From b9cd64c93457bc434fff958cb4aabe48fde56426 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 2 Jan 2025 16:33:31 -0500 Subject: [PATCH] v3.0.0: fixed rare cases where amulet scene wouldn't happen instantly --- .../com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java index 8e95df4ea..5d2eafa66 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java @@ -74,7 +74,7 @@ public class Amulet extends Item { if (!Statistics.amuletObtained) { Statistics.amuletObtained = true; - hero.spend(-TIME_TO_PICK_UP); + hero.spend(-hero.cooldown()); //delay with an actor here so pickup behaviour can fully process. Actor.add(new Actor(){