v0.3.1: more traps

This commit is contained in:
Evan Debenham
2015-07-08 02:47:48 -04:00
committed by Evan Debenham
parent 8f2b52e4f8
commit b4f6bf1b0b
5 changed files with 373 additions and 2 deletions
@@ -0,0 +1,78 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.Camera;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
public class RockfallTrap extends Trap {
{
name = "Rockfall trap";
color = TrapSprite.GREY;
shape = TrapSprite.DIAMOND;
}
@Override
public void activate() {
if (Dungeon.visible[ pos ]){
CellEmitter.get( pos - Level.WIDTH ).start(Speck.factory(Speck.ROCK), 0.07f, 10);
Camera.main.shake( 3, 0.7f );
Sample.INSTANCE.play( Assets.SND_ROCKS );
}
Char ch = Actor.findChar( pos );
if (ch != null){
int damage = Random.NormalIntRange(5+Dungeon.depth, 10+Dungeon.depth*3);
damage -= Random.IntRange( 0, ch.dr());
ch.damage(damage, this);
Buff.prolong( ch, Paralysis.class, Paralysis.duration(ch)*2);
if (!ch.isAlive() && ch == Dungeon.hero){
Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
GLog.n("You were crushed by the rockfall trap...");
}
}
}
@Override
public String desc() {
return "This trap is connected to a series of loose rocks above, " +
"triggering it will cause them to come crashing down.";
}
}