V0.2.0: Updated TODOs
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@@ -64,7 +64,6 @@ public class IncendiaryDart extends MissileWeapon {
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} else {
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if (!curUser.shoot( enemy, this )) {
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Dungeon.level.drop( this, cell ).sprite.drop();
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//TODO: test this
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} else {
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int bonus = 0;
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for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {
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