v2.5.0: various monk adjustments.
Meant to nerf meditate spam and buff everything else: Abilities: - removed overall ability cooldown, but added a short one for flurry - flurry dmg +50% - focus now blocks magic and has infinite duration - dash range +1 (+2 when empowered) - dragon kick dmg x2 - mediate unchanged talents: - unencumbered spirit boost changed to 50/75/100, from 40/80/120 - combined energy is now more permissive and always reduces charge use by 1
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@@ -293,17 +293,17 @@ actors.buffs.monkenergy.action=Monk Abilities
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actors.buffs.monkenergy.desc=As she defeats enemies, the Monk gains energy that she can use on a variety of abilities. Most enemies grant 1 energy when defeated, and the Monk does not lose energy over time.\n\nCurrent energy: %1$d/%2$d.
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actors.buffs.monkenergy.desc_cooldown=The Monk has recently used an ability, and must wait before using another.\n\nCurrent cooldown: %d turns.
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actors.buffs.monkenergy$monkability$flurry.name=flurry of blows
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actors.buffs.monkenergy$monkability$flurry.desc=Two instant strikes that deal %1$d-%2$d damage and ignore armor. This ability has no cooldown if the Monk just successfully attacked an enemy.
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actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ No cooldown if the Monk just attacked.
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actors.buffs.monkenergy$monkability$flurry.desc=Two instant strikes that deal %1$d-%2$d damage and ignore armor. This ability cannot be used repeatedly.
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actors.buffs.monkenergy$monkability$flurry.empower_desc=Two instant strikes that deal %1$d-%2$d damage, ignore armor, _and use your weapon's enchantment._ This ability cannot be used repeatedly.
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actors.buffs.monkenergy$monkability$focus.name=focus
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actors.buffs.monkenergy$monkability$focus.desc=The Monk takes a turn to focus, letting her parry the next physical attack made against her within 30 turns.
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actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next physical attack made against her within 30 turns.
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actors.buffs.monkenergy$monkability$focus.desc=The Monk takes a turn to focus, letting her parry the next attack made against her.
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actors.buffs.monkenergy$monkability$focus.empower_desc=The Monk _instantly focuses,_ letting her parry the next attack made against her.
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actors.buffs.monkenergy$monkability$focus$focusbuff.name=focused
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actors.buffs.monkenergy$monkability$focus$focusbuff.desc=The Monk is focused on her surroundings, anticipating the next physical attack made against her. While focused, she is guaranteed to parry the next incoming physical attack.\n\nTurns remaining: %s.
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actors.buffs.monkenergy$monkability$focus$focusbuff.desc=The Monk is focused on her surroundings, anticipating the next attack made against her. While focused, she is guaranteed to parry the next incoming physical attack.
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actors.buffs.monkenergy$monkability$dash.name=dash
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actors.buffs.monkenergy$monkability$dash.prompt=Choose a Location
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actors.buffs.monkenergy$monkability$dash.desc=An instant dash up to 3 tiles away. This ability can go over hazards, but not through enemies or solid terrain.
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actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _6 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain.
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actors.buffs.monkenergy$monkability$dash.desc=An instant dash up to 4 tiles away. This ability can go over hazards, but not through enemies or solid terrain.
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actors.buffs.monkenergy$monkability$dash.empower_desc=An instant dash up to _8 tiles_ away. This ability can go over hazards, but not through enemies or solid terrain.
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actors.buffs.monkenergy$monkability$dragonkick.name=dragon kick
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actors.buffs.monkenergy$monkability$dragonkick.desc=A devastating kick that deals %1$d-%2$d damage and ignores armor. The kick knocks the target away and paralyzes them for each tile they travel.
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actors.buffs.monkenergy$monkability$dragonkick.empower_desc=A devastating kick that deals _%1$d-%2$d damage_ and ignores armor. The kick knocks _all adjacent targets_ away and paralyzes them for each tile they travel.
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@@ -927,11 +927,11 @@ actors.hero.talent.combined_lethality.title=combined lethality
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actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 13% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 27% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 40% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
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actors.hero.talent.unencumbered_spirit.title=unencumbered spirit
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actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _40% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _80% more energy_ for each piece of _tier 2 or lower_ equipment she is using.\n\n_+3:_ The Monk gains _120% more energy_ for each piece of _tier 1_ equipment she is using. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force.
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actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ This talent's effect is increased to _75% more energy_ for each piece of _tier 2 or lower_ equipment the Monk is using.\n\n_+3:_ This talent's effect is increased to _100% more energy_ for each piece of _tier 1_ equipment the Monk is using. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force.
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actors.hero.talent.monastic_vigor.title=monastic vigor
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actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her abilities are empowered.\n\n_+2:_ If the Monk has _80% or more energy_, her abilities are empowered.\n\n_+3:_ If the Monk has _60% or more energy_, her abilities are empowered.\n\nWhen empowered:\n- Flurry applies your weapon's enchantment\n- Focus is instantaneous\n- Dash gains +3 range\n- Dragon Kick deals +50% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance.
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actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her abilities are empowered.\n\n_+2:_ If the Monk has _80% or more energy_, her abilities are empowered.\n\n_+3:_ If the Monk has _60% or more energy_, her abilities are empowered.\n\nWhen empowered:\n- Flurry applies your weapon's enchantment\n- Focus is instantaneous\n- Dash gains +4 range\n- Dragon Kick deals +50% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance.
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actors.hero.talent.combined_energy.title=combined energy
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actors.hero.talent.combined_energy.desc=_+1:_ If the Monk uses a weapon ability and a _4+ energy_ ability successively, she regains 50% of her spent energy and resets her ability cooldown.\n\n_+2:_ If the Monk uses a weapon ability and a _3+ energy_ ability successively, she regains 50% of her spent energy and resets her ability cooldown.\n\n_+3:_ If the Monk uses a weapon ability and a _2+ energy_ ability successively, she regains 50% of her spent energy and resets her ability cooldown.
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actors.hero.talent.combined_energy.desc=_+1:_ If the Monk uses a weapon ability and a _4+ energy_ ability within 5 turns of each other, she regains 1 spent energy.\n\n_+2:_ If the Monk uses a weapon ability and a _3+ energy_ ability within 5 turns of each other, she regains 1 spent energy.\n\n_+3:_ If the Monk uses a weapon ability and a _2+ energy_ ability within 5 turns of each other, she regains 1 spent energy.
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actors.hero.talent.close_the_gap.title=close the gap
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actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through hazards and enemies, but not solid terrain like walls. The blink is taken into account when determining if an enemy is in range to be challenged.
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