v0.6.3: adjusted order of rendering and updating to improve efficiency
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@@ -274,18 +274,20 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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return;
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}
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NoosaScript.get().resetCamera();
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NoosaScriptNoLighting.get().resetCamera();
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GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
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GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
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draw();
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GLES20.glFlush();
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SystemTime.tick();
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long rightNow = SystemClock.elapsedRealtime();
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step = (now == 0 ? 0 : rightNow - now);
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now = rightNow;
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step();
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NoosaScript.get().resetCamera();
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NoosaScriptNoLighting.get().resetCamera();
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GLES20.glDisable( GLES20.GL_SCISSOR_TEST );
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GLES20.glClear( GLES20.GL_COLOR_BUFFER_BIT );
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draw();
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}
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@Override
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@@ -360,7 +362,7 @@ public class Game extends Activity implements GLSurfaceView.Renderer, View.OnTou
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}
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protected void draw() {
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scene.draw();
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if (scene != null) scene.draw();
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}
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protected void switchScene() {
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