v0.3.5: refactors to names and info for heaps

This commit is contained in:
Evan Debenham
2016-04-22 01:23:11 -04:00
parent 6dbd6d1fc1
commit b731569f85
5 changed files with 69 additions and 53 deletions
@@ -803,7 +803,7 @@ public class GameScene extends PixelScene {
Heap heap = Dungeon.level.heaps.get(cell);
if (heap != null) {
objects.add(heap);
names.add(Messages.titleCase( heap.peek().toString() ));
names.add(Messages.titleCase( heap.toString() ));
}
Plant plant = Dungeon.level.plants.get( cell );