diff --git a/core/src/main/assets/messages/actors/actors_ca.properties b/core/src/main/assets/messages/actors/actors_ca.properties index f0a346d49..7b66d0c50 100644 --- a/core/src/main/assets/messages/actors/actors_ca.properties +++ b/core/src/main/assets/messages/actors/actors_ca.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Has mort pel gas tòxic... actors.blobs.corrosivegas.desc=Es remolina per aquí un núvol mortal de gas càustic. -actors.blobs.waterofawareness.procced=A mesura que prens un glop, sents com el coneixement aboca dins la teva ment. Ara ho saps tot sobre els teus ítems equipats. També perceps tots els ítems del pis i coneixes tots els seus secrets. -actors.blobs.waterofawareness.desc=El poder del coneixement irradia de l'aigua d'aquest pou. Pren-ne un glop per revelar tots els secrets sobre els objectes equipats. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=A mesura que prens un glop, sents com les teves ferides es curen completament. actors.blobs.waterofhealth.desc=El poder de la salut irradia de l'aigua d'aquest pou. Pren-ne un glop per curar les teves ferides i satisfer la teva fam. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Has mort cremat... actors.buffs.burning.rankings_desc=Reduït a cendres actors.buffs.burning.desc=Poques coses són més angoixants que estar embolicat amb flames.\n\nEl foc et farà mal cada torn fins que s'apagui amb aigua o s'extingeixi. El foc pot extingir-se trepitjant a l'aigua, o per la salpicadura d'una poció que es trenca.\n\nA més a més, el foc pot encendre terrenys o ítems inflamables si entra en contacte amb ells.\n\nTorns d'incendi restants: %s. +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Encantat actors.buffs.charm.heromsg=Estàs encantat! actors.buffs.charm.desc=Un encantament és una màgia manipuladora que pot fer que els enemics s'adorin entre ells.\n\nEls personatges afectats per l'encantament són incapaços d'atacar directament a l'enemic al qual adoren. Tot i això, atacar a altres objectius encara és possible. El dany reduirà la duració de l'encantament.\n\nTorns d'encantament restants: %s. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Et sents bastant satisfet i ple.\n\nMentre estiguis be ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=tu -actors.hero.hero.leave=No pots marxar encara! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Puges de nivell! -actors.hero.hero.new_level=Puges de nivell!\nAra tens més precisió, evasió i salut! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=No pots tornar-te més fort, però les teves experiències et donen una onada de poder! actors.hero.hero.you_now_have=Reculls: %s. actors.hero.hero.you_cant_have=No pots portar: %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=El dolor t'ajuda a resistir la urgència de dormir, actors.hero.hero.revive=L'Ankh explota amb energia revitalitzant! actors.hero.heroclass.warrior=guerrer -actors.hero.heroclass.warrior_desc_item=El Guerrer comença amb un _segell trencat únic,_ que pot fixar a l'armadura.\n\nProduirà lentament blindatge sobre la seva salut mentre porti aquest segell fixat a la seva armadura.\n\nEl segell es pot moure entre armadures, porta una millora única amb ell. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=El Guerrer comença amb una _espasa desgastada,_ que fa més mal que altres armes d'inici.\n\nEl Guerrer comença amb _tres pedres llancívoles,_ que fan un mal a distància limitat.\n\nEl Murri comença amb un _bandolera de pocions,_ on pot emmagatzemar unes quantes pocions i protegir-les del fred. -actors.hero.heroclass.warrior_desc_misc=El Guerrer recupera una petita quantitat de PS cada vegada que menja.\n\nEl Guerrer identifica automàticament:\n- Pergamins d'identificació\n- Pocions de curació\n- Pergamins de fúria actors.hero.heroclass.warrior_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Guerrer té dues subclasses: actors.hero.heroclass.mage=mag -actors.hero.heroclass.mage_unlock=El Mag és un expert amb les varetes, i porta un _bastó màgic i únic._\n\nPer desbloquejar-lo, _utilitza dos pergamins de millora en una mateixa partida._ -actors.hero.heroclass.mage_desc_item=El Mag comença amb un _bastó únic,_ que es pot imbuir amb les propietats d'una vareta.\n\nEl bastó es recarrega bastant més ràpid que una vareta, i té una càrrega màxima extra.\n\nEl bastó comença imbuït amb una vareta de míssil màgic. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=El Mag comença amb el seu bastó com a arma cos a cos. El bastó fa menys mal cos a cos que altres armes inicials.\n\nEl Mag pot utilitzar la màgia del seu bastó per atacar des de lluny.\n\nEl Mag comença amb un _contenidor de pergamins,_ que pot guardar diversos pergamins i protegir-los del foc. -actors.hero.heroclass.mage_desc_misc=El Mag identifica parcialment les varetes en el moment que les utilitza.\n\nEl Mag recupera una petita quantitat de càrrega de vareta i bastó cada vegada que menja.\n\nEl Mag identifica automàticament:\n- Pergamins d'identificació\n- Pocions de flama líquida\n- Pergamins de millora actors.hero.heroclass.mage_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Mag té dues subclasses: actors.hero.heroclass.rogue=murri -actors.hero.heroclass.rogue_unlock=El Murri pot controlar el flux del combat i atacar des de la invisibilitat utilitzant la seva _capa d'ombres única._\n\nPer desbloquejar-lo _realitza 20 atacs sorpresa en una mateixa partida._ -actors.hero.heroclass.rogue_desc_item=El Murri comença amb un artefacte únic: la _Capa d'Ombres,_ que pot utilitzar per fer-se invisible voluntàriament.\n\nCom tots els artefactes, la capa no es pot millorar de manera directa. En canvi, es fa més poderósa segons s'utilitza. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=El Murri comença amb una _daga,_ que causa més dany quan sorprèn els enemics.\n\nEl Murri comença amb _tres ganivets llancívols,_ que fan mal a distància i fan més mal als enemics sorpresos.\n\nEl Murri comença amb un _sac de vellut,_ on pot emmagatzemar petits objectes com ara llavors i pedres rúniques. -actors.hero.heroclass.rogue_desc_misc=El Murri detecta secrets i trampes des d'una distància més gran.\n\nEl Murri és capaç de trobar més secrets amagats a la masmorra.\n\nEl Murri identifica automàticament:\n- Pergamins d'identificació\n- Pocions d'invisibilitat\n- Pergamins de mapatge màgic actors.hero.heroclass.rogue_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Murri té dues subclasses: actors.hero.heroclass.huntress=caçadora -actors.hero.heroclass.huntress_unlock=La caçadora és una experta amb les armes llancívoles, i té un _arc màgic únic_ amb fletxes infinites.\n\nPer desbloquejar-la _derrota a 20 enemics amb armes llancívoles en una mateixa partida._ -actors.hero.heroclass.huntress_desc_item=La Caçadora comença amb un _arc d'esperit únic,_ que pot disparar una infinita quantitat de fletxes conjurades.\n\nL'arc es fa cada vegada més fort a mesura que la Caçadora augmenta de nivell, i pot ser augmentat i encantat. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=La Caçadora comença amb un parell de _guants de cuir,_ que ataquen molt més ràpidament que altres armes inicials.\n\nLa Caçadora comença amb el seu arc com a una opció a distància.\n\nLa Caçadora comença amb un _sac de vellut,_ que pot emmagatzemar petits objectes com ara llavors i runes. -actors.hero.heroclass.huntress_desc_misc=La Caçadora pot viatjar a través de l'herba alta sense trepitjar-la.\n\nLa Caçadora pot utilitzar armes llancívoles durant més temps abans que es trenquin.\n\nLa Caçadora sent als enemics propers fins i tot si estan amagats darrere d'obstacles.\n\nLa Caçadora identifica automàticament:\n- Pergamins d'identificació\n- Pocions de visió mental\n- Pergamins de cançó de bressol actors.hero.heroclass.huntress_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. La Caçadora té dues subclasses: actors.hero.herosubclass.gladiator=gladiador diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index 3dffeea45..e79d46bc4 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Udusil tě toxický plyn... actors.blobs.corrosivegas.desc=Víří zde oblak smrtícího žíravého plynu. -actors.blobs.waterofawareness.procced=Během toho co piješ, cítíš jak do tvé mysli proudí vědomosti. Nyní víš vše o vybavení, které máš na sobě. Také cítíš všechny předměty na tomto patře a znáš všechna tajná místa. -actors.blobs.waterofawareness.desc=Z vody v této studni vyzařuje síla poznání. Napij se z ní a odhalíš tajemství výzbroje, kterou máš na sobě. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Po napití cítíš, jak se všechny tvé rány zcela hojí. actors.blobs.waterofhealth.desc=Z vody v této studni vyzařuje síla zdraví. Napij se z ní a vyléčíš všechna svá zranění a nasytíš se. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Umíráš na uhoření... actors.buffs.burning.rankings_desc=Spálení na popel actors.buffs.burning.desc=Nic není tak zneklidňující, jako když vše pohltí plameny.\n\nOheň způsobuje poškození každým tahem, dokud není okamžitě uhašen vodou nebo sám nepřejde. Uhašen může být vstoupením do vody nebo i roztříštěním lektvaru.\n\nNavíc může oheň zapálit hořlavé prostředí nebo i předměty, které s ním přijdou do kontaktu.\n\nZbývající tahy hoření: %s +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Okouzlení actors.buffs.charm.heromsg=Podléháš okouzlení! actors.buffs.charm.desc=Okouzlení je manipulativní magie, která cíl donutí dočasně se zamilovat do svého nepřítele.\n\nPostavy ovlivněné okouzlením nemohou přímo zaútočit na nepřítele, který je okouzlil. Nicméně, útočení na jiné cíle je stále možné. Šok z bolesti dobu trvání sníží.\n\nZbývající tahy okouzlení: %s @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Cítíš se sytě a spokojeně.\n\nBěhem nasycení se ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=Ty -actors.hero.hero.leave=Ještě nemůžeš odejít! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Další úroveň! -actors.hero.hero.new_level=Další úroveň!\nJsi přesnější, obratnější a zdravější! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Nemůžeš už víc zesílit, ale získané zkušenosti ti poskytují příval moci! actors.hero.hero.you_now_have=Nyní máš předmět: %s actors.hero.hero.you_cant_have=Nemůžeš vzít předmět: %s @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=Bolest ti pomohla odolat spánku. actors.hero.hero.revive=Ankh explodoval životodárnou energií! actors.hero.heroclass.warrior=Válečník -actors.hero.heroclass.warrior_desc_item=Válečník přichází do kobky s _unikátní rozbitou pečetí,_ kterou si může připnout na svou zbroj.\n\nBěhem nošení zbroje s připnutou pečetí bude Válečník ke svému zdraví navíc pomalu generovat dodatečnou ochranu.\n\nPečeť lze přesouvat mezi zbrojemi, včetně jednoho vylepšení. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=Po boku má Válečník svůj _opotřebený meč,_ který nabízí více přímého poškození, než ostatní počáteční zbraně.\n\nTaké si s sebou přinesl _tři vrhací kameny,_ které na dálku poskytují velmi skromné poškození.\n\nKromě toho vlastní i _pás na lektvary,_ který v sobě uchová všechny lektvary a ochrání je před chladem. -actors.hero.heroclass.warrior_desc_misc=Kdykoliv se Válečník nají, doplní si malé množství zdraví.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary léčení\n- Svitky vzteku actors.hero.heroclass.warrior_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Válečník má tyto dvě podtřídy: actors.hero.heroclass.mage=Mág -actors.hero.heroclass.mage_unlock=Mág je odborníkem na hůlky a vždy u sebe nosí svou _unikátní magickou hůl._\n\nPro jeho odemčení _použij dva svitky vylepšení za jednu hru._ -actors.hero.heroclass.mage_desc_item=Mág se vrhá do hlubin kobky se svou _unikátní holí,_ která může být naplněna vlastnostmi jakékoliv hůlky.\n\nHůl se dobíjí podstatně rychleji než obyčejná hůlka a poskytuje jedno nabití navíc.\n\nNa začátku je hůl naplněna magickými střelami. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=Jeho jedinečná hůl mu slouží také jako zbraň na blízko. Uděluje ovšem méně poškození než ostatní počáteční zbraně.\n\nMagie v této holi může být použita i pro efektivní útok na dálku.\n\nMág s sebou nosí _tubu na svitky,_ do které lze vložit veškeré svitky a ochránit je tak před ohněm. -actors.hero.heroclass.mage_desc_misc=V okamžiku, kdy Mág použije neznámou hůlku, částečně ji identifikuje.\n\nKdykoliv se nají, jeho hůl i ostatní hůlky se trochu dobijí.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary tekutého ohně\n- Svitky vylepšení actors.hero.heroclass.mage_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Mág má tyto dvě podtřídy: actors.hero.heroclass.rogue=Zloděj -actors.hero.heroclass.rogue_unlock=Zloděj může řídit průběh boje a udeřit odkudkoliv díky svému _unikátnímu plášti stínů._\n\nPro jeho odemčení _proveď 20 překvapivých útoků za jednu hru._ -actors.hero.heroclass.rogue_desc_item=Zloděj do kobky vstupuje s unikátním artefaktem, _Pláštěm stínů,_ který může kdykoliv použít, aby se zneviditelnil.\n\nJako všechny artefakty, ani jeho plášť nemůže být přímo vylepšován, ale stává se silnější používáním. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=V ruce drží _dýku,_ která uděluje více poškození, pokud bude nepřítel zásahem překvapen.\n\nNa dálku má Zloděj připravené _tři vrhací nože,_ které jsou proti překvapeným nepřátelům také více účinné.\n\nKapsy mu rozšiřuje _sametový váček,_ do kterého lze uchovat malé předměty jako semínka či runové kameny. -actors.hero.heroclass.rogue_desc_misc=Zloděj může odhalit skrytá místa a pasti z mnohem větší vzdálenosti.\n\nOproti ostatním hrdinům je také schopen najít v kobce více tajných míst.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary neviditelnosti\n- Svitky magického mapování actors.hero.heroclass.rogue_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Zloděj má tyto dvě podtřídy: actors.hero.heroclass.huntress=Lovkyně -actors.hero.heroclass.huntress_unlock=Lovkyně je mistryní na vrhací zbraně a vlastní _unikátní magický luk_ s nekonečným počtem šípů.\n\nPro její odemčení _zabij 20 nepřátel pomocí vrhacích zbraní za jednu hru._ -actors.hero.heroclass.huntress_desc_item=Lovkyně se do kobky vydala se svým _unikátním přízračným lukem,_ který může vypálit nekonečné množství čarovných šípů.\n\nLuk se postupně stává silnější s tím, jak se lovkyni zvyšuje její úroveň a může být rozšířen i okouzlen. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=Volné ruce poskytuje Lovkyni pár _okovaných rukavic,_ které útočí mnohem rychleji než ostatní počáteční zbraně.\n\nPro boj na dálku je volbou číslo jedna právě její věrný luk..\n\nU pasu má připevněný _sametový váček,_ který skvěle uchová malé předměty jako semínka a runové kameny. -actors.hero.heroclass.huntress_desc_misc=Lovkyně může procházet skrz vysokou trávu, aniž by ji pošlapala.\n\nJejí vrhací zbraně vydrží mnohem déle, předtím než se rozbijí.\n\nTaké dokáže vycítit nepřátele poblíž, přestože jsou skrytí za překážkou.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary vidění\n- Svitky ukolébání actors.hero.heroclass.huntress_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Lovkyně má tyto dvě podtřídy: actors.hero.herosubclass.gladiator=Gladiátor diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index e7f26a191..e2cfb6fbc 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Du bist durch das giftige Gas gestorben... actors.blobs.corrosivegas.desc=Hier wirbelt eine Wolke aus tödlich ätzendem Gas. -actors.blobs.waterofawareness.procced=Als du einen Schluck nimmst, fühlst du, wie Wissen deinen Geist erfüllt. Du weißt alles über deine ausgerüsteten Gegenstände. Außerdem nimmst du alle Gegenstände auf dieser Ebene und all ihre Geheimnisse wahr. -actors.blobs.waterofawareness.desc=Die Kraft des Wissens strahlt aus dem Wasser dieses Brunnens hervor. Nimm einen Schluck, um sämtliche Geheimnisse deiner ausgerüsteten Gegenstände zu enthüllen. +actors.blobs.waterofawareness.procced=Als du einen Schluck nimmst, fühlst du, wie sich dein Geist mit Erkenntnis füllt. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Als du einen Schluck nimmst, fühlst du wie all deine Wunden verheilen. actors.blobs.waterofhealth.desc=Die Kraft der Gesundheit wird vom Wasser dieses Brunnens ausgestrahlt. Nimm einen Schluck um deine Wunden zu heilen und deinen Hunger zu befriedigen. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Du bist verbrannt... actors.buffs.burning.rankings_desc=Zu Asche verbrannt actors.buffs.burning.desc=Nur wenige Dinge sind besorgniserregender, als von Flammen verschlungen zu werden.\n\nFeuer richtet jede Runde Schaden an, bis es durch Wasser gelöscht wird oder abklingt. Auch das Zerschmettern eines Trankes in unmittelbarer Nähe kann Feuer löschen.\n\nSolange man brennt, besteht die Gefahr, dass entflammbare Gegenstände oder Terrain entzündet werden, sobald man mit diesem in Berührung kommt.\n\nAnzahl der verbleibenden Runden: %s +actors.buffs.championenemy.warn=Du spürst eine tödliche Präsenz. +actors.buffs.championenemy$blazing.name=Flammen-Champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=Reichweiten-Champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=Antimagie-Champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=Riesen-Champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=Gesegneter Champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=Wachstums-Champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Betört actors.buffs.charm.heromsg=Du wurdest betört! actors.buffs.charm.desc=Betörung ist eine manipulative Magie, die Feinde zeitweilig dazu bringen kann, sich gegenseitig zu mögen.\n\nCharaktere, welche von Betörung betroffen sind, können den Feind, von welchem sie betört wurden, nicht direkt angreifen. Dabei ist es aber nach wie vor möglich, andere Ziele zu attackieren. Der Schock durch Schmerz wird die Dauer der Betörung verringern.\n\nVerbleibende Runden der Betörung: %s. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Du fühlst dich ziemlich zufrieden und satt.\n\nSolang ###hero +actors.hero.talent.hearty_meal.title=Herzhafte Mahlzeit +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=Intuition des Waffenmeisters +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=Versuchsperson +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=Eiserner Wille +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=Energiereiche Mahlzeit +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=Intuition des Gelehrten +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=Geprüfte Hypothese +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=Energiereiche Verbesserung +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=Rationierte Mahlzeit +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=Intuition des Diebes +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=Überraschungsschlag +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=Heilende Schatten +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=Stärkende Mahlzeit +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=Intuition der Überlebenskünstlerin +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=Anschlusstreffer +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=Hilfe der Natur +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=du -actors.hero.hero.leave=Du kannst jetzt noch nicht gehen! +actors.hero.hero.leave=Du kannst jetzt noch nicht gehen, der Rest des Dungeons wartet da unten. actors.hero.hero.level_up=Level Up! -actors.hero.hero.new_level=Levelaufstieg!\nDu bist jetzt präziser, schwerer zu erwischen und gesünder! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talentpunkt! +actors.hero.hero.unspent=Du hast unverbrauchte Talentpunkte! actors.hero.hero.level_cap=Du kannst nicht stärker werden, aber deine Erfahrung gibt dir einen Kräfteschub! actors.hero.hero.you_now_have=Du hast %s aufgenommen. actors.hero.hero.you_cant_have=Du kannst %s nicht mitnehmen. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=Die Schmerzen helfen dir deinem Drang nach Schlaf z actors.hero.hero.revive=Das Anch explodiert mit lebenspendender Energie! actors.hero.heroclass.warrior=Krieger -actors.hero.heroclass.warrior_desc_item=Der Krieger beginnt mit einem _einzigartigen, gebrochenen Siegel,_ welche er an eine Rüstung heften kann.\n\nSolange er die Rüstung trägt, an der das Siegel befestigt ist, wird er langsam eine Schutzwirkung zusätzlich zur Lebensenergie aufbauen.\n\nDas Siegel kann von Rüstung zu Rüstung mitgenommen werden und macht jeweils eine Aufwertung mit. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=Der Krieger startet mit einem _abgenutzten Kurzschwert,_ welches mehr direkten Schaden als andere Startwaffen zufügt.\n\nDer Krieger startet mit _drei Wurfsteinen,_ welche begrenzten Fernkampfschaden zufügen.\n\nDer Krieger startet mit einem _Trank-Bandelier,_ welches einige Tränke lagern kann und sie vor Kälte schützt. -actors.hero.heroclass.warrior_desc_misc=Der Krieger gewinnt eine kleine Menge Lebenspunkte zurück, wenn er Essen zu sich nimmt. \n\nDer Krieger identifiziert automatisch: \n- Schriftrollen der Identifizierung\n- Tränke der Heilung\n- Schriftrollen des Zornes actors.hero.heroclass.warrior_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Krieger sich spezialisieren. Er hat zwei Unterklassen: actors.hero.heroclass.mage=Magier -actors.hero.heroclass.mage_unlock=Der Magier ist ein Experte für Zauberstäbe und besitzt einen _einzigartigen magischen Stab._\n\nUm ihn freischalten zu können, musst du _zwei Schriftrollen der Verbesserung in einem Lauf_ benutzen. -actors.hero.heroclass.mage_desc_item=Der Magier beginnt mit einem _einzigartigem Stab,_ welcher mit einem Zauberstab verschmolzen werden kann.\n\nDer Stab lädt sich deutlich schneller auf als Zauberstäbe und hat eine zusätzliche Ladung.\n\nDer Stab ist zu Beginn mit dem Zauberstab der magischen Geschosse verschmolzen. +actors.hero.heroclass.mage_unlock=Der Magier ist ein Experte für Zauberstäbe und besitzt einen _einzigartigen magischen Stab._\nUm ihn freischalten zu können, musst du einen Gegenstand mit einer Schriftrolle der Verbesserung aufwerten. +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=Der Magier beginnt mit seinem Kampfstab als Nahkampfwaffe. Der Stab teilt weniger Schaden aus, als andere Startwaffen.\n\nDer Magier kann die Magie in seinem Stab für Angriffe aus der Ferne nutzen.\n\nDer Magier startet mit einer _Tasche für Schriftrollen,_ in welcher mehre Schriftrollen Platz finden und vor Feuer geschützt sind. -actors.hero.heroclass.mage_desc_misc=Der Magier identifiziert Zauberstäbe in dem Moment, in dem er sie einsetzt. \n\nDer Magier regeneriert einen kleinen Teil seiner Zauberstabladung, wenn er etwas isst.\n\nDer Magier identifiziert automatisch: \n- Schriftrollen der Identifizierung\n- Tränke der flüssigen Flamme\n- Schriftrollen der Verbesserung actors.hero.heroclass.mage_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Magier sich spezialisieren. Er hat zwei Unterklassen. actors.hero.heroclass.rogue=Schurke -actors.hero.heroclass.rogue_unlock=Der Schurke kann den Fluss des Kampfes und der Angriffe von der Unsichtbarkeit aus steuern, indem er seinen _einzigartigen Umhang der Schatten_ verwendet.\n\nUm ihn freischalten zu können, musst du _20 Überraschungsangriffe in einem Lauf_ absolvieren. -actors.hero.heroclass.rogue_desc_item=Der Schurke startet mit dem einzigartigen _Schattenumhang,_ mit dem er nach Belieben unsichtbar werden kann.\n\nWie alle Artefakte kann der Umhang nicht direkt verbessert werden, stattdessen wird er durch Benutzung mächtiger. +actors.hero.heroclass.rogue_unlock=Der Schurke kann den Fluss des Kampfes und der Angriffe von der Unsichtbarkeit aus steuern, indem er seinen _einzigartigen Umhang der Schatten_ verwendet.\n\nUm ihn freischalten zu können, musst du _10 Überraschungsangriffe in einem Lauf_ absolvieren. +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=Der Schurke startet mit einem _Dolch,_ welcher mehr Schaden zufügt, wenn der Gegner überrascht wird.\n\nDer Schurke startet mit _drei Wurfmessern,_ welche ein bisschen Fernkampfschaden zufügen können und mehr Schaden zufügen, wenn der Gegner überrascht wird.\n\nDer Schurke startet mit einem _Beutel aus Samt,_ welcher kleine Gegenstände wie Samen und Runensteine lagern kann. -actors.hero.heroclass.rogue_desc_misc=Der Schurke entdeckt Geheimnisse und Fallen aus größerer Entfernung.\n\nDer Schurke kann auf der Ebene noch weitere Geheimnisse finden.\n\nDer Schurke identifiziert automatisch: \n- Schriftrollen der Identifizierung\n- Tränke der Unsichtbarkeit\n- Schriftrollen der magischen Kartograpie actors.hero.heroclass.rogue_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Schurke sich spezialisieren. Er hat zwei Unterklassen: actors.hero.heroclass.huntress=Jägerin -actors.hero.heroclass.huntress_unlock=Die Jägerin ist eine Meisterin der Wurfwaffen und hat einen einzigartigen magischen Bogen mit unendlichen Pfeilen\n\nUm sie freischalten zu können, musst du _20 Gegner mit Hilfe von Wurfwaffen in einem Durchgang töten._ -actors.hero.heroclass.huntress_desc_item=Die Jägerin beginnt mit einem _einzigartigen Seelenbogen,_ mit dem unendlich viele gezauberte Pfeile abgefeuert werden können.\n\nDer Bogen wird mit der zunehmenden Stufe der Jägerin immer stärker und kann verstärkt und verzaubert werden. +actors.hero.heroclass.huntress_unlock=Die Jägerin ist eine Meisterin der Wurfwaffen und hat einen einzigartigen magischen Bogen mit unendlichen Pfeilen.\n\nUm sie freischalten zu können, musst du _15 Gegner mit Hilfe von Wurfwaffen in einem Durchgang töten._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=Die Jägerin beginnt mit _Kampfhandschuhen,_ welche viel schneller angreifen als andere Startwaffen.\n\nDie Jägerin beginnt mit ihrem Bogen als Fernkampfwaffe.\n\nDie Jägerin beginnt mit einem _Samtbeutel,_ in dem kleine Gegenstände wie Samen und Runensteine aufbewahrt werden können. -actors.hero.heroclass.huntress_desc_misc=Die Jägerin kann durch hohes Gras laufen, ohne es zu zertrampeln.\n\nDie Jägerin kann Wurfwaffen länger benutzen, bevor sie zerbrechen. \n\nDie Jägerin erkennt Feinde in der Nähe, selbst, wenn sie hinter Hindernissen versteckt sind.\n\nDie Jägerin identifiziert automatisch: \n- Schriftrollen der Identifizierung\n- Tränke der übersinnlichen Wahrnehmung\n- Schriftrollen des Wiegenliedes actors.hero.heroclass.huntress_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann die Jägerin sich spezialisieren. Sie hat zwei Unterklassen: actors.hero.herosubclass.gladiator=Gladiator diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index 17611014e..6cbc090b7 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Vi mortis pro toksa gaso… actors.blobs.corrosivegas.desc=Nubeto de serioze acid-morda gaso ĉirkaŭŝvebas tie ĉi. -actors.blobs.waterofawareness.procced=Tuj post vi englutis tion, vi sentas, ke la scio plenigas vian menson. Nun vi scias ĉion pri viaj surmetitaj aĵoj. Vi ankaŭ sentas ĉiujn objektojn en la keletaĝo kaj konas ĉiujn ĝiajn kaŝaĵojn. -actors.blobs.waterofawareness.desc=Forto de scio elradias el la akvo de tiu ĉi puto. Trinku el ĝi por malkovri ĉiujn sekretojn de surmetitaj aĵoj. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Tuj post vi englutis tion, vi sentas, ke viaj vundoj saniĝis tute. actors.blobs.waterofhealth.desc=Forto de sano elradias el la akvo de tiu ĉi puto. Trinku el ĝi, por sanigi viajn vundojn kaj satiĝi. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Vi flamadis ĝis la morto… actors.buffs.burning.rankings_desc=Forbruligita ĝis cindro actors.buffs.burning.desc=Nur kelkaj aferoj estas pli malplaĉaj ol esti brulanta kun flamo.\n\nFajro damaĝos vin ĉiumove ĝis ĝi estos estingita per akvo aŭ ĝi estingiĝos per si mem. Fajro povas esti estingita per enpaŝo en akvon, aŭ per elŝpruco de disrompita eliksiro.\n\nKrom tio, la fajro povas ekbruligi bruligeblan teraĵon kaj aĵoj en kontaktu kun ĝi.\n\nPluaj temperoj da flamado: %s. +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Ĉarmata actors.buffs.charm.heromsg=Vi estas ĉarmata! actors.buffs.charm.desc=Ĉarmo estas manipulanta magio, kiu povas igi kontraŭulojn dumtempe ami ilin reciproke.\n\nPersonoj sub la influo de ĉarmo ne poveblas ataki la kontraŭulon al kiu ili estas ĉarmataj. Ataki aliajn kontraŭuloj tamen estas ebla. Ŝoko pro doloro mallongigos daŭron de la ĉarmo.\n\nPluaj temperoj da ĉarmo: %s. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Vi manĝadis ĝis esti sata.\n\nDum esti satmanĝita, ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=vi -actors.hero.hero.leave=Vi ankoraŭ ne povas forlasi! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Nivelo pli! -actors.hero.hero.new_level=Nivelo pli!\nVi estas pli preciza, evitpova kaj sana! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Vi atingis pinto de via povo, sekve viajn spertojn donos al vi subitan pliiĝon de forto! actors.hero.hero.you_now_have=Vi kolektis aĵon: %s. actors.hero.hero.you_cant_have=Mankas spaco por %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=La sufero kaŭzas vin rezisti la deziron de dormo. actors.hero.hero.revive=La anĥo eksplodas ellasante vivigan energion! actors.hero.heroclass.warrior=batalisto -actors.hero.heroclass.warrior_desc_item=La Batalisto komencas posedante _unikan rompitan sigelon,_ kiun li povas surmeti al defendaĵo.\n\nLi iom post iom generos ŝirmilon super sia sano dum porti defendaĵon kun surmetita sigelo.\n\nLa sigelon oni povas movi inter defendaĵoj, kun eblo havi unu plibonigon kun ĝi. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=La Batalisto komencas kun _eluzita glaveto,_ kiu kaŭzas plian damaĝon ol aliaj komencaj armiloj.\n\nLi komencas kun _tri ĵetŝtonoj,_ kiuj kaŭzas malgravan damaĝon je distanco.\n\nLa Batalisto komencas posedante _flakoningon,_ kiu povas enteni plurajn eliksirojn kaj protekti ilin kontraŭ frosto. -actors.hero.heroclass.warrior_desc_misc=La Batalisto akiras iom da sanpoentoj kiam li manĝas.\n\nLa Batalisto aŭtomate identigas:\n- skribrulaĵojn de identigo\n- eliksirojn de sano\n- skribrulaĵojn de kolero actors.hero.heroclass.warrior_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La Batalisto elektas inter du profesioj: actors.hero.heroclass.mage=magiisto -actors.hero.heroclass.mage_unlock=La Magiisto estas profesiulo pri vergoj kaj posedas _unikan magian bastonegon._\n\nPor malŝlosi lin _uzu du skribrulaĵojn de plibonigo dum unu ludo._ -actors.hero.heroclass.mage_desc_item=La Magiisto komencas posedante _unikan bastonegon,_ kiu povas esti plenigita per atribuoj de vergo.\n\nLa bastonego reŝargiĝas signife pli rapide ol vergo kaj havas je 1 pli maksimuma ŝargo.\n\nLa bastonego estas dekomence plenigita per magia kuglo. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=La Magiisto komencas kun bastonego kiel lia permana armilo. La bastonego kaŭzas malplian damaĝon ol aliaj komencaj armiloj.\n\nLi povas uzi magion de lia bastonego por ataki je distanco.\n\nLa Magiisto komenciĝas posedante _skribrulaĵujon,_ kiu povas teni plurajn skribrulaĵojn protektante ilin kontraŭ fajro. -actors.hero.heroclass.mage_desc_misc=La Magiisto parte identigas vergojn tuj kiam li ilin uzis.\n\nLa Magiisto ŝargas vergojn kaj bastonegon kiam li manĝas.\n\nLa Magiisto aŭtomate identigas:\n- skribrulaĵojn de identigo\n- eliksirojn de likva fajro\n- skribrulaĵojn de plibonigo actors.hero.heroclass.mage_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La Magiisto elektas inter du profesioj: actors.hero.heroclass.rogue=fripono -actors.hero.heroclass.rogue_unlock=La Fripono povas manipuli fluon de batalo kaj iĝi nevidebla per lia _unika mantelo de ombroj._\n\nPor malŝlosi lin _faru 20 surprizajn atakojn dum unu ludo._ -actors.hero.heroclass.rogue_desc_item=La Fripono komencas posedante unikan antikvaĵon – la _mantelon de ombroj,_ kiun li povas uzi por iĝi nevidebla laŭvole.\n\nSame kiel aliaj antikvaĵoj, la mantelo ne povas esti senpere plibonigita. Anstataŭ tio, ĝi iĝas pli potenca dum uzado. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=La Fripono komencas kun _ponardo,_ kiu kaŭzas plian damaĝon kontraŭ surprizitaj malamikoj.\n\nLi komencas posedante _tri ĵettranĉilojn,_ kiuj kaŭzas iomete da damaĝo kaj pli altan damaĝon kontraŭ surprizitaj malamikoj.\n\nLa Fripono komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn. -actors.hero.heroclass.rogue_desc_misc=La Fripono trovas kaŝaĵojn kaj kaptilojn de pli malproksime.\n\nLi povas trovi pli da sekretoj en la labirinto.\n\nLa Fripono aŭtomate identigas:\n- skribrulaĵojn de identigo\n- eliksirojn de nevidebleco\n- skribrulaĵojn de magia mapado actors.hero.heroclass.rogue_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La Fripono elektas inter du profesioj: actors.hero.heroclass.huntress=ĉasistino -actors.hero.heroclass.huntress_unlock=La Ĉasistino estas lerta pri ĵetarmiloj kaj havas _unikan magian pafarkon_ kun senlimaj sagoj.\n\nPor malŝlosi ŝin _venku 20 monstrojn per ĵetarmiloj dum unu ludo._ -actors.hero.heroclass.huntress_desc_item=La Ĉasistino komencas posedante _unikan spiritan pafarkon,_ kiu povas arkpafi senliman nombron da magiaj sagoj.\n\nLa pafarko iĝas pli potenca dum ŝi pliniveliĝas, kaj povas esti plivastigita aŭ enmagiita. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=La Ĉasistino komencas kun paro da _pikilecaj gantoj,_ per kiuj oni atakas pli rapide ol per aliaj komencaj armiloj.\n\nŜi komencas kun spirita pafarko kiel ĵetarmilo.\n\nLa Ĉasistino komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn. -actors.hero.heroclass.huntress_desc_misc=La Ĉasistino povas trairi herbon sen piedpremi ĝin.\n\nŜi povas uzi ĵetarmilojn por pli longe antaŭ ili rompiĝos.\n\nLa Ĉasistino povas senti proksimajn kontraŭulojn eĉ kiam ili kaŝiĝas malantaŭ bariloj.\n\nLa Ĉasistino aŭtomate identigas:\n- skribrulaĵojn de identigo\n- eliksirojn de mensvido\n- skribrulaĵojn de lulkanto actors.hero.heroclass.huntress_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La Ĉasistino elektas inter du profesioj: actors.hero.herosubclass.gladiator=gladiatoro diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 3bf2f387e..6e9c11d8f 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Has muerto por el gas tóxico... actors.blobs.corrosivegas.desc=Una nube de gas cáustico mortal se está arremolinando aquí. -actors.blobs.waterofawareness.procced=Al tomar un sorbo, sientes que el conocimiento se vierte en tu mente. Ahora conoces todo acerca de tus ítems equipados. También sientes todos los ítems en el nivel y conoces todos sus secretos. -actors.blobs.waterofawareness.desc=El poder del conocimiento irradia del agua de este pozo. Toma un sorbo para revelar todos los secretos de tus ítems equipados. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Al tomar un trago, sientes que tus heridas se curan completamente. actors.blobs.waterofhealth.desc=El poder de la salud irradia desde el agua de este pozo. Toma un sorbo para curar tus heridas y satisfacer el hambre. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Te has quemado hasta la muerte... actors.buffs.burning.rankings_desc=Quemado en Cenizas actors.buffs.burning.desc=Pocas cosas son más angustiosas que estar envuelto en llamas.\n\nEl fuego causará daño cada turno hasta que se apague con agua o expire. El fuego puede ser extinguido entrando en el agua, o con la salpicadura provocada al romper una poción.\n\nAdicionalmente, el fuego puede quemar el terreno flamable o ítems con los que tenga contacto.\n\nTurnos en llamas restantes: %s. +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Encantado actors.buffs.charm.heromsg=¡Estás encantado! actors.buffs.charm.desc=Un hechizo es magia manipuladora que puede hacer que los enemigos se adoren temporalmente.\n\nLos personajes afectados por el encanto no pueden atacar directamente al enemigo por el que están encantados. Sin embargo, todavía es posible atacar a otros objetivos. El impacto del dolor disminuirá la duración del encanto. \n\nTurnos de encanto restantes: %s. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Te sientes bastante satisfecho y lleno.\n\nMientras es ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=tú -actors.hero.hero.leave=¡No puedes todavía salir! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=¡Subes de nivel! -actors.hero.hero.new_level=¡Subes de nivel!\n¡Tienes mejor precisión, evasión y salud! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=¡No puedes volverte más fuerte, pero tus experiencias te dan una oleada de poder! actors.hero.hero.you_now_have=Recogiste: %s. actors.hero.hero.you_cant_have=No puedes llevar: %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=El dolor te ayuda a resistir la urgencia por dormir actors.hero.hero.revive=¡El ankh explota con energía revitalizante! actors.hero.heroclass.warrior=guerrero -actors.hero.heroclass.warrior_desc_item=El guerrero empieza con un _Sello Roto Único,_ que se puede fijar en una armadura.\n\nGenerará protección lentamente sobre su salud mientras use una armadura con el sello puesto.\n\nEl sello puede ser movido entre armaduras, llevando una sola mejora con el. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=El guerrero empieza con una _Espada corta desgastada,_ que ofrece más daño directo que otras armas iniciales.\n\nEl guerrero empieza con _3 Piedras arrojadizas,_ Que ofrece daño de rango limitado.\n\nEl guerrero empieza con una _Bandolera de Pociones,_ que puede almacenar varias pociones y protegerlas del frío. -actors.hero.heroclass.warrior_desc_misc=El Guerrero recupera una pequeña cantidad de PS cada vez que come comida.\n\nEl Guerrero identifica automáticamente:\n- Pergaminos de Identificación\n- Pociones de Curación\n- Pergaminos de Furia actors.hero.heroclass.warrior_desc_subclasses=Una subclase puede ser elegida al derrotar al 2do jefe. El guerrrero tiene 2 subclases: actors.hero.heroclass.mage=mago -actors.hero.heroclass.mage_unlock=El Mago es un experto con las varitas, y lleva un _Bastón Mágico Único._\n\nPara desbloquearlo, _use dos pergaminos de mejora en una partida._ -actors.hero.heroclass.mage_desc_item=El mago empieza con un _Bastón Único,_ que puede ser imbuido con las propiedades de una varita.\n\nEl bastón se recarga significativamente más rápido que una varita, ademas de tener 1 carga extra.\n\nEl bastón empieza imbuido con un misil mágico. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=El mago empieza con su bastón como arma cuerpo a cuerpo. El bastón hace menos daño cuerpo a cuerpo que otras armas iniciales.\n\nEl mago puede usar la magia de su bastón para atacar a distancia.\n\nEl mago empieza con un _contenedor de pergaminos,_ que puede almacenar varios pergaminos y protegerlos del fuego. -actors.hero.heroclass.mage_desc_misc=El Mago identifica parcialmente las varitas en el momento en que las usa.\n\nEl Mago recupera una pequeña cantidad de carga para el bastón y varitas, cada vez que come comida.\n\nEl Mago identifica automáticamente:\n- Pergaminos de Identificación\n- Pociones de Llama Líquida\n- Pergaminos de Mejora actors.hero.heroclass.mage_desc_subclasses=Una subclase puede ser elegida despues de derrotar al 2do jefe. El mago tiene 2 subclases: actors.hero.heroclass.rogue=pícaro -actors.hero.heroclass.rogue_unlock=El Pícaro puede controlar el flujo de la batalla y atacar desde la invisibilidad usando su _Manto de Sombras Único._\n\nPara desbloquearlo, _realiza 20 ataques furtivos en una partida._ -actors.hero.heroclass.rogue_desc_item=El pícaro empieza con un artefacto único: el _Manto de Sombras,_ que puede usar para volverse invisible.\n\nComo todos los artefactos, el manto no puede ser directamente mejorado. Sino que se vuelve más fuerte con el uso. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=El Pícaro empieza con una _daga,_ que hace mas daño cuando sorprende enemigos.\n\nEl Pícaro empieza con _tres cuchillos arrojadizos,_ que ofrecen algo de daño a distancia y hace más daño a enemigos sorprendidos.\n\nEl Pícaro empieza con una _bolsa de terciopelo,_ que puede almacenar objetos pequeños como semillas y piedras rúnicas. -actors.hero.heroclass.rogue_desc_misc=El Pícaro detecta secretos y trampas desde una distancia mayor.\n\nEl Pícaro es capaz de encontrar más secretos ocultos en la mazmorra.\n\nEl Pícaro identifica automáticamente:\n- Pergaminos de Identificación\n- Pociones de Invisibilidad\n- Pergaminos de Mapeo Mágico actors.hero.heroclass.rogue_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. el pícaro tiene 2 subclases: actors.hero.heroclass.huntress=cazadora -actors.hero.heroclass.huntress_unlock=La Cazadora es una maestra de las armas arrojadizas, y tiene un _Arco Mágico Único_ con flechas infinitas.\n\nPara desbloquearla, _derrota a 20 enemigos con la ayuda de armas arrojadizas en una partida._ -actors.hero.heroclass.huntress_desc_item=La Cazadora comienza con un _arco espiritual único,_ que puede disparar un número infinito de flechas conjuradas.\n\nEl arco se hace cada vez más fuerte a medida que la Cazadora sube de nivel, y puede ser aumentado y encantado. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=La Cazadora empieza con un par de _guantes tachonados_ que atacan mucho mas rápido que las otras armas iniciales.\n\nLa Cazadora empieza con su arco como una opción a distancia.\n\nLa Cazadora empieza con una _bolsa de terciopelo_ que puede almacenar pequeños objetos, como semillas o piedras rúnicas. -actors.hero.heroclass.huntress_desc_misc=La Cazadora puede viajar a través de la hierba alta sin pisotearla.\n\nLa Cazadora puede usar armas arrojadizas por más tiempo antes de que se rompan.\n\nLa Cazadora detecta a los enemigos cercanos incluso si están escondidos detrás de obstáculos.\n\nLa Cazadora identifica automáticamente:\n- Pergaminos de Identificación\n- Pociones de Visión Mental\n- Pergaminos de Canción de Cuna actors.hero.heroclass.huntress_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. La cazadora tiene 2 subclases: actors.hero.herosubclass.gladiator=gladiador diff --git a/core/src/main/assets/messages/actors/actors_eu.properties b/core/src/main/assets/messages/actors/actors_eu.properties index 868a8ad73..29196633c 100644 --- a/core/src/main/assets/messages/actors/actors_eu.properties +++ b/core/src/main/assets/messages/actors/actors_eu.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Gas toxikoaren ondorioz hil zara... actors.blobs.corrosivegas.desc=Gas erregarri hilkorrezko hodei zirimola bat dago hemen. -actors.blobs.waterofawareness.procced=Zurrutada bat hartu eta berehala, jakintza zure burura isurtzen nabaritzen duzu. Orain dena dakizu tresnatutako piezei buruz. Pisu honetako objektu guztiak nabaritzen dituzu eta bere sekretuak ere ezagutzen dituzu baita. -actors.blobs.waterofawareness.desc=Ezagutzaren boterea dario putzu honetako urari. Hartu zurrutada bat tresnatuta daramatzazun piezen sekretuak azalarazteko. +actors.blobs.waterofawareness.procced=Zurrutada bat hartu eta berehala, jakintza zure burura isurtzen nabaritzen duzu. +actors.blobs.waterofawareness.desc=Ezagutzaren boterea dario putzu honetako urari. Hartu zurrutada bat tresnatuta daramatzazun eta pisu honetako piezen sekretuak azalarazteko. actors.blobs.waterofhealth.procced=Zurrupada bat hartu bezain laster zauriak sendatzen zaizkizula nabaritzen duzu. actors.blobs.waterofhealth.desc=Osasunaren boterea dario putzu honetako urari. Hartu zurrutada bat zure zauriak sendatu eta gosea asetzeko. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Kiskalita hil zara... actors.buffs.burning.rankings_desc=Errautsetara erreta actors.buffs.burning.desc=Su garretan murgilduta egotea baino mingarriagoa diren gauza gutxi daude.\n\nSuak txanda bakoitzeko kaltea eragiten du urez itzali edo agortu arte. Sua uretan sartuz itzali daiteke, edo birrindutako edabe baten zipriztinarekin.\n\nGainera, suak zoru sukoia edo ukitzen dituen objektuak piztu ditzake.\n\nGeratzen diren erretze txandak: %s. +actors.buffs.championenemy.warn=Izaki hilkorren bat sumatzen duzu. +actors.buffs.championenemy$blazing.name=suzko aldezkaria +actors.buffs.championenemy$blazing.desc=Suzko aldezkariek %25 aurrez-aurreko kalte gehiago eragiten dute, arerioei su ematen diete, suak ez du eraginik beraiengan, eta sugarrak hedatzen dituzte ingurura hiltzean. +actors.buffs.championenemy$projecting.name=aldezkari beso luzea +actors.buffs.championenemy$projecting.desc=Aldezkari beso luzeek %25 kalte gehiago egiten dute urrunetik, eta ikusten duten edozein arerio eraso dezakete. +actors.buffs.championenemy$antimagic.name=aldezkari antimagikoa +actors.buffs.championenemy$antimagic.desc=Aldezkari antimagikoak %25 kalte gutxiago jasotzen dute eta magiak ez die inolako eraginik egiten. +actors.buffs.championenemy$giant.name=aldezkari erraldoia +actors.buffs.championenemy$giant.desc=Aldezkari erraldoiek %75 kalte gutxiago jasotzen dute eta +1 eraso irismen gehiago dute, baina ezin dira leku itxietatik atera. +actors.buffs.championenemy$blessed.name=bedeinkatutako aldezkaria +actors.buffs.championenemy$blessed.desc=Bedeinkatutako aldezkariak %200 zehaztasun eta iheskortasun gehiago dute. +actors.buffs.championenemy$growing.name=aldezkari hazlea +actors.buffs.championenemy$growing.desc=Aldezkari hazleak areagotuz doazen hobekuntzak jasotzen dituzte zehaztasuna, iheskortasuna, aurrez-aurreko erasoan eta jasotako kaltea txikiagotuz doa.\n\nOraingo zehaztasuna/iheskortasuna/kalte hobekuntza: %1$d%%\nJasotako kaltearen murrizketa: %2$d%% + actors.buffs.charm.name=Liluratuta actors.buffs.charm.heromsg=Liluratuta zaude! actors.buffs.charm.desc=Lilura, etsaiak une batez elkar maitatzea ekar dezakeen magia manipulatzailea da.\n\nLiluraren menpe daudenak ezin dute liluratu dituen arerioa zuzenean eraso. Beste batzuk eraso ditzakete ordea. Minaren astinaldiak liluraren iraupena laburtuko du.\n\nGeratzen diren lilura txandak: %s. @@ -232,7 +246,7 @@ actors.buffs.poison.desc=Pozoia gorputzean hedatzen da, barne funtzionamendua ap actors.buffs.preparation.name=Prestakuntza actors.buffs.preparation.desc=Eraileak patxadaz itxaroten du, itzaletatik erasotzeko prest. -actors.buffs.preparation.desc_dmg=His next attack will deal _%1$d%% bonus damage_, and will execute regular enemies below _%2$d%% health_, or bosses below _%3$d%% health_. +actors.buffs.preparation.desc_dmg=Bere hurrengo erasoak _%1$d%%(e)ko kalte gehigarria_ eragingo du. Eta _%2$d%% osasun puntu_ baino gutxiagoko arerio arruntak erailko ditu, edo _%3$d%% osasun puntu_ baino gutxiagoko nagusiak. actors.buffs.preparation.desc_dmg_likely=Erasoak kalte handiagoa eragiteko aukera gehiago ere izango ditu. actors.buffs.preparation.desc_blink=Etsaiarengana kliskatzeko gai da astindu aurretik, gehienez _%d_ ko distantziara. actors.buffs.preparation.desc_invis_time=Erailea ikusezina izan da _%d txandaz._ @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Ongi elikatuta eta asea sentitzen zara.\n\nOngi elikat ###hero +actors.hero.talent.hearty_meal.title=janari oparoa +actors.hero.talent.hearty_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean gudariak _4 osasun puntu_ jasotzen ditu_.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean gudariak _6 osasun puntu_ jasotzen ditu. +actors.hero.talent.armsmasters_intuition.title=arma maisuaren sena +actors.hero.talent.armsmasters_intuition.desc=_+1:_ Gudariak _2 aldiz azkarrago_ identifikatzen ditu armak eta armadurak.\n\n_+2:_ Gudariak armak eta armadurak identifikatzen ditu _janzterakoan_. +actors.hero.talent.test_subject.title=probaren subjektua +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=burdinazko gogoa +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=janari biziberritzailea +actors.hero.talent.energizing_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean aztiak _4 txandatako zarta-karga_ jasotzen du.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean aztiak _6 txandatako zarta-karga_ jasotzen du. +actors.hero.talent.scholars_intuition.title=adituaren sena +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=probatutako hipotesia +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=hobetze biziberritzailea +actors.hero.talent.energizing_upgrade.desc=_+1:_ Aztiaren makuluak _karga gehigarri 1_ jasotzen du aztiak hau hobetzen duen bakoitzean.\n\n_+2:_ Aztiaren makuluak _2 karga gehigarri_ jasotzen ditu aztiak hau hobetzen duen bakoitzean. +actors.hero.talent.rationed_meal.title=janari urria +actors.hero.talent.rationed_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean alproja _ %20 gehiago asetzen da_.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean alproja _ %30 gehiago asetzen da_. +actors.hero.talent.thiefs_intuition.title=lapurraren sena +actors.hero.talent.thiefs_intuition.desc=_+1:_ Alprojak _2 aldiz azkarrago_ identifikatzen ditu eraztunak, eta eraztun mota identifikatu dezake _janzterakoan_.\n\n_+2:_ Alprojak eraztuna identifikatzen du _janzterakoan_, eta eraztun mota _jasotzerakoan_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ Alprojak _kalte puntu gehigarri 1_ eragiten du arerioa ustekabean erasotako lehenbizikoan.\n\n_+2:_ Alprojak _1-2 kalte puntu gehigarri_ eragiten ditu arerioa ustekabean erasotako lehenbizikoan. +actors.hero.talent.mending_shadows.title=itzal joslea +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=janari indartzailea +actors.hero.talent.invigorating_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean ehiztariak _2 lastertze txanda_ jasotzen ditu_.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean ehiztariak _3 lastertze txanda_ jasotzen ditu. +actors.hero.talent.survivalists_intuition.title=biziraupenaren sena +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _kalte puntu gehigarri 1_ eragingo du.\n\n_+2:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _1-2 kalte puntu gehigarri_ eragingo ditu. +actors.hero.talent.natures_aid.title=naturaren laguntza +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=zu -actors.hero.hero.leave=Ezin zara oraindik joan! +actors.hero.hero.leave=Ezin zara oraindik joan, ziega gehiago duzu zain azpikaldean! actors.hero.hero.level_up=Maila gora! -actors.hero.hero.new_level=Maila gora!\nZehatzagoa, iheskorragoa, eta osasuntsuagoa zara! +actors.hero.hero.new_level=Maila gora! +Zehaztasuna, +Iheskortasuna, +5 OP! +actors.hero.hero.new_talent=+1 talentu puntu! +actors.hero.hero.unspent=Erabili gabeko talentu puntuak dituzu! actors.hero.hero.level_cap=Ezin zara indartsuago bihurtu, baina zure esperientziek botere bultzada bat ematen dizute! actors.hero.hero.you_now_have=%s jaso duzu. actors.hero.hero.you_cant_have=Ezin duzu %s eraman. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=Minak lo egiteko gogoa jasatea laguntzen dizu. actors.hero.hero.revive=Ankh gurutzeak eztanda egiten du energia bizigarri batez! actors.hero.heroclass.warrior=gudaria -actors.hero.heroclass.warrior_desc_item=Gudaria armadurara erantsi dezakeen _hautsitako zigilu bakan_ batekin hasten da.\n\nArmaduran zigiluan daramala ezkutua berreskuratuko du apurka osasunaren aurretik.\n\nZigilua armaduratik armadurara aldatu daiteke, hobekuntza bakar bat berarekin ekarriz. +actors.hero.heroclass.warrior_desc_innate=Gudaria armadurara erantsi dezakeen _hautsitako zigilu bakan_ batekin hasten da. Armaduran zigiluan daramala ezkutua berreskuratuko du apurka osasunaren aurretik. Zigilua armaduratik armadurara aldatu daiteke, hobekuntza bakar bat berarekin ekarriz.\n\nGudarian berez identifikatzen ditu:\n- Identitate eskuizkribuak\n- Sendatze edabeak\n- Hira eskuizkribuak actors.hero.heroclass.warrior_desc_loadout=Gudaria _higatutako ezpata labur_ batekin hasten da, hasiberrien beste armek baino kalte zuzen gehiago eragiten du.\n\nGudariak _jaurtitzeko hiru harri_ daramatza hasieran, urrunean kalte mugatu bat eragitea ahalbidetzen dutenak.\n\nGudaria _edabeetarako uhala_ batekin hasten da, eta bertan edabeak gorde ditzake eta hotzetik babestu. -actors.hero.heroclass.warrior_desc_misc=Gudariak osasun puntuak berreskuratzen ditu janaria jaten duten bakoitzean.\n\nGudariak automatikoki identifikatzen ditu:\n- Identifikazio eskuizkribuak\n- Sendatze edabeak\n- Hira eskuizkribuak actors.hero.heroclass.warrior_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Gudariak bi azpiklase ditu: actors.hero.heroclass.mage=aztia -actors.hero.heroclass.mage_unlock=Aztia zarten maisua da, eta _makulu magiko bakan_ bat darama.\n\nDesblokeatzeko _erabili bi hobekuntza eskuizkribu partida berean_ -actors.hero.heroclass.mage_desc_item=Aztia _makulu bakan_ batekin hasten da, eta honi zarta baten ezaugarriak txertatu ahal zaizkio.\n\nMakulua zarta baino nabarmen azkarrago kargatzen da, eta gehieneko karga kopuru bat gehiago du.\n\nMakulua jaurtigai magikoa txertatua duela hasten da. +actors.hero.heroclass.mage_unlock=Aztia zarten maisua da, eta _makulu magiko bakan_ bat darama.\n\nDesblokeatzeko _erabili hobekuntza eskuizkribu bat elementu bat indartzeko_ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=Aztia makulu batekin hasten da aurrez aurreko arma gisa. Makuluak beste aurrez aurreko armek baino kalte murriztuagoa eragiten du.\n\nAztiak zartako magia erabili dezake urrunetik erasotzeko.\n\nAztia _Eskuizkribuentzako tutu_ batekin hasten da. bertan eskuizkribuak gorde ditzake eta sutik babestu. -actors.hero.heroclass.mage_desc_misc=Aztiak zartak erabili ahala hein batean identifikatuko ditu.