v0.3.5: refactors to names and info for heaps
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@@ -803,7 +803,7 @@ public class GameScene extends PixelScene {
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Heap heap = Dungeon.level.heaps.get(cell);
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if (heap != null) {
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objects.add(heap);
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names.add(Messages.titleCase( heap.peek().toString() ));
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names.add(Messages.titleCase( heap.toString() ));
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}
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Plant plant = Dungeon.level.plants.get( cell );
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