v0.2.4: refactored dieing to glyphs, dieing to self-damage in a defence proc now properly supported.
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@@ -61,7 +61,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap.Type;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Viscosity;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
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@@ -155,8 +154,6 @@ public class Hero extends Char {
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private Char enemy;
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public Armor.Glyph killerGlyph = null;
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private Item theKey;
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public boolean restoreHealth = false;
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