items.rings.ringofevasion.stats=Saat dipakai, cincin ini akan meningkatkan penghindaran sebesar _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Cincin ini mempercepat reaksi si pemakai, membuat items.rings.ringofforce.name=cincin pukulan items.rings.ringofforce.stats=Ketika tangan kosong, dengan kekuatanmu saat ini, cincin ini akan memberikan _%1$d-%2$ddamage._ Ketika sedang memakai senjata, cincin ini akan meningkatkan damage sebesar _%3$d._ items.rings.ringofforce.typical_stats=Ketika tangan kosong, dengan kekuatanmu saat ini, biasanya cincin ini akan memberikan _%1$d-%2$d damage._ Ketika sedang memakai senjata, biasanya cincin ini akan meningkatkan damage sebesar _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Cincin ini meningkatkan kekuatan pukulan si pemakai. Kekuatan ekstra ini cukup lemah saat memegang senjata, tetapi serangan tangan kosong akan memperkuatnya. Cincin yang terkutuk malah akan melemahkan pukulan pemakainya. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=cincin kehebatan items.rings.ringoffuror.stats=Saat dipakai, cincin ini akan meningkatkan kecepatan seranganmu sebesar _%s%%._ @@ -967,12 +976,12 @@ items.scrolls.scrollofmagicmapping.layout=Kau sekarang mengetahui lapisan luar l items.scrolls.scrollofmagicmapping.desc=Saat gulungan ini dibaca, gambaran kristal jernih akan terukir di memorimu, akan membuatmu dapat mengetahui lapisan luar level dan membuka semua rahasia tersembunyi. Lokasi item dan musuh tetap tidak akan terlihat. items.scrolls.scrollofmirrorimage.name=gulungan cerminan diri -items.scrolls.scrollofmirrorimage.copies=The scroll forms mirror images of you. -items.scrolls.scrollofmirrorimage.no_copies=The scroll attempts to create mirror images of you, but they have nowhere to go. +items.scrolls.scrollofmirrorimage.copies=Gulungan itu membentuk bayangan cermin dari dirimu. +items.scrolls.scrollofmirrorimage.no_copies=Gulungan itu mencoba membuat bayangan cermin dari dirimu, namun mereka tidak punya tempat untuk pergi. items.scrolls.scrollofmirrorimage.desc=Mantra di gulungan ini akan memunculkan dua bayangan kembar dari si pembaca. Cerminan diri itu berperan sebagai klon yang lemah dari diri sendiri, dan akan mengejar musuh-musuh. Mereka tidak memiliki pertahanan, dan akan hilang ketika terkena damage. items.scrolls.scrollofretribution.name=gulungan hukuman -items.scrolls.scrollofretribution.blast=Powerful magical energy erupts from the scroll! +items.scrolls.scrollofretribution.blast=Energi sihir yang kuat meletus dari gulungan! items.scrolls.scrollofretribution.desc=Gulungan ini berisi energi destruktif yang menyalurkan penderitaan pembaca menjadi ledakan kekuatan. Semakin lemah pembacanya, semakin besar juga damage yang diberikan. Pada darah yang sangat sedikit gulungan ini dapat membunuh sebagian besar musuh secara instan.\n\nNamun, menggunakan gulungan ini berdampak buruk pada penggunanya, membutakan dan melemahkan mereka. items.scrolls.scrollofrage.name=gulungan kemarahan @@ -1036,7 +1045,7 @@ items.scrolls.exotic.scrollofsirenssong.prompt=Pilih sasaran items.scrolls.exotic.scrollofsirenssong.no_target=Gulungan aktif tanpa target items.scrolls.exotic.scrollofsirenssong.cancel=Kau harus memilih target items.scrolls.exotic.scrollofsirenssong.desc=Membaca gulungan ini memancarkan melodi memikat yang akan memikat musuh yang ditargetkan, mengubah mereka secara permanen menjadi sekutu! Musuh lain yang mendengarnya akan terpesona sementara.\n\nMusuh yang sangat kuat dapat menahan efek memikat, dan sebagai gantinya akan terpesona. -items.scrolls.exotic.scrollofsirenssong$enthralled.name=enthralled +items.scrolls.exotic.scrollofsirenssong$enthralled.name=terpesona items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Makhluk ini telah disihir oleh keajaiban gulungan lagu sirene.\nKarakter yang terpesona adalah sekutumu secara permanen, dan akan melawan musuh apa pun yang mereka temui. items.scrolls.exotic.scrollofantimagic.name=gulungan anti-sihir @@ -1044,7 +1053,7 @@ items.scrolls.exotic.scrollofantimagic.desc=Mantra pada gulungan ini akan mengel items.scrolls.exotic.scrollofchallenge.name=Gulungan tantangan items.scrolls.exotic.scrollofchallenge.desc=Saat dibacakan, gulungan ini akan mengeluarkan raungan hebat yang menarik musuh ke pengguna sekaligus menciptakan arena kecil di sekitar mereka.\n\nSelama pembaca tetap di arena ini, mereka akan menerima 33% lebih sedikit damage dari semua sumber (ini diterapkan sebelum bentuk pengurangan damage lainnya), dan mereka tidak akan kehilangan rasa kenyang.\n\nUkuran arena akan disesuaikan dengan ukuran area tempat pembaca berada. Ini akan sangat kecil di beberapa area bos. -items.scrolls.exotic.scrollofchallenge$challengearena.name=challenge arena +items.scrolls.exotic.scrollofchallenge$challengearena.name=arena tantangan items.scrolls.exotic.scrollofchallenge$challengearena.desc=Gulungan tantangan telah menciptakan arena di sekitarmu, dilambangkan dengan kabut merah yang mengepul.\n\nSaat berdiri di kabut, rasa laparmu tidak akan meningkat dan Kau akan mengambil 33%% lebih sedikit damage dari semua sumber. Jika kau memiliki sumber pengurangan damage lainnya (seperti armor), itu akan berlaku setelah 33%% pengurangan.\n\nGiliran tersisa: %d. items.scrolls.exotic.scrollofdivination.name=gulungan ramalan @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=gulungan energi mistis items.scrolls.exotic.scrollofmysticalenergy.desc=Kekuatan sihir mentah tersimpan dalam perkamen ini, saat dikeluarkan, akan mengisi charge artefak yang sedang dipakai secara berkala. items.scrolls.exotic.scrollofpassage.name=gulungan lintasan -items.scrolls.exotic.scrollofpassage.desc=Mantra pada perkamen ini langsung membawa pembaca ke pintu masuk wilayah terdekat di atas mereka. Sangat berguna untuk pergi ke toko dengan cepat. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=gulungan citra prismatik items.scrolls.exotic.scrollofprismaticimage.desc=Mantra pada gulungan ini akan menciptakan kembaran ilusi berwarna-warni dari pembaca. Citra prismatik ini bertindak sebagai tiruan pembaca yang lebih lemah, dengan pertahanan serupa tetapi darah dan damage yang lebih rendah.\n\nCitra prismatik akan muncul dengan sendirinya saat musuh hadir, dan akan berusaha melindungi pembacanya.\n\nJika membaca gulungan ini lagi saat citra prismatik masih ada, maka gulungan ini akan memulihkan darah citra prismatik tersebut. @@ -1129,7 +1138,7 @@ items.spells.spell.no_magic=Kau tidak bisa membaca mantra ketika imun terhadap s items.spells.magicalinfusion.name=infusi ajaib items.spells.magicalinfusion.inv_title=Jiwai sebuah item -items.spells.magicalinfusion.infuse=Your item is infused with arcane energy! +items.spells.magicalinfusion.infuse=Bendamu telah diresapi dengan energi sihir items.spells.magicalinfusion.desc=Mantra ini mempunyai kekuatan sihir yang sama dengan yang ada pada gulungan upgrade, bedanya ini merupakan bentuk stabilnya.\n\nSebagai tambahan meng-upgrade item seperti normal, mantra ini juga tidak akan pernah dapat menghapus enchantment senjata atau glyph armor, termasuk kutukan juga. items.spells.magicalporter.name=pemindah ajaib @@ -1181,7 +1190,7 @@ items.stones.runestone$placeholder.name=batu kuno items.stones.stoneofaggression.name=batu agresi items.stones.stoneofaggression.desc=Saat batu ini dilemparkan ke sekutu atau musuh, semua musuh di sekitar akan dipaksa untuk menyerang karakter tersebut dalam waktu yang singkat.\n\nSaat digunakan pada musuh, sihir hanya akan bertahan beberapa saat, namun jika digunakan pada diri sendiri atau sekutu akan bertahan lebih lama secara signifikan. -items.stones.stoneofaggression$aggression.name=targeted +items.stones.stoneofaggression$aggression.name=Ditargetkan items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s. items.stones.stoneofaugmentation.name=batu augmentasi @@ -1312,7 +1321,7 @@ items.wands.wandoflivingearth.desc=Tongkat ini terbuat dari batu yang aneh, deng items.wands.wandoflivingearth.stats_desc=Tongkat ini mengirimkan ledakan batu magis ke musuh, memberikan _%1$d-%2$d damage._ Batu tersebut kemudian akan terbentuk kembali di sekitar pengguna, memberi mereka armor sebanding dengan damage yang diberikan. Jika cukup banyak armor yang terbangun, itu akan membentuk patung tanah saat tongkat sihir ditembakkan berikutnya. items.wands.wandoflivingearth.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat tanah hidup, sejumlah damage yang diberikan akan dikembalikan sebagai armor batu. items.wands.wandoflivingearth.eleblast_desc=Sebuah ledakan elemental dengan tongkat tanah hidup menghasilkan 50% damage, dan menyembuhkan patung tanah aktif setiap kali musuh terserang. -items.wands.wandoflivingearth$rockarmor.name=rock armor +items.wands.wandoflivingearth$rockarmor.name=Zirah Batu items.wands.wandoflivingearth$rockarmor.desc=Batuan magis mengelilingi tubuhmu, ketika dirimu diserang mereka akan mencoba menahannya untukmu, dan akan mengurangi damage yang kau terima sebanyak 50%%. Setiap damage yang ditahan akan mengikis beberapa batu.\n\nArmor yang Tersisa: %1$d.\n\nJika cukup banyak batu yang terbangun di sekitarmu, tembakan berikutnya dari tongkat sihir tanah hidupmu akan menyebabkan batu-batu tersebut terbentuk menjadi patung tanah yang akan bertarung denganmu.\n\nArmor yang dibutuhkan untuk Patung Tanah: %2$d. items.wands.wandoflivingearth$earthguardian.name=patung tanah items.wands.wandoflivingearth$earthguardian.desc=Bebatuan dari tongkat sihir tanah hidupmu telah menjadi patung tanah! Pelindung berbatu ini akan menyerang musuh di sekitar, memaksa mereka menyerang si patung tanah, bukan dirimu. Saat semua ancaman di sekitar hilang, pelindung akan terbentuk kembali di sekitarmu, dan akan muncul kembali saat kau menggunakan tongkat sihir berikutnya.\n\nKekuatan pertahanan patung tanah terkait dengan level tongkat sihirmu. Saat ini dapat menahan _%1$d-%2$d damage._ @@ -1323,7 +1332,7 @@ items.wands.wandofmagicmissile.desc=Tongkat sihir yang terlihat polos ini mengel items.wands.wandofmagicmissile.stats_desc=Setiap tembakan dari tongkat sihir ini menyebabkan _%1$d-%2$d damage,_ dan akan memberdayakan tongkat sihir lain secara singkat jika di-upgrade. items.wands.wandofmagicmissile.bmage_desc=Saat _Penyihir Tarung_ menyerang musuh dengan tongkat misil ajaib, tongkatnya dan semua tongkat sihir yang ia punya akan mendapatkan charge. items.wands.wandofmagicmissile.eleblast_desc=Sebuah ledakan elemental dengan tongkat misil magis menghasilkan 50% damage, dan memberikan 15 giliran pengisian ulang kepada penyihir. -items.wands.wandofmagicmissile$magiccharge.name=magic charge +items.wands.wandofmagicmissile$magiccharge.name=Charge Magis items.wands.wandofmagicmissile$magiccharge.desc=Tongkat misil magismu telah memberi kekuatan ke tongkat sihirmu yang lain, meningkatkan level efektif serangan berikutnya.\n\nTongkat sihirmu ditingkatkan menjadi: +%d.\n\nGiliran sisa charge ajaib: %s. items.wands.wandofprismaticlight.name=tongkat sihir cahaya prismatik @@ -1388,143 +1397,192 @@ items.weapon.curses.annoying.msg_2=YES, BUNUH! items.weapon.curses.annoying.msg_3=OI, DI SINI! items.weapon.curses.annoying.msg_4=KITA BELUM DI RAJANYA NIH!? items.weapon.curses.annoying.msg_5=AW, JANGAN MUKUL KERAS-KERAS! -items.weapon.curses.annoying.msg_6=DIE, INSECT! +items.weapon.curses.annoying.msg_6=MATI, SERANGGA! items.weapon.curses.annoying.msg_7=WHEEEEEEEEEEEEEEE! -items.weapon.curses.annoying.msg_8=CAN WE TAKE A BREAK!? +items.weapon.curses.annoying.msg_8=BISAKAH KITA BERISTIRAHAT? items.weapon.curses.annoying.msg_9=POW, HAHA! items.weapon.curses.annoying.msg_10=WELL STRUCK! -items.weapon.curses.annoying.msg_11=I didn't want to be a weapon, I wanted to be a lumberjack's axe. -items.weapon.curses.annoying.msg_12=Remember, overconfidence is a slow and insidious killer. +items.weapon.curses.annoying.msg_11=Aku tidak ingin menjadi sebuah senjata, aku ingin menjadi kapak penebang pohon. +items.weapon.curses.annoying.msg_12=Ingat, kepercayaan yang berlebihan adalah pembunuh yang lambat dan mematikan. items.weapon.curses.annoying.msg_13=ALL YOUR BASE ARE BELONG TO US! items.weapon.curses.annoying.desc=Senjata menyebalkan dapat berbicara, tapi mereka terlalu bersemangat. Bahkan mereka sering mencari perhatian padamu walau tak ada artinya. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=%s menyilaukan items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s pemindah items.weapon.curses.displacing.desc=Senjata pemindah memiliki sihir teleportasi, membuatnya mempunyai kemampuan untuk memindahkan musuh ke tempat lain di lantai sekarang. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=explosive %s -items.weapon.curses.explosive.warm=Warm... -items.weapon.curses.explosive.hot=Hot! -items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy. +items.weapon.curses.explosive.warm=Hangat... +items.weapon.curses.explosive.hot=Panas! +items.weapon.curses.explosive.desc=Senjata peledak terus membangun kekuatan dan meledak, memberi kerusakan pada pemakai dan musuh. items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch. items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm... -items.weapon.curses.explosive.desc_hot=Your weapon is hot! It's about to explode! +items.weapon.curses.explosive.desc_hot=Senjatamu panas! itu akan meledak! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s bersahabat items.weapon.curses.friendly.desc=Senjata ramah sangat cocok untuk para pasifis, kadang akan mengeluarkan sihir yang membuatmu mustahil untuk bertarung. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=%s terpolarisasi items.weapon.curses.polarized.desc=Senjata terpolarisasi dipengaruhi oleh sihir yang menyebabkan serangannya menghasilkan antara 50% lebih banyak damage, atau tidak ada damage sama sekali. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=%s pengorbanan items.weapon.curses.sacrificial.desc=Senjata pengorbanan akan meminta darah dari si pemakai sebagai balasan atas penyerangan musuh. Semakin sehat si pemakai, semakin banyak darah yang akan diserap. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=%s bandel items.weapon.curses.wayward.desc=Senjata bandel terkadang menjadi sangat tidak akurat. Sihir ini berlangsung sebentar saat diaktifkan, tetapi dapat dihilangkan dengan mendaratkan pukulan dengan senjata bandel. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=wayward items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s. ###enchantments items.weapon.enchantments.blazing.name=%s api items.weapon.enchantments.blazing.desc=Enchantment ini menyebabkan semburan api dari senjata, membakar musuh dan memberikan tambahan damage pada musuh yang sudah terbakar. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=%s pertahanan -items.weapon.enchantments.blocking.desc=Blocking weapons have a chance to briefly shield you after attacking with them. -items.weapon.enchantments.blocking$blockbuff.name=blocking -items.weapon.enchantments.blocking$blockbuff.desc=Your weapon's blocking enchantment has granted you a brief boost to your defensive power!\n\nShielding remaining: %d\n\nTurns remaining: %s. +items.weapon.enchantments.blocking.desc=Senjata pemblokir memiliki kesempatan untuk melindungi Anda setelah menyerang menggunakan mereka +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking$blockbuff.name=Pertahanan +items.weapon.enchantments.blocking$blockbuff.desc=Enchantment pemblokiran senjata Anda telah memberi Anda peningkatan singkat untuk kekuatan pertahanan Anda!\n\nPerisai tersisa:%d\n\nGiliran tersisa:%s. items.weapon.enchantments.blooming.name=%s bermekaran items.weapon.enchantments.blooming.desc=Senjata bermekaran mengandung sihir yang akan menyebabkan tumbuh-tumbuhan mekar di tempat atau di sekitar tempat yang diserang. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=%s es items.weapon.enchantments.chilling.desc=Musuh yang diserang oleh enchantment ini akan membeku, melambatkan gerakan dan serangannya. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s kinetik items.weapon.enchantments.kinetic.desc=Saat musuh terbunuh dengan senjata kinetik, damage berlebih akan disimpan di senjata dan akan diterapkan pada serangan sukses berikutnya. -items.weapon.enchantments.kinetic$conserveddamage.name=conserved damage +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic$conserveddamage.name=Kerusakan yang Dipertahankan items.weapon.enchantments.kinetic$conserveddamage.desc=Senjatamu telah menyimpan kekuatan berlebih dari serangan sebelumnya, dan akan menerapkannya sebagai damage bonus pada seranganmu berikutnya. Namun, energinya perlahan akan memudar seiring waktu.\n\nDamage yang Dipertahankan: %d. items.weapon.enchantments.corrupting.name=%s korupsi items.weapon.enchantments.corrupting.desc=Enchantment yang kuat ini memiliki kemampuan untuk mengubah musuh agar berada di pihakmu. Saat musuh terbunuh dengan senjata ini, ada kemungkinan mereka akan terkorupsi, bukan mati. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%selastik items.weapon.enchantments.elastic.desc=Senjata elastis memiliki peluang untuk memantulkan musuh dalam jarak dekat. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=%s maut items.weapon.enchantments.grim.desc=Enchantment yang kuat ini dirasuki kekuatan untuk membunuh musuh secara instan. Efeknya akan lebih sering muncul ketika musuh sudah melemah. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s keberuntungan items.weapon.enchantments.lucky.desc=Musuh yang terbunuh oleh senjata keberuntungan memiliki kesempatan untuk menjatuhkan item ekstra. - -items.weapon.enchantments.precise.name=%s ketepatan -items.weapon.enchantments.precise.desc=Senjata yang tepat sasaran memiliki peluang untuk menjamin serangan pada musuh, apa pun situasinya. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s proyeksi items.weapon.enchantments.projecting.desc=Dengan enchantment ini, senjata jarak dekat akan mendapatkan jangkauan ekstra. Senjata jarak jauh akan dapat menembus dinding di sekitar. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=%s listrik items.weapon.enchantments.shocking.desc=Elektrisitas dari senjata listrik memberikan ekstra damage kepada musuh di sekitar. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=%s tidak stabil items.weapon.enchantments.unstable.desc=Enchantment ini memancarkan energi luar biasa, karena dapat mengeluarkan efek enchantment yang berbeda-beda di setiap serangannya. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s vampir items.weapon.enchantments.vampiric.desc=Enchantment yang kuat ini menyerap kehidupan dari musuh di setiap pukulannya, memberikannya kembali ke si pemakai. Efeknya semakin kuat jika semakin rendah darah pemakainya. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=pedang pembunuh items.weapon.melee.assassinsblade.stats_desc=Senjata ini lebih kuat melawan musuh yang lengah. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Pedang bergelombang yang kecil terbuat dari obsidian, sulit dipakai walau tidak berat, tapi sangat mematikan jika sudah dapat sasaran yang tepat. items.weapon.melee.battleaxe.name=kapak tarung items.weapon.melee.battleaxe.stats_desc=Senjata ini lumayan akurat. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Besi yang besar di ujung kapak tarung ini memberikan berat yang besar pula pada tiap sisinya. items.weapon.melee.crossbow.name=crossbow items.weapon.melee.crossbow.stats_desc=Senjata ini meningkatkan damage pada anak panah saat dipakai, bahkan akan memberikan enchantment pada senjata ini pada anak panah yang dipakai. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Senjata cukup rumit yang dapat menembakkan panah dengan kecepatan luar biasa. Senjata ini bobot dan kokoh, membuatnya dapat digunakan sebagai senjata jarak dekat juga. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=pisau belati items.weapon.melee.dagger.stats_desc=Senjata ini lebih kuat melawan musuh yang lengah. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Pisau belati sederhana dengan pegangan kayu. items.weapon.melee.dirk.name=beladau items.weapon.melee.dirk.stats_desc=Senjata ini lebih kuat melawan musuh yang lengah. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Pisau belati yang lebih panjang, dapat menusuk musuh lebih dalam. items.weapon.melee.flail.name=flail items.weapon.melee.flail.stats_desc=Ini adalah senjata yang lumayan tidak akurat.\nSenjata ini tidak dapat melakukan serangan tiba-tiba. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Bola berduri terpasang pada pegangan panjang yang terhubung oleh rantai. Sangat sulit digunakan, namun mematikan jika mendarat dengan tepat. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=sarung tangan batu items.weapon.melee.gauntlet.stats_desc=Ini adalah senjata yang sangat cepat. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Sarung tangan besar ini terbuat dari kain merah tua yang dilapisi batu ajaib berat di atasnya. Kainnya membalut tanganmu dengan kencang, membuat lempengan batu itu seperti kulit keduamu. Untuk dapat mengayunkan senjata berat seperti ini membutuhkan kekuatan, tapi dapat memberikan damage yang sangat besar untuk setiap pukulanmu. items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=Senjata ini lumayan berat.\nSenjata ini mempunyai jangkauan ekstra. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Tongkat besar yang ujungnya terdapat mata pisau. items.weapon.melee.gloves.name=sarung tangan tajam items.weapon.melee.gloves.stats_desc=Ini adalah senjata yang sangat cepat. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Sarung tangan tajam ini tidak memberikan perlindungan apa pun, tetapi berfungsi sebagai senjata yang dapat membuat kedua tangan tetap bebas. items.weapon.melee.greataxe.name=kapak raksasa items.weapon.melee.greataxe.stats_desc=Senjata ini sangat amat berat. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Diperuntukkan agar dipakai di atas bahu, kapak raksasa ini sekuat beratnya. items.weapon.melee.greatshield.name=tameng raksasa items.weapon.melee.greatshield.typical_stats_desc=Biasanya senjata ini menahan 0-%d damage. Penahanan ini berskala dengan upgrade. items.weapon.melee.greatshield.stats_desc=Senjata ini menahan 0-%d damage. Jumlah pertahanan bertambah seiring dengan upgrade. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Lebih seperti dinding berjalan dari pada sebuah tameng, logam raksasa ini meningkatkan pertahanan, tapi tidak meninggalkan banyak ruang untuk menyerang. items.weapon.melee.greatsword.name=pedang raksasa +items.weapon.melee.greatsword.ability_name=cleave +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Pedang yang panjang ini memberikan damage yang besar dengan cara mengandalkan beratnya pada setiap serangan. items.weapon.melee.handaxe.name=kapak tangan items.weapon.melee.handaxe.stats_desc=Senjata ini lumayan akurat. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Kapak yang ringan, biasanya dipakai untuk menebang pohon. Mata pisau yang tajam itu bisa juga dipakai untuk memotong musuh. items.weapon.melee.knuckles.name=knuckleduster @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Senjata ini amat sangat cepat. items.weapon.melee.knuckles.desc=Besi yang membentuk sempurna di kepalan tangan. Membuat tangan tetap bebas, dan memberi serangan yang lebih baik dibanding dengan tangan kosong. items.weapon.melee.longsword.name=pedang panjang +items.weapon.melee.longsword.ability_name=cleave +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Besi tajam panjang dari pedang ini berkilauan, dengan ukurannya yang membuatnya cukup berat. items.weapon.melee.mace.name=mace items.weapon.melee.mace.stats_desc=Senjata ini lumayan akurat. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Kepala besi besar dari senjata ini memberikan damage yang substansial. items.weapon.melee.magesstaff.name=tongkat penyihir @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=Tongkat ini masih belum ada sihirnya, tong items.weapon.melee.magesstaff.has_wand=Tongkat ini masih dijiwai oleh _%s._ items.weapon.melee.magesstaff.cursed_wand=Tongkat ini terkutuk, membuat sihirnya random dan kacau. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Senjata jarak dekat _tingkat-%1$d_ ini memberikan _%2$d-%3$d damage_ dan membutuhkan _%4$d kekuatan_ agar dapat memakainya dengan benar. items.weapon.melee.meleeweapon.stats_unknown=Biasanya senjata jarak dekat _tingkat-%1$d_ ini memberikan _%2$d-%3$d damage_ dan membutuhkan _%4$d kekuatan_ untuk dapat memakainya dengan baik. items.weapon.melee.meleeweapon.probably_too_heavy=Mungkin senjata ini terlalu berat untukmu. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=pedang pendek +items.weapon.melee.shortsword.ability_name=cleave +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Pedang yang lumayan pendek, hanya beberapa inci lebih panjang dari pisau belati. items.weapon.melee.quarterstaff.name=quarterstaff items.weapon.melee.quarterstaff.stats_desc=Senjata ini menahan 0-2 damage +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Tongkat kayu keras, diakhiri dengan sebongkah besi. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=tameng bulat items.weapon.melee.roundshield.typical_stats_desc=Biasanya senjata ini menahan 0-%d damage. Penahanan ini berskala dengan upgrade. items.weapon.melee.roundshield.stats_desc=Senjata ini menahan 0-%d damage. Jumlah pertahanan bertambah seiring dengan upgrade. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Tameng besar ini secara efektif menahan serangan dan menjadi senjata yang berguna saat darurat. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=pedang kuno items.weapon.melee.runicblade.stats_desc=Senjata ini lebih menguntungkan dari Upgrade. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Senjata misterius dari daratan yang jauh, dengan pedang yang berwarna biru terang. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Ini adalah senjata yang sangat cepat. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Dua pedang tipis yang diperuntukkan untuk dipakai di kedua tangan. Sangat baik untuk merobohkan musuh dengan serangan yang cepat. items.weapon.melee.scimitar.name=scimitar items.weapon.melee.scimitar.stats_desc=Senjata ini cukup cepat. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Pedang melengkung yang tebal. Bentuknya memungkinkan untuk serangan lebih cepat, tapi membuatnya lebih lemah. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=tombak items.weapon.melee.spear.stats_desc=Senjata ini lumayan berat.\nSenjata ini mempunyai jangkauan ekstra. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Kayu panjang ramping berujung besi tajam. items.weapon.melee.sword.name=pedang +items.weapon.melee.sword.ability_name=cleave +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Pedang yang seimbang. Tidak terlalu besar, tapi tetap lebih panjang dari pedang pendek. +items.weapon.melee.sword$cleavetracker.name=cleave +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=palu perang items.weapon.melee.warhammer.stats_desc=Senjata ini lumayan akurat. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Beberapa makhluk tidak dapat menahan pukulan menghancurkan dari besi padat dan tinggi ini, tapi senjata ini membutuhkan kekuatan yang besar untuk dapat memakainya dengan baik. items.weapon.melee.whip.name=cambuk items.weapon.melee.whip.stats_desc=Senjata ini memiliki jangkauan yang sangat jauh. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Sementara tali di ujung senjata ini menghasilkan damage yang sangat kecil, tapi jangkauannya bukan main. items.weapon.melee.wornshortsword.name=pedang pendek usang +items.weapon.melee.wornshortsword.ability_name=cleave +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Pedang yang cukup pendek, telah usang karena pemakaian yang berlebihan. Pedang pendek ini lebih lemah dan lebih ringan dari pada pedang pendek dengan kondisi yang baik. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Pisau-pisau ringan itu diseimbangkan ag items.weapon.missiles.throwingspear.name=tombak lempar items.weapon.missiles.throwingspear.desc=Tombak ringan berkerangka tipis ini jelas-jelas dipakai dengan cara dilempar, bukan ditusuk. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=batu lempar items.weapon.missiles.throwingstone.desc=Batu-batu itu khusus dibuat agar dapat mempunyai kekuatan lebih saat dilempar ketimbang dengan batu biasa. Namun begitu, batu-batu itu masih tetap bukan senjata yang berguna. @@ -1735,11 +1847,11 @@ items.weapon.weapon.excess_str=Karena kelebihan kekuatan, kau akan mendapatkan _ items.weapon.weapon.incompatible=Interaksi antara sihir yang berbeda tipe menetralkan enchantment di senjata ini! items.weapon.weapon.cursed_worn=Karena senjata ini terkutuk, kau tidak kuat untuk melepasnya. items.weapon.weapon.cursed=Kau dapat merasakan sihir jahat mengamuk di dalam senjata ini. -items.weapon.weapon.weak_cursed=Despite the curse, you are able to unequip this weapon. +items.weapon.weapon.weak_cursed=Mengesampingkan kutukannya, kau dapat melepas senjata ini. items.weapon.weapon.not_cursed=Senjata ini bebas dari sihir jahat. items.weapon.weapon.faster=Peningkatan _kecepatan_ telah ditambahkan. items.weapon.weapon.stronger=Peningkatan _damage_ telah ditambahkan. -items.weapon.weapon.enchanted=it has a _%s._ +items.weapon.weapon.enchanted=itu mempunyai_%s._ items.weapon.weapon$enchantment.enchant=enchantment @@ -1751,7 +1863,7 @@ items.amulet.desc_origins=The origins of the amulet are unknown. History says th items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed. items.amulet.ascent_title=Ascension items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by defeating enemies as you ascend through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally. -items.amulet.ascent_yes=Continue! +items.amulet.ascent_yes=Lanjutkan! items.amulet.ascent_no=Stop for Now items.ankh.name=ankh @@ -1827,7 +1939,12 @@ items.item.curse=kutukan items.kindofmisc.unequip_title=Lepaskan satu item items.kindofmisc.unequip_message=Kau harus melepas salah satu item ini terlebih dahulu. Pilih item untuk ditukar. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Tanpa sadar tanganmu memegang senjatamu dengan sangat erat. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Mahkota Raja Dwarf items.kingscrown.ac_wear=PAKAI diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index 4ba20b26f..08bbe345f 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -101,7 +101,7 @@ items.armor.classarmor.not_equipped=Devi indossare questa armatura per usare il items.armor.classarmor.low_charge=L'armatura non ha abbastanza carica per usare il suo potere speciale! items.armor.classarmor.charge_use=Usare l'abilità in questo momento consumerà _%s_ cariche. items.armor.classarmor.transfer_title=Trasferisci Armatura -items.armor.classarmor.transfer_desc=La magia della corona del Re nano può essere trasferita ad un'altra armatura. Nota che l'armatura originaria verrà distrutta nel processo. +items.armor.classarmor.transfer_desc=La magia della corona del Re dei nani può essere trasferita ad un'altra armatura. Nota che l'armatura originaria verrà distrutta nel processo. items.armor.classarmor.transfer_prompt=Seleziona un'Armatura items.armor.classarmor.transfer_cancel=Annulla items.armor.classarmor.transfer_complete=Le proprietà eroiche della tua armatura sono state trasferite! @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Le proprietà eroiche della tua armatur items.armor.clotharmor.name=armatura di stoffa items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=manto dell'eroe items.armor.huntressarmor.no_enemies=Nessun nemico in vista items.armor.huntressarmor.desc=Quando indossa questo mantello, la Cacciatrice può usare un'abilità speciale. @@ -126,13 +129,13 @@ items.armor.platearmor.name=armatura a piastre items.armor.platearmor.desc=Enormi piastre di metallo sono unite in un'armatura in grado di fornire una protezione impareggiabile ad ogni avventuriero forte abbastanza da sopportarne lo sconcertante peso. items.armor.roguearmor.name=abito dell'eroe -items.armor.roguearmor.desc=Quando indossa questa veste oscura, il Ladro può usare un'abilità speciale. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=armatura a scaglie items.armor.scalearmor.desc=Le scaglie metalliche fissate su una maglia di cuoio creano un'armatura flessibile eppure protettiva. -items.armor.warriorarmor.name=armatura dell'eroe -items.armor.warriorarmor.desc=Anche se sembra pesante, quest'armatura permette al Guerriero di usare un'abilità speciale. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=PREPARA items.artifacts.alchemiststoolkit.ac_energize=ENERGIZZA items.artifacts.alchemiststoolkit.not_ready=Il tuo kit non è ancora pronto all'uso. items.artifacts.alchemiststoolkit.cursed=Il tuo kit maledetto ti impedisce di usare l'alchimia! -items.artifacts.alchemiststoolkit.need_energy=Hai bisogno di almeno 5 energia per questo. -items.artifacts.alchemiststoolkit.energize_desc=Ogni 5 cristalli il kit avrà energia sufficiente per gudagnare un livello, il che aumenta la velocità con cui esso genera energia nel tempo e quanto velocemente si riscalda.\n\nQuanta energia vuoi usare? -items.artifacts.alchemiststoolkit.energize_1=5 energia: +1 livello +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d energia: + %2$d livelli items.artifacts.alchemiststoolkit.desc=Il kit di strumenti contiene reagenti ed erbe, oltre ad una bottiglietta di miscelazione, che permettono di praticare l'alchimia in qualunque luogo. La bottiglietta contiene anche ciò che sembra un cristallo di energia alchemica in forma liquda. items.artifacts.alchemiststoolkit.desc_cursed=Il kit maledetto si è fissato al tuo fianco e si rifiuta di lasciarti usare l'alchimia. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Le piante sono cresciute ancora e adesso items.artifacts.sandalsofnature.desc_4=Le piante paiono aver raggiunto la loro taglia massima, assomigliano ad un paio di schinieri rinforzati. Gli schinieri sono di un marrone profondo e ricordano un albero robusto. items.artifacts.sandalsofnature.desc_hint=Ti senti più in sintonia con la natura mentre indossi questo artefatto. items.artifacts.sandalsofnature.desc_cursed=i sandali maledetti bloccano ogni sintonia con la natura. -items.artifacts.sandalsofnature.desc_ability=Le calzature brillano con il colore dell'ultimo seme che gli hai dato. Possono temporaneamente radicarti a terra e produrre l'effetto di quella pianta dove preferisci in un raggio di 3 caselle. Carica necessaria: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Hai nutrito le calzature con i semi di %d. items.artifacts.talismanofforesight.name=talismano della preveggenza @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Un frammento di metallo arrugginito e maledetto, che items.quest.pickaxe.name=piccone items.quest.pickaxe.ac_mine=ESTRAI items.quest.pickaxe.no_vein=Vicino a te non c'è nessuna vena di oro oscuro da minare. -items.quest.pickaxe.desc=Questo è un attrezzo grande e grosso che serve a rompere le rocce. Probabilmente può essere usato come arma. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=teschio di ratto gigante items.quest.ratskull.desc=Un teschio di ratto incredibilmente grande. Sarebbe un bel trofeo di caccia, se avessi una parete in cui appenderlo. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Questo anello aumenta la tua concentrazione, ren items.rings.ringofarcana.name=anello dell'arcano items.rings.ringofarcana.stats=Quando indossato, questo anello aumenterà la potenza degli incantamenti e i glifi di _%s%%._ items.rings.ringofarcana.typical_stats=Quando indossato, questo anello aumenterà la potenza degli incantamenti e i glifi tipicamente di _%s%%._ -items.rings.ringofarcana.desc=Questo anello migliora gli incantamenti delle armi e i glifi delle armature, prima aumentando la possibilità di attivazione, poi la potenza dei loro effetti. Un anello maledetto invece indebolirà incantamenti e glifi. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=anello degli elementi items.rings.ringofelements.stats=Quando indossato, questo anello ti fornirà _%s%%_ resistenza elementale. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Quando indossato, questo anello ti forn items.rings.ringofelements.desc=Questo anello fornisce resistenza alla maggior parte degli effetti magici ed elementali, riducendone i danni e la durata. Naturalmente un anello maledetto peggiorerà invece tali effetti. items.rings.ringofenergy.name=anello dell'energia -items.rings.ringofenergy.stats=Quando indossato, questo anello aumenterà la velocità di ricarica delle bacchette del _%1$s%%_ e la velocità di ricarica degli artefatti del _%2$s%%._ -items.rings.ringofenergy.typical_stats=Quando indossato, di solito questo anello aumenterà la velocità di ricarica delle bacchette del _%1$s%%_ e la velocità di ricarica degli artefatti del _%2$s%%._ -items.rings.ringofenergy.desc=le tue bacchette e artefatti si ricaricheranno più velocemente dalla forza sprigionata da questo anello. Un anello maledetto rallenterá la ricarica. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=anello di evasione items.rings.ringofevasion.stats=Quando indossato, questo anello aumenterà la tua evasione del _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Questo anello accelera i riflessi del portatore, items.rings.ringofforce.name=anello della forza items.rings.ringofforce.stats=Quando sei disarmato, alla tua forza attuale, questo anello infliggerà _%1$d-%2$d punti danno._ Con un'arma equipaggiata, questo anello aumenterà i danni di _%3$d punti._ items.rings.ringofforce.typical_stats=Quando sei disarmato, alla tua forza attuale, di solito questo anello infliggerà _%1$d-%2$d punti danno._ Con un'arma equipaggiata, questo anello aumenterà i danni tipicamente di _%3$d punti._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Questo anello incrementa la forza dei colpi del portatore nel corpo a corpo. Questo potere extra è piuttosto debole quando si brandiscono armi, ma renderà un attacco disarmato molto più forte. Un anello maledetto invece indebolirà i colpi del portatore. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=anello del furore items.rings.ringoffuror.stats=Quando indossato, questo anello aumenterà la velocità dei tuoi attacchi del _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=pergamena di energia mistica items.scrolls.exotic.scrollofmysticalenergy.desc=Il primordiale potere magico legato a questa pergamena ricaricherà, quando rilasciato, tutti gli artefatti nel corso del tempo. items.scrolls.exotic.scrollofpassage.name=pergamena del varco -items.scrolls.exotic.scrollofpassage.desc=La formula magica contenuta in questa pergamena trasporta istantaneamente il lettore nella più vicina zona d'entrata sopra di esso. Molto comoda per raggiungere velocemente un negozio. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=pergamena dell'immagine prismatica items.scrolls.exotic.scrollofprismaticimage.desc=L'incantesimo di questa pergamena creerà una variopinta illusione-clone del lettore. Questa immagine prismatica si comporta come un clone più debole del lettore, con difesa simile ma minore salute e capacità offensiva.\n\nL'immagine prismatica si rivelerà quando i nemici saranno presenti e tenterà di difendere il lettore.\n\nSe un'immagine prismatica esiste già, usare questa pergamena la guarirà completamente. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Non volevo essere un arma, volevo essere l'a items.weapon.curses.annoying.msg_12=Ricorda, la troppa confidenza porta lentamente alla morte. items.weapon.curses.annoying.msg_13=TUTTA LA VOSTRA BASE SONO APPARTENGONO A NOI! items.weapon.curses.annoying.desc=Le armi irritanti sono capaci di parlare, ma sono un po' troppo vivaci. Spesso attireranno l'attenzione su di te, inconsapevolmente. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=%s abbacinante items.weapon.curses.dazzling.desc=Le armi accecanti ogni tanto rilasceranno un flash di luce accecante che accecherà tutti coloro che stanno guardando. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s dislocante items.weapon.curses.displacing.desc=Le armi dislocanti sono infuse con magia caotica teletrasportante e possiedono la capacità di spostare casualmente i nemici nel livello. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=esplosivo %s items.weapon.curses.explosive.warm=Tiepido... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Le armi esplosive accumulano potenza ed esplo items.weapon.curses.explosive.desc_cool=La tua arma è fredda al tocco. items.weapon.curses.explosive.desc_warm=La tua arma sta accumulando energia e si sta riscaldando... items.weapon.curses.explosive.desc_hot=La tua arma è calda! Sta per esplodere! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s amichevole items.weapon.curses.friendly.desc=Le armi amichevoli sono le più appropriate per i pacifisti, scatenando talvolta una magia che rende impossibile combattere. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=%s polarizzata items.weapon.curses.polarized.desc=Un'arma polarizzata è affetta da una magia che rende i suoi attacchi infliggere il 50% dei danni in più, o nessun danno del tutto. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=%s sacrificale items.weapon.curses.sacrificial.desc=Le armi sacrificali esigeranno il sangue del portatore come compenso per l'attacco degli avversari. Più in salute è il portatore, più sangue si prenderà la maledizione. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=%s ribelle items.weapon.curses.wayward.desc=Le armi ribelli ogni tanto saranno estremamente inaccurate. La magia dura per un po' di tempo quando si attiva, ma può essere rimossa colpendo un nemico con l'arma ribelle. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=ribelle items.weapon.curses.wayward$waywardbuff.desc=La magia della tua arma vagabonda si è attivata, rendendola estremamente inaccurata per un po'. Nota che ciò non influenza attacchi che colpiranno sicuramente il bersaglio, ad esempio gli attacchi a sorpresa. Colpire con successo con la tua arma vagabonda terminera immediatamente l'effetto.\n\nTurni rimanenti: %s. ###enchantments items.weapon.enchantments.blazing.name=%s ardente items.weapon.enchantments.blazing.desc=Questo incantamento provoca l'emissione di fiamme da un'arma, mandando a fuoco i nemici e arrecando danni bonus a quelli già incendiati. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=%s bloccante items.weapon.enchantments.blocking.desc=Le armi bloccanti hanno una possibilità di darti un breve scudo dopo aver attaccato. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=bloccante items.weapon.enchantments.blocking$blockbuff.desc=L'incantamento bloccante della tua arma ti ha donato un breve incremento di potere difensivo!\n\nScudo rimasto: %d\n\nTurni rimasti:%s. items.weapon.enchantments.blooming.name=%s fiorente items.weapon.enchantments.blooming.desc=Le armi fiorenti contengono una magia che farà spuntare vegetazione attorno a colui colpito da esse. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=%s ghiacciante items.weapon.enchantments.chilling.desc=I nemici colpiti con questo incantamento vengono raffreddati, rallentando i loro movimenti ed attacchi. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s ad energia cinetica items.weapon.enchantments.kinetic.desc=Quando un nemico viene ucciso da un'arma cinetica, ogni forza residua viene immagazzinata nell'arma e verrà applicata al prossimo attacco a segno. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=danno conservato items.weapon.enchantments.kinetic$conserveddamage.desc=La tua arma ha immagazzinato la forza in eccesso da un precedente colpo mortale e verrà inflitta come danno bonus al tuo prossimo attacco. L'energia, comunque sia, svanirà lentamente nel tempo.\n\nDanno Conservato: %d. items.weapon.enchantments.corrupting.name=%s corrompente items.weapon.enchantments.corrupting.desc=Questo potente incantamento possiede l'abilità di piegare i nemici al tuo volere. Quando un nemico viene ucciso da quest'arma, c'è una probabilità che venga corrotto invece di morire. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%s dell'elasticità items.weapon.enchantments.elastic.desc=Le armi elastiche hanno la possibilità di spedire i nemici all'indietro per brevi distanze. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=%s feroce items.weapon.enchantments.grim.desc=Questo potente incantamento possiede il potere di uccidere instantaneamente un nemico. L'effetto è tanto più probabile quanto più debole è il nemico. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s portafortuna items.weapon.enchantments.lucky.desc=Nemici uccisi con un'arma fortunata hanno la possibilità di lasciare del bottino aggiuntivo. - -items.weapon.enchantments.precise.name=%s ad alta precisione -items.weapon.enchantments.precise.desc=Un'arma precisa ha la possibilità di garantire un colpo a segno sul nemico, a prescindere dalle circostanze. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s prominente items.weapon.enchantments.projecting.desc=Con questo incantamento le armi da mischia acquisiranno portata extra. Le armi a distanza saranno in grado di penetrare i muri vicini. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=%s fulminante items.weapon.enchantments.shocking.desc=L'elettricità scaturisce da un'arma fulminante, infliggendo danno extra a tutti i nemici vicini. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=%s instabile items.weapon.enchantments.unstable.desc=Questo incantamento irradia energia caotica, assumendo la forma di un'incantamento diverso a ogni colpo. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s vampirica items.weapon.enchantments.vampiric.desc=Questo potente incantamento sottrae forza vitale dai nemici ad ogni colpo, incanalandola verso il portatore. L'effetto è più forte tanto quanto più bassa è la salute del portatore. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=lama dell'assassino items.weapon.melee.assassinsblade.stats_desc=Quest'arma è più forte contro nemici ignari. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Una piccola lama ondulata di ossidiana, difficile da usare malgrado la sua leggerezza, ma mortale se trova il bersaglio giusto. items.weapon.melee.battleaxe.name=Ascia da battaglia items.weapon.melee.battleaxe.stats_desc=Questa è un'arma piuttosto accurata. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=L'enorme testa d'acciaio di questa ascia da battaglia porta un considerevole peso in coda a ogni ampio colpo. items.weapon.melee.crossbow.name=balestra items.weapon.melee.crossbow.stats_desc=Quest'arma accresce il danno dei dardi lanciati quando è equipaggiata e inoltre donerà il suo incantamento ad essi. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Un'arma piuttosto complessa che spara dardi ad una velocità straordinaria. Anche se non è progettata a tal fine, la pesante e robusta struttura della balestra la rende una rispettabile arma da mischia. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=pugnale items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Un semplice pugnale di ferro con un'impugnatura usurata in legno. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Quest'arma è più forte contro nemici ignari. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Un lungo e penetrante pugnale, un po' di acciaio in più da conficcare negli avversari. items.weapon.melee.flail.name=mazzafrusto items.weapon.melee.flail.stats_desc=Questa è un'arma un po' lenta\nQuest'arma non può effettuare attacchi a sorpresa. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Una palla chiodata collegata all'impugnatura da una catena. Molto scomoda da maneggiare, ma devastante se assesta un solido colpo. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=guanto di pietra items.weapon.melee.gauntlet.stats_desc=Questa è un'arma molto veloce. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Questo enorme guanto è fatto di un tessuto cremisi con al di sopra una pesante pietra magica. Il tessuto si stringe attorno a te, rendendo le spesse placche di pietra quasi una seconda pelle. Maneggiare un'arma così pesante richiede forza, ma aggiunge una potenza tremenda ai tuoi colpi. items.weapon.melee.glaive.name=falcione items.weapon.melee.glaive.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Una massiccia arma inastata consistente in una lama di spada posta alla fine di un palo. items.weapon.melee.gloves.name=guanti borchiati items.weapon.melee.gloves.stats_desc=Questa è un'arma molto veloce. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Questi guanti borchiati non offrono una vera e propria protezione, agiscono piuttosto come armi efficaci mantenendo le mani libere. items.weapon.melee.greataxe.name=grandascia items.weapon.melee.greataxe.stats_desc=Quest'arma è incredibilmente pesante. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Pensata per essere portata sopra la spalla, quest'ascia titanica è tanto potente quanto pesante. items.weapon.melee.greatshield.name=granscudo items.weapon.melee.greatshield.typical_stats_desc=Di solito quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. items.weapon.melee.greatshield.stats_desc=Quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Più un muro mobile che uno scudo, questa gigantesca massa di metallo assiste nella difesa, ma non lascia molto spazio per attaccare. items.weapon.melee.greatsword.name=granspada +items.weapon.melee.greatsword.ability_name=fendere +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Quest'imponente lama infligge danni pesanti conferendo il suo peso a ogni colpo. items.weapon.melee.handaxe.name=accetta items.weapon.melee.handaxe.stats_desc=Questa è un'arma piuttosto accurata. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Un'ascia leggera, comunemente usata per abbattere alberi. La larga lama funziona altrettanto bene contro gli avversari. items.weapon.melee.knuckles.name=tirapugni @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.knuckles.desc=Un pezzo di ferro modellato per calzare attorno alle nocche. Mantiene le mani libere, eppure permette attacchi migliori che a mani nude. items.weapon.melee.longsword.name=spadone +items.weapon.melee.longsword.ability_name=fendere +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=La lunga lama d'acciaio affilata di quest'arma brilla in modo rassicurante, sebbene la sua dimensione la renda abbastanza pesante. items.weapon.melee.mace.name=mazza items.weapon.melee.mace.stats_desc=Questa è un'arma piuttosto accurata. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=L'ampia testa di ferro di quest'arma infligge danni sostanziali. items.weapon.melee.magesstaff.name=bastone del mago @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=Il bastone attualmente non ha magia al suo items.weapon.melee.magesstaff.has_wand=Il bastone è attualmente instillato con un _%s._ items.weapon.melee.magesstaff.cursed_wand=Questo bastone è maledetto, rendendo la sua magia disordinata e casuale. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Quest'arma da mischia di _categoria %1$d_ infligge _%2$d-%3$d danni_ e richiede _%4$d punti forza_ per essere usata correttamente. items.weapon.melee.meleeweapon.stats_unknown=Generalmente quest'arma da mischia di _categoria %1$d_ infligge _%2$d-%3$d danni_ e richiede _%4$d punti forza_ per essere usata correttamente. items.weapon.melee.meleeweapon.probably_too_heavy=Probabilmente quest'arma è troppo pesante per te. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=spada corta +items.weapon.melee.shortsword.ability_name=fendere +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Una spada piuttosto corta, solo qualche pollice più lunga di un pugnale. items.weapon.melee.quarterstaff.name=asta di legno items.weapon.melee.quarterstaff.stats_desc=Quest'arma blocca 0-2 danni +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Un bastone di legno duro, le sue estremità sono ferrate. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=scudo tondo items.weapon.melee.roundshield.typical_stats_desc=Di solito quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. items.weapon.melee.roundshield.stats_desc=Quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Questo largo scudo blocca in modo efficace gli attacchi e si rivela un'arma decente in caso di necessità. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=lama runica items.weapon.melee.runicblade.stats_desc=Quest'arma trae maggior beneficio dai miglioramenti. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Una misteriosa arma proveniente da una terra lontana, dalla lama di un blu vivace. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Questa è un'arma molto veloce. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Due lame sottili pensate per essere impugnate una per mano. Eccellenti per affettare i nemici con veloci fendenti. items.weapon.melee.scimitar.name=scimitarra items.weapon.melee.scimitar.stats_desc=Questa è un'arma piuttosto veloce. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Una lama curva e spessa. La sua forma permette attacchi più veloci, sebbene poco potenti. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=lancia items.weapon.melee.spear.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Una sottile barra di legno ricoperta in punta con un ferro affilato. items.weapon.melee.sword.name=spada +items.weapon.melee.sword.ability_name=fendere +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Una spada graziosamente bilanciata. Non troppo larga, ma comunque significativamente più lunga di una spada corta. +items.weapon.melee.sword$cleavetracker.name=fendere +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=martello da guerra items.weapon.melee.warhammer.stats_desc=Questa è un'arma piuttosto accurata. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Poche creature possono resistere al devastante colpo di questa imponente massa di piombo e acciaio, ma richiede grande forza per poterlo usare efficacemente. items.weapon.melee.whip.name=frusta items.weapon.melee.whip.stats_desc=Quest'arma ha una portata straordinaria. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Sebbene la corda spinata posta alla fine di quest'arma infligga poco danno, la sua portata è impareggiabile. items.weapon.melee.wornshortsword.name=spada corta logora +items.weapon.melee.wornshortsword.ability_name=fendere +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Una spada piuttosto corta, logorata dall'uso pesante. È sia più debole che più leggera di una spada corta regolare. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Questi coltelli leggeri sono bilanciati items.weapon.missiles.throwingspear.name=lancia eiettabile items.weapon.missiles.throwingspear.desc=Queste lance leggere possiedono una struttura snella, evidentemente progettate per essere lanciate, non spinte. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=pietra da lancio items.weapon.missiles.throwingstone.desc=Queste pietre sono state levigate per renderle in grado di essere lanciate con più potenza rispetto a una pietra comune. Nonostante ciò, non sono comunque armi molto affidabili. @@ -1739,7 +1851,7 @@ items.weapon.weapon.weak_cursed=Nonostante la maledizione, puoi mollare quest'ar items.weapon.weapon.not_cursed=Quest'arma è libera da magia ostile. items.weapon.weapon.faster=È incrementata per migliorare _la velocità._ items.weapon.weapon.stronger=È incrementata per migliorare _il danno._ -items.weapon.weapon.enchanted=possiede un _%s._ +items.weapon.weapon.enchanted=possiede _%s._ items.weapon.weapon$enchantment.enchant=incantamento @@ -1827,7 +1939,12 @@ items.item.curse=maledizione items.kindofmisc.unequip_title=Rimuovi un oggetto items.kindofmisc.unequip_message=Devi disequipaggiare uno di questi oggetti prima. Seleziona un oggetto da scambiare +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=La tua presa si stringe involontariamente attorno all'arma. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Corona del Re dei Nani items.kingscrown.ac_wear=INDOSSA diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index 15389e3f7..c4cd4134c 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=あなたの勇士の鎧の性質は移 items.armor.clotharmor.name=布の鎧 items.armor.clotharmor.desc=この軽い鎧は基礎的な防御機能しかない。 +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=勇士の外套 items.armor.huntressarmor.no_enemies=視界に敵の姿は映っていない。 items.armor.huntressarmor.desc=この外套を身に着けている間、女猟師は特別な能力を発揮することができる。 @@ -126,13 +129,13 @@ items.armor.platearmor.name=板金鎧 items.armor.platearmor.desc=大量の大きな金属板がつなぎ合わさって作られている鎧だ。これを着用できる力がある冒険者に対し、驚異的な保護を与えるだろう。 items.armor.roguearmor.name=勇士の服 -items.armor.roguearmor.desc=この暗い服を着ているとき、盗賊は特別な能力を発揮することができる。 +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=鱗甲の鎧 items.armor.scalearmor.desc=革の服に金属の鱗が縫い付けられたこの鎧は動きやすく防御力もある。 -items.armor.warriorarmor.name=勇士の鎧 -items.armor.warriorarmor.desc=この鎧は重く見えますが、戦士は特別な能力を発揮することができる。 +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=醸造する items.artifacts.alchemiststoolkit.ac_energize=エネルギー items.artifacts.alchemiststoolkit.not_ready=まだ道具箱の準備ができていない。 items.artifacts.alchemiststoolkit.cursed=道具箱の呪いで錬金術を使えなかった! -items.artifacts.alchemiststoolkit.need_energy=最低5エネルギーが必要です。 -items.artifacts.alchemiststoolkit.energize_desc=5エネルギークリスタルごとにツールキットのレベルアップに必要なエネルギーが得られ、時間経過によるエネルギーの発生率や、ウォームアップまでのスピードがアップします。\n\nどれくらいエネルギーを消費しますか? -items.artifacts.alchemiststoolkit.energize_1=5エネルギー: +1レベル +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$dエネルギー: +%2$dレベル items.artifacts.alchemiststoolkit.desc=このツールキットには、多くの試薬と薬草、それから小さな混合瓶が入っているので、どこでも錬金術が行えます。小瓶のなかには錬金術のエネルギークリスタルのようなものが液状で入っています。 items.artifacts.alchemiststoolkit.desc_cursed=道具箱の呪いがあなたを拘束し、錬金術が使えなかった。 @@ -284,7 +287,7 @@ items.artifacts.driedrose$ghosthero.seen_yog_3=苦しくなりそうです… items.artifacts.driedrose$ghosthero.defeated_by_enemy_1=幸運を… items.artifacts.driedrose$ghosthero.defeated_by_enemy_2=もう…疲れちゃった… items.artifacts.driedrose$ghosthero.defeated_by_enemy_3=いつか帰ってきます… -items.artifacts.driedrose$ghosthero.defeated_by_boss_1=ごめんなさい…高運を… +items.artifacts.driedrose$ghosthero.defeated_by_boss_1=ごめんなさい…幸運を… items.artifacts.driedrose$ghosthero.defeated_by_boss_2=ちゃんと倒してね…私がいなくても… items.artifacts.driedrose$ghosthero.defeated_by_boss_3=そんな…もうだめ… items.artifacts.driedrose$ghosthero.blessed_ankh_1=どうやって生き返ったの? @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=この植物は更に成長し、今や items.artifacts.sandalsofnature.desc_4=この植物や今や完全に成長し、装甲されたすね当てとなった。すね当ては濃い茶色で、非常に頑丈な木で出来ているようだ。 items.artifacts.sandalsofnature.desc_hint=このアーティファクトを装備している間、より自然と同調できる気がする。 items.artifacts.sandalsofnature.desc_cursed=呪われたサンダルは自然との同調を阻害した。 -items.artifacts.sandalsofnature.desc_ability=最後に与えた種の色で足元が波打つ。地面に短時間根を張り、半径3タイル内のどこでもその植物の効果を発揮することができる。必要な充填量: _%d%%_ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=履物に%d粒の種を与えた。 items.artifacts.talismanofforesight.name=予見の護符 @@ -839,7 +842,9 @@ items.quest.metalshard.desc=DM-300が壊れる時に剥がれ落ちた、錆び items.quest.pickaxe.name=つるはし items.quest.pickaxe.ac_mine=採掘する items.quest.pickaxe.no_vein=近くに採掘できる幽金鉱脈はない。 -items.quest.pickaxe.desc=石を割る為に作られた大きくて頑丈な道具。武器としても使えそうだ。 +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=巨大鼠の頭蓋骨 items.quest.ratskull.desc=かなり大きな鼠の頭蓋骨。かけるところさえあれば、いい飾り物になりそうだ。 @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=この指輪はあなたの集中力を増し、 items.rings.ringofarcana.name=秘儀の指輪 items.rings.ringofarcana.stats=この指輪をはめているときは、エンチャントと刻印の効力が _%s%%_ 増加する。 items.rings.ringofarcana.typical_stats=この指輪をはめているときは、通常、エンチャントと刻印の効力が _%s%%_ 増加する。 -items.rings.ringofarcana.desc=この指輪は着用者が装備している武器のエンチャントや鎧の刻印を強化し、発動率と効果の強さを増幅させる指輪だ。呪われていた場合は、逆にエンチャントや刻印を弱体化させるだろう。 +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=元素の指輪 items.rings.ringofelements.stats=この指輪をはめているときは、 _%s%%_ の属性抵抗を得る。 @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=この指輪をはめているときは items.rings.ringofelements.desc=この指輪は殆どの属性と魔法効果に対する抵抗力を与え、ダメージと持続期間が減少する。当然、呪われていた場合は、それらの効果を悪化させるだろう。 items.rings.ringofenergy.name=エネルギーの指輪 -items.rings.ringofenergy.stats=この指輪をはめているときは、杖が充填される速度が _%1$s%%_ 、アーティファクトの充填される速度が_%2$s%%_になる。 -items.rings.ringofenergy.typical_stats=この指輪をはめているときは、一般的に杖が充填される速度が _%1$s%%_ 、アーティファクトの充填される速度が_%2$s%%_になる。 -items.rings.ringofenergy.desc=この指輪から放射される秘儀の領域の中では、あなたの杖やアーティファクトの充填がより早くなります。呪われた指輪では逆に充填が遅くなります。 +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=回避の指輪 items.rings.ringofevasion.stats=この指輪をはめているときは、回避力が _%s%%_ 上昇する。 @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=この指輪は着用者の反射神経を刺激 items.rings.ringofforce.name=力の指輪 items.rings.ringofforce.stats=この指輪は、武器を装備していない場合、あなたの現在の筋力に従って、 _%1$dから%2$dのダメージ_ を与える。武器を装備している場合、ダメージが _%3$d_ 増加する。 items.rings.ringofforce.typical_stats=この指輪は、通常、武器を装備していない場合、あなたの現在の筋力に従って、 _%1$dから%2$dのダメージ_ を与える。武器を装備している場合、ダメージが _%3$d_ 増加する。 +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=この指輪は着用者の打撃力を上げる。この効果は素手で敵を殴打した場合に発揮されるため、武器を使用した状態ではほぼ効果がない。呪われていた場合は、逆に着用者の打撃力を下げるだろう。 +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=激怒の指輪 items.rings.ringoffuror.stats=この指輪をはめているときは、攻撃速度が _%s%%_ 上昇する。 @@ -1048,7 +1057,7 @@ items.scrolls.exotic.scrollofchallenge$challengearena.name=挑戦闘技場 items.scrolls.exotic.scrollofchallenge$challengearena.desc=挑戦の巻物はあなたの周囲に闘技場を作り、渦巻く赤い霧で示される。\n\nその霧の中に立っているとき、空腹さが増加せず、すべての源からのダメージを33%%低く受ける。(鎧のような)ダメージを低下する他の源を所持する場合、それらは33%%低下した後に適用される。\n\n残り: %dターン items.scrolls.exotic.scrollofdivination.name=占術の巻物 -items.scrolls.exotic.scrollofdivination.nothing_left=識別しなければならないアイテムがない! +items.scrolls.exotic.scrollofdivination.nothing_left=識別すべきアイテムはもう残っていない! items.scrolls.exotic.scrollofdivination.desc=この巻物は四つのランダムなアイテムを識別する。識別される可能性のあるアイテムはポーションと巻物、それに指輪だ。識別されるアイテムは必ずしも持っているアイテムだけとは限らない。 items.scrolls.exotic.scrollofdivination$wnddivination.desc=占術の巻物は以下のアイテムを識別した: @@ -1066,17 +1075,17 @@ items.scrolls.exotic.scrollofenchantment.desc=この巻物は武器か鎧を強 items.scrolls.exotic.scrollofforesight.name=予見の巻物 items.scrolls.exotic.scrollofforesight.desc=この巻物を読むと、近くの地形の詳細が常に鮮明に頭に浮かぶようになる。この効果はかなりの時間続き、隠された扉や罠をすべて露呈させ、探索を不要にする。 -items.scrolls.exotic.scrollofmetamorphosis.name=変態の巻物 -items.scrolls.exotic.scrollofmetamorphosis.choose_desc=変態させる天賦を選択 -items.scrolls.exotic.scrollofmetamorphosis.replace_desc=変態した天賦と入れ換える、新しい天賦を選択してください。 -items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=天賦変態 +items.scrolls.exotic.scrollofmetamorphosis.name=変容の巻物 +items.scrolls.exotic.scrollofmetamorphosis.choose_desc=変容させる天賦を選択 +items.scrolls.exotic.scrollofmetamorphosis.replace_desc=変容した天賦と入れ換える新しい天賦を選択してください。 +items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=天賦変容 items.scrolls.exotic.scrollofmetamorphosis.desc=この巻物には強力な変異魔法が含まれており、アイテムではなく読み手に適用される。この巻物の魔法は、天賦を1つ選び、それを異なる勇士クラスの同じ段階の3つの天賦の内の1つに置き換えることができる。\n\nこの効果はクラスの天賦にのみ適用され、サブクラスや鎧の能力から得た天賦には適用されない。使用できない天賦は選択肢として与えられない。 items.scrolls.exotic.scrollofmysticalenergy.name=神秘的なエネルギーの巻物 items.scrolls.exotic.scrollofmysticalenergy.desc=この羊皮紙に湛えられている魔力が解放されたとき、装備しているアーティファクトは時間と共に充填されていくだろう。 items.scrolls.exotic.scrollofpassage.name=通路の巻物 -items.scrolls.exotic.scrollofpassage.desc=この羊皮紙に書かれている呪文を読むと、読み手はもっとも近い地域の入り口に転移するだろう。店に入りたい時は非常に便利だ。 +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=虹色の像の巻物 items.scrolls.exotic.scrollofprismaticimage.desc=この巻物を読むと、読み手に酷似した二人の色彩豊かな幻影が現れるだろう。虹色の像は読み手と同じ防御力を持つが、HPと攻撃力は低くなり、身代わりとして振る舞う。\n\n敵が現れると虹色の像は実体化し、読み手を守ろうとする。\n\n既に虹色の像が存在している場合、像のHPが完全に回復するだろう。 @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=武器よりも木こりの斧になりた items.weapon.curses.annoying.msg_12=Remember, overconfidence is a slow and insidious killer. items.weapon.curses.annoying.msg_13=ALL YOUR BASE ARE BELONG TO US! items.weapon.curses.annoying.desc=騒がしい武器は発話能力があるが、少し元気すぎる。意味もないのに話し出しあなたに注目を集めるだろう。 +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=眩い%s items.weapon.curses.dazzling.desc=眩い武器は時々眩いばかりの閃光を放ち、見るものすべての目を眩ませるだろう。 +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=退去させる%s items.weapon.curses.displacing.desc=退去させる武器は混沌とした転移魔法で満たされていて、同じ階のどこかにランダムに敵を転移させてしまうことがある。 +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=爆発性の%s items.weapon.curses.explosive.warm=温かい… @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=爆発性の武器は徐々に力を溜めて items.weapon.curses.explosive.desc_cool=武器は現在触ると冷たい。 items.weapon.curses.explosive.desc_warm=あなたの武器はエネルギーを蓄積し、暖かくなる… items.weapon.curses.explosive.desc_hot=あなたの武器は熱い! 今にも爆発するだろう! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=友好的な%s items.weapon.curses.friendly.desc=友好的な武器は平和主義者の武器としては最適だ。稀に起動する魔法によって戦闘が不可能になるだろう。 +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=二極化した%s items.weapon.curses.polarized.desc=二極化した武器は攻撃が更に50%のダメージを与えるか、全くダメージを与えないかのどちらかになってしまう呪いにかかっている。 +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=償わせる%s items.weapon.curses.sacrificial.desc=償わせる武器は敵を攻撃する見返りに使用者の血を要求する。健康であればあるほど、呪いはより大量の血を要求するだろう。 +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=我儘な%s items.weapon.curses.wayward.desc=我儘な武器は時々極端に精度が悪くなる。この魔法は発動してから少しの間持続するが、我儘な武器で一撃を加えることで解除される。 +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=武器の我儘 items.weapon.curses.wayward$waywardbuff.desc=我儘な武器の魔法が発動し、短時間の間、極めて精度が悪くなる。ただし、奇襲攻撃などの命中が保証されている攻撃には効果がない。我儘な武器での攻撃が成功すると、この効果はすぐに解除される。\n\n武器の我儘が終わるまで: %s ターン ###enchantments items.weapon.enchantments.blazing.name=猛炎の%s items.weapon.enchantments.blazing.desc=猛炎の武器は炎を吹き出し、既に着火しているものに対してはボーナスダメージを与えるだろう。 +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=防御の%s items.weapon.enchantments.blocking.desc=防御の武器は攻撃したあとに、一時的なシールドを張る可能性がある。 +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=防御中 items.weapon.enchantments.blocking$blockbuff.desc=防御の武器のエンチャントにより、防御力が一時的に上昇した!\n\nシールドの残り: %d\n\n終わるまで: %sターン items.weapon.enchantments.blooming.name=開花の%s items.weapon.enchantments.blooming.desc=開花の武器は当てた敵の周りに若葉を芽吹かせる魔法が込められている。 +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=冷却の%s items.weapon.enchantments.chilling.desc=冷却の武器で攻撃された敵は凍えてしまい、動きや攻撃が遅くなる。 +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=保存の%s items.weapon.enchantments.kinetic.desc=保存の武器で敵が殺されると、余剰の力が武器に蓄えられ、成功した次の攻撃に追加される。 +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=保存済みダメージ items.weapon.enchantments.kinetic$conserveddamage.desc=あなたの武器は前回の決定打から得られた余剰の力を保存しており、次の攻撃にボーナスダメージとして追加されるだろう。しかし、このエネルギーは時間と共に無くなっていく。\n\n保存済みダメージ: %d items.weapon.enchantments.corrupting.name=堕落の%s items.weapon.enchantments.corrupting.desc=この強力なエンチャントは敵をあなたの思いのままにする能力を秘めている。この武器で敵が殺されると、死ぬ代わりに堕落する可能性がある。 +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=弾性の%s items.weapon.enchantments.elastic.desc=弾性の武器で攻撃すると敵が少しの距離後退する可能性がある。 +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=致死の%s items.weapon.enchantments.grim.desc=致死の武器は、攻撃した敵を即死させる強力なエンチャントが付与されている。この効果は敵が弱っているほど発揮されやすい。 +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=強運の%s items.weapon.enchantments.lucky.desc=この武器で殺された敵は追加で金を落とす可能性がある。 - -items.weapon.enchantments.precise.name=精密の%s -items.weapon.enchantments.precise.desc=精密の武器は状況にかかわらず、攻撃が必中する可能性がある。 +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=突出の%s items.weapon.enchantments.projecting.desc=突出の近接武器はより遠くまで到達するようになり、遠距離武器は近くの壁なら貫通するようになるだろう。 +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=電撃の%s items.weapon.enchantments.shocking.desc=電撃の武器から迸る電弧は、周囲の敵に追加ダメージを与える。 +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=不定の%s items.weapon.enchantments.unstable.desc=このエンチャントは混沌としたエネルギーを放っており、攻撃が当たった際にそれぞれ異なるエンチャントの効果が発揮される。 +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=吸血の%s items.weapon.enchantments.vampiric.desc=この強力なエンチャントは攻撃した際に生命力を吸い上げ、使用者に還元する。この効果は使用者の体力が少ないほど強力になる。 +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=暗殺者の刃 items.weapon.melee.assassinsblade.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=黒曜石で作られた波状の刃は、その重さの割に扱うことが難しいが、正しく扱うことができれば致命傷を与えるだろう。 items.weapon.melee.battleaxe.name=戦斧 items.weapon.melee.battleaxe.stats_desc=この武器による攻撃はより正確になる。 +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=巨大な鋼の斧身によって重量級の横薙ぎが放たれる。 items.weapon.melee.crossbow.name=弩 items.weapon.melee.crossbow.stats_desc=この武器を装備している間は投矢のダメージが増加し、この武器のエンチャントの効果が発揮される。 +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=並外れた速度で矢を打ち出すことのできる非常に入り組んだ武器だ。近接武器として作られてはいないものの、その重量と頑丈な構造によって近接武器としても使用できる。 +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=ダガー items.weapon.melee.dagger.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=すり減った木製の取っ手がついた質素な鉄のダガー。 items.weapon.melee.dirk.name=短刀 items.weapon.melee.dirk.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=ダガーより長い刃が突き出ており、敵により食い込んでいくだろう。 items.weapon.melee.flail.name=フレイル items.weapon.melee.flail.stats_desc=この武器による攻撃はより不正確になる。\nこの武器では奇襲攻撃が出来ない。 +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=棘がついた球体が鎖によって持ち手に取り付けられている。非常に扱いにくいが、強烈な打撃が命中すると敵を粉砕するだろう。 +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=石の篭手 items.weapon.melee.gauntlet.stats_desc=この武器による攻撃はとても素早くなる。 +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=この巨大な篭手は重い魔法石が表面にあしらわれている真紅の布で作られている。この布はあなたの手によく合い、硬い石版は外皮のようだ。重量級の武器のように動かせるようになるには筋力が必要だが、一撃に途方もない力を加えるだろう。 items.weapon.melee.glaive.name=薙刀 items.weapon.melee.glaive.stats_desc=この武器による攻撃はより遅くなる。\nこの武器による攻撃は遠くまで届く。 +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=柄の端に剣の刃を追加した巨大な長柄武器。 items.weapon.melee.gloves.name=鋲付き手袋 items.weapon.melee.gloves.stats_desc=この武器による攻撃はとても素早くなる。 +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=鋲付き手袋によって防御力は得られないが、手を塞がないので実用的な武器になるだろう。 items.weapon.melee.greataxe.name=大斧 items.weapon.melee.greataxe.stats_desc=この武器は信じられないくらい重い。 +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=肩越しに振るうように作られており、この巨大な斧はその重量と同様に強力だ。 items.weapon.melee.greatshield.name=大盾 items.weapon.melee.greatshield.typical_stats_desc=この武器は、通常、0から%dダメージを防ぎ、防御力は強化に比例する。 items.weapon.melee.greatshield.stats_desc=この武器は0から%dダメージを防ぎ、防御力は強化に比例する。 +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=盾よりは移動可能な壁に似ており、この巨大な金属の塊は防御を補助するが、攻撃するための余裕が残されていない。 items.weapon.melee.greatsword.name=大剣 +items.weapon.melee.greatsword.ability_name=斬撃 +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=そのそびえ立つ刃による重量をかけた一振りは大ダメージを与える。 items.weapon.melee.handaxe.name=手斧 items.weapon.melee.handaxe.stats_desc=この武器による攻撃はより正確になる。 +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=木の伐採に使われることが多い軽い斧だ。幅広い刃は敵に対してもよく効果を発揮するだろう。 items.weapon.melee.knuckles.name=拳鍔 @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=この武器による攻撃はとても items.weapon.melee.knuckles.desc=拳に嵌まるように象られた鉄片。両手を自由に使え、何も付けない拳よりも良い打撃を繰り出せる。 items.weapon.melee.longsword.name=長剣 +items.weapon.melee.longsword.ability_name=斬撃 +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=長い剃刀のような鋼の刃は燦然と輝いているが、その大きさのためこの剣はだいぶ重くなっている。 items.weapon.melee.mace.name=メイス items.weapon.melee.mace.stats_desc=この武器による攻撃はより正確になる。 +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=武器の先端に付いている大きな鉄の塊によって大ダメージが与られる。 items.weapon.melee.magesstaff.name=魔術師の長杖 @@ -1550,7 +1612,7 @@ items.weapon.melee.magesstaff.id_first=まず杖を識別する必要がある items.weapon.melee.magesstaff.cursed=呪われた杖は使用できない。 items.weapon.melee.magesstaff.imbue_desc=本当にこの杖の魔力を長杖に込めますか?\n\n力を込める杖の強化レベルが長杖と同じか高い場合、長杖はその杖の強化レベルを引き継ぎ、さらに長杖自身の強化によって+1されます。\n\n力を込めた結果、_レベル%d_の長杖になるでしょう。 items.weapon.melee.magesstaff.imbue_lost=現在、あなたの長杖に込められている杖は失われる。 -items.weapon.melee.magesstaff.imbue_talent=現在長杖に込められている杖は _%1$d%%_の確率で_+0として保持される。杖の保持可能回数: _%2$d_回。 杖が保持されなかった場合、代わりに秘儀の樹脂1個が手に入る。 +items.weapon.melee.magesstaff.imbue_talent=現在長杖に込められている杖は _%1$d%%_の確率で+0として保持される。杖の保持可能回数: _%2$d回_。 杖が保持されなかった場合、代わりに秘儀の樹脂1個が手に入る。 items.weapon.melee.magesstaff.yes=本当に実行する items.weapon.melee.magesstaff.no=気が変わった items.weapon.melee.magesstaff.desc=この長杖は、魔術師自身によって作られた、杖を浸透できる特徴的な魔法の武器。 @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=この長杖は現在魔力が込められ items.weapon.melee.magesstaff.has_wand=この長杖は現在 _%s_ の力が込められている。 items.weapon.melee.magesstaff.cursed_wand=長杖は呪われ、込められた魔力が暴走している。 +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=この _%1$d ランク_ の近接武器は _%2$dから%3$dのダメージ_ を与え、適切に扱うには _%4$d の筋力_ が必要となる。 items.weapon.melee.meleeweapon.stats_unknown=この _%1$d ランク_ の近接武器は、通常、 _%2$dから%3$dのダメージ_ を与え、適切に扱うには _%4$dの筋力_ が必要となる。 items.weapon.melee.meleeweapon.probably_too_heavy=おそらくこの武器は重すぎる。 items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=短剣 +items.weapon.melee.shortsword.ability_name=斬撃 +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=ダガーと比べてほんの少し長いだけのとても短い剣だ。 items.weapon.melee.quarterstaff.name=六尺棒 items.weapon.melee.quarterstaff.stats_desc=この武器は、0-2ダメージを防ぐ。 +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=先端に鉄が嵌められている木製の杖だ。 +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=円盾 items.weapon.melee.roundshield.typical_stats_desc=この武器は、通常、0から%dダメージを防ぎ、防御力は強化に比例する。 items.weapon.melee.roundshield.stats_desc=この武器は0から%dダメージを防ぎ、防御力は強化に比例する。 +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=この大きな盾は効果的に攻撃を防御し、ピンチのときに役に立つ武器になるだろう。 +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=ルーンの刃 items.weapon.melee.runicblade.stats_desc=この武器はより効果的に強化の恩恵を受けられる。 +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=輝く青い刃を持つ、異国から来た神秘的な武器。 items.weapon.melee.sai.name=釵 items.weapon.melee.sai.stats_desc=この武器による攻撃はとても素早くなる。 +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=手で振り回すことを目的とした、二枚の薄い刃。切れ味抜群で敵をなぎ倒すのに最適だ。 items.weapon.melee.scimitar.name=三日月刀 items.weapon.melee.scimitar.stats_desc=この武器による攻撃はより素早くなる。 +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=厚い円曲した刃。攻撃において、力強さよりも素早さを重視した刀身だ。 +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=槍 items.weapon.melee.spear.stats_desc=この武器による攻撃はより遅くなる。\nこの武器による攻撃は遠くまで届く。 +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=先端に尖った鉄が付けられている細長い木の杖。 items.weapon.melee.sword.name=剣 +items.weapon.melee.sword.ability_name=斬撃 +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=うまく均整の取れた剣。そんなに大きくはないが、短剣よりはずっと長い。 +items.weapon.melee.sword$cleavetracker.name=斬撃 +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=戦鎚 items.weapon.melee.warhammer.stats_desc=この武器による攻撃はより正確になる。 +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=この戦鎚をうまく扱うには桁外れの筋力が必要だが、この鉛と鋼の塊による圧倒的な質量がもたらす痛烈な一撃に耐えられる生物はほとんど存在しない。 items.weapon.melee.whip.name=鞭 items.weapon.melee.whip.stats_desc=この武器による攻撃はとても遠くまで届く。 +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=この武器の先端にある棘の付いた長い紐は少しのダメージしか与えられないが、その到達範囲は注目に値する。 items.weapon.melee.wornshortsword.name=摩耗した短剣 +items.weapon.melee.wornshortsword.ability_name=斬撃 +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=長年の使用によって摩耗したかなり短い剣。短剣よりも状態がよく、薄くて軽い。 @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=これらの軽量なナイフは弧を items.weapon.missiles.throwingspear.name=投槍 items.weapon.missiles.throwingspear.desc=振り回すためではなく投げるために設計された細い柄が特徴的な軽量の槍。 +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=石礫 items.weapon.missiles.throwingstone.desc=投げたときにただの石ころよりも威力が出るように鑢をかけた石。その職人技にもかかわらず、全然攻撃力の高い武器ではない。 @@ -1757,7 +1869,7 @@ items.amulet.ascent_no=今は止める items.ankh.name=アンク items.ankh.ac_bless=祝福する items.ankh.bless=アンクは魔法の水で祝福された。 -items.ankh.desc=この昔からある不死の象徴は、死後蘇ることを可能にする。ほとんどのアイテムは死んだ場所で落とすが、そこに戻れば取り戻せる。一杯に溜まった革袋水筒を使うことで、アンクを祝福することができ、さらに強力になるだろう。 +items.ankh.desc=この昔からある不死の象徴は、死後蘇ることを可能にする。ほとんどのアイテムは死んだ場所で落とすが、そこに戻れば取り戻せる。一杯に溜まった革水袋を使うことで、アンクを祝福することができ、さらに強力になるだろう。 items.ankh.desc_blessed=この昔からある不死の象徴は、死後蘇ることを可能にする。アンクは祝福され、より強力になっている。致命的な瞬間にはアンクが身代わりとなってあなたを助けるだろう。 items.arcaneresin.name=秘儀の樹脂 @@ -1827,7 +1939,12 @@ items.item.curse=呪い items.kindofmisc.unequip_title=アイテムを一つ外す items.kindofmisc.unequip_message=先にいずれかのアイテムを外す必要があります。交換するアイテムを選ぶ。 +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=体が勝手に武器を握って離さない。 +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=ドワーフの王の王冠 items.kingscrown.ac_wear=着用 @@ -1867,12 +1984,12 @@ items.torch.name=松明 items.torch.ac_light=点火する items.torch.desc=冒険の定番品だ。ダンジョンの暗闇の中で、松明は進むべき道を照らすだろう。 -items.waterskin.name=革袋水筒 +items.waterskin.name=革水袋 items.waterskin.ac_drink=飲む -items.waterskin.collected=革袋水筒に露の雫を集めた。 -items.waterskin.full=革袋水筒は満タンだ! -items.waterskin.empty=革袋水筒は空っぽだ! +items.waterskin.collected=革水袋に露の雫を集めた。 +items.waterskin.full=革水袋は満タンだ! +items.waterskin.empty=革水袋は空っぽだ! items.waterskin.desc=革と紐で作られ、コルク栓で密閉された液体用の容器。 -items.waterskin.desc_water=今、革袋水筒に入っているのは、ただの飲料水だ。きっとダンジョンには、代わりに何か保存できるものがあるのだろう。 -items.waterskin.desc_heal=今、革袋水筒は治癒の水を溜めるために使われている。満タンであればあるほど、飲むと瞬時に治癒する。必要な分を飲むしかできない。 -items.waterskin.desc_full=満タンの革袋水筒はエネルギーを発しているようだが、もしかすると、他の生存アイテムを祝福するのに使えるのだろうか? +items.waterskin.desc_water=今、革水袋に入っているのは、ただの飲料水だ。きっとダンジョンには、代わりに何か保存できるものがあるのだろう。 +items.waterskin.desc_heal=今、革水袋は治癒の水を溜めるために使われている。満タンであればあるほど、飲むと瞬時に治癒する。必要な分を飲むしかできない。 +items.waterskin.desc_full=満タンの革水袋はエネルギーを発しているようだが、もしかすると、他の生存アイテムを祝福するのに使えるのだろうか? diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index 2deb65eac..d86d9006d 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=영웅의 방어구가 전승되었다! items.armor.clotharmor.name=천 갑옷 items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제공합니다. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=영웅의 망토 items.armor.huntressarmor.no_enemies=시야 내에 적이 없습니다. items.armor.huntressarmor.desc=이 망토를 입은 사냥꾼은 특별한 능력을 사용할 수 있습니다. @@ -126,13 +129,13 @@ items.armor.platearmor.name=판금 갑옷 items.armor.platearmor.desc=거대한 철판들이 이어져 갑옷으로 만들어졌습니다. 이 갑옷의 엄청난 무게를 견딜 수 있는 모험가들에게 다른 갑옷과는 비교할 수도 없는 방어력을 제공해 줍니다. items.armor.roguearmor.name=영웅의 의복 -items.armor.roguearmor.desc=이 어두운 의복을 입은 도적은 특별한 능력을 사용할 수 있습니다. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=미늘 갑옷 items.armor.scalearmor.desc=강철 미늘들이 가죽 조끼에 엮여져 유연하지만 견고한 갑옷을 만들었습니다. -items.armor.warriorarmor.name=영웅의 갑옷 -items.armor.warriorarmor.desc=이 무거운 갑옷을 입은 전사는 특별한 능력을 사용할 수 있습니다. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=제조 items.artifacts.alchemiststoolkit.ac_energize=에너지 전환 items.artifacts.alchemiststoolkit.not_ready=당신의 도구 상자는 아직 준비되지 않았다. items.artifacts.alchemiststoolkit.cursed=당신의 저주받은 도구 상자가 당신이 연금술을 하는 것을 막고 있다! -items.artifacts.alchemiststoolkit.need_energy=적어도 5의 에너지가 필요하다. -items.artifacts.alchemiststoolkit.energize_desc=에너지 결정 5개마다 도구 상자가 한 단계씩 강화되며, 강화 수준에 따라 에너지 생성 속도와 사용 준비 속도가 빨라집니다.\n\n얼마나 많은 에너지를 사용하시겠습니까? -items.artifacts.alchemiststoolkit.energize_1=5에너지: +1레벨 +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d에너지: +%2$d레벨 items.artifacts.alchemiststoolkit.desc=이 도구 상자는 이동 중에도 연금술을 할 수 있도록 작은 혼합 병과 함께 다양한 시약 병을 담고 있습니다. 옆에 달려 있는 유리병에는 연금술 에너지 수정이 액체의 형태로 담겨 있는 것처럼 보입니다. items.artifacts.alchemiststoolkit.desc_cursed=저주받은 도구 상자는 스스로 당신의 옆에 묶여 있으며, 당신이 연금술을 사용하는 것을 거부한다. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=식물이 더 자라나 나무껍질로 items.artifacts.sandalsofnature.desc_4=이제 식물이 완전히 자라나서 견고한 경갑 한 쌍의 모양이 되었습니다. 이 견갑은 매우 단단한 나무처럼 짙은 갈색을 띄고 있습니다. items.artifacts.sandalsofnature.desc_hint=이 유물을 착용하는 동안 자연과 더 친화됨을 느낍니다. items.artifacts.sandalsofnature.desc_cursed=저주받은 샌들은 자연과의 교감을 방해합니다. -items.artifacts.sandalsofnature.desc_ability=이 신발은 가장 마지막으로 준 씨앗의 색을 띄며 요동칩니다. 신발은 땅 속으로 파고들며, 3칸 내 원하는 지점에 해당 식물의 효과를 발동할 수 있습니다.\n\n필요 충전량: _%d%%_ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=당신은 지금까지 %d 씨앗을 먹였습니다. items.artifacts.talismanofforesight.name=예지의 부적 @@ -839,7 +842,9 @@ items.quest.metalshard.desc=DM-300이 파괴될 때 그것으로부터 떨어져 items.quest.pickaxe.name=곡괭이 items.quest.pickaxe.ac_mine=채굴한다 items.quest.pickaxe.no_vein=당신 근처에는 어두운 금 광맥이 없다. -items.quest.pickaxe.desc=이것은 돌을 부술때 쓰는 크고 단단한 도구입니다. 아마 무기로도 사용될수 있을 겁니다. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=거대한 생쥐 두개골 items.quest.ratskull.desc=놀랍도록 커다란 생쥐 두개골입니다. 벽에 걸어둘 수만 있다면 멋진 사냥 기념물이 될 것 같습니다. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=이 반지는 착용자의 집중력을 향상 items.rings.ringofarcana.name=신비의 반지 items.rings.ringofarcana.stats=이 반지를 장착했을 때, 무기의 마법과 방어구 상형문자의 효과를 _%s%%_ 만큼 증폭시킵니다. items.rings.ringofarcana.typical_stats=이 반지를 장착했을 때, 무기의 마법과 방어구 상형문자의 효과를 _%s%%_ 만큼 증폭시킵니다. -items.rings.ringofarcana.desc=이 반지는 무기에 부여된 마법과 방어구 상형문자의 마법 속성을 증폭시킵니다. 