V0.2.0: Implemented storing food in Horn of Plenty (needs testing)
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@@ -19,6 +19,7 @@ package com.shatteredpixel.shatteredpixeldungeon.windows;
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import android.graphics.RectF;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Food;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.ColorBlock;
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@@ -58,7 +59,9 @@ public class WndBag extends WndTabbed {
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WEAPON,
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ARMOR,
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WAND,
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SEED
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SEED,
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FOOD,
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}
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protected static final int COLS = 4;
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@@ -348,6 +351,7 @@ public class WndBag extends WndTabbed {
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mode == Mode.ARMOR && (item instanceof Armor) ||
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mode == Mode.WAND && (item instanceof Wand) ||
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mode == Mode.SEED && (item instanceof Seed) ||
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mode == Mode.FOOD && (item instanceof Food) ||
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mode == Mode.ALL
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);
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}
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