v2.3.0: fixed Tengu not quite handling taking massive damage correctly
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@@ -138,15 +138,19 @@ public class Tengu extends Mob {
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int hpBracket = HT / 8;
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int hpBracket = HT / 8;
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int curbracket = HP / hpBracket;
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int beforeHitHP = HP;
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int beforeHitHP = HP;
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super.damage(dmg, src);
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super.damage(dmg, src);
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dmg = beforeHitHP - HP;
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//tengu cannot be hit through multiple brackets at a time
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//cannot be hit through multiple brackets at a time
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if ((beforeHitHP/hpBracket - HP/hpBracket) >= 2){
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if (HP <= (curbracket-1)*hpBracket){
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HP = hpBracket * ((beforeHitHP/hpBracket)-1) + 1;
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HP = (curbracket-1)*hpBracket + 1;
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}
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}
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int newBracket = HP / hpBracket;
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dmg = beforeHitHP - HP;
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LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
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LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
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if (lock != null) {
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if (lock != null) {
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if (Dungeon.isChallenged(Challenges.STRONGER_BOSSES)) lock.addTime(2*dmg/3f);
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if (Dungeon.isChallenged(Challenges.STRONGER_BOSSES)) lock.addTime(2*dmg/3f);
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@@ -180,7 +184,7 @@ public class Tengu extends Mob {
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BossHealthBar.bleed(true);
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BossHealthBar.bleed(true);
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//if tengu has lost a certain amount of hp, jump
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//if tengu has lost a certain amount of hp, jump
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} else if (beforeHitHP / hpBracket != HP / hpBracket) {
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} else if (newBracket != curbracket) {
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//let full attack action complete first
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//let full attack action complete first
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Actor.add(new Actor() {
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Actor.add(new Actor() {
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