발동 확률이 있는 마법과 상형문자는 발동 확률이 증가하고, 반드시 발동하는 마법과 상형문자는 효과가 향상됩니다.\n저주받은 반지는 마법과 상형문자를 약화시킵니다. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=원소의 반지 items.rings.ringofelements.stats=이 반지를 장착했을 때, 이 반지는 원소에 대한 저항을 _%s%%_ 만큼 제공합니다. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=이 반지를 장착했을 때, 이 반 items.rings.ringofelements.desc=이 반지는 착용자에게 대부분의 원소 및 마법 효과에 대한 저항을 제공하여, 그러한 효과의 피해와 디버프의 지속 시간을 감소시킵니다. 저주받은 반지는 반대의 효과를 줍니다. items.rings.ringofenergy.name=충전의 반지 -items.rings.ringofenergy.stats=이 반지를 장착했을 때, 이 반지는 완드 충전 속도를 _%1$s%%_ 만큼, 유물 충전 속도를 _%2$s%%_ 만큼 늘립니다. -items.rings.ringofenergy.typical_stats=이 반지를 장착했을 때, 일반적으로 마법 막대의 충전 속도를 _%1$s%%_ 만큼, 유물의 충전 속도를 _%2$s%%_ 만큼 늘립니다. -items.rings.ringofenergy.desc=당신의 마법 막대와 유물은 이 반지에서 뿜어져 나오는 비전력에 의해 더욱 빨리 충전됩니다. 저주받은 반지는 당신의 마법 막대와 유물을 더 느리게 충전시킵니다. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=회피의 반지 items.rings.ringofevasion.stats=이 반지를 장착했을 때, 당신의 회피가 _%s%%_ 만큼 증가할 것입니다. @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=이 반지는 착용자의 반사신경을 강화 items.rings.ringofforce.name=완력의 반지 items.rings.ringofforce.stats=현재 힘에 따라 맨손인 상태에서 이 반지는 _%1$d-%2$d 의 피해_를 입힐 수 있습니다. 무기를 장착한 상태에서는 이 반지가 _%3$d_의 피해를 증가시킬 것입니다. items.rings.ringofforce.typical_stats=이 반지는 맨손인 상태에서 현재 힘에 따라 일반적으로 _%1$d-%2$d 의 피해_를 입힐 수 있습니다. 무기를 장착한 상태에서는 이 반지가 일반적으로 _%3$d_의 피해를 증가시킬 것입니다. +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=이 반지는 착용자의 근접 공격을 강화시킵니다. 이 반지가 주는 완력은 무기를 들때 비교적 덜하지만, 무기를 들지 않고 공격하면 더 강한 피해를 줄 수 있습니다. 저주받은 반지는 착용자의 공격력을 약화시킵니다. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=분노의 반지 items.rings.ringoffuror.stats=이 반지를 장착했을 때, 당신의 공격 속도가 _%s%%_ 만큼 증가합니다. @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=신비한 에너지의 주문 items.scrolls.exotic.scrollofmysticalenergy.desc=이 주문서에 담겨 있는 그대로의 마력은 풀려날 때 사용자의 유물을 서서히 충전시킵니다. items.scrolls.exotic.scrollofpassage.name=통로의 주문서 -items.scrolls.exotic.scrollofpassage.desc=이 주문서는 사용자를 즉시 해당 지역의 입구로 순간이동시킵니다. 상점으로 빠르게 이동할 때 유용합니다. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=프리즈마 거울상의 주문서 items.scrolls.exotic.scrollofprismaticimage.desc=이 주문서에는 사용자를 닮은 다채로운 환영을 소환하는 마법이 담겨 있습니다. 프리즈마 거울상은 사용자와 비슷한 방어력, 그리고 낮은 체력과 공격력을 가지고 사용자의 약한 분신처럼 행동합니다.\n\n프리즈마 거울상은 적이 나타날 경우 스스로를 드러내, 사용자를 지키려 할 것입니다.\n\n만약 프리즈마 거울상이 이미 존재한다면, 이 주문서는 그것의 체력을 완전히 회복시킬 것입니다. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=난 싸우고 싶지 않아, 원래 난 나 items.weapon.curses.annoying.msg_12=자만심은 느리지만 교활한 암살자라는 것을 항상 명심하게나. items.weapon.curses.annoying.msg_13=모든 너 기지 다 내꺼다요! items.weapon.curses.annoying.desc=짜증나는 무기는 말을 할 수 있습니다만 너무 시끄럽습니다. 이 소리는 원치 않게 적들의 주의를 끌 수 도 있습니다. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=눈부신 %s items.weapon.curses.dazzling.desc=눈부신 무기는 가끔씩 눈부신 섬광을 발하여 무기를 바라본 모든 대상을 실명시킵니다. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=변위의 %s items.weapon.curses.displacing.desc=변위의 무기는 혼돈스러운 공간이동 마법이 깃들어 있습니다. 이따금 상대를 현재 층의 무작위 위치로 보내버립니다. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=폭발적인 %s items.weapon.curses.explosive.warm=따뜻하군... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=폭발적인 무기는 천천히 에너지를 items.weapon.curses.explosive.desc_cool=이 무기는 아직 뜨겁지 않습니다. items.weapon.curses.explosive.desc_warm=이 무기는 에너지를 모아 뜨거워지고 있습니다... items.weapon.curses.explosive.desc_hot=무기가 뜨겁습니다! 머지않아 폭발할 겁니다! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=친화적인 %s items.weapon.curses.friendly.desc=친화적인 무기는 평화 주의자들에게 가장 적합하며, 때로는 전투를 불가능하게 만드는 마법을 유발하기도 합니다. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=양극화의 %s items.weapon.curses.polarized.desc=양극화된 무기는 공격력이 마법의 영향을 받아, 50% 더 많은 피해를 입히거나, 아무런 피해도 입히지 않습니다. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=희생의 %s items.weapon.curses.sacrificial.desc=희생의 무기는 적을 공격하는 것을 댓가로 사용자에게 피를 갈구합니다. 더욱 건강한 사용자일수록 더 많은 피를 가져갑니다. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=혼잡한 %s items.weapon.curses.wayward.desc=혼잡한 무기는 때때로 공격을 맞히기 매우 어려워집니다. 이 효과는 발동한 후 꽤 오래 지속되지만, 어떻게든 혼잡한 무기로 공격을 명중하면 효과가 해제됩니다. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=혼잡함 items.weapon.curses.wayward$waywardbuff.desc=혼잡한 무기의 마법이 발동하여, 잠시 동안 공격을 명중하기 매우 어려워집니다. 하지만 기습 공격 등 반드시 적중하는 공격엔 영향을 주지 않습니다. 혼잡한 무기로 공격을 명중하면 효과가 즉시 종료됩니다.\n\n효과 종료까지 %s 턴 남았습니다. ###enchantments items.weapon.enchantments.blazing.name=불타는 %s items.weapon.enchantments.blazing.desc=이 마법은 무기에서 화염을 내뿜어 적을 불태우고, 이미 불타는 적에게 추가 피해를 줍니다. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=방어의 %s items.weapon.enchantments.blocking.desc=방어의 무기는 공격할 때마다 간혹 당신에게 잠시 유지되는 보호막을 씌워줍니다. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=방어의 items.weapon.enchantments.blocking$blockbuff.desc=당신의 무기에 깃든 방어의 마법이 잠시동안 당신의 방어 능력을 증가시켰습니다!\n\n남은 방어막: %d\n\n효과가 끝나기까지 %s 턴 남았습니다. items.weapon.enchantments.blooming.name=생장의 %s items.weapon.enchantments.blooming.desc=생장의 무기는 맞은 대상이나 그 주변에 식물이 자라나게 하는 마법의 힘을 담고 있습니다. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=차가운 %s items.weapon.enchantments.chilling.desc=이 무기에 맞은 적은 냉동되어 움직임과 공격이 느려집니다. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=관성의 %s items.weapon.enchantments.kinetic.desc=관성의 무기로 적을 처치하면, 남은 힘이 무기에 보관되어 다음 공격이 명중할 때 추가 피해를 줍니다. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=저장된 피해 items.weapon.enchantments.kinetic$conserveddamage.desc=당신의 무기가 결정타를 가하고 남은 피해를 보관했으며, 이 피해는 다음 공격에 추가 피해로 들어갈 것입니다. 그러나 이 에너지는 시간이 지남에 따라 서서히 사라져 갈 것입니다.\n\n저장된 피해량: %d. items.weapon.enchantments.corrupting.name=타락의 %s items.weapon.enchantments.corrupting.desc=이 강력한 마법은 적들을 당신의 의지대로 부릴 수 있게 하는 능력을 담고 있습니다. 이 마법이 깃든 무기로 적을 처치하면, 대상이 죽는 대신 타락할 확률이 존재합니다. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=탄성의 %s items.weapon.enchantments.elastic.desc=탄성의 무기는 일정 확률로 적을 뒤쪽으로 짧게 밀쳐냅니다. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=음침한 %s items.weapon.enchantments.grim.desc=이 강력한 마법 무기는 적을 단번에 처치할 힘을 가지고 있습니다. 적이 약해질수록 단번에 처치할 확률이 증가합니다. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=행운의 %s items.weapon.enchantments.lucky.desc=행운의 무기에 죽은 적은 일정 확률로 또 다른 전리품을 떨어뜨릴 수 있습니다. - -items.weapon.enchantments.precise.name=정확한 %s -items.weapon.enchantments.precise.desc=정확한 무기는 어떤 상황에서라도 일정 확률로 반드시 적에게 명중합니다. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=도달의 %s items.weapon.enchantments.projecting.desc=이 마법은 근접 무기일 경우 추가 공격 범위를 가지며, 먼 곳을 공격할 수 있는 무기의 경우 벽을 관통하여 피해를 줄 수 있게 합니다. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=짜릿한 %s items.weapon.enchantments.shocking.desc=짜릿한 무기에서 나오는 연쇄 번개가 근처의 모든 적에게 추가 피해를 입힙니다. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=불안정한 %s items.weapon.enchantments.unstable.desc=이 무기는 혼돈의 마법이 걸려 있습니다. 공격할 때 마다 무작위의 효과를 입힙니다. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=흡혈의 %s items.weapon.enchantments.vampiric.desc=이 강력한 마법부여는 맞은 대상의 생명력을 흡수하여 착용자에게로 전해 줍니다. 이 효과는 착용자의 체력이 적을수록 강력해집니다. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=암살자의 칼 items.weapon.melee.assassinsblade.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=흑요석으로 만들어진 작은 물결모양 칼입니다. 가볍지만 다루기 어려우며, 그만큼 제대로 적중하면 치명적입니다. items.weapon.melee.battleaxe.name=전투 도끼 items.weapon.melee.battleaxe.stats_desc=이 무기는 다른 무기보다 정확합니다. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=이 전투 도끼의 거대한 강철 도끼날은 매 공격마다 상당한 무게감을 줍니다. items.weapon.melee.crossbow.name=쇠뇌 items.weapon.melee.crossbow.stats_desc=이 무기는 투척용 다트의 피해를 증가시키며, 이 무기에 깃든 마법을 투척용 다트에 실어보낼 수도 있습니다. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=이 복잡한 구조의 무기는 화살을 매우 빠른 속도로 발사할 수 있습니다. 그리 권장되지는 않지만, 쇠뇌의 무겁고 단단한 부분 덕분에 근접 무기로도 그럭저럭 활용할 수 있습니다. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=단검 items.weapon.melee.dagger.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=적당히 닳은 나무 손잡이가 있는 간단한 무쇠 단검입니다. items.weapon.melee.dirk.name=더크 items.weapon.melee.dirk.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=더 기다란 찌르기용 단검으로, 칼날을 적에게 더 깊숙이 박아 넣을 수 있도록 되어 있습니다. items.weapon.melee.flail.name=철퇴 items.weapon.melee.flail.stats_desc=이 무기는 정확성이 조금 떨어집니다.\n기습 공격을 할 수 없습니다. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=가시 박힌 공이 손잡이에 달린 사슬 끝에 달려 있습니다. 다루기 까다롭지만, 제대로 맞으면 파괴적입니다. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=돌 건틀릿 items.weapon.melee.gauntlet.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=이 무거운 건틀릿은 무거운 마법석으로 덮인 붉은색 천으로 만들어졌습니다. 천이 손을 제대로 감싸며 무거운 마법석이 마치 몸의 일부인 것 처럼 느껴집니다. 이 무거운 무기를 휘두르는데는 큰 힘이 필요하지만, 그만큼의 큰 타격을 보장합니다. items.weapon.melee.glaive.name=글레이브 items.weapon.melee.glaive.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=기다란 봉 끝에 달린 칼날로 이루어진 거대한 냉병기입니다. items.weapon.melee.gloves.name=징 박힌 장갑 items.weapon.melee.gloves.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=이 징 박힌 장갑은 실질적인 보호를 제공하지는 않지만, 손을 자유롭게 유지하면서 튼튼한 무기로 활용할 수 있습니다. items.weapon.melee.greataxe.name=특대 도끼 items.weapon.melee.greataxe.stats_desc=이 무기는 매우 무겁습니다. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=어깨로 받쳐야 겨우 들 수 있는 이 거대한 도끼는, 그 무게에 걸맞는 강력한 파괴력을 가집니다. items.weapon.melee.greatshield.name=특대 방패 items.weapon.melee.greatshield.typical_stats_desc=일반적으로 이 무기는 0-%d의 데미지를 감소시킵니다. 이 감소율은 강화를 하면 더 확장됩니다. items.weapon.melee.greatshield.stats_desc=이 무기는 0-%d의 피해를 감소시킵니다. 이 감소율은 강화를 하면 더 확장됩니다. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=방패보단 차라리 움직이는 장벽이란 말이 어울릴 것 같은 이 거대한 쇳덩어리는 방어를 돕지만, 공격 수단으로 쓰기에는 다소 거추장스럽습니다. items.weapon.melee.greatsword.name=특대검 +items.weapon.melee.greatsword.ability_name=가르기 +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=이 거대한 칼날은 무게를 주어 휘둘러 적들에게 커다란 피해를 입힙니다. items.weapon.melee.handaxe.name=손도끼 items.weapon.melee.handaxe.stats_desc=이 무기는 다른 무기보다 정확합니다. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=가벼운 도끼로써, 보통은 나무를 벨 때 사용합니다. 적을 벨 때도 적당한 날을 가졌습니다. items.weapon.melee.knuckles.name=너클더스터 @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=이 무기는 매우 빠르게 공격할 items.weapon.melee.knuckles.desc=당신의 주먹에 맞게 만들어진 쇳조각입니다. 손에 크게 부담을 주지 않으면서도 맨손보다 더 강한 공격을 할 수 있게끔 합니다. items.weapon.melee.longsword.name=장검 +items.weapon.melee.longsword.ability_name=가르기 +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=이 검의 예리하고 날카로운 강철 칼날은 사용자를 안심시킬 정도입니다. 그러나 그 길이로 인해 많이 무겁습니다. items.weapon.melee.mace.name=메이스 items.weapon.melee.mace.stats_desc=이 무기는 다른 무기보다 정확합니다. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=이 무기 끝에 달린 철구는 적에게 적당한 뇌진탕을 안겨줍니다. items.weapon.melee.magesstaff.name=마법사의 지팡이 @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=이 지팡이에는 현재 아무런 마 items.weapon.melee.magesstaff.has_wand=이 지팡이는 현재 _%s_와 융합했습니다. items.weapon.melee.magesstaff.cursed_wand=이 마법 막대는 저주받았습니다. 혼란스러운 무작위 주문이 발동됩니다. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=이 _%1$d단계_ 무기는 _%2$d-%3$d의 피해_를 입히며 _힘이 %4$d이상_이어야 제대로 다룰 수 있습니다. items.weapon.melee.meleeweapon.stats_unknown=보통 이 _%1$d단계_ 무기는 _%2$d-%3$d의 피해_를 입히며 _힘이 %4$d이상_이어야 제대로 다룰 수 있습니다. items.weapon.melee.meleeweapon.probably_too_heavy=아마도 이 무기는 당신에게 너무 무거울 것입니다. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=소검 +items.weapon.melee.shortsword.ability_name=가르기 +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=이 무기는 단검보다 겨우 한두 뼘 정도 긴 무기에 불과합니다. items.weapon.melee.quarterstaff.name=육척봉 items.weapon.melee.quarterstaff.stats_desc=이 무기는 0-2의 피해를 막을 수 있습니다. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=단단한 나무로 만들어진 지팡이이며, 끝 부분에 금속으로 된 테로 둘러져 있습니다. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=원형 방패 items.weapon.melee.roundshield.typical_stats_desc=일반적으로 이 무기는 0-%d의 데미지를 감소시킵니다. 이 감소율은 강화를 하면서 더 확장됩니다. items.weapon.melee.roundshield.stats_desc=이 무기는 0-%d의 피해를 감소시킵니다. 이 감소율은 강화를 하면 더 확장됩니다. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=이 커다란 방패는 공격을 효과적으로 방어하며, 위기에 몰렸을 때에는 그럭저럭 괜찮은 무기도 됩니다. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=룬 검 items.weapon.melee.runicblade.stats_desc=이 무기는 강화의 효율이 더 높습니다. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=먼 곳에서 온 정체불명의 무기로, 밝은 푸른빛의 날을 가지고 있습니다. items.weapon.melee.sai.name=쌍차도 items.weapon.melee.sai.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=양 손에 하나씩 들 수 있는 두개의 얇은 검입니다. 빠르게 상처를 입혀 적을 쓰러뜨리기에 좋습니다. items.weapon.melee.scimitar.name=시미타 items.weapon.melee.scimitar.stats_desc=이 무기는 다른 무기보다 빠릅니다. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=두꺼운 곡검입니다. 이 검은 빠르지만 그만큼 피해를 덜 입힙니다. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=창 items.weapon.melee.spear.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=길쭉한 나무봉 끝에 날카로운 쇠가 붙어있습니다. items.weapon.melee.sword.name=검 +items.weapon.melee.sword.ability_name=가르기 +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=괜찮게 균형잡힌 검입니다. 너무 크지는 않지만, 확실히 소검보다는 큽니다. +items.weapon.melee.sword$cleavetracker.name=가르기 +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=전쟁 망치 items.weapon.melee.warhammer.stats_desc=이 무기는 다른 무기보다 정확합니다. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=거대한 납과 강철 덩어리로 만들어진 이 망치의 파괴적인 공격을 막을 수 있는 생물체는 얼마 없습니다. 하지만 효율적으로 다루기 위해선 많은 힘을 필요로 합니다. items.weapon.melee.whip.name=채찍 items.weapon.melee.whip.stats_desc=이 무기는 매우 긴 공격범위를 가집니다. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=이 무기의 끝에 달린 기다란 가시줄은 형편없는 피해를 입히지만, 사정거리만큼은 다른 무기와 비교할 수 없습니다. items.weapon.melee.wornshortsword.name=낡은 소검 +items.weapon.melee.wornshortsword.ability_name=가르기 +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=오래 사용하여 낡아버린 소검입니다. 보통 소검보다 가볍고 피해를 덜 입힙니다. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=이 가벼운 칼들은 바람을 가 items.weapon.missiles.throwingspear.name=투척용 창 items.weapon.missiles.throwingspear.desc=이 가벼운 창들은 얇은 몸체를 가져 직접 찌르기엔 부적합하지만, 던져 날리기엔 적합합니다. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=투척용 돌 items.weapon.missiles.throwingstone.desc=이 돌멩이들은 일반적인 돌보다 더 강하게 던질 수 있도록 가공되었습니다. 잘 만들어졌긴 하지만 여전히 믿음직한 무기는 아닙니다. @@ -1827,7 +1939,12 @@ items.item.curse=저주 items.kindofmisc.unequip_title=뺄 아이템을 선택하세요 items.kindofmisc.unequip_message=이 장비들 중 하나를 해제해야 합니다. 바꿀 장비를 선택하세요. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=손가락이 제멋대로 무기를 움켜쥐었다. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=드워프 제왕의 왕관 items.kingscrown.ac_wear=착용한다 diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index 49cb1378c..64987a857 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=De eigenschappen van je heroïsche harn items.armor.clotharmor.name=stoffen kleding items.armor.clotharmor.desc=Dit lichte harnas biedt basisbescherming. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=heldenmantel items.armor.huntressarmor.no_enemies=Geen vijanden in zicht items.armor.huntressarmor.desc=Tijdens het dragen van deze mantel kan de Jaagster een speciale vaardigheid uitvoeren. @@ -126,13 +129,13 @@ items.armor.platearmor.name=plaatharnas items.armor.platearmor.desc=Enorme platen van metaal zijn vastgemaakt tot een harnas dat ongeëvenaarde bescherming biedt aan elke avonturier die sterk genoeg is om zijn duizelingwekkende gewicht te dragen. items.armor.roguearmor.name=heldenkleding -items.armor.roguearmor.desc=Als hij deze donkere kleding draagt, kan de Schurk een speciale vaardigheid uitvoeren. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=geschaald harnas items.armor.scalearmor.desc=De metalen plaatjes die op een leren vest zijn genaaid, maken een flexibel, maar beschermend harnas. -items.armor.warriorarmor.name=heldenharnas -items.armor.warriorarmor.desc=Hoewel dit pantser er zwaar uitziet, stelt het de Krijger in staat een speciale vaardigheid uit te voeren. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=BROUW items.artifacts.alchemiststoolkit.ac_energize=BEKRACHTIG items.artifacts.alchemiststoolkit.not_ready=Je gereedschapsset is nog niet klaar met opwarmen. items.artifacts.alchemiststoolkit.cursed=Je vervloekte gereedschapsset houdt tegen dat je alchemie gebruikt! -items.artifacts.alchemiststoolkit.need_energy=Daar heb je minimaal 5 energie voor nodig. -items.artifacts.alchemiststoolkit.energize_desc=Elke 5 energiekristallen geven de gereedschapsset voldoende energie om een volgend niveau te bereiken, waardoor de snelheid van het genereren van energie en het opwarmen van de gereedsschapsset toeneemt.\n\nHoeveel energie zou je willen gebruiken? -items.artifacts.alchemiststoolkit.energize_1=5 energie: +1 niveau +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d energie: +%2$d niveaus items.artifacts.alchemiststoolkit.desc=Deze gereedschapsset bevat een aantal reactiestoffen en kruiden samen met een kleine mengflacon, waardoor het toepassen van alchemie overal mogelijk is. Het flesje bevat iets wat lijkt op alchemistische energiekristallen in vloeibare vorm. items.artifacts.alchemiststoolkit.desc_cursed=De vervloekte gereedschapsset heeft zich aan jou gebonden, en weerhoudt je ervan om alchemie toe te passen. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=De planten zijn weer gegroeid en lijken n items.artifacts.sandalsofnature.desc_4=De planten lijken hun maximale grootte te hebben bereikt, ze lijken op een paar gepantserde kanen. De kanen zijn diepbruin en lijken op een zeer stevige boom. items.artifacts.sandalsofnature.desc_hint=Je voelt je meer verbonden met de natuur tijdens het dragen van dit artefact. items.artifacts.sandalsofnature.desc_cursed=De vervloekte sandalen blokkeren elke afstemming op de natuur. -items.artifacts.sandalsofnature.desc_ability=Het schoeisel heeft de kleur van het laatste zaadje dat je ze hebt gegeven. Ze kunnen kort in de grond wortelen en het effect van die plant in een straal van 3 tegels produceren. Lading nodig: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Je hebt het schoeisel %d zaden gevoed. items.artifacts.talismanofforesight.name=talisman van vooruitziende blik @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Een scherf van verroest vervloekt metaal, die van DM items.quest.pickaxe.name=pikhouweel items.quest.pickaxe.ac_mine=DELF items.quest.pickaxe.no_vein=Er is geen donkere gouden ader bij jou in de buurt om te delven. -items.quest.pickaxe.desc=Dit is een groot en stevig stuk gereedschap voor het breken van stenen. Waarschijnlijk kan het als wapen worden gebruikt. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=gigantische rattenschedel items.quest.ratskull.desc=Een verrassend grote rattenschedel. Het zou een geweldige jachttrofee zijn, als je een muur had om hem op te hangen. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Deze ring verhoogt je focus, waardoor je aanvall items.rings.ringofarcana.name=ring van geheimzinnigheid items.rings.ringofarcana.stats=Wanneer deze ring wordt gedragen, neemt de kracht van betoveringen en symbolen toe met _%s%%._ items.rings.ringofarcana.typical_stats=Wanneer deze ring wordt gedragen, neemt de kracht van betoveringen en symbolen doorgaans toe met _%s%%._ -items.rings.ringofarcana.desc=Deze ring verbetert magische betoveringen op wapens en symbolen op harnassen, waarbij eerst hun activeringskans wordt vergroot en vervolgens de sterkte van hun effecten. Een vervloekte ring verzwakt in plaats daarvan betoveringen en symbolen. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=ring van elementen items.rings.ringofelements.stats=Wanneer deze ring wordt gedragen biedt hij _%s%%_ elementaire weerstand. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Wanneer deze ring wordt gedragen biedt items.rings.ringofelements.desc=Deze ring biedt weerstand tegen de meeste elementaire en magische effecten, waardoor schade en duur van het effect worden verminderd. Natuurlijk verergert een vervloekte ring juist deze effecten. items.rings.ringofenergy.name=ring van energie -items.rings.ringofenergy.stats=Wanneer deze ring wordt gedragen verhoogt hij de oplaadsnelheid van je toverstokken met _%1$s%%_ en de oplaadsnelheid van artefacten met _%2$s%%._ -items.rings.ringofenergy.typical_stats=Wanneer deze ring wordt gedragen verhoogt hij doorgaans de oplaadsnelheid van je toverstokken met _%1$s%%_ en de oplaadsnelheid van artefacten met _%2$s%%._ -items.rings.ringofenergy.desc=Je toverstokken en artefacten laden sneller op in het mysterieuze veld dat uit deze ring straalt. Een vervloekte ring vertraagt in plaats daarvan het opladen. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=ring van ontwijking items.rings.ringofevasion.stats=Wanneer deze ring wordt gedragen neemt je ontwijking toe met _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Deze ring versnelt de reacties van de drager, waa items.rings.ringofforce.name=ring van kracht items.rings.ringofforce.stats=Wanneer deze ring ongewapend wordt gedragen richten slagaanvallen met je huidige sterkte _%1$d-%2$d schade aan._ De schade van een gehanteerd wapen verhoogt deze ring met _%3$d._ items.rings.ringofforce.typical_stats=Wanneer deze ring ongewapend wordt gedragen richten slagaanvallen met je huidige sterkte doorgaans _%1$d-%2$d schade aan._ De schade van een gehanteerd wapen verhoogt deze ring doorgaans met _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Deze ring versterkt de kracht van slagaanvallen van de drager. Deze extra kracht is vrij zwak bij het hanteren van wapens, maar een ongewapende aanval wordt veel sterker gemaakt. Een vervloekte ring verzwakt in plaats daarvan de slagen van de drager. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=ring van woede items.rings.ringoffuror.stats=Wanneer deze ring wordt gedragen verhoogt hij de snelheid van je aanvallen met _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=rol van mystieke energie items.scrolls.exotic.scrollofmysticalenergy.desc=De ruwe magische kracht die dit perkament bezit laadt, wanneer het wordt vrijgegeven, de gehanteerde artefacten van een gebruiker in de loop van de tijd op. items.scrolls.exotic.scrollofpassage.name=rol van passage -items.scrolls.exotic.scrollofpassage.desc=De betovering op dit perkament brengt de lezer onmiddellijk naar de dichtstbijzijnde ingang van de verdieping erboven. Heel handig om snel naar een winkel te gaan. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=rol van prismatisch beeld items.scrolls.exotic.scrollofprismaticimage.desc=De bezwering op deze rol creëert een kleurrijke denkbeeldige tweeling van de lezer. Dit prismatische beeld fungeert als een zwakkere kloon van de lezer, met vergelijkbare verdediging maar lagere HP en schade.\n\nHet prismatische beeld toont zichzelf wanneer er vijanden aanwezig zijn en probeert de lezer te verdedigen.\n\nAls er al een prismatisch beeld bestaat, wordt deze door het gebruik van de rol volledig genezen. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Ik wilde geen wapen zijn, ik wilde de bijl v items.weapon.curses.annoying.msg_12=Onthoud dat overmoed een langzame en verraderlijke moordenaar is. items.weapon.curses.annoying.msg_13=AL UW BASIS IS VAN ONS! items.weapon.curses.annoying.desc=Vervelende wapens zijn in staat tot spreken, maar ze zijn iets te energiek. Ze vestigen vaak de aandacht op je zonder dat ze dat bedoelen. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=oogverblindende %s items.weapon.curses.dazzling.desc=Oogverblindende wapens flitsen soms met verblindend licht en verblindt dan iedereen die het kan zien. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=verplaatsende %s items.weapon.curses.displacing.desc=Verplaatsende wapens zijn samengevoegd met chaotische teleportatiemagie, die vijanden naar een willekeurig plek op de verdieping kan verplaatsen. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=explosieve %s items.weapon.curses.explosive.warm=Warm... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Explosieve wapens bouwen gestaag kracht op en items.weapon.curses.explosive.desc_cool=Je wapen voelt momenteel koel aan. items.weapon.curses.explosive.desc_warm=Je wapen bouwt energie op en wordt warm... items.weapon.curses.explosive.desc_hot=Je wapen is heet! Het staat op ontploffen! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=vriendelijke %s items.weapon.curses.friendly.desc=Vriendelijke wapens zijn het meest geschikt voor pacifisten, en veroorzaken af en toe magie die het onmogelijk maakt om te vechten. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=gepolariseerde %s items.weapon.curses.polarized.desc=Een gepolariseerd wapen wordt beïnvloed door magie die ervoor zorgt dat zijn aanval 50% meer schade aanricht, of helemaal geen schade. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=opofferende %s items.weapon.curses.sacrificial.desc=Opofferingswapens eisen bloed van de drager als een vijand wordt aangevallen. Hoe gezonder de drager is, hoe meer bloed de vloek opeist. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=eigenzinnige %s items.weapon.curses.wayward.desc=Eigenzinnige wapens worden soms extreem onnauwkeurig. Deze magie duurt een tijdje wanneer het wordt geactiveerd, maar kan worden verdreven door een rake slag uit te delen met het eigenzinnige wapen. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=eigenzinnig items.weapon.curses.wayward$waywardbuff.desc=De magie van je eigenzinnige wapen is geactiveerd, waardoor het voor een korte tijd extreem onnauwkeurig is. Merk op dat dit geen invloed heeft op aanvallen die gegarandeerd slagen, zoals verrassingsaanvallen. Succesvol aanvallen met het eigenzinnige wapen stopt dit effect onmiddellijk.\n\nResterende beurten: %s. ###enchantments items.weapon.enchantments.blazing.name=brandende %s items.weapon.enchantments.blazing.desc=Deze betovering zorgt ervoor dat vlammen uit een wapen spuwen, wat vijanden in brand steekt en bonusschade toebrengt aan vijanden die al in brand staan. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=blokkerende %s items.weapon.enchantments.blocking.desc=Blokkerende wapens hebben een kans om je kort te beschermen na een aanval met dit wapen. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=blokkerend items.weapon.enchantments.blocking$blockbuff.desc=De blokkeringsbetovering van je wapen heeft je een korte verhoging van verdedigingskracht gegeven!\n\nResterende bescherming: %d\n\nResterende beurten: %s. items.weapon.enchantments.blooming.name=bloeiende %s items.weapon.enchantments.blooming.desc=Bloeiende wapens bevatten magie die begroeiing laat opkomen op of rond degenen die erdoor worden geraakt. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=afkoelende %s items.weapon.enchantments.chilling.desc=Vijanden die met deze betovering worden getroffen, worden afgekoeld, waardoor hun bewegingen en aanvallen worden vertraagd. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=kinetische %s items.weapon.enchantments.kinetic.desc=Wanneer een vijand wordt gedood met een kinetisch wapen, wordt overtollige kracht opgeslagen in het wapen en wordt dit toegepast op de volgende succesvolle aanval. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=opgeslagen schade items.weapon.enchantments.kinetic$conserveddamage.desc=Je wapen heeft de overtollige kracht van een eerdere dodelijke slag opgeslagen en past het toe als bonusschade bij je volgende aanval. De energie neemt in de loop van de tijd echter langzaam af.\n\nOpgeslagen schade: %d. items.weapon.enchantments.corrupting.name=corrumperende %s items.weapon.enchantments.corrupting.desc=Deze krachtige betovering bezit het vermogen om vijanden naar je hand te zetten. Wanneer een vijand met dit wapen wordt gedood, bestaat de kans dat ze corrupt raken in plaats van dood te gaan. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=elastische %s items.weapon.enchantments.elastic.desc=Elastische wapens hebben een kans om vijanden over korte afstanden terug te duwen. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=grimmige %s items.weapon.enchantments.grim.desc=Deze krachtige betovering bezit de kracht om een vijand onmiddellijk te executeren. Het effect is groter naarmate de vijand zwakker is. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=gelukkige %s items.weapon.enchantments.lucky.desc=Vijanden die worden gedood door een gelukswapen hebben een kans om extra buit te laten vallen. - -items.weapon.enchantments.precise.name=nauwkeurige %s -items.weapon.enchantments.precise.desc=Een nauwkeurig wapen heeft een kans om een vijand te raken, ongeacht de omstandigheden. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=projecterende %s items.weapon.enchantments.projecting.desc=Met deze betovering krijgen slagwapens extra bereik. Afstandswapens kunnen nabijgelegen muren binnendringen. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=schokkende %s items.weapon.enchantments.shocking.desc=Elektriciteit schiet met bogen uit een schokkend wapen en brengt extra schade toe aan alle nabije vijanden. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=onstabiele %s items.weapon.enchantments.unstable.desc=Deze betovering straalt chaotische energie uit en werkt bij elke slag als een andere betovering. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=vampierachtige %s items.weapon.enchantments.vampiric.desc=Deze krachtige betovering pakt bij elke slag levenskracht van vijanden af en leidt het terug naar de drager. Het effect is sterker naarmate de gezondheid van de drager lager is. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=moordenaarsmes items.weapon.melee.assassinsblade.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Een klein golvend mes gemaakt van obsidiaan, wat moeilijk te gebruiken ondanks het lichte gewicht, maar dodelijk als het de juiste plek vindt. items.weapon.melee.battleaxe.name=strijdbijl items.weapon.melee.battleaxe.stats_desc=Dit is een vrij nauwkeurig wapen. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=De enorme stalen kop van deze strijdbijl legt een aanzienlijk gewicht achter elke brede slag. items.weapon.melee.crossbow.name=kruisboog items.weapon.melee.crossbow.stats_desc=Dit wapen vergroot de schade van geworpen darts wanneer het wordt gehanteerd, en geeft zelfs de betovering van de boog aan darts mee. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Een vrij ingewikkeld wapen dat met uitzonderlijke snelheid kan schieten. Hoewel het er niet voor is ontworpen, maakt het gewicht en de stevige constructie van deze kruisboog het ook een fatsoenlijk slagwapen. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=dolk items.weapon.melee.dagger.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Een eenvoudige ijzeren dolk met een versleten houten handvat. items.weapon.melee.dirk.name=lange dolk items.weapon.melee.dirk.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Een dolk met een langer lemmet, wat een beetje meer staal geeft om in vijanden te steken. items.weapon.melee.flail.name=strijdvlegel items.weapon.melee.flail.stats_desc=Dit is een nogal onnauwkeurig wapen.\nDit wapen kan geen verrassingsaanval uitvoeren. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Een puntige bal die is bevestigd aan een handvat met een stuk ketting. Zeer onhandelbaar, maar verwoestend als je raak slaat. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=stenen handschoen items.weapon.melee.gauntlet.stats_desc=Dit is een zeer snel wapen. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Deze enorme handschoen is gemaakt van karmozijnrode stof met daarop een zware magische steen. De stof trekt strak om je heen, waardoor de dikke stenen platen bijna een tweede huid zijn. Slaan met zo'n zwaar wapen vereist kracht, maar voegt een enorm gewicht toe aan je slagen. items.weapon.melee.glaive.name=lans items.weapon.melee.glaive.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Een enorm paalwapen bestaande uit een zwaardblad aan het uiteinde van een paal. items.weapon.melee.gloves.name=bespijkerde handschoenen items.weapon.melee.gloves.stats_desc=Dit is een zeer snel wapen. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Deze bespijkerde handschoenen bieden geen echte bescherming, maar ze fungeren als een bruikbaar wapen terwijl je je handen vrij houdt. items.weapon.melee.greataxe.name=grote bijl items.weapon.melee.greataxe.stats_desc=Dit wapen is ongelooflijk zwaar. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Deze titanenbijl is bedoeld om over de schouder te worden gedragen en is even krachtig als zwaar. items.weapon.melee.greatshield.name=grootschild items.weapon.melee.greatshield.typical_stats_desc=Meestal blokkeert dit wapen 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. items.weapon.melee.greatshield.stats_desc=Dit wapen blokkeert 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Deze gigantische massa metaal is meer een mobiele muur dan een schild en helpt bij de verdediging, maar laat niet veel ruimte over voor aanvallen. items.weapon.melee.greatsword.name=grootzwaard +items.weapon.melee.greatsword.ability_name=klieven +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Door zijn gewicht brengt het torenhoge lemmet zware schade toe met elke slag. items.weapon.melee.handaxe.name=handbijl items.weapon.melee.handaxe.stats_desc=Dit is een vrij nauwkeurig wapen. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Een lichte bijl, meestal gebruikt voor het vellen van bomen. Het brede blad werkt ook goed tegen vijanden. items.weapon.melee.knuckles.name=boksbeugel @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Dit is een zeer snel wapen. items.weapon.melee.knuckles.desc=Een stuk ijzer gevormd om rond de knokkels te passen. Het houdt de handen vrij, maar maakt betere aanvallen mogelijk dan een lege vuist. items.weapon.melee.longsword.name=langzwaard +items.weapon.melee.longsword.ability_name=klieven +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Het lange vlijmscherpe stalen lemmet van dit zwaard glinstert geruststellend, maar het formaat maakt het behoorlijk zwaar. items.weapon.melee.mace.name=strijdknots items.weapon.melee.mace.stats_desc=Dit is een vrij nauwkeurig wapen. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=De grote ijzeren kop van dit wapen richt aanzienlijke schade aan. items.weapon.melee.magesstaff.name=tovenaarsstaf @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=De staf heeft momenteel geen magie, het mo items.weapon.melee.magesstaff.has_wand=De staf is momenteel verrijkt met een _%s._ items.weapon.melee.magesstaff.cursed_wand=De staf is vervloekt, waardoor zijn magie chaotisch en willekeurig is. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Dit _niveau-%1$d_ slagwapen richt _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te kunnen gebruiken. items.weapon.melee.meleeweapon.stats_unknown=Normaal gesproken richt dit _niveau-%1$d_ slagwapen _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te kunnen gebruiken. items.weapon.melee.meleeweapon.probably_too_heavy=Waarschijnlijk is dit wapen te zwaar voor je. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=kortzwaard +items.weapon.melee.shortsword.ability_name=klieven +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Een vrij kort zwaard, slechts enkele centimeters langer dan een dolk. items.weapon.melee.quarterstaff.name=kwartierstaf items.weapon.melee.quarterstaff.stats_desc=Dit wapen blokkeert 0-2 schade. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Een staf van hardhout, waarvan de uiteinden zijn beslagen met ijzer. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=rond schild items.weapon.melee.roundshield.typical_stats_desc=Meestal blokkeert dit wapen 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. items.weapon.melee.roundshield.stats_desc=Dit wapen blokkeert 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Dit grote schild kan aanvallen effectief blokkeren en is in een handomdraai te gebruiken als fatsoenlijk wapen. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=runenblad items.weapon.melee.runicblade.stats_desc=Dit wapen profiteert meer van opwaarderingen. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Een mysterieus wapen uit een ver land, met een felblauw lemmet. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Dit is een zeer snel wapen. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Twee dunne messen bedoeld om elk in één hand te worden gehanteerd. Uitstekend voor het neerhalen van vijanden met een meervoud aan sneden. items.weapon.melee.scimitar.name=kromzwaard items.weapon.melee.scimitar.stats_desc=Dit is een vrij snel wapen. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Een dik gebogen lemmet. De vorm zorgt voor snellere, maar minder krachtige aanvallen. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=speer items.weapon.melee.spear.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Een slanke houten staaf met een punt van geslepen ijzer. items.weapon.melee.sword.name=zwaard +items.weapon.melee.sword.ability_name=klieven +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Een mooi uitgebalanceerd zwaard. Niet te groot, maar toch opvallend langer dan een kortzwaard. +items.weapon.melee.sword$cleavetracker.name=klieven +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=oorlogshamer items.weapon.melee.warhammer.stats_desc=Dit is een vrij nauwkeurig wapen. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Weinig wezens kunnen de verpletterende klap van deze torenhoge massa lood en staal weerstaan, maar er is veel kracht voor nodig om het effectief te gebruiken. items.weapon.melee.whip.name=zweep items.weapon.melee.whip.stats_desc=Dit wapen heeft een enorm bereik. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Hoewel dit stuk touw met weerhaken aan het einde weinig schade aanricht, kan het bereik niet worden geëvenaard. items.weapon.melee.wornshortsword.name=versleten kortzwaard +items.weapon.melee.wornshortsword.ability_name=klieven +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Een vrij kort zwaard, versleten door intensief gebruik. Het is zowel zwakker als een beetje lichter dan een kortzwaard in betere staat. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Deze lichtgewicht messen zijn uitgebala items.weapon.missiles.throwingspear.name=werpspeer items.weapon.missiles.throwingspear.desc=Deze lichtgewicht speren hebben lichte punten, die duidelijk ontworpen zijn om mee te werpen en niet om mee te steken. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=werpsteen items.weapon.missiles.throwingstone.desc=Deze stenen zijn geschuurd zodat ze met meer kracht kunnen worden gegooid dan met een gewone steen. Ondanks het vakmanschap zijn ze nauwelijks een betrouwbaar wapen. @@ -1827,7 +1939,12 @@ items.item.curse=vloek items.kindofmisc.unequip_title=Een voorwerp terugnemen items.kindofmisc.unequip_message=Je moet eerst een van deze voorwerpen terugnemen in je inventaris. Kies een voorwerp om mee te ruilen. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Je greep wordt zonder dat je het wilt strakker rond het wapen. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Kroon van de Dwergenkoning items.kingscrown.ac_wear=ZET OP diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index f7aa842a1..65af9f039 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Właściwości bohaterskiej zbroi zosta items.armor.clotharmor.name=płócienna zbroja items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=opończa łowczyni items.armor.huntressarmor.no_enemies=Nie widać przeciwników items.armor.huntressarmor.desc=Nosząc tę pelerynę, Łowczyni może wykonać specjalną umiejętność. @@ -126,13 +129,13 @@ items.armor.platearmor.name=zbroja płytowa items.armor.platearmor.desc=Olbrzymie płyty stali zostały połączone w zbroję, zapewniającą niezrównaną ochronę każdemu bohaterowi zdolnemu do dźwigania jej ciężaru. items.armor.roguearmor.name=strój łotrzyka -items.armor.roguearmor.desc=Nosząc ten ciemny strój, Łotrzyk może wykonać specjalną umiejętność. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=zbroja łuskowa items.armor.scalearmor.desc=Metalowe łuski wszyte w skórzaną kamizelkę tworzą skuteczny, elastyczny pancerz. -items.armor.warriorarmor.name=zbroja wojownika -items.armor.warriorarmor.desc=Mimo że ta zbroja wygląda na ciężką, pozwala Wojownikowi wykonać specjalną umiejętność. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=UGOTUJ items.artifacts.alchemiststoolkit.ac_energize=WZMOCNIJ items.artifacts.alchemiststoolkit.not_ready=Zestaw alchemiczny jeszcze nie załadował się. items.artifacts.alchemiststoolkit.cursed=Przeklęty zestaw alchemiczny nie pozwala ci na używanie alchemii! -items.artifacts.alchemiststoolkit.need_energy=Potrzebujesz co najmniej 5 energii, by to zrobić. -items.artifacts.alchemiststoolkit.energize_desc=Każde 5 kryształów energii zapewnia zestawowi poziom, który zwiększa szybkość wytwarzania energii oraz szybkość ładowania zestawu.\n\nJak dużo energii chciałbyś użyć? -items.artifacts.alchemiststoolkit.energize_1=5 energii: +1 poziom +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d energii: +%2$d poziomy items.artifacts.alchemiststoolkit.desc=Ten zestaw zawiera wiele odczynników i ziół, a także małą fiolkę. Dzięki temu w dowolnym momencie możesz być alchemikiem. Fiolka zawiera coś, co wygląda jak upłynnione kryształy alchemicznej energii. items.artifacts.alchemiststoolkit.desc_cursed=Przeklęty zestaw alchemiczny przyczepił się do twego boku, i nie pozwala używać alchemii. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Rośliny urosły ponownie i teraz wygląd items.artifacts.sandalsofnature.desc_4=Wygląda na to, że rośliny uzyskały maksymalną wielkość, przypominają parę opancerzonych kozaków. Kozaki są ciemnobrązowe i wyglądają jak bardzo rosłe drzewo items.artifacts.sandalsofnature.desc_hint=Czujesz się bardziej związany z naturą kiedy nosisz ten artefakt. items.artifacts.sandalsofnature.desc_cursed=Te przeklęte sandały hamują jakikolwiek kontakt z naturą. -items.artifacts.sandalsofnature.desc_ability=Obuwie emanuje kolorem ostatniego nasiona, jakim je nakarmiłeś. Może na krótko zakorzenić się w podłożu i wytworzyć efekt tej rośliny gdziekolwiek w promieniu 3 pól. Potrzebny ładunek: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Obuwie zostało nakarmione %d nasionami. items.artifacts.talismanofforesight.name=talizman przezorności @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Kawał zardzewiałego złomu który oderwał się od items.quest.pickaxe.name=kilof items.quest.pickaxe.ac_mine=KOP items.quest.pickaxe.no_vein=W pobliżu nie ma żadnej żyły ciemnego złota do wydobycia. -items.quest.pickaxe.desc=Potężne i wytrzymałe narzędzie do kruszenia skał. Zapewne można by użyć go jako broni. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=czaszka wielkiego szczura items.quest.ratskull.desc=Ogromna czaszka szczura. Mogłaby posłużyć za wspaniałe trofeum myśliwskie, gdybyś tylko miał jakąś ścianę, by na niej ją powiesić. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Ten pierścień zwiększa twoją koncentrację, items.rings.ringofarcana.name=pierścień tajemnych mocy items.rings.ringofarcana.stats=Gdy założony, ten pierścień zwiększy moc zaklęć i glifów o _%s%%._ items.rings.ringofarcana.typical_stats=Podobne pierścienie zwykle zwiększają moc zaklęć i glifów o _%s%%._ -items.rings.ringofarcana.desc=Ten pierścień wzmacnia zaklęcia znajdujące się na broni i glify na pancerzu, zwiększając zarówno ich szanse na aktywację, jak i siłę ich efektów. Przeklęty pierścień zaś osłabi działanie zaklęć i glifów. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=pierścień żywiołów items.rings.ringofelements.stats=Gdy założony, ten pierścień zwiększy twoją odporność na żywioły o _%s%%._ @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Podobne pierścienie zwykle zwiększaj items.rings.ringofelements.desc=Ten pierścień zwiększa odporność noszącego na większość efektów magicznych i żywiołowych, zmniejszając obrażenia i długość trwania negatywnych efektów. Naturalnie, przeklęty pierścień pogorszy te efekty. items.rings.ringofenergy.name=pierścień energii -items.rings.ringofenergy.stats=Gdy założony, ten pierścień zwiększa prędkość ładowania różdżek o _%1$s%%_ i prędkość ładowania artefaktów o _%2$s%%._ -items.rings.ringofenergy.typical_stats=Podobne pierścienie zwykle zwiększają prędkość ładowania różdżek o _%1$s%%_, a prędkość ładowania artefaktów o _%2$s%%._ -items.rings.ringofenergy.desc=Twoje różdżki i artefakty będą się szybciej ładować w magicznym polu promieniującym z tego pierścienia. Przeklęty pierścień spowolni ładowanie tych przedmiotów. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=pierścień uników items.rings.ringofevasion.stats=Gdy założony, ten pierścień zwiększy twoją umiejętność unikania o _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Ten pierścień przyspiesza reakcję noszącego u items.rings.ringofforce.name=pierścień siły items.rings.ringofforce.stats=Kiedy nieuzbrojony, z twoją aktualną siłą, ten pierścień zadaje _%1$d-%2$d obrażeń._ Z założoną bronią pierścień ten zwiększy obrażenia o _ %3$d ._ items.rings.ringofforce.typical_stats=Przy braku broni wręcz, przy twojej aktualnej sile, podobne pierścienie zwykle zadają _%1$d-%2$d obrażeń._ Z założoną bronią zazwyczaj takie pierścienie zwiększają obrażenia o _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Ten pierścień wzmacnia siłę ataku bohatera. Nie daje wiele, gdy ten dzierży bronie, lecz atak bez broni będzie dużo silniejszy. Zdegradowany pierścień zmniejszy siłę ataku. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=pierścień furii items.rings.ringoffuror.stats=Gdy założony, ten pierścień zwiększy twoją prędkość ataku o _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=zwój mistycznej energii items.scrolls.exotic.scrollofmysticalenergy.desc=Czysta magiczna moc wpojona w ten skrawek papieru, po uwolnieniu, naładuje po pewnym czasie założone artefakty. items.scrolls.exotic.scrollofpassage.name=zwój teleportacji do sklepu -items.scrolls.exotic.scrollofpassage.desc=Zaklęcie na tym papierze natychmiast teleportuje czytelnika do miejsca obok najbliższego sklepu nad nim. Dość przydatne. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=zwój pryzmatycznego obrazu items.scrolls.exotic.scrollofprismaticimage.desc=Inkantacja na tym zwoju stworzy iluzorycznego bliźniaka odczytującego. Będzie on słabszy od czytelnika, z podobną obroną, ale niższym zdrowiem i obrażeniami. \n\nPryzmatyczny obraz ukazuje się gdy zostaną zauważeni wrogowie, i będzie bronił czytelnika.\n\nJeśli już pryzmatyczny obraz istnieje, to ten zwój go uleczy. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Nie chciałem być bronią, chciałem być s items.weapon.curses.annoying.msg_12=Pamiętaj, nadmierna pewność siebie jest powolnym i podstępnym mordercą. items.weapon.curses.annoying.msg_13=WSZYSTKIE WASZE BAZY NALEŻĄ DO NAS! items.weapon.curses.annoying.desc=Wkurzające bronie są zdolne do mowy, lecz są one trochę zbyt rozgadane. Będą często zwracać na ciebie uwagę, nawet jeśli tego nie chcesz. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=oślepiający %s items.weapon.curses.dazzling.desc=Oślepiające bronie czasami wybuchają błyskiem światła, które oślepia wszystkie cele w zasięgu widzenia. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=przenoszący %s items.weapon.curses.displacing.desc=Przenoszące bronie są przepełnione chaotyczną magią teleportacji, mają zdolność teleportacji przeciwników w losowe miejsce na mapie. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=wybuchowy %s items.weapon.curses.explosive.warm=Ciepłe... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Wybuchowe bronie zbierają energię podczas w items.weapon.curses.explosive.desc_cool=Twoja broń jest obecnie chłodna w dotyku. items.weapon.curses.explosive.desc_warm=Twoja broń zbiera energię i jest ciepła w dotyku... items.weapon.curses.explosive.desc_hot=Twoja broń jest gorąca! Zaraz wybuchnie! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s przyjaźni items.weapon.curses.friendly.desc=Bronie przyjaźni najbardziej przydadzą się pacyfistom; czasami rzucają one zaklęcie czyniące niezdolnym do walki. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=spolaryzowany %s items.weapon.curses.polarized.desc=Spolaryzowana broń jest nasyconą magią powodującą, że jej atak albo aplikuje 50% obrażeń więcej, albo wcale. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=ofiarny %s items.weapon.curses.sacrificial.desc=Ofiarny bronie żądają krwi swoich nosicieli w zamian za atakowanie przeciwników. Im bardziej zdrowy użytkownik jest, tym więcej krwi klątwa odbierze. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=nieobliczalny %s items.weapon.curses.wayward.desc=Nieobliczalne bronie czasami stają się bardzo niecelne. Magia to powodująca trwa przez chwilę po aktywacji, ale może być rozproszona trafiając cel za pomocą nieobliczalnej broni. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=nieobliczalny items.weapon.curses.wayward$waywardbuff.desc=Magia nieobliczalnej broni wpłynęła na nią, sprawiając, że jest bardzo niecelna. Nie dotyczy to ataków, które zawsze trafiają, takich jak ataki z zaskoczenia. Trafienie przeciwnika nieobliczalną bronią natychmiastowo usunie ten efekt.\n\nPozostałe tury działania klątwy: %s. ###enchantments items.weapon.enchantments.blazing.name=%s płomieni items.weapon.enchantments.blazing.desc=Zaklęcie to sprawia, że broń buzuje ogniem, podpalając wrogów i zadając dodatkowe obrażenia tym, którzy już stoją w płomieniach. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=blokuje %s items.weapon.enchantments.blocking.desc=Blokujące bronie mają szansę by dać tarczę użytkownikowi po wyprowadzeniu ataku. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=blokowanie items.weapon.enchantments.blocking$blockbuff.desc=Zaklęcie blokowania twojej broni daje ci krótkotrwały bonus do obrony!\n\nPozostało osłony: %d\n\nPozostało tur: %s. items.weapon.enchantments.blooming.name=%s rozkwitu items.weapon.enchantments.blooming.desc=Bronie z zaklęciem rozkwitu zawierają magię powodującą kiełkowanie roślinności pod lub nieopodal uderzonych nimi celów. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=%s mrozu items.weapon.enchantments.chilling.desc=Wrogowie trzaśnięci tym czarem są otumanieni, a ich ruchy i ciosy są spowolnione. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s kinetyki items.weapon.enchantments.kinetic.desc=Kiedy wróg zostanie zabity kinetyczną bronią, nadmiar obrażeń zostanie w niej przechowany i uwolniony przy następnym celnym ataku. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=zachowane obrażenia items.weapon.enchantments.kinetic$conserveddamage.desc=Twoja broń ma w sobie pozostałą energię z poprzedniego śmiertelnego ataku i zaaplikuje ją jako bonusowe obrażenia przy następnym uderzeniu. Ta energia z czasem będzie powoli gasnąć.\n\nZachowane obrażenia: %d. items.weapon.enchantments.corrupting.name=%s wypaczenia items.weapon.enchantments.corrupting.desc=Ten potężny czar posiada zdolność konwertowania wrogów na twoją stronę. Kiedy wróg zostanie zabity przez tą broń, jest szansa na to, że zamiast umrzeć, stanie się on twoim sojusznikiem. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%s z gumy items.weapon.enchantments.elastic.desc=Gumowa broń ma szansę odepchnąć wrogów na krótki dystans. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=ponury %s items.weapon.enchantments.grim.desc=Ten potężny czar niesie moc natychmiastowego uśmiercenia wroga. Im słabszy jest przeciwnik, tym bardziej prawdopodobny jest efekt. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=hazardowy %s items.weapon.enchantments.lucky.desc=Przeciwnicy pokonani z użyciem szczęśliwej broni mają szansę upuścić dodatkowy łup. - -items.weapon.enchantments.precise.name=dokładny %s -items.weapon.enchantments.precise.desc=Precyzyjna broń ma szansę trafić wroga, niezależnie od innych czynników. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s dalekosiężności items.weapon.enchantments.projecting.desc=Broń biała z tym czarem będzie miała dodatkowy zasięg, a bronie miotane będą miały możliwość przenikania przez pobliskie ściany. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=%s piorunów items.weapon.enchantments.shocking.desc=Łuk elektryczny wystrzeliwujący z broni piorunów zadaje dodatkowe obrażenia u wszystkich pobliskich przeciwników. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=niestabilny %s items.weapon.enchantments.unstable.desc=Ten czar promieniuje chaotyczną energią, która wyzwala losowy czar za każdym uderzeniem. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=wampiryczny %s items.weapon.enchantments.vampiric.desc=To potężne zaklęcie wysysa siłę życiową z wrogów przy każdym ciosie, wprowadzając ją do noszącego. Efekt jest tym silniejszy, im niższe jest zdrowie użytkownika. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=ostrze zabójcy items.weapon.melee.assassinsblade.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Małe faliste ostrze wykonane z obsydianu, trudny w użyciu pomimo bycia lekkim, ale zabójcze jeżeli celnie ugodzi ofiarę. items.weapon.melee.battleaxe.name=topór bojowy items.weapon.melee.battleaxe.stats_desc=To raczej celna broń. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Ogromny, stalowy obuch tego bojowego topora wymaga pokaźnego podniesienia przed każdym szerokim ciosem items.weapon.melee.crossbow.name=Kusza items.weapon.melee.crossbow.stats_desc=Ta broń zwiększa obrażenia rzuconych rzutek kiedy założona, a nawet da im swoje zaklęcie. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Dość skomplikowana broń, która strzela bełtami o bardzo wysokiej prędkości. Nie jest zaprojektowana do walki wręcz, ale porządna konstrukcja kuszy umożliwia walkę wręcz nią. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=sztylet items.weapon.melee.dagger.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Prosty, żelazny nożyk z przetartą, drewnianą rękojeścią. items.weapon.melee.dirk.name=kindżał items.weapon.melee.dirk.stats_desc=Ta broń jest mocniejsza wobec nieświadomych niczego wrogów. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Dłuższy sztylet pozwalający wepchnąć więcej stali w przeciwników. items.weapon.melee.flail.name=cep items.weapon.melee.flail.stats_desc=Jest to nieco powolna broń.\nNie można nią dokonać ataku znienacka. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Kolczasta kula przymocowana do uchwytu o długości łańcucha. Bardzo nieporęczna, lecz niszczycielska jeśli solidnie trafi. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=kamienna rękawica items.weapon.melee.gauntlet.stats_desc=To bardzo szybka broń. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Ta masywna rękawica jest wykonana z karmazynowego materiału z warstwą ciężkich magicznych kamieni na wierzchu. Materiał zacieśnia się wokół twojej pięści, czyniąc grube kamienne płyty niemal drugą skórą. Wymachiwanie tak ciężką bronią wymaga siły, ale daje uderzeniom ogromną siłę. items.weapon.melee.glaive.name=glewia items.weapon.melee.glaive.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Masywna broń drzewcowa składająca się z ostrza miecza na końcu drągu. items.weapon.melee.gloves.name=ćwiekowane rękawice items.weapon.melee.gloves.stats_desc=To bardzo szybka broń. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Te ćwiekowane rękawice tak naprawdę nie oferują żadnej ochrony, lecz służą jako użyteczna broń, jednocześnie pozostawiając wolne ręce. items.weapon.melee.greataxe.name=wielki topór items.weapon.melee.greataxe.stats_desc=Ta broń jest niezwykle ciężka. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Zamierzony do dzierżenia na ramieniu, ten gigantyczny topór jest równie potężny, jak i ciężki. items.weapon.melee.greatshield.name=wielka tarcza items.weapon.melee.greatshield.typical_stats_desc=Zazwyczaj podobne tarcze blokują 0-%dobrażeń. Wartość ta wzrasta wraz z ulepszeniami. items.weapon.melee.greatshield.stats_desc=Ta broń blokuje 0-%d obrażeń, a jej skuteczność wzrasta wraz z ulepszeniami. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Bardziej przenośna ściana aniżeli tarcza, ta gigantyczna masa metalu wspiera obronę, ale nie daje zbyt dużo miejsca na atak. items.weapon.melee.greatsword.name=miecz dwuręczny +items.weapon.melee.greatsword.ability_name=rozszczepiać +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=To niebosiężne ostrze jest w stanie zadać ciężkie obrażenia, jeśli tylko użytkownik będzie w stanie wprowadzić taką masę stali w rozmach. items.weapon.melee.handaxe.name=siekiera items.weapon.melee.handaxe.stats_desc=To raczej celna broń. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Lekka siekierka, najczęściej używana do ścinania drzew. Szerokie ostrze świetnie się sprawdza również w wycinaniu wrogów w pień. items.weapon.melee.knuckles.name=kastet @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=To bardzo szybka broń. items.weapon.melee.knuckles.desc=Kawałek metalu ukształtowany tak, by mieścić się dookoła twoich palców. Zostawia wolne ręce, ale pozwala na lepsze ataki niż gołe pięści items.weapon.melee.longsword.name=miecz półtoraręczny +items.weapon.melee.longsword.ability_name=rozszczepiać +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Długie i ostre jak brzytwa stalowe ostrze tego miecza błyszczy, dodając ci otuchy. Niestety jego wielkość sprawia, że jest dość ciężki. items.weapon.melee.mace.name=buzdygan items.weapon.melee.mace.stats_desc=To raczej celna broń. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Wielka, żelazna głowica tej broni zadaje znaczne obrażenia. items.weapon.melee.magesstaff.name=kostur maga @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=Kostur obecnie nie ma w sobie magii, musi items.weapon.melee.magesstaff.has_wand=W kosturze obecnie znajduje się _%s._ items.weapon.melee.magesstaff.cursed_wand=Ten kostur jest przeklęty, jego magia jest chaotyczna i nieprzewidywalna. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Ta broń biała _%1$d. kręgu_ zadaje _%2$d-%3$d obrażeń_ i wymaga _%4$d siły,_ by należycie jej używać. items.weapon.melee.meleeweapon.stats_unknown=Zazwyczaj podobne bronie białe _%1$d. kręgu_ zadają _%2$d-%3$d obrażeń_ i wymagają _%4$d siły,_ by należycie ich używać. items.weapon.melee.meleeweapon.probably_too_heavy=Wydaje się, że ta broń jest dla ciebie za ciężka items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=krótki miecz +items.weapon.melee.shortsword.ability_name=rozszczepiać +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Dość krótki miecz, jedynie kilka cali dłuższy niż kindżał. items.weapon.melee.quarterstaff.name=pałka items.weapon.melee.quarterstaff.stats_desc=Ta broń blokuje 0-2 obrażeń. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=pałka wykonana z twardego drewna, jej końce pokryte są żelazem. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=okrągła tarcza items.weapon.melee.roundshield.typical_stats_desc=Zazwyczaj podobne tarcze blokują 0-%d obrażeń. Wartość ta wzrasta wraz z ulepszeniami. items.weapon.melee.roundshield.stats_desc=Ta broń blokuje 0-%d obrażeń. Blokowanie zwiększa się wraz z ulepszeniami. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Ta wielka tarcza skutecznie blokuje ataki i jest przyzwoitą bronią w razie kłopotów. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=ostrze runiczne items.weapon.melee.runicblade.stats_desc=Ta broń odnosi większą korzyść z ulepszeń. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Tajemnicza broń z odległych krain, z jasnoniebieskim ostrzem. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=To bardzo szybka broń. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Dwa cienkie ostrza przeznaczone do trzymania po jednym w każdej ręce. Wyśmienite do szatkowania przeciwników istną burzą cięć. items.weapon.melee.scimitar.name=sejmitar items.weapon.melee.scimitar.stats_desc=To dość szybka broń. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Cieńkie, zaokrąglone ostrze. Jego kształt pozwala na szybsze, ale za to słabsze ataki. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=włócznia items.weapon.melee.spear.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Smukły, drewniany drąg zakończony ostrym, stalowym grotem. items.weapon.melee.sword.name=miecz +items.weapon.melee.sword.ability_name=rozszczepiać +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Dobrze zbalansowany miecz. Nie za duży, ale na pewno większy niż krótki miecz. +items.weapon.melee.sword$cleavetracker.name=rozszczepiać +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=młot bojowy items.weapon.melee.warhammer.stats_desc=To raczej celna broń. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Tylko kilka bestii potrafi się oprzeć miażdżącej sile tej kupy ołowiu i stali, ale do wprawnego korzystanie wymaga ona znacznej siły. items.weapon.melee.whip.name=bicz items.weapon.melee.whip.stats_desc=Ta broń na ogromny zasięg. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Mimo że kolczasta końcowka liny w tej broni zadaje błache obrażenia, jej zasięg jest niezrównany. items.weapon.melee.wornshortsword.name=znoszony krótki miecz +items.weapon.melee.wornshortsword.ability_name=rozszczepiać +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Całkiem mały miecz, znoszony przez duże użytkowanie. Jest on słabszy i lżejszy niż miecz krótki w lepszym stanie. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Te lekkie noże są wyważone tak, aby items.weapon.missiles.throwingspear.name=włócznia do rzucania items.weapon.missiles.throwingspear.desc=Te lekkie włócznie mają cienką konstrukcję, która została zaprojektowane z myślą o rzucaniu, nie o walce wręcz. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=kamień do rzucania items.weapon.missiles.throwingstone.desc=Te kamienie są piaskowane aby można było je rzucić z większą siłą niż zwykłe kamienie. Mimo rzemieślnictwa, nadal nie są najlepszą bronią. @@ -1827,7 +1939,12 @@ items.item.curse=klątwę items.kindofmisc.unequip_title=Zdejmij jeden z przedmiotów items.kindofmisc.unequip_message=Musisz najpierw ściągnąć jeden z tych przedmiotów. Wybierz przedmiot do zamiany. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Twoja dłoń mimowolnie zaciska się wokół broni. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Korona króla krasnoludów items.kingscrown.ac_wear=ZAŁÓŻ diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index 4a00e0faf..1720f874f 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -78,10 +78,10 @@ items.armor.armor.detach_seal=Você solta o selo da sua armadura. items.armor.armor.equip_cursed=A armadura se contrai à sua volta dolorosamente. items.armor.armor.identify=Você está acostumado com sua armadura o suficiente para identificá-la. items.armor.armor.incompatible=A interação de diferentes tipos de magia anularam o glifo desta armadura! -items.armor.armor.curr_absorb=Esta armadura bloqueia _%1$d-%2$d de dano_ e precisa de _%3$d de força_ para ser usada corretamente. -items.armor.armor.avg_absorb=Normalmente, esta armadura bloqueia _%1$d-%2$d de dano_ e precisa de _%3$d de força_ para ser usada corretamente. -items.armor.armor.too_heavy=Devido à sua força inadequada, vestir essa armadura irá diminuir sua habilidade de se mover, esquivar e defender. -items.armor.armor.probably_too_heavy=Provavelmente esta armadura é muito pesada para você. +items.armor.armor.curr_absorb=Esta armadura bloqueia _%1$d-%2$d de dano_ e precisa de _%3$d de força_ para ser usada apropriadamente. +items.armor.armor.avg_absorb=Normalmente, esta armadura bloqueia _%1$d-%2$d de dano_ e precisa de _%3$d de força_ para ser usada apropriadamente. +items.armor.armor.too_heavy=Devido à sua força inadequada, vestir esta armadura irá diminuir sua habilidade de se mover, esquivar e defender. +items.armor.armor.probably_too_heavy=Esta armadura é provavelmente muito pesada para você. items.armor.armor.excess_str=Devido ao seu excesso de força, você é _mais evasivo_ enquanto usa esta armadura. items.armor.armor.evasion=Possui alteração para melhorar _evasão._ items.armor.armor.defense=Possui alteração para aumentar a _defesa._ @@ -96,7 +96,7 @@ items.armor.armor$glyph.killed=%s matou você... items.armor.classarmor.ac_ability=ESCOLHA A HABILIDADE items.armor.classarmor.ac_transfer=TRANSFERIR -items.armor.classarmor.no_ability=Sua armadura atualmente não possui habilidade, você deveria escolher uma! +items.armor.classarmor.no_ability=Sua armadura atualmente não possui habilidade, você deve escolher uma! items.armor.classarmor.not_equipped=Você precisa estar vestindo esta armadura para usar seu poder especial! items.armor.classarmor.low_charge=A armadura não tem carga suficiente para usar o seu poder especial! items.armor.classarmor.charge_use=Usar esta habilidade agora irá consumir _%s_ de carga. @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=As propriedades da sua armadura heroica items.armor.clotharmor.name=armadura de pano items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=capa do herói items.armor.huntressarmor.no_enemies=Nenhum inimigo à vista items.armor.huntressarmor.desc=Enquanto estiver usando esta capa, a Caçadora poderá executar uma habilidade especial. @@ -126,13 +129,13 @@ items.armor.platearmor.name=armadura de placa items.armor.platearmor.desc=Enormes placas de metal unidas em um traje que fornece proteção inigualável a qualquer aventureiro forte o suficiente para suportar seu peso descomunal. items.armor.roguearmor.name=traje do herói -items.armor.roguearmor.desc=Enquanto estiver usando este traje escuro, o Ladino poderá executar uma habilidade especial. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=armadura de escamas items.armor.scalearmor.desc=Escamas de metal foram costuradas em um colete de couro para formar uma armadura flexível e reforçada. -items.armor.warriorarmor.name=armadura do herói -items.armor.warriorarmor.desc=Embora esta armadura pareça pesada, ela permite que o Guerreiro execute uma habilidade especial. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=MISTURAR items.artifacts.alchemiststoolkit.ac_energize=ENERGIZAR items.artifacts.alchemiststoolkit.not_ready=Seu kit de ferramentas ainda não terminou de se aquecer. items.artifacts.alchemiststoolkit.cursed=Seu kit de ferramentas amaldiçoado impede que você use alquimia! -items.artifacts.alchemiststoolkit.need_energy=Você precisa de pelo menos 5 energias para isso. -items.artifacts.alchemiststoolkit.energize_desc=Cada 5 cristais de energia darão ao kit de ferramentas energia suficiente para ganhar um nível, o que aumenta a taxa com que o kit de ferramentas gera energia ao longo do tempo e o quão rápido ele irá aquecer.\n\nQuanta energia gostaria de usar? -items.artifacts.alchemiststoolkit.energize_1=5 energias: +1 nível +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d energias: +%2$d níveis items.artifacts.alchemiststoolkit.desc=Este kit de ferramentas contém um número de reagentes e ervas, junto com um frasco pequeno de mistura, permitindo a alquimia em movimento. O frasco contém o que parece ser cristais de energia alquímica em forma líquida. items.artifacts.alchemiststoolkit.desc_cursed=O kit de ferramentas amaldiçoado se prendeu ao seu corpo e se recusa a deixá-lo praticar alquimia. @@ -173,7 +176,7 @@ items.artifacts.chaliceofblood.yes=Sim, sei o que faço items.artifacts.chaliceofblood.no=Não, eu mudei de ideia items.artifacts.chaliceofblood.prick_warn=Quanto mais se furar no cálice, mais energia vital ele tomará de você. Se não for cauteloso, esse efeito pode facilmente matar você.\n\nTem certeza que quer oferecer mais energia vital? items.artifacts.chaliceofblood.onprick=Você se fura e sua essência vital é drenada para dentro do cálice. -items.artifacts.chaliceofblood.ondeath=O Cálice drenou completamente a sua energia vital... +items.artifacts.chaliceofblood.ondeath=O Cálice drenou completamente a sua essência vital... items.artifacts.chaliceofblood.desc=Este reluzente cálice de prata é estranhamente adornado com gemas preciosas afiadas na borda. items.artifacts.chaliceofblood.desc_cursed=O cálice amaldiçoado se prendeu à sua mão e está inibindo a sua habilidade de regenerar vida. items.artifacts.chaliceofblood.desc_1=Enquanto segura o cálice, você se sente estranhamente compelido a se furar nas gemas afiadas. @@ -213,7 +216,7 @@ items.artifacts.driedrose$petal.maxlevel=A rosa está completa! items.artifacts.driedrose$petal.levelup=Você reanexa a pétala à rosa. items.artifacts.driedrose$petal.desc=Uma frágil pétala seca, que de alguma forma sobreviveu até agora nesta masmorra. items.artifacts.driedrose$wndghosthero.title=Equipamento do fantasma -items.artifacts.driedrose$wndghosthero.desc=O fantasma é fraco sozinho, porém, sua forma é sólida o suficiente para se equipar com arma e armadura. Ele será capaz de usar esses itens assim como você.\n\nO fantasma pode equipar itens que requeiram até _%d de força._ +items.artifacts.driedrose$wndghosthero.desc=O fantasma é fraco sozinho, porém sua forma é sólida o suficiente para se equipar com arma e armadura. Ele será capaz de usar esses itens assim como você.\n\nO fantasma pode equipar itens que requeiram até _%d de força._ items.artifacts.driedrose$wndghosthero.weapon_prompt=Selecione uma arma items.artifacts.driedrose$wndghosthero.armor_prompt=Escolha uma armadura items.artifacts.driedrose$wndghosthero.cant_unique=O fantasma não pode usar itens únicos @@ -283,7 +286,7 @@ items.artifacts.driedrose$ghosthero.seen_yog_3=Isto vai doer... items.artifacts.driedrose$ghosthero.defeated_by_enemy_1=Boa sorte... items.artifacts.driedrose$ghosthero.defeated_by_enemy_2=Cansado... por agora... -items.artifacts.driedrose$ghosthero.defeated_by_enemy_3=Eu retornarei.. +items.artifacts.driedrose$ghosthero.defeated_by_enemy_3=Eu retornarei... items.artifacts.driedrose$ghosthero.defeated_by_boss_1=Desculpe-me... boa sorte... items.artifacts.driedrose$ghosthero.defeated_by_boss_2=Termine... sem mim... items.artifacts.driedrose$ghosthero.defeated_by_boss_3=Não... Eu não posso... @@ -322,7 +325,7 @@ items.artifacts.etherealchains.cursed=Você não pode usar correntes amaldiçoad items.artifacts.etherealchains.does_nothing=Isto não vai fazer nada. items.artifacts.etherealchains.cant_pull=Suas correntes não podem puxar este alvo. items.artifacts.etherealchains.cant_reach=Suas correntes não podem chegar lá. -items.artifacts.etherealchains.inside_wall=Suas correntes só podem levar você através das paredes, não adentrar elas. +items.artifacts.etherealchains.inside_wall=Suas correntes só podem puxar você através das paredes, não adentrá-las. items.artifacts.etherealchains.nothing_to_grab=Não há para agarrar aqui. items.artifacts.etherealchains.prompt=Escolha um localização alvo. items.artifacts.etherealchains.desc=Estas grandes porém leves correntes brilham com energia espiritual. Elas podem ser usadas para puxar a si mesmo pelo terreno ou puxar inimigos até você. A natureza etérea dessas correntes as permitem até mesmo se estenderem através de paredes! @@ -374,7 +377,7 @@ items.artifacts.masterthievesarmband.failed_steal=Você não conseguiu roubar na items.artifacts.masterthievesarmband.level_up=Sua braçadeira ficou mais poderosa! items.artifacts.masterthievesarmband.desc=Esta braçadeira de veludo roxo tem a marca de um ladrão mestre. Ela não pertence a você, mas provavelmente também não pertencia ao seu último usuário. items.artifacts.masterthievesarmband.desc_cursed=A braçadeira amaldiçoada está presa ao seu braço e, de alguma forma, sua bolsa de ouro parece estar lentamente ficando mais leve... -items.artifacts.masterthievesarmband.desc_worn=Você sente o poder aumentando na braçadeira em seu braço à medida que ganha experiência. Você pode usar esse poder para roubar lojas ou roubar inimigos!\n\nRoubar inimigos acontece instantaneamente, desorienta-os brevemente e dá a você a chance de obter qualquer item que eles tenham! Este poder é mais eficaz contra inimigos que não tenham percebido sua presença. Roubar o mesmo inimigo várias vezes não dá mais chances de saque. +items.artifacts.masterthievesarmband.desc_worn=Você sente o poder aumentando na braçadeira em seu braço à medida que ganha experiência. Você pode usar esse poder para roubar lojas ou roubar inimigos!\n\nRoubar inimigos acontece instantaneamente, desorienta-os brevemente e dá a você a chance de obter qualquer item que eles tenham! Este poder é mais efetivo contra inimigos que não tenham percebido sua presença. Roubar o mesmo inimigo várias vezes não dá mais chances de saque. items.artifacts.sandalsofnature.name=sandálias da natureza items.artifacts.sandalsofnature.name_1=sapatos da natureza @@ -395,8 +398,8 @@ items.artifacts.sandalsofnature.desc_3=As plantas cresceram novamente e agora se items.artifacts.sandalsofnature.desc_4=As plantas parecem ter atingido seu tamanho máximo, assemelhando-se agora a um par de grevas encouraçadas. As grevas são de um marrom profundo e se aparentam a uma árvore muito robusta. items.artifacts.sandalsofnature.desc_hint=Você se sente mais conectado com a natureza ao usar este artefato. items.artifacts.sandalsofnature.desc_cursed=As sandálias amaldiçoadas estão bloqueando qualquer sintonia com a natureza. -items.artifacts.sandalsofnature.desc_ability=Linhas onduladas surgem nos calçados com a cor da última semente que você os alimentou. Eles podem enraizar-se brevemente no solo e produzir o efeito dessa planta em qualquer lugar em um raio de 3 quadrados. Carga necessária: _%d%%._ -items.artifacts.sandalsofnature.desc_seeds=Você já alimentou os calçados com sementes de %d +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ +items.artifacts.sandalsofnature.desc_seeds=Você já alimentou os calçados com %d sementes. items.artifacts.talismanofforesight.name=talismã da vidência items.artifacts.talismanofforesight.ac_scry=ADIVINHAR @@ -573,7 +576,7 @@ items.food.pasty.pie_desc=Um grande pedaço de torta de abóbora! Seu sabor doce items.food.pasty.cane_desc=Uma enorme e açucarada bengala doce! É grande o suficiente para matar sua fome, e o açúcar pode dar à suas varinhas um pouquinho de carga extra também.\n\nFeliz Natal! items.food.smallration.name=ração pequena -items.food.smallration.eat_msg=A comida estava comestível. +items.food.smallration.eat_msg=A comida estava razoável. items.food.smallration.desc=Parece exatamente como uma ração comum, mas um pouco menor. items.food.stewedmeat.name=carne cozida @@ -587,14 +590,14 @@ items.journal.documentpage.name=página rasgada items.journal.documentpage.desc=Uma página sólitaria, provavelmente rasgada de algum livro. Voce precisa pegar para poder lê-la. items.journal.alchemypage.name=página do livro de alquimia rasgada -items.journal.alchemypage.desc=Uma página rasgada de um guia sobre alquimia.\n\nA maior parte do texto é pequeno demais para ler à distância, mas você pode ver o título da página:\n\n_"%s"_ +items.journal.alchemypage.desc=Uma página rasgada de um guia sobre alquimia.\n\nA maior parte do texto é pequeno demais para ler a distância, mas você pode ver o título da página:\n\n_"%s"_ items.journal.guidebook.name=tomo de maestria da masmorra items.journal.guidebook.hint=Seu guia tem um conselho para você! -items.journal.guidebook.desc=Um guia do aventureiro, deixado aqui por alguém que decidiu que se aventurar não era para ele! Este livro em particular é mágico e pode incitar aventureiros a ler uma página no momento certo.\n\nApesar dessa funcionalidade, o livro é popular por causa das grandes palavras "Não Entre em Pânico" escritas em grandes letras amigáveis na capa. +items.journal.guidebook.desc=Um guia do aventureiro, deixado aqui por alguém que decidiu que se aventurar não era para ele! Este livro em particular é mágico e pode incitar aventureiros a ler uma página no momento certo.\n\nApesar dessa funcionalidade, o livro é popular por causa das grandes palavras "Não entre em Pânico" escritas em grandes letras amigáveis na capa. items.journal.guidepage.name=página rasgada do guia -items.journal.guidepage.desc=Uma página rasgada de um guia de aventura.\n\nA maior parte do texto é muito pequena para ser lida à distância, mas você consegue ler o título da página:\n\n_"%s"_ +items.journal.guidepage.desc=Uma página rasgada de um guia de aventura.\n\nA maior parte do texto é muito pequena para ser lida a distância, mas você consegue ler o título da página:\n\n_"%s"_ items.journal.regionlorepage$sewers.name=carta deteriorada items.journal.regionlorepage$sewers.desc=Parece ser uma carta, escrita em um pedaço de papel sujo de terra. Você precisa pegá-la para conseguir entender o que está escrito. @@ -725,7 +728,7 @@ items.potions.elixirs.elixirofarcanearmor.desc=Este elixir proporcionará, àque items.potions.elixirs.elixirofaquaticrejuvenation.name=elixir de rejuvenescimento aquático items.potions.elixirs.elixirofaquaticrejuvenation.desc=Este elixir contém os restos de Goo misturados junto com uma poção de cura. Embora não proporcione cura imediata, ela restaurará constantemente uma grande quantidade de vida enquanto você estiver na água. items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.name=cura aquática -items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Você ganhou temporariamente propriedades restauradoras semelhantes às de Goo.\n\nEnquanto estiver na água, você recuperará uma pequena quantidade de saúde por turno. O efeito é pausado quando você está com a saúde completa ou sem água.\n\nCura restante: %d. +items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Você ganhou temporariamente propriedades restauradoras semelhantes as de Goo.\n\nEnquanto estiver na água, você recuperará uma pequena quantidade de saúde por turno. O efeito é pausado quando você está com a saúde completa ou sem água.\n\nCura restante: %d. items.potions.elixirs.elixirofdragonsblood.name=elixir de sangue de dragão items.potions.elixirs.elixirofdragonsblood.desc=Quando consumido, este elixir enviará poder incendiário pelas veias daquele que o bebeu. Esse efeito deixará a pessoa imune ao fogo e permitirá que incendeie os inimigos com ataques físicos. @@ -739,7 +742,7 @@ items.potions.elixirs.elixiroficytouch.desc=Quando consumido, este elixir permit items.potions.elixirs.elixirofmight.name=elixir de poder items.potions.elixirs.elixirofmight.msg_1=+1 força, +%d vida items.potions.elixirs.elixirofmight.msg_2=Uma poderosa força revigorante percorre seu corpo. -items.potions.elixirs.elixirofmight.desc=Este líquido poderoso irá correr pelos seus músculos, aumentando permanentemente a sua força em um ponto, aumentando também temporariamente a sua saúde máxima por %d pontos. O impulso de vida depende da sua vida máxima, mas diminuirá lentamente à medida em que você vai subindo de nível. +items.potions.elixirs.elixirofmight.desc=Este líquido poderoso irá correr pelos seus músculos, aumentando permanentemente a sua força em um ponto, aumentando também temporariamente a sua saúde máxima em %d pontos. O impulso de vida depende da sua vida máxima, mas diminuirá lentamente à medida em que você vai subindo de nível. items.potions.elixirs.elixirofmight$htboost.name=aumento de saúde máximo items.potions.elixirs.elixirofmight$htboost.desc=Você sente seu corpo anormalmente forte e saudável.\n\nA sua saúde máxima é aumentada por um longo período de tempo. À medida que você aumenta de nível, o impulso vai se dissipando constantemente.\n\nQuantidade de impulso atual: %d.\nNíveis restantes: %d. @@ -794,7 +797,7 @@ items.potions.exotic.potionofmastery.name=poção da maestria items.potions.exotic.potionofmastery.prompt=Domine um Item items.potions.exotic.potionofmastery.weapon_easier=Sua arma tornou-se mais fácil de empunhar! items.potions.exotic.potionofmastery.armor_easier=Sua armadura tornou-se mais fácil de usar! -items.potions.exotic.potionofmastery.desc=Em vez de conceder força bruta, esta poção irá harmonizar os músculos do usuário a um item específico. Isso fará com que esse item fique mais fácil de usar, como se aquele que a bebe tivesse praticado e construído memória muscular.\n\nA arma ou armadura escolhida exigirá menos 2 de força para ser usada. Esta poção só pode ser usada uma vez em cada item. +items.potions.exotic.potionofmastery.desc=Em vez de conceder força bruta, esta poção irá harmonizar os músculos do usuário a um item específico. Isso fará com que esse item fique mais fácil de usar, como se aquele que a bebeu tivesse praticado e construído memória muscular.