From b7d419a3ca74fe04acaa8e5190e693c967668760 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 31 Aug 2024 09:57:54 -0400 Subject: [PATCH] v2.5.0: fixed some typos in newest trinket descriptions --- core/src/main/assets/messages/items/items.properties | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index c28d51a09..668be2aff 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1321,8 +1321,8 @@ items.stones.stoneofshock.desc=This runestone unleashes a blast of electrical en ###trinkets items.trinkets.chaoticcenser.name=chaotic censer items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer in random direction and semi-random intervals. It seems capable of producing all sorts of gasses, but the position they shoot out in seems to be more likely to be in your favour at least. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas nearby roughly every _%1$d_ turns. The gas is more likely to appear when enemies are preesnt, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas nearby roughly every _%1$d_ turns. The gas is more likely to appear when enemies are preesnt, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas nearby roughly every _%d_ turns. The gas is more likely to appear when enemies are present, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas nearby roughly every _%d_ turns. The gas is more likely to appear when enemies are present, and less likely to appear in enclosed spaces. At higher levels these gases are more likely to be exotic and powerful. items.trinkets.dimensionalsundial.name=dimensional sundial items.trinkets.dimensionalsundial.warning=Your sundial isn't casting a shadow, you feel uneasy. @@ -1372,8 +1372,8 @@ items.trinkets.saltcube.stats_desc=At its current level this trinket will increa items.trinkets.shardofoblivion.name=shard of oblivion items.trinkets.shardofoblivion.desc=After stewing in the alchemy pot, this small shard of cursed metal has changed to be made of... nothing? Light seems to bend around it, and it hovers in place when you aren't holding it. The shard seems to be magically drawing power from your ignorance, so it's probably best to not think about it too much. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _$1%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=Typically this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _$1%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 10% for each unidentified item you have equipped, to a max of _%d_ item(s). The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFY items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. items.trinkets.shardofoblivion.identify_not_yet=That item isn't ready to be identified yet.