v2.2.0: fixed cases where default keybinds could override custom ones
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@@ -218,7 +218,13 @@ public class SPDAction extends GameAction {
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continue; //we have no keys assigned to this action, move to the next one
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} else {
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merged.put(firstKeys.getInt(a.name()), a);
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defaults.remove(firstKeys.getInt(a.name())); //prevent duplicates in other actions
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//remove whatever the first default key was for this action, if any
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for (int i : defaults.keySet()) {
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if (defaults.get(i) == a) {
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defaults.remove(i);
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break;
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}
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}
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}
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} else {
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//if we have no custom key here, find the first one from defaults and merge it
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@@ -235,7 +241,13 @@ public class SPDAction extends GameAction {
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continue; //we have no more keys assigned to this action, move to the next one
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} else {
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merged.put(secondKeys.getInt(a.name()), a);
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defaults.remove(secondKeys.getInt(a.name()));
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//remove whatever the second default key was for this action, if any
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for (int i : defaults.keySet()){
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if (defaults.get(i) == a){
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defaults.remove(i);
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break;
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}
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}
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}
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} else {
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//if we have no custom key here, find the next one from defaults and merge it
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@@ -252,7 +264,13 @@ public class SPDAction extends GameAction {
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continue; //we have no more keys assigned to this action, move to the next one
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} else {
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merged.put(thirdKeys.getInt(a.name()), a);
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defaults.remove(thirdKeys.getInt(a.name()));
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//remove whatever the third default key was for this action, if any
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for (int i : defaults.keySet()){
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if (defaults.get(i) == a){
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defaults.remove(i);
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break;
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}
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}
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}
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} else {
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//if we have no custom key here, find the next one from defaults and merge it
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@@ -281,7 +299,13 @@ public class SPDAction extends GameAction {
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continue; //we have no keys assigned to this action, move to the next one
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} else {
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merged.put(firstButtons.getInt(a.name()), a);
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defaults.remove(firstButtons.getInt(a.name())); //prevent duplicates in other actions
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//remove whatever the first default button was for this action, if any
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for (int i : defaults.keySet()) {
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if (defaults.get(i) == a) {
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defaults.remove(i);
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break;
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}
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}
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}
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} else {
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//if we have no custom key here, find the first one from defaults and merge it
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@@ -298,7 +322,13 @@ public class SPDAction extends GameAction {
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continue; //we have no more keys assigned to this action, move to the next one
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} else {
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merged.put(secondButtons.getInt(a.name()), a);
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defaults.remove(secondButtons.getInt(a.name()));
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//remove whatever the second default button was for this action, if any
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for (int i : defaults.keySet()) {
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if (defaults.get(i) == a) {
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defaults.remove(i);
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break;
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}
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}
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}
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} else {
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//if we have no custom key here, find the next one from defaults and merge it
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@@ -315,7 +345,13 @@ public class SPDAction extends GameAction {
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continue; //we have no more keys assigned to this action, move to the next one
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} else {
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merged.put(thirdButtons.getInt(a.name()), a);
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defaults.remove(thirdButtons.getInt(a.name()));
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//remove whatever the third default button was for this action, if any
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for (int i : defaults.keySet()) {
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if (defaults.get(i) == a) {
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defaults.remove(i);
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break;
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}
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}
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}
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} else {
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//if we have no custom key here, find the next one from defaults and merge it
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