v0.3.4: externalized almost all item names

This commit is contained in:
Evan Debenham
2015-12-31 23:49:49 -05:00
committed by Evan Debenham
parent 0ca46e72cc
commit c1aca208b4
144 changed files with 191 additions and 337 deletions
@@ -52,7 +52,6 @@ import com.watabou.utils.Random;
public class WandOfBlastWave extends Wand {
{
name = "Wand of Blast Wave";
image = ItemSpriteSheet.WAND_BLAST_WAVE;
collisionProperties = Ballistica.PROJECTILE;
@@ -44,7 +44,6 @@ import java.util.HashSet;
public class WandOfCorruption extends Wand {
{
name = "Wand of Corruption";
image = ItemSpriteSheet.WAND_CORRUPTION;
}
@@ -42,7 +42,6 @@ import com.watabou.utils.Random;
public class WandOfDisintegration extends Wand {
{
name = "Wand of Disintegration";
image = ItemSpriteSheet.WAND_DISINTEGRATION;
collisionProperties = Ballistica.WONT_STOP;
@@ -44,7 +44,6 @@ import java.util.HashSet;
public class WandOfFireblast extends Wand {
{
name = "Wand of Fireblast";
image = ItemSpriteSheet.WAND_FIREBOLT;
collisionProperties = Ballistica.STOP_TERRAIN;
@@ -42,7 +42,6 @@ import com.watabou.utils.Random;
public class WandOfFrost extends Wand {
{
name = "Wand of Frost";
image = ItemSpriteSheet.WAND_FROST;
}
@@ -45,7 +45,6 @@ import com.watabou.utils.Random;
public class WandOfLightning extends Wand {
{
name = "Wand of Lightning";
image = ItemSpriteSheet.WAND_LIGHTNING;
}
@@ -33,7 +33,6 @@ import com.watabou.utils.Random;
public class WandOfMagicMissile extends Wand {
{
name = "Wand of Magic Missile";
image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
}
@@ -53,7 +53,6 @@ import java.util.HashSet;
public class WandOfPrismaticLight extends Wand {
{
name = "Wand of Prismatic Light";
image = ItemSpriteSheet.WAND_PRISMATIC_LIGHT;
collisionProperties = Ballistica.MAGIC_BOLT;
@@ -52,7 +52,6 @@ import java.util.Iterator;
public class WandOfRegrowth extends Wand {
{
name = "Wand of Regrowth";
image = ItemSpriteSheet.WAND_REGROWTH;
collisionProperties = Ballistica.STOP_TERRAIN;
@@ -61,7 +61,6 @@ import java.util.HashSet;
public class WandOfTransfusion extends Wand {
{
name = "Wand of Transfusion";
image = ItemSpriteSheet.WAND_TRANSFUSION;
collisionProperties = Ballistica.PROJECTILE;
@@ -37,7 +37,6 @@ import com.watabou.utils.Callback;
public class WandOfVenom extends Wand {
{
name = "Wand of Venom";
image = ItemSpriteSheet.WAND_VENOM;
collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN;