v0.4.0: lots more curse implementation

This commit is contained in:
Evan Debenham
2016-06-09 08:58:58 -04:00
committed by Evan Debenham
parent 909e3bc445
commit b8f6881830
12 changed files with 240 additions and 46 deletions
@@ -1,6 +1,15 @@
###armor curses
items.armor.curses.antientropy.name=%s of anti-entropy
items.armor.curses.antientropy.desc=Anti-entropy curse works against the forces of the universe, pulling energy away from the attacker and into the wearer. This breifly freezes the attacker, but sets the wearer on fire!
items.armor.curses.displacement.name=%s of displacement
items.armor.curses.displacement.desc=The curse of displacement attempts to move the wearer to safety when they are attacked. It is a bit too effective however, randomly teleporting the user around the level.
items.armor.curses.metabolism.name=%s of metabolism
items.armor.curses.metabolism.desc=The metabolism curse directly converts satiety into health when the wearer is injured, quickly causing starvation.
items.armor.curses.stench.name=%s of stench
items.armor.curses.stench.desc=
items.armor.curses.stench.desc=Armor cursed with stench will releaes clouds of noxious gas, which is hazardous to everything caught in the cloud.
@@ -8,9 +17,6 @@ items.armor.curses.stench.desc=
items.armor.glyphs.affection.name=%s of affection
items.armor.glyphs.affection.desc=This powerful glyph manipulates the mind of attackers, charming them temporarily.
items.armor.glyphs.antientropy.name=%s of anti-entropy
items.armor.glyphs.antientropy.desc=
items.armor.glyphs.antimagic.name=%s of anti-magic
items.armor.glyphs.antimagic.desc=This powerful glyph allows armor to apply its defence to most magical attacks as well as phyical ones.
@@ -26,9 +32,6 @@ items.armor.glyphs.entanglement.desc=This glyph grows earthroot around the weare
items.armor.glyphs.flow.name=%s of flow
items.armor.glyphs.flow.desc=This glyph manipulates the flow of water around the wearer, making them much faster when moving through it.
items.armor.glyphs.metabolism.name=%s of metabolism
items.armor.glyphs.metabolism.desc=
items.armor.glyphs.multiplicity.name=%s of multiplicity
items.armor.glyphs.multiplicity.rankings_desc=Killed by: glyph of multiplicity
items.armor.glyphs.multiplicity.desc=
@@ -696,18 +699,21 @@ items.wands.wandofvenom.desc=This wand has a purple body which opens to a brilli
###weapon curses
items.weapon.curses.annoying.name=annoying %s
items.weapon.curses.annoying.msg_1=
items.weapon.curses.annoying.msg_2=
items.weapon.curses.annoying.msg_3=
items.weapon.curses.annoying.msg_4=
items.weapon.curses.annoying.msg_5=
items.weapon.curses.annoying.desc=
items.weapon.curses.annoying.msg_1=OOH, ARE WE FIGHTING SOMETHING!?
items.weapon.curses.annoying.msg_2=YEAH, GET THEM!
items.weapon.curses.annoying.msg_3=HEY, LISTEN!
items.weapon.curses.annoying.msg_4=ARE WE AT THE BOSS YET!?
items.weapon.curses.annoying.msg_5=OUCH, DON'T SWING ME SO HARD!
items.weapon.curses.annoying.desc=Annoying weapons just want to help. unfortunatley that help comes in the form of a loud voice which attracts enemies.
items.weapon.curses.exhausting.name=exhausting %s
items.weapon.curses.exhausting.desc=Exhausting weapons take great effort to use, and will periodically weaken the wearer as a result.
items.weapon.curses.fragile.name=fragile %s
items.weapon.curses.fragile.desc=
items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their uncursed counterparts, but rapidly decrease in effectiveness as they are used.
items.weapon.curses.wayward.name=wayward %s
items.weapon.curses.wayward.desc=
items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is garunteed to suceed.
###enchantments
@@ -781,7 +787,7 @@ items.weapon.melee.greataxe.stats_desc=This weapon is incredibly heavy.
items.weapon.melee.greataxe.desc=Meant to be weilded over the shoulder, this titanic axe is a powerful as it is heavy.
items.weapon.melee.greatshield.name=greatshield
items.weapon.melee.greatshield.stats_desc=This weapon blocks up to %d damage.
items.weapon.melee.greatshield.stats_desc=This weapon blocks a tremendous amount of damage.
items.weapon.melee.greatshield.desc=More like a mobile wall than a shield, this giantic mass of metal aids defence, but doesn't leave much room for attacking.
items.weapon.melee.greatsword.name=greatsword
@@ -825,11 +831,11 @@ items.weapon.melee.newshortsword.name=shortsword
items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger.
items.weapon.melee.quarterstaff.name=quarterstaff
items.weapon.melee.quarterstaff.stats_desc=This weapon blocks up to %d damage.
items.weapon.melee.quarterstaff.stats_desc=This weapon blocks some damage.
items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with iron.
items.weapon.melee.roundshield.name=round shield
items.weapon.melee.roundshield.stats_desc=This weapon blocks up to %d damage.
items.weapon.melee.roundshield.stats_desc=This weapon blocks a significant amount of damage.
items.weapon.melee.roundshield.desc=This large shield effectively blocks attacks and makes a decent weapon in a pinch.
items.weapon.melee.runicblade.name=runic blade
@@ -837,7 +843,7 @@ items.weapon.melee.runicblade.stats_desc=This weapon benefits more from upgrades
items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with a bright blue blade.
items.weapon.melee.sai.name=sai
items.weapon.melee.sai.stats_desc=This is a very fast weapon.\nThis weapon blocks up to %d damage.
items.weapon.melee.sai.stats_desc=This is a very fast weapon.\nThis weapon blocks some damage.
items.weapon.melee.sai.desc=Two thin blades meant to be weilded in one hand each. Excellent for parrying and swift cuts alike.
items.weapon.melee.scimitar.name=scimitar