v0.2.3: gladiator's combo now works while unarmed
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@@ -858,13 +858,12 @@ public class Hero extends Char {
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@Override
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@Override
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public int attackProc( Char enemy, int damage ) {
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public int attackProc( Char enemy, int damage ) {
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KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
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KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
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if (wep != null) {
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wep.proc( this, enemy, damage );
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if (wep != null) wep.proc( this, enemy, damage );
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switch (subClass) {
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switch (subClass) {
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case GLADIATOR:
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case GLADIATOR:
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if (wep instanceof MeleeWeapon) {
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if (wep instanceof MeleeWeapon || wep == null) {
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damage += Buff.affect( this, Combo.class ).hit( enemy, damage );
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damage += Buff.affect( this, Combo.class ).hit( enemy, damage );
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}
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}
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break;
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break;
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@@ -889,7 +888,7 @@ public class Hero extends Char {
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break;
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break;
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default:
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default:
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}
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}
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}
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return damage;
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return damage;
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}
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}
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