v2.1.0: fixed hand axe heavy blow dealing 0.45x dmg instead of 1.45x
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@@ -68,7 +68,7 @@ public class HandAxe extends MeleeWeapon {
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@Override
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@Override
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protected void duelistAbility(Hero hero, Integer target) {
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protected void duelistAbility(Hero hero, Integer target) {
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Mace.heavyBlowAbility(hero, target, 0.45f, this);
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Mace.heavyBlowAbility(hero, target, 1.45f, this);
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}
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}
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}
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}
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