v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room

This commit is contained in:
Evan Debenham
2015-10-05 22:51:13 -04:00
parent 2fb508c835
commit bcdba04d42
2 changed files with 49 additions and 5 deletions
@@ -79,8 +79,6 @@ public class WeakFloorPainter extends Painter {
tx = Assets.WEAK_FLOOR;
txX = Dungeon.depth/5;
txY = 0;
tileW = tileH = 1;
}
}