v2.3.0: added fungal spinners, with WIP visuals and bare mechanics

This commit is contained in:
Evan Debenham
2023-12-18 14:50:01 -05:00
parent 8b96d29e8a
commit bc4663e81d
7 changed files with 190 additions and 6 deletions
@@ -1202,6 +1202,9 @@ actors.mobs.eye.desc=Evil Eyes are floating balls of pent up demonic energy. Whi
actors.mobs.fetidrat.name=fetid rat
actors.mobs.fetidrat.desc=Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. Its pale green eyes make it seem especially menacing.\n\nThe rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\nDark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water.
actors.mobs.fungalspinner.name=fungal spinner
actors.mobs.fungalspinner.desc=This cave spinner appears to be being controlled by a parasitic fungus. The fungus has also changed its abilities, replacing its web and venom sacks with fungal growth.\n\nThe fungal spinner will spit plant life at you instead of webs, spreading fungal vegetation and potentially rooting you. While it can't poison, the fungal spinner will gain substantial damage resistance if it is adjacent to any mushrooms.
actors.mobs.ghoul.name=dwarven ghoul
actors.mobs.ghoul.desc=As dwarven society slowly began to collapse, and the current king of the dwarves seized absolute power, those who were weak or who resisted him were not treated well. As the king grew more adept at wielding dark magic, he bent these dwarves to his will, and now they make up the footsoldiers of his army.\n\nGhouls are not especially strong on their own, but always travel in groups and are much harder to kill in large numbers. _When a ghoul is defeated, it will rise again after a few turns as long as another ghoul is nearby._
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