v2.1.1: fixed bugs with cursor capture

This commit is contained in:
Evan Debenham
2023-06-05 23:51:31 -04:00
parent 604dead311
commit bac2af9df8
4 changed files with 8 additions and 4 deletions
@@ -26,6 +26,7 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Pixmap;
import com.watabou.input.ControllerHandler;
import com.watabou.noosa.Game;
import com.watabou.utils.Callback;
import com.watabou.utils.FileUtils;
import com.watabou.utils.PointF;
@@ -99,10 +100,9 @@ public class Cursor {
} else {
if (ControllerHandler.controllerPointerActive()) {
ControllerHandler.setControllerPointer(true);
ControllerHandler.updateControllerPointer(new PointF(Game.width/2, Game.height/2), false);
ControllerHandler.updateControllerPointer(new PointF(Game.width/2f, Game.height/2f), false);
} else {
Gdx.input.setCursorCatched(false);
Gdx.input.setCursorPosition(Game.width/2, Game.height/2);
}
}
}