V0.2.0: Updated TODOs
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@@ -837,7 +837,6 @@ public class Hero extends Char {
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for (Buff buff : buffs(RingOfTenacity.Tenacity.class)) {
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tenacity += ((RingOfTenacity.Tenacity)buff).level;
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}
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//TODO: test if this works
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if (tenacity != 0) //(HT - HP)/HT = heroes current % missing health.
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dmg *= Math.pow(0.9, tenacity*((float)(HT - HP)/HT));
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