v0.3.1: adjusted how special floors handle random respawn cell logic.

This commit is contained in:
Evan Debenham
2015-08-17 03:28:01 -04:00
committed by Evan Debenham
parent f4c93c369c
commit c3513b5870
8 changed files with 33 additions and 7 deletions
@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
import java.util.Arrays;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.watabou.utils.Random;
public class DeadEndLevel extends Level {
@@ -88,6 +89,10 @@ public class DeadEndLevel extends Level {
protected void createMobs() {
}
public Actor respawner() {
return null;
}
@Override
protected void createItems() {
}