v2.3.1: added support for controller vibration

This commit is contained in:
Evan Debenham
2024-01-24 14:57:40 -05:00
parent 63ea27a80a
commit bd06d891f6
3 changed files with 19 additions and 5 deletions

View File

@@ -84,6 +84,12 @@ public class ControllerHandler implements ControllerListener {
}
}
public static void vibrate( int millis ){
if (Controllers.getCurrent().canVibrate()) {
Controllers.getCurrent().startVibration(millis, 1f);
}
}
public static boolean isControllerConnected(){
return controllersSupported() && Controllers.getCurrent() != null;
}

View File

@@ -26,6 +26,7 @@ import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.PixmapPacker;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.watabou.input.ControllerHandler;
import com.watabou.noosa.Game;
import java.util.HashMap;
@@ -39,9 +40,11 @@ public abstract class PlatformSupport {
public abstract boolean connectedToUnmeteredNetwork();
public void vibrate( int millis ){
//regular GDX vibration by default
//TODO should this trigger controller vibration if available?
Gdx.input.vibrate( millis );
if (ControllerHandler.isControllerConnected()) {
ControllerHandler.vibrate(millis);
} else {
Gdx.input.vibrate( millis );
}
}
public void setHonorSilentSwitch( boolean value ){