\n\nAztiak zarta eta makuluaren karga apur bat berreskuratzen du janaria jatean.\n\nAztiak automatikoki identifikatzen ditu:\n\n- Identifikazio eskuizkribuak\n- Sugar likidoaren edabeak\n- Hobetze eskuizkribuak actors.hero.heroclass.mage_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Aztiak bi azpiklase ditu: actors.hero.heroclass.rogue=alproja -actors.hero.heroclass.rogue_unlock=Alprojak borrokaren fluxua kontrolatu dezake eta ikusezintasunetik eraso bere _itzal kapa_ bakanarekin.\n\nDesblokeatzeko _egin 20 ustekabeko eraso partida berean._ -actors.hero.heroclass.rogue_desc_item=Alproja artefaktu bakan batekin hasten da: _Itzal kapa,_ honekin ikusezin bihurtu daiteke nahi duenean.\n\nArtefaktu guztiak bezala, kapa ezin da zuzenean hobetu. Ordez, erabili ahala boteretsuagoa bihurtuko da. +actors.hero.heroclass.rogue_unlock=Alprojak borrokaren fluxua kontrolatu dezake eta ikusezintasunetik eraso bere _itzal kapa_ bakanarekin.\n\nDesblokeatzeko _egin 10 ustekabeko eraso partida berean._ +actors.hero.heroclass.rogue_desc_innate=Alproja artefaktu bakan batekin hasten da: _Itzal kapa,_ honekin ikusezin bihurtu daiteke nahi duenean. Artefaktu guztiak bezala, kapa ezin da zuzenean hobetu. Ordez, erabili ahala boteretsuagoa bihurtuko da.\n\nAlprojak distantzia luzeagoetara antzematen ditu sekretuak eta tranpak.\n\nAlprojak sekretu gehiago aurkitu ditzake ziegan.\n\nAlprojak berez identifikatzen ditu:\n- Identifikazio eskuizkribuak\n- Ikusezintasun edabeak\n- Mapa magikoaren eskuizkribuak actors.hero.heroclass.rogue_desc_loadout=Alproja _daga_ batekin hasten da, etsaiak oharkabean harrapatzean kalte gehiago egiten duena.\n\nAlprojak _jaurtitzeko hiru aizto_ daramatza hasieran, urrunetik kalte eragitea ahalbidetzen dutenak, bereziki oharkabean harrapatutako etsaiei.\n\nAlproja _belusezko zorro_ batekin hasten da, eta bertan haziak eta erruna harriak bezalako objektu txikiak gorde ditzake. -actors.hero.heroclass.rogue_desc_misc=Alprojak distantzia luzeagoetara antzematen ditu sekretuak eta tranpak.\n\nAlprojak sekretu gehiago aurkitu ditzake ziegan.\n\nAlprojak berez identifikatzen ditu:\n\n- Identifikazio eskuizkribuak\n- Ikusezintasun edabeak\n- Mapa magikoaren eskuizkribuak actors.hero.heroclass.rogue_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Alprojak bi azpiklase ditu: actors.hero.heroclass.huntress=ehiztaria -actors.hero.heroclass.huntress_unlock=Ehiztaria arma jaurtigaien espezialista da, eta _arku magiko paregabe_ bat du, gezi agortu ezinekin.\n\nDesblokeatzeko _Akabatu 20 etsai arma jaurtigaiekin partida berean._ -actors.hero.heroclass.huntress_desc_item=Ehiztaria _espiritu arku_ batekin hasten da, nahi beste araokatutako gezi jaurti ditzakeena.\n\nArkua indartu egiten da ehiztariak mailan gora egin ahala, eta emendatu zein sorgindu daiteke. +actors.hero.heroclass.huntress_unlock=Ehiztaria arma jaurtigaien espezialista da, eta _arku magiko paregabe_ bat du, gezi agortu ezinekin.\n\nDesblokeatzeko _Akabatu 15 etsai arma jaurtigaiekin partida berean._ +actors.hero.heroclass.huntress_desc_innate=Ehiztaria _espiritu arku bakanarekin_ hasten da, araokatutako gehi kopuru mugagabea jaurti ditzakeena. Arkua gero eta indartsuagoa bihurtuko da ehiztaria mailaz igo ahala, eta hobetu eta enkantatu daiteke.\n\nEhiztaria belar altuan zehar ibili daiteke hau zanpatu gabe.\n\nEhiztariak arma jaurtigarriak luzeago erabili ditzake apurtu aurretik.\n\nEhiztariak inguruko etsaiak antzematen ditu oztopoen atzean ezkutatzen badira ere.\n\nEhiztariak automatikoki identifikatzen ditu:\n- Identifikazio eskuizkribuak\n- Gogo ikusmen edabeak\n- Sehaska-kanta eskuizkribuak actors.hero.heroclass.huntress_desc_loadout=Ehiztaria _ tatxetako eskularruekin_ hasten da, beste armek baino askoz azkarrago erasotzen dutenak.\n\nUrrunerako ehiztariak bere arkua darama.\n\nEhiztaria _belusezko zorro_ batekin hasten da, eta bertan haziak eta erruna harriak bezalako objektu txikiak gorde ditzake. -actors.hero.heroclass.huntress_desc_misc=Ehiztaria belar altuan zehar ibili daiteke hau zanpatu gabe.\n\nEhiztariak arma jaurtigarriak luzeago erabili ditzake apurtu aurretik.\n\nEhiztariak inguruko etsaiak antzematen ditu oztopoen atzean ezkutatzen badira ere.\n\nEhiztariak automatikoki identifikatzen ditu:\n- Identifikazio eskuizkribuak\n- Gogo ikusmen edabeak\n- Sehaska-kanta eskuizkribuak actors.hero.heroclass.huntress_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Ehiztariak bi azpiklase ditu: actors.hero.herosubclass.gladiator=gladiadorea @@ -511,7 +556,7 @@ actors.mobs.newdm300.shield=DM-300ak esposatutako kableetatik energia xurgatzen actors.mobs.newdm300.vent=DM-300ak ke zorrotada toxiko bat jaurti du! actors.mobs.newdm300.rocks=DM-300ak lurra kolpatzen du, sabaiko harriak askatuz! actors.mobs.newdm300.charging=KALTEA PAIRATZEN! ENERGIA ZUTABEA AKTIBATZEN! -actors.mobs.newdm300.charging_hint=DM-300 is invulnerable while it is being energized by a pylon! +actors.mobs.newdm300.charging_hint=DM-300ak e du babesik zutabe batetik kargatzen duenean! actors.mobs.newdm300.supercharged=SUNTSITU! SUNTSITU! SUNTSITU!  actors.mobs.newdm300.charge_lost=ZUTABEA SUNTSITUTA! ENERGIA LOKALERA ITZULTZEN! actors.mobs.newdm300.pylons_destroyed=ALERTA! EZEGONKORTASUNA HAUTEMAN DA ENERGIA SAREAN! @@ -765,11 +810,11 @@ actors.mobs.yogfist.invuln_warn=Ukabila hau ezin zaurituzkoa da begitik hurbil d actors.mobs.yogfist.rankings_desc=Yog-Dzewak irentsia actors.mobs.yogfist.desc=Ukabil hau Yog-Dzewaren boterearen adierazgarri bat da. Ukabilak Yog-Dzewaren boterera lotuta daude, eta begitik hurbil daudenean kaltetik babestuta daude. actors.mobs.yogfist$burningfist.name=ukabil kartsua -actors.mobs.yogfist$burningfist.desc=This fist is formed out of chaotic fiery magic. As it moves it will constantly set terrain around it ablaze. It is also capable of shooting blasts of fiery power, which spread flames where they impact.\n\nThe fist's ability to spread flames is suppressed when near water, but its heat is so great that any water around it will evaporate after a short while! +actors.mobs.yogfist$burningfist.desc=Ukabil hau energia kaotiko erretzailez eratuta dago. Mugitu ahala ingurunea sugarretan jarriko du. Suzko izpiak igorri ditzake ere, non jo hura sutan jarriz.\n\nUretatik hurbil dagoenean ukabilak sugarrak sakabanatzeko gaitasuna galtzen du, baina hain bero dago inguruko ura laster lurruntzen duela! actors.mobs.yogfist$soiledfist.name=ukabil lohitsua actors.mobs.yogfist$soiledfist.desc=Ukabila lurreko magia kaotikoz eratuta dago. Mugitu ahala landaretza sortuko da inguruan. Lurrezko buhunbak isuri ditzake ere biktima aihen eta erroz inguratuz!\n\nLandare bizitza honetatik datorkio indarra ukabilari, eta inguruan duen landarediaren arabera kalteari eutsiko dio! actors.mobs.yogfist$rottingfist.name=ukabil ustela -actors.mobs.yogfist$rottingfist.desc=This fist is formed out of living corruption. It is a towering mass of decaying flesh that can spread caustic ooze in melee and toxic gas at range. Even worse, the fist's great mass causes it to bleed instead of taking damage directly.\n\nWater can be used to wash the ooze off, but the fist is also capable of absorbing water to heal itself! Additionally, damaging the fist while it is bleeding will cause the bleed to refresh, but not stack! +actors.mobs.yogfist$rottingfist.desc=Ukabil hau ustelkeria bizidunaz eratuta dago. Txantxartutako haragi meta honek basa kaustikoa bota dezake hurbilera eta gas toxikoa urrunera. Are okerrago, ukabilaren masa erraldoia odoletan hasten da kaltea zuzenean hartu ordez.\n\nUra erabili daiteke basa garbitzeko, baina ukabilak ura edan dezake ere bere burua sendatzeko! Gainera, odoletan dagoela kaltetuz gero odolustutzea berrasiko da, baina ez areagotu! actors.mobs.yogfist$rustedfist.name=ukabil herdoildua actors.mobs.yogfist$rustedfist.desc=Ukabil hau metal bizidunaz eratuta dago. Kiribildutako metal masa honek aurrez aurreko eraso indartsuak ditu, eta biktima urrunetik elbarritu dezake. Bere masa erraldoia dela eta, jasotako kalte guztia denboran sakabanatuko da, ez du berehala jasoko.\n\nBaina ukabilak ez du malgutasunik eta ezin da pasabide estuetatik igaro. Gainera, kaltea apurka hartzen badu ere, atzeratutako kaltea areagotu egingo da hainbat aldiz jotzen bazaio. actors.mobs.yogfist$brightfist.name=ukabil distiratsua diff --git a/core/src/main/assets/messages/actors/actors_fi.properties b/core/src/main/assets/messages/actors/actors_fi.properties index c03d48cb4..6b22512f3 100644 --- a/core/src/main/assets/messages/actors/actors_fi.properties +++ b/core/src/main/assets/messages/actors/actors_fi.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Kuolit myrkkykaasuun... actors.blobs.corrosivegas.desc=Pilvi hengen vaarallista kausitista kaasua kieppuu täällä. -actors.blobs.waterofawareness.procced=Ottaessasi kulauksen, tunnet tiedon virtaavan mieleesi. Nyt tiedät kaiken käytössäsi olevista varusteista. Vaistoat myös kaikki esineet tällä tasolla ja tiedät kaikki niiden salaisuudet. -actors.blobs.waterofawareness.desc=Tietämyksen voima säteilee kaivon vedestä. Juo siitä paljastaaksesi päälläsi olevien varusteiden kaikki salaisuudet. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Otat kulauksen ja tunnet haavojesi parantuvan. actors.blobs.waterofhealth.desc=Elämän voima säteilee kaivon vedestä. Juo siitä parantaaksesi haavasi ja tyydyttääksesi nälkäsi. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Paloit poroksi... actors.buffs.burning.rankings_desc=Paloi poroksi actors.buffs.burning.desc=Harvat asiat ovat ahdistavampia kuin palaminen.\n\nTuli aiheuttaa vahinkoa joka vuoro kunnes se sammutetaan tai sammuu. Tuli voidaan sammuttaa astumalla veteen tai taikajuoman roiskahduksella.\n\nLisäksi tuli saattaa sytyttää palavaa maastoa tai tavaroita, joihin se koskettaa.\n\nVuoroja palamisen loppumiseen: %s +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Lumottu actors.buffs.charm.heromsg=Sinut on lumottu! actors.buffs.charm.desc=A charm is manipulative magic that can make enemies temporarily adore each other.\n\nCharacters affected by charm are unable to directly attack the enemy they are charmed by. Attacking other targets is still possible however. The shock of pain will lessen the duration of charm.\n\nTurns of charm remaining: %s. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=You feel quite satisfied and full.\n\nWhile well fed, ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=sinä -actors.hero.hero.leave=Et voi vielä poistua! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Uusi taso! -actors.hero.hero.new_level=Uusi taso!\nOlet tarkempi, väistökykyisempi ja elinvoimaisempi! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Et voi kasvaa enää vahvemmaksi, mutta kokemuksesi antavat sinulle voiman aallon! actors.hero.hero.you_now_have=You picked up: %s. actors.hero.hero.you_cant_have=You can't carry: %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=Kipu auttaa sinua vastustamaan halua nukkua. actors.hero.hero.revive=Ankh räjähtää antaen purskeen elinvoimaa! actors.hero.heroclass.warrior=soturi -actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. -actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Soturilla on kaksi aliluokkaa: actors.hero.heroclass.mage=maagi -actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run._ -actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=Maagi aloittaa pelin hänen sauvansa lyömäaseenaan. Sauva tekee vähemmän lyömävahinkoa kuin muut aloitusaseet. \n\nMaagi voi käyttää sauvansa taikaa hyökätäkseen etäältä. \n\nMaagilla on käärösäiliö, johon voi varastoida useita kääröjä joita se myös suojaa tulelta. -actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Maagilla on kaksi aliluokkaa: actors.hero.heroclass.rogue=roisto -actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 surprise attacks in one run._ -actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. -actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Roistolla on kaksi aliluokkaa: actors.hero.heroclass.huntress=metsästäjä -actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._ -actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with a pair of _studded gloves,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. -actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Metsästäjätterällä on kaksi aliluokkaa: actors.hero.herosubclass.gladiator=gladiaattori diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index b970b6da7..cf7ecae89 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Vous êtes mort empoisonné par du gaz toxique. actors.blobs.corrosivegas.desc=Un nuage de gaz caustique tourbillonne ici. -actors.blobs.waterofawareness.procced=Alors que vous buvez, vous sentez la connaissance emplir votre esprit. Vous savez désormais tout ce qu'il y a à savoir sur vos objets équipés. De plus, vous connaissez la position des objets restants ainsi que les secrets de ce niveau. -actors.blobs.waterofawareness.desc=Le pouvoir de la connaissance émane de l'eau de ce puits. Buvez-en une gorgée pour révéler les secrets de vos objets équipés. +actors.blobs.waterofawareness.procced=Alors que vous buvez une gorgée, vous sentez la connaissance infuser dans votre esprit. +actors.blobs.waterofawareness.desc=Le pouvoir de la connaissance émane de l'eau de ce puits. Buvez-en une gorgée pour révéler les secrets de vos objets équipés et révéler tous les objets du niveau actuel. actors.blobs.waterofhealth.procced=Alors que vous buvez une gorgée, vos blessures guérissent complètement. actors.blobs.waterofhealth.desc=Le pouvoir de guérison qui se dégage de ce puits est presque palpable. Buvez-en une gorgée pour soigner vos blessures et satisfaire votre faim. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Vous mourez brûlé vif... actors.buffs.burning.rankings_desc=Réduit en cendre actors.buffs.burning.desc=Peu de choses sont aussi éprouvantes que de se retrouver enveloppé de flammes.\n\nLe feu cause des dégâts chaque tour jusqu'à ce qu'il s'éteigne ou que vous l'éteignez dans l'eau. Le feu peut être éteint en marchant dans l'eau ou par les projections d'une potion brisée.\n\nD'autre part, le feu se propage à tout terrain ou objet inflammable qu'il touche. \n\nTours de feu restants : %s. +actors.buffs.championenemy.warn=Vous sentez une présence mortelle. +actors.buffs.championenemy$blazing.name=champion flamboyant +actors.buffs.championenemy$blazing.desc=Les champions flamboyants infligent 25 % de dégâts supplémentaires en attaque de mêlée, enflamment les ennemis qu'ils attaquent, sont immunisés contre le feu et répandent le feu autour d'eux lorsqu'ils meurent. +actors.buffs.championenemy$projecting.name=champion de la projection +actors.buffs.championenemy$projecting.desc=Les champions de la projection infligent 25 % de dégâts supplémentaires en attaque de mêlée et sont capable d'attaquer tout ennemi visible. +actors.buffs.championenemy$antimagic.name=champion de l'anti-magie +actors.buffs.championenemy$antimagic.desc=Les champions de l'anti-magie reçoivent 25% de dégâts en moins et sont complètement immunisés aux effets magiques. +actors.buffs.championenemy$giant.name=champion géant +actors.buffs.championenemy$giant.desc=Les champions géants reçoivent 75% de dégâts en moins et ont +1 en portée mais ne peuvent pas passer par les espaces clos. +actors.buffs.championenemy$blessed.name=champion béni +actors.buffs.championenemy$blessed.desc=Les champions bénis ont un bonus de 200% en précision et en évasion. +actors.buffs.championenemy$growing.name=champion en herbe +actors.buffs.championenemy$growing.desc=Les champions en herbe bénéficient d'un bonus de plus en plus important en précision, évasion, dégâts de mêlée et en réduction des dégâts subis.\n\nBonus actuel de précision/évasion/dégâts : %1$d%%\nRéduction des dégâts actuels : %2$d%% + actors.buffs.charm.name=Charmé actors.buffs.charm.heromsg=Vous êtes charmé ! actors.buffs.charm.desc=Un charme est une magie de manipulation de l'esprit qui peut provoquer un amour temporaire entre ennemis.\n\nLes personnages sous le coup d'un charme ne peuvent pas directement s'attaquer. Attaquer d'autres cibles est cependant toujours possible. Un choc dû à la douleur va diminuer la durée du charme.\n\nTours de charme restants : %s @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Vous vous sentez assez satisfait et repu.\n\nTant que ###hero +actors.hero.talent.hearty_meal.title=repas copieux +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=Volonté de fer +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=Intuition de l'érudit +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=hypothèse testée +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=Intuition du voleur +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=ombres réparatrices +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=Intuition du survivaliste +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=vous -actors.hero.hero.leave=Vous ne pouvez pas partir pour l'instant ! +actors.hero.hero.leave=Vous ne pouvez pas partir si tôt, le reste du dongeon vous attend en dessous! actors.hero.hero.level_up=Niveau supérieur ! -actors.hero.hero.new_level=Niveau supérieur !\nVous êtes plus précis, vous esquivez mieux et vous êtes en meilleure forme ! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 point de talent! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Vous ne pouvez pas devenir plus fort, mais votre expérience vous donne une poussée de pouvoir ! actors.hero.hero.you_now_have=Vous avez ramassé : %s. actors.hero.hero.you_cant_have=Vous ne pouvez pas porter : %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=La douleur vous empêche de succomber à l'envie de actors.hero.hero.revive=L'ankh explose avec une énergie vitalisante et vous soigne ! actors.hero.heroclass.warrior=guerrier -actors.hero.heroclass.warrior_desc_item=Le Guerrier commence avec un _sceau cassé unique,_ qu'il peut attacher aux armures.\n\nIl générera un bouclier en plus de sa santé tant qu'il porte une armure avec le sceau attaché.\n\nLe sceau peut être déplacé entre différentes armures, gardant une seule amélioration avec lui. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=Le Guerrier commence avec une _courte épée usée,_ qui offre plus de dégâts directs que les autres armes de départ.\n\nLe Guerrier commence avec _trois pierres de lancer,_ qui offrent une attaque à distance limitée.\n\nLe Guerrier commence avec une _cartouchière à potions,_ qui peut contenir une variété de potions et les protège du froid. -actors.hero.heroclass.warrior_desc_misc=Le Guerrier regagne un peu de points de vie quand il mange.\n\nLe Guerrier identifie automatiquement :\n- les Parchemins d'Identification\n- les Potions de Soin\n- les Parchemins de Colère actors.hero.heroclass.warrior_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Guerrier a deux sous-classes : actors.hero.heroclass.mage=mage -actors.hero.heroclass.mage_unlock=Le Mage est un expert des baguettes, et possède un _bâton unique magique._\n\nPour le débloquer _utilisez deux parchemins d'amélioration en une seule partie._ -actors.hero.heroclass.mage_desc_item=Le Mage commence avec un _bâton unique,_ qu'il peut imprégner des propriétés d'une baguette.\n\nLe bâton se recharge beaucoup plus rapidement qu'une baguette, et possède une charge maximum en plus.\n\nLe bâton commence imprégné avec un projectile magique. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=Le Mage commence avec son bâton comme arme de mêlée. Le bâton fait moins de dégâts que les autres armes de départ.\n\nLe Mage peut utiliser la magie dans son bâton pour attaquer à distance.\n\nLe Mage commence avec un _étui à parchemins,_ qui peut transporter une variété de parchemins et les protéger du feu. -actors.hero.heroclass.mage_desc_misc=Le Mage identifie partiellement les baguettes quand il les utilise.\n\nLe Mage gagne un peu de charge de baguette et de bâton à chaque fois qu'il mange de la nourriture.\n\nLe Mage identifie automatiquement :\n- les Parchemins d'Identification\n- les Potions de Feu Liquide\n- les Parchemins d'Amélioration actors.hero.heroclass.mage_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Mage a deux sous-classes : actors.hero.heroclass.rogue=voleur -actors.hero.heroclass.rogue_unlock=Le voleur peut contrôler le courant de la bataille et frapper en étant invisible grâce à sa _Cape de l'Ombre unique_\n\nPour la débloquer _réussissez 20 attaques surprises à la suite._ -actors.hero.heroclass.rogue_desc_item=Le Voleur commence avec un artefact unique: la _Cape des Ombres,_ qui peut être utilisée pour devenir invisible à volonté.\n\nComme tout les artefacts, la cape ne peut pas être directement améliorée. Au lieu de cela, elle devient plus puissante au fur et à mesure de son utilisation. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=Le Voleur commence avec une _dague,_ faisant plus de dégâts quand l'ennemi est surpris.\n\nLe Voleur commence avec _trois dagues de lancer,_ qui offrent des dégâts à distance et font plus de dégâts aux ennemis surpris.\n\nLe Voleur commence avec une _bourse de velours,_ qui peut contenir des petits objets comme des graines et des pierres runiques. -actors.hero.heroclass.rogue_desc_misc=Le Voleur détecte les secrets et les pièges dans une plus grande zone.\n\nLe Voleur est capable de trouver plus de secrets cachés dans le donjon.\n\nLe Voleur identifie automatiquement \n- les parchemins d'identification\n- les potions d'invisibilité\n- les parchemins de cartographie magique. actors.hero.heroclass.rogue_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Voleur a deux sous-classes: actors.hero.heroclass.huntress=chasseresse -actors.hero.heroclass.huntress_unlock=La chasseresse est maîtresse des armes à distance et possède un _arc magique unique_ aux flèches infinies.\n\nPour la débloquer, _tuez 20 ennemis avec l'aide d'armes à distance à la suite._ -actors.hero.heroclass.huntress_desc_item=La Chasseresse commence avec un _arc spirituel unique,_ qui peut tirer un nombre infini de flèches invoquées.\n\nL'arc se renforce avec l'expérience de la chasseresse et peut être amélioré et enchanté. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=La Chasseresse commence avec des _gants cloutés_ qui attaquent plus rapidement que les autres armes de départ.\n\nLa Chasseresse commence avec son arc comme arme à distance.\n\nLa Chasseresse commence avec une _poche en velours,_ qui peut transporter des petits objets comme les graines et les pierres runiques. -actors.hero.heroclass.huntress_desc_misc=La Chasseresse peut traverser les herbes sans les écraser.\n\nLa Chasseresse peux utiliser les armes de lancer plus longtemps avant qu'elles ne cassent.\n\nLa Chasseresse sent les ennemis proches même si ils sont cachés derrière des obstacles.\n\nLa Chasseresse identifie automatiquement:\n-les parchemins d'identification\n-les potions de vision spirituelle\n-les parchemins de berceuse actors.hero.heroclass.huntress_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le second boss. La Chasseresse a deux sous-classes : actors.hero.herosubclass.gladiator=gladiateur @@ -387,7 +432,7 @@ actors.mobs.npcs.ghost.find_me=Merci... Viens me retrouver... actors.mobs.npcs.ghost.desc=Le fantôme est à peine visible. On distingue un point lumineux informe avec un visage plein de tristesse. actors.mobs.npcs.imp.name=diablotin ambitieux -actors.mobs.npcs.imp.golems_1=Êtes vous un aventurier ? J'adore les aventuriers ! On peut toujours compter sur eux lorsque quelque chose a besoin d'être éliminé. N'ai-je pas raison ? Contre une récompense bien sûr ;)\nPour ma part ce sont ces fichus _golems_ qui doivent disparaître. Vous voyez, je commencer une petit affaire ici, pour tout vous dire, un magasin, mais ces stupides golems me pourrissent l'existence ! C'est assez dur de négocier avec des bouts de granit ambulants, maudits soient-ils ! S'il vous plaît, éliminez-en... disons... _6 d'entre eux_ et la récompense est à vous. +actors.mobs.npcs.imp.golems_1=Êtes vous un aventurier ? J'adore les aventuriers ! On peut toujours compter sur eux lorsque quelque chose a besoin d'être éliminé. N'ai-je pas raison ? Contre une récompense bien sûr ;)\nPour ma part ce sont ces fichus _golems_ qui doivent disparaître. Vous voyez, je commencer une petit affaire ici, pour tout vous dire, un magasin, mais ces stupides golems me pourrissent l'existence ! C'est assez dur de négocier avec des bouts de granit ambulants, maudits soient-ils ! S'il vous plaît, éliminez-en... disons... _4 d'entre eux_ et la récompense est à vous. actors.mobs.npcs.imp.monks_1=Êtes vous un aventurier ? J'adore les aventuriers ! On peut toujours compter sur eux lorsque quelque chose a besoin d'être éliminé. N'ai-je pas raison ? Contre une récompense bien sûr ;)\nPour ma part ce sont ces satanés _moines_ qui doivent disparaître. Vous voyez, je commencer une petit affaire ici, pour tout vous dire, un magasin, mais ces farfelus n'achètent rien et font fuir les autres clients ! S'il vous plaît, éliminez-en... disons... _5 d'entre eux_ et la récompense est à vous. actors.mobs.npcs.imp.golems_2=Comment se passe votre chasse au golem ? actors.mobs.npcs.imp.monks_2=Oh, vous êtes toujours vivant ! Je savais que votre kung-fu était plus puissant ;) N'oubliez pas de ramasser les jetons sur les moines. diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index c66c405dd..3488af9f1 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Meghaltál a mérgező gáztól... actors.blobs.corrosivegas.desc=Halálos marógáz kavarog ezen a helyen. -actors.blobs.waterofawareness.procced=Amint belekortyolsz, érzed, hogy új tudás járja át az elmédet. Már mindent tudsz a rajtad lévő felszerelésről. Továbbá a szinten lévő összes tárgyat is érzékeled és ismered minden titkukat. -actors.blobs.waterofawareness.desc=A tudás ereje sugárzik a kút vizéből. Kortyolj belőle, hogy megismerd a rajtad lévő felszerelés minden titkát. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Belekortyolva érzed, hogy a sebeid teljesen begyógyulnak. actors.blobs.waterofhealth.desc=Az élet ereje sugárzik a kút vizéből. Kortyolj belőle, hogy begyógyuljanak a sebeid és jóllakj. @@ -47,7 +47,7 @@ actors.blobs.web.desc=Itt mindent vastag pókháló fed. Bármi amit nekidobnak, actors.buffs.adrenaline.name=Adrenalin actors.buffs.adrenaline.desc=Egy fizikai erőlöket. Az adrenalin a támadási és mozgási sebességet is növeli.\n\nAz adrenalinnal a célpont mozgása 2x-es, a támadása 1.5x-es sebességre gyorsul.\n\nFennmaradó körök: %s. -actors.buffs.adrenalinesurge.name=Adrenalin Löket +actors.buffs.adrenalinesurge.name=Adrenalinlöket actors.buffs.adrenalinesurge.desc=Egy löket a kiváló képességeidhez, de sajnos nem végleges.\n\nErőd megnövelve: +%d.\nEnnyi kör múlva gyengül: %s. actors.buffs.amok.name=Ámok @@ -69,7 +69,7 @@ actors.buffs.berserk.angered=Dühödt actors.buffs.berserk.berserk=Őrjöngés actors.buffs.berserk.exhausted=Kimerült actors.buffs.berserk.recovering=Gyógyulás -actors.buffs.berserk.angered_desc=A berzerker sérüléseinek súlyossága erősíti ütéseit. Ahogyan egy berzerker fizikai sérülést szenved, dühössé válik, ami bónusz sebzést eredményez. A páncélzattal felfogott sérülések is beleszámítanak a düh felerősödésébe.\n\nA düh idővel alábbhagy, de minél kevesebb a berzerker életereje, annál tovább tart.\n\nAmikor a berzerker életereje 0 -ra esik miközben dühös, és viseli a medálját, megvadul és _ellenáll a halálnak_ egy rövid időre.\n\nJelenlegi düh: _%.0f%%_\n_+%.0f%%_ sebzés +actors.buffs.berserk.angered_desc=A berzerker sérüléseinek súlyossága erősíti ütéseit. Ahogyan egy berzerker fizikai sérülést szenved, dühössé válik, ami bónusz sebzést eredményez. A páncélzattal felfogott sérülések is beleszámítanak a düh felerősödésébe.\n\nA düh idővel alábbhagy, de minél kevesebb a berzerker életereje, annál tovább tart.\n\nAmikor a berzerker életereje 0-ra esik miközben dühös, és viseli a medálját, megvadul és _ellenáll a halálnak_ egy rövid időre.\n\nJelenlegi düh: _%.0f%%_\n_+%.0f%%_ sebzés actors.buffs.berserk.berserk_desc=A halál küszöbén félelem és bizonytalanság szertefoszlik, és csak a düh marad. Ebben a halálközeli állapotban a berzerker elképesztően erős +50% sebzést _okoz, bónusz pajzsot kap és ellenáll a halálnak._\n\nEz a bónusz pajzs erősebb, ha jobb a berzerker páncélzata, majd idővel kimerül. Ha ez a pajzs lecsökken 0-ra, a berzerker feladja és meghal.\n\nA gyógyítás minden formája stabilizálja a berzerkert, de kimerült marad. Amíg kimerült, a berzerkernek tapasztalatot kell gyűjtenie mielőtt újra képes lesz dühödten harcolni. actors.buffs.berserk.recovering_desc=A belső erőnek is vannak korlátai. A berzerkernek pihennie kell mielőtt újra őrjöngve harcolhat.\n\nGyógyulás közben a berzerker nem lesz dühödt, ha megsebzik.\n\nA gyógyuláshoz _%.2f_ szintet kell lépni actors.buffs.berserk.no_rages=Az őrjöngés azonnal eluralkodik rajta, idővel csökkentve a maximális egészségét. @@ -85,9 +85,9 @@ actors.buffs.bleeding.desc=Aggasztóan sok vér folyik a sebedből.\n\nA vérzé actors.buffs.bless.name=Áldott actors.buffs.bless.desc=Némelyek szerint az istenektől származó, erős koncentrálóképesség.\n\nAz áldás 25%% -al növeli a pontosságot és a kitérést, az áldott karakter sokkal hatékonyabb a harcban.\n\nAz áldás még %s körig tart. -actors.buffs.blindness.name=Megvakult -actors.buffs.blindness.heromsg=Megvakultál! -actors.buffs.blindness.desc=A vakság sötét homállyá változtatja a környező világot.\n\nA megvakított karakter csak egy mezőt lát maga előtt, emiatt nincs értelme távolsági fegyvereket használnia és könnyen szem elől téveszti a távolabbi ellenségeket. Ezen felül a megvakított hős képtelen elolvasni a tekercseket és könyveket.\n\nA vakság még %s körig tart. +actors.buffs.blindness.name=Elvakított +actors.buffs.blindness.heromsg=Elvakítottak! +actors.buffs.blindness.desc=A vakság sötét homállyá változtatja a környező világot.\n\nAz elvakított karakter csak egy mezőt lát maga előtt, emiatt nincs értelme távolsági fegyvereket használnia és könnyen szem elől téveszti a távolabbi ellenségeket. Ezen felül az elvakított hős képtelen elolvasni a tekercseket és könyveket.\n\nA vakság még %s körig tart. actors.buffs.burning.name=Lángol actors.buffs.burning.heromsg=Meggyulladtál! @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Halálra égtél... actors.buffs.burning.rankings_desc=Hamuvá égett actors.buffs.burning.desc=Kevés kellemetlenebb dolog van annál, mint amikor az embert elborítják a lángok.\n\nA tűz minden körben sebez, amíg ki nem alszik vagy vízzel el nem oltják. Vízbe lépve vagy egy széttört üvegből kifröccsenő folyadékkal is el lehet oltani.\n\nHa a tűz a környező tárgyakhoz vagy növényzethez ér, azok is meggyulladnak.\n\nAz égés még %s körig tart. +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Elbűvölt actors.buffs.charm.heromsg=Elbűvöltek! actors.buffs.charm.desc=A báj manipulatív varázslat, amitől az ellenfelek átmenetileg rajongani fognak egymásért.\n\nAz elbűvölt karakterek nem tudnak közvetlen támadást indítani az őket elbűvölő ellenség ellen. Ugyanakkor más célpontokat megtámadhatnak. A fájdalmi sokk csökken a báj tartama alatt.\n\nA báj még %s körig tart. @@ -124,11 +138,11 @@ actors.buffs.corruption.desc=A romlottság beszivárog az ember belsejébe és a actors.buffs.cripple.name=Lerokkant actors.buffs.cripple.heromsg=Lerokkantál! -actors.buffs.cripple.desc=Majdnem biztos vagy benne, hogy a lábnak nem így kell hajlania.\n\nA rokkant karakter sebessége megfeleződik, egy mező megtétele egy kör helyett kettőbe telik.\n\nA rokkantság még %s körig tart. +actors.buffs.cripple.desc=Majdnem biztos vagy benne, hogy a lábaknak nem így kell hajolnia.\n\nA rokkant karakter sebessége megfeleződik, egy mező megtétele egy kör helyett kettőbe telik.\n\nA rokkantság még %s körig tart. actors.buffs.degrade.name=Lefokozott actors.buffs.degrade.heromsg=A felszerelésedet gyengébbnek érzed! -actors.buffs.degrade.desc=Hatalmas sötét mágia csapolja a felszereléseden lévő fejlődéstekercsek erejét!\n\nA lefokozás alatt a fejlettebb felszerelés úgy tekintendő, mintha az aktuálisnál alacsonyabb szintű volna. _Minden +3 utáni fejlesztés exponenciálisan gyengébb, mint az utolsó._ A tárgyaid leírásában a csökkentett szintű pontok szerepelnek ilyenkor.\n\nA lefokozás nem hat az erőnléti követelményekre, a varázspálcák töltésére, a dobófegyverek tartósságára, vagy az ereklyékre.\n\nA hátrelévő körök száma: %s. Egy fejlődéstekercset, vagy átoklevétel tekercset felhasználva azonnal befejeződik a lefokozás. +actors.buffs.degrade.desc=Erős sötét mágia csapolja a felszereléseden használt fejlődéstekercsek erejét!\n\nA lefokozás alatt a fejlettebb felszerelés úgy tekintendő, mintha az aktuálisnál alacsonyabb szintű volna. _Minden +3 utáni fejlesztés exponenciálisan gyengébb, mint az utolsó._ A tárgyaid leírásában a csökkentett szintű pontok szerepelnek ilyenkor.\n\nA lefokozás nem hat az erőnléti követelményekre, a varázspálcák töltésére, a dobófegyverek tartósságára, vagy az ereklyékre.\n\nA hátrelévő körök száma: %s. Egy fejlődéstekercset, vagy átoklevétel tekercset felhasználva azonnal befejeződik a lefokozás. actors.buffs.doom.name=Kudarcra ítélt actors.buffs.doom.desc=Nehéz folytatni, ha úgy tűnik a világ holtan szeretne látni.\n\nA kudarcra ítélt karakterek dupla sérülést szenvednek.\n\nAz ítélet végleges, csak a halállal végződhet. @@ -296,16 +310,51 @@ actors.buffs.wellfed.desc=Egészen elégedettnek és jóllakottnak érzed magad. ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=a hős -actors.hero.hero.leave=Még nem mehetsz el! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Szintet léptél! -actors.hero.hero.new_level=Szintet léptél!\nJavult a célzóképességed, a kitérésed és az egészséged! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Ennél erősebb már nem lehetsz, de a tapasztalatod tengernyi hatalmat ad! -actors.hero.hero.you_now_have=Ezt találtad: %s. +actors.hero.hero.you_now_have=Hozzád került egy %s. actors.hero.hero.you_cant_have=Nem tudod már cipelni: %s. actors.hero.hero.locked_chest=A láda le van zárva, és nincs hozzávaló kulcsod. actors.hero.hero.locked_door=Nincs hozzá kulcsod. -actors.hero.hero.noticed_smth=Találtál valamit. +actors.hero.hero.noticed_smth=Észrevettél valamit. actors.hero.hero.wait=... actors.hero.hero.search=keresés actors.hero.hero.search_distracted=Nehezen koncentrálsz, a keresés elfáraszt. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=A fájdalom segít, hogy ellenállj az álmosságna actors.hero.hero.revive=Az ankh éltető energiával robban szét! actors.hero.heroclass.warrior=harcos -actors.hero.heroclass.warrior_desc_item=A harcosnál kezdetkor egy _különleges törött pecsét_ van, amit a páncélra tud helyezni. \n\nA felhelyezett pecsét lassan védőerőt generál az egészsége fölött ha a páncélra van tűzve.\n\nA pecsét cserélhető a páncélok között, egyszerű fejlesztésképp hordozva. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=A harcosnál van egy _elnyűtt rövidkard_ is, ami nagyobb közvetlen sérülést okoz, mint a többi induló fegyver.\n\nA harcosnál van még _három dobókő_, ami korlátozott távolsági sérülést okoz.\n\nA harcos tart magánál egy _főzetes válltáskát_, ami megvédi a hidegtől a különböző italokat. -actors.hero.heroclass.warrior_desc_misc=A harcos visszanyer egy kevés életpontot amikor ételt eszik.\n\nA harcos automatikusan felismeri:\n- az azonosító tekercseket\n- a gyógyító főzeteket\n- a dühtekercseket actors.hero.heroclass.warrior_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A harcosnak két alosztálya van: actors.hero.heroclass.mage=mágus -actors.hero.heroclass.mage_unlock=A mágus nagyon ért a pálcákhoz, és egy _egyedi varázsbotot_ tart magánál.\n\nHogy felnyithasd _használj két fejlődéstekercset egy menetben._ -actors.hero.heroclass.mage_desc_item=A mágusnál induláskor egy _egyedi varázsbot_ van, mely egy varázspálca tulajdonságait hordozhatja.\n\nA varázsbot sokkal hamarabb újratöltődik, mint a varázspálca, ezen felül eggyel több a maximális töltöttsége.\n\nA varázsbot mágikus lövedékkel töltött. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=A mágus kezdetben kézi harcra használja a varázsbotját. A varázsbot kisebb sérülést okoz így, mint a többi induló fegyver. \n\nA varázsbotjában lévő mágiát távolsági fegyverként is tudja használni.\n\nVan nála egy _tekercstartó_ is, ami megvédi a tűztől a különböző tekercseket. -actors.hero.heroclass.mage_desc_misc=A mágus részben felismeri a varázspálcákat, amint használatba veszi azokat.\n\nA mágus visszanyer egy kis részt a varázspálca és varázsbot töltéséhez ha bármikor élelemhez jut.\n\nA mágus automatikusan felismeri:\n- az azonosító tekercseket\n- a folyékony tűz főzeteket\n- a fejlődéstekercseket actors.hero.heroclass.mage_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A mágusnak két alosztálya van: actors.hero.heroclass.rogue=tolvaj -actors.hero.heroclass.rogue_unlock=A tolvaj uralhatja a harc menetét és csapást mérhet a láthatatlanságból a _különleges árnyékköpenyét_ használva.\n\nHogy felnyisd, _teljesíts 20 meglepetés támadást egy futamban._ -actors.hero.heroclass.rogue_desc_item=A tolvajnál egy _Árnyékköpeny_ van, melyet akarata szerint használhat, hogy láthatatlanná váljon.\n\nMint minden ereklye, a köpeny sem fejleszthető közvetlenül. Inkább használat közben erősödik. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=A tolvajnál kezdetben egy _tőr_ van, amely többet sebez ha meglepi az ellenfelét.\n\nVan nála _három dobókés_ is, amelyek valamekkora távolsági sérülést okoznak de nagyobbat a meglepett ellenfeleknek.\n\nA tolvaj egy kis _bársony övtáskát_ visel, amiben kisebb dolgokat tárolhat, például magokat és rúnaköveket. -actors.hero.heroclass.rogue_desc_misc=A tolvaj messzebbről felismeri a csapdákat és a titkokat.\n\nA tolvaj képes rá, hogy több rejtett titkot megtaláljon a kazamatában.\n\nA tolvaj automatikusan felismeri:\n- az azonosítótekercseket\n- a láthatatlanság főzeteket\n- a varázstérképeket actors.hero.heroclass.rogue_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A tolvajnak két alosztálya van: actors.hero.heroclass.huntress=vadásznő -actors.hero.heroclass.huntress_unlock=A vadásznő a dobófegyverek mestere, és egy _különleges varázsíj_ van nála, végtelen számú nyílvesszővel.\n\nFelnyitásához _ölj meg 20 ellenséget dobófegyverekkel egy körben._ -actors.hero.heroclass.huntress_desc_item=A vadásznőnél egy _különleges szellem íj_ van kezdetben, amely végtelen számú elvarázsolt nyilat lőhet.\n\nAz íj egyenletesen erősödik ahogyan a vadásznő szintet lép. Lehet bővíteni és bűvölni is. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=A vadásznőnél kezdetben egy pár _szegecses kesztyű_ is van, amelyek sokkal gyorsabbak, mint más kezdő fegyver.\n\nA vadásznő a távolsági íjával indul.\n\nA vadásznőnél kezdetben egy _bársony övtáska_ van, amely kis dolgokat tárol, például magokat és rúnaköveket. -actors.hero.heroclass.huntress_desc_misc=A vadásznő nem tapossa le a füvet, amikor keresztül megy rajta.\n\nA vadásznő hosszabb ideig tudja használni a dobófegyvereket mielőtt tönkremennének.\n\nA vadásznő érzékeli a közeli ellenfeleket még ha el is rejtőztek.\n\nA vadásznő automatikusan azonosítja:\n- az azonosítótekercseket\n- a látomásfőzeteket\n- az altatódal tekercseket actors.hero.heroclass.huntress_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A vadásznőnek két alosztálya van: actors.hero.herosubclass.gladiator=gladiátor @@ -382,7 +427,7 @@ actors.mobs.npcs.ghost.rat_2=Kérlek, segíts! Pusztítsd el a förtelmet…\n\n actors.mobs.npcs.ghost.gnoll_1=Üdv, %s... Egykor olyan voltam mint te - erős és magabiztos... De egy körmönfont ellenfél legyőzött... Nem tudom elhagyni ezt a helyet... Amíg bosszút nem állok... Öld meg a _szélhámos gnollt,_ amely kioltotta az életemet...\n\nEz nem olyan mint a többi gnoll... Elrejtőzik és távolsági fegyvereket használ... _Vigyázz a mérgező és tüzes nyilaira, ne támadd messziről..._ actors.mobs.npcs.ghost.gnoll_2=Kérlek... Segíts... Öld meg a csalót...\n\n_Ne engedd, hogy eltaláljon... Menj közel hozzá..._ actors.mobs.npcs.ghost.crab_1=Üdv, %s... Egykor olyan voltam mint te - erős és magabiztos... De egy ősi állat legyőzött... Nem tudom elhagyni ezt a helyet... Amíg bosszút nem állok... Öld meg az _óriásrákot,_ amely kioltotta az életemet...\n\nNem normális, hogy ilyen öreg... Egyetlen erős ollója van és vastag páncélja... _Vigyázz az ollójával, ha nem leped meg őt, kivédi vele a támadásod..._ -actors.mobs.npcs.ghost.crab_2=Kérlek... Segíts... Öld meg a páncélos jószágot...\n\n_Mindig védekezik... Ha látja, hogy jössz..._ +actors.mobs.npcs.ghost.crab_2=Kérlek... Segíts... Öld meg a páncélos jószágot...\n\n_Mindig védekezik... Ha észrevesz..._ actors.mobs.npcs.ghost.find_me=Köszönöm... gyere, keress meg... actors.mobs.npcs.ghost.desc=A kísértet alig látszik. Úgy néz ki mint egy halovány fényű alaktalan folt, szomorú arccal. @@ -401,10 +446,10 @@ actors.mobs.npcs.impshopkeeper.thief=Azt hittem, bízhatok benned! actors.mobs.npcs.impshopkeeper.desc=A koboldok kisebb termetű démonok. Sem az erejük, sem a mágikus képességük nem figyelemre méltó. Viszont eléggé okosak és barátkozók, és sok kobold szívesebben él és intézi a dolgait nem démoni lények között. actors.mobs.npcs.mirrorimage.name=tükörkép -actors.mobs.npcs.mirrorimage.desc=Ez az illúzió közeli hasonlóságot hordoz veled, még mintha a jelenlegi fegyvered és páncélod is kezelné.\n\nA tükörképek felkutatják és megtámadják az ellenségeket a leutánzott fegyverükkel, ami pont úgy viselkedik, mint a sajátod, de kevesebb sérülést okoz. Légies formából indulnak, de a támadás érdekében szilárd formát öltenek.\n\nMiközben a védekezésük erőteljes lehet, a tükörképek nem tartósak, és amint sérülést szenvednek elillannak. +actors.mobs.npcs.mirrorimage.desc=Ez az illúzió közeli hasonlóságot hordoz veled, még mintha a jelenlegi fegyvered és páncélod is viselné.\n\nA tükörképek felkutatják és megtámadják az ellenségeket a leutánzott fegyverükkel, ami pont úgy viselkedik, mint a sajátod, de kevesebb sérülést okoz. Légies formából indulnak, de a támadás érdekében szilárd formát öltenek.\n\nMiközben a védekezésük erőteljes lehet, a tükörképek nem tartósak, és amint sérülést szenvednek elillannak. actors.mobs.npcs.prismaticimage.name=prizmakép -actors.mobs.npcs.prismaticimage.desc=Ez a csillámló illúzió nagyon emlékeztet önmagadra, még mintha a jelenlegi fegyvered és páncélod is kezelné.\n\nA prizmaképek megpróbálják felkutatni és elvonni az ellenfelek figyelmét a fokozott védelmükkel és egészségükkel hogy téged védjenek. Habár nincs olyan olyan védelmük, mint a tükörképeknek, tartósabbak, beleértve hogy hasznosítják a páncélod előnyös tulajdonságait.\n\nHa az életerejük nullára esik le, a prizmaképek jópár kör alatt tűnnek csak el és még így is gyógyíthatók eközben. Ha nincs ellenség, a prizmaképek elhalványodnak és visszatérnek mesterükhöz. +actors.mobs.npcs.prismaticimage.desc=Ez a csillámló illúzió nagyon emlékeztet önmagadra, még mintha a jelenlegi fegyvered és páncélod is viselné.\n\nA prizmaképek megpróbálják felkutatni és elvonni az ellenfelek figyelmét a fokozott védelmükkel és egészségükkel hogy téged védjenek. Habár nincs olyan olyan védelmük, mint a tükörképeknek, tartósabbak, beleértve hogy hasznosítják a páncélod előnyös tulajdonságait.\n\nHa az életerejük nullára esik le, a prizmaképek jópár kör alatt tűnnek csak el és még így is gyógyíthatók eközben. Ha nincs ellenség, a prizmaképek elhalványodnak és visszatérnek mesterükhöz. actors.mobs.npcs.ratking.name=patkánykirály actors.mobs.npcs.ratking.not_sleeping=Nem alszom! @@ -430,7 +475,7 @@ actors.mobs.npcs.wandmaker.name=öreg pálcakészítő actors.mobs.npcs.wandmaker.intro_warrior=Ó, micsoda kellemes meglepetés találkozni egy hőssel egy ilyen nyomasztó helyen! Lenne egy feladatom számodra, ha szívesen segítenél egy öregemberen. actors.mobs.npcs.wandmaker.intro_rogue=Jóságos ég, megijesztettél! Nem találkoztam itt olyan banditával, aki még eszénél lett volna, te biztos a felszínről jössz! Lenne egy feladatom számodra, ha szívesen segítenél egy idegennek. actors.mobs.npcs.wandmaker.intro_mage=Ó, üdv %s! Hallom kis kalamajka volt veled és a varázslóiskolával? De hagyjuk, sosem szerettem ezeket a begyepesedett helyeket. Lenne egy feladatom számodra, ha benne vagy. -actors.mobs.npcs.wandmaker.intro_huntress=Ó, üdv, kisasszony! Kellemes meglepetés egy barátságos arcot látni idelenn, nem igaz? Valójában meg mernék esküdni rá, hogy én láttam már a te arcodat, de meg nem tudnám mondani, hol... De hagyjuk, ha kalandért jöttél, lenne egy feladatom a számodra. +actors.mobs.npcs.wandmaker.intro_huntress=Ó, üdv, kisasszony! Kellemes meglepetés egy barátságos arcot látni idelenn, nem igaz? Valójában meg mernék rá esküdni, hogy láttam már az arcod ezelőtt, de nem tudnám megmondani, hogy hol... De hagyjuk, ha kalandért jöttél, lenne egy feladatom a számodra. actors.mobs.npcs.wandmaker.intro_1=\n\nEgy varázspálcához szükséges ritka hozzávalóért jöttem ide, de eltévedtem, és a varázspajzsom gyengül. Hamarosan távoznom kell, de nem tudnék elmenni úgy, hogy meg ne szerezzem, amiért idejöttem. actors.mobs.npcs.wandmaker.intro_dust=Egy kis _hullaport_ keresek. Ez egy különleges fajta átkozott csontliszt, amely általában ilyen helyeken fordul elő mint ez. Valahol itt kell lennie egy eltorlaszolt helynek, biztos vagyok benne, hogy ott van ilyen por. De légy óvatos, a porban lévő átok meglehetősen erős: _siess vele hozzám, ahogy csak tudsz,_ és én megtisztítlak tőle. actors.mobs.npcs.wandmaker.intro_ember=Egy újszülött tűzelementálból való _friss parazsat_ keresek. Elementálok akkor bukkannak fel, amikor egy idéző varázslatnál nincs megfelelő irányítás, szóval csak keress néhány gyertyát és egy szertartási helyet, biztosan elő tudsz ugrasztani egyet. Azért jó, ha _kéznél tartasz valami fagyasztó eszközt,_ mert bár az elementálok nagyon erősek, a jég elég könnyen lenyomja őket. @@ -568,7 +613,7 @@ actors.mobs.gnolltrickster.name=szélhámos gnoll actors.mobs.gnolltrickster.desc=Különös szerzet, még gnoll mércével nézve is. Gonosz vigyorral képén görnyed előre, szinte ringatva a vállán lévő táskát. Széles szemében félelem és izgatottság furcsa keveréke tükröződik.\n\nTáskájában rosszul elkészített nyilak széles választéka lapul, mindegyiknek a végét különféle ártalmas anyagba mártották. actors.mobs.goldenmimic.name=aranyláda utánozó -actors.mobs.goldenmimic.desc=Az utánozók olyan varázsteremtmények, melyek kívánságuk szerinti alakot ölthetnek. A kazamatákban szinte mindig valamilyen kincsesláda formát választanak, hogy a gyanútlan kalandozót lépre csalják.\nAz aranyláda utánozó szívósabb, mint a többi. Megpróbálja a legerősebb kalandozót magához vonzani. Neki van a legjobb zsákmánya, de sokkal erősebb a megszokott utonozóknál. +actors.mobs.goldenmimic.desc=Az utánozók olyan varázsteremtmények, melyek kívánságuk szerinti alakot ölthetnek. A kazamatákban szinte mindig valamilyen kincsesláda formát választanak, hogy a gyanútlan kalandozót lépre csalják.\nAz aranyláda utánozók szívósabb utánozók, akik a legerősebb kalandozókat próbálják magukhoz vonzani. Nekik van a legjobb zsákmányuk, de sokkal erősebbek a megszokott utánozóknál. actors.mobs.golem.name=gólem actors.mobs.golem.def_verb=védte @@ -591,7 +636,7 @@ actors.mobs.greatcrab.def_verb=védte actors.mobs.greatcrab.desc=Ez a rák óriási nagy, még a többi csatornarákhoz képest is. A kék páncélját borító repedések és kagylók idős korra utalnak. Lassan baktat körbe masszív ollójával épphogy egyensúlyozva.\n\nBár a ráknak csak egy ollója van, a mérete ezért bőven kárpótolja. Ha veszélyt lát, az ollóját maga előtt tartja, így védi meg magát az áthatolhatatlan páncélfala mögött. Ennek ellenére a rák nem tudja védeni azt, amit nem vesz észre, vagy amikor több ellenfél támadja egyidejűleg. actors.mobs.guard.name=börtönőr -actors.mobs.guard.scorpion=Gyere ide! +actors.mobs.guard.scorpion=Idejössz! actors.mobs.guard.def_verb=védte actors.mobs.guard.desc=Ezek az őrök, a börtön egykori felügyelői, már régóta nem különböznek a foglyoktól. Csoszognak, akár a zombik, üres tekintettel járva a termeket keresnek bármit, ami nincs a helyén - mint például te!\n\nLáncot hordanak a csípőjük körül, amit talán arra használnak, hogy közel húzzák magukhoz az ellenséget. @@ -613,7 +658,7 @@ actors.mobs.mimic.hidden_hint=Valamilyen érzésed támad ezzel a ládával szem actors.mobs.mimic.desc=Az utánozók olyan varázsteremtmények, melyek kívánságuk szerinti alakot ölthetnek. A kazamatákban szinte mindig valamilyen kincsesláda formát választanak, hogy a gyanútlan kalandozót lépre csalják.\n\nAz utánozóknak csúnya harapásuk van, de gyakran több kincset őriznek, mint a szokásos ládák. actors.mobs.necromancer.name=halottidéző -actors.mobs.necromancer.desc=Ezek a sötétmágus tanoncok a börtönben gyűltek össze, mivel ez egy tökéletes hely az ördögi erejük próbálgatására.\n\nA halottidézők csontvázaknak adnak erőt, hogy védjék magukat. A halottidéző megölésével a megidézett csontvázak is elpusztulnak. +actors.mobs.necromancer.desc=Ezek a sötétmágus-tanoncok a börtönben gyűltek össze, mivel ez egy tökéletes hely az ördögi erejük próbálgatására.\n\nA halottidézők csontvázaknak adnak erőt, hogy védjék magukat. A halottidéző megölésével a megidézett csontvázak is elpusztulnak. actors.mobs.necromancer$necroskeleton.name=a halottidéző csontváza actors.mobs.necromancer$necroskeleton.desc=Ezt a csontvázat egy halottidéző keltette életre. Pont úgy viselkedik, mint egy átlagos csontváz és elpusztul, ha a megidézőjét megölik. @@ -702,7 +747,7 @@ actors.mobs.newtengu.desc=Egy híres és titokzatos orgyilkos, aki az arcára ol actors.mobs.newtengu$bombability$bombblob.desc=Forró füstfelhő gomolyog erre. Légy résen, robbani fog! actors.mobs.newtengu$bombability$bombitem.name=Füstbomba -actors.mobs.newtengu$bombability$bombitem.cant_pickup=A padlóhoz tapadt, nem tudod mozdítani! +actors.mobs.newtengu$bombability$bombitem.cant_pickup=A padlóhoz rögzült, nem tudod mozdítani! actors.mobs.newtengu$bombability$bombitem.desc=Tengu egy fura külsejű füstbombát dobott, amiből vékony forró füst gomolyog. Hangosan ketyeg, mintha visszaszámolna!\n\nA bomba lehorgonyozta magát a földhöz, nem lehet felvenni. actors.mobs.newtengu$fireability$fireblob.desc=Tengu finom port dobott, ami úgy tűnik, hogy a jelen lévő gőzzel egyesül és gyulladni készül! @@ -766,7 +811,7 @@ actors.mobs.yogfist.rankings_desc=Elpusztított Yog-Dzewa actors.mobs.yogfist.desc=Az ököl Yog-Dzewa erejének kivetülése. Az öklök Yog-Dzewa erejét közvetítik és védve vannak minden sérüléstől, amikor a szem közelében vannak. actors.mobs.yogfist$burningfist.name=égő ököl actors.mobs.yogfist$burningfist.desc=Az öklöt kaotikus égő varázslatból formálták. Mozgása során folyamatosan felégeti maga körül a talajt. Képes tüzes energiarobbanásokat lőni, amelyek lángra lobbantják a becsapódás környezetét.\n\nA tűzlövő képességét elfojtja a közelében lévő víz. Viszont olyan forró, hogy el is párologtatja maga körül egy pillanat alatt! -actors.mobs.yogfist$soiledfist.name=termő ököl +actors.mobs.yogfist$soiledfist.name=földes ököl actors.mobs.yogfist$soiledfist.desc=Az öklöt kaotikus agyag varázslatból formálták. Mozgása során növényzet serken amerre jár. Képes agyagsugarat lőni, amivel a célpontot gyorsan növő gyökerek és indák közé csavarja!\n\nAz ököl erejét ebből a növényzetből nyeri, és ellent tud állni a sérülésnek, ha a közelében magas, buja növényzet található! actors.mobs.yogfist$rottingfist.name=rothadó ököl actors.mobs.yogfist$rottingfist.desc=Az öklöt élő rontásból formálták. Egy halom romló hústömeg, ami közelharcban maró váladékot, távolról pedig mérgező gázt terít. Ennél is rosszabb, hogy az ököl a hatalmas tömege miatt inkább vérzik, minthogy a sérülést elszenvedné.\n\nVízzel lemosható a váladék, de az ököl is felszívja a vizet, így gyógyítja magát! Továbbá vérzése közben sérülést okozni neki azt eredményezi, hogy csak a vérzés frissül, de nem halmozódik a sérülés! diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index 402d22226..9c7b0519e 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Kau mati karena gas beracun... actors.blobs.corrosivegas.desc=Awan gas kaustik mematikan melayang di sini. -actors.blobs.waterofawareness.procced=Ketika kau meminumnya, kau bisa merasakan pengetahuan merasuk ke dalam pikiranmu. Sekarang kau mengetahui semua hal tentang perlengkapan yang kau pakai. Kau juga kau bisa merasakan keberadaan semua item dan rahasia di level ini. -actors.blobs.waterofawareness.desc=Kekuatan pengetahuan memancar dari air di sumur ini. Meminum dari sumur ini dapat membuka segala rahasia dari benda yang kau pakai. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Ketika kau meminumnya, kau merasa lukamu sembuh total. actors.blobs.waterofhealth.desc=Kekuatan kesehatan terpancar dari air di sumur ini. Meminumnya sedikit dapat menyembuhkan lukamu dan menghilangkan rasa lapar. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Kau terbakar sampai mati... actors.buffs.burning.rankings_desc=Terbakar sampai menjadi Abu actors.buffs.burning.desc=Tak ada yang lebih menyedihkan dari pada ditelan api.\n\nApi akan memberimu damage setiap giliran sampai hilang oleh air atau sampai hilang sendiri. Api dapat hilang dengan cara berjalan di atas air atau terkena percikan ramuan yang pecah.\n\nDitambah, api dapat membakar benda yang dapat terbakar.