From c3161f050c095e2371a1ff9b81e8f502899a1f59 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 25 Oct 2025 13:53:46 -0400 Subject: [PATCH] v3.3.0: balance tweaks to albino rats: - HP down to 12 from 15 - bleed is now always 2-3 if an attack damages, instead of equal to dmg --- .../shatteredpixeldungeon/actors/mobs/Albino.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java index f2d265c73..2f502938d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java @@ -33,7 +33,7 @@ public class Albino extends Rat { { spriteClass = AlbinoSprite.class; - HP = HT = 15; + HP = HT = 12; EXP = 2; loot = MysteryMeat.class; @@ -44,7 +44,7 @@ public class Albino extends Rat { public int attackProc( Char enemy, int damage ) { damage = super.attackProc( enemy, damage ); if (damage > 0 && Random.Int( 2 ) == 0) { - Buff.affect( enemy, Bleeding.class ).set( damage ); + Buff.affect( enemy, Bleeding.class ).set( Random.NormalFloat(2, 3) ); } return damage;