v0.8.0: added window size/fullscreen support to desktop, refactored landscape code
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@@ -62,6 +62,10 @@ public class Scene extends Group {
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}
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public static boolean landscape(){
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return Game.width > Game.height;
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}
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@Override
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public void update() {
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super.update();
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@@ -21,6 +21,7 @@
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package com.watabou.utils;
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import com.badlogic.gdx.Application;
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import com.badlogic.gdx.Gdx;
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import com.watabou.noosa.Game;
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@@ -34,10 +35,14 @@ public class DeviceCompat {
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return Gdx.app.getVersion() >= 19;
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default:
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//TODO implement functionality for other platforms here
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return false;
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return true;
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}
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}
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public static boolean isDesktop(){
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return Gdx.app.getType() == Application.ApplicationType.Desktop;
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}
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public static boolean legacyDevice(){
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switch (Gdx.app.getType()){
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case Android:
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