\n\nSisa waktu terbakar: %s giliran. +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Terpesona actors.buffs.charm.heromsg=Kau terpesona! actors.buffs.charm.desc=Pesona adalah sihir manipulatif yang dapat membuat musuh mengagumi satu sama lain.\n\nKarakter yang terkena efek pesona tidak dapat menyerang musuh yang mereka kagumi secara langsung, sehingga menyerang target lain masih memungkinkan. Rasa sakit akan mengurangi durasi dari pesona ini.\n\nSisa giliran pesona: %s. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Kau merasa cukup puas dan kenyang.\n\nSaat cukup makan ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=kau -actors.hero.hero.leave=Kau belum bisa pergi! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Naik level! -actors.hero.hero.new_level=Naik level!\nKau sekarang lebih mudah menghidar, lebih sehat, dan seranganmu lebih akurat! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Kau tak dapat tumbuh lebih kuat lagi, tapi exp yang kau dapat tentu memberimu lonjakan kekuatan! actors.hero.hero.you_now_have=Kau mengambil: %s. actors.hero.hero.you_cant_have=You can't carry: %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=Rasa sakit membantumu menghilangkan rasa kantuk. actors.hero.hero.revive=Ankh meledak dan memberikanmu energi kehidupan! actors.hero.heroclass.warrior=pendekar -actors.hero.heroclass.warrior_desc_item=Pendekar memulai dengan sebuah _pin rusak unik,_ yang bisa ia tempelkan ke armor.\n\nPendekar perlahan-lahan akan menciptakan perisai di atas darahnya saat ia menggunakan armor yang sudah ditempeli pin.\n\nPin dapat dipindahkan dari armor satu ke armor lainnya, dan dapat membawa sebuah upgrade. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=Pendekar memulai dengan sebuah _pedang pendek bekas,_ yang memberikan damage lebih akurat dibanding senjata pemula lainnya.\n\nPendekar memulai dengan _tiga buah batu lempar,_ yang memberikan damage jarak jauh yang terbatas.\n\nPendekar memulai dengan _tempat ramuan,_ yang dapat menyimlan berbagai macam ramuan dan melindunginya dari pecah karena dingin. -actors.hero.heroclass.warrior_desc_misc=Pendekar mendapatkan sedikit darah setiap kali dia makan.\n\nPendekar secara otomatis mengidentifikasi:\n- Gulungan Identifikasi\n- Ramuan Penyembuhan\n- Gulungan Kemarahan actors.hero.heroclass.warrior_desc_subclasses=Sebuah keahlian khusus dapat dipilih setelah mengalahkan raja kedua. Pendekar memiliki dua keahlian khusus: actors.hero.heroclass.mage=penyihir -actors.hero.heroclass.mage_unlock=Penyihir adalah seorang ahli tongkat sihir, dan membawa _tongkat ajaib unik._\n\nUntuk membukanya _ gunakan dua gulungan upgrade dalam satu kali jalan._ -actors.hero.heroclass.mage_desc_item=Penyihir memulai dengan _tongkat unik_ yang dapat dijiwai dengan kekuatan dari tongkat sihir.\n\nTongkat mengisi charge jauh lebih cepat dibanding tongkat sihir biasa, dan memiliki tambahan 1 charge maksimum.\n\nTongkat penyihir sudah dijiwai oleh sihir misil di awal. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=Penyihir memulai dengan tongkat sebagai senjatanya. Tongkat memberikan damage paling sedikit dibandingkan senjata pemula lainnya.\n\nPenyihir dapan menggunakan sihir di tongkatnya untuk menyerang dari jarak jauh.\n\nPenyihir memulai dengan sebuah _penyimpan gulungan,_ yang dapat menyimpan berbagai macam gulungan dan melindunginya dari api. -actors.hero.heroclass.mage_desc_misc=Penyihir dapat mengidentifikasi sebagian kecil tongkat saat dia menggunakannya.\n\nPenyihir akan mengisi ulang tongkat sihir dan tongkat setiap kali dia makan.\n\nPenyihir secara otomatis mengidentifikasi:\n- Gulungan Identifikasi\n- Ramuan Api Cair\n- Gulungan Upgrade actors.hero.heroclass.mage_desc_subclasses=Subkelas dapat dipilih setelah mengalahkan raja kedua. Penyihir mempunyai dua subkelas: actors.hero.heroclass.rogue=pengembara -actors.hero.heroclass.rogue_unlock=Rogue bisa mengendalikan arus pertempuran dan menyerang tanpa terlihat menggunakan _jubah bayangan unik._\n\nUntuk membuka kuncinya _lakukan 20 serangan mendadak dalam sekali jalan._ -actors.hero.heroclass.rogue_desc_item=Pengembara memulai dengan sebuah artefak unik: _Jubah Bayangan_ yang bisa membuatnya tak terlihat sesuka hati.\n\nSeperti artefak lainnya, jubah bayangan tak bisa di-upgrade secara langsung. Namun ia menjadi lebih kuat saat terus digunakan. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=Pengembara memulai dengan sebuah _pisau belati,_ yang memberi lebih banyak damage pada musuh yang terkejut.\n\nPengembara memulai dengan _tiga buah pisau lempar,_ yang memberikan sedikit damage dan memberikan damage lebih besar pada musuh yang terkejut.\n\nPengembara memulai dengan sebuah _kantong kecil,_ yang dapat menyimpan benda-benda kecil seperti biji-bijian dan bebatuan. -actors.hero.heroclass.rogue_desc_misc=Pengembara mendeteksi rahasia dan jebakan dari jarak yang lebih jauh.\n\nPengembara dapat menemukan lebih banyak rahasia yang tersembunyi di dungeon.\n\nPengembara secara otomatis mengidentifikasi:\n- Gulungan Identifikasi\n- Ramuan Invisibilitas\n- Gulungan Peta Sihir actors.hero.heroclass.rogue_desc_subclasses=Sebuah keahlian khusus dapat dipilih setelah mengalahkan raja kedua. Pengembara memiliki dua keahlian khusus: actors.hero.heroclass.huntress=pemburu -actors.hero.heroclass.huntress_unlock=Pemburu adalah spesialis senjata lempar, dan memiliki _busur ajaib unik_ dengan panah tak terbatas.\n\nUntuk membuka kunci _bunuh 20 musuh dengan bantuan senjata lempar dalam sekali jalan._ -actors.hero.heroclass.huntress_desc_item=Pemburu memulai dengan sebuah _busur roh unik,_ yang dapat menembakkan panah dalam jumlah tak terbatas.\n\nBusur itu terus tumbuh lebih kuat saat pemburu naik level, dan dapat diaugmentasi dan diberi kekuatan. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=Pemburu memulai dengan sepasang _sarung tangan tajam,_ yang serangannya lebih cepat dari senjata awal lainnya.\n\nPemburu memulai dengan busurnya sebagai senjata jarak jauhnya.\n\nPemburu memulai dengan _kantong kecil,_ yang dapat menyimpan barang-barang kecil seperti benih-benih dan batu kuno. -actors.hero.heroclass.huntress_desc_misc=Pemburu dapat berjalan melalui rumput tinggi tanpa merusaknya.\n\nPemburu dapat menggunakan senjata lempar lebih lama sebelum rusak.\n\nPemburu dapat merasakan musuh di dekatnya bahkan jika mereka tersembunyi.\n\nPemburu secara otomatis mengidentifikasi:\n- Gulungan Identifikasi\n- Ramuan Melihat Pikiran\n- Gulungan Nina Bobo actors.hero.heroclass.huntress_desc_subclasses=Sebuah keahlian khusus dapat dipilih setelah mengalahkan raja kedua. Pemburu memiliki dua keahlian khusus: actors.hero.herosubclass.gladiator=gladiator diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 175267066..311ae2a3f 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Sei morto per il gas tossico... actors.blobs.corrosivegas.desc=Qui sta turbinando una nube di gas caustico letale. -actors.blobs.waterofawareness.procced=Appena bevi un sorso, senti la conoscenza che si riversa nella tua mente. Ora conosci tutto ciò che riguarda i tuoi oggetti equipaggiati. Inoltre percepisci tutti gli oggetti nel livello e ne conosci tutti i suoi segreti. -actors.blobs.waterofawareness.desc=Il potere della conoscenza si irradia dalle acque di questa fonte. Prendine un sorso per svelare tutti i segreti degli oggetti equipaggiati. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Appena bevi un sorso, senti le tue ferite guarire completamente. actors.blobs.waterofhealth.desc=Il potere della salute si irradia dalle acque di questa fonte. Berne un sorso guarirà le tue ferite e sazierà la fame. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Sei morto bruciato... actors.buffs.burning.rankings_desc=Ridotto in cenere actors.buffs.burning.desc=Poche cose sono più dolorose dell'essere avvolti dalle fiamme.\n\nIl fuoco ti danneggerà ad ogni turno finché non verrà spento dall'acqua o si estingue. Il fuoco può essere estinto passando sull'acqua o dallo spruzzo di di una pozione frantumata.\n\nInoltre il fuoco può bruciare il terreno infiammabile o oggetti con cui viene in contatto.\n\nTurni di fuoco rimasti: %s. +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Ammaliato actors.buffs.charm.heromsg=Sei ammaliato! actors.buffs.charm.desc=Una malia è una magia manipolativa che può far sì che i nemici si adorino temporaneamente l'un l'altro.\n\nI personaggi affetti da malia sono incapaci di attaccare direttamente il nemico da cui sono ammaliati. È comunque possibile attaccare altri bersagli. Lo shock del dolore diminuirà la durata della malia.\n\nTurni di malia rimanenti: %s. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Ti senti davvero soddisfatto e sazio.\n\nFinché sei b ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=tu -actors.hero.hero.leave=Non puoi ancora andartene! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Level up! -actors.hero.hero.new_level=Livello aumentato!\nSei più preciso, evasivo e in forze! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Non puoi diventare più forte, ma le tue esperienze ti donano una sferzata di potere! actors.hero.hero.you_now_have=Hai raccolto: %s. actors.hero.hero.you_cant_have=Non puoi portare con te: %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=Il dolore ti aiuta a resistere al desiderio di dorm actors.hero.hero.revive=L'Ankh esplode con un'energia rivitalizzante! actors.hero.heroclass.warrior=guerriero -actors.hero.heroclass.warrior_desc_item=Il Guerriero inizia con un _esclusivo sigillo rotto_ che può applicare all'armatura.\n\nEgli genererà lentamente uno scudo al di sopra della salute mentre indossa armature con il sigillo affisso.\n\nIl sigillo può essere spostato tra le armature, portando con sé un singolo upgrade. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=Il guerriero inizia con una _spada corta logora,_ che offre più danno diretto di altre armi di partenza.\n\nIl Guerriero inizia con _tre pietre da lancio,_ che offrono un danno limitato a distanza.\n\nIl Guerriero inizia con una _cintura per pozioni,_ che è in grado di contenere svariate pozioni tenendole al riparo dal fuoco. -actors.hero.heroclass.warrior_desc_misc=Il Guerriero recupera un piccolo ammontare di salute ogniqualvolta consuma del cibo.\n\nIl Guerriero identifica automaticamente:\n- Pergamene dell'Identificazione\n- Pozioni di Guarigione\n- Pergamene della Rabbia actors.hero.heroclass.warrior_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Guerriero possiede due sotto-classi: actors.hero.heroclass.mage=mago -actors.hero.heroclass.mage_unlock=Il Mago è un esperto con le bacchette e porta con sé un _bastone magico esclusivo._\n\nPer sbloccarlo _utilizza due pergamene del miglioramento in una partita._ -actors.hero.heroclass.mage_desc_item=Il Mago inizia con un _bastone esclusivo,_ che può essere instillato con le proprietà di una bacchetta magica.\n\nIl bastone si ricarica molto più in fretta di una bacchetta e possiede 1 carica in più al suo massimo.\n\nIl bastone inizialmente è instillato con missile magico. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=Il Mago inizia con il suo bastone come arma da mischia. Il bastone infligge meno danno da mischia rispetto alle altre armi di partenza.\n\nIl Mago può usare la magia contenuta nel suo bastone per attaccare a distanza.\n\nIl Mago inizia con un _tubo per pergamene,_ che è in grado di contenere svariate pergamene tenendole al riparo dal fuoco. -actors.hero.heroclass.mage_desc_misc=Il Mago identifica parzialmente le bacchette magiche dopo averle usate.\n\nIl Mago recupera una piccola parte di carica di bastoni e bacchette ogniqualvolta consuma del cibo.\n\nIl Mago identifica automaticamente:\n- Pergamene dell'Identificazione\n- Pozioni del Fuoco Liquido\n- Pergamene del Miglioramento actors.hero.heroclass.mage_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Mago possiede due sotto-classi: actors.hero.heroclass.rogue=ladro -actors.hero.heroclass.rogue_unlock=Il Ladro può controllare lo scorrere della battaglia e colpire da invisibile utilizzando il suo _esclusivo manto delle ombre._\n\nPer sbloccarlo _esegui 20 attacchi a sorpresa in una partita._ -actors.hero.heroclass.rogue_desc_item=Il Ladro inizia con un artefatto esclusivo: il _Manto delle Ombre,_ che può usare per diventare invisibile a comando.\n\nCome tutti gli artefatti, il manto non può essere migliorato direttamente. Al contrario diverrà più potente con l'uso. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=Il Ladro inizia con un _pugnale,_ che infligge più danno quando sorprende i nemici.\n\nIl Ladro inizia con _tre coltelli da lancio,_ che offrono un po' di danno a distanza e infliggono più danno ai nemici sorpresi.\n\nIl Ladro inizia con _sacchetto di velluto,_ che è in grado di contenere piccoli oggetti quali semi e pietre runiche. -actors.hero.heroclass.rogue_desc_misc=Il Ladro localizza segreti e trappole a un raggio maggiore.\n\nIl Ladro è capace di trovare più segreti nascosti nel dungeon.\n\nIl Ladro identifica automaticamente:\n- Pergamene dell'Identificazione\n- Pozioni dell'Invisibilità\n- Pergamene di Mappatura Magica actors.hero.heroclass.rogue_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Ladro possiede due sotto-classi: actors.hero.heroclass.huntress=cacciatrice -actors.hero.heroclass.huntress_unlock=La Cacciatrice è una maestra delle armi da lancio e possiede un _arco magico esclusivo_ con frecce infinite. \n\nPer sbloccarla _sconfiggi 20 nemici con l'aiuto di armi da lancio in una partita._ -actors.hero.heroclass.huntress_desc_item=La Cacciatrice inizia con un _esclusivo arco spirituale,_ che può scoccare un numero infinito di frecce evocate.\n\nL'arco diviene regolarmente più forte al salire dei livelli della cacciatrice e può essere incrementato ed incantato. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=La Cacciatrice inizia con un paio di _guanti borchiati,_ che attaccano molto più rapidamente rispetto ad altre armi di partenza.\n\nLa Cacciatrice inizia con il suo arco come alternativa a distanza.\n\nLa Cacciatrice inizia con un _sacchetto di velluto,_ che è in grado di contenere piccoli oggetti quali semi e pietre runiche. -actors.hero.heroclass.huntress_desc_misc=La Cacciatrice può attraversare l'erba alta senza schiacciarla.\n\nLa Cacciatrice può usare armi da lancio per più tempo prima che si rompano.\n\nLa Cacciatrice avverte la presenza di nemici vicini anche se nascosti dagli ostacoli.\n\nLa Cacciatrice identifica automaticamente:\n- Pergamene dell'Identificazione\n- Pozioni di Visione Mentale\n- Pergamene della Ninna nanna actors.hero.heroclass.huntress_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. La Cacciatrice possiede due sotto-classi: actors.hero.herosubclass.gladiator=gladiatore diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 4059ee829..98fb580e9 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=毒ガスで死んだ… actors.blobs.corrosivegas.desc=致死性の苛性ガスが渦巻いている。 -actors.blobs.waterofawareness.procced=一口飲むと、知識が頭に流れ込んでくるようだ。今や装備しているアイテムについて知らないことはない。またこの階層にあるアイテムと秘密がわかるようになった。 -actors.blobs.waterofawareness.desc=井戸から智の力が溢れ出ている。一口飲むと装備しているアイテムの全てを明らかにするだろう。 +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=一口飲んだとたん、傷が完治したようだ。 actors.blobs.waterofhealth.desc=井戸から治癒の力が溢れ出ている。飲むと傷を治し、空腹を癒やすだろう。 @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=燃え尽きて死んでしまった… actors.buffs.burning.rankings_desc=焼死 actors.buffs.burning.desc=体が燃えている状態ほど怖いことはない。\n\n炎が自然に消えるか液体で消すまで毎ターンダメージを受ける。水に入ったり、ポーションを割って中身を浴びたりすれば炎を消せるだろう。\n\nさらに、炎は隣接している可燃物や草木などを発火させることがある。\n\n燃焼が終わるまで: %s ターン +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=魅了 actors.buffs.charm.heromsg=魅了された! actors.buffs.charm.desc=魅了魔法は対象の敵たちをお互いに慕わせる。\n\n魅了された生物は魅了している敵を直接攻撃することができないが、その他の敵には攻撃できる。痛みによって魅了されている期間を短くできるだろう。\n\n魅了が終わるまで: %s ターン @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=とても満足して、お腹もいっぱいだ。\n\ ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=あなた -actors.hero.hero.leave=まだやるべきことが残っている! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=レベルアップ! -actors.hero.hero.new_level=レベルが上がった!\n体力、正確性、回避力が上がった! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=これ以上強くはならないが、経験値によって力が入ってきた! actors.hero.hero.you_now_have=You picked up: %s. actors.hero.hero.you_cant_have=You can't carry: %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=激痛のおかげで眠気を我慢できた。 actors.hero.hero.revive=アンクは爆発して生命力を注いでくれた! actors.hero.heroclass.warrior=戦士 -actors.hero.heroclass.warrior_desc_item=戦士は、鎧につけることができる _一つしかない壊れた印章_ を持って開始する。\n\n印章をつけた鎧を着ている間、少しずつシールドを生成する。\n\n印章は取り外し可能で、強化をひとつ持ち越せる。 +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=戦士は、他の初期武器よりもダメージを与えやすい _摩耗した短剣_ を持って開始する。\n\n戦士は、射程が短い遠隔武器である _三つの石礫_ を持って開始する。\n\n戦士は、たくさんのポーションが入り、しかも冷気から守られる _ポーション入れ_ を持って開始する。 -actors.hero.heroclass.warrior_desc_misc=戦士は食料を食べると少量のHPを回復する。\n\n戦士は以下のものを識別できる:\n・識別の巻物\n・治癒のポーション\n・激怒の巻物 actors.hero.heroclass.warrior_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。戦士には二つのサブクラスがある: actors.hero.heroclass.mage=魔術師 -actors.hero.heroclass.mage_unlock=魔術師は杖の扱いに長けていて、 _一つしかない魔法の長杖_ を持って開始する。\n\n_一回の冒険で二回強化の巻物を使う_ とアンロックできる。 -actors.hero.heroclass.mage_desc_item=魔術師は魔法で満ちている _一つしかない長杖_ を持って開始する。\n\nこの長杖はただの杖よりも非常に早く再充填され、最大使用回数が1多い。\n\nこの長杖は魔力の矢が充填された状態で開始する。 +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=魔術師は長杖を打撃武器としても使用する。長杖は他の初期武器よりも近接ダメージを与えにくい。\n\n魔術師は長杖に込められている魔法を遠隔攻撃として使用できる。\n\n魔術師は、たくさんの巻物が入り、しかも炎から守る _巻物入れ_ を持って開始する。 -actors.hero.heroclass.mage_desc_misc=魔術師は未識別の杖を使用した時、部分的に識別できる。\n\n魔術師は食料を食べると杖や長杖の充填回数を少しの量回復する。\n\n魔術師は以下のものを識別できる:\n・識別の巻物\n・炎のポーション\n・強化の巻物 actors.hero.heroclass.mage_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。魔術師には二つのサブクラスがある: actors.hero.heroclass.rogue=盗賊 -actors.hero.heroclass.rogue_unlock=盗賊は _影の外套_ を着て、戦闘の流れを操り見えないところでとどめを刺すことに長けている。\n\n_一回の冒険で二十回奇襲攻撃を行う_ とアンロックできる。 -actors.hero.heroclass.rogue_desc_item=盗賊は、意のままに不可視になれる _影の外套_ という一つしかないアーティファクトを持って開始する。\n\n他のアーティファクトと同様、この外套は直接強化できない。そのかわり使用するたびにより強力になっていく。 +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=盗賊は、奇襲をかけた時によりダメージを与えられる _ダガー_ を持って開始する。\n\n盗賊は、奇襲をかけた時によりダメージを与えられる遠隔武器の _三本の投げナイフ_ を持って開始する。\n\n盗賊は、種やルーンストーンを入れられる _ベルベットのポーチ_ を持って開始する。 -actors.hero.heroclass.rogue_desc_misc=盗賊は遠くにある罠や秘密を探知することができる。\n\n盗賊はダンジョンに隠されている秘密をより暴くことができる。\n\n盗賊は以下のものを識別できる:\n・識別の巻物\n・不可視のポーション\n・魔法の地図の巻物 actors.hero.heroclass.rogue_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。盗賊には二つのサブクラスがある: actors.hero.heroclass.huntress=猟師 -actors.hero.heroclass.huntress_unlock=猟師は投擲武器に熟達し、無限の矢を放つことができる _一つしかない魔法の弓_ を持っている。\n\n_一回の冒険で投擲武器で二十体敵を倒す_ とアンロックできる。 -actors.hero.heroclass.huntress_desc_item=猟師は、無限に魔法の矢を放つことのできる _一つしかない精霊の弓_ を持って開始する。\n\n弓は猟師がレベルアップするにつれて強力になり、補強したりエンチャントできるようになる。 +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=猟師は、他の初期武器よりすばやく攻撃できる _鋲付き手袋_ を持って開始する。\n\n猟師は、遠隔武器として弓を持って開始する。\n\n猟師は、種やルーンストーンを入れられる _ベルベットのポーチ_ を持って開始する。 -actors.hero.heroclass.huntress_desc_misc=猟師は草を踏みつけずに移動できる。\n\n猟師が使用する投擲武器は壊れるまでの時間が伸びる。\n\n猟師は障害物に隠れている近くの敵を感じ取ることができる。\n\n猟師は以下のものを識別できる:\n・識別の巻物\n・天眼のポーション\n・子守唄の巻物 actors.hero.heroclass.huntress_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。猟師には二つのサブクラスがある: actors.hero.herosubclass.gladiator=剣闘士 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 838eec10e..554964b6d 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=당신은 유독 가스 때문에 죽었다... actors.blobs.corrosivegas.desc=여기에 치명적인 부식성 가스 구름이 소용돌이치고 있다. -actors.blobs.waterofawareness.procced=한 모금 들이키는 순간, 당신은 지식이 당신의 마음 속으로 흘러들어오는 것을 느꼈다. 이제 당신의 장비에 대한 모든 것을 알 수 있으며, 이 층에 있는 모든 아이템과 숨겨진 비밀에 대하여 알게 되었다. -actors.blobs.waterofawareness.desc=지식의 힘이 이 우물의 물에서 뿜어져 나오고 있다. 한 모금 마시면 자신이 착용한 모든 아이템과 현재 층의 비밀을 밝혀낼 수 있다. +actors.blobs.waterofawareness.procced=한 모금을 마시는 순간, 막대한 지식이 당신의 마음에 흘러들어옴을 느꼈다. +actors.blobs.waterofawareness.desc=지식의 힘이 이 우물의 물에서 뿜어져 나오고 있다. 한 모금 마시면 자신이 착용한 모든 아이템과 현재 층의 비밀을 밝혀낼 수 있고, 현재 층에 있는 모든 아이템이 드러나게 된다. actors.blobs.waterofhealth.procced=한 모금을 마시는 순간, 당신의 모든 상처가 완전히 나았다. actors.blobs.waterofhealth.desc=회복의 힘이 이 우물의 물에서 뿜어져 나오고 있다. 이 물을 마시면 당신의 체력을 모두 회복하며 허기도 완전히 줄어들게 된다. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=당신은 불타 사망했다... actors.buffs.burning.rankings_desc=재가 되어버림 actors.buffs.burning.desc=불이 붙는 것만큼 고통스러운 것은 거의 없습니다.\n\n불이 붙으면 물에 들어가거나 꺼질 때 까지 매 턴 지속적으로 피해를 입힙니다. 물에 들어가거나 물약을 깨트리면 끌 수 있습니다. 또한, 불이 붙은 상태에서 다른 지형이나 아이템에 불을 옮길 수도 있습니다. \n\n불이 스스로 꺼지기까지 %s 만큼 남았습니다. +actors.buffs.championenemy.warn=당신은 매우 강력한 존재가 있음을 느낀다. +actors.buffs.championenemy$blazing.name=불타는 강화 개체 +actors.buffs.championenemy$blazing.desc=불타는 강화 개체는 25% 더 많은 피해를 입히고, 공격한 적을 불태울 수 있으며, 불에 면역이고, 죽을 때 주변에 불을 흩뿌립니다. +actors.buffs.championenemy$projecting.name=도달의 강화 개체 +actors.buffs.championenemy$projecting.desc=도달의 강화 개체는 25% 더 많은 피해를 입히고, 볼 수 있는 모든 적을 바로 공격할 수 있습니다. +actors.buffs.championenemy$antimagic.name=항마의 강화 개체 +actors.buffs.championenemy$antimagic.desc=항마의 강화 개체는 피해를 25% 덜 받으며 마법 효과에 대해 완전하게 면역입니다. +actors.buffs.championenemy$giant.name=거대한 강화 개체 +actors.buffs.championenemy$giant.desc=거대한 강화 개체는 피해를 75% 덜 받으며 공격 범위가 한 칸 더 넓지만, 좁은 벽 사이를 지나갈 수 없습니다. +actors.buffs.championenemy$blessed.name=축복받은 강화 개체 +actors.buffs.championenemy$blessed.desc=축복받은 강화 개체는 200% 더 많은 정확성과 회피를 가집니다. +actors.buffs.championenemy$growing.name=성장하는 강화 개체 +actors.buffs.championenemy$growing.desc=성장하는 강화 개체는 지속적으로 추가 정확성, 회피, 근접 공격력, 받는 피해량 감소를 얻습니다.\n\n현재 정확성/회피/공격력 증가량: %1$d%%\n현재 받는 피해 감소량: %2$d%% + actors.buffs.charm.name=매혹 actors.buffs.charm.heromsg=당신은 매혹에 걸렸다! actors.buffs.charm.desc=매혹 효과는 적들을 서로 일시적으로 사랑에 빠지게 하는 조작 마법입니다.\n\n매혹에 걸린 대상들은 같이 매혹에 걸린 적들을 직접적으로 공격하는 것이 불가능해집니다. 하지만 다른 적을 공격하는 것은 가능합니다. 대상이 피해를 입으면 효과의 지속시간이 감소합니다.\n\n매혹 효과는 %s 턴 동안 유지됩니다. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=당신은 매우 배부르며, 만족감을 느끼고 ###hero +actors.hero.talent.hearty_meal.title=푸짐한 식사 +actors.hero.talent.hearty_meal.desc=_+1:_ 체력이 50% 미만일 때 하는 식사는 전사를 _4 HP_ 만큼 회복시킵니다.\n\n_+2:_ 체력이 50% 미만일 때 하는 식사는 전사를 _6 HP_ 만큼 회복시킵니다. +actors.hero.talent.armsmasters_intuition.title=장인의 직감 +actors.hero.talent.armsmasters_intuition.desc=_+1:_ 전사는 무기와 방어구를 _2배 빠르게 감정하게 됩니다_.\n\n_+2:_ 전사는 무기와 방어구를 _착용하는 즉시 감정하게 됩니다_. +actors.hero.talent.test_subject.title=실험체 +actors.hero.talent.test_subject.desc=_+1:_ 미감정 물약을 마셔서 감정할 때 _3 HP_ 만큼 회복합니다.\n\n_+2:_ 미감정 물약을 마셔서 감정할 때 _5 HP_ 만큼 회복합니다. +actors.hero.talent.iron_will.title=강철의 의지 +actors.hero.talent.iron_will.desc=_+1:_ 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가합니다_.\n\n_+2:_ 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가합니다_. +actors.hero.talent.energizing_meal.title=에너지 넘치는 식사 +actors.hero.talent.energizing_meal.desc=_+1:_ 체력이 50% 미만일 때 하는 식사는 _4턴의 충전 효과를 제공합니다_.\n\n_+2:_ 체력이 50% 미만일 때 하는 식사는 _6턴의 충전 효과를 제공합니다_. +actors.hero.talent.scholars_intuition.title=학자의 직감 +actors.hero.talent.scholars_intuition.desc=_+1:_ 마법사는 마법 막대를 _2배 빠르게 감정하게 됩니다_.\n\n_+2:_ 마법사는 마법 막대를 _사용하는 즉시 감정하게 됩니다_. +actors.hero.talent.tested_hypothesis.title=검증된 가설 +actors.hero.talent.tested_hypothesis.desc=_+1:_ 미감정 주문서를 사용해서 감정할 때 _6_ 만큼의 방어막을 얻습니다.\n\n_+2:_ 미감정 주문서를 사용해서 감정할 때 _9_ 만큼의 방어막을 얻습니다. +actors.hero.talent.energizing_upgrade.title=에너지 넘치는 강화 +actors.hero.talent.energizing_upgrade.desc=_+1:_ 마법사의 지팡이를 강화할 때마다 _1 만큼의 추가 충전량_ 을 얻습니다.\n\n_+2:_ 마법사의 지팡이를 강화할 때마다 _2 만큼의 추가 충전량_ 을 얻습니다. +actors.hero.talent.rationed_meal.title=전투 식량 +actors.hero.talent.rationed_meal.desc=_+1:_ 체력이 50% 미만일 때 하는 식사는 도적에게 _20% 의 추가 만복도_ 를 제공합니다.\n\n_+2:_ 체력이 50% 미만일 때 하는 식사는 도적에게 _30% 의 추가 만복도_ 를 제공합니다. +actors.hero.talent.thiefs_intuition.title=도둑의 직감 +actors.hero.talent.thiefs_intuition.desc=_+1:_ 도적은 반지를 _2배 빠르게 감정하게 되며_, 반지의 종류를 _착용하는 즉시 감정하게 됩니다_.\n\n_+2:_ 도적은 반지를 _착용하는 즉시 감정하게 되며_, 반지의 종류를 _획득하는 즉시 감정하게 됩니다_. +actors.hero.talent.sucker_punch.title=불시의 타격 +actors.hero.talent.sucker_punch.desc=_+1:_ 도적은 적을 처음 기습할 때 _1 만큼의 추가 피해_ 를 입힙니다.\n\n_+2:_ 도적은 적을 처음 기습할 때 _1-2 만큼의 추가 피해_ 를 입힙니다. +actors.hero.talent.mending_shadows.title=수선의 그림자 +actors.hero.talent.mending_shadows.desc=_+1:_ 도적은 망토로 은신하는 도중 연속적인 _3턴마다_ 1 HP를 회복합니다.\n\n_+2:_ 도적은 망토로 은신하는 도중 연속적인 _2턴마다_ 1 HP를 회복합니다. +actors.hero.talent.invigorating_meal.title=활기 넘치는 식사 +actors.hero.talent.invigorating_meal.desc=_+1:_ 체력이 50% 미만일 때 하는 식사는 1턴이 소모되며 사냥꾼에게 _2턴의 신속 효과를 제공합니다_.\n\n_+2:_ 체력이 50% 미만일 때 하는 식사는 1턴이 소모되며 사냥꾼에게 _3턴의 신속 효과를 제공합니다_. +actors.hero.talent.survivalists_intuition.title=생존자의 직감 +actors.hero.talent.survivalists_intuition.desc=_+1:_ 사냥꾼은 모든 장비를 _1.5배 빠르게 감정하게 됩니다_.\n\n_+2:_ 사냥꾼은 모든 장비를 _2배 빠르게 감정하게 됩니다_. +actors.hero.talent.followup_strike.title=추가 타격 +actors.hero.talent.followup_strike.desc=_+1:_ 사냥꾼이 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _1 만큼의 추가 피해_ 를 입힙니다.\n\n_+2:_ 사냥꾼이 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _1-2 만큼의 추가 피해_ 를 입힙니다. +actors.hero.talent.natures_aid.title=자연의 도움 +actors.hero.talent.natures_aid.desc=_+1:_ 사냥꾼의 시야 안에서 식물이 발동할 경우 2만큼의 나무껍질 효과를 _4턴 동안_ 얻습니다.\n\n_+2:_ 사냥꾼의 시야 안에서 식물이 발동할 경우 2만큼의 나무껍질 효과를 _6턴 동안_ 얻습니다. + actors.hero.hero.name=당신 -actors.hero.hero.leave=목적을 이루기 전에는 나갈 수 없습니다! +actors.hero.hero.leave=당신은 아직 떠날 수 없습니다. 아래에 남아있는 던전이 기다리고 있습니다! actors.hero.hero.level_up=레벨 업! -actors.hero.hero.new_level=레벨 업!\n당신은 더욱 건강해졌으며, 공격을 맞추고 피하는게 더 쉬워졌습니다! +actors.hero.hero.new_level=레벨 업! +정확성, +회피, +5 최대 체력! +actors.hero.hero.new_talent=+1 특성 포인트! +actors.hero.hero.unspent=사용하지 않은 특성 포인트가 있습니다! actors.hero.hero.level_cap=당신은 더 이상 강해질 순 없지만, 당신의 경험들은 당신에게 새로운 힘을 주었다! actors.hero.hero.you_now_have=%s을(를) 얻었다. actors.hero.hero.you_cant_have=%s를 주울 수 없다. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=고통으로 인해 당신은 수면 욕구에 저 actors.hero.hero.revive=앙크는 부활의 에너지로 폭발했다! actors.hero.heroclass.warrior=전사 -actors.hero.heroclass.warrior_desc_item=전사는 방어구에 붙일 수 있는 _특별한 부서진 인장_ 을 가지고 시작합니다.\n\n인장이 붙은 방어구를 입고 있을 때 천천히 재생되는 방어막을 얻습니다.\n\n인장은 방어구에 옮겨붙일 수 있으며, 1만큼의 강화 수치를 이전할 수 있습니다. +actors.hero.heroclass.warrior_desc_innate=전사는 방어구에 붙일 수 있는 _특별한 부서진 인장_ 을 가지고 시작합니다.전사는 인장이 붙은 방어구를 입고 있을 때 천천히 재생되는 방어막을 얻습니다. 인장은 방어구에 옮겨붙일 수 있으며, 1만큼의 강화 수치를 이전할 수 있습니다.\n\n전사는 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 치유 물약\n- 분노의 주문서 actors.hero.heroclass.warrior_desc_loadout=전사는 _낡은 소검_ 을 가지고 시작합니다. 낡은 소검은 다른 시작 무기들보다 조금 더 강력합니다.\n\n전사는 3개의 _투척용 돌_ 을 가지고 시작합니다. 투척용 돌은 약한 원거리 피해를 줍니다.\n\n전사는 _물약 보관대_ 를 가지고 시작하여 물약이 얼어버리는 것을 방지할 수 있습니다. -actors.hero.heroclass.warrior_desc_misc=전사는 음식을 먹을 때마다 약간의 체력을 회복합니다.\n\n전사는 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 치유 물약\n- 분노의 주문서 actors.hero.heroclass.warrior_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 전사의 두 가지 보조 직업은 다음과 같습니다. actors.hero.heroclass.mage=마법사 -actors.hero.heroclass.mage_unlock=마법사는 마법 막대의 전문가이며, _특별한 마법 지팡이_ 를 가지고 시작합니다.\n\n마법사를 해금하려면 _한 판에서 두 개의 강화의 주문서를 사용하십시오._ -actors.hero.heroclass.mage_desc_item=마법사는 _특별한 지팡이_ 를 가지고 시작하며, 다른 마법 막대를 융합시켜 그 마법을 사용할 수 있습니다.\n\n지팡이는 마법 막대보다 훨씬 더 빠르게 충전되며, 1의 충전량을 더 가집니다.\n\n지팡이는 기본적으로 마탄 마법을 사용할 수 있습니다. +actors.hero.heroclass.mage_unlock=마법사는 마법 막대의 전문가이며, _특별한 마법 지팡이_ 를 가지고 시작합니다.\n\n마법사를 해금하려면 _아이템을 강화하기 위해 강화의 주문서를 사용하십시오._ +actors.hero.heroclass.mage_desc_innate=마법사는 _특별한 지팡이_ 를 가지고 시작하며, 다른 마법 막대를 융합시켜 그 마법을 사용할 수 있습니다. 지팡이는 마법 막대보다 훨씬 더 빠르게 충전되며, 1의 충전량을 더 가집니다. 지팡이는 기본적으로 마탄의 마법을 사용할 수 있습니다.\n\n마법사는 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 액체 화염의 물약\n- 강화의 주문서 actors.hero.heroclass.mage_desc_loadout=마법사는 그의 지팡이를 근접 무기로 사용합니다. 지팡이는 다른 시작 무기에 비해 적은 피해를 입힙니다.\n\n마법사는 그의 지팡이에 깃든 마법을 발사해 원거리의 적을 공격할 수 있습니다.\n\n마법사는 _주문서 보관함_ 을 가지고 시작하여 주문서가 불에 타는 것을 방지할 수 있습니다. -actors.hero.heroclass.mage_desc_misc=마법사는 그가 마법 막대를 사용한 순간 부분적으로 그것을 감정합니다.\n\n마법사는 음식을 먹을 때마다 소량의 마법 막대와 지팡이의 충전량을 얻습니다.\n\n마법사는 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 액체 화염 물약\n- 강화의 주문서 actors.hero.heroclass.mage_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 마법사의 두 가지 보조 직업은 다음과 같습니다. actors.hero.heroclass.rogue=도적 -actors.hero.heroclass.rogue_unlock=도적은 그의 _특별한 그림자의 망토_ 를 통한 투명화로 전투의 흐름을 조절하고 강력한 한 방을 먹일 수 있습니다.\n\n도적을 해금하려면 _한 판에서 20번의 기습 공격을 시행하십시오._ -actors.hero.heroclass.rogue_desc_item=도적은 특별한 마법 유물인 _그림자의 망토_ 를 가지고 시작합니다. 그림자의 망토를 사용하여 원할 때 투명화할 수 있습니다.\n\n다른 마법 유물들과 마찬가지로 직접 강화할 순 없으나, 투명화를 사용할수록 강력해집니다. +actors.hero.heroclass.rogue_unlock=도적은 그의 _특별한 그림자의 망토_ 를 통한 투명화로 전투의 흐름을 조절하고 강력한 한 방을 먹일 수 있습니다.\n\n도적을 해금하려면 _한 판에서 10번의 기습 공격을 시행하십시오._ +actors.hero.heroclass.rogue_desc_innate=도적은 언제든지 투명화가 가능한 특별한 마법 유물인 _그림자의 망토_ 를 가지고 시작합니다. 다른 유물들과 같이, 망토는 직접적으로 강화가 불가능합니다. 대신, 망토는 사용할수록 강력해집니다.\n\n도적은 더 먼 거리에서 숨겨진 것과 함정들을 찾아낼 수 있습니다.\n\n도적은 던전에 숨겨진 비밀들을 더 많이 찾아내는 것이 가능합니다.\n\n도적은 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 투명화의 물약\n- 마법 지도의 주문서 actors.hero.heroclass.rogue_desc_loadout=도적은 _단검_ 을 가지고 시작합니다. 단검은 적에게 기습 공격을 할때 추가 피해를 줍니다.\n\n도적은 3개의 _투척용 칼_ 을 가지고 시작합니다. 먼 거리에 있는 적을 기습 공격할 때 추가 피해를 줍니다.\n\n도적은 _벨벳 주머니_ 를 가지고 시작하며, 씨앗과 룬석을 담아둘 수 있습니다. -actors.hero.heroclass.rogue_desc_misc=도적은 더 먼 거리에서도 숨겨진 비밀과 함정을 찾아냅니다.\n\n도적은 던전에 숨겨진 비밀들을 더 많이 찾아낼 수 있습니다.\n\n도적은 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 투명화의 물약\n- 마법 지도의 주문서 actors.hero.heroclass.rogue_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 도적의 두 가지 보조 직업은 다음과 같습니다. actors.hero.heroclass.huntress=사냥꾼 -actors.hero.heroclass.huntress_unlock=사냥꾼은 투척 무기의 숙련자로, 무한한 화살을 가진 _특별한 마법 활_ 을 가지고 시작합니다.\n\n사냥꾼을 해금하려면 _한 판에서 투척 무기로 공격한 적 20마리를 처치하십시오._ -actors.hero.heroclass.huntress_desc_item=사냥꾼은 마법의 화살을 무한정 쏠 수 있는 _특별한 영혼의 활_ 을 가지고 시작합니다.\n\n이 활은 사냥꾼이 레벨을 올림에 따라 점점 강력해지며, 개조되거나 마법을 부여받을 수도 있습니다. +actors.hero.heroclass.huntress_unlock=사냥꾼은 투척 무기의 숙련자로, 무한한 화살을 가진 _특별한 마법 활_ 을 가지고 시작합니다.\n\n사냥꾼을 해금하려면 _한 판에서 투척 무기로 적 15마리를 맞추십시오._ +actors.hero.heroclass.huntress_desc_innate=사냥꾼은 무한한 화살을 발사할 수 있는 _특별한 영혼의 활_ 을 가지고 시작합니다. 활은 사냥꾼의 레벨이 올라갈 때마다 꾸준히 강해지며, 증강하거나 마법을 부여할 수 있습니다.\n\n사냥꾼은 길게 자란 풀을 짓밟지 않고 지나갈 수 있습니다.\n\n사냥꾼은 투척 무기를 더 오래 사용할 수 있습니다.\n\n사냥꾼은 장애물 너머에 숨어 있는 주변의 적을 감지할 수 있습니다.\n\n사냥꾼은 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 심안의 물약\n- 자장가의 주문서 actors.hero.heroclass.huntress_desc_loadout=사냥꾼은 다른 시작 무기보다 빠르게 공격할 수 있는 한 쌍의 _징 박힌 장갑_ 을 가지고 시작합니다.\n\n사냥꾼은 원거리 공격 수단으로 활을 가지고 시작합니다.\n\n사냥꾼은 _벨벳 주머니_ 를 가지고 시작하며, 씨앗과 룬석을 담아둘 수 있습니다. -actors.hero.heroclass.huntress_desc_misc=사냥꾼은 긴 풀을 밟지 않고 지나갈 수 있습니다.\n\n사냥꾼은 투척 무기를 부서지기 전까지 더 오랫동안 사용할 수 있습니다.\n\n사냥꾼은 주변에 장애물 너머에 있는 적을 감지할 수 있습니다.\n\n사냥꾼은 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 심안의 물약\n- 자장가의 주문서 actors.hero.heroclass.huntress_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 사냥꾼의 두 가지 보조 직업은 다음과 같습니다. actors.hero.herosubclass.gladiator=검투사 diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 5bef024ab..954929e69 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Toksyczny gaz zabił Cię... actors.blobs.corrosivegas.desc=W tym miejscu unosi się chmura śmiercionośnego, żrącego gazu. -actors.blobs.waterofawareness.procced=Kiedy bierzesz łyk, czujesz jak wiedza wlewa się do twojego umysłu. Teraz wiesz wszystko o przedmiotach, które założyłeś. Wyczuwasz też położenie wszystkich przedmiotów na tym piętrze i znasz wszystkie jego sekrety. -actors.blobs.waterofawareness.desc=Potęga wiedzy promieniuje z wody w tej studni. Weź z niej łyk aby odkryć wszystkie sekrety noszonych przedmiotów. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Kiedy bierzesz łyk z tej studni, czujesz że twoje rany zasklepiają się. actors.blobs.waterofhealth.desc=Energia zdrowia promieniuje z wody w tej studni. Weź łyk aby uleczyć swoje rany i zaspokoić głód. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Spłonąłeś... actors.buffs.burning.rankings_desc=W proch się obrócisz... actors.buffs.burning.desc=Kilka rzeczy jest bardziej niepokojących niż bycie pokrytym płomieniami. \n\nOgień będzie zadawał obrażenia co turę, aż zostanie ugaszony lub zgaśnie. Ogień może zostać ugaszony poprzez wejście do wody lub rozprysk pękającej mikstury. \n\nDodatkowo ogień może zapalić łatwopalne tereny lub przedmioty, które wejdą z nim w kontakt. \n\nPalenie będzie jeszcze trwało przez: %s tur lub do momentu gdy zostanie ugaszone. +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Zauroczony actors.buffs.charm.heromsg=Jesteś pod wpływem uroku! actors.buffs.charm.desc=Zauroczenie jest rodzajem magii, która sprawia, że przeciwnicy będą chwilowo uwielbiać się nawzajem.\n\nZauroczone istoty nie są w stanie bezpośrednio zaatakować przeciwnika, który je zauroczył. Nie przeszkadza im to jednak atakować innych celów. Wstrząs zadany bólem skróci długość działania efektu.\n\nPozostałe tury zauroczenia: %s @@ -189,8 +203,8 @@ actors.buffs.levitation.desc=Magiczna siła sprawia, że lewitujesz nad ziemią, actors.buffs.lifelink.name=Łącze życia actors.buffs.lifelink.desc=Siła życiowa tej postaci jest związana z inną postacią znajdującą się w pobliżu. Wszelkie zadane obrażenia są dzielone między nimi.\n\nGdy postać ta otrzyma obrażenia, połowa z nich zostanie zadana celowi łącza życia.\n\nPozostałe tury łącza życia: %s, lub do czasu, aż związana postać umrze. -actors.buffs.light.name=Oświetlony -actors.buffs.light.desc=Nawet w najciemniejszych lochach stałe źródło światła przy twoim boku sprawia, że czujesz się bezpieczniej.\n\nŚwiatło trzyma mrok na wodzy pozwalając ci ocenić odległość otaczającego cię środowiska.\n\nRozświetlanie będzie trwało przez: %s tur. +actors.buffs.light.name=Rozświetlenie +actors.buffs.light.desc=Nawet w Najmroczniejszym Lochu stałe źródło światła przy twoim boku sprawia, że czujesz się bezpieczniej.\n\nŚwiatło trzyma mrok na wodzy pozwalając widzieć na w miarę rozsądną odległość pomimo nieprzyjaznego otoczenia.\n\nPozostałych tur rozświetlenia: %s. actors.buffs.lockedfloor.name=Poziom jest zamknięty actors.buffs.lockedfloor.desc=Bieżące piętro jest zamknięte, nie możesz go opuścić!\nGdy piętro jest zamknięte twój głód nie powiększy się, obrażenia spowodowane przez wygłodzenie zostaną wstrzymane. Dodatkowo - jeśli nie będziesz kontynuował i nie zgładzisz bestii na tym poziomie - pasywna regeneracja również się zatrzyma. \nJeśli zostaniesz wskrzeszony przez niepobłogosławiony ankh, poziom ten się zresetuje.\nPokonaj monstrum na tym poziomie by złamać zamek. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Jesteś dość usatysfakcjonowany i pełny.\n\nPodczas ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=Ty -actors.hero.hero.leave=Nie możesz teraz wyjść! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Kolejny poziom! -actors.hero.hero.new_level=Osiągnąłeś następny poziom!\nJesteś teraz celniejszy, lepiej unikasz ciosów i masz więcej zdrowia! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Nie możesz stać się potężniejszy, ale doświadczanie daje tobie zastrzyk mocy! actors.hero.hero.you_now_have=Podniesiony przedmiot: %s. actors.hero.hero.you_cant_have=Nie możesz podnieść: %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=Ból pozwala Ci zwalczyć senność. actors.hero.hero.revive=Ankh eksploduje życiodajną energią! actors.hero.heroclass.warrior=wojownik -actors.hero.heroclass.warrior_desc_item=Wojownik zaczyna rozgrywkę z _niepowtarzalną złamaną pieczęcią,_ którą może przyczepić do swojej zbroi.\n\nGdy pieczęć znajduje się na zbroi noszonej przez wojownika, generuje on osłonę, liczoną jako dodatkowe punkty życia.\n\nPieczęć może być odczepiana i doczepiana wiele razy, i jest w stanie przenieść ze sobą jeden punkt ulepszenia. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=Wojownik zaczyna uzbrojony w _znoszony mieczyk._ Zadaje on więcej obrażeń niż inne bronie startowe.\n\nWojownik rozpoczyna grę z _trzema kamieniami do rzucania,_ które są słabą bronią miotaną.\n\nWojownik na starcie otrzymuje _bandolier na mikstury,_ pozwalającą na przechowywanie mikstur i ochronę ich przed zimnem. -actors.hero.heroclass.warrior_desc_misc=Zjedzenie przez wojownika czegokolwiek odnawia małą ilość jego punktów życia.\n\nWojownik jest w stanie od razu zidentyfikować:\n- Zwój Identyfikacji\n- Mikstury Leczące\n- Zwój Szału actors.hero.heroclass.warrior_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Wojownik ma dwie specjalizacje do wyboru: actors.hero.heroclass.mage=mag -actors.hero.heroclass.mage_unlock=Mag jest ekspertem w dziedzinie różdżek, i posiada _unikatowy magiczny kostur._\n\nAby go odblokować, _użyj dwóch zwojów ulepszenia w jednej grze._ -actors.hero.heroclass.mage_desc_item=Mag zaczyna z _unikatowym kosturem,_ który może wchłaniać właściwości różdżek.\n\nW porównaniu do różdżki tego samego typu, kostur odnawia ładunki zauważalnie szybciej i ma w sobie jeden ładunek więcej.\n\nKostur na początku miota zwykłe magiczne pociski. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=Mag zaczyna uzbrojony w kostur. Zadaje on mniej obrażeń niż inne bronie startowe.\n\nMag może użyć magii zawartej w kosturze żeby atakować z dystansu.\n\nMag na starcie otrzymuje _tubę na zwoje,_ pozwalającą na przechowywanie zwojów i chroniącą je przed ogniem. -actors.hero.heroclass.mage_desc_misc=Mag częściowo identyfikuje różdżki podczas użytku.\n\nMag szybciej odnawia niewielkie ilości mocy różdżek i kostura przy każdym posiłku.\n\nMag automatycznie identyfikuje:\n- Zwoje Identyfikacji\n- Mikstury Ciekłego Płomienia\n- Zwoje Ulepszenia actors.hero.heroclass.mage_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Mag ma dwie specjalizacje do wyboru: actors.hero.heroclass.rogue=łotrzyk -actors.hero.heroclass.rogue_unlock=Łotrzyk może kontrolować przebieg bitwy, i atakować z niewidzialności używając jego _unikatowego płaszcza cieni._\n\nAby go odblokować, _wykonaj 20 ataków z zaskoczenia w jednej grze._ -actors.hero.heroclass.rogue_desc_item=Łotrzyk rozpoczyna grę z unikalnym Płaszczem Cieni, którego może użyć aby zniknąć z pola widzenia kiedy chce.\n\nJak wszystkie artefakty, nie da się go bezpośrednio ulepszyć. Ulepsza się go poprzez użycie. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=Łotrzyk rozpoczyna grę z _sztyletem_ który zadaje dodatkowe obrażenia zaskoczonym przeciwnikom.\n\nŁotrzyk rozpoczyna grę z _trzema nożami do rzucania,_ które są bronią miotaną i zadają dodatkowe obrażenia zaskoczonym przeciwnikom.\n\nŁotrzyk rozpoczyna grę z _aksamitną sakiewką_ która może przechowywać małe przedmioty takie jak nasiona i kamienie runiczne. -actors.hero.heroclass.rogue_desc_misc=Łotrzyk wykrywa sekrety i pułapki z większej odległości.\n\nŁotrzyk też jest w stanie znaleźć więcej sekretów w lochu.\n\nŁotrzyk automatycznie identyfikuje\n\n-Zwój identyfikacji\n-Mikstura niewidzialności\n-Zwój magicznego mapowania actors.hero.heroclass.rogue_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Łotrzyk ma dwie specjalizacje do wyboru: actors.hero.heroclass.huntress=Łowczyni -actors.hero.heroclass.huntress_unlock=Łowczyni jest mistrzynią broni rzucanych i posiada _unikalny magiczny łuk_ z nieskończonymi strzałami.\n\nBy ją odblokować musisz _pokonać 20 przeciwników za pomocą broni rzucanych w jednej grze._ -actors.hero.heroclass.huntress_desc_item=Łowczyni zaczyna z _unikalnym łukiem dusz,_ który może wystrzelić nieskończoną ilość strzał.\n\nŁuk rośnie w siłę wraz z poziomem łowczyni, i może zostać rozszerzony i zaklęty. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=Łowczyni zaczyna z _ćwiekowanymi rękawiczkami,_ których ataki są o wiele szybsze od innych startowych broni.\n\nŁowczyni zaczyna z jej łukiem jako bronią na odległość.\n\nŁowczyni zaczyna z _aksamitną sakiewką,_ która może przetrzymywać małe przedmioty takie jak nasiona albo kamienie runiczne. -actors.hero.heroclass.huntress_desc_misc=Łowczyni może poruszać się przez wysoką trawę bez niszczenia jej.\n\nŁowczyni może dłużej używać broni rzucanych zanim się zużyją.\n\nŁowczyni wyczuwa wrogów nawet jeżeli są ukryci za przeszkodami.\n\nŁowczyni odrazu identyfikuje:\n- Zwój Identyfikacji\n- Miksture Wyczucia Umysłów\n- Zwój Kołysanki actors.hero.heroclass.huntress_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Łowczyni ma dwie specjalizacje do wyboru: actors.hero.herosubclass.gladiator=gladiator @@ -607,7 +652,7 @@ actors.mobs.king$undead.def_verb=blok actors.mobs.king$undead.rankings_desc=Pokonany przez Władcę Krasnoludów actors.mobs.king$undead.desc=Nieumarłe krasnoludy wskrzeszone przez Władcę Krasnoludów były dawniej członkami jego świty. Teraz powróciły jak szkielety z pokaźnymi brodami. -actors.mobs.mimic.name=zmiennokształtny +actors.mobs.mimic.name=mimik actors.mobs.mimic.reveal=Ta skrzynia to mimik! actors.mobs.mimic.hidden_hint=Coś jest nie tak z tą skrzynią... podejście bliżej, by ją otworzyć może być złym pomysłem. actors.mobs.mimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą jak przyciągnąć poszukiwaczy przygód.\n\nMimiki potrafią dość paskudnie pogryźć, ale zazwyczaj mają więcej skarbów niż zwykłe skrzynie. diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 92c580699..8b4fb3e13 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Você morreu sufocado no gás tóxico... actors.blobs.corrosivegas.desc=Uma nuvem de gás cáustico mortal está pairando aqui. -actors.blobs.waterofawareness.procced=Ao tomar um gole, você sente que o conhecimento entra em sua mente. Agora você sabe tudo sobre seus itens equipados. Você também sente todos os itens no nível e conhece todos os seus segredos. -actors.blobs.waterofawareness.desc=O poder da sabedoria irradia da água desse poço. Tome um gole para revelar todos os segredos dos seu itens equipados. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Ao tomar um gole, você sente seus ferimentos se curarem completamente. actors.blobs.waterofhealth.desc=O poder da saúde irradia da água desse poço. Tome um gole para curar seus ferimentos e satisfazer sua fome. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Você queimou até a morte... actors.buffs.burning.rankings_desc=Queimado às Cinzas actors.buffs.burning.desc=Poucas coisas são mais angustiantes do que estar sendo envolvido em chamas.\n\nO fogo causa dano a cada turno até que seja apagado por água ou que ele expire. O fogo pode ser apagado ao pisar na água, ou a partir do respingo de uma poção estilhaçada.\n\nAlém disso, o fogo pode queimar terrenos inflamáveis ou itens com que entrar em contato.\n\nTurnos de queima restante :%s. +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Encantado actors.buffs.charm.heromsg=Você foi encantado! actors.buffs.charm.desc=Um encanto é uma magia manipuladora que pode fazer os inimigos se adorarem temporariamente.\n\nPersonagens afetados pelo charme são incapazes de atacar diretamente o inimigo pelo qual estão encantados. No entanto, atacar outros alvos ainda é possível. O choque da dor diminuirá a duração do encanto.\n\nTurnos de charme restantes: %s. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Você se sente bastante satisfeito e cheio.\n\nEmbora ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=você -actors.hero.hero.leave=Você ainda não pode sair! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Subiu de Nível! -actors.hero.hero.new_level=Level up! \nVocê é mais preciso, evasivo e saudável! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Você não pode ficar mais forte, mas suas experiências dão-lhe uma onda de poder ! actors.hero.hero.you_now_have=Você pegou: %s actors.hero.hero.you_cant_have=Você não pode levar: %s @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=A dor ajuda você a resistir a vontade de dormir. actors.hero.hero.revive=O ankh explode com energia vital! actors.hero.heroclass.warrior=guerreiro -actors.hero.heroclass.warrior_desc_item=O guerreiro começa com um _selo quebrado único,_ que ele pode anexar à armadura.\n\nEle irá lentamente gerar proteção sobre sua saúde enquanto ele estiver vestindo uma armadura com o selo afixado.\n\nO selo pode ser movido entre a armadura, carregando uma única atualização com ela. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=O Guerreiro começa com um _shortsword desgastado,_ que oferece mais dano direto do que outras armas iniciais.\n\nO Guerreiro começa com _três pedras de lançamento,_ que oferecem dano de alcance limitado.\n\nO Guerreiro começa com uma _bandoleira de poção,_ que pode armazenar várias poções e protegê-las do frio. -actors.hero.heroclass.warrior_desc_misc=O guerreiro recupera uma pequena quantidade de HP sempre que ele come comida.\n\nO guerreiro identifica automaticamente:\n- Pergaminhos de Identificar\n- Poções de Cura\n- Pergaminhos da Raiva actors.hero.heroclass.warrior_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. O guerreiro tem duas subclasses: actors.hero.heroclass.mage=mago -actors.hero.heroclass.mage_unlock=O Mago é um especialista em varinhas e carrega um _cajado mágico único._\n\nPara desbloqueá-lo _use dois pergaminhos de atualização em uma jornada._ -actors.hero.heroclass.mage_desc_item=O Mago começa com um _cajado único,_ que pode ser imbuída das propriedades de uma varinha.\n\nO cajado recarrega significativamente mais rápido que uma varinha e tem mais 1 carga máxima.\n\nO cajado começa imbuída de mísseis mágicos. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=O Mago começa com seu cajado como sua arma corpo-a-corpo. O cajado causa menos dano corpo a corpo do que outras armas iniciais.\n\nO Mago pode usar a magia em seu cajado para atacar de longe.\n\nO Mago começa com um _portador de pergaminho,_ que pode armazenar vários pergaminhos e protegê-los do fogo. -actors.hero.heroclass.mage_desc_misc=O Mago identifica parcialmente as varinhas no momento em que as usa.\n\nO mago recupera uma pequena quantidade de carga da varinha e cajado sempre que ele come a comida.\n\nO Mago identifica automaticamente:\n- Pergaminhos de Identificar\n- Poções de Chama Líquida\n- Pergaminhos de Atualização actors.hero.heroclass.mage_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. O Mago tem duas subclasses: actors.hero.heroclass.rogue=Trapaceiro -actors.hero.heroclass.rogue_unlock=O Ladino pode controlar o fluxo da batalha e atacar da invisibilidade usando seu _manto único de sombras._\n\nPara desbloqueá-lo _realizar 20 ataques surpresa em uma jornada._ -actors.hero.heroclass.rogue_desc_item=O Trapaceiro começa com um artefato único: o _Manto das Sombras,_ que ele pode usar para se tornar invisível à vontade.\n\nComo todos os artefatos, o manto não pode ser atualizado diretamente. Em vez disso, ele se torna mais poderoso à medida que é usado. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=O Trapaceiro começa com um _punhal,_ que causa mais dano ao surpreender os inimigos.\n\nO Trapaceiro começa com _três facas de arremesso,_ que oferecem alguns danos à distância e causam mais dano a inimigos surpresos.\n\nO Trapaceiro começa com uma _bolsa de veludo,_ que pode armazenar pequenos itens como sementes e pedras rúnicas. -actors.hero.heroclass.rogue_desc_misc=O Ladino detecta segredos e armadilhas de uma distância maior.\n\nO Ladino é capaz de encontrar mais segredos escondidos na masmorra.\n\nO Ladino identifica automaticamente:\n- Pergaminhos de Identificar\n- Poções de Invisibilidade\n- Pergaminhos de Mapeamento Mágico actors.hero.heroclass.rogue_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. O Trapaceiro tem duas subclasses: actors.hero.heroclass.huntress=caçadora -actors.hero.heroclass.huntress_unlock=A Caçadora é um mestre das armas lançadas e tem um _arco mágico único_ com flechas infinitas.\n\nPara desbloqueá-la _derrotar 20 inimigos com a ajuda de armas lançadas em uma corrida._ -actors.hero.heroclass.huntress_desc_item=A Caçadora começa com um _arco espírito único,_ que pode disparar um número infinito de flechas conjuradas.\n\nO arco fica cada vez mais forte à medida que a caçadora se eleva e pode ser aumentada e encantada. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=A Caçadora começa com um _studded gloves,_ que atacam muito mais rápido que outras armas iniciais.\n\nA Caçadora começa com seu arco como uma opção à distância.\n\nA Caçadora começa com uma _velvet pouch,_ que pode armazenar pequenos itens como sementes e pedras rúnicas. -actors.hero.heroclass.huntress_desc_misc=A caçadora pode viajar pela grama alta sem atropelá-la.\n\nA Caçadora pode usar armas arremessadas por mais tempo antes de quebrar.\n\nA Caçadora percebe inimigos próximos, mesmo que estejam escondidos atrás de obstáculos.\n\nA Caçadora identifica automaticamente:\n- Pergaminhos de Identificar\n- Poções da Visão da Mente\n- Pergaminhos de Canção de Ninar actors.hero.heroclass.huntress_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. A Caçadora tem duas subclasses: actors.hero.herosubclass.gladiator=gladiador diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 7bf62d826..e22050ecd 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Вы умерли от ядовитого газа actors.blobs.corrosivegas.desc=Здесь клубится облако разъедающего газа. -actors.blobs.waterofawareness.procced=Едва вы сделали глоток, как знания захлестнули ваш разум. Теперь вы знаете всё о предметах, экипированных на вас. Также вы чувствуете все предметы и тайники на этом этаже. -actors.blobs.waterofawareness.desc=Вода в этом источнике излучает знание. Сделайте глоток, чтобы узнать секреты экипированных предметов. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Едва вы сделали глоток, ваши раны полностью затянулись. actors.blobs.waterofhealth.desc=Вода в этом источнике излучает здоровье. Сделайте глоток, чтобы исцелить раны и утолить голод. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Вы сгорели заживо... actors.buffs.burning.rankings_desc=Сгорел actors.buffs.burning.desc=Мало что может быть более неприятным, чем быть охваченным пламенем.\n\nОгонь будет наносить урон каждый ход, но его можно потушить, если встать в воду или разбить зелье под собой.\n\nКроме того, от огня может загореться трава под вами или предметы в инвентаре.\n\nХодов осталось: %s. +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Очарование actors.buffs.charm.heromsg=Вы очарованы! actors.buffs.charm.desc=Очарование - контролирующая магия, которая временно делает немыслимой любую явную агрессию против того, кто сотворил эти чары.\n\nЭтот эффект запрещает напрямую атаковать того, кто наложил его. Любые другие цели всё ещё можно атаковать. Боль от получения урона уменьшает время очарования.\n\nХодов осталось: %s @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Вы наелись до отвала и полнос ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=вы -actors.hero.hero.leave=Нельзя просто так взять и покинуть подземелье! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Уровень повышен! -actors.hero.hero.new_level=Новый уровень!\nВы стали метче, подвижнее и живучее! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Вы не можете стать сильнее, но ваш опыт прибавляет вам сил! actors.hero.hero.you_now_have=Вы нашли %s. actors.hero.hero.you_cant_have=Вы не можете нести: %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=Боль помогает преодолеть тя actors.hero.hero.revive=Анх взрывается дарующей жизнь энергией! actors.hero.heroclass.warrior=воин -actors.hero.heroclass.warrior_desc_item=Воин начинает с уникальной _сломанной печатью,_ которую можно прикрепить к броне.\n\nПока он носит броню с прикреплённой печатью, поверх его здоровья будет постепенно накапливаться щит.\n\nПечать можно перенести на другую броню, вместе с ней перенесётся одно улучшение. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=Воин начинает игру с _изношенным мечом,_ который наносит больше всего стартового урона среди всех видов стартового оружия.\n\nВоин начинает игру с _тремя метательными камнями,_ позволяющими атаковать на расстоянии.\n\nВоин начинает игру с _поясом для зелий,_ в котором можно хранить разнообразные зелья, а также предохранять их от воздействия холода. -actors.hero.heroclass.warrior_desc_misc=Воин восстанавливает немного здоровья при употреблении пищи.\n\nВоин автоматически опознает:\n- Свитки Опознания\n- Зелья Исцеления\n- Свитки Ярости actors.hero.heroclass.warrior_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Воин имеет два подкласса: actors.hero.heroclass.mage=маг -actors.hero.heroclass.mage_unlock=Маг - специалист по волшебным палочкам и носит с собой _уникальный магический посох._\n\nЧтобы разблокировать его, _используйте два свитка улучшения за одну игру._ -actors.hero.heroclass.mage_desc_item=Маг начинает игру с _уникальным посохом,_ который может быть наделён свойствами жезла.\n\nПосох перезаряжается значительно быстрее жезлов, а число максимальных зарядов увеличено на 1.\n\nИзначально посох наделён свойствами магической стрелы. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=Маг начинает игру со своим посохом в качестве оружия ближнего боя. Посох наносит меньше урона в ближнем бою, чем остальные стартовые оружия.\n\nМаг может использовать магию посоха, чтобы атаковать на расстоянии.\n\nМаг начинает игру с _футляром для свитков,_ в котором можно хранить различные свитки, а также предохранять их от воздействия огня. -actors.hero.heroclass.mage_desc_misc=Маг частично опознает жезлы сразу после использования.\n\nМаг частично перезаряжает жезлы и посох при употреблении пищи.\n\nМаг автоматически опознает:\n- Свитки Опознания\n- Зелья Алхимического Огня\n- Свитки Улучшения actors.hero.heroclass.mage_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Маг имеет два подкласса: actors.hero.heroclass.rogue=разбойник -actors.hero.heroclass.rogue_unlock=Разбойник способен внезапно скрываться и столь же внезапно атаковать благодаря своему _плащу теней._\n\nЧтобы разблокировать его, надо _совершить 20 неожиданных атак за одну игру._ -actors.hero.heroclass.rogue_desc_item=Разбойник начинает игру с уникальным _Плащом Теней,_ - артефактом, который позволяет становиться невидимым в любой момент.