\n\nA arma ou armadura escolhida exigirá menos 2 de força para ser usada. Esta poção só pode ser usada uma vez em cada item. items.potions.exotic.potionofshielding.name=poção da blindagem items.potions.exotic.potionofshielding.desc=Ao invés de curar, esta poção irá projetar um escudo durável ao redor do corpo do usuário, bloqueando uma quantidade considerável de dano. @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Um fragmento de metal enferrujado amaldiçoado que s items.quest.pickaxe.name=picareta items.quest.pickaxe.ac_mine=GARIMPAR items.quest.pickaxe.no_vein=Não há nenhum veio de ouro escuro para você minerar. -items.quest.pickaxe.desc=Esta é uma ferramenta grande e robusta, utilizada para quebrar pedras. Provavelmente pode ser utilizada como uma arma. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=crânio de rato gigante items.quest.ratskull.desc=Uma caveira bem grande de rato. Daria um ótimo troféu de caça, se você tivesse uma parede para colocá-la. @@ -864,7 +869,7 @@ items.rings.ring.unknown_desc=Este anel de metal está adornado com uma grande g items.rings.ring.known=Isto é um %s items.rings.ring.identify=Você agora está acostumado o suficiente com seu anel para identificá-lo. É um %s. items.rings.ring.cursed_worn=Este anel está amaldiçoado, e por causa disso você é incapaz de removê-lo. -items.rings.ring.curse_known=Você consegue sentir uma magia malevolente exalando deste anel. +items.rings.ring.curse_known=Você pode sentir uma magia malévola à espreita dentro deste anel. items.rings.ring.not_cursed=Este anel está livre de magia malévola. items.rings.ringofaccuracy.name=anel da precisão @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Este anel aumenta o seu foco, fazendo com que fi items.rings.ringofarcana.name=anel arcano items.rings.ringofarcana.stats=Quando equipado, este anel aumentará o poder de encantamentos e glifos em _%s%%._ items.rings.ringofarcana.typical_stats=Quando equipado, esse anel normalmente aumentará a potência de encantamentos e glifos em _%s%%._ -items.rings.ringofarcana.desc=Este anel melhora os encantamentos mágicos nas armas e os glifos nas armaduras, primeiro aumentando sua chance de ativação e então a força de seus efeitos. Um anel amaldiçoado, porém, irá enfraquecer os encantamentos e glifos. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=anel dos elementos items.rings.ringofelements.stats=Quando usado, este anel fornecerá _%s%%_ de resistência elementar. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Quando usado, este anel normalmente for items.rings.ringofelements.desc=Este anel fornece resistência à maioria dos efeitos elementares e mágicos, diminuindo o dano e a duração de efeitos negativos. Naturalmente, um anel amaldiçoado irá piorar esses efeitos. items.rings.ringofenergy.name=anel da energia -items.rings.ringofenergy.stats=Quando usado, este anel aumentará a velocidade de carregamento da varinha em _%1$s%%_ e a velocidade de carregamento do artefato em _%2$s%%._ -items.rings.ringofenergy.typical_stats=Quando usado, este anel normalmente aumenta a velocidade de carregamento de varinhas em _%1$s%%_ e a velocidade de carregamento de artefatos em _%2$s%%._ -items.rings.ringofenergy.desc=Suas varinhas e artefatos se recarregarão mais rapidamente no campo arcano que irradia deste anel. Um anel amaldiçoado irá tornar a recarga mais lenta. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=anel da evasão items.rings.ringofevasion.stats=Quando usado, este anel aumentará sua evasão em _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Este anel acelera as reações do usuário, torna items.rings.ringofforce.name=anel da força items.rings.ringofforce.stats=Quando desarmado, com a sua força atual, este anel causará _%1$d-%2$d de dano._ Com uma arma equipada, este anel aumentará o dano em _%3$d_ items.rings.ringofforce.typical_stats=Quando desarmado, com a sua força atual, normalmente este anel causará _%1$d-%2$d de dano._ Com uma arma equipada, normalmente este anel aumentará o dano em _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Este anel aumenta a força dos golpes corpo a corpo do usuário. Este poder extra é bastante fraco quando empunhando armas, mas um ataque desarmado o fará muito mais forte. Um anel amaldiçoado enfraquecerá os golpes do usuário. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=anel da fúria items.rings.ringoffuror.stats=Quando usado, este anel aumentará a velocidade de seus ataques em _%s%%._ @@ -909,7 +918,7 @@ items.rings.ringofhaste.desc=Este anel reduz o impacto do movimento sobre o usu items.rings.ringofmight.name=anel do poder items.rings.ringofmight.stats=Quando usado, este anel aumentará sua força em _%1$d_ e sua vida máxima em _%2$s%%._ -items.rings.ringofmight.typical_stats=Quando usado, este anel normalmente aumentará sua força _%1$d_ e sua vida máxima em _%2$s%%._ +items.rings.ringofmight.typical_stats=Quando usado, este anel normalmente aumentará sua força em _%1$d_ e sua vida máxima em _%2$s%%._ items.rings.ringofmight.desc=Este anel melhora as características físicas do portador, concedendo-lhe maior força física e constituição. Um anel amaldiçoado vai enfraquecer o portador. items.rings.ringofsharpshooting.name=anel do tiro certeiro @@ -946,7 +955,7 @@ items.scrolls.scroll.tiwaz=pergaminho de TIWAZ items.scrolls.scroll.unknown_desc=Uma runa mágica indecifrável está escrita neste pergaminho. Quem sabe o que vai fazer quando lido em voz alta? items.scrolls.scroll.blinded=Você não pode ler um pergaminho enquanto estiver cego. items.scrolls.scroll.no_magic=Você não pode ler um pergaminho enquanto está imune à magia. -items.scrolls.scroll.cursed=O livro de feitiços amaldiçoado impede que você invoque a magia deste pergaminho! Um pergaminho de remoção de maldição talvez seja forte o suficiente para funcionar... +items.scrolls.scroll.cursed=O livro de feitiços amaldiçoado impede que você invoque a magia deste pergaminho! Um pergaminho de remoção de maldição, porém, talvez seja forte o suficiente para funcionar... items.scrolls.scroll$placeholder.name=pergaminho items.scrolls.inventoryscroll.warning=Você deseja realmente cancelar o uso deste pergaminho? Ele será consumido mesmo assim. @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=pergaminho da energia mística items.scrolls.exotic.scrollofmysticalenergy.desc=O poder mágico bruto ligado a este pergaminho irá, quando liberado, carregar os artefatos equipados do usuário ao longo do tempo. items.scrolls.exotic.scrollofpassage.name=pergaminho da passagem -items.scrolls.exotic.scrollofpassage.desc=O feitiço deste pergaminho transporta instantaneamente o leitor para a entrada da região mais próxima acima dele. Muito útil para chegar rapidamente a uma loja. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=pergaminho da imagem prismática items.scrolls.exotic.scrollofprismaticimage.desc=O encantamento neste pergaminho criará um gêmeo ilusório colorido do leitor. Esta imagem prismática atua como um clone mais fraco do leitor, com defesa semelhante, mas menos PV e dano.\n\nA imagem prismática se mostrará quando os inimigos estiverem presentes e tentará defender o leitor.\n\nSe uma imagem prismática já existir, o uso desse pergaminho irá curar a imagem. @@ -1156,7 +1165,7 @@ items.spells.summonelemental.ac_imbue=IMBUIR items.spells.summonelemental.summon_limit=Você só pode ter um elemental invocado por vez. items.spells.summonelemental.imbue_prompt=Imbuir um item items.spells.summonelemental.desc=Este feitiço canaliza a energia das brasas elementais e permite que você invoque um elemental para lutar ao seu lado! Apenas um elemental pode ser invocado por vez, mas o feitiço pode ser relançado, retornando o elemental para você sem nenhum custo. -items.spells.summonelemental.desc_newborn=Este feitiço não está atualmente imbuído e irá invocar um _elemental recém-invocado _. Você pode imbuir uma poção identificada de chama líquida, de gelo, pergaminho de recarga ou pergaminho de transmutação para aumentar o poder do feitiço, fazendo com que sua próxima invocação seja um elemental de poder total! +items.spells.summonelemental.desc_newborn=Este feitiço não está atualmente imbuído e irá invocar um _elemental recém-invocado _. Você pode imbuir uma poção identificada de chama líquida, poção gélida, pergaminho de recarga ou pergaminho de transmutação para aumentar o poder do feitiço, fazendo com que sua próxima invocação seja um elemental de poder total! items.spells.summonelemental.desc_fire=O feitiço está quente ao toque, sua próxima invocação será um _elemental de fogo_. Você pode imbuir um item diferente, mas o feitiço perderá seu elemento atual. items.spells.summonelemental.desc_frost=O feitiço está gelado ao toque, sua próxima invocação será um _ elemental de gelo_. Você pode imbuir um item diferente, mas o feitiço perderá seu elemento atual. items.spells.summonelemental.desc_shock=O feitiço está irradiando energia estática, sua próxima invocação será um _ elemental elétrico_. Você pode imbuir um item diferente, mas o feitiço perderá seu elemento atual. @@ -1180,7 +1189,7 @@ items.stones.inventorystone.ac_use=USAR items.stones.runestone$placeholder.name=pedra rúnica items.stones.stoneofaggression.name=pedra da agressão -items.stones.stoneofaggression.desc=Quando esta pedra é jogada em um aliado ou inimigo, todos os inimigos próximos vão ser forçados a atacar esse personagem por um curto período.\n\nQuando usada em inimigos, a magia só irá durar por alguns turnos, mas quando usada em si mesmo ou aliados, vai significativamente durar mais. +items.stones.stoneofaggression.desc=Quando esta pedra é jogada em um aliado ou inimigo, todos os inimigos próximos vão ser forçados a atacar esse personagem por um curto período.\n\nQuando usada em inimigos, a magia só irá durar por alguns turnos, mas quando usada em si mesmo ou aliados, vai durar significativamente mais. items.stones.stoneofaggression$aggression.name=na mira items.stones.stoneofaggression$aggression.desc=A magia manipuladora está forçando todos os inimigos próximos a atacar este personagem.\n\nTurnos restantes: %s. @@ -1313,8 +1322,8 @@ items.wands.wandoflivingearth.stats_desc=Esta varinha lança raios de rocha mág items.wands.wandoflivingearth.bmage_desc=Quando _o Mago de Batalha_ atinge um inimigo com um cajado da terra viva, parte do dano é retornado como armadura de pedra. items.wands.wandoflivingearth.eleblast_desc=Uma explosão elementar com o cajado de terra viva causa 50% de dano, e cura o guardião de terra para cada inimigo atingido. items.wands.wandoflivingearth$rockarmor.name=armadura de pedra -items.wands.wandoflivingearth$rockarmor.desc=Pedras mágicas estão envolvendo seu corpo, quando você for atacado elas irão tentar defender você e irão reduzir o dano causado a você por 50%%. No entanto, cada dano bloqueado raspa um pouco da pedra.\n\nArmadura restante: %1$d.\n\nSe uma quantidade suficiente de rochas forem construídas em volta de você, o próximo tiro da sua varinha da terra viva irá fazer com que as rochas se formem em um guardião que irá lutar por você.\n\nArmadura necessária para o Guardião: %2$d. -items.wands.wandoflivingearth$earthguardian.name=guardião da terra +items.wands.wandoflivingearth$rockarmor.desc=Pedras mágicas estão envolvendo seu corpo, quando você for atacado elas irão tentar defender você e irão reduzir o dano causado a você em 50%%. No entanto, cada dano bloqueado raspa um pouco da pedra.\n\nArmadura restante: %1$d.\n\nSe uma quantidade suficiente de rochas forem construídas em volta de você, o próximo tiro da sua varinha da terra viva irá fazer com que as rochas se formem em um guardião que irá lutar junto a você.\n\nArmadura necessária para o Guardião: %2$d. +items.wands.wandoflivingearth$earthguardian.name=guardião de terra items.wands.wandoflivingearth$earthguardian.desc=As pedras da sua varinha de terra viva se transformaram em um guardião protetor de terra! Este protetor rochoso atacará inimigos próximos, o que os forçará a atacar o guardião em vez de você. Quando todas as ameaças próximas desaparecerem, o guardião se reformará ao seu redor e retornará quando você usar sua varinha da próxima vez.\n\nO poder defensivo do guardião está atrelado ao nível da sua varinha. Atualmente, ele bloqueia _%1$d - %2$d de dano._ items.wands.wandofmagicmissile.name=varinha de míssil mágico @@ -1341,7 +1350,7 @@ items.wands.wandofregrowth.degradation=Após _%d cargas_ esta varinha irá come items.wands.wandofregrowth.bmage_desc=Quando _o Mago de Batalha_ atinge o inimigo com um cajado da maturação, e também estando em cima da grama, ele ganha cura herbácea em proporção ao dano dado. items.wands.wandofregrowth.eleblast_desc=Uma explosão elementar com o cajado da maturação enraíza inimigos e cresce grama aleatoriamente na área da explosão. items.wands.wandofregrowth$dewcatcher.name=Orvalheira -items.wands.wandofregrowth$dewcatcher.desc=Orvalheiras são plantas maravilhosas que se enchem de orvalho mágico. Elas tentam se camuflar como grama para não chamar atenção, mas suas bolhas de orvalho recolhido as entregam. +items.wands.wandofregrowth$dewcatcher.desc=Orvalheiras são plantas maravilhosas que se enchem de orvalho mágico. Elas tentam se camuflar como grama para não chamar atenção, mas suas protuberâncias de orvalho coletado as entregam. items.wands.wandofregrowth$seedpod.name=Vagem de Sementes items.wands.wandofregrowth$seedpod.desc=As vagens de sementes são plantas mágicas que produzem sementes de outros tipos de plantas, ao invés de sementes próprias. Elas conseguem de alguma forma se espalhar apesar de não possuírem sementes próprias. items.wands.wandofregrowth$lotus.name=Lótus Dourado @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Eu não queria ser uma arma, queria ser um m items.weapon.curses.annoying.msg_12=Lembre-se, o excesso de confiança é um assassino lento e insidioso. items.weapon.curses.annoying.msg_13=VOCÊ É UM COCÔ E NÓS VAMOS MATAR VOCÊ! items.weapon.curses.annoying.desc=Armas irritantes são capazes de falar, mas são empolgadas até demais. Elas frequentemente atrairão atenção indesejada até você, mesmo que sem a intenção. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=%s ofuscante items.weapon.curses.dazzling.desc=Armas ofuscantes às vezes emitirão clarões de luz ofuscantes, cegando tudo o que pode vê-las. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s de deslocamento items.weapon.curses.displacing.desc=Armas de deslocamento são infundidas com magia de teletransporte caótica, possuindo a habilidade de mudar os inimigos de lugar pelo andar aleatoriamente. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=%s de explosão items.weapon.curses.explosive.warm=Morno... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Armas explosivas acumulam poder constantement items.weapon.curses.explosive.desc_cool=Sua arma está fria ao toque. items.weapon.curses.explosive.desc_warm=Sua arma está acumulando energia e esquentando... items.weapon.curses.explosive.desc_hot=Sua arma está quente! Está prestes a explodir! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s amigável items.weapon.curses.friendly.desc=Armas amigáveis são mais adequadas para pacifistas, ocasionalmente ativando magia que as fazem impossível lutar. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=%s de polarização items.weapon.curses.polarized.desc=Uma arma polarizada é afetada pela magia que faz com que seu ataque cause 50% a mais de dano ou que não cause dano algum. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=%s sacrificante items.weapon.curses.sacrificial.desc=Armas sacrificantes exigirão sangue do usuário em troca de atacar inimigos. Quanto mais saudável o usuário for, mais sangue a maldição tomará. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. -items.weapon.curses.wayward.name=%s rebelde -items.weapon.curses.wayward.desc=Armas rebeldes às vezes se tornam extremamente imprecisas. Essa magia dura por um tempo quando ativada, mas pode ser dissipada acertando um golpe com a arma rebelde. -items.weapon.curses.wayward$waywardbuff.name=rebelde -items.weapon.curses.wayward$waywardbuff.desc=A magia da sua arma rebelde foi ativada, tornando-a extremamente imprecisa por um curto período de tempo. Observe que isso não afeta os ataques que são garantidos, como ataques surpresa. Atacar com sucesso com a arma rebelde eliminará esse efeito imediatamente.\n\nTurnos restantes: %s. +items.weapon.curses.wayward.name=%s inconstante +items.weapon.curses.wayward.desc=Armas inconstantes às vezes se tornam extremamente imprecisas. Essa magia dura por um tempo quando ativada, mas pode ser dissipada acertando um golpe com a arma inconstante. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. +items.weapon.curses.wayward$waywardbuff.name=inconstante +items.weapon.curses.wayward$waywardbuff.desc=A magia da sua arma inconstante foi ativada, tornando-a extremamente imprecisa por um curto período de tempo. Observe que isso não afeta os ataques que são garantidos, como ataques surpresa. Atacar com sucesso com a arma inconstante eliminará esse efeito imediatamente.\n\nTurnos restantes: %s. ###enchantments items.weapon.enchantments.blazing.name=%s flamejante items.weapon.enchantments.blazing.desc=Este encantamento faz com que saiam chamas de uma arma, incendiando inimigos e causando dano adicional aos que já estão em chamas. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=%s bloqueante items.weapon.enchantments.blocking.desc=Armas bloqueantes têm a chance de protegê-lo brevemente após atacar com elas. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=proteção items.weapon.enchantments.blocking$blockbuff.desc=O encantamento bloqueante da sua arma concedeu a você um breve impulso ao seu poder defensivo!\n\nProteção restante: %d\n\nTurnos restantes: %s. items.weapon.enchantments.blooming.name=%s florescente items.weapon.enchantments.blooming.desc=Armas florescentes contêm magia que fará com que a vegetação brote sobre ou em torno daqueles atingidos por elas. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=%s congelante items.weapon.enchantments.chilling.desc=Inimigos atingidos com este encantamento são resfriados, diminuindo seus movimentos e ataques. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s conservante items.weapon.enchantments.kinetic.desc=Quando um inimigo é morto por uma arma com encantamento conservante, qualquer dano em excesso é conservado na arma e será aplicado ao próximo ataque bem-sucedido. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=dano conservado items.weapon.enchantments.kinetic$conserveddamage.desc=Sua arma armazenou o excesso de força de um golpe fatal anterior e o aplicará como dano adicional ao seu próximo ataque. No entanto, a energia irá diminuir lentamente ao longo do tempo.\n\nDano Conservado: %d. items.weapon.enchantments.corrupting.name= %s da corrupção items.weapon.enchantments.corrupting.desc=Este poderoso encantamento possui a capacidade de subjugar os inimigos à sua vontade. Quando um inimigo é morto com esta arma, há uma chance de que ele seja corrompido em vez de morrer. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name= %s de elasticidade items.weapon.enchantments.elastic.desc=Armas elásticas têm a chance de lançar inimigos para trás por curtas distâncias. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=%s mortal items.weapon.enchantments.grim.desc=Este poderoso encantamento possui o poder de instantaneamente executar um inimigo. O efeito é mais comum de ocorrer quanto mais fraco o inimigo estiver. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s da sorte items.weapon.enchantments.lucky.desc=Inimigos que são mortos por uma arma da sorte têm a chance de soltar itens extras. - -items.weapon.enchantments.precise.name=%s da precisão -items.weapon.enchantments.precise.desc=Uma arma precisa tem a chance de garantir um golpe em um inimigo, independentemente das circunstâncias. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s projetante items.weapon.enchantments.projecting.desc=Com este encantamento, as armas corpo a corpo ganharão alcance extra. Armas de longo alcance serão capazes de penetrar paredes próximas. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=%s chocante items.weapon.enchantments.shocking.desc=Arcos de eletricidade de uma arma chocante, causando dano extra a todos os inimigos próximos. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=%s instável items.weapon.enchantments.unstable.desc=Este encantamento irradia energia caótica, ativando um encantamento diferente a cada golpe. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s do vampirismo items.weapon.enchantments.vampiric.desc=Este poderoso encantamento drena a força vital dos inimigos a cada golpe, canalizando-a de volta para o usuário. O efeito é mais forte quanto menor a vida atual do usuário. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=lâmina assassina items.weapon.melee.assassinsblade.stats_desc=Esta arma é mais forte contra inimigos distraídos. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Uma pequena lâmina ondulada feita de obsidiana, difícil de usar apesar de ser leve, mas mortal se atingir em cheio. items.weapon.melee.battleaxe.name=machado de batalha items.weapon.melee.battleaxe.stats_desc=Está é uma arma precisa. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=A cabeça de aço enorme deste machado de combate confere imenso peso a cada golpe amplo. items.weapon.melee.crossbow.name=besta items.weapon.melee.crossbow.stats_desc=Esta arma aumenta o dano de dardos lançados quando equipada, e até concederá seu encantamento a eles. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Uma arma bastante intrincada que atira dardos em velocidades excepcionais. Embora não tenha sido projetada para tal fim, o peso e a construção robusta desta besta a tornam também numa arma de combate corpo a corpo decente. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=adaga -items.weapon.melee.dagger.stats_desc=Essa arma é mais forte contra inimigos distraídos. +items.weapon.melee.dagger.stats_desc=Esta arma é mais forte contra inimigos distraídos. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Uma simples adaga de ferro com punho de madeira desgastado. items.weapon.melee.dirk.name=punhal items.weapon.melee.dirk.stats_desc=Esta arma é mais forte contra inimigos distraídos. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Uma adaga alongada, dá um pouco mais de aço para perfurar os inimigos. items.weapon.melee.flail.name=mangual items.weapon.melee.flail.stats_desc=Esta é uma arma pouco precisa. Ataques surpresas não podem ser efetuados com ela. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Uma esfera com espinhos pontiagudos ligada a um cabo por uma corrente. Muito difícil de manejar, mas devastadora se atingir o alvo em cheio. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=manopla de pedra items.weapon.melee.gauntlet.stats_desc=Esta é uma arma muito rápida. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Esta manopla maciça é feita de tecido carmesim com pedra mágica pesada em camadas no topo. O tecido aperta em torno de você, fazendo as placas de pedra grossas quase como uma segunda pele. Balançar uma arma tão pesada requer força, mas adiciona força tremenda aos seus golpes items.weapon.melee.glaive.name=gládio items.weapon.melee.glaive.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Uma arma longa, consistindo de uma lâmina de espada ao final de um bastão. items.weapon.melee.gloves.name=luvas cravejadas items.weapon.melee.gloves.stats_desc=Esta é uma arma muito rápida. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Estas luvas cravejadas não fornecem qualquer proteção real, mas agem como uma arma útil, mantendo as mãos livres. items.weapon.melee.greataxe.name=machado grande items.weapon.melee.greataxe.stats_desc=Esta arma é incrivelmente pesada. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Feito para ser empunhando sobre os ombros, este machado titânico é tão poderoso quanto pesado. items.weapon.melee.greatshield.name=escudo grande items.weapon.melee.greatshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. items.weapon.melee.greatshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Parece mais uma parede portátil do que um escudo, esta gigantesca massa de metal ajuda na defesa, mas não deixa muito espaço para atacar. items.weapon.melee.greatsword.name=Espada larga +items.weapon.melee.greatsword.ability_name=próximo +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Esta lâmina imponente inflige muito dano ao usar seu peso em cada golpe. items.weapon.melee.handaxe.name=machadinha items.weapon.melee.handaxe.stats_desc=Esta é uma arma precisa. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Um machado leve, geralmente usado para derrubar árvores. A larga lâmina também funciona bem contra inimigos. items.weapon.melee.knuckles.name=soco-inglês @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Esta é uma arma muito rápida. items.weapon.melee.knuckles.desc=Um pedaço de ferro feito para caber entre os dedos. Deixa as mãos livres, e ainda permite melhores ataques que um punho vazio. items.weapon.melee.longsword.name=espada longa +items.weapon.melee.longsword.ability_name=próximo +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=A longa lâmina de aço afiada desta espada reluz de forma reconfortante, embora o seu tamanho a faça parecer bastante pesada. items.weapon.melee.mace.name=clava items.weapon.melee.mace.stats_desc=Esta é uma arma precisa. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=A grande cabeça de ferro desta arma inflige dano substancial. items.weapon.melee.magesstaff.name=cajado do mago @@ -1555,54 +1617,101 @@ items.weapon.melee.magesstaff.yes=Sim, tenho certeza. items.weapon.melee.magesstaff.no=Não, eu mudei de ideia. items.weapon.melee.magesstaff.desc=Feito pelo próprio Mago, este cajado é uma arma mágica única que pode ser imbuída com uma varinha. items.weapon.melee.magesstaff.no_wand=O cajado não possui magia no momento, deve ser _imbuído com o poder de uma varinha_ antes que possa ser usado para lançar feitiços. -items.weapon.melee.magesstaff.has_wand=Está imbuído com %s. +items.weapon.melee.magesstaff.has_wand=O cajado está atualmente imbuído com %s. items.weapon.melee.magesstaff.cursed_wand=Esta varinha está amaldiçoada, fazendo com que sua magia seja caótica e aleatória. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Esta arma de _tier-%1$d_ inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para que você possa usar apropriadamente. items.weapon.melee.meleeweapon.stats_unknown=Normalmente esta arma de _tier-%1$d_ inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para se utilizar apropriadamente. items.weapon.melee.meleeweapon.probably_too_heavy=Esta arma provavelmente é muito pesada pra você. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=espada curta +items.weapon.melee.shortsword.ability_name=próximo +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Uma espada levemente curta, apenas alguns centímetros maior que um punhal. items.weapon.melee.quarterstaff.name=bastão items.weapon.melee.quarterstaff.stats_desc=Esta arma bloqueia 0-2 de danos. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Um bastão de madeira dura, suas pontas são revestidas de ferro. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=Escudo redondo -items.weapon.melee.roundshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio escala com aprimoramentos. +items.weapon.melee.roundshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. items.weapon.melee.roundshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Este grande escudo bloqueia ataques efetivamente e é uma arma decente em situações de perigo. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=lâmina Rúnica items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia mais dos aprimoramentos. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Uma arma misteriosa de uma terra distante, com uma lâmina de brilho azul. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta é uma arma muito rápida. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Duas lâminas finas destinadas a serem empunhadas cada uma em uma mão. Excelente para destruir os inimigos com uma série de cortes. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta é uma arma rápida. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Uma lâmina curvada e fina. Seu formato permite ataques rápidos, porém menos poderosos. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=lança items.weapon.melee.spear.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Um bastão de madeira com aço afiado na ponta. items.weapon.melee.sword.name=espada +items.weapon.melee.sword.ability_name=próximo +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Uma espada bem balanceada. Não é muito grande, mas ainda é notavelmente maior do que uma espada curta. +items.weapon.melee.sword$cleavetracker.name=próximo +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=martelo de guerra items.weapon.melee.warhammer.stats_desc=Esta é uma arma precisa. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Poucas criaturas conseguem suportar o golpe esmagador desta massa imponente de chumbo e aço, mas é preciso muita força para usá-la com eficiência. items.weapon.melee.whip.name=chicote items.weapon.melee.whip.stats_desc=Esta arma possui um tremendo alcance. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Embora o comprimento de corda farpado no fim desta arma inflija pouco dano, nada se compara ao seu alcance. items.weapon.melee.wornshortsword.name=espada curta desgastada +items.weapon.melee.wornshortsword.ability_name=próximo +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco deteriorada por muito uso. É fraca e mais leve que uma espada curta em melhores condições. @@ -1611,7 +1720,7 @@ items.weapon.missiles.darts.adrenalinedart.name=dardo de adrenalina items.weapon.missiles.darts.adrenalinedart.desc=Estes dardos são embebidos num composto à base de cardo-ligeiro que aumentará a velocidade de movimento e ataque dos aliados ou diminuirá brevemente a velocidade de movimento dos inimigos. O dardo em si ainda é prejudicial aos inimigos, mas não prejudicará os aliados. items.weapon.missiles.darts.blindingdart.name=dardo cegante -items.weapon.missiles.darts.blindingdart.desc=Estes dardos são embebidos em um composto à base de ceguerva que irá cegar seu alvo por um curto período de tempo. Eles não desorientam, portanto, um inimigo ainda saberá onde o viram pela última vez. +items.weapon.missiles.darts.blindingdart.desc=Estes dardos são embebidos em um composto à base de ceguerva que irá cegar seu alvo por um curto período de tempo. Eles não desorientam, portanto, um inimigo ainda saberá onde viu você pela última vez. items.weapon.missiles.darts.chillingdart.name=dardo congelante items.weapon.missiles.darts.chillingdart.desc=Estes dardos são embebidos em um composto à base de muda-de-gelo que irá esfriar significativamente o seu alvo. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Estas facas leves são balanceadas para items.weapon.missiles.throwingspear.name=lança de arremesso items.weapon.missiles.throwingspear.desc=Estas lanças leves têm armações finas que são claramente projetadas para serem lançadas e não empunhadas. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=pedra de arremesso items.weapon.missiles.throwingstone.desc=Estas pedras são lixadas para que possam ser jogadas com mais força do que uma pedra comum. Apesar do bom trabalho feito nelas, elas ainda não são uma arma muito confiável. @@ -1726,7 +1838,7 @@ items.weapon.missiles.trident.desc=Lanças de arremesso maciças com três dente items.weapon.spiritbow.name=arco espiritual items.weapon.spiritbow.ac_shoot=ATIRAR items.weapon.spiritbow.prompt=Escolha um alvo -items.weapon.spiritbow.stats=O arco não pode ser aprimorado diretamente, ele ficará mais forte à medida que você sobe de nível. No seu nível atual, as flechas disparadas do arco causarão _%1$d-%2$d de dano_ e exige _%3$d de força_ para usar corretamente. +items.weapon.spiritbow.stats=O arco não pode ser aprimorado diretamente, ele ficará mais forte à medida que você sobe de nível. No seu nível atual, as flechas disparadas do arco causarão _%1$d-%2$d de dano_ e exige _%3$d de força_ para ser usado apropriadamente. items.weapon.spiritbow.desc=Um arco feito de madeira mágica antiga. As cordas e gravuras do arco brilham com uma luz azul clara. Quando a corda é puxada, este arco irá conjurar uma flecha mágica que pode ser disparada contra um inimigo. items.weapon.weapon.identify=Você agora está suficientemente familiarizado com a sua arma para poder identificá-la. @@ -1739,7 +1851,7 @@ items.weapon.weapon.weak_cursed=Apesar da maldição, você consegue desequipar items.weapon.weapon.not_cursed=Esta arma está livre de magia malévola. items.weapon.weapon.faster=Possui alteração para aumentar a _velocidade._ items.weapon.weapon.stronger=Possui alteração para aumentar o _dano._ -items.weapon.weapon.enchanted=está com _%s._ +items.weapon.weapon.enchanted=Está com _%s._ items.weapon.weapon$enchantment.enchant=encantamento @@ -1785,7 +1897,7 @@ items.dewdrop.both=+%1$dPV,+%2$dESCUDO items.dewdrop.already_full=Você já está com a vida cheia. items.dewdrop.desc=Uma gota de orvalho clara como cristal.\n\nGraças à magia deste lugar, a água pura tem um pouco de propriedades curativas. -items.equipableitem.unequip_cursed=Você não pode remover um item amaldiçoado. +items.equipableitem.unequip_cursed=Você não pode remover um item amaldiçoado! items.equipableitem.ac_equip=EQUIPAR items.equipableitem.ac_unequip=DESEQUIPAR @@ -1814,7 +1926,7 @@ items.heap.remains_desc=Isto é tudo o que resta de algum de seus predecessores. items.honeypot.name=pote de mel items.honeypot.ac_shatter=QUEBRAR -items.honeypot.desc=Este grande pote de mel, na verdade, só é revestido com mel e abriga uma abelha gigante! Esse tipo de abelha enorme costuma ficar em sua colmeia. Será que esse pote é uma espécie de gaiola feita por um caçador especializado? A abelha parece bastante feliz dentro do pote com seu mel, mas zuni com desconfiança na sua direção quando você olha para ele . +items.honeypot.desc=Este grande pote de mel, na verdade, só é revestido com mel e abriga uma abelha gigante! Esse tipo de abelha enorme costuma ficar em sua colmeia. Será que esse pote é uma espécie de gaiola feita por um caçador especializado? A abelha parece bastante feliz dentro do pote com seu mel, mas zuni com desconfiança quando você olha dentro dele. items.honeypot$shatteredpot.name=pote rachado items.honeypot$shatteredpot.desc=Este pote está rachado, e apenas o mel grudento que o reveste está segurando sua estrutura. Ele está se despedaçando aos poucos\n\nApesar de suas rachaduras irreparáveis, a abelha ainda parece querer proteger o pote. @@ -1827,7 +1939,12 @@ items.item.curse=maldição items.kindofmisc.unequip_title=Desequipe um item items.kindofmisc.unequip_message=Você deve desequipar um desses itens primeiro. Selecione um item com o qual deseja trocar. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Involuntariamente, você agarra a arma com mais força. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Coroa do Rei Anão items.kingscrown.ac_wear=VESTIR diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 22465caeb..735416979 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Свойства вашей герои items.armor.clotharmor.name=тканая броня items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=плащ героя items.armor.huntressarmor.no_enemies=Нет врагов в поле зрения items.armor.huntressarmor.desc=Пока Охотница носит этот плащ, она может применить особое умение. @@ -126,13 +129,13 @@ items.armor.platearmor.name=латная броня items.armor.platearmor.desc=Эти толстые металлические пластины, скрепленные в один доспех, способны обеспечить несравнимую защиту тому, кто в силах вынести их невероятную тяжесть. items.armor.roguearmor.name=одежда героя -items.armor.roguearmor.desc=Надев эту тёмную одежду, Разбойник может выполнить особую способность: +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=пластинчатая броня items.armor.scalearmor.desc=Вшитые в кожаный жилет железные полоски создают гибкую, но надежную броню. -items.armor.warriorarmor.name=броня героя -items.armor.warriorarmor.desc=Хоть и эта броня выглядит очень тяжёлой, она позволяет Воину выполнить особую способность: +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=СВАРИТЬ items.artifacts.alchemiststoolkit.ac_energize=РАЗЛОЖИТЬ items.artifacts.alchemiststoolkit.not_ready=Ваш набор алхимика ещё не разогрелся. items.artifacts.alchemiststoolkit.cursed=Проклятый набор алхимика препятствует использованию алхимии! -items.artifacts.alchemiststoolkit.need_energy=Нужно минимум 5 энергии. -items.artifacts.alchemiststoolkit.energize_desc=Каждые 5 энергетических кристаллов повышают уровень набора, что позволяет ему нагреваться быстрее.\n\nСколько кристаллов вы хотите потратить? -items.artifacts.alchemiststoolkit.energize_1=5 кристаллов: +1 уровень +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d кристаллов: +%2$d уровней items.artifacts.alchemiststoolkit.desc=Этот набор содержит реагенты, растения и маленький сосуд для смешивания, что позволяет заниматься алхимией в любом месте. Сосуд содержит что-то наподобие энергетических кристаллов, но в жидкой форме. items.artifacts.alchemiststoolkit.desc_cursed=Проклятый набор не позволит выпустить себя из рук. Его влияние препятствует использованию алхимии. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Обувь выросла и теперь items.artifacts.sandalsofnature.desc_4=Растения стали огромными, теперь они похожи на пару бронированных сапог. Они глубокого коричневого цвета и похожи на крепкое дерево. items.artifacts.sandalsofnature.desc_hint=Вы чувствуете связь с природой, нося этот артефакт. items.artifacts.sandalsofnature.desc_cursed=Проклятые сандалии блокируют всю связь с природой. -items.artifacts.sandalsofnature.desc_ability=Обувь переливается цветом того семени, которое вы скормили ей последним. Она может на короткое время укорениться в почве и произвести эффект соответствующего растения на любом месте в радиусе 3 клеток. Зарядов необходимо: _%d%%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Вы дали вашей обуви семена %d. items.artifacts.talismanofforesight.name=талисман предвидения @@ -839,7 +842,9 @@ items.quest.metalshard.desc=Ржавый осколок проклятого м items.quest.pickaxe.name=кирка items.quest.pickaxe.ac_mine=ДОБЫТЬ items.quest.pickaxe.no_vein=Рядом нет жил тёмного золота. -items.quest.pickaxe.desc=Это большой и прочный инструмент для добычи руды. В крайнем случае, эта кирка может использоваться и как оружие. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=череп гигантской крысы items.quest.ratskull.desc=Удивительно огромный крысиный череп. Из него вышел бы неплохой трофей, если бы вам было куда его вешать. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Это кольцо повышает вашу с items.rings.ringofarcana.name=кольцо волшебства items.rings.ringofarcana.stats=Пока это кольцо надето, оно будет увеличивать силу зачарований и рун на _%s %%._ items.rings.ringofarcana.typical_stats=Пока это кольцо надето, оно обычно увеличивает силу зачарований и рун на _%s%%._ -items.rings.ringofarcana.desc=Это кольцо усиливает магическую силу зачарований на оружии и рун на доспехах, сначала увеличивая их шанс на активацию, а затем силу их эффектов. Проклятое кольцо, напротив, ослабит зачарование и руны. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=кольцо стихий items.rings.ringofelements.stats=Пока это кольцо надето, оно будет давать _%s%%_ защиты от стихий. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Пока это кольцо надет items.rings.ringofelements.desc=Это кольцо обеспечивает сопротивление большинству стихийных и магических эффектов, уменьшая урон и длительность дебаффов. Естественно, проклятое кольцо вместо этого усилит эти эффекты. items.rings.ringofenergy.name=кольцо энергии -items.rings.ringofenergy.stats=При ношении, это кольцо увеличит скорость заряда палочки на _%1$s%%_ и скорость заряда артефакта на _%2$s%%_. -items.rings.ringofenergy.typical_stats=При ношении, это кольцо обычно увеличивает скорость заряда палочки на _%1$s%%_ и скорость заряда артефакта на _%2$s%%_. -items.rings.ringofenergy.desc=Ваши палочки и артефакты будут быстрее перезаряжаться в тайном поле, исходящем из этого кольца. Проклятое кольцо замедлит перезарядку. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=кольцо уклонения items.rings.ringofevasion.stats=Пока это кольцо надето, оно будет увеличивать ваш шанс увернуться на _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Это кольцо ускоряет реакци items.rings.ringofforce.name=кольцо урона items.rings.ringofforce.stats=При вашей текущей силе, это кольцо будет наносить _%1$d-%2$d урона._ если вы без оружия и увеличивать ваш урон оружием на _%3$d._ items.rings.ringofforce.typical_stats=При вашей текущей силе, это кольцо должно будет наносить _%1$d-%2$d урона._ если вы без оружия и увеличивать ваш урон оружием на _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Это кольцо увеличивает силу ударов владельца. Эффект не так значителен при использовании оружия, но при атаке голыми руками вы будете наносить значительно больший урон. Проклятое же кольцо, напротив, ослабит удары. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=кольцо неистовства items.rings.ringoffuror.stats=Пока это кольцо надето, оно будет увеличивать скорость ваших атак на _%s%%._ @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=свиток Мистическ items.scrolls.exotic.scrollofmysticalenergy.desc=Необузданная магическая сила, заключенная в этом манускрипте, при высвобождении будет в течение некоторого времени заряжать экипированные артефакты. items.scrolls.exotic.scrollofpassage.name=свиток Прохода -items.scrolls.exotic.scrollofpassage.desc=Заклинание в этом манускрипте мгновенно переместит прочитавшего назад, ко входу в данный регион. Весьма удобно для быстрого возвращения к магазину. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=свиток Зеркальной копии items.scrolls.exotic.scrollofprismaticimage.desc=Заклятие в этом свитке создаст радужную копию прочитавшего. Эта иллюзия имеет меньший урон и живучесть, но примерно такую же защиту, что и оригинал.\n\nКопия появляется только при встрече с врагами, скрываясь из виду всё остальное время.\n\nЕсли радужная копия уже существует, она будет полностью исцелена. @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=Я не собирался быть оруж items.weapon.curses.annoying.msg_12=Не забывайте: чрезмерная самоуверенность это медленный и коварный убийца. items.weapon.curses.annoying.msg_13=ВСЕ ВАША БАЗА ПРИНАДЛЕЖАТЬ НАМ! items.weapon.curses.annoying.desc=Болтливое оружие способно разговаривать. Точнее, оно ОБОЖАЕТ разговаривать, чем нередко может привлечь излишнее внимание. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=%s ослепления items.weapon.curses.dazzling.desc=Ослепляющие орудия иногда создают вспышку света, ослепляющую всех, кто её увидит. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s телепортации items.weapon.curses.displacing.desc=Оружие телепортации наполнено непредсказуемой магией, оно может переместить врага в случайное место. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=%s подрыва items.weapon.curses.explosive.warm=Тепло... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=Взрывные орудия накапли items.weapon.curses.explosive.desc_cool=Ваше орудие холодное. items.weapon.curses.explosive.desc_warm=Ваше орудие накапливает энергию и становится теплее... items.weapon.curses.explosive.desc_hot=Ваше орудие горячее! Оно вот-вот взорвется! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s дружелюбия items.weapon.curses.friendly.desc=Оружия дружелюбия больше всего подходят пацифистам, иногда накладывая чары, предотвращающие конфликт. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=%s поляризации items.weapon.curses.polarized.desc=Поляризованное оружие при атаке наносит либо на 50% больше урона, либо не наносит урона вообще. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=%s страданий items.weapon.curses.sacrificial.desc=Оружие страданий требует крови атакующего за то, что само наносит урон. Чем здоровее атакующий, тем больше крови оно потребует. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=%s упрямства items.weapon.curses.wayward.desc=Блуждающее орудие иногда уводит ваши удары в сторону. Эта магия действует некоторое время после её активации, но может быть рассеяна при нанесении удара этим орудием. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=заблуждение items.weapon.curses.wayward$waywardbuff.desc=Магия вашего блуждающего орудия активировалась, из-за чего нанести удар будет сложно некоторое время. Однако это не влияет на гарантированные атаки, например неожиданные атаки. Успешная атака с помощью этого орудия уберет этот эффект.\n\nОсталось ходов: %s ###enchantments items.weapon.enchantments.blazing.name=%s пламени items.weapon.enchantments.blazing.desc=Эти чары заставляют оружие извергать пламя, поджигая врагов и нанося дополнительный урон противникам, которые уже горят. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=%s обороны items.weapon.enchantments.blocking.desc=Это зачарование может ненадолго защитить вас после атаке этим оружием. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=оборона items.weapon.enchantments.blocking$blockbuff.desc=Зачарование обороны на вашем оружии ненадолго усилило вашу броню щитом!\n\nОсталось щита: %d.\n\nОсталось ходов: %s. items.weapon.enchantments.blooming.name=%s цветения items.weapon.enchantments.blooming.desc=При каждом ударе цветущим оружием есть шанс, что рядом с целью вырастет трава. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=%s холода items.weapon.enchantments.chilling.desc=Враги, пораженные этим зачарованием, коченеют от холода, их скорость атаки и передвижения снижается. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s инерции items.weapon.enchantments.kinetic.desc=Когда оружие инерции убивает врага, оно сохраняет избыточный урон чтобы добавить его к следующей успешной атаке. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=инерция items.weapon.enchantments.kinetic$conserveddamage.desc=Ваше оружие сохранило избыточный урон от предыдущего убийства и добавит его к вашей следующей атаке. Со временем, этот бонус будет постепенно уменьшаться.\n\nСохраненный урон: %d. items.weapon.enchantments.corrupting.name=%s подчинения items.weapon.enchantments.corrupting.desc=Это мощное зачарование обладает способностью подчинять врагов вашей воле. Когда враг убит этим оружием, есть вероятность, что вместо смерти он будет подчинен. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%s отталкивания items.weapon.enchantments.elastic.desc=Отталкивающее оружие дает шанс отбросить противника на некоторое расстояние. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=%s погибели items.weapon.enchantments.grim.desc=Это могущественное зачарование имеет силы мгновенно прикончить врага. Чем он слабее - тем выше вероятность срабатывания. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s удачи items.weapon.enchantments.lucky.desc=Убитые удачным оружием враги могут оставлять дополнительные трофеи. - -items.weapon.enchantments.precise.name=%s меткости -items.weapon.enchantments.precise.desc=Меткое оружие дает шанс гарантированного удара по врагу, независимо от обстоятельств. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s проекции items.weapon.enchantments.projecting.desc=С этим зачарованием оружие ближнего боя сможет бить дальше, а дальнего - проходить сквозь ближайшие стены. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=%s молний items.weapon.enchantments.shocking.desc=Разряды электричества от оружия молний наносят дополнительный урон врагам поблизости. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=%s хаоса items.weapon.enchantments.unstable.desc=Это зачарование излучает хаотическую энергию, давая непредвиденный результат при каждой атаке. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s вампиризма items.weapon.enchantments.vampiric.desc=Это могущественное зачарование с каждым ударом вытягивает жизненные силы врагов и передает их владельцу. Чем меньше здоровья у того, кто его носит, тем сильнее этот эффект. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=клинок убийцы items.weapon.melee.assassinsblade.stats_desc=Это оружие эффективнее при скрытных атаках. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Небольшое волнистое лезвие из обсидиана. Несмотря на лёгкий вес, оно неудобно в применении, но смертоносно при точном ударе. items.weapon.melee.battleaxe.name=боевой топор items.weapon.melee.battleaxe.stats_desc=Это довольно меткое оружие. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Огромное стальное лезвие этого топора позволяет наносить удары с устрашающей силой. items.weapon.melee.crossbow.name=арбалет items.weapon.melee.crossbow.stats_desc=Это оружие, будучи экипированным, увеличивает урон от дротиков и даже наделяет их своим зачарованием. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Замысловатое оружие, позволяющее стрелять дротиками со значительной силой. Хоть арбалет и не предназначен для ближнего боя, но его вес и прочность позволяют использовать его как дубину. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=кинжал items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Простой деревянный кинжал с изношенной деревянной рукоятью. items.weapon.melee.dirk.name=кортик items.weapon.melee.dirk.stats_desc=Это оружие эффективнее при скрытных атаках. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Кортик длиннее обычного кинжала, и поэтому позволяет наносить более глубокие раны . items.weapon.melee.flail.name=кистень items.weapon.melee.flail.stats_desc=Это оружие не отличается особой точностью.\nИм нельзя осуществить неожиданную атаку. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Шипастый шар на цепи, присоединённой к рукояти. Крайне неуклюжее оружие, но сокрушительное при точном попадании. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=каменная перчатка items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Эта зачарованная перчатка сделана из ткани багрового цвета и покрыта каменными пластинами. Она отлично облегает вашу руку, из-за чего толстые пластины чувствуются как вторая кожа. Использование такого оружия требует большой силы, зато придаёт вашим ударам невероятную мощь. items.weapon.melee.glaive.name=глефа items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Крупное древковое оружие с длинным клинком на конце. items.weapon.melee.gloves.name=шипованные перчатки items.weapon.melee.gloves.stats_desc=Это очень быстрое оружие. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными. items.weapon.melee.greataxe.name=секира items.weapon.melee.greataxe.stats_desc=Это невероятно тяжёлое оружие. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Предназначенный для ношения на плече, этот массивный топор настолько же опасен, насколько тяжёл. items.weapon.melee.greatshield.name=ростовой щит items.weapon.melee.greatshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. items.weapon.melee.greatshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Больше похожий на переносную стену, этот гигантский лист металла обеспечивает отличную защиту, но не слишком подходит для нападения. items.weapon.melee.greatsword.name=двуручный меч +items.weapon.melee.greatsword.ability_name=Черепная реакция +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Внушительный клинок этого меча придает его взмахам огромную силу. items.weapon.melee.handaxe.name=ручной топор items.weapon.melee.handaxe.stats_desc=Это довольно меткое оружие. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Лёгкий топор, часто применяемый для рубки деревьев. Его широкое топорище неплохо справится и с врагами. items.weapon.melee.knuckles.name=кастет @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Это очень быстрое оруж items.weapon.melee.knuckles.desc=Кусок железа, хорошо подходящий к кулаку. Способен придать дополнительный вес вашим аргументам в любом споре. items.weapon.melee.longsword.name=длинный меч +items.weapon.melee.longsword.ability_name=Черепная реакция +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Длинный бритвенно-острый клинок этого меча успокаивающе блестит, хотя из-за своего размера он довольно тяжёл. items.weapon.melee.mace.name=булава items.weapon.melee.mace.stats_desc=Это довольно меткое оружие. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Железное навершие этого оружия способно нанести значительные повреждения. items.weapon.melee.magesstaff.name=посох Мага @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=Сейчас посох не имеет о items.weapon.melee.magesstaff.has_wand=Сейчас этот посох наделён той же силой, что и _%s._ items.weapon.melee.magesstaff.cursed_wand=Посох проклят, что делает его магию хаотичной и случайной. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Это оружие ближнего боя _%1$d-го уровня_ наносит _%2$d-%3$d ед. урона_ и требует _%4$d очков силы_ для эффективного использования. items.weapon.melee.meleeweapon.stats_unknown=Это оружие ближнего боя _%1$d-го уровня_ обычно наносит _%2$d-%3$d ед. урона_ и требует _%4$d очков силы_ для эффективного использования. items.weapon.melee.meleeweapon.probably_too_heavy=Вероятно, это оружие будет слишком тяжело для вас. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=короткий меч +items.weapon.melee.shortsword.ability_name=Черепная реакция +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Довольно короткий меч, всего на несколько дюймов длиннее кинжала. items.weapon.melee.quarterstaff.name=боевой посох items.weapon.melee.quarterstaff.stats_desc=Это оружие блокирует 0-2 урона. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Посох из крепкого дерева с нехилыми железными набалдашниками на обоих концах. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=круглый щит items.weapon.melee.roundshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. items.weapon.melee.roundshield.stats_desc=Это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Этот большой щит хорошо защищает от ударов и, в трудную минуту, может даже послужить вместо оружия. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=рунный клинок items.weapon.melee.runicblade.stats_desc=Урон этого оружия гораздо сильнее возрастает при улучшении. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Загадочное оружие из дальней страны со светло-голубым лезвием. items.weapon.melee.sai.name=сай items.weapon.melee.sai.stats_desc=Это очень быстрое оружие. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Два тонких клинка, предназначенных для ношения в каждой руке. Превосходно подходит для уничтожения врагов шквалом порезов. items.weapon.melee.scimitar.name=скимитар items.weapon.melee.scimitar.stats_desc=Это довольно быстрое оружие. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Широкий изогнутый клинок. Его форма позволяет наносить быстрые, но менее сильные атаки. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=копьё items.weapon.melee.spear.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Тонкая длинная палка с куском заостренного железа на конце. items.weapon.melee.sword.name=меч +items.weapon.melee.sword.ability_name=Черепная реакция +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Прекрасно сбалансированный меч. Не очень большой, но всё же длиннее короткого меча. +items.weapon.melee.sword$cleavetracker.name=Черепная реакция +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=боевой молот items.weapon.melee.warhammer.stats_desc=Это довольно меткое оружие. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Мало кто сможет устоять перед сокрушительной мощью этой громады из свинца и стали, но только сильнейшие способны использовать его в полную силу. items.weapon.melee.whip.name=кнут items.weapon.melee.whip.stats_desc=Это оружие имеет огромную дальность атаки. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Хотя этот покрытый шипами хлыст и трудно назвать настоящим оружием, его дальность атаки не имеет аналогов. items.weapon.melee.wornshortsword.name=изношенный короткий меч +items.weapon.melee.wornshortsword.ability_name=Черепная реакция +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Довольно короткий меч, уже сильно изношенный из-за длительного использования. Он слабее и немного легче обычного короткого меча лучшего состояния. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Эти легковесные ножи items.weapon.missiles.throwingspear.name=метательное копьё items.weapon.missiles.throwingspear.desc=Эти лёгкие и тонкие копья явно предназначены для метания, а не ближнего боя. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=метательный камень items.weapon.missiles.throwingstone.desc=Эти камни отшлифованы так, чтобы их можно было бросать сильнее, чем обычные камни. Несмотря на добротное изготовление, они всё же не являются надёжным оружием. @@ -1827,7 +1939,12 @@ items.item.curse=проклятие items.kindofmisc.unequip_title=Необходимо снять один предмет items.kindofmisc.unequip_message=Сначала вы должны снять один из предметов. Выберите предмет для замены. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Ваша рука непроизвольно вцепляется в оружие. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Корона Короля дворфов items.kingscrown.ac_wear=НОСИТЬ diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index b0bf09ca4..58c966252 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Kahraman zırhının özellikleri aktar items.armor.clotharmor.name=kumaş zırh items.armor.clotharmor.desc=Bu hafif ağırlıktaki zırh, basit koruma sağlar. +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=kahramanın pelerini items.armor.huntressarmor.no_enemies=Görüşünde düşman yok items.armor.huntressarmor.desc=Avcı bu pelerini giyerken özel bir güç kullanabilir. @@ -126,13 +129,13 @@ items.armor.platearmor.name=levha zırh items.armor.platearmor.desc=Büyük metal parçalar, ağırlığını kaldırabilecek her maceracı için büyük bir koruma sağlamak için bir araya getirilmiş. items.armor.roguearmor.name=kahramanın kıyafeti -items.armor.roguearmor.desc=Haydut bu kara giysiyi giyerken özel bir güç kullanabilir. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=pul zırh items.armor.scalearmor.desc=Metal pullar deri bir zırhın etrafını rahat ve iyi korunma sağlayacak bir zırh oluşturacak şekilde sarmış. -items.armor.warriorarmor.name=kahramanın zırhı -items.armor.warriorarmor.desc=Bu zırh ağır görünse de Savaşçı'nın özel bir güç kullanabilmesini sağlıyor. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=KARIŞTIR items.artifacts.alchemiststoolkit.ac_energize=ENERJİ VER items.artifacts.alchemiststoolkit.not_ready=Alet çantan ısınmayı bitirmedi. items.artifacts.alchemiststoolkit.cursed=Lanetli alet çantan seni kimya yapmaktan alıkoyuyor! -items.artifacts.alchemiststoolkit.need_energy=Bunun için en az 5 enerji gerekli. -items.artifacts.alchemiststoolkit.energize_desc=Her 5 enerji kristali alet çantasına bir seviye atlatacak kadar enerji verir. Bu alet çantasının daha hızlı enerji üretmesini ve ısınmasını sağlar.\n\nNe kadar enerji kullanmak istersin? -items.artifacts.alchemiststoolkit.energize_1=5 enerji: +1 seviye +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d enerji: +%2$d seviye items.artifacts.alchemiststoolkit.desc=Bu alet çantasında envai çeşit ayıraç ve otla birlikte küçük bir karıştırma şişesi var. Bu çanta sayesinde ayak üstü simya yapabilirsin. Şişenin içinde erimiş enerji kristalleri gibi görünen şeyler var. items.artifacts.alchemiststoolkit.desc_cursed=Lanetli alet çantası seni kendine bağladı ve simya kullanmana izin vermeyi reddediyor. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Bitkiler yeniden büyüdü ve ağaç kabu items.artifacts.sandalsofnature.desc_4=Bitkiler en yüksek boylarına ulaştı, bir çift zırhlı çizmeye benziyorlar. Çizmeler koyu kahverengi renkte ve bir çeşit dayanıklı ağacı andırıyor. items.artifacts.sandalsofnature.desc_hint=Bu eseri giyerken kendini doğayla uyum içinde hissediyorsun. items.artifacts.sandalsofnature.desc_cursed=Lanetli sandaletler doğayla olan herhangi bir ilişkiyi engelliyor. -items.artifacts.sandalsofnature.desc_ability=Ayakkabı ona yedirdiğin son tohumun rengi ile parlıyor. Biraz yere kök salıp o bitkinin etkisi ne ise 3 kare uzağına uyguluyor. Gereken şarj:_%d%%_ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Ayakkabılara %d tohumu yedirdin. items.artifacts.talismanofforesight.name=öngörü tılsımı @@ -839,7 +842,9 @@ items.quest.metalshard.desc=DM-300 patlarken ondan etrafa saçılan bir parça p items.quest.pickaxe.name=kazma items.quest.pickaxe.ac_mine=KAZ items.quest.pickaxe.no_vein=Yakınlarda kazabileceğin kara altın cevheri yok. -items.quest.pickaxe.desc=Bu geniş ve sağlam alet taşları kırmakta kullanılır. Muhtemelen bir silah olarak da kullanılabilir. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=geniş fare kafatası items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğer asacak bir duvarın olsaydı harika bir zafer hatırası olabilirdi. @@ -873,9 +878,9 @@ items.rings.ringofaccuracy.typical_stats=Giyildiğinde bu yüzük genelde isabet items.rings.ringofaccuracy.desc=Bu yüzük odağınızı artırarak saldırılarınızın hedefini bulmasını kolaylaştırır.Lanetli bir yüzük ise saldırılarınızın hedefi bulmasını zorlaştıracak items.rings.ringofarcana.name=sırlar yüzüğü -items.rings.ringofarcana.stats=When worn, this ring will increase the power of enchantments and glyphs by _%s%%._ -items.rings.ringofarcana.typical_stats=When worn, this ring will typically increase the power of enchantments and glyphs by _%s%%._ -items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, first increasing their activation chance and then the strength of their effects. A cursed ring will instead weaken enchantments and glyphs. +items.rings.ringofarcana.stats=Takıldığında, bu yüzük efsun ve rünlerin gücünü _%s%%_ arttırır. +items.rings.ringofarcana.typical_stats=Takıldığında, bu yüzük genellikle efsun ve rünlerin gücünü _%s%%_ arttırır. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=elementlerin yüzüğü items.rings.ringofelements.stats=Bu yüzük giyildiğinde %s%% element direnci sağlar @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Bu yüzük giyildiğinde genelde %s%% e items.rings.ringofelements.desc=Bu yüzük çoğu elemental ve büyülü etkiye karşı onların verdiği hasarları ve zararlı etkilerinin sürelerini azaltarak direnç sağlar. Doğal olarak lanetli bir yüzük bu etkileri daha kötü bir hale getirir. items.rings.ringofenergy.name=Enerji yüzüğü -items.rings.ringofenergy.stats=Kuşanıldığında bu yüzük asa şarj hızını_%1$s%%_ , eser şarj hızını_%2$s%%_ artırır. -items.rings.ringofenergy.typical_stats=Kuşanıldığında bu yüzük genelde asa şarj hızını_%1$s%%_, eser şarj hızını_%2$s%%_ artırır. -items.rings.ringofenergy.desc=Asalarınız ve büyülü eşyalarınız bu yüzükten yayılan sihirli alanda daha hızlı enerji ve yük kazanır. Yüzük lanetliyse şarj ve yük kazanma hızını azaltır +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=sakınma yüzüğü items.rings.ringofevasion.stats=Bu yüzük giyildiğinde saldırılardan kaçınma şansınızı %s%% artırır @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Bu yüzük giyen kişinin reaksiyonlarını hızl items.rings.ringofforce.name=güç yüzüğü items.rings.ringofforce.stats=Mevcut gücünüz ile yumruk atarken bu yüzük _%1$d-%2$d_ hasar verir. Bir silah kullanıyorsanız bu yüzük hasarınızı _%3$d_ artırır. items.rings.ringofforce.typical_stats=Yumruklarınız ve mevcut gücünüz ile bu yüzük normalde _%1$d-%2$d_ hasar verir. Bir silah kullanıyorsanız normalde hasarınızı _%3$d_ artırır. +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Bu yüzük kuşananın yakın dövüş saldırılarını geliştirecektir. Bu fazladan güç silah kullanırken çok daha azdır ama yumruklarınızı çok daha fazla güçlendirir. Lanetli bir yüzük ise kuşananın darbelerinin etkisini düşürecektir +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=öfke yüzüğü items.rings.ringoffuror.stats=Kuşanıldığında bu yüzük vuruşlarınızın hızını %s%% artırır @@ -967,12 +976,12 @@ items.scrolls.scrollofmagicmapping.layout=Artık bölümün düzeninden haberdar items.scrolls.scrollofmagicmapping.desc=Bu parşömen okunduğunda, kristal berraklığında bir resim hafızana kazınarak katın tüm sırlarını açığa çıkartır ve isabetli bir haritasını çıkartır. Eşya ve yaratıkların yerleri belirlenmemiş olarak kalacaktır. items.scrolls.scrollofmirrorimage.name=ayna görüntü parşömeni -items.scrolls.scrollofmirrorimage.copies=The scroll forms mirror images of you. -items.scrolls.scrollofmirrorimage.no_copies=The scroll attempts to create mirror images of you, but they have nowhere to go. +items.scrolls.scrollofmirrorimage.copies=Parşömen senin ayna görüntülerini oluşturuyor. +items.scrolls.scrollofmirrorimage.no_copies=Parşömen, senin ayna görüntülerini oluşturmaya çalışıyor, ancak gidecek hiçbir yerleri yok. items.scrolls.scrollofmirrorimage.desc=Bu parşomenin üzerindeki büyü, okuyucunun iki ilüzyonik kopyasını oluşturacaktır. Bu ayna kopyalar okuyucunun zayıf klonları olarak görev yapar ve düşmanları kovalar. Fakat onların bir dayanıklılığı yoktur ve hasar aldıkları an kaybolurlar. items.scrolls.scrollofretribution.name=intikam parşömeni -items.scrolls.scrollofretribution.blast=Powerful magical energy erupts from the scroll! +items.scrolls.scrollofretribution.blast=Parşömenden güçlü bir sihirli enerji fışkırıyor! items.scrolls.scrollofretribution.desc=Bu parşömen, okuyan kişinin çektiği acıyı dışa bir güç patlaması olarak yönlendiren yıkıcı bir enerjiye sahiptir. Okuyan kişi ne kadar zayıflamışsa bu parşömen o kadar fazla hasar verecektir. Çok az sağlıkta iken bu parşömen çoğu düşmanı anında öldürebilir.\n\nFakat bu parşömeni okumanın okuyan kişi için bir bedeli vardır, bu da onun kör olması ve zayıflamasıdır. items.scrolls.scrollofrage.name=öfke parşömeni @@ -1035,8 +1044,8 @@ items.scrolls.exotic.scrollofsirenssong.name=deniz kızı şarkısı parşömeni items.scrolls.exotic.scrollofsirenssong.prompt=Hedef seçin items.scrolls.exotic.scrollofsirenssong.no_target=Parşömen hedefsiz aktifleşti items.scrolls.exotic.scrollofsirenssong.cancel=Bir hedef seçmelisin -items.scrolls.exotic.scrollofsirenssong.desc=Bu parşömeni okumak hedef aldığın düşmanı köleleştirip sonsuza kadar müttefikin yapan baştan çıkarıcı bir melodi çıkarır! Melodiyi duyan düşmanlar geçici süreliğine baştan çıkar.\n\nBazı güçlü düşmanlaar köleleşmeye direnirler, bunun yerine baştan çıkarlar. -items.scrolls.exotic.scrollofsirenssong$enthralled.name=enthralled +items.scrolls.exotic.scrollofsirenssong.desc=Bu parşömeni okumak hedef aldığın düşmanı köleleştirip sonsuza kadar müttefikin yapan baştan çıkarıcı bir melodi çıkarır! Melodiyi duyan diğer düşmanlar geçici süreliğine baştan çıkar.\n\nBazı güçlü düşmanlar köleleşmeye direnirler, bunun yerine baştan çıkarlar. +items.scrolls.exotic.scrollofsirenssong$enthralled.name=köleleşmiş items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Bu yaratık bir deniz kızı şarkısı parşömeninin büyüsüne kapılmış.\n\nKöleleşmiş bir karakter sonsuza kadar müttefikindir, karşılaştıkları her düşmanınla savaşırlar. items.scrolls.exotic.scrollofantimagic.name=anti-büyü parşömeni @@ -1044,7 +1053,7 @@ items.scrolls.exotic.scrollofantimagic.desc=Bu parşömenin üzerindeki işleme items.scrolls.exotic.scrollofchallenge.name=meydan okuma parşömeni items.scrolls.exotic.scrollofchallenge.desc=Bu parşömen okunduğunda düşmanları okuyana çeken büyük bir kükreme çıkarır ve okuyanın etrafında küçük bir arena oluşturur.\n\nOkuyan arenanın içinde kaldığı sürece bütün kaynaklardan %33 daha az zarar alır(bu diğer bütün hasar azaltma şekillerinden önce uygulanır) ve acıkmaz.\n\nArenanın boyutu okuyanın bulunduğu alanın boyutuna bağlıdır. Bazı patron alanlarında epey küçük olabilir. -items.scrolls.exotic.scrollofchallenge$challengearena.name=challenge arena +items.scrolls.exotic.scrollofchallenge$challengearena.name=meydan okuma arenası items.scrolls.exotic.scrollofchallenge$challengearena.desc=Meydan okuma parşömeni etrafında kaynayan kırmızı bir sisle belirlenmiş bir arena yarattı.\n\nSiste durduğun sürece acıkmazsın ve her türlü kaynaktan %%33 daha az hasar alırsın. Başka hasar azaltma kaynakların(mesela zırh) varsa bunlar %%33 azaltmadan sonra devreye girer.\n\nKalan el: %d. items.scrolls.exotic.scrollofdivination.name=sezgi parşömeni @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=mistik enerji parşömeni items.scrolls.exotic.scrollofmysticalenergy.desc=Bu parşömenin içindeki çiğ büyüsel güç yayıldığı zaman bir kullanıcının kuşandığı eserleri zamanla şarj eder. items.scrolls.exotic.scrollofpassage.name=geçiş parşömeni -items.scrolls.exotic.scrollofpassage.desc=Bu parşömenin üzerindeki büyü okuyucusunu anında en yakın bölge girişine ışınlar. Çabucak bir mağazaya gitmek için baya kullanışlı. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=prizmatik görüntü parşömeni items.scrolls.exotic.scrollofprismaticimage.desc=Bu parşömenin üzerindeki yazıt, okuyucunun ilüzyonik bir ikizini yaratacaktır. Bu prizmatik görüntü, okuyucu ile benzer defansa fakat daha az hp ve hasara sahip zayıf bir kopya olacak davranacaktır.\n\nBu prizmatik görüntü görünürde düşmanlar varken kendisini gösterecek ve okuyucuyu korumaya çalışacaktır.\n\nEğer bir prizmatik görüntü zaten yanında ise bu parşömeni okumak onu tamamen iyileştirecektir. @@ -1129,7 +1138,7 @@ items.spells.spell.no_magic=Büyü bağışıklılığındayken büyü yapamazs items.spells.magicalinfusion.name=büyü füzyonu items.spells.magicalinfusion.inv_title=İşlemek için bir eşya seç -items.spells.magicalinfusion.infuse=Your item is infused with arcane energy! +items.spells.magicalinfusion.infuse=Eşyan, sırlı enerjiyle aşılandı! items.spells.magicalinfusion.desc=Bu büyü yükseltme parşömeni ile aynı güce sahiptir, fakat daha dengelidir.\n\nBir eşyayı normal yükseltmenin yanında o eşyanın sahip olduğu lanet dahil büyüleri asla silmez. items.spells.magicalporter.name=Sihirli Işınlayıcı @@ -1168,7 +1177,7 @@ items.spells.targetedspell.inv_title=İşlemek için bir eşya seç items.spells.telekineticgrab.name=uzaktan tutuş items.spells.telekineticgrab.cant_grab=Onu tutamazsın. items.spells.telekineticgrab.no_target=Orada tutacak bir şey yok. -items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab all items at a location, or all thrown weapons stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests. +items.spells.telekineticgrab.desc=Bu büyü, kullanıcının bir konumdaki tüm eşyaları veya bir düşmana saplanmış tüm fırlatma silahlarını uzaktan almasını sağlar!\n\nBaşkasının sahip olduğu eşyaları veya sandık gibi kapları almak için kullanılamaz. items.spells.wildenergy.name=Vahşi enerji items.spells.wildenergy.desc=Bu büyü DM-300'e güç vermiş lanetli enerjinin bir kısmını içeriyor. Kullanıldığında kahramanın üzerindeki asaları ve kuşanılmış büyülü eşyaları şarj eder ama rastgele bir lanetli asa efekti devreye girer, bu etkiyi yönlendirebilirsiniz. @@ -1181,7 +1190,7 @@ items.stones.runestone$placeholder.name=rün taşı items.stones.stoneofaggression.name=saldırganlık taşı items.stones.stoneofaggression.desc=Bu taş bir müttefike veya düşmana atıldığında, yakındaki tüm düşmanlar kısa bir süre için o karaktere saldırmak zorunda kalacak.\n\nDüşmanlar üzerinde kullanıldığında, sihir yalnızca birkaç tur sürecek, ancak kendiniz veya müttefikleriniz üzerinde kullanıldığında önemli ölçüde daha uzun sürecek -items.stones.stoneofaggression$aggression.name=targeted +items.stones.stoneofaggression$aggression.name=hedeflenmiş items.stones.stoneofaggression$aggression.desc=Manipülatif büyü, yakındaki tüm düşmanları bu karaktere saldırmaya zorluyor.\n\nKalan sıra: %s. items.stones.stoneofaugmentation.name=büyüme taşı @@ -1312,7 +1321,7 @@ items.wands.wandoflivingearth.desc=Bu asa meraklı taşlardan yapılmış, yeşi items.wands.wandoflivingearth.stats_desc=Bu asa rakibe sihirli taş topları atıp _%1$d-%2$d hasar verir._Taşlar kullanıcının etrafında yeniden oluşur, verilen hasara oranla zırh sağlar. Yeterince zırh oluşursa bir sonraki kullanışta taştan bir koruma oluşturur. items.wands.wandoflivingearth.bmage_desc=_Savaş Büyücüsü_ düşmana canlı toprak asasıyla vurduğunda, verdiği hasarın bir kısmı taş zırhı olarak geri döner. items.wands.wandoflivingearth.eleblast_desc=Yaşayan toprak asasıyla yapılan element patlaması %50 hasar verir, aktif bir taş gardiyanı patlamanın vurduğu her düşman için iyileştirir. -items.wands.wandoflivingearth$rockarmor.name=rock armor +items.wands.wandoflivingearth$rockarmor.name=taş zırh items.wands.wandoflivingearth$rockarmor.desc=Sihirli taşlar vücudunu kaplıyor, saldırıya uğradığında saldırıyı engellemeye çalışırlar ve alığın hasarı 50%% azaltırlar. Engellenen her saldırı taşların birazını döker.\nKalan zırh: %1$d .\nÇevrende yeterince taş oluşursa yaşayan dünya asasının bir sonraki kullanılışında taşlar senin için savaşacak bir koruma oluşturur\nKoruma için gereken zırh %2$d. items.wands.wandoflivingearth$earthguardian.name=Taştan Koruma items.wands.wandoflivingearth$earthguardian.desc=Yaşayan dünya asasındaki taşlar koruyucu bir taş gardiyana dönüştü ! Bu taştan koruma yakındaki düşmanlara saldırır buda düşmanları senin yerine ona saldırmaya zorlar. Etraftaki tüm tehditler gittikten sonra koruma asaya geri döner, asayı sonraki kullanışında geri ortaya çıkar.\nKorumanın defansif gücü asanın seviyesine bağlıdır. Şu anda _%1$d-%2$d hasar engelliyor._ @@ -1323,7 +1332,7 @@ items.wands.wandofmagicmissile.desc=Bu gayet sade asa saf büyüsel enerji füze items.wands.wandofmagicmissile.stats_desc=Bu asadan çıkan her darbe _%1$d-%2$d hasar verir._ ve yükseltilirse diğer asalardan üstün olabilir. items.wands.wandofmagicmissile.bmage_desc=_Savaş büyücüsü_ büyülü ok asası ile düşmana vurduğunda bu asa dahil tüm asaları şarj kazanır. items.wands.wandofmagicmissile.eleblast_desc=Büyülü ok asasıyla yapılan element patlaması %50 hasar verir, büyücüye 15 tur reşarj verir. -items.wands.wandofmagicmissile$magiccharge.name=magic charge +items.wands.wandofmagicmissile$magiccharge.name=sihirli şarj items.wands.wandofmagicmissile$magiccharge.desc=Sihirli füze asan asaya geri güç yükledi, bir sonraki vuruş güçlenir.\nAsa +%d güçlenir.\nKalan sihir şarjı : %s. items.wands.wandofprismaticlight.name=prizmatik ışık asası @@ -1388,21 +1397,24 @@ items.weapon.curses.annoying.msg_2=EVET, BİTİR İŞLERİNİ! items.weapon.curses.annoying.msg_3=HEY, DİNLE! items.weapon.curses.annoying.msg_4=HALA PATRONA GELMEDİK Mİ!? items.weapon.curses.annoying.msg_5=AH, BENİ O KADAR SERT SALLAMA! -items.weapon.curses.annoying.msg_6=DIE, INSECT! -items.weapon.curses.annoying.msg_7=WHEEEEEEEEEEEEEEE! -items.weapon.curses.annoying.msg_8=CAN WE TAKE A BREAK!? -items.weapon.curses.annoying.msg_9=POW, HAHA! -items.weapon.curses.annoying.msg_10=WELL STRUCK! -items.weapon.curses.annoying.msg_11=I didn't want to be a weapon, I wanted to be a lumberjack's axe. -items.weapon.curses.annoying.msg_12=Remember, overconfidence is a slow and insidious killer. -items.weapon.curses.annoying.msg_13=ALL YOUR BASE ARE BELONG TO US! +items.weapon.curses.annoying.msg_6=GEBER, BÖCEK! +items.weapon.curses.annoying.msg_7=YEEEEEEEEEEEEEEE! +items.weapon.curses.annoying.msg_8=MOLA VEREBİLİR MİYİZ!? +items.weapon.curses.annoying.msg_9=BUM, HAHA! +items.weapon.curses.annoying.msg_10=İYİ VURULDU! +items.weapon.curses.annoying.msg_11=Ben bir silah olmak istemedim, bir oduncu baltası olmak istedim. +items.weapon.curses.annoying.msg_12=Unutma, aşırı özgüven yavaş ve sinsi bir katildir. +items.weapon.curses.annoying.msg_13=TÜM ÜSSÜNÜZ BİZE AİT! items.weapon.curses.annoying.desc=Sinir bozucu silahlar konuşabilir, ancak biraz fazla enerjikler. Çoğu zaman istemeden de olsa tüm dikkati üzerine çekerler. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=göz kamaştırıcı %s items.weapon.curses.dazzling.desc=Göz kamaştırıcı silahlar bazen göz kamaştırıcı bir ışıkla parlayarak onu görebilen her şeyi kör eder. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=yer değiştirici %s items.weapon.curses.displacing.desc=Yer değiştirici silahlar kaotik ışınlama enerjisiyle işlenmiş, bu büyü düşmanları katın içinde rastgele ışınlama yeteneğine sahiptir. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=patlayıcı %s items.weapon.curses.explosive.warm=Ilık... @@ -1410,121 +1422,167 @@ items.weapon.curses.explosive.hot=Sıcak! items.weapon.curses.explosive.desc=Patlayıcı silahlar sürekli olarak güç biriktirir ve patlayarak kullanıcıya ve düşmana zarar verir. items.weapon.curses.explosive.desc_cool=Sılahın şu anda dokunmak için serin. items.weapon.curses.explosive.desc_warm=Silahın enerji topluyor ve ısınıyor... -items.weapon.curses.explosive.desc_hot=Your weapon is hot! It's about to explode! +items.weapon.curses.explosive.desc_hot=Silahın sıcak! Patlamak üzere! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=arkadaş canlısı %s items.weapon.curses.friendly.desc=Arkadaş canlısı silahlar barışçıl kişiler için en iyi seçimdir, bazen dövüşmeyi imkansız hale getiren bir büyünün tetiğini çekerler. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=Manyetik%s items.weapon.curses.polarized.desc=Manyetik silahlar onların %50 daha fazla ya da hiç hasar vermemesini sağlayan bir sihir etkisindedir. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=kana susamış %s items.weapon.curses.sacrificial.desc=Kana susamış silahlar kuşanan kişiden düşmanlara saldırmanın karşılığında kan talep eder. Giyen kişi ne kadar sağlıklıysa, lanet o kadar kan alacaktır. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=ıskacı %s items.weapon.curses.wayward.desc=Asi silahlar bazen inanılmaz isabetsiz olabilir. Bu büyü başladıktan sonra bir vakit daha devam eder, fakat asi silah ile bir isabet indirmek büyüyü defeder. -items.weapon.curses.wayward$waywardbuff.name=wayward +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. +items.weapon.curses.wayward$waywardbuff.name=asi items.weapon.curses.wayward$waywardbuff.desc=Asi silahının büyüsü etkinleşti ve kısa bir süre için son derece isabetsiz hale geldi. Bunun, sürpriz saldırılar gibi vurması garanti edilen saldırıları etkilemediğini unutma. Asi silahla başarılı bir şekilde saldırmak bu etkiyi anında ortadan kaldıracaktır.\n\nKalan sıra %s. ###enchantments items.weapon.enchantments.blazing.name=yakıcı %s items.weapon.enchantments.blazing.desc=Bu efsun silahın ucundan alev fışkırmasını sağlar, düşmanları ateşe verir ve zaten yanan düşmanlara fazladan hasar verir. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=Engelleniyor%s -items.weapon.enchantments.blocking.desc=Blocking weapons have a chance to briefly shield you after attacking with them. -items.weapon.enchantments.blocking$blockbuff.name=blocking -items.weapon.enchantments.blocking$blockbuff.desc=Your weapon's blocking enchantment has granted you a brief boost to your defensive power!\n\nShielding remaining: %d\n\nTurns remaining: %s. +items.weapon.enchantments.blocking.desc=Engelleyici silahlar, onlara saldırdıktan sonra seni kısa süreliğine koruma şansına sahiptir. +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking$blockbuff.name=engelleyici +items.weapon.enchantments.blocking$blockbuff.desc=Silahının engelleyici büyüsü, savunma gücüne kısa süreli bir destek sağladı!