v0.3.1: more traps
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committed by
Evan Debenham
parent
8f2b52e4f8
commit
b4f6bf1b0b
@@ -0,0 +1,78 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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public class RockfallTrap extends Trap {
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{
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name = "Rockfall trap";
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color = TrapSprite.GREY;
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shape = TrapSprite.DIAMOND;
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}
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@Override
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public void activate() {
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if (Dungeon.visible[ pos ]){
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CellEmitter.get( pos - Level.WIDTH ).start(Speck.factory(Speck.ROCK), 0.07f, 10);
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Camera.main.shake( 3, 0.7f );
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Sample.INSTANCE.play( Assets.SND_ROCKS );
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}
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Char ch = Actor.findChar( pos );
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if (ch != null){
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int damage = Random.NormalIntRange(5+Dungeon.depth, 10+Dungeon.depth*3);
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damage -= Random.IntRange( 0, ch.dr());
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ch.damage(damage, this);
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Buff.prolong( ch, Paralysis.class, Paralysis.duration(ch)*2);
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if (!ch.isAlive() && ch == Dungeon.hero){
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Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
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GLog.n("You were crushed by the rockfall trap...");
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}
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}
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}
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@Override
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public String desc() {
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return "This trap is connected to a series of loose rocks above, " +
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"triggering it will cause them to come crashing down.";
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}
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}
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