\n\nКак и все артефакты, плащ нельзя улучшать свитками. Вместо этого он улучшается при использовании. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=Разбойник начинает игру с _кинжалом,_ который наносит больше урона при скрытных атаках.\n\nРазбойник начинает игру с _тремя метательными ножами,_ которые позволяют атаковать на расстоянии и наносят больше урона при скрытных атаках.\n\nРазбойник начинает игру с _бархатным мешочком,_ в котором можно хранить мелкие предметы, такие как семена и рунные камни. -actors.hero.heroclass.rogue_desc_misc=Разбойник замечает потайные двери и ловушки с большего расстояния.\n\nРазбойник может найти больше секретных комнат, чем другие персонажи.\n\nРазбойник автоматически опознает:\n- Свитки Опознания\n- Зелья Невидимости\n- Свитки Поиска Пути actors.hero.heroclass.rogue_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Разбойник имеет два подкласса: actors.hero.heroclass.huntress=охотница -actors.hero.heroclass.huntress_unlock=Охотница - эксперт дальнего боя, а также владеет своим _уникальным призрачным луком_ с бесконечными стрелами.\n\nЧтобы разблокировать ее _убейте 20 противников с помощью оружий дальнего боя._ -actors.hero.heroclass.huntress_desc_item=Охотница начинает игру с _уникальным призрачным луком,_ который может выпустить неограниченное количество волшебных стрел.\n\nЛук становится сильнее, когда Охотница увеличивает свой уровень, а также он может быть сбалансирован или зачарован. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=Охотница начинает игру с парой _шипованных перчаток,_ которые атакуют гораздо быстрее другого стартового оружия.\n\nОхотница начинает игру со своим луком для дальнего боя.\n\nОхотница начинает игру с _бархатным мешочком,_ в котором можно хранить мелочь, такую как семена и рунные камни. -actors.hero.heroclass.huntress_desc_misc=Охотница может двигаться через высокую траву, не вытаптывая её.\n\nОхотница меньше изнашивает метательные оружия при использовании.\n\nОхотница чувствует через стены присутствие врагов поблизости.\n\nОхотница автоматически опознает:\n- Свитки Опознания\n- Зелья Телепатии\n- Свитки Колыбельной actors.hero.heroclass.huntress_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Охотница имеет два подкласса: actors.hero.herosubclass.gladiator=гладиатор @@ -352,7 +397,7 @@ actors.hero.herosubclass.assassin_desc=Будучи невидимым, _Асс actors.hero.herosubclass.freerunner=беглец actors.hero.herosubclass.freerunner_desc=_Беглец_ накапливает инерцию во время передвижения, увеличивая свою скорость передвижения и уклонение. Данный эффект быстро рассеивается, если он стоит на месте. actors.hero.herosubclass.sniper=снайпер -actors.hero.herosubclass.sniper_desc=Снайпер - мастер дальнего боя. Она видит дальше, и ее атаки пробивают броню. После попадания метательным оружием, она может совершить специальную атаку из своего лука. +actors.hero.herosubclass.sniper_desc=_Снайпер_ - мастер дальнего боя. Она видит дальше, и ее атаки оружием дальнего боя пробивают броню. После атаки метательным оружием, она способна произвести специальную атаку из своего лука. actors.hero.herosubclass.warden=страж actors.hero.herosubclass.warden_desc=_Страж_ обладает сильной связью с природой, что позволяет ей видеть сквозь высокую траву и создавать примятую траву при использовании семян. Растения, на которые она наступит, дадут дополнительные эффекты. Смазанные дротики будут служить ей вдвое дольше, а также она получает бонус к броне, пока находится в траве. diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index c5f9ec05e..e83e14207 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Toksik gazdan öldün... actors.blobs.corrosivegas.desc=Burada zehirli bir aşındırıcı çamur bulutu süzülüyor. -actors.blobs.waterofawareness.procced=Bir yudum aldığın an, bilginin aklına aktığını hissettin. Artık giydiğin eşyalar hakkındaki herşeyi biliyorsun. Ayrıca kattaki bütün eşyaların yerini ve sırlarını biliyorsun. -actors.blobs.waterofawareness.desc=Kuyunun suyundan bilgi gücü yayılıyor. Giyilen eşyalarla ilgili tüm sırları açığa çıkarmak için bir yudum al. +actors.blobs.waterofawareness.procced=Aldığın yudumla beraber zihnine akan bilgileri hissediyorsun. +actors.blobs.waterofawareness.desc=Bu su kuyusu etrafa bilgi saçıyor. Kuyudan su içersen kuşandığın ve bu kattaki eşyalar hakkındaki tüm bilgiler size aktarılır. actors.blobs.waterofhealth.procced=Bir yudum alırken yaralarının tamamen iyileştiğini hissediyorsun. actors.blobs.waterofhealth.desc=Kuyunun suyundan sağlık gücü yayılıyor. Açlığını geçirmek ve yaralarını iyileştirmek için bir yudum al. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Yanarak öldün... actors.buffs.burning.rankings_desc=Yanıp Kül Oldu actors.buffs.burning.desc=Bazı şeyler alevlerin içinde olmaktan daha sıkıntı vericidir. \n\nAteş, su tarafından söndürülene veya kendi başına sönene kadar hasar verir. Ateşi söndürmek için bir sulu karenin üzerine basabilir veya yanı başında bir iksir şişesini kırıp onun sıvısı ile ateşi söndürebilirsin. \n\nÜstelik alevler yanabilir eşyaları veya yanabilir ortamı tutuşturabilir. \n\nAlevlerin sönmesi için kalan sıra: %s. +actors.buffs.championenemy.warn=Ölümcül bir varlık seziyorsun +actors.buffs.championenemy$blazing.name=Yanan Şampiyon +actors.buffs.championenemy$blazing.desc=Yanan Şampiyonlar %25 daha fazla yakın dövüş hasarı verirler ve vurdukları düşmanları yakarlar, ateşe dirençlidirler ve öldüklerinde etrafa ateş saçarlar. +actors.buffs.championenemy$projecting.name=Erişen Şampiyon +actors.buffs.championenemy$projecting.desc=Erişen Şampiyon %25 daha fazla yakın dövüş hasarı verirler ve gördükleri tüm düşmanlara saldırabilirler. +actors.buffs.championenemy$antimagic.name=Sihir Karşıtı Şampiyon +actors.buffs.championenemy$antimagic.desc=Sihir Karşıtı Şampiyonlar %25 daha az yakın dövüş hasarı verirler ve sihirli etkilere tamamen dirençlidirler. +actors.buffs.championenemy$giant.name=Dev Şampiyon +actors.buffs.championenemy$giant.desc=Dev Şampiyonlar %75 daha az hasar alırlar ve +1 saldırı menzili vardır ama dar alanlardan geçemezler. +actors.buffs.championenemy$blessed.name=Kutsanmış Şampiyon +actors.buffs.championenemy$blessed.desc=Kutsanmış Şampiyonlar %200 isabet ve savuşturmaya sahiptir. +actors.buffs.championenemy$growing.name=Büyüyen Şampiyon +actors.buffs.championenemy$growing.desc=Büyüyen Şampiyonlar düzenli artan bonus isabet, savuşturma, yakın dövüş hasarı ve hasar azaltma alırlar.\n\nAnlık isabet/savuşturma/hasar bonusu:%1$d%%\nAnlık hasar azaltma:%2$d%% + actors.buffs.charm.name=Tutulmuş actors.buffs.charm.heromsg=Tutuldun! actors.buffs.charm.desc=Ayartma, düşmanları birbirlerine geçici olarak hayran bırakan manipülatif bir büyüdür.\n\nAyartmadan etkilenen karakterler hayran oldukları düşmana geçici süreliğine direkt olarak saldıramazlar. Fakat diğer karakterlere saldırmak hala mümkündür. Ayartma esnasında yaşanan şok, bu etkinin süresini azaltacaktır.\n\nAyartmanın geçmesine kalan sıra: %s. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Gayet tatmin olmuş ve tok hissediyorsun.\n\nİyi besl ###hero +actors.hero.talent.hearty_meal.title=Doyurucu yemek +actors.hero.talent.hearty_meal.desc=_+1:_Bunu canın %50 altındayken yemek savaşçıya _4 HP_ kazandırır.\n\n_+2:_ Bunu canın %50 altındayken yemek savaşçıya _6 HP_ kazandırır. +actors.hero.talent.armsmasters_intuition.title=Silah Ustasının Sezgisi +actors.hero.talent.armsmasters_intuition.desc=_+1:_ Savaşçı silah ve zırhları _2x daha hızlı_ tanımlar.\n\n_+2:_ Savaşçı silahları ve zırhları _kuşandığında tanımlar_. +actors.hero.talent.test_subject.title=Denek +actors.hero.talent.test_subject.desc=_+1:_ Savaşçı bir iksiri kullanarak tanımlarsa _3 HP_ kazanır.\n\n_+2:_ Savaşçı bir iksiri kullanarak tanımlarsa _3 HP_ kazanır. +actors.hero.talent.iron_will.title=Demir İrade +actors.hero.talent.iron_will.desc=_+1:_ Savaşçının mühründen sağlanan azami kalkan _1 artar_.\n\n_+2:_ Savaşçının mühründen sağlanan azami kalkan _2 artar_. +actors.hero.talent.energizing_meal.title=Enerji veren yemek +actors.hero.talent.energizing_meal.desc=_+1:_ %50 canın altında yendiğinde büyücüye _4 tur asa şarjı verir_.\n\n_+2:_%50 canın altında yendiğinde büyücüye _6 tur asa şarjı verir_. +actors.hero.talent.scholars_intuition.title=Âlimin Sezgisi +actors.hero.talent.scholars_intuition.desc=_+1:_ Büyücü asaları _2x daha hızlı tanımlar_.\n\n_+2:_ Büyücü asaları _kullandığı zaman tanımlar_. +actors.hero.talent.tested_hypothesis.title=Test edilmiş hipotez. +actors.hero.talent.tested_hypothesis.desc=_+1:_ Büyücü bir parşömeni kullanarak tanımlarsa _6 kalkan kazanır._\n\n_+2:_Büyücü bir parşömeni kullanarak tanımlarsa _9 kalkan kazanır._ +actors.hero.talent.energizing_upgrade.title=Enerji veren geliştirme +actors.hero.talent.energizing_upgrade.desc=_+1:_ Büyücünün asası onu her geliştirdiğinde _1 ekstra şarj_ kazanır.\n\n_+2:_ Büyücünün asası onu her geliştirdiğinde _2 ekstra şarj_ kazanır. +actors.hero.talent.rationed_meal.title=paylanmış yemek +actors.hero.talent.rationed_meal.desc=_+1:_ Bu yemeği %50 can altında yemek hayduta _%20 fazladan tokluk verir_.\n\n_+2:_ Bu yemeği %50 can altında yemek hayduta _%30 fazladan tokluk verir_. +actors.hero.talent.thiefs_intuition.title=Haydutun sezgisi +actors.hero.talent.thiefs_intuition.desc=_+1:_ Haydut yüzükleri _2x daha hızlı tanımlar_ ve_ yüzüğü kuşandığında_ o tip yüzük tipini tanımlar.\n\n_+2:_ Haydut yüzükleri _kuşandığında tanımlar._ ve yüzüğü _yerden aldığında_ yüzüğün tipini tanımlar. +actors.hero.talent.sucker_punch.title=Kalleş Yumruğu +actors.hero.talent.sucker_punch.desc=_+1:_ Haydut düşmana yaptığı ilk sürpriz saldırıda _1 fazladan hasar verir_.\n\n_+2:_ Haydut düşmana yaptığı ilk sürpriz saldırıda _1-2 fazladan hasar verir_. +actors.hero.talent.mending_shadows.title=Gölgelerde Şifa +actors.hero.talent.mending_shadows.desc=_+1:_ Haydut peleriniyle görünmez olduğu _ardışık 3 turda_ 1 HP iyileştirir.\n\n_+2:_ Haydut peleriniyle görünmez olduğu _ardışık 2 turda_ 1 HP iyileştirir. +actors.hero.talent.invigorating_meal.title=Canlandıran Yemek +actors.hero.talent.invigorating_meal.desc=_+1:_ Bu yemeği %50 canın altında yemek 1 tur sürer ve avcıya _2 tur acele verir.\n\n_+2:_ Bu yemeği %50 canın altında yemek 1 tur sürer ve avcıya _3 tur acele verir_. +actors.hero.talent.survivalists_intuition.title=Hayatta kalma uzmanının sezgisi +actors.hero.talent.survivalists_intuition.desc=_+1:_ Avcı tüm ekipmanları _1.5x daha hızlı tanımlar_.\n\n_+2:_ Avcı tüm ekipmanları _2x daha hızlı tanımlar_. +actors.hero.talent.followup_strike.title=Ardışık Saldırı +actors.hero.talent.followup_strike.desc=_+1:_ Avcı bir düşmana yayıyla veya fırlatma silahı ile vurduğunda o düşmana bir sonraki yakın saldırısı _1 fazladan hasar verir_.\n\n_+2:_ Avcı bir düşmana yayıyla veya fırlatma silahı ile vurduğunda o düşmana bir sonraki yakın saldırısı _1-2 fazladan hasar verir_. +actors.hero.talent.natures_aid.title=Doğanın desteği +actors.hero.talent.natures_aid.desc=_+1:_ Avcı görüş alanında bir bitki ezilirse _4 tur_ için 2 kütükderililik zırhı kazanır.\n\n_+2:_ Avcı görüş alanında bir bitki ezilirse _6 tur_ için 2 kütükderililik zırhı kazanır. + actors.hero.hero.name=sen -actors.hero.hero.leave=Henüz gidemezsin! +actors.hero.hero.leave=Henüz ayrılamazsın, zindanın geri kalanı seni bekliyor! actors.hero.hero.level_up=Seviye atladın! -actors.hero.hero.new_level=Seviye atladın!\nArtık daha tutarlı, aktif & sağlıklısın! +actors.hero.hero.new_level=Seviyen yükseldi! +İsabet, +Savuşturma, +5 HP! +actors.hero.hero.new_talent=+1 Kabiliyet Puanı! +actors.hero.hero.unspent=Harcanmamış kabiliyet puanlarınız var! actors.hero.hero.level_cap=Daha güçlü olamıyorsun, ama deneyimlerin sana bir çeşit güç veriyor! actors.hero.hero.you_now_have=Bunu aldın: %s. actors.hero.hero.you_cant_have=%s eşyasını taşıyamazsın. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=Acı, uyuma isteğini bastırıyor. actors.hero.hero.revive=Ankh iyileştiren enerji ile patlıyor! actors.hero.heroclass.warrior=savaşçı -actors.hero.heroclass.warrior_desc_item=Savaşçı, zırhlara takabileceği _eşsiz kırık mühür_ ile başlar.\n\nMühür zırhına takılı olduğunda, savaşçı sağlığın yanında yavaş bir şekilde koruma üretir.\n\nMühür, zırhlar arasında taşınabilir ve bir tane yükseltme alabilir. +actors.hero.heroclass.warrior_desc_innate=Savaşçı, zırhlara ekleyebileceği _eşsiz kırık mühür,_ ile oyuna başlar. Mührün iliştiği zırhı kuşandığında yavaşça kalkan üretir. Mühür bir yükseltme taşıyabilir ve zırhlar arası taşınabilir.\n\nSavaşçı otomatikman tanımlar:\n-Tanımlama Parşömeni\n-İyileştirme iksiri\n-Öfke parşömeni actors.hero.heroclass.warrior_desc_loadout=Savaşçı diğer başlangıç silahlarından daha fazla direkt hasar veren _aşınmış kısa kılıç_ ile başlar.\n\nSavaşçı kısıtlı menzilli hasar veren _üç tane fırlıtmalık taş_ ile başlar.\n\nSavaşçı iksirleri soğuktan koruyup saklamaya yardımcı olan _iksir tutacağı_ ile başlar. -actors.hero.heroclass.warrior_desc_misc=Savaşçı ne zaman yemek yerse bir parça SP yeniler.\n\nSavaşçı başlangıçta şunları bilir:\n- Tanımlama Parşomenleri\n- İyileştirme İksirleri\n- Öfke Parşomenleri actors.hero.heroclass.warrior_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Savaşçı'nın iki alt sınıfı vardır: actors.hero.heroclass.mage=büyücü -actors.hero.heroclass.mage_unlock=Büyücü asalarda bir ustadır ve _eşsiz bir büyü asası_ taşır.\n\nKilidini açmak için _bir oyunda iki yükseltme parşomeni kullan._ -actors.hero.heroclass.mage_desc_item=Büyücü başka asaların büyüleriyle aşılanabilen _eşsiz bir asa_ ile başlar.\n\nBu asa, diğer asalara kıyasla daha hızlı şarj olur ve fazladan 1 şarj kapasitesine sahiptir.\n\nBu asa, sihirli füzeyle aşılanmış olarak gelir. +actors.hero.heroclass.mage_unlock=Büyücü asalarda bir ustadır ve _eşsiz büyülü asa_ taşır._\n\nBüyücüyü açmak için _yükseltme parşömenini bir eşyayı güçlendirmek için kullanın._ +actors.hero.heroclass.mage_desc_innate=Büyücü başka asaların büyüleriyle aşılanabilen _eşsiz bir asa_ ile başlar. Bu asa başka asalardan çok daha hızlı şarj olur ve 1 azami şarjı vardır. Asa büyülü füze ile aşılanmış olarak başlar.\n\nBüyücü otomatikman tanımlar:\n-Tanımlama parşömeni\n-Alev iksiri\n-Yükseltme parşömeni actors.hero.heroclass.mage_desc_loadout=Büyücü kendi asasını yakın dövüş silahı olarak kullanarak başlar. Asa diğer başlangıç silahlarından daha az hasar verir\n\nBüyücü asasındaki büyüyü kullanarak menzilindeki düşmanlara saldırabilir.\n\nBüyücü parşomenleri saklayabilen ve onları ateşten koruyan bir _parşömen tutucağı_ ile başlar -actors.hero.heroclass.mage_desc_misc=Büyücü bir asayı kullandığında onu birazcık tanımlar.\n\nBüyücü her yemek yediğinde asalarından bazıları şarj olur.\n\nBüyücü başlangıçta şunları bilir:\n- Tanımlama Parşomenleri\n- Sıvı Ateş İksirleri\n- Yükseltme Parşomenleri actors.hero.heroclass.mage_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Büyücü'nün iki tane alt sınıfı vardır: actors.hero.heroclass.rogue=haydut -actors.hero.heroclass.rogue_unlock=Haydut savaşın gidişatını kontrol edebilir ve onun _eşsiz gölgeler pelerini_ ni kullanarak görünmez bir saldırı gerçekleştirebilir.\n\nOnu açmak için _tek oyunda 20 süpriz saldırı yapın._ -actors.hero.heroclass.rogue_desc_item=Haydut, istediği zaman görünmez olmak için kullanabileceği _Gölgelerin Pelerini_ isminde özel bir eserle başlar.\n\nTıpkı tüm eserler gibi pelerin de direkt olarak yükseltilemez. Onun yerine kullanıldıkça güçlenir. +actors.hero.heroclass.rogue_unlock=Haydut savaşın gidişatını _eşsiz görünmezlik pelerini_ ile değiştirebilir.\n\nHaydutu açmak için _Bir oyunda 10 sürpriz saldırı yapın._ +actors.hero.heroclass.rogue_desc_innate=Haydut eşsiz bir eser olan _görünmezlik pelerini_ ile başlar. Bu eseri kullanarak istediğinde görünmez olabilir. Tüm eserler gibi pelerin de direk yükseltilemez. Onun yerine kullanıldıkça daha güçlü olur.\n\nHaydut sırları ve tuzakları daha uzaktan farkedebilir.\n\nHaydut zindanda daha fazla sır bulabilir.\n\nHaydut otomatikman:\n-Tanımlama Parşömeni\n-Görünmezlik iksiri\n-Sihirli Harita Parşömeni actors.hero.heroclass.rogue_desc_loadout=Haydut, düşmanları şaşırttığında daha fazla hasar veren bir _hançer_ ile başlar.\n\nHaydut, biraz menzilli hasar sunan ve şaşkın düşmanlara fazladan hasar veren _üç tane fırlatma bıçağı_ ile başlar.\n\nHaydut, rüntaşları ve tohumlar gibi küçük şeyleri saklamaya yarayan _kadife torba_ ile başlar. -actors.hero.heroclass.rogue_desc_misc=Haydut saklanmış şeyleri ve tuzakları daha uzaktan sezebilir.\n\nHaydut zindanda daha fazla sırı açığa çıkarabilir.\n\nHaydut başlangıçta şunları bilir:\n- Tanımlama Parşomenleri\n- Görünmezlik İksirleri\n- Büyülü Haritalama Parşomenleri actors.hero.heroclass.rogue_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Haydut'un iki alt sınıfı vardır: actors.hero.heroclass.huntress=avcı -actors.hero.heroclass.huntress_unlock=Avcı, fırlatabilen silahların ustası, sonsuz oku olan _eşsiz sihirli yay_ a sahiptir.\n\nKilidini açmak için _20 düşmanı fırlatılabilen silahlar yardımı ile öldür._ -actors.hero.heroclass.huntress_desc_item=Avcı _eşsiz ruh yayı_ ile başlar, ve onunla çağırdığı sonsuz okları fırlatabilir.\n\nYay, avcı seviye atladıkça gelişir, ayrıca ayarlanabilir ve efsunlanabilir. +actors.hero.heroclass.huntress_unlock=Avcı fırlatılan silahların uzmanıdır ve sonsuz oklu _eşsiz ruh yayına_ sahiptir.\n\nAçmak için _bir oyunda düşmanlara fırlatılan silahlara 15 kere vur._ +actors.hero.heroclass.huntress_desc_innate=Avcı _eşsiz ruh yayı_ ile başlar. Bu yay sonsuz sayıda sihirli oklar atabilir. Bu yay avcının seviyesi yükseldikçe düzenli biçimde gelişir, yükseltme taşı il geliştirilebilir ve efsunlanabilir.\n\nAvcı uzun otları ezmeden içlerinden geçebilir.\n\nAvcı fırlatılan silahları kırmadan daha fazla kullanabilir.\n\nAvcı otomatikman tanımlar:\n\n-Tanımlama Parşömeni\n-Akıl görüşü iksiri\n-Ninni parşömeni actors.hero.heroclass.huntress_desc_loadout=Avcı, diğer başlangıç silahlarından çok daha hızlı bir çift _çivili eldiven_ ile başlar.\n\nAvcı menzilli saldırı seçeneği için bir yay ile başlar.\n\nAvcı rün taşları yada tohumlar gibi küçük şeyleri sakalyabileceği _kadife çanta_ ile başlar. -actors.hero.heroclass.huntress_desc_misc=Avcı çimenleri ezmeden içlerinden geçebilir.\n\nAvcı, kırılmadan önce fırlatma siilahlarını daha çok kullanabilir.\n\nAvcı yakındaki düşmanları engellerin arkalarında olsalar bile hissedebilir.\n\nAvcı şunları otomatik olarak tanır:\n- Tanıma Parşömeni\n- Zihin Görüşü İksiri\n- Ninni Parşömenleri actors.hero.heroclass.huntress_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Avcı'nın iki alt sınıfı vardır: actors.hero.herosubclass.gladiator=gladyatör @@ -510,8 +555,8 @@ actors.mobs.newdm300.notice=YETKİSİZ PERSONEL TESPİT EDİLDİ! actors.mobs.newdm300.shield=DM-300 açık kablolardan enerji çekiyor ve kendine kalkan oluşturuyor. actors.mobs.newdm300.vent=DM-300 zehirli gaz füzesi fırlatıyor! actors.mobs.newdm300.rocks=DM-300 yere vurdu, tavandan taşlar düşüyor! -actors.mobs.newdm300.charging=HASAR ALINIYOR! ELEKTRİK DİREĞİNE BAĞLANILIYOR! -actors.mobs.newdm300.charging_hint=DM-300'e direkten akım geçerken hasar almaz +actors.mobs.newdm300.charging=HASAR ALINIYOR! GÜÇ KULESİ AÇILIYOR! +actors.mobs.newdm300.charging_hint=DM-300 kuleden akım alırken hasar görmez! actors.mobs.newdm300.supercharged=YOK ET! YOK ET! YOK ET! actors.mobs.newdm300.charge_lost=SÜTUN YIKILDI! YEREL GÜCE GEÇİLİYOR! actors.mobs.newdm300.pylons_destroyed=ALARM! GÜÇTE DENGESİZLİK TESPİT EDİLDİ! @@ -558,7 +603,7 @@ actors.mobs.eye.desc=Kötü Gözler havada süzülen şeytani enerji kütlelerid actors.mobs.fetidrat.name=pis kokulu sıçan actors.mobs.fetidrat.desc=Bu farede kesinlikle bir şey yanlış. Yağlı siyah derisi ve çürüyen cildi önceden gördüğün sağlıklı farelerden çok farklı. Soluk yeşil gözleri ona daha da tehditkar bir görünüm veriyor.\n\nFare etrafında berbat kokulu bir bulut taşıyor, bu buluta yakınlaşmak kesinlikle iyi bir fikir değil.\n\nFarenin ağzından kara çamur akıyor, bu çamur yeri aşındırıyor ama suda çözünüyormuş gibi görünüyor. -actors.mobs.ghoul.name=Cüce gulyabanisi +actors.mobs.ghoul.name=Hortlak Cüce actors.mobs.ghoul.desc=Cüce toplumu çökmeye başladıkça mevcut kral mutlak güç kazandı ve zayıflar ve muhalefetler kötü muamele görmeye başladılar. Kral karanlık büyü alanında uzmanlaştıkça cüceleri kendi iradesi altına aldı ve şimdi onlar orduda erler.\n\nHortlaklar kendi başlarına güçlü olmayabilirler ama sürekli grup halinde dolaşırlar ve büyük sayılarda öldürülmeleri zordur. Bir hortlak öldüğünde yanında başka bir hortlak varsa birkaç tur sonra geri canlanır. actors.mobs.gnoll.name=gözcü gnoll @@ -633,8 +678,8 @@ actors.mobs.piranha.name=dev pirana actors.mobs.piranha.desc=Bu etçil balıklar yer altı sularının doğal üyeleri değildirler. Sulardan yüzerek yeryüzüne çıkan hazineleri korumak için özellikle yetişmiştirler. actors.mobs.pylon.name=Güç sütunu -actors.mobs.pylon.desc_inactive=Bu çevredeki makineleri işleten elektriği düzenleyen bir elektrik direğidir.\n\nBu direk şuanda aktif değil ve hasar almıyor. -actors.mobs.pylon.desc_active=Bu çevredeki makineleri işleten elektriği düzenleyen bir elektrik direğidir. Şuan bu direk akımla dolu DM-300'ü süper şarj eden şey bu olmalı !\n\nBu halde direkler hasar alabilir ama çevresini saat yönünde elektriğe verir. Ağır metal olduğundan dolayı yüksek hasarlara direnir. +actors.mobs.pylon.desc_inactive=Bu çevredeki makineleri işleten elektriği düzenleyen bir güç kulesidir.\n\nBu kule şuanda aktif değil ve hasar almıyor. +actors.mobs.pylon.desc_active=Bu çevredeki makineleri işleten elektriği düzenleyen bir güç kulesidir. Şuan bu direk akımla dolu DM-300'ü süper şarj eden şey bu olmalı !\n\nBu halde kuleler hasar alabilir ama çevresini saat yönünde elektriğe verir. Ağır metal olduğundan dolayı yüksek hasarlara direnir. actors.mobs.rat.name=keseli sıçan actors.mobs.rat.desc=Keseli fareler, lağımların agresif fakat zayıf üyeleridir. Pis bir ısırıkları vardır fakat sadece büyük sayılar ile hayati tehlike oluştururlar. @@ -751,7 +796,7 @@ actors.mobs.yog$larva.desc=Yog-Dzewa, kaosun güçlü bir etniği olan eski bir actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=SENİ. GÖRÜYORUM. actors.mobs.yogdzewa.darkness=Karanlık yaklaşıyor... -actors.mobs.yogdzewa.hope=İNANÇ. SADECE. BİR. İLÜZYONDUR! +actors.mobs.yogdzewa.hope=UMUT. SADECE. BİR. İLÜZYONDUR! actors.mobs.yogdzewa.defeated=... actors.mobs.yogdzewa.rankings_desc=Yog_Dwegza tarafından yenip bitirildin. actors.mobs.yogdzewa.desc=Yog-Dzewa antik bir tanrıdır. Bu devasa canavar ölümlü dünyaya uzanıp ölümlüleri sonsuz büyümesine yakıt olarak kullanmak için yutar. Cüceler bu varlığın dikkatini kara büyülerle uğraşırken çekmiş olmalılar ve zaptetmeye çalışmışlar.\n\nYog-Dzewa saf kaos büyüsünden oluşan bir boyuttan geliyor ve bu dünyaya gerçek şeklini getiremiyor. Bu yüzden avatarlar ve şeytani minyonlar yaratarak bu dünyaya kaosu yaymaya çalışıyor.\n\nBu devasa göz Yog-Dzewa'nın bu dünyadaki gücünün merkezi. Göz hareket edemez ama güçlü şeytani büyüler ışınlar atabilir ve savaşması için çeşitli minyonlar çağırabilir. diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index 123f2fb10..a7206e426 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=Ви померли від токсичного г actors.blobs.corrosivegas.desc=Тут купчиться хмара їдкого газу. -actors.blobs.waterofawareness.procced=Після ковтка цієї води,чисте знання заповнює ваш розум. Тепер ви знаєте все про екіпіровані предмети. Також ви відчуваєте всі предмети на рівні та знаєте про всі його таємниці. -actors.blobs.waterofawareness.desc=Вода цього колодязя випромінює енергію знань. Ковтніть її, щоб виявити всі секрети екіпірованих речей. +actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. +actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor. actors.blobs.waterofhealth.procced=Після ковтка цієї води, ви відчуваєте, як ваші рани повністю загоюються. actors.blobs.waterofhealth.desc=Вода цього колодязя випромінює енергію здоров'я. Ковтніть її, щоб зцілити свої рани і вгамувати голод. @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=Ви згоріли живцем... actors.buffs.burning.rankings_desc=Спалений до попелу. actors.buffs.burning.desc=Мало що є гіршим, ніж бути охопленим вогнем.\n\nВогонь буде наносити пошкодження кожний хід, поки не буде змитий водою або не догорить. Вогонь гасне від вступання у воду або від сплеску розбитого флакону з еліксиром.\n\nДо того ж,вогонь може спалити вогненебезпечні ділянки ландшафту або речі, до яких він добереться.\n\nЗалишилось ходів горіння: %s. +actors.buffs.championenemy.warn=You sense a deadly presence. +actors.buffs.championenemy$blazing.name=blazing champion +actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. +actors.buffs.championenemy$projecting.name=projecting champion +actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see. +actors.buffs.championenemy$antimagic.name=antimagic champion +actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects. +actors.buffs.championenemy$giant.name=giant champion +actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$blessed.name=blessed champion +actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion. +actors.buffs.championenemy$growing.name=growing champion +actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%% + actors.buffs.charm.name=Причарований actors.buffs.charm.heromsg=Ви причаровані! actors.buffs.charm.desc=Причарування - маніпулятивна магія, яка змушує природних ворогів ігнорувати одне одного.\n\nПричаровані персонажі не можуть прямо атакувати того, хто їх причарував. Інших атакувати можна. Отримувана шкода зменшить час дії ефекту.\n\nХодів причарування лишилось: %s. @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=Ви відчуваєте себе цілком зад ###hero +actors.hero.talent.hearty_meal.title=hearty meal +actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _4 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _6 HP_. +actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition +actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_. +actors.hero.talent.test_subject.title=test subject +actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _3 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _5 HP_. +actors.hero.talent.iron_will.title=iron will +actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.energizing_meal.title=energizing meal +actors.hero.talent.energizing_meal.desc=_+1:_ Eating at below 50% health grants the Mage _4 turns of wand recharging_.\n\n_+2:_ Eating at below 50% health grants the Mage _6 turns of wand recharging_. +actors.hero.talent.scholars_intuition.title=scholar's intuition +actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _2x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_. +actors.hero.talent.tested_hypothesis.title=tested hypothesis +actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_. +actors.hero.talent.energizing_upgrade.title=energizing upgrade +actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff gains _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff gains _2 extra charges_ whenever the Mage upgrades it. +actors.hero.talent.rationed_meal.title=rationed meal +actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_. +actors.hero.talent.thiefs_intuition.title=thief's intuition +actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_. +actors.hero.talent.sucker_punch.title=sucker punch +actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy. +actors.hero.talent.mending_shadows.title=mending shadows +actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak. +actors.hero.talent.invigorating_meal.title=invigorating meal +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_. +actors.hero.talent.survivalists_intuition.title=survivalist's intuition +actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_. +actors.hero.talent.followup_strike.title=followup strike +actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_ +actors.hero.talent.natures_aid.title=nature's aid +actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. + actors.hero.hero.name=ви -actors.hero.hero.leave=Ви ще не можете вийти! +actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below! actors.hero.hero.level_up=Підвищення рівня! -actors.hero.hero.new_level=Ваш рівень підвищився!\nТепер ви більш точні, спритні та витривалі! +actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP! +actors.hero.hero.new_talent=+1 Talent Point! +actors.hero.hero.unspent=You have unspent talent points! actors.hero.hero.level_cap=Ви не можете стати ще сильнішими, але ваш досвід дає вам приплив сил! actors.hero.hero.you_now_have=Тепер у вас є %s. actors.hero.hero.you_cant_have=Ви не можете підняти %s. @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=Біль допомагає тобі противи actors.hero.hero.revive=Анх вибухає життєдайною енергією! actors.hero.heroclass.warrior=воїн -actors.hero.heroclass.warrior_desc_item=Воїн починає зі _розколотим знаком,_який він може прикріпити до будь-якого обладунку.\n\nКоли воїн носить обладунок зі знаком, він буде повільно створювати щит.\n\nЗнак можна переміщувати між обладунками, він може перенести один рівень покращення. +actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage actors.hero.heroclass.warrior_desc_loadout=Воїн починає з коротким мечем,який наносить найбільше ушкоджень серед стартової зброї\n\nВоїн починає з трьома метальними каменями, які мають доволі обмежений діапазон ушкоджень.\n\nВоїн починає з поясом для еліксирів, де вони можуть зберігатися та будуть захищені від холоду. -actors.hero.heroclass.warrior_desc_misc=Воїн відновлює невелику кількість здоров'я, коли він їсть.\n\nВоїн автоматично ідентифікує:\n-Сувій Розпізнавання\n-Еліксир Зцілення\n-Сувій Люті actors.hero.heroclass.warrior_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Воїн має два підкласи: actors.hero.heroclass.mage=маг -actors.hero.heroclass.mage_unlock=Маг є експертом з жезлів. Він має унікальну магічну патерицю.\n\nЩоб розблокувати його просто _використайте два сувої покращення_ одну гру. -actors.hero.heroclass.mage_desc_item=Маг стартує з унікальною патерицею, яку можна наділяти силами жезлів.\n\nПатериця значно швидше заряджається, ніж простий жезл, і має на 1 заряд більше.\n\nПатериця на початку наділена силою Жезлу Магічних Стріл. +actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ +actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade actors.hero.heroclass.mage_desc_loadout=Маг починає з унікальною патерицею як зброєю ближнього бою. Вона наносить менше шкоди, ніж інша стартова зброя.\n\nМаг може скористатися магією своєї патериці для атаки на дистанції.\nМаг починає з футляром для сувоїв, який може зберігати різні сувої і захищати їх від вогню. -actors.hero.heroclass.mage_desc_misc=Маг частково ідентифікує жезли в той момент, коли використовує їх.\n\nМаг відновлює невелику кількість зарядів жезлів, коли їсть.\n\nМаг автоматично визначає:\n- Сувій ідентифікації\n- Еліксир рідкого полум'я\n- Сувій покращення actors.hero.heroclass.mage_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Маг має два підкласи: actors.hero.heroclass.rogue=розбійник -actors.hero.heroclass.rogue_unlock=Розбійник може ховатись під своїм _унікальним плащем тіней_ та завдавати неочікувані удари.\n\nЩоб розблокувати його, _виконайте 20 неочікуваних атак за одну гру_. -actors.hero.heroclass.rogue_desc_item=Розбійник починає з унікальним артефактом: _ Плащ тіней _, який він використовує, щоб ставати невидимим.\n\nЯк і інші артефакти, плащ не може бути покращеним. Замість цього, він стає більш потужним, коли його використовують. +actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ +actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping actors.hero.heroclass.rogue_desc_loadout=Розбійник починає з кинджалом, який завдає більше шкоди, коли розбійник атакує несподівано.\n\nРозбійник починає з трьома метальними ножами, які завдають більше шкоди, коли розбійник атакує несподівано.\n\nРозбійник починає з _оксамитовим мішечком_, який може зберігати дрібні предмети, такі як насінини та рунічні камені. -actors.hero.heroclass.rogue_desc_misc=Розбійник виявляє секрети і пастки з більшої відстані.\n\nРозбійник може знайти більше таємниць, прихованих у підземеллі.\n\nРозбійник автоматично ідентифікує:\n- Сувій ідентифікації\n- Еліксир невидимості\n- Сувій магічної карти actors.hero.heroclass.rogue_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Розбійник має два підкласи: actors.hero.heroclass.huntress=мисливиця -actors.hero.heroclass.huntress_unlock=Мисливиця є майстром метальної зброї та має унікальний магічний лук з нескінченними стрілами.\n\nЩоб розблокувати її, вбийте 20 ворогів за допомогою метальної зброї за одну гру. -actors.hero.heroclass.huntress_desc_item=Мисливиця починає з унікальним _луком душ_, який може стріляти нескінченною кількістю прикликаних стріл.\n\nЛук поступово покращується, коли мисливиця підвищує свій рівень, Його не можна покращити іншим чином, але можна зачарувати та посилити. +actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._ +actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby actors.hero.heroclass.huntress_desc_loadout=Мисливиця починає з пари _бойових рукавиць_, які атакують набагато швидше за іншу стартову зброю.\n\nМисливця починає з своїм луком.\n\nМисливиця починає з оксамитовим мішечком, який може зберігати дрібні предмети, як насінини та рунічні камені. -actors.hero.heroclass.huntress_desc_misc=Мисливиця може ходити по високій траві, не витопчуючи її.\n\nМисливиця може використовувати метальну зброю довше, перш ніж вона зламається.\n\nМисливиця відчуває ворогів, які знаходяться недалеко від неї, навіть якщо вони приховані за перешкодами.\n\nМисливиця автоматично ідентифікує:\n- Сувій ідентифікації\n- Еліксир Прозріння\n- Сувій Колискової actors.hero.heroclass.huntress_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Мисливиця має два підкласи: actors.hero.herosubclass.gladiator=гладіатор diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 0ca56dc40..671dfa577 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -31,8 +31,8 @@ actors.blobs.toxicgas.ondeath=你被毒气毒死了… actors.blobs.corrosivegas.desc=这里盘绕着一片致命的侵蚀性酸雾。 -actors.blobs.waterofawareness.procced=在你小酌一口时,你感觉到知识涌入了你的头脑。现在你对已装备的物品了如指掌。同时,你察觉到了这一层所有的道具,并且掌握了它们的秘密。 -actors.blobs.waterofawareness.desc=知识的力量正在从这口井的水里涌出。\n饮下井中的水以揭示所有已装备物品的秘密。 +actors.blobs.waterofawareness.procced=在你小酌一口时,你感觉到知识涌入了你的头脑。 +actors.blobs.waterofawareness.desc=知识的力量正在从这口井的水里涌出。饮下井中的水以揭示所有已装备物品以及本层所有物品的秘密。 actors.blobs.waterofhealth.procced=就在你小酌一口时,你感到你的伤口完全愈合了。 actors.blobs.waterofhealth.desc=生命的力量正在从这口井的水里涌出。\n饮下井中的水以治疗你的伤口并填满你的肚子。 @@ -96,6 +96,20 @@ actors.buffs.burning.ondeath=你被燃烧至死… actors.buffs.burning.rankings_desc=燃烧殆尽 actors.buffs.burning.desc=没什么比被火焰吞没更痛苦了。 \n\n火焰会每回合都会造成伤害直到它被液体扑灭或者自行消散。火会在你进入水中时熄灭,打碎药瓶产生的水花也具有同样的效果。 \n\n此外,火焰还会点燃所有接触到的可燃地形(以及可燃地形上的可燃物)。 \n\n剩余的燃烧效果时长:%s回合 +actors.buffs.championenemy.warn=你感受到了强敌的气场。 +actors.buffs.championenemy$blazing.name=烈焰精英 +actors.buffs.championenemy$blazing.desc=烈焰精英造成 25% 额外近战伤害,会点燃攻击目标,免疫火焰,且会在死亡时引燃周遭。 +actors.buffs.championenemy$projecting.name=索敌精英 +actors.buffs.championenemy$projecting.desc=索敌精英拥有 25% 额外近战伤害,且能攻击到他们看得见的任何目标。 +actors.buffs.championenemy$antimagic.name=敌法精英 +actors.buffs.championenemy$antimagic.desc=敌法精英拥有 25% 的伤害减免,且完全免疫所有魔法效果。 +actors.buffs.championenemy$giant.name=巨型精英 +actors.buffs.championenemy$giant.desc=巨型精英拥有 75% 的伤害减免与延长一格的近战范围,但无法进入狭窄的空间。 +actors.buffs.championenemy$blessed.name=祝福精英 +actors.buffs.championenemy$blessed.desc=祝福精英拥有 200% 额外精准与躲避。 +actors.buffs.championenemy$growing.name=成长精英 +actors.buffs.championenemy$growing.desc=成长精英拥有会稳定增长的额外精准、躲避、近战伤害与伤害减免。\n\n当前额外精准、躲避、近战伤害:%1$d%%\n当前伤害减免:%2$d%% + actors.buffs.charm.name=魅惑 actors.buffs.charm.heromsg=你被魅惑了! actors.buffs.charm.desc=魅惑是一种能让一对夙敌暂时陷入互相倾慕的控制类魔法。\n\n被魅惑的单位将无法对魅惑施行者进行直接攻击,但依然可以攻击其他敌人。伤痛会激醒被魅惑单位,减少魅惑状态的持续时间。\n\n魅惑剩余持续时间:%s回合。 @@ -296,10 +310,45 @@ actors.buffs.wellfed.desc=你感觉自己吃的非常饱。\n\n当你处于饱 ###hero +actors.hero.talent.hearty_meal.title=丰盛一餐 +actors.hero.talent.hearty_meal.desc=_+1:_ 战士在生命值低于50%时使用食物会恢复_ 4 点生命_。\n\n_+2:_ 战士在生命值低于50%时使用食物会恢复_ 6 点生命_。 +actors.hero.talent.armsmasters_intuition.title=兵师直觉 +actors.hero.talent.armsmasters_intuition.desc=_+1:_ 战士装备武器与护甲时_鉴定它们的速度提升为原来的两倍_。\n\n_+2:_ 战士装备武器与护甲时_会将其瞬间鉴定_。 +actors.hero.talent.test_subject.title=实验对象 +actors.hero.talent.test_subject.desc=_+1:_ 战士亲自饮用未鉴定的药水时,恢复 _3 点生命_。\n\n_+2:_ 战士亲自饮用未鉴定的药水时,恢复 _5 点生命_。 +actors.hero.talent.iron_will.title=钢铁意志 +actors.hero.talent.iron_will.desc=_+1:_ 战士的纹章提供的护盾值上限_提高 1 点_。\n\n_+2:_ 战士的纹章提供的护盾值上限_提高 2 点_。 +actors.hero.talent.energizing_meal.title=充能一餐 +actors.hero.talent.energizing_meal.desc=_+1:_ 法师在生命值低于 50% 时使用食物会获得_ 4 回合法杖充能_。\n\n_+2:_ 法师在生命值低于 50% 时使用食物会获得_ 6 回合法杖充能_。 +actors.hero.talent.scholars_intuition.title=学者直觉 +actors.hero.talent.scholars_intuition.desc=_+1:_ 法师使用法杖时_鉴定它们的速度提升为原来的两倍_。\n\n_+2:_ 法师使用法杖时_会将其瞬间鉴定_。 +actors.hero.talent.tested_hypothesis.title=实验假设 +actors.hero.talent.tested_hypothesis.desc=_+1:_ 法师亲自使用未鉴定的卷轴时,获得_ 6 点护盾值_。\n\n_+2:_ 法师亲自使用未鉴定的卷轴时,获得_ 9 点护盾值_。 +actors.hero.talent.energizing_upgrade.title=充能强化 +actors.hero.talent.energizing_upgrade.desc=_+1:_ 法师的魔杖在被升级时会瞬间恢复_ 1 点充能_。\n\n_+2:_ 法师的魔杖在被升级时会瞬间恢复_ 2 点充能_。 +actors.hero.talent.rationed_meal.title=节俭一餐 +actors.hero.talent.rationed_meal.desc=_+1:_ 盗贼在生命值低于 50% 时使用食物会获得_ 20% 额外饱食度_。\n\n_+2:_ 盗贼在生命值低于 50% 时使用食物会获得_ 30% 额外饱食度_。 +actors.hero.talent.thiefs_intuition.title=窃贼直觉 +actors.hero.talent.thiefs_intuition.desc=_+1:_ 盗贼装备戒指时_鉴定它们的速度提升为原来的两倍_,并且在_装备戒指时_鉴定其种类。\n\n_+2:_ 盗贼装备戒指时_会将其瞬间鉴定_,并且在_拾取戒指时_鉴定其种类。 +actors.hero.talent.sucker_punch.title=阴险打击 +actors.hero.talent.sucker_punch.desc=_+1:_ 盗贼在第一次伏击一个敌人时造成_ 1 点额外伤害_。\n\n_+2:_ 盗贼在第一次伏击一个敌人时造成_ 1~2 点额外伤害_。 +actors.hero.talent.mending_shadows.title=暗影滋补 +actors.hero.talent.mending_shadows.desc=_+1:_ 盗贼每_连续 3 回合_在暗影斗篷下隐身会恢复 1 点生命。\n\n_+2:_ 盗贼每_连续 2 回合_在暗影斗篷下隐身会恢复 1 点生命。 +actors.hero.talent.invigorating_meal.title=活力一餐 +actors.hero.talent.invigorating_meal.desc=_+1:_ 女猎手在生命值低于 50% 时使用食物只消耗 1 回合,且获得_ 2 回合极速_。\n\n_+2:_ 女猎手在生命值低于 50% 时使用食物只消耗 1 回合,且获得_ 3 回合极速_。 +actors.hero.talent.survivalists_intuition.title=生存直觉 +actors.hero.talent.survivalists_intuition.desc=_+1:_ 女猎手鉴定任何装备的速度提升为原来的_ 1.5 倍_。\n\n_+2:_ 女猎手鉴定任何装备的速度提升为原来的_ 2 倍_。 +actors.hero.talent.followup_strike.title=追加打击 +actors.hero.talent.followup_strike.desc=_+1:_ 女猎手使用灵能弓或投掷武器击中敌人后,她对该敌人的下一次近战攻击会造成_ 1 点额外伤害_。\n\n_+2:_ 女猎手使用灵能弓或投掷武器击中敌人后,她对该敌人的下一次近战攻击会造成_ 1~2 点额外伤害_。 +actors.hero.talent.natures_aid.title=自然助力 +actors.hero.talent.natures_aid.desc=_+1:_ 视野内的植物被踩踏时,女猎手会获得_ 4 回合_的 2 点树肤。\n\n_+2:_ 视野内的植物被踩踏时,女猎手会获得_ 6 回合_的 2 点树肤。 + actors.hero.hero.name=你 -actors.hero.hero.leave=你现在还走不了! +actors.hero.hero.leave=现在还不能离开,有一座地牢在下面等着你! actors.hero.hero.level_up=升级! -actors.hero.hero.new_level=升级了!\n你变得更准确、更灵巧、更健康。 +actors.hero.hero.new_level=升级了!+ 精准、+ 闪避、+5 生命上限! +actors.hero.hero.new_talent=天赋点数 +1! +actors.hero.hero.unspent=你有未使用的天赋点数! actors.hero.hero.level_cap=你不能变得更强了,不过你的经验给了你一股力量! actors.hero.hero.you_now_have=你获得了:%s。 actors.hero.hero.you_cant_have=你无法携带:%s。 @@ -313,30 +362,26 @@ actors.hero.hero.pain_resist=疼痛使你得以抵抗睡意。 actors.hero.hero.revive=重生十字章迸裂出苏生的能量! actors.hero.heroclass.warrior=战士 -actors.hero.heroclass.warrior_desc_item=战士初始携带一枚可以贴附于护甲的_独特破损纹章。_\n\n战士在装备附着纹章的护甲时会随时间产生生命值之上的护盾值。\n\n纹章可以在护甲之间转移,并且可以携带一级升级。 +actors.hero.heroclass.warrior_desc_innate=战士初始携带一枚可以贴附于护甲的_独特破损纹章。_他在装备附着纹章的护甲时会随时间产生生命值之上的护盾值。纹章可以在护甲之间转移,并且可以携带一级升级。\n\n战士开局鉴定的物品有:\n・鉴定卷轴\n・治疗药水\n・盛怒卷轴 actors.hero.heroclass.warrior_desc_loadout=战士初始携带一把_破损的短剑。_这把武器的直接近战伤害是所有初始武器中最高的。\n\n战士初始携带_三块石子。_石子可以扔出攻击远处,造成一定的少量伤害。\n\n战士初始携带一个可以收纳各种药水并保护药水瓶不被冻碎的_药水架。_ -actors.hero.heroclass.warrior_desc_misc=战士每次食用食物时都能恢复少量生命值。\n\n战士开局鉴定的物品有:\n- 鉴定卷轴\n- 治疗药水\n- 盛怒卷轴 actors.hero.heroclass.warrior_desc_subclasses=在击杀第二个Boss后可以选择一种专精。战士可以在两种专精中二选一: actors.hero.heroclass.mage=法师 -actors.hero.heroclass.mage_unlock=法师精通各类法杖,并在开局时持有一根_独特的法师魔杖_。\n\n_在一局游戏中使用两张升级卷轴_以解锁法师。 -actors.hero.heroclass.mage_desc_item=法师初始携带一把可以被灌注各种法杖内魔力的_独特魔杖。_\n\n魔杖充能比法杖更快,并且有1点额外最大充能数。\n\n魔杖开局就已被注入魔法飞弹。 +actors.hero.heroclass.mage_unlock=法师精通各类法杖,并在开局时持有一根_独特的法师魔杖_。\n\n_在游戏中用升级卷轴强化点什么_以解锁法师。 +actors.hero.heroclass.mage_desc_innate=法师初始携带一把可以被灌注各种法杖内魔力的_独特魔杖。_魔杖充能比法杖更快,并且有 1 点额外最大充能数。魔杖开局就已被注入魔法飞弹。\n\n法师开局鉴定的物品有:\n・鉴定卷轴\n・液火药水\n・升级卷轴 actors.hero.heroclass.mage_desc_loadout=法师初始携带他的魔杖作为近战武器。魔杖的近战伤害是所有初始武器中最低的。\n\n法师可以使用魔杖发动远程魔法攻击。\n\n法师初始携带一个可以收纳各种卷轴并保护它们免受火焰伤害的_卷轴筒。_ -actors.hero.heroclass.mage_desc_misc=法师在第一次使用法杖时就能初步鉴定它。\n\n法师在食用食物时会为他的法杖与魔杖回复少量充能。\n\n法师开局鉴定的物品有:\n- 鉴定卷轴\n- 液火药水\n- 升级卷轴 actors.hero.heroclass.mage_desc_subclasses=在击杀第二个Boss后可以选择一种专精。法师可以在两种专精中二选一: actors.hero.heroclass.rogue=盗贼 -actors.hero.heroclass.rogue_unlock=盗贼可使用他特有的_暗影斗篷_操控战局,并通过隐身伏击敌人。\n\n_在一局游戏中执行20次伏击_以解锁盗贼。 -actors.hero.heroclass.rogue_desc_item=盗贼初始携带一件独特神器:_暗影斗篷。_ 穿上后,盗贼可以随时将自己隐形。\n\n暗影斗篷和其他神器一样不能被升级卷轴直接强化。暗影斗篷会随盗贼的使用而升级。 +actors.hero.heroclass.rogue_unlock=盗贼可使用他特有的_暗影斗篷_操控战局,并通过隐身伏击敌人。\n\n_在一局游戏中执行10次伏击_以解锁盗贼。 +actors.hero.heroclass.rogue_desc_innate=盗贼初始携带一件独特神器:_暗影斗篷。_ 穿上后,盗贼可以随时将自己隐形。暗影斗篷和其他神器一样不能被升级卷轴直接强化。暗影斗篷会随盗贼的使用而升级。\n\n盗贼能探测到更远的秘密和陷阱。\n\n盗贼能在地牢中找到更多秘密。\n\n盗贼开局鉴定的物品有:\n・鉴定卷轴\n・隐形药剂\n・探地卷轴 actors.hero.heroclass.rogue_desc_loadout=盗贼初始携带一把_匕首。_用这把匕首伏击敌人会造成额外伤害。\n\n盗贼初始携带_三把飞刀。_飞刀可以扔出攻击远处,并且用飞刀伏击敌人还会造成额外伤害。\n\n盗贼初始携带一个可以收纳种子和符石等小件物品的_绒布袋。_ -actors.hero.heroclass.rogue_desc_misc=盗贼能探测到更远的秘密和陷阱。\n\n盗贼能在地牢中找到更多秘密。\n\n盗贼开局鉴定的物品有:\n- 鉴定卷轴\n- 隐形药剂\n- 探地卷轴 actors.hero.heroclass.rogue_desc_subclasses=在击杀第二个Boss后可以选择一种专精。盗贼可以在两种专精中二选一: actors.hero.heroclass.huntress=女猎手 -actors.hero.heroclass.huntress_unlock=女猎手精通投掷武器,并且具有一把能无限射击的_独特的灵能弓_。\n\n想要解锁女猎手,请_在一局游戏中在投掷武器的辅助下击杀20名敌人_。 -actors.hero.heroclass.huntress_desc_item=女猎手开局时有一把_独特的灵能弓_,这把弓可以无限发射魔法箭矢。\n\n这把弓会随着女猎手等级的提升逐渐加强,并且可以改造或附魔。 +actors.hero.heroclass.huntress_unlock=女猎手精通投掷武器,并且具有一把能无限射击的_独特的灵能弓_。\n\n_在一局游戏中使用投掷武器击中15名敌人_以解锁女猎手。 +actors.hero.heroclass.huntress_desc_innate=女猎手开局时有一把_独特的灵能弓_,这把弓可以无限发射魔法箭矢。 这把弓会随着女猎手等级的提升逐渐加强,并且可以改造或附魔。\n\n女猎手能够在高草间自由穿行而不会将它们踩倒在地。\n\n女猎手的投掷武器有更高的耐久度。\n\n女猎手可以察觉到附近的敌人,即使他们躲在障碍后。\n\n女猎手开局鉴定的物品有:\n・鉴定卷轴\n・灵视药剂\n・催眠卷轴 actors.hero.heroclass.huntress_desc_loadout=女猎手开局携带一对攻速远超其它初始武器的_镶钉手套_。\n\n女猎手开局的远程武器是一把灵能弓。\n\n女猎手开局携带一个可以收纳种子和符石等小物件的_绒布袋_。 -actors.hero.heroclass.huntress_desc_misc=女猎手能够在高草间自由穿行而非将它们踩倒在地。\n\n女猎手的投掷武器有更高的耐久度。\n\n女猎手可以察觉障碍后隐匿的敌人。\n\n女猎手开局鉴定的物品有:\n- 鉴定卷轴\n- 灵视药剂\n- 催眠卷轴 actors.hero.heroclass.huntress_desc_subclasses=在击杀第二个Boss后可以选择一种专精。女猎手可以在两种专精中二选一: actors.hero.herosubclass.gladiator=角斗士 diff --git a/core/src/main/assets/messages/items/items_ca.properties b/core/src/main/assets/messages/items/items_ca.properties index fc848f0c2..bc1b51c8a 100644 --- a/core/src/main/assets/messages/items/items_ca.properties +++ b/core/src/main/assets/messages/items/items_ca.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=sac de vellut items.bags.velvetpouch.desc=Dins d'aquest petit sac de vellut es poden guardar diversos ítems petits, com ara llavors i pedres rúniques. items.bags.magicalholster.name=funda màgica -items.bags.magicalholster.desc=Aquesta funda esvelta està feta de pell d'algun animal exòtic i posseeix una màgia poderosa que li permet emmagatzemar una gran quantitat d'armes a distància.\n\nPots simplement ficar la teva mà dins la funda i sempre agafaràs allò que buscaves.\n\nA causa de la màgia de la funda, les varetes es recarregaran lleugerament més ràpid i les armes de míssil duraran una mica més si estan a dins. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Normalment, mentre el portis posat, aqu items.rings.ringofelements.desc=Aquest anell proporciona resistència a la majoria dels efectes màgics i elementals, també disminueix el dany i la duració dels efectes negatius. Naturalment un anell maleït empitjorarà aquests efectes. items.rings.ringofenergy.name=anell d'energia -items.rings.ringofenergy.stats=Mentre el portis posat, aquest anell augmentarà la velocitat de recàrrega de les teves varetes en _%s%%_ i dels teus artefactes en _%s%%._ -items.rings.ringofenergy.typical_stats=Normalment, mentre el portis posat, aquest anell augmentarà la velocitat de recàrrega de les teves varetes en _%s%%_ i dels teus artefactes en _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Les teves varetes i artefactes es recarregaran més ràpidament dins el camp arcà que irradia d'aquest anell. Un anell maleït recarregarà més lentament. items.rings.ringofevasion.name=anell d'evasió diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index 79449ee4b..4ed6d6512 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=Sametový váček items.bags.velvetpouch.desc=Tento malý sametový váček v sobě může uchovat malé předměty, jako třeba semínka a runové kameny. items.bags.magicalholster.name=Magické pouzdro -items.bags.magicalholster.desc=Toto štíhlé pouzdro je vyrobeno z kůže nějakého vzácného zvířete a obdařeno silnou magií, která umožňuje v něm uchovat masivní množství zbraní na dálku.\n\nMůžeš do něj jednoduše sáhnout a vždy vytáhnout předmět, který přesně hledáš.\n\nVzhledem k magii pouzdra se v něm hůlky budou dobíjet trochu rychleji a vrhací zbraně o trochu déle vydrží. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -768,7 +768,7 @@ items.quest.embers.name=Elementární uhlík items.quest.embers.desc=Speciální uhlík, který lze získat pouze z mladých ohnivých elementálů. Vyzařuje tepelnou energii. items.quest.gooblob.name=Hrudka slizu -items.quest.gooblob.desc=Houpavá hrudka slizu, oddělená od Slizáka, když zemřel. Vypadá skoro jako velká koule želé, i když se neodvažuj ji jíst.\n\nSama o sobě nic nedělá, ale když se zkombinuje s určitým lektvarem nebo bombou, mohla by být užitečná. Přinejmenším by měla jít za slušnou cenu prodat. +items.quest.gooblob.desc=Houpavá hrudka slizu, oddělená od Slizáka, když zemřel. Vypadá skoro jako velká koule želé, i když se raději neodvažuj ji jíst.\n\nSama o sobě nic nedělá, ale když se zkombinuje s určitým lektvarem nebo bombou, mohla by být užitečná. Přinejmenším by měla jít za slušnou cenu prodat. items.quest.metalshard.name=Prokletý kovový střep items.quest.metalshard.desc=Střep rezavého prokletého kovu, který se odlomil z DM-300, když byl zničen. Můžeš z něj cítit neaktivní zlou magii.\n\nSám o sobě nic nedělá, ale když se zkombinuje s určitým svitkem nebo bombou, mohl by být užitečný. Přinejmenším by měl jít za slušnou cenu prodat. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Běžně tento prsten během nošení p items.rings.ringofelements.desc=Prsten poskytuje ochranu proti většině živlů a magickým efektům, snižuje poškození a také trvání škodlivých efektů. Prokletý prsten tyto efekty naopak výrazně zhorší. items.rings.ringofenergy.name=Prsten energie -items.rings.ringofenergy.stats=Tento prsten během nošení zvýší rychlost dobíjení hůlek o _%s%%_ a rychlost dobíjení artefaktů o _%s%%._ -items.rings.ringofenergy.typical_stats=Běžně tento prsten během nošení zvýší rychlost dobíjení hůlek o _%s%%_ a rychlost dobíjení artefaktů o _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Tvé hůlky a artefakty se budou v magickém poli, vyzařující z tohoto prstenu, dobíjet výrazně rychleji. Prokletý prsten dobíjení naopak zpomalí. items.rings.ringofevasion.name=Prsten vyhýbání @@ -1263,7 +1263,7 @@ items.weapon.curses.fragile.name=%s Chátrání items.weapon.curses.fragile.desc=Chátrající zbraně začínají stejně silné, jako jejich normální protějšky, ale během používání rychle snižují svou účinnost. items.weapon.curses.friendly.name=%s Odmítání -items.weapon.curses.friendly.desc=Zbraně odmítání se nejlépe hodí pro pacifisty, jelikož občas vyvolávají kouzlo, které znemožňuje bojovat. +items.weapon.curses.friendly.desc=Zbraně odmítání se nejlépe hodí pro pacifisty, jelikož občas vyvolávají kouzlo, které držiteli zbraně znemožní bojovat. items.weapon.curses.polarized.name=%s Polarizace items.weapon.curses.polarized.desc=Polarizovaná zbraň je ovlivněna magií, která způsobí, že její útok udělí buď o 50% více poškození nebo vůbec žádné poškození. @@ -1436,7 +1436,7 @@ items.weapon.melee.spear.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato z items.weapon.melee.spear.desc=Štíhlá dřevěná tyč zakončená ostrým hrotem. items.weapon.melee.sword.name=Meč -items.weapon.melee.sword.desc=Dobře vyvážený meč. Ne příliš velký, ale stejně výrazně delší než krátký meč. +items.weapon.melee.sword.desc=Dobře vyvážený meč. Není příliš velký, ale stejně je výrazně delší než krátký meč. items.weapon.melee.warhammer.name=Válečné kladivo items.weapon.melee.warhammer.stats_desc=Jedná se o poněkud přesnou zbraň. @@ -1587,7 +1587,7 @@ items.weapon.weapon$enchantment.enchant=Okouzlení ###misc items items.amulet.name=Amulet Yendoru -items.amulet.ac_end=UKONČIT HRU +items.amulet.ac_end=KONEC HRY items.amulet.rankings_desc=Získán Amulet Yendoru items.amulet.desc=Amulet Yendoru je nejmocnější artefakt známý lidskému nebo trpasličímu druhu. Jeho třpytivé krystaly obsahují neuvěřitelnou a úžasnou sílu.\n\nPůvod amuletu není znám. Historie říká, že se Král trpaslíků chlubil, že artefakt objevil krátce předtím, než trpasličí civilizace přerušila veškerý kontakt se světem. Jak ho našel? Jak jej Yog-Dzewa od něj získal? To jsou nejspíš otázky na jindy. Vše, na čem teď záleží, je to, že je amulet konečně tvůj! diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index cfacb6efa..a68eedc20 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=Beutel aus Samt items.bags.velvetpouch.desc=Dieser kleine Samtbeutel kann viel kleine Gegenstände aufnehmen, wie Samen und Runensteine. items.bags.magicalholster.name=Magisches Holster -items.bags.magicalholster.desc=Dieser schlanke Holster besteht aus einer exotischen Tierhaut und besitzt eine mächtige Magie, die es ermöglicht, eine große Anzahlt an Fernkampfwaffen aufzubewahren.\n\nDu kannst einfach in die Tasche greifen und nimmst immer den gesuchten Gegenstand heraus.\n\nDie Magie des Holsters sorgt dafür, dass Zauberstäbe ein wenig schneller laden und Geschosse etwas länger halten. +items.bags.magicalholster.desc=Dieses schlanke Holster besteht aus einer exotischen Tierhaut und besitzt eine mächtige Magie, die es ermöglicht, eine große Anzahl an Fernkampfwaffen aufzubewahren.\n\nDu kannst einfach in die Tasche greifen und nimmst immer den gesuchten Gegenstand heraus.\n\nDie Magie des Holsters sorgt dafür, dass Zauberstäbe ein wenig schneller laden und Geschosse etwas länger halten. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Wenn er getragen wird, bietet dieser Ri items.rings.ringofelements.desc=Der Träger dieses Ringes kann elementaren und magischen Effekten leichter widerstehen, indem der erlittene Schaden und die Dauer der Effekte reduziert werden. Selbstverständlich verstärkt ein verfluchter Ring stattdessen die negativen Effekte. items.rings.ringofenergy.name=Ring der Energie -items.rings.ringofenergy.stats=Wenn dieser Ring getragen wird, erhöht sich die Aufladegeschwindigkeit von Zauberstäben um _%s%%_ und die von Artefakten um _%s%%._ -items.rings.ringofenergy.typical_stats=Wenn dieser Ring getragen wird, erhöht sich normalerweise die Aufladegeschwindigkeit von Zauberstäben um _%s%%_ und die von Artefakten um _%s%%._ +items.rings.ringofenergy.stats=Wenn dieser Ring getragen wird, erhöht sich die Aufladegeschwindigkeit von Zauberstäben um _%1$s%%_ und die von Artefakten um _%2$s%%._ +items.rings.ringofenergy.typical_stats=Wenn dieser Ring getragen wird, erhöht sich die Aufladegeschwindigkeit von Zauberstäben normalerweise um _%1$s%%_ und die von Artefakten um _%2$s%%._ items.rings.ringofenergy.desc=Deine Zauberstäbe und Artefakte laden in dem arkanen Feld, das von diesem Ring ausgestrahlt wird, schneller auf. Durch einen verfluchten Ring wird die Aufladung dagegen verlangsamen. items.rings.ringofevasion.name=Ring des Ausweichens diff --git a/core/src/main/assets/messages/items/items_eo.properties b/core/src/main/assets/messages/items/items_eo.properties index 9c3c818a8..906a71380 100644 --- a/core/src/main/assets/messages/items/items_eo.properties +++ b/core/src/main/assets/messages/items/items_eo.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=velura sako items.bags.velvetpouch.desc=Tiu ĉi eta velura sako povas konservi plurajn aĵetojn ene, kiel semojn kaj runŝtonojn. items.bags.magicalholster.name=magia sagujo -items.bags.magicalholster.desc=Tiu ĉi maldika sagujo estas farita el ledo de iu ekzota besto kaj posedas potencan magion, kiu ebligas konservi multege da ĵetarmiloj.\n\nVi povas simple etendi manon en la sagujon kaj vi ĉiam eltiri ekzakte tion, kion vi volas.\n\nDanke al ĝia magio, vergoj reŝargiĝos ete pli rapide kaj ĵetarmiloj disrompiĝos ete malrapide ene ĝi. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Kiam surmetita, tiu ĉi ringo kutime li items.rings.ringofelements.desc=Tiu ĉi ringo peras reziston kontraŭ plejparto de elementaj kaj magiaj efikoj, malpliigante ilian damaĝon kaj daŭron. Sendube malbenita ringo igos tiujn efikojn pli turmentaj. items.rings.ringofenergy.name=ringo de energio -items.rings.ringofenergy.stats=Kiam surmetita, tiu ĉi ringo pliigos rapidon de ŝargado de vergoj je _%s%%_ kaj de antikvaĵoj je _%s%%._ -items.rings.ringofenergy.typical_stats=Kiam surmetita, tiu ĉi ringo kutime pliigos rapidon de ŝargado de vergoj je _%s%%_ kaj de antikvaĵoj je _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Viaj vergoj kaj antikvaĵoj ŝargiĝos pli rapide en la sfinksa kampo, kiu radias de tiu ĉi ringo. Malbenita ringo tamen malrapidigos ŝargadon. items.rings.ringofevasion.name=ringo de evito diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index fe7ec8098..f5e621681 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=bolsa de terciopelo items.bags.velvetpouch.desc=Esta pequeña bolsa de terciopelo puede almacenar muchos objetos pequeños, como semillas y piedras rúnicas. items.bags.magicalholster.name=contenedor mágico -items.bags.magicalholster.desc=Esta funda delgada está hecha de un animal exótico y posee una poderosa magia que le permite almacenar una gran cantidad de armas a distancia.