v0.3.1: adjusted how special floors handle random respawn cell logic.
This commit is contained in:
committed by
Evan Debenham
parent
f4c93c369c
commit
c3513b5870
@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
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import java.util.Arrays;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.watabou.utils.Random;
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public class DeadEndLevel extends Level {
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@@ -88,6 +89,10 @@ public class DeadEndLevel extends Level {
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protected void createMobs() {
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}
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public Actor respawner() {
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return null;
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}
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@Override
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protected void createItems() {
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}
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