v0.4.0: adjusted the effect of clobber
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@@ -252,7 +252,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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}
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}
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}
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Buff.prolong(enemy, Paralysis.class, Random.NormalIntRange(1, 4));
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Buff.prolong(enemy, Vertigo.class, Random.NormalIntRange(1, 4));
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}
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break;
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case SLAM:
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@@ -77,8 +77,8 @@ actors.buffs.chill.desc=Not quite frozen, but still much too cold.\n\nChilled ta
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actors.buffs.combo.name=Combo
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actors.buffs.combo.combo=%d hit combo!
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actors.buffs.combo.bad_target=You must target an enemy in attack range.
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actors.buffs.combo.clobber_prompt=Select a target to Clobber\nStuns and knocks back
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actors.buffs.combo.clobber_desc=_Clobber_ is currently available. This attack _knocks an enemy back and stuns them,_ but deals reduced damage. It's excellent for buying a little time during a fight.
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actors.buffs.combo.clobber_prompt=Select a target to Clobber\nDazes and knocks back
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actors.buffs.combo.clobber_desc=_Clobber_ is currently available. This attack _knocks an enemy back and dazes them,_ but deals reduced damage. It's excellent for buying a little time during a fight.
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actors.buffs.combo.cleave_prompt=Select a target to Cleave\nIf it kills, preserves combo
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actors.buffs.combo.cleave_desc=_Cleave_ is currently available. This attack deals increased damage, and _if it kills an enemy, it will preserve combo instead of resetting it._ It's great for building combo when fighting multiple enemies.
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actors.buffs.combo.slam_prompt=Select a target to Slam\nShields you based on damage
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