\n\nKalan kalkan: %d\n\nKalan sıra: %s. items.weapon.enchantments.blooming.name=Açıyor %s items.weapon.enchantments.blooming.desc=Çiçek açan silahlar, bitki örtüsünün kendileri tarafından vurulanların üzerinde veya çevresinde filizlenmesine neden olacak sihirleri içerir. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=üşütücü %s items.weapon.enchantments.chilling.desc=Bu efsunla vurulan düşmanlar üşür, bu da hareket ve saldırılarını yavaşlatır. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. -items.weapon.enchantments.kinetic.name=Kinetik%s +items.weapon.enchantments.kinetic.name=kinetik %s items.weapon.enchantments.kinetic.desc=Kinetik silahla düşman öldürüldüğünde uygulanan fazladan güç silahta depolanır ve bir sonraki başarılı vuruşta uygulanır. -items.weapon.enchantments.kinetic$conserveddamage.name=conserved damage -items.weapon.enchantments.kinetic$conserveddamage.desc=Silahınız önceki öldürücü vuruştaki fazladan gücü depoladı ve bir sonraki vuruşta fazladan hasar olarak verilir. Ama bu enerji zamanla kaybolur.\nDepolanan hasar%d. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. +items.weapon.enchantments.kinetic$conserveddamage.name=depolanan hasar +items.weapon.enchantments.kinetic$conserveddamage.desc=Silahın önceki öldürücü vuruştaki fazladan gücü depoladı ve bir sonraki vuruşta fazladan hasar olarak verecek. Ama bu enerji zamanla kaybolacak.\n\nDepolanan Hasar: %d. items.weapon.enchantments.corrupting.name=Yozlaştırılıyor%s items.weapon.enchantments.corrupting.desc=Bu güçlü efsun rakipleri kendi iraden altına alma gücünü verir. Bu silahla bir düşman öldürüldüğünde, rakiplerin ölmek yerine yozlaşma şansı vardır. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=elastik %s items.weapon.enchantments.elastic.desc=Elastik silahlar düşmanı kısa bir mesafede geriye doğru uçurabilirler. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=ölümcül %s items.weapon.enchantments.grim.desc=Bu güçlü efsun o kadar güçlüdür ki, bir düşmanı anında öldürme gücüne sahiptir! Düşman ne kadar zayıfsa bu etki o kadar sık gerçekleşir. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=şanslı %s items.weapon.enchantments.lucky.desc=Şanslı bir silahla öldürülen düşmanların daha fazla ganimet düşürme şansı vardır. - -items.weapon.enchantments.precise.name=kesin%s -items.weapon.enchantments.precise.desc=Kesin silahların rakibe garanti bir vuruş vurma şansı vardır hangi durumda olunursa olsun. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=erişen %s items.weapon.enchantments.projecting.desc=Bu efsunla yakın dövüş silahlarının erişme uzaklığı artar. Menzilli silahlar duvarları delme yeteneği kazanır. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=şok edici %s items.weapon.enchantments.shocking.desc=Elektrik şok edici silahtan sıçrayarak yakındaki tüm düşmanlara ekstra hasar verir. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=dengesiz %s items.weapon.enchantments.unstable.desc=Bu efsun kaotik enerji yayarak her vuruşta farklı bir efsun olarak görev yapar. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=vampirik %s items.weapon.enchantments.vampiric.desc=Bu güçlü efsun her vuruşla rakibin canını sömürür ve kuşanana aktarır. Bu etki kuşananın canı azaldıkça güçlenir. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=suikastçının bıçağı items.weapon.melee.assassinsblade.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü. +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Küçük, dalgalı obsidyenden yapılma bir bıçak, hafif olmasına rağmen kullanması zor, ancak hedefi tutturursa ölümcül. items.weapon.melee.battleaxe.name=savaş baltası items.weapon.melee.battleaxe.stats_desc=Bu silah gayet isabetli. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Bu savaş baltasının devasa çelik başı her geniş savurmaya ağırlığını veriyor. items.weapon.melee.crossbow.name=arbalet items.weapon.melee.crossbow.stats_desc=Bu silah giyildiğinde fırlatılan dartların hasarını arttıracaktır ve bunun üzerine onlara bir efsun verecektir. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Pek karmaşık olmayan ve okları mükemmel hızlarda atan bir silah. Bunun için dizayn edilmemiş olsa da arbaletin ağır ve sağlam yapısı onun idare eder bir yakın dövüş silahı olarak ta kullanabilmesini sağlar. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=hançer items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Eskimiş bir ahşap kabzaya sahip basit, demirden bir hançer. items.weapon.melee.dirk.name=kama items.weapon.melee.dirk.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Daha uzun bir uca sahip hançer, rakiplerine saplamak için fazladan metale sahip. items.weapon.melee.flail.name=topuz items.weapon.melee.flail.stats_desc=Bu silah keskin saldırılar yapmaya elverişli değil.\nBu silahla sürpriz saldırı yapılamaz. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Tutacağa uzunca bir zincirle bağlanmış dikenli bir gülle. Kullanması zor, ancak isabet ederse yıkıcı olabilir. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=taş eldiven items.weapon.melee.gauntlet.stats_desc=Bu silah çok hızlı. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Bu devasa eldiven üzerinde ağır bir büyülü taş olan kızıl kumaş ile yapılmış. Kumaş, etrafında sıkılaşarak bu kalın taş plakaları neredeyse ikinci bir deri gibi hissetmeni sağlıyor. Bu kadar ağır bir silahı sallamak güç gerektirir, ama vuruşlarına da devasa bir güç ekleyecektir. items.weapon.melee.glaive.name=baltalı kargı items.weapon.melee.glaive.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Sırığın ucunda bulunan bir bıçaktan oluşan devasa bir kargı. items.weapon.melee.gloves.name=çivili eldivenler items.weapon.melee.gloves.stats_desc=Bu silah çok hızlı. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Bu çivili eldivenler gerçek bir koruma sağlamıyor, ama elleri serbest tutarak dayanıklı bir silah görevi görüyor. items.weapon.melee.greataxe.name=dev balta items.weapon.melee.greataxe.stats_desc=Bu silah inanılmaz bir biçimde ağır. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Omzun üstünden kuşanılmak için yapılmış bu devasa asa ağır olduğu kadar güçlü de. items.weapon.melee.greatshield.name=dev kalkan items.weapon.melee.greatshield.typical_stats_desc=Normalde bu silah 0-%d hasar engeller. Engelleme etkisi güçlendirmeler ile artar. items.weapon.melee.greatshield.stats_desc=Bu silah 0-%d hasarı önler ve yükseltmelerle önlediği hasar doğru orantılı olarak artar. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Kalkandan ziyade hareketli bir duvar, bu devasa metal kütlesi savunmaya yardımcı olur, ancak saldırı için pek yer bırakmaz. items.weapon.melee.greatsword.name=dev kılıç +items.weapon.melee.greatsword.ability_name=yarmak +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Bu devasa kılıç ağırlığını her savurmada hissettirerek ağır hasar verir. items.weapon.melee.handaxe.name=el baltası items.weapon.melee.handaxe.stats_desc=Bu silah gayet isabetli. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Genelde ağaçları düşürmek için kullanılan hafif bir balta. Geniş bıçağı düşmanlar üzerinde de işe yarıyor. items.weapon.melee.knuckles.name=demir muşta @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Bu silah çok hızlı. items.weapon.melee.knuckles.desc=Parmak eklemlerinin arasına sığacak biçimde şekillendirilmiş bir demir parçası. Elleri boş tutsa da sade yumruktan daha fazla hasar verir. items.weapon.melee.longsword.name=uzun kılıç +items.weapon.melee.longsword.ability_name=yarmak +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Bu kılıcın uzun keskin çelik bıçağı güven verici bir şekilde parlasa da boyutu onu bayağı ağır yapıyor. items.weapon.melee.mace.name=gürz items.weapon.melee.mace.stats_desc=Bu silah gayet isabetli. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Bu gürzün büyük demir başı ciddi hasar verir. items.weapon.melee.magesstaff.name=büyücü'nün değneği @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=Bu değneğin içinde şu anda büyü yok, items.weapon.melee.magesstaff.has_wand=Değnek şu anda _%s_ ile işlenmiş. items.weapon.melee.magesstaff.cursed_wand=Bu asa lanetli, lanet sihri kaotik ve rastgele yapıyor. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Bu _%1$d. düzey_ yakın dövüş silahı _%2$d-%3$d hasar_ verir ve düzgün kullanabilmek için _%4$d güç_ gerektirir. items.weapon.melee.meleeweapon.stats_unknown=Tipik olarak bu _%1$d. düzey_ yakın dövüş silahı _%2$d-%3$d hasar_ verir ve düzgün kullanabilmek için _%4$d güç_ gerektirir. items.weapon.melee.meleeweapon.probably_too_heavy=Bu silah senin için fazla ağır olabilir. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=kısa kılıç +items.weapon.melee.shortsword.ability_name=yarmak +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Bayağı kısa bir kılıç, bir hançerden sadece bir kaç inç daha uzun. items.weapon.melee.quarterstaff.name=çeyreksopa items.weapon.melee.quarterstaff.stats_desc=Bu silah 0-2 hasar engeller. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Kütükten bir değnek, uçları demirle kaplanmış. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=daire kalkan items.weapon.melee.roundshield.typical_stats_desc=Normalde bu silah 0-%d hasar engeller. Engelleme etkisi güçlendirmeler ile artar. items.weapon.melee.roundshield.stats_desc=Bu silah 0-%d hasarı önler ve yükseltmelerle önlediği hasar doğru orantılı olarak artar. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Bu geniş kalkan saldırıları etkili bir biçimde önler ve zorda kalınca iyi bir silah olarak kullanılabilir. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=rünik kılıç items.weapon.melee.runicblade.stats_desc=Bu silah yükseltmelerden daha fazla yararlanır. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Uzak diyarlardan gelen mavi bıçaklı gizemli bir silah. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Bu silah çok hızlı. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=her biri tek elde tutulması gereken iki ince kılıç. Düşmanları rüzgar gibi biçerek işlerini bitirmek için mükemmel bir silah. items.weapon.melee.scimitar.name=pala items.weapon.melee.scimitar.stats_desc=Bu gayet hızlı bir silah. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Kalın, kıvrık bir bıçak. Şekli, hızlı fakat daha zayıf saldırıların yapılmasını sağlar. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=mızrak items.weapon.melee.spear.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Ucuna sivriltilmiş demir takılı uzun ince bir tahta çubuk. items.weapon.melee.sword.name=Kılıç +items.weapon.melee.sword.ability_name=yarmak +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Güzelce dengelenmiş bir kılıç. Çok büyük değil, ama hala bir kısa kılıçtan fark edilebilir derecede büyük. +items.weapon.melee.sword$cleavetracker.name=yarmak +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=savaş çekici items.weapon.melee.warhammer.stats_desc=Bu silah gayet isabetli. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Sadece birkaç yaratık bu devasa kurşun ve çelik yığınının ezici darbesine dayanabilir, ancak onu verimli kullanabilmek için büyük kuvvet gerekir. items.weapon.melee.whip.name=kamçı items.weapon.melee.whip.stats_desc=Bu silah inanılmaz uzaklıklara erişebilir. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Bu silahın ucundaki dikenli ip çok az hasar verirken, onun erişim gücüne kimse su dökemez. items.weapon.melee.wornshortsword.name=yıpranmış kısa kılıç +items.weapon.melee.wornshortsword.ability_name=yarmak +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Bayağı kısa bir kılıç, ağır kullanımdan dolayı epey yıpranmış. Daha iyi koşullardaki bir kısa kılıçtan daha zayıf ve biraz daha hafiftir. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Bu hafif bıçaklar havada kavisler yap items.weapon.missiles.throwingspear.name=fırlatma mızrağı items.weapon.missiles.throwingspear.desc=Bu hafif mızrakların küçük bedenleri açık bir şekilde onların saplamak için değil fırlatmak için olduklarını gösteriyor. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=fırlatma taşı items.weapon.missiles.throwingstone.desc=Bu taşlar normal bir taştan daha fazla güçle fırlatılabilmek için dengelenmiş. Ustalıkla işlenmiş olsalar bile güvenilir bir silah değiller. @@ -1735,11 +1847,11 @@ items.weapon.weapon.excess_str=Fazladan gücünden dolayı, bu silahla en çok _ items.weapon.weapon.incompatible=Etkileşime giren farklı büyü türleri bu silahın üzerindeki efsunu kaldırdı! items.weapon.weapon.cursed_worn=Bu silah lanetli olduğu için onu çıkarmaya gücün yetmiyor. items.weapon.weapon.cursed=Bu silahın içinde kötücül bir büyünün varlığını hissediyorsun. -items.weapon.weapon.weak_cursed=Despite the curse, you are able to unequip this weapon. +items.weapon.weapon.weak_cursed=Lanetli olmasına rağmen, bu silahı bırakabilirsin. items.weapon.weapon.not_cursed=Bu silahta kötücül büyü yok. items.weapon.weapon.faster=_Hızı_ arttırmak için yükseltilmiş items.weapon.weapon.stronger=_Hasarı_ arttırmak için yükseltilmiş -items.weapon.weapon.enchanted=it has a _%s._ +items.weapon.weapon.enchanted=Üzerinde _%s_ var. items.weapon.weapon$enchantment.enchant=efsun @@ -1750,7 +1862,7 @@ items.amulet.desc=Yendor'un Muskası,insan veya cüce türünün bildiği en gü items.amulet.desc_origins=Muskanın kökeni bilinmiyor. Tarih, Cüce uygarlığı tüm teması kesmeden kısa bir süre önce Cücelerin Kralı'nın, eseri keşfettiği için övündüğünü söylüyor. Nasıl buldu? Yog-Dzewa bunu ondan nasıl aldı? Belki de bu sorular başka bir zaman içindir, şimdi önemli olan tek şey ise muska senin! items.amulet.desc_ascent=Muskanın kökeni bilinmiyor, ama açıkça Yog-Dzewa'nın gücünden büyük ölçüde etkilenmiş. Zindan, sen ilerledikçe Yog'un iradesine boyun eğiyor gibi görünüyor, düşmanları çok daha bol ve güçlü hale getiriyor! Ayrıca muskayı artık etkinleştiremez veya atamazsın, neredeyse lanetliymiş gibi. items.amulet.ascent_title=Yükseliş -items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by defeating enemies as you ascend through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally. +items.amulet.ascent_desc=Muskadan, Yog-Dzewa'nın yayılan büyük ve korkunç gücünü hissetmeye başlıyorsun. Bir ölümlü olarak zindandan geri yükselmek düşündüğünden daha zor olabilir!\n\nMuska ile yükselmeye devam edersen zindan daha tehlikeli hale gelecek, katlar arası ışınlanmalar devre dışı kalacak ve oyunu ancak zindanda yükselirken düşmanları alt ederek kazanabileceksiniz!\n\nBu mücadeleyi başlatmadan yükselmek istiyorsan muskayı şimdilik burada bırakabilir, veya oyunu normal bir şekilde bitirmek için muskayı, yükselmeden önce etkinleştirebilirsin. items.amulet.ascent_yes=Devam Et! items.amulet.ascent_no=Şimdilik Dur @@ -1827,7 +1939,12 @@ items.item.curse=lanet items.kindofmisc.unequip_title=Bir eşyayı çıkar items.kindofmisc.unequip_message=Bu itemi kuşanmadan önce bu eşyalardan birini çıkarmalısın, elindeki ile değiştirmek için bir eşya seç +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Elin silahın etrafında istemsizce sıkılaşıyor. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Cüce kralın tacı items.kingscrown.ac_wear=GİYİM diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index e4ba97149..ac6d9bb5b 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=Властивості вашого г items.armor.clotharmor.name=сорочка items.armor.clotharmor.desc=Цей легкий одяг забезпечує базовий захист +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=Плащ героя items.armor.huntressarmor.no_enemies=Поблизу немає ворогів items.armor.huntressarmor.desc=Одягнувши цей плащ, мисливиця може використовувати особливу здатність @@ -126,13 +129,13 @@ items.armor.platearmor.name=Лати items.armor.platearmor.desc=Величезні металеві пластини, з'єднані між собою, забезпечують надзвичайний захист тому, хто має достатньо сили, щоб витримати їх величезну вагу. items.armor.roguearmor.name=Накидка героя -items.armor.roguearmor.desc=Розбійник, одягнений у цю темну накидку, може використовувати спеціальну здібність. +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=Луската броня items.armor.scalearmor.desc=Металеві луски, нашиті на шкіряну основу, утворюють гнучкий, але міцний обладунок. -items.armor.warriorarmor.name=Лати героя -items.armor.warriorarmor.desc=Хоча ця броня й виглядає важкою, вона надає Воїну можливість використовувати спеціальну здібність. +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=ЗМІШАТИ items.artifacts.alchemiststoolkit.ac_energize=ЗАРЯДИТИ ЕНЕРГІЄЮ items.artifacts.alchemiststoolkit.not_ready=Ваш набір ще не закінчив прогрівання. items.artifacts.alchemiststoolkit.cursed=Ваш проклятий набір інструментів заважає вам використовувати алхімію! -items.artifacts.alchemiststoolkit.need_energy=Вам потрібно не менше 5 енергії для цього. -items.artifacts.alchemiststoolkit.energize_desc=Кожні 5 енергетичних кристалів дадуть набору інструментів достатньо енергії, щоб отримати рівень, який збільшує швидкість, з якою набір інструментів генерує енергію з часом, і як швидко він нагрівається.\n\nСкільки енергії ви хотіли б використати? -items.artifacts.alchemiststoolkit.energize_1=5 енергії: +1 рівень +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d енергії: +%2$d рівнів items.artifacts.alchemiststoolkit.desc=Цей набір містить ряд реактивів і трав разом з невеликим флаконом для змішування, що дозволяє займатися алхімією будь-де. Флакон містить щось схоже на кристали алхімічної енергії в рідкому вигляді. items.artifacts.alchemiststoolkit.desc_cursed=Проклятий набір алхіміка причепився до вашої руки і не дозволяє вам використовувати алхімію. @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=Ваші черевики виросли items.artifacts.sandalsofnature.desc_4=Рослини, схоже, досягли свого максимального розміру, вони вже нагадують пару броньованих крагів. Вони мають глибокий бурий колір, схожий на колір дуже міцного дерева. items.artifacts.sandalsofnature.desc_hint=Ви відчуваєте єдність з природою, носячи цей артефакт. items.artifacts.sandalsofnature.desc_cursed=Прокляті сандалі блокують будь-який зв'язок з природою. -items.artifacts.sandalsofnature.desc_ability=Взуття переливається кольором останньої насінини, яким ви його нагодували. Вони можуть ненадовго вкорінитися в землю і створити ефект цієї рослини де завгодно в радіусі 3 плиток. Необхідно заряду: _%d %%._ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Ви нагодували взуття насіниною %d. items.artifacts.talismanofforesight.name=талісман передбачення @@ -767,7 +770,7 @@ items.potions.exotic.exoticpotion.yes=Так, я впевнений. items.potions.exotic.exoticpotion.no=Ні, я передумав items.potions.exotic.potionofcleansing.name=Еліксир очищення -items.potions.exotic.potionofcleansing.desc=Той, хто випʼє цей потужний реагент, стане невразливий від всіх негативних ефектів на декілька ходів. Також можна кинути його в ціль, щоб очистити її. +items.potions.exotic.potionofcleansing.desc=Той, хто вип'є цей потужний реагент, стане невразливий від всіх негативних ефектів на декілька ходів. Також можна кинути його в ціль, щоб очистити її. items.potions.exotic.potionofcleansing$cleanse.name=очищений items.potions.exotic.potionofcleansing$cleanse.desc=Цей персонаж тимчасово невразливий до всіх шкідливих ефектів!\n\nЗалишилося ходів: %s.ю @@ -785,7 +788,7 @@ items.potions.exotic.potionofdivineinspiration.name=еліксир прозрі items.potions.exotic.potionofdivineinspiration.no_more_points=Ви не можете отримати більше бонусних очок таланту. items.potions.exotic.potionofdivineinspiration.select_tier=Оберіть ряд талантів, в якому хочете отримати два бонусних очка. Цей ряд має бути розблокованим, щоб мати можливість витратити очки. items.potions.exotic.potionofdivineinspiration.bonus=+2 очка таланту! -items.potions.exotic.potionofdivineinspiration.desc=Сила святої енергії в рідкій формі, ця мікстура наділить того, хто її випʼє, божественною силою, що дає їм два бонусних очка талантів в ряду на їх вибір.\n\nЦей еліксир можна використати лише раз для кожного ряду талантів. +items.potions.exotic.potionofdivineinspiration.desc=Сила святої енергії в рідкій формі, ця мікстура наділить того, хто її вип'є, божественною силою, що дає їм два бонусних очка талантів в ряду на їх вибір.\n\nЦей еліксир можна використати лише раз для кожного ряду талантів. items.potions.exotic.potionofmagicalsight.name=Еліксир магічного зору items.potions.exotic.potionofmagicalsight.desc=Випивши це, ваші відчуття будуть ненадовго покращені до неймовірних висот, що збільшить вашу відстань огляду та дозволить вам бачити крізь стіни! @@ -794,7 +797,7 @@ items.potions.exotic.potionofmastery.name=еліксир майстерност items.potions.exotic.potionofmastery.prompt=Стати майстром з предметом items.potions.exotic.potionofmastery.weapon_easier=Ваша зброя стає легшою для використання! items.potions.exotic.potionofmastery.armor_easier=Ваша броня стає легшою для носіння! -items.potions.exotic.potionofmastery.desc=Замість надавання грубої сили, цей еліксир натомість привчає мʼязи користувача до конкретного предмета. Це зробить той предмет легшим для використання, наче користувач практикувався з ним і набув мʼязової памʼяті.\n\nОбрана зброя або броня вимагатимуть на 2 очка сили менше для використання. Цей еліксир можна використати лише раз на кожному предметі. +items.potions.exotic.potionofmastery.desc=Замість надавання грубої сили, цей еліксир натомість привчає м'язи користувача до конкретного предмета. Це зробить той предмет легшим для використання, наче користувач практикувався з ним і набув м'язової пам'яті.\n\nОбрана зброя або броня вимагатимуть на 2 очка сили менше для використання. Цей еліксир можна використати лише раз на кожному предметі. items.potions.exotic.potionofshielding.name=Еліксир захисту items.potions.exotic.potionofshielding.desc=Замість того, щоб лікувати, цей еліксир створить міцний щит навколо вашого тіла, блокуючи значну кількість шкоди. @@ -834,12 +837,14 @@ items.quest.gooblob.name=слизька крапля items.quest.gooblob.desc=Пружна та слизька густа крапля, яка лишилася від переможеного Хлюпня. Вона подібна на велику кульку желе, хоч ви і не наважитеся її з'їсти.\n\nСам по собі цей згусток не несе ніякої користіі, але його можна поєднати з певним еліксиром або навіть з бомбою. На крайній випадок його можна перетворити в непогану кількість енергії. items.quest.metalshard.name=проклятий металевий осколок -items.quest.metalshard.desc=Шматок іржавого проклятого металу, який лишився від ЗМ-300. Ви відчуваєте в ньому сплячу зловісну магію.\n\nСам по собі цей шматок не має ніякої користі, але його можна поєднати з певними сувоєм чи навіть з бомбою. На крайній випадок його можна перетворити в непогану кількість енергії. +items.quest.metalshard.desc=Осколок іржавого проклятого металу, який лишився від ЗМ-300. Ви відчуваєте в ньому сплячу зловісну магію.\n\nСам по собі цей шматок не має ніякої користі, але його можна поєднати з певними сувоєм чи навіть з бомбою. На крайній випадок його можна перетворити в непогану кількість енергії. items.quest.pickaxe.name=Кайло items.quest.pickaxe.ac_mine=КОПАТИ items.quest.pickaxe.no_vein=Поруч з вами немає темної золотої жили. -items.quest.pickaxe.desc=Це великий і міцний інструмент для видобування гірської породи. Ймовірно, його можна використовувати і як зброю. +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=череп гігантського щура items.quest.ratskull.desc=На диво великий череп щура. Він був би чудовим мисливським трофеєм, якби у вас була стіна, на яку його можна було б повісити. @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=Цей перстень допомагає ва items.rings.ringofarcana.name=перстень містики items.rings.ringofarcana.stats=Будучи надягнутим, цей перстень покращуватиме силу зачарувань та рун на _%s%%._ items.rings.ringofarcana.typical_stats=Будучи надягнутим, цей перстень зазвичай покращуватиме силу зачарувань та рун на _%s%%._ -items.rings.ringofarcana.desc=Цей перстень покращує магічні зачарування на зброї та руни на броні, спочатку збільшуючи шанс їх активації, а потім — силу їх ефектів. Проклятий перстень натомість ослаблятиме зачарування і руни. +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=Перстень елементів items.rings.ringofelements.stats=Будучи надягнутим, цей перстень надасть _%s%%_ опору стихіям. @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=Будучи надягнутим, це items.rings.ringofelements.desc=Цей перстень забезпечує опір більшості стихійних та магічних ефектів, знижуючи отримувані пошкодження та тривалість негативного ефекту. Зрозуміло, що проклятий перстень навпаки посилить ці ефекти. items.rings.ringofenergy.name=Перстень енергії -items.rings.ringofenergy.stats=Будучи надягнутим, цей перстень підвищить швидкість зарядки жезлів на _%1$s%%_ та артефактів на _%2$s%%_. -items.rings.ringofenergy.typical_stats=Будучи надягнутим, цей перстень зазвичай підвищує швидкість зарядки жезлів на _%1$s%%_ та артефактів на _%2$s%%_. -items.rings.ringofenergy.desc=Ваші жезли та артефакти заряджатимуться швидше у чаклунській аурі цього персня. Проклятий перстень навпаки уповільнить їх перезарядку. +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=Перстень ухилення items.rings.ringofevasion.stats=Будучи надягнутим, цей перстень підвищить ваше ухилення на _%s%%._ @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=Цей перстень покращує реак items.rings.ringofforce.name=Перстень імпульсу items.rings.ringofforce.stats=Якщо ви б'єтеся беззбройними, за вашої поточної сили, з цим перснем ви наноситимете _%1$d-%2$d шкоди за удар. _ Якщо ви носите зброю, то її пошкодження збільшаться на _%3$d._ items.rings.ringofforce.typical_stats=Якщо ви б'єтеся беззбройними, за вашої поточної сили, з цим перснем ви зазвичай наноситимете _%1$d-%2$d шкоди за удар._ Якщо ви носите зброю, то її пошкодження збільшаться на _%3$d._ +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=Цей перстень посилює вашу силу атаки в ближньому бою. Ця додаткова сила доволі слабка в поєднанні зі зброєю, але беззбройні атаки будуть набагато сильніші. Прокляте кільце, навпаки, послабить ваші удари. +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=Перстень гніву items.rings.ringoffuror.stats=Будучи надягнутим, цей перстень покращуватиме вашу швидкість атаки на _%s%%._ @@ -1064,19 +1073,19 @@ items.scrolls.exotic.scrollofenchantment.cancel=скасувати items.scrolls.exotic.scrollofenchantment.desc=Цей сувій наділить зброю чи обладунок потужною магічною енергією. Читач навіть має певну ступінь контролю над тим, які саме чари будуть нанесені. items.scrolls.exotic.scrollofforesight.name=сувій проникливості -items.scrolls.exotic.scrollofforesight.desc=After reading this scroll, the detail of nearby terrain will be constantly fed to the reader's mind in crystal clarity. This effect lasts for a considerable amount of time, and will reveal all hidden doors or traps, making searching unnecessary. +items.scrolls.exotic.scrollofforesight.desc=Після прочитання цього сувою, деталі ближньої території постійно і криштально чисто ллються в розум читаючого. Цей ефект триває доволі довго, і розкриє місцезнаходження всіх потаємних дверей і пасток, щоб шукати не довелося. -items.scrolls.exotic.scrollofmetamorphosis.name=scroll of metamorphosis -items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choose a talent to metamorphose. -items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choose a new talent to replace your metamorphosed talent with. -items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorphose talent -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of three talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.name=сувій метаморфозу +items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Виберіть талант для перетворення. +items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Виберіть яким талантом ви хочете замінити ваш перетворений талант. +items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=метаморфозний талант +items.scrolls.exotic.scrollofmetamorphosis.desc=Цей сувій тримає потужну змінюючу магію, яка буде застосована до заклинача, а не предмета. Магія цього сувій дозволить вам вибрати один талант і замінити його одним талантом того ж рівня, але іншого класу!\n\nЦей ефект може бути застосовано тільки до талантів класу, не талантів підкласів або здібностей обладунків. Таланти які не можна використати не буде запропоновано. items.scrolls.exotic.scrollofmysticalenergy.name=сувій містичної енергії items.scrolls.exotic.scrollofmysticalenergy.desc=Після звільнення, чиста магічна сила, яка схована у цьому пергаменті, буде певний час заряджати споряджені артефакти. items.scrolls.exotic.scrollofpassage.name=сувій переходу -items.scrolls.exotic.scrollofpassage.desc=Закляття на цьому пергаменті перемістить вас до найближчого входу у зону. Дуже зручно для швидкого переміщення до крамниці. +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=сувій призматичного вартового items.scrolls.exotic.scrollofprismaticimage.desc=Прочитавши цей сувій, ви створите вашу призматичну копію. Вона матиме такий же захист, як і ви, проте зменшене здоров'я та силу атаки..\n\nКопія з'являється тільки тоді, коли її хазяїну загрожують вороги, за інших обставин, вона невидима та неактивна.\n\nЯкщо у вас вже є призматична копія, повторне застосування сувою повністю її зцілить. @@ -1089,17 +1098,17 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Цей сувій містить ###spells items.spells.alchemize.name=Алхімія -items.spells.alchemize.prompt=Alchemize an Item -items.spells.alchemize.desc=This spell contains transmutative powers similar to those found in an alchemy pot. Each cast allows the user to turn an item (or stack of items) into gold or alchemical energy.\n\nAlchemize is sold from shops, and can also be made using alchemy. A scroll is mixed with a runestone or seed to create an arcane catalyst, that catalyst can then be used to create several uses of alchemize. -items.spells.alchemize$wndalchemizeitem.sell=Turn into %dg -items.spells.alchemize$wndalchemizeitem.sell_1=Turn 1 into %dg -items.spells.alchemize$wndalchemizeitem.sell_all=Turn all into %dg +items.spells.alchemize.prompt=Алхімізувати предмет +items.spells.alchemize.desc=Це заклинання містить трансмутаційні сили, подібні до тих, що містяться в алхімічному горщику. Кожне застосування дозволяє користувачеві перетворити предмет (або стопку предметів) на золото або алхімічну енергію.\n\nАлхімізувач продається в магазинах, а також може бути виготовлений за допомогою алхімії. Сувій змішується з рунічним каменем або насінням, щоб створити таємничий каталізатор, який потім можна використовувати для створення кількох застосувань алхімії. +items.spells.alchemize$wndalchemizeitem.sell=Перетворити в %d +items.spells.alchemize$wndalchemizeitem.sell_1=Перетворити 1 в %d +items.spells.alchemize$wndalchemizeitem.sell_all=Перетворити все в %d items.spells.alchemize$wndalchemizeitem.energize=Перетворити в %d енергії items.spells.alchemize$wndalchemizeitem.energize_1=Перетворити 1 у %d енергії items.spells.alchemize$wndalchemizeitem.energize_all=Перетворити все у %d енергії items.spells.aquablast.name=водяний вибух -items.spells.aquablast.desc=This spell will create a burst of water at the target location. It isn't forceful enough to do damage (even to fiery enemies), but it will spread water to nearby terrain, douse fires, and knock back characters near the burst. +items.spells.aquablast.desc=Це заклинання створює водяний вибух у цілі. На жаль, потужність водяних вибухів занадто мала і не може нанести шкоду (навіть вогняним ворогам), проте вибух затопить все поблизу водою, погасить вогонь, і відкине персонажів біля вибуху. items.spells.arcanecatalyst.name=містичний каталізатор items.spells.arcanecatalyst.desc=Золотистий порошок, утворений з розщепленої есенції сувоїв. Він світиться у темряві.\n\nЗазвичай цей каталізатор використовують, як алхімічний інгредієнт, проте ви також можете використати його напряму для отримання ефекту випадкового сувою. @@ -1116,21 +1125,21 @@ items.spells.beaconofreturning.desc=Це складне закляття над items.spells.curseinfusion.name=прокляте зачарування items.spells.curseinfusion.inv_title=Проклясти предмет -items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed. +items.spells.curseinfusion.desc=Це заклинання наділяє предмет тією ж зловісною магією, що була у ЗМ-300. Предмет, на якому буде використано це заклинання, буде негайно проклятий, і будь-яке зачарування або руна, яку він мав, будуть знищені.\n\nЩо стосується зброї, обладунків та паличок, на додачу до прокляття, предмет буде покращено. Покращення від проклять не накопичуються, і втрачаються, як тільки предмет очищується від прокляття. items.spells.featherfall.name=сповільнене падіння items.spells.featherfall.light=Ви відчуваєте себе надзвичайно легкими! items.spells.featherfall.desc=Це закляття змінює вплив гравітації на чаклуна та дозволяє йому на короткий час падати з великої висоти без шкоди для себе. Кожне використання закляття забезпечить захист лише від падіння в одну прірву. items.spells.featherfall$featherbuff.name=сповільнене падіння -items.spells.featherfall$featherbuff.desc=You are under the effects of a feather fall spell, allowing you to fall into a chasm without taking damage! This effect will expire when it is used, or after a bit of time passes.\n\nTurns remaining: %s. +items.spells.featherfall$featherbuff.desc=Ви перебуваєте під дією заклинання падіння пір'їни, яке дозволяє вам впасти в прірву, не отримавши пошкоджень! Цей ефект закінчиться, коли його використано, або через деякий час.\nЗалишилося обертів:%s. items.spells.spell.ac_cast=ЧАКЛУВАТИ items.spells.spell.no_magic=Ви не можете чаклувати через магічний імунітет. items.spells.magicalinfusion.name=магічне покращення items.spells.magicalinfusion.inv_title=Покращити предмет -items.spells.magicalinfusion.infuse=Your item is infused with arcane energy! -items.spells.magicalinfusion.desc=This spell possesses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item as normal it will never erase an enchantment on a weapon or a glyph on armor, including curses. +items.spells.magicalinfusion.infuse=Твій предмет насичено магічною енергією! +items.spells.magicalinfusion.desc=Це заклинання володіє тією ж магічною силою, що і сувій покращення, проте в більш стабільній формі.\n\nОкрім стандартного покращення предмета, воно ніколи не стирає зачарування на зброї чи руни на обладунках, включаючи прокляття. items.spells.magicalporter.name=телепортатор items.spells.magicalporter.inv_title=Телепортувати предмет @@ -1138,8 +1147,8 @@ items.spells.magicalporter.nowhere=Ви нікуди не можете це те items.spells.magicalporter.desc=Це магічне заклинання транспортує будь-який предмет. Однак, на відміну від торгового маяка, товари будуть перевезені до входу на наступний рівень після боса. items.spells.phaseshift.name=нестабільний телепорт -items.spells.phaseshift.no_target=There is nothing to teleport there. -items.spells.phaseshift.desc=This chaotic spell will teleport any character it is aimed at to a random location on the current floor, and stun them for a significant amount of time. Powerful foes will be able to resist the stunning effect. This spell can be directed at a target or at the user themselves. +items.spells.phaseshift.no_target=Там немає нічого що можна телепортувати. +items.spells.phaseshift.desc=Це хаотичне заклинання телепортує будь-якого персонажа, на якого воно націлено, у випадкове місце на поточному поверсі та приголомшує його на значний проміжок часу. Потужні вороги зможуть протистояти приголомшливому ефекту. Це заклинання може бути спрямоване на ціль або на самого користувача. items.spells.reclaimtrap.name=записати пастку items.spells.reclaimtrap.no_trap=Там немає пастки. @@ -1149,12 +1158,12 @@ items.spells.reclaimtrap.desc=Це заклинання містить зали items.spells.recycle.name=переробити items.spells.recycle.inv_title=Переробити предмет items.spells.recycle.recycled=Ваш предмет був перероблений у: %s. -items.spells.recycle.desc=This spell contains a lesser form of transmutation magic. While it won't work on equipment, this spell will transform a scroll, potion, seed, runestone, or tipped dart into a random item of the same type. +items.spells.recycle.desc=Це заклинання містить меншу форму магії трансмутації. Хоча це заклинання не працюватиме на спорядженні, воно перетворить сувій, зілля, насіння, рунний камінь або дротик із наконечником у випадковий предмет того самого типу. items.spells.summonelemental.name=викликати духа стихій items.spells.summonelemental.ac_imbue=НАДІЛИТИ -items.spells.summonelemental.summon_limit=You can only have one elemental summoned at a time. -items.spells.summonelemental.imbue_prompt=Imbue an item +items.spells.summonelemental.summon_limit=Ви можете мати тільки одного елементаля водночас. +items.spells.summonelemental.imbue_prompt=Наповніть предмет items.spells.summonelemental.desc=This spell channels the energy of the elemental embers used to make it, and will allow you to summon a friendly elemental to fight with you! Only one elemental can be summoned at a time, but the spell can be re-cast to return the elemental to you at no cost. items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental! items.spells.summonelemental.desc_fire=The spell is currently hot to the touch, its next summon will be a _fire elemental_. You can imbue a different item, but the spell will lose its current imbue. @@ -1165,9 +1174,9 @@ items.spells.summonelemental.desc_chaos=The spell is currently radiating chaotic items.spells.targetedspell.prompt=Виберіть ціль items.spells.targetedspell.inv_title=Наділити предмет -items.spells.telekineticgrab.name=telekinetic grab -items.spells.telekineticgrab.cant_grab=You can't grab that. -items.spells.telekineticgrab.no_target=There's nothing to grab there. +items.spells.telekineticgrab.name=телекінезна хватка +items.spells.telekineticgrab.cant_grab=Ви не можете взяти це. +items.spells.telekineticgrab.no_target=Там немає нічого що можна взяти. items.spells.telekineticgrab.desc=This spell allows the caster to remotely grab all items at a location, or all thrown weapons stuck to an enemy!\n\nIt can't be used to grab items that someone else owns, or to grab containers like chests. items.spells.wildenergy.name=нестабільна енергія @@ -1180,9 +1189,9 @@ items.stones.inventorystone.ac_use=ВИКОРИСТАТИ items.stones.runestone$placeholder.name=рунічний камінь items.stones.stoneofaggression.name=камень агресії -items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will be forced to attack that character for a short time.\n\nWhen used on enemies, the magic will only last for a few turns, but when used on yourself or allies it will last significantly longer. -items.stones.stoneofaggression$aggression.name=targeted -items.stones.stoneofaggression$aggression.desc=Manipulative magic is forcing all nearby enemies to attack this character.\n\nTurns remaining: %s. +items.stones.stoneofaggression.desc=Якщо цей камінь кинути в ворога чи союзника, всі наближені вороги мусимуть атакувати цю істоту деякий час.\nЯкщо використати його на ворогах, магія триватиме всього декілька ходів, але на вас чи союзниках триватиме значно довше. +items.stones.stoneofaggression$aggression.name=Обраний +items.stones.stoneofaggression$aggression.desc=Маніпулятивна магія примушує всіх ворогів поблизу атакувати цього персонажа.\n\nХодів залишилося: %s. items.stones.stoneofaugmentation.name=камінь посилення items.stones.stoneofaugmentation.inv_title=Посилити предмет @@ -1204,7 +1213,7 @@ items.stones.stoneofblink.desc=Цей рунічний камінь телепо items.stones.stoneofclairvoyance.name=Рунічний камінь прозріння items.stones.stoneofclairvoyance.desc=Цей рунічний камінь відкриє таємниці всіх клітинок у широкому радіусі навколо місця, куди його було кинуто. Його магія здатна навіть проникати крізь стіни. -items.stones.stoneofdeepsleep.name=stone of deep sleep +items.stones.stoneofdeepsleep.name=камінь глибокого сну items.stones.stoneofdeepsleep.desc=When this stone is thrown at an enemy, it will put them into a deep magical sleep. Magically slept enemies will sleep forever until disturbed. items.stones.stoneofdisarming.name=Рунічний камінь деактивації @@ -1216,7 +1225,7 @@ items.stones.stoneofenchantment.weapon=Ваша зброя сяє у темря items.stones.stoneofenchantment.armor=Ваш обладунок сяє у темряві! items.stones.stoneofenchantment.desc=Цей рунічний камінь несе потужну магію зачарування. На відміну від сувою покращення, він не посилить предмет явно, надаючи йому замість цього нові магічні сили. -items.stones.stoneoffear.name=stone of fear +items.stones.stoneoffear.name=камінь страху items.stones.stoneoffear.desc=When this stone is thrown onto a character they will be overwhelmed with terror, and will turn and flee. Attacking a fleeing character will shorten the effect. items.stones.stoneofflock.name=Рунічний камінь отари @@ -1224,10 +1233,10 @@ items.stones.stoneofflock.desc=Цей рунічний камінь прикли items.stones.stoneofintuition.name=Рунічний камінь інтуїції items.stones.stoneofintuition.inv_title=Виберіть предмет -items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing. A correct guess will also preserve the magic in the stone, allowing it to be used a second time! +items.stones.stoneofintuition.desc=Цей рунічний камінь містить в собі слабкішу версію такої ж магії, як і в сувоях розпізнання. Замість прямого розпізнавання предмету, він працює з вашою інтуіцією, дозволяючи вам спробувати ідентефікувати тип сувою, еліксиру чи персня за допомогою вгадування. Правильна здогадка також сбереже магію в камені, і ви зможете використати його вдруге! items.stones.stoneofintuition$wndguess.text=Спробуйте вгадати тип невідомого предмета. Якщо у вас вийде, його буде розпізнано! items.stones.stoneofintuition$wndguess.correct=Вірно! Тип предмету розпізнано! -items.stones.stoneofintuition$wndguess.preserved=Your stone of intuition has been preserved! +items.stones.stoneofintuition$wndguess.preserved=Ваш камінь інтуїції збережено! items.stones.stoneofintuition$wndguess.incorrect=Ви не вгадали. items.stones.stoneofshock.name=Рунічний камінь енергії @@ -1246,13 +1255,13 @@ items.wands.wand.fizzles=Ваш жезл іскрить. Він не має до items.wands.wand.no_magic=Ваш жезл іскрить; ви не можете користуватися жезлами будучи імунним до магії. items.wands.wand.self_target=Неможливо вистрелити у себе! items.wands.wand.identify=Ви достатньо знайомі з вашим жезлом, щоб її розпізнати. -items.wands.wand.resin_one=This wand has gained _1 level_ from arcane resin. -items.wands.wand.resin_many=This wand has gained _%d levels_ from arcane resin. +items.wands.wand.resin_one=Ця палиця отримала _1 рівень_ від таємничої смоли. +items.wands.wand.resin_many=Ця палиця отримала _%d рівні_ від таємничої смоли. items.wands.wand.cursed=Цей жезл проклятий, а його магія хаотична та непередбачувана. items.wands.wand.not_cursed=Цей жезл вільний від темної магії. items.wands.wand.curse_discover=%s - проклятий! items.wands.wand.prompt=Виберіть, куди стріляти -items.wands.wand$placeholder.name=wand +items.wands.wand$placeholder.name=палиця items.wands.wandofblastwave.name=жезл вибухової хвилі items.wands.wandofblastwave.staff_name=патериця вибухової хвилі @@ -1265,7 +1274,7 @@ items.wands.wandofblastwave.eleblast_desc=Стихійний вибух із ж items.wands.wandofcorrosion.name=Жезл Корозії items.wands.wandofcorrosion.staff_name=Патериця Корозії items.wands.wandofcorrosion.desc=Цей жезл зроблений з мертвотно-сірого каменю та має сяючий помаранчевий кристал на верхівці. -items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._ +items.wands.wandofcorrosion.stats_desc=Ця паличка випускає заряд, який розноситься у точці призначення хмарою роз'їдаючого газу. Будь-хто, хто потрапить у цю хмару, буде отримувати шкоду, яка збільшуватиметься з часом, а починається з _%d одиниць._ items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed. items.wands.wandofcorrosion.eleblast_desc=An elemental blast with a staff of corrosion inflicts enemies with 4 turns of corrosion, starting at 6 damage. @@ -1287,14 +1296,14 @@ items.wands.wandofdisintegration.eleblast_desc=An elemental blast with a staff o items.wands.wandoffireblast.name=Жезл Вогняного Шторму items.wands.wandoffireblast.staff_name=Патериця Вогняного Шторму items.wands.wandoffireblast.desc=Цей жезл зроблений з червоного лакованого дерева та має золоті візерунки. Він тріскотить та шипить на своїй верхівці, готовий випустити свою могутню магію. -items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect. +items.wands.wandoffireblast.stats_desc=Ця паличка вистрілює конус ом вогню коли використана. Її наступна атака використає _%1$d заряди_ і нанесе _%2$d-%3$d пошкоджень._ Чим більше зарядів використає паличка, тим більшим і потужнішим буде ефект. items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment. items.wands.wandoffireblast.eleblast_desc=An elemental blast with a staff of fireblast deals 100% damage, bursts open doors, and sets enemies and terrain on fire. items.wands.wandoffrost.name=Жезл Морозу items.wands.wandoffrost.staff_name=Патериця Морозу items.wands.wandoffrost.desc=Цей жезл, судячи з усього, зроблений з якогось магіічного льоду. Його верхівка світиться яскравіше. Жезл дуже холодний, але ваші руки чомусь лишаються теплими. -items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand. +items.wands.wandoffrost.stats_desc=Ця паличка стріляє крижаною енергією в ваших ворогів, наносячи _%1$d-%2$d шкоди_ і охолоджуючи. Цей ефект, здається, посилюється в воді. Вороги, які вже охолоджені або заморожені, отримують менше шкоди від цієї палички. items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are. items.wands.wandoffrost.eleblast_desc=An elemental blast with a staff of frost deals 100% damage, freezes enemies, and puts out fires. @@ -1302,7 +1311,7 @@ items.wands.wandoflightning.name=Жезл Блискавок items.wands.wandoflightning.staff_name=Патериця Блискавок items.wands.wandoflightning.ondeath=Ви загинули від вашого Жезлу Блискавок... items.wands.wandoflightning.desc=Цей жезл зроблений з суцільного металу. Він доволі важкий. На верхівці розміщені два виступи, між якими проскакують дуги електрики. -items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies. +items.wands.wandoflightning.stats_desc=Ця паличка посилає потужну блискавку, що пронизує те, в що вона направлена, і наносить _%1$d-%2$d шкоди._ Цей струм іскрить по всім наближеним істотам, і ще краще розповсюджується в воді. Іскри цієї палички можуть нашкодити вам, але не завдадуть болю вашим союзникам. items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment. items.wands.wandoflightning.eleblast_desc=An elemental blast with a staff of lightning deals 100% damage, stuns enemies for 5 turns, and electrifies water. @@ -1312,7 +1321,7 @@ items.wands.wandoflivingearth.desc=Цей жезл зроблений з див items.wands.wandoflivingearth.stats_desc=Цей жезл посилає заряди магічного каменю у ворогів, наносячи _%1$d - %2$d шкоди._ Камінь також оточить вас, надаючи захист, пропорційний до нанесеної шкоди. Якщо буде отримано достатню кількість кам'яного щита, він перетвориться у кам'яного захисника на наступний хід. items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor. items.wands.wandoflivingearth.eleblast_desc=An elemental blast with a staff of living earth deals 50% damage, and heals an active earthen guardian for each enemy hit. -items.wands.wandoflivingearth$rockarmor.name=rock armor +items.wands.wandoflivingearth$rockarmor.name=кам'яний обладунок items.wands.wandoflivingearth$rockarmor.desc=Магічний камінь оточив ваше тіло, намагаючись вас захистити. При наступній атаці він знизить отриману шкоду на 50%%. Проте, кожна заблокована атака послаблює кам'яний щит.\n\nЗалишок Щита: %1$d.\n\nЯкщо ви маєте достатньо каменю навколо вас, наступний постріл жезлу перетворить ваш кам'яний щит на Захисника, який битиметься на вашому боці.\n\nЩиту необхідно для формування Захисника: %2$d. items.wands.wandoflivingearth$earthguardian.name=Кам'яний Захисник items.wands.wandoflivingearth$earthguardian.desc=Камінь, прикликаний вашим жезлом, перетворився на Кам'яного Захисника! Він атакуватиме ворогів поблизу, змушуючи їх нападати на нього, а не на вас. Коли ворогів навколо не лишиться, Захисник перетвориться назад у щит та повернеться при наступному застосуванні жезла.\n\nМіць Захисника залежить від рівня жезла. Зараз він здатен заблокувати _%1$d - %2$d шкоди._ @@ -1330,13 +1339,13 @@ items.wands.wandofprismaticlight.name=Жезл Чистого Світла items.wands.wandofprismaticlight.staff_name=Патериця Чистого Світла items.wands.wandofprismaticlight.desc=Цей жезл зроблений з суцільного шматка осяйного кристала, схожого на гладке скло. Спалахи світла танцюють навколо верхівки, готові відправитися вперед. items.wands.wandofprismaticlight.stats_desc=Цей жезл випускає промені світла, які пронизують темряву підземелля, виявляючи приховані місця та пастки. Промінь також осліпить ворогів та нанесе _%1$d - %2$d шкоди._ Демони та нежить спалахнуть у праведному вогні, отримуючи додаткову шкоду. -items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level. +items.wands.wandofprismaticlight.bmage_desc=Коли _Бойовий маг_ вражає ворога жезлом призматичного світла, ворога буде травмовано на певний час, що збільшується з рівнем жезлу. items.wands.wandofprismaticlight.eleblast_desc=An elemental blast with a staff of prismatic light deals 67% damage, reveals all terrain in the blast, and blinds enemies for 5 turns. items.wands.wandofregrowth.name=Жезл Відродження items.wands.wandofregrowth.staff_name=Патериця Відродження -items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!" -items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect. +items.wands.wandofregrowth.desc=Цей жезл зроблений з тонкого шматка різьбленого дерева. Якимось чином, він досі живий та яскравий, наче серцевина молодого деревця. "Коли життя згасає, нове життя народжується... Вічний цикл ніколи не перерветься!" +items.wands.wandofregrowth.stats_desc=При використанні ця паличка стріляє конусом потужної енергії росту, оживляючи траву, коріння і рідкісні рослини. Наступний її постріл поглине _%1$d заряду_. Чим більше зарядів використовує паличка, тим більшим і сильнішим буде ефект. items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by leveling up or upgrading the wand. items.wands.wandofregrowth.bmage_desc=Коли _бойовий маг_ вражає ворога патерицею росту і стоїть на траві, він отримує природне зцілення пропорційно завданій шкоді. items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area. @@ -1352,7 +1361,7 @@ items.wands.wandoftransfusion.staff_name=Патериця Передачі items.wands.wandoftransfusion.ondeath=Ви загинули від використання вашого Жезла Передачі items.wands.wandoftransfusion.charged=Ваша патериця заряджена життєвою енергією ворога! items.wands.wandoftransfusion.desc=Хоч і будучи доволі просто зробленим, цей жезл вирізняється пурпуровим руків'ям та вугільно-чорним каменем на верхівці. -items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed. +items.wands.wandoftransfusion.stats_desc=При використанні на союзників і причарованих ворогів, паличка висмоктує _%1$d здоров'я користувача_, лікуючі або захищаючи на _%2$d здоров'я._ При використанні на ворогах, паличка на короткий строк причаровує їх, захищаючи користувача на _%3$d_. Агресивна нежить отримує _%4$d-%5$d шкоди_ замість причарування. items.wands.wandoftransfusion.bmage_desc=Коли _бойовий маг_ вражає зачарованого ворога патерицею передачі, він отримує щит, а його наступний постріл цією патерицею не буде коштувати здоров’я. items.wands.wandoftransfusion.eleblast_desc=An elemental blast with a staff of transfusion charms enemies, heals allies, and deals 100% damage to undead enemies. @@ -1388,143 +1397,192 @@ items.weapon.curses.annoying.msg_2=ТАК, ТРИМАЙТЕ ЙОГО! items.weapon.curses.annoying.msg_3=АГОВ, ПОСЛУХАЙ! items.weapon.curses.annoying.msg_4=ЦЕ ВЖЕ БОС, ТАК !? items.weapon.curses.annoying.msg_5=АУЧ, НЕ РОЗМАХУЙ МНОЮ ТАК СИЛЬНО ! -items.weapon.curses.annoying.msg_6=DIE, INSECT! +items.weapon.curses.annoying.msg_6=ПОМРИ, КОМАХА! items.weapon.curses.annoying.msg_7=WHEEEEEEEEEEEEEEE! items.weapon.curses.annoying.msg_8=CAN WE TAKE A BREAK!? -items.weapon.curses.annoying.msg_9=POW, HAHA! +items.weapon.curses.annoying.msg_9=БУМ, ХАХА! items.weapon.curses.annoying.msg_10=WELL STRUCK! items.weapon.curses.annoying.msg_11=I didn't want to be a weapon, I wanted to be a lumberjack's axe. items.weapon.curses.annoying.msg_12=Remember, overconfidence is a slow and insidious killer. -items.weapon.curses.annoying.msg_13=ALL YOUR BASE ARE BELONG TO US! +items.weapon.curses.annoying.msg_13=ВСІ ВАША БАЗА НАЛЕЖАТИ НАМ! items.weapon.curses.annoying.desc=Надокучлива зброя здатна говорити, але вона занадто енергійна. Вона часто привертає зайву увагу до вас, навіть цього не прагнучи. +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=dazzling %s items.weapon.curses.dazzling.desc=Dazzling weapons will sometimes flash with dazzling light, blinding everything that can see them. +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=%s зміщення items.weapon.curses.displacing.desc=Зброя зміщення наділена хаотичною магією телепортації та може переміщувати ворогів по поверху випадковим чином та на випадкову відстань. +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. -items.weapon.curses.explosive.name=explosive %s +items.weapon.curses.explosive.name=вибуховий %s items.weapon.curses.explosive.warm=Тепло... items.weapon.curses.explosive.hot=Гаряче! items.weapon.curses.explosive.desc=Вибухова зброя постійно нарощує потужність і вибухає, завдаючи шкоди власнику та ворогу. items.weapon.curses.explosive.desc_cool=Зараз ваша зброя холодна на дотик. items.weapon.curses.explosive.desc_warm=Ваша зброя нарощує енергію і стає теплою... -items.weapon.curses.explosive.desc_hot=Your weapon is hot! It's about to explode! +items.weapon.curses.explosive.desc_hot=Ваша зброя гаряча! Вона от-от вибухне! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=%s дружби items.weapon.curses.friendly.desc=Дружня зброя найкраще підходить для пацифістів, іноді прикликючи магію причарування, роблячи бій неможливим. +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=%s всього або нічого items.weapon.curses.polarized.desc=На цю зброю впливає магія, що призводить до того, що атаки наносять на 50% більше шкоди, або не наносять її взагалі. +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=%s пожертви items.weapon.curses.sacrificial.desc=Зброя пожертви вимагатиме крові власника в обмін на використання у бою. Чим здоровіший власник, тим більше крові забере прокляття. +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=%s незграбності -items.weapon.curses.wayward.desc=Wayward weapons will sometimes become extremely inaccurate. This magic lasts for a little while when it activates, but can be dispelled by landing a blow with the wayward weapon. +items.weapon.curses.wayward.desc=Незграбна зброя іноді стає неймовірно неточною. Ця магія триває деякий час після активації, і її можна розсіяти, якщо нанести удар зброєю незграбності. +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=wayward items.weapon.curses.wayward$waywardbuff.desc=Your wayward weapon's magic has activated, making it extremely inaccurate for a short time. Note that this does not affect attacks which are guaranteed to hit, such as surprise attacks. Successfully attacking with the wayward weapon will clear this effect immediately.\n\nTurns remaining: %s. ###enchantments items.weapon.enchantments.blazing.name= %s вогняних чар items.weapon.enchantments.blazing.desc=Це зачарування наділяє зброю здатністю плюватись вогнем, підпалюючи ворогів і завдаючи бонусної шкоди тим, хто вже горить. +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=%s оборони items.weapon.enchantments.blocking.desc=Blocking weapons have a chance to briefly shield you after attacking with them. -items.weapon.enchantments.blocking$blockbuff.name=blocking +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. +items.weapon.enchantments.blocking$blockbuff.name= парирування items.weapon.enchantments.blocking$blockbuff.desc=Your weapon's blocking enchantment has granted you a brief boost to your defensive power!\n\nShielding remaining: %d\n\nTurns remaining: %s. items.weapon.enchantments.blooming.name=%s цвітіння items.weapon.enchantments.blooming.desc=Квітуча зброя містить магію, яка змусить рослинність проростати на ворогах, які були уражені цією зброєю, або навколо них. +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name= %s холоду items.weapon.enchantments.chilling.desc=Вороги, уражені цим зачаруванням, задубівають, рухаючись та атакуючи повільніше. +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=%s інерції items.weapon.enchantments.kinetic.desc=Коли ворога вбивають зброєю інерції, будь-яка надмірна шкода зберігається зброєю та додаватиметься до наступної успішної атаки. +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=conserved damage items.weapon.enchantments.kinetic$conserveddamage.desc=Ваша зброя зберегла надлишкову шкоду від попереднього вбивства, і застосує її, як бонусну, у наступній атаці. Енергія буде повільно зменшуватись з часом.\n\nЗбережена шкода: %d. items.weapon.enchantments.corrupting.name= %s панування items.weapon.enchantments.corrupting.desc=Ці потужні чари володіють здатністю підкорення ворогів. Коли ворога вбивають цією зброєю, є шанс, що він постане з мертвих та підкориться вашій волі. +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=%s відкидання items.weapon.enchantments.elastic.desc=Зброя відкидання має шанс відштовхнути ворогів назад, хоч і не дуже далеко. +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=%s вироку items.weapon.enchantments.grim.desc=Ці потужні чари володіють здатністю миттєво вбивати ворога. Ефект має все більший шанс спрацювати, коли ворог слабшає. +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=%s удачі items.weapon.enchantments.lucky.desc=Вороги, які були вбиті зброєю удачі, мають шанс залишити додаткову здобич. - -items.weapon.enchantments.precise.name=%s вірного ока -items.weapon.enchantments.precise.desc=Ця зброя має шанс 100-відсоткового влучення у ворога, незалежно від обставин. +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=%s проекції items.weapon.enchantments.projecting.desc=За допомогою цього зачарування, зброя ближнього бою отримає додаткову дальність атаки. Зброя дальнього бою може ігнорувати найближчі стіни. +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name= %s розрядів items.weapon.enchantments.shocking.desc=Електричні дуги, що вискакують з цієї зброї, наносять додаткову шкоду всім ворогам поруч. +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name= %s хаосу items.weapon.enchantments.unstable.desc=Це зачарування випромінює хаотичну енергію, з кожним ударом застосовуючи різні зачарування. +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=%s вампіризму items.weapon.enchantments.vampiric.desc=Це потужне зачарування дозволяє витягувати життєву силу з ворога при кожному ударі. Ефект посилюється, коли у власника мало здоров'я. +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=Стилет убивці items.weapon.melee.assassinsblade.stats_desc=Ця зброя сильніша при неочікуваних атаках +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=Невелике хвилясте лезо з обсидіану, яким, попри його малу вагу, складно користуватись, може наносити справді смертельні удари. items.weapon.melee.battleaxe.name=Бойова сокира items.weapon.melee.battleaxe.stats_desc=Це досить точна зброя. +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=Величезне сталеве лезо цієї бойової сокири здатне наносити важкі пошкодження. items.weapon.melee.crossbow.name=Арбалет items.weapon.melee.crossbow.stats_desc=Ця зброя підвищує пошкодження дротиків, коли вона споряджена, і навіть надасть їм своє зачарування. +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=Досить складна зброя, яка стріляє дротиками на виняткових швидкостях. Вага цього арбалета та міцна конструкція роблять його гідною зброєю для ближнього бою, хоч він для цього і не призначений. +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=Кинджал items.weapon.melee.dagger.stats_desc=Ця зброя сильніша при неочікуваних атаках. +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=Простий залізний кинджал зі зношеною дерев'яною ручкою. items.weapon.melee.dirk.name=Кріс items.weapon.melee.dirk.stats_desc=Ця зброя сильніша при неочікуваних атаках. +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=Трохи довший та міцніший кинджал, що дає змогу наносити збільшену шкоду. items.weapon.melee.flail.name=Бойовий ціп items.weapon.melee.flail.stats_desc=Ця зброя - неточна.\nЦією зброєю не можна атакувати зненацька. +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=Шипаста куля прикріплена до ручки за допомогою довгого ланцюга. Дуже незграбна зброя, але пряме влучення буде руйнівним. +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=Кам'яна длань items.weapon.melee.gauntlet.stats_desc=Ця зброя дуже швидка. +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=Ця магічна рукавиця зроблена з багряної тканини,вкритої важким магічним каменем. Тканина стискається навколо вашої руки, роблячи товсті кам'яні плити майже другою шкірою. Використання такої важкої зброї вимагає величезної могутності, але й додає руйнівної сили вашим ударам. items.weapon.melee.glaive.name=Глефа items.weapon.melee.glaive.stats_desc=Ця зброя досить повільна.\nЦя зброя має збільшений радіус атаки. +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=Масивний спис, у якого лезо меча замість наконечника. items.weapon.melee.gloves.name=Шиповані рукавиці items.weapon.melee.gloves.stats_desc=Ця зброя дуже швидка. +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=Ці рукавиці не забезпечують ніякого реального захисту, але вони можуть виступати в якості зброї, зберігаючи руки вільними. items.weapon.melee.greataxe.name=Бардиш items.weapon.melee.greataxe.stats_desc=Ця зброя неймовірно важка. +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=Розрахована для носіння на плечі, ця велетенська сокира настільки ж руйнівна, наскільки важка. items.weapon.melee.greatshield.name=Егіда items.weapon.melee.greatshield.typical_stats_desc=Зазвичай це зброя блокує 0-%d ушкоджень. Цей показник росте з покращенням зброї. items.weapon.melee.greatshield.stats_desc=Ця зброя блокує 0-%d ушкоджень. Цей показник росте з покращенням зброї. +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=Більш подібна до пересувної стіни, ця егіда дає великий захист, проте нею важко атакувати. items.weapon.melee.greatsword.name=Цвайхандер +items.weapon.melee.greatsword.ability_name=розріз +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=Це довжелезне лезо завдає великих ушкоджень, вкладаючи свою велетенську масу у кожен удар. items.weapon.melee.handaxe.name=Сокира items.weapon.melee.handaxe.stats_desc=Це досить точна зброя. +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=Легка сокира, найчастіше застосовувана для рубання дерев, але також підходяща і для ворожих голів. items.weapon.melee.knuckles.name=Кастет @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Ця зброя дуже швидка. items.weapon.melee.knuckles.desc=Залізна оправа, що завдяки своїй формі ідеально сидить на руці. Зберігає руки вільними, але дозволяє бити сильніше, ніж голими руками. items.weapon.melee.longsword.name=Клеймор +items.weapon.melee.longsword.ability_name=розріз +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=Довге сталеве лезо цього меча відблискує заспокійливим світлом, хоча великий розмір робить його доволі важким. items.weapon.melee.mace.name=Булава items.weapon.melee.mace.stats_desc=Це досить точна зброя. +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=Великий залізний наконечник цієї зброї завдає значних ушкоджень. items.weapon.melee.magesstaff.name=Патериця мага @@ -1558,57 +1620,104 @@ items.weapon.melee.magesstaff.no_wand=В даний час патериця не items.weapon.melee.magesstaff.has_wand=Зараз патериця наділена силою _%s._ items.weapon.melee.magesstaff.cursed_wand=Ця патериця проклята, що робить її магію хаотичною та непередбачуваною. +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=Це _%1$d-рангова_ зброя ближнього бою, яка наносить _%2$d-%3$d ушкоджень_ і вимагає щонайменше _%4$d сили_. items.weapon.melee.meleeweapon.stats_unknown=Зазвичай ця _%1$d-рангова_ зброя ближнього бою, яка наносить _%2$d-%3$d ушкоджень_ і вимагає щонайменше _%4$d сили_. items.weapon.melee.meleeweapon.probably_too_heavy=Ймовірно, ця зброя занадто важка для вас. items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=Короткий меч +items.weapon.melee.shortsword.ability_name=розріз +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=Короткий меч, всього на кілька сантиметрів довший за кинджал. items.weapon.melee.quarterstaff.name=Ціпок items.weapon.melee.quarterstaff.stats_desc=Ця зброя блокує 0-2 шкоди. +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=Ціпок з твердого сорту дерева, його кінці оббиті металом. +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=Круглий щит items.weapon.melee.roundshield.typical_stats_desc=Зазвичай це зброя блокує 0-%d ушкоджень. Цей показник росте з покращенням зброї. items.weapon.melee.roundshield.stats_desc=Ця зброя блокує 0-%d ушкоджень. Цей показник росте з покращенням зброї. +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=Цей великий щит ефективно блокує атаки, а у крайніх випадках його можна використовувати, як зброю. +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=Рунічний меч items.weapon.melee.runicblade.stats_desc=Ця зброя отримує більше сили при покращенні. +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=Таємнича зброя з далеких земель, з яскраво-синім лезом. items.weapon.melee.sai.name=Парні стилети items.weapon.melee.sai.stats_desc=Ця зброя дуже швидка. +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=Два тонких леза для носіння у кожній руці. Найкраще підходять для знищення ворогів серією блискавичних ударів. items.weapon.melee.scimitar.name=Ятаган items.weapon.melee.scimitar.stats_desc=Ця зброя досить швидка. +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=Меч з товтим кривим лезом. Його форма дозволяє наносити швидкі, але менш потужні атаки. +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=Спис items.weapon.melee.spear.stats_desc=Ця зброя досить повільна.\nЦя зброя має збільшений радіус атаки. +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=Тонкий дерев'яний спис з гострим залізним наконечником. items.weapon.melee.sword.name=Меч +items.weapon.melee.sword.ability_name=розріз +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=Гарно збалансований меч. Не дуже великий, але все ж довший за короткий меч. +items.weapon.melee.sword$cleavetracker.name=розріз +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=Бойовий молот items.weapon.melee.warhammer.stats_desc=Ця зброя досить точна. +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=Мало хто може встояти перед нищівним ударом цієї велетенської маси сталі й свинцю, але для його ефективного використання потрібна велика сила. items.weapon.melee.whip.name=Батіг items.weapon.melee.whip.stats_desc=Ця зброя має значно розширений радіус атаки. +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=Шипований наконечник цього батога хоч і наносить мало шкоди, але його дальність атаки не має аналогів. items.weapon.melee.wornshortsword.name=Зношений короткий меч +items.weapon.melee.wornshortsword.ability_name=розріз +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=Дуже короткий меч, зношений через інтенсивне використання. Він слабший і трохи легший, ніж звичайний короткий меч. ###missile weapons items.weapon.missiles.darts.adrenalinedart.name=Дротик адреналіну -items.weapon.missiles.darts.adrenalinedart.desc=These darts are tipped with a swiftthistle-based compound which will boost the movement and attack speed of allies, or briefly lower the movement speed of enemies. The dart itself is still harmful to enemies, but will not harm allies. +items.weapon.missiles.darts.adrenalinedart.desc=Ці дротики змащені сумішшю на основі скорополоху, що прискорить рух або атаки союзників, або на короткий час сповільнить рух або атаки ворогів. Сам дротик все ще шкодить ворогам, але не союзникам. items.weapon.missiles.darts.blindingdart.name=Сліпучий дротик items.weapon.missiles.darts.blindingdart.desc=На наконечник цього дротику було нанесено хімічну речовину на основі Спалахачу, яка осліпить свою ціль на короткий час. Однак дротик не дезорієнтує ціль, тому ворог все одно знатиме, де ви були. @@ -1638,7 +1747,7 @@ items.weapon.missiles.darts.healingdart.name=Цілющий дротик items.weapon.missiles.darts.healingdart.desc=Ці дротики вкриті складом на основі Соняха та будуть застосовувати лікування до цілі. Вони все ще наносять шкоду ворогам, проте безпечні для союзників. items.weapon.missiles.darts.holydart.name=Святий дротик -items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which infuses holy energy into their target. Allies and regular enemies will become blessed, but undead or demonic enemies will take heavy damage. The dart itself is still harmful to enemies, but will not harm allies. +items.weapon.missiles.darts.holydart.desc=Наконечники цих дротиків змащені сумішшю на основі зорецвіту, що наділяє ціль священною енергією. Союзникі і звичайні вороги стають благословленними, але нежить чи демонічні вороги зазнають сильної шкоди. Сам дротик все ще шкодить ворогам, але не союзникам. items.weapon.missiles.darts.incendiarydart.name=Запальний дротик items.weapon.missiles.darts.incendiarydart.desc=На наконечник цього дротику було нанесено хімічну речовину на основі Драконки. Ця хімічна речовина дуже активна, і при влученні у ворога, він буде підпалений. @@ -1650,7 +1759,7 @@ items.weapon.missiles.darts.poisondart.name=Отруйний дротик items.weapon.missiles.darts.poisondart.desc=На наконечник цього дротику було нанесено хімічну речовину на основі Горемоху. Вона дуже токсична та отруїть ціль. items.weapon.missiles.darts.rotdart.name=Корозійний дротик -items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. These last longer than other tipped darts, but their durability cannot be boosted. +items.weapon.missiles.darts.rotdart.desc=Ці лихі дротики змащені кислотною сумішшю на основі гнилоягоди, що швидко роз'їдає все, з чим контактує. Сильні вороги протистоятимуть більшості ефекту, але ця корозія достатньо агресивна, щоб легко вбити більшість звичайних ворогів. Вони міцніші інших змащених дротиків, але їх довговічність не посилити. items.weapon.missiles.darts.shockingdart.name=Штормовий дротик items.weapon.missiles.darts.shockingdart.desc=На наконечник цього дротика було нанесено хімічну речовину на основі Грозової лози, яка при влученні вдарить ворога слабким розрядом. @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=Цей легкий ніж збалан items.weapon.missiles.throwingspear.name=Метальний дротик items.weapon.missiles.throwingspear.desc=Цей легкий спис має тонке древко, яке призначене для кидків,а не для рукопашного бою. +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=Камінь items.weapon.missiles.throwingstone.desc=Ці камені відшліфовані, що дозволяє їх кидати з більшою силою, ніж звичайні камені. Незважаючи на майстерне виготовлення, вони все ще не є дуже надійною зброєю. @@ -1735,11 +1847,11 @@ items.weapon.weapon.excess_str=Через вашу надлишкову силу items.weapon.weapon.incompatible=Взаємодія різних типів магії знищує чари на цій зброї! items.weapon.weapon.cursed_worn=Оскільки ця зброя проклята, ви не здатні від неї позбавитись. items.weapon.weapon.cursed=Ви відчуваєте, що у цій зброї ховається темна магія. -items.weapon.weapon.weak_cursed=Despite the curse, you are able to unequip this weapon. +items.weapon.weapon.weak_cursed=Незважаючи на прокляття, ви можете зняти цю зброю. items.weapon.weapon.not_cursed=Ця зброя вільна від темної магії. items.weapon.weapon.faster=Ця зброя збалансована на підвищення _швидкості атаки_. items.weapon.weapon.stronger=Ця зброя збалансована на підвищення _завдаваної шкоди_. -items.weapon.weapon.enchanted=it has a _%s._ +items.weapon.weapon.enchanted=воно має _%s._ items.weapon.weapon$enchantment.enchant=зачарування @@ -1751,13 +1863,13 @@ items.amulet.desc_origins=The origins of the amulet are unknown. History says th items.amulet.desc_ascent=The origins of the amulet are unknown, but clearly it has been heavily influenced by Yog-Dzewa's power. The dungeon seems to be bending to Yog's will as you move through it, making enemies much more plentiful and powerful! You're also no longer able to activate or discard the amulet, almost as if it is cursed. items.amulet.ascent_title=Ascension items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by defeating enemies as you ascend through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally. -items.amulet.ascent_yes=Continue! -items.amulet.ascent_no=Stop for Now +items.amulet.ascent_yes=Продовжити! +items.amulet.ascent_no=Поки що зупинитися items.ankh.name=Анх items.ankh.ac_bless=ОСВЯТИТИ items.ankh.bless=Ви освятили анх чистою водою. -items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Most items will be dropped where you died, but can be reclaimed if you return to it. Using a full waterskin, the ankh can be blessed with extra strength. +items.ankh.desc=Цей древній символ безсмертя дає можливість повернутися до життя після смерті. Більшість речей буде загублено на місці смерті, але їх можна отримати назад, якщо повернутися туди. Використовуючи повний бурдюк, анх можна освятити і наділити більшою силою. items.ankh.desc_blessed=Цей древній символ безсмертя дає можливість повернутися до життя після смерті. Анх був благословенний і тепер набагато сильніший. Анх пожертвує собою, щоб врятувати вас у момент смертельної небезпеки. items.arcaneresin.name=arcane resin @@ -1827,7 +1939,12 @@ items.item.curse=Прокляття items.kindofmisc.unequip_title=Зняти предмет items.kindofmisc.unequip_message=Спершу ви маєте зняти один з ваших споряджених предметів. Оберіть предмет для заміни. +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=Ваша рука не може відпустити цю зброю. +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=Корона Короля дварфів items.kingscrown.ac_wear=НАДЯГТИ diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index 551b7e755..b313c2d25 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -109,6 +109,9 @@ items.armor.classarmor.transfer_complete=你的英雄铠甲的特殊技能已被 items.armor.clotharmor.name=布甲 items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。 +items.armor.duelistarmor.name=hero's breastplate +items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. + items.armor.huntressarmor.name=英雄披风 items.armor.huntressarmor.no_enemies=视野中未发现敌人。 items.armor.huntressarmor.desc=披着这件朴实无华的披风,女猎手能够使出一个华丽的招式。 @@ -126,13 +129,13 @@ items.armor.platearmor.name=板甲 items.armor.platearmor.desc=厚重的金属板拼接到一起,为能承受其骇人重量的冒险者提供无与伦比的防御。 items.armor.roguearmor.name=英雄风衣 -items.armor.roguearmor.desc=裹着这身与黑暗融为一体的风衣,盗贼能够施展一项独特的身法。 +items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability. items.armor.scalearmor.name=鳞甲 items.armor.scalearmor.desc=在厚实的皮背心中缝入金属鳞片,形成了灵活而高防御的护甲。 -items.armor.warriorarmor.name=英雄铠甲 -items.armor.warriorarmor.desc=这套铠甲看起来很有份量,而且能让战士借助它施展一项绝技。 +items.armor.warriorarmor.name=hero's platemail +items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability. @@ -142,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=酿造 items.artifacts.alchemiststoolkit.ac_energize=供能 items.artifacts.alchemiststoolkit.not_ready=你的炼金工具箱还没有准备好。 items.artifacts.alchemiststoolkit.cursed=受诅咒的炼金箱正在阻止你炼金! -items.artifacts.alchemiststoolkit.need_energy=要这么做你需要至少 5 点能量。 -items.artifacts.alchemiststoolkit.energize_desc=每 5 个能量水晶可供炼金工具箱升 1 级,这能增加工具箱随时间自然产生的能量。并且更快地进行预热。\n\n你打算为本次炼金实验花费多少能量呢? -items.artifacts.alchemiststoolkit.energize_1=5 能量:+1 级 +items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that. +items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use? +items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level items.artifacts.alchemiststoolkit.energize_all=%1$d能量:+%2$d 级 items.artifacts.alchemiststoolkit.desc=这套工具箱内存放着各式各样的试剂,草药和一个小混合瓶,让使用者能够随时随地进行炼金实验。这个混合瓶里貌似装载着液态的炼金能量水晶。 items.artifacts.alchemiststoolkit.desc_cursed=被诅咒的工具箱将自己紧紧固定在你的身上,抑制你使用炼金工具的能力。 @@ -395,7 +398,7 @@ items.artifacts.sandalsofnature.desc_3=这两株植物又长大了。像是一 items.artifacts.sandalsofnature.desc_4=植物们似乎已长到最大,就像是一对装甲护胫。这对深棕色护腿看上去仿如一棵非常坚毅的树。 items.artifacts.sandalsofnature.desc_hint=穿上这件神器时你感到更加亲近自然了。 items.artifacts.sandalsofnature.desc_cursed=被诅咒的鞋子切断了一切你与自然的联系。 -items.artifacts.sandalsofnature.desc_ability=鞋子泛起你喂给它们的最后一粒种子颜色的涟漪。 它们可以在地面上暂时扎根并在3格半径内的任意位置产生那种植物的效果。需要充能: _%d%%。_ +items.artifacts.sandalsofnature.desc_ability=The footwear ripples with the color of the last seed you fed them. They can briefly root into the ground and produce that plant's effect anywhere in a 3 tile radius.\nSeed: _%s_\nCharge needed: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=你已经给鞋子喂过了%d之种。 items.artifacts.talismanofforesight.name=先见护符 @@ -839,7 +842,9 @@ items.quest.metalshard.desc=一块被诅咒的金属锈片,它是DM-300的机 items.quest.pickaxe.name=镐子 items.quest.pickaxe.ac_mine=采掘 items.quest.pickaxe.no_vein=附近没有可供采掘的暗金矿脉。 -items.quest.pickaxe.desc=这是一件巨大且耐用的凿岩工具。也许能当武器用。 +items.quest.pickaxe.ability_name=pierce +items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals double damage to enemies with rigid skin. +items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. It can probably be used as a weapon in a pinch. items.quest.ratskull.name=巨鼠头骨 items.quest.ratskull.desc=一颗大得吓人的老鼠头骨。如果你能找到一面合适的墙来挂,它会是件不错的狩猎纪念品。 @@ -875,7 +880,7 @@ items.rings.ringofaccuracy.desc=这枚戒指提高了你的专注力,使敌人 items.rings.ringofarcana.name=奥术之戒 items.rings.ringofarcana.stats=佩戴这枚戒指时,你的附魔和刻印威力会提升 _%s%%_。 items.rings.ringofarcana.typical_stats=佩戴这枚戒指时,你的附魔和刻印威力通常会提升 _%s%%_。 -items.rings.ringofarcana.desc=这枚戒指增强了武器上的附魔和护甲上的刻印,先增加了它们的激活几率,然后增加了它们效果的强度。被诅咒的戒指反而会削弱附魔和刻印。 +items.rings.ringofarcana.desc=This ring enhances magical enchantments on weapons and glyphs on armor, including curses! It first increases activation chance, and then increases the strength of the effect once activation chance is 100%. A cursed ring will instead weaken enchantments, glyphs, and curses. items.rings.ringofelements.name=元素之戒 items.rings.ringofelements.stats=当佩戴这枚戒指时,你会获得_%s%%_的元素抗性。 @@ -883,9 +888,9 @@ items.rings.ringofelements.typical_stats=佩戴这枚戒指时,你通常会获 items.rings.ringofelements.desc=这枚戒指能为佩戴者提供抗性,降低大部分元素和魔法效果的伤害和持续时间。被诅咒的戒指自然会加重这些效果。 items.rings.ringofenergy.name=能量之戒 -items.rings.ringofenergy.stats=佩戴这枚戒指时,你的法杖充能速度会提升_%1$s%%_,神器的充能速度会提升_%2$s%%_。 -items.rings.ringofenergy.typical_stats=佩戴这枚戒指时,通常情况下,你的法杖充能速度会提升_%1$s%%_,神器的充能速度会提升_%2$s%%_。 -items.rings.ringofenergy.desc=在戒指的奥术领域笼罩下,你的所有法杖和神器的充能速度都会得到提升。被诅咒的戒指反而会减慢充能速度。 +items.rings.ringofenergy.stats=When worn, this ring will increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand, artifact, and heroic armor charge speed by _%s%%._ +items.rings.ringofenergy.desc=Your magical equipment will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=闪避之戒 items.rings.ringofevasion.stats=佩戴这枚戒指时,你的闪避属性会提升_%s%%_。 @@ -895,7 +900,11 @@ items.rings.ringofevasion.desc=这枚戒指会加快配戴者的反应速度, items.rings.ringofforce.name=武力之戒 items.rings.ringofforce.stats=赤手空拳时,以你目前的力量,佩戴这枚戒指能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指会为其增加_%3$d_点伤害。 