v2.0.0: fixed flurry proccing enchants at 100% power
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@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Berserk;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Berserk;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MonkEnergy;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike;
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@@ -406,6 +407,11 @@ abstract public class Weapon extends KindOfWeapon {
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&& ((Hero)attacker).pointsInTalent(Talent.STRIKING_WAVE) == 4){
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&& ((Hero)attacker).pointsInTalent(Talent.STRIKING_WAVE) == 4){
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multi += 0.2f;
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multi += 0.2f;
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}
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}
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if (attacker.buff(MonkEnergy.MonkAbility.FlurryEmpowerTracker.class) != null){
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multi *= 0.75f;
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}
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return multi;
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return multi;
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}
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}
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