v2.4.0: replaced the two T1 on-id talents with damage boost talents
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@@ -591,6 +591,10 @@ actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting
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actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
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##talents
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actors.hero.talent$provokedangertracker.name=provoked anger
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actors.hero.talent$provokedangertracker.desc=The Warrior has recently lost his shielding, his next physical attack will deal bonus damage.\n\nTurns remaining: %s.
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actors.hero.talent$lingeringmagictracker.name=lingering magic
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actors.hero.talent$lingeringmagictracker.desc=The Mage has recently used a staff or wand, his next physical attack will deal bonus damage.\n\nTurns remaining: %s.
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actors.hero.talent$followupstriketracker.name=followup strike
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actors.hero.talent$followupstriketracker.desc=The Huntress has recently attacked an enemy with a thrown weapon, her next melee attack against the same target will have boosted damage.\n\nTurns remaining: %s.
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actors.hero.talent$patientstriketracker.name=patient strike
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@@ -620,8 +624,8 @@ actors.hero.talent.hearty_meal.title=hearty meal
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actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 HP_ when he is at or below 30% health.\n\n_+2:_ Eating food heals the Warrior for _5 HP_ when is at or below 30% health.
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actors.hero.talent.veterans_intuition.title=veteran's intuition
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actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_.
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actors.hero.talent.test_subject.title=test subject
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actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
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actors.hero.talent.provoked_anger.title=provoked anger
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actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _1-2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_.
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actors.hero.talent.iron_will.title=iron will
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actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
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actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
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@@ -684,8 +688,8 @@ actors.hero.talent.empowering_meal.title=empowering meal
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actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
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actors.hero.talent.scholars_intuition.title=scholar's intuition
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actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
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actors.hero.talent.tested_hypothesis.title=tested hypothesis
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actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
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actors.hero.talent.lingering_magic.title=lingering magic
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actors.hero.talent.lingering_magic.desc=_+1:_ When the Mage zaps with a wand or staff, his next physical attack deals _1-2 bonus damage_.\n\n_+2:_ When the Mage zaps with a wand or staff, his next physical attack deals _2 bonus damage_.
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actors.hero.talent.backup_barrier.title=backup barrier
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actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
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actors.hero.talent.backup_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead trigger from the hero's highest level wand.
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