From c4c6c9305870f00c38acfa4cd9a9f697556b74c1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 11 Dec 2024 15:59:09 -0500 Subject: [PATCH] v3.0.0: fixed ability name changes in HeroClass not being commited --- .../shatteredpixeldungeon/actors/hero/HeroClass.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java index 9d313829a..2f1231c71 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java @@ -28,9 +28,9 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.QuickSlot; import com.shatteredpixel.shatteredpixeldungeon.SPDSettings; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility; -import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.Cleric1; -import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.Cleric2; -import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.Cleric3; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.AscendedForm; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.PowerOfMany; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.Trinity; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Challenge; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.ElementalStrike; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.duelist.Feint; @@ -288,7 +288,7 @@ public enum HeroClass { case DUELIST: return new ArmorAbility[]{new Challenge(), new ElementalStrike(), new Feint()}; case CLERIC: - return new ArmorAbility[]{new Cleric1(), new Cleric2(), new Cleric3()}; + return new ArmorAbility[]{new AscendedForm(), new Trinity(), new PowerOfMany()}; } }