v0.2.4: refactored dieing to glyphs, dieing to self-damage in a defence proc now properly supported.

This commit is contained in:
Evan Debenham
2015-02-13 16:32:16 -05:00
parent 1f50ce36b4
commit bb28f2f477
3 changed files with 16 additions and 18 deletions
@@ -61,7 +61,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Viscosity;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
@@ -155,8 +154,6 @@ public class Hero extends Char {
private Char enemy;
public Armor.Glyph killerGlyph = null;
private Item theKey;
public boolean restoreHealth = false;