items.rings.ringofforce.typical_stats=赤手空拳时,以你目前的力量,佩戴这枚戒指通常能够造成 _%1$d~%2$d伤害_。当装备一件武器时,这枚戒指通常会为其增加_%3$d_点伤害。 +items.rings.ringofforce.ability_name=brawler's stance +items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge. items.rings.ringofforce.desc=这枚戒指能够增强配戴者的打击力度。这份额外的力量在挥舞武器时相当有限,而徒手攻击则会被大幅增强。负等级的戒指会导致配戴者的攻击变得软弱无力。 +items.rings.ringofforce$brawlersstance.name=brawler's stance +items.rings.ringofforce$brawlersstance.desc=While in this stance the Duelist's regular attacks will use an equipped ring of force even when she has a weapon equipped. The attack will still use the weapon's augmentation and enchantment however.\n\nEach regular attack in this stance consumes 1/4 of a weapon charge. You currently have enough charge for %d attacks.\n\nThis stance can be toggled on or off by using a ring of force. items.rings.ringoffuror.name=狂怒之戒 items.rings.ringoffuror.stats=佩戴这枚戒指时,你的攻击速度会提升_%s%%_。 @@ -1076,7 +1085,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=魔能秘卷 items.scrolls.exotic.scrollofmysticalenergy.desc=奇异的魔法能量被禁锢在秘卷羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有神器充能。 items.scrolls.exotic.scrollofpassage.name=归返秘卷 -items.scrolls.exotic.scrollofpassage.desc=这张羊皮卷内所含有的符文法术能帮助使用者快速回到本区域的初始楼层。如果想要回到商店的话使用这张秘卷会非常有用。 +items.scrolls.exotic.scrollofpassage.desc=The spell on this parchment instantly transports the reader to the nearest region first floor above them. Very handy for quickly getting to a shop. items.scrolls.exotic.scrollofprismaticimage.name=虹卫秘卷 items.scrolls.exotic.scrollofprismaticimage.desc=这张秘卷上的咒文会创造使用者的一个虹色幻影。这个像使用者的弱化版克隆体的幻影有着相同的防御,但生命值和造成的伤害更低。\n\n虹色幻影将吸引敌人的火力从而保护使用者。\n\n当虹色幻影存在时阅读这张秘卷将会为其恢复所有生命。 @@ -1121,7 +1130,7 @@ items.spells.curseinfusion.desc=这个菱晶可以向一件装备注入和DM-300 items.spells.featherfall.name=羽落晶核 items.spells.featherfall.light=你觉得自己身轻如燕! items.spells.featherfall.desc=这个菱晶可以操控重力对使用者的影响,在短时间内让使用者免疫掉落伤害。每个结晶法术只能抵挡一次伤害。 -items.spells.featherfall$featherbuff.name=羽落晶核 +items.spells.featherfall$featherbuff.name=轻如片羽 items.spells.featherfall$featherbuff.desc=你正处于羽落晶核的作用效果之下,此时跃入深渊将不会给你带来任何伤害!该效果在被使用后或一段时间后会自行消失。\n\n效果剩余回合数:%s items.spells.spell.ac_cast=施放 @@ -1397,12 +1406,15 @@ items.weapon.curses.annoying.msg_11=我曾经不想成为武器,而是想成 items.weapon.curses.annoying.msg_12=要时刻警醒:骄傲自满是位缓慢却阴险的杀手。 items.weapon.curses.annoying.msg_13=敌羞,吾去脱他衣! items.weapon.curses.annoying.desc=喧闹诅咒的武器真的是想帮你,只不过它的吵闹无比的“帮助”总是会吸引大量敌人。 +items.weapon.curses.annoying.elestrike_desc=An elemental strike with an annoying curse has a 20% chance to amok each enemy in range for 5 turns. items.weapon.curses.dazzling.name=炫目%s items.weapon.curses.dazzling.desc=炫目武器会不时释放刺目的强光,致盲所有视野范围内的单位。 +items.weapon.curses.dazzling.elestrike_desc=An elemental strike with a dazzling curse has a 50% chance to blind each enemy in range for 5 turns. items.weapon.curses.displacing.name=转移%s items.weapon.curses.displacing.desc=转移诅咒的武器被灌注了混乱的传送魔法,会将敌人传送到当前层的随机位置。 +items.weapon.curses.displacing.elestrike_desc=An elemental strike with a displacing curse has a 50% chance to teleport each enemy in range. items.weapon.curses.explosive.name=易爆%s items.weapon.curses.explosive.warm=暖和起来了...... @@ -1411,120 +1423,166 @@ items.weapon.curses.explosive.desc=易爆诅咒的武器会缓缓积累能量并 items.weapon.curses.explosive.desc_cool=你的武器目前触感冰凉,尚属正常。 items.weapon.curses.explosive.desc_warm=你的武器正在积累能量,变得温热了起来…… items.weapon.curses.explosive.desc_hot=你的武器已灼热烫手!要爆炸了! +items.weapon.curses.explosive.elestrike_desc=An elemental strike with an explosive curse has a 50% chance to cause an explosion to appear on a random enemy in range. items.weapon.curses.friendly.name=友善%s items.weapon.curses.friendly.desc=友善诅咒的武器会偶尔触发让战斗无法进行的魔法,非常适合和平主义者。 +items.weapon.curses.friendly.elestrike_desc=An elemental strike with a friendly curse has a 50% chance to charm each enemy in range for 5 turns. items.weapon.curses.polarized.name=极化%s items.weapon.curses.polarized.desc=极化武器受到诅咒魔力的影响,在攻击时只会出现1.5倍伤害或完全没有伤害的情况。 +items.weapon.curses.polarized.elestrike_desc=An elemental strike with a polarized curse has a 50% chance to deal 20-30 damage to each enemy in range. items.weapon.curses.sacrificial.name=血祭%s items.weapon.curses.sacrificial.desc=血祭诅咒会向使用者索求血液作为攻击的回报,你的状态越健康,诅咒索取的也就越多。 +items.weapon.curses.sacrificial.elestrike_desc=An elemental strike with a sacrificial curse causes the hero and each enemy in range to bleed for 10 HP. items.weapon.curses.wayward.name=妄为%s items.weapon.curses.wayward.desc=妄为诅咒的武器会时常变得极其不精准。触发时这种魔法会持续一小会,但会在成功使用妄为武器造成伤害后立刻消散。 +items.weapon.curses.wayward.elestrike_desc=An elemental strike with a wayward curse has a 50% chance to hex each enemy in range for 5 turns. items.weapon.curses.wayward$waywardbuff.name=妄为 items.weapon.curses.wayward$waywardbuff.desc=你的妄为武器上的魔法已被触发,现在它已变得极度不精准。这个魔法无法影响如伏击等必定命中的攻击行为,且成功使用妄为武器造成伤害会立刻驱散此效果。\n\n效果剩余回合:%s ###enchantments items.weapon.enchantments.blazing.name=烈焰%s items.weapon.enchantments.blazing.desc=这个附魔会使火焰从武器中喷薄而出,能够点燃敌人并对正在燃烧的敌人造成额外伤害。 +items.weapon.enchantments.blazing.elestrike_desc=An elemental strike with a blazing enchantment spreads fire to every tile in range, which lasts 6 turns. items.weapon.enchantments.blocking.name=招架%s items.weapon.enchantments.blocking.desc=招架附魔的武器在攻击后有几率短暂为你提供保护。 +items.weapon.enchantments.blocking.elestrike_desc=An elemental strike with a blocking enchantment grants the Duelist an extra 5 shielding for each enemy in range. items.weapon.enchantments.blocking$blockbuff.name=招架 items.weapon.enchantments.blocking$blockbuff.desc=你的武器的招架附魔短时间内增强了你的防御能力!\n\n护盾剩余: %d\n\n剩余时间: %s。 items.weapon.enchantments.blooming.name=繁茂%s items.weapon.enchantments.blooming.desc=繁茂武器具有催生植物的魔力,在攻击目标时能使目标或周围的植被发芽生长。 +items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns. items.weapon.enchantments.chilling.name=寒霜%s items.weapon.enchantments.chilling.desc=受该附魔成功影响的敌人会被冻伤,导致移动和攻击速度降低。 +items.weapon.enchantments.chilling.elestrike_desc=An elemental strike with a chilling enchantment spreads chilling air to every tile in range, which lasts 6 turns. items.weapon.enchantments.kinetic.name=恒动%s items.weapon.enchantments.kinetic.desc=使用恒动附魔的武器击杀敌人时,武器会储存溢出的威力并在下一次成功攻击时释放。 +items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target. items.weapon.enchantments.kinetic$conserveddamage.name=伤害储存 items.weapon.enchantments.kinetic$conserveddamage.desc=你的武器储存了上个杀敌一击的过剩能量,用来加强你的下次攻击以造成额外伤害。这份能量会慢慢随时间减弱。\n\n储存伤害:%d。 items.weapon.enchantments.corrupting.name=腐化%s items.weapon.enchantments.corrupting.desc=这种强大的附魔拥有将敌人扭曲为你的奴仆的能力。使用腐化附魔的武器击杀敌人时有概率将其腐化。 +items.weapon.enchantments.corrupting.elestrike_desc=An elemental strike with a corrupting enchantment has a 4-20% chance (based on missing HP) to corrupt each enemy in range, except the primary target. items.weapon.enchantments.elastic.name=弹性%s items.weapon.enchantments.elastic.desc=弹性武器在攻击时有几率把敌人击退较短的距离。 +items.weapon.enchantments.elastic.elestrike_desc=An elemental strike with an elastic enchantment knocks all enemies in range back 4 tiles. items.weapon.enchantments.grim.name=死神%s items.weapon.enchantments.grim.desc=这个强大的附魔拥有瞬间斩杀敌人的力量。敌人越弱,附魔的触发几率越大。 +items.weapon.enchantments.grim.elestrike_desc=An elemental strike with a grim enchantment has up to a 6-30% chance (based on missing HP) to kill each enemy in range, except the primary target. items.weapon.enchantments.lucky.name=幸运%s items.weapon.enchantments.lucky.desc=被幸运附魔武器击杀的敌人有几率掉落额外的宝物。 - -items.weapon.enchantments.precise.name=精准%s -items.weapon.enchantments.precise.desc=精准武器有几率无视一切条件打出必定命中敌人的一击。 +items.weapon.enchantments.lucky.elestrike_desc=An elemental strike with a lucky enchantment has a 10% chance to spawn loot under each enemy in range. This effect can only trigger once per enemy. items.weapon.enchantments.projecting.name=索敌%s items.weapon.enchantments.projecting.desc=这个附魔会使肉搏武器获得额外的攻击距离。远程武器的攻击则能够穿透邻近墙壁。 +items.weapon.enchantments.projecting.elestrike_desc=An elemental strike with a projecting enchantment deals 25% damage to each enemy in range, except the primary target. items.weapon.enchantments.shocking.name=电击%s items.weapon.enchantments.shocking.desc=电弧在这个武器上不断地闪烁震荡,能够对邻近所有敌人造成额外伤害。 +items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns. items.weapon.enchantments.unstable.name=紊乱%s items.weapon.enchantments.unstable.desc=紊乱附魔的武器周身散布着混乱的能量,每一击的都会造成另一种附魔的效果。 +items.weapon.enchantments.unstable.elestrike_desc=An elemental strike with an unstable enchantment applies a random enchantment effect to each enemy in range, except the primary target. items.weapon.enchantments.vampiric.name=血饮%s items.weapon.enchantments.vampiric.desc=这个强大的附魔能在攻击敌人时吸取其生命能量并恢复使用者的生命。当使用者生命较少时效果更强。 +items.weapon.enchantments.vampiric.elestrike_desc=An elemental strike with a vampiric enchantment heals the Duelist for 2 HP for each enemy in range. ###melee weapons items.weapon.melee.assassinsblade.name=暗杀之刃 items.weapon.melee.assassinsblade.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 +items.weapon.melee.assassinsblade.ability_name=sneak +items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability grants the Duelist 4 turns of invisibility, but costs 2 charges. items.weapon.melee.assassinsblade.desc=黑曜石制的波浪形短刃,虽轻便但不易用,如果能击中要害足以致命。 items.weapon.melee.battleaxe.name=战斧 items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。 +items.weapon.melee.battleaxe.ability_name=heavy blow +items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。 items.weapon.melee.crossbow.name=十字弩 items.weapon.melee.crossbow.stats_desc=这件武器在装备后会大幅提升飞镖的伤害。它甚至还能把自身的附魔赋予射出去的飞镖。 +items.weapon.melee.crossbow.ability_name=charged shot +items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped. items.weapon.melee.crossbow.desc=这是一件看起来相当精密复杂的装置,能够将飞镖一样的小型箭矢以极高的速度射出。这把十字弩弩掂在手里沉甸甸的,比想象中结实很多,虽然完全违背了设计初衷,不过也能够在肉搏战中起到作用。 +items.weapon.melee.crossbow$chargedshot.name=charged shot +items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself. items.weapon.melee.dagger.name=匕首 items.weapon.melee.dagger.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 +items.weapon.melee.dagger.ability_name=sneak +items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability grants the Duelist 6 turns of invisibility, but costs 2 charges. items.weapon.melee.dagger.desc=木柄被磨损的简易铁质匕首。 items.weapon.melee.dirk.name=长匕首 items.weapon.melee.dirk.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 +items.weapon.melee.dirk.ability_name=sneak +items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability grants the Duelist 5 turns of invisibility, but costs 2 charges. items.weapon.melee.dirk.desc=一个长一些的刺击型匕首,可以往敌人身体里捅得更深一点。 items.weapon.melee.flail.name=链枷 items.weapon.melee.flail.stats_desc=这件武器精确性不高。\n这件武器不能用来偷袭。 +items.weapon.melee.flail.ability_name=spin +items.weapon.melee.flail.spin_warn=You can't spin the flail any more. +items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges. items.weapon.melee.flail.desc=铁链上附着的一个带刺的钢球。笨重难用,能命中的话威力极强。 +items.weapon.melee.flail$spinabilitytracker.name=spinning +items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s. items.weapon.melee.gauntlet.name=魔岩拳套 items.weapon.melee.gauntlet.stats_desc=这是一套非常快的武器。 +items.weapon.melee.gauntlet.ability_name=combo strike +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns. items.weapon.melee.gauntlet.desc=这个巨大的拳套由一匹红布和层层覆盖在布上的魔法岩石交织而成。戴上后,布料紧紧裹住你的整个前臂,让厚重的岩板变得像一层坚硬的皮肤。要有足够的力量才能将如此沉重的武器自如挥舞,但正是这种力量和重量的结合让这件武器发挥出可怕的威力。 items.weapon.melee.glaive.name=关刀 items.weapon.melee.glaive.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。 +items.weapon.melee.glaive.ability_name=spike +items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器。 items.weapon.melee.gloves.name=镶钉手套 items.weapon.melee.gloves.stats_desc=这是一套非常快的武器。 +items.weapon.melee.gloves.ability_name=combo strike +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns. items.weapon.melee.gloves.desc=这双镶钉手套没有多少防护作用,但能在勉强当作武器使用的同时腾出双手。 items.weapon.melee.greataxe.name=巨斧 items.weapon.melee.greataxe.stats_desc=这件武器非常沉重。 +items.weapon.melee.greataxe.ability_name=retribution +items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage. items.weapon.melee.greataxe.desc=这个巨型的战斧无坚不摧,重如泰山,举过肩才有空间挥舞。 items.weapon.melee.greatshield.name=巨型方盾 items.weapon.melee.greatshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。通过升级可以使格挡量增长。 items.weapon.melee.greatshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。 +items.weapon.melee.greatshield.ability_name=guard +items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns. items.weapon.melee.greatshield.desc=与其说它是一面盾,不如说它是一堵能移动的墙。这一大块金属对于防御十分有效,但没有在攻击方面留下多少余地。 items.weapon.melee.greatsword.name=巨剑 +items.weapon.melee.greatsword.ability_name=连战热忱 +items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.greatsword.desc=这把大剑进行的每次沉重挥舞都能造成大量伤害。 items.weapon.melee.handaxe.name=手斧 items.weapon.melee.handaxe.stats_desc=这是一把比较精准的武器。 +items.weapon.melee.handaxe.ability_name=heavy blow +items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.handaxe.desc=一把轻斧头,通常用来砍树。当然,它的宽刃对敌人来说同样有效。 items.weapon.melee.knuckles.name=指虎 @@ -1532,10 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=这是一个非常快的武器。 items.weapon.melee.knuckles.desc=一块专门塑成契合指节形状的铁片。不占用双手空间,揍起人时又比空手要强些。 items.weapon.melee.longsword.name=长剑 +items.weapon.melee.longsword.ability_name=连战热忱 +items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.longsword.desc=这柄剑的厚长利刃闪烁着令人宽心的寒光,不过这长度也确实让它非常沉重。 items.weapon.melee.mace.name=硬头锤 items.weapon.melee.mace.stats_desc=这是一个比较精准的武器。 +items.weapon.melee.mace.ability_name=heavy blow +items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.mace.desc=这把武器前端的大型铁头能够造成可观的伤害。 items.weapon.melee.magesstaff.name=法师魔杖 @@ -1558,51 +1620,98 @@ items.weapon.melee.magesstaff.no_wand=这支法杖并没有任何魔力, 它 items.weapon.melee.magesstaff.has_wand=魔杖目前被灌注了_%s_的力量。 items.weapon.melee.magesstaff.cursed_wand=这根魔杖受到了诅咒,导致它的魔法混乱而随机。 +items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_,并且需要_%4$d点力量_来正常使用。 items.weapon.melee.meleeweapon.stats_unknown=一般情况下这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_,并且需要_%4$d点力量_来正常使用。 items.weapon.melee.meleeweapon.probably_too_heavy=这件武器对你来说或许太重了。 items.weapon.melee.meleeweapon.stats_desc= +items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability. +items.weapon.melee.meleeweapon.ability_low_str=You aren't strong enough to use this weapon's ability. +items.weapon.melee.meleeweapon.ability_no_charge=You don't have enough energy to use that ability. +items.weapon.melee.meleeweapon.ability_cant_use=You can't use that ability right now. +items.weapon.melee.meleeweapon.ability_no_target=There is no target there. +items.weapon.melee.meleeweapon.ability_bad_position=That target can't be reached. +items.weapon.melee.meleeweapon.prompt=Select a Target +items.weapon.melee.meleeweapon.swap=Swap Weapons +items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. items.weapon.melee.shortsword.name=短剑 +items.weapon.melee.shortsword.ability_name=连战热忱 +items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.shortsword.desc=它确实相当短,只比一把匕首长出几厘米。 items.weapon.melee.quarterstaff.name=铁头棍 items.weapon.melee.quarterstaff.stats_desc=这件武器可以格挡0~2点伤害。 +items.weapon.melee.quarterstaff.ability_name=defensive stance +items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges. items.weapon.melee.quarterstaff.desc=这是两端以铁包覆的硬木棍。 +items.weapon.melee.quarterstaff$defensivestance.name=defensive stance +items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s. + +items.weapon.melee.rapier.name=rapier +items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage. +items.weapon.melee.rapier.ability_name=lunge +items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit. +items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. items.weapon.melee.roundshield.name=圆盾 items.weapon.melee.roundshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。格挡量会随着武器的升级而提升。 items.weapon.melee.roundshield.stats_desc=这件武器能格挡0~%d点伤害。通过升级可以使格挡量增长。 +items.weapon.melee.roundshield.ability_name=guard +items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns. items.weapon.melee.roundshield.desc=这个大盾可以有效格挡攻击,在危机时刻也可以作为不错的武器使用。 +items.weapon.melee.roundshield$guardtracker.name=guarding +items.weapon.melee.roundshield$guardtracker.guarded=guarded +items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s. items.weapon.melee.runicblade.name=符文之刃 items.weapon.melee.runicblade.stats_desc=这把武器从升级中获得更多伤害。 +items.weapon.melee.runicblade.ability_name=runic slash +items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power. items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明亮的蓝色刀刃。 items.weapon.melee.sai.name=双钗 items.weapon.melee.sai.stats_desc=这是一套非常快的武器。 +items.weapon.melee.sai.ability_name=combo strike +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns. items.weapon.melee.sai.desc=一对轻薄的铁刃,刚好一手一把。在快速斩击方面十分出色。 items.weapon.melee.scimitar.name=弯刀 items.weapon.melee.scimitar.stats_desc=这是一把比较快的武器。 +items.weapon.melee.scimitar.ability_name=sword dance +items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges. items.weapon.melee.scimitar.desc=一把厚重的弯刀。它的形状能让它进行更快但不甚强力的攻击。 +items.weapon.melee.scimitar$sworddance.name=sword dance +items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s. items.weapon.melee.spear.name=长矛 items.weapon.melee.spear.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。 +items.weapon.melee.spear.ability_name=spike +items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit. items.weapon.melee.spear.desc=这是一根装着锋锐铁刺的细长木杆。 items.weapon.melee.sword.name=单手剑 +items.weapon.melee.sword.ability_name=连战热忱 +items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.sword.desc=平衡性良好的剑。不算太大,但是依然比短剑长上不少。 +items.weapon.melee.sword$cleavetracker.name=连战热忱 +items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s. items.weapon.melee.warhammer.name=战锤 items.weapon.melee.warhammer.stats_desc=这是一把比较精准的武器。 +items.weapon.melee.warhammer.ability_name=heavy blow +items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack. items.weapon.melee.warhammer.desc=很少有生物能抵挡这铅铁巨块的辗压,但也只有最强壮的冒险者才能有效使用它。 items.weapon.melee.whip.name=长鞭 items.weapon.melee.whip.stats_desc=这把武器拥有惊人的攻击距离。 +items.weapon.melee.whip.ability_name=lash +items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range. items.weapon.melee.whip.desc=虽然这把武器另一端带倒刺的绳子伤害不高,但它的攻击范围是数一数二的。 items.weapon.melee.wornshortsword.name=破损的短剑 +items.weapon.melee.wornshortsword.ability_name=连战热忱 +items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=一把十分短的剑,在大量使用后有一定的磨损。它比正常情况的短剑更轻,也更弱。 @@ -1713,6 +1822,9 @@ items.weapon.missiles.throwingknife.desc=这些轻便的小刀不同于普通的 items.weapon.missiles.throwingspear.name=投矛 items.weapon.missiles.throwingspear.desc=这些轻便短矛的木杆非常纤细,很明显是一种投掷型武器,不适合用来近战。 +items.weapon.missiles.throwingspike.name=throwing spike +items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. + items.weapon.missiles.throwingstone.name=石子 items.weapon.missiles.throwingstone.desc=这些石头被人用砂纸打磨成趁手的形状,比普通石子更适合大力投向目标。尽管工艺精湛,作为武器还是不太可靠。 @@ -1827,7 +1939,12 @@ items.item.curse=诅咒 items.kindofmisc.unequip_title=卸下一件装备 items.kindofmisc.unequip_message=你必须先取下一件装备。请选择要替换的物品。 +items.kindofweapon.swift_equip=You swiftly equip your weapon. items.kindofweapon.equip_cursed=你的手不受控制地握紧了这件武器。 +items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly. +items.kindofweapon.which_equip_primary=Primary (%s) +items.kindofweapon.which_equip_secondary=Secondary (%s) +items.kindofweapon.empty=empty items.kingscrown.name=矮人国王的皇冠 items.kingscrown.ac_wear=加 冕 diff --git a/core/src/main/assets/messages/journal/journal_de.properties b/core/src/main/assets/messages/journal/journal_de.properties index 785393213..9659a7cc7 100644 --- a/core/src/main/assets/messages/journal/journal_de.properties +++ b/core/src/main/assets/messages/journal/journal_de.properties @@ -66,7 +66,7 @@ journal.document.sewers_guard.title=Die Briefe der Wachfrau journal.document.sewers_guard.new_position.title=Meine neue Anstellung! journal.document.sewers_guard.new_position.body=Am 85. des Herbstes 375\nLiebe Mama und Papa,\n\nich habe es euch doch gesagt: All die harte Arbeit bei der Stadtwache wird sich rentieren. Ich wurde gerade befördert!\n\nIch wurde in ein Team von Fachleuten berufen, das in der Kanalisation arbeitet. Offenbar gibt es Probleme mit Ungeziefer und Gesetzlosen da unten, und es ist unsere Aufgabe, sie dort auszuräumen. Es ist Schmutzarbeit, aber in der Kanalisation ist es im Winter warm und man zahlt uns das Dreifache dessen, was es für normalen Wachtdienst gibt!\n\nEs ist alles ein wenig geheim, also kann ich diesen Brief eigentlich gar nicht absenden. Aber es würde sich seltsam anfühlen, euch gar nicht zu schreiben, also schreibe ich diese Briefe trotzdem. Vielleicht kann ich sie euch eines Tages zeigen.\nLiebe Grüße,\n- Sonja journal.document.sewers_guard.dangerous.title=Eine gefährliche Arbeit... -journal.document.sewers_guard.dangerous.body=Am 88. des Herbstes 375\nLiebe Mama und Papa,\n\nich weiß nun, warum die Bezahlung hier so gut ist: Die Kanalisation ist von Monstern befallen! Mit "Ungeziefer" und "Gesetzlosen" meinten sie riesige, blutrünstige Ratten und Rotten von zornigen Gnollen!\n\nGlücklicherweise weiß der Rest des Teams ziemlich genau, was zu tun ist. Unser Teamführer Thomas ist ein Experte in diesen Dingen. Ich gebe mir Mühe, schnell zu lernen, damit ich den anderen nicht zu sehr zur Last falle.\n\nDiese Arbeit ist weit gefährlicher als ich gedacht habe. Ich bin froh, diese Briefe jetzt nicht absenden zu können, denn ich möchte nicht, dass ihr euch Sorgen macht.\n\nIch gebe mir Mühe, mich nicht in Gefahr zu begeben.\nSonja +journal.document.sewers_guard.dangerous.body=Am 88. des Herbstes 375\nLiebe Mama und Papa,\n\nich weiß nun, warum die Bezahlung hier so gut ist: Die Kanalisation ist von Monstern befallen! Mit "Ungeziefer" und "Gesetzlosen" meinten sie riesige, blutrünstige Ratten und Rotten von zornigen Gnollen!\n\nGlücklicherweise weiß der Rest des Teams ziemlich genau, was zu tun ist. Unser Teamführer Thomas ist ein Experte in diesen Dingen. Ich gebe mir Mühe, schnell zu lernen, damit ich den anderen nicht zu sehr zur Last falle.\n\nDiese Arbeit ist weit gefährlicher als ich dachte. Ich bin froh, diese Briefe jetzt nicht absenden zu können, denn ich möchte nicht, dass ihr euch Sorgen macht.\n\nIch gebe mir Mühe, mich nicht unnötig in Gefahr zu begeben.\nSonja journal.document.sewers_guard.crabs.title=Riesenkrabben! journal.document.sewers_guard.crabs.body=Am 11. des Winters 376\nLiebe Mama und Papa,\n\nals wären die Ratten nicht schon schlimm genug, weiter unten gibt es auch noch Riesenkrabben! Eine von diesen stürmte direkt an mir vorbei und hat Lee ziemlich böse erwischt, bevor wir sie getötet haben. Thomas sagt, es sei nicht meine Schuld, aber ich weiß, dass er einfach nur nett zu mir sein will.\n\nGlücklicherweise haben wir auf unserem Weg nach unten einen Abenteurer getroffen, der noch etwas Sonnengras-Salbe übrig hatte. Lee hätte es ohne dieses Zeug vielleicht nicht geschafft.\n\nIch habe gesehen, wie der Abenteurer auf eine Rose starrte, bevor er uns verließ; er sagte, es sei ein Geschenk. Wozu riskiert er hier unten sein Leben, wenn es jemanden gibt, dem er nicht egal ist?\n\nAber genau das tue ich ja auch, oder? Mir scheint, die Sache wächst mir über den Kopf. journal.document.sewers_guard.guild.title=Die Diebesgilde @@ -87,8 +87,8 @@ journal.document.prison_warden.rotberry.body=Am 23. des Herbstes 363\n\nHabe heu journal.document.prison_warden.no_support.title=Keine Unterstützung journal.document.prison_warden.no_support.body=Am 11. des Frühlings 364\n\nWas zum Henker denken die sich in der Stadt? Nachdem ich dringend Unterstützung angefordert hatte, hörte ich nichts mehr, nicht einmal eine Entschuldigung, wie sie die immer schicken, wenn meine Anfragen abgelehnt werden.\n\nZwischenzeitlich wird es mit den Insassen immer schlimmer, und selbst einige der Wärter machen nun Stress. Wollen die wirklich, dass es sich immer weiter verschlimmert, bis wir es hier mit einem regelrechten Aufstand zu tun haben?\n\nWenigstens ist Thomas immer zuverlässig gewesen. Seine Hilfe bei der Organisation war unschätzbar, und seine Idee, die alten DM-100-Einheiten zu reaktivieren, war bedauerlicherweise notwendig. Ich bin sicher, dass ich die Situation wieder unter Kontrolle bekomme, ich brauche nur, verdammt noch eins, etwas Unterstützung!\n- Schmidt journal.document.prison_warden.letter.title=Brief an Thomas -journal.document.prison_warden.letter.body=Thomas,\n\nDu bist ein guter Freund gewesen, also tue ich Dir einen Gefallen.\n\nWenn Du heute Abend Deine Schicht beginnst, verschließe und verbarrikadiere Tengus Zelle, dann wirf den Schlüssel in irgendeine Wandnische und mach, dass Du rauskommst. Es ist egal, dass die anderen Insassen unbeaufsichtigt sind, denn schon ziemlich bald wird niemand mehr diesen Ort verlassen können. Dieses Scheusal aber muss gut gesichert bleiben, denn wenn Tengu entkommt, kann keiner sagen, was er tun wird.\n\nSprich mit niemandem darüber, und versuche nicht, mich zu finden. Ein Kapitän muss mit seinem Schiff untergehen.\n- Kiana -journal.document.caves_explorer.title=Tagebuch des Forschers +journal.document.prison_warden.letter.body=Thomas,\n\nDu bist ein guter Freund gewesen, also tue ich Dir einen Gefallen.\n\nWenn Du heute Abend Deine Schicht beginnst, verschließe und verbarrikadiere Tengus Zelle, dann wirf den Schlüssel in irgendeine Wandnische und mach, dass Du rauskommst. Es ist egal, dass die anderen Insassen unbeaufsichtigt sind, denn schon ziemlich bald wird niemand mehr diesen Ort verlassen können. Dieses Scheusal aber muss gut gesichert bleiben, denn wenn Tengu entkommt, kann keiner sagen, was er als nächstes tun wird.\n\nSprich mit niemandem darüber, und versuche nicht, mich zu finden. Ein Kapitän muss mit seinem Schiff untergehen.\n- Kiana +journal.document.caves_explorer.title=Das Tagebuch des Forschers journal.document.caves_explorer.expedition.title=Die Expedition beginnt! journal.document.caves_explorer.expedition.body=Am 1. des Sommers 308\n\nHeute beginnt unsere vierwöchige Expedition in die verlassenen Zwergenminen! Ich wurde vom König persönlich abgeordnet, um die Region zu erkunden. Meine wichtigsten Ziele sind es, unerschlossene Rohstoffvorkommen zu finden und die Höhlen für den eventuellen Bau eines Gefängnisses zu untersuchen.\n\nIch kann mich zwar ganz gut selbst verteidigen, aber ich habe die Begleitung durch Stadtwachen akzeptiert, da der König darauf bestand. Sie sind ein Haufen Einfaltspinsel, aber solange sie mich nicht behindern, ist ihre Gegenwart akzeptabel.\n\nWir planen, am Abend die Kanalisation zu verlassen und die Minen zu erreichen.\n- Archibald Drummond, Erzmagier, Institut für Zauberei Süd. journal.document.caves_explorer.gold.title=So viel Gold! diff --git a/core/src/main/assets/messages/journal/journal_eu.properties b/core/src/main/assets/messages/journal/journal_eu.properties index 21a4f96a4..4585a8cab 100644 --- a/core/src/main/assets/messages/journal/journal_eu.properties +++ b/core/src/main/assets/messages/journal/journal_eu.properties @@ -76,20 +76,20 @@ journal.document.sewers_guard.lost.body=40th of Winter, 376\n\nThomas and I are journal.document.sewers_guard.not_worth.title=Ez du merezi journal.document.sewers_guard.not_worth.body=Thomas and I ran into some sort of massive ooze monster at the prison entrance. Before we could react it blasted us with magic. Thomas took most of it. He's gone.\n\nNo amount of money is worth this. I'm going to leave through the route Thomas told me about. Then I'll take what I've earned as a guard and use it to move my parents and I away from this cursed city. Part of me wants to hope that the King has a plan for all this, but I doubt it.\n\nI'm leaving these letters behind as a warning to others. It's more than just giant rats and crabs, something is very wrong down here. journal.document.prison_warden.title=Warden's Journal -journal.document.prison_warden.journal.title=Keeping a Journal +journal.document.prison_warden.journal.title=Egunkaria mantentzea journal.document.prison_warden.journal.body=1st of Spring, 362\n\nThis is the first entry in the work journal of prison warden Kiana Smith. With all that's been going on lately, I've decided to start a journal to keep my thoughts in order.\n\nManaging a prison half a mile underground was never going to be easy, but lately it seems like some sort of organized disruption is happening. Inmates have been acting out for no reason and then refusing to explain why.\n\nSome of the guards are starting to say the place is haunted. I can't let my own people spread rumours, but I can't exactly blame them for being uneasy.\n- Smith -journal.document.prison_warden.recruits.title=New Recruits +journal.document.prison_warden.recruits.title=Errekluta berriak journal.document.prison_warden.recruits.body=80th of Spring, 362\n\nAs promised, a bunch of new recruits arrived today. It seems like the usual, a few promising ones and lots of grunts who just want the pay. Still, having all this new muscle should help a lot with our recent unruly inmates.\n\nIn a job like this it's important to know who you can trust. One new hire, Thomas, seems especially promising. I need all the help I can get right now, so if he does well I'll see about getting him promoted quickly.\n- Smith -journal.document.prison_warden.mines.title=Sealing the Mines +journal.document.prison_warden.mines.title=Mehatzen hesitzea journal.document.prison_warden.mines.body=54th of Winter, 363\n\nA group of engineers from the city came today, saying that they're here to seal off the old entrance to the mines below. I suppose the city doesn't want to bother maintaining the passage anymore. I wasn't informed beforehand, as usual.\n\nTheir head engineer also told me some nonsense about dwarven magic leaking in from the mines. I don't believe a word of it.\n\nThe situation is under much better control with our new staff, but the root of the problem still hasn't been addressed. Something is definitely affecting the inmates here, and knocking down a few walls isn't going to change that.\n- Smith journal.document.prison_warden.rotberry.title=Baiaustel landarea journal.document.prison_warden.rotberry.body=23rd of Autumn, 363\n\nReceived a lovely present from Felix today. It's some sort of bright red shrub called a 'Rotberry'.\n\nI've mentioned how dreary this place is to him before, seems he was listening. According to him this plant actually dislikes light and water, so I just have to trim the leaves back once a month or so. Trimming it must be important though, he mentioned it a dozen times in his letter.\n\nOf course, Felix never does anything for free. He says that the seeds this thing produces are great for making wands, so naturally I owe him a few each time the plant produces some.\n- Smith journal.document.prison_warden.no_support.title=Babesik gabe journal.document.prison_warden.no_support.body=11th of Spring, 364\n\nWhat the hell is the city thinking? After urgently requesting help I've heard nothing, not even an empty apology like they usually send when my requests are denied.\n\nMeanwhile the inmates continue to get worse, and some of the guards have even started to cause trouble. Do they plan to just let this keep getting worse until we're dealing with a riot!?\n\nThomas has stayed reliable as ever at least. His organizational help has been invaluable, and his idea to activate those old DM-100 units was regrettable but necessary. I'm confident I can get back on top of this situation, I just need some damned support!\n-Smith journal.document.prison_warden.letter.title=Thomasi zuzendutako eskutitza -journal.document.prison_warden.letter.body=Thomas,\n\nYou've been a great friend, so I'm doing you a favour.\n\nWhen you start your shift tonight, lock and reinforce Tengu's cell, throw the key into some alcove, and get out. It doesn't matter if the other prisoners are unattended, pretty soon nobody will be able to leave this place. That freak has to stay secured though, if he escapes there's no telling what he'll do.\n\nTell nobody of this, and don't bother looking for me. A captain must go down with her ship.\n- Kiana +journal.document.prison_warden.letter.body=Thomas\n\nLagun handia izan dira; beraz, mesede bat egiten ari naiz.\n\nGaur gauean txanda hasten duzunean, itxi eta irmotu Tenguren gela, bota giltza zuloren batera, eta atera. Ez dio axola beste presoei kasurik egiten ez zaien, laster inor ez da handik aterako. Baina munstro hori giltzapean mantendu behar da, ihes egiten badu ez dago zer egingo duen jakiteko modurik.\n\nEz esan inori, eta ez nazazu bilatu. Kapitaina bere ontziarekin joan behar du.\n\n- Kiana journal.document.caves_explorer.title=Esploratzailearen egunkaria -journal.document.caves_explorer.expedition.title=Expedition Start! +journal.document.caves_explorer.expedition.title=Espedizioa abian! journal.document.caves_explorer.expedition.body=1st of Summer, 308\n\nToday begins our four week expedition into the abandoned dwarven mines! I have been commissioned by the king himself to explore the region. My chief goals are to find any untapped natural resources and to survey the caves for a potential prison construction project.\n\nWhile I am capable of defending myself, I have accepted an escort from the city guard at the king's insistence. They're a bunch of simpletons, but as long as they don't slow me down their presence is tolerable.\n\nWe are expected to clear the sewers and reach the mines by evening.\n- Archibald Drummond. Archmage, southern wizarding institute. journal.document.caves_explorer.gold.title=Hainbeste urre! journal.document.caves_explorer.gold.body=4th of Summer, 308\n\nOur first few days have been very fruitful indeed! After establishing a base camp, we set out exploring some of the upper areas of the abandoned mine. While there is plenty of useless clutter left by the dwarves, many of the cave walls are also teeming with gold!\n\nUnfortunately, we aren't the first ones here. The caves are rife with aggressive wildlife, and it seems packs of gnolls have an interest in the gold as well. I admit that I was unfair toward my guard escort, they have been much more capable explorers and bodyguards than I expected.\n\nEven with this success, we still have much of the mines left to explore.\n- Archibald @@ -101,7 +101,7 @@ journal.document.caves_explorer.alive.title=Bizirik dago! journal.document.caves_explorer.alive.body=23rd of Summer, 308\n\nOne of the dwarven machines came to life somehow! We were merely passing by when it charged and almost crushed two of our group with its huge metal fists. Luckily, I was carrying my wand of disintegration with me. A few well-aimed blasts from that and the beastly thing was reduced to scrap metal.\n\nWhat troubles me is that we did absolutely nothing to provoke the machine. The dwarves couldn't possibly have designed the machines to be so aggressive, it's as if it was trying to ambush us!\n\nAt least I was able to offer some help to my companions for once.\n- Archibald journal.document.caves_explorer.report.title=Azken txostena journal.document.caves_explorer.report.body=28th of Summer, 308\n\nToday we will finish packing up our belongings and prepare to leave. Just in time as well, several of our group have begun having terrible nightmares following the incident with the aggressive machine. It's probably just fatigue, but their nightmares are all worryingly similar.\n\nIn summary, the upper areas of the mine are quite safe. If a use could be found for dark gold then mining it may be quite lucrative. The large open spaces would work very well for the city's construction plans as well. The lower mines are more dangerous however, and should be avoided.\n\nI'll write all this into my final report over the next few days.\n- Archibald -journal.document.city_warlock.title=Warlock's Journal +journal.document.city_warlock.title=Belagilearen egunkaria journal.document.city_warlock.old_king.title=Erregea gorpu datza journal.document.city_warlock.old_king.body=It is the 5th day of the 2nd month of the 33rd year of the age of magic. If an overworlder is reading this, it is sometime in Winter 264. My name is Thymor Zahir, and to the best of my knowledge I am the last surviving member of the dwarven court.\n\nOur King is dead, replaced by one of my former colleagues who has gone mad with power. The rest of the court submitted to him, like the fools they are, and lost their free will in the process. I alone saw this coming and fled before his ritual could be completed.\n\nThe inner circle has fallen, but the new King's power has not yet reached everyone. I must mount a resistance as quickly as possible. I refuse to let our glorious civilization fall to this megalomaniac! journal.document.city_warlock.resistance.title=Erresistentzia diff --git a/core/src/main/assets/messages/journal/journal_fr.properties b/core/src/main/assets/messages/journal/journal_fr.properties index d86acccc7..125a02490 100644 --- a/core/src/main/assets/messages/journal/journal_fr.properties +++ b/core/src/main/assets/messages/journal/journal_fr.properties @@ -90,7 +90,7 @@ journal.document.prison_warden.letter.title=Lettre à Thomas journal.document.prison_warden.letter.body=Thomas,\n\nTu as été un bon ami, alors je te fais une faveur.\n\nQuand tu commencera ton service ce soir, verrouille et barricade la cellule de Tengu, jète la clé dans une alcôve, et vas t'en. Ce n'est pas important que les autres prisonniers soient sans surveillance, bientôt personne ne pourra quitter cet endroit. Ce taré doit rester enfermé, s'il s'échappe il n'y a aucun moyen de savoir ce qu'il fera.\n\nN'en parle à personne, et ne me cherche pas. Une capitaine doit couler avec son navire.\n- Kiana journal.document.caves_explorer.title=Journal de l'explorateur journal.document.caves_explorer.expedition.title=Début de l'expédition ! -journal.document.caves_explorer.expedition.body=Jour 1 de l'été 308\n\nAujourd'hui débute notre expédition de quatre semaines dans les mines abandonnés des nains! J'ai été missionné par le roi lui même pour explorer cet endroit. Mes objectifs principaux sont de trouver n'importe quelle ressouce inexploité et d'étudier les grottes pour un potentiel projet de construction de prison.\n\nMême si je suis capable de me défendre moi même, le roi a insisté pour que je sois escorté par les gardes de la cité. C'est un tas d'idiots, mais tant qu'ils ne me ralentissent pas, leurs présence est tolérable.\n\nNous sommes supposés avoir nettoyés les égouts et atteint la mine pour cette nuit.\n-Archibald Drummond.Archimage de l'école de sorcellerie du Sud +journal.document.caves_explorer.expedition.body=Jour 1 de l'été 308\n\nAujourd'hui débute notre expédition de quatre semaines dans les mines abandonnés des nains ! J'ai été missionné par le roi lui même pour explorer cet endroit. Mes objectifs principaux sont de trouver n'importe quelle ressouce inexploité et d'étudier les grottes pour un potentiel projet de construction de prison.\n\nMême si je suis capable de me défendre moi même, le roi a insisté pour que je sois escorté par les gardes de la cité. C'est un tas d'idiots, mais tant qu'ils ne me ralentissent pas, leurs présence est tolérable.\n\nNous sommes supposés avoir nettoyés les égouts et atteint la mine pour cette nuit.\n-Archibald Drummond. Archimage de l'école de sorcellerie du Sud. journal.document.caves_explorer.gold.title=Tellement d'or ! journal.document.caves_explorer.gold.body=Jour 4 de l été 308\n\nNos premiers jours ont été en effet très fructueux ! Après avoir établi notre camp de base, nous avons commencé l exploration des parties supérieures de la mine abandonné. Même si il y a beaucoup d'inutiles encombrements laissés par les nains, beaucoup des murs de la mine sont gorgés d'or ! \n\nMalheureusement, nous ne sommes pas les premiers ici. Les grottes subissent de violents incendies, et il semble que des groupes de gnoll ont eux aussi un intérêt pour cet or. J admet que j'ai été injuste envers mon escorte, ils ont étés de bien meilleurs exploreurs et gardes du corps que ce que j'avais espéré.\n\nMême avec cette réussite, nous avons encore une grande partie des mines à explorer.\n\n-Archibald journal.document.caves_explorer.troll.title=Reencontre avec un troll diff --git a/core/src/main/assets/messages/journal/journal_in.properties b/core/src/main/assets/messages/journal/journal_in.properties index e546e924b..374785995 100644 --- a/core/src/main/assets/messages/journal/journal_in.properties +++ b/core/src/main/assets/messages/journal/journal_in.properties @@ -1,30 +1,30 @@ journal.document.adventurers_guide.title=Kitab Penguasaan Dungeon journal.document.adventurers_guide.intro.title=Pengantar -journal.document.adventurers_guide.intro.body=Greetings Adventurer, you are reading the Tome of Dungeon Mastery. This book is full of tips and tricks to help budding adventurers survive and excel!\n\nThis guide is best used as a reference, and will magically let you know when is the best time to read each page.\n\n(Whenever the journal icon at the top-right blinks, the guidebook has something to tell you! Some pages seem to be ripped out of the book though, perhaps you can find them in the dungeon?) +journal.document.adventurers_guide.intro.body=Salam Petualang, Anda sedang membaca Tome of Dungeon Mastery. Buku ini penuh dengan tips dan trik untuk membantu petualang pemula bertahan hidup dan berkembang!\n\nPanduan ini paling baik digunakan sebagai referensi, dan secara ajaib akan memberi tahu Anda kapan waktu terbaik untuk membaca setiap halaman.\n\n(Setiap kali ikon jurnal di kanan atas berkedip, buku panduan memiliki sesuatu untuk memberitahu Anda! Beberapa halaman tampaknya robek dari buku, mungkin Anda dapat menemukannya di ruang bawah tanah?) journal.document.adventurers_guide.examining.title=Memeriksa -journal.document.adventurers_guide.examining.body=Rushing into enemies is almost never the best way to deal with them. It's important to study your opponents and surroundings to learn how to defeat them!\n\nExamining things also takes no time, so get in the habit of doing it to everything new you encounter.\n\n(You can examine something by using the magnifying glass button, and selecting the thing you want to examine. You can also examine buffs or debuffs by selecting their icons.) +journal.document.adventurers_guide.examining.body=Bergegas ke musuh hampir tidak pernah merupakan cara terbaik untuk menghadapi mereka. Penting untuk mempelajari lawan dan lingkungan Anda untuk mempelajari cara mengalahkan mereka!\n\nMemeriksa hal-hal juga tidak membutuhkan Giliran, jadi biasakan diri untuk memeriksa semua hal baru yang Anda temui.\n\n(Anda dapat memeriksa sesuatu dengan menggunakan tombol kaca pembesar, dan memilih hal yang ingin Anda periksa. Anda juga dapat memeriksa buff atau debuff dengan memilih ikonnya.) journal.document.adventurers_guide.surprise_attacks.title=Serangan Kejutan -journal.document.adventurers_guide.surprise_attacks.body=You're guaranteed to hit an enemy if you surprise them by attacking from outside of their view, or right as you enter their view.\n\nEven the most evasive enemies can't dodge a surprise attack, which makes them very useful against enemies like wraiths and snakes.\n\nOne of the most common parts of the environment you can use to surprise enemies is a door. If an enemy chases you through a door you can attack them right after they enter it and catch them by surprise! +journal.document.adventurers_guide.surprise_attacks.body=Anda dijamin akan mengenai musuh jika Anda mengejutkan mereka dengan menyerang dari luar pandangan mereka, atau tepat saat Anda memasuki pandangan mereka.\n\nBahkan musuh yang paling lincah pun tidak dapat menghindari serangan mendadak, yang membuat mereka sangat berguna melawan musuh seperti hantu dan ular.\n\nSalah satu bagian paling umum dari lingkungan yang dapat Anda gunakan untuk mengejutkan musuh adalah pintu. Jika musuh mengejar Anda melalui pintu, Anda dapat menyerang mereka tepat setelah mereka masuk dan mengejutkan mereka! journal.document.adventurers_guide.identifying.title=Mengidentifikasi Item -journal.document.adventurers_guide.identifying.body=You won't know all of the properties of some items when you first find them.\n\nThe colors of potions and symbols on scrolls are different in each dungeon. Unidentified equipment can be upgraded or enchanted if you're lucky, or it might be cursed!\n\nScrolls of identify, upgrade, or remove curse are very useful if you want to reduce the risk of using unidentified equipment.\n\n(You can find a list of all the items you've identified in the items tab of your journal) +journal.document.adventurers_guide.identifying.body=Anda tidak akan mengetahui semua informasi dari beberapa item saat pertama kali menemukannya.\n\nWarna ramuan dan simbol pada gulungan berbeda di setiap penjara bawah tanah. Peralatan yang tidak dikenal dapat ditingkatkan atau disihir jika Anda beruntung, atau jika anda sial mungkin juga dikutuk!\n\nGulungan identifikasi, gulungan peningkatan, atau gulungan penghapus kutukan sangat berguna jika Anda ingin mengurangi resiko penggunaan peralatan yang tidak dikenal.\n\n(Anda dapat menemukan daftar semua item yang telah Anda identifikasi di tab item jurnal Anda) journal.document.adventurers_guide.food.title=Menangani Rasa Lapar -journal.document.adventurers_guide.food.body=Rationing food effectively is one of the best things you can do to improve your odds of survival. Try thinking of health and hunger as resources that need to be managed, not kept full at all times.\n\nWhen you aren't starving you will slowly regenerate health. So if you eat at full health, this regeneration will be wasted.\n\nIf you pace out when you eat based on how your health is doing, your food should last much longer. +journal.document.adventurers_guide.food.body=Menjatah makanan secara efektif adalah salah satu hal terbaik yang dapat Anda lakukan untuk meningkatkan peluang Anda untuk bertahan hidup . Coba pikirkan kesehatan dan kelaparan sebagai sumber daya yang perlu dikelola dan terbatas, tidak selalu penuh.\n\nKetika Anda tidak kelaparan, Anda akan memulihkan kesehatan secara perlahan. Jadi jika Anda makan dengan kesehatan penuh, regenerasi ini akan sia-sia.\n\nJika Anda mondar-mandir saat makan berdasarkan kondisi kesehatan Anda, makanan Anda akan bertahan lebih lama. journal.document.adventurers_guide.dieing.title=Menangani Kekalahan -journal.document.adventurers_guide.dieing.body=Unfortunately, dungeoneering is a very dangerous profession and most adventurers will eventually meet their demise.\n\nWhile luck can definitely play a role, the best adventurers are the ones who use every little trick to improve their odds of success.\n\n(Don't be dissuaded if you are dying a lot, this game is hard! Focus on learning the game and steadily improving, don't focus on winning right away.) +journal.document.adventurers_guide.dieing.body=Sayangnya, penjelajah penjara bawah tanah adalah profesi yang sangat berbahaya dan sebagian besar petualang pada akhirnya akan menemui ajalnya.\n\nMeskipun keberuntungan pasti berperan, petualang terbaik adalah mereka yang menggunakan setiap trik kecil untuk meningkatkan peluang sukses mereka.\n\n(Jangan bosan dan menyerah jika Anda mengalami banyak kekalahan, permainan ini sulit! Fokus pada mempelajari permainan dan terus meningkat, jangan langsung fokus pada kemenangan.) journal.document.adventurers_guide.searching.title=Mencari -journal.document.adventurers_guide.searching.body=Dungeons are full of secret doorways and traps which appear invisible at first glance. Searching takes time, but is very useful if you suspect something is hidden.\n\nSearch near walls if you suspect a door is hidden, or around floors if you suspect a trap is hidden.\n\n(You can search all the tiles around you by using the magnifying glass button twice. Anything that's hidden in these tiles will be revealed. Maybe there are some hidden doors near where you found this page!) +journal.document.adventurers_guide.searching.body=Ruang bawah tanah penuh dengan pintu rahasia dan jebakan yang tidak terlihat jika dilihat sekilas. Pencarian membutuhkan waktu, tetapi sangat berguna saat Anda mencurigai ada sesuatu yang disembunyikan.\n\nCari di dekat dinding jika Anda menduga ada pintu tersembunyi, atau di sekitar lantai jika Anda curiga ada jebakan.\n\n(Anda dapat mencari semua ubin di sekitar Anda dengan menggunakan tombol kaca pembesar dua kali. Apa pun yang tersembunyi di ubin ini akan terungkap. Mungkin ada beberapa pintu tersembunyi di dekat tempat Anda menemukan halaman ini!) journal.document.adventurers_guide.strength.title=Kekuatan -journal.document.adventurers_guide.strength.body=There won't be any time to train with weapons and armor you find in the dungeon, so you'll need brute strength to use them effectively.\n\nPotions of strength and scrolls of upgrade are the most effective way to meet the strength requirements of higher tier gear.\n\nIt's important to work towards using high tier items, but don't completely ignore equipment you can use sooner. Once you're deep enough in the dungeon you'll need high tier gear to survive, but you have to survive long enough to equip them first! +journal.document.adventurers_guide.strength.body=Tidak akan ada waktu untuk berlatih dengan senjata dan zirah yang Anda temukan di ruang bawah tanah, jadi Anda memerlukan kekuatan kasar untuk menggunakannya secara efektif.\n\nRamuan kekuatan dan gulungan peningkatan adalah cara paling efektif untuk memenuhi persyaratan kekuatan perlengkapan tingkat yang lebih tinggi.\n\nPenting untuk berupaya menggunakan item tingkat tinggi, tetapi jangan sepenuhnya mengabaikan peralatan yang dapat Anda gunakan lebih awal. Setelah Anda cukup dalam di ruang bawah tanah, Anda memerlukan peralatan tingkat tinggi untuk bertahan hidup, tetapi Anda harus bertahan cukup lama untuk bisa menggunakannya terlebih dahulu! journal.document.adventurers_guide.upgrades.title=Upgrade -journal.document.adventurers_guide.upgrades.body=The deeper you go into a dungeon, the more important it is that you're using magically enhanced high tier gear.\n\nHigher tier weapons and armor gain more power from upgrades, but you'll also need the strength to use them properly. Wands, rings, and artifacts don't need strength, but have limited usages or don't help as directly in combat.\n\nMaking good choices about what you upgrade is very important for surviving early in the dungeon, and for setting yourself up for success later in the dungeon. +journal.document.adventurers_guide.upgrades.body=Semakin dalam Anda memasuki ruang bawah tanah, semakin penting Anda menggunakan perlengkapan tingkat tinggi yang ditingkatkan secara ajaib.\n\nSenjata dan baju besi tingkat tinggi mendapatkan lebih banyak kekuatan dari peningkatan, tetapi Anda juga membutuhkan kekuatan untuk menggunakannya dengan benar. Tongkat sihir, cincin, dan artefak tidak membutuhkan kekuatan, tetapi penggunaannya terbatas atau tidak membantu secara langsung dalam pertempuran.\n\nMembuat pilihan yang baik tentang apa yang Anda tingkatkan sangat penting untuk bertahan hidup di awal dungeon, dan untuk menyiapkan diri Anda untuk sukses nanti di dungeon. journal.document.adventurers_guide.looting.title=Penjarahan Efektif -journal.document.adventurers_guide.looting.body=Specific rooms will often contain better loot. Some of these rooms will be behind locked doors, or will contain obstacles which must be overcome.\n\nWhenever an obstacle blocks your progress, look for a solution nearby. You can usually find an item to help you on the same floor.\n\nPotions of strength and scrolls of upgrade are an excellent benchmark of how well you're exploring and looting. You will be able to find 2 potions of strength and 3 scrolls of upgrade in each five floor dungeon region.\n\n(You can see a list of important landmarks and unused keys in the notes tab of the journal window.) +journal.document.adventurers_guide.looting.body=Ruangan tertentu sering kali berisi jarahan yang lebih baik. Beberapa ruangan ini akan berada di balik pintu yang terkunci, atau akan berisi rintangan yang harus diatasi.\n\nSetiap kali rintangan menghalangi kemajuan Anda, carilah solusi terdekat. Anda biasanya dapat menemukan item untuk membantu Anda di lantai yang sama.\n\nRamuan kekuatan dan gulungan peningkatan adalah tolak ukur yang sangat baik untuk seberapa baik Anda menjelajah dan menjarah. Anda akan dapat menemukan 2 ramuan kekuatan dan 3 gulungan peningkatan di setiap wilayah penjara bawah tanah lima lantai.\n\n(Anda dapat melihat daftar tengara penting dan kunci yang tidak terpakai di tab catatan di jendela jurnal.) journal.document.adventurers_guide.levelling.title=Menambah Experience journal.document.adventurers_guide.levelling.body=Level experience-mu akan mempengaruhi akurasi, penghindaran, darah, dan poin bakatmu. Semua itu dapat memberikan perbedaan yang besar dalam pertarungan. Sebaiknya kau menaikkan satu level di setiap lantainya.\n\nMemang terkadang melewati dungeon dengan cepat dan menghindari pertarungan itu dapat menggiurkan, tapi pada akhirnya kau tidak akan mendapatkan barang-barang penting dan juga experience.\n\n(Kau dapat melihat informasi tentang pahlawanmu, termasuk exp, di kotak status di pojok antarmuka game. Pilih potret pahlawanmu untuk mendapatkan info tambahan.) journal.document.adventurers_guide.positioning.title=Penempatan Posisi -journal.document.adventurers_guide.positioning.body=Effectively fighting enemies depends on good strategy as well as strong equipment. Bad situations like getting surrounded can usually be avoided with good positioning.\n\nFor instance, most dungeons have thin corridors, which are excellent at forcing enemies to fight you one at a time. These corridors often have doorways too, which can be used for surprise attacks!\n\nThere are lots of little ways to use environmental features like grass, water, or traps to your advantage as well. +journal.document.adventurers_guide.positioning.body=Melawan musuh secara efektif bergantung pada strategi yang baik serta peralatan yang kuat. Situasi buruk seperti dikepung biasanya bisa dihindari dengan pengaturan posisi yang baik.\n\nMisalnya, sebagian besar ruang bawah tanah memiliki koridor sempit, yang sangat bagus untuk memaksa musuh melawan Anda satu per satu. Koridor ini juga sering memiliki pintu, yang dapat digunakan untuk serangan mendadak!\n\nAda banyak cara kecil untuk menggunakan fitur lingkungan seperti rumput, air, atau perangkap untuk keuntungan Anda juga. journal.document.adventurers_guide.magic.title=Serangan Sihir -journal.document.adventurers_guide.magic.body=Magical attacks cut right through armor and are extremely difficult to dodge. This means that your wands will be very reliable, but also makes magical enemies extremely dangerous!\n\nMagical attacks always have a drawback though. Wands have limited charges and magical enemies usually won't be able to use their magic in close range.\n\nWhen facing enemies that use magic it is important to learn how to prevent them from using it on you. +journal.document.adventurers_guide.magic.body=Serangan sihir menembus baju besi dan sangat sulit untuk dihindari. Ini berarti tongkat Anda akan sangat kuat, tetapi juga membuat musuh magis menjadi sangat berbahaya!\n\nSerangan magis selalu memiliki kelemahan. Tongkat memiliki muatan terbatas dan musuh magis biasanya tidak dapat menggunakan sihir mereka dalam jarak dekat.\n\nSaat menghadapi musuh yang menggunakan sihir, penting untuk mempelajari cara mencegah mereka menggunakan sihir kepada Anda. journal.document.alchemy_guide.title=Panduan Racikan journal.document.alchemy_guide.potions.title=Intro dan Ramuan @@ -48,92 +48,92 @@ journal.document.alchemy_guide.brews_elixirs.body=Cairan dan elixir adalah versi journal.document.alchemy_guide.spells.title=Mantra journal.document.alchemy_guide.spells.body=Mantra disimpan di dalam kristal dan memberikan bermacam-macam efek untuk digunakan berkali-kali. -journal.document.intros.title=Region Introductions -journal.document.intros.dungeon.title=Dungeon +journal.document.intros.title=Pengenalan Wilayah +journal.document.intros.dungeon.title=Ruang bawah tanah journal.document.intros.dungeon.body=Banyak pahlawan telah berkelana ke dungeon ini sebelum kau dari kota di atas, sebagian besar tidak pernah terlihat lagi.\n\nKabar burung mengatakan sesuatu yang jahat dari zaman kuno bersembunyi di kedalaman, menjaga Jimat Yendor yang maha kuasa. Bahkan sekarang energi gelap memancar dari bawah berusaha mencapai permukaan.\n\nApakah kau bisa menaklukkan dungeon dan mengklaim jimat tersebut? Inilah saatnya untuk memulai petualanganmu sendiri! -journal.document.intros.sewers.title=Sewers -journal.document.intros.sewers.body=The upper floors of the dungeon actually constitute the city's sewer system.\n\nAs dark energy has crept up from below the usually harmless sewer creatures have become more and more ferocious. The city has had to send guard patrols down here to try and maintain safety for those above.\n\nThis place is dangerous, but at least the evil magic at work here is weak. -journal.document.intros.prison.title=Prison +journal.document.intros.sewers.title=Saluran Pembuangan +journal.document.intros.sewers.body=Lantai atas penjara bawah tanah sebenarnya merupakan sistem saluran pembuangan kota.\n\nSaat energi gelap merayap naik dari bawah, makhluk selokan yang biasanya tidak berbahaya menjadi semakin ganas. Kota harus mengirim patroli penjaga ke sini untuk mencoba dan menjaga keamanan bagi mereka yang berada di atas.\n\nTempat ini berbahaya, tapi setidaknya sihir jahat yang bekerja di sini lemah. +journal.document.intros.prison.title=Penjara journal.document.intros.prison.body=Bertahun-tahun yang lalu sebuah penjara dibangun di sini untuk memenjarakan para kriminal berbahaya. Penjagaan dan pengamanan yang sangat ketat, menghukum penjahat dari penjuru dunia ke sini.\n\nTapi kemudian, miasma gelap mulai menyeruak dari bawah, menghilangkan akal sehat para tahanan dan penjaga.\n\nSebagai tindak lanjut dari kekacauan ini, orang kota menyegel seluruh penjuru penjara. Tak ada yang tahu bagaimana nasib mereka yang mati di tempat ini... -journal.document.intros.caves.title=Caves +journal.document.intros.caves.title=Gua journal.document.intros.caves.body=Gua yang penghuninya sedikit ini terhampar di bawah penjara. Kaya akan mineral, gua ini asalnya adalah pusat perdagangan yang ramai dan kawasan industri untuk masyarakat dwarf di bawah, tapi sudah ditinggalkan begitu saja karena para dwarf sekarang sudah terobsesi pada ilmu hitam.\n\nGua ini sebagian besar dihuni oleh margasatwa bawah tanah, para gnoll, dan mesin-mesin yang ditinggalkan; mungkin saja terkorupsi oleh kekuatan yang sama seperti yang ada di atas. -journal.document.intros.city.title=Dwarven Metropolis +journal.document.intros.city.title=Metropolis Dwarf journal.document.intros.city.body=Metropolis Dwarf dulunya adalah kota terbesar dari seluruh kota-kota dwarf. Di puncak kejayaannya, para dwarf membangun mesin-mesin hebat yang terbuat dari metal dan sihir yang membuat kota mereka dapat meluas dengan cepat.\n\nLalu, suatu hari, gerbang kota tertutup dan tidak ada yang pernah mendengar tentang dwarf lagi. Beberapa orang yang berhasil keluar dari kota itu bercerita tentang ahli sihir gila yang merebut kekuasaan, dan ilmu sihir jahat yang ia manfaatkan. -journal.document.intros.halls.title=Demon Halls +journal.document.intros.halls.title=Aula Setan journal.document.intros.halls.body=Aula dalam di Metropolis Dwarf ini telah terkorupsi oleh sihir hitam. Di masa lalu, wilayah ini menjadi tuan rumah bagi para penyihir elit Raja Dwarf, tapi sekarang mereka tampaknya telah diambil alih oleh sesuatu yang bahkan lebih jahat...\n\nSegala jenis iblis mengerikan menghuni aula ini, dipimpin oleh kekuatan gelap yang mengerikan. Jika Raja Dwarf bukanlah sumber penyebaran semua korupsi ini, berarti penyebabnya adalah apapun yang ada di bawah.\n\nHati-hati, sangat sedikit petualang yang pernah turun sejauh ini... -journal.document.sewers_guard.title=Guard's Letters -journal.document.sewers_guard.new_position.title=My New Position! -journal.document.sewers_guard.new_position.body=85th of Autumn, 375\nDear Mom and Dad,\n\nI told you all the hard work at the city guard would pay off. I just got promoted!\n\nI've been invited to join a specialist team that works in the sewers. Apparently there are problems with vermin and outlaws down there, and it's our job to clear them out. It's messy work, but the sewers are warm in the winter and it pays three times as much as regular guard duty!\n\nIt's all a bit secretive though, so I can't actually send this letter. It feels weird to not write to you, so I'm going to keep writing them anyway. Maybe I can show them to you one day.\n\nBest,\n- Sonya -journal.document.sewers_guard.dangerous.title=A Dangerous Position... -journal.document.sewers_guard.dangerous.body=88th of Autumn, 375\nDear Mom and Dad,\n\nI understand why the pay is so good now, the sewers are infested with monsters! The 'vermin' and 'outlaws' are giant bloodthirsty rats and packs of angry gnolls.\n\nThankfully the rest of my team really knows what they're doing. Our team captain, Thomas, is an expert at this. I'm trying to learn quickly so that I'm not too much of a burden.\n\nThis job is a lot more dangerous than I thought. I'm glad I can't send these now, I don't want you to worry.\n\nI'll keep safe,\n- Sonya -journal.document.sewers_guard.crabs.title=Giant Crabs! -journal.document.sewers_guard.crabs.body=11th of Winter, 376\nDear Mom and Dad,\n\nAs if the rats weren't bad enough, deeper down there are giant crabs! One of them charged right past me and got Lee pretty badly before we killed it. Thomas says it's not my fault, but I know he's just trying to be nice to me.\n\nThankfully, on our way out we ran into an adventurer who had some spare sungrass salve. Lee might not have made it without that stuff.\n\nI saw the adventurer staring at a rose before they left, they said it was a gift. Why would they risk their life down here if someone cares about them so much?\n\nThat's exactly what I'm doing isn't it? I feel like I'm in over my head. -journal.document.sewers_guard.guild.title=The Thieves' Guild -journal.document.sewers_guard.guild.body=23rd of Winter, 376\nDear Mom and Dad,\n\nNo new monsters this time, instead we ran into a small group from the thieves' guild while on patrol.\n\nEverything I've heard about the guild is bad, but the rest of my team seemed almost friendly with them. Thomas exchanged information and supplies with one of them before we went our separate ways.\n\nI don't understand, weren't we supposed to be getting rid of outlaws? Thomas even said not to mention this to anyone in command. Their information and supplies were very useful though, and we couldn't handle even more fighting.\n\nI suppose we're all in this together down here. -journal.document.sewers_guard.lost.title=We're Lost -journal.document.sewers_guard.lost.body=40th of Winter, 376\n\nThomas and I are lost. We got driven away from the rest of the team while fighting some gnolls. Neither of us are hurt, but the lower sewers are like a maze.\n\nThomas says he knows a route out, but it starts at the old prison entrance at the bottom of the sewers. I really don't like going deeper, but we don't have any rations and going down is much faster than wandering around looking for our patrol route.\n\nIt'll be alright. Thomas knows what he's doing. -journal.document.sewers_guard.not_worth.title=It's Not Worth It -journal.document.sewers_guard.not_worth.body=Thomas and I ran into some sort of massive ooze monster at the prison entrance. Before we could react it blasted us with magic. Thomas took most of it. He's gone.\n\nNo amount of money is worth this. I'm going to leave through the route Thomas told me about. Then I'll take what I've earned as a guard and use it to move my parents and I away from this cursed city. Part of me wants to hope that the King has a plan for all this, but I doubt it.\n\nI'm leaving these letters behind as a warning to others. It's more than just giant rats and crabs, something is very wrong down here. -journal.document.prison_warden.title=Warden's Journal -journal.document.prison_warden.journal.title=Keeping a Journal -journal.document.prison_warden.journal.body=1st of Spring, 362\n\nThis is the first entry in the work journal of prison warden Kiana Smith. With all that's been going on lately, I've decided to start a journal to keep my thoughts in order.\n\nManaging a prison half a mile underground was never going to be easy, but lately it seems like some sort of organized disruption is happening. Inmates have been acting out for no reason and then refusing to explain why.\n\nSome of the guards are starting to say the place is haunted. I can't let my own people spread rumours, but I can't exactly blame them for being uneasy.\n- Smith -journal.document.prison_warden.recruits.title=New Recruits -journal.document.prison_warden.recruits.body=80th of Spring, 362\n\nAs promised, a bunch of new recruits arrived today. It seems like the usual, a few promising ones and lots of grunts who just want the pay. Still, having all this new muscle should help a lot with our recent unruly inmates.\n\nIn a job like this it's important to know who you can trust. One new hire, Thomas, seems especially promising. I need all the help I can get right now, so if he does well I'll see about getting him promoted quickly.\n- Smith -journal.document.prison_warden.mines.title=Sealing the Mines -journal.document.prison_warden.mines.body=54th of Winter, 363\n\nA group of engineers from the city came today, saying that they're here to seal off the old entrance to the mines below. I suppose the city doesn't want to bother maintaining the passage anymore. I wasn't informed beforehand, as usual.\n\nTheir head engineer also told me some nonsense about dwarven magic leaking in from the mines. I don't believe a word of it.\n\nThe situation is under much better control with our new staff, but the root of the problem still hasn't been addressed. Something is definitely affecting the inmates here, and knocking down a few walls isn't going to change that.\n- Smith -journal.document.prison_warden.rotberry.title=Rotberry Plant -journal.document.prison_warden.rotberry.body=23rd of Autumn, 363\n\nReceived a lovely present from Felix today. It's some sort of bright red shrub called a 'Rotberry'.\n\nI've mentioned how dreary this place is to him before, seems he was listening. According to him this plant actually dislikes light and water, so I just have to trim the leaves back once a month or so. Trimming it must be important though, he mentioned it a dozen times in his letter.\n\nOf course, Felix never does anything for free. He says that the seeds this thing produces are great for making wands, so naturally I owe him a few each time the plant produces some.\n- Smith -journal.document.prison_warden.no_support.title=No Support -journal.document.prison_warden.no_support.body=11th of Spring, 364\n\nWhat the hell is the city thinking? After urgently requesting help I've heard nothing, not even an empty apology like they usually send when my requests are denied.\n\nMeanwhile the inmates continue to get worse, and some of the guards have even started to cause trouble. Do they plan to just let this keep getting worse until we're dealing with a riot!?\n\nThomas has stayed reliable as ever at least. His organizational help has been invaluable, and his idea to activate those old DM-100 units was regrettable but necessary. I'm confident I can get back on top of this situation, I just need some damned support!\n-Smith -journal.document.prison_warden.letter.title=Letter to Thomas -journal.document.prison_warden.letter.body=Thomas,\n\nYou've been a great friend, so I'm doing you a favour.\n\nWhen you start your shift tonight, lock and reinforce Tengu's cell, throw the key into some alcove, and get out. It doesn't matter if the other prisoners are unattended, pretty soon nobody will be able to leave this place. That freak has to stay secured though, if he escapes there's no telling what he'll do.\n\nTell nobody of this, and don't bother looking for me. A captain must go down with her ship.\n- Kiana -journal.document.caves_explorer.title=Explorer's Log -journal.document.caves_explorer.expedition.title=Expedition Start! -journal.document.caves_explorer.expedition.body=1st of Summer, 308\n\nToday begins our four week expedition into the abandoned dwarven mines! I have been commissioned by the king himself to explore the region. My chief goals are to find any untapped natural resources and to survey the caves for a potential prison construction project.\n\nWhile I am capable of defending myself, I have accepted an escort from the city guard at the king's insistence. They're a bunch of simpletons, but as long as they don't slow me down their presence is tolerable.\n\nWe are expected to clear the sewers and reach the mines by evening.\n- Archibald Drummond. Archmage, southern wizarding institute. -journal.document.caves_explorer.gold.title=So Much Gold! -journal.document.caves_explorer.gold.body=4th of Summer, 308\n\nOur first few days have been very fruitful indeed! After establishing a base camp, we set out exploring some of the upper areas of the abandoned mine. While there is plenty of useless clutter left by the dwarves, many of the cave walls are also teeming with gold!\n\nUnfortunately, we aren't the first ones here. The caves are rife with aggressive wildlife, and it seems packs of gnolls have an interest in the gold as well. I admit that I was unfair toward my guard escort, they have been much more capable explorers and bodyguards than I expected.\n\nEven with this success, we still have much of the mines left to explore.\n- Archibald -journal.document.caves_explorer.troll.title=Met a Troll -journal.document.caves_explorer.troll.body=11th of Summer, 308\n\nAfter beginning our exploration into the midsection of the mines, we ran into a friendly face! Well... relatively friendly. A cave troll has set up a little smithy there. He is gruff and not very talkative, but did repair our equipment in exchange for some gold.\n\nUnfortunately, the troll blacksmith has also informed us that all of this lovely gold isn't quite as good as it seems. He calls it 'dark gold' and it apparently rapidly degrades in sunlight. That would certainly explain why there were never any conflicts over the resources here.\n\nI suppose we need to delve a little deeper to see if there is anything more valuable.\n- Archibald -journal.document.caves_explorer.city.title=The City Entrance -journal.document.caves_explorer.city.body=21st of Summer, 308\n\nWe're now at the three week mark, and after spending much of the last ten days charting ever deeper, we have finally reached the bottom of the mines. We found various metal contraptions and a great gate which blocks entry to the old dwarven metropolis.\n\nThe blacksmith warned us about some of this machinery. It was apparently meant for area defense and has a tendency to activate when disturbed. We have no business in the city, and the metal would have minimal scrap value, so we thought it best to heed his warning and head back out.\n\nI must admit I was curious, but investigating down there certainly wasn't worth the risk.\n- Archibald -journal.document.caves_explorer.alive.title=It's Alive! -journal.document.caves_explorer.alive.body=23rd of Summer, 308\n\nOne of the dwarven machines came to life somehow! We were merely passing by when it charged and almost crushed two of our group with its huge metal fists. Luckily, I was carrying my wand of disintegration with me. A few well-aimed blasts from that and the beastly thing was reduced to scrap metal.\n\nWhat troubles me is that we did absolutely nothing to provoke the machine. The dwarves couldn't possibly have designed the machines to be so aggressive, it's as if it was trying to ambush us!\n\nAt least I was able to offer some help to my companions for once.\n- Archibald -journal.document.caves_explorer.report.title=Final Report -journal.document.caves_explorer.report.body=28th of Summer, 308\n\nToday we will finish packing up our belongings and prepare to leave. Just in time as well, several of our group have begun having terrible nightmares following the incident with the aggressive machine. It's probably just fatigue, but their nightmares are all worryingly similar.\n\nIn summary, the upper areas of the mine are quite safe. If a use could be found for dark gold then mining it may be quite lucrative. The large open spaces would work very well for the city's construction plans as well. The lower mines are more dangerous however, and should be avoided.\n\nI'll write all this into my final report over the next few days.\n- Archibald -journal.document.city_warlock.title=Warlock's Journal -journal.document.city_warlock.old_king.title=The King is Dead -journal.document.city_warlock.old_king.body=It is the 5th day of the 2nd month of the 33rd year of the age of magic. If an overworlder is reading this, it is sometime in Winter 264. My name is Thymor Zahir, and to the best of my knowledge I am the last surviving member of the dwarven court.\n\nOur King is dead, replaced by one of my former colleagues who has gone mad with power. The rest of the court submitted to him, like the fools they are, and lost their free will in the process. I alone saw this coming and fled before his ritual could be completed.\n\nThe inner circle has fallen, but the new King's power has not yet reached everyone. I must mount a resistance as quickly as possible. I refuse to let our glorious civilization fall to this megalomaniac! -journal.document.city_warlock.resistance.title=A Resistance -journal.document.city_warlock.resistance.body=Word seems to have spread quickly. It has only been a few days and I have already amassed a small army of loyalists to the old king. Few are skilled with magic, but almost the entire order of warrior monks is among us. We should be more than a match for one crazed dwarf and his court of slaves.\n\nMeanwhile the new king has hidden himself in the inner chambers of our city. No doubt he has expended most of his power and is hoping to recover before he encounters more resistance.\n\nWe will launch our attack in another couple of hours. With luck we will be able to form an interim council and return our wondrous city to stability by the end of the night. -journal.document.city_warlock.failure.title=Failure -journal.document.city_warlock.failure.body=It seems that I'm a fool as well. I assumed that the new king needed the court to submit to him willingly, but now I see that he has the power to control even those who resist him.\n\nI blindly brought all of the strongest opposition right to his doorstep so that he could personally turn them into his slaves. Now waves of his necrotic energy are washing through the city, instantly turning most into his supplicants.\n\nThe few who still have free will are fleeing. I have chosen to stay behind to observe as best I can and look for an opening. With the magic power I have I should be able to stay hidden and safe for some time. -journal.document.city_warlock.more_powerful.title=More Powerful -journal.document.city_warlock.more_powerful.body=Keeping track of time has become difficult, but it has been about a week since my last entry. Our civilization has truly collapsed. The gates are shut, all functions of our society have ceased, and empty dwarven husks roam the halls.\n\nThroughout all of this, somehow, the new king is becoming even more powerful. Every day the force of his will becomes stronger, but it is also changing. I cannot describe it, but it feels as if he is no longer a dwarf at all.\n\nI'm beginning to accept that the best I can probably hope to do is document these events. I will stay here for as long as I can, and then retreat once my will begins to weaken. -journal.document.city_warlock.new_power.title=A New Power -journal.document.city_warlock.new_power.body=What is happening here? The power emanating from the new king is indeed different than at first, but there is something else too. This new power seems to radiate from the innermost halls of our city.\n\nEven more puzzling is that activity in the upper metropolis has decreased as well. I do not know what is happening down there, but it is attracting almost all of the new king's attention.\n\nReturning to the deep halls will be dangerous, but I must discover what is causing this change. Perhaps the new king has a weakness after all? -journal.document.city_warlock.seen_it.title=I've Seen It -journal.document.city_warlock.seen_it.body=I have seen what lies below, but I cannot describe it. My hands shake uncontrollably as I try to put my thoughts into writing.\n\nWhy is this happening? Did the new king do this? It makes no sense. Perhaps his wanton use of power attracted it? I had hoped to save our civilization, but now I see that the entire world is at stake.\n\nSomehow, the king is the lesser evil. I have no other choice, for the greater good I will surrender myself. Please guide me my king, use me as an instrument to hold Yog-Dzewa at bay! -journal.document.halls_king.title=???'s Journal -journal.document.halls_king.rejection.title=Rejection -journal.document.halls_king.rejection.body=IMBECILES!\n\nOver the last 33 years our kingdom has flourished with our new magical technology. We've learned how to summon elemental spirits and bend them to our will, but somehow now further experimentation is 'too dangerous'.\n\nI know what's really going on. The rejection of my theories has nothing to do with their merit and everything to do with the person who suggests them. They're probably all laughing at me behind my back.\n\nWell no more! I don't care what they say, I will explore the furthest reaches of our universe alone, and keep everything I discover for myself!\n- R. -journal.document.halls_king.amulet.title=The Amulet -journal.document.halls_king.amulet.body=I'VE DONE IT!\n\nI didn't know what I might find exactly, but what I discovered out there was beyond my wildest speculation. So much power, just sitting there ready to be taken, and it's all mine!\n\nWith this none of the fools in the court will dare oppose me. I'm just giddy thinking about all the different ways I could humiliate them. Hell, why stop there, I have enough power to destroy every last one of them if I want! That might be excessive, but I mustn't take too long deciding or they'll get suspicious.\n\nI think I'll call this great power the Amulet of Yendor!\n- R. -journal.document.halls_king.ritual.title=The Ritual -journal.document.halls_king.ritual.body=Thymor publicly confronted me earlier today and insisted I explain my new source of power. I dismissed him as best I could, but I can feel the judging eyes of the rest of the court on me once again.\n\nI had hoped to spend a little more time enjoying the calm before the storm, but it doesn't really matter. I've decided what I want to do. I will claim I gained my power through a new ritual, and will offer to perform it on the other warlocks and the King. Once the ritual is over, I will be king!\n\nThymor will protest, of course, but with this much power on offer I doubt they will listen to him!\n\nALL WILL BOW BEFORE ME!\n- Future King of the Dwarves -journal.document.halls_king.new_king.title=A New King -journal.document.halls_king.new_king.body=I AM KING, AHAHAHAHAAA!