v0.9.2: implemented the shielding dew talent

This commit is contained in:
Evan Debenham
2021-02-10 23:55:29 -05:00
parent e92b42d5fb
commit bad49ee880
5 changed files with 69 additions and 36 deletions
@@ -433,6 +433,8 @@ actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level for _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level for _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level for _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.hero.name=you
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
@@ -1636,13 +1636,14 @@ items.brokenseal.choose_title=Choose a Glyph
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
items.dewdrop.name=dewdrop
items.dewdrop.value=%+dHP
items.dewdrop.heal=%+dHP
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.already_full=You already have full health.
items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties.
items.dewvial.name=dew vial
items.dewvial.ac_drink=DRINK
items.dewvial.value=%+dHP
items.dewvial.collected=You collect the dewdrop into your dew vial.
items.dewvial.full=Your dew vial is full!
items.dewvial.empty=Your dew vial is empty!