v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room
This commit is contained in:
@@ -79,8 +79,6 @@ public class WeakFloorPainter extends Painter {
|
||||
tx = Assets.WEAK_FLOOR;
|
||||
txX = Dungeon.depth/5;
|
||||
txY = 0;
|
||||
|
||||
tileW = tileH = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user