v2.1.1: fixed bugs with cursor capture
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@@ -26,6 +26,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.watabou.input.ControllerHandler;
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import com.watabou.noosa.Game;
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import com.watabou.utils.Callback;
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import com.watabou.utils.FileUtils;
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import com.watabou.utils.PointF;
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@@ -99,10 +100,9 @@ public class Cursor {
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} else {
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if (ControllerHandler.controllerPointerActive()) {
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ControllerHandler.setControllerPointer(true);
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ControllerHandler.updateControllerPointer(new PointF(Game.width/2, Game.height/2), false);
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ControllerHandler.updateControllerPointer(new PointF(Game.width/2f, Game.height/2f), false);
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} else {
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Gdx.input.setCursorCatched(false);
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Gdx.input.setCursorPosition(Game.width/2, Game.height/2);
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}
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}
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}
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