v0.9.2: finished reworking combo

This commit is contained in:
Evan Debenham
2021-02-13 14:34:50 -05:00
parent 70e080ca6f
commit c1dd816a36
4 changed files with 218 additions and 161 deletions
@@ -122,12 +122,12 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=%d hit combo!
actors.buffs.combo.bad_target=You must target an enemy in attack range.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count.
actors.buffs.combo$combomove.clobber_desc=_Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Requires 2 combo, increments combo by 1, 1 use per combo.
actors.buffs.combo$combomove.slam_desc=_Slam_ deals 20% of your armor's blocking power as bonus damage for each combo you have. Requires 4 combo, resets combo when used.
actors.buffs.combo$combomove.parry_desc=_Parry_ ... . Requires 6 combo, resets combo if nothing is parried, 1 use per combo.
actors.buffs.combo$combomove.crush_desc=_???_ ... . Requires 8 combo, resets combo when used.
actors.buffs.combo$combomove.fury_desc=_???_ ... . Requires 10 combo, resets combo when used.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.corruption.name=Corrupted
actors.buffs.corruption.desc=Corruption seeps into the essence of a being, twisting them against their former nature.\n\nCorrupted creatures will attack their allies, and ignore their former enemies. Corruption is damaging as well, and will slowly cause its target to succumb.\n\nCorruption is permanent, its effects only end in death.