v1.4.0: Switched back to ring of wealth upgrade cap, but smarter
This commit is contained in:
+16
-9
@@ -122,9 +122,22 @@ public class RingOfWealth extends Ring {
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triesToDrop -= tries;
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triesToDrop -= tries;
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while ( triesToDrop <= 0 ){
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while ( triesToDrop <= 0 ){
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if (dropsToEquip <= 0){
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if (dropsToEquip <= 0){
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int equipBonus = 0;
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//A second ring of wealth can be at most +1 when calculating wealth bonus for equips
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//This is to prevent using an upgraded wealth to farm another upgraded wealth and
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//using the two to get substantially more upgrade value than intended
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for (Wealth w : target.buffs(Wealth.class)){
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if (w.buffedLvl() > equipBonus){
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equipBonus = w.buffedLvl() + Math.min(equipBonus, 2);
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} else {
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equipBonus += Math.min(w.buffedLvl(), 2);
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}
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}
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Item i;
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Item i;
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do {
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do {
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i = genEquipmentDrop(bonus - 1);
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i = genEquipmentDrop(equipBonus - 1);
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} while (Challenges.isItemBlocked(i));
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} while (Challenges.isItemBlocked(i));
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drops.add(i);
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drops.add(i);
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dropsToEquip = Random.NormalIntRange(5, 10);
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dropsToEquip = Random.NormalIntRange(5, 10);
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@@ -261,16 +274,10 @@ public class RingOfWealth extends Ring {
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result = a;
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result = a;
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break;
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break;
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case 3:
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case 3:
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do {
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result = Generator.random(Generator.Category.RING);
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result = Generator.random(Generator.Category.RING);
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//wealth cannot generate more rings of wealth
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} while (result instanceof RingOfWealth);
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break;
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break;
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case 4:
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case 4:
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do {
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result = Generator.random(Generator.Category.ARTIFACT);
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result = Generator.random(Generator.Category.ARTIFACT);
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//wealth cannot generate more rings of wealth
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} while (result instanceof RingOfWealth);
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break;
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break;
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}
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}
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//minimum level is 1/2/3/4/5/6 when ring level is 1/3/5/7/9/11
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//minimum level is 1/2/3/4/5/6 when ring level is 1/3/5/7/9/11
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