v2.3.0: fixed prismatic images appearing and fading to invuln enemies
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@@ -51,7 +51,8 @@ public class PrismaticGuard extends Buff {
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int v = hero.visibleEnemies();
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for (int i=0; i < v; i++) {
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Mob mob = hero.visibleEnemy( i );
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if ( mob.isAlive() && mob.state != mob.PASSIVE && mob.state != mob.WANDERING && mob.state != mob.SLEEPING && !hero.mindVisionEnemies.contains(mob)
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if ( mob.isAlive() && !mob.isInvulnerable(PrismaticImage.class)
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&& mob.state != mob.PASSIVE && mob.state != mob.WANDERING && mob.state != mob.SLEEPING && !hero.mindVisionEnemies.contains(mob)
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&& (closest == null || Dungeon.level.distance(hero.pos, mob.pos) < Dungeon.level.distance(hero.pos, closest.pos))) {
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closest = mob;
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}
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