v2.3.0: implemented very rough early logic for geomancer fight stages
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@@ -1209,6 +1209,8 @@ actors.mobs.gnoll.name=gnoll scout
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actors.mobs.gnoll.desc=Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans.
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actors.mobs.gnollgeomancer.name=gnoll geomancer
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actors.mobs.gnollgeomancer.warning=The geomancer begins to stir as you start picking at its rock armor. Be ready for a fight if you continue!
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actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift around as it leaps away while laughing madly!
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actors.mobs.gnollgeomancer.desc=TODO, fight info
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actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._
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