From c0645309a500da50604f1c4ffe9d1228cc4159ac Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 1 Mar 2023 13:21:50 -0500 Subject: [PATCH] v2.0.0: fixed various textual errors in monk texts --- .../main/assets/messages/actors/actors.properties | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index f806c6e07..66d0cb132 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -272,14 +272,14 @@ actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, actors.buffs.monkenergy.name=energy actors.buffs.monkenergy.action=Monk Abilities -actors.buffs.monkenergy.desc=As she defeats enemies, the monk gains energy that she can use on a variety of abilities. Most enemies grant 1 energy when defeated, and the Monk does not lose energy over time.\n\nCurrent energy: %1$d/%2$d. -actors.buffs.monkenergy.desc_cooldown=The monk has recently used an ability, and must wait before using another.\n\nCurrent cooldown: %d turns. +actors.buffs.monkenergy.desc=As she defeats enemies, the Monk gains energy that she can use on a variety of abilities. Most enemies grant 1 energy when defeated, and the Monk does not lose energy over time.\n\nCurrent energy: %1$d/%2$d. +actors.buffs.monkenergy.desc_cooldown=The Monk has recently used an ability, and must wait before using another.\n\nCurrent cooldown: %d turns. actors.buffs.monkenergy$monkability$flurry.name=flurry of blows actors.buffs.monkenergy$monkability$flurry.desc=Two instant strikes that deal %1$d-%2$d damage and ignore armor. This ability has no cooldown if the Monk just successfully attacked an enemy. actors.buffs.monkenergy$monkability$focus.name=focus -actors.buffs.monkenergy$monkability$focus.desc=The monk takes a turn to focus, letting her parry the next physical attack made against her within 30 turns. +actors.buffs.monkenergy$monkability$focus.desc=The Monk takes a turn to focus, letting her parry the next physical attack made against her within 30 turns. actors.buffs.monkenergy$monkability$focus$focusbuff.name=focused -actors.buffs.monkenergy$monkability$focus$focusbuff.desc=The monk is focused on her surroundings, anticipating the next physical attack made against her. While focused, she is garunteed to parry the next incoming physical attack.\n\nTurns remaining: %s. +actors.buffs.monkenergy$monkability$focus$focusbuff.desc=The Monk is focused on her surroundings, anticipating the next physical attack made against her. While focused, she is guaranteed to parry the next incoming physical attack.\n\nTurns remaining: %s. actors.buffs.monkenergy$monkability$dash.name=dash actors.buffs.monkenergy$monkability$dash.prompt=Choose a Location actors.buffs.monkenergy$monkability$dash.desc=An instant dash up to 3 tiles away. This ability can go over hazards, but not through enemies or walls. @@ -884,11 +884,11 @@ actors.hero.talent.combined_lethality.title=combined lethality actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns. actors.hero.talent.lightly_armed.title=Unencumbered Spirit -actors.hero.talent.lightly_armed.desc=_+1:_ The Monk gains _25% more energy_ for each piece of _T3 or lower_ equipment she is wearing.\n\n_+2:_ The Monk gains _50% more energy_ for each piece of _T2 or lower_ equipment she is wearing.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _T1 or lower_ equipment she is wearing. She also gains _150% more energy_ if she has no weapon (or ring of force), and gains a free cloth armor and studded gloves. +actors.hero.talent.lightly_armed.desc=_+1:_ The Monk gains _25% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _50% more energy_ for each piece of _tier 2 or lower_ equipment she is using.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1_ equipment she is using. She also gains _150% more energy_ if she has no weapon (or ring of force), and gains a free cloth armor and studded gloves. actors.hero.talent.monastic_vigor.title=monastic vigor -actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her monk abilities are empowered.\n\n_+2:_ If the Monk has _85% or more energy_, her monk abilities are empowered.\n\n_+3:_ If the Monk has _70% or more energy_, her monk abilities are empowered.\n\nWhen empowered:\n- Flurry applies enchantments at 75% power\n- Focus is instantaneous\n- Dash gains +2 range\n- Dragon Kick deals +33% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance. +actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her abilities are empowered.\n\n_+2:_ If the Monk has _85% or more energy_, her abilities are empowered.\n\n_+3:_ If the Monk has _70% or more energy_, her abilities are empowered.\n\nWhen empowered:\n- Flurry applies enchantments at 75% power\n- Focus is instantaneous\n- Dash gains +2 range\n- Dragon Kick deals +33% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance. actors.hero.talent.combined_energy.title=combined energy -actors.hero.talent.combined_energy.desc=_+1:_ If the Monk uses a weapon ability and a _4+ energy_ monk ability successively, she regains 33% of her spent energy and resets her ability cooldown.\n\n_+2:_ If the Monk uses a weapon ability and a _3+ energy_ monk ability successively, she regains 33% of her spent energy and resets her ability cooldown.\n\n_+3:_ If the Monk uses a weapon ability and a _2+ energy_ monk ability successively, she regains 33% of her spent energy and resets her ability cooldown. +actors.hero.talent.combined_energy.desc=_+1:_ If the Monk uses a weapon ability and a _4+ energy_ ability successively, she regains 33% of her spent energy and resets her ability cooldown.\n\n_+2:_ If the Monk uses a weapon ability and a _3+ energy_ ability successively, she regains 33% of her spent energy and resets her ability cooldown.\n\n_+3:_ If the Monk uses a weapon ability and a _2+ energy_ ability successively, she regains 33% of her spent energy and resets her ability cooldown. actors.hero.talent.close_the_gap.title=close the gap actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.