\n\nThey just let me do it! With hardly any convincing they agreed to let me 'share' this power with them in a great ritual. In an instant they were transformed from a chorus of mocking voices to my new court of silent subjects!\n\nPredictably, Thymor fled like a coward at the first sign of trouble. I can already feel the resistance force he is building as well. I think I'll allow him to continue, so that he can deliver all of his conspirators right to my door!\n\nClearly the kingdom doesn't respect me either, I suppose I'll fix that as well.\n- King of the Dwarves -journal.document.halls_king.thing.title=The Thing -journal.document.halls_king.thing.body=There's a problem. Thymor was dispatched without effort, but it seems my scrounging in the outer planes did not go unnoticed.\n\nSome... 'thing'... has been attracted to my world and is starting to force itself through at the bottom of the lower halls. To complicate things further, that is the exact location where I stored the amulet! Such a spiteful creature, why must it try to deny me my power when there is plenty out there still to take?\n\nDespite my power though, I don't think I can just charge in and fight it. Its true power is unfathomable, but there must be some way to limit it. I WILL DEFEND MY PRIZE! -journal.document.halls_king.attrition.title=Attrition -journal.document.halls_king.attrition.body=I have a plan for dealing with the thing. Its power is infinite, but its ability to encroach on this world is not. It's relying on minions and avatars to do its bidding while it tries to build enough power to take the amulet.\n\nWhile I don't possess the amulet physically I still have full control over its power. With the entire dwarven city at my disposal I also have a numbers advantage. I can simply keep sending soldiers to prevent it from seizing the amulet and steadily win this war through attrition!\n\nI DON'T CARE HOW LONG IT TAKES, I WILL OUTLAST YOU YOG-DZEWA! +journal.document.sewers_guard.title=Surat Milik Penjaga +journal.document.sewers_guard.new_position.title=Posisi Baruku! +journal.document.sewers_guard.new_position.body=\n85 Musim Gugur, 375\nAyah dan Ibu tersayang,\n\nSudah kubilang semua kerja keras di penjaga kota akan terbayar. Saya baru saja dipromosikan!\n\nSaya telah diundang untuk bergabung dengan tim spesialis yang bekerja di saluran pembuangan. Rupanya ada masalah dengan hama dan penjahat di bawah sana, dan tugas kita adalah membersihkannya. Ini pekerjaan yang berantakan, tetapi selokan hangat di musim dingin dan membayar tiga kali lipat dari tugas penjaga biasa!\n\nIni semua agak rahasia, jadi saya tidak bisa benar-benar mengirim surat ini. Rasanya aneh untuk tidak menulis surat kepada Anda, jadi saya akan tetap menulisnya. Mungkin saya bisa menunjukkannya kepada Anda suatu hari nanti.\n\nBest, \n-Sonya +journal.document.sewers_guard.dangerous.title=Posisi Yang Berbahaya... +journal.document.sewers_guard.dangerous.body=88 Musim Gugur, 375\nAyah dan Ibu tersayang,\n\nAku mengerti mengapa bayarannya sangat bagus sekarang, selokan penuh dengan monster! 'hama' dan 'penjahat' adalah tikus raksasa yang haus darah dan sekumpulan gnoll yang marah.\n\nSyukurlah seluruh timku benar-benar tahu apa yang mereka lakukan. Kapten tim kami, Thomas, ahli dalam hal ini. Saya mencoba untuk belajar dengan cepat sehingga saya tidak terlalu membebani mereka.\n\nPekerjaan ini jauh lebih berbahaya dari yang kukira. Aku senang aku tidak dapat mengirim ini sekarang, aku tidak ingin Kalian khawatir.\n\nAku akan tetap aman,\n- Sonya +journal.document.sewers_guard.crabs.title=Kepiting Raksasa! +journal.document.sewers_guard.crabs.body=Hari ke 11 Musim Dingin, 376\nAyah dan Ibu tersayang,\n\nSeolah-olah tikus itu tidak cukup jahat, lebih dalam lagi ada kepiting raksasa! Salah satu dari mereka menyerbu melewatiku dan menyerang Lee dengan sangat buruk sebelum kami membunuhnya. Thomas bilang itu bukan salahku, tapi aku tahu dia hanya berusaha bersikap baik padaku.\n\nSyukurlah, dalam perjalanan keluar, kami bertemu dengan seorang petualang yang memiliki salep bunga matahari cadangan. Lee mungkin tidak akan berhasil tanpa barang itu.\n\nSaya melihat petualang menatap mawar sebelum mereka pergi, mereka mengatakan itu adalah hadiah. Mengapa mereka mempertaruhkan hidup mereka di sini jika seseorang sangat peduli pada mereka?\n\nItulah tepatnya yang saya lakukan bukan? Saya merasa seperti berada di atas kepala saya. +journal.document.sewers_guard.guild.title=Serikat Para Pencuri +journal.document.sewers_guard.guild.body=Hari ke 23 Musim Dingin, 376\nAyah dan Ibu tersayang,\n\nTidak ada monster baru kali ini, sebagai gantinya kami bertemu dengan sekelompok kecil dari guild pencuri saat berpatroli.\n\nSemua yang saya dengar tentang guild itu buruk, tetapi anggota tim saya yang lain sepertinya hampir bersahabat dengan mereka. Thomas bertukar informasi dan persediaan dengan salah satu dari mereka sebelum kami berpisah.\n\nSaya tidak mengerti, bukankah kita seharusnya menyingkirkan penjahat? Thomas bahkan mengatakan untuk tidak menyebutkan hal ini kepada siapa pun yang berwenang. Informasi dan persediaan mereka sangat berguna, dan kami tidak dapat menangani lebih banyak pertempuran.\n\nSaya kira kita semua bersama-sama di sini. +journal.document.sewers_guard.lost.title=Kami Tersesat +journal.document.sewers_guard.lost.body=Hari ke 40 musim Dingin , 376\n\nThomas dan aku tersesat. Kami terpisah dari anggota tim lainnya saat melawan beberapa gnoll. Tak satu pun dari kami yang terluka, tapi selokan yang lebih dalam seperti labirin.\n\nThomas mengatakan dia tahu jalan keluar, tapi itu dimulai di pintu masuk penjara tua di dasar selokan. Aku benar-benar tidak suka masuk lebih dalam, tapi kami tidak punya jatah dan turun jauh lebih cepat daripada berkeliaran mencari rute patroli kami. +journal.document.sewers_guard.not_worth.title=Ini Tidak Sepadan +journal.document.sewers_guard.not_worth.body=Thomas dan aku berpapasan dengan sejenis monster raksasa di pintu masuk penjara. Sebelum kami sempat bereaksi, dia menyerang kami dengan sihir. Thomas mengambil sebagian besar dari itu. Dia pergi.\n\nTidak ada jumlah uang yang sepadan dengan ini. Aku akan pergi melalui rute yang Thomas ceritakan padaku. Kemudian aku akan mengambil apa yang aku peroleh sebagai penjaga dan menggunakannya untuk memindahkan orang tua saya dan saya jauh dari kota terkutuk ini. Sebagian dari diriku ingin berharap Raja punya rencana untuk semua ini, tapi aku meragukannya.\n\nSaya meninggalkan surat-surat ini sebagai peringatan kepada orang lain. Ini lebih dari sekedar tikus dan kepiting raksasa, ada sesuatu yang sangat salah di bawah sini. +journal.document.prison_warden.title=Jurnal warden +journal.document.prison_warden.journal.title=Membuat Jurnal +journal.document.prison_warden.journal.body=Hari pertama Musim Semi, 362\n\nIni adalah entri pertama dalam jurnal kerja sipir penjara Kiana Smith. Dengan semua yang terjadi akhir-akhir ini, saya memutuskan untuk memulai jurnal untuk mengatur pikiran saya.\n\nMengelola penjara setengah mil di bawah tanah tidak akan pernah mudah, tetapi akhir-akhir ini sepertinya terjadi semacam gangguan terorganisir. Narapidana bertindak tanpa alasan dan kemudian menolak untuk menjelaskan alasannya.\n\nBeberapa penjaga mulai mengatakan tempat itu berhantu. Aku tidak bisa membiarkan orang-orangku menyebarkan desas-desus, tapi aku tidak bisa menyalahkan mereka karena gelisah.\n- Smith +journal.document.prison_warden.recruits.title=Rekrutan Baru +journal.document.prison_warden.recruits.body=Hari ke 80 Musim Semi, 362\n\nSeperti yang dijanjikan, sekelompok rekrutan baru tiba hari ini. Sepertinya biasa saja, beberapa yang menjanjikan dan banyak penggerutu yang hanya menginginkan bayaran. Tetap saja, memiliki semua otot baru ini seharusnya banyak membantu narapidana kita yang sulit diatur baru-baru ini.\n\nDalam pekerjaan seperti ini, penting untuk mengetahui siapa yang dapat Anda percayai. Seorang karyawan baru, Thomas, tampaknya sangat menjanjikan. Saya membutuhkan semua bantuan yang bisa saya dapatkan sekarang, jadi jika dia melakukannya dengan baik, saya akan mencoba membuatnya dipromosikan dengan cepat.\n- Smith +journal.document.prison_warden.mines.title=Menyegel Tambang +journal.document.prison_warden.mines.body=Hari ke 54 Musim Dingin, 363\n\nSekelompok insinyur dari kota datang hari ini, mengatakan bahwa mereka di sini untuk menutup pintu masuk lama ke tambang di bawah. Saya kira kota tidak mau repot-repot mempertahankan bagian itu lagi. Saya tidak diberitahu sebelumnya, seperti biasa.\n\nInsinyur kepala mereka juga memberi tahu saya beberapa omong kosong tentang sihir dwarf yang bocor dari tambang. Saya tidak percaya sepatah kata pun tentang itu.\n\nSituasinya jauh lebih terkendali dengan staf baru kami, tetapi akar masalahnya masih belum teratasi. Pasti ada sesuatu yang memengaruhi para narapidana di sini, dan merobohkan beberapa tembok tidak akan mengubahnya.\n- Smith +journal.document.prison_warden.rotberry.title=Tanaman Rotberry +journal.document.prison_warden.rotberry.body=Hari ke 23 Musim Gugur, 363\n\nMenerima hadiah yang indah dari Felix hari ini. Ini semacam semak merah cerah yang disebut 'Rotberry'.\n\nSaya telah menyebutkan betapa suramnya tempat ini baginya sebelumnya, sepertinya dia mendengarkan. Menurutnya tanaman ini sebenarnya tidak menyukai cahaya dan air, jadi saya hanya perlu memangkas daunnya sebulan sekali. Memangkasnya pasti penting, dia menyebutkannya belasan kali dalam suratnya.\n\nTentu saja, Felix tidak pernah melakukan sesuatu secara gratis. Dia berkata bahwa benih yang dihasilkan benda ini sangat bagus untuk membuat tongkat sihir, jadi tentu saja aku berhutang sedikit padanya setiap kali tanaman itu menghasilkan beberapa.\n- Smith +journal.document.prison_warden.no_support.title=Tidak Ada Bantuan +journal.document.prison_warden.no_support.body=Hari ke 11 Musim Semi, 364\n\nApa yang dipikirkan kota ini? Setelah meminta bantuan secara mendesak, saya tidak mendengar apa-apa, bahkan permintaan maaf kosong seperti yang biasanya mereka kirimkan ketika permintaan saya ditolak.\n\nSementara narapidana terus bertambah parah, dan beberapa penjaga bahkan mulai membuat masalah. Apakah mereka berencana untuk membiarkan ini terus memburuk sampai kita berurusan dengan kerusuhan!?\n\nThomas tetap dapat diandalkan setidaknya seperti biasanya. Bantuan organisasinya sangat berharga, dan idenya untuk mengaktifkan unit DM-100 lama itu sangat disesalkan tetapi perlu. Saya yakin saya bisa kembali mengatasi situasi ini, saya hanya butuh dukungan!\n-Smith +journal.document.prison_warden.letter.title=Surat Kepada Thomas +journal.document.prison_warden.letter.body=Thomas,\n\nAnda telah menjadi teman yang baik, jadi saya membantu Anda.\n\nSaat Anda memulai shift Anda malam ini, kunci dan perkuat sel Tengu, lempar kuncinya ke ceruk, dan keluar. Tidak masalah jika tahanan lain tidak dijaga, tidak lama lagi tidak ada yang bisa meninggalkan tempat ini. Orang aneh itu harus tetap aman, jika dia kabur, tidak ada yang tahu apa yang akan dia lakukan.\n\nJangan beritahu siapa pun tentang ini, dan jangan repot-repot mencari saya. Seorang kapten harus turun dengan kapalnya.\n- Kiana Smith +journal.document.caves_explorer.title=Catatan Penjelajah +journal.document.caves_explorer.expedition.title=Ekspedisi Dimulai! +journal.document.caves_explorer.expedition.body=Hari pertama Musim Panas, 308\n\nHari ini memulai ekspedisi empat minggu kami ke tambang kurcaci yang ditinggalkan! Saya telah ditugaskan oleh raja sendiri untuk menjelajahi wilayah tersebut. Tujuan utama saya adalah menemukan sumber daya alam yang belum dimanfaatkan dan mensurvei gua untuk proyek pembangunan penjara yang potensial.\n\nSementara saya mampu membela diri, saya telah menerima pengawalan dari penjaga kota atas desakan raja. Mereka sekelompok orang bodoh, tapi selama mereka tidak memperlambatku, kehadiran mereka bisa ditoleransi.\n\nKami diharapkan membersihkan selokan dan mencapai tambang pada malam hari.\n-Archibald Drummond. Archmage, lembaga sihir selatan. +journal.document.caves_explorer.gold.title=Begitu Banyak Emas! +journal.document.caves_explorer.gold.body=Hari ke 4 Musim Panas, 308\n\nBeberapa hari pertama kami memang sangat bermanfaat! Setelah mendirikan base camp, kami mulai menjelajahi beberapa area atas tambang yang ditinggalkan. Meskipun ada banyak kekacauan tak berguna yang ditinggalkan oleh para dwarf, banyak dari dinding gua juga penuh dengan emas!\n\nSayangnya, kami bukan yang pertama di sini. Gua-gua itu penuh dengan satwa liar yang agresif, dan tampaknya kawanan gnoll juga tertarik pada emas. Saya akui bahwa saya tidak adil terhadap pengawal pengawal saya, mereka adalah penjelajah dan pengawal yang jauh lebih cakap daripada yang saya harapkan.\n\nBahkan dengan keberhasilan ini, kami masih memiliki banyak tambang yang tersisa untuk dijelajahi.\n- Archibald +journal.document.caves_explorer.troll.title=Bertemu Sebuah Troll +journal.document.caves_explorer.troll.body=Hari ke 11 Musim Panas, 308\n\nSetelah memulai penjelajahan kami ke bagian tengah tambang, kami bertemu dengan wajah ramah! Yah... relatif ramah. Troll gua telah mendirikan bengkel kecil di sana. Dia kasar dan tidak banyak bicara, tetapi memperbaiki peralatan kami dengan imbalan sejumlah emas.\n\nSayangnya, pandai besi troll juga memberi tahu kami bahwa semua emas yang indah ini tidak sebagus kelihatannya. Dia menyebutnya 'emas gelap' dan tampaknya cepat terdegradasi di bawah sinar matahari. Itu pasti akan menjelaskan mengapa tidak pernah ada konflik atas sumber daya di sini.\n\nSaya kira kita perlu menjelajah lebih dalam untuk melihat apakah ada sesuatu yang lebih berharga.\n- Archibald +journal.document.caves_explorer.city.title=Pintu Masuk Kota +journal.document.caves_explorer.city.body=Hari ke 21 Musim Panas, 308\n\nKami sekarang berada di tanda tiga minggu, dan setelah menghabiskan sebagian besar dari sepuluh hari terakhir memetakan semakin dalam, kami akhirnya mencapai bagian bawah tambang. Kami menemukan berbagai alat logam dan gerbang besar yang menghalangi jalan masuk ke kota metropolis dwarf tua.\n\nPandai besi memperingatkan kami tentang beberapa mesin ini. Itu tampaknya dimaksudkan untuk pertahanan area dan memiliki kecenderungan untuk aktif ketika terganggu. Kami tidak memiliki bisnis di kota, dan logam itu akan memiliki nilai sisa yang minimal, jadi kami pikir yang terbaik adalah memperhatikan peringatannya dan kembali keluar.\n\nSaya harus mengakui bahwa saya penasaran, tetapi menyelidiki di sana tentu saja tidak sebanding dengan risikonya. \n-Archibald +journal.document.caves_explorer.alive.title=Itu HIdup! +journal.document.caves_explorer.alive.body=Hari ke 23 Musim Panas, 308\n\nSalah satu mesin dwarf menjadi hidup entah bagaimana! Kami hanya lewat ketika ia menyerang dan hampir menghancurkan dua kelompok kami dengan tinju logamnya yang besar. Untungnya, saya membawa tongkat pemusnah bersama saya. Beberapa ledakan yang diarahkan dengan baik dari itu dan benda mengerikan itu direduksi menjadi besi tua.\n\nYang menyusahkan saya adalah kami sama sekali tidak melakukan apa pun untuk memprovokasi mesin. Para dwarf tidak mungkin merancang mesinnya menjadi begitu agresif, seolah-olah mencoba menyergap kita!\n\nSetidaknya aku bisa menawarkan bantuan kepada teman-temanku untuk sekali ini.\n- Archibald +journal.document.caves_explorer.report.title=Laporan Akhir +journal.document.caves_explorer.report.body=Hari ke 28 Musim Panas, 308\n\nHari ini kami akan menyelesaikan pengemasan barang-barang kami dan bersiap untuk pergi. Tepat pada waktunya juga, beberapa dari kelompok kami mulai mengalami mimpi buruk yang mengerikan setelah insiden dengan mesin yang agresif. Itu mungkin hanya kelelahan, tapi mimpi buruk mereka semua sangat mirip.\n\nSingkatnya, area atas tambang cukup aman. Jika emas gelap memiliki manfaat , maka menambangnya mungkin cukup menguntungkan. Ruang terbuka yang luas akan bekerja dengan sangat baik untuk rencana pembangunan kota juga. Namun, gua yang lebih dalam lebih berbahaya, dan harus dihindari.\n\nSaya akan menulis semua ini ke dalam laporan akhir saya selama beberapa hari ke depan.\n- Archibald +journal.document.city_warlock.title=Jurnal Milik Ahli Sihir +journal.document.city_warlock.old_king.title=Raja Sudah Mati +journal.document.city_warlock.old_king.body=Ini adalah hari ke-5 bulan ke-2 tahun ke-33 zaman sihir. Jika seorang dari dunia luar membaca ini, kadang-kadang di Musim Dingin 264. Nama saya Thymor Zahir, dan sepengetahuan saya, saya adalah anggota terakhir dari pengadilan dwarven yang masih hidup.\n\nRaja kita sudah mati, digantikan oleh salah satu mantan rekanku yang sudah gila kekuasaan. Anggota pengadilan lainnya tunduk padanya, seperti orang bodoh, dan kehilangan keinginan bebas mereka dalam prosesnya. Saya sendiri melihat ini datang dan melarikan diri sebelum ritualnya dapat diselesaikan.\n\nLingkaran dalam telah jatuh, tetapi kekuatan Raja baru belum menjangkau semua orang. Saya harus memasang perlawanan secepat mungkin. Saya menolak untuk membiarkan peradaban kita yang mulia jatuh ke dalam megalomaniak ini! +journal.document.city_warlock.resistance.title=Sebuah Perlawanan +journal.document.city_warlock.resistance.body=Rumor tampaknya telah menyebar dengan cepat. Ini baru beberapa hari dan saya telah mengumpulkan pasukan kecil yang setia kepada raja tua. Hanya sedikit yang terampil dengan sihir, tetapi hampir seluruh ordo biksu prajurit ada di antara kita. Kita seharusnya lebih dari sekadar tandingan seorang kurcaci gila dan para budaknya.\n\nSementara itu raja baru menyembunyikan dirinya di ruang dalam kota kita. Tidak diragukan lagi dia telah menghabiskan sebagian besar kekuatannya dan berharap untuk pulih sebelum dia menghadapi lebih banyak perlawanan.\n\nKami akan meluncurkan serangan kami dalam beberapa jam lagi. Jika beruntung, kita akan dapat membentuk dewan sementara dan mengembalikan stabilitas kota kita yang menakjubkan di penghujung malam. +journal.document.city_warlock.failure.title=Kegagalan +journal.document.city_warlock.failure.body=Sepertinya aku juga bodoh. Saya berasumsi bahwa raja baru membutuhkan pengadilan untuk tunduk kepadanya dengan sukarela, tetapi sekarang saya melihat bahwa dia memiliki kekuatan untuk mengendalikan bahkan mereka yang menentangnya.\n\nSaya secara membabi buta membawa semua oposisi terkuat ke depan pintunya sehingga dia secara pribadi dapat mengubah mereka menjadi budaknya. Sekarang gelombang energi nekrotiknya menyapu kota, langsung mengubah sebagian besar menjadi pengikutnya.\n\nBeberapa yang masih memiliki kehendak bebas melarikan diri. Saya telah memilih untuk tinggal di belakang untuk mengamati sebaik mungkin dan mencari celah. Dengan kekuatan sihir yang saya miliki, saya seharusnya bisa tetap tersembunyi dan aman untuk beberapa waktu +journal.document.city_warlock.more_powerful.title=Lebih Kuat +journal.document.city_warlock.more_powerful.body=Menghitung waktu menjadi sulit, tetapi sudah sekitar seminggu sejak entri terakhir saya. Peradaban kita benar-benar runtuh. Gerbang ditutup, semua fungsi masyarakat kita telah berhenti, dan kulit dwarf kosong berkeliaran di aula.\n\nSepanjang semua ini, entah bagaimana, raja baru menjadi lebih kuat. Setiap hari kekuatan kehendaknya menjadi lebih kuat, tetapi juga berubah. Saya tidak bisa menggambarkannya, tetapi rasanya dia bukan lagi dwarf sama sekali.\n\nSaya mulai menerima bahwa hal terbaik yang mungkin dapat saya lakukan adalah mendokumentasikan peristiwa-peristiwa ini. Saya akan tinggal di sini selama yang saya bisa, dan kemudian mundur begitu keinginan saya mulai melemah. +journal.document.city_warlock.new_power.title=Sebuah Kekuatan Baru +journal.document.city_warlock.new_power.body=Apa yang terjadi disini? Kekuatan yang terpancar dari raja baru ini memang berbeda dengan yang pertama, namun ada hal lain juga. Kekuatan baru ini tampaknya memancar dari aula terdalam kota kita.\n\nYang lebih membingungkan adalah bahwa aktivitas di kota metropolitan bagian atas juga menurun. Saya tidak tahu apa yang terjadi di bawah sana, tetapi itu menarik hampir semua perhatian raja baru.\n\nKembali ke aula yang dalam akan berbahaya, tetapi saya harus menemukan apa yang menyebabkan perubahan ini. Mungkin raja baru memiliki kelemahan? +journal.document.city_warlock.seen_it.title=Aku telah melihatnya +journal.document.city_warlock.seen_it.body=Saya telah melihat apa yang ada di bawah sana, tetapi saya tidak dapat menggambarkannya. Tanganku gemetar tak terkendali saat aku mencoba menuangkan pikiranku ke dalam tulisan.\n\nMengapa ini terjadi? Apakah raja baru melakukan ini? Itu tidak masuk akal. Mungkin penggunaan kekuasaannya yang ceroboh menariknya? Saya berharap untuk menyelamatkan peradaban kita, tetapi sekarang saya melihat bahwa seluruh dunia dipertaruhkan.\n\nEntah bagaimana, raja adalah kejahatan yang lebih rendah. Saya tidak punya pilihan lain, untuk kebaikan yang lebih besar saya akan menyerahkan diri. Tolong bimbing saya rajaku, gunakan saya sebagai alat untuk menahan Yog-Dzewa di teluk! +journal.document.halls_king.title=Jurnal Milik ??? +journal.document.halls_king.rejection.title=Penolakan +journal.document.halls_king.rejection.body=IMBECIL!\n\nSelama 33 tahun terakhir kerajaan kami telah berkembang dengan teknologi magis baru kami. Kami telah belajar cara memanggil roh unsur dan membengkokkannya sesuai keinginan kami, tetapi entah bagaimana sekarang eksperimen lebih lanjut 'terlalu berbahaya'.\n\nAku tahu apa yang sebenarnya terjadi. Penolakan teori-teori saya tidak ada hubungannya dengan kelebihannya dan semuanya berkaitan dengan orang yang menyarankannya. Mereka semua mungkin menertawakanku di belakangku.\n\nYah tidak lebih! Saya tidak peduli apa yang mereka katakan, saya akan menjelajahi jangkauan terjauh alam semesta kita sendirian, dan menyimpan semua yang saya temukan untuk diri saya sendiri!\n- R. +journal.document.halls_king.amulet.title=Jimat +journal.document.halls_king.amulet.body=AKU SUDAH MELAKUKANNYA!\n\nSaya tidak tahu persis apa yang mungkin saya temukan, tetapi apa yang saya temukan di luar sana berada di luar spekulasi terliar saya. Begitu banyak kekuatan, hanya duduk di sana siap untuk diambil, dan itu semua milikku!\n\nDengan ini tidak ada orang bodoh di pengadilan yang berani menentangku. Aku hanya pusing memikirkan semua cara yang berbeda aku bisa mempermalukan mereka. Neraka, mengapa berhenti di situ, saya memiliki kekuatan yang cukup untuk menghancurkan setiap yang terakhir dari mereka jika saya mau! Itu mungkin berlebihan, tapi aku tidak perlu terlalu lama memutuskan atau mereka akan curiga.\n\nSaya pikir saya akan menyebut kekuatan besar ini Amulet of Yendor!\n- R. +journal.document.halls_king.ritual.title=Ritual +journal.document.halls_king.ritual.body=Thymor secara terbuka mengkonfrontasi saya hari ini dan bersikeras agar saya menjelaskan sumber kekuatan baru saya. Saya memecatnya sebaik mungkin, tetapi saya bisa merasakan pandangan menghakimi dari seluruh pengadilan pada saya sekali lagi.\n\nSaya berharap untuk menghabiskan lebih banyak waktu menikmati ketenangan sebelum badai, tetapi itu tidak terlalu penting. Saya telah memutuskan apa yang ingin saya lakukan. Saya akan mengklaim bahwa saya memperoleh kekuatan saya melalui ritual baru, dan akan menawarkan untuk melakukannya pada penyihir lain dan Raja. Setelah ritual selesai, aku akan menjadi raja!\n\nThymor akan memprotes, tentu saja, tetapi dengan kekuatan sebanyak ini yang ditawarkan, saya ragu mereka akan mendengarkan dia!\n\nSEMUA AKAN TUNDUK DI DEPANKU!\n- Raja Dwarf Masa Depan +journal.document.halls_king.new_king.title=Seorang Raja Baru +journal.document.halls_king.new_king.body=AKU ADALAH RAJA, AHAHAHAHAAA!\n\nMereka hanya membiarkan saya melakukannya! Dengan hampir tidak meyakinkan mereka setuju untuk mengizinkan saya 'berbagi' kekuatan ini dengan mereka dalam sebuah ritual besar. Dalam sekejap mereka berubah dari paduan suara yang mengejek ke pengadilan baru saya yang diam!\n\nBisa ditebak, Thymor melarikan diri seperti pengecut pada tanda pertama masalah. Saya sudah bisa merasakan kekuatan perlawanan yang dia bangun juga. Saya pikir saya akan mengizinkannya untuk melanjutkan, sehingga dia dapat mengantarkan semua komplotannya langsung ke pintu saya!\n\nJelas kerajaan juga tidak menghormati saya, saya kira saya akan memperbaikinya juga.\n- Raja Dwarf +journal.document.halls_king.thing.title=Hal Itu +journal.document.halls_king.thing.body=Ada masalah. Thymor diberangkatkan tanpa usaha, tetapi tampaknya pencarian saya di bidang luar tidak luput dari perhatian.\n\nBeberapa... 'sesuatu'... telah tertarik pada duniaku dan mulai memaksakan dirinya melalui di bagian bawah aula bawah. Untuk memperumit masalah lebih lanjut, itu adalah lokasi yang tepat di mana saya menyimpan jimat! Makhluk yang begitu dengki, mengapa ia harus mencoba menyangkal kekuatanku ketika masih banyak yang harus diambil?\n\nTerlepas dari kekuatanku, aku tidak berpikir aku bisa menyerang dan melawannya. Kekuatannya yang sebenarnya tidak terduga, tetapi pasti ada cara untuk membatasinya. SAYA AKAN MEMBELA HASIL USAHA SAYA! +journal.document.halls_king.attrition.title=Erosi +journal.document.halls_king.attrition.body=Saya punya rencana untuk menangani hal itu. Kekuatannya tidak terbatas, tetapi kemampuannya untuk merambah dunia ini tidak. Itu mengandalkan minion dan avatar untuk melakukan penawarannya saat mencoba membangun kekuatan yang cukup untuk mengambil jimat.\n\nMeskipun saya tidak memiliki jimat secara fisik, saya masih memiliki kendali penuh atas kekuatannya. Dengan seluruh kota dwarf yang saya miliki, saya juga memiliki keunggulan jumlah. Saya hanya bisa terus mengirim tentara untuk mencegahnya merebut jimat itu dan dengan hebat memenangkan perang ini melalui gesekan!\n\nSAYA TIDAK PEDULI BERAPA LAMA, SAYA AKAN MENGHADAPI ANDA YOG-DZEWA! journal.notes$landmark.well_of_health=sumur kesehatan journal.notes$landmark.well_of_awareness=sumur pengetahuan journal.notes$landmark.alchemy=panci peracik journal.notes$landmark.garden=taman journal.notes$landmark.statue=patung animasi -journal.notes$landmark.sacrificial_fire=sacrificial fire +journal.notes$landmark.sacrificial_fire=Api Pengorbanan journal.notes$landmark.shop=toko journal.notes$landmark.ghost=hantu sedih journal.notes$landmark.wandmaker=pembuat tongkat sihir diff --git a/core/src/main/assets/messages/journal/journal_ja.properties b/core/src/main/assets/messages/journal/journal_ja.properties index 96a352dc2..e9abe0664 100644 --- a/core/src/main/assets/messages/journal/journal_ja.properties +++ b/core/src/main/assets/messages/journal/journal_ja.properties @@ -48,7 +48,7 @@ journal.document.alchemy_guide.brews_elixirs.body=醸造物と霊薬は一回使 journal.document.alchemy_guide.spells.title=呪文 journal.document.alchemy_guide.spells.body=呪文は結晶の中に閉じ込められ、多岐にわたった効果が複数回使用できる。 -journal.document.intros.title=Region Introductions +journal.document.intros.title=地域紹介 journal.document.intros.dungeon.title=ダンジョン journal.document.intros.dungeon.body=このダンジョンには、かつて多くの英雄が都市から侵入したが、そのほとんどが消息を絶ったままである。\n\nこの地下には古代の悪魔が潜んでおり、強大な力を持つ「イェンダーの魔除け」を守っていると言われている。今もなお、地下からは暗黒のエネルギーが放射され、都市へと上ってきている。\n\nあなたはダンジョンを攻略し、魔除けを手に入れることができるだろうか?さあ、冒険の始まりだ! journal.document.intros.sewers.title=下水道 @@ -59,12 +59,12 @@ journal.document.intros.caves.title=洞窟 journal.document.intros.caves.body=廃墟となった牢獄の地下に広がる人口の少ない洞窟だ。鉱物が豊富で、かつては地下のドワーフ社会の賑やかな貿易と産業の中心地だったが、ドワーフが黒魔術に夢中になったために放棄された。\n\n現在、洞窟内には地下の野生動物やノール、放棄された機械などが生息しており、上の地域に影響を与えたのと同じ力に堕落されているようだ。 journal.document.intros.city.title=ドワーフの都 journal.document.intros.city.body=ドワーフの都は、かつてドワーフの中でも最も偉大な都市国家だった。最盛期には、ドワーフは金属と魔法の不思議な機械を作り、それによって都市は急速に発展しました。\n\nしかし、ある日突然、城門が封鎖され、ドワーフの消息は途絶えてしまった。閉鎖された都市から逃げ出した少数の人々は、王位を奪った狂気の黒魔術師と、彼が学んだ恐ろしい魔法の話をした。 -journal.document.intros.halls.title=Demon Halls +journal.document.intros.halls.title=悪魔の宮廷 journal.document.intros.halls.body=ドワーフの都の深い空間は、黒魔術によって歪められている。かつてこの地域は、ドワーフ王のエリート黒魔術師たちの宮廷だったが、今ではもっと邪悪なものに乗っ取られてしまったようだ…\n\n恐ろしい闇の力に導かれて、あらゆる種類の恐ろしい悪魔のような生き物がこの空間に生息している。ドワーフの王が腐敗を広めた原因でないならば、この下にあるものは何かに違いない。\n\n慎重に行動せよ、ここまで降りてきた冒険者はほとんどいないのだから… -journal.document.sewers_guard.title=Guard's Letters -journal.document.sewers_guard.new_position.title=My New Position! -journal.document.sewers_guard.new_position.body=85th of Autumn, 375\nDear Mom and Dad,\n\nI told you all the hard work at the city guard would pay off. I just got promoted!\n\nI've been invited to join a specialist team that works in the sewers. Apparently there are problems with vermin and outlaws down there, and it's our job to clear them out. It's messy work, but the sewers are warm in the winter and it pays three times as much as regular guard duty!\n\nIt's all a bit secretive though, so I can't actually send this letter. It feels weird to not write to you, so I'm going to keep writing them anyway. Maybe I can show them to you one day.\n\nBest,\n- Sonya +journal.document.sewers_guard.title=衛兵の手紙 +journal.document.sewers_guard.new_position.title=新しい職場! +journal.document.sewers_guard.new_position.body=375年 秋,85日\n親愛なるパパとママへ。\n\n都市警備隊での苦労が報われるって言ったでしょ?昇進したんだ!\n\n下水道で活動する専門部隊に招聘されたの。害虫や無法者の問題があるらしくて、それを退治するのが私たちの仕事よ。面倒な仕事だけど、下水道は冬でも暖かいし、給料も普通の衛兵の3倍はもらえるんだ。\n\nでも、ちょっと秘密めいた仕事なので、実はこの手紙は送れないの。でも、手紙を書かないのは変な感じだから、とにかく書き続けるつもりよ。いつか、見せることができたら。\n\n元気でね。\nソニア journal.document.sewers_guard.dangerous.title=A Dangerous Position... journal.document.sewers_guard.dangerous.body=88th of Autumn, 375\nDear Mom and Dad,\n\nI understand why the pay is so good now, the sewers are infested with monsters! The 'vermin' and 'outlaws' are giant bloodthirsty rats and packs of angry gnolls.\n\nThankfully the rest of my team really knows what they're doing. Our team captain, Thomas, is an expert at this. I'm trying to learn quickly so that I'm not too much of a burden.\n\nThis job is a lot more dangerous than I thought. I'm glad I can't send these now, I don't want you to worry.\n\nI'll keep safe,\n- Sonya journal.document.sewers_guard.crabs.title=Giant Crabs! @@ -133,7 +133,7 @@ journal.notes$landmark.well_of_awareness=知覚の泉 journal.notes$landmark.alchemy=錬金鍋 journal.notes$landmark.garden=庭園 journal.notes$landmark.statue=生ける彫像 -journal.notes$landmark.sacrificial_fire=sacrificial fire +journal.notes$landmark.sacrificial_fire=生贄の炎 journal.notes$landmark.shop=商店 journal.notes$landmark.ghost=悲しい幽霊 journal.notes$landmark.wandmaker=老練な杖職人 diff --git a/core/src/main/assets/messages/journal/journal_pl.properties b/core/src/main/assets/messages/journal/journal_pl.properties index 3cacb5967..d74b21758 100644 --- a/core/src/main/assets/messages/journal/journal_pl.properties +++ b/core/src/main/assets/messages/journal/journal_pl.properties @@ -120,7 +120,7 @@ journal.document.halls_king.rejection.body=IMBECYLE!\n\nPrzez ostatnie 33 lata n journal.document.halls_king.amulet.title=Amulet journal.document.halls_king.amulet.body=ZROBIŁEM TO!\n\nDokładnie nie wiedziałem, co mogę odkryć, ale to co odkryłem, przerosło moje najbardziej szalone spekulacje. Tyle mocy znajdującej się tam i gotowej do zabrania, a to wszystko moje!\n\nDzięki temu żaden z tych głupców nie ośmieli się mi przeciwstawić. Te wszystkie sposoby, w jakie mogę ich poniżyć, przyprawiają mnie o zawrót głowy. Cholera, dlaczego miałbym na tym poprzestawać, przecież z taką mocą mogę unicestwić każdego, kogo zechcę! Może to już trochę przesada, ale nie mogę zbyt długo się zastanawiać, albo zaczną coś podejrzewać.\n\nMyślę, że nazwę tę wielką moc Amuletem Yendoru!\nR. journal.document.halls_king.ritual.title=Rytuał -journal.document.halls_king.ritual.body=Thymor publicly confronted me earlier today and insisted I explain my new source of power. I dismissed him as best I could, but I can feel the judging eyes of the rest of the court on me once again.\n\nI had hoped to spend a little more time enjoying the calm before the storm, but it doesn't really matter. I've decided what I want to do. I will claim I gained my power through a new ritual, and will offer to perform it on the other warlocks and the King. Once the ritual is over, I will be king!\n\nThymor will protest, of course, but with this much power on offer I doubt they will listen to him!\n\nALL WILL BOW BEFORE ME!\n- Future King of the Dwarves +journal.document.halls_king.ritual.body=Thymor stanął dziś naprzeciw mnie i zażądał, abym wyjaśnił, skąd posiadam moją moc. Choć uniknąłem jednoznacznej odpowiedzi, to nawet w kościach czuję podejżliwość sędziów.\n\nSądziłem, że będę mógł dłużej nacieszyć się ciszą przed burzą, ale teraz to nie ma większego znaczenia. Zdecydowałem, co uczynię. Wyjaśnię, że uzyskałem moce przez specjalny rytuał i zaproponuję przedstawić go królowi oraz magom. Gdy dobiegnie on końca, będę już królem!\n\nThymor z pewnością będzie oponował, ale wątpię, aby ktoś go wtedy słuchał!\n\nWSZYSCY PADNĄ PRZEDE MNĄ NA KOLANA!\n-Przyszły Król Krasnoludów journal.document.halls_king.new_king.title=Nowy Król journal.document.halls_king.new_king.body=JESTEM KRÓLEM, AHAHAHAHAAA!\n\nOni po prostu pozwolili mi to zrobić! Nie musiałem ich nawet przekonywać, a oni zgodzili się, abym "podzielił się" z nimi moją mocą w wielkim rytuale. W jednej chwili ten chór drwiących głosów zmienił się w świtę milczących podmiotów!\n\nThymor uciekł jak tchórz, jak tylko zobaczył pierwsze oznaki kłopotów, co z resztą było do przewidzenia. Wyczuwam już siłę oporu, jaką tworzy. Myślę, że mu na to pozwolę, tak aby później przyprowadził mi wszystkich spiskowców prosto pod moje drzwi!\n\nOczywiście królestwo też nie uznaje mojej władzy, ale myślę, że to naprawię.\nKról Krasnoludów journal.document.halls_king.thing.title=To Coś diff --git a/core/src/main/assets/messages/journal/journal_pt.properties b/core/src/main/assets/messages/journal/journal_pt.properties index 11a4297b2..08b187b31 100644 --- a/core/src/main/assets/messages/journal/journal_pt.properties +++ b/core/src/main/assets/messages/journal/journal_pt.properties @@ -40,7 +40,7 @@ journal.document.alchemy_guide.exotic_scrolls.body=Pergaminhos exóticos podem s journal.document.alchemy_guide.bombs.title=Bombas Aprimoradas journal.document.alchemy_guide.bombs.body=Uma bomba de pó preto padrão pode ser misturada com um item específico para criar uma bomba aprimorada. journal.document.alchemy_guide.weapons.title=Encantando armas -journal.document.alchemy_guide.weapons.body=Algumas das armas mais leves ou mais mágicas podem ser usadas na alquimia!\n\nCada arma de arremesso produz metal líquido para reparar totalmente outra arma de mesmo nível.\n\nUma varinha produz resina arcana suficiente para melhorar duas varinhas do mesmo nível mais não maior que +3. +journal.document.alchemy_guide.weapons.body=Algumas das armas mais leves ou mais mágicas podem ser usadas na alquimia!\n\nCada arma de arremesso produz metal líquido suficiente para reparar totalmente outra arma de mesmo nível e tier.\n\nUma varinha produz resina arcana suficiente para aprimorar duas varinhas do mesmo nível, mas não superior a +3. journal.document.alchemy_guide.catalysts.title=Catalisadores journal.document.alchemy_guide.catalysts.body=Os catalisadores são feitos combinando um pergaminho ou poção com uma única semente ou pedra rúnica. Se o par de itens combinar, o custo da energia alquímica é removido.\n\nOs catalisadores são mais úteis como componentes nas receitas abordadas nas próximas duas páginas, mas também podem ser usados em uma situação crítica, obtendo-se um efeito aleatório. journal.document.alchemy_guide.brews_elixirs.title=Compostos e Elixires @@ -68,7 +68,7 @@ journal.document.sewers_guard.new_position.body=85º dia de outono, 375\nQuerido journal.document.sewers_guard.dangerous.title=Uma Posição Perigosa... journal.document.sewers_guard.dangerous.body=88º dia de outono, 375\nQueridos pai e mãe,\n\nEu agora entendo por que o pagamento é tão generoso, os esgotos estão infestados de monstros! As 'pragas' e os 'bandidos' são ratos gigantes sedentos por sangue e bandos de gnolls furiosos.\n\nFelizmente, o resto da minha equipe realmente sabe o que está fazendo. Nosso capitão de equipe, Thomas, é especialista nisso. Estou tentando aprender rápido para não ser um fardo.\n\nEste trabalho é muito mais perigoso do que eu pensava. Estou feliz por não poder enviar esta carta agora, não quero preocupá-los.\n\nTomarei cuidado,\n- Sônia journal.document.sewers_guard.crabs.title=Caranguejos Gigantes! -journal.document.sewers_guard.crabs.body=11º dia de inverno, 376\nQueridos pai e mãe,\n\nComo se os ratos já não fossem ruins o suficiente, mais abaixo há caranguejos gigantes! Um deles passou direto por mim e pegou o Lee de jeito antes que conseguíssemos abatê-lo. Thomas diz que não é minha culpa, mas sei que ele está apenas tentando ser gentil comigo.\n\nFelizmente, no nosso caminho de volta, encontramos um aventureiro que tinha um pouco de pomada de grama-solar. Lee poderia não ter conseguido sem isso.\n\nEu vi o aventureiro olhando para uma rosa antes de partir, disse que era um presente. Por que arriscar sua vida aqui quando há alguém que se importa tanto você?\n\nÉ exatamente isso o que estou fazendo, não é? Eu sinto que que tudo isso está além das minhas capacidades. +journal.document.sewers_guard.crabs.body=11º dia de inverno, 376\nQueridos pai e mãe,\n\nComo se os ratos já não fossem ruins o suficiente, mais abaixo há caranguejos gigantes! Um deles passou direto por mim e pegou o Lee de jeito antes que conseguíssemos abatê-lo. Thomas diz que não é minha culpa, mas sei que ele está apenas tentando ser gentil comigo.\n\nFelizmente, no nosso caminho de volta, encontramos uma pessoa, aventureira, que tinha um pouco de pomada de grama-solar. Lee poderia não ter conseguido sem isso.\n\nEu vi a pessoa olhando para uma rosa antes de partir, disse que era um presente. Por que arriscar sua vida aqui quando há alguém que se importa tanto com você?\n\nÉ exatamente isso o que estou fazendo, não é? Eu sinto que tudo isso está além das minhas capacidades. journal.document.sewers_guard.guild.title=A Guilda dos Ladrões journal.document.sewers_guard.guild.body=23º dia de inverno, 376\nQueridos pai e mãe,\n\nSem novos monstros desta vez, em vez disso, encontramos um pequeno grupo da guilda dos ladrões durante a patrulha.\n\nTudo o que ouvi sobre a guilda é ruim, mas o resto da minha equipe parecia quase amigável com eles. Thomas trocou informações e suprimentos com um deles antes de nos separarmos.\n\nNão entendo, não deveríamos nos livrar dos bandidos? Thomas até disse para não mencionar isso a ninguém no comando. As informações e suprimentos deles foram muito úteis no entanto, e não poderíamos lidar com mais combates.\n\nSuponho que, aqui embaixo, estejamos todos juntos nisto. journal.document.sewers_guard.lost.title=Estamos Perdidos @@ -83,7 +83,7 @@ journal.document.prison_warden.recruits.body=80º dia de primavera, 362\n\nComo journal.document.prison_warden.mines.title=Selando as Minas journal.document.prison_warden.mines.body=54º dia de inverno, 363\n\nUm grupo de engenheiros da cidade veio hoje, dizendo que estão aqui para selar a antiga entrada das minas abaixo. Suponho que a cidade não queira mais se preocupar em manter a passagem. Não fui informado de antemão, como de costume.\n\nO engenheiro-chefe deles também me contou algumas bobagens sobre magia anã vazando das minas. Eu não acredito em uma palavra disso.\n\nA situação está sob muito melhor controle com a nossa nova equipe, mas a raiz do problema ainda não foi abordada. Algo está definitivamente afetando os presos aqui, e derrubar algumas paredes não vai mudar isso.\n- Smith journal.document.prison_warden.rotberry.title=Planta Putrifruta -journal.document.prison_warden.rotberry.body=23º dia de outono, 363\n\nRecebi um presente encantador do Felix hoje. É uma espécie de arbusto vermelho brilhante chamado 'Putrifruta'.\n\nEu havia mencionado antes para ele como este lugar é lúgubre, parece que ele estava ouvindo. Segundo ele, esta planta não gosta de luz e água, então eu só tenho que podar as folhas uma vez por mês ou mais. Podá-la deve ser importante, pois ele mencionou uma dúzia de vezes em sua carta.\n\nClaro, Felix nunca faz nada de graça. Ele disse que as sementes que essa coisa produz são ótimas para fabricar varinhas, então naturalmente eu devo a ele algumas a cada vez que a planta produzir.\n- Smith +journal.document.prison_warden.rotberry.body=23º dia de outono, 363\n\nRecebi um presente encantador do Félix hoje. É uma espécie de arbusto vermelho brilhante chamado 'Putrifruta'.\n\nEu havia mencionado antes para ele como este lugar é lúgubre, parece que ele estava ouvindo. Segundo ele, esta planta não gosta de luz e água, então eu só tenho que podar as folhas uma vez por mês ou mais. Podá-la deve ser importante, pois ele mencionou uma dúzia de vezes em sua carta.\n\nClaro, Félix nunca faz nada de graça. Ele disse que as sementes que essa coisa produz são ótimas para fabricar varinhas, então naturalmente eu devo a ele algumas a cada vez que a planta produzir.\n- Smith journal.document.prison_warden.no_support.title=Sem Suporte journal.document.prison_warden.no_support.body=11º dia de primavera, 364\n\nO que infernos a cidade está pensando? Depois de pedir ajuda com urgência, não soube mais nada, nem mesmo um pedido de desculpas vazio, como eles costumam enviar quando meus pedidos são negados.\n\nEnquanto isso, os presos continuam a piorar, e até alguns dos guardas começaram a causar problemas. Eles planejam deixar isso continuar piorando até que estejamos lidando com um motim!?\n\nThomas permaneceu confiável como sempre, pelo menos. Sua ajuda organizacional foi inestimável, e sua ideia de ativar aquelas antigas unidades DM-100 foi lamentável, mas necessária. Estou confiante de que posso me recuperar desta situação, só preciso de um maldito apoio!\n-\nSmith journal.document.prison_warden.letter.title=Carta a Thomas @@ -94,18 +94,18 @@ journal.document.caves_explorer.expedition.body=1º dia de verão, 308\n\nHoje c journal.document.caves_explorer.gold.title=Quanto Ouro! journal.document.caves_explorer.gold.body=4º dia de verão, 308\n\nNossos primeiros dias foram realmente muito proveitosos! Depois de estabelecer um acampamento base, partimos para explorar algumas das áreas superiores da mina abandonada. Embora haja muita desordem inútil deixada pelos anões, muitas das paredes das cavernas também estão repletas de ouro!\n\nInfelizmente, não somos os primeiros aqui.\nAs cavernas estão repletas de vida selvagem agressiva, e parece que bandos de gnolls também têm interesse no ouro. Admito que fui injusto com minha escolta de guardas, eles vêm sendo exploradores e guarda-costas muito mais capazes do que eu esperava.\n\nMesmo com este sucesso, ainda temos muito das minas para explorar.\n- Archibald journal.document.caves_explorer.troll.title=Conheci um Troll -journal.document.caves_explorer.troll.body=11º dia de verão, 308\n\nDepois de começar nossa exploração na parte média das minas, encontramos um rosto amigável! Bem... relativamente amigável. Um troll das cavernas montou uma pequena ferraria nessa região. Ele é rude e não fala muito, mas consertou nosso equipamento em troca de um pouco de ouro.\n\nInfelizmente, o ferreiro troll também nos informou que todo esse belo ouro não é tão bom quanto parece. Ele o chama de 'ouro escuro' e aparentemente se degrada rapidamente com a luz do sol. Isso certamente explica por que nunca houve conflitos sobre os recursos aqui.\n\nSuponho que precisamos nos aprofundar um pouco mais para ver se há algo mais valioso.\n- Arquibald +journal.document.caves_explorer.troll.body=11º dia de verão, 308\n\nDepois de começar nossa exploração na parte média das minas, encontramos um rosto amigável! Bem... relativamente amigável. Um troll das cavernas montou uma pequena ferraria nessa região. Ele é rude e não fala muito, mas consertou nosso equipamento em troca de um pouco de ouro.\n\nInfelizmente, o ferreiro troll também nos informou que todo esse belo ouro não é tão bom quanto parece. Ele o chama de 'ouro escuro' e aparentemente se degrada rapidamente com a luz do sol. Isso certamente explica por que nunca houve conflitos sobre os recursos aqui.\n\nSuponho que precisamos nos aprofundar um pouco mais para ver se há algo mais valioso.\n- Archibald journal.document.caves_explorer.city.title=A Entrada da Cidade -journal.document.caves_explorer.city.body=21º dia de verão, 308\n\nEstamos agora na marca de três semanas, e depois de passar grande parte dos últimos dez dias mapeando cada vez mais fundo, finalmente chegamos ao fundo das minas. Encontramos várias engenhocas de metal e um grande portão que bloqueia a entrada para a antiga metrópole dos anões.\n\nO ferreiro nos avisou sobre algumas dessas máquinas. Aparentemente foram feitas para defesa de área e têm uma tendência a ativar quando perturbadas. Não temos assuntos na cidade, e o metal teria um valor mínimo de sucata, então achamos melhor ouvir seu aviso e voltar.\n\nDevo admitir que estava curioso, mas investigar lá certamente não valia o risco.\n- Arquibald +journal.document.caves_explorer.city.body=21º dia de verão, 308\n\nEstamos agora na marca de três semanas, e depois de passar grande parte dos últimos dez dias mapeando cada vez mais fundo, finalmente chegamos ao fundo das minas. Encontramos várias engenhocas de metal e um grande portão que bloqueia a entrada para a antiga metrópole dos anões.\n\nO ferreiro nos avisou sobre algumas dessas máquinas. Aparentemente foram feitas para defesa de área e têm uma tendência a ativar quando perturbadas. Não temos assuntos na cidade, e o metal teria um valor mínimo de sucata, então achamos melhor ouvir seu aviso e voltar.\n\nDevo admitir que estava curioso, mas investigar lá certamente não valia o risco.\n- Archibald journal.document.caves_explorer.alive.title=Está Viva! -journal.document.caves_explorer.alive.body=23º dia de verão, 308\n\nUma das máquinas anãs voltou a vida de alguma forma! Estávamos apenas passando quando ela atacou e quase esmagou dois do nosso grupo com seus enormes punhos de metal. Por sorte, eu estava carregando minha varinha de desintegração comigo. Alguns disparos certeiros dela e a coisa bestial foi reduzida a sucata.\n\nO que me incomoda é que não fizemos absolutamente nada para provocar a máquina. Os anões não poderiam ter projetado as máquinas para serem tão agressivas, é como se estivessem tentando nos emboscar!\n\nPelo menos pude oferecer alguma ajuda aos meus companheiros ao menos uma vez.\n- Arquibald +journal.document.caves_explorer.alive.body=23º dia de verão, 308\n\nUma das máquinas anãs voltou a vida de alguma forma! Estávamos apenas passando quando ela atacou e quase esmagou dois do nosso grupo com seus enormes punhos de metal. Por sorte, eu estava carregando minha varinha de desintegração comigo. Alguns disparos certeiros dela e a coisa bestial foi reduzida a sucata.\n\nO que me incomoda é que não fizemos absolutamente nada para provocar a máquina. Os anões não poderiam ter projetado as máquinas para serem tão agressivas, é como se estivessem tentando nos emboscar!\n\nPelo menos pude oferecer alguma ajuda aos meus companheiros ao menos uma vez.\n- Archibald journal.document.caves_explorer.report.title=Relatório Final journal.document.caves_explorer.report.body=28º dia de verão, 308\n\nHoje vamos terminar de arrumar nossos pertences e nos preparar para partir. E bem a tempo também, vários do nosso grupo começaram a ter pesadelos terríveis após o incidente com a agressiva máquina. Provavelmente é apenas fadiga, mas seus pesadelos são todos preocupantemente semelhantes.\n\nResumindo, as áreas superiores da mina são bastante seguras. Se um uso puder ser encontrado para o ouro escuro, a mineração pode ser bastante lucrativa. Os grandes espaços abertos também funcionariam muito bem para os planos de construção da cidade. As minas inferiores, porém, são mais perigosas e devem ser evitadas.\n\nVou escrever tudo isto no meu relatório final nos próximos dias.\n-Archibald journal.document.city_warlock.title=Diário do Bruxo journal.document.city_warlock.old_king.title=O Rei está Morto journal.document.city_warlock.old_king.body=É o quinto dia do segundo mês do trigésimo terceiro ano da era da magia. Se alguém da superfície está lendo isso, é em algum momento do inverno de 264. Meu nome é Thymor Zahir e, até onde sei, sou o último membro sobrevivente da corte dos anões.\n\nNosso rei está morto, substituído por um de meus ex-colegas, o qual enlouqueceu com o poder. O resto da corte se submeteu a ele, como os tolos que são, e perderam o seu livre-arbítrio no processo. Só eu enxerguei isso chegando e fugi antes que seu ritual pudesse ser concluído.\n\nO círculo interno caiu, mas o poder do novo Rei ainda não alcançou a todos. Devo montar uma resistência o mais rápido possível. Eu me recuso a deixar nossa gloriosa civilização cair nas mãos desse megalomaníaco! journal.document.city_warlock.resistance.title=A Resistência -journal.document.city_warlock.resistance.body=A notícia parece ter se espalhado rapidamente. Passaram-se apenas alguns dias e já reuni um pequeno exército de anões leais ao antigo rei. Poucos têm afinidade com magia, mas quase toda a ordem de monges guerreiros está entre nós. Devemos ser mais do que suficiente para um anão lunático e sua corte de escravos.\n\nEnquanto isso, o novo rei se escondeu nos aposentos internos de nossa cidade. Sem dúvida, ele gastou a maior parte de seu poder e espera se recuperar antes de encontrar mais resistência.\n\nVamos lançar nosso ataque em algumas horas. Com sorte, seremos capazes de formar um conselho provisório e devolver a nossa maravilhosa cidade à estabilidade até o final da noite. +journal.document.city_warlock.resistance.body=A notícia parece ter se espalhado rapidamente. Passaram-se apenas alguns dias e já reuni um pequeno exército de anões leais ao antigo rei. Poucos têm afinidade com magia, mas quase toda a ordem de monges guerreiros está entre nós. Devemos ser mais do que suficiente para lidar com um anão lunático e sua corte de escravos.\n\nEnquanto isso, o novo rei se escondeu nos aposentos internos de nossa cidade. Sem dúvida, ele gastou a maior parte de seu poder e espera se recuperar antes de encontrar mais resistência.\n\nLançaremos nosso ataque em algumas horas. Com sorte, seremos capazes de formar um conselho provisório e devolver à nossa maravilhosa cidade a estabilidade até o final da noite. journal.document.city_warlock.failure.title=Fracasso journal.document.city_warlock.failure.body=Parece que eu também sou um tolo. Presumi que o novo rei precisava que a corte se submetesse a ele de boa vontade, mas agora vejo que ele tem o poder de controlar até mesmo aqueles que resistem a ele.\n\nEu cegamente trouxe toda a oposição mais forte à sua porta para que ele pudesse pessoalmente transformá-los em seus escravos. Agora, ondas de sua energia necrótica estão se espalhando pela cidade, transformando instantaneamente a maioria em seus suplicantes.\n\nOs poucos que ainda têm livre-arbítrio estão fugindo. Escolhi ficar para trás para, no limite do possível, observá-lo e procurar por uma abertura. Com o poder mágico que tenho, devo ser capaz de ficar escondido e seguro por algum tempo. journal.document.city_warlock.more_powerful.title=Mais Poderoso @@ -113,7 +113,7 @@ journal.document.city_warlock.more_powerful.body=Manter o acompanhamento do temp journal.document.city_warlock.new_power.title=Um Novo Poder journal.document.city_warlock.new_power.body=O que esta acontecendo aqui? O poder que emana do novo rei é com certeza diferente do que no início, mas também há algo mais. Este novo poder parece irradiar dos salões mais internos de nossa cidade.\n\nAinda mais intrigante é que a atividade na metrópole superior também diminuiu. Eu não sei o que está acontecendo lá embaixo, mas está atraindo quase toda a atenção do novo rei.\n\nRetornar aos salões profundos será perigoso, mas devo descobrir o que está causando essa mudança. Talvez o novo rei tenha uma fraqueza afinal? journal.document.city_warlock.seen_it.title=Eu vi -journal.document.city_warlock.seen_it.body=Eu vi o que espreita abaixo, mas sou incapaz de descrever. Minhas mãos tremem incontrolavelmente enquanto tento escrever meus pensamentos.\n\nPor que isto está acontecendo? O novo rei fez isso? Isto não faz sentido. Talvez o uso desenfreado do poder o tenha atraído? Eu esperava salvar nossa civilização, mas agora vejo que o mundo inteiro está em perigo.\n\nDe alguma forma, o rei é o mal menor. Não tenho outra escolha, pelo bem maior, entregar-me-ei. Por favor, guie-me meu rei, use-me como um instrumento para manter Yog-Dzewa à distância! +journal.document.city_warlock.seen_it.body=Eu vi o que espreita abaixo, mas sou incapaz de descrever. Minhas mãos tremem incontrolavelmente enquanto tento escrever meus pensamentos.\n\nPor que isto está acontecendo? O novo rei fez isso? Isto não faz sentido. Talvez o uso desenfreado do poder o tenha atraído? Eu esperava salvar nossa civilização, mas agora vejo que o mundo inteiro está em perigo.\n\nDe alguma forma, o rei é o mal menor. Não tenho outra escolha, pelo bem maior, entregar-me-ei. Por favor, guie-me meu rei, use-me como um instrumento para manter Yog-Dzewa a distância! journal.document.halls_king.title=Diário do ??? journal.document.halls_king.rejection.title=Rejeição journal.document.halls_king.rejection.body=IMBECIS!\n\nNos últimos 33 anos, nosso reino prosperou com nossa nova tecnologia mágica. Aprendemos a invocar espíritos elementais e a submetê-los à nossa vontade, mas, de alguma forma, agora, continuar os experimentos é 'muito perigoso'.\n\nEu sei o que realmente está acontecendo. A rejeição das minhas teorias não tem nada a ver com o mérito delas e tudo a ver com a pessoa que as sugere. Eles provavelmente estão todos rindo de mim pelas minhas costas.\n\nBem, não mais! Não me importa o que digam, explorarei os confins do nosso universo sozinho e guardarei tudo o que descobrir para mim!\n- R diff --git a/core/src/main/assets/messages/journal/journal_tr.properties b/core/src/main/assets/messages/journal/journal_tr.properties index 71cce9406..fbdeda59d 100644 --- a/core/src/main/assets/messages/journal/journal_tr.properties +++ b/core/src/main/assets/messages/journal/journal_tr.properties @@ -105,28 +105,28 @@ journal.document.city_warlock.title=Büyücü'nün Defteri journal.document.city_warlock.old_king.title=Kral Öldü journal.document.city_warlock.old_king.body=Büyü çağının 33. yılının, 2. ayının, 5. günü. Yüzeyde yaşayan birisi bunu okuyorsa, 264 Kış'ında bir zamanda olmalı. Benim adım Thymor Zahir ve bildiğim kadarıyla cüce sarayının hayatta kalan son üyesiyim.\n\nKralımız öldü, yerine güçten çıldırmış eski meslektaşlarımdan biri geçti. Sarayın geri kalanı, sanki aptallar gibi, ona boyun eğdi ve bu süreçte hür iradelerini kaybettiler. Bunu yalnız ben öngördüm ve ritüel tamamlanamadan kaçtım.\n\nİç çember düştü, ancak yeni Kral'ın gücü henüz herkese ulaşmadı. Bir an önce bir direniş başlatmalıyım. Şanlı medeniyetimizin bu megalomana düşmesine izin vermeyi reddediyorum! journal.document.city_warlock.resistance.title=Bir Direniş -journal.document.city_warlock.resistance.body=Word seems to have spread quickly. It has only been a few days and I have already amassed a small army of loyalists to the old king. Few are skilled with magic, but almost the entire order of warrior monks is among us. We should be more than a match for one crazed dwarf and his court of slaves.\n\nMeanwhile the new king has hidden himself in the inner chambers of our city. No doubt he has expended most of his power and is hoping to recover before he encounters more resistance.\n\nWe will launch our attack in another couple of hours. With luck we will be able to form an interim council and return our wondrous city to stability by the end of the night. +journal.document.city_warlock.resistance.body=Haber hızla yayılmış gibi görünüyor. Sadece birkaç gün oldu ve şimdiden eski krala sadık küçük bir ordu topladım. Çok az kişi büyüde yetenekli, ancak savaşçı keşişlerin neredeyse tamamı aramızda. Gözü dönmüş bir cüce ve onun köleler hanedanıyla baş etmekten fazlası olmalıyız.\n\nBu arada yeni kral kendisini şehrimizin iç odalarına sakladı. Şüphesiz, gücünün çoğunu tüketti ve daha fazla direnişle karşılaşmadan önce toparlanmayı umuyor.\n\nSaldırımızı birkaç saat içinde başlatacağız. Şansımız yaver giderse, geçici bir konsey kurabileceğiz ve gecenin sonuna kadar harika şehrimizi istikrara kavuşturabileceğiz. journal.document.city_warlock.failure.title=Başarısızlık -journal.document.city_warlock.failure.body=It seems that I'm a fool as well. I assumed that the new king needed the court to submit to him willingly, but now I see that he has the power to control even those who resist him.\n\nI blindly brought all of the strongest opposition right to his doorstep so that he could personally turn them into his slaves. Now waves of his necrotic energy are washing through the city, instantly turning most into his supplicants.\n\nThe few who still have free will are fleeing. I have chosen to stay behind to observe as best I can and look for an opening. With the magic power I have I should be able to stay hidden and safe for some time. -journal.document.city_warlock.more_powerful.title=More Powerful -journal.document.city_warlock.more_powerful.body=Keeping track of time has become difficult, but it has been about a week since my last entry. Our civilization has truly collapsed. The gates are shut, all functions of our society have ceased, and empty dwarven husks roam the halls.\n\nThroughout all of this, somehow, the new king is becoming even more powerful. Every day the force of his will becomes stronger, but it is also changing. I cannot describe it, but it feels as if he is no longer a dwarf at all.\n\nI'm beginning to accept that the best I can probably hope to do is document these events. I will stay here for as long as I can, and then retreat once my will begins to weaken. -journal.document.city_warlock.new_power.title=A New Power -journal.document.city_warlock.new_power.body=What is happening here? The power emanating from the new king is indeed different than at first, but there is something else too. This new power seems to radiate from the innermost halls of our city.\n\nEven more puzzling is that activity in the upper metropolis has decreased as well. I do not know what is happening down there, but it is attracting almost all of the new king's attention.\n\nReturning to the deep halls will be dangerous, but I must discover what is causing this change. Perhaps the new king has a weakness after all? -journal.document.city_warlock.seen_it.title=I've Seen It -journal.document.city_warlock.seen_it.body=I have seen what lies below, but I cannot describe it. My hands shake uncontrollably as I try to put my thoughts into writing.\n\nWhy is this happening? Did the new king do this? It makes no sense. Perhaps his wanton use of power attracted it? I had hoped to save our civilization, but now I see that the entire world is at stake.\n\nSomehow, the king is the lesser evil. I have no other choice, for the greater good I will surrender myself. Please guide me my king, use me as an instrument to hold Yog-Dzewa at bay! -journal.document.halls_king.title=???'s Journal -journal.document.halls_king.rejection.title=Rejection -journal.document.halls_king.rejection.body=IMBECILES!\n\nOver the last 33 years our kingdom has flourished with our new magical technology. We've learned how to summon elemental spirits and bend them to our will, but somehow now further experimentation is 'too dangerous'.\n\nI know what's really going on. The rejection of my theories has nothing to do with their merit and everything to do with the person who suggests them. They're probably all laughing at me behind my back.\n\nWell no more! I don't care what they say, I will explore the furthest reaches of our universe alone, and keep everything I discover for myself!\n- R. -journal.document.halls_king.amulet.title=The Amulet -journal.document.halls_king.amulet.body=I'VE DONE IT!\n\nI didn't know what I might find exactly, but what I discovered out there was beyond my wildest speculation. So much power, just sitting there ready to be taken, and it's all mine!\n\nWith this none of the fools in the court will dare oppose me. I'm just giddy thinking about all the different ways I could humiliate them. Hell, why stop there, I have enough power to destroy every last one of them if I want! That might be excessive, but I mustn't take too long deciding or they'll get suspicious.\n\nI think I'll call this great power the Amulet of Yendor!\n- R. -journal.document.halls_king.ritual.title=The Ritual -journal.document.halls_king.ritual.body=Thymor publicly confronted me earlier today and insisted I explain my new source of power. I dismissed him as best I could, but I can feel the judging eyes of the rest of the court on me once again.\n\nI had hoped to spend a little more time enjoying the calm before the storm, but it doesn't really matter. I've decided what I want to do. I will claim I gained my power through a new ritual, and will offer to perform it on the other warlocks and the King. Once the ritual is over, I will be king!\n\nThymor will protest, of course, but with this much power on offer I doubt they will listen to him!\n\nALL WILL BOW BEFORE ME!\n- Future King of the Dwarves -journal.document.halls_king.new_king.title=A New King -journal.document.halls_king.new_king.body=I AM KING, AHAHAHAHAAA!\n\nThey just let me do it! With hardly any convincing they agreed to let me 'share' this power with them in a great ritual. In an instant they were transformed from a chorus of mocking voices to my new court of silent subjects!\n\nPredictably, Thymor fled like a coward at the first sign of trouble. I can already feel the resistance force he is building as well. I think I'll allow him to continue, so that he can deliver all of his conspirators right to my door!\n\nClearly the kingdom doesn't respect me either, I suppose I'll fix that as well.\n- King of the Dwarves -journal.document.halls_king.thing.title=The Thing -journal.document.halls_king.thing.body=There's a problem. Thymor was dispatched without effort, but it seems my scrounging in the outer planes did not go unnoticed.\n\nSome... 'thing'... has been attracted to my world and is starting to force itself through at the bottom of the lower halls. To complicate things further, that is the exact location where I stored the amulet! Such a spiteful creature, why must it try to deny me my power when there is plenty out there still to take?\n\nDespite my power though, I don't think I can just charge in and fight it. Its true power is unfathomable, but there must be some way to limit it. I WILL DEFEND MY PRIZE! -journal.document.halls_king.attrition.title=Attrition -journal.document.halls_king.attrition.body=I have a plan for dealing with the thing. Its power is infinite, but its ability to encroach on this world is not. It's relying on minions and avatars to do its bidding while it tries to build enough power to take the amulet.\n\nWhile I don't possess the amulet physically I still have full control over its power. With the entire dwarven city at my disposal I also have a numbers advantage. I can simply keep sending soldiers to prevent it from seizing the amulet and steadily win this war through attrition!\n\nI DON'T CARE HOW LONG IT TAKES, I WILL OUTLAST YOU YOG-DZEWA! +journal.document.city_warlock.failure.body=Görünüşe göre ben de bir aptalım. Hanedanın, yeni krala isteyerek boyun eğmesi gerektiğini varsaydım, ama şimdi ona direnenleri bile kontrol etme gücüne sahip olduğunu görüyorum.\n\nEn güçlü direnişi körü körüne kapısının önüne getirdim, böylece onları kişisel olarak kölelerine çevirebilirdi. Şimdi onun nekrotik enerjisinin dalgaları şehri sarıyor ve çoğu kişi anında onun yalvaranlarına dönüşüyor.\n\nHâlâ özgür iradeye sahip olan birkaç kişi kaçmakta. Elimden geldiğince gözlemlemek ve bir açıklık aramak için geride kalmayı seçtim. Sahip olduğum büyü gücüyle bir süre gizli ve güvende kalabilmeliyim. +journal.document.city_warlock.more_powerful.title=Daha Güçlü +journal.document.city_warlock.more_powerful.body=Zamanı takip etmek zorlaştı, ama son girdimin üzerinden yaklaşık bir hafta geçti. Medeniyetimiz gerçekten çöktü. Kapılar kapatıldı, topluluğumuzun tüm işlevleri durdu ve boş cüce kabuklar koridorlarda geziyor.\n\nTüm bunlar olurken, her nasılsa yeni kral daha da güçleniyor. Her gün iradesinin gücü artıyor ama aynı zamanda değişiyor. Tarif edemiyorum fakat, artık sanki bir cüce değilmiş gibi geliyor.\n\nYapmayı umabileceğim en iyi şeyin bu olayları belgelemek olduğunu kabullenmeye başlıyorum. Burada mümkün olduğunca uzun süre kalacağım, ve iradem zayıflamaya başlayınca hemen geri çekileceğim. +journal.document.city_warlock.new_power.title=Yeni bir Güç +journal.document.city_warlock.new_power.body=Burada ne oluyor? Yeni kraldan yayılan güç gerçekten de ilk baştakinden farklı ama başka bir şey daha var. Bu yeni güç, şehrimizin en içteki salonlarından yayılıyor gibi görünüyor.\n\nDaha da şaşırtıcı olan şey ise, yukarı metropolisteki hareketliliğin de azalması. Aşağıda neler olduğunu bilmiyorum, ama yeni kralın neredeyse tüm dikkatini kendine çekiyor.\n\nDerin salonlara geri dönmek tehlikeli olacak ama bu değişikliğe neyin sebep olduğunu keşfetmeliyim. Belki de yeni kralın bir zayıflığı vardır? +journal.document.city_warlock.seen_it.title=Onu Gördüm +journal.document.city_warlock.seen_it.body=Aşağıda ne olduğunu gördüm ama tarif edemiyorum. Düşüncelerimi yazmaya çalışırken ellerim kontrolsüz bir şekilde titriyor.\n\nNeden böyle oluyor? Bunu yeni kral mı yaptı? Hiç mantıklı değil. Belki de gücü nedensizce kullanması onu cezbetti? Medeniyetimizi kurtarmayı ummuştum ama şimdi görüyorum ki tüm dünya tehlikede.\n\nHer nasılsa, kral daha az kötü. Başka seçeneğim yok, daha büyük bir iyilik için kendimi teslim edeceğim. Lütfen bana yol göster kralım, Yog-Dzewa'yı uzak tutmak için beni bir araç olarak kullan! +journal.document.halls_king.title=???'nin Defteri +journal.document.halls_king.rejection.title=Reddedilme +journal.document.halls_king.rejection.body=EMBESİLLER!\n\nSon 33 yılda krallığımız yeni büyülü teknolojimizle gelişti. Elemental ruhları nasıl çağıracağımızı ve onları irademize göre nasıl boyun eğdireceğimizi öğrendik, ama şimdi nedense daha fazla deney yapmak 'çok tehlikeli'.\n\nGerçekten neler döndüğünü biliyorum. Teorilerimin reddedilmesinin onların liyakatiyle hiçbir ilgisi yok ve her şey onları öneren kişiyle ilgili. Muhtemelen hepsi arkamdan gülüyordur.\n\nArtık yok! Ne dedikleri umurumda değil, evrenimizin en uzak köşelerini tek başıma keşfedeceğim ve keşfettiğim her şeyi kendime saklayacağım!\n- R. +journal.document.halls_king.amulet.title=Muska +journal.document.halls_king.amulet.body=BAŞARDIM!\n\nTam olarak ne bulabileceğimi bilmiyordum ama keşfettiğim şey en çılgın tahminlerimin bile ötesindeydi. Öylesine çok güç, orada sadece alınmaya hazır bir şekilde bekliyor ve hepsi benim!\n\nBununla saraydaki aptalların hiçbiri bana karşı gelmeye cüret edemeyecek. Onları küçük düşürmenin tüm farklı yollarını düşündükçe başım dönüyor. Kahretsin, neden orada durayım, istersem hepsini tek tek yok edecek kadar gücüm var! Bu aşırı olabilir ama karar vermem çok uzun sürmemeli yoksa şüphelenecekler.\n\nSanırım bu büyük güce Yendor'un Muskası adını vereceğim!\n- R. +journal.document.halls_king.ritual.title=Ritüel +journal.document.halls_king.ritual.body=Thymor bugün erkenden herkesin içinde benimle yüzleşti ve yeni güç kaynağımı açıklamam için ısrar etti. Onu elimden geldiğince savdım ama saray halkının geri kalanının yargılayıcı bakışlarını bir kez daha üzerimde hissedebiliyorum.\n\nFırtına öncesi sessizliğin tadını çıkarmak için biraz daha vakit harcamayı ummuştum ama bunun pek bir önemi yok. Ne yapmak istediğime karar verdim. Gücümü yeni bir ritüel yoluyla kazandığımı iddia edeceğim ve bunu diğer büyücüler ve Kral üzerinde gerçekleştirmeyi teklif edeceğim. Ritüel sona erdiğinde ben kral olacağım!\n\nThymor elbette itiraz edecek, ancak bu kadar çok güç sunulmuşken onu dinleyeceklerinden kuşkuluyum!\n\nHERKES BANA BOYUN EĞECEK!\n- Cücelerin Müstakbel Kralı +journal.document.halls_king.new_king.title=Yeni bir Kral +journal.document.halls_king.new_king.body=BEN KRALIM, AHAHAHAHAAA!\n\nÖylece yapmama izin verdiler. Neredeyse hiçbir ikna gerekmeden, bu gücü kendileriyle büyük bir ritüelde 'paylaşmama' izin verdiler. Bir anda alaycı seslerden oluşan bir korodan benim yeni sessiz hanedan tebaama dönüştüler!\n\nTahmin edilebileceği gibi, Thymor ilk bela belirtisinde bir korkak gibi kaçtı. İnşa ettiği direniş gücünü şimdiden hissedebiliyorum. Sanırım devam etmesine izin vereceğim, böylece tüm suikastçılarını kapıma kadar teslim edecek!\n\nBelli ki krallık da bana saygı duymuyor, sanırım onu da düzelteceğim.\n- Cücelerin Kralı +journal.document.halls_king.thing.title=Şey +journal.document.halls_king.thing.body=Bir sorun var. Zahmetsizce Thymor'un icabına bakıldı ancak dış varlık düzlemlerindeki otlakçılığım dikkatlerden kaçmamış.\n\nBir... 'şey'... benim dünyama çekiliyordu ve alt salonlardan dibinde kendini içeri zorlamaya başladı. İşler daha da karışmamış olsun ki, muskayı sakladığım yer tam olarak burasıydı! Böylesine kibirli bir yaratık, orada daha alınacak çok şey varken neden gücümü benden esirgemeye çalışıyor?\n\nYine de gücüme rağmen sadece hücum edip onunla savaşabileceğimi sanmıyorum. Onun gerçek gücü anlaşılamaz ama, onu sınırlamanın bir yolu olmalı. ÖDÜLÜMÜ KORUYACAĞIM! +journal.document.halls_king.attrition.title=Yıpratma +journal.document.halls_king.attrition.body=Bu şeyle başa çıkmak için bir planım var. Onun gücü sonsuz ama bu dünya üzerindeki hâkimiyeti sonsuz değil. Muskayı ele geçirmek için yeterince güç toplarken, emirlerini yerine getirmek için minyonlara ve tezâhürlerine güveniyor.\n\nFiziksel olarak muskaya sahip olmasam da gücü üzerinde tam kontrole sahibim. Tüm cüce şehri elimin altındayken ayrıca sayıca üstünlüğe sahibim. Basitçe sürekli asker yollayarak muskayı ele geçirmesini önleyebilir ve istikrarlı bir şekilde yıpratarak bu savaşı kazanabilirim.\n\nNE KADAR SÜRDÜĞÜ UMRUMDA BİLE DEĞİL, SENİ TARİHE GÖMECEĞİM YOG-DZEWA! journal.notes$landmark.well_of_health=sağlık kuyusu journal.notes$landmark.well_of_awareness=farkındalık kuyusu diff --git a/core/src/main/assets/messages/journal/journal_uk.properties b/core/src/main/assets/messages/journal/journal_uk.properties index 72b79f0d9..8d53722e0 100644 --- a/core/src/main/assets/messages/journal/journal_uk.properties +++ b/core/src/main/assets/messages/journal/journal_uk.properties @@ -53,7 +53,7 @@ journal.document.intros.dungeon.title=Підземелля journal.document.intros.dungeon.body=Багато героїв з Міста спускалися в підземелля перед тобою. Деякі поверталися з багатством та чарівними артефактами ,інших ніколи і ніхто більше не бачив...\n\nТим не менш, ніхто не зміг досягти нижчих рівнів та здобути Амулет Істини, який охороняється давнім злом у найглибших залах. Навіть зараз темна магія піднімається з глибин та пробивається до міста.\n\nВи вважаєте себе готовими до виклику. Найважливіше, ви відчуваєте, що удача усміхається вам. Час почати вашу власну пригоду! journal.document.intros.sewers.title=Каналізація journal.document.intros.sewers.body=Верхні поверхи підземелля є каналізаційною системою міста.\n\nПотік темної енергії з глибин зробив мирних мешканців каналізації дуже агресивними. Місто змушене надсилати патрулі вартових сюди, щоб спробувати захистити населення вгорі.\n\nТут небезпечно, проте злі чари в цьому місці все ще слабкі. -journal.document.intros.prison.title=Вʼязниця +journal.document.intros.prison.title=В'язниця journal.document.intros.prison.body=Багато років тому, ця в'язниця була побудована для утримання небезпечних злочинців. Жорстко контрольовані й оточені охороною, найнебезпечніші злодії з усієї поверхні коротали свій час тут.\n\nАле згодом темні випари стали просочуватись знизу, спотворюючи розум як варти, так і в'язнів.\n\nУ відповідь на зростаючий хаос, місто замурувало всю в'язницю. Ніхто не знає, що сталося з тими, хто залишився вмирати в її стінах ... journal.document.intros.caves.title=Печери journal.document.intros.caves.body=Ці малонаселені печери простягаються ниже покинутої тюрми. Печери, багаті на корисні копалини, колись були центром бурхливої торгівлі та промисловості для дварфського суспільства, але опустіли, коли дварфи стали одержимі темною магією.\n\nЗараз печери в основному заселені підземними дикими тваринами, гнолами та занедбаними механізмами; вони, ймовірно, вражені тією ж силою, яка осквернила попередні регіони. @@ -72,27 +72,27 @@ journal.document.sewers_guard.crabs.body=11-те Зими, 376\nДорогі М journal.document.sewers_guard.guild.title=Гільдія Крадіїв journal.document.sewers_guard.guild.body=23-те Зими, 376\nДорогі Мамо і Тату,\n\nНіяких нових монстрів на цей раз, натомість ми натрапили на невелику групу з гільдії крадіїв, коли патрулювали.\n\nЯ чула про гільдію лише погане, але інші члени моєї команди були з ними майже приязними. Томас обмінявся інформацією і припасами з одним з них, а потім ми розійшлися.\n\nЯ не розумію — хіба ми не повинні позбавитися від бандитів? Томас навіть сказав, щоб ми не казали про це начальству. Їхня інформація та припаси, однак, були дуже доречними, та й ми вже не могли битися.\n\nЯ так розумію, що ми всі разом тут, внизу. journal.document.sewers_guard.lost.title=Ми загубилися -journal.document.sewers_guard.lost.body=40-е Зими, 376\n\nТомас і я загубилися. Нас відігнали від решти команди, коли ми билися з гноллами. Ми обоє цілі, але нижня каналізація схожа на лабіринт.\n\nТомас каже, що знає шлях до виходу, але він починається біля входу до старої вʼязниці на дні каналізації. Я справді не хочу йти глибше, проте у нас вже немає їжі, а йти вниз набагато швидше, ніж блукати довкола маршруту патруля.\n\nВсе буде добре. Томас знає, що робить. +journal.document.sewers_guard.lost.body=40-е Зими, 376\n\nТомас і я загубилися. Нас відігнали від решти команди, коли ми билися з гноллами. Ми обоє цілі, але нижня каналізація схожа на лабіринт.\n\nТомас каже, що знає шлях до виходу, але він починається біля входу до старої в'язниці на дні каналізації. Я справді не хочу йти глибше, проте у нас вже немає їжі, а йти вниз набагато швидше, ніж блукати довкола маршруту патруля.\n\nВсе буде добре. Томас знає, що робить. journal.document.sewers_guard.not_worth.title=Це того не варте -journal.document.sewers_guard.not_worth.body=Ми з Томасом натрапили на якогось гігантського кислотного монстра на вході у вʼязницю. Перед тим, як ми могли зреагувати, він вдарив нас магією. Томасу дісталася більша частина. Він помер.\n\nНіякі гроші цього не варті. Я піду по маршруту, про який розказав мені Томас. Потім я зберу те, що заробила в охороні, і переїду з батьками далеко від цього клятого міста. Частина мене хоче вірити, що у Короля на все це є план, але я сумніваюся.\n\nЗалишаю тут ці листи, як попередження для інших. Тут щось більше, ніж величезні пацюки і краби, щось дуже неправильне. +journal.document.sewers_guard.not_worth.body=Ми з Томасом натрапили на якогось гігантського кислотного монстра на вході у в'язницю. Перед тим, як ми могли зреагувати, він вдарив нас магією. Томасу дісталася більша частина. Він помер.\n\nНіякі гроші цього не варті. Я піду по маршруту, про який розказав мені Томас. Потім я зберу те, що заробила в охороні, і переїду з батьками далеко від цього клятого міста. Частина мене хоче вірити, що у Короля на все це є план, але я сумніваюся.\n\nЗалишаю тут ці листи, як попередження для інших. Тут щось більше, ніж величезні пацюки і краби, щось дуже неправильне. journal.document.prison_warden.title=Журнал Наглядача journal.document.prison_warden.journal.title=Ведення щоденника -journal.document.prison_warden.journal.body=1-ше Весни, 362\n\nЦе перший запис в робочому щоденнику наглядача вʼязниці Кіани Сміт. Враховуючи все, що відбувалося останнім часом, я вирішила завести щоденник, щоб впорядкувати думки.\n\nКерування вʼязницею, що на півмилі під землею, ніколи не мало бути легко, але останнім часом відбувається якийсь організований зрив. Вʼязні вчиняють вибрики без причини та відмовляються пояснювати, чому.\n\nДеякі охоронці почали казати, що це місце прокляте. Я не можу дозволити моїм людям розповсюджувати плітки, але не можу й звинувачувати їх в почутті дискомфорту.\n- Сміт +journal.document.prison_warden.journal.body=1-ше Весни, 362\n\nЦе перший запис в робочому щоденнику наглядача в'язниці Кіани Сміт. Враховуючи все, що відбувалося останнім часом, я вирішила завести щоденник, щоб впорядкувати думки.\n\nКерування в'язницею, що на півмилі під землею, ніколи не мало бути легко, але останнім часом відбувається якийсь організований зрив. В'язні вчиняють вибрики без причини та відмовляються пояснювати, чому.\n\nДеякі охоронці почали казати, що це місце прокляте. Я не можу дозволити моїм людям розповсюджувати плітки, але не можу й звинувачувати їх в почутті дискомфорту.\n- Сміт journal.document.prison_warden.recruits.title=Нові рекрути -journal.document.prison_warden.recruits.body=80-те Весни, 362\n\nЯк і обіцяли, сьогодні надійшло декілька нових рекрутів. Схоже, що все як завжди — декілька перспективних і багато "шісток", які просто хочуть грошей. Хоч і так, але ця нова сила має допомогти з нещодавніми неслухняними вʼязнями.\n\nНа такій роботі, як ця, важливо знати, кому ти можеш довіряти. Один з новачків, Томас, виглядає особливо перспективним. Зараз мені потрібна вся можлива допомога, тому якщо він гарно впорається, я подумаю про його швидке підвищення.\n- Сміт +journal.document.prison_warden.recruits.body=80-те Весни, 362\n\nЯк і обіцяли, сьогодні надійшло декілька нових рекрутів. Схоже, що все як завжди — декілька перспективних і багато "шісток", які просто хочуть грошей. Хоч і так, але ця нова сила має допомогти з нещодавніми неслухняними в'язнями.\n\nНа такій роботі, як ця, важливо знати, кому ти можеш довіряти. Один з новачків, Томас, виглядає особливо перспективним. Зараз мені потрібна вся можлива допомога, тому якщо він гарно впорається, я подумаю про його швидке підвищення.\n- Сміт journal.document.prison_warden.mines.title=Запечатування шахт -journal.document.prison_warden.mines.body=54-те Зими, 363\n\nСьогодні прийшла група інженерів з міста, вони сказали, що прийшли запечатати старий вхід в шахту внизу. Здається, місто більше не хоче підтримувати цей прохід. Як завжди, мене не попередили.\n\nЇх начальник також розповів мені якісь нісенітниці про дварфську магію, що витікає з шахт. Я ні в слово не повірила.\n\nСитуація під набагато кращим контролем з нашими новими співробітниками, але корінь проблеми досі не вирішено. Щось точно впливає на вʼязнів, і знесення декількох стін цього не змінить.\n- Сміт +journal.document.prison_warden.mines.body=54-те Зими, 363\n\nСьогодні прийшла група інженерів з міста, вони сказали, що прийшли запечатати старий вхід в шахту внизу. Здається, місто більше не хоче підтримувати цей прохід. Як завжди, мене не попередили.\n\nЇх начальник також розповів мені якісь нісенітниці про дварфську магію, що витікає з шахт. Я ні в слово не повірила.\n\nСитуація під набагато кращим контролем з нашими новими співробітниками, але корінь проблеми досі не вирішено. Щось точно впливає на в'язнів, і знесення декількох стін цього не змінить.\n- Сміт journal.document.prison_warden.rotberry.title=Кущ гнилоягоди -journal.document.prison_warden.rotberry.body=23rd of Autumn, 363\n\nReceived a lovely present from Felix today. It's some sort of bright red shrub called a 'Rotberry'.