v3.0.0: enabled power of many even out of debug, updated cleric TODOs
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@@ -583,7 +583,7 @@ actors.hero.abilities.cleric.powerofmany.prompt_ally=Direct your light ally
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actors.hero.abilities.cleric.powerofmany.ally_exists=You already have an empowered ally.
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actors.hero.abilities.cleric.powerofmany.no_vision=You can't target a location you can't see.
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actors.hero.abilities.cleric.powerofmany.only_allies=You can only empower allies.
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actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
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actors.hero.abilities.cleric.powerofmany.short_desc=The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
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actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active.
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actors.hero.abilities.cleric.powerofmany$powerbuff.name=power of many
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actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s.
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