\n\nSimplemente puedes meter la mano en la bolsa y siempre agarrarás el ítem que estabas buscando.\n\nDebido a la magia de la funda, las varitas se cargarán un poco más rápido y las armas arrojadas durarán un poco más en su interior. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Cuando se usa, este anillo típicamente items.rings.ringofelements.desc=Este anillo proporciona resistencia a la mayoría de los efectos mágicos y elementales, disminuyendo el daño y la duración de los efectos negativos. Naturalmente, un anillo maldito empeorará estos efectos. items.rings.ringofenergy.name=anillo de energía -items.rings.ringofenergy.stats=Cuando se usa, este anillo aumentará la velocidad de carga de la varita en _%s%%_ y la velocidad de carga de artefactos en _%s%%._ -items.rings.ringofenergy.typical_stats=Cuando se usa, este anillo generalmente aumentará la velocidad de carga de la varita en _%s%%_ y la velocidad de carga de artefactos en _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Tus varitas y artefactos se recargarán más rápidamente en el campo arcano que irradia de este anillo. Un anillo maldito ralentizará la recarga. items.rings.ringofevasion.name=anillo de evasión diff --git a/core/src/main/assets/messages/items/items_eu.properties b/core/src/main/assets/messages/items/items_eu.properties index 1d1acaa0c..56a38d390 100644 --- a/core/src/main/assets/messages/items/items_eu.properties +++ b/core/src/main/assets/messages/items/items_eu.properties @@ -57,7 +57,7 @@ items.armor.glyphs.stone.name=harri %s items.armor.glyphs.stone.desc=Glifo honek armadura harri magiko astun batez inguratzen du eta saihestea ezinezko bihurtzen da, baina saihestearen besteko kaltea gelditzen du. items.armor.glyphs.swiftness.name=bizkortasun %s -items.armor.glyphs.swiftness.desc=This glyph enhances the speed of the wearer whenever they aren't near to an enemy. +items.armor.glyphs.swiftness.desc=Glifo honek eramailearen abiadura areagotzen du etsai baten ondoan ez dagoen bitartean. items.armor.glyphs.thorns.name=arantzazko %s items.armor.glyphs.thorns.desc=Glifo boteretsu honek erasotzaileak kaltetzen ditu, eramailea erasotzen dutenean astiro odolustutzea eraginez. @@ -374,12 +374,12 @@ items.artifacts.sandalsofnature.desc_seeds=Oinetakoak %d haziekin elikatu dituzu items.artifacts.talismanofforesight.name=aurreikuspen talismana items.artifacts.talismanofforesight.ac_scry=BEHATU items.artifacts.talismanofforesight.low_charge=Talismanak gutxienez % 5-eko karga behar du iragartzeko. -items.artifacts.talismanofforesight.prompt=Choose a location to scan. +items.artifacts.talismanofforesight.prompt=Hautatu miatzeko tokia items.artifacts.talismanofforesight.levelup=Zure talismana indartsuago bilakatu da! items.artifacts.talismanofforesight.full_charge=Zure talismana guztiz kargatuta dago! -items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything hidden. -items.artifacts.talismanofforesight.desc_worn=When you hold the talisman you feel like your senses are heightened. The talisman is slowly building charge as time passes and when you discover hidden doors or traps.\n\nThe talisman can expend its charge to 'scry' in a cone shape, which reveals all tiles and secrets in the scanned area, and will grant you vision of enemies and items for a short time. -items.artifacts.talismanofforesight.desc_cursed=The cursed talisman is intently staring into you, dulling your senses. +items.artifacts.talismanofforesight.desc=Grabatu bereziak dituen harri leun bat. Zure inguruan dagoen guztia miatzen duela ematen dizu, ezkutatuta dagoen guztiarengan arreta jarriz. +items.artifacts.talismanofforesight.desc_worn=Talismana eustean zentzumenak areagotzen zaizkizula nabari dezakezu. Talismanak denbora pasatu ahala, eta ezkutatutako atean eta tranpak aurkitzen dituzunean, karga pilatzen du apurka.\n\nTalismanak karga erabili dezake kono forman miatzeko, miatutako inguruneko lauza eta sekretu guztiak azalaraziz, eta arerio eta elementuen ikusgaitasuna emango dizu denbora labur batez. +items.artifacts.talismanofforesight.desc_cursed=Madarikatutako talismanak etengabe begiratzen zaitu, eta ezin duzu arreta jarri. items.artifacts.talismanofforesight$foresight.name=Aurreikuspena items.artifacts.talismanofforesight$foresight.uneasy=Artega zaude. items.artifacts.talismanofforesight$foresight.desc=Oso urduri zaude, inguruan ikusi gabeko arrisku bat balego bezala. @@ -521,7 +521,7 @@ items.food.frozencarpaccio.desc=Izoztutako haragi gordin zati bat da. Hau jateko items.food.meatpie.name=haragi pastela items.food.meatpie.eat_msg=Janari hori zoragarria izan da! -items.food.meatpie.desc=Okela zaporetsuz betetako pastel goxo goxoa. honek beste edozein janarik baino gehiago aseko zaitu. +items.food.meatpie.desc=Okela zaporetsuz betetako pastel goxo goxoa. honek beste edozein janarik baino askoz gehiago aseko zaitu. items.food.mysterymeat.name=haragi misteriotsua items.food.mysterymeat.eat_msg=Janariak zapore... berezia zuen. @@ -535,7 +535,7 @@ items.food.mysterymeat$placeholder.name=haragia items.food.pasty.pasty=enpanada items.food.pasty.pie=kalabaza pastela items.food.pasty.cane=Goxokizko bastoia -items.food.pasty.pasty_desc=An authentic Cornish pasty with a traditional filling of beef and potato. Delicious! +items.food.pasty.pasty_desc=Hau egiazko enpanada kornubiarra da, behi eta pataten betegarri tradizionalarekin. Goxo goxoa! items.food.pasty.pie_desc=Kalabaza tarta zati handi bat! Bere zapore goxo eta mina aseko zaitu eta apur bat sendatu ere.\n\nHalloween zoriontsua! items.food.pasty.cane_desc=Goxokizko bastoi azukretsu gozo erraldoi bat! Zu asetzeko nahikoa da, eta azukreak zure zartei karga apur ere bat eman ahal die.\n\nZorionak! @@ -815,9 +815,9 @@ items.rings.ringofelements.typical_stats=Janztean, eraztun honek _%% %s_ eko el items.rings.ringofelements.desc=Eraztun honek efektu elemental eta magiko gehienekiko erresistentzia ematen du, kaltea eta ondorioen iraupena gutxiagotuz. Madarikatutako eraztun batek noski efektuak okertu egingo lituzke. items.rings.ringofenergy.name=energia eraztuna -items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%_ and artifact charge speed by _%s%%._ -items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%_ and artifact charge speed by _%s%%._ -items.rings.ringofenergy.desc=Your wands and artifacts will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. +items.rings.ringofenergy.stats=Janztean, eraztun honek zarten karga-abiadura _%1$s%%_ azkartuko du, eta artefaktuen karga-abiadura _%2$s%%._ +items.rings.ringofenergy.typical_stats=Janztean, eraztun honek zarten karga-abiadura _%1$s%%_ azkartu ohi du, eta artefaktuen karga-abiadura _%2$s%%._ +items.rings.ringofenergy.desc=Zure zarta eta artefaktuak azkarrago kargatuko dira eraztun honek erradiatzen duen eremu misteriotsuan. Madarikatutako eraztun batek, ordea, karga motelduko du. items.rings.ringofevasion.name=saiheste eraztuna items.rings.ringofevasion.stats=Janztean, eraztun honek zure saihesteko aukera _%% %s_ areagotuko du. @@ -1194,9 +1194,9 @@ items.wands.wandoflivingearth$earthguardian.desc=Zure lur biziaren zartako arrok items.wands.wandofmagicmissile.name=jaurtigai magikoaren zarta items.wands.wandofmagicmissile.staff_name=jaurtigai magikoaren makulua items.wands.wandofmagicmissile.desc=Zarta bakun honek energia magiko gordinezko jaurtigaiak jaurtikitzen ditu. Nahiz zartak efektu berezirik ez izan, karga gehiago ditu eta une batez beste zartak indartu ditzake eguneratzean. -items.wands.wandofmagicmissile.stats_desc=Each bolt from this wand deals _%1$d-%2$d damage,_ and will briefly empower other wands if it is upgraded. +items.wands.wandofmagicmissile.stats_desc=Zarta honetako tximista bakoitzak _%1$d-%2$d kalte puntu_ eragiten ditu, eta beste zartak indartuko ditu hobetzen bada. items.wands.wandofmagicmissile$magiccharge.name=Karga magikoa -items.wands.wandofmagicmissile$magiccharge.desc=Your wand of magic missile has fed power back into your wands, boosting the effective level of the next zap they make.\n\nYour wands are boosted to: +%d.\n\nTurns of magic charge remaining: %s. +items.wands.wandofmagicmissile$magiccharge.desc=Zure misil magikoaren zartak boterez elikatu ditu zure zartak, bere hurrengo zartadaren eraginkortasuna hobetuz.\n\nZarten indartzea: %d.\n\nGeratzen diren karga magikoaren txandak: %s. items.wands.wandofprismaticlight.name=argi prismatikoaren zarta items.wands.wandofprismaticlight.staff_name=argi prismatikoaren makulua @@ -1206,13 +1206,13 @@ items.wands.wandofprismaticlight.stats_desc=Zarta honek ziegako iluntasuna zulat items.wands.wandofregrowth.name=berrazte zarta items.wands.wandofregrowth.staff_name=berrazte makulua items.wands.wandofregrowth.desc=Zarta hau zizelkatutako makil argal batez eginda dago. Nola edo hala bizirik dirau eta sutsua dirudi, zuhaitz gazte baten bihotza bezain berde. -items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. As this wand is upgraded it will consume more charges, the effect becomes significantly more powerful the more charges are consumed. Its next zap will consume _%1$d charges_. "When life ceases new life always begins to grow... The eternal cycle always remains!" +items.wands.wandofregrowth.stats_desc=Erabiltzean, zarta honek berrazte energia magikozko buhunba bat kanporatuko du kono forman, belarra, erroak, eta landare bereziak ekarriz bizitzara. Zarta eguneratu ahala, honek karga gehiago erabiliko ditu, efektua indartuagoa da karga gehiago erabiltzean. Hurrengo zartadak _%1$d karga_ erabiliko ditu. "Bizitza amaitzen denean bizitza berria hazten da... ziklo amaigabeak dirau!" items.wands.wandofregrowth$dewcatcher.name=Ihintza harraparia items.wands.wandofregrowth$dewcatcher.desc=Ihintza-harrapariak ihintza magikoz betetzen diren landare liluragarriak dira. Belar gisa kamuflatzen dira antzemanak ez izateko, baina bildutako ihintzaren kozkorrak ikusgai bihurtzen du. items.wands.wandofregrowth$seedpod.name=Hazi leka -items.wands.wandofregrowth$seedpod.desc=Seed Pods are magical plants that produce seeds from other plant types, rather than any seeds of their own. They somehow manage to spread despite having no seed of their own. -items.wands.wandofregrowth$lotus.name=Golden Lotus -items.wands.wandofregrowth$lotus.desc=The golden lotus is a mystical plant that can only be conjured by a powerful wand of regrowth. Its aura enhances all plants and plant effects, but it burns through its energy and dies after a short time.\n\nThis lotus was produced by a _+%1$d_ wand of regrowth. All plants in its effect will _instantly trigger_ if they are planted on a character. Plants will also have a _%2$d%% chance_ to drop their seed, and tipped darts gain _%3$d%% extra durability_. +items.wands.wandofregrowth$seedpod.desc=Hazi lekak landare magikoak dira, bere hazi propioen ordez beste landareen haziak ekoizten dituztenak. Bere hazi propiorik ez badute ere hala edo nola ugaltzea lortzen dute. +items.wands.wandofregrowth$lotus.name=Urrezko lotoa +items.wands.wandofregrowth$lotus.desc=Urreko lotoa bakarrik berrazte zarta indartsu batekin araokatu daitekeen landare mistikoa da. Bere aura landare guztiak eta bere efektuak hobetzen ditu, baina berehala agortzen du energia eta hil egiten da.\n\nLoto hau _+%1$d_ berazte zarta batek sortu du. Landare guztiak eta bere efektuak _berehala agertuko_ dira karakterearen oinpean landatzean. Landareek _%%%2$d (e)ko_ aukera izango dute bere hazia botatzeko, eta bustitako dardoek _%%%3$d(e)ko iraunkortasun gehigarria_ izango dute- items.wands.wandoftransfusion.name=transfusio zarta items.wands.wandoftransfusion.staff_name=transfusio makulua @@ -1226,19 +1226,19 @@ items.wands.wandofwarding.staff_name=guarda makulua items.wands.wandofwarding.no_more_wards=Zure zartan ezin ditu guarda gehiago mantendu. items.wands.wandofwarding.bad_location=Ezin duzu guarda bat hemen kokatu. items.wands.wandofwarding.desc=Metalezko zarta labur hau harribitxi more distiratsu bat du punta gainean egonean. -items.wands.wandofwarding.stats_desc=Rather than directly damaging an enemy, this wand will summon stationary wards and sentries. Wards can be summoned anywhere, even through walls if you have vision. This wand can sustain _%d energy_ worth of wards at a time. +items.wands.wandofwarding.stats_desc=Etsaia zuzenean kaltetu ordez zarta honek guarda eta zentinela higiezinak araokatuko ditu. Guardak zure ikusmen eremuan non nahi kokatu daitezke, hormak zeharkatuz ere. Zarta honek _%d energia puntu_ pilatu ditzake guardak sortzeko. items.wands.wandofwarding$ward.name_1=guarda txikia -items.wands.wandofwarding$ward.desc_1=This basic ward will automatically zap any enemy which comes into its range of vision, dealing _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will only zap a single time before dissipating.\n\nYour wand of warding is using _%3$d energy_ to sustain this ward. +items.wands.wandofwarding$ward.desc_1=Oinarrizko guarda honek hurbiltzen zaion edozeri tirokatuko dio, eta _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nZartarekin guardari tiro eginez hau hobetu daiteke.\n\nGuarda honek behin tirokatuko du desagertu aurretik.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza guarda hau mantentzeko. items.wands.wandofwarding$ward.name_2=guarda -items.wands.wandofwarding$ward.desc_2=This upgraded ward has a more intricate pattern, and can attack multiple times. Each zap from this ward will deal _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will zap three times before dissipating.\n\nYour wand of warding is using _%3$d energy_ to sustain this ward. +items.wands.wandofwarding$ward.desc_2=Hobetutako guarda honek eredu konplexuago bat du, eta hainbat aldiz eraso egin dezake. Guarda honen izpi bakoitzak _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nZartarekin guardari tiro eginez hau hobetu daiteke.\n\nGuarda honek hiru aldiz tirokatuko du desagertu aurretik.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza guarda hau mantentzeko. items.wands.wandofwarding$ward.name_3=guarda handia -items.wands.wandofwarding$ward.desc_3=This fully upgraded ward is able to attack more times than its predecessors. Each zap from this ward will deal _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will zap five times before dissipating.\n\nYour wand of warding is using _%3$d energy_ to sustain this ward. +items.wands.wandofwarding$ward.desc_3=Guztiz hobetutako guarda honek bere aurrekoek baino gehiagotan eraso egin dezake, eta azkarrago. Guarda honen izpi bakoitzak _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nGuarda-zartarekin guardari tiro eginez hau hobetuko da.\n\nGuarda honek bost aldiz tirokatuko du desagertu aurretik.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza guarda hau mantentzeko. items.wands.wandofwarding$ward.name_4=zentinela txikia -items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but can fire more quickly. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry. +items.wands.wandofwarding$ward.desc_4=Zentinela txiki honek guarda handiaren tiro indar bera du, baina azkarrago tirokatu dezake. Zure guarda-zartaren puntan dagoen harribitxiaren antza du. Zentinela honen izpi bakoitzak _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nGuarda-zartarekin zentinelari tiro eginez hau hobetu eta sendatuko da.\n\nZentinela honek osasuna erabiliko du arerioak tirokatzean, baina zure guarda-zartarekin tirokatuz sendatu dezakezu.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza zentinela hau mantentzeko. items.wands.wandofwarding$ward.name_5=zentinela -items.wands.wandofwarding$ward.desc_5=This upgraded sentry is larger and more durable than a lesser sentry. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry. +items.wands.wandofwarding$ward.desc_5=Hobetutako zentinela hau zentinela txikiak baino iraunkorragoa da. Zentinela honen izpi bakoitzak _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nGuarda-zartarekin zentinelari tiro eginez hau hobetu eta sendatuko da.\n\nZentinela honek osasuna erabiliko du arerioak tirokatzean, baina zure guarda-zartarekin tirokatuz sendatu dezakezu.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza zentinela hau mantentzeko. items.wands.wandofwarding$ward.name_6=zentinela handia -items.wands.wandofwarding$ward.desc_6=This fully upgraded sentry is significantly more durable than its predecessors. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry. +items.wands.wandofwarding$ward.desc_6=Guztiz hobetutako zentinela honek bere aurrekoak baino askoz luzeago irauten du. Zentinela honen izpi bakoitzak _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nGuarda-zartarekin zentinelari tiro eginez hau sendatuko da.\n\nZentinela honek osasuna erabiliko du arerioak tirokatzean, baina zure guarda-zartarekin tirokatuz sendatu dezakezu.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza zentinela hau mantentzeko. items.wands.wandofwarding$ward.dismiss_title=Baztertu guarda hau? items.wands.wandofwarding$ward.dismiss_body=Guarda hau desagerrarazi dezakezu zure zartak luzaroago mantentzea nahi ez baduzu. Hala eginez gero guarda berehala suntsituko da.\n\nBaztertu guarda hau? items.wands.wandofwarding$ward.dismiss_confirm=bai @@ -1310,7 +1310,7 @@ items.weapon.enchantments.lucky.desc=Zorioneko arma batekin hildako etsaiek obje items.weapon.enchantments.precise.name=%s zehatza items.weapon.enchantments.precise.desc=Arma zehatz batek etsaia joko dela bermatzeko aukera dauka, egoera dena dela. -items.weapon.enchantments.projecting.name=%s jaurtitzailea +items.weapon.enchantments.projecting.name=%s beso luzea items.weapon.enchantments.projecting.desc=Enkantamendu honekin aurrez aurreko armek irismen handiagoa lortuko dute. Urruneko armak inguruko hormak zeharkatu ahal izango dituzte. items.weapon.enchantments.shocking.name=Deskarga %s @@ -1411,7 +1411,7 @@ items.weapon.melee.shortsword.name=ezpata laburra items.weapon.melee.shortsword.desc=Ezpata labur xamarra, daga bat baino apurtxo bat luzeagoa. items.weapon.melee.quarterstaff.name=laurden makulua -items.weapon.melee.quarterstaff.stats_desc=This weapon blocks 0-2 damage. +items.weapon.melee.quarterstaff.stats_desc=Arma honek 0-2 kalte puntu blokeatzen ditu. items.weapon.melee.quarterstaff.desc=Zur gogorrezko makulua, muturrak burdinaz ferratuta. items.weapon.melee.roundshield.name=ezkutu borobila @@ -1425,7 +1425,7 @@ items.weapon.melee.runicblade.desc=Lurralde urrun bateko arma misteriotsua, sorb items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Hau oso arma bizkorra da. -items.weapon.melee.sai.desc=Two thin blades meant to be wielded in one hand each. Excellent for tearing down enemies with a flurry of cuts. +items.weapon.melee.sai.desc=Bi marraza fin, esku bakoitzean bana eramateko. Bikaina arerioak txiki txiki dzast mozteko. items.weapon.melee.scimitar.name=zimitarra items.weapon.melee.scimitar.stats_desc=Hau arma nahiko bizkorra da. @@ -1570,7 +1570,7 @@ items.weapon.spiritbow.name=espiritu arkua items.weapon.spiritbow.ac_shoot=TIRO items.weapon.spiritbow.prompt=Hautatu jomuga bat items.weapon.spiritbow.stats=Arkua ezin da zuzenean hobetu, horren ordez mailaz igo ahala indartuko da. Maila honetan, arkuak jaurtitako geziek _%1$d-%2$d kalte puntu_ eragingo dute eta _%3$d indar puntu_ eskatzen ditu behar bezala erabiltzeko. -items.weapon.spiritbow.desc=A bow made out of ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy. +items.weapon.spiritbow.desc=Antzinako zur magikoz egindako arkua. Arkuaren soka eta grabatuak argi zurbil urdin batekin distiratzen dute. Sokatik tiratzean arkuak gezi magiko bat araokatzen du, etsaiari jaurti daitekeena. items.weapon.weapon.identify=Identifikatzeko beste ezagutzen duzu zure arma jada. items.weapon.weapon.too_heavy=Indar nahikoa ez duzunez arma honek zure erasoaren abiadura, zehaztasuna eta ezusteko erasoen aukerak murriztuko ditu. @@ -1662,7 +1662,7 @@ items.item.rankings_desc=Honek hila: %s items.item.curse=madarikazioa items.kindofmisc.unequip_title=Destresnatu pieza bat -items.kindofmisc.unequip_message=You must unequip one of these items first. Select an item to swap with. +items.kindofmisc.unequip_message=Elementu hauetakoren bat destresnatu behar duzu aurretik. Hautatu elementu bat trukatzeko. items.kindofweapon.equip_cursed=Zure eskubilduak nahi gabe armaren kirtena estutzen du. diff --git a/core/src/main/assets/messages/items/items_fi.properties b/core/src/main/assets/messages/items/items_fi.properties index 3d7233ab9..e4aa8d6c8 100644 --- a/core/src/main/assets/messages/items/items_fi.properties +++ b/core/src/main/assets/messages/items/items_fi.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=velvet pouch items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. items.bags.magicalholster.name=magical holster -items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=When worn, this ring will typically pro items.rings.ringofelements.desc=Tämä sormus tarjoaa vastustuskykyä useimpia elementtejä ja maagisia efektejä vastaan, laskien niiden vahinkoa ja haitallisten vaikutusten kestoa. Luonnollisesti kirottu sormus pahentaa näitä vaikutuksia. items.rings.ringofenergy.name=energian sormus -items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%_ and artifact charge speed by _%s%%._ -items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%_ and artifact charge speed by _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Your wands and artifacts will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=väistelyn sormus diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index 42cbe1fc1..7ad29303b 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=bourse de velours items.bags.velvetpouch.desc=Cette petite bourse de velours peut stocker beaucoup de petits objets, tels que des graines et des pierres runiques. items.bags.magicalholster.name=carquois magique -items.bags.magicalholster.desc=Ce carquois fin est fait à partir de la peau de quelque animal exotique et possède une magie puissante qui lui permet de stocker une énorme quantité d'armes à distance.\n\nVous pouvez simplement tendre la main dans le sac et vous en sortirez toujours l'objet que vous cherchiez.\n\nGrâce à la magie du carquois, les baguettes chargent légèrement plus vite et les projectiles durent légèrement plus longtemps à l'intérieur. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Si vous le portez, cet anneau augmenter items.rings.ringofelements.desc=Cet anneau augmente la résistance à la plupart des effets magiques et élémentaux, réduisant les dégâts et la durée des effets. Naturellement, un anneau maudit va au contraire accentuer les effets néfastes. items.rings.ringofenergy.name=anneau d'énergie -items.rings.ringofenergy.stats=Si vous le portez, cet anneau augmentera votre vitesse de charge des baguettes de _%s%%_ et la vitesse de charge des artefacts de _%s %%._ -items.rings.ringofenergy.typical_stats=Si vous le portez, cet anneau augmentera généralement votre vitesse de charge des baguettes de _%s%%_ et la vitesse de charge des artefacts de _%s %%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Vos baguettes et artefacts se rechargent plus rapidement dans le champ magique qui émane de cet anneau. Un anneau maudit va au contraire ralentir la vitesse de rechargement. items.rings.ringofevasion.name=bague d'évasion @@ -1369,7 +1369,7 @@ items.weapon.melee.greatshield.typical_stats_desc=Normalement cette arme bloque items.weapon.melee.greatshield.stats_desc=Cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations. items.weapon.melee.greatshield.desc=Plus un mur mobile qu'un bouclier, cet énorme masse de métal assiste la défense mais ne laisse que peu de possibilité pour les attaques. -items.weapon.melee.greatsword.name=épée longue +items.weapon.melee.greatsword.name=grande épée items.weapon.melee.greatsword.desc=Cette imposante lame inflige d'énormes dégâts. items.weapon.melee.handaxe.name=hachette diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index 0aa702efe..92e819aaf 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=bársony zacskó items.bags.velvetpouch.desc=Ebbe a kis bársonyzsákba sok kis tárgy belefér, például a magok és a rúnakövek. items.bags.magicalholster.name=mágikus lövésztáska -items.bags.magicalholster.desc=Ez a vékony tok valamilyen egzotikus állat bőréből készült, és erős varázserejének köszönhetően rengeteg távolsági fegyver elfér benne.\n\nCsak bele kell nyúlnod a táskába, és az a tárgy fog a kezedbe akadni, amit épp keresel.\n\nA varázsereje miatt a varázspálcák némileg gyorsabban töltődnek, a dobófegyverek pedig valamivel tovább tartanak benne. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -606,7 +606,7 @@ items.potions.alchemicalcatalyst.desc=Ez a keskeny üvegcse varázsfolyadék egy items.potions.potionofexperience.name=tapasztalatital items.potions.potionofexperience.desc=A számtalan megénekelt csata tapasztalatait folyékony formába sűrítették. Ez a kis korty azonnal megemeli a tapasztalati szintedet. -items.potions.potionoffrost.name=fagyásital +items.potions.potionoffrost.name=fagyital items.potions.potionoffrost.desc=A vegyszer szabad levegőre érve jéghideg felhővé illan. items.potions.potionofhaste.name=sietség főzet @@ -619,7 +619,7 @@ items.potions.potionofhealing.desc=Az elixír gyorsan visszaadja a teljes élete items.potions.potionofinvisibility.name=láthatatlanság itala items.potions.potionofinvisibility.invisible=Látod, ahogy a kezeid láthatatlanná válnak! -items.potions.potionofinvisibility.desc=Ha megiszod, ez az ital egy időre láthatatlanná tesz. Ezalatt az ellenséged nem látnak téged. A láthatatlanság megszűnik, ha megtámadsz egy ellenséget, vagy ha szemük láttára varázspálcát vagy tekercset használsz. +items.potions.potionofinvisibility.desc=Ha megiszod, ettől az italtól egy időre láthatatlanná válsz. Ezalatt az ellenséged nem lát. A láthatatlanság megszűnik amint megtámadsz egy ellenséget, vagy ha szemük láttára varázspálcát vagy tekercset használsz. items.potions.potionoflevitation.name=lebegésital items.potions.potionoflevitation.float=A levegőbe emelkedsz! @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Ha viseled, ez a gyűrű tipikusan _%s% items.rings.ringofelements.desc=Ez a gyűrű a legtöbb elementális és varázshatásra ellenállást biztosít, csökkenti a sérülést és a negatív hatások idejét. Természetesen egy megátkozott gyűrű ehelyett rontja ezeket a hatásokat. items.rings.ringofenergy.name=energiagyűrű -items.rings.ringofenergy.stats=Ha viseled, ez a gyűrű ennyivel növeli a varázspálca töltési sebességét _%s%%_ és az ereklyék töltési sebességét _%s%%._ -items.rings.ringofenergy.typical_stats=Ha viseled, ez a gyűrű tipikusan ennyivel növeli a varázspálca töltési sebességét _%s%%_ és az ereklyék töltési sebességét _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=A pálcáid és az ereklyéid sokkal gyorsabban töltenek fel a gyűrűből sugárzó rejtélyes erőtérben. Ha a gyűrű átkozott, lelassítja a varázspálcák töltését. items.rings.ringofevasion.name=kijátszás gyűrűje @@ -1194,7 +1194,7 @@ items.wands.wandoflivingearth$earthguardian.desc=A kövek az élő föld varázs items.wands.wandofmagicmissile.name=varázslövedék-pálca items.wands.wandofmagicmissile.staff_name=varázslövedékbot items.wands.wandofmagicmissile.desc=Ez az elég egyszerű varázspálca tiszta mágikus energialövedékeket lő. Önmagában semmi különös hatása nincs. Nagyobb a töltési kapacitása és ha felfejleszted, gyorsan feltölt más varázspálcákat. -items.wands.wandofmagicmissile.stats_desc=A varázspálca minden lövedéke _%1$d-%2$d sebzést okoz,_ és gyorsan feltölt más varázspálcákat, ha felfejleszted. +items.wands.wandofmagicmissile.stats_desc=A varázspálca minden lövedéke _%1$d-%2$d sebzést okoz_. items.wands.wandofmagicmissile$magiccharge.name=Varázs töltés items.wands.wandofmagicmissile$magiccharge.desc=A varázslövedék pálcád feltöltötte a többi varázspálcát és felerősítette a következő lövésük erejét.\n\nA pálcáid ennyit erősödtek: +%d.\n\nMaradék varázstöltés körök száma: %s. @@ -1212,7 +1212,7 @@ items.wands.wandofregrowth$dewcatcher.desc=A harmatgyűjtők varázslatos növé items.wands.wandofregrowth$seedpod.name=Maghüvely items.wands.wandofregrowth$seedpod.desc=A maghüvelyek varázslatos növények, amelyek más növények magvait termik. Valahogyan mégis elterjednek annak ellenére, hogy nincs is saját magjuk. items.wands.wandofregrowth$lotus.name=Arany lótusz -items.wands.wandofregrowth$lotus.desc=Az arany lótusz egy misztikus növény, amit csak egy erős növesztő pálcával lehet elővarázsolni. Az aurája minden növényt és növényi hatást fokoz, de hamar elillan, majd elpusztul rövid időn belül.\n\nEzt a lótuszt egy _+%1$d_ növesztő pálca készítette. Minden hatása alatti növényt _azonnal beindít_ amennyiben egy karakterre ültették. Továbbá a növényeknek _%2$d%% esélyük_ van, hogy elejtsék a magjukat. A hegyezett dárdák _%3$d%% extra tartósságot_ kapnak. +items.wands.wandofregrowth$lotus.desc=Az arany lótusz egy misztikus növény, amit csak egy erős növesztő pálcával lehet elővarázsolni. Az aurája minden növényt és növényi hatást fokoz, de hamar elillan, majd elpusztul rövid időn belül.\n\nEzt a lótuszt egy _+%1$d_ növesztő pálca készítette. Minden hatása alatti növényt _azonnal beindít_ amennyiben egy karakterre ültették. Továbbá a növényeknek _%2$d%% esélyük_ van, hogy elejtsék a magjukat. A vele megkent dárdák _%3$d%% extra tartósságot_ kapnak. items.wands.wandoftransfusion.name=átömlesztő varázspálca items.wands.wandoftransfusion.staff_name=átömlesztő varázsbot @@ -1461,19 +1461,19 @@ items.weapon.missiles.darts.chillingdart.name=dermesztő dárda items.weapon.missiles.darts.chillingdart.desc=Ezek a dárdák jégsüveg bázisú vegyülettel kezeltek, amely erősen megdermeszti a célpontot. items.weapon.missiles.darts.dart.name=dárda -items.weapon.missiles.darts.dart.ac_tip=HEGYEZ +items.weapon.missiles.darts.dart.ac_tip=MEGKEN items.weapon.missiles.darts.dart.prompt=Válassz egy magot! -items.weapon.missiles.darts.dart.tip_title=Meghegyezem -items.weapon.missiles.darts.dart.tip_desc=Egy magot kombinálhatsz egy vagy két dárdával, ha rákened. Minden egyes mag sajátos dárdahegyet hoz létre, egyszer használatos hatással.\n\nMegkenve egy nyilat ezekkel a magokkal _ %s_ produkál. -items.weapon.missiles.darts.dart.tip_all=megken %1$dnyilat %2$d maggal +items.weapon.missiles.darts.dart.tip_title=Megkenem a dárdát +items.weapon.missiles.darts.dart.tip_desc=Egy magot kombinálhatsz egy vagy két dárdával, ha rákened. Minden egyes mag sajátos dárdahegyet hoz létre, egyszer használatos hatással.\n\nHa megkensz egy nyilat ezzel a maggal, _ %s_ lesz a végeredmény. +items.weapon.missiles.darts.dart.tip_all=megkenek %1$d dárdát %2$d maggal items.weapon.missiles.darts.dart.tip_two=2 dárdát 1 maggal kenek items.weapon.missiles.darts.dart.tip_one=1 dárdát 1 maggal kenek -items.weapon.missiles.darts.dart.tip_cancel=Mégsem +items.weapon.missiles.darts.dart.tip_cancel=mégsem items.weapon.missiles.darts.dart.desc=Ezek az egyszerű nyilak szegekkel borított fából készültek, és úgy súlyozták, hogy egy csuklómozdulattal pontosan repüljenek és megszúrják az áldozatukat. Magokkal kezelhetők, ilyenkor további bónuszt okoznak eldobáskor. -items.weapon.missiles.darts.dart.unlimited_uses=Azonban az egyszerű kialakításuk miatt ezek a nyilak a végtelenségig haszálhatóak. +items.weapon.missiles.darts.dart.unlimited_uses=Azonban az egyszerű kialakításuk miatt ezek a dárdák a végtelenségig használhatóak. items.weapon.missiles.darts.displacingdart.name=Elmozdító dárda -items.weapon.missiles.darts.displacingdart.desc=Ezeket a nyilakat fakólevélből készített anyagba mártják, amely egy kis távolsággal arrébb teleportálja a célpontot. +items.weapon.missiles.darts.displacingdart.desc=Ezeket a dárdákat fakólevélből készített anyaggal kenték meg, amely egy kis távolsággal arrébb teleportálja a célpontot. items.weapon.missiles.darts.healingdart.name=gyógyító dárda items.weapon.missiles.darts.healingdart.desc=Ezek a dárdák napfű bázisú vegyülettel kezeltek és gyógyítják a célpontot. A dárda önmaga viszont továbbra is veszélyes az ellenfelekre nézve, de nem veszélyes a szövetségesekre. @@ -1485,19 +1485,19 @@ items.weapon.missiles.darts.incendiarydart.name=gyújtó dárda items.weapon.missiles.darts.incendiarydart.desc=Ezek a dárdák tűzvirág bázisú vegyülettel kezeltek és csodálatos lánggal égnek becsapódáskor. items.weapon.missiles.darts.paralyticdart.name=bénító dárda -items.weapon.missiles.darts.paralyticdart.desc=Ezeket a nyilakat földgyökérből készített anyagba mártják, amely megbénítja rövid időre a célpontját. +items.weapon.missiles.darts.paralyticdart.desc=Ezeket a dárdákat földgyökérből készített anyaggal kenték, amely megbénítja rövid időre a célpontot. items.weapon.missiles.darts.poisondart.name=mérgezett dárda -items.weapon.missiles.darts.poisondart.desc=Ezeket a nyilakat szomorúmohából készített anyagba mártják, amely megmérgezi a célpontot. +items.weapon.missiles.darts.poisondart.desc=Ezeket a dárdákat szomorúmohából készített anyaggal kenték, amely megmérgezi a célpontot. items.weapon.missiles.darts.rotdart.name=rothadt dárda -items.weapon.missiles.darts.rotdart.desc=Ezek a komisz dárdák maró rothadó-gyümölcsmagból készített anyaggal lettek hegyezve, ami agresszíven átrágja magát mindenen, amivel a dárda kapcsolatba kerül. Az erősebb ellenségek ellenállnak a hatásnak, de a korrózió elég erős ahhoz, hogy a legtöbb alap ellenfelet megölje. Sajnálatos módon a keverék nem stabil, és mindig elhasználódik egy dobás után. +items.weapon.missiles.darts.rotdart.desc=Ezek a komisz dárdák maró rothadó-gyümölcsmagból készített anyaggal lettek megkenve, ami agresszíven átrágja magát mindenen, amivel a dárda kapcsolatba kerül. Az erősebb ellenségek ellenállnak a hatásnak, de a korrózió elég erős ahhoz, hogy a legtöbb alap ellenfelet megölje. Sajnálatos módon a keverék nem stabil, és mindig elhasználódik egy dobás után. items.weapon.missiles.darts.shockingdart.name=sokkoló dárda -items.weapon.missiles.darts.shockingdart.desc=Ezeket a nyilakat vihartőből készített anyagba mártják, amely egy veszélyes áramütést okoz a célpontnak. +items.weapon.missiles.darts.shockingdart.desc=Ezeket a dárdákat vihartőből készített anyaggal kenték, amely csúnya áramütést okoz a célpontnak. items.weapon.missiles.darts.sleepdart.name=altató dárda -items.weapon.missiles.darts.sleepdart.desc=Ezeket a nyilakat álomfóliából készített anyagba mártják, amely azonnal könnyű álomba szenderíti a célpontot. +items.weapon.missiles.darts.sleepdart.desc=Ezeket a dárdákat álomfóliából készített anyaggal kenték, amely azonnal könnyű álomba szenderíti a célpontot. items.weapon.missiles.darts.tippeddart.ac_clean=LETÖRLÖM items.weapon.missiles.darts.tippeddart.clean_title=Tiszta dárdák @@ -1505,8 +1505,8 @@ items.weapon.missiles.darts.tippeddart.clean_desc=Ez a művelet eltávolítja a items.weapon.missiles.darts.tippeddart.clean_all=letörlöm mindet items.weapon.missiles.darts.tippeddart.clean_one=letörlök egyet items.weapon.missiles.darts.tippeddart.cancel=mégsem -items.weapon.missiles.darts.tippeddart.durability=A meghegyezett dárdák csúcsa elkopik és hagyományos dárdákká válnak, ha használják. -items.weapon.missiles.darts.tippeddart.uses_left=Ennek a rakás dárdának _%d/%d_ használata van mielőtt elkopik a csúcsa. +items.weapon.missiles.darts.tippeddart.durability=A megkent dárdák csúcsa lekopik és hagyományos dárdákká válnak. +items.weapon.missiles.darts.tippeddart.uses_left=Ezeknek a dárdáknak _%d/%d_ használata van, mielőtt lekopna egynek a hegye. items.weapon.missiles.darts.tippeddart.unlimited_uses=_De ezek olyan magas minőségűek, hogy gyakorlatilag örökké tartanak._ items.weapon.missiles.darts.tippeddart.about_to_break=A dárdahegyed lassan elkopik. @@ -1528,8 +1528,8 @@ items.weapon.missiles.forcecube.desc=Ez a furcsán kialakított fegyver elég ki items.weapon.missiles.heavyboomerang.name=nehéz bumeráng items.weapon.missiles.heavyboomerang.desc=Ezt a nagy bumerángot bonyolult hatásosan kezelni, de számottevő sebzést okoz. Néhány kör után visszaszáll az elhajítási helyére. -items.weapon.missiles.javelin.name=dárda -items.weapon.missiles.javelin.desc=Ezek a nagyobb dobólándzsák úgy lettek súlyozva, hogy a hegyükkel fognak a célba érkezni, ahogy átszelik a levegőt. +items.weapon.missiles.javelin.name=gerely +items.weapon.missiles.javelin.desc=Ezek a nagyobb dobólándzsák úgy lettek súlyozva, hogy a levegőt átszelve a hegyükkel érkezzenek a célba. items.weapon.missiles.kunai.name=kunai items.weapon.missiles.kunai.desc=Ezek az apró kések nagyon hatékonyak egy képzett felhasználó kezében. A figyelmetlen ellenfeleken a leghatásosabbak. @@ -1537,9 +1537,9 @@ items.weapon.missiles.kunai.desc=Ezek az apró kések nagyon hatékonyak egy ké items.weapon.missiles.missileweapon.stats=Ez egy _%1$d szintű _dobófegyver, amely _%2$d-%3$d sebzést_ okoz és _%4$d erő_ szükséges a megfelelő használatához. items.weapon.missiles.missileweapon.distance=Ez egy távolsági fegyver, sokkal pontosabb távoli ellenfelek esetén, és természetesen sokkal pontatlanabb közelharcban. items.weapon.missiles.missileweapon.durability=A dobófegyverek a használattól kopnak és tönkremennek. -items.weapon.missiles.missileweapon.uses_left=Ezeket a fegyvereket _%d/%d_ használhatod még mielőtt egy eltörik. +items.weapon.missiles.missileweapon.uses_left=Ezeket a fegyvereket _%d/%d_ körön át használhatod még mielőtt egy eltörik. items.weapon.missiles.missileweapon.unlimited_uses=_De ezek olyan magas minőségűek, hogy gyakorlatilag örökké tartanak._ -items.weapon.missiles.missileweapon.about_to_break=A dobófegyvered hamarosan tönkre megy. +items.weapon.missiles.missileweapon.about_to_break=A dobófegyvered hamarosan tönkremegy. items.weapon.missiles.shuriken.name=shuriken items.weapon.missiles.shuriken.desc=Csillag formájú fémdarabok borotvaéles pengével. Könnyűek és mozgás közben is könnyen használhatók. Egy szimpla dobócsillagot rögtön el lehet dobni mozgás után. diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index 22c217e22..5ce877eb7 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=kantong kecil items.bags.velvetpouch.desc=Kantong kecil ini dapat menyimpan item-item kecil di dalamnya, seperti benih dan bebatuan. items.bags.magicalholster.name=sarung ajaib -items.bags.magicalholster.desc=Sarung ramping ini terbuat dari beberapa kulit binatang eksotis, dan memiliki sihir yang kuat sehingga memungkinkannya untuk menyimpan sejumlah besar senjata jarak jauh.\n\nKau cukup merogoh ke dalam sarung ini dan kau akan selalu mendapatkan item yang kau cari.\n\nKarena sihir sarung itu, tongkat sihir akan mengisiulang sedikit lebih cepat dan senjata jarak jauh akan bertahan sedikit lebih lama di dalamnya. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Saat dipakai, cincin ini biasanya akan items.rings.ringofelements.desc=Cincin ini memberikan resistansi pada hampir semua elemen dan efek sihir, mengurangi damage dan durasinya. Secara natural, cincin terkutuk malah akan memperburuk efeknya. items.rings.ringofenergy.name=cincin energi -items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%_ and artifact charge speed by _%s%%._ -items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%_ and artifact charge speed by _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Your wands and artifacts will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=cincin penghindaran diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index 0843d4efb..c14a7161b 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=sacchetto di velluto items.bags.velvetpouch.desc=Questo piccolo sacchetto di velluto è in grado di contenere piccoli oggetti, come semi e pietre runiche. items.bags.magicalholster.name=fodero magico -items.bags.magicalholster.desc=Questo piccolo fodero è fatto dalla pelle di qualche animale esotico e possiede una potente magia che gli permette di contenere un'enorme quantità di armi a distanza.\n\nPuoi semplicemente pescare dalla sacca e coglierai sempre l'oggetto che stavi cercando.\n\nData la magia del fodero, le bacchette magiche si ricaricheranno un po' più velocemente e le armi da lancio dureranno più a lungo dentro a esso. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Quando indossato, questo anello provved items.rings.ringofelements.desc=Questo anello fornisce resistenza alla maggior parte degli effetti magici ed elementali, riducendone i danni e la durata. Naturalmente un anello maledetto peggiorerà invece tali effetti. items.rings.ringofenergy.name=anello dell'energia -items.rings.ringofenergy.stats=Quando indossato questo anello aumenterá la velocitá di ricarica delle bacchette del _%s%%_ e la velocitá di ricarica degli artefatti del _%s%%._ -items.rings.ringofenergy.typical_stats=Quando indossato, questo anello aumenterà la velocità di ricarica delle bacchette tipicamente del _%s%%_ e la ricarica degli artefatti del _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=le tue baccette e artefatti si ricaricheranno più velocemente dalla forza sprigionata da questo anello. Un anello maledetto rallenterá la ricarica. items.rings.ringofevasion.name=anello di evasione diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index f65397347..1f22151ea 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=ベルベットのポーチ items.bags.velvetpouch.desc=小さいベルベットのポーチは種やルーンストーンのような小さいアイテムをたくさん入れられる。 items.bags.magicalholster.name=魔法のホルスター -items.bags.magicalholster.desc=このすらりとしたホルスターは何匹かの風変わりな動物の皮で作られており、その強力な魔法によって大量の遠隔武器を収納できる。\n\n単に手を入れるだけで望んだアイテムを掴むことが出来る。\n\nホルスターの魔法のおかげで、中に入っている杖の充填は少しだけ早くなり、投擲武器は少しだけ寿命が伸びるだろう。 +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=この指輪をはめているときは items.rings.ringofelements.desc=この指輪は殆どの属性と魔法効果に対する抵抗力を与え、ダメージと持続期間が減少する。当然、呪われていた場合は、それらの効果を悪化させるだろう。 items.rings.ringofenergy.name=エネルギーの指輪 -items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%_ and artifact charge speed by _%s%%._ -items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%_ and artifact charge speed by _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Your wands and artifacts will recharge more quickly in the arcane field that radiates from this ring. A cursed ring will instead slow recharge. items.rings.ringofevasion.name=回避の指輪 diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index 2c426fe07..b7b6d7c6a 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=벨벳 주머니 items.bags.velvetpouch.desc=이 작은 벨벳 주머니는 씨앗과 룬석같은 작은 물건들을 많이 담아둘 수 있습니다. items.bags.magicalholster.name=마법 보관집 -items.bags.magicalholster.desc=이 얇은 보관집은 어떤 이국적인 동물의 가죽으로 만들어져 있으며, 거기에 깃든 마법의 힘으로 많은 투척 무기와 마법 막대를 담아둘 수 있습니다.\n\n또한 자신이 원하는 무기를 스스로 꺼내서 제공합니다.\n\n보관집에 걸린 마법으로 인해, 마법 막대의 충전이 약간 빨라지며 던지는 무기들을 조금 더 오래 발사할 수 있습니다. +items.bags.magicalholster.desc=이 얇은 보관집은 어떤 이국적인 동물의 가죽으로 만들어져 있으며, 거기에 깃든 마법의 힘으로 많은 투척 무기와 마법 막대를 담아둘 수 있습니다.\n\n여기에 단순히 손을 뻗기만 해도 항상 당신이 쓰려는 물건을 집을 수 있습니다.\n\n보관집에 걸린 마법으로 인해, 마법 막대의 충전이 약간 빨라지며 던지는 무기들을 조금 더 오래 사용할 수 있습니다. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=이 반지를 장착했을 때, 이 반 items.rings.ringofelements.desc=이 반지는 착용자에게 대부분의 원소 및 마법 효과에 대한 저항을 제공하여, 그러한 효과의 피해와 디버프의 지속 시간을 감소시킵니다. 저주받은 반지는 반대의 효과를 줍니다. items.rings.ringofenergy.name=충전의 반지 -items.rings.ringofenergy.stats=이 반지를 장착했을 때, 이 반지는 완드 충전 속도를 _%s%%_ 만큼, 유물 충전 속도를 _%s%%_ 만큼 늘립니다. -items.rings.ringofenergy.typical_stats=이 반지를 장착했을 때, 이 반지는 일반적으로 완드 충전 속도를 _%s%%_ 만큼, 유물 충전 속도를 _%s%%_ 만큼 늘립니다. +items.rings.ringofenergy.stats=이 반지를 장착했을 때, 이 반지는 완드 충전 속도를 _%1$s%%_ 만큼, 유물 충전 속도를 _%2$s%%_ 만큼 늘립니다. +items.rings.ringofenergy.typical_stats=이 반지를 장착했을 때, 이 반지는 일반적으로 완드 충전 속도를 _%1$s%%_ 만큼, 유물 충전 속도를 _%2$s%%_ 만큼 늘립니다. items.rings.ringofenergy.desc=당신의 마법 막대와 유물은 이 반지에서 뿜어져 나오는 비전력에 의해 더욱 빨리 충전됩니다. 저주받은 반지는 당신의 마법 막대와 유물을 늦게 충전시킵니다. items.rings.ringofevasion.name=회피의 반지 diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 907b5cbf0..53189aaa1 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=aksamitna sakiewka items.bags.velvetpouch.desc=Ta mała aksamitna sakiewka pozwala ci na przechowywanie małych przedmiotów, takich jak nasiona i kamienie runiczne. items.bags.magicalholster.name=magiczny pokrowiec -items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egzotycznego zwierzęcia, i ma w sobie magię pozwalającą mu przechowywać duże ilości broni zasięgowych.\n\nKiedy sięgniesz do niego, zawsze znajdziesz przedmiot którego szukałeś.\n\nDzięki magii, różdżki będą się szybciej ładować, a bronie zasięgowe będą bardziej wytrzymałe w nim. +items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egzotycznego zwierzęcia, i ma w sobie potężną magię pozwalającą mu przechowywać duże ilości broni zasięgowych.\n\nKiedy sięgniesz do niego, zawsze znajdziesz przedmiot którego szukasz.\n\nDzięki magii, różdżki będą się szybciej ładować, a bronie zasięgowe będą bardziej wytrzymałe w nim. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Gdy założony, ten pierścień zwykle items.rings.ringofelements.desc=Ten pierścień zwiększa odporność noszącego na większość efektów magicznych i żywiołowych, zmniejszając obrażenia i długość trwania negatywnych efektów. Naturalnie, przeklęty pierścień pogorszy te efekty. items.rings.ringofenergy.name=pierścień energii -items.rings.ringofenergy.stats=Gdy założony, ten pierścień zwiększa prędkość ładowania różdżek o _%s%%_, a prędkość ładowania artefaktów o _%s%%._ -items.rings.ringofenergy.typical_stats=Gdy założony, ten pierścień zwykle zwiększa prędkość ładowania różdżek o _%s%%_, a prędkość ładowania artefaktów o _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Twoje różdżki i artefakty będą się szybciej ładować w magicznym polu promieniującym z tego pierścienia. Przeklęty pierścień spowolni ładowanie tych przedmiotów. items.rings.ringofevasion.name=pierścień uników diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index 736d172b3..3b4a7cb28 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=bolsa de veludo items.bags.velvetpouch.desc=Esta pequena bolsa de veludo pode armazenar muitos itens pequenos, como sementes e pedras rúnicas. items.bags.magicalholster.name=coldre mágico -items.bags.magicalholster.desc=Este coldre fino é feito de algum couro de animais exóticos e possui magia poderosa que permite armazenar uma enorme quantidade de armas à distância.\n\nVocê pode simplesmente alcançar a bolsa e sempre pegar o item que estava procurando.\n\nDevido à magia do coldre, as varinhas irão carregar um pouco mais rápido e as armas lançadas durarão um pouco mais dentro dela. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Quando usado, este anel normalmente for items.rings.ringofelements.desc=Este anel fornece resistência à maioria dos efeitos elementares e mágicos, diminuindo o dano e a duração do debuff. Naturalmente, um anel amaldiçoado irá piorar esses efeitos. items.rings.ringofenergy.name=anel da energia -items.rings.ringofenergy.stats=Quando usado, este anel aumentará a velocidade de carregamento da varinha em _%s%%_ e velocidade de carregamento do artefato por _%s%%._ -items.rings.ringofenergy.typical_stats=Quando usado, este anel normalmente aumenta a velocidade de carregamento da varinha em _%s%%_ e velocidade de carregamento do artefato por _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Suas varinhas e artefatos se recarregarão mais rapidamente no campo arcano que irradia deste anel. Em vez disso, um anel amaldiçoado irá recarregar mais lentamente. items.rings.ringofevasion.name=anel da Evasão diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 7d3db0a31..484f17ffb 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=бархатный мешочек items.bags.velvetpouch.desc=В этой небольшой сумочке из бархата можно хранить множество мелких предметов, таких как семена и рунные камни. items.bags.magicalholster.name=волшебный чехол -items.bags.magicalholster.desc=Этот зачарованный чехол, сделанный из шкуры какого-то экзотического зверя, позволяет хранить в нем огромное количество метательных оружий.\n\nДостаточно просто запустить руку в чехол, и вы всегда достанете именно то, что искали.\n\nБлагодаря магии чехла, хранящиеся в нём жезлы будут перезаряжаться немного быстрее, а метательные оружия будут дольше служить. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Пока это кольцо надет items.rings.ringofelements.desc=Это кольцо обеспечивает сопротивление большинству стихийных и магических эффектов, уменьшая урон и длительность дебаффов. Естественно, проклятое кольцо вместо этого усилит эти эффекты. items.rings.ringofenergy.name=кольцо энергии -items.rings.ringofenergy.stats=При ношении, это кольцо увеличит скорость заряда палочки на _%s%%_ и скорость заряда артефакта на _%s%%._ -items.rings.ringofenergy.typical_stats=При ношении, это кольцо обычно увеличивает скорость заряда палочки на _%s%%_ и скорость заряда артефакта на _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Ваши палочки и артефакты будут быстрее перезаряжаться в тайном поле, исходящем из этого кольца. Проклятое кольцо замедлит перезарядку. items.rings.ringofevasion.name=кольцо уклонения @@ -1290,12 +1290,12 @@ items.weapon.enchantments.blooming.desc=При каждом ударе цвет items.weapon.enchantments.chilling.name=%s холода items.weapon.enchantments.chilling.desc=Враги, пораженные этим зачарованием, коченеют от холода, их скорость атаки и передвижения снижается. -items.weapon.enchantments.kinetic.name=%sинерции +items.weapon.enchantments.kinetic.name=%s инерции items.weapon.enchantments.kinetic.desc=Когда оружие инерции убивает врага, оно сохраняет избыточный урон чтобы добавить его к следующей успешной атаке. items.weapon.enchantments.kinetic$conserveddamage.name=Инерция items.weapon.enchantments.kinetic$conserveddamage.desc=Ваше оружие сохранило избыточный урон от предыдущего убийства и добавит его к вашей следующей атаке. Со временем, этот бонус будет постепенно уменьшаться.\n\nСохраненный урон: %d. -items.weapon.enchantments.corrupting.name=%sподчинения +items.weapon.enchantments.corrupting.name=%s подчинения items.weapon.enchantments.corrupting.desc=Это мощное зачарование обладает способностью подчинять врагов вашей воле. Когда враг убит этим оружием, есть вероятность, что вместо смерти он будет подчинен. items.weapon.enchantments.elastic.name=%s отталкивания @@ -1307,7 +1307,7 @@ items.weapon.enchantments.grim.desc=Это могущественное зача items.weapon.enchantments.lucky.name=%s удачи items.weapon.enchantments.lucky.desc=Убитые удачным оружием враги могут оставлять дополнительные трофеи. -items.weapon.enchantments.precise.name=%sметкости +items.weapon.enchantments.precise.name=%s меткости items.weapon.enchantments.precise.desc=Меткое оружие дает шанс гарантированного удара по врагу, независимо от обстоятельств. items.weapon.enchantments.projecting.name=%s проекции diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index daf8910a1..d8d5254a7 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=kadife kese items.bags.velvetpouch.desc=Bu küçük kadife tohum ekinler ve rüntaşları gibi birçok küçük eşyayı içinde saklayabilir. items.bags.magicalholster.name=büyülü kılıf -items.bags.magicalholster.desc=Bu ince kılıf bazı egzotik hayvanların derisinden, ve büyük miktarda menzilli silah depolamanı sağlayan güçlü bir büyüden yapılmış.\n\nÇantaya kolaylıkla ulaşıp içinden aradığın eşyayı alabiliyorsun.\n\nKılıfın büyüsünden dolayı, içindeki asalar biraz daha hızlı şarj olacak ve fırlatılan silahlar biraz daha uzun dayanacak. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -685,7 +685,7 @@ items.potions.elixirs.elixiroficytouch.name=buz dokunuşu özütü items.potions.elixirs.elixiroficytouch.desc=Kullanıldığında, bu özüt içen kişinin saldırdığı düşmanlardan ısıyı almasını sağlar. Bu efekt içen kişiye soğuğa karşı bağışıklılık kazandırır, ve içen kişinin fiziksel saldırılarla saldırdığı düşmanları üşütür. items.potions.elixirs.elixirofmight.name=güç özütü -items.potions.elixirs.elixirofmight.msg_1=+1 güç, +%d can\n +items.potions.elixirs.elixirofmight.msg_1=+1 güç, +%d cam items.potions.elixirs.elixirofmight.msg_2=Yeni bulunan güç, bedenini sarıyor. items.potions.elixirs.elixirofmight.desc=Bu kuvvetli sıvı kaslarından geçerek kahramanın gücünü kalıcı olarak bir artırır ve geçici olarak azami canı %d artırır. Can güçlendirmesi azami can ile orantılı olarak artar ama kahramanın seviyesi arttıkça etkisi geçer. items.potions.elixirs.elixirofmight$htboost.name=Azami can güçlendirmesi @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Bu yüzük giyildiğinde genelde %s%% e items.rings.ringofelements.desc=Bu yüzük çoğu elemental ve büyülü etkiye karşı onların verdiği hasarları ve zararlı etkilerinin sürelerini azaltarak direnç sağlar. Doğal olarak lanetli bir yüzük bu etkileri daha kötü bir hale getirir. items.rings.ringofenergy.name=Enerji yüzüğü -items.rings.ringofenergy.stats=Bu yüzük giyildiğinde asa yük kazanma hızını %s%% ve büyülü eşyaların enerji kazanma hızını %s%% artırır -items.rings.ringofenergy.typical_stats=Bu yüzük giyildiğinde genelde asa yük kazanma hızını %s%%, büyülü eşyaların enerji kazanma %s%% artırır. +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Asalarınız ve büyülü eşyalarınız bu yüzükten yayılan sihirli alanda daha hızlı enerji ve yük kazanır. Yüzük lanetliyse şarj ve yük kazanma hızını azaltır items.rings.ringofevasion.name=sakınma yüzüğü @@ -1187,7 +1187,7 @@ items.wands.wandoflivingearth.staff_name=Yaşayan toprak değneği items.wands.wandoflivingearth.desc=Bu asa meraklı taşlardan yapılmış, yeşil bir biçimde parlıyor. Asayı elinizde tuttukça taşların yavaşça kaydığını hissedebiliyorsun. items.wands.wandoflivingearth.stats_desc=Bu asa rakibe sihirli taş topları atıp _%1$d-%2$d hasar verir._Taşlar kullanıcının etrafında yeniden oluşur, verilen hasara oranla zırh sağlar. Yeterince zırh oluşursa bir sonraki kullanışta taştan bir koruma oluşturur. items.wands.wandoflivingearth$rockarmor.name=Taş zırh -items.wands.wandoflivingearth$rockarmor.desc=Sihirli taşlar vücudunu kaplıyor, saldırıya uğradığında saldırıyı engellemeye çalışırlar ve alığın hasarı 50%% azaltırlar. Engellenen her saldırı taşların birazını döker.