v0.6.2: fixed enemies being able to spawn ontop of the exit stairs
This commit is contained in:
@@ -215,7 +215,7 @@ public abstract class RegularLevel extends Level {
|
||||
Mob mob = createMob();
|
||||
mob.pos = pointToCell(roomToSpawn.random());
|
||||
|
||||
if (findMob(mob.pos) == null && passable[mob.pos]) {
|
||||
if (findMob(mob.pos) == null && passable[mob.pos] && mob.pos != exit) {
|
||||
mobsToSpawn--;
|
||||
mobs.add(mob);
|
||||
|
||||
@@ -224,7 +224,7 @@ public abstract class RegularLevel extends Level {
|
||||
mob = createMob();
|
||||
mob.pos = pointToCell(roomToSpawn.random());
|
||||
|
||||
if (findMob(mob.pos) == null && passable[mob.pos]) {
|
||||
if (findMob(mob.pos) == null && passable[mob.pos] && mob.pos != exit) {
|
||||
mobsToSpawn--;
|
||||
mobs.add(mob);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user