From b7fc99901bdb11c9adf5c74411129ff9f3c84aa2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 16 Sep 2020 20:16:35 -0400 Subject: [PATCH] v0.9.0: fixed DM-201s attacking while stunned --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/DM201.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM201.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM201.java index 4c9245d07..8d0921a3f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM201.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM201.java @@ -64,7 +64,7 @@ public class DM201 extends DM200 { } GameScene.add(Blob.seed(pos, 0, CorrosiveGas.class)); - if (state == HUNTING && enemy != null && enemySeen + if (paralysed <= 0 && state == HUNTING && enemy != null && enemySeen && threatened && !Dungeon.level.adjacent(pos, enemy.pos) && fieldOfView[enemy.pos]){ enemySeen = enemy.isAlive() && fieldOfView[enemy.pos] && enemy.invisible <= 0; if (sprite != null && (sprite.visible || enemy.sprite.visible)) {