\nKalan zırh .\nÇevrende yeterince taş oluşursa yaşayan dünya asasının bir sonraki kullanılışında taşlar senin için savaşacak bir koruma oluşturur\nKoruma için gereken zırh %2$d. +items.wands.wandoflivingearth$rockarmor.desc=Sihirli taşlar vücudunu kaplıyor, saldırıya uğradığında saldırıyı engellemeye çalışırlar ve alığın hasarı 50%% azaltırlar. Engellenen her saldırı taşların birazını döker.\nKalan zırh: %1$d .\nÇevrende yeterince taş oluşursa yaşayan dünya asasının bir sonraki kullanılışında taşlar senin için savaşacak bir koruma oluşturur\nKoruma için gereken zırh %2$d. items.wands.wandoflivingearth$earthguardian.name=Taştan Koruma items.wands.wandoflivingearth$earthguardian.desc=Yaşayan dünya asasındaki taşlar koruyucu bir taş gardiyana dönüştü ! Bu taştan koruma yakındaki düşmanlara saldırır buda düşmanları senin yerine ona saldırmaya zorlar. Etraftaki tüm tehditler gittikten sonra koruma asaya geri döner, asayı sonraki kullanışında geri ortaya çıkar.\nKorumanın defansif gücü asanın seviyesine bağlıdır. Şu anda _%1$d-%2$d hasar engelliyor._ @@ -1212,14 +1212,14 @@ items.wands.wandofregrowth$dewcatcher.desc=Çiykapanlar kendilerini çiyle doldu items.wands.wandofregrowth$seedpod.name=Tohum Zarfı items.wands.wandofregrowth$seedpod.desc=TohumKozası bitkileri kendi tohumlarını üretmezken başka bitkilerin tohumlarını üretirler, tohumları olmadığı halde nasıl yayıldıkları meçhul. items.wands.wandofregrowth$lotus.name=Altın Lotus -items.wands.wandofregrowth$lotus.desc=Altın lotus sadece güçlü bir yeniden büyüme asası tarafından yetiştirebilen mistik bir bitkidir. Aurası tüm bitkileri ve bitkilerin etkilerini güçlendirir ama kısa bir süre sonra enerjisi biter ve ölür.\nBu lotus bir _+%1$d_ yeniden büyüme asası sayesinde yetişti. Karakter üzerinde yetişen bitki etkisi anında etkisini gösterir. Ayrıca bitkiler _%2$d%%şans_ ile tohum düşürürler. +items.wands.wandofregrowth$lotus.desc=Altın lotus sadece güçlü bir yeniden büyüme asası tarafından yetiştirebilen mistik bir bitkidir. Aurası tüm bitkileri ve bitkilerin etkilerini güçlendirir ama kısa bir süre sonra enerjisi biter ve ölür.\n\nBu lotus bir _+%1$d_ yeniden büyüme asası sayesinde yetişti. Karakter üzerinde yetişen bitki etkisi anında etkisini gösterir. Ayrıca bitkiler _%2$d%%şans_ ile tohum düşürürler ve uçlu dartlar _%3$d%% fazladan dayanıklılık kazanırlar_. items.wands.wandoftransfusion.name=aktarım asası items.wands.wandoftransfusion.staff_name=aktarım değneği items.wands.wandoftransfusion.ondeath=Kendini kendi Aktarım Asan ile öldürdün... items.wands.wandoftransfusion.charged=Değneğin düşmanının yaşam enerjisi ile şarj oldu! items.wands.wandoftransfusion.desc=Gayet basit şekilli bir asa, pembemsi rengi ve ucundaki simsiyah mücevheri ile göze çarpıyor. -items.wands.wandoftransfusion.stats_desc=Bu asa dostlar üzerinde kullanıldığında kullanıcının canının _%1$d'ini_ kullanarak o dostu ya iyileştirir ya da _'sini _ kullanarak dosta kalkan verir. Düşmanlarda kullanıldığında ise onları kısa bir süreliğine kullanıcıya aşık eder ve _%3$dkalkan verir_ Hortlaklar size aşık olmak yerine _%4$d%5$d hasar alır._ +items.wands.wandoftransfusion.stats_desc=Bu asa dostlar üzerinde kullanıldığında kullanıcının canının _%1$d'ini_ kullanarak o dostu ya iyileştirir ya da _%2$d'sini _ kullanarak dosta kalkan verir. Düşmanlarda kullanıldığında ise onları kısa bir süreliğine kullanıcıya aşık eder ve _%3$dkalkan verir_ Hortlaklar size aşık olmak yerine _%4$d%5$d hasar alır._ items.wands.wandofwarding.name=koğuş değnek items.wands.wandofwarding.staff_name=koğuş kadrosu diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index 44ec441d4..7eb341549 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -434,7 +434,7 @@ items.bags.velvetpouch.name=Оксамитовий мішечок items.bags.velvetpouch.desc=Невеликий оксамитовий мішечок може зберігати в собі крихітні предмети, такі як насінини або рунічні камені. items.bags.magicalholster.name=Магічна кобура -items.bags.magicalholster.desc=Цей тонкий магічний футляр зроблений з шкіри якогось магічного монстра й просочений дуже потужними чарами, які дозволяють йому зберігати в собі величезну кількість метальної зброї та жезлів.\n\nОпускаючи руку в футляр, ви завжди будете витягати саме той предмет, який ви шукали.\n\nЗавдяки магічній природі футляра, палички заряджаються трохи швидше, а метальна зброя буде служити трохи довше, ніж звичайно. +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=Будучи надягнутим, це items.rings.ringofelements.desc=Цей перстень забезпечує опір більшості стихійних та магічних ефектів, знижуючи отримувані пошкодження та тривалість негативного ефекту. Зрозуміло, що проклятий перстень навпаки посилить ці ефекти. items.rings.ringofenergy.name=Перстень енергії -items.rings.ringofenergy.stats=Будучи надягнутим, цей перстень підвищить швидкість зарядки жезлів на _%s%%_ та артефактів на _%s%%._ -items.rings.ringofenergy.typical_stats=Будучи надягнутим, цей перстень зазвичай підвищує швидкість зарядки жезлів на _%s%%_ та артефактів на _%s%%._ +items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ +items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%1$s%%_ and artifact charge speed by _%2$s%%._ items.rings.ringofenergy.desc=Ваші жезли та артефакти заряджатимуться швидше у чаклунській аурі цього персня. Проклятий перстень навпаки уповільнить їх перезарядку. items.rings.ringofevasion.name=Перстень ухилення diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index 71bdc706c..26da0ce58 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -78,7 +78,7 @@ items.armor.armor.detach_seal=你将纹章从护甲上摘了下来。 items.armor.armor.equip_cursed=这件护甲生疼地勒住了你。 items.armor.armor.identify=你对你的护甲已经足够熟悉并且可以因此将其完全鉴定。 items.armor.armor.incompatible=不同属性的魔法相冲突,消除了护甲上的刻印! -items.armor.armor.curr_absorb=这件护甲能抵挡_%1$d~%2$d点伤害_并且需要_%3$d点力量_来正常使用 +items.armor.armor.curr_absorb=这件护甲能抵挡_%1$d~%2$d点伤害_并且需要_%3$d点力量_来正常使用。 items.armor.armor.avg_absorb=一般情况下此类护甲能抵挡_%1$d~%2$d点伤害_,并且需要%3$d点力量来正常使用。 items.armor.armor.too_heavy=由于你的力量不足,使用这件护甲会降低你的移动、闪避以及防御能力。 items.armor.armor.probably_too_heavy=这套护甲对你来说或许太重了。 @@ -374,7 +374,7 @@ items.artifacts.sandalsofnature.desc_seeds=你已经给鞋子喂过了%d之种 items.artifacts.talismanofforesight.name=先见护符 items.artifacts.talismanofforesight.ac_scry=探查 items.artifacts.talismanofforesight.low_charge=护符需要至少 5% 的充能才可以再次使用“探查”。 -items.artifacts.talismanofforesight.prompt=选择要检查的位置 +items.artifacts.talismanofforesight.prompt=选择要探查的位置 items.artifacts.talismanofforesight.levelup=你的护符变得更强大了! items.artifacts.talismanofforesight.full_charge=你的护符充满了能量! items.artifacts.talismanofforesight.desc=一块雕着奇怪刻纹的光滑石头。它好像是在观察着你周围的一切,留意任何不寻常的东西。 @@ -815,8 +815,8 @@ items.rings.ringofelements.typical_stats=佩戴这枚戒指时,你通常会获 items.rings.ringofelements.desc=这枚戒指能为佩戴者提供抗性,降低大部分元素和魔法效果的伤害和持续时间。被诅咒的戒指自然会加重这些效果。 items.rings.ringofenergy.name=能量戒指 -items.rings.ringofenergy.stats=佩戴这枚戒指时,你的法杖充能速度会提升_%s%%_,神器的充能速度会提升_%s%%_。 -items.rings.ringofenergy.typical_stats=佩戴这枚戒指时,通常情况下,你的法杖充能速度会提升_%s%%_,神器的充能速度会提升_%s%%_。 +items.rings.ringofenergy.stats=佩戴这枚戒指时,你的法杖充能速度会提升_%1$s%%_,神器的充能速度会提升_%2$s%%_。 +items.rings.ringofenergy.typical_stats=佩戴这枚戒指时,通常情况下,你的法杖充能速度会提升_%1$s%%_,神器的充能速度会提升_%2$s%%_。 items.rings.ringofenergy.desc=在戒指的奥术领域笼罩下,你的所有法杖和神器的充能速度都会得到提升。被诅咒的戒指反而会减慢充能速度。 items.rings.ringofevasion.name=闪避之戒 diff --git a/core/src/main/assets/messages/journal/journal_eu.properties b/core/src/main/assets/messages/journal/journal_eu.properties index cadb1ce90..3882d1438 100644 --- a/core/src/main/assets/messages/journal/journal_eu.properties +++ b/core/src/main/assets/messages/journal/journal_eu.properties @@ -46,7 +46,7 @@ journal.notes$landmark.well_of_transmutation=transmutazio putzua journal.notes$landmark.alchemy=alkimia lapikoa journal.notes$landmark.garden=lorategia journal.notes$landmark.statue=estatua biziduna -journal.notes$landmark.shop=shop +journal.notes$landmark.shop=denda journal.notes$landmark.ghost=mamu goibela journal.notes$landmark.wandmaker=zarta egile zaharra journal.notes$landmark.troll=troll errementaria diff --git a/core/src/main/assets/messages/misc/misc_ca.properties b/core/src/main/assets/messages/misc/misc_ca.properties index be6028113..a7cce32a5 100644 --- a/core/src/main/assets/messages/misc/misc_ca.properties +++ b/core/src/main/assets/messages/misc/misc_ca.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Murri desbloquejat badges$badge.unlock_huntress=Caçadora desbloquejada challenges.no_food=A dieta -challenges.no_food_desc=El menjar és escàs, per tant fes que cada mossegada compti!\n\n- Les racions regulars i les empanades es substitueixen amb racions petites\n- La carn misteriosa i la baia-insípida s'eliminen\n- La banya de l'abundància s'elimina +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=La fe és el meu escut -challenges.no_armor_desc=Explora la masmorra amb res més que una tela per protegir-te!\n\n- Tota l'armadura excepte la tela inicial s'elimina +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Farmacofòbia -challenges.no_healing_desc=Sense pocions curatives, hauràs de trobar fonts alternatives de curació per sobreviure\n\n- S'eliminen les pocions de curació +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Terra àrida challenges.no_herbalism_desc=Sembla que no hi ha aigua neta en aquesta masmorra maleïda...\n\n- S'eliminen les gotes de rosada\n- S'eliminen les plantes\n- Les llavors encara apareixen, però no generen cap arrel challenges.swarm_intelligence=Eixam d'intel ligència @@ -83,5 +83,7 @@ challenges.darkness=En la foscor challenges.darkness_desc=És una masmorra després de tot!\n\n- La distància visible típica es redueix dramàticament\n- Apareix una torxa a cada pis\n- L'efecte il·luminat dura menys temps challenges.no_scrolls=Runes prohibides challenges.no_scrolls_desc=Una runa determinada és més difícil de trobar. Malauradament, sempre és la més útil.\n\n- La meitat dels pergamins de millora de la masmorra s'eliminen +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Mort per alguna cosa diff --git a/core/src/main/assets/messages/misc/misc_cs.properties b/core/src/main/assets/messages/misc/misc_cs.properties index dad55b088..16afcd457 100644 --- a/core/src/main/assets/messages/misc/misc_cs.properties +++ b/core/src/main/assets/messages/misc/misc_cs.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Odemknut Zloděj badges$badge.unlock_huntress=Odemknuta Lovkyně challenges.no_food=Na dietě -challenges.no_food_desc=Jídlo je vzácné, takže počítej každé kousnutí!\n\n- Běžné porce a pirohy jsou nahrazeny malými porcemi\n- Tajemné maso a Popelice jsou odstraněny\n- Roh hojnosti je odstraněn +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=Víra je má zbroj -challenges.no_armor_desc=Vyraz do kobky s ničím než jen pouhou látkou na svou ochranu!\n\n- Všechna zbroj kromě počáteční látkové je odstraněna +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Farmakofóbie -challenges.no_healing_desc=Bez lektvarů léčení budeš k přežití muset spoléhat na alternativní léčivé zdroje\n\n- Lektvary léčení jsou odstraněny +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Neúrodná půda challenges.no_herbalism_desc=Zdá se, že v této proklaté kobce už nezbývá žádná čistá voda...\n\n- Kapičky rosy jsou odstraněny\n- Rostliny jsou odstraněny\n- Semínka se stále objeví, ale nevyrostou challenges.swarm_intelligence=Chytří lovci @@ -83,5 +83,7 @@ challenges.darkness=Do temnoty challenges.darkness_desc=Přeci jen je to kobka!\n\n- Běžná viditelná vzdálenost je dramaticky snížena\n- Na každém patře se objeví pochodeň\n- Světelné efekty trvají kratší čas challenges.no_scrolls=Zapomenuté runy challenges.no_scrolls_desc=Určité svitky je těžší najít. Bohužel, jsou to vždy ty nejužitečnější.\n\n- Polovina svitků vylepšení v celé kobce je odstraněna +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Zabilo tě "něco" diff --git a/core/src/main/assets/messages/misc/misc_de.properties b/core/src/main/assets/messages/misc/misc_de.properties index c547e2f03..196edf83a 100644 --- a/core/src/main/assets/messages/misc/misc_de.properties +++ b/core/src/main/assets/messages/misc/misc_de.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Den Schurken freigeschalten badges$badge.unlock_huntress=Die Jägerin freigeschalten challenges.no_food=Auf Diät -challenges.no_food_desc=Essen ist rar, also lass jeden Biss zählen!\n\n- Normale Essensrationen und Pasteten werden durch kleine Rationen ersetzt\n- Mysteriöses Fleisch und Fadfrucht werden entfernt\n- Horn des Überflusses wird entfernt +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=Der Glaube ist meine Rüstung -challenges.no_armor_desc=Betritt den Dungeon mit nichts als einem Stück Stoff um dich zu schützen!\n\n- Jede Rüstung, außer der Start-Rüstung, ist entfernt +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Pharmakophobie -challenges.no_healing_desc=Ohne Tränke der Heilung musst du dich auf alternative Heilungsquellen verlassen\n\n- Tränke der Heilung sind entfernt +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Ödland challenges.no_herbalism_desc=In diesem verfluchten Dungeon scheint es kein klares Wasser mehr zu geben...\n\n- Tautropfen sind entfernt\n- Pflanzen sind entfernt\n- Samen erscheinen weiterhin, werden aber nicht gedeihen challenges.swarm_intelligence=Schwarmintelligenz @@ -83,5 +83,7 @@ challenges.darkness=In die Finsternis challenges.darkness_desc=Es ist immer noch ein Dungeon!\n\n- Normale Sichtweite stark verringert\n- Eine Fackel erscheint auf jeder Ebene\n- Licht-Effekt hält nicht sehr lange challenges.no_scrolls=Verbotene Runen challenges.no_scrolls_desc=Eine bestimmte Rune ist schwerer aufzufinden. Unglücklicherweise ist es immer die nützlichste.\n\n- Die Hälfte der Schriftrollen der Verbesserung sind entfernt +challenges.champion_enemies=Feindliche Champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Etwas hat dich getötet diff --git a/core/src/main/assets/messages/misc/misc_eo.properties b/core/src/main/assets/messages/misc/misc_eo.properties index 67eaeef29..6bbc2f038 100644 --- a/core/src/main/assets/messages/misc/misc_eo.properties +++ b/core/src/main/assets/messages/misc/misc_eo.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Fripono malŝlosita badges$badge.unlock_huntress=Ĉasistino malŝlosita challenges.no_food=Je fasto -challenges.no_food_desc=Manĝaĵo maloftas, do ĉiu porcieto gravas!\n\n- normaj porcioj kaj pastaĵoj estas anstataŭigitaj per etaj porcioj\n- misteraj viandoj kaj naŭzfruktoj estas forigitaj\n- korno de abundo estas forigita +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=Kredo defendu min! -challenges.no_armor_desc=Enpaŝigu la labirinton sen iu ajn ŝirmarmilo escepte de iu ŝtofo!\n\n- ĉiuj defendaĵoj escepte de komenca vestaĵo estas forigitaj +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Sen drogoj -challenges.no_healing_desc=Sen eliksiroj de sano vi devos baziĝi sur alternativaj sanigaj rimedoj por travivi.\n\n- eliksiroj de sano estas forigitaj +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Senfrukta tero challenges.no_herbalism_desc=Verŝajne estas neniom da pura akvo en tiu ĉi malbenita labirinto…\n\n- roseroj estas forigitaj\n- vegetaĵoj estas forigitaj\n- semoj plue aperas, sed ne planteblas challenges.swarm_intelligence=Svarma intelekto @@ -83,5 +83,7 @@ challenges.darkness=Mallumen challenges.darkness_desc=Tio estas ja subtera labirinto!\n\n- norma vid-distanco estas malpliigita\n- torĉo aperas en ĉiu keletaĝo\n- la efiko prilumeco daŭras pli mallonge challenges.no_scrolls=Skribaĵoj malpermesataj challenges.no_scrolls_desc=Trovi kelkan runon estas pli malfacila. Domaĝe ĉiam temas pri la plej uzebla.\n\n- duono de skribrulaĵoj de plibonigo estas forigita +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Mortigita iel diff --git a/core/src/main/assets/messages/misc/misc_es.properties b/core/src/main/assets/messages/misc/misc_es.properties index 45d6dada5..69c356f94 100644 --- a/core/src/main/assets/messages/misc/misc_es.properties +++ b/core/src/main/assets/messages/misc/misc_es.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Desbloqueado el Pícaro badges$badge.unlock_huntress=Desbloqueada la Cazadora challenges.no_food=A dieta -challenges.no_food_desc=La comida es escasa, ¡has que cada mordida cuente!\n\n- Las raciones regulares y empanadas son reemplazadas con pequeñas raciones\n- Carne misteriosa y fruta insípida son eliminadas\n- Cuerno de la Abundancia es eliminado +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=La fe es mi armadura -challenges.no_armor_desc=¡Entra en la mazmorra con nada más que con algo de tela para protegerte!\n\n- Todas las armaduras excepto la inicial de tela son eliminadas +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Farmacofobia -challenges.no_healing_desc=Sin pociones de curación, necesitarás confiar en fuentes de curación alternativas para sobrevivir.\n\n- Pociones de curación son eliminadas +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Tierra estéril challenges.no_herbalism_desc=Parece que no queda agua limpia en esta mazmorra maldita...\n\n- Gotas de rocío son eliminadas\n- Plantas son eliminadas\n- Semillas seguirán apareciendo, pero no crecerán challenges.swarm_intelligence=Inteligencia de enjambre @@ -83,5 +83,7 @@ challenges.darkness=En la oscuridad challenges.darkness_desc=¡Es una mazmorra después de todo!\n\n- Distancia de visión regular reducida dramáticamente\n- Una antorcha aparece en cada nivel\n- Brillo de la luz dura menos tiempo challenges.no_scrolls=Runas prohibidas challenges.no_scrolls_desc=Una cierta runa es más difícil de encontrar. Desafortunadamente, siempre es la más útil.\n\n- La mitad de los pergaminos de mejora son eliminados en la mazmorra +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Asesinado por Algo diff --git a/core/src/main/assets/messages/misc/misc_eu.properties b/core/src/main/assets/messages/misc/misc_eu.properties index 1d5042a83..898929185 100644 --- a/core/src/main/assets/messages/misc/misc_eu.properties +++ b/core/src/main/assets/messages/misc/misc_eu.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Alproja desblokeatuta badges$badge.unlock_huntress=Ehiztaria desblokeatuta challenges.no_food=Dietan -challenges.no_food_desc=Janaria urria da, neurtu mauka bakoitza!\n\n- Anoa arruntak anoa txikiekin ordezkatu dira\n- Haragi misteriotsua eta fruitutxepela kenduta\n- Oparotasun-adarra kenduta +challenges.no_food_desc=Janaria urria da, neurtu mauka bakoitza!\n\n- Janariaren eta oparotasun-adarraren gosea kentzeko eraginkortasuna aurrekoaren heren bat da\n- Beste asetasun iturriak ez dira aldatu challenges.no_armor=Fedea da nire armadura -challenges.no_armor_desc=Barneratu ziegan babesteko oihal bat besterik ez daramazula!\n\n- Hasierako jantzia ezik armadura guztiak kenduta +challenges.no_armor_desc=Zure buruan sinistu beharko duzu, armadurak ez baitu ezer egingo!\n\n-Oinarrizko blokeatze ahalmena gutxitu da armadura guztietan, oihala ezik.\n- Eguneratzean armaduren oso blokeatze ahalmen gutxi lortzen dute.\n-Lurrezko zaindariaren babes ahalmena ere nabarmen gutxitu da. challenges.no_healing=Farmakofobia -challenges.no_healing_desc=Sendatze edaberik gabe, bestelako sendatze moduak erabili beharko dituzu bizirauteko\n\n- Sendatze edabeak kenduta +challenges.no_healing_desc=Sendatze edabeak praktikoak dira, zoritzarrez alergikoa zara!\n\n- Sendatze edabeak eta sendatze edabeekin egindako elementuek heroia pozoitzen dute hau sendatu ordez.\n-Katalizatzaile alkimikoek ezin dute heroia ausaz sendatu ala pozoitu\n-Elementu hauek arrunt funtzionatuko dute beste karaktereentzat challenges.no_herbalism=Lur antzua challenges.no_herbalism_desc=Badirudi ez dela ur garbirik geratzen ziega malapartatu honetan...\n\n- Ihintza tantak kenduta\n- Landareak kenduta\n- Haziak agertuko dira, baina ez dira errotuko challenges.swarm_intelligence=Multzo inteligentzia @@ -83,5 +83,7 @@ challenges.darkness=Iluntasunera challenges.darkness_desc=Hau ziega bat da azken finean!\n\n- Distantzia ikusgarria nabarmen murrituta\n- Zuzi bat pisu bakoitzeko\n- Argiak denbora laburrago batez irauten du challenges.no_scrolls=Debekatutako errunak challenges.no_scrolls_desc=Erruna zehatz bat aurkitzea zailagoa da. Zoritxarrez gehien behar den hori da.\n\n- Ziegako hobekuntza eskuizkribuen erdia kendu dira +challenges.champion_enemies=Aldezkari erasokorrak +challenges.champion_enemies_desc=Zu ez zara mailaz igo daitekeen bakarra!\n\n-Arerio arruntak aldezkari hobekuntzaren batekin jaiotzeko 1/15 aukera dute.\n-Aldezkariak esnatu egiten dira lo jaioz gero.\n-Heroiak badaki aldezkariren bat jaio dela\n-Aldezkariak ez dira ustelkerian eroriko\n\nSei aldezkari mota daude:\n_Suzkoa (laranja):_ +%25 aurrez-aurreko kaltea, kolpatzean sua hartzen du, suak ez dio eraginik egiten, hiltzean sugarrak hedatzen ditu\n_Beso luzea (morea):_ +%25 aurrez-aurreko kaltea, +8 aurrez.aurreko irismena\n_Antimagikoa (berdea):_ -%25 jasotako kaltea, magiak ez dio eraginik egiten\n_Erraldoia (urdina):_ -%75 jasotako kaltea, +1 aurrez-aurreko irismena, ezin da tuneletan sartu\n_Bedeinkatua (horia):_ +%200 zehaztasuna, +%200 iheskortasuna\n_Hazlea (gorria):_ +%25 zehaztasuna, iheskortasuna, kaltea eta OP eraginkorra. %1 hazten da 2 txandaz behin. rankings$record.something=Zerbaitek eraila diff --git a/core/src/main/assets/messages/misc/misc_fi.properties b/core/src/main/assets/messages/misc/misc_fi.properties index 20dfddf1c..6a2afa297 100644 --- a/core/src/main/assets/messages/misc/misc_fi.properties +++ b/core/src/main/assets/messages/misc/misc_fi.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Unlocked the Rogue badges$badge.unlock_huntress=Unlocked the Huntress challenges.no_food=Dieetillä -challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=Luottamus on suojani -challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Farmakofobia -challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Karu maa challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Laumajärki @@ -83,5 +83,7 @@ challenges.darkness=Pimeyteen challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Kielletyt riimut challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Kuolema Jostain diff --git a/core/src/main/assets/messages/misc/misc_fr.properties b/core/src/main/assets/messages/misc/misc_fr.properties index 172cb7860..acd408001 100644 --- a/core/src/main/assets/messages/misc/misc_fr.properties +++ b/core/src/main/assets/messages/misc/misc_fr.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Voleur débloqué badges$badge.unlock_huntress=Chasseresse débloquée challenges.no_food=Au régime -challenges.no_food_desc=La nourriture est rare, savourez chaque bouchée !\n\n- Les rations normales et les pâtisseries sont remplacées par de petites rations\n- La viande mystérieuse et le fruifade sont retirés\n- La Corne d'Abondance est retirée +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=Ma foi est mon armure -challenges.no_armor_desc=Entrez dans le dongeon avec seulement un vetêment pour vous protéger.\n\n- Toutes les armures sauf la première sont retirées +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Pharmacophobie -challenges.no_healing_desc=Sans potion de soins, il falloir trouver d'autres moyens de se soigner afin de guérir.\n\n- Les potions de soins sont retirées +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Terre arides challenges.no_herbalism_desc=Il semblerait qu'il n'y ait plus d'eau potable dans ce dongeon maudit...\n\n- Les gouttes de rosée sont retirées\n- Les plantes sont retirées\n- Les graines continuent à apparaître, mais ne s'enracineront pas challenges.swarm_intelligence=Intelligence collective @@ -83,5 +83,7 @@ challenges.darkness=Obscurité challenges.darkness_desc=C'est un dongeon après tout !\n\n- La distance de vision est drastiquement réduite\n- Une torche apparaît à chaque étage\n- Le bonus d'éclairage dure moins longtemps challenges.no_scrolls=Runes interdites challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver. Malheuresement, il s'agit de la plus utile.\n\n- La moitié des parchemins d'amélioration sont retirés +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Tué par quelque chose diff --git a/core/src/main/assets/messages/misc/misc_hu.properties b/core/src/main/assets/messages/misc/misc_hu.properties index cc8a44b25..e6cc571d6 100644 --- a/core/src/main/assets/messages/misc/misc_hu.properties +++ b/core/src/main/assets/messages/misc/misc_hu.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Feloldottad a tolvajt badges$badge.unlock_huntress=Feloldottad a vadásznőt challenges.no_food=Fogyókúrán -challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- A hagyományos ételcsomagok és pástétomok helyett kis ételcsomagok vannak\n- Nincs rejtélyes hús és szelídgyümölcs\n- Nincs bőségszaru +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=A hit a páncélom -challenges.no_armor_desc=Merészkedj a kazamatába úgy, hogy a ruhádon kívül nincs más védelmed!\n\n- A kezdeti ruházaton kívül nincs más páncél +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Gyógyszeriszony -challenges.no_healing_desc=Gyógyitalok híján a túlélés érdekében más gyógyhatású forrásokat kell találnod.\n\n- Nincsenek gyógyitalok +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Terméketlen vidék challenges.no_herbalism_desc=Egy csepp tiszta víz sem maradt ebben az átkozott kazamatában...\n\n- Nincsenek harmatcseppek\n- Nincsenek növények\n- Magok még akadnak, de nem vernek gyökeret challenges.swarm_intelligence=Csordaszellem @@ -83,5 +83,7 @@ challenges.darkness=Sötétség challenges.darkness_desc=Elvégre ez egy kazamata!\n\n- A megszokott látótávolság drasztikusan csökken\n- Minden pinceszinten van fáklya\n- A világítás módosító rövidebb ideig tart challenges.no_scrolls=Tiltott rúnák challenges.no_scrolls_desc=Egy bizonyos varázsigét nehezebb megtalálni. Sajnos pont a leghasznosabbat...\n\n- A kazamatában feleannyi fejlődéstekercset lehet találni +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Valami megölt. diff --git a/core/src/main/assets/messages/misc/misc_in.properties b/core/src/main/assets/messages/misc/misc_in.properties index 3676cad78..d42fc30ef 100644 --- a/core/src/main/assets/messages/misc/misc_in.properties +++ b/core/src/main/assets/messages/misc/misc_in.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Membuka Pengembara badges$badge.unlock_huntress=Membuka Pemburu challenges.no_food= Sedang diet -challenges.no_food_desc=Sekarang makanan langka, pastikan setiap gigitan diperhitungkan!\n\n- Makanan dan pastel biasa digantikan dengan makanan kecil\n- Daging misterius dan buah campur dihapus\n- Terompet Kecukupan dihapus +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=Iman adalah armorku -challenges.no_armor_desc=Pergi ke dungeon hanya dengan memakai sehelai kain!\n\n- Semua armor kecuali armor kain dihapus +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Pharmacophobia -challenges.no_healing_desc=Tanpa ramuan penyembuhan, kau harus bergantung pada sumber penyembuhan yang lain agar dapat selamat.\n\n- Ramuan penyembuhan dihapus +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Tanah gersang challenges.no_herbalism_desc=Nampaknya tidak ada lagi air bersih di dungeon terkutuk ini...\n\n- Tetesan embun dihapus\n- Tanaman dihapus\n- Benih tetap ada, namun tidak bisa ditanam challenges.swarm_intelligence=Pengetahuan rawa-rawa @@ -83,5 +83,7 @@ challenges.darkness=Menuju kegelapan challenges.darkness_desc=Ya namanya juga dungeon!\n\n- Jarak pandang mengurang secara dramatis\n- Obor muncul di setiap lantai\n- Waktu buff cahaya berkurang challenges.no_scrolls=Tulisan terlarang challenges.no_scrolls_desc=Beberapa gulungan lebih sulit dicari. Sayangnya, itu adalah yang paling berharga.\n\n- Jumlah seluruh gulungan upgrade dikurangi setengahnya +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Terbunuh oleh Sesuatu diff --git a/core/src/main/assets/messages/misc/misc_it.properties b/core/src/main/assets/messages/misc/misc_it.properties index 5d2c41687..2935c6adb 100644 --- a/core/src/main/assets/messages/misc/misc_it.properties +++ b/core/src/main/assets/messages/misc/misc_it.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Sblocca il Ladro badges$badge.unlock_huntress=Sblocca la Cacciatrice challenges.no_food=A dieta -challenges.no_food_desc=Il cibo è scarso, ogni morso è prezioso!\n\n- Le razioni regolari e i pasticci sono sostituiti con razioni piccole\n- La carne misteriosa e i blandofrutti sono rimossi\n- La Cornucopia è rimossa +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=La fede è la mia armatura -challenges.no_armor_desc=Sfida il dungeon con nient'altro che qualche straccio a tua protezione!\n\n- Tutte le armature eccetto l'iniziale sono rimosse +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Farmacofobia -challenges.no_healing_desc=Senza pozioni di guarigione, per sopravvivere dovrai contare su sorgenti di cura alternative\n\n- Le pozioni di guarigione sono rimosse +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Terra sterile challenges.no_herbalism_desc=Sembra che non vi sia acqua pulita rimasta in questo maledetto dungeon...\n\n- Le gocce di rugiada sono rimosse\n- Le piante sono rimosse\n- I semi appaiono ancora, ma non germineranno challenges.swarm_intelligence=Intelligenza dello sciame @@ -83,5 +83,7 @@ challenges.darkness=Nell'oscurità challenges.darkness_desc=È un dungeon dopo tutto!\n\n- Raggio di visibilità normale tremendamente ridotto\n- Una torcia appare in ogni piano\n- Gli stati attivi luminosi durano meno challenges.no_scrolls=Rune proibite challenges.no_scrolls_desc=Una specifica runa è più difficile da trovare. Sfortunatamente, è sempre quella più utile.\n\n- Metà delle pergamene di miglioramento del dungeon sono rimosse +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Ucciso da qualcosa diff --git a/core/src/main/assets/messages/misc/misc_ja.properties b/core/src/main/assets/messages/misc/misc_ja.properties index d7601344d..21d86542d 100644 --- a/core/src/main/assets/messages/misc/misc_ja.properties +++ b/core/src/main/assets/messages/misc/misc_ja.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=盗賊が選択できるようになった badges$badge.unlock_huntress=猟師が選択できるようになった challenges.no_food=ダイエット中 -challenges.no_food_desc=食料が乏しくなり、一口づつ噛みしめるように食べよう!\n\n・通常の糧食とパスティは小さい糧食に置き換えられる\n・得体の知れない肉と無味果は出現しない\n・豊穣の角は出現しない +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=信仰が鎧となる -challenges.no_armor_desc=布以外に何も守るものがない状況でダンジョンに潜れ!\n\n・最初に与えられる鎧以外の鎧は出現しない +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=薬物恐怖症 -challenges.no_healing_desc=治癒のポーションがない状況で、生き残るためになにか別の治癒できる物に頼らなければならない!\n\n・ 治癒のポーションは出現しない +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=荒廃した大地 challenges.no_herbalism_desc=この呪われたダンジョンにはもはや清らかな水は存在しないだろう…\n\n・露の雫は出現しない\n・植物は出現しない\n・種は出現するが、根を張ることはない challenges.swarm_intelligence=集団知識 @@ -83,5 +83,7 @@ challenges.darkness=暗闇の中で challenges.darkness_desc=結局、これが本来のダンジョンなのさ!\n\n・通常状態での視認距離は大幅に短くなる\n・松明が全ての階に出現する\n・発光の追加効果はより短時間で終了する challenges.no_scrolls=ルーン禁止 challenges.no_scrolls_desc=いくつかのルーンは見つけるのが難しくなるだろう。不幸なことに、それらはダンジョンで最も役に立つものだ。\n\n・強化の巻物の出現が半分になる。 +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=何者かによって殺された diff --git a/core/src/main/assets/messages/misc/misc_ko.properties b/core/src/main/assets/messages/misc/misc_ko.properties index 822989b3e..e65d1d44e 100644 --- a/core/src/main/assets/messages/misc/misc_ko.properties +++ b/core/src/main/assets/messages/misc/misc_ko.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=도적 해금 badges$badge.unlock_huntress=사냥꾼 해금 challenges.no_food=다이어트 중 -challenges.no_food_desc=음식이 귀중해졌습니다. 아껴서 드십시오!\n\n- 비상 식량과 파스티가 작은 비상 식량으로 바뀝니다.\n- 수상한 고기와 단백과가 생성되지 않습니다.\n- 풍요의 뿔이 생성되지 않습니다. +challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해야 합니다!\n\n- 음식과 풍요의 뿔이 1/3의 허기만을 회복시켜 줍니다.\n- 허기를 채우는 다른 수단이 작용하지 않게 됩니다. challenges.no_armor=믿음이 나의 방패라 -challenges.no_armor_desc=처음 입고 있는 옷으로 던전을 돌파하십시오!\n\n- 천 갑옷을 제외한 갑옷이 등장하지 않습니다. +challenges.no_armor_desc=갑옷이 쓸모가 없어져, 스스로에 대한 믿음이 필요할 것입니다!\n\n- 천 갑옷을 제외한 모든 방어구의 기본 방어력이 감소합니다.\n- 모든 갑옷은 강화 시 매우 낮은 양의 방어력만 증가하게 됩니다.\n- 대지의 수호자의 방어력 또한 확연하게 감소하게 됩니다. challenges.no_healing=의약공포증 -challenges.no_healing_desc=회복의 물약 없이 살아남기 위해서는 다른 회복 수단을 구해야만 합니다.\n\n- 회복의 물약이 등장하지 않습니다. +challenges.no_healing_desc=치유 물약은 정말 편리합니다만,불행히도 알러지가 있군요!\n\n- 치유 물약, 그리고 치유 물약으로 만드는 아이템들이 플레이어를 치유하는 대신 독성으로 작용합니다.\n- 연금술 촉매제는 무작위로 영웅을 치료하거나 독성으로 작용할 수 없습니다.\n- 여전히 이 아이템들은 다른 캐릭터들에게는 동일하게 작용합니다. challenges.no_herbalism=황무지 challenges.no_herbalism_desc=이 저주받은 던전에선 깨끗한 물이 나오지 않습니다...\n\n- 이슬이 나오지 않습니다.\n- 식물이 나오지 않습니다.\n- 씨앗은 여전히 등장하지만, 심을 수 없습니다. challenges.swarm_intelligence=집단 지성 @@ -83,5 +83,7 @@ challenges.darkness=어둠 속으로 challenges.darkness_desc=던전이 어두워야 던전이라 할 수 있겠지요!\n\n- 평소 시야가 크게 감소합니다.\n- 횃불이 매 층마다 등장합니다.\n- 발광 버프의 지속시간이 감소합니다. challenges.no_scrolls=금지된 룬 challenges.no_scrolls_desc=몇몇 주문서가 희귀해졌습니다. 네, 당신이 가장 필요로 하는 그 주문서입니다.\n\n- 던전에서 생성되는 강화의 주문서가 절반으로 줄어듭니다. +challenges.champion_enemies=적대적인 강화 개체들 +challenges.champion_enemies_desc=당신만 레벨 업을 할 수 있는 게 아닙니다!\n\n- 보통 적들이 1/15확률로 특별한 강화 개체 버프를 부여받고 등장합니다.\n- 강화 개체는 깨어 있는 상태로 등장합니다.\n- 영웅은 강화 개체의 등장을 알 수 있습니다.\n- 강화 개체는 타락에 면역입니다.\n\n강화 개체에는 6가지의 종류가 있습니다.\n_불타는 (주황색):_ 근접 공격 데미지 +25%, 공격 시 발화, 불에 면역, 죽을 때 주변에 불을 흩뿌림\n_도달의 (보라색):_ 근접 공격 데미지 +25%, 공격 범위 +8타일\n_항마의 (초록색):_ 받는 데미지 -25%, 모든 마법 효과에 대해 면역\n_거대한 (파란색):_ 받는 데미지-75%, 공격 범위 +1타일, 좁은 통로를 지날 수 없음\n_축복받은 (노란색):_ 정확성+200%, 회피 +200%\n_성장하는 (붉은색):_ 정확성, 회피, 공격력, 최대 체력 +25%, 2턴 당 1%씩 증가 rankings$record.something=어쨋든 무언가에 의해 사망 diff --git a/core/src/main/assets/messages/misc/misc_pl.properties b/core/src/main/assets/messages/misc/misc_pl.properties index 08af6245c..7e0516187 100644 --- a/core/src/main/assets/messages/misc/misc_pl.properties +++ b/core/src/main/assets/messages/misc/misc_pl.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Odblokowano Łotrzyka badges$badge.unlock_huntress=Odblokowano Łowczynią challenges.no_food=Na diecie -challenges.no_food_desc=Żywność jest rzadka, więc upewnij się że każdy kęs się liczy!\n\n-Zwykłe racje żywnościowe teraz są małe\n-Tajemnicze mięso i mdły owoc są niedostępne\n-Róg obfitości jest niedostępny +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=Wiara mym pancerzem -challenges.no_armor_desc=Staw czoła lochowi z niczym oprócz ubrania by cię chronić!\n\n- Każdy pancerz oprócz startowego ubrania jest usunięty. +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Farmakofobia -challenges.no_healing_desc=Bez mikstur leczenia będziesz musiał polegać na alternatywnych źródłach leczenia aby przeżyć.\n\n- Mikstury leczenia są niedostępne. +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Ziemia jałowa challenges.no_herbalism_desc=Wygląda na to, że w tym przeklętym lochu nie ma już żadnej czystej wody...\n\n- Krople rosy są usunięte\n- Rośliny są usunięte\n- Nasiona nadal są obecne, ale nie zakorzenią się challenges.swarm_intelligence=Inteligencja roju @@ -83,5 +83,7 @@ challenges.darkness=W ciemność challenges.darkness_desc=To przede wszystkim loch!\n\n- Zwykły zasięg wzroku znacznie zmniejszony.\n- Pochodnia pojawia się na każdym poziomie.\n- Wzmocnienie Światło starcza na krócej. challenges.no_scrolls=Zakazane runy challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n-Połowa zwojów ulepszenia nie pojawi się w lochu +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Zabity przez Coś Niecoś diff --git a/core/src/main/assets/messages/misc/misc_pt.properties b/core/src/main/assets/messages/misc/misc_pt.properties index 1a0a4d9a3..cc0eb0b2b 100644 --- a/core/src/main/assets/messages/misc/misc_pt.properties +++ b/core/src/main/assets/messages/misc/misc_pt.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Desbloqueado o Ladino badges$badge.unlock_huntress=Desbloqueou a Caçadora challenges.no_food=De dieta -challenges.no_food_desc=A comida é escassa, então faça cada mordida contar!\n\n- As rações e pastéis regulares são substituídos por pequenas rações\n- A carne misteriosa e o blandfruit são removidos\n- Chifre da Abundância é removido +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=Fé é minha armadura -challenges.no_armor_desc=Enfrente a masmorra com nada além de um pano para protegê-lo!\n\n- Toda armadura, exceto o pano inicial, é removida +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Farmacofobia -challenges.no_healing_desc=Sem poções de cura, você precisará contar com fontes de cura alternativas para sobreviver\n\n- Poções de Cura são removidas +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Terreno baldio challenges.no_herbalism_desc=Parece não haver água limpa nesta maldita masmorra...\n\n- Gotas de orvalho são removidas\n- Plantas são removidas\n- Sementes ainda aparecem, mas não se enraizarão challenges.swarm_intelligence=Inteligência em bandos @@ -83,5 +83,7 @@ challenges.darkness=Na escuridão challenges.darkness_desc=É uma masmorra depois de tudo!\n\n- Distância visível regular drasticamente reduzida\n- Uma tocha aparece em cada andar\n- Lustre de luz dura menos tempo challenges.no_scrolls=Runas proibidas challenges.no_scrolls_desc=Uma certa runa é mais difícil de encontrar. Infelizmente, é sempre o mais útil.\n\n- Metade dos pergaminhos de aprioramento são removidos +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Morto por Alguma Coisa diff --git a/core/src/main/assets/messages/misc/misc_ru.properties b/core/src/main/assets/messages/misc/misc_ru.properties index a30873766..335efe23b 100644 --- a/core/src/main/assets/messages/misc/misc_ru.properties +++ b/core/src/main/assets/messages/misc/misc_ru.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Разбойник разблокирован badges$badge.unlock_huntress=Охотница разблокирована challenges.no_food=На диете -challenges.no_food_desc=Пища в дефиците, разумно используйте каждый кусочек!\n\n- Обычные рационы и пироги заменены урезанными рационами\n- Удалено загадочное мясо и пустофрукты\n- Удалён Рог Изобилия +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=Эксгибиционизм -challenges.no_armor_desc=Вам не нужны никакие доспехи, чтобы пройти это подземелье!\n\n- Удалены все виды брони, кроме стартовой +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Фармакофобия -challenges.no_healing_desc=Без зелий исцеления вам придется положиться на другие способы лечения, чтобы выжить\n\n- Удалены зелья исцеления +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Бесплодная земля challenges.no_herbalism_desc=Похоже, в этом проклятом подземелье не осталось ни капли чистой воды...\n\n- Удалена роса\n- Удалены растения\n- Семена не будут прорастать challenges.swarm_intelligence=Единый разум @@ -83,5 +83,7 @@ challenges.darkness=Во тьме challenges.darkness_desc=Это же всё-таки подземелье!\n\n- Дальность зрения сильно снижена\n- На каждом этаже можно найти факел\n- Свет от факела длится меньше challenges.no_scrolls=Неграмотность challenges.no_scrolls_desc=Одну из рун стало сложнее найти. И, разумеется, самую полезную из них.\n\n- Удалена половина свитков улучшения +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Убит неизвестно чем diff --git a/core/src/main/assets/messages/misc/misc_tr.properties b/core/src/main/assets/messages/misc/misc_tr.properties index 5b164a7b6..609cdd09e 100644 --- a/core/src/main/assets/messages/misc/misc_tr.properties +++ b/core/src/main/assets/messages/misc/misc_tr.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Haydutun Kilidini Açtın badges$badge.unlock_huntress=Avcının Kildini Açtın challenges.no_food=Diyette -challenges.no_food_desc=Besin sınırlıdır, bu yüzden her lokmayı dikkatli kullan!\n\n- Sıradan paketler ve etli börekler küçük paketler ile değiştirildi\n- Gizemli et ve tatsız meyve kaldırıldı\n- Bereket Boynuzu kaldırıldı +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=İnancım zırhımdır -challenges.no_armor_desc=Zindanı koruma adına bir parça kıyafetten başka bir şey giymeyerek fethet!\n\n- Başlangıç kıyafeti dışındaki tüm zırhlar kaldırıldı +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Ecza korkusu -challenges.no_healing_desc=İyileşme iksirleri olmadan hayatta kalmak için alternatif iyileşme kaynaklarına dayanman gerekecek.\n\n-İyileşme iksirleri kaldırıldı +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Kurak arazi challenges.no_herbalism_desc=Bu lanetli zindanda temiz su kalmamış gibi görünüyor...\n\n- Şebnem taneleri kaldırıldı\n- Bitkiler kaldırıldı\n- Ekinler hala bulunabilecek fakat kök salmayacaklar challenges.swarm_intelligence=Sürü aklı @@ -83,5 +83,7 @@ challenges.darkness=Karanlığa doğru challenges.darkness_desc=Sonuçta bu bir zindan!\n\n- Normal görüş mesafesi büyük miktarda azaltıldı\n- Her katta bir meşale bulunabilir\n- Işık bonusu daha çabuk kaybolur challenges.no_scrolls=Yasak rünler challenges.no_scrolls_desc=Belirli bir rünün bulunması daha zorlaştırıldı. Maalesef o rün, en işe yarayanı.\n\n- Zindandaki yükseltme parşomenlerinin yarısı kaldırıldı +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Bir şey tarafından öldürüldü diff --git a/core/src/main/assets/messages/misc/misc_uk.properties b/core/src/main/assets/messages/misc/misc_uk.properties index 635e9e87c..00edb244b 100644 --- a/core/src/main/assets/messages/misc/misc_uk.properties +++ b/core/src/main/assets/messages/misc/misc_uk.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Відкрито Розбійника badges$badge.unlock_huntress=Відкрито Мисливицю challenges.no_food=На дієті -challenges.no_food_desc=Їжа в дефіциті, тож цінуй кожен шматок!\n\n- Всі звичайні пайки та пироги замінено на малі пайки\n- Немає загадкового м'яса та пустофруктів\n- Немає Рогу достатку +challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected challenges.no_armor=Віра - мій обладунок -challenges.no_armor_desc=Здолай підземелля в одній лишень сорочці!\n\n- Немає жодної броні окрім початкового одягу +challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced. challenges.no_healing=Фармакофобія -challenges.no_healing_desc=Без еліксирів зцілення тобі прийдеться вижити, поклавшись на альтернативні методи лікування\n\n- Немає еліксирів зцілення +challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters challenges.no_herbalism=Випалена земля challenges.no_herbalism_desc=Здається, що в цьому проклятому підземеллі не залишилося ні краплі чистої води...\n\n- Немає роси\n- Немає рослин\n- Насіння все ще з'являється, однак його неможливо посадити challenges.swarm_intelligence=Розум Рою @@ -83,5 +83,7 @@ challenges.darkness=У пітьмі challenges.darkness_desc=Це, все ж таки, підземелля!\n\n- Відстань звичайної видимості значно зменшено\n- На кожному поверсі з'являється факел\n- Ефект світіння триває менше challenges.no_scrolls=Закляті руни challenges.no_scrolls_desc=Одну з рун значно важче знайти. На жаль, це найкорисніша з них.\n\n- Половина сувоїв покращення зникла з підземелля +challenges.champion_enemies=Hostile champions +challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns. rankings$record.something=Вбитий чимось diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index a2255f36c..c9fb217bb 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -70,11 +70,11 @@ badges$badge.unlock_rogue=解锁盗贼 badges$badge.unlock_huntress=解锁女猎手 challenges.no_food=缩餐节食 -challenges.no_food_desc=食物稀缺,要节约粮食!\n\n- 普通口粮和肉饼都被替换成小包口粮\n- 移除神秘肉和无味果\n- 移除丰饶之角 +challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n・使用各类食物与丰饶之角的饱腹效果为原本的三分之一。\n・其他恢复饥饿的机制不受影响。 challenges.no_armor=信念护体 -challenges.no_armor_desc=布衣之身,独当一面!\n\n- 移除地牢中初始布甲外的所有护甲装备 +challenges.no_armor_desc=要相信自己,因为不能相信护甲了!\n\n・布甲之外所有护甲的基本防御力降低。\n・所有护甲被升级时增长的防御力大幅降低。\n・灵壤守护者的防御力大幅降低。 challenges.no_healing=恐药异症 -challenges.no_healing_desc=在没有治疗药水的地牢里,你需要依靠其他治疗源才有可能活下去。\n\n- 移除治疗药水 +challenges.no_healing_desc=治疗药水真是种好东西,可惜你对它过敏!\n\n・治疗药水以及使用治疗药水炼制的道具将无法治愈英雄,反而会使英雄中毒。\n・炼金催化剂不会随机到治愈英雄或使英雄中毒的效果。\n・这些道具对其他角色依然发挥正常效果。 challenges.no_herbalism=荒芜之地 challenges.no_herbalism_desc=这个晦气的地牢里连干净的水都没有了……\n\n- 移除露珠\n- 移除所有特殊植物\n- 高草依然会掉落种子,但种子不会生根发芽 challenges.swarm_intelligence=集群智能 @@ -83,5 +83,7 @@ challenges.darkness=没入黑暗 challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n- 视野范围显著缩小\n- 每层都会出现一根火把\n- 照明效果持续时间缩短 challenges.no_scrolls=禁忌咒文 challenges.no_scrolls_desc=其中一种卷轴符文会变得更稀有。只不过,每次都是最有用的那种。\n\n- 移除地牢中半数的升级卷轴 +challenges.champion_enemies=精英强敌 +challenges.champion_enemies_desc=会升级的不止你一个!\n\n・普通敌人刷出时有 1/15 的机率拥有特殊的精英属性。\n・精英敌人刷出时会立即醒来。\n・有精英敌人出现时英雄会知道。\n・精英敌人免疫腐化效果。\n\n精英敌人有六种:\n_烈焰(橙色):_ 近战伤害 +25% 且带有点燃效果,免疫火焰,死亡时引燃周围。\n_索敌(紫色):_ 近战伤害 +25%,近战范围 +8。\n_敌法(绿色):_ 受到伤害 -25%,拥有魔法免疫。\n_巨型(蓝色):_ 受到伤害 -75%,近战范围 +1,无法进入门与过道。\n_祝福(黄色):_ 精准与躲避 +200%。\n_成长(红色):_ 精准、躲避、攻击伤害与有效生命值 +25%。每过 2 回合会再增长 1%。 rankings$record.something=在黑暗中被击杀 diff --git a/core/src/main/assets/messages/plants/plants_zh.properties b/core/src/main/assets/messages/plants/plants_zh.properties index 0092e0219..b4118c50f 100644 --- a/core/src/main/assets/messages/plants/plants_zh.properties +++ b/core/src/main/assets/messages/plants/plants_zh.properties @@ -1,63 +1,63 @@ -plants.blandfruitbush.name=无味果 -plants.blandfruitbush.desc=腐莓的远亲,来自无味果树丛的梨状产物,尝起来犹如一团泥巴。果实粗糙且松软,但并没有毒性。也许可以煮食。 -plants.blandfruitbush$seed.name=无味果之种 +plants.blandfruitbush.name=Blandfruit +plants.blandfruitbush.desc=Distant cousin of the Rotberry, the pear-shaped produce of the Blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked. +plants.blandfruitbush$seed.name=seed of blandfruit -plants.blindweed.name=致盲草 -plants.blindweed.desc=在被碰到后,致盲草会瞬间枯萎并释放一道强光。这道光足以刺伤受害者双眼,使其暂时失明。 -plants.blindweed$seed.name=致盲草之种 +plants.blindweed.name=Blindweed +plants.blindweed.desc=Upon being touched a Blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds. +plants.blindweed$seed.name=seed of blindweed -plants.dreamfoil.name=梦夜花 -plants.dreamfoil.refreshed=你感觉浑身清爽。 -plants.dreamfoil.desc=梦夜花带刺的花瓣含有一种净化性极强的化学物质。这种花也因其能够致使多数接触它的生物立刻昏迷而得名。 -plants.dreamfoil$seed.name=梦夜花之种 +plants.dreamfoil.name=Dreamfoil +plants.dreamfoil.refreshed=You feel refreshed. +plants.dreamfoil.desc=The Dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake. +plants.dreamfoil$seed.name=seed of dreamfoil -plants.earthroot.name=地缚根 -plants.earthroot.desc=碰到地缚种后,它的根系会在你周边形成某种无法移动的天然护甲。 -plants.earthroot$seed.name=地缚根之种 -plants.earthroot$armor.name=植被护甲 -plants.earthroot$armor.desc=一种不可移动的天然护甲正在保护你。这个护甲由层层树皮和藤蔓盘结而成,紧密地缠绕住你的身体。\n\n每当你受到物理伤害时,植物护甲都会吸收%d点伤害,直到护甲被耗尽耐久而瓦解。\n\n护甲是不可移动的,所以你走开后护甲会被破坏,消失不见。\n\n剩余护甲量:%d点。 +plants.earthroot.name=Earthroot +plants.earthroot.desc=When a creature touches an Earthroot, its roots create a kind of immobile natural armor around it. +plants.earthroot$seed.name=seed of earthroot +plants.earthroot$armor.name=Herbal armor +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. -plants.fadeleaf.name=消逝草 -plants.fadeleaf.desc=任何触碰到消逝草的生物都会被传送到当前层的一个随机地点。 -plants.fadeleaf$seed.name=消逝草之种 +plants.fadeleaf.name=Fadeleaf +plants.fadeleaf.desc=Touching a Fadeleaf will teleport any creature to a random place on the current level. +plants.fadeleaf$seed.name=seed of fadeleaf -plants.firebloom.name=烈焰花 -plants.firebloom.desc=烈焰花被任何物品触碰到时,都会化为一团火焰。 -plants.firebloom$seed.name=烈焰花之种 +plants.firebloom.name=Firebloom +plants.firebloom.desc=When something touches a Firebloom, it bursts into flames. +plants.firebloom$seed.name=seed of firebloom -plants.icecap.name=冰冠花 -plants.icecap.desc=冰冠花在被接触到时会喷射出一团能冰冻周遭的花粉。潮湿环境下花粉的冰冻能力会大幅增强。 -plants.icecap$seed.name=冰冠花之种 +plants.icecap.name=Icecap +plants.icecap.desc=Upon being touched, an Icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet. +plants.icecap$seed.name=seed of icecap -plants.plant$seed.seed_of=%s之种 -plants.plant$seed.ac_plant=种植 -plants.plant$seed.info=把这个种子丢到你想产生一株植物的地方。\n\n%s -plants.plant$seed$placeholder.name=种子 +plants.plant$seed.seed_of=seed of %s +plants.plant$seed.ac_plant=PLANT +plants.plant$seed.info=Throw this seed to the place where you want to grow a plant.\n\n%s +plants.plant$seed$placeholder.name=seed -plants.rotberry.name=腐莓丛 -plants.rotberry.desc=未成熟的腐败果灌木结出的浆果尝起来更像是甜蜜的死亡。\n\n只要过几天,这棵灌木就会长成另一棵腐败之心。 -plants.rotberry$seed.name=腐败果之种 +plants.rotberry.name=Rotberry +plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death.\n\nGiven several days, this rotberry shrub will grow into another rot heart. +plants.rotberry$seed.name=seed of rotberry -plants.sorrowmoss.name=断肠苔 -plants.sorrowmoss.desc=断肠苔并不是一种苔藓,而是一种有极强毒性,花瓣利如刀片的花。 -plants.sorrowmoss$seed.name=断肠苔之种 +plants.sorrowmoss.name=Sorrowmoss +plants.sorrowmoss.desc=A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom. +plants.sorrowmoss$seed.name=seed of sorrowmoss -plants.starflower.name=星陨花 -plants.starflower.desc=星陨花极为罕见,据说其能够为任何接触它的人赋予神圣之力。 -plants.starflower$seed.name=星陨花之种 +plants.starflower.name=Starflower +plants.starflower.desc=An extremely rare plant, Starflower is said to grant holy power to whomever touches it. +plants.starflower$seed.name=seed of starflower -plants.stormvine.name=风暴藤 -plants.stormvine.desc=引力似乎并不能正常地作用在风暴藤上,它蓝色的藤蔓能够"挂"在空中。任何被风暴藤缠到的生物也被这种奇怪的引力影响,并失去方向感。 -plants.stormvine$seed.name=风暴藤之种 +plants.stormvine.name=Stormvine +plants.stormvine.desc=Gravity affects the Stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented. +plants.stormvine$seed.name=seed of stormvine -plants.sungrass.name=阳春草 -plants.sungrass.desc=阳春草因其汁液缓慢但显著的疗伤效果而家喻户晓。 -plants.sungrass$seed.name=阳春草之种 -plants.sungrass$health.name=草药疗养 -plants.sungrass$health.desc=阳春草拥有优秀的治疗能力,尽管治疗速率比治疗药水慢很多。 \n\n阳春草正在缓慢地治疗你的伤势。离开这里会打断治疗效果。\n\n剩余治疗量:%d。 +plants.sungrass.name=Sungrass +plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties. +plants.sungrass$seed.name=seed of sungrass +plants.sungrass$health.name=Herbal Healing +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. -plants.swiftthistle.name=速行蓟 -plants.swiftthistle.desc=被踩踏后,速行蓟会加速周围的时间流动,让踩踏者可以瞬间行动数次 -plants.swiftthistle$seed.name=速行蓟之种 -plants.swiftthistle$timebubble.name=时间气泡 -plants.swiftthistle$timebubble.desc=周围加速的时间流动让你可以在一瞬间进行多次行动,但是攻击或施放魔法都会打断这个效果。\n\n剩余时长:%s回合。 +plants.swiftthistle.name=Swiftthistle +plants.swiftthistle.desc=When trampled, swiftthistle will briefly accelerate the flow of time around it, allowing the trampler to perform several actions instantly. +plants.swiftthistle$seed.name=seed of swiftthistle +plants.swiftthistle$timebubble.name=Time Bubble +plants.swiftthistle$timebubble.desc=You are in a small bubble of accelerated time, allowing you to perform actions instantly. Attacking or using magic will break this effect however.\n\nTurns remaining: %s. diff --git a/core/src/main/assets/messages/scenes/scenes.properties b/core/src/main/assets/messages/scenes/scenes.properties index 800c6f7f6..745eebb61 100644 --- a/core/src/main/assets/messages/scenes/scenes.properties +++ b/core/src/main/assets/messages/scenes/scenes.properties @@ -101,7 +101,7 @@ scenes.titlescene.patreon_button=Patreon Page scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, levels, items, and traps!\n\nEach run is a new challenging experience, but be careful, death is permanent!\n\nHappy Dungeoneering! scenes.welcomescene.update_intro=Shattered Pixel Dungeon has been updated! -scenes.welcomescene.update_msg=v0.8.2 includes major interface improvements & additions, a new equipment slot for rings/artifacts, and a bunch of smaller improvements and balance tweaks!\n\nBe sure to check out the changes list for full details. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon has been patched! scenes.welcomescene.patch_bugfixes=This patch contains bugfixes. scenes.welcomescene.patch_translations=This patch contains translation updates. diff --git a/core/src/main/assets/messages/scenes/scenes_ca.properties b/core/src/main/assets/messages/scenes/scenes_ca.properties index 32d613beb..0c58a62fe 100644 --- a/core/src/main/assets/messages/scenes/scenes_ca.properties +++ b/core/src/main/assets/messages/scenes/scenes_ca.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Escollir que examinar scenes.gamescene.multiple_examine=Hi ha moltes coses interessant aquí, quina vols examinar? scenes.gamescene.dont_know=No saps el que hi ha allà. +scenes.heroselectscene.title=Tria al teu heroi +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Descendint... scenes.interlevelscene$mode.ascend=Ascendint... scenes.interlevelscene$mode.continue=Carregant... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Pàgina de Patreon scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon és un RPG roguelike, amb enemics, nivells, ítems i trampes generats a l'atzar!