v2.3.0: changed harvest bleed announce to use warning text as intended
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@@ -746,7 +746,7 @@ public abstract class Char extends Actor {
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b.announced = false;
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b.announced = false;
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b.set(dmg*buff(Sickle.HarvestBleedTracker.class).bleedFactor, Sickle.HarvestBleedTracker.class);
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b.set(dmg*buff(Sickle.HarvestBleedTracker.class).bleedFactor, Sickle.HarvestBleedTracker.class);
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b.attachTo(this);
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b.attachTo(this);
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sprite.showStatus(CharSprite.NEGATIVE, Messages.titleCase(b.name()) + " " + (int)b.level());
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sprite.showStatus(CharSprite.WARNING, Messages.titleCase(b.name()) + " " + (int)b.level());
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buff(Sickle.HarvestBleedTracker.class).detach();
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buff(Sickle.HarvestBleedTracker.class).detach();
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return;
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return;
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}
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}
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