v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed.
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committed by
Evan Debenham
parent
ec2ba6afca
commit
bc64d00e17
@@ -115,7 +115,7 @@ public class Tengu extends Mob {
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@Override
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protected boolean canAttack( Char enemy ) {
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return Ballistica.cast( pos, enemy.pos, false, true ) == enemy.pos && !isCharmedBy( enemy );
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return Ballistica.cast( pos, enemy.pos, false, true ) == enemy.pos;
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}
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@Override
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