v2.0.0: fixed auras always being visible for the frame they are added
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@@ -493,6 +493,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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aura = new Flare(5, size);
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aura = new Flare(5, size);
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aura.angularSpeed = 90;
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aura.angularSpeed = 90;
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aura.color(color, true);
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aura.color(color, true);
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aura.visible = visible;
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if (parent != null) {
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if (parent != null) {
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aura.show(this, 0);
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aura.show(this, 0);
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