V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak)
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@@ -400,7 +400,7 @@ public abstract class Mob extends Char {
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@Override
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@Override
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public int defenseProc( Char enemy, int damage ) {
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public int defenseProc( Char enemy, int damage ) {
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if (!enemySeen && enemy == Dungeon.hero && ((Hero)enemy).subClass == HeroSubClass.ASSASSIN) {
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if (!enemySeen && enemy == Dungeon.hero && ((Hero)enemy).subClass == HeroSubClass.ASSASSIN) {
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damage += Random.Int( 1, damage );
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damage *= 1.34f;
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Wound.hit( this );
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Wound.hit( this );
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}
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}
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return damage;
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return damage;
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