v2.0.0: fixed flurry proccing enchants at 100% power

This commit is contained in:
Evan Debenham
2023-03-01 13:16:15 -05:00
parent 6d96af8937
commit bdfd2b52f2

View File

@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Berserk;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MonkEnergy;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike;
@@ -406,6 +407,11 @@ abstract public class Weapon extends KindOfWeapon {
&& ((Hero)attacker).pointsInTalent(Talent.STRIKING_WAVE) == 4){
multi += 0.2f;
}
if (attacker.buff(MonkEnergy.MonkAbility.FlurryEmpowerTracker.class) != null){
multi *= 0.75f;
}
return multi;
}