\n\nCada sessió és una nova experiència desafiant, però vigila, la mort és permanent!\n\nFeliç masmorreig! scenes.welcomescene.update_intro=Shattered Pixel Dungeon s'ha actualitzat! -scenes.welcomescene.update_msg=La versió v0.8.2 inclou millores i addicions de la interfície importants, una nova ranura per equipar anells/artefactes, i un munt de millores més petites i ajustaments d'equilibri. Assegureu-vos de veure la llista de canvis per obtenir més detalls. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=S'ha afegit un nou pedaç a Shattered Pixel Dungeon! scenes.welcomescene.patch_bugfixes=Aquest pedaç conté correcció d'errors. scenes.welcomescene.patch_translations=Aquest pedaç conté actualitzacions de traducció. diff --git a/core/src/main/assets/messages/scenes/scenes_cs.properties b/core/src/main/assets/messages/scenes/scenes_cs.properties index 291bebf6e..cb27d6d3b 100644 --- a/core/src/main/assets/messages/scenes/scenes_cs.properties +++ b/core/src/main/assets/messages/scenes/scenes_cs.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Vyber co zkoumat scenes.gamescene.multiple_examine=Je zde několik zajímavých věcí, kterou chceš prozkoumat? scenes.gamescene.dont_know=Nevíš co tam je. +scenes.heroselectscene.title=Vyber si svého hrdinu +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Sestupování... scenes.interlevelscene$mode.ascend=Stoupání... scenes.interlevelscene$mode.continue=Načítání... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Patreon stránka scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon je rouguelike RPG s náhodně generovanými nepřáteli, úrovněmi, předměty a pastmi!\n\nKaždá hra je nová výzva, ovšem pozor! Smrt je permanentní!\n\nŠťastné prohledávání kobky! scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován! -scenes.welcomescene.update_msg=v0.8.2 obsahuje převážně vylepšení a změny rozhraní hry, nový slot na vybavení prstenů či artefaktů a také spoustu dalších menších vylepšení a změn, které zlepšují vyváženost!\n\nUrčitě se podívej na seznam změn pro všechny detaily. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován! scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb. scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů. diff --git a/core/src/main/assets/messages/scenes/scenes_de.properties b/core/src/main/assets/messages/scenes/scenes_de.properties index 06cf1eddd..d8c823b3d 100644 --- a/core/src/main/assets/messages/scenes/scenes_de.properties +++ b/core/src/main/assets/messages/scenes/scenes_de.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Wähle zum Untersuchen scenes.gamescene.multiple_examine=Hier gibt es verschiedene interessante Dinge, welches willst du untersuchen? scenes.gamescene.dont_know=Du weißt nicht, was sich hier befindet. +scenes.heroselectscene.title=Wähle deinen Helden +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=Talente +scenes.heroselectscene$wndheroinfo.talents_desc=Talente werden freigeschaltet, wenn der Held Level aufsteigt. +scenes.heroselectscene$wndheroinfo.subclasses_title=Unterklassen + scenes.interlevelscene$mode.descend=Steige ab... scenes.interlevelscene$mode.ascend=Steige auf... scenes.interlevelscene$mode.continue=Lade... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Patreon Seite scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon ist ein Rougelike-RPG mit zufällig genererierten Gegnern, Leveln, Gegenständen und Fallen!\n\nJedes Spiel ist ein neues, herausforderndes Erlebnis, aber sei vorsichtig, denn der Tod ist unwiderruflich!\n\nViel Spaß beim Erkunden des Untergrunds! scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon! -scenes.welcomescene.update_msg=v0.8.2 bringt wesentliche Verbesserungen & Ergänzungen für die Benutzeroberfläche, einen neuen Ausrüstungsplatz für Ringe/Artefakte und einen Haufen kleinerer Verbesserungen und Anpassungen des Balancings!\n\nAlle Einzelheiten findest du in der Liste der Änderungen. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon! scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen. scenes.welcomescene.patch_translations=Dieser Patch enthält Updates. diff --git a/core/src/main/assets/messages/scenes/scenes_eo.properties b/core/src/main/assets/messages/scenes/scenes_eo.properties index d233f72d1..a9d07e287 100644 --- a/core/src/main/assets/messages/scenes/scenes_eo.properties +++ b/core/src/main/assets/messages/scenes/scenes_eo.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Elekti por ekzameni scenes.gamescene.multiple_examine=Estas pluraj interesaj aĵoj tie ĉi, kiun vi volas ekzameni? scenes.gamescene.dont_know=Vi ne scias kio estas tie ĉi. +scenes.heroselectscene.title=Elektu vian heroon +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Malsupren… scenes.interlevelscene$mode.ascend=Supren… scenes.interlevelscene$mode.continue=Ŝargado… @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Paĝo ĉe Patreon scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon estas labirint-esplorada rolludo, kun hazarde generataj monstroj, niveloj, objektoj kaj kaptiloj!\n\nĈiu ludo estas nova defiplena sperto, do estu singardema, morto neinversigeblas!\n\nPlezuran labirintadon! scenes.welcomescene.update_intro=Shattered Pixel Dungeon estas ĝisdatigita! -scenes.welcomescene.update_msg=La versio 0.8.2 liveras plibonigojn al la luda fasado, novan trian “foldon” por surmeti ringon/antikvaĵon, kaj plurajn aliajn etajn plibonigojn kaj (mal)plifortigojn!\n\nLegu la liston de ŝanĝoj (angle) por plenan liston de detaloj. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon estas flikita! scenes.welcomescene.patch_bugfixes=Tiu ĉi ĝisdatigo riparas erarojn. scenes.welcomescene.patch_translations=Tiu ĉi ĝisdatigo liveras plibonigojn por tradukoj. diff --git a/core/src/main/assets/messages/scenes/scenes_es.properties b/core/src/main/assets/messages/scenes/scenes_es.properties index 346e25c30..8bad00db0 100644 --- a/core/src/main/assets/messages/scenes/scenes_es.properties +++ b/core/src/main/assets/messages/scenes/scenes_es.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Elegir Examinar scenes.gamescene.multiple_examine=Hay muchas cosas de interés aquí, ¿Cuál quieres examinar ahora? scenes.gamescene.dont_know=No sabes lo que hay ahí. +scenes.heroselectscene.title=Elige a Tu Héroe +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Bajando... scenes.interlevelscene$mode.ascend=Subiendo... scenes.interlevelscene$mode.continue=Cargando... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Pagina de Patreon scenes.welcomescene.welcome_msg=¡Shattered Pixel Dungeon es un RPG "roguelike", con enemigos, niveles, ítems y trampas generados aleatoriamente!\n\nCada partida es una nueva experiencia desafiante, pero ten cuidado, ¡la muerte es permanente!\n\n¡Feliz mazmorreo! scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado! -scenes.welcomescene.update_msg=v0.8.2 incluye importantes mejoras y adiciones a la interfaz, una nueva ranura de equipo para anillos/artefactos, y un montón de pequeñas mejoras y ajustes de balance.\n\nAsegúrese de consultar la lista de cambios para obtener todos los detalles. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado! scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores. scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción. diff --git a/core/src/main/assets/messages/scenes/scenes_eu.properties b/core/src/main/assets/messages/scenes/scenes_eu.properties index 4b0c2f652..8c840dab2 100644 --- a/core/src/main/assets/messages/scenes/scenes_eu.properties +++ b/core/src/main/assets/messages/scenes/scenes_eu.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Hautatu aztertu scenes.gamescene.multiple_examine=Interesezko hainbat gauza daude hemen, zein aztertu nahi duzu? scenes.gamescene.dont_know=Ez dakizu zer dagoen hor. +scenes.heroselectscene.title=Hautatu zure heroia +scenes.heroselectscene$wndheroinfo.innate_title=berezko botereak +scenes.heroselectscene$wndheroinfo.loadout_title=ekipamendua +scenes.heroselectscene$wndheroinfo.talents_title=talentuak +scenes.heroselectscene$wndheroinfo.talents_desc=Talentuak heroia mailaz igo ahala desblokeatzen dira. +scenes.heroselectscene$wndheroinfo.subclasses_title=azpiklaseak + scenes.interlevelscene$mode.descend=Jaisten... scenes.interlevelscene$mode.ascend=Igotzen... scenes.interlevelscene$mode.continue=Kargatzen... @@ -42,20 +49,20 @@ scenes.interlevelscene$mode.resurrect=Berpizten... scenes.interlevelscene$mode.return=Itzultzen... scenes.interlevelscene$mode.fall=Erortzen... scenes.interlevelscene$mode.reset=Leheneratzen... -scenes.interlevelscene.install=Install the Game +scenes.interlevelscene.install=Instalatu jolasa scenes.interlevelscene.file_not_found=Gordetze fitxategia ez da aurkitu. Berrabiarazi eta gero errorea mantentzen bada, gordetako partida hondatuta dagoela esan nahi dezake. Sentitzen dugu. scenes.interlevelscene.io_error=Ezin da gordetze fitxategia irakurri. Berrabiarazi eta gero errorea mantentzen bada, gordetako partida hondatuta dagoela esan nahi dezake. Sentitzen dugu. scenes.introscene.text=Zure aurretik heroi asko abiatu dira ziegan barrena goiko hiritik etorrita. Batzuk altxor eta gailu magikoekin itzuli dira, gehienei buruz ez da berririk entzun sekula.\n\nBaina inor ez da hondora jaitsi Yendorren kutuna hartzera, diotenez antzinako gaiztotasun batek zaindua dago. Orain ere energia iluna dario azpitik, hirira igoz.\n\nErronkarako prest ikusten duzu zure burua. Are gehiago, zortea zure alde dagoela nabaritzen duzu. Zure abentura hasteko unea orain da! -scenes.newsscene.title=Game News -scenes.newsscene.read_more=Read More -scenes.newsscene$newsinfo.english_warn=News posts are written by the developer and are only available in English. -scenes.newsscene$newsinfo.metered_network=Couldn't check for news posts, as you're connected to a metered network, such as mobile data. -scenes.newsscene$newsinfo.enable_data=Check on Mobile Data -scenes.newsscene$newsinfo.no_internet=Couldn't check for news posts, make sure you're connected to the internet. -scenes.newsscene$newsinfo.news_disabled=You have disabled checking for news posts, so none will appear here. -scenes.newsscene$newsinfo.enable_news=Enable News +scenes.newsscene.title=Jolasaren berriak +scenes.newsscene.read_more=Irakurri gehiago +scenes.newsscene$newsinfo.english_warn=Berriak garatzaileak idazten ditu eta ingelesez besterik ez daude. +scenes.newsscene$newsinfo.metered_network=Ezin izan dira berriak egiaztatu, neurtutako sare batera konektuta zaudelako, esaterako datu mugikorrak. +scenes.newsscene$newsinfo.enable_data=Egiaztatu datu mugikorrekin +scenes.newsscene$newsinfo.no_internet=Ezin izan dira berriak jaso, baieztatu Internetera konektatuta zaudela. +scenes.newsscene$newsinfo.news_disabled=Berriak jasotzea desgaitu duzu, beraz ez dira hemen agertuko. +scenes.newsscene$newsinfo.enable_news=Gaitu berriak scenes.rankingsscene.title=Sailkapeneko onenak scenes.rankingsscene.total=Jolastutako partidak: @@ -66,10 +73,10 @@ scenes.startscene.title=Abian dauden partidak scenes.startscene.new=Partida berria scenes.supporterscene.title=Babestu jolasa -scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransations, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly! -scenes.supporterscene.patreon_msg=If you enjoy ShatteredPD and want to help me keep making it, please consider supporting me on _Patreon!_ Patreon gives me a steady income source, and lets me give supporters exclusive benefits!:\n_- Weekly mini-blogs_, with info about what I'm working on.\n_- Content Polls_, which directly affect content I'm developing.\n_- A Community Discord_, with a dev log and chat channels.\n_- More benefits to come_, as the Patreon community grows.\n\nYou can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering! -scenes.supporterscene.patreon_english=(Note that Patreon rewards are only available in English.) -scenes.supporterscene.supporter_link=Go to Patreon Page +scenes.supporterscene.intro=Shattered Pixel Dungeon mugikorrerako jolasak izorratzen dituzten iragarkirik eta mikro-transakziorik gabekoa izaten jarraitzea nahi dut. Nahiago dut jokalariei jolasa zuzenean babestu dezatela eskatzea! +scenes.supporterscene.patreon_msg=ShatteredPD gogoko baduzu eta garatzaileari lagundu nahi badiozu, babestu ezazu _Patreon!_ bidez, honek diru sarrera errepikakor bat ematen du, eta babesleei sari bereziak ematea baimentzen du!:\n_- Asteroko mini-bloga_, garapenaren inguruko informazioarekin.\n_- Eduki inkestak_, garatutako edukian eragin zuzena.\n_- Komunitatearen Discord-a_, garapenaren egoera eta txat gelekin\n_-Hobari gehiago etortzeke_, Patron komunitatea hazi ahala.\n\nPatreon orria bisitatu dezakezu informazio gehiagorako. Eskerrik asko zure denboragatik, eta ondo ibili ziegatan! +scenes.supporterscene.patreon_english=(Oharra, Patreon sariak ingelesez besterik ez daude) +scenes.supporterscene.supporter_link=Joan Patron orrira scenes.surfacescene.exit=Partida bukatuta @@ -77,24 +84,24 @@ scenes.titlescene.play=Jolastu scenes.titlescene.enter=Sartu ziegara scenes.titlescene.rankings=Sailkapena scenes.titlescene.badges=Dominak -scenes.titlescene.news=News +scenes.titlescene.news=Berriak scenes.titlescene.changes=Aldaketak scenes.titlescene.update=Eguneratu -scenes.titlescene.install=Install +scenes.titlescene.install=Instalatu scenes.titlescene.settings=Ezarpenak scenes.titlescene.about=Honi buruz scenes.titlescene.support=Babestu jolasa scenes.titlescene$changesbutton.title=Eguneraketa bat eskuragarri dago! scenes.titlescene$changesbutton.versioned_title=Eguneraketa eskuragarri: %s scenes.titlescene$changesbutton.desc=Shattered Pixel Dungeon etengabe eguneratzen da jolasaren eduki hobetuarekin, edo eduki guztiz berriarekin!\n\nJolasaren oreka ere doitzen da eguneraketekin, elementu, heroi edo etsairen bat indartsuegia edo ahulegia izan ez dadin.\n\nEguneraketek arazoen konponketak eta bestelako egonkortasun hobekuntzak ekarri ditzakete ere. -scenes.titlescene$changesbutton.update=Go to Update Page -scenes.titlescene$changesbutton.changes=Current Changes Screen +scenes.titlescene$changesbutton.update=Joan eguneraketa orrira +scenes.titlescene$changesbutton.changes=Oraingo aldaketen pantaila scenes.titlescene.patreon_body=Shattered Pixel Dungeon guztiz doakoa da, honek esan nahi du jokalari eskuzabalen laguntzaren menpekoa dela mantentzen jarraitu ahal izateko.\n\nNi babesteko prest bazaude, biderik onena Patreon da. patroen-ek diru sarrera egonkor bat ematen dit, eta babesten didatenei zerbait bueltan ematea ahalbidetzen dit!\n\nBabesleek astero blog sarrera esklusiboak jasoko dituzte eta beste inor baino lehenago jakingo dute zertan nabilen.\n\nEman nire Patreon orriari begirada bat azken informazio eta abantailentzako, eskerrik asko aintzat hartzeagatik!\n\n(Patreon sariak ingelesez daude) scenes.titlescene.patreon_button=Patreon orria scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon (Birrindutako pixel ziega) Roguelike motako RPG bat, ausaz sortutako arerio, maila, objektu eta tranpekin!\n\nPartida bakoitza erronka eta esperientzia desberdin bat da, baina kontuz, heriotza betirako baita!\n\nOndo ibili ziegatan! scenes.welcomescene.update_intro=Shattered Pixel Dungeon eguneratu da! -scenes.welcomescene.update_msg=v0.8.2 includes major interface improvements & additions, a new equipment slot for rings/artifacts, and a bunch of smaller improvements and balance tweaks!\n\nBe sure to check out the changes list for full details. +scenes.welcomescene.update_msg=v0.9.0 jolas sistema berri bat aurkezten duen lehena da! Zure heroia mailaz igo ahala talentu puntuak erabili ditzakezu gaitasun hobeak lortzeko!\n\nErronka berri bat dago ere, konponketa ugari eta QoL hobekuntzak. Egiaztatu aldaketen pantaila xehetasun guztietarako. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon partxeatu da! scenes.welcomescene.patch_bugfixes=Partxe honek arazoen konponketak dauzka. scenes.welcomescene.patch_translations=Partxe honek itzulpenetan eguneraketak ditu. diff --git a/core/src/main/assets/messages/scenes/scenes_fi.properties b/core/src/main/assets/messages/scenes/scenes_fi.properties index 2096d2039..43e72c6ad 100644 --- a/core/src/main/assets/messages/scenes/scenes_fi.properties +++ b/core/src/main/assets/messages/scenes/scenes_fi.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Valitse Tarkastele scenes.gamescene.multiple_examine=Täällä on useampia kiinnostavia asioita, mitä niistä haluat tarkastella? scenes.gamescene.dont_know=Et tiedä, mitä siellä on. +scenes.heroselectscene.title=Choose Your Hero +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Laskeudutaan... scenes.interlevelscene$mode.ascend=Noustaan... scenes.interlevelscene$mode.continue=Ladataan... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Patreon Page scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon on roguelike RPG satunnaisesi generoiduilla vihollisilla, tasoilla, esineillä ja ansoilla!\n\nJokainen pelikerta on uusi haastava kokemus, mutta ole varovainen, sillä kuolema on peruuttamaton!\n\nHauskaa Luolailua! scenes.welcomescene.update_intro=Shattered Pixel Dungeon on päivitetty! -scenes.welcomescene.update_msg=v0.8.2 includes major interface improvements & additions, a new equipment slot for rings/artifacts, and a bunch of smaller improvements and balance tweaks!\n\nBe sure to check out the changes list for full details. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon on päivitetty! scenes.welcomescene.patch_bugfixes=Tämä päivitys sisältää bugikorjauksia. scenes.welcomescene.patch_translations=Tämä päivitys sisältää käännöspäivityksiä. diff --git a/core/src/main/assets/messages/scenes/scenes_fr.properties b/core/src/main/assets/messages/scenes/scenes_fr.properties index 2d0660c02..38b8f3d5b 100644 --- a/core/src/main/assets/messages/scenes/scenes_fr.properties +++ b/core/src/main/assets/messages/scenes/scenes_fr.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Choisissez d'Examiner scenes.gamescene.multiple_examine=Il y à beaucoup de choses intéressantes ici, laquelle voulez vous examiner ? scenes.gamescene.dont_know=Vous ne savez pas ce qu'il y a ici. +scenes.heroselectscene.title=Choisissez Votre Héros +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Vous descendez... scenes.interlevelscene$mode.ascend=Vous montez... scenes.interlevelscene$mode.continue=Chargement... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Page Patreon scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon est un jeu de rôle du genre roguelike, c'est à dire que les ennemis rencontrés, les niveaux, les objets et les pièges du jeu sont générés de manière aléatoire.\n\nChaque partie est donc la fois une nouvelle expérience et un défi, mais soyez prudents, la mort est aussi irréversible.\n\nBonne aventure ! scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour ! -scenes.welcomescene.update_msg=La v0.8.2 comprends des améliorations et des ajouts majeurs en terme d'interface, un nouvel emplacement d'équipement pour les anneaux/artefacts et un ensemble de petites améliorations et de petits ajustements !\n\nPour tous les détails référez vous à la liste des changements. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon à bénéficié d'un correctif logiciel ! scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs. scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions. diff --git a/core/src/main/assets/messages/scenes/scenes_hu.properties b/core/src/main/assets/messages/scenes/scenes_hu.properties index a4cfd0ed9..d3b74211b 100644 --- a/core/src/main/assets/messages/scenes/scenes_hu.properties +++ b/core/src/main/assets/messages/scenes/scenes_hu.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Mit vizsgálsz meg? scenes.gamescene.multiple_examine=Több érdekes dolog is van itt, melyiket szeretnéd megvizsgálni? scenes.gamescene.dont_know=Nem tudod, mi van ott. +scenes.heroselectscene.title=Válassz hőst +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Lemész... scenes.interlevelscene$mode.ascend=Felmész... scenes.interlevelscene$mode.continue=Töltés... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Patrónus oldal scenes.welcomescene.welcome_msg=A Shattered Pixel Dungeon egy roguelike RPG, véletlenszerűen generált ellenségekkel, pályákkal, tárgyakkal és csapdákkal!\n\nMinden játék egy új kihívás, de vigyázz, ha meghalsz, nincs visszaút!\n\nÉlvezd a bolyongást a kazamatákban! scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon! -scenes.welcomescene.update_msg=A 0.8.2 verzió nagyobb játékfelületi fejlesztést és kiegészítéseket kapott, egy új cellahelyet a gyűrűk és kegytárgyak részére, és egy csomó kisebb fejlesztés és egyensúly növelést hajtottam végre!\n\nA részletekért nézd át a változtatások listáját. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott! scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol. scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít. diff --git a/core/src/main/assets/messages/scenes/scenes_in.properties b/core/src/main/assets/messages/scenes/scenes_in.properties index 5d80fee83..af39e3fe2 100644 --- a/core/src/main/assets/messages/scenes/scenes_in.properties +++ b/core/src/main/assets/messages/scenes/scenes_in.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Pilih Periksa scenes.gamescene.multiple_examine=Ada beberapa hal yang menarik di sini, yang mana yang ingin kau periksa? scenes.gamescene.dont_know=Kau tidak tahu ada apa di sana. +scenes.heroselectscene.title=Pilih Pahlawanmu +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Turun... scenes.interlevelscene$mode.ascend=Naik... scenes.interlevelscene$mode.continue=Loading... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Halaman Patreon scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon adalah sebuah RPG roguelike, dengan musuh, level, item, dan jebakan yang muncul secara acak!\n\nSetiap main kau akan mengalami tantangan baru, tapi berhati-hatilah, kematiannya permanen!\n\nSelamat Ber-dungeon Ria! scenes.welcomescene.update_intro=Shattered Pixel Dungeon telah di-update! -scenes.welcomescene.update_msg=v0.8.2 includes major interface improvements & additions, a new equipment slot for rings/artifacts, and a bunch of smaller improvements and balance tweaks!\n\nBe sure to check out the changes list for full details. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon telah di-patch! scenes.welcomescene.patch_bugfixes=Patch ini berisi bugfix. scenes.welcomescene.patch_translations=Patch ini berisi update terjemahan. diff --git a/core/src/main/assets/messages/scenes/scenes_it.properties b/core/src/main/assets/messages/scenes/scenes_it.properties index ed64960c7..9304fc86d 100644 --- a/core/src/main/assets/messages/scenes/scenes_it.properties +++ b/core/src/main/assets/messages/scenes/scenes_it.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Scegli cosa esaminare scenes.gamescene.multiple_examine=Vi sono molteplici cose interessanti qui, quale vuoi esaminare? scenes.gamescene.dont_know=Non sai cosa ci sia qui. +scenes.heroselectscene.title=Scegli il tuo Eroe +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Scendendo.... scenes.interlevelscene$mode.ascend=Salendo... scenes.interlevelscene$mode.continue=Sto caricando... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Pagina Patreon scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon è un gioco RPG simile a Rogue, con nemici, livelli, oggetti e trappole generate casualmente!\n\nOgni partita è una nuova eccitante esperienza, ma attenzione, la morte è permanente!\n\nBuon dungeonamento! scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato! -scenes.welcomescene.update_msg=v0.8.2 include tanti miglioramenti dell'interfaccia e aggiunte, un nuovo slot equipaggiamento per artefatti/anelli e altri piccoli miglioramenti! Assicurati di controllare la lista dei cambiamenti per ulterioli dettagli +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato! scenes.welcomescene.patch_bugfixes=La modifica contiene correzioni di errori. scenes.welcomescene.patch_translations=La modifica contiene aggiornamenti nelle traduzioni. diff --git a/core/src/main/assets/messages/scenes/scenes_ja.properties b/core/src/main/assets/messages/scenes/scenes_ja.properties index a3641d12f..e2ec150e9 100644 --- a/core/src/main/assets/messages/scenes/scenes_ja.properties +++ b/core/src/main/assets/messages/scenes/scenes_ja.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=調査対象を選択 scenes.gamescene.multiple_examine=そこには複数興味深いものがありますが、どれを調査しますか? scenes.gamescene.dont_know=そこに何があるか知らない。 +scenes.heroselectscene.title=職業を選択 +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=下降中… scenes.interlevelscene$mode.ascend=上昇中… scenes.interlevelscene$mode.continue=ロード中… @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Patreon ページ scenes.welcomescene.welcome_msg=Shattered Pixel Dungeonは敵、ダンジョン、アイテム、トラップが自動生成されるローグライクRPGです!\n\nプレイするたびに、毎回新しい体験が待ち受けるでしょう。しかし、死んだら終わりなので、注意してください!\n\nそれでは、良いダンジョン攻略を! scenes.welcomescene.update_intro=Shattered Pixel Dungeonがアップデートされました! -scenes.welcomescene.update_msg=v0.8.2 includes major interface improvements & additions, a new equipment slot for rings/artifacts, and a bunch of smaller improvements and balance tweaks!\n\nBe sure to check out the changes list for full details. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeonにパッチが当たりました! scenes.welcomescene.patch_bugfixes=このパッチにはバグ修正が含まれます。 scenes.welcomescene.patch_translations=このパッチには翻訳のアップデートが含まれます。 diff --git a/core/src/main/assets/messages/scenes/scenes_ko.properties b/core/src/main/assets/messages/scenes/scenes_ko.properties index 28995aa0d..2f17bf9cc 100644 --- a/core/src/main/assets/messages/scenes/scenes_ko.properties +++ b/core/src/main/assets/messages/scenes/scenes_ko.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=조사할 대상을 선택하세요 scenes.gamescene.multiple_examine=조사할 대상이 여러 개 있습니다. 무엇을 조사하시겠습니까? scenes.gamescene.dont_know=무엇이 있는지 알 수 없다. +scenes.heroselectscene.title=영웅을 선택하십시오 +scenes.heroselectscene$wndheroinfo.innate_title=내재된 힘 +scenes.heroselectscene$wndheroinfo.loadout_title=기본 장비 +scenes.heroselectscene$wndheroinfo.talents_title=특성 +scenes.heroselectscene$wndheroinfo.talents_desc=특성들은 영웅의 레벨이 올라감에 따라 해금됩니다. +scenes.heroselectscene$wndheroinfo.subclasses_title=보조 직업 + scenes.interlevelscene$mode.descend=내려가는 중... scenes.interlevelscene$mode.ascend=올라가는 중... scenes.interlevelscene$mode.continue=불러오는 중... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Patreon 페이지로 이동 scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon은 무작위로 출현하는 적들과 아이템, 그리고함정이 도사리고 있는 던전을 돌파하는 로그라이크 RPG입니다!\n\n매 플레이마다 새로운 도전이 기다리고 있습니다. 하지만 조심하세요. 한번 죽으면 그걸로 끝이니까요!\n\n즐거운 플레이 되십시오! scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다! -scenes.welcomescene.update_msg=v0.8.2 에서는 주요 인터페이스 개선 및 추가와, 반지/유물을 위한 새 장비 슬롯 추가, 그리고 다수의 작은 개선과 밸런스 조절이 이루어졌습니다!\n\n전체 세부 내용을 확인하기 위해 변경사항을 꼭 확인해 보시기 바랍니다. +scenes.welcomescene.update_msg=v0.9.0은 새로운 게임 플레이 시스템을 도입하고 구축하는 일련의 업데이트 중 첫 번째 업데이트입니다! 여러분의 영웅이 레벨이 높아짐에 따라 여러분은 이제 그들에게 새롭거나 향상된 능력을 주기 위해 특성 포인트를 쓸 수 있습니다!\n\n새로운 도전 항목과 많은 수정 및 QoL 개선 사항도 추가했습니다. 전체 세부 내용을 확인하기 위해 변경사항을 꼭 확인해 보시기 바랍니다. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다! scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다. scenes.welcomescene.patch_translations=번역 업데이트가 있습니다. diff --git a/core/src/main/assets/messages/scenes/scenes_pl.properties b/core/src/main/assets/messages/scenes/scenes_pl.properties index a5a0b66e4..565af7373 100644 --- a/core/src/main/assets/messages/scenes/scenes_pl.properties +++ b/core/src/main/assets/messages/scenes/scenes_pl.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Wybierz badanie scenes.gamescene.multiple_examine=Tutaj jest kilka rzeczy do zbadania, którą chcesz zbadać? scenes.gamescene.dont_know=Nie wiesz co tam jest. +scenes.heroselectscene.title=Wybierz swojego bohatera +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Schodzenie... scenes.interlevelscene$mode.ascend=Wchodzenie... scenes.interlevelscene$mode.continue=Ładowanie... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Strona Patreon scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon to gra RPG typu roguelike z losowo generowanymi przeciwnikami, poziomami, przedmiotami i pułapkami!\n\nKażda gra jest nowym, wymagającym doświadczeniem, ale bądź ostrożny, śmierć jest trwała!\n\nMiłego lochowania! scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony! -scenes.welcomescene.update_msg=v0.8.2 zawiera poważne ulepszenia i wzbogacenia interfejsu, nową zakładkę ekwipunku dla pierścieni/artefaktów, oraz garść mniejszych ulepszeń oraz dostrojeń balansu!\n\nKoniecznie sprawdź listę zmian aby uzyskać szczegółowe informacje. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany! scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów. scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń. diff --git a/core/src/main/assets/messages/scenes/scenes_pt.properties b/core/src/main/assets/messages/scenes/scenes_pt.properties index 6c1d99e74..41a047113 100644 --- a/core/src/main/assets/messages/scenes/scenes_pt.properties +++ b/core/src/main/assets/messages/scenes/scenes_pt.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Escolha Examinar scenes.gamescene.multiple_examine=Existem várias coisas de interesse aqui. Qual quer examinar? scenes.gamescene.dont_know=Não sabes o que está ali. +scenes.heroselectscene.title=Escolha Seu Herói +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Descendo... scenes.interlevelscene$mode.ascend=Subindo... scenes.interlevelscene$mode.continue=Carregando... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Página do Patreon scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon é um roguelike RPG com inimigos, armadilhas, niveis e itens gerados aléatoriamente!\n\nCada partida é uma nova experiencia desafiadora, mas tenha cuidado, a morte é permanente!\n\nFeliz Exploração! scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado! -scenes.welcomescene.update_msg=v0.8.2 inclui grandes melhorias e inclusões na interface, um novo slot de equipamento para anéis/artefatos, e um monte de pequenas melhorias e ajustes de equilíbrio!\n\nNão deixe de conferir a lista de mudanças para obter detalhes completos. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi actualizado! scenes.welcomescene.patch_bugfixes=Esta atualização inclui correções de erros. scenes.welcomescene.patch_translations=Esta correção contém atualizações de tradução. @@ -102,6 +109,6 @@ scenes.welcomescene.patch_balance=Esta actualização possui melhoria ao balanç scenes.welcomescene.patch_msg=Esta actualização inclui também algumas melhorias pequenas de utilização e performance. scenes.welcomescene.what_msg=Parece que estes archivos são de uma versão futura de Shattered Pixel Dungeon!\n\nTenha cuidado! Vossos archivos podem conter coisas que não existem nesta versão; isto pode causar acontecer estranhos erros. scenes.welcomescene.lang_warning_title=Tradução incompleta -scenes.welcomescene.lang_warning_msg=Algum do novo conteúdo nesta atualização ainda não foi traduzido.\n\nAlgumas frases poderão estar escritas em Inglês.\n\nAs equipes de tradução estão a trabalhar para resolver este problema e uma tradução completa deverá ficar disponível numa atualização em breve.\n\nObrigado pela sua paciência. +scenes.welcomescene.lang_warning_msg=Parte do novo conteúdo desta atualização ainda não foi traduzido.\n\nAlgumas frases podem estar escritas em inglês.\n\nAs equipes de tradução estão trabalhando para resolver isto e uma tradução completa deve ser enviada em breve.\n\nObrigado por sua paciência. scenes.welcomescene.continue=Continuar scenes.welcomescene.changelist=Lista de Mudanças diff --git a/core/src/main/assets/messages/scenes/scenes_ru.properties b/core/src/main/assets/messages/scenes/scenes_ru.properties index 82df49bbe..ef543ded7 100644 --- a/core/src/main/assets/messages/scenes/scenes_ru.properties +++ b/core/src/main/assets/messages/scenes/scenes_ru.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Выбрать объект scenes.gamescene.multiple_examine=Здесь находится несколько разных объектов, что именно вы хотите рассмотреть получше? scenes.gamescene.dont_know=Вы не знаете, что там находится. +scenes.heroselectscene.title=Выберите героя +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=Вы спускаетесь вниз... scenes.interlevelscene$mode.ascend=Вы поднимаетесь вверх... scenes.interlevelscene$mode.continue=Идёт загрузка... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Страница Patreon scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon - рпг-рогалик со случайно генерируемыми врагами, уровнями, предметами и ловушками!\n\nКаждая игра - новое испытание, но будьте осторожны, у вас всего одна жизнь!\n\nУдачи вам в этом подземелье! scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён! -scenes.welcomescene.update_msg=v0.8.2 включает в себя большие улучшения и дополнения интерфейса, новый слот для колец/артефактов, а также кучу мелких улучшений и настроек баланса!\n\nНе забудьте проверить список изменений для получения полной информации. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён! scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки. scenes.welcomescene.patch_translations=Обновлён перевод. diff --git a/core/src/main/assets/messages/scenes/scenes_tr.properties b/core/src/main/assets/messages/scenes/scenes_tr.properties index 877818b00..a6f30c834 100644 --- a/core/src/main/assets/messages/scenes/scenes_tr.properties +++ b/core/src/main/assets/messages/scenes/scenes_tr.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=İnceleme Seçimi scenes.gamescene.multiple_examine=Burada ilgi çekici birden fazla şey var, hangisini incelemek istiyorsun? scenes.gamescene.dont_know=Orda ne olduğunu bilmiyorsun. +scenes.heroselectscene.title=Kahramanını Seç +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=talents +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses + scenes.interlevelscene$mode.descend=İniliyor... scenes.interlevelscene$mode.ascend=Çıkılıyor... scenes.interlevelscene$mode.continue=Yükleniyor... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Patreon Sayfası scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon düşmanların, seviyelerin, eşyaların ve tuzakların rastgele oluşturulduğu bir roguelike rol yapma oyunudur!\n\nHer oyun yeni ve zorlayıcı bir tecrübedir, fakat dikkatli olun, ölüm kalıcıdır.\n\nMutlu zindanlamalar! scenes.welcomescene.update_intro=Shattered Pixel Dungeon güncellendi! -scenes.welcomescene.update_msg=v0.8.2 büyük arayüz geliştirmeleri & eklentiler, yüzükler ve büyülü eşyalar için fazladan bir eşya slotu ve birçok küçük iyileştirmeler ve dengeleme değişiklikleri içeriyor.\n\nTüm detaylar için değişiklikler listesine bakmayı unutma. +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon yama aldı! scenes.welcomescene.patch_bugfixes=Bu yama hata düzeltmeleri içerir. scenes.welcomescene.patch_translations=Bu yama çeviri güncellemeleri içerir. diff --git a/core/src/main/assets/messages/scenes/scenes_uk.properties b/core/src/main/assets/messages/scenes/scenes_uk.properties index 46bdfc55a..a24a9c44d 100644 --- a/core/src/main/assets/messages/scenes/scenes_uk.properties +++ b/core/src/main/assets/messages/scenes/scenes_uk.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=Оберіть об'єкт для дослідж scenes.gamescene.multiple_examine=Тут є декілька речей, яку з них ви хочете оглянути? scenes.gamescene.dont_know=Ви не знаєте що тут. +scenes.heroselectscene.title=Оберіть вашого Героя +scenes.heroselectscene$wndheroinfo.innate_title=innate powers +scenes.heroselectscene$wndheroinfo.loadout_title=loadout +scenes.heroselectscene$wndheroinfo.talents_title=таланти +scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up. +scenes.heroselectscene$wndheroinfo.subclasses_title=підкласи + scenes.interlevelscene$mode.descend=Спускаємося... scenes.interlevelscene$mode.ascend=Піднімаємося... scenes.interlevelscene$mode.continue=Завантажується... @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Сторінка на Patreon scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon - це roguelike гра з процедурною генерацією ворогів, рівнів, предметів та пасток!\n\nКожна нова сесія приносить з собою нові виклики, але будьте обережні, смерть - остаточна!\n\nУспіхів у подорожі! scenes.welcomescene.update_intro=Shattered Pixel Dungeon оновлено! -scenes.welcomescene.update_msg=v0.8.2 включає в себе значні покращення інтерфейсу, додатковий слот для перснів та артефактів, а також певні покращення балансу.\n\nПеревірте список змін для повного ознайомлення +scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon пропатчено! scenes.welcomescene.patch_bugfixes=Цей патч включає в себе виправлення помилок. scenes.welcomescene.patch_translations=Цей патч включає в себе покращення перекладу. diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index 5fc959fac..fad03561c 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -35,6 +35,13 @@ scenes.gamescene.choose_examine=选择检查目标 scenes.gamescene.multiple_examine=这里引人注意的东西不止一件,你想检查哪个? scenes.gamescene.dont_know=你不清楚那里有什么。 +scenes.heroselectscene.title=选择一位英雄 +scenes.heroselectscene$wndheroinfo.innate_title=固有能力 +scenes.heroselectscene$wndheroinfo.loadout_title=初始道具 +scenes.heroselectscene$wndheroinfo.talents_title=天赋 +scenes.heroselectscene$wndheroinfo.talents_desc=英雄升级时会解锁天赋。 +scenes.heroselectscene$wndheroinfo.subclasses_title=专精 + scenes.interlevelscene$mode.descend=下楼中… scenes.interlevelscene$mode.ascend=上楼中… scenes.interlevelscene$mode.continue=读取中… @@ -94,7 +101,7 @@ scenes.titlescene.patreon_button=Patreon 赞助页面 scenes.welcomescene.welcome_msg=破碎的像素地牢是一个roguelike类RPG游戏,有着随机生成的敌人、关卡、物品和陷阱!\n\n每一轮游戏都是一次全新的挑战,注意,死亡是永久的!\n\n祝你在地牢一路顺风! scenes.welcomescene.update_intro=破碎的像素地牢已经更新! -scenes.welcomescene.update_msg=V0.8.2版本下,主界面得到了优化与改进,并新增了一个用于戒指或神器的装备槽位。除此以外还有诸多微小改进与平衡性调整。\n\n请查看更新列表以了解全部详情! +scenes.welcomescene.update_msg=V0.9.0版本和后续一系列更新将引入并拓展一个全新的游戏系统!现在随着英雄升级你可以使用天赋点数获得新能力!\n\n另外我还添加了一个新的挑战,还有诸多小调整和体验改进。请查看更新列表以了解全部详情。 scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装! scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。 scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。 diff --git a/core/src/main/assets/messages/ui/ui_ca.properties b/core/src/main/assets/messages/ui/ui_ca.properties index 47bac1d05..daa62c97f 100644 --- a/core/src/main/assets/messages/ui/ui_ca.properties +++ b/core/src/main/assets/messages/ui/ui_ca.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Accés directe a un ítem +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Pitja un altre cop per buscar\nPitja una casella a examinar ui.updatenotification.title=Actualització diff --git a/core/src/main/assets/messages/ui/ui_cs.properties b/core/src/main/assets/messages/ui/ui_cs.properties index 957e7fb7a..db12a8f96 100644 --- a/core/src/main/assets/messages/ui/ui_cs.properties +++ b/core/src/main/assets/messages/ui/ui_cs.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Do rychlého slotu +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Stiskni znovu pro hledání\nVyber místo pro prozkoumání ui.updatenotification.title=Update! diff --git a/core/src/main/assets/messages/ui/ui_de.properties b/core/src/main/assets/messages/ui/ui_de.properties index c2d1f790c..846365362 100644 --- a/core/src/main/assets/messages/ui/ui_de.properties +++ b/core/src/main/assets/messages/ui/ui_de.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Gegenstand für Schnellzugriff +ui.talentspane.tier=Klasse %d +ui.talentspane.coming_soon=Weitere Talente folgen bald! + ui.toolbar.examine_prompt=Drücke erneut um dich umzuschauen \nDrücke auf einen Bereich zum Untersuchen ui.updatenotification.title=Aktualisierung diff --git a/core/src/main/assets/messages/ui/ui_eo.properties b/core/src/main/assets/messages/ui/ui_eo.properties index a599509a0..847b1d50e 100644 --- a/core/src/main/assets/messages/ui/ui_eo.properties +++ b/core/src/main/assets/messages/ui/ui_eo.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Rapidbutonigi aĵon +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Retuŝu por priserĉi ĉirkaŭe\nTuŝu kahelon por ekzameni ui.updatenotification.title=Ĝisdatigo diff --git a/core/src/main/assets/messages/ui/ui_es.properties b/core/src/main/assets/messages/ui/ui_es.properties index 1a3f64ca2..46c793a27 100644 --- a/core/src/main/assets/messages/ui/ui_es.properties +++ b/core/src/main/assets/messages/ui/ui_es.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Crear acceso directo a un ítem +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Presiona de nuevo para buscar\nPresiona una casilla para examinar ui.updatenotification.title=Actualizar diff --git a/core/src/main/assets/messages/ui/ui_eu.properties b/core/src/main/assets/messages/ui/ui_eu.properties index 0669cb02d..0d496357c 100644 --- a/core/src/main/assets/messages/ui/ui_eu.properties +++ b/core/src/main/assets/messages/ui/ui_eu.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Objektua laster-markara +ui.talentspane.tier=%d maila +ui.talentspane.coming_soon=Talentu berriak laster! + ui.toolbar.examine_prompt=Sakatu berriro bilatzeko\nSakatu lauza bat hura aztertzeko ui.updatenotification.title=Eguneratu diff --git a/core/src/main/assets/messages/ui/ui_fi.properties b/core/src/main/assets/messages/ui/ui_fi.properties index 3636e1dfc..3b957288a 100644 --- a/core/src/main/assets/messages/ui/ui_fi.properties +++ b/core/src/main/assets/messages/ui/ui_fi.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Valitse esine pikavalintaruutuun +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Paina uudestaan tutkiaksesi\nPaina ruutua tarkastellaksesi ui.updatenotification.title=Update diff --git a/core/src/main/assets/messages/ui/ui_fr.properties b/core/src/main/assets/messages/ui/ui_fr.properties index c102c265c..cfb301e62 100644 --- a/core/src/main/assets/messages/ui/ui_fr.properties +++ b/core/src/main/assets/messages/ui/ui_fr.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Choisir un objet en accès rapide +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Appuyer à nouveau pour chercher\nSélectionner une case à examiner ui.updatenotification.title=Mise à jour diff --git a/core/src/main/assets/messages/ui/ui_hu.properties b/core/src/main/assets/messages/ui/ui_hu.properties index 9d3339e4d..260c27a05 100644 --- a/core/src/main/assets/messages/ui/ui_hu.properties +++ b/core/src/main/assets/messages/ui/ui_hu.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Tárgy a gyorsrekeszbe +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Érintsd újra - keresés\nÉrints egy mezőt - leírás ui.updatenotification.title=Frissítés diff --git a/core/src/main/assets/messages/ui/ui_in.properties b/core/src/main/assets/messages/ui/ui_in.properties index ffd07c77b..84cad267c 100644 --- a/core/src/main/assets/messages/ui/ui_in.properties +++ b/core/src/main/assets/messages/ui/ui_in.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Simpan Item di Quickslot +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Tekan lagi untuk mencari\nTekan sebuah petak untuk memeriksa ui.updatenotification.title=Update diff --git a/core/src/main/assets/messages/ui/ui_it.properties b/core/src/main/assets/messages/ui/ui_it.properties index 677930056..876510240 100644 --- a/core/src/main/assets/messages/ui/ui_it.properties +++ b/core/src/main/assets/messages/ui/ui_it.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Seleziona un oggetto veloce +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Premi di nuovo per cercare\nTocca una casella da esaminare ui.updatenotification.title=Aggiornamento diff --git a/core/src/main/assets/messages/ui/ui_ja.properties b/core/src/main/assets/messages/ui/ui_ja.properties index 2c622a6ed..e8398a1c8 100644 --- a/core/src/main/assets/messages/ui/ui_ja.properties +++ b/core/src/main/assets/messages/ui/ui_ja.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=アイテムを登録する +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=探索:再度タップ\n調査:対象マスをタップ ui.updatenotification.title=更新 diff --git a/core/src/main/assets/messages/ui/ui_ko.properties b/core/src/main/assets/messages/ui/ui_ko.properties index 922703be0..30bfe604e 100644 --- a/core/src/main/assets/messages/ui/ui_ko.properties +++ b/core/src/main/assets/messages/ui/ui_ko.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=퀵슬롯에 등록할 아이템 선택 +ui.talentspane.tier=등급 %d +ui.talentspane.coming_soon=더 많은 특성들이 곧 추가될 것입니다! + ui.toolbar.examine_prompt=다시 눌러서 주변 탐색\n타일을 눌러서 정보 보기 ui.updatenotification.title=업데이트 diff --git a/core/src/main/assets/messages/ui/ui_pl.properties b/core/src/main/assets/messages/ui/ui_pl.properties index ce4acea83..9c6f49f75 100644 --- a/core/src/main/assets/messages/ui/ui_pl.properties +++ b/core/src/main/assets/messages/ui/ui_pl.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Wybierz przedmiot do szybkiego dostępu +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Naciśnij ponownie by szukać\nNaciśnij pole by się mu przyjrzeć ui.updatenotification.title=Aktualizacja diff --git a/core/src/main/assets/messages/ui/ui_pt.properties b/core/src/main/assets/messages/ui/ui_pt.properties index 95ba7fac9..5d3f78752 100644 --- a/core/src/main/assets/messages/ui/ui_pt.properties +++ b/core/src/main/assets/messages/ui/ui_pt.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Crie um atalho para um item +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Pressione novamente para procurar\nPressione qualquer outra coisa para examinar ui.updatenotification.title=Atualizar diff --git a/core/src/main/assets/messages/ui/ui_ru.properties b/core/src/main/assets/messages/ui/ui_ru.properties index 68578981d..3e629185a 100644 --- a/core/src/main/assets/messages/ui/ui_ru.properties +++ b/core/src/main/assets/messages/ui/ui_ru.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Выберите предмет +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Выберите клетку для осмотра\nНажмите ещё раз для поиска ui.updatenotification.title=Обновление diff --git a/core/src/main/assets/messages/ui/ui_tr.properties b/core/src/main/assets/messages/ui/ui_tr.properties index a91ae3795..3eba461a8 100644 --- a/core/src/main/assets/messages/ui/ui_tr.properties +++ b/core/src/main/assets/messages/ui/ui_tr.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Hızlı-seçim eşyası seç +ui.talentspane.tier=rütbe %d +ui.talentspane.coming_soon=Yeni kabiliyetler yakında geliyor! + ui.toolbar.examine_prompt=Aramak için tekrar bas\nİncelemek için bir kareye tıkla ui.updatenotification.title=Güncelle diff --git a/core/src/main/assets/messages/ui/ui_uk.properties b/core/src/main/assets/messages/ui/ui_uk.properties index 37b6c38f5..a1a1cddad 100644 --- a/core/src/main/assets/messages/ui/ui_uk.properties +++ b/core/src/main/assets/messages/ui/ui_uk.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=Обрати предмет для швидкого слоту +ui.talentspane.tier=tier %d +ui.talentspane.coming_soon=More talents coming soon! + ui.toolbar.examine_prompt=Натисніть ще раз для пошуку\nНатисніть на щось для аналізу. ui.updatenotification.title=Оновлення diff --git a/core/src/main/assets/messages/ui/ui_zh.properties b/core/src/main/assets/messages/ui/ui_zh.properties index 0bd8968e1..484cd6065 100644 --- a/core/src/main/assets/messages/ui/ui_zh.properties +++ b/core/src/main/assets/messages/ui/ui_zh.properties @@ -1,5 +1,8 @@ ui.quickslotbutton.select_item=选择放入快捷栏的道具 +ui.talentspane.tier=%d层 +ui.talentspane.coming_soon=更多天赋开发中,敬请期待! + ui.toolbar.examine_prompt=再按一遍此按钮以搜索周边;\n点选一个地格以获得其信息。 ui.updatenotification.title=更新 diff --git a/core/src/main/assets/messages/windows/windows_ca.properties b/core/src/main/assets/messages/windows/windows_ca.properties index f9dc30d99..880aee59c 100644 --- a/core/src/main/assets/messages/windows/windows_ca.properties +++ b/core/src/main/assets/messages/windows/windows_ca.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Sí, esborra aquesta partida windows.wndgameinprogress.erase_warn_no=No, vull continuar windows.wndhero.stats=Recompte +windows.wndhero.talents=Talents windows.wndhero.buffs=Efectes windows.wndhero$statstab.title=%2$s de nivell %1$d windows.wndhero$statstab.exp=Experiència @@ -50,6 +51,8 @@ windows.wndimp.reward=Agafar l'anell windows.wndinfocell.nothing=No hi ha res interessant aquí. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Aquesta trampa està inactiva, ja no es pot tornar a activar. windows.wndjournal.guide=Guia @@ -109,6 +112,7 @@ windows.wndranking.stats=Recompte windows.wndranking.items=Ítems windows.wndranking.badges=Medalles windows.wndranking$statstab.title=%2$s de nivell %1$d +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Desafiaments windows.wndranking$statstab.health=Salut windows.wndranking$statstab.str=Força @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=crèdits windows.wndsettings$langstab.reviewers=revisors windows.wndsettings$langstab.translators=traductors -windows.wndstartgame.title=Tria al teu heroi -windows.wndstartgame.huntress_unlock=Derrota al líder del pis 15 per desbloquejar a aquest personatge -windows.wndstartgame.start=Començar joc - windows.wndstory.sewers=La Masmorra es troba just a sota de la Ciutat, de fet els seus pisos superiors constitueixen el sistema de clavegueram de la Ciutat.\n\nA mesura que l'energia fosca ha grimpat des de sota, les criatures normalment inofensives de les clavegueres s'han tornat més i més perilloses. La Ciutat envia patrulles de guàrdia fins aquí per intentar mantenir la seguretat dels de dalt, però van fallant a poc a poc.\n\nAquest lloc és perillós, però almenys la màgia maligna hi té una presència dèbil. windows.wndstory.prison=Molts anys enrere una presó va ser construïda aquí per retenir criminals perillosos. Per la seva seguretat i regulació estricta, presoners provinents de tots els llocs van ser portats aquí per complir la seva condemna.\n\nPerò ràpidament, un miasma fosc va començar a grimpar des de sota, retorçant les ments tant dels guàrdies com dels presoners.\n\nEn conseqüència al caos creixent, la ciutat va segellar tota la presó. Ningú sap què va passar amb aquells que es van donar per morts dins d'aquestes parets... windows.wndstory.caves=Aquestes coves poc poblades s'estenen sota la presó abandonada. Rics en minerals, van ser una vegada un centre de comerç i indústria animats per a la societat dels nans que hi havia a sota, però van ser abandonats a mesura que els nans es van obsessionar per la màgia fosca.\n\nActualment, les coves són habitades majoritàriament per fauna salvatge subterrània, gnolls i maquinària abandonada; probablement corrompuda pel mateix poder que ha afectat les regions anteriors. diff --git a/core/src/main/assets/messages/windows/windows_cs.properties b/core/src/main/assets/messages/windows/windows_cs.properties index 52b521f3f..5914b8b1a 100644 --- a/core/src/main/assets/messages/windows/windows_cs.properties +++ b/core/src/main/assets/messages/windows/windows_cs.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Ano, vymazat uložení windows.wndgameinprogress.erase_warn_no=Ne, chci pokračovat windows.wndhero.stats=Statistiky +windows.wndhero.talents=Talents windows.wndhero.buffs=Efekty windows.wndhero$statstab.title=Úroveň %1$d %2$s windows.wndhero$statstab.exp=Zkušenosti @@ -50,6 +51,8 @@ windows.wndimp.reward=Vzít si prsten windows.wndinfocell.nothing=Není tu nic zajímavého. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Tato past je nečinná a již ji nelze spustit. windows.wndjournal.guide=Příručka @@ -109,6 +112,7 @@ windows.wndranking.stats=Statist. windows.wndranking.items=Výbava windows.wndranking.badges=Odznaky windows.wndranking$statstab.title=Úroveň %1$d %2$s +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Výzvy windows.wndranking$statstab.health=Zdraví windows.wndranking$statstab.str=Síla @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=Poděkování windows.wndsettings$langstab.reviewers=Kontroloři windows.wndsettings$langstab.translators=Překladatelé -windows.wndstartgame.title=Vyber si svého hrdinu -windows.wndstartgame.huntress_unlock=Pro odemčení této postavy zabij bosse na 15. podlaží -windows.wndstartgame.start=Začít hru - windows.wndstory.sewers=Tajemná kobka leží přímo pod Městem. Její horní podlaží vlastně představují městský kanalizační systém. \n\nKdyž začala z hlubin unikat temná nákaza, obvykle neškodná stvoření ze stok se stala víc a víc nebezpečnějšími. Město sem dolů posílá hlídky, aby se pokusily udržet bezpečí pro ty nahoře, ale pomalu selhávají.\n\nTohle místo je nebezpečné, ale zlá magie, která tu působí, je vcelku slabá. windows.wndstory.prison=Před mnoha lety zde bylo postaveno vězení pro umístění nebezpečných zločinců. Trestanci z celé země sem byli odvedeni, aby si zde zabezpečeni a pod přísným dozorem, odpykali svůj trest.\n\nBrzy se začala temná nákaza z hlubin vkrádat i sem a překrucovala mysl strážím i vězňům.\n\nVzhledem k rostoucímu chaosu, město zapečetilo celé vězení. Nikdo neví, co se stalo s těmi, kteří byli v těchto zdech ponecháni na smrt... windows.wndstory.caves=Dole pod opuštěným vězením se táhnou tyto řídce osídlené jeskyně. Bohaté na minerály, sloužily kdysi jako místo rušného obchodu a průmyslu pro trpasličí společnost níže. Byly ale opuštěny, když se trpaslíci začali stávat posedlými temnou magií.