v0.2.2: fixed a visual sync bug with bones system
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@@ -111,8 +111,12 @@ public class Item implements Bundlable {
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hero.spendAndNext( TIME_TO_DROP );
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Dungeon.level.drop( detachAll( hero.belongings.backpack ), hero.pos ).sprite.drop( hero.pos );
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}
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public void doThrow( Hero hero ) {
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public void syncVisuals(){
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//do nothing by default, as most items need no visual syncing.
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}
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public void doThrow( Hero hero ) {
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GameScene.selectCell( thrower );
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}
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