v1.1.2: added an option to override silent mode on iOS
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@@ -201,6 +201,7 @@ public class SPDSettings extends GameSettings {
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public static final String KEY_MUSIC_VOL = "music_vol";
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public static final String KEY_SOUND_FX = "soundfx";
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public static final String KEY_SFX_VOL = "sfx_vol";
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public static final String KEY_IGNORE_SILENT= "ignore_silent";
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public static void music( boolean value ) {
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Music.INSTANCE.enable( value );
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@@ -237,6 +238,15 @@ public class SPDSettings extends GameSettings {
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public static int SFXVol() {
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return getInt( KEY_SFX_VOL, 10, 0, 10 );
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}
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public static void ignoreSilentMode( boolean value ){
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put( KEY_IGNORE_SILENT, value);
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Game.platform.setHonorSilentSwitch(!value);
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}
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public static boolean ignoreSilentMode(){
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return getBoolean( KEY_IGNORE_SILENT, false);
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}
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//Languages and Font
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+45
-6
@@ -634,6 +634,8 @@ public class WndSettings extends WndTabbed {
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ColorBlock sep2;
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OptionSlider optSFX;
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CheckBox chkMuteSFX;
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ColorBlock sep3;
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CheckBox chkIgnoreSilent;
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@Override
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protected void createChildren() {
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@@ -695,6 +697,23 @@ public class WndSettings extends WndTabbed {
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};
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chkMuteSFX.checked(!SPDSettings.soundFx());
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add( chkMuteSFX );
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//TODO translate for v1.2.0!
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if (DeviceCompat.isiOS() && Messages.lang() == Languages.ENGLISH){
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sep3 = new ColorBlock(1, 1, 0xFF000000);
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add(sep3);
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chkIgnoreSilent = new CheckBox( "Ignore Silent Mode" ){
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@Override
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protected void onClick() {
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super.onClick();
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SPDSettings.ignoreSilentMode(checked());
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}
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};
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chkIgnoreSilent.checked(SPDSettings.ignoreSilentMode());
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add(chkIgnoreSilent);
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}
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}
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@Override
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@@ -703,16 +722,36 @@ public class WndSettings extends WndTabbed {
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sep1.size(width, 1);
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sep1.y = title.bottom() + 2*GAP;
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optMusic.setRect(0, sep1.y + 1 + GAP, width, SLIDER_HEIGHT);
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chkMusicMute.setRect(0, optMusic.bottom() + GAP, width, BTN_HEIGHT);
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if (width > 200) {
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optMusic.setRect(0, sep1.y + 1 + GAP, width/2-1, SLIDER_HEIGHT);
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chkMusicMute.setRect(0, optMusic.bottom() + GAP, width/2-1, BTN_HEIGHT);
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sep2.size(width, 1);
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sep2.y = chkMusicMute.bottom() + GAP;
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sep2.size(width, 1);
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sep2.y = sep1.y; //just have them overlap
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optSFX.setRect(0, sep2.y + 1 + GAP, width, SLIDER_HEIGHT);
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chkMuteSFX.setRect(0, optSFX.bottom() + GAP, width, BTN_HEIGHT);
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optSFX.setRect(optMusic.right()+2, sep2.y + 1 + GAP, width/2-1, SLIDER_HEIGHT);
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chkMuteSFX.setRect(chkMusicMute.right()+2, optSFX.bottom() + GAP, width/2-1, BTN_HEIGHT);
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} else {
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optMusic.setRect(0, sep1.y + 1 + GAP, width, SLIDER_HEIGHT);
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chkMusicMute.setRect(0, optMusic.bottom() + GAP, width, BTN_HEIGHT);
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sep2.size(width, 1);
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sep2.y = chkMusicMute.bottom() + GAP;
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optSFX.setRect(0, sep2.y + 1 + GAP, width, SLIDER_HEIGHT);
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chkMuteSFX.setRect(0, optSFX.bottom() + GAP, width, BTN_HEIGHT);
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}
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height = chkMuteSFX.bottom();
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if (chkIgnoreSilent != null){
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sep3.size(width, 1);
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sep3.y = chkMuteSFX.bottom() + GAP;
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chkIgnoreSilent.setRect(0, sep3.y + 1 + GAP, width, BTN_HEIGHT);
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height = chkIgnoreSilent.bottom();
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}
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}
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}
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