\n\nI've mentioned how dreary this place is to him before, seems he was listening. According to him this plant actually dislikes light and water, so I just have to trim the leaves back once a month or so. Trimming it must be important though, he mentioned it a dozen times in his letter.\n\nOf course, Felix never does anything for free. He says that the seeds this thing produces are great for making wands, so naturally I owe him a few each time the plant produces some.\n- Smith -journal.document.prison_warden.no_support.title=No Support -journal.document.prison_warden.no_support.body=11th of Spring, 364\n\nWhat the hell is the city thinking? After urgently requesting help I've heard nothing, not even an empty apology like they usually send when my requests are denied.\n\nMeanwhile the inmates continue to get worse, and some of the guards have even started to cause trouble. Do they plan to just let this keep getting worse until we're dealing with a riot!?\n\nThomas has stayed reliable as ever at least. His organizational help has been invaluable, and his idea to activate those old DM-100 units was regrettable but necessary. I'm confident I can get back on top of this situation, I just need some damned support!\n-Smith -journal.document.prison_warden.letter.title=Letter to Thomas -journal.document.prison_warden.letter.body=Thomas,\n\nYou've been a great friend, so I'm doing you a favour.\n\nWhen you start your shift tonight, lock and reinforce Tengu's cell, throw the key into some alcove, and get out. It doesn't matter if the other prisoners are unattended, pretty soon nobody will be able to leave this place. That freak has to stay secured though, if he escapes there's no telling what he'll do.\n\nTell nobody of this, and don't bother looking for me. A captain must go down with her ship.\n- Kiana -journal.document.caves_explorer.title=Explorer's Log -journal.document.caves_explorer.expedition.title=Expedition Start! -journal.document.caves_explorer.expedition.body=1st of Summer, 308\n\nToday begins our four week expedition into the abandoned dwarven mines! I have been commissioned by the king himself to explore the region. My chief goals are to find any untapped natural resources and to survey the caves for a potential prison construction project.\n\nWhile I am capable of defending myself, I have accepted an escort from the city guard at the king's insistence. They're a bunch of simpletons, but as long as they don't slow me down their presence is tolerable.\n\nWe are expected to clear the sewers and reach the mines by evening.\n- Archibald Drummond. Archmage, southern wizarding institute. -journal.document.caves_explorer.gold.title=So Much Gold! -journal.document.caves_explorer.gold.body=4th of Summer, 308\n\nOur first few days have been very fruitful indeed! After establishing a base camp, we set out exploring some of the upper areas of the abandoned mine. While there is plenty of useless clutter left by the dwarves, many of the cave walls are also teeming with gold!\n\nUnfortunately, we aren't the first ones here. The caves are rife with aggressive wildlife, and it seems packs of gnolls have an interest in the gold as well. I admit that I was unfair toward my guard escort, they have been much more capable explorers and bodyguards than I expected.\n\nEven with this success, we still have much of the mines left to explore.\n- Archibald +journal.document.prison_warden.rotberry.body=23-те Осені, 363\n\nСьогодні отримав чудовий подарунок від Фелікса. Це якийсь яскраво-червоний кущ під назвою «Гнилоягоди».\n\nЯ вже згадував, яке сумне це місце для нього раніше, здається, він слухав. За його словами, ця рослина насправді не любить світла та води, тому мені просто потрібно обрізати листя раз на місяць або близько того. Хоча обрізка має бути важливою, він згадував про це десяток разів у своєму листі.\n\nЗвичайно, Фелікс ніколи нічого не робить безкоштовно. Він каже, що насіння, яке виробляє ця штука, чудово підходить для виготовлення чарівних паличок, тож, природно, я винен йому щоразу, коли рослина виробляє їх.\n- Сміт +journal.document.prison_warden.no_support.title=Відсутність підтримки +journal.document.prison_warden.no_support.body=11-те Весни, 364\n\nЩо, в біса, думає місто? Після термінового запиту про допомогу я нічого не почув, навіть порожніх вибачень, які вони зазвичай надсилають, коли мої запити отримують відмову.\n\nТим часом ув'язненим стає все гірше, а деякі з охоронців навіть почали створювати проблеми. Чи планують вони просто дозволити цьому погіршуватися, поки ми не матимемо справу з бунтом!?\n\nПринаймні Томас залишався надійним, як завжди. Його організаційна допомога була неоціненною, а його ідея активувати ті старі агрегати DM-100 була прикрою, але необхідною. Я впевнений, що зможу впоратися з цією ситуацією, мені просто потрібна якась проклята підтримка! \n-Сміт +journal.document.prison_warden.letter.title=Лист до Томаса +journal.document.prison_warden.letter.body=Томас,\n\nТи був чудовим другом, тому я роблю тобі послугу.\n\nКоли ви починаєте свою зміну сьогодні ввечері, замкніть і зміцніть камеру Тенгу, киньте ключ у якусь нішу та виходьте. Неважливо, якщо інші в'язні залишаться без нагляду, незабаром ніхто не зможе покинути це місце. Але цей виродок повинен залишатися в безпеці, якщо він втече, невідомо, що він зробить.\n\nНікому про це не розповідай і не шукай мене. Капітан повинен затонути разом зі своїм кораблем.\n- Кіана +journal.document.caves_explorer.title=Журнал дослідника +journal.document.caves_explorer.expedition.title=Старт експедиції! +journal.document.caves_explorer.expedition.body=1 літа, 308\n\nСьогодні починається наша чотиритижнева експедиція в покинуті гномські шахти! Сам король доручив мені дослідити регіон. Мої головні цілі — знайти будь-які невикористані природні ресурси та обстежити печери для потенційного проекту будівництва в’язниці.\n\nХоча я здатний захищатися, я прийняв супровід міської варти за наполяганням короля. Вони купка простаків, але поки вони не гальмують мене, їхню присутність можна терпіти.\n\nОчікується, що до вечора ми прочистимо каналізацію і підійдемо до шахт.\n- Арчібальд Драммонд. Архімаг, південний інститут чарівників. +journal.document.caves_explorer.gold.title=Так багато золота! +journal.document.caves_explorer.gold.body=4-те Літа, 308\n\nНаші перші кілька днів були справді дуже плідними! Після створення базового табору ми почали досліджувати деякі верхні частини покинутої шахти. Незважаючи на те, що гноми залишили багато непотрібного безладу, стіни багатьох печер також рясніють золотом!\n\nНа жаль, ми тут не перші. Печери рясніють агресивною дикою природою, і, здається, зграї гнолів також зацікавлені в золоті. Я визнаю, що я був несправедливий щодо мого супроводу охорони, вони були набагато здібнішими дослідниками та охоронцями, ніж я очікував.\n\nНавіть з таким успіхом у нас ще залишилося дослідити багато шахт.\n- Арчибальд journal.document.caves_explorer.troll.title=Met a Troll journal.document.caves_explorer.troll.body=11th of Summer, 308\n\nAfter beginning our exploration into the midsection of the mines, we ran into a friendly face! Well... relatively friendly. A cave troll has set up a little smithy there. He is gruff and not very talkative, but did repair our equipment in exchange for some gold.\n\nUnfortunately, the troll blacksmith has also informed us that all of this lovely gold isn't quite as good as it seems. He calls it 'dark gold' and it apparently rapidly degrades in sunlight. That would certainly explain why there were never any conflicts over the resources here.\n\nI suppose we need to delve a little deeper to see if there is anything more valuable.\n- Archibald journal.document.caves_explorer.city.title=The City Entrance diff --git a/core/src/main/assets/messages/journal/journal_zh.properties b/core/src/main/assets/messages/journal/journal_zh.properties index 931025ff2..5a8774cde 100644 --- a/core/src/main/assets/messages/journal/journal_zh.properties +++ b/core/src/main/assets/messages/journal/journal_zh.properties @@ -115,8 +115,8 @@ journal.document.city_warlock.new_power.body=这里到底发生了什么?新 journal.document.city_warlock.seen_it.title=我已见证 journal.document.city_warlock.seen_it.body=我见到底下藏着些什么了,但我无法用语言形容祂。光是要写下这些想法,我的双手就在不停颤抖。\n\n为什么?这是新王做的吗?完全弄不明白。是他大肆施展法术引来的吗?我本想拯救我们的社会,但陷入危机的是整个世界。\n\n两害相权,新王是其中更轻的。我别无选择,为了全天下苍生,我将献上我自己。陛下啊,请指引我,以我为剑抗击 Yog-Dzewa! journal.document.halls_king.title=???录 -journal.document.halls_king.rejection.title=否认 -journal.document.halls_king.rejection.body=一群不知天高地厚的蠢蛋!\n\n这33年来王国在吾等一手开发的魔法科技下蒸蒸日上,掌握了召唤元素灵体之法并成功奴役了它们,但在这之上的实验却被认为“太过危险”。\n\n吾非常清楚现在是什么情况。与这群蠢货声张的事实无关,一切针对吾之理论的否认都来自于那些提议者。他们此时肯定也在吾背后大声嘲笑着。\n\n可这一切都到此为止了!吾不在意这些蠢货如何去说,吾将独身一人求索世界的真相,并将一切成果据为己有!\n- R. +journal.document.halls_king.rejection.title=拒斥 +journal.document.halls_king.rejection.body=一群不知天高地厚的蠢蛋!\n\n这33年来王国在吾等一手开发的魔法科技下蒸蒸日上,掌握了召唤元素灵体之法并成功奴役了它们,但在这之上的实验却被认为“太过危险”。\n\n吾非常清楚当下的状况。吾之理论遭到拒斥,和其本身的价值毫无关系,只因吾是这些理论的提议者。他们此时肯定正在吾背后大声嘲笑着。\n\n可这一切都到此为止了!吾不在意这些蠢货如何去说,吾将独身一人求索世界的真相,并将一切成果据为己有!\n- R. journal.document.halls_king.amulet.title=护符 journal.document.halls_king.amulet.body=吾成功了!\n\n尽管无法彻底理解吾发现的事物本质,但其存在本身已经超出了任何想象。如此充沛的力量,就这么驻留于此任人攫取,它属于吾了!\n\n有了这股力量,议会里的蠢货们再也不能反对吾了。吾开始激动地思考狠狠羞辱这些蠢货的各种手段方式。不对,格局要放开点,吾掌握的力量可以轻易抹除他们所有人!这么做也许略显极端,可吾也不能在这件事上拖延过久导致他们产生不必要的猜疑。\n\n吾决定将此力量命名为Yendor护符!\n- R. journal.document.halls_king.ritual.title=仪式 diff --git a/core/src/main/assets/messages/levels/levels_de.properties b/core/src/main/assets/messages/levels/levels_de.properties index bd4b5a7c7..2f08c045f 100644 --- a/core/src/main/assets/messages/levels/levels_de.properties +++ b/core/src/main/assets/messages/levels/levels_de.properties @@ -15,7 +15,7 @@ levels.rooms.special.massgraveroom$bones.name=Massengrab levels.rooms.special.massgraveroom$bones.desc=Der Boden ist mit Knochen übersät. Was ist hier passiert? levels.rooms.special.sentryroom$sentry.name=rote Schildwache -levels.rooms.special.sentryroom$sentry.desc=Diese blutrote Schildwache scheint hier platziert worden zu sein, um den Schatz am anderen Ende des Raumes zu bewachen. Sie wird dich mit Strahlen von Desintegrationsmagie beschießen, wenn du ein Gebiet betrittst, das sie verteidigt.\n\nSie ist immun gegen alle schädlichen Effekte und kann Unsichtbares sehen, aber es scheint, als brauche sie eine Weile, ehe sie sich zum Feuern aufgeladen hat.\n\nIrgendwie will diese Schildwache wohl nur auf dich schießen, als wüsste sie, dass die Bewohner des Dungeons für den Schatz keine Gefahr darstellen. +levels.rooms.special.sentryroom$sentry.desc=Diese blutrote Schildwache scheint hier platziert worden zu sein, um den Schatz am anderen Ende des Raumes zu bewachen. Sie wird dich mit Strahlen von Magie des Zerfalls beschießen, wenn du ein Gebiet betrittst, das sie verteidigt.\n\nSie ist immun gegen alle schädlichen Effekte und kann Unsichtbares sehen, aber es scheint, als brauche sie eine Weile, ehe sie sich zum Feuern aufgeladen hat.\n\nIrgendwie will diese Schildwache wohl nur auf dich schießen, als wüsste sie, dass die Bewohner des Dungeons für den Schatz keine Gefahr darstellen. levels.rooms.special.toxicgasroom$toxicvent.name=Giftgebläse levels.rooms.special.toxicgasroom$toxicvent.desc=Diese Falle muss wohl vor Ewigkeiten durch einen sorglosen Abenteurer ausgelöst worden sein. Obwohl sie nicht aktiv ist, dringt immer noch Giftgas in den Raum und es sieht nicht danach aus, als würde das bald aufhören. Du wirst einen Weg finden müssen, dich vor Schaden durch das Gas zu schützen, wenn du diesen Raum erforschen möchtest. @@ -52,11 +52,11 @@ levels.traps.disarmingtrap.name=Entwaffnungsfalle levels.traps.disarmingtrap.disarm=Deine Waffe wurde wegteleportiert! levels.traps.disarmingtrap.desc=Diese Falle besitzt eine spezielle Teleportationsmagie, welche die Waffe ihres Opfers wegteleportiert. -levels.traps.disintegrationtrap.name=Zersetzungsfalle +levels.traps.disintegrationtrap.name=Falle des Zerfalls levels.traps.disintegrationtrap.one=Die Falle löst dein/e %s auf! levels.traps.disintegrationtrap.some=Die Falle löst einige deiner %s auf! -levels.traps.disintegrationtrap.ondeath=Du wurdest von der Zersetzungsfalle getötet... -levels.traps.disintegrationtrap.desc=Sobald sie ausgelöst wird, schießt diese Falle Zersetzungsstrahlen gegen das nächstgelegene Ziel, richtet dabei erheblichen Schaden an und zerstört Gegenstände.\n\nDankenswerterweise ist der Auslöser nicht versteckt. +levels.traps.disintegrationtrap.ondeath=Du wurdest durch die Falle des Zerfalls getötet... +levels.traps.disintegrationtrap.desc=Sobald sie ausgelöst wird, schießt diese Falle Strahlen des Zerfalls gegen das nächstgelegene Ziel, richtet dabei erheblichen Schaden an und zerstört Gegenstände.\n\nDankenswerterweise ist der Auslöser nicht versteckt. levels.traps.distortiontrap.name=Verzerrungsfalle levels.traps.distortiontrap.desc=Diese Falle, durch merkwürdige Magie unbekannter Herkunft gewirkt, wird alle möglichen Kreaturen an dieser Stelle beschwören. diff --git a/core/src/main/assets/messages/levels/levels_pt.properties b/core/src/main/assets/messages/levels/levels_pt.properties index 799cec450..6b9f1c450 100644 --- a/core/src/main/assets/messages/levels/levels_pt.properties +++ b/core/src/main/assets/messages/levels/levels_pt.properties @@ -71,10 +71,10 @@ levels.traps.flocktrap.name=armadilha de rebanho levels.traps.flocktrap.desc=Provavelmente alguma piada de um mago amador. Ativar esta armadilha irá criar um rebanho de ovelhas mágicas. levels.traps.frosttrap.name=armadilha de geada -levels.traps.frosttrap.desc=Quando ativado, os produtos químicos nesta armadilha congelarão rapidamente o ar em uma extensa área ao seu redor. +levels.traps.frosttrap.desc=Quando ativada, os produtos químicos nesta armadilha congelarão rapidamente o ar em uma extensa área ao seu redor. -levels.traps.gatewaytrap.name=armadilha do ponto marcado -levels.traps.gatewaytrap.desc=Esta armadilha especial de teletransportação pode ser ativada infinitas vezes e teletransportará sempre para um mesmo lugar. +levels.traps.gatewaytrap.name=armadilha de portal +levels.traps.gatewaytrap.desc=Esta armadilha especial de teletransportação pode ser ativada infinitas vezes e teletransportará sempre para o mesmo local. levels.traps.geysertrap.name=armadilha de gêiser levels.traps.geysertrap.desc=Quando acionada, esta armadilha fará com que um gêiser de água seja expelido, lançando para longe todos os personagens próximos, apagando incêndios e convertendo o terreno ao redor em água. @@ -88,7 +88,7 @@ levels.traps.grippingtrap.desc=Esta armadilha se prende aos pés de quem quer qu levels.traps.guardiantrap.name=armadilha de guardião levels.traps.guardiantrap.alarm=A armadilha emitiu um som perfurante que ecoa pela Masmorra! -levels.traps.guardiantrap.desc=Esta armadilha está ligada à um estranho mecanismo mágico, que invocará guardiões e alertará os inimigos do andar. +levels.traps.guardiantrap.desc=Esta armadilha está ligada a um estranho mecanismo mágico, que invocará guardiões e alertará os inimigos no andar. levels.traps.guardiantrap$guardian.name=guardião invocado levels.traps.guardiantrap$guardian.desc=Esta aparição azul parece ser um eco invocado de um dos guardiões de pedra da masmorra.\n\nApesar da estátua ser quase incorpórea, a arma _%s,_ que ela empunha, parece real. @@ -214,7 +214,7 @@ levels.level.entrance_desc=Escadas levam ao andar superior. levels.level.exit_desc=Escadas levam ao andar inferior. levels.level.embers_desc=Brasas cobrem o chão. levels.level.high_grass_desc=Vegetação densa bloqueia a visão. -levels.level.locked_door_desc=Esta porta está trancada. Você precisa da uma chave correspondente para destrancá-la. +levels.level.locked_door_desc=Esta porta está trancada. Você precisa de uma chave correspondente para destrancá-la. levels.level.crystal_door_desc=Esta porta feita de cristal mágico está trancada. Você pode ver através dela, mas precisará de uma chave de cristal para abri-la. levels.level.locked_exit_desc=Barras pesadas bloqueiam as escadas levando ao nível inferior. levels.level.barricade_desc=A barricada de madeira está presa firmemente, mas secou ao passar dos anos. Será que pega fogo? diff --git a/core/src/main/assets/messages/misc/misc_cs.properties b/core/src/main/assets/messages/misc/misc_cs.properties index 377dfa9ce..449b09526 100644 --- a/core/src/main/assets/messages/misc/misc_cs.properties +++ b/core/src/main/assets/messages/misc/misc_cs.properties @@ -36,7 +36,7 @@ badges$badge.all_armor_identified.title=Výzkumník brnění badges$badge.all_armor_identified.desc=Identifikuj všechna brnění ve svém deníku badges$badge.all_wands_identified.title=Výzkumník hůlek badges$badge.all_wands_identified.desc=Identifikuj všechny hůlky ve svém deníku -badges$badge.all_rings_identified.title=Výzkumník Prstenů +badges$badge.all_rings_identified.title=Výzkumník prstenů badges$badge.all_rings_identified.desc=Identifikuj všechny prsteny ve svém deníku badges$badge.all_artifacts_identified.title=Výzkumník Artefaktů badges$badge.all_artifacts_identified.desc=Identifikuj všechny artefakty ve svém deníku @@ -50,9 +50,9 @@ badges$badge.all_bags_bought.title=Tažný Mezek badges$badge.all_bags_bought.desc=Plně rozšiřte svůj inventář badges$badge.death_from_fire.title=Spálený badges$badge.death_from_fire.desc=Zemři na spálení ohněm -badges$badge.death_from_poison.title=Otrávení +badges$badge.death_from_poison.title=Otrávený badges$badge.death_from_poison.desc=Zemři na otravu jedem -badges$badge.death_from_gas.title=Udušení +badges$badge.death_from_gas.title=Udušený badges$badge.death_from_gas.desc=Zemři na toxický plyn badges$badge.death_from_hunger.title=Vyhladovělý badges$badge.death_from_hunger.desc=Zemři na hlad @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Zabij se svým vlastním magickým p badges$badge.death_from_sacrifice.title=Hoden obětování badges$badge.death_from_sacrifice.desc=Zemři v blízkosti obětního ohně badges$badge.death_from_grim_trap.title=Smrtelný přešlap -badges$badge.death_from_grim_trap.desc=Zemři smrtící pastí +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Ještě další Smutná Smrt badges$badge.death_from_all.desc=Odemkni všechny odznaky s 'příčinou smrti' badges$badge.boss_slain_1.title=Uklízeč Slizu @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Poraž prvního bosse s každou tří badges$badge.boss_slain_3_all_subclasses.title=Všeuměl badges$badge.boss_slain_3_all_subclasses.desc=Poraž třetího bosse s každou třídou hrdiny badges$badge.strength_attained_1.title=Kulturista - Začátečník -badges$badge.strength_attained_1.desc= Získej 12 bodů síly +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Kulturista - Pokročilý -badges$badge.strength_attained_2.desc= Získej 14 bodů síly +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Kulturista - Expert -badges$badge.strength_attained_3.desc= Získej 16 bodů síly +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Kulturista - Mistr -badges$badge.strength_attained_4.desc=Získej 18 bodů síly +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Kulturista - Velmistr -badges$badge.strength_attained_5.desc=Získej 20 bodů síly +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Gurmán - Začátečník badges$badge.food_eaten_1.desc=Snězte jídlo 10krát v jedné hře badges$badge.food_eaten_2.title=Gurmán - Pokročilý @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Zloděj Odemčen! badges$badge.unlock_rogue.desc=Odemkněte Zloděje provedením 10 překvapivých útoků v jedné hře badges$badge.unlock_huntress.title=Lovkyně Odemčena! badges$badge.unlock_huntress.desc=Odemkni Lovkyni zasažením nepřátel pomocí vrhacích zbraní 10krát za jednu hru +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Na dietě challenges.no_food_desc=Jídla je už tak málo, ale teď musíš počítat každou porci!\n\n- Původní efektivita jídla a rohu hojnosti je snížena na jednu třetinu\n- Další zdroje nasycení nejsou ovlivněny diff --git a/core/src/main/assets/messages/misc/misc_de.properties b/core/src/main/assets/messages/misc/misc_de.properties index d99884314..1e807931d 100644 --- a/core/src/main/assets/messages/misc/misc_de.properties +++ b/core/src/main/assets/messages/misc/misc_de.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Stirb durch einen eigenen magischen badges$badge.death_from_sacrifice.title=Ein würdiges Opfer badges$badge.death_from_sacrifice.desc=Stirb direkt an einer Opferflamme badges$badge.death_from_grim_trap.title=Tödlicher Fehltritt -badges$badge.death_from_grim_trap.desc=Stirb durch eine Grauensfalle +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Noch ein weiterer trauriger Tod badges$badge.death_from_all.desc=Schalte alle "Tod durch"-Abzeichen frei badges$badge.boss_slain_1.title=Schleimaufräumer @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Besiege den ersten Boss mit jeder Hel badges$badge.boss_slain_3_all_subclasses.title=Alleskönner badges$badge.boss_slain_3_all_subclasses.desc=Besiege den dritten Boss mit jeder Helden-Unterklasse badges$badge.strength_attained_1.title=Bodybuilder-Neuling -badges$badge.strength_attained_1.desc=Erreiche 12 Stärkepunkte +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Bodybuilder-Sachverständiger -badges$badge.strength_attained_2.desc=Erreiche 14 Stärkepunkte +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Bodybuilder-Experte -badges$badge.strength_attained_3.desc=Erreiche 16 Stärkepunkte +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Bodybuilder-Meister -badges$badge.strength_attained_4.desc=Erreiche 18 Stärkepunkte +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Bodybuilder-Großmeister -badges$badge.strength_attained_5.desc=Erreiche 20 Stärkepunkte +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Gourmet-Neuling badges$badge.food_eaten_1.desc=Iss 10 Mal in einem Spiel badges$badge.food_eaten_2.title=Gourmet-Sachverständiger @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Schurke freigeschaltet! badges$badge.unlock_rogue.desc=Schalte den Schurken frei, indem du in einem Spiel 10 Überraschungsangriffe startest badges$badge.unlock_huntress.title=Jägerin freigeschaltet! badges$badge.unlock_huntress.desc=Schalte die Jägerin frei, indem du in einem Spiel 10 Mal Feinde mit Wurfwaffen angreifst +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Auf Diät challenges.no_food_desc=Nahrungsmittel sind ohnehin knapp, aber man muss auch auf die Portionen achten!\n\n- Nahrung und das Füllhorn haben nur ein Drittel des hungerstillenden Effekts\n- Andere Sättigungsquellen sind davon nicht betroffen diff --git a/core/src/main/assets/messages/misc/misc_el.properties b/core/src/main/assets/messages/misc/misc_el.properties index 01a448314..fe8f3a0bb 100644 --- a/core/src/main/assets/messages/misc/misc_el.properties +++ b/core/src/main/assets/messages/misc/misc_el.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Θάνατος από δικό σο badges$badge.death_from_sacrifice.title=Μια ένδοξη θυσία badges$badge.death_from_sacrifice.desc=Θάνατος κοντά σε θυσιαστική πυρά badges$badge.death_from_grim_trap.title=Ολέθριο παραπάτημα -badges$badge.death_from_grim_trap.desc=Θάνατος από παγίδα ολέθρου +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Άλλο ένα θλιβερό τέλος badges$badge.death_from_all.desc=Ξεκλειδώθηκαν όλα τα παράσημα αιτιών θανάτου badges$badge.boss_slain_1.title=Χλαπατσοκαθαριστής @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Εξοντώθηκε το 1ο αφε badges$badge.boss_slain_3_all_subclasses.title=Πολυτάλαντος badges$badge.boss_slain_3_all_subclasses.desc=Εξοντώθηκε το 3ο αφεντικό από κάθε εξειδίκευση ήρωα badges$badge.strength_attained_1.title=Αρχάριος αρσιβαρίστας -badges$badge.strength_attained_1.desc=Αποκτήθηκαν 12 πόντοι δύναμης +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Έμπειρος αρσιβαρίστας -badges$badge.strength_attained_2.desc=Αποκτήθηκαν 14 πόντοι δύναμης +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Ειδικός αρσιβαρίστας -badges$badge.strength_attained_3.desc=Αποκτήθηκαν 16 πόντοι δύναμης +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Μαέστρος αρσιβαρίστας -badges$badge.strength_attained_4.desc=Αποκτήθηκαν 18 πόντοι δύναμης +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Κυρίαρχος αρσιβαρίστας -badges$badge.strength_attained_5.desc=Αποκτήθηκαν 20 πόντοι δύναμης +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Αρχάριος γαστρονόμος badges$badge.food_eaten_1.desc=Καταναλώθηκε τροφή 10 φορές σε ένα παιχνίδι badges$badge.food_eaten_2.title=Έμπειρος γαστρονόμος @@ -166,7 +166,7 @@ badges$badge.happy_end.title=Ευτυχισμένο τέλος badges$badge.happy_end.desc=Ανακτήθηκε το Φυλακτό του Γέντορ στην επιφάνεια badges$badge.champion_1.title=Αργυρός μαχητής badges$badge.champion_1.desc=Νικήθηκε το παιχνίδι με 1 ή περισσότερες προκλήσεις -badges$badge.champion_2.title=Ασημένιος μαχητής +badges$badge.champion_2.title=Ασημής μαχητής badges$badge.champion_2.desc=Νικήθηκε το παιχνίδι με 3 ή περισσότερες προκλήσεις badges$badge.champion_3.title=Χρυσός μαχητής badges$badge.champion_3.desc=Νικήθηκε το παιχνίδι με 6 ή περισσότερες προκλήσεις @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Ξεκλειδώθηκε ο Κλέφτης! badges$badge.unlock_rogue.desc=Ξεκλειδώθηκε ο Κλέφτης κάνοντας 10 αιφνίδιες επιθέσεις σε ένα παιχνίδι badges$badge.unlock_huntress.title=Ξεκλειδώθηκε η Κυνηγός! badges$badge.unlock_huntress.desc=Ξεκλειδώθηκε η Κυνηγός χτυπώντας εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Σε δίαιτα challenges.no_food_desc=Το φαγητό είναι ήδη δυσεύρετο, αλλά πρέπει να προσέξεις και τις μερίδες σου!\n\n- Το φαγητό και το κέρας της αφθονίας είναι κατά το ένα τρίτο αποτελεσματικά στον κορεσμό της πείνας\n- Οι άλλες πηγές κορεσμού μένουν ανεπηρέαστες diff --git a/core/src/main/assets/messages/misc/misc_eo.properties b/core/src/main/assets/messages/misc/misc_eo.properties index 7cd05998c..41807de44 100644 --- a/core/src/main/assets/messages/misc/misc_eo.properties +++ b/core/src/main/assets/messages/misc/misc_eo.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Morto pro sia propra magia aĵo badges$badge.death_from_sacrifice.title=Nobla buĉofero badges$badge.death_from_sacrifice.desc=Die while next to sacrificial fire badges$badge.death_from_grim_trap.title=Mortiga mispaŝo -badges$badge.death_from_grim_trap.desc=Morto pro finfrapa kaptilo +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Iu alia mizera morto badges$badge.death_from_all.desc=Akiri ĉiujn ordenojn de la speco “morto pro…” badges$badge.boss_slain_1.title=Slime Janitor @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Venki la unuan supermonstron fare de badges$badge.boss_slain_3_all_subclasses.title=Ĉioprofesiulo badges$badge.boss_slain_3_all_subclasses.desc=Venki la trian supermonstron per ĉiu profesio badges$badge.strength_attained_1.title=Novula atleto -badges$badge.strength_attained_1.desc=Akiri 12 poentojn da povo +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Progresanta atleto -badges$badge.strength_attained_2.desc=Akiri 14 poentojn da povo +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Sperta atleto -badges$badge.strength_attained_3.desc=Akiri 16 poentojn da povo +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Majstro pri atletiko -badges$badge.strength_attained_4.desc=Akiri 18 poentojn da povo +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Supera majstro pri atletiko -badges$badge.strength_attained_5.desc=Akiri 20 poentojn da povo +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Novulo pri kuirarto badges$badge.food_eaten_1.desc=Manĝi 10-foje dum unu ludo badges$badge.food_eaten_2.title=Progresanta spertulo pri kuirarto @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Fripono malŝlosita! badges$badge.unlock_rogue.desc=Malŝlosi la friponon per plenumi 10 surprizajn atakojn dum unu ludo badges$badge.unlock_huntress.title=Ĉasistino malŝlosita! badges$badge.unlock_huntress.desc=Malŝlosi la ĉasistinon per ataki kontraŭulojn per ĵetarmiloj 10-foje dum unu ludo +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Je fasto challenges.no_food_desc=Krom tio ke manĝaĵoj estas maloftaj, vi devos atenti viajn porciojn!\n\n– porcioj de manĝaĵo kaj korno de abundo satigas je triona efikeco\n– aliaj fontoj de sateco havas la saman efikecon diff --git a/core/src/main/assets/messages/misc/misc_es.properties b/core/src/main/assets/messages/misc/misc_es.properties index b34027399..ee8e3d577 100644 --- a/core/src/main/assets/messages/misc/misc_es.properties +++ b/core/src/main/assets/messages/misc/misc_es.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Muere por tu propio ítem mágico badges$badge.death_from_sacrifice.title=Un Sacrificio Digno badges$badge.death_from_sacrifice.desc=Muere estando junto a un fuego de sacrificio badges$badge.death_from_grim_trap.title=Paso Mortal -badges$badge.death_from_grim_trap.desc=Muere por una trampa siniestra +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Otra Triste Muerte badges$badge.death_from_all.desc=Desbloquea todas las medallas de tipo "causa de muerte" badges$badge.boss_slain_1.title=Servicio de limopieza @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Derrota al primer jefe con todas las badges$badge.boss_slain_3_all_subclasses.title=Maestro de nada, aprendiz de todo badges$badge.boss_slain_3_all_subclasses.desc=Derrota al tercer jefe con todas las subclases de héroes badges$badge.strength_attained_1.title=Fisicoculturista Novato -badges$badge.strength_attained_1.desc=Consigue 12 puntos de fuerza +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Fisicoculturista Adepto -badges$badge.strength_attained_2.desc=Consigue 14 puntos de fuerza +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Fisicoculturista Experto -badges$badge.strength_attained_3.desc=Consigue 16 puntos de fuerza +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Fisicoculturista Maestro -badges$badge.strength_attained_4.desc=Consigue 18 puntos de fuerza +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Fisicoculturista Gran Maestro -badges$badge.strength_attained_5.desc=Consigue 20 puntos de fuerza +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Gastrónomo Novato badges$badge.food_eaten_1.desc=Come 10 veces en una partida badges$badge.food_eaten_2.title=Gastrónomo Adepto @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=¡Pícaro desbloqueado! badges$badge.unlock_rogue.desc=Desbloquea al Pícaro realizando 10 ataques sorpresa en una partida badges$badge.unlock_huntress.title=¡Cazadora desbloqueada! badges$badge.unlock_huntress.desc=Desbloquea a la Cazadora atacando enemigos con armas arrojadizas 10 veces en una partida +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=A dieta challenges.no_food_desc=¡La comida ya es escasa, pero también tendrás que controlar tus porciones!\n\n- La comida y el cuerno de saciedad son un tercio de efectivos en satisfacer el hambre.\n- Otras fuentes de saciedad no son afectadas. diff --git a/core/src/main/assets/messages/misc/misc_eu.properties b/core/src/main/assets/messages/misc/misc_eu.properties index 435ae5196..8c41c1bbb 100644 --- a/core/src/main/assets/messages/misc/misc_eu.properties +++ b/core/src/main/assets/messages/misc/misc_eu.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Hil zure gailu magikoaren ondorioz badges$badge.death_from_sacrifice.title=Sakrifizio ohoretsua badges$badge.death_from_sacrifice.desc=Hil sakrifiziozko suaren ondoan badges$badge.death_from_grim_trap.title=Behaztopa hilgarria -badges$badge.death_from_grim_trap.desc=Hil tranpa ospel batean +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Beste heriotza tamalgarri bat badges$badge.death_from_all.desc=Desblokeatu 'heriotza kausa' domina guztiak badges$badge.boss_slain_1.title=Bare atezaina @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Garaitu lehen nagusia heroi klase guz badges$badge.boss_slain_3_all_subclasses.title=Ofizio guztietako aditua badges$badge.boss_slain_3_all_subclasses.desc=Garaitu hirugarren nagusia heroi azpiklase guztiekin. badges$badge.strength_attained_1.title=Kulturista hasiberria -badges$badge.strength_attained_1.desc=Lortu 12 indar puntu +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Kulturista trebea -badges$badge.strength_attained_2.desc=Lortu 14 indar puntu +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Kulturista aditua -badges$badge.strength_attained_3.desc=Lortu 16 indar puntu +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Kulturista jakintsua -badges$badge.strength_attained_4.desc=Lortu 18 indar puntu +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Kulturista gorentasuna -badges$badge.strength_attained_5.desc=Lortu 20 indar puntu +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Gastronomo hasiberria badges$badge.food_eaten_1.desc=Jan 10 aldiz partida berean badges$badge.food_eaten_2.title=Gastronomo trebea @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Alproja desbloketuta! badges$badge.unlock_rogue.desc=Desblokeatu alproja ezusteko 10 eraso eginez partida berean badges$badge.unlock_huntress.title=Ehiztaria desblokeatuta! badges$badge.unlock_huntress.desc=Desblokeatu ehiztaria 10 arerio arma jaurtigaiekin erasoz partida berean +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Dietan challenges.no_food_desc=Janaria urria da, neurtu mauka bakoitza!\n\n- Janariaren eta oparotasun-adarraren gosea kentzeko eraginkortasuna aurrekoaren heren bat da\n- Beste asetasun iturriak ez dira aldatu diff --git a/core/src/main/assets/messages/misc/misc_fi.properties b/core/src/main/assets/messages/misc/misc_fi.properties index ea03271bb..3fc6c17e7 100644 --- a/core/src/main/assets/messages/misc/misc_fi.properties +++ b/core/src/main/assets/messages/misc/misc_fi.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Kuole omalle maagiselle esineellesi badges$badge.death_from_sacrifice.title=Arvokas Uhraus badges$badge.death_from_sacrifice.desc=Kuole uhrausalttarin vieressä badges$badge.death_from_grim_trap.title=Tappava harha-askel -badges$badge.death_from_grim_trap.desc=Kuole kuoloansaan +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Taas Yksi Surullinen Kuolema badges$badge.death_from_all.desc=Avaa kaikki 'kuolinsyy' saavutukset badges$badge.boss_slain_1.title=Slime Janitor @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Päihitä ensimmäinen päävastus ka badges$badge.boss_slain_3_all_subclasses.title=Jokapaikanhöylä badges$badge.boss_slain_3_all_subclasses.desc=Päihitä kolmas päävastus kaikilla sankareiden alaluokilla badges$badge.strength_attained_1.title=Noviisi Kehonrakentaja -badges$badge.strength_attained_1.desc=Saavuta 12 pistettä vahvuutta +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Taitava Kehonrakentaja -badges$badge.strength_attained_2.desc=Saavuta 14 pistettä vahvuutta +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Asiantuntija kehonrakentaja -badges$badge.strength_attained_3.desc=Saavuta 16 pistettä vahvuutta +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Mestari Kehonrakentaja -badges$badge.strength_attained_4.desc=Saavuta 18 pistettä vahvuutta +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Suurmestari Kehonrakentaja -badges$badge.strength_attained_5.desc=Saavuta 20 pistettä vahvuutta +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Noviisi Herkuttelija badges$badge.food_eaten_1.desc=Syö ruokaa 10 kertaa yhdessä pelissä badges$badge.food_eaten_2.title=Taitava Herkuttelija @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Roisto Avattu! badges$badge.unlock_rogue.desc=Avaa Roisto suorittamalla 10 yllätyshyökkäystä yhdessä pelissä badges$badge.unlock_huntress.title=Metsästäjä Avattu! badges$badge.unlock_huntress.desc=Avaa Metsästäjä osumalla kymmeneen viholliseen heittoaseella yhdessä pelissä +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Dieetillä challenges.no_food_desc=Ruoka on jo harvassa, mutta sinun täytyy myöskin katsoa annoksiasi!\n\n- Ruoka ja runsaudensarvi tyydyttävät nälkää kolmanneksen normaalista\n- Muut kylläisyyden lähteet pysyvät ennallaan diff --git a/core/src/main/assets/messages/misc/misc_fr.properties b/core/src/main/assets/messages/misc/misc_fr.properties index 3816d3158..a4505ee1d 100644 --- a/core/src/main/assets/messages/misc/misc_fr.properties +++ b/core/src/main/assets/messages/misc/misc_fr.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Mourir de votre propre objet magique badges$badge.death_from_sacrifice.title=Un juste sacrifice badges$badge.death_from_sacrifice.desc=Mourir à coté d'un feu sacrificiel badges$badge.death_from_grim_trap.title=Erreur mortelle -badges$badge.death_from_grim_trap.desc=Mourir d'un piège macabre +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Et encore une mort triste badges$badge.death_from_all.desc=Débloquer tous les badges "cause d'une mort" badges$badge.boss_slain_1.title=Concierge de slimes @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Vaincre le premier boss avec toutes l badges$badge.boss_slain_3_all_subclasses.title=Valet de toutes les professions badges$badge.boss_slain_3_all_subclasses.desc=Vaincre le troisième boss avec toutes les sous-classes de héros badges$badge.strength_attained_1.title=Bodybuilder Novice -badges$badge.strength_attained_1.desc=Atteindre 12 points de force +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title= Apprenti Bodybuilder -badges$badge.strength_attained_2.desc=Atteindre 14 points de force +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Bodybuilder Expert -badges$badge.strength_attained_3.desc=Atteindre 16 points de force +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Maître Bodybuilder -badges$badge.strength_attained_4.desc=Atteindre 18 points de force +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Grand Maître Bodybuilder -badges$badge.strength_attained_5.desc=Atteindre 20 points de force +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Gourmet Novice badges$badge.food_eaten_1.desc=Manger 10 fois en une partie badges$badge.food_eaten_2.title=Apprenti Gourmet @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Voleur Débloqué ! badges$badge.unlock_rogue.desc=Débloquez le Voleur en réussissant 10 attaques surprises en une partie badges$badge.unlock_huntress.title=Chasseresse Débloquée ! badges$badge.unlock_huntress.desc=Débloquez la Chasseresse en touchant des ennemis avec des armes de lancer 10 fois en une partie +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Au régime challenges.no_food_desc=La nourriture est déjà rare mais il faut aussi faire attention à ses portions !\n\n- Les portions de nourriture et la corne d'abondance sont un tiers moins efficaces pour satisfaire la faim\n- Les autres sources de satiété ne sont pas affectées diff --git a/core/src/main/assets/messages/misc/misc_gl.properties b/core/src/main/assets/messages/misc/misc_gl.properties index 162efbe73..876384b49 100644 --- a/core/src/main/assets/messages/misc/misc_gl.properties +++ b/core/src/main/assets/messages/misc/misc_gl.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Die to your own magical item badges$badge.death_from_sacrifice.title=A Worthy Sacrifice badges$badge.death_from_sacrifice.desc=Die while next to sacrificial fire badges$badge.death_from_grim_trap.title=Deadly Misstep -badges$badge.death_from_grim_trap.desc=Die to a grim trap +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Outra Morte Lamentable máis badges$badge.death_from_all.desc=Unlock all of the 'cause of death' badges badges$badge.boss_slain_1.title=Slime Janitor @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Defeat the first boss with every hero badges$badge.boss_slain_3_all_subclasses.title=Sabedor de Tódolos Oficios badges$badge.boss_slain_3_all_subclasses.desc=Defeat the third boss with every hero subclass badges$badge.strength_attained_1.title=Musculoso Novel -badges$badge.strength_attained_1.desc=12 Puntos de Forza obtidos +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Musculoso Común -badges$badge.strength_attained_2.desc=14 Puntos de Forza obtidos +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Musculoso Famoso -badges$badge.strength_attained_3.desc=16 Puntos de Forza obtidos +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Mestre Musculoso -badges$badge.strength_attained_4.desc=18 Puntos de Forza obtidos +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Musculoso Épico -badges$badge.strength_attained_5.desc=20 Puntos de Forza obtidos +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Gourmet Novel badges$badge.food_eaten_1.desc=Xantar 10 veces nunha partida badges$badge.food_eaten_2.title=Gourmet Común @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=¡Pícaro Desbloqueado! badges$badge.unlock_rogue.desc=Desbloquear o Pícaro facendo 10 ataques sorpresa nunha partida badges$badge.unlock_huntress.title=¡Cazadora Desbloqueada! badges$badge.unlock_huntress.desc=Unlock the Huntress by hitting enemies with thrown weapons 10 times in one game +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=A dieta challenges.no_food_desc=O alimento non abunda ¡Tes que controlar o que papas e non pasarte!\n\n- A comida e o Corno da Abundancia teñen un terzo de efectividade satisfacendo a fame\n- Outras fontes de alimento non se verán afectadas diff --git a/core/src/main/assets/messages/misc/misc_hu.properties b/core/src/main/assets/messages/misc/misc_hu.properties index c6710e6a0..688c7e42d 100644 --- a/core/src/main/assets/messages/misc/misc_hu.properties +++ b/core/src/main/assets/messages/misc/misc_hu.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Halj meg a saját varázstárgyadtó badges$badge.death_from_sacrifice.title=Egy Méltó Áldozat badges$badge.death_from_sacrifice.desc=Halj meg az áldozati tűz mellett badges$badge.death_from_grim_trap.title=Halálos Botlás -badges$badge.death_from_grim_trap.desc=Halj meg egy ádáz csapdában +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Még egy szomorú halál badges$badge.death_from_all.desc=Oldd fel az összes 'halál oka' jelvényt badges$badge.boss_slain_1.title=Nyálka Takarító @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Győzd le az első főellenséget min badges$badge.boss_slain_3_all_subclasses.title=Találékony badges$badge.boss_slain_3_all_subclasses.desc=Győzd le a harmadik főellenséget minden hős alosztállyal badges$badge.strength_attained_1.title=Kezdő testépítő -badges$badge.strength_attained_1.desc=Érj el 12 erőpontot +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Ügyes testépítő -badges$badge.strength_attained_2.desc=Érj el 14 erőpontot +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Szakértő testépítő -badges$badge.strength_attained_3.desc=Érj el 16 erőpontot +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Testépítő mester -badges$badge.strength_attained_4.desc=Érj el 18 erőpontot +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Testépítő nagymester -badges$badge.strength_attained_5.desc=Érj el 20 erőpontot +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Kezdő ínyenc badges$badge.food_eaten_1.desc=Egyél 10-szer egy játék alatt badges$badge.food_eaten_2.title=Ügyes ínyenc @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Zsivány feloldva! badges$badge.unlock_rogue.desc=Oldd fel a Zsiványt 10 meglepetésszerű támadás végrehajtásával egyetlen játékban badges$badge.unlock_huntress.title=Vadásznő feloldva! badges$badge.unlock_huntress.desc=Oldd fel a Vadásznőt, úgy, hogy eltalálsz 10 ellenséget, valamilyen dobó fegyverrel egyetlen játékban. +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Fogyókúrán challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- Az ételek és a bőségszaru egyharmadnyi hatékonysággal csillapítják az éhséged!\n- A jóllakottságnak nincsenek egyéb forrásai diff --git a/core/src/main/assets/messages/misc/misc_in.properties b/core/src/main/assets/messages/misc/misc_in.properties index 7249930c0..52812777f 100644 --- a/core/src/main/assets/messages/misc/misc_in.properties +++ b/core/src/main/assets/messages/misc/misc_in.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Mati karena benda sihir mu sendiri badges$badge.death_from_sacrifice.title=Pengorbanan yang layak badges$badge.death_from_sacrifice.desc=Mati ketika berada di api pengorbanan badges$badge.death_from_grim_trap.title=salah langkah Kematian -badges$badge.death_from_grim_trap.desc=mati karena jebakan seram +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Namun Kematian Sedih Lainnya badges$badge.death_from_all.desc=membuka semua lencana penyebab kematian badges$badge.boss_slain_1.title=Slime Janitor @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=mengalahkan boss pertama dengan pahla badges$badge.boss_slain_3_all_subclasses.title=Jack of All Trades badges$badge.boss_slain_3_all_subclasses.desc=mengalahkan boss kedua dengan pahlawan dalam setiap kelas badges$badge.strength_attained_1.title=Novice Bodybuilder -badges$badge.strength_attained_1.desc=Capai 12 poin kekuatan +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Adept Bodybuilder -badges$badge.strength_attained_2.desc=Capai 14 poin kekuatan +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Expert Bodybuilder -badges$badge.strength_attained_3.desc=Capai 16 poin kekuatan +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Master Bodybuilder -badges$badge.strength_attained_4.desc=Capai 18 poin kekuatan +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Grandmaster Bodybuilder -badges$badge.strength_attained_5.desc=Capai 20 poin kekuatan +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Novice Gourmet badges$badge.food_eaten_1.desc=Makan makanan 10 kali dalam satu permainan badges$badge.food_eaten_2.title=Adept Gourmet @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Rogue Unlocked! badges$badge.unlock_rogue.desc=Buka kunci Rogue dengan melakukan 10 serangan mendadak dalam satu game badges$badge.unlock_huntress.title=Huntress Unlocked! badges$badge.unlock_huntress.desc=Buka kunci Pemburu dengan menyerang musuh dengan senjata yang dilempar 10 kali dalam satu pertandingan +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food= Sedang diet challenges.no_food_desc=Makanan sudah langka, kau harus memperhatikan porsi makanmu!\n\n- Makanan dan terompet kecukupan sepertiga lebih efektif dalam memuaskan rasa lapar\n- Sumber rasa kenyang lainnya tidak terpengaruh diff --git a/core/src/main/assets/messages/misc/misc_it.properties b/core/src/main/assets/messages/misc/misc_it.properties index bb170f457..94992424f 100644 --- a/core/src/main/assets/messages/misc/misc_it.properties +++ b/core/src/main/assets/messages/misc/misc_it.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Morte a causa di un tuo oggetto magi badges$badge.death_from_sacrifice.title=Un Sacrificio Degno badges$badge.death_from_sacrifice.desc=Muori vicino ad un fuoco sacrificale badges$badge.death_from_grim_trap.title=Passo Falso Mortale -badges$badge.death_from_grim_trap.desc=Morte a causa di una trappola feroce +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Un'altra Triste Morte badges$badge.death_from_all.desc=Sblocca tutti trofei "cause di morte" badges$badge.boss_slain_1.title=Spazzino di Slime @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Sconfiggi il primo boss con ogni clas badges$badge.boss_slain_3_all_subclasses.title=Avventuriero tuttofare badges$badge.boss_slain_3_all_subclasses.desc=Sconfiggi il terzo boss con ogni sottoclasse di eroe badges$badge.strength_attained_1.title=Culturista Novizio -badges$badge.strength_attained_1.desc=Raggiungi 12 punti di forza +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Culturista Abile -badges$badge.strength_attained_2.desc=Raggiungi 14 punti di forza +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Culturista Esperto -badges$badge.strength_attained_3.desc=Raggiungi 16 punti di forza +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Culturista Maestro -badges$badge.strength_attained_4.desc=Raggiungi 18 punti di forza +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Gran Maestro Culturista -badges$badge.strength_attained_5.desc=Raggiungi 20 punti di forza +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Buongustaio Novizio badges$badge.food_eaten_1.desc=Mangia 10 volte in una partita badges$badge.food_eaten_2.title=Buongustaio Abile @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Ladro Sbloccato! badges$badge.unlock_rogue.desc=Sblocca il Ladro eseguendo 10 attacchi a sorpresa in una partita badges$badge.unlock_huntress.title=Cacciatrice Sbloccata! badges$badge.unlock_huntress.desc=Sblocca la Cacciatrice attaccando 10 nemici con armi da lancio in una partita +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=A dieta challenges.no_food_desc=Il cibo scarseggia come sempre, ma ora dovrai anche utilizzare con attenzione le porzioni!\n\n- Il cibo e la cornucopia riescono a soddisfare un terzo della fame rispetto al solito\n- Le altre fonti di sazietà rimangono inalterate diff --git a/core/src/main/assets/messages/misc/misc_ja.properties b/core/src/main/assets/messages/misc/misc_ja.properties index 40372d169..94b83d7a8 100644 --- a/core/src/main/assets/messages/misc/misc_ja.properties +++ b/core/src/main/assets/messages/misc/misc_ja.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=自分の魔法アイテムで死ぬ badges$badge.death_from_sacrifice.title=優良な供物 badges$badge.death_from_sacrifice.desc=生贄の炎に隣接した状態で死ぬ badges$badge.death_from_grim_trap.title=死の踏みそこない -badges$badge.death_from_grim_trap.desc=致死の罠で死ぬ +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=又もや悲しき死 badges$badge.death_from_all.desc=全ての「死因」バッジをロック解除する badges$badge.boss_slain_1.title=スライム清掃員 @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=全ての勇士の部類で最初の badges$badge.boss_slain_3_all_subclasses.title=千姿万態 badges$badge.boss_slain_3_all_subclasses.desc=全ての勇士のサブクラスで三番目のボスを倒す badges$badge.strength_attained_1.title=駆け出しボディビルダー -badges$badge.strength_attained_1.desc=筋力が12ポイントに到達する +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=中級ボディビルダー -badges$badge.strength_attained_2.desc=筋力が14ポイントに到達する +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=練達したボディビルダー -badges$badge.strength_attained_3.desc=筋力が16ポイントに到達する +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=極めしボディビルダー -badges$badge.strength_attained_4.desc=筋力が18ポイントに到達する +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=究極のボディビルダー -badges$badge.strength_attained_5.desc=筋力が20ポイントに到達する +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=駆け出し美食家 badges$badge.food_eaten_1.desc=1回のゲームで10回食べ物を食べる badges$badge.food_eaten_2.title=中級美食家 @@ -128,7 +128,7 @@ badges$badge.items_crafted_5.title=究極の錬金術師 badges$badge.items_crafted_5.desc=1回のゲームで錬金術によって35個のアイテムを作る badges$badge.no_monsters_slain.title=平和主義者 badges$badge.no_monsters_slain.desc=敵を一体も倒さずに一つの階を進み終える -badges$badge.grim_weapon.title=致死の死神 +badges$badge.grim_weapon.title=死神 badges$badge.grim_weapon.desc=致死の武器で敵を倒す badges$badge.piranhas.title=型破りな釣り人 badges$badge.piranhas.desc=1回のゲームで6匹のピラニアを殺す @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=盗賊のロックを解除! badges$badge.unlock_rogue.desc=1回のゲームで10回の奇襲攻撃を果たすと、盗賊のロックが解除する badges$badge.unlock_huntress.title=女猟師のロックを解除! badges$badge.unlock_huntress.desc=1回のゲームで10回投擲武器を敵に命中させると、女猟師のロックが解除する +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=ダイエット中 challenges.no_food_desc=食料が既に乏しいので、食事量に気をつけるべきだ!\n\n・食料と豊穣の角は、空腹を満たす効果が3分の1である\n・他の満腹にするものは影響を受けない diff --git a/core/src/main/assets/messages/misc/misc_ko.properties b/core/src/main/assets/messages/misc/misc_ko.properties index cab498f09..bef556013 100644 --- a/core/src/main/assets/messages/misc/misc_ko.properties +++ b/core/src/main/assets/messages/misc/misc_ko.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=당신이 가진 마법 아이템으 badges$badge.death_from_sacrifice.title=값진 희생 badges$badge.death_from_sacrifice.desc=희생의 불꽃 옆에서 사망 badges$badge.death_from_grim_trap.title=죽음의 발걸음 -badges$badge.death_from_grim_trap.desc=냉혹한 함정에 당해 사망 +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=또 하나의 슬픈 죽음 badges$badge.death_from_all.desc=모든 "특별한 방법으로 사망" 배지 획득 badges$badge.boss_slain_1.title=슬라임 수문장 @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=모든 직업으로 1번째 보스 badges$badge.boss_slain_3_all_subclasses.title=만물 박사 badges$badge.boss_slain_3_all_subclasses.desc=모든 세부 전직으로 3번째 보스 처치 badges$badge.strength_attained_1.title=초보 보디빌더 -badges$badge.strength_attained_1.desc=힘 12 도달 +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=능숙한 보디빌더 -badges$badge.strength_attained_2.desc=힘 14 도달 +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=베테랑 보디빌더 -badges$badge.strength_attained_3.desc=힘 16 도달 +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=마스터 보디빌더 -badges$badge.strength_attained_4.desc=힘 18 도달 +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=최고의 보디빌더 -badges$badge.strength_attained_5.desc=힘 20 도달 +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=초보 미식가 badges$badge.food_eaten_1.desc=한 판에 음식 10번 섭취 badges$badge.food_eaten_2.title=능숙한 미식가 @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=도적 해금! badges$badge.unlock_rogue.desc=한 판에 10번 기습 공격을 해서 도적 해금 badges$badge.unlock_huntress.title=사냥꾼 해금! badges$badge.unlock_huntress.desc=한 판에 투척 무기로 적을 10번 공격해서 사냥꾼 해금 +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=다이어트 중 challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해야 합니다!\n\n- 음식과 풍요의 뿔이 1/3의 허기만을 회복시켜 줍니다.\n- 허기를 채우는 다른 수단은 기존과 같습니다. diff --git a/core/src/main/assets/messages/misc/misc_nl.properties b/core/src/main/assets/messages/misc/misc_nl.properties index 9ea77f8e1..829ed10de 100644 --- a/core/src/main/assets/messages/misc/misc_nl.properties +++ b/core/src/main/assets/messages/misc/misc_nl.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Sterf aan je eigen magische voorwerp badges$badge.death_from_sacrifice.title=Een Waardig Offer badges$badge.death_from_sacrifice.desc=Sterf naast het offervuur badges$badge.death_from_grim_trap.title=Dodelijke Misstap -badges$badge.death_from_grim_trap.desc=Sterf aan een grimmige val +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Weer Een Trieste Dood badges$badge.death_from_all.desc=Ontgrendel alle 'doodsoorzaak'-insignes badges$badge.boss_slain_1.title=Slijm Opruimer @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Versla de eerste baas met elke helden badges$badge.boss_slain_3_all_subclasses.title=Manusje Van Alles badges$badge.boss_slain_3_all_subclasses.desc=Versla de derde baas met elke helden-subklasse badges$badge.strength_attained_1.title=Beginnende bodybuilder -badges$badge.strength_attained_1.desc=Bereik 12 krachtpunten +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Bedreven bodybuilder -badges$badge.strength_attained_2.desc=Bereik 14 krachtpunten +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Expert bodybuilder -badges$badge.strength_attained_3.desc=Bereik 16 krachtpunten +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Meester Bodybuilder -badges$badge.strength_attained_4.desc=Bereik 18 krachtpunten +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Grootmeester Bodybuilder -badges$badge.strength_attained_5.desc=Bereik 20 sterke punten +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Beginnende Fijnproever badges$badge.food_eaten_1.desc=Eet 10 keer voedsel in één spel badges$badge.food_eaten_2.title=Bedreven Fijnproever @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Schurk ontgrendeld! badges$badge.unlock_rogue.desc=Ontgrendel de Schurk door 10 verrassingsaanvallen uit te voeren in één spel badges$badge.unlock_huntress.title=Jaagster ontgrendeld! badges$badge.unlock_huntress.desc=Ontgrendel de Jaagster door vijanden 10 keer te raken met werpwapens in één spel +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Op dieet challenges.no_food_desc=Voedsel is al schaars, maar nu moet je ook op je porties letten!\n\n- Voedsel en de Hoorn des Overvloeds zijn een derde effectief in het stillen van honger\n- Andere bronnen van verzadiging zijn onaangetast diff --git a/core/src/main/assets/messages/misc/misc_pl.properties b/core/src/main/assets/messages/misc/misc_pl.properties index ffcbf8037..5f4b9c0f0 100644 --- a/core/src/main/assets/messages/misc/misc_pl.properties +++ b/core/src/main/assets/messages/misc/misc_pl.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Zgiń od własnego magicznego przedm badges$badge.death_from_sacrifice.title=Godna Ofiara badges$badge.death_from_sacrifice.desc=Zgiń stojąc obok ofiarnego ognia badges$badge.death_from_grim_trap.title=Jeden Błędny Krok -badges$badge.death_from_grim_trap.desc=Zgiń od mrocznej pułapki +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Kolejna Smutna Śmierć badges$badge.death_from_all.desc=Odblokuj wszystkie odznaki związane z przyczyną śmierci badges$badge.boss_slain_1.title=Czyściciel Szlamu @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Pokonaj pierwszego bossa grając każ badges$badge.boss_slain_3_all_subclasses.title=Człowiek Renesansu badges$badge.boss_slain_3_all_subclasses.desc=Pokonaj trzeciego bossa grając każdą specjalizacją postaci badges$badge.strength_attained_1.title=Kulturysta - Żółtodziób -badges$badge.strength_attained_1.desc=Osiągnij 12 punktów siły +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Kulturysta - Uczeń -badges$badge.strength_attained_2.desc=Osiągnij 14 punktów siły +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Kulturysta - Zawodowiec -badges$badge.strength_attained_3.desc=Osiągnij 16 punktów siły +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Kulturysta - Mistrz -badges$badge.strength_attained_4.desc=Osiągnij 18 punktów siły +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Kulturysta - Arcymistrz -badges$badge.strength_attained_5.desc=Osiągnij 20 punktów siły +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Smakosz - Żółtodziób badges$badge.food_eaten_1.desc=Zjedz 10 razy podczas jednej gry badges$badge.food_eaten_2.title=Smakosz - Uczeń @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Łotrzyk Odblokowany! badges$badge.unlock_rogue.desc=Odblokuj Łotrzyka 10 razy atakując z zaskoczenia w jednej grze badges$badge.unlock_huntress.title=Łowczyni Odblokowana! badges$badge.unlock_huntress.desc=Odblokuj Łowczynię 10 razy trafiając przeciwnika bronią miotaną w jednej grze +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Na diecie challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowiedzialnie!\n\n- Żywność oraz Róg Obfitości zapełniają żołądek jedynie w 1/3 swojej zwyczajnej wartości;\n- Inne źródła pożywienia pozostają niezmienione. diff --git a/core/src/main/assets/messages/misc/misc_pt.properties b/core/src/main/assets/messages/misc/misc_pt.properties index 26895fde2..5d3ec3810 100644 --- a/core/src/main/assets/messages/misc/misc_pt.properties +++ b/core/src/main/assets/messages/misc/misc_pt.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Morrer para o seu próprio item mág badges$badge.death_from_sacrifice.title=Um Sacrifício Digno badges$badge.death_from_sacrifice.desc=Morrer ao lado de fogo sacrificial badges$badge.death_from_grim_trap.title=Erro Mortal -badges$badge.death_from_grim_trap.desc=Morra para uma armadilha sombria +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Mais uma morte lamentável badges$badge.death_from_all.desc=Desbloqueie todos os emblemas de 'causa da morte' badges$badge.boss_slain_1.title=Zelador de Slime @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Derrote o primeiro chefe com todas as badges$badge.boss_slain_3_all_subclasses.title=Indivíduo de muitos Talentos e Habilidades badges$badge.boss_slain_3_all_subclasses.desc=Derrote o terceiro chefe com todas as subclasses de herói badges$badge.strength_attained_1.title=Fisiculturista Novato -badges$badge.strength_attained_1.desc=Alcance 12 pontos de força +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Fisiculturista Perito -badges$badge.strength_attained_2.desc=Alcance 14 pontos de força +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Fisiculturista Especialista -badges$badge.strength_attained_3.desc=Alcance 16 pontos de força +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Fisiculturista Mestre -badges$badge.strength_attained_4.desc=Alcance 18 pontos de força +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Fisiculturista Grão-Mestre -badges$badge.strength_attained_5.desc=Alcance 20 pontos de força +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Novato Gourmet badges$badge.food_eaten_1.desc=Coma comida 10 vezes em um jogo badges$badge.food_eaten_2.title=Perito Gourmet @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Ladino desbloqueado! badges$badge.unlock_rogue.desc=Desbloqueie o Ladino realizando 10 ataques surpresa em um jogo badges$badge.unlock_huntress.title=Caçadora desbloqueada! badges$badge.unlock_huntress.desc=Desbloqueie a Caçadora acertando inimigos com armas de arremesso 10 vezes em um jogo +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=De dieta challenges.no_food_desc=Comida já é escassa, mas você deve tomar cuidado com suas porções também!\n\n- Comida e o Chifre da Fartura tem apenas um terço de efetividade satisfazendo fome.\n- Outras fontes de saciedade não são afetadas. @@ -192,9 +194,9 @@ challenges.darkness_desc=É uma masmorra afinal!\n\n- Distância visível regula challenges.no_scrolls=Runas proibidas challenges.no_scrolls_desc=Uma certa runa é mais difícil de encontrar. Infelizmente, é sempre a mais útil.\n\n- Metade dos pergaminhos de aprimoramento da masmorra são removidos challenges.champion_enemies=Campeões hostis -challenges.champion_enemies_desc=Você não é o único que pode subir de nível!\n\n- Inimigos normais têm 1/8 de chance de aparecer com um bônus especial de campeão\n- Campeões acordam se nascerem dormindo\n- O herói sabe quando um campeão aparece\n- Campeões são imunes à corrupção\n\nExistem seis tipos de inimigos campeões:\n_Ardente (laranja):_ +25% de dano corpo a corpo, inflama ao acertar, imune a fogo, espalha chamas ao morrer\n_Projetante (roxo):_ +25% de dano corpo a corpo, pode atacar qualquer coisa que vê\n_Antimagia (verde):_ -25% de dano sofrido, imune a efeitos mágicos\n_Gigante (azul):_ -75% de dano sofrido, +1 alcance corpo a corpo, não pode entrar em túneis\n_Abençoado (amarelo):_ +200% de precisão, +200% de evasão\n_Crescente (vermelho):_ +20% de precisão, evasão, dano e PV efetivo. Aumenta em 1% a cada 3 turnos. +challenges.champion_enemies_desc=Você não é o único que pode subir de nível!\n\n- Inimigos normais têm 1/8 de chance de aparecer com um bônus especial de campeão\n- Campeões acordam se nascerem dormindo\n- O herói sabe quando um campeão aparece\n- Campeões são imunes à corrupção\n\nExistem seis tipos de inimigos campeões:\n_Flamejante (laranja):_ +25% de dano corpo a corpo, inflama ao acertar, imune a fogo, espalha chamas ao morrer\n_Projetante (roxo):_ +25% de dano corpo a corpo, pode atacar qualquer coisa que vê\n_Antimagia (verde):_ -25% de dano sofrido, imune a efeitos mágicos\n_Gigante (azul):_ -75% de dano sofrido, +1 alcance corpo a corpo, não pode entrar em túneis\n_Abençoado (amarelo):_ +200% de precisão, +200% de evasão\n_Crescente (vermelho):_ +20% de precisão, evasão, dano e PV efetivo. Aumenta em 1% a cada 3 turnos. challenges.stronger_bosses=Chefes mais durões -challenges.stronger_bosses_desc=Os chefões são muito mais cascas-grossas com este desafio!\n\n_Goo:_ +20% de saúde\n_-_ Cura na água sobe, 3/turno\n_-_ Bombeamento de 1 turno em vez de 2\n_Tengu:_ +25% saúde\n_-_ Fase 1: As armadilhas são muito mais mortíferas\n_-_ Fase 2: as habilidades são mais frequentes\n_DM-300:_ +33% saúde\n_-_ As Torres são mais resistentes e 3 ativam\n_-_ As habilidades são mais poderosas e frequentes\n_-_ DM-300 é mais rápido quando sobrecarregado\n_-_ Os fios expostos são duas vezes mais comuns\n_Rei Anão:_ +50% saúde\n_-_ Lacaios são mais fortes em todas as fases\n_-_ Fase 1: habilidades e conjurações mais rápidas\n_-_ Fase 2: Mais 2 lacaios por rodada\n_-_ Fase 3: 2x saúde, conjuração mais rápida\n_Yog-Dzewa:_\n_-_ Dois punhos são convocados de cada vez!\n_-_ +60% de danos causados pelo laser\n_-_ Lacaios mais fortes +challenges.stronger_bosses_desc=Os chefões são muito mais cascas-grossas com este desafio!\n\n_Goo:_ +20% de vida\n_-_ Cura na água sobe para 3/turno\n_-_ Bombeamento de 1 turno em vez de 2\n_Tengu:_ +25% de vida\n_-_ Fase 1: as armadilhas são muito mais mortíferas\n_-_ Fase 2: as habilidades são mais frequentes\n_DM-300:_ +33% de vida\n_-_ As Torres são mais resistentes e 3 ativam\n_-_ As habilidades são mais poderosas e frequentes\n_-_ DM-300 é mais rápido quando sobrecarregado\n_-_ Os fios expostos são duas vezes mais comuns\n_Rei Anão:_ +50% de vida\n_-_ Lacaios são mais fortes em todas as fases\n_-_ Fase 1: habilidades e conjurações mais rápidas\n_-_ Fase 2: mais 2 lacaios por rodada\n_-_ Fase 3: 2x mais vida, conjuração mais rápida\n_Yog-Dzewa:_\n_-_ Dois punhos são invocados a cada vez!\n_-_ +60% de danos causados pelo laser\n_-_ Lacaios mais fortes rankings$record.something=Morto por Alguma Coisa rankings$record.won=Amuleto de Yendor obtido diff --git a/core/src/main/assets/messages/misc/misc_ru.properties b/core/src/main/assets/messages/misc/misc_ru.properties index b9ade53d2..e317133ee 100644 --- a/core/src/main/assets/messages/misc/misc_ru.properties +++ b/core/src/main/assets/messages/misc/misc_ru.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Погибните от собств badges$badge.death_from_sacrifice.title=Достойная Жертва badges$badge.death_from_sacrifice.desc=Погибните, пока находитесь около жертвенного огня badges$badge.death_from_grim_trap.title=Смертельная Оплошность -badges$badge.death_from_grim_trap.desc=Погибните от гибельной ловушки +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Ещё Одна Грустная Смерть badges$badge.death_from_all.desc=Разблокируйте все медали категории 'причина смерти' badges$badge.boss_slain_1.title=Уборщик Слизи @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Победите первого бо badges$badge.boss_slain_3_all_subclasses.title=Специалист по всем ремеслам badges$badge.boss_slain_3_all_subclasses.desc=Победите третьего босса каждым из подклассов героев badges$badge.strength_attained_1.title=Начинающий культурист -badges$badge.strength_attained_1.desc=Достигните 12 очков силы +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Культурист-любитель -badges$badge.strength_attained_2.desc=Достигните 14 очков силы +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Культурист-эксперт -badges$badge.strength_attained_3.desc=Достигните 16 очков силы +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Культурист-мастер -badges$badge.strength_attained_4.desc=Достигните 18 очков силы +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Культурист-великий мастер -badges$badge.strength_attained_5.desc=Достигните 20 очков силы +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Начинающий гурман badges$badge.food_eaten_1.desc=Съешьте 10 порций еды в течение одной игры badges$badge.food_eaten_2.title=Гурман-любитель @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Разбойник разблокирован! badges$badge.unlock_rogue.desc=Разблокируйте Разбойника, совершив 10 неожиданных атак за одну игру badges$badge.unlock_huntress.title=Охотница разблокирована! badges$badge.unlock_huntress.desc=Разблокируйте Охотницу, 10 раз попав метательным оружием во врагов в течение одной игры +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=На диете challenges.no_food_desc=Еды и так мало, а вам надо еще и следить за вашими порциями питания!\n\n- Еда и рог изобилия имеют лишь треть голодоутоляющего эффекта.\n- Другие источники насыщения работают без изменений. diff --git a/core/src/main/assets/messages/misc/misc_tr.properties b/core/src/main/assets/messages/misc/misc_tr.properties index f96f36319..55576687e 100644 --- a/core/src/main/assets/messages/misc/misc_tr.properties +++ b/core/src/main/assets/messages/misc/misc_tr.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Kendi büyülü eşyanla kendini öl badges$badge.death_from_sacrifice.title=Layık Bir Kurban badges$badge.death_from_sacrifice.desc=Kurban ateşinin yanında öl badges$badge.death_from_grim_trap.title=Ölümcül Yanlış Adım -badges$badge.death_from_grim_trap.desc=Bir ölüm tuzağına öl +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Üzücü Bir Ölüm Daha badges$badge.death_from_all.desc=Tüm 'ölüm nedeni' rozetlerinin kilidini aç badges$badge.boss_slain_1.title=Slime Temizlikçisi @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=İlk patronu her kahraman sınıfıyl badges$badge.boss_slain_3_all_subclasses.title=On Parmağında On Marifet badges$badge.boss_slain_3_all_subclasses.desc=Üçüncü patronu her kahraman alt sınıfıyla yen badges$badge.strength_attained_1.title=Çaylak Badici -badges$badge.strength_attained_1.desc=12 güç puanına ulaş +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Hünerli Badici -badges$badge.strength_attained_2.desc=14 güç puanına ulaş +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Uzman Badici -badges$badge.strength_attained_3.desc=16 güç puanına ulaş +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Usta Badici -badges$badge.strength_attained_4.desc=18 güç puanına ulaş +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Büyük Usta Badici -badges$badge.strength_attained_5.desc=20 güç puanına ulaş +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Çaylak Gurme badges$badge.food_eaten_1.desc=Bir oyunda 10 kez yemek ye badges$badge.food_eaten_2.title=Hünerli Gurme @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Haydut Açıldı! badges$badge.unlock_rogue.desc=Haydutu açmak için bir oyunda 10 süpriz saldırı yap badges$badge.unlock_huntress.title=Avcı Açıldı! badges$badge.unlock_huntress.desc=Avcıyı açmak için bir oyunda 10 kez fırlatma silahlarıyla düşmanları vur +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=Diyette challenges.no_food_desc=Gıda zaten kıt ama sen yine de porsiyonlarına dikkat et!\n\n- Yemek ve bolluk borusu açlığı öncekinin üçte biri kadar geçirir\n- Başka tokluk kaynakları bundan etkilenmez diff --git a/core/src/main/assets/messages/misc/misc_uk.properties b/core/src/main/assets/messages/misc/misc_uk.properties index 224dcb7ec..cbe421285 100644 --- a/core/src/main/assets/messages/misc/misc_uk.properties +++ b/core/src/main/assets/messages/misc/misc_uk.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=Вмер від свого ж маг badges$badge.death_from_sacrifice.title=Достойна жертва badges$badge.death_from_sacrifice.desc=Вмер біля вогню жертвоприношення badges$badge.death_from_grim_trap.title=Смертельно оступився -badges$badge.death_from_grim_trap.desc=Вмер від вбивчої пастки +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=Іще Одна Прикра Смерть! badges$badge.death_from_all.desc=Відкрий всі відзнаки з причинами смерті badges$badge.boss_slain_1.title=Дезінфектор @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=Здолай першого боса badges$badge.boss_slain_3_all_subclasses.title=Мультикласовий badges$badge.boss_slain_3_all_subclasses.desc=Здолай третього боса за кожний підклас badges$badge.strength_attained_1.title=Культурист-Новачок -badges$badge.strength_attained_1.desc=Досягни 12 очок сили +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=Силач -badges$badge.strength_attained_2.desc=Досягни 14 очок сили +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=Атлет -badges$badge.strength_attained_3.desc=Досягни 16 очок сили +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=Культурист -badges$badge.strength_attained_4.desc=Досягни 18 очок сили +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=Богатир -badges$badge.strength_attained_5.desc=Досягни 20 очок сили +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=Голодаючий badges$badge.food_eaten_1.desc=З'їж 10 одиниць їжі в одній грі badges$badge.food_eaten_2.title=Перекус @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=Розбійник Відкритий! badges$badge.unlock_rogue.desc=Відкрий Розбійника 10 несподіваними атаками в одній грі badges$badge.unlock_huntress.title=Мисливиця Відкрита! badges$badge.unlock_huntress.desc=Відкрий Мисливицю, влучивши у 10 ворогів метальною зброєю в одній грі +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=На дієті challenges.no_food_desc=Їжі стало ще менше, і вам варто краще стежити за її кількістю!\n\n- Їжа і ріг достатку втамовують голод на 1/3 від нормального значення\n- Інші джерела ситості не змінені @@ -192,7 +194,7 @@ challenges.darkness_desc=Це, все ж таки, підземелля!\n\n- В challenges.no_scrolls=Закляті руни challenges.no_scrolls_desc=Одну з рун значно важче знайти. На жаль, це завжди найкорисніша з них.\n\n- Половина сувоїв покращення зникла з підземелля challenges.champion_enemies=Ворожі чемпіони -challenges.champion_enemies_desc=Ви не єдиний, хто може підвищувати рівень!\n\n- Звичайні вороги мають шанс 1/8 з'явитися зі спеціальним ефектом чемпіона\n- Чемпіони не сплять \n- Герой знає, коли з'являється чемпіон \n- Чемпіони несприйнятливі до приречення\n\nЄ шість типів ворожих чемпіонів:\n_Вогняний (помаранчевий):_ + 25% до шкоди в ближньому бою, запалюється при влученні, невразливий до вогню, поширює полум'я при смерті \n_Просторовий (фіолетовий):_ + 25% до шкоди у ближньому бою, може атакувати все що бачить\n_Антимаг (зелений):_ -25% одержуваної шкоди, невразливість до магічних ефектів\n_Гігант (синій):_ -75% одержуваної шкоди, +1 до дальності ближнього бою, не може заходити в тунелі \n_Благословенний (жовтий):_ + 200% точності, + 200% ухилення\n_Ніцшеанець (червоний): _ + 20% точності, ухилення, шкоди і ефективного HP. Збільшується на 1% кожні 3 ходи. +challenges.champion_enemies_desc=Ви не єдиний, хто може підвищувати рівень!\n\n- Звичайні вороги мають шанс 1/8 з'явитися зі спеціальним ефектом чемпіона\n- Чемпіони не сплять \n- Герой знає, коли з'являється чемпіон \n- Чемпіони несприйнятливі до загнивання\n\nЄ шість типів ворожих чемпіонів:\n_Вогняний (помаранчевий):_ + 25% до шкоди в ближньому бою, запалюється при влученні, невразливий до вогню, поширює полум'я при смерті \n_Просторовий (фіолетовий):_ + 25% до шкоди у ближньому бою, може атакувати все що бачить\n_Антимаг (зелений):_ -25% одержуваної шкоди, невразливість до магічних ефектів\n_Гігант (синій):_ -75% одержуваної шкоди, +1 до дальності ближнього бою, не може заходити в тунелі \n_Благословенний (жовтий):_ + 200% точності, + 200% ухилення\n_Ніцшеанець (червоний): _ + 20% точності, ухилення, шкоди і ефективного HP. Збільшується на 1% кожні 3 ходи. challenges.stronger_bosses=Потужніші боси challenges.stronger_bosses_desc=Боси значно сильніші у цьому випробуванні!\n\n_Хлюпень:_ +20% здоров'я\n_-_Лікування у воді накопичується до 3/хід\n_-_Накачується за 1 хід замість 2\n_Тенгу:_ +25% здоров'я\n_-_Фаза 1: пастки значно небезпечніші\n_-_Фаза 2: частіше застосовує здібності\n_ЗМ-300:_ +33% здоров'я\n_-_Пілони міцніші та активуються по 3\n_-_Здібності сильніші та частіше застосовуються\n_-_ЗМ-300 значно швидша при надлишковому заряді\n_-_Вдвічі більше кабелів на підлозі\n_Король Дварфів:_ +50% здоров'я\n_-_Прислужники сильніші в усіх фазах\n_-_Фаза 1: швидший виклик та застосування здібностей\n_-_Фаза 2: на два прислужники більше кожен раунд\n_-_Фаза 3: подвоєне здоров'я, швидший виклик\n_Давній Бог:_ \n_-_Два кулаки одночасно\n_-_+60% до шкоди лазера\n_-_Сильніші прислужники diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index 027bb0741..090c31f95 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -65,7 +65,7 @@ badges$badge.death_from_friendly_magic.desc=死于你自己的魔法物品 badges$badge.death_from_sacrifice.title=上好祭品 badges$badge.death_from_sacrifice.desc=死在祭祀之火中 badges$badge.death_from_grim_trap.title=致命失足 -badges$badge.death_from_grim_trap.desc=死于即死陷阱 +badges$badge.death_from_grim_trap.desc=Die to a grim or disintegration trap badges$badge.death_from_all.title=另类死亡爱好者 badges$badge.death_from_all.desc=解锁所有关于死因的徽章 badges$badge.boss_slain_1.title=粘液保洁员 @@ -81,15 +81,15 @@ badges$badge.boss_slain_1_all_classes.desc=以所有职业击败第一个Boss badges$badge.boss_slain_3_all_subclasses.title=万事通 badges$badge.boss_slain_3_all_subclasses.desc=以所有专精后的职业击败第三个Boss badges$badge.strength_attained_1.title=健身菜鸟 -badges$badge.strength_attained_1.desc=达到12点力量 +badges$badge.strength_attained_1.desc=Reach 12 base points of strength badges$badge.strength_attained_2.title=健身学徒 -badges$badge.strength_attained_2.desc=达到14点力量 +badges$badge.strength_attained_2.desc=Reach 14 base points of strength badges$badge.strength_attained_3.title=健身专家 -badges$badge.strength_attained_3.desc=达到16点力量 +badges$badge.strength_attained_3.desc=Reach 16 base points of strength badges$badge.strength_attained_4.title=健身大佬 -badges$badge.strength_attained_4.desc=达到18点力量 +badges$badge.strength_attained_4.desc=Reach 18 base points of strength badges$badge.strength_attained_5.title=健身大只佬 -badges$badge.strength_attained_5.desc=达到20点力量 +badges$badge.strength_attained_5.desc=Reach 20 base points of strength badges$badge.food_eaten_1.title=新晋美食家 badges$badge.food_eaten_1.desc=在一场游戏中进食 10 次 badges$badge.food_eaten_2.title=进阶美食家 @@ -133,15 +133,15 @@ badges$badge.grim_weapon.desc=使用死神附魔击败一个敌人 badges$badge.piranhas.title=非主流垂钓 badges$badge.piranhas.desc=在一场游戏中杀死 6 只食人鱼 badges$badge.boss_challenge_1.title=完杀无瑕 -badges$badge.boss_challenge_1.desc=在未使其释放出特殊攻击或未使其在水中回复生命的情况下击败第一个Boss +badges$badge.boss_challenge_1.desc=在未触发蓄力攻击或水面治疗的情况下,击败下水道区域Boss badges$badge.boss_challenge_2.title=机巧无用 -badges$badge.boss_challenge_2.desc=在未受到来自其普通攻击以外的一切伤害的情况下击败第二个Boss +badges$badge.boss_challenge_2.desc=在不被任何机关暗器命中的情况下,击败监牢区域Boss badges$badge.boss_challenge_3.title=疾行无影 -badges$badge.boss_challenge_3.desc=击败第三个Boss,且在其过载时不能被Boss攻击或受到电流伤害 +badges$badge.boss_challenge_3.desc=在过载期间完全规避所有攻击和伤害来源的情况下,击败洞窟区域Boss badges$badge.boss_challenge_4.title=掣君无刃 -badges$badge.boss_challenge_4.desc=在不使用武器、戒指或法杖对其直接攻击的情况下击败第四个Boss +badges$badge.boss_challenge_4.desc=在不使用武器、戒指或法杖对其直接攻击的情况下,击败王都区域Boss badges$badge.boss_challenge_5.title=制霸无敌 -badges$badge.boss_challenge_5.desc=在开启“暴力Boss”挑战、且所有恶魔血巢存活的情况下击败最终Boss +badges$badge.boss_challenge_5.desc=在开启“绝命头目”挑战、且所有恶魔血巢存活的情况下击败最终Boss badges$badge.games_played_1.title=新晋地牢人 badges$badge.games_played_1.desc=进行 10 场游戏或通关 1 场游戏 badges$badge.games_played_2.title=进阶地牢人 @@ -176,6 +176,8 @@ badges$badge.unlock_rogue.title=解锁盗贼! badges$badge.unlock_rogue.desc=在一场游戏中进行十次伏击以解锁盗贼 badges$badge.unlock_huntress.title=解锁女猎手! badges$badge.unlock_huntress.desc=在一场游戏中使用投掷武器命中十次敌人以解锁女猎手 +badges$badge.unlock_duelist.title=Duelist Unlocked! +badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty challenges.no_food=缩餐节食 challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n・使用各类食物与丰饶之角的饱腹效果为原本的三分之一。\n・其他恢复饥饿的机制不受影响。 diff --git a/core/src/main/assets/messages/plants/plants_de.properties b/core/src/main/assets/messages/plants/plants_de.properties index 6bc7678e4..dc8a10915 100644 --- a/core/src/main/assets/messages/plants/plants_de.properties +++ b/core/src/main/assets/messages/plants/plants_de.properties @@ -38,7 +38,7 @@ plants.icecap$seed.name=Eiskappen-Samen plants.plant.warden_desc=Diese Pflanze hat keine besondere Wirkung, wenn sie von der Wächterin verwendet wird. plants.plant$seed.seed_of=%s/n-Samen plants.plant$seed.ac_plant=PFLANZEN -plants.plant$seed.info=Werfe diesen Samen an die Stelle, wo du eine Pflanze wachsen lassen möchtest.\n\n%s +plants.plant$seed.info=Wirf diesen Samen an die Stelle, wo du eine Pflanze wachsen lassen möchtest.