v0.2.2: fixed a visual sync bug with bones system
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@@ -125,12 +125,17 @@ public abstract class Wand extends KindOfWeapon {
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calculateDamage();
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try {
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image = handler.image( this );
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wood = handler.label( this );
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syncVisuals();
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} catch (Exception e) {
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// Wand of Magic Missile
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}
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}
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@Override
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public void syncVisuals(){
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image = handler.image( this );
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wood = handler.label( this );
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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