v0.4.0: lots more curse implementation
This commit is contained in:
committed by
Evan Debenham
parent
909e3bc445
commit
b8f6881830
@@ -31,6 +31,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Annoying;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Exhausting;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Fragile;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Wayward;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blazing;
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@@ -274,7 +276,7 @@ abstract public class Weapon extends KindOfWeapon {
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2, 2, 2 };
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private static final Class<?>[] curses = new Class<?>[]{
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Fragile.class, Wayward.class
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Annoying.class, Exhausting.class, Fragile.class, Wayward.class
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};
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public abstract int proc( Weapon weapon, Char attacker, Char defender, int damage );
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@@ -0,0 +1,66 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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public class Annoying extends Weapon.Enchantment {
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private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
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@Override
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public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
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if (Random.Int(20) == 0) {
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for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0])) {
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mob.beckon(attacker.pos);
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}
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attacker.sprite.centerEmitter().start(Speck.factory(Speck.SCREAM), 0.3f, 3);
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Sample.INSTANCE.play(Assets.SND_MIMIC);
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Invisibility.dispel();
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GLog.n(Messages.get(this, "msg_" + (Random.Int(5)+1)));
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}
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return damage;
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}
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@Override
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public boolean curse() {
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return true;
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}
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@Override
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public ItemSprite.Glowing glowing() {
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return BLACK;
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}
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}
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@@ -0,0 +1,54 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.watabou.utils.Random;
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public class Exhausting extends Weapon.Enchantment {
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private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
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@Override
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public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
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if (attacker == Dungeon.hero && Random.Int(20) == 0) {
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Buff.affect(attacker, Weakness.class, Random.Float(5f, 25f));
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}
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return damage;
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}
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@Override
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public boolean curse() {
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return true;
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}
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@Override
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public ItemSprite.Glowing glowing() {
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return BLACK;
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}
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}
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@@ -77,8 +77,7 @@ public class MeleeWeapon extends Weapon {
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}
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}
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//defense-granting weapons include the DR amount, otherwise the value is discarded.
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String stats_desc = Messages.get(this, "stats_desc", defenceFactor(Dungeon.hero));
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String stats_desc = Messages.get(this, "stats_desc");
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if (!stats_desc.equals("")) info+= "\n\n" + stats_desc;
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switch (imbue) {
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