From c2b1d0703d58a8a9985b6093fdb98f2562281f35 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 18 Dec 2024 11:45:54 -0500 Subject: [PATCH] v3.0.0: fixed a typo in hallowed ground --- core/src/main/assets/messages/actors/actors.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 58a56dcca..8e05ab589 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -585,7 +585,7 @@ actors.hero.spells.hallowedground.name=hallowed ground actors.hero.spells.hallowedground.prompt=Choose a location actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. -actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slowly enemies, heals allies, and causes grass to spread. +actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. actors.hero.spells.holyintuition.name=holy intuition actors.hero.spells.holyintuition.prompt=choose an item