v0.4.0: lots more curse implementation

This commit is contained in:
Evan Debenham
2016-06-09 08:58:58 -04:00
committed by Evan Debenham
parent 909e3bc445
commit b8f6881830
12 changed files with 240 additions and 46 deletions
@@ -31,6 +31,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Annoying;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Exhausting;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Fragile;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Wayward;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blazing;
@@ -274,7 +276,7 @@ abstract public class Weapon extends KindOfWeapon {
2, 2, 2 };
private static final Class<?>[] curses = new Class<?>[]{
Fragile.class, Wayward.class
Annoying.class, Exhausting.class, Fragile.class, Wayward.class
};
public abstract int proc( Weapon weapon, Char attacker, Char defender, int damage );
@@ -0,0 +1,66 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
public class Annoying extends Weapon.Enchantment {
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
@Override
public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
if (Random.Int(20) == 0) {
for (Mob mob : Dungeon.level.mobs.toArray(new Mob[0])) {
mob.beckon(attacker.pos);
}
attacker.sprite.centerEmitter().start(Speck.factory(Speck.SCREAM), 0.3f, 3);
Sample.INSTANCE.play(Assets.SND_MIMIC);
Invisibility.dispel();
GLog.n(Messages.get(this, "msg_" + (Random.Int(5)+1)));
}
return damage;
}
@Override
public boolean curse() {
return true;
}
@Override
public ItemSprite.Glowing glowing() {
return BLACK;
}
}
@@ -0,0 +1,54 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.watabou.utils.Random;
public class Exhausting extends Weapon.Enchantment {
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
@Override
public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
if (attacker == Dungeon.hero && Random.Int(20) == 0) {
Buff.affect(attacker, Weakness.class, Random.Float(5f, 25f));
}
return damage;
}
@Override
public boolean curse() {
return true;
}
@Override
public ItemSprite.Glowing glowing() {
return BLACK;
}
}
@@ -77,8 +77,7 @@ public class MeleeWeapon extends Weapon {
}
}
//defense-granting weapons include the DR amount, otherwise the value is discarded.
String stats_desc = Messages.get(this, "stats_desc", defenceFactor(Dungeon.hero));
String stats_desc = Messages.get(this, "stats_desc");
if (!stats_desc.equals("")) info+= "\n\n" + stats_desc;
switch (imbue) {