\n\nJeskyně jsou nyní většinou obývány podzemními živočichy, gnolly a zchátralými stroji. Pravděpodobně zasaženými stejnou temnou nákazou, která ovlivnila oblasti výše. diff --git a/core/src/main/assets/messages/windows/windows_de.properties b/core/src/main/assets/messages/windows/windows_de.properties index a734ce00f..43fa74c9d 100644 --- a/core/src/main/assets/messages/windows/windows_de.properties +++ b/core/src/main/assets/messages/windows/windows_de.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Ja, diesen Spielstand löschen windows.wndgameinprogress.erase_warn_no=Nein, ich möchte weitermachen windows.wndhero.stats=Statistik +windows.wndhero.talents=Talente windows.wndhero.buffs=Effekte windows.wndhero$statstab.title=Stufe %1$d %2$s windows.wndhero$statstab.exp=Erfahrungspunkte @@ -50,6 +51,8 @@ windows.wndimp.reward=Nimm den Ring windows.wndinfocell.nothing=Hier befindet sich nichts von Interesse. +windows.wndinfotalent.upgrade=Talent verbessern + windows.wndinfotrap.inactive=Diese Falle ist inaktiv und kann nicht mehr ausgelöst werden. windows.wndjournal.guide=Handbuch @@ -109,6 +112,7 @@ windows.wndranking.stats=Status windows.wndranking.items=Gegenst. windows.wndranking.badges=Abze. windows.wndranking$statstab.title=Stufe %1$d %2$s +windows.wndranking$statstab.talents=Talente windows.wndranking$statstab.challenges=Herausforderungen windows.wndranking$statstab.health=Lebenspunkte windows.wndranking$statstab.str=Stärkepunkte @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=Credits windows.wndsettings$langstab.reviewers=Überprüfer windows.wndsettings$langstab.translators=Übersetzer -windows.wndstartgame.title=Wähle deinen Helden -windows.wndstartgame.huntress_unlock=Besiege den Chef-Gegner auf Ebene 15, um diesen Charakter freizuschalten -windows.wndstartgame.start=Spiel starten - windows.wndstory.sewers=Der Dungeon liegt direkt unter der Stadt, die oberen Ebenen dienen ihr sogar als Abwassersystem.\n\nAls die dunkle Energie aus der Tiefe des Dungeon hinaufkroch, veränderten sich die eigentlich harmlosen Lebewesen in der Kanalisation und werden nun mit jedem Tag gefährlicher. Die Stadt entsendet zwar Wachtrupps, um die Sicherheit der Stadt zu gewährleisten, aber sie verlieren langsam die Kontrolle.\n\nDieser Ort ist zwar gefährlich, aber die bösartige Magie ist noch schwach. windows.wndstory.prison=Vor vielen Jahren wurde hier ein Gefängnis für besonders gefährliche Kriminelle errichtet. Dieses wurde streng bewacht und strenger geführt, weshalb Verurteilte aus allen Ecken des Landes hierher gebracht wurden, um ihre Zeit abzusitzen.\n\nDoch eines Tages sickerte dunkles Miasma aus den Tiefen hinauf, welches anfing, die Gedanken von Wachleuten und Gefangenen gleichermaßen zu vernebeln.\n\nDie Stadt verriegelte aufgrund des drohenden Chaos das gesamte Gefängnis vollständig. Niemand weiß, was aus jenen wurde, die zum Sterben im Gefängnis zurückgelassen worden sind... windows.wndstory.caves=Diese dünn besiedelten Höhlen erstrecken sich unter dem verlassenen Gefängnis. Da sie reich an Mineralien sind, waren sie einst ein Zentrum des emsigen Handels und des Handwerks für die tiefer gelegene Zwergengesellschaft, doch sie wurden verlassen, als die Zwerge von dunkler Magie besessen wurden.\n\nHeute sind die Höhlen überwiegend von unterirdischer Tierwelt, von Gnollen und von herrenlosen Maschinen belebt; vermutlich sind diese von der gleichen Macht korrumpiert, welche auch schon die Bereiche darüber betroffen hat. diff --git a/core/src/main/assets/messages/windows/windows_eo.properties b/core/src/main/assets/messages/windows/windows_eo.properties index bf8ca8ce5..0f23e49f1 100644 --- a/core/src/main/assets/messages/windows/windows_eo.properties +++ b/core/src/main/assets/messages/windows/windows_eo.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Jes, forigi tiun ĉi lud-staton windows.wndgameinprogress.erase_warn_no=Ne, mi volas pluigi windows.wndhero.stats=Statistiko +windows.wndhero.talents=Talents windows.wndhero.buffs=Efikoj windows.wndhero$statstab.title=%2$s nivela %1$d windows.wndhero$statstab.exp=Sperto @@ -50,6 +51,8 @@ windows.wndimp.reward=Preni la ringon windows.wndinfocell.nothing=Nenio interesa tie ĉi. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Tiu ĉi kaptilo estas malaktiva kaj ĝi ne aktivigeblos ree. windows.wndjournal.guide=Gvidilo @@ -109,6 +112,7 @@ windows.wndranking.stats=Statistiko windows.wndranking.items=Aĵoj windows.wndranking.badges=Medaloj windows.wndranking$statstab.title=%2$s %1$d-nivela +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Defioj windows.wndranking$statstab.health=Sano windows.wndranking$statstab.str=Povo @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=dankoj windows.wndsettings$langstab.reviewers=reviziintoj windows.wndsettings$langstab.translators=tradukintoj -windows.wndstartgame.title=Elektu vian heroon -windows.wndstartgame.huntress_unlock=Venku la supermonstron de la keletaĝo 15 por malŝlosi tiun ĉi heroon -windows.wndstartgame.start=Ekigi ludon - windows.wndstory.sewers=La labirinto situas tuj sub la urbo, ĝiaj supraj niveloj formas la kloakaron de la urbo.\n\nKiam malbona povo komenciĝis aperi de malsupre, ordinaraj sendanĝeraj kreaĵoj de la kloakaro iĝis pli kaj pli danĝeraj. La urbo sendas patrolojn suben por certigi sekurecon de homoj supre, tamen ili iom post iom falas.\n\nTiu ĉi loko estas danĝera, tamen feliĉe la fia sorĉarto kiu agadas tie ĉi estas malforta. windows.wndstory.prison=Antaŭ multe da jaroj malliberejo estis konstruita tie ĉi por izoli danĝerajn krimulojn. Rigore administrita kaj sekura, kondamnitoj el la tuta lando estis senditaj tien ĉi, por ili pasigu sian tempon ĝismorte.\n\nSed post mallonga tempo la malluma miasmo komenciĝis aperi de sube kaj frenezigis kaj gardistojn kaj malliberulojn.\n\nResponde al la kreskanta ĥaoso, la urbo sigelfermis la tutan malliberejon. Neniu scias kion okazis al tiuj, kiuj estis forlasitaj je morto inter tiuj muroj… windows.wndstory.caves=Tiuj ĉi maldense loĝataj kavernoj etendiĝas suben de la forlasita malliberejo. Mineralozaj, ili iam estis la centro de vivplena komerco kaj industrio de la gnoma socio sube, sed estis forlasita kiam la gnomoj komencis ekzerci sin en fimagio.\n\nLa kavernoj estas nuntempe loĝataj nur de subteraj sovaĝaj bestoj, gnoloj kaj ruinigitaj maŝinoj: probable koruptitaj de la sama fia magio, kiu penetras la suprajn regionojn. diff --git a/core/src/main/assets/messages/windows/windows_es.properties b/core/src/main/assets/messages/windows/windows_es.properties index a5c66ec0d..9f91d05dd 100644 --- a/core/src/main/assets/messages/windows/windows_es.properties +++ b/core/src/main/assets/messages/windows/windows_es.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Si, borra este guardado windows.wndgameinprogress.erase_warn_no=No, deseo continuar windows.wndhero.stats=Estadísticas +windows.wndhero.talents=Talents windows.wndhero.buffs=Efectos windows.wndhero$statstab.title=Nivel %1$d %2$s windows.wndhero$statstab.exp=Experiencia @@ -50,6 +51,8 @@ windows.wndimp.reward=Toma el anillo windows.wndinfocell.nothing=Nada interesante aquí. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Esta trampa está inactiva y ya no puede volver a ser activada. windows.wndjournal.guide=Guía @@ -109,6 +112,7 @@ windows.wndranking.stats=Estadísticas windows.wndranking.items=Ítems windows.wndranking.badges=Medallas windows.wndranking$statstab.title=Nivel %1$d %2$s +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Desafíos windows.wndranking$statstab.health=Salud windows.wndranking$statstab.str=Fuerza @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=créditos windows.wndsettings$langstab.reviewers=revisores windows.wndsettings$langstab.translators=traductores -windows.wndstartgame.title=Elige a Tu Héroe -windows.wndstartgame.huntress_unlock=Derrota el jefe en el piso 15 para desbloquear este personaje -windows.wndstartgame.start=Comenzar Juego - windows.wndstory.sewers=La mazmorra se encuentra justo debajo de la Ciudad, sus pisos superiores de hecho constituyen el sistema de Desagüe de la Ciudad.\n\nA medida que la energía oscura se ha arrastrado desde abajo, las criaturas del alcantarillado, generalmente inofensivas, se han vuelto cada vez más peligrosas. La ciudad envía patrullas de guardias aquí para tratar de mantener la seguridad de los que están arriba, pero están fallando lentamente.\n\nEste lugar es peligroso, pero al menos la magia oscura tiene una presencia débil. windows.wndstory.prison=Muchos años atrás una prisión fue construida aquí para retener criminales peligrosos. Por su estricta regulación y su seguridad, prisioneros provenientes de todos los lugares fueron traidos para cumplir su condena.\n\nPero luego un miasma oscuro comenzó a arrastrarse desde abajo, retorciendo las mentes tanto de los guardias como de los prisioneros.\n\nEn consencuencia al caos creciente, la ciudad selló toda la prisión. Nadie sabe qué pasó con aquellos que fueron dejados por muertos dentro de estas paredes... windows.wndstory.caves=Estas cuevas escasamente pobladas se extienden debajo de la prisión abandonada. Ricas en minerales, alguna vez fueron un centro de comercio e industria para la sociedad enana de abajo, pero fueron abandonados cuando los enanos se obsesionaron con la magia oscura.\n\nLas cuevas ahora están habitadas principalmente por vida salvaje subterránea, gnolls y maquinaria abandonada; probablemente corrompidos por el mismo poder que ha afectado a las regiones anteriores. diff --git a/core/src/main/assets/messages/windows/windows_eu.properties b/core/src/main/assets/messages/windows/windows_eu.properties index 50ee0e5d5..0816f9728 100644 --- a/core/src/main/assets/messages/windows/windows_eu.properties +++ b/core/src/main/assets/messages/windows/windows_eu.properties @@ -14,7 +14,7 @@ windows.wnddocument.missing=orrialdea falta da windows.wnderror.title=ERROREA windows.wndgame.settings=Ezarpenak -windows.wndgame.install=Install the Game +windows.wndgame.install=Instalatu jolasa windows.wndgame.challenges=Erronkak windows.wndgame.rankings=Sailkapena windows.wndgame.start=Hasi partida berria @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Bai, ezabatu partida hau windows.wndgameinprogress.erase_warn_no=Ez, jarraitu nahi dut windows.wndhero.stats=Kopuruak +windows.wndhero.talents=Talentuak windows.wndhero.buffs=Egoera windows.wndhero$statstab.title=%1$d. mailako %2$s windows.wndhero$statstab.exp=Esperientzia @@ -50,6 +51,8 @@ windows.wndimp.reward=Hartu eraztuna windows.wndinfocell.nothing=Ez dago interesgarria den ezer hemen. +windows.wndinfotalent.upgrade=Hobetu talentua + windows.wndinfotrap.inactive=Tranpa hau inaktibo dago, eta ezin da berriro armatu. windows.wndjournal.guide=Gida @@ -109,6 +112,7 @@ windows.wndranking.stats=Kopuruak windows.wndranking.items=Objektuak windows.wndranking.badges=Dominak windows.wndranking$statstab.title=%1$d. mailako %2$s +windows.wndranking$statstab.talents=Talentuak windows.wndranking$statstab.challenges=Erronkak windows.wndranking$statstab.health=Osasuna windows.wndranking$statstab.str=Indarra @@ -135,7 +139,7 @@ windows.wndsadghost.weapon=Mamuaren arma windows.wndsadghost.armor=Mamuaren armadura windows.wndsadghost.farewell=Agur, abenturazale! -windows.wndsettings$displaytab.title=Display Settings +windows.wndsettings$displaytab.title=Pantaila-ezarpenak windows.wndsettings$displaytab.scale=Bistaratzeko eskala windows.wndsettings$displaytab.saver=Bateria aurrezlea windows.wndsettings$displaytab.saver_desc=Energia aurrezteko moduak, partida tamaina txiki batean marrazten du eta pantailara egokitzeko eskalatzen du.\n\nHonek grafikoak apur bat itsustuko ditu eta interfazea handiago bihurtu, baina errendimendua eta bateriaren iraupena hobetuko ditu.\n\nJolasa berrabiaraztea beharrezkoa izan daiteke aldaketak aplikatzeko. @@ -149,7 +153,7 @@ windows.wndsettings$displaytab.bright=Argia windows.wndsettings$displaytab.visual_grid=Sareta bisuala windows.wndsettings$displaytab.off=Itzalita windows.wndsettings$displaytab.high=Altua -windows.wndsettings$uitab.title=Interface Settings +windows.wndsettings$uitab.title=Interfaze-ezarpenak windows.wndsettings$uitab.mode=Tresna-barraren modua: windows.wndsettings$uitab.split=Banatu windows.wndsettings$uitab.group=Batu @@ -160,16 +164,16 @@ windows.wndsettings$uitab.quickslots=Laster-markak windows.wndsettings$uitab.fullscreen=Pantaila osoa windows.wndsettings$uitab.system_font=Sistemako tipografia windows.wndsettings$uitab.key_bindings=Tekla-loturak -windows.wndsettings$datatab.title=Connectivity Settings -windows.wndsettings$datatab.news=Check for news -windows.wndsettings$datatab.updates=Check for updates -windows.wndsettings$datatab.wifi=Only check on WiFi -windows.wndsettings$audiotab.title=Audio Settings +windows.wndsettings$datatab.title=Konexio-ezarpenak +windows.wndsettings$datatab.news=Egiaztatu berriak +windows.wndsettings$datatab.updates=Egiaztatu eguneraketak +windows.wndsettings$datatab.wifi=Egiaztatu soilik wifi bidez +windows.wndsettings$audiotab.title=Audio-ezarpenak windows.wndsettings$audiotab.music_vol=Musikaren bolumena windows.wndsettings$audiotab.music_mute=Isilarazi musika windows.wndsettings$audiotab.sfx_vol=Efektuen bolumena windows.wndsettings$audiotab.sfx_mute=Isilarazi efektuak -windows.wndsettings$langstab.title=Language Settings +windows.wndsettings$langstab.title=Hizkuntza-ezarpenak windows.wndsettings$langstab.completed=Hizkuntza hau erabat itzuli eta gainbegiratu da. windows.wndsettings$langstab.unreviewed=_Hizkuntza hau ez da oraindik gainbegiratu._ Erroreak izan ditzake, baina testu guztia itzulita dago. windows.wndsettings$langstab.unfinished=_Hizkuntza hau ez da guztiz itzuli._ Testu atal luzeak ingelesez egon daitezke oraindik. @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=kredituak windows.wndsettings$langstab.reviewers=berrikusleak windows.wndsettings$langstab.translators=itzultzaileak -windows.wndstartgame.title=Hautatu zure heroia -windows.wndstartgame.huntress_unlock=Gainditu 15. pisuko nagusia pertsonaia hau desblokeatzeko -windows.wndstartgame.start=Hasi partida - windows.wndstory.sewers=Ziega hiriaren azpian datza, izan ere, ziegaren goiko pisuak hiriaren estolda sistema dira.\n\nBehealdetik energia ilun bat herrestan igo ahala, kaltegabeak ohi ziren estoldetako izakiak gero eta arriskutsuago bihurtu dira. Hiriak zaindari patruilak bidaltzen ditu hona goikoen segurtasuna bermatzeko, baina gainezka egiten die.\n\nToki hau arriskutsua da. Behintzat, hemen dabilen magia gaiztoa ahula da. windows.wndstory.prison=Duela urte asko, gaizkile arriskutsuak giltzaperatzeko presondegi bat eraiki zen hemen. Zorrozki arautua eta segurua, lurralde osoko kondenatuak ekarri ziren hona zigorra betetzera.\n\nBaina laster azpiko miasma ilunak laztu zituen, zaindari eta presoen buruak bihurritu zituen.\n\nSortutako anabasari erantzuteko, hiriak presondegi osoa hertsi zuen. Inork ez daki horma hauen artean hiltzera utzitako horietaz ezer... windows.wndstory.caves=Abandonatutako presondegiaren azpitik biztanle gutxiko kobazuloak hedatzen dira. Mineraletan aberatsak, azpiko ipotxen gizartearen merkataritza eta industriarako bilgune bizia izan ziren, baina ipotxak magia beltzarekin obsesionatu ahala, hustuz joan ziren\n\nLeizeetako biztanleak lurrazpiko piztiak, gnollak eta utzitako makinaria dira nagusiki, seguruenik goiko eremuei eragin dien indar berak ustelduta. @@ -189,7 +189,7 @@ windows.wndstory.city=Ipotxen metropolia ipotxen hiri-estatu handienetako bat ze windows.wndstory.halls=Ipotxen Metropoliaren atari sakon hauek magia beltzak bihurritu ditu. Iraganean Ipotx erregearen belagileei harrera egiten zieten lurralde hauek, baina orain are makurragoa den zerbaitek hartu ditu...\n\nDenetariko izaki demoniako izugarriak dabiltza inguru hauetan, indar ilun latz batek gidatuak. Ipotxen erregea ez bazen hedatzen ari den ustelkeriaren iturria, orduan hemen azpian dagoen hori izan behar da.\n\nKontuz ibili, oso abenturazale gutxi jaitsi dira hain urrun... windows.wndsupportprompt.title=Garatzailearen mezu bat -windows.wndsupportprompt.intro=Hello, I hope you're enjoying Shattered Pixel Dungeon! +windows.wndsupportprompt.intro=Kaixo, espero Shattered Pixel Dungeon gogko izatea! windows.wndsupportprompt.close=Itxi windows.wndtradeitem.buy=Erosi %d txanponen truk diff --git a/core/src/main/assets/messages/windows/windows_fi.properties b/core/src/main/assets/messages/windows/windows_fi.properties index 9b959ba45..3b46c286e 100644 --- a/core/src/main/assets/messages/windows/windows_fi.properties +++ b/core/src/main/assets/messages/windows/windows_fi.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Yes, delete this save windows.wndgameinprogress.erase_warn_no=No, I want to continue windows.wndhero.stats=Tilastot +windows.wndhero.talents=Talents windows.wndhero.buffs=Vaikutukset windows.wndhero$statstab.title=Tason %1$d %2$s windows.wndhero$statstab.exp=Kokemus @@ -50,6 +51,8 @@ windows.wndimp.reward=Ota sormus windows.wndinfocell.nothing=Ei mitään kiinnostavaa. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Tämä ansa on rikki, joten sitä ei voi enää laukaista. windows.wndjournal.guide=Opastus @@ -109,6 +112,7 @@ windows.wndranking.stats=Tilastot windows.wndranking.items=Esineet windows.wndranking.badges=Arvomerkit windows.wndranking$statstab.title=Tason %1$d %2$s +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Haasteet windows.wndranking$statstab.health=Elinvoima windows.wndranking$statstab.str=Vahvuus @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=Työntekijät windows.wndsettings$langstab.reviewers=Katsastajat windows.wndsettings$langstab.translators=Kääntäjät -windows.wndstartgame.title=Choose Your Hero -windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character -windows.wndstartgame.start=Start Game - windows.wndstory.sewers=Luolasto sijaitsee suoraan Kaupungin alla ja sen ylemmät tasot muodostavat Kaupungin viemäriverkoston.\n\nTavallisesti vaarattomat viemäreissä asuvat olennot ovat muuttuneet vaarallisemmiksi ja vaarallisemmiksi Pimeän energian hiipiessä alhaaltapäin.\n\nKaupunki lähettää viemäreihin partioita yrittäen varmistaa turvallisuuden Kaupungin asukkaille, mutta se on taistelua vääjäämätöntä häviötä vastaan.\n\nTämä paikka on vaarallinen, mutta pahan magian toiminta täällä on heikkoa. windows.wndstory.prison=Vankila rakennettiin monia vuosia sitten vaarallisimmille rikollisille. Koska se oli niin tiukasti valvottu ja varma, maan jokaisesta kolkasta tuotiin tänne rikollisia kärsimään rangaistustaan.\n\nKuitenkin jonkin ajan kuluttua alhaaltapäin alkoi hivuttautua Pimeää magiaa, joka sekoitti sekä vartijat että vangit.\n\nKaupunki katkaisi kaikki yhteydet Vankilaan vastauksena kasvavaan kaaokseen. Kukaan ei tiedä, mitä tänne kuolemaan jätetyistä tuli... windows.wndstory.caves=These sparsely populated caves stretch down under the abandoned prison. Rich in minerals, they were once a center of bustling trade and industry for the dwarven society below, but they were abandoned as the dwarves became obsessed with dark magic.\n\nThe caves are now mostly inhabited by subterranean wildlife, gnolls, and derelict machinery; likely corrupted by the same power that has affected the regions above. diff --git a/core/src/main/assets/messages/windows/windows_fr.properties b/core/src/main/assets/messages/windows/windows_fr.properties index 6093dd4ec..dd6f944e9 100644 --- a/core/src/main/assets/messages/windows/windows_fr.properties +++ b/core/src/main/assets/messages/windows/windows_fr.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Oui, effacer cette sauvegarde windows.wndgameinprogress.erase_warn_no=Non, je veux continuer windows.wndhero.stats=Etat +windows.wndhero.talents=Talents windows.wndhero.buffs=Buffs windows.wndhero$statstab.title=Niveau %1$d %2$s windows.wndhero$statstab.exp=Expérience @@ -50,6 +51,8 @@ windows.wndimp.reward=Prendre la bague windows.wndinfocell.nothing=Rien d'intéressant ici. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Le piège est inactif, et ne peut plus se déclencher. windows.wndjournal.guide=Guide @@ -109,6 +112,7 @@ windows.wndranking.stats=Etat windows.wndranking.items=Objets windows.wndranking.badges=Badges windows.wndranking$statstab.title=Niveau %1$d %2$s +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Challenges windows.wndranking$statstab.health=Santé windows.wndranking$statstab.str=Force @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=crédits windows.wndsettings$langstab.reviewers=validateurs windows.wndsettings$langstab.translators=traducteurs -windows.wndstartgame.title=Choisissez Votre Héros -windows.wndstartgame.huntress_unlock=Battez le boss au 15eme étage pour débloquer ce personnage. -windows.wndstartgame.start=Commencer la partie - windows.wndstory.sewers=Le donjon se trouve juste sous la ville, en fait ses niveaux supérieurs sont devenus le système d'égout de la ville.\n\nAlors qu'une énergie sombre a émergé de ses profondeurs, les créatures inoffensives des égouts sont devenues de plus en plus dangereuses. Des gardes ont bien été envoyés pour patrouiller et essayer de sécuriser les lieux mais ils ont peu à peu été dépassés.\n\nCet endroit est dangereux, mais au moins la magie maléfique qui est à l'œuvre ici reste faible. windows.wndstory.prison=Une prison a été construite ici il y a cela des années dans le but d'y loger de dangereux criminels. Dans cette prison fortement sécurisée et réglementée, des prisonniers venant de tout le territoire venaient purger leur peine.\n\nMais peu de temps après de sombres miasmes ont commencé a émerger des profondeurs, altérant l'esprit des gardes comme des prisonniers.\n\nCraignant que ce chaos ne s'étende, la ville décida de condamner toutes les entrées de la prison. Nul ne sait ce qu'il est advenu de ceux que l'on a laissé pour morts entre ces murs... windows.wndstory.caves=Ces cavernes peu peuplées s'étendent sous la prison abandonnée. Riche en minerais, ils étaient autrefois un centre de commerce et d'industrie animé pour la société naine ci-dessous, mais ils ont été abandonnés lorsques les nains sont devenus obsédés par la magie noire.\n\nLes cavernes sont maintenant principalement habitées par la faune souterraine, les gnolls et les machines abandonnées ; probablement corrompu par le même pouvoir qui a affecté les régions ci-dessus. diff --git a/core/src/main/assets/messages/windows/windows_hu.properties b/core/src/main/assets/messages/windows/windows_hu.properties index 1b684637f..60fd5eb9e 100644 --- a/core/src/main/assets/messages/windows/windows_hu.properties +++ b/core/src/main/assets/messages/windows/windows_hu.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Igen, törlöm windows.wndgameinprogress.erase_warn_no=Nem, folytatni szeretném windows.wndhero.stats=Adatlap +windows.wndhero.talents=Talents windows.wndhero.buffs=Módosítók windows.wndhero$statstab.title=%1$d. szintű %2$s windows.wndhero$statstab.exp=Tapasztalat @@ -50,6 +51,8 @@ windows.wndimp.reward=Elteszem a gyűrűt windows.wndinfocell.nothing=Nincs semmi érdekes itt. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Ez a csapda inaktív, nem fog már bekapcsolni. windows.wndjournal.guide=Útikönyv @@ -65,7 +68,7 @@ windows.wndkeybindings.ttl_key1=Billentyű 1 windows.wndkeybindings.ttl_key2=Billentyű 2 windows.wndkeybindings.default=Alapértelmezett összerendelés windows.wndkeybindings.confirm=Jóváhagy -windows.wndkeybindings.cancel=Mégse +windows.wndkeybindings.cancel=Mégsem windows.wndkeybindings.none=Semmi windows.wndkeybindings.back=Vissza windows.wndkeybindings.menu=Menü @@ -102,13 +105,14 @@ windows.wndkeybindings$wndchangebinding.warning=Ez a billentyű leválasztásra windows.wndkeybindings$wndchangebinding.error=Ez a billentyű már hozzá van rendelve ehhez a művelethez. windows.wndkeybindings$wndchangebinding.unbind=Billentyű leválasztása windows.wndkeybindings$wndchangebinding.confirm=Jóváhagy -windows.wndkeybindings$wndchangebinding.cancel=Mégse +windows.wndkeybindings$wndchangebinding.cancel=Mégsem windows.wndranking.error=Nem sikerült több információt betölteni windows.wndranking.stats=Adatlap windows.wndranking.items=Tárgyak windows.wndranking.badges=Medálok windows.wndranking$statstab.title=%1$d. szintű %2$s +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Kihívások windows.wndranking$statstab.health=Élet windows.wndranking$statstab.str=Erő @@ -140,7 +144,7 @@ windows.wndsettings$displaytab.scale=Képarány windows.wndsettings$displaytab.saver=Energiatakarékos windows.wndsettings$displaytab.saver_desc=Az energiatakarékos mód kisebb méretben rajzolja meg a játékot és a képernyőd méretéhez igazítja a képet.\n\nEttől a grafika kevésbé lesz éles, a felhasználói felület kissé megnő, ugyanakkor javul a teljesítmény és az akkumulátor üzemideje.\n\nA változtatások alkalmazásához indítsd újra a játékot. windows.wndsettings$displaytab.okay=Rendben -windows.wndsettings$displaytab.cancel=Mégse +windows.wndsettings$displaytab.cancel=Mégsem windows.wndsettings$displaytab.portrait=Váltás állóképre windows.wndsettings$displaytab.landscape=Váltás fekvőképre windows.wndsettings$displaytab.brightness=Fényerő @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=közreműködők windows.wndsettings$langstab.reviewers=ellenőrizték windows.wndsettings$langstab.translators=fordítók -windows.wndstartgame.title=Válassz hőst -windows.wndstartgame.huntress_unlock=Győzd le a 15. szint főellenségét, hogy ezzel a karakterrel játszhass -windows.wndstartgame.start=Játék indítása - windows.wndstory.sewers=A kazamaták pontosan a város alatt fekszenek, a felsőbb szintjei egyben a város csatornarendszere is.\n\nAhogyan a sötét energia kúszott felfelé az alsóbb szintekről, a csatornák egyébként ártalmatlan élőlényei egyre veszélyesebbekké váltak. A város járőröket küld ide, hogy a felszínen élőket biztonságban tartsák, de lassan kezdenek kudarcot vallani.\n\nEz a hely veszélyes, de legalább a működésben lévő gonosz mágia itt gyenge. windows.wndstory.prison=Sok évvel ezelőtt egy börtönt építettek itt, hogy ide helyezzék a veszélyes bűnözőket. A szigora és a biztonsága miatt a föld minden tájáról ide hozták az elítélteket, hogy itt töltsék le büntetésüket.\n\nDe nem sokkal később sötét ártalom gőze szivárgott föl a mélyből, egyaránt megháborítva az őrök és elítéltek elméjét.\n\nA növekvő káoszra reagálva a város lezáratta az egész börtönt. Senki nem tudja, mi történt azokkal, akiket e falak között hagytak meghalni... windows.wndstory.caves=Ezek a gyéren lakott barlangok lenyúlnak az elhagyatott börtön alá. Ásványokban gazdag hely, mely valaha a törpék nyüzsgő kereskedelmi és iparközpontja volt, de elhagyott lett amikor a törpék a sötét mágia megszállottaivá váltak.\n\nA barlangot mára inkább földalatti lények lakják, gnollok és gazdátlan gépezetek; valószínűleg ugyanaz az erő rontotta meg őket, ami a fenti területen is jelen van. diff --git a/core/src/main/assets/messages/windows/windows_in.properties b/core/src/main/assets/messages/windows/windows_in.properties index 4b84ca0f4..e1cb3d273 100644 --- a/core/src/main/assets/messages/windows/windows_in.properties +++ b/core/src/main/assets/messages/windows/windows_in.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Ya, hapus data ini windows.wndgameinprogress.erase_warn_no=Tidak, aku ingin lanjutkan windows.wndhero.stats=Status +windows.wndhero.talents=Talents windows.wndhero.buffs=Buff windows.wndhero$statstab.title=Level %1$d %2$s windows.wndhero$statstab.exp=Experience @@ -50,6 +51,8 @@ windows.wndimp.reward=Ambil cincinnya windows.wndinfocell.nothing=Tidak ada yang menarik di sini. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Jebakan ini tidak berfungsi, dan tidak akan dapat berguna kembali. windows.wndjournal.guide=Panduan @@ -109,6 +112,7 @@ windows.wndranking.stats=Status windows.wndranking.items=Items windows.wndranking.badges=Lencana windows.wndranking$statstab.title=Level %1$d %2$s +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Tantangan windows.wndranking$statstab.health=Darah windows.wndranking$statstab.str=Kekuatan @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=kredit windows.wndsettings$langstab.reviewers=pe-review windows.wndsettings$langstab.translators=penerjemah -windows.wndstartgame.title=Pilih Pahlawanmu -windows.wndstartgame.huntress_unlock=Kalahkan raja di lantai 15 untuk mendapatkan karakter ini -windows.wndstartgame.start=Mulai Game - windows.wndstory.sewers=Dungeon ini tepat berada di bawah kota, bagian atas Dungeon ini merupakan sistem gorong-gorong kota.\n\nSehubungan dengan energi hitam yang terus menyeruak ke atas, makhluk-makhluk gorong-gorong yang biasa saja menjadi sangat berbahaya. Pihak kota telah mengirim para penjaga demi keamanan kota atas, namun perlahan gagal.\n\nTempat ini berbahaya, tapi setidaknya ilmu hitam di sini masih terbilang lemah. windows.wndstory.prison=Bertahun-tahun yang lalu sebuah penjara dibangun di sini untuk memenjarakan para kriminal berbahaya. Penjagaan dan pengamanan yang sangat ketat, menghukum penjahat dari penjuru dunia ke sini.\n\nTapi kemudian, miasma gelap mulai menyeruak dari bawah, menghilangkan akal sehat para tahanan dan penjaga.\n\nSebagai tindak lanjut dari kekacauan ini, orang kota menyegel seluruh penjuru penjara. Tak ada yang tahu bagaimana nasib mereka yang mati di tempat ini... windows.wndstory.caves=Gua yang penghuninya sedikit ini terhampar di bawah penjara. Kaya akan mineral, gua ini asalnya adalah pusat perdagangan yang ramai dan kawasan industri untuk masyarakat dwarf di bawah, tapi sudah ditinggalkan begitu saja karena para dwarf sekarang sudah terobsesi pada ilmu hitam.\n\nGua ini sebagian besar dihuni oleh margasatwa bawah tanah, para gnoll, dan mesin-mesin yang ditinggalkan; mungkin saja terkorupsi oleh kekuatan yang sama seperti yang ada di atas. diff --git a/core/src/main/assets/messages/windows/windows_it.properties b/core/src/main/assets/messages/windows/windows_it.properties index 05dce6309..47f10626c 100644 --- a/core/src/main/assets/messages/windows/windows_it.properties +++ b/core/src/main/assets/messages/windows/windows_it.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Sì, cancella questo salvataggio windows.wndgameinprogress.erase_warn_no=No, voglio continuare windows.wndhero.stats=Statistiche +windows.wndhero.talents=Talents windows.wndhero.buffs=Stati attivi windows.wndhero$statstab.title= %2$s di livello %1$d windows.wndhero$statstab.exp=Esperienza @@ -50,6 +51,8 @@ windows.wndimp.reward=Prendi l'anello windows.wndinfocell.nothing=Nulla di interessante. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=La trappola è disattivata, e non può più scattare. windows.wndjournal.guide=Guida @@ -109,6 +112,7 @@ windows.wndranking.stats=Statistica windows.wndranking.items=Oggetti windows.wndranking.badges=Distintivi windows.wndranking$statstab.title= %2$s di livello %1$d +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Sfide windows.wndranking$statstab.health=Salute windows.wndranking$statstab.str=Forza @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=Ringraziamenti windows.wndsettings$langstab.reviewers=Revisori windows.wndsettings$langstab.translators=Traduttori -windows.wndstartgame.title=Scegli il tuo Eroe -windows.wndstartgame.huntress_unlock=Sconfiggi il boss del piano 15 per sbloccare questo personaggio -windows.wndstartgame.start=Inizia Gioco - windows.wndstory.sewers=Il dungeon si trova proprio sotto la città, i suoi primi livelli infatti costituiscono il suo sistema fognario.\n\nQuando un'energia oscura ha cominciato a salire dalle profondità del dungeon, le creature delle fogne normalmente innocue sono diventate sempre più pericolose. La città invia quaggiù pattuglie di guardia per tentare di mantenere la sicurezza degli abitanti in superficie, sempre con meno risultati.\n\nQuesto posto è pericoloso, ma almeno la magia malvagia che si trova qui è debole. windows.wndstory.prison=Molti anni fa venne costruita qui una prigione allo scopo di contenere pericolosi criminali. Strettamente sorvegliata e disciplinata, condannati provenienti da tutto il paese venivano mandati qui a scontare la pena.\n\nMa ben presto un oscuro miasma ha cominciato a filtrare da sotto, contorcendo in egual modo le menti di guardie e prigionieri.\nA conseguenza del caos crescente, la città ha preferito sigillare l'intera prigione. Nessuno sa cosa ne sia stato di quelli lasciati qui a morire tra queste mura... windows.wndstory.caves=Queste grotte scarsamente popolate si estendono al di sotto delle prigioni abbandonate. Ricche di minerali, furono in passato il centro movimentato di commercio e industrie per le società nanesche sottostanti, ma vennero abbandonate a seguito dell'ossessione per la magia nera.\n\nLe grotte sono ora perlopiù abitate dalla fauna selvatica sotterranea, da gnoll e macchinari fatiscenti; probabilmente altresì corrotti dallo stesso potere che affligge le regioni sovrastanti. diff --git a/core/src/main/assets/messages/windows/windows_ja.properties b/core/src/main/assets/messages/windows/windows_ja.properties index 789056e1f..f6a7faff8 100644 --- a/core/src/main/assets/messages/windows/windows_ja.properties +++ b/core/src/main/assets/messages/windows/windows_ja.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=このセーブデータを消去する windows.wndgameinprogress.erase_warn_no=やっぱり続ける windows.wndhero.stats=統計 +windows.wndhero.talents=Talents windows.wndhero.buffs=追加効果 windows.wndhero$statstab.title=レベル %1$d %2$s windows.wndhero$statstab.exp=経験値 @@ -50,6 +51,8 @@ windows.wndimp.reward=指輪を受け取る windows.wndinfocell.nothing=ここに興味深いものはなにもない。 +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=この罠は動いておらず、もはや起動することはないだろう。 windows.wndjournal.guide=手引 @@ -109,6 +112,7 @@ windows.wndranking.stats=統計 windows.wndranking.items=アイテム windows.wndranking.badges=バッジ windows.wndranking$statstab.title=レベル %1$d %2$s +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=チャレンジ windows.wndranking$statstab.health=体力 windows.wndranking$statstab.str=筋力 @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=クレジット windows.wndsettings$langstab.reviewers=レビュワー windows.wndsettings$langstab.translators=翻訳者 -windows.wndstartgame.title=職業を選択 -windows.wndstartgame.huntress_unlock=15階のボスを倒すとこのキャラクターのロックは解除される -windows.wndstartgame.start=ゲームを始める - windows.wndstory.sewers=ダンジョンは都市の真下に広がっており、実際に浅い階層は都市の下水道を構成している。\n\n暗黒のエネルギーが地底から忍び寄ってくるにつれ、無害だった下水の生物はどんどん危険になってゆく。都市は警備員を深部に送り込んで上部の安全を維持しようとしたが、彼らは段々といなくなっていった。\n\nこの地域は危険だが、少なくともここに作用している邪悪な魔法は弱まっている。 windows.wndstory.prison=何年も前に、危険な犯罪者を閉じ込めるために牢獄がここに建設された。厳重に管理され安全と言われており、有罪判決を受けた者たちがここに収容されて長い時間を過ごしていた。\n\nしかし、暗黒の瘴気が深部から忍び寄るにつれ、看守と囚人の心を捻じ曲げていった。\n\n混乱に乗じ、都市は全ての牢獄を封印した。壁の中に居るはずの、死人や放置された人の現在を知る者は存在しない… windows.wndstory.caves=These sparsely populated caves stretch down under the abandoned prison. Rich in minerals, they were once a center of bustling trade and industry for the dwarven society below, but they were abandoned as the dwarves became obsessed with dark magic.\n\nThe caves are now mostly inhabited by subterranean wildlife, gnolls, and derelict machinery; likely corrupted by the same power that has affected the regions above. diff --git a/core/src/main/assets/messages/windows/windows_ko.properties b/core/src/main/assets/messages/windows/windows_ko.properties index 25e725af2..c895fcb34 100644 --- a/core/src/main/assets/messages/windows/windows_ko.properties +++ b/core/src/main/assets/messages/windows/windows_ko.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=네, 게임을 지웁니다. windows.wndgameinprogress.erase_warn_no=아니오, 게임을 계속합니다. windows.wndhero.stats=능력치 +windows.wndhero.talents=특성 windows.wndhero.buffs=버프 windows.wndhero$statstab.title=레벨 %1$d 의 %2$s windows.wndhero$statstab.exp=경험치 @@ -50,6 +51,8 @@ windows.wndimp.reward=반지를 가져간다 windows.wndinfocell.nothing=흥미로운 것은 없어보인다. +windows.wndinfotalent.upgrade=특성 강화 + windows.wndinfotrap.inactive=더이상 작동하지 않는 함정이다. windows.wndjournal.guide=가이드 @@ -109,6 +112,7 @@ windows.wndranking.stats=능력치 windows.wndranking.items=아이템 windows.wndranking.badges=배지 windows.wndranking$statstab.title=레벨 %1$d 의 %2$s +windows.wndranking$statstab.talents=특성 windows.wndranking$statstab.challenges=활성화된 도전 항목 windows.wndranking$statstab.health=체력 windows.wndranking$statstab.str=힘 @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=참여인원 windows.wndsettings$langstab.reviewers=검수자 windows.wndsettings$langstab.translators=번역자 -windows.wndstartgame.title=영웅을 선택하십시오 -windows.wndstartgame.huntress_unlock=이 캐릭터를 사용하려면 15층의 보스를 쓰러트리십시오. -windows.wndstartgame.start=게임 시작 - windows.wndstory.sewers=던전은 도시의 바로 아래에 위치해 있습니다. 정확히는 던전의 상층부가 곧 도시의 하수 처리 시설인 셈입니다.\n\n하수구의 무해한 생명체들은 던전 아랫층에서 올라오는 암흑의 기운 때문에 점점 더 위험해지고 있습니다. 도시에서 이를 저지하고 지상의 안전을 유지하기 위해 순찰대를 보내고 있지만 역부족이었습니다.\n\n위험한 곳이지만, 그나마 어두운 마법의 기운은 강하지 않습니다. windows.wndstory.prison=수년 전 이 곳에는 위험한 죄수들을 수용하기 위한 감옥이 지어졌습니다. 엄격한 통제 속에서, 온 땅에서 온 악랄한 죄수들이 이곳에 수감되었습니다.\n\n하지만 머지않아 불쾌한 어둠의 기운이 아래에서 올라오기 시작했습니다. 이 기운은 죄수들 뿐만 아니라 간수들의 마음까지 악하게 만들기에 충분했습니다.\n\n자라나는 혼돈에 대한 해결책으로, 도시에서는 감옥을 아예 봉쇄해 버렸습니다. 감옥 안에 죽도록 방치된 자들이 어떻게 되었는지는 아무도 알지 못한 채로요... windows.wndstory.caves=버려진 감옥 밑에는 인적이 드문 동굴이 펼쳐져 있습니다. 풍부한 광물로 인해 한때는 드워프 도시의 상공업 중심지였습니다만, 드워프들이 점차 흑마술에 집착하게 되면서 잊혀졌습니다.\n\n이제 동굴에는 대개 지하 야생 생물과 놀 부족, 그리고 낡은 기계들이 활보합니다. 그리고 그들 모두 앞서 보았듯이 어두운 마법에 물들어 있습니다. diff --git a/core/src/main/assets/messages/windows/windows_pl.properties b/core/src/main/assets/messages/windows/windows_pl.properties index 9b883c50e..15975e0c5 100644 --- a/core/src/main/assets/messages/windows/windows_pl.properties +++ b/core/src/main/assets/messages/windows/windows_pl.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Tak, usuń ten zapis windows.wndgameinprogress.erase_warn_no=Nie, chcę kontynuować windows.wndhero.stats=Statystyki +windows.wndhero.talents=Talents windows.wndhero.buffs=Efekty windows.wndhero$statstab.title=Poziom %1$d %2$s windows.wndhero$statstab.exp=Doświadczenie @@ -50,6 +51,8 @@ windows.wndimp.reward=Weź pierścień windows.wndinfocell.nothing=Nie ma tu nic ciekawego. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Ta pułapka jest nieaktywna i nie może być już użyta. windows.wndjournal.guide=Przewodnik @@ -109,6 +112,7 @@ windows.wndranking.stats=Statystyki windows.wndranking.items=Przedmioty windows.wndranking.badges=Odznaki windows.wndranking$statstab.title=Poziom %1$d %2$s +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Wyzwania windows.wndranking$statstab.health=Życie windows.wndranking$statstab.str=Siła @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=Podziękowania windows.wndsettings$langstab.reviewers=Korektorzy windows.wndsettings$langstab.translators=Tłumacze -windows.wndstartgame.title=Wybierz swojego bohatera -windows.wndstartgame.huntress_unlock=Pokonaj bossa na piętrze 15 żeby odblokować tą postać -windows.wndstartgame.start=Rozpocznij grę - windows.wndstory.sewers=Loch leży tuż pod powierzchnią Miasta, jego górne części są w rzeczywistości systemem kanałów Miasta.\n\nJako, że mroczna energia wypełzła z dołu, zazwyczaj nieszkodliwe stworzenia z kanałów stały się o wiele bardziej niebezpieczne. Miasto wysyła co jakiś czas patrole strażników, którzy mają zapewnić bezpieczeństwo tym na górze, ale coraz częściej przegrywają.\n\nTo miejsce jest niebezpieczne, ale przynajmniej działanie złej magii jest tutaj słabe. windows.wndstory.prison=Więzienie wybudowano wiele lat temu, by przetrzymywać tu niebezpiecznych kryminalistów. Pilnie nadzorowani i zabezpieczeni skazańcy z całej krainy byli tu zsyłani, by odbyć swoją karę.\n\nLecz niedługo mroczny miazmat zaczął wypełzać z dołu, wypaczając umysły strażników i więźniów. \n\nW odpowiedzi na rozprzestrzeniający się chaos miasto szczelnie zamknęło całe więzienie. Nikt nie wie co się stało z tymi, których pozostawiono na śmierć za ścianami aresztu... windows.wndstory.caves=Te mało zaludnione jaskinie rozciągają się pod opuszczonym więzieniem. Bogate w minerały, były one niegdyś centrum handlu i przemysłu dla krasnoludzkiej społeczności w głębinach, ale zostały porzucone, gdy krasnoludy zaczęły interesować się czarną magią.\n\nObecnie w jaskiniach można znaleźć podziemną faunę, gnolle oraz i porzuconą maszynerię, prawdopodobnie wypaczoną przez tą samą siłę która wpłynęła na poziomy poniżej. diff --git a/core/src/main/assets/messages/windows/windows_pt.properties b/core/src/main/assets/messages/windows/windows_pt.properties index 75602750c..46acce900 100644 --- a/core/src/main/assets/messages/windows/windows_pt.properties +++ b/core/src/main/assets/messages/windows/windows_pt.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Sim, exclua este jogo windows.wndgameinprogress.erase_warn_no=Não, eu quero continuar windows.wndhero.stats=Dados +windows.wndhero.talents=Talents windows.wndhero.buffs=Buffs windows.wndhero$statstab.title=Nível %1$d %2$s windows.wndhero$statstab.exp=Experiência @@ -50,6 +51,8 @@ windows.wndimp.reward=Pegar o anel windows.wndinfocell.nothing=Nada de interessante aqui. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Essa armadilha está inativa e não pode mais ser acionada. windows.wndjournal.guide=Guia @@ -109,6 +112,7 @@ windows.wndranking.stats=Stats windows.wndranking.items=Itens windows.wndranking.badges=Emblemas windows.wndranking$statstab.title=Nível %1$d %2$s +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Desafios windows.wndranking$statstab.health=Vida windows.wndranking$statstab.str=Força @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=créditos windows.wndsettings$langstab.reviewers=revisores windows.wndsettings$langstab.translators=tradutores -windows.wndstartgame.title=Escolha Seu Herói -windows.wndstartgame.huntress_unlock=Derrote o chefe no andar 15 para desbloquear este personagem -windows.wndstartgame.start=Iniciar o Jogo - windows.wndstory.sewers=A Masmorra se estende por debaixo da Cidade. Seus níveis superiores na verdade são o sistema de esgoto da Cidade.\n\nConforme a energia negra se esgueirou das profundezas, as criaturas antigamente inofensivas tornaram-se cada vez mais perigosas. A Cidade envia patrulhas de guardas para tentar manter a segurança dos habitantes da superfície, mas eles estão lentamente falhando.\n\nEste lugar é perigoso, mas ao menos a magia maléfica aqui ainda está fraca. windows.wndstory.prison=Há muitos anos atrás, uma prisão foi construída aqui para trancar criminosos perigosos. Fortemente controlada e segura, condenados de todos os lugares foram trazidos aqui para cumprirem suas penas.\n\nMas rapidamente uma pestilência negra começou a emanar das profundezas, deturpando a mente tanto dos guardas como dos prisioneiros.\n\nEm resposta à confusão que estava se alastrando, a Cidade selou toda a prisão. Ninguém sabe o que aconteceu com aqueles que foram deixados para morrer dentro destas paredes... windows.wndstory.caves=Estas cavernas escassamente povoadas estendem-se por baixo da prisão abandonada. Ricas em minerais, foram uma vez um centro de comércio e indústria movimentada para a sociedade dos anões ali em baixo, mas foram abandonadas quando os anões se tornaram obcecados pela magia negra.\n\nAs cavernas são agora habitadas principalmente por animais selvagens subterrâneos, gnomos e maquinaria abandonada; provavelmente corrompidas pelo mesmo poder que tem afetado as regiões acima. diff --git a/core/src/main/assets/messages/windows/windows_ru.properties b/core/src/main/assets/messages/windows/windows_ru.properties index d268fb739..9cc9b8bbe 100644 --- a/core/src/main/assets/messages/windows/windows_ru.properties +++ b/core/src/main/assets/messages/windows/windows_ru.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Да, удалить сохранени windows.wndgameinprogress.erase_warn_no=Нет, я хочу продолжить windows.wndhero.stats=Хар-ки +windows.wndhero.talents=Talents windows.wndhero.buffs=Эфф-ты windows.wndhero$statstab.title=%2$s %1$d-го уровня windows.wndhero$statstab.exp=Опыт @@ -50,6 +51,8 @@ windows.wndimp.reward=Взять кольцо windows.wndinfocell.nothing=Ничего интересного. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Эта ловушка разряжена и больше не сработает. windows.wndjournal.guide=Учебник @@ -109,6 +112,7 @@ windows.wndranking.stats=Хар-ки windows.wndranking.items=Предм. windows.wndranking.badges=Медали windows.wndranking$statstab.title=%2$s %1$d-го уровня +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Испытания windows.wndranking$statstab.health=Здоровье windows.wndranking$statstab.str=Сила @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=Команда windows.wndsettings$langstab.reviewers=Корректоры windows.wndsettings$langstab.translators=Переводчики -windows.wndstartgame.title=Выберите героя -windows.wndstartgame.huntress_unlock=Чтобы разблокировать этого персонажа, вы должны победить босса на 15 этаже -windows.wndstartgame.start=Начать игру - windows.wndstory.sewers=Подземелье находится под Городом, его верхние уровни фактически являются городской канализацией.\n\nТёмная энергия из глубин оказывает влияние на это место, и обычно безобидные существа становятся всё опаснее и опаснее. Город отправляет вниз патрули, чтобы поддерживать порядок и безопасность, но они не справляются.\n\nЭто опасное место, но здесь можно хотя бы не бояться чёрной магии. windows.wndstory.prison=Много лет назад была построена эта тюрьма для опасных заключённых. Жестко контролируемая и безопасная, она содержала в себе самых опасных злодеев со всей земли.\n\nНо со временем темное влияние стало просачиваться сюда, извращая разум как стражей, так и узников.\n\nВ ответ на нарастающий хаос, город запечатал всю тюрьму. Никто не знает, что случилось с теми, кто остался умирать в её стенах... windows.wndstory.caves=Пещеры, находящиеся под заброшенной тюрьмой, малообитаемы. В свое время они, будучи богатыми полезными ископаемыми, были центром кипящей торговли и ремесла, но их покинули после того, как дворфы стали одержимы темной магией.\n\nСегодня тут, в основном, обитают подземные животные, гноллы и брошенное оборудование; вероятно, все они испорчены той же темной силой, которая проявила себя и на уровнях выше. diff --git a/core/src/main/assets/messages/windows/windows_tr.properties b/core/src/main/assets/messages/windows/windows_tr.properties index 393b6daa5..a5af5356a 100644 --- a/core/src/main/assets/messages/windows/windows_tr.properties +++ b/core/src/main/assets/messages/windows/windows_tr.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Evet, bu kaydı sil windows.wndgameinprogress.erase_warn_no=Hayır, devam etmek istiyorum windows.wndhero.stats=Istatistikler +windows.wndhero.talents=Kabiliyetler windows.wndhero.buffs=Etkiler windows.wndhero$statstab.title=Seviye %1$d %2$s windows.wndhero$statstab.exp=Deneyim @@ -50,6 +51,8 @@ windows.wndimp.reward=Yüzüğü al windows.wndinfocell.nothing=Burada ilginç bir şey yok. +windows.wndinfotalent.upgrade=Kabiliyeti Yükselt + windows.wndinfotrap.inactive=Bu tuzak etkisizleştirilmiş ve artık tetiklenemez. windows.wndjournal.guide=Kilavuz @@ -109,6 +112,7 @@ windows.wndranking.stats=Istatistikler windows.wndranking.items=Eşyalar windows.wndranking.badges=Rozetler windows.wndranking$statstab.title=Seviye %1$d %2$s +windows.wndranking$statstab.talents=Kabiliyetler windows.wndranking$statstab.challenges=Meydan Okumalar windows.wndranking$statstab.health=Can windows.wndranking$statstab.str=Güç @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=Emeği Geçenler windows.wndsettings$langstab.reviewers=Inceleyenler windows.wndsettings$langstab.translators=Çevirenler -windows.wndstartgame.title=Kahramanını Seç -windows.wndstartgame.huntress_unlock=Bu karakterin kilidini açmak için 15. kattaki patronu yenmelisin -windows.wndstartgame.start=Oyuna Başla - windows.wndstory.sewers=Zindan şehrin tam altında bulunuyor, üst katları aslında şehrin kanalizasyon sistemini oluşturuyor.\n\nKara enerji aşağıdan sızdıkça genellikle zararsız olan yaratıklar daha tehlikeli olmaya başladı. Şehir buraya devriyeler göndererek yukarıdakilerin güvenliğini sağlamaya çalışsa da, artık onlar da yavaşça işe yaramaz hale geliyor.\n\nBurası tehlikeli, ama en azından buradaki kötücül büyüler zayıf. windows.wndstory.prison=Uzun yıllar önce tehlikeli suçluları hapsetmek için buraya bir hapishane inşa edildi. Sıkı bir yönetim ve güvenliğe sahip, her yerden suçlular buraya vakit geçirmek için getirildiler. \n\nFakat sonra karanlık miyasma derinlerden sızarak gardiyan ve mahkumların akıllarını bozmaya başladı.\n\nYükselen kaosa cevaben, şehir hapishanenin tüm kapılarını mühürledi. Kimse bilmez o kapalı duvarların ardında ölüme terkedilenlere neler oldu... windows.wndstory.caves=Seyrek nüfuslu mağaralar terkedilmiş hapishanenin altında uzanır. Mineral bakımından zengindirler, bir zamanlar aşağıdaki cüce toplumu için hareketli ticaretin ve endüstrinin merkeziydiler, ancak cüceler kara büyü ile takıntı haline geldiklerinde terk edildi.\n\nMağaralarda artık çoğunlukla yer altı vahşi yaşamı, gnoller ve sahipsiz makineler bulunur; muhtemelen yukarıdaki bölgeleri etkileyen aynı güç tarafından bozuldu. diff --git a/core/src/main/assets/messages/windows/windows_uk.properties b/core/src/main/assets/messages/windows/windows_uk.properties index faa781504..22a626d88 100644 --- a/core/src/main/assets/messages/windows/windows_uk.properties +++ b/core/src/main/assets/messages/windows/windows_uk.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=Так, видалити збереже windows.wndgameinprogress.erase_warn_no=Ні, я хочу продовжити windows.wndhero.stats=Характеристики +windows.wndhero.talents=Talents windows.wndhero.buffs=Ефекти windows.wndhero$statstab.title=Рівень %1$d %2$s windows.wndhero$statstab.exp=Досвід @@ -50,6 +51,8 @@ windows.wndimp.reward=Взяти перстень windows.wndinfocell.nothing=Тут немає нічого цікавого. +windows.wndinfotalent.upgrade=Upgrade Talent + windows.wndinfotrap.inactive=Ця пастка більше ніколи не спрацює. windows.wndjournal.guide=Посібник @@ -109,6 +112,7 @@ windows.wndranking.stats=Характеристики windows.wndranking.items=Предмети windows.wndranking.badges=Відзнаки windows.wndranking$statstab.title=Рівень %1$d %2$s +windows.wndranking$statstab.talents=Talents windows.wndranking$statstab.challenges=Випробування windows.wndranking$statstab.health=Здоров'я windows.wndranking$statstab.str=Сила @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=Команда windows.wndsettings$langstab.reviewers=Рецензенти windows.wndsettings$langstab.translators=Перекладачі -windows.wndstartgame.title=Оберіть вашого Героя -windows.wndstartgame.huntress_unlock=Здолайте боса на 15 рівні, щоб розблокувати цього персонажа -windows.wndstartgame.start=Почати гру - windows.wndstory.sewers=Підземелля знаходиться під Містом, його верхні рівні - по суті, міська каналізація.\n\nТемна енергія з глибин впливає на це місце, і зазвичай безпечні істоти стають все більш агресивними. Місто відправляє униз патрулі, щоб підтримувати порядок і безпеку, але вони вже не справляються з ситуацією\n\n. Це небезпечне місце, але тут можна хоча б не боятися темної магії. windows.wndstory.prison=Багато років тому, ця в'язниця була побудована для утримання небезпечних злочинців. Жорстко контрольовані й оточені охороною, найнебезпечніші злодії з усієї поверхні коротали свій час тут.\n\nАле згодом темні випари стали просочуватись знизу, спотворюючи розум як варти, так і в'язнів.\n\nУ відповідь на зростаючий хаос, місто замурувало всю в'язницю. Ніхто не знає, що сталося з тими, хто залишився вмирати в її стінах ... windows.wndstory.caves=Ці малонаселені печери простягаються ниже покинутої тюрми. Печери, багаті на корисні копалини, колись були центром бурхливої торгівлі та промисловості для дварфського суспільства, але опустіли, коли дварфи стали одержимі темною магією.\n\nЗараз печери в основному заселені підземними дикими тваринами, гнолами та занедбаними механізмами; вони, ймовірно, вражені тією ж силою, яка осквернила попередні регіони. diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index d3e39b711..18d98ee00 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -37,6 +37,7 @@ windows.wndgameinprogress.erase_warn_yes=是,删除这个存档 windows.wndgameinprogress.erase_warn_no=不,我要接着玩 windows.wndhero.stats=属性 +windows.wndhero.talents=天赋 windows.wndhero.buffs=状态 windows.wndhero$statstab.title=%1$d级%2$s windows.wndhero$statstab.exp=经验 @@ -50,6 +51,8 @@ windows.wndimp.reward=接受戒指 windows.wndinfocell.nothing=这里没什么有趣的东西。 +windows.wndinfotalent.upgrade=升级天赋 + windows.wndinfotrap.inactive=这个陷阱已经失效了,且不会被再次触发。 windows.wndjournal.guide=指南 @@ -109,6 +112,7 @@ windows.wndranking.stats=属性 windows.wndranking.items=物品 windows.wndranking.badges=徽章 windows.wndranking$statstab.title=%1$d级%2$s +windows.wndranking$statstab.talents=天赋 windows.wndranking$statstab.challenges=挑战 windows.wndranking$statstab.health=生命 windows.wndranking$statstab.str=力量 @@ -178,10 +182,6 @@ windows.wndsettings$langstab.credits=制作名单 windows.wndsettings$langstab.reviewers=审核员 windows.wndsettings$langstab.translators=翻译员 -windows.wndstartgame.title=选择一位英雄 -windows.wndstartgame.huntress_unlock=击败地牢15层的Boss以解锁此角色 -windows.wndstartgame.start=开始游戏 - windows.wndstory.sewers=这片地牢位于城市的正下方,它的最上层其实是由城市的下水道系统组成的。\n\n由于下方不断渗透的黑暗能量,这些本应无害的下水道生物变得越来越危险。城市向这里派出巡逻队并试图以此保护其上方的区域,但他们的影响也在逐渐式微。\n\n这片区域已经算是足够危险了,不过至少大部分邪恶魔法还不足以对这里造成影响。 windows.wndstory.prison=多年以前一座地下监狱为了收容危险的犯罪者而建立于此。由于其严格的监管和高安全性,地表各处的囚犯都被带到这里经受时间的折磨。 \n\n但不久之后下方充斥着黑暗的瘴气在这里弥漫开来,扭曲了罪犯和狱卒的心智。\n\n监狱里充斥开来的混乱使其彻底失去了秩序,于是城市封锁了整个监狱。现今已经没有人知道这些高墙之下经历过无数死亡的生物究竟会是什么样子... windows.wndstory.caves=这座从废弃监狱延伸而下的洞穴,早已空无一人。矿产丰富的洞穴曾经是下方矮人国度的一个贸易与工业中心。然而随着矮人逐渐堕入黑暗魔法的深渊,这里也慢慢被废弃了。\n\n荒凉的洞穴中大抵只有地下生物与豺狼人居住,偶尔能见到废弃的机械。与之前的区域类似,这里的活物似乎也被同一种邪恶力量所扭曲。