v0.3.1: more traps

This commit is contained in:
Evan Debenham
2015-07-08 02:47:48 -04:00
committed by Evan Debenham
parent 8f2b52e4f8
commit b4f6bf1b0b
5 changed files with 373 additions and 2 deletions
@@ -0,0 +1,101 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.Beam;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
public class DisintegrationTrap extends Trap {
{
name = "Disintegration trap";
color = TrapSprite.VIOLET;
shape = TrapSprite.LARGE_DOT;
}
@Override
public void activate() {
if (Dungeon.visible[ pos ]) {
sprite.parent.add( new Beam.DeathRay( DungeonTilemap.tileCenterToWorld(pos-1),
DungeonTilemap.tileCenterToWorld(pos+1)));
sprite.parent.add(new Beam.DeathRay(DungeonTilemap.tileCenterToWorld(pos - Level.WIDTH),
DungeonTilemap.tileCenterToWorld(pos + Level.WIDTH)));
Sample.INSTANCE.play( Assets.SND_RAY );
}
Heap heap = Dungeon.level.heaps.get(pos);
if (heap != null) heap.explode();
Char ch = Actor.findChar(pos);
if (ch != null){
ch.damage( Math.max( ch.HT/5, Random.Int(ch.HP / 2, 2 * ch.HP / 3) ), this );
if (ch == Dungeon.hero){
Hero hero = (Hero)ch;
if (!hero.isAlive()){
Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
GLog.n("You were killed by the disintegration trap...");
} else {
Item item = hero.belongings.randomUnequipped();
Bag bag = hero.belongings.backpack;
//bags do not protect against this trap
if (item instanceof Bag){
bag = (Bag)item;
item = Random.element(bag.items);
}
if (item.level > 0 || item.unique) return;
if (!item.stackable){
item.detachAll(bag);
GLog.w("the trap disintegrates your " + item.name() + "!");
} else {
int n = Random.NormalIntRange(1, (item.quantity()+1)/2);
for(int i = 1; i <= n; i++)
item.detach(bag);
GLog.w("the trap disintegrates some of your " + item.name() + "!");
}
}
}
}
}
@Override
public String desc() {
return "Then triggered, this trap will lance the target with beams of disintegration, " +
"dealing significant damage and destroying items.";
}
}