\n\n%s plants.plant$seed$placeholder.name=Samen plants.rotberry.name=Faulbeere diff --git a/core/src/main/assets/messages/plants/plants_eu.properties b/core/src/main/assets/messages/plants/plants_eu.properties index 0732c533c..d42e1e1c3 100644 --- a/core/src/main/assets/messages/plants/plants_eu.properties +++ b/core/src/main/assets/messages/plants/plants_eu.properties @@ -18,7 +18,7 @@ plants.earthroot.desc=Izaki batek lurerroa ukitzen badu, erroek bere inguruan ar plants.earthroot.warden_desc=Lurerroaren erroak _Jagolearekin_ bat mugituko dira, honi azal gogortuaren armadura emanez. plants.earthroot$seed.name=lurerro hazia plants.earthroot$armor.name=belar-armadura -plants.earthroot$armor.desc=Armadura natural eta higiezina, zuhaitz-azal eta korapilo xaflez osatuta.\n\nBelar armadura honek jasotzen dituzun eraso fisikoen %d kalte-puntu blokeatuko du, iraunkortasuna galdu eta gainbehera egin arte.\n\nArmadura higiezina denez, lekuz aldatzen saiatzen bazara, apurtu eta galdu egingo da.\n\nGeratzen den armadura: %d. +plants.earthroot$armor.desc=Armadura natural eta higiezina, zuhaitz-azal eta korapilo xaflez osatuta.\n\nBelar armadura honek jasotzen dituzun eraso fisikoen %d kalte-puntu blokeatuko du, iraunkortasuna galdu eta gainbehera egin arte.\n\nArmadura higiezina denez, lekuz aldatzen saiatzen bazara, apurtu eta galdu egingo da.\n\nGainerako armadura: %d. plants.fadeleaf.name=desagertorria plants.fadeleaf.desc=Desagertorria ukitzen duen izaki oro pisu honetako ausazko toki batera teleportatuko da. @@ -66,11 +66,11 @@ plants.sungrass.desc=Ekibelarra bere izerdiaren ezaugarri sendagarri geldo baina plants.sungrass.warden_desc=_Jagolea_ ekibelarrarekin sendatzen da, zapaldu ostean aldenduta ere. plants.sungrass$seed.name=ekibelar hazia plants.sungrass$health.name=belar bidezko sendatzea -plants.sungrass$health.desc=Ekibelarrak ezaugarri sendagarri bikainak ditu, baina edabe sendagarri bat baino askoz geldoagoa da.\n\nLandaretik aldenduz gero sendatze efektua geldituko da.\n\nGeratzen den sendatzea: %d. +plants.sungrass$health.desc=Ekibelarrak ezaugarri sendagarri bikainak ditu, baina edabe sendagarri bat baino askoz geldoagoa da.\n\nLandaretik aldenduz gero sendatze efektua geldituko da.\n\nGainerako sendatzea: %d. plants.swiftthistle.name=kardubizkorra plants.swiftthistle.desc=Oinperatzean, kardubizkorrak une batez inguruko denboraren igarotzea azkartuko du, zapaldu duenari hainbat ekintza berehala egitea ahalbidetuz. plants.swiftthistle.warden_desc=Berehalako ekintzak eskuratzeaz gain, _Jagoleak_ une baterako abiadura hobekuntza jasoko du kardubizkorra zanpatzean. plants.swiftthistle$seed.name=kardubizkor hazia plants.swiftthistle$timebubble.name=denbora-burbuila -plants.swiftthistle$timebubble.desc=Azkartutako denborazko burbuila txiki batean zaude, honek ekintzak berehala egitea ahalbidetzen dizu. Erasotzean edo magia erabiltzean efektu hau hautsiko da.\n\nGeratzen diren txandak: %s. +plants.swiftthistle$timebubble.desc=Azkartutako denborazko burbuila txiki batean zaude, honek ekintzak berehala egitea ahalbidetzen dizu. Erasotzean edo magia erabiltzean efektu hau hautsiko da.\n\nGainerako txandak: %s. diff --git a/core/src/main/assets/messages/plants/plants_pt.properties b/core/src/main/assets/messages/plants/plants_pt.properties index 26625433f..3fda10afa 100644 --- a/core/src/main/assets/messages/plants/plants_pt.properties +++ b/core/src/main/assets/messages/plants/plants_pt.properties @@ -3,7 +3,7 @@ plants.blandfruitbush.desc=Prima distante da putrifruta, a fruta em forma de per plants.blandfruitbush$seed.name=Semente de frutinsossa plants.blindweed.name=ceguerva -plants.blindweed.desc=Ao ser tocada, a ceguerva morre e emite um forte feixe de luz. Este feixe é forte o suficiente para desorientar por vários segundos. +plants.blindweed.desc=Ao ser tocada, a ceguerva morre e emite um forte clarão de luz. Este clarão é forte o suficiente para desorientar por vários segundos. plants.blindweed.warden_desc=_A Guardiã_ canalizará a energia de uma ceguerva em uma capa temporária de invisibilidade em vez de ficar desorientada. plants.blindweed$seed.name=Semente de ceguerva @@ -57,7 +57,7 @@ plants.starflower.warden_desc=Além de ser abençoada, _a Guardiã_ irá ganhar plants.starflower$seed.name=Semente de fruta-estrela plants.stormvine.name=vinha-tempestuosa -plants.stormvine.desc=A gravidade afeta a vinha-tempestuosa de forma anormal, fazendo com que seus pequenos ramos azuis etéreos "flutuem" no ar. Qualquer um que toque na videira é afetado por isso, tornando-se desorientado. +plants.stormvine.desc=A gravidade afeta a vinha-tempestuosa de forma anormal, permitindo que seus finos ramos azuis fiquem "pendurados" no ar. Qualquer um que toque na videira é afetado por isso, tornando-se desorientado. plants.stormvine.warden_desc=_A Guardiã_ é capaz de controlar o efeito gravitacional da vinha-tempestuosa e levitará brevemente quando pisotear uma. plants.stormvine$seed.name=Semente de vinha-tempestuosa diff --git a/core/src/main/assets/messages/plants/plants_tr.properties b/core/src/main/assets/messages/plants/plants_tr.properties index cd811462a..fe67e6d43 100644 --- a/core/src/main/assets/messages/plants/plants_tr.properties +++ b/core/src/main/assets/messages/plants/plants_tr.properties @@ -18,7 +18,7 @@ plants.earthroot.desc=Bir yaratık bir doğaköküne dokunduğunda, kökleri etr plants.earthroot.warden_desc=Bir doğakökü bitkisinin kökleri Muhafız ile birlikte hareket edecek ve onun hareketli kabuk derisi zırhını sağlayacaktır. plants.earthroot$seed.name=doğakökü tohumu plants.earthroot$armor.name=bitkisel zırh -plants.earthroot$armor.desc=A kind of natural, immobile armor made of bark and twine.\n\nThis herbal armor will block %d damage from any physical hit, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, moving will cause it to break apart and be lost.\n\nArmor remaining: %d. +plants.earthroot$armor.desc=Ağaç kabuğu ve asmadan yapılmış bir tür doğal, hareketsiz zırh.\n\nBu bitkisel zırh, dayanıklılığı bitip çökene kadar herhangi bir fiziksel vuruştan %d hasarı engeller.\n\nZırh hareketsiz olduğu için, hareket etmek onun parçalanmasına ve kaybolmasına neden olacaktır.\n\nKalan zırh: %d. plants.fadeleaf.name=solukyaprak plants.fadeleaf.desc=Bir soluk yaprağa dokunmak, herhangi bir yaratığı mevcut seviyede rastgele bir yere ışınlayacaktır. @@ -42,7 +42,7 @@ plants.plant$seed.info=Bu tohumu ekmek istediğin yere at.\n\n%s plants.plant$seed$placeholder.name=tohum plants.rotberry.name=çürükdut -plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart. When trampled, a young rotberry will produce a small puff of toxic gas. +plants.rotberry.desc=Genç bir çürükdut çalısının meyveleri tatlı, ölüm kadar tatlı. Birkaç yıl içinde, bu çürükdut çalısı büyüyüp başka bir çürük kalbe dönüşecektir. Çiğnendiğinde, genç çürükdut küçük bir zehirli gaz patlaması üretecektir. plants.rotberry.warden_desc=Normalde bir çürükdut çalısı çiğnendiği zaman yalnızca bir miktar gaz üretir, ancak _Muhafız_, gücünü geçici olarak artırmak için bu çalının enerjisini kullanabilir! plants.rotberry$seed.name=çürükdut tohumu @@ -66,11 +66,11 @@ plants.sungrass.desc=Güneşçimi, özsuyunun yavaş ama etkili iyileştirme öz plants.sungrass.warden_desc=_Muhafız_ ondan uzaklaşsa bile çiğnenmiş güneş otundan şifa alabilir. plants.sungrass$seed.name=güneşçimi tohumu plants.sungrass$health.name=bitkisel şifa -plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nMoving off the plant will break the healing effect.\n\nHealing remaining: %d. +plants.sungrass$health.desc=Bir iyileşme iksirinden çok daha yavaş olsa da güneşçiminin mükemmel iyileştirme özellikleri vardır.\n\nBitkiden uzaklaşmak iyileşme etkisini bozacaktır.\n\nKalan iyileşme: %d. plants.swiftthistle.name=çevilkdevedikeni plants.swiftthistle.desc=Çevikdevedikeni ezildiği zaman kısa bir süreliğine çevresindeki zamanın akışını hızlandırarak onu ezen kişinin birkaç hareketini anında yapmasını sağlayacaktır. plants.swiftthistle.warden_desc=Muhafız, anlık eylemler kazanmanın yanı sıra, çevik devedikeni çiğnerken kısa bir hız artışı elde edecek. plants.swiftthistle$seed.name=çevikdevedikeni tohumu -plants.swiftthistle$timebubble.name=time bubble -plants.swiftthistle$timebubble.desc=A small bubble of accelerated time, allowing actions to be performed instantly. Attacking or using magic will break this effect however.\n\nTurns remaining: %s. +plants.swiftthistle$timebubble.name=zaman baloncuğu +plants.swiftthistle$timebubble.desc=Küçük bir hızlandırılmış zaman balonu, eylemlerin anında gerçekleştirilmesine izin veriyor. Yine de saldırmak veya sihir kullanmak bu etkiyi bozar.\n\nKalan sıra: %s. diff --git a/core/src/main/assets/messages/plants/plants_uk.properties b/core/src/main/assets/messages/plants/plants_uk.properties index 2d3654d74..f50df9ae2 100644 --- a/core/src/main/assets/messages/plants/plants_uk.properties +++ b/core/src/main/assets/messages/plants/plants_uk.properties @@ -11,7 +11,7 @@ plants.mageroyal.name=магокоролівна plants.mageroyal.refreshed=Ви відчуваєте себе бадьорими. plants.mageroyal.desc=Колючі квітки магокоролівни містять хімікат, відомий своїми нейтралізуючими властивостями. Будь-що, що вступить в цю рослину, буде очищене від багатьої негативних ефектів. plants.mageroyal.warden_desc=На додачу до нейтралізуючого ефекту, _Ліснича_ стане тимчасово невразливою до всіх ефектів області, якщо наступить на магокоролівну. -plants.mageroyal$seed.name=насінина магокоролівни +plants.mageroyal$seed.name=насінина царецвіту plants.earthroot.name=Дубокорінь plants.earthroot.desc=Якщо доторкнутися до Дубокореня, його коріння швидко обплутає вас, створюючи щось на кшталт природної броні. diff --git a/core/src/main/assets/messages/scenes/scenes_de.properties b/core/src/main/assets/messages/scenes/scenes_de.properties index 68e82ab60..2b4c0a956 100644 --- a/core/src/main/assets/messages/scenes/scenes_de.properties +++ b/core/src/main/assets/messages/scenes/scenes_de.properties @@ -31,7 +31,7 @@ scenes.gamescene.return=Du bist zur %d. Ebene zurückgekehrt. scenes.gamescene.resurrect=Du hast dich irgendwo auf Ebene %d materialisiert. scenes.gamescene.secret_hint=Du bist dir sicher, dass es auf dieser Ebene irgendwo einen versteckten Raum geben muss. scenes.gamescene.chasm=Deine Schritte hallen durch das Dungeon. -scenes.gamescene.water=Durch hörst das Plätschern von Wasser in deiner Nähe. +scenes.gamescene.water=Du hörst das Plätschern von Wasser in deiner Nähe. scenes.gamescene.grass=Ein beißender Geruch von Vegetation liegt in der Luft. scenes.gamescene.dark=Du hörst die Bewegungen von Feinden in der Dunkelheit. scenes.gamescene.large=Diese Ebene des Dungeons kommt dir ungewöhnlich ausgedehnt vor. @@ -62,7 +62,7 @@ scenes.heroselectscene.custom_seed=Benutzerdefiniertes Seed scenes.heroselectscene.daily=Täglicher Run scenes.heroselectscene.daily_desc=Jeden Tag gibt es ein neues Spiel, das für alle gleiche Bedingungen hat! Dieser 'Tägliche Run' generiert für jeden, der ihn spielt, das gleiche Dungeon (sofern auch die Version des Spiels gleich ist).\n\nDu kannst dir Zeit lassen, wieviel du willst, um einen Täglichen Run zu Ende zu bringen, aber du kannst nur einen gleichzeitig aktiv haben. _Tägliche Runs bringen keine Abzeichen und haben ihre eigene Bestenliste._\n\nMöchtest du den heutigen Täglichen Run mit deinem momentan ausgewählten Helden und den aktiven Herausforderungen beginnen? scenes.heroselectscene.daily_yes=Ja -scenes.heroselectscene.daily_no=No +scenes.heroselectscene.daily_no=Nein scenes.heroselectscene.daily_repeat=Du hast den heutigen Täglichen Run bereits gespielt. Wenn du möchtest, kannst du ihn noch einmal spielen, aber nur als Übung, die nicht gewertet wird.\n\nNachdem du diese Wiederholung beendet hast, kannst du sie für kurze Zeit im Fenster mit den täglichen Ergebnissen ansehen, bevor die Aufzeichnungen davon gelöscht werden.\n\nMöchtest du den heutigen Täglichen Run mit den gegenwärtig ausgewählten Helden und Herausforderungen wiederholen? scenes.heroselectscene.daily_unavailable_long=Es scheint, als hättest du einen Täglichen Run gestartet, der in der Zukunft liegt! Das kann passieren, wenn du vor Kurzem in eine andere Zeitzone gewechselt bist oder deine Systemuhr umgestellt hast. _Dein nächster Täglicher Run ist in %d Tagen verfügbar._ scenes.heroselectscene.daily_existing=Du hast noch einen aktiven Täglichen Run. Du musst diesen beenden, bevor du einen anderen beginnen kannst. diff --git a/core/src/main/assets/messages/scenes/scenes_el.properties b/core/src/main/assets/messages/scenes/scenes_el.properties index 857ba0a0b..c3790d33e 100644 --- a/core/src/main/assets/messages/scenes/scenes_el.properties +++ b/core/src/main/assets/messages/scenes/scenes_el.properties @@ -56,7 +56,7 @@ scenes.gamescene.tutorial_ui_mobile=Πληροφορίες του ήρωα στ scenes.gamescene.tutorial_ui_desktop=Πληροφορίες του ήρωα κάτω. Εφόδια, ταχείες θέσεις κι ενέργειες στα δεξιά. Καλή τύχη! scenes.heroselectscene.title=Επίλεξε τον Ήρωα -scenes.heroselectscene.start=Εκκίνηση +scenes.heroselectscene.start=Έναρξη scenes.heroselectscene.options=Επιλογές παιχνιδιού scenes.heroselectscene.custom_seed=Ειδικός σπόρος scenes.heroselectscene.daily=Ημερήσιο παιχνίδι diff --git a/core/src/main/assets/messages/scenes/scenes_eu.properties b/core/src/main/assets/messages/scenes/scenes_eu.properties index c9958c0e8..32148d543 100644 --- a/core/src/main/assets/messages/scenes/scenes_eu.properties +++ b/core/src/main/assets/messages/scenes/scenes_eu.properties @@ -21,7 +21,7 @@ scenes.changesscene.misc=Denetariko aldaketak scenes.changesscene.language=Hizkuntza hobekuntzak scenes.changesscene.right_title=Aldatu xehetasunak scenes.changesscene.right_body=Select an icon on the left to read about changes from that update. -scenes.changesscene.lang_warn=Change details are written by the developer and are only available in English. +scenes.changesscene.lang_warn=Aldaketen xehetasunak garatzaileak idazten ditu eta ingelesez besterik ez daude. scenes.gamescene.descend=Ziegaren %d. solairura jaitsi zara. scenes.gamescene.spawner_warn= Sumatzen duzu energia deabruzkoaren iturri bat dagoela zure gainean... diff --git a/core/src/main/assets/messages/scenes/scenes_ja.properties b/core/src/main/assets/messages/scenes/scenes_ja.properties index 09c9f8d16..896cf608c 100644 --- a/core/src/main/assets/messages/scenes/scenes_ja.properties +++ b/core/src/main/assets/messages/scenes/scenes_ja.properties @@ -48,12 +48,12 @@ scenes.gamescene.pick_up=拾う scenes.gamescene.purchase=購入 scenes.gamescene.trample=踏む scenes.gamescene.examine=調べる -scenes.gamescene.tutorial_move_mobile=Tap a location to move and interact. -scenes.gamescene.tutorial_move_desktop=Use the mouse or arrow keys to move and interact. -scenes.gamescene.tutorial_move_controller=Select a location or use the left stick to move or interact. -scenes.gamescene.tutorial_guidebook=Select the blinking journal button to read the book you just picked up. -scenes.gamescene.tutorial_ui_mobile=Hero info is on the top left. Inventory, quickslots, and game actions are below. Good luck! -scenes.gamescene.tutorial_ui_desktop=Hero info is below. Inventory, quickslots, and game actions are to the right. Good luck! +scenes.gamescene.tutorial_move_mobile=場所をタップすると、移動したり、やり取りすることができます。 +scenes.gamescene.tutorial_move_desktop=マウスや矢印キーを使って移動したり、やり取りすることができます。 +scenes.gamescene.tutorial_move_controller=場所を選択するか左スティックで、移動またはやり取りを行います。 +scenes.gamescene.tutorial_guidebook=点滅している日誌ボタンを選択すると、手に取ったばかりの本が読めます。 +scenes.gamescene.tutorial_ui_mobile=画面左上に勇士の情報があり、荷物、クイックスロット、各種行動ボタンは画面下部にあります。幸運を祈ります! +scenes.gamescene.tutorial_ui_desktop=画面下部に勇士の情報があり、荷物、クイックスロット、各種行動ボタンは画面右側にあります。幸運を祈ります! scenes.heroselectscene.title=勇士を選択 scenes.heroselectscene.start=開始 @@ -63,8 +63,8 @@ scenes.heroselectscene.daily=日々冒険 scenes.heroselectscene.daily_desc=毎日、誰が遊んでも同じ新規ゲームが利用可能です!この「日々冒険」は全員が遊ぶ同じダンジョンを生成します(同じゲームの版を遊んでいる場合に限ります)。\n\nあなたは日々冒険に好きなだけ時間をかけることができますが、一度に実行できるのは1つだけです。_日々冒険はバッジの対象外ですが、独自の分離した順位ページがあります。_\n\n現在選択された勇士と挑戦で、今日の分を開始しますか? scenes.heroselectscene.daily_yes=はい scenes.heroselectscene.daily_no=いいえ -scenes.heroselectscene.daily_repeat=You have already played today's daily. You can replay it if you like, but only as an unranked practice run.\n\nAfter you complete the replay, you will be able to view it from the daily rankings window for a short time before the record is deleted.\n\nWould you like to replay today's daily with your currently selected hero and challenges? -scenes.heroselectscene.daily_unavailable_long=未来の日々走るのが開始されました! これは、最近タイムゾーンを変更したか、システム時計を変更したときに起こります。_次に日々走るのは%d日後に利用可能になります。_ +scenes.heroselectscene.daily_repeat=あなたはすでに今日の日々冒険をプレイしました。お望みであれば再挑戦することができますが、ランキング外の練習プレイとしてのみご利用ください。\n\n再挑戦を完了すると、記録が削除されるまでの少しの間、日々冒険の履歴ウィンドウから見ることができます。\n\n現在選択されているヒーローとチャレンジで今日の日々冒険を再挑戦しますか? +scenes.heroselectscene.daily_unavailable_long=未来の日々冒険が開始されてしまったようです! これは、最近タイムゾーンを変更したか、システム時計を変更したときに起こります。_次に日々冒険に挑戦できるのは%d日後です。_ scenes.heroselectscene.daily_existing=既に進行中の日々冒険があります。他の日々冒険を開始する前に、進行中のものを終わらせなければなりません。 scenes.heroselectscene.custom_seed_title=任意のシードを入力 scenes.heroselectscene.custom_seed_desc=同じシードかつ同じゲームの版では、常に同じダンジョンが生成されます! _任意シードゲームはバッジを得られないか、遊んだゲームに貢献できず、ランキングページの底に載ります。_ @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeonは完全に無料のゲ scenes.titlescene.patreon_button=Patreon ページ scenes.welcomescene.update_intro=Shattered Pixel Dungeonが更新されました! -scenes.welcomescene.update_msg=v1.4.0 is focused on new in-game lore and loads of other miscellaneous improvements. There are 30 pages of story text to find, a new ring, various reworks, a new tutorial, and over a hundred smaller tweaks and fixes!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v1.4.0では新しいゲーム内の伝承とその他の雑多な改良に焦点をあてています。30枚のストーリー文書、新しい指輪、様々な修正、新しいチュートリアル、そして100以上の小さな調整と修正が含まれています。\n\n詳細については、変更点をご確認ください。 scenes.welcomescene.patch_intro=Shattered Pixel Dungeonにパッチが当たりました! scenes.welcomescene.patch_bugfixes=このパッチにはバグ修正が含まれます。 scenes.welcomescene.patch_translations=このパッチには翻訳の更新が含まれます。 diff --git a/core/src/main/assets/messages/scenes/scenes_pt.properties b/core/src/main/assets/messages/scenes/scenes_pt.properties index 2dfed6ce0..0810cb7e8 100644 --- a/core/src/main/assets/messages/scenes/scenes_pt.properties +++ b/core/src/main/assets/messages/scenes/scenes_pt.properties @@ -19,7 +19,7 @@ scenes.changesscene.nerfs=Nerfs scenes.changesscene.bugfixes=Correções de Erros scenes.changesscene.misc=Mudanças Diversas scenes.changesscene.language=Melhorias de Linguagem -scenes.changesscene.right_title=Detalhes da alteração +scenes.changesscene.right_title=Detalhes de alteração scenes.changesscene.right_body=Selecione um ícone à esquerda para ler sobre as alterações desta atualização. scenes.changesscene.lang_warn=Os detalhes de alteração são escritos pelo desenvolvedor e estão disponíveis apenas em inglês. @@ -28,7 +28,7 @@ scenes.gamescene.spawner_warn=Você sente que há uma fonte de energia demoníac scenes.gamescene.spawner_warn_final=Você pode sentir a energia demoníaca irradiando aqui dos andares anteriores! scenes.gamescene.warp=As paredes se distorcem e se deslocam ao seu redor! scenes.gamescene.return=Você retorna para o %d andar da masmorra. -scenes.gamescene.resurrect=Você se materializou em algum lugar no andar%d +scenes.gamescene.resurrect=Você se materializou em algum lugar no andar%d. scenes.gamescene.secret_hint=Você está seguro de que há uma sala secreta em algum lugar neste andar. scenes.gamescene.chasm=Seus passos ecoam pela masmorra. scenes.gamescene.water=Você ouve água respingando ao seu redor. @@ -48,8 +48,8 @@ scenes.gamescene.pick_up=Pegar scenes.gamescene.purchase=Comprar scenes.gamescene.trample=Pisar scenes.gamescene.examine=Examinar -scenes.gamescene.tutorial_move_mobile=Toque em um local para mover e interagir. -scenes.gamescene.tutorial_move_desktop=Use o mouse ou as teclas de seta para mover e interagir. +scenes.gamescene.tutorial_move_mobile=Toque em um local para se mover e interagir. +scenes.gamescene.tutorial_move_desktop=Use o mouse ou as teclas de seta para se mover e interagir. scenes.gamescene.tutorial_move_controller=Selecione um local ou use o analógico esquerdo para se mover ou interagir. scenes.gamescene.tutorial_guidebook=Selecione o ícone de diário piscando para ler o livro que você acabou de pegar. scenes.gamescene.tutorial_ui_mobile=As informações do herói estão no canto superior esquerdo. Inventário, slots rápidos e ações de jogo estão abaixo. Boa sorte! @@ -124,7 +124,7 @@ scenes.titlescene$changesbutton.versioned_title=Atualização disponível: %s scenes.titlescene$changesbutton.desc=O Shattered Pixel Dungeon é atualizado regularmente com revisões do conteúdo do jogo existente ou conteúdo totalmente novo! \n\nO equilíbrio do jogo também é frequentemente aprimorado nas atualizações do jogo, para que itens/heróis/inimigos específicos não sejam muito fortes ou muito fracos.\n\nAs atualizações também incluem correções para bugs e diversas outras melhorias de estabilidade. scenes.titlescene$changesbutton.update=Ir para a Página de Atualização scenes.titlescene$changesbutton.changes=Tela de Mudanças Recentes -scenes.titlescene.patreon_body=O Shattered Pixel Dungeon é um jogo totalmente gratuito, o que significa que eu dependo do apoio de jogadores generosos para continuar fazendo isso.\n\nSe você está interessado em me apoiar, a melhor maneira de fazer isso é através do Patreon. Patreon me dá uma fonte de renda consistente, e me permite dar algo de volta para aqueles que me apoiam! \n\nOs clientes recebem postagens exclusivas do blog todas as semanas, informando-as sobre o que eu estou trabalhando antes de qualquer outra pessoa! \n\nVocê pode dar uma olhada na minha página Patreon para obter as informações mais atualizadas sobre os benefícios, obrigado por sua consideração! \n\n(Recompensas do Patreon só estão disponíveis em Inglês) +scenes.titlescene.patreon_body=O Shattered Pixel Dungeon é um jogo totalmente gratuito, o que significa que eu dependo do apoio de jogadores generosos para continuar fazendo isso.\n\nSe você está interessado em me apoiar, a melhor maneira de fazer isso é através do Patreon. Patreon me dá uma fonte de renda consistente, e me permite dar algo de volta para aqueles que me apoiam! \n\nOs clientes recebem postagens exclusivas do blog todas as semanas, informando-os sobre o que eu estou trabalhando antes de qualquer outra pessoa! \n\nVocê pode dar uma olhada na minha página Patreon para obter as informações mais atualizadas sobre os benefícios, obrigado por sua consideração! \n\n(Recompensas do Patreon só estão disponíveis em Inglês) scenes.titlescene.patreon_button=Página do Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado! diff --git a/core/src/main/assets/messages/scenes/scenes_tr.properties b/core/src/main/assets/messages/scenes/scenes_tr.properties index 6372358c5..458c4b209 100644 --- a/core/src/main/assets/messages/scenes/scenes_tr.properties +++ b/core/src/main/assets/messages/scenes/scenes_tr.properties @@ -11,7 +11,7 @@ scenes.amuletscene.text=Sonunda onu ellerinde tutuyorsun, Yendor'un Muskası! Bu scenes.badgesscene.title=Rozetlerin -scenes.changesscene.title=Change History +scenes.changesscene.title=Değişiklik Geçmişi scenes.changesscene.new=Yeni İçerik scenes.changesscene.changes=Değişiklikler scenes.changesscene.buffs=Güçlendirilenler @@ -19,9 +19,9 @@ scenes.changesscene.nerfs=Zayıflatılanlar scenes.changesscene.bugfixes=Hata Düzeltmeleri scenes.changesscene.misc=Çeşitli Değişiklikler scenes.changesscene.language=Dil Geliştirmeleri -scenes.changesscene.right_title=Change Details -scenes.changesscene.right_body=Select an icon on the left to read about changes from that update. -scenes.changesscene.lang_warn=Change details are written by the developer and are only available in English. +scenes.changesscene.right_title=Değişiklik Detayları +scenes.changesscene.right_body=Güncellemedeki değişiklikleri okumak için soldaki simgesini seç. +scenes.changesscene.lang_warn=Değişiklik ayrıntıları geliştirici tarafından yazılmıştır ve yalnızca İngilizce olarak mevcuttur. scenes.gamescene.descend=Zindanın %d. katına indin. scenes.gamescene.spawner_warn=Üstünde şeytani enerji kaynağı olduğunu hissediyorsun... @@ -48,12 +48,12 @@ scenes.gamescene.pick_up=Topla scenes.gamescene.purchase=Satın al scenes.gamescene.trample=Ezmek scenes.gamescene.examine=İncele -scenes.gamescene.tutorial_move_mobile=Tap a location to move and interact. -scenes.gamescene.tutorial_move_desktop=Use the mouse or arrow keys to move and interact. -scenes.gamescene.tutorial_move_controller=Select a location or use the left stick to move or interact. -scenes.gamescene.tutorial_guidebook=Select the blinking journal button to read the book you just picked up. -scenes.gamescene.tutorial_ui_mobile=Hero info is on the top left. Inventory, quickslots, and game actions are below. Good luck! -scenes.gamescene.tutorial_ui_desktop=Hero info is below. Inventory, quickslots, and game actions are to the right. Good luck! +scenes.gamescene.tutorial_move_mobile=Hareket etmek ve etkileşim kurmak için bir konuma dokun. +scenes.gamescene.tutorial_move_desktop=Hareket etmek ve etkileşim kurmak için fareyi veya ok tuşlarını kullan. +scenes.gamescene.tutorial_move_controller=Hareket etmek veya etkileşim kurmak için bir konum seç veya sol çubuğu kullan. +scenes.gamescene.tutorial_guidebook=Az önce aldığın kitabı okumak için yanıp sönen günlük düğmesini seç. +scenes.gamescene.tutorial_ui_mobile=Kahraman bilgileri sol üsttedir. Envanter, hızlı yuvalar ve oyun eylemleri aşağıdadır. İyi şanslar! +scenes.gamescene.tutorial_ui_desktop=Kahraman bilgileri aşağıdadır. Envanter, hızlı yuvalar ve oyun eylemleri sağdadır. İyi şanslar! scenes.heroselectscene.title=Kahramanını Seç scenes.heroselectscene.start=Başla @@ -63,11 +63,11 @@ scenes.heroselectscene.daily=Günlük Koşu scenes.heroselectscene.daily_desc=Her gün herkes için aynı olan yeni bir oyun mevcut! Bu 'günlük koşu', onu oynayan her kişi için aynı zindanı oluşturur (aynı oyun sürümünü oynadıkları sürece).\n\nBir günlük koşuyu tamamlamak istediğin kadar sürebilir, ancak tek seferde yalnızca bir tanesi etkin olabilir. _Günlük koşular, rozetler için uygun değildir ve kendi ayrı sıralama sayfasına sahiptir._\n\nSeçtiğin kahraman ve mücadelelerle bugünün koşusuna başlamak ister misin? scenes.heroselectscene.daily_yes=Evet scenes.heroselectscene.daily_no=Hayır -scenes.heroselectscene.daily_repeat=You have already played today's daily. You can replay it if you like, but only as an unranked practice run.\n\nAfter you complete the replay, you will be able to view it from the daily rankings window for a short time before the record is deleted.\n\nWould you like to replay today's daily with your currently selected hero and challenges? +scenes.heroselectscene.daily_repeat=Zaten bugünün günlük oyununu oynadınız.Eğer beğendiyseniz tekrar oynayabilirsiniz,ama sıralanmamış oyun olarak.\n\nTekrarı tamamladıktan sonra, kayıt silinmeden önce kısa bir süre için günlük sıralamalar penceresinden görüntüleyebileceksiniz.\n\nSeçtiğiniz kahraman ve meydan okumalarla bugünün gününü yeniden oynamak ister misiniz? scenes.heroselectscene.daily_unavailable_long=Görünüşe göre gelecekteki bir günlük koşuya başlamışsın! Bu, yakın zamanda saat dilimlerini değiştirdiysen veya sistem saatini değiştirdiysen olabilir. _Bir sonraki koşun %d gün sonra hazır olacak._ scenes.heroselectscene.daily_existing=Halihazırda devam eden bir günlük koşun var. Başka bir tanesine başlamadan önce o koşuyu bitirmelisin. scenes.heroselectscene.custom_seed_title=Özel bir Tohum Gir -scenes.heroselectscene.custom_seed_desc=The same seed and game version always generate the same dungeon! _Custom seed games cannot earn badges or contribute to games played, and appear at the bottom of the rankings page._ +scenes.heroselectscene.custom_seed_desc=Aynı tohum ve oyun versiyonu her zaman aynı zindanı oluşturur! _Özel tohum oyunları, rozet kazanamaz veya oynanan oyunlara katkıda bulunamaz ve sıralama sayfasının en altında görünür._ scenes.heroselectscene.custom_seed_duplicate=Zaten o tohumla devam eden normal bir oyunun var. Bu özel tohumu kullanmadan önce o oyunu bitirmelisin. scenes.heroselectscene.custom_seed_set=Kur scenes.heroselectscene.custom_seed_clear=Temizle @@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon tamamen ücretsiz bir oyu scenes.titlescene.patreon_button=Patreon Sayfası scenes.welcomescene.update_intro=Shattered Pixel Dungeon güncellendi! -scenes.welcomescene.update_msg=v1.4.0 is focused on new in-game lore and loads of other miscellaneous improvements. There are 30 pages of story text to find, a new ring, various reworks, a new tutorial, and over a hundred smaller tweaks and fixes!\n\nBe sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v1.4.0, yeni oyun içi bilgiye ve diğer birçok çeşitli iyileştirmeye odaklanmıştır. Bulunacak 30 sayfalık hikaye metni, yeni bir yüzük, çeşitli yeniden çalışmalar, yeni bir öğretici ve yüzden fazla küçük ayar ve düzeltme var!\n\nTüm ayrıntılar için değişiklikler ekranını kontrol ettiğinizden emin olun. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon yama aldı! scenes.welcomescene.patch_bugfixes=Bu yama hata düzeltmeleri içerir. scenes.welcomescene.patch_translations=Bu yama çeviri güncellemeleri içerir. @@ -139,7 +139,7 @@ scenes.welcomescene.lang_warning_title=Bitmemiş Çeviri scenes.welcomescene.lang_warning_msg=Bu güncellemedeki bazı yeni içerikler henüz güncellenmedi.\n\nBazı cümleler İngilizce yazılmış olabilir.\n\nÇeviri takımları bunu düzeltmek için çalışıyor ve tam bir güncelleme yakında yama ile eklenebilir.\n\nSabrınız için teşekkürler. scenes.welcomescene.continue=Devam Et scenes.welcomescene.changelist=Değişim listesi -scenes.welcomescene.save_warning=Shattered Pixel Dungeon was interrupted while trying to save your game data recently. Shattered has built-in protections against this, so your game data should be fine.\n\nThis usually happens when your device suddenly loses power, or if it terminates Shattered without letting it close properly. Battery saver features can often cause this on mobile devices. Restarting your device may also help if you are seeing this error frequently. -scenes.welcomescene.controller_title=Controller Input -scenes.welcomescene.controller_body=Playing on a controller? Use the right stick to control an on-screen cursor.\n\nPress RT/R2 or the right stick to select with the cursor. +scenes.welcomescene.save_warning=Shattered Pixel Dungeon, yakın zamanda oyun verilerinizi kaydetmeye çalışırken kesintiye uğradı. Shattered buna karşı yerleşik korumalara sahiptir, bu nedenle oyun verileriniz iyi durumda olmalıdır.\n\nBu genellikle cihazınız aniden güç kaybettiğinde veya düzgün kapanmasına izin vermeden Shattered'ı sonlandırdığında olur. Pil tasarrufu özellikleri genellikle mobil cihazlarda buna neden olabilir. Bu hatayı sık sık görüyorsanız, cihazınızı yeniden başlatmak da yardımcı olabilir. +scenes.welcomescene.controller_title=Denetleyici Girişi +scenes.welcomescene.controller_body=Bir kontrol cihazında mı oynuyorsunuz? Ekrandaki bir imleci kontrol etmek için sağ çubuğu kullanın.\n\nİmleçle seçmek için RT/R2 veya sağ çubuğa basın. scenes.welcomescene.controller_okay=Evet diff --git a/core/src/main/assets/messages/windows/windows_cs.properties b/core/src/main/assets/messages/windows/windows_cs.properties index 9f2b82bc0..cada6438c 100644 --- a/core/src/main/assets/messages/windows/windows_cs.properties +++ b/core/src/main/assets/messages/windows/windows_cs.properties @@ -186,7 +186,7 @@ windows.wndranking$statstab.gold=Sesbíráno zlata windows.wndranking$statstab.food=Snědeno jídla windows.wndranking$statstab.alchemy=Vyrobeno předmětů windows.wndranking$statstab.copy_seed=Kopírovat seed -windows.wndranking$statstab.copy_seed_desc=Přeješ si použít seed podzemí z tohoto hodnocení jako vlastní seed pro novou hru? _Připomínám, že hry s vlastním seedem nemohou obdržet odznaky, nepočítají se do odehraných her a v hodnocení se objeví až na konci stránky._\n\nPokud je to hodnocení staré hry, může dojít k tomu, že jiné verze Shattered Pixel Dungeonu vygenerují jiné podzemí navzdory stejnému seedu. +windows.wndranking$statstab.copy_seed_desc=Přeješ si použít seed kobky této hodnocené hry jako vlastní seed pro novou hru? _Hry s vlastním seedem nemohou obdržet odznaky, nepočítají se do odehraných her a v hodnocen í se objeví až na konci stránky._\n\nPokud je toto hodnocení starší hry, měj na paměti, že různé verze Shattered Pixel Dungeonu mohou vytvořit různou kobku i přes stejný seed. windows.wndranking$statstab.copy_seed_copy=Použít tento seed windows.wndranking$statstab.copy_seed_cancel=Zrušit @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Počítáno podle sesbíraného zlat windows.wndscorebreakdown.explore_title=Průzkum windows.wndscorebreakdown.explore_desc=Počítáno podle podlaží, ve kterých byly nalezeny všechny předměty, odhalena všechna tajemství a překonány všechny překážky. windows.wndscorebreakdown.bosses_title=Bossové -windows.wndscorebreakdown.bosses_desc=Podle poražených bossů, sníženo o vyhnutelné zásahy během soubojů +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Questy windows.wndscorebreakdown.quests_desc=Počítáno podle splněných úkolů. windows.wndscorebreakdown.win_multiplier=Násobič za výhru @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Ztlumit hudbu windows.wndsettings$audiotab.sfx_vol=Hlasitost zvuků windows.wndsettings$audiotab.sfx_mute=Ztlumit zvuky windows.wndsettings$audiotab.ignore_silent=Ignorovat Tichý Režim +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Nastavení jazyka windows.wndsettings$langstab.completed=Tento jazyk byl plně přeložen a zkontrolován. windows.wndsettings$langstab.unreviewed=_Tento jazyk nebyl ještě zkontrolován._ Veškeré texty byly přeloženy, ale mohou obsahovat chyby. diff --git a/core/src/main/assets/messages/windows/windows_de.properties b/core/src/main/assets/messages/windows/windows_de.properties index 4a5c2e852..21873431e 100644 --- a/core/src/main/assets/messages/windows/windows_de.properties +++ b/core/src/main/assets/messages/windows/windows_de.properties @@ -21,7 +21,7 @@ windows.wndclass.mastery=Meister windows.wndcombo.title=wähle eine Kombi-Aktion -windows.wnddailies.title=Tägliche Ereignisse +windows.wnddailies.title=Tägliche Runs windows.wnddailies.date=Datum windows.wnddailies.score=Punktzahl @@ -187,7 +187,7 @@ windows.wndranking$statstab.food=Nahrung gegessen windows.wndranking$statstab.alchemy=Gegenstände gefertigt windows.wndranking$statstab.copy_seed=Seed kopieren windows.wndranking$statstab.copy_seed_desc=Möchtest du den Dungeon Seed dieser Platzierung als benutzerdefinierten Seed für ein neues Spiel verwenden? Bedenke, dass in Spielen mit benutzerdefinierten Seeds keine Abzeichen erlangt werden können. Weiters tragen sie nicht zur Anzahl an gespielten Spielen bei und tauchen am unteren Ende der Rangliste auf.\n\nWenn diese Platzierung von einem sehr alten Spiel stammt, bedenke, dass verschiedene Versionen von Shattered Pixel Dungeon auch verschiedene Dungeons erzeugen können, auch wenn der Seed der Gleiche ist. -windows.wndranking$statstab.copy_seed_copy=Dieses Seed verwenden +windows.wndranking$statstab.copy_seed_copy=Diesen Seed verwenden windows.wndranking$statstab.copy_seed_cancel=Abbrechen windows.wndresurrect.title=Auferstehung @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Beruht auf gesammeltem Gold. windows.wndscorebreakdown.explore_title=Erkundung windows.wndscorebreakdown.explore_desc=Beruht auf Ebenen, in denen alle Gegenstände gefunden, alle Geheimnisse entdeckt und alle Rätsel gelöst wurden. windows.wndscorebreakdown.bosses_title=Bosse -windows.wndscorebreakdown.bosses_desc=Beruht auf besiegten Bossen, abzüglich der vermeidbare erlittene Treffer in Boss-Kämpfen. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Abenteuer windows.wndscorebreakdown.quests_desc=Beruht auf abgeschlossenen Abenteuern. windows.wndscorebreakdown.win_multiplier=Sieg-Multiplikator @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Musik stummschalten windows.wndsettings$audiotab.sfx_vol=SFX-Lautstärke windows.wndsettings$audiotab.sfx_mute=SFX stummschalten windows.wndsettings$audiotab.ignore_silent=Stummschaltung ignorieren +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Spracheinstellungen windows.wndsettings$langstab.completed=Diese Sprache wurde vollständig übersetzt und überprüft. windows.wndsettings$langstab.unreviewed=_Diese Übersetzung wurde noch nicht überprüft._ Sie kann Fehler enthalten, aber der Text ist vollständig übersetzt. diff --git a/core/src/main/assets/messages/windows/windows_el.properties b/core/src/main/assets/messages/windows/windows_el.properties index f97eab5c5..e639c0f15 100644 --- a/core/src/main/assets/messages/windows/windows_el.properties +++ b/core/src/main/assets/messages/windows/windows_el.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Αναφορικά στον μαζε windows.wndscorebreakdown.explore_title=Εξερεύνηση windows.wndscorebreakdown.explore_desc=Αναφορικά στους ορόφους που βρέθηκαν όλα τα αντικείμενα και τα μυστικά και λύθηκαν όλοι οι γρίφοι. windows.wndscorebreakdown.bosses_title=Αφεντικά -windows.wndscorebreakdown.bosses_desc=Αναφορικά στα αφεντικά που εξοντώθηκαν· μειώνεται με τη λήψη χτυπημάτων που μπορούσαν να αποφευχθούν σε μάχες αφεντικών. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Αποστολές windows.wndscorebreakdown.quests_desc=Αναφορικά στις ολοκληρωμένες αποστολές. windows.wndscorebreakdown.win_multiplier=Αυξητής νίκης @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Σίγαση μουσικής windows.wndsettings$audiotab.sfx_vol=Ένταση εφέ windows.wndsettings$audiotab.sfx_mute=Σίγαση εφέ windows.wndsettings$audiotab.ignore_silent=Αγνόηση σιωπηλής λειτουργίας +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Ρυθμίσεις γλώσσας windows.wndsettings$langstab.completed=Αυτή η γλώσσα έχει μεταφραστεί και ελεγχτεί πλήρως. windows.wndsettings$langstab.unreviewed=_Αυτή η γλώσσα δεν έχει ελεγχτεί ακόμα._ Μπορεί να περιέχει λάθη, αλλά όλα τα κείμενα έχουν μεταφραστεί. diff --git a/core/src/main/assets/messages/windows/windows_eo.properties b/core/src/main/assets/messages/windows/windows_eo.properties index c83110964..dbdb6d812 100644 --- a/core/src/main/assets/messages/windows/windows_eo.properties +++ b/core/src/main/assets/messages/windows/windows_eo.properties @@ -186,7 +186,7 @@ windows.wndranking$statstab.gold=Moneroj kolektitaj windows.wndranking$statstab.food=Manĝaĵoj manĝitaj windows.wndranking$statstab.alchemy=Aĵoj de alĥemio windows.wndranking$statstab.copy_seed=Kopii labirint-ĝermon -windows.wndranking$statstab.copy_seed_desc=Ĉu vi volas uzi la labirint-ĝermon de tiu ĉi antaŭa ludo kiel propran ĝermon por la nova ludo? _Rimarku, ke ludoj kun propraj labirin-ĝermoj ne ebligos akiri medalojn, ne enkalkulos al nombro de luditaj ludoj kaj aperos ĉe la malsupro de la ranglisto._\n\nSe tiu ĉi ranglistigita ludo estas de malnova versio de Shattered Pixel Dungeon, ĝia ĝermo povos generi alian labirinton. +windows.wndranking$statstab.copy_seed_desc=Would you like to use the dungeon seed from this ranking as a custom seed for a new game? _Note that games with a custom seed cannot earn badges or contribute to games played, and appear at the bottom of the rankings page._\n\nIf this ranking is for an old run, also note that different versions of Shattered Pixel Dungeon may make different dungeons even if the seed is the same. windows.wndranking$statstab.copy_seed_copy=Uzi tiun ĉi ĝermon windows.wndranking$statstab.copy_seed_cancel=Nuligi diff --git a/core/src/main/assets/messages/windows/windows_es.properties b/core/src/main/assets/messages/windows/windows_es.properties index 4c9b047c2..7a16df242 100644 --- a/core/src/main/assets/messages/windows/windows_es.properties +++ b/core/src/main/assets/messages/windows/windows_es.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Basado en oro recolectado. windows.wndscorebreakdown.explore_title=Exploración windows.wndscorebreakdown.explore_desc=Basado en niveles con todos los ítems encontrados, todos los secretos encontrados y todos los puzles resueltos. windows.wndscorebreakdown.bosses_title=Jefes -windows.wndscorebreakdown.bosses_desc=Basado en jefes derrotados, reducido al recibir golpes evitables durante batallas contra jefes. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Misiones windows.wndscorebreakdown.quests_desc=Basado en misiones completadas. windows.wndscorebreakdown.win_multiplier=Multiplicador de victoria @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Silenciar Música windows.wndsettings$audiotab.sfx_vol=Volumen SFX windows.wndsettings$audiotab.sfx_mute=Silenciar SFX windows.wndsettings$audiotab.ignore_silent=Ignorar Modo Silencioso +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Opciones de idioma windows.wndsettings$langstab.completed=Este idioma ha sido completamente traducido y revisado. windows.wndsettings$langstab.unreviewed=_Este idioma todavía no se ha revisado._ Puede contener errores pero ha sido totalmente traducido. diff --git a/core/src/main/assets/messages/windows/windows_eu.properties b/core/src/main/assets/messages/windows/windows_eu.properties index a5a79c06a..86ade5298 100644 --- a/core/src/main/assets/messages/windows/windows_eu.properties +++ b/core/src/main/assets/messages/windows/windows_eu.properties @@ -186,7 +186,7 @@ windows.wndranking$statstab.gold=Bildutako urrea windows.wndranking$statstab.food=Jandako janaria windows.wndranking$statstab.alchemy=Sortutako elementuak windows.wndranking$statstab.copy_seed=Kopatu hazia -windows.wndranking$statstab.copy_seed_desc=Sailkapen honetako ziega-hazia partida berri baterako hazi pertsonalizatu gisa erabili nahi duzu? _Kontuan izan hazi pertsonalizatu batekin hasitako partidetan ezin direla dominak irabazi, jolastutako partida gisa zenbatzen direla, eta sailkapenaren behekaldean agertzen direla._\n\nSailkapen hau partida zahar batena bada, kontuan izan Shattered Pixel Dungeon jolasaren bertsio desberdinek ziega desberdinak sor ditzaketela hazi beretik. +windows.wndranking$statstab.copy_seed_desc=Would you like to use the dungeon seed from this ranking as a custom seed for a new game? _Note that games with a custom seed cannot earn badges or contribute to games played, and appear at the bottom of the rankings page._\n\nIf this ranking is for an old run, also note that different versions of Shattered Pixel Dungeon may make different dungeons even if the seed is the same. windows.wndranking$statstab.copy_seed_copy=Erabili hazi hau windows.wndranking$statstab.copy_seed_cancel=Utzi @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Bildutako urrearen arabera windows.wndscorebreakdown.explore_title=Esplorazioa windows.wndscorebreakdown.explore_desc=Elementu guztiak aurkitutako eta puzzle guztiak ebatzitako solairuetan oinarrituta. windows.wndscorebreakdown.bosses_title=Nagusiak -windows.wndscorebreakdown.bosses_desc=Gainditutako nagusien arabera, nagusiekin borrokatzean jasotako kalte saihesgarria kenduta +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Erronkak windows.wndscorebreakdown.quests_desc=betetako erronketan oinarrituta. windows.wndscorebreakdown.win_multiplier=Irabazi multiplikatzailea @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Isilarazi musika windows.wndsettings$audiotab.sfx_vol=Efektuen bolumena windows.wndsettings$audiotab.sfx_mute=Isilarazi efektuak windows.wndsettings$audiotab.ignore_silent=Ezikusi modu isila +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Hizkuntza-ezarpenak windows.wndsettings$langstab.completed=Hizkuntza hau erabat itzuli eta gainbegiratu da. windows.wndsettings$langstab.unreviewed=_Hizkuntza hau ez da oraindik gainbegiratu._ Erroreak izan ditzake, baina testu guztia itzulita dago. diff --git a/core/src/main/assets/messages/windows/windows_fr.properties b/core/src/main/assets/messages/windows/windows_fr.properties index f4cf35278..1f4432e38 100644 --- a/core/src/main/assets/messages/windows/windows_fr.properties +++ b/core/src/main/assets/messages/windows/windows_fr.properties @@ -184,7 +184,7 @@ windows.wndranking$statstab.replay_for=_Rejouer Pour_ windows.wndranking$statstab.enemies=Ennemis Tués windows.wndranking$statstab.gold=Or Collecté windows.wndranking$statstab.food=Aliments Consommés -windows.wndranking$statstab.alchemy=Items Fabriqués +windows.wndranking$statstab.alchemy=Objets Fabriqués windows.wndranking$statstab.copy_seed=Copier la graine windows.wndranking$statstab.copy_seed_desc=Souhaitez vous utiliser la graine de donjon de ce classement comme graine personnalisée pour une nouvelle partie? _Notez que les parties avec une graine personnalisée ne peuvent pas gagner de badges ou contribuer aux jeux joués et apparaître en bas de la page de classement._\n\nSi ce classement concerne une ancienne version, notez également que différentes versions de Shattered Pixel Dungeon peuvent créer des donjons différents même si la graine est la même. windows.wndranking$statstab.copy_seed_copy=Utiliser cette graine @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Basé sur le montant d'or récupér windows.wndscorebreakdown.explore_title=Exploration windows.wndscorebreakdown.explore_desc=Basé sur les étages avec tous les objets trouvés, tous les secrets découverts et tout les puzzles résolus. windows.wndscorebreakdown.bosses_title=Boss -windows.wndscorebreakdown.bosses_desc=Basé en les bosses vaincus, réduit si blessures évitables sont prises pendant des boss fights +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Quêtes windows.wndscorebreakdown.quests_desc=Basé sur les quêtes complétés. windows.wndscorebreakdown.win_multiplier=Multiplicateur de victoire @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Couper musique windows.wndsettings$audiotab.sfx_vol=Volume SFX windows.wndsettings$audiotab.sfx_mute=Couper SFX windows.wndsettings$audiotab.ignore_silent=Ignorer le Mode Silencieux +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Paramètres de langage windows.wndsettings$langstab.completed=Cette langue a été entièrement traduite et validée. windows.wndsettings$langstab.unreviewed=_Cette langue n'a pas encore été validée._ Il peut y avoir des erreurs mais tout le texte a été traduit. diff --git a/core/src/main/assets/messages/windows/windows_hu.properties b/core/src/main/assets/messages/windows/windows_hu.properties index 5bfaac6c9..e68007ea6 100644 --- a/core/src/main/assets/messages/windows/windows_hu.properties +++ b/core/src/main/assets/messages/windows/windows_hu.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Az összegyűjtött arany alapján. windows.wndscorebreakdown.explore_title=Felfedezés windows.wndscorebreakdown.explore_desc=Az összes megtalált tárgy, az összes megtalált elrejtett dolog, valamint az összes megoldott rejtvény alapján szintenként. windows.wndscorebreakdown.bosses_title=Főellenségek -windows.wndscorebreakdown.bosses_desc=A legyőzött főellenségek alapján. Csökkentve a főellenféllel való harcok során elkerülhető találatokkal. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Küldetések windows.wndscorebreakdown.quests_desc=Teljesített küldetések alapján windows.wndscorebreakdown.win_multiplier=Győzelmi Szorzó @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Zene némítása windows.wndsettings$audiotab.sfx_vol=SFX hangereje windows.wndsettings$audiotab.sfx_mute=SFX némítása windows.wndsettings$audiotab.ignore_silent=Csendes mód figyelmen kívül hagyása +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Nyelvi beállítások windows.wndsettings$langstab.completed=Erre a nyelvre teljesen elkészült a lektorált fordítás. windows.wndsettings$langstab.unreviewed=_Ez a nyelv még nem került felülvizsgálatra._ Tartalmazhat hibákat, de a fordítás teljes. diff --git a/core/src/main/assets/messages/windows/windows_in.properties b/core/src/main/assets/messages/windows/windows_in.properties index ce5eb0f87..8f081541a 100644 --- a/core/src/main/assets/messages/windows/windows_in.properties +++ b/core/src/main/assets/messages/windows/windows_in.properties @@ -186,7 +186,7 @@ windows.wndranking$statstab.gold=Emas Dikumpulkan windows.wndranking$statstab.food=Makanan Dimakan windows.wndranking$statstab.alchemy=Item Dibuat windows.wndranking$statstab.copy_seed=Salin Benih -windows.wndranking$statstab.copy_seed_desc=Apakah kau ingin menggunakan benih bawah tanah dari peringkat ini sebagai benih khusus untuk game baru? _Perhatikan bahwa game dengan benih khusus tidak dapat memperoleh lencana, berkontribusi pada game yang dimainkan, dan muncul di bagian bawah halaman peringkat._\n\nJika peringkat ini untuk jangka waktu lama, perhatikan juga bahwa versi yang berbeda dari Shattered Pixel Dungeon dapat membuat ruang bawah tanah yang berbeda meskipun benihnya sama. +windows.wndranking$statstab.copy_seed_desc=Apakah kau ingin menggunakan benih bawah tanah dari peringkat ini sebagai benih khusus untuk game baru? _Perhatikan bahwa game dengan benih khusus tidak dapat memperoleh lencana, berkontribusi pada game yang dimainkan, dan muncul di bagian bawah halaman peringkat._Jika peringkat ini untuk jangka waktu lama, perhatikan juga bahwa versi yang berbeda dari Shattered Pixel Dungeon dapat membuat ruang bawah tanah yang berbeda meskipun benihnya sama. windows.wndranking$statstab.copy_seed_copy=Gunakan Benih ini windows.wndranking$statstab.copy_seed_cancel=Batal @@ -206,21 +206,21 @@ windows.wndsadghost.confirm=Konfirmasi windows.wndsadghost.cancel=Batal windows.wndsadghost.farewell=Selamat tinggal, petualang! -windows.wndscorebreakdown.title=Score Breakdown -windows.wndscorebreakdown.progress_title=Progression +windows.wndscorebreakdown.title=Perincian Skor +windows.wndscorebreakdown.progress_title=Kemajuan windows.wndscorebreakdown.progress_desc=Berdasarkan lantai terdalam dan level pahlawan. windows.wndscorebreakdown.treasure_title=Harta karun windows.wndscorebreakdown.treasure_desc=Berdasarkan emas yang dikumpulkan dan nilai barang yang dibawa. windows.wndscorebreakdown.treasure_desc_old=Berdasarkan emas yang dikumpulkan. windows.wndscorebreakdown.explore_title=Penjelajahan -windows.wndscorebreakdown.explore_desc=Based on floors with all items found, all secrets found, and all puzzles solved. -windows.wndscorebreakdown.bosses_title=Bosses -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by taking avoidable hits during boss fights. -windows.wndscorebreakdown.quests_title=Quests -windows.wndscorebreakdown.quests_desc=Based on quests completed. -windows.wndscorebreakdown.win_multiplier=Win Multiplier -windows.wndscorebreakdown.challenge_multiplier=Challenge Multiplier -windows.wndscorebreakdown.total=Total Score +windows.wndscorebreakdown.explore_desc=Berdasarkan lantai dengan semua barang ditemukan, semua rahasia yang ditemukan, dan semua teka-teki yang dipecahkan. +windows.wndscorebreakdown.bosses_title=Bos Bos +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.quests_title=Misi +windows.wndscorebreakdown.quests_desc=Berdasarkan misi yang diselesaikan. +windows.wndscorebreakdown.win_multiplier=Pengganda dari kemenangan +windows.wndscorebreakdown.challenge_multiplier=Pengganda dari tantangan +windows.wndscorebreakdown.total=Skor Total windows.wndscorebreakdown.old_score_desc=Games started prior to v1.3 have fewer scoring categories, but progression is ~50% larger and treasure has a higher cap windows.wndsettings$displaytab.title=Pengaturan Tampilan @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Matikan Musik windows.wndsettings$audiotab.sfx_vol=Volume SFX windows.wndsettings$audiotab.sfx_mute=Matikan SFX windows.wndsettings$audiotab.ignore_silent=Abaikan Mode Senyap +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Pengaturan Bahasa windows.wndsettings$langstab.completed=Bahasa ini sudah diterjemahkan dan sudah di-review sepenuhnya. windows.wndsettings$langstab.unreviewed=_Bahasa ini belum ditinjau._ Mungkin terjemahannya masih ada kesalahan, tetapi semua teks telah diterjemahkan. diff --git a/core/src/main/assets/messages/windows/windows_it.properties b/core/src/main/assets/messages/windows/windows_it.properties index bbb063264..1e5bd7e92 100644 --- a/core/src/main/assets/messages/windows/windows_it.properties +++ b/core/src/main/assets/messages/windows/windows_it.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Basato sull'oro raccolto. windows.wndscorebreakdown.explore_title=Esplorazione windows.wndscorebreakdown.explore_desc=Basato su piani dove sono stati trovati tutti gli oggetti, tutti i segreti e sono stati risolti tutti i puzzle. windows.wndscorebreakdown.bosses_title=Boss -windows.wndscorebreakdown.bosses_desc=Basato sui boss sconfitti, ridotto dal ricevere danni evitabili durante combattimenti coi boss. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Missioni windows.wndscorebreakdown.quests_desc=Basato sulle missioni completate. windows.wndscorebreakdown.win_multiplier=Moltiplicatore della Vittoria @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Silenzia Musica windows.wndsettings$audiotab.sfx_vol=Volume Effetti windows.wndsettings$audiotab.sfx_mute=Silenzia Effetti windows.wndsettings$audiotab.ignore_silent=Ignora modalità silenziosa +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Impostazioni Lingua windows.wndsettings$langstab.completed=Questa lingua è stata interamente tradotta e revisionata. windows.wndsettings$langstab.unreviewed=_Questa lingua non è stata ancora revisionata._ Tutti i testi sono stati tradotti, ma potrebbero contenere errori. diff --git a/core/src/main/assets/messages/windows/windows_ja.properties b/core/src/main/assets/messages/windows/windows_ja.properties index 849cce9fb..12a12520e 100644 --- a/core/src/main/assets/messages/windows/windows_ja.properties +++ b/core/src/main/assets/messages/windows/windows_ja.properties @@ -1,4 +1,4 @@ -windows.wndblacksmith.prompt=さて、約束は守ろう、君のために私ができることはこれだ:私は2つのアイテムを鍛え直し、より良い品質のアイテム1つへと変えることができる。 +windows.wndblacksmith.prompt=よぉし、約束は約束だ、俺ができることはコレだ:2つのアイテムを鍛え直し、より良い品質のアイテム1つに変えることができるぜ。 windows.wndblacksmith.select=アイテムを鍛え直す windows.wndblacksmith.reforge=それらを鍛え直す @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=集めたゴールドに基づく。 windows.wndscorebreakdown.explore_title=探査 windows.wndscorebreakdown.explore_desc=各階にて見つけた全てのアイテム、見つけた全ての隠されたもの、解いた全ての謎解きに基づく。 windows.wndscorebreakdown.bosses_title=ボス戦 -windows.wndscorebreakdown.bosses_desc=倒したボスに基づき、ボス戦での回避可能な命中で減少する。 +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=任務 windows.wndscorebreakdown.quests_desc=達成した任務に基づく。 windows.wndscorebreakdown.win_multiplier=勝利倍率 @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=音楽を消音 windows.wndsettings$audiotab.sfx_vol=効果音の音量 windows.wndsettings$audiotab.sfx_mute=効果音を消音 windows.wndsettings$audiotab.ignore_silent=消音モードを無視 +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=言語設定 windows.wndsettings$langstab.completed=この言語は完全に翻訳され、レビューされています。 windows.wndsettings$langstab.unreviewed=_この言語はまだレビューされていません。_誤りを含むかもしれませんが、全てのテキストは翻訳されています。 diff --git a/core/src/main/assets/messages/windows/windows_ko.properties b/core/src/main/assets/messages/windows/windows_ko.properties index d3eb5b468..d9ced536a 100644 --- a/core/src/main/assets/messages/windows/windows_ko.properties +++ b/core/src/main/assets/messages/windows/windows_ko.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=수집한 골드에 기반합니다. windows.wndscorebreakdown.explore_title=탐험 windows.wndscorebreakdown.explore_desc=모든 아이템, 비밀, 수수께끼를 완료한 층수에 기반합니다. windows.wndscorebreakdown.bosses_title=보스 처치 -windows.wndscorebreakdown.bosses_desc=보스를 처치한 수에 기반하며, 반드시 피할 수 있는 피해를 입으면 감점됩니다. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=퀘스트 windows.wndscorebreakdown.quests_desc=해결한 퀘스트 수에 기반합니다. windows.wndscorebreakdown.win_multiplier=승리 배율 @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=배경음악 음소거 windows.wndsettings$audiotab.sfx_vol=효과음 크기 windows.wndsettings$audiotab.sfx_mute=효과음 음소거 windows.wndsettings$audiotab.ignore_silent=무음 모드 무시 +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=언어 설정 windows.wndsettings$langstab.completed=이 언어는 번역과 검수를 모두 마쳤습니다. windows.wndsettings$langstab.unreviewed=_이 언어는 검수되지 않았습니다._ 모든 문구는 번역되었지만, 오역이 있을 수 있습니다. diff --git a/core/src/main/assets/messages/windows/windows_nl.properties b/core/src/main/assets/messages/windows/windows_nl.properties index a9d41bd8d..85666f31c 100644 --- a/core/src/main/assets/messages/windows/windows_nl.properties +++ b/core/src/main/assets/messages/windows/windows_nl.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Op basis van verzameld goud. windows.wndscorebreakdown.explore_title=Verkenning windows.wndscorebreakdown.explore_desc=Gebaseerd op verdiepingen met alle gevonden voorwerpen, alle gevonden geheimen en alle opgeloste puzzels. windows.wndscorebreakdown.bosses_title=Bazen -windows.wndscorebreakdown.bosses_desc=Gebaseerd op verslagen bazen, verminderd door het oplopen van vermijdbare schade tijdens baasgevechten. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Missies windows.wndscorebreakdown.quests_desc=Gebaseerd op voltooide missies. windows.wndscorebreakdown.win_multiplier=Winst Vermenigvuldiger @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Muziek Dempen windows.wndsettings$audiotab.sfx_vol=Geluidseffecten Volume windows.wndsettings$audiotab.sfx_mute=Geluidseffecten Dempen windows.wndsettings$audiotab.ignore_silent=Negeer Stille Modus +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Taalinstellingen windows.wndsettings$langstab.completed=Deze taal is volledig vertaald en beoordeeld. windows.wndsettings$langstab.unreviewed=_Deze taal is nog niet beoordeeld._ Het kan fouten bevatten, maar alle tekst is vertaald. diff --git a/core/src/main/assets/messages/windows/windows_pl.properties b/core/src/main/assets/messages/windows/windows_pl.properties index 9bfad7b58..10a807f8b 100644 --- a/core/src/main/assets/messages/windows/windows_pl.properties +++ b/core/src/main/assets/messages/windows/windows_pl.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Zależny od ilości zdobytego złota windows.wndscorebreakdown.explore_title=Eksploracja windows.wndscorebreakdown.explore_desc=Zależna od ilości pięter, na których znaleziono wszystkie przedmioty, sekrety i rozwiązano wszystkie zagadki. windows.wndscorebreakdown.bosses_title=Bossy -windows.wndscorebreakdown.bosses_desc=Zależny od ilości pokonanych bossów, zmniejszany przez otrzymywanie od nich ciosów, które dało się uniknąć. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Zadania windows.wndscorebreakdown.quests_desc=Zależne od ilości wykonanych zadań. windows.wndscorebreakdown.win_multiplier=Mnożnik Zwycięstwa @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Wycisz muzykę windows.wndsettings$audiotab.sfx_vol=Głośność efektów windows.wndsettings$audiotab.sfx_mute=Wycisz efekty windows.wndsettings$audiotab.ignore_silent=Ignoruj Tryb Cichy +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Ustawienia języka windows.wndsettings$langstab.completed=Ten język został w pełni przetłumaczony i sprawdzony. windows.wndsettings$langstab.unreviewed=_Ten język nie został jeszcze sprawdzony._ Może zawierać błędy, ale cały tekst został przetłumaczony. diff --git a/core/src/main/assets/messages/windows/windows_pt.properties b/core/src/main/assets/messages/windows/windows_pt.properties index f369b4ae4..e5d6cbb22 100644 --- a/core/src/main/assets/messages/windows/windows_pt.properties +++ b/core/src/main/assets/messages/windows/windows_pt.properties @@ -77,7 +77,7 @@ windows.wndhero$statstab.daily_for=_Partida diária_ windows.wndhero$statstab.replay_for=_Repetir partida_ windows.wndheroinfo.talents=Talentos -windows.wndheroinfo.talents_msg=O herói ganha um ponto de talento cada vez que aumenta de nível. Talentos de nível superior aparecem depois de derrotar o segundo chefe. +windows.wndheroinfo.talents_msg=O herói ganha um ponto de talento cada vez que aumenta de nível. Talentos de tier superior aparecem depois de derrotar o segundo chefe. windows.wndheroinfo.subclasses=Subclasses windows.wndheroinfo.subclasses_msg=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. windows.wndheroinfo.abilities=habilidades de armadura @@ -111,9 +111,9 @@ windows.wndkeybindings.confirm=Confirmar windows.wndkeybindings.cancel=Cancelar windows.wndkeybindings.none=Nenhum windows.wndkeybindings.back=Voltar -windows.wndkeybindings.left_click=Clique com o botão esquerdo -windows.wndkeybindings.right_click=Clique com o botão direito -windows.wndkeybindings.middle_click=Clique com o botão do meio +windows.wndkeybindings.left_click=Botão esquerdo +windows.wndkeybindings.right_click=Botão direito +windows.wndkeybindings.middle_click=Botão do meio windows.wndkeybindings.menu=Menu windows.wndkeybindings.hero_info=Informações do Herói windows.wndkeybindings.journal=Diário @@ -134,10 +134,10 @@ windows.wndkeybindings.bag_2=Recipiente 2 windows.wndkeybindings.bag_3=Recipiente 3 windows.wndkeybindings.bag_4=Recipiente 4 windows.wndkeybindings.bag_5=Recipiente 5 -windows.wndkeybindings.tag_attack=Ataque Inimigo +windows.wndkeybindings.tag_attack=Atacar Inimigo windows.wndkeybindings.tag_danger=Trocar Inimigo windows.wndkeybindings.tag_action=Ação Especial -windows.wndkeybindings.tag_loot=Item de Recebimento +windows.wndkeybindings.tag_loot=Pegar item windows.wndkeybindings.tag_resume=Retomar movimento windows.wndkeybindings.cycle=Próximo alvo/Próxima guia windows.wndkeybindings.zoom_in=Ampliar/Rolar para baixo @@ -150,7 +150,7 @@ windows.wndkeybindings.ne=Vá para o NE windows.wndkeybindings.se=Vá para o SE windows.wndkeybindings.sw=Vá para o SO windows.wndkeybindings.nw=Vá para o NO -windows.wndkeybindings.wait_or_pickup=Aguardar / Retirar Item +windows.wndkeybindings.wait_or_pickup=Aguardar / Pegar Item windows.wndkeybindings$wndchangebinding.desc_first=Pressione uma tecla para alterar a primeira vinculação de tecla para: _%s_. windows.wndkeybindings$wndchangebinding.desc_second=Pressione uma tecla para alterar a segunda vinculação de tecla para: _%s_. windows.wndkeybindings$wndchangebinding.desc_third=Pressione uma tecla para alterar a terceira vinculação de tecla para: _%s_. @@ -163,7 +163,7 @@ windows.wndkeybindings$wndchangebinding.cant_unbind=Você deve ter pelo menos um windows.wndkeybindings$wndchangebinding.confirm=Confirme windows.wndkeybindings$wndchangebinding.cancel=Cancelar -windows.wndquickbag.title=use um item rapidamente +windows.wndquickbag.title=usar um item rapidamente windows.wndranking.error=Não é possível carregar informações adicionais windows.wndranking.stats=Stats @@ -186,12 +186,12 @@ windows.wndranking$statstab.gold=Ouro Coletado windows.wndranking$statstab.food=Comida Consumida windows.wndranking$statstab.alchemy=Itens Criados windows.wndranking$statstab.copy_seed=Copiar Semente -windows.wndranking$statstab.copy_seed_desc=Você gostaria de usar a semente de masmorra deste ranking como uma semente personalizada para um novo jogo? _Observe que os jogos com uma semente personalizada não podem ganhar emblemas ou contribuir para os jogos disputados e aparecem na parte inferior da página de classificação._\n\nSe essa classificação for para uma corrida antiga, observe também que diferentes versões do Shattered Pixel Dungeon podem fazer masmorras diferentes, mesmo que a semente seja a mesma. +windows.wndranking$statstab.copy_seed_desc=Você gostaria de usar a semente de masmorra deste ranking como uma semente personalizada para um novo jogo? _Observe que os jogos com uma semente personalizada não podem ganhar emblemas, ou contribuir para os jogos disputados e aparecer na parte inferior da página de classificação._\n\nSe essa classificação for para uma partida antiga, observe também que diferentes versões do Shattered Pixel Dungeon podem fazer masmorras diferentes, mesmo que a semente seja a mesma. windows.wndranking$statstab.copy_seed_copy=Usar esta semente windows.wndranking$statstab.copy_seed_cancel=Cancelar windows.wndresurrect.title=Ressurreição -windows.wndresurrect.message=Conforme perde sua vida, você consegue sentir o seu ankh guiando seu espírito de volta para este mundo. Está dando a você uma nova chance de conquistar a masmorra!\n\nVocê pode trazer dois de seus itens consigo, no entanto, o resto será deixado onde você pereceu. Quais itens você escolherá? +windows.wndresurrect.message=Enquanto sua vida se esvai, você consegue sentir o seu ankh guiando seu espírito de volta para este mundo. Está dando a você uma nova chance de conquistar a masmorra!\n\nVocê pode trazer dois de seus itens consigo, no entanto, o resto será deixado onde você pereceu. Quais itens você escolherá? windows.wndresurrect.prompt=Selecione um item windows.wndresurrect.confirm=Mantenha estes itens @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Baseado no ouro coletado. windows.wndscorebreakdown.explore_title=Exploração windows.wndscorebreakdown.explore_desc=Baseado nos andares com todos os itens encontrados, todos os segredos encontrados e todos os quebra-cabeças resolvidos. windows.wndscorebreakdown.bosses_title=Chefes -windows.wndscorebreakdown.bosses_desc=Baseado em chefes derrotados, reduzido ao receber golpes evitáveis durante lutas contra chefes. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Missões windows.wndscorebreakdown.quests_desc=Baseado nas missões concluídas. windows.wndscorebreakdown.win_multiplier=Multiplicador de vitórias @@ -259,8 +259,8 @@ windows.wndsettings$inputtab.title=Configurações de entrada windows.wndsettings$inputtab.key_bindings=Vínculos de teclas windows.wndsettings$inputtab.controller_bindings=Vinculações do Controle windows.wndsettings$inputtab.controller_sensitivity=Sensibilidade do Cursor do Controle -windows.wndsettings$inputtab.movement_sensitivity=Segure para Alterar a Sensibilidade -windows.wndsettings$inputtab.off=Desligar +windows.wndsettings$inputtab.movement_sensitivity=Segure para Mover a Sensibilidade +windows.wndsettings$inputtab.off=Desligado windows.wndsettings$inputtab.high=Alta windows.wndsettings$datatab.title=Configurações de Conectividade windows.wndsettings$datatab.news=Verifique as notícias @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Silenciar Música windows.wndsettings$audiotab.sfx_vol=Volume SFX windows.wndsettings$audiotab.sfx_mute=Silenciar SFX windows.wndsettings$audiotab.ignore_silent=Ignorar modo silencioso +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Configurações de Idioma windows.wndsettings$langstab.completed=Este idioma foi totalmente traduzido e revisado. windows.wndsettings$langstab.unreviewed=_Este idioma ainda não foi revisado._ Poderá conter erros, mas todo o texto foi traduzido. diff --git a/core/src/main/assets/messages/windows/windows_ru.properties b/core/src/main/assets/messages/windows/windows_ru.properties index ca8210ada..2204400ce 100644 --- a/core/src/main/assets/messages/windows/windows_ru.properties +++ b/core/src/main/assets/messages/windows/windows_ru.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Даются за собранное windows.wndscorebreakdown.explore_title=Исследование windows.wndscorebreakdown.explore_desc=Даются за этажи со всеми найденными предметами, секретами и разгаданными головоломками. windows.wndscorebreakdown.bosses_title=Боссы -windows.wndscorebreakdown.bosses_desc=Даются за побежденных боссов, очки уменьшаются за счет получения урона, которого можно избежать в бою с ними. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Задания windows.wndscorebreakdown.quests_desc=Даются за выполненные задания у NPC. windows.wndscorebreakdown.win_multiplier=Множитель победы @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Выкл. музыку windows.wndsettings$audiotab.sfx_vol=Эффекты windows.wndsettings$audiotab.sfx_mute=Выкл. эффекты windows.wndsettings$audiotab.ignore_silent=Игнорировать бесшумный режим +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Настройки языка windows.wndsettings$langstab.completed=Перевод полностью завершён и проверен. windows.wndsettings$langstab.unreviewed=_Перевод ещё не проверен._ Весь текст переведён, но может содержать ошибки. diff --git a/core/src/main/assets/messages/windows/windows_tr.properties b/core/src/main/assets/messages/windows/windows_tr.properties index 032b9a65d..598d51965 100644 --- a/core/src/main/assets/messages/windows/windows_tr.properties +++ b/core/src/main/assets/messages/windows/windows_tr.properties @@ -4,7 +4,7 @@ windows.wndblacksmith.reforge=Yeniden ișle windows.wndchallenges.title=Meydan Okumalar -windows.wndchooseability.message=Taç kafandayken parlamaya başlıyor, hem taç hem de zırhın oldukça ısındı. Tacın sihrinin zırhını etkilediğini hissedebiliyorsun, ancak bu sihri yönlendirmelisin. Hangi zırh yeteneğini seçeceksin ? +windows.wndchooseability.message=Taç, kafanda parlamaya başlıyor ve hem taç hem de zırh dokunulamayacak kadar ısınmış durumda. Tacın sihrinin zırhı etkilediğini hissedebiliyorsun ancak bu sihri yönlendirmelisin. Hangi zırh yeteneğini seçeceksin? windows.wndchooseability.message_no_crown=Zırhın için bir yetenek seç! windows.wndchooseability.cancel=Daha sonra karar vereceğim windows.wndchooseability.are_you_sure=Bu yeteneği seçmek istediğinden emin misin? @@ -54,7 +54,7 @@ windows.wndgameinprogress.depth=Maksimum Derinlik windows.wndgameinprogress.dungeon_seed=Zindan Tohumu windows.wndgameinprogress.custom_seed=_Özel Tohum_ windows.wndgameinprogress.daily_for=_Günlük İçin_ -windows.wndgameinprogress.replay_for=_Replay For_ +windows.wndgameinprogress.replay_for=_Tekrar Oynamak İçin_ windows.wndgameinprogress.continue=Devam Et windows.wndgameinprogress.erase=Sil windows.wndgameinprogress.erase_warn_title=Bu kaydı silmek istediğinize emin misiniz? @@ -74,7 +74,7 @@ windows.wndhero$statstab.depth=Maksimum Derinlik windows.wndhero$statstab.dungeon_seed=Zindan Tohumu windows.wndhero$statstab.custom_seed=_Özel Tohum_ windows.wndhero$statstab.daily_for=_Günlük İçin_ -windows.wndhero$statstab.replay_for=_Replay For_ +windows.wndhero$statstab.replay_for=_Tekrar Oynamak İçin_ windows.wndheroinfo.talents=Kabiliyetler windows.wndheroinfo.talents_msg=Kahraman seviye atladığında bir kabiliyet puanı kazanır. Yüksek rütbe kabiliyetler ikinci bossu yendikten sonra gelir. @@ -99,7 +99,7 @@ windows.wndjournal$guidetab.title=Rehber kitapları windows.wndjournal$guidetab.missing=sayfa eksik windows.wndjournal$notestab.keys=Anahtarlar windows.wndjournal$notestab.landmarks=Yer işaretleri -windows.wndjournal$loretab.title=Documents +windows.wndjournal$loretab.title=Belgeler windows.wndkeybindings.controller_info=Sol joystik karakterini hareket ettirir\nSağ joystik ekran işaretçisini hareket ettirir windows.wndkeybindings.ttl_action=Eylem @@ -139,7 +139,7 @@ windows.wndkeybindings.tag_danger=Düşmanı Değiştir windows.wndkeybindings.tag_action=Özel Eylem windows.wndkeybindings.tag_loot=Eşyayı Al windows.wndkeybindings.tag_resume=Harekete Devam -windows.wndkeybindings.cycle=Next Target / Next Tab +windows.wndkeybindings.cycle=Sıradaki Hedef / Sıradaki Sekme windows.wndkeybindings.zoom_in=Yakınlaştır / Aşağı Kaydır windows.wndkeybindings.zoom_out=Uzaklaştır / Yukarı Kaydır windows.wndkeybindings.n=Kuzeye Git @@ -180,13 +180,13 @@ windows.wndranking$statstab.ascent=En Yüksek Skor windows.wndranking$statstab.seed=Zindan Tohumu windows.wndranking$statstab.custom_seed=_Özel Tohum_ windows.wndranking$statstab.daily_for=_Günlük İçin_ -windows.wndranking$statstab.replay_for=_Replay For_ +windows.wndranking$statstab.replay_for=_Tekrar Oynamak İçin_ windows.wndranking$statstab.enemies=Öldürülen Yaratıklar windows.wndranking$statstab.gold=Toplanan Altın windows.wndranking$statstab.food=Yenilen Yemek windows.wndranking$statstab.alchemy=Üretilmiş Eşyalar windows.wndranking$statstab.copy_seed=Tohumu Kopyala -windows.wndranking$statstab.copy_seed_desc=Bu sıralamadaki zindan tohumunu yeni bir oyun için özel tohum olarak kullanmak ister misin? _Özel tohumlu oyunların rozet kazanamayacağını, oynanan oyunlara katkıda bulunamayacağını ve sıralama sayfasının alt kısmında görüneceğini unutma._\n\nBu sıralama eski bir koşu içinse, Shattered Pixel Dungeon'ın farklı sürümlerinin, tohum aynı olsa bile farklı zindanlar yapabileceğini de unutma. +windows.wndranking$statstab.copy_seed_desc=Bu sıralamadaki zindan seedini yeni bir oyunda özel seed olarak kullanmak ister misin? _Unutma ki özel seedli oyunlarda rozet kazanamazsın, oynanan oyunlara katkıda bulunamazsın ve sıralama sayfasının alt kısmında görünürsün._ \n\nBu sıralama eski bir oyununuz içinse, seed aynı olsa bile Shattered Pixel Dungeon'ın farklı sürümlerinin farklı zindanlar oluşturabileceğini de unutmayın. windows.wndranking$statstab.copy_seed_copy=Bu tohumu kullan windows.wndranking$statstab.copy_seed_cancel=İptal @@ -206,22 +206,22 @@ windows.wndsadghost.confirm=Onayla windows.wndsadghost.cancel=İptal windows.wndsadghost.farewell=Yolun açık olsun, maceracı! -windows.wndscorebreakdown.title=Skor Kırıldı +windows.wndscorebreakdown.title=Skor Analizi windows.wndscorebreakdown.progress_title=İlerleme -windows.wndscorebreakdown.progress_desc=En fazla derinlik ve kahraman seviyesi taban alındı. +windows.wndscorebreakdown.progress_desc=En fazla derinlik ve kahraman seviyesi esas alındı. windows.wndscorebreakdown.treasure_title=Hazine -windows.wndscorebreakdown.treasure_desc=Toplanan altın vetutulan eşya sayısı taban alındı. -windows.wndscorebreakdown.treasure_desc_old=Toplanan altın taban alındı. +windows.wndscorebreakdown.treasure_desc=Toplanan altın ve tutulan eşya değeri esas alındı. +windows.wndscorebreakdown.treasure_desc_old=Toplanan altın esas alındı. windows.wndscorebreakdown.explore_title=Keşif -windows.wndscorebreakdown.explore_desc=Tüm eşyaların bulunduğu, tüm sırların bulunduğu ve tüm bulmacaların çözüldüğü katlara göre. -windows.wndscorebreakdown.bosses_title=Bosslar -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by taking avoidable hits during boss fights. +windows.wndscorebreakdown.explore_desc=Tüm eşyaların bulunduğu, tüm sırların bulunduğu ve tüm bulmacaların çözüldüğü katlar esas alındı. +windows.wndscorebreakdown.bosses_title=Patronlar +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Görevler -windows.wndscorebreakdown.quests_desc=Tamamlanan görevler taban alındı. -windows.wndscorebreakdown.win_multiplier=Kazanç Çoğaltıcı -windows.wndscorebreakdown.challenge_multiplier=Mücaldele Çoğaltıcı +windows.wndscorebreakdown.quests_desc=Tamamlanan görevler esas alındı. +windows.wndscorebreakdown.win_multiplier=Kazanç Çarpanı +windows.wndscorebreakdown.challenge_multiplier=Mücaldele Çarpanı windows.wndscorebreakdown.total=Toplam Skor -windows.wndscorebreakdown.old_score_desc=v1.3'ten önce başlatılan oyunlar daha az puanlama kategorisine sahip, ancak ilerleme ~%50 daha büyük ve hazinenin üst sınırı daha yüksek +windows.wndscorebreakdown.old_score_desc=v1.3'ten önce başlatılan oyunlar daha az puanlama kategorisine sahip ancak ilerleme ~%50 daha büyük ve hazinenin üst sınırı daha yüksek windows.wndsettings$displaytab.title=Görüntü Ayarları windows.wndsettings$displaytab.fullscreen=Tam ekran @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Müziği Sustur windows.wndsettings$audiotab.sfx_vol=Ses Seviyesi windows.wndsettings$audiotab.sfx_mute=Sesi Sustur windows.wndsettings$audiotab.ignore_silent=Sessiz Modu Yoksay +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Dil Ayarları windows.wndsettings$langstab.completed=Bu dil tamamen çevrildi ve incelendi. windows.wndsettings$langstab.unreviewed=_Bu dil henüz gözden geçirilmedi._ Hata içerebilir, ancak tüm metin çevrildi. diff --git a/core/src/main/assets/messages/windows/windows_uk.properties b/core/src/main/assets/messages/windows/windows_uk.properties index ffbebea00..13ec81312 100644 --- a/core/src/main/assets/messages/windows/windows_uk.properties +++ b/core/src/main/assets/messages/windows/windows_uk.properties @@ -135,7 +135,7 @@ windows.wndkeybindings.bag_3=Ємність 3 windows.wndkeybindings.bag_4=Ємність 4 windows.wndkeybindings.bag_5=Ємність 5 windows.wndkeybindings.tag_attack=Атакувати ворога -windows.wndkeybindings.tag_danger=Switch Enemy +windows.wndkeybindings.tag_danger=Змінити ворога windows.wndkeybindings.tag_action=Спеціальна дія windows.wndkeybindings.tag_loot=Підібрати предмет windows.wndkeybindings.tag_resume=Відновити рух @@ -186,7 +186,7 @@ windows.wndranking$statstab.gold=Золота зібрано windows.wndranking$statstab.food=Їжі з'їдено windows.wndranking$statstab.alchemy=Предметів виготовлено windows.wndranking$statstab.copy_seed=Скопіювати зерно -windows.wndranking$statstab.copy_seed_desc=Чи бажаєте ви використати зерно підземелля з цього рекорду як користувацьке зерно для нової гри? _Врахуйте, що ігри з користувацьким зерном не можуть заробляти відзнаки або враховуватися в кількості зіграних ігор, і відображаються внизу сторінки рекордів._\n\nЯкщо цей рекорд для старої гри, також врахуйте, що різні версії Shattered Pixel Dungeon можуть створювати різні підземелля, навіть якщо зерно однакове. +windows.wndranking$statstab.copy_seed_desc=Чи хотіли б ви використати початкове значення підземелля з цього рейтингу як спеціальне початкове значення для нової гри? _Зауважте, що ігри з власним початковим кодом не можуть отримати значки чи зробити внесок у зіграні ігри, і вони відображаються внизу сторінки рейтингу._\n\nЯкщо цей рейтинг призначено для старого запуску, також зауважте, що різні версії Shattered Pixel Dungeon можуть створювати різні підземелля, навіть якщо початкове значення однакове. windows.wndranking$statstab.copy_seed_copy=Використати це зерно windows.wndranking$statstab.copy_seed_cancel=Скасувати @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Базується на зібран windows.wndscorebreakdown.explore_title=Розвідка windows.wndscorebreakdown.explore_desc=Базується на кількості поверхів з усіма знайденими предметами, знайденими секретами та вирішеними головоломками. windows.wndscorebreakdown.bosses_title=Боси -windows.wndscorebreakdown.bosses_desc=Базується на кількості переможених босів, знижується шляхом отримання шкоди, якої можна було уникнути, протягом битв з босами. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Квести windows.wndscorebreakdown.quests_desc=Базується на завершених квестах. windows.wndscorebreakdown.win_multiplier=Множник перемоги @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=Вимкнути музику windows.wndsettings$audiotab.sfx_vol=Гучність ефектів windows.wndsettings$audiotab.sfx_mute=Вимкнути звуки ефектів windows.wndsettings$audiotab.ignore_silent=Ігнорувати беззвучний режим +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=Обрати мову windows.wndsettings$langstab.completed=Цей переклад повністю завершений та рецензований. windows.wndsettings$langstab.unreviewed=__Цей переклад ще не рецензований._ Він може містити помилки. diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index a8dd2b4bd..f6a3d3541 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=基于收集的金币。 windows.wndscorebreakdown.explore_title=探索 windows.wndscorebreakdown.explore_desc=基于完全收集物品,发现所有秘密,并且解开所有谜题的楼层数量。 windows.wndscorebreakdown.bosses_title=Boss战 -windows.wndscorebreakdown.bosses_desc=基于击败的Boss数量,承受Boss战中可避免的伤害会降低该项得分。 +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=任务 windows.wndscorebreakdown.quests_desc=基于完成的任务。 windows.wndscorebreakdown.win_multiplier=通关倍率 @@ -273,6 +273,7 @@ windows.wndsettings$audiotab.music_mute=关闭音乐 windows.wndsettings$audiotab.sfx_vol=音效音量 windows.wndsettings$audiotab.sfx_mute=关闭音效 windows.wndsettings$audiotab.ignore_silent=忽略安静模式 +windows.wndsettings$audiotab.music_bg=Play Music in Background windows.wndsettings$langstab.title=选择语言 windows.wndsettings$langstab.completed=这个语言已被完全翻译并审核完毕。 windows.wndsettings$langstab.unreviewed=_这个语言尚未被完全审核。_它也许还存在一些问题,